mirror of
https://github.com/HarbourMasters/Shipwright
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19cede44c39fc3de60f1c04166db3e7a80135237
77 Commits
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c4f34624ba |
Flag tracker (#3447)
* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found). Remove areaChecks and looping functionality as redundant. * Additional vanilla handling. * Fix tracker not showing MQ checks in MQ non-rando. Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ. * Set all areas to spoiled if not rando. * Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment. * Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12). Fix Anju As Adult check. * Remove Anchor-specific code :baguette: * Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there. * Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added. * Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12. Fix vanilla checks being marked collected in MQ dungeons. * Fix 100 GS check. * ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame. * Fix gravedigging tour tracking. * Fix membership card check tracking. Change scene and flag values to any existing enums. Clarifying formatting for the checking loop vOrMQ conditions. * Fix Gravedigging Tour tracking. Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications. Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant. * Fix Kak Potion Shop being "seen" when entering as child. |
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5dd82f59e2 |
Player Equip Docs (#3282)
* hopefully everything * update docs for MS shuffle sections |
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70a83f647f |
Check Tracker Update (#2668)
* Initial commit. What works so far: Data file loads, saves, deletes, and is created properly. - Need to run `HasItemBeenCollected` when creating in case of mid-seed regen. Organized checks into maps set by area. Areas show in tracker. - Checks pulled from checkObjectsByArea are not currently listed. - Areas are being assumed completed and hidden at the start. * Checks now populate. Still not counting area totals properly. * Don't track RC_LINKS_POCKET in the data file, and instead manually add it in every time a save is load. rcObjects doesn't contain Link's Pocket location (duh). * Moved ItemReceive hook to randomizer_check_tracker.cpp. Skipped items are properly sorted and formatted. Saved items contribute to an area's gotten/skipped checks on load. Changed skipped items default main color to gray. General code cleanup. * Skipped checks now contribute to area totals for area completion logic. * Mid-menu rework transfer. * Started check lookup on item receive. Tried to enable scum checking on save. * Fixed scum check on save. * More code cleanup, which revealed some issues with loading and saving. Loading now works 100%, but entries in checkTrackerData are disappearing in code somewhere, causing issues with later checks. Scummed color now displays properly. Collected but unsaved displays properly. Unchecked, Skipped, Seen and Scummed checks all have arrows for skipping/unskipping. Counts a little messed up, probably double adding skips. * Fixed item counts being off across resets. Restarts were fine. * Beginning of rework for individual check updates. Adds `Actor lastCheck` to PlayState to allow assigning of last actor to give an item. This allows precise tracking of GS, freestanding PoH, etc. Works for chests too. Currently does not work for shops, unknown for normal NPC gives. Doesn't track last gives for non-checks, like drops from grass, pots, crates, etc. * Actor-based checks fully fleshed out, but can't help with sale-based checks. Implemented `pendingSaleCheck` to back out of an RC check cycle if `gSaveContext->pendingSale` is not NONE when `OnItemReceive` is called, processed through `OnSaleEnd`. This should be the final change necessary to streamline the checks. * Temporary hook to message box close to tie in trackers for non-gs/chest actors that aren't added to `GetCheckFromActor`. This triggers a 2-frame countdown to check with `HasItemBeenCollected` since half of the methods in there aren't updated until after a text box closes. Added scene tracking to get last scene so that checks in scenes that span several overworld areas could be tied to their areas properly. Modified tracker data creation to apply Link's Pocket and Song from Impa conditionally based on randomizer settings instead of just being assumed to be done. May need modification for checking click and drag spoiler loading. Removed the scene equivalence check from CheckChecks so that an entire area is checked each time to avoid issues with, e.g., leaving a shop before a pending sale finishes. * Changed check data creation to use RSKs from gRandomizer to account for settings loaded from drag and drop spoilers. * Beginning of tracker code organization. Changed check color defaults. * Reverted moving tracker colors to header. Some individual check fixes. * Missed something from previous merge? * Removed last remnant of removed performance mode. * Better handle checking when skullsanity is off. * Song checks sceneIDs don't match the scenes they're actually in for some reason. Removed that check. * SaleEnd checks don't need the GetItemEntry parameter. Also set a flag that should prevent the check tracker from running during vanilla saves should that not be resolved by the time it's merged. * Attempting to have only the relevant checks added to the tracker data, as well as showing vanilla checks for non-rando saves. Not working yet (everything is displayed in vanilla). * Added vanilla check tracker population via `vanillaCheck` bool in `RandomizerCheckObject`. This is also added to `IsVisibleInImGui` to handle file loading and saving to eliminate checks that aren't part of vanilla or the rando seed. Implemented deleted tracker data file recreation. Added some extra item name text checks. Songs are still... tricky, so they stay blank. Utilize local copies of the randomizer check objects that are applicable for performance purposes. Fixed vanilla item-giving cutscene crashes when triggered mid-transition. * Apparently not all toolchains can handle macro instantiation without all parameters, like VS can. * Fixed scummed detail color not showing properly on tracker. * Fixed dungeon area totals and GS checks not functioning properly. * Major revamp of checking code. Doesn't rely on `GetCheckFromActor` at all anymore, but instead simply sets a flag to evaluate a number of checks in an area every frame until the check that was gotten is identified. With the new setup, it's much less hardware intensive, and at 60fps 6 checks per frame shows no noticeable effect on framerate. I can envision needing to add a collectedCount in order to account for times when two checks are gotten one right after the other. Changed area scroll to happen from `OnTransitionEnd`, and allow for scrolling in bazaar (was disabled previously because it would jump back and forth between Kak and Market while you were in one). Also setup area check order updating by area instead of all at the same time. * Fixed shooting gallery not reporting proper area. Prevent checks from actually happening if area is RCAREA_INVALID, now that all areas are reporting something if they have checks. Fixed `GetCheckArea()` not updating checks for standard scenes. Lots of vanilla tracking updates, mainly manual checks for gems, medallions and songs, since the often don't have proper scenes in the data. Prevent vanilla from triggering check loops if junk items are collected. Fixed sorting based on saved vs collected. Prevent item name display for vanilla runs. Change coloring of checks so the check name reflects status in vanilla runs. * Fixed "Recheck Area" button erroneously adding to an area's check totals? * Fix DMC vanilla checks. * Fix check tracker data recreation on data file loss. Removed redundant file exists check from SaveTrackerDataHook, as it doesn't matter if it exists or not at that point. Limited check loops to 3 to avoid infinite check loops on non-check/junk item pickup. Added more checks to disable tracker operations if a save is not running. Changed check ordering to put boss reward and heart container checks at the end of whatever RCSHOW group they belong to. * Fixed IsRunning calculation. Further improving vanilla checking. Starting framework for checking medallions, stones, and songs on data file recreation. Fixed medallion check collection. Added GIFT_FROM_SAGES to check list for vanilla file for tracking light medallion. Added check loop limitation to prevent infinite checking after picking up junk item from the ground. * Finished vanilla file recreation and recheck (songs and dungeon rewards all check properly now). This includes deku shield with KF shop item 3. Finished Gift from Raoru light medallion tracking for vanilla. Commented all CheckByScene functionality for now. * Fixed new save data file creation. Disabled entrance area calculation for now, as it only tracks the previous entrance for some reason. Fixed area detection for ToT checks. * GetCheckArea() now utilizes EntranceData almost exclusively, via either `gSaveContext.entranceIndex` or the entrance tracker's `currentGrottoId` in the case of grottos. This also means that EVERYTHING CAN AUTOSCROLL NOW. Entrance shuffles are now much easier to track. Autoscroll is now also triggered on save, just in case someone isn't autosaving and has a lot of checks that get converted to saved. * Fixed missing GS check in LW. * Added area scroll on toggling Show Hidden Items. May configure differently later. Fixed area detection for entrances in Gerudo Fortress/Valley and Collossus. Haunted wasteland doesn't autoscroll due to a bug in `OnTransitionEnd` hook, but checks still evaluate properly there. Rely on scene-based area detection if scene is a main overworld or dungeon scene. * Fixed grotto detection when shuffle is off. * Small code cleanup. Fixed Colossus hand chest checks. * Missing lus bump from merge conflict resolution * Fixed Colossus Grotto making `GetCheckArea` return Wasteland. * Improved OnItemReceive processing for non-token GS checks, since they can sometimes take long enough for the checking process to time out before the item is registered as received. * First attempt at thread safety for tracker data file writing. Seems to work, but might need more testing. * Fixed Recheck Area not unskipping items that register as saved. Improved delayed saving with autosaving, as the autosave triggered quite often before the tracker data save, making things not properly register as saved. * merge cleanup * Converted check tracker data to the sectional saves, adding `CheckTrackerData` to `SaveContext`. Implemented section ID returning and fullSave boolean passing to section functions from my PR temporarily for it to work properly. Moved `RandomizerCheckTrackerData` enum to `randomizerTypes.h` to accommodate that. Changed `Randomizer_SaveInit` to a `SaveManager::InitFunc` to allow for other randomizer-dependent sections to be initialized after that. Required a little refactoring to maintain intro cutscene skip when starting a randomizer file. * Revert section index return and randomizer init changes. Will need to wait on yet more changes to main. * Fixed check tracker initialization (shouldn't be tied to window initialization), restored saving/loading functionality. * Removed `CheckTracker::Init` and put SaveManager calls in `CheckTrackerWindow::InitElement`. Also a bit of cleanup from transition back to save file use. * Fixed tracker displaying check categories while file not loaded. * Fix Darunia's Joy check not marking in vanilla. * Fix autosave not triggering change from collected to saved in tracker data. * Changed default colors for scummed and collected display. * Merge upgrade code cleanup. * Add `OnTransitionEnd` calls to sandstorm transitions both to and from Wasteland. Also improved `gSaveContext.lastScene` assignment for both transition types. Allowed a bit of cleanup in `GetCheckArea`. * Added `StateButton`, a button like `ArrowButton` but that allows text instead of arrow icons. Apparently the changes from ArrowButton to StateButton happened in a previous commit... * Changed section name to `trackerDataCheck` to force SoH to load it after the randomizer section, as it required some randoSettings to be loaded first, and nothing else I tried to make the randomizer section load before it worked. This hacks a solution to checks not displaying on fast file load to a specific slot. F*** you, SaveManager, and f*** you too, JSON. * Forgot to change the section string for loading with the name change. * Fix check ordering for checks that trigger the autosave. * Adds option to remove right-side shop items (slots 1-4) from the tracker list. Enabled by default. * Fix default state of Hide Shop Right Checks checkbox. * Fixes grotto and great fairy scrolling and checks. Fixes array overflow from `checkTrackerData` which was creating the issue trying to load the base and randomizer sections first, among other things. That also fixed the massive file loads that were being exhibited in debug mode. * Fix shooting galleries being set as collected again when being played a second time after getting the checks. * Fix Bazaar autoscroll. * Add Saria's Song to `GetCheckFromActor` and removed some limitations from the messageCloseCheck function to make that check track properly. * Fix Song from Impa check. Implemented prevention for multiple "collections" of great fairies, just in case getting the health refill would trigger it with the previous setup. * Fix ice traps on GS tokens not triggering OnItemReceive. * Complete fix for ice trap collection from GS. Add autoscroll when clicking "Expand All". * Add `OnShopSlotChange` with cursorSlot and basePrice parameters. * Fixed include in en_ossan for shop slot hook. Added registration for `OnShopSlotChange` in the tracker, storing the price in a new `price` field in `CheckTrackerData`. Added "seen" functionality to shop checks. Displays the model item name upon first entering a shop, adding the price and switching to trickName (if it's an ice trap) upon navigating to the slot in buy mode, triggered by an invisible "identified" status that mirrors "seen" in every other way. Added tooltips to most options for check tracker color picking to describe what each status actually means. * `std::format` pls * So apparently std::format just decided to break with the latest merge from develop, but fmt::format exists and works? * Removed the last vestiges of `locationsSkipped`. Other general code and formatting cleanups. Moved `IsGameRunning` to `OTRGlobals` so the item tracker could also access it. Used preceding to "fix" item and bottle display in the item tracker on startup. * Some more code cleanup. Removed "Recheck Area" button and relevant code. Backported changes to Anchor branch applicable for single-player, including making a checkAreas vector and structuring the frame by frame checks around that. Also includes fix for Silver Gauntlets and Mirror Shield check collection crash associated with those changes. Fixed Kakariko Bazaar "seen" updates. Fixed tracker window not showing on initial load like it should. * Forgot 1 formatting fix. * Removed conditions for showing Song from Impa (isn't junk under certain conditions, so should show all the time). * Fix vanilla checks, add Zelda's Letter and Malon's Egg to manual check collection. Fix autoscroll while in child stealth section. * Fix crash in Happy Mask Shop in OnSlotChange (referenced non-existent shop id in a tracker-specific enum). * General code cleanup. * Missed one reversion. * One more. * Fix column alignment in `randomizer_check_objects`. * Fix file encoding on `randomizer_check_tracker`. Again. * Fix indentation for `actualItemtrackerItemMap`. Also removed unnecessary parts of the map. * Rename `HasEqItem` to `HasEquipment`. * Slightly better indentation for `actualItemTrackerItemMap`. * Add magic bean salesman to vanilla check tracking, and genericized deku shield to trigger KF shop item 3 wherever you get the shield. Renamed `vanillaCheck` to `vanillaHundoCheck` to (supposedly) clarify the meaning of the usage. * One more rename to `vanillaCompletion` to avoid possible confusion with 100% speedrun conditions. * give me a break XD Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Changes suggested by briaguya (rename `RandomizerCheckShow` to `Status`, unused code, newline formatting) * Remove unused `itemNames` table. * Remove `IsGameRunning` in favor of `GameInteractor::IsSaveLoaded`. * Restore anti-spoiler functionality for dungeons with dungeon maps. * Review cleanup. * Fix prices not showing for Kak bazaar items. --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> |
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d63c9d1774 |
Quest Cleanup (#3178)
* Change most n64ddFlag checks to IS_RANDO checks * Change most isMasterQuest checks to IS_MASTER_QUEST checks * Change most isBossRush checks to IS_BOSS_RUSH checks * Replace isMasterQuest & isBossRush with questId * Replace n64ddFlag with questId Also restore authentic n64ddFlag behavior except savefile saving/loading * Move quest enum from file_choose.h to z64save.h * Update macros to not take gSaveContext |
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7dffd63c39 | Initial pass on some logging that would be helpful for debugging crashes/problems (#1457) | ||
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024c5e0b5f |
Sync asset names with decomp documentation (#3153)
* sync asset names with decomp * whitespace and tweak |
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45b7520dcb |
Add scene table (#3131)
* Add scene table * Re-add accidentally deleted entry * Update CrashHandlerExt.cpp * Update CrashHandlerExt.cpp |
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acfc04d0ac |
Add an error for implicit functions (#3017)
* Add the flag and fix errors * switch assert and skin matrix * new LUS * Use normal assert * hopefully fix WiiU Signed-off-by: Louis <louist103@pop-os.localdomain> --------- Signed-off-by: Louis <louist103@pop-os.localdomain> Co-authored-by: Louis <louist103@pop-os.localdomain> Co-authored-by: Christopher Leggett <chris@leggett.dev> |
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7c5efb2785 |
Flags stuff (#3014)
* Manual adjustments to flags * Script run to adjust flags |
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d69c07cd75 |
numbers aren't magic (#2976)
* numbers aren't magic * chest style matches contents renamed everything except the cvar itself at this point (waiting for versioned configs for that) * tracker as part of names * finish the tracker rename --------- Co-authored-by: briaguya <briaguya@alice> |
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2957dc61c3 |
[Feature] Boss Rush (#2923)
* Ganon(dorf) cutscene skips * Remove leftover code * Load into chamber of sages * Fix loading into chamber without fast file select * Boss warps in chamber done * Change warps back to chamber * Initial proof of concept done * ganon(dorf) cutscene skips * Code cleanup & auto age equipment * Gameplay stats timer + tweaks * Scuffed timer * Better timer * remove arena props + fix arena exits * Fix blue warps * Attempt to fix build * Fix build again * And again.. * Try no. 9001 * Handle dying and saving * Child link face fire medallion * Fix build * Fix warps after reset/death * Disable doors and move player spawns in boss rooms * Fix boss rush logo rendering * Start of ingame options menu * File Select cleanup * Fix build * Render char text PoC * Move functions to be more generic * Fix build * Fix other builds * Initial text scaling/kerning * Special characters prep * All special characters work now * Attempt to fix build * Fix build question mark * Finish all kerning * Start of ingame options menu with vertical scrolling * Barebones functional options menu * More options menu progress * More visual elements for options menu * Options menu visual changes, implement all options, tons of cleanup * Cleanup and comments * Shorter enums * More options * Change default heart count * Finish French translations * Implement timer in cosmetics editor * Uncomment timer requirement * Variable name change * German translation & small UI tweaks * Animated up/down arrows in options UI * Better arrows in options UI * Cleaner timer + make it usable for general gameplay * More cleanup + ganon & ganondorf boss option * Implement never heal option * Slight up arrow in options UI tweak * Add BGS option * Reintroduce ganondorf cutscene skip * Change encoding to UTF on bossrush.cpp * Fix build hopefully * Fixed static variables leading to options not properly resetting * Fix BR completed timestamp * Change timer to render on top of everything * Offset final BR time by 0.1 second from boss timestamps * Add missing check for boss rush * Implement soh_assets.h * Revert merge mistake * Fix special characters with UTF-8 * Fix build * here's the fix you can merge from your phone * Fix quest select crash with oot.otr only * Use OoT's kerning * Fix HD textures on options menu * Fix special character kerning * "Heal every boss" fixes * Seperate headers + bunny hood option * Remove GetUnixTimestamp() externing * Clean up extern "C"'s * Address review comments * Fix build question mark * Remove accidental styling change --------- Co-authored-by: briaguya <briaguya@alice> |
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4166dbf907 |
spockalicious (#2751)
* Rough mockup of LUS XML loading * Updated code for merge * Loading from FS support and custom DList WIP implementation * Added current directory support to F3D and impl most of the dlist cmds * WIP Skeleton support * Almost done * Rebase fixes * Submodule updates * HD Texture Support * Fixes * bump lus * fix exporter build, header update * soh builds * setMesh image path cleanup * Update soh/src/overlays/actors/ovl_player_actor/z_player.c * Update soh/src/overlays/actors/ovl_player_actor/z_player.c * Update OTRExporter/OTRExporter/Main.cpp * Update ZAPDTR/ZAPD/ZResource.h * Update soh/src/code/z_skelanime.c * Update OTRExporter/OTRExporter/Main.cpp * Fixed jpeg backgrounds and decreased icon buffer size * Bump lus * Increased even more the buffer because it crashes on long texts * Removed print because sometimes the if is not triggered when the image is already byteswapped * fix non-windows build * fix build Co-authored-by: Kenix <kenixwhisperwind@gmail.com> * add hd checkbox * Various fixes for custom model support (#23) * Some fixes * Updated LUS Version * Fixed issue with Link Skirt on pause menu * Added CVar for custom link model changes * Fixed headers * Additional header fixes * Tweaks * Unload HD game assets on scene transition. (#16) * Unload game assets on scene transition. * Bump LUS * Unloads all HD assets on scene transition. * Only unload hd assets if hd assets are turned on. * Fixes issues on toggling between HD and non HD assets. --------- Co-authored-by: briaguya <briaguya@alice> * fix: actually load hd debug font (#27) * fix: actually load hd debug font * toggle debug text correctly --------- Co-authored-by: briaguya <briaguya> * Yes. (#28) * Merge branch 'develop' into dev-to-ghost * HD Skeleton Swapping and Language Fixes (#32) * Yes. * HD Skeleton Swapping and Language Fixes * Test * Fixed issues with ganon cape (#34) * Fixed Bongo Bongo Crash (#35) * Added HD Assets Toggle (#37) * Ivan the Fairy - Coop Mode (#36) * wip * hookshotable ivan * added hookshot item * new items & changes & fixes & restored navi * farore, din and nayru's spells are done * fixed slingshot & bow * added more items supported * done with all main items * bug fixes & ready * added imgui button * wip * hookshotable ivan * added hookshot item * new items & changes & fixes & restored navi * farore, din and nayru's spells are done * fixed slingshot & bow * added more items supported * fix own dungeon items on shuffled boss rooms (#2683) * bump lus (#2692) * fix: lowercase package names for vcpkg (#2693) vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')` this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase * fix death mountain cloud in rando (#2691) * Fix: Switch Age No Longer Reloads Start Room (#2679) * [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684) * Disable Warning Text * Moved to Reduced Clutter * done with all main items * bug fixes & ready * fix: process roms in consistent order (#2696) * chore: move rando savefile setup and document flags (#2697) * remove rando save init from sram * move rando savefile init logic and set more flags * document flags for rando save creation * Fix: Use correct fps value for frame interpolation with match refresh rate (#2694) * Fix: Kak GS placement on construction site (#2695) * added imgui button * addressed kenix's comments * fixed useless null * added rupee dash mode in extra modes * changed menu position --------- Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> * LUS Scancodes (#42) * Added HD Assets Toggle * Switched out SDL for LUS scancodes * Ivan tweaks (#45) * Magic consumption slowed down; Bosses now affected by Ivan's Din spell * Adjust magic timer * clean up imgui * model fixes/improvements (#50) * replace `gUseCustomLinkModel` with custom resource check * handle adult/child * bump lus * fix model switching with tab * use lus main * fix carpet man (#52) Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> * get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55) * Use libultra features for CPU-modified textures (#40) * Use libultra features for CPU-modified textures * Comment * bump lus on ghost (#58) * fix: properly use `Interface_LoadActionLabel` to display start button text (#61) * Changes hd -> alt for texture replacement. (#65) * Changes hd -> alt for texture replacement. * Renames variables in gfxprint for hd -> alt change. * Update soh/soh/resource/type/Skeleton.cpp --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Fixes kaleido dungeon maps (#67) * skeleton stuff (#69) * comment out wii u build (#70) * bump lus (#71) * Rework readme (#72) * Update README.md * docs * put custom music docs somewhere * Update README.md * Update README.md * Update README.md * Update README.md * dark/light title image * lus * Update README.md * Fixed vanilla minimap (#73) * Fixed vanilla minimap * Workaround for pulsing SD maps with non-broken HD maps. --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> * Skeleton fix fixed (#75) * WIP skelton patcher fix * Fixes skeleton reference change. * Adds const back to name in ResourceMgr_LoadSkeletonByName --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Kenix <kenixwhisperwind@gmail.com> * Fixes z_message_otr memory leak. * Update soh/soh/z_message_OTR.cpp * Update soh/src/code/game.c * docs: add how to find otr files to switch instructions (#78) * bump lus (#79) * comment out RegisterBlendedTexture in king d (#80) --------- Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: briaguya <briaguya> Co-authored-by: Ralphie Morell <stratomaster64@gmail.com> Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com> Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com> |
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77cc91d0de |
ADD: Time Saver --> Time Travel with the Song of Time (#2575)
* ADD: Time Saver --> Time Travel with the Song of Time Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com> Co-Authored-By: David Chavez <david@dcvz.io> * TWEAK: one liner for the gPlayState check * ADD: Time Saver --> Time Travel with the Song of Time Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com> Co-Authored-By: David Chavez <david@dcvz.io> * TWEAK: one liner for the gPlayState check * Timetravel stuff * tweazk oopsies * Fixes timeline * tweak frog dist * ADD: Time Saver --> Time Travel with the Song of Time Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com> Co-Authored-By: David Chavez <david@dcvz.io> * TWEAK: one liner for the gPlayState check * Timetravel stuff * tweazk oopsies * Fixes timeline * tweak frog dist * oppsie² * del dupe * del dupe * tweak tooltip --------- Co-authored-by: aMannus <4244591+aMannus@users.noreply.github.com> Co-authored-by: David Chavez <david@dcvz.io> |
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21466192e5 | [Accessibility] Text to Speech (#2487) | ||
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0629140357 |
Don't require input for credits textboxes (#2193)
* Don't require input for credits textboxes * Use cvar instead of rando flag |
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7964bde063 |
Rando: Misc. Hints (#1947)
* Added too much * Added 3d settings and brought over to soh * fixed conditionals for replacing LA hint * whoops * Finshed making settings consistent; minor text edit * fix leftovers from adding warp hints * more fixes from merge * fix skull hint messages * Added fire temple goron junk hints; menu stuff * Address feedback * Added optional scrub text * whoops * Add hint cvars to clear preset func * whoops again * whoops the third * ADD: French Pass * FIXED: Dampe + Skull Reward * TWEAK: German skulltula hint * TWEAK: French oopsie * Address feedback * whoops * remove "staticness" from altar/ganon text funcs * ADD: German * actually add warp song hints to things; always generate ganon hint and let OTRGlobals handle showing it * Fix CVar Getters * whoops * for real this time * Actually implemented scrub text in 3d rando Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> |
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ba13e6b2c4 |
refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev> |
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274c12f3cb |
Cosmetic Editor v3 (#1898)
* Cosmetic Editor v3 * Workaround for cvar_clear not working correctly * Nest RGBA values under Value key * Implement arrow cosmetics * Implement keese cosmetics * Tweaks to life meter * Implement file choose color * Remove old title fire colors * A few more silly things * Fix from upstream pulls * Fix hilts and sword during ganon cutscene * Add slingshot * Add metal trap and red ice * Add iron knuckles cosmetics * Add navi cosmetics * Attempt to fix linux error * adjust some comments and alignment * Implement trails cosmetics * Implement charged sword spins * Comment out options that haven't been implemented * Fix exploded rupee color in shooting gallery * Add two silly options * Add comments and minor changes from feedback * Adjust comment about boomerang gem * Gracefully handle chest textures missing |
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598cac725e | [Feature] Rando: Enemy Randomizer V1 (#1781) | ||
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3cb9f93ff4 | [docs] Pull upstream updates: SetupDL (#2048) | ||
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d7c3522142 |
[docs] Upstream updates 1 (#1955)
* First round of upstream updates and commenting patternss * Renames from z64player * Renames from z64save * Undo changes to legacy save struct * Add missing reference from entrance rando * Fixes from stat tracker * More tweaks |
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99260acaf1 |
Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases |
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76e4e97a72 | Correct gNoRestrictAge for gTimelessEquipment (#1856) | ||
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67e98d43b7 |
Time Savers: Ask to Equip New Items (#1133)
* Time Savers: Ask to Equip New Items * Add to presets; fix early SFX * Simplify text reading * Shrug, does this fix it * Merge error * Merge develop |
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7fb8902e7f | [#1613] Resolve double message issue for gold skulltula tokens after you've spoken to skulltula parent (#1616) | ||
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ee505fc47d | Fixes ocarina textbox flashing (#1589) | ||
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2b78bea475 |
Randomizer v2 (#1065)
* Revert changes to GetItemFromGet
* Fixes Ganon's Boss Key shuffled while regular boss Keys aren't.
* Enum + combo box
* Add obtainability checks correctly
* combobox title rename + no number tracking
* Fix repeatable purchases and bottles rendering incorrectly
* Move shopsanity option in GUI
* Struct instead of ImVec + basic comportment for all case
* Attempt to fix odd build issue
* Cast randoGet for ganons boss key
* Remove redundancy in KD room
* Update logic Cvar names
* Fix Ganons Trials coming from old save files. Fixes #1365
* Fixes crash when entering Ganon's Castle lobby on linux.
* Makes `Item_Give` safe to use with a NULL globalCtx.
This should allow it's use for giving items to Link's Pocket
during rando save initialization.
* Converts Song from Impa to use `Item_Give`
* Adds more options for Link's starting item.
* Removes unneeded `GiveLinkItem` functions.
* and make it build
* bring back new rando dropdown
* gSaveContext access in GameMenuBar.cpp
* Implement Skip Scarecrow's Song
* Reimplement progressive Bombchus
* Rando-next: Deku Nut and Seed ammo gives a blue rupee
Fixes #1390
* Fixes Link starting with BGS
* Persist item tracker notes
* Adjust Hooks include
* Use SohImGui::RequestCvarSaveOnNextTick
* Fix issues from LUS refactor
* Fix for overriding deku scrub messages
* Fix mistake from merge
oops
* Restore checkboxes to enhancements menu
These got lost in the merge
* Update location access logic
Including MQ locations in Spirit and GC now
* Implement rando bombchu drops
* Missing break
* Simplify mudwall collision check
There was no need to have a second collider specifically for Ice Arrow hits
* Update settings.cpp
* Simplify mudwall collision check
* Restore checkboxes in menu
Accidentally lost these during merge
* Clean up bool
* Update logic Cvar name
* Fixed capacity on ammmo tracking
* Fix for beans obtainability
* Hook into file delete and clear notes
* Incorporate magic arrows in rando settings
* Update tooltip
To inform the player that they might have to reload the room if they're enabling this for the first time.
* Update tooltip
* Add line break in tooltip
* Tooltip wording + line break
* tweak on main logic
* All color logic for all types
* Fix: changes to please new LUS
* Ensure itemTrackerNotes vector is not fully empty
* Implement's Tycoon Wallet.
* Refactor DrawItemCount and Use EnhancementCombobox for tracker capacity options
* small tweaks and rename
* always display XX/YY when in ammo/capacity mode
* Move all merchant messages to be generated on file load
* added hovertext for the number display
* Swap german and french translations for shop messages
* Set key colors to be on by default
* Add another flag to skip mask shop
* Fix Sold Out bug
* Fix gerudo keys, add disabled checkbox
* tooltip line break
* Add trials required and merchant prices to save file instead of loading from active spoiler log
* Remove trialsRequired persisting in save manager
* Adds slotIndex to girla (shop item actor) and uses that for IdentifyShopItem.
* Fix issue when merchantPrices is empty
* Fix for a single zeroed merchantPrice entry
* Fix #1417
* Implements items selling out and fixes issues with purchasing some items.
* Fixes order of operations so Rupees will be spent.
* Fixes sold out items not getting overwritten by the randomized info.
* Clarify var names and comments
Also preserve chain platform cutscene in spirit based on Link's position
* Remove !=0 from cvar check
* Clarify var names and comments
* Rename randomizerMerchantPrices to merchantPrices
* Handle shop items in SaveManager
* Fix merge mistake
* Base whats in the bazaar shop on entranceIndex instead of age
* Tidy up chain platform cutscene check
* Fix merge error
Didn't mean to have Zhora changes in here yet
* Use 3drando item table for parsing spoiler names
* Use another nested method instead of one at the top level to fetch the table
* Add missing newline
* Remove log
* Respect custom draw functions
* Fix issues with rendering songs
* Fix localized item names for shopsanity
* Implements a larger array of Sprites for the Icon Hash.
* Uses the hash instead of seed for spoilerfile name and icons.
* Removes some unused functions and variables in `spoiler_log.cpp`
* Prevents leading 0s added to hash from being in file name
* Changes filename format to icon indexes separated by dashes
* Hopefully makes Jenkins happy
* Hopefully makes Jenkins happy
* [Rando] Child Gerudo Fortress 37th Heartpiece randomized
Fixes #1071
* Add descriptions to save editor flags editor, and added randomizer flags (#1386)
* Add descriptions to save editor flags editor, and added randomizer flags
* Hide randomizer flags when not on a randomizer save
* Move flag descriptions to header file
* Update soh/soh/Enhancements/debugger/debugSaveEditor.h
* Update soh/soh/Enhancements/debugger/debugSaveEditor.h
* Fix merge error
* crash on pause menu on linux (only in appimage)
Fixes #1437
* Applies fix to Song from Impa as well.
* Allow buying tunics as child when shopsanity is on
* Fix for custom draw methods overriding sold out sign
* Simplify logic around shopsanity and fix some issues
* Fix dungeon reward stone rotation and add particles
* Fix some issues with ice traps
* Fix adult wallet having its own max capacity
* Fix amount of keys given for BotW
* format
* Use EnGirlAShopItem enum instead of raw hex values
* [#1434] Renders non-warp songs more consistently with warp songs
* A few changes around merchant messages
* Various changes from PR feedback
* Rando: Junk Hint missing french translation
* Typo
* Fix free scrub being at 0 instead of TEXT_SCRUB_RANDOM
* Replace magic numbers in message handler
* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Fix BGS softlock for shopsanity
* Support tycoon wallet on tracker
* Revert "Fix BGS softlock for shopsanity"
This reverts commit
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c5acef2957 |
Fixes laggy text boxes in Switch (#1527)
* Refactors message texture invalidation to remove lag on Switch. * Removes unneeded commented out function calls. |
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18a26b480e | Use Color_RGB8 CVars in z_message_PAL (#1372) | ||
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46a421f933 | Add window to customize specific controls (#1122) | ||
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59baf24dc6 | Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages | ||
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6d0d608e38 | Unrestricted warping in randomizer (#951) | ||
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a007bfd14a | Merge changes from develop-zhora | ||
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582f084973 |
Use tex sizes from texture rather than hardcoded values (#610)
* Use tex sizes from texture rather than hardcoded values * Dynamic do action tex sizes * Remove unused minimap texture keys * Restore MESSAGE_STATIC_TEX_SIZE * Use dynamic offsets * MACRO it up * Enable SPDLOG in Xcode * Handle non-existent texture |
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2ff5d54592 | Merge in develop-zhora | ||
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cd01e8b778 | Moves deku scrub messages into CustomMessageTable. | ||
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5f718932e6 |
Nintendo switch support (#935)
* Moved gfx effects to the gpu and removed loadtexbyname on some textures * Readded empty if * Added nintendo switch support * Fixed compilation errors and window closing issue on linux * Fixed kaleido on 64 bit * Fixed audio on nintendo switch * Implemented performance mode switcher * Added suggestions from pr review * Fixed ftruncate errors * Fixed compilation errors * Added missing include rule * Fixed libstorm path * Removed ftruncate extern to use a correct posix version * Merge branch 'develop' from HarbourMasters into znx (#3) * Add Support for macOS (#441) * Fixed soh filters * add more makefile changes * almost ready * more updates * update * update * Update Makefiles to handle both platforms * Allow for overriding the CXX and CC executables * Restore original structure while supporting custom CXX flags * Remove some platform specific libs * Dynamic target name * Make X11 paths package-agnostic * Remove changes to `gfx_opengl.cpp` * Use OpenGL2 on MacOS instead of OpenGL3 * make it actually render something * render at least the first texture, still need to figure out the second one * Let’s use OpenGL 3 again * maybe this works to get the right texture? link's eyes still look off a bit * did this work? * set the platform to macos * actual numbers are right, but logic is ugly XXX/TODO, i know * add zlib to ldflags for ZAPDUtils * A bit of cleanup * Revert unneeded changes * Remove GL_CHECK * Fix issues with z64 branch * use an std::map instead of a giant array * three point filter fix (#2) * Fix mac compilation * fix audio for 64 bit * revert audio heap size, keep bigger pools * Add more Apple specific checks to our modifications * Add building instructions for macOS * Remove unecessary step from building instructions * Add missing SDL2 & GLEW to Linux LDLIBS * Update BUILDING.md Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Update soh/.gitignore to include other arch binaries Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Use right platform name for debugging window Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Fix stormlib on macos (arm64) * Simplify some of the ifdef checks * Revert an older no longer necessary fix * Remove remaining unecessary deviations * Update building instructions after StormLib changes * Feature: Use OpenGL 4.1 (#1) * Further tweak the BUILDING * Tidy up * reword -j message * Add Jenkins CI Support (#2) * Fix type issues * add target <appbundle> and <filledappbundle> add makefile targets to create an .app `filledappbundle` creates the target with the .otr included this should perhaps be moved to Application Support though * pull gcc's rpath from otool output * move make target to the end so it's not default * Add Jenkins and make exe in par with other platforms * Actually save build artefacts * Fix artefact path * Remove x11 mentions and linking (not used) * Update building instructions for generating app * use appsupport directory * Add new app icon * Update target to match macOS types * Update more audio types * fix null deref in Audio_PlayFanfare * Remove old import from z64 * address final nit with apple ifdefs Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Co-authored-by: Jeffrey Crowell <github@crowell.biz> Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Move macOS to parallel stage * fix linux crash * Ignore all named saves Necessary after new save format * DPad items * Move UI location arrays from static to global to accomodate customizable UI * FIX: Increased the maximum actor limit for draw distance Fix issue #529 * FIX: Remove duplicates of gNewDrops from the enhancements menu * Get rid of erroneous int casts * casts jya_cobra's shadowTexture pointer to uintptr_t instead of s32. * Fix ability to assign equipment you don't own * Fix title cards for market potion shop and bombchu shop * Invalidate message item icon texture before drawing * Add margins for dpad * Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game * Headphones setting in game should now work. Resolves #13 * Map Select name fixes * Change Power to Upgrades * Rename Soh* files * Update names * Add more files * Add more files * Add toggles for disabling heart drops and random drops (#507) * Adds toggles for disabling random drops and fixed heart drops * Changed the "No Fixed Heart Drops" toggle to the more useful "No Random Heart Drops" toggle * Adds an explanation that the no heart drops option is similar to Hero Mode * Moved difficulty options into their own sub-menu Moved time saver options into their own sub-menu Moved clutter reducing options into their own sub-menu * fixed the tag name of mweep speed * Moved Skip Text to Experimental * Fix testing masks of DPad * Fix audio, boot commands, and save staes. * add menu from https://github.com/PurpleHato/Shipwright/tree/ResetMenu * implement reset * Update README.md * command on mac * special char doesn't work with default imgui font * change name based on PR comment * missed a couple spots * change sunset in save editor so dampe is out * Update to latest `docking` imgui (#582) * Update to latest `docking` imgui commit: 67410d53f739b6a0df138e2252f0e5136b42062f * Fix modified import for SDL * Update imgui_impl_sdl.cpp * Add Imgui include path for better imports * Controller Navigation Fix-Up (#544) * Controller Navigation Fix-Up * [MISC] Fix typo * Use Macro for __FILE__ & __LINE__ when possible (#559) * First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit |
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50bc5de2da |
Cosmetics editor - Feature requested (#841)
* Precise positionning, reset margin and pos * Fix big hearts issues * add + and - to the editor * add const to the char* * Fix labels issues |
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27b3644335 |
Fixes naming discrepancy of textbox positions. (#854)
Equivalent to https://github.com/zeldaret/oot/pull/1329 |
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9f2eb46663 | Takes Ganondor's text & hint from CustomMessageTable | ||
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c1155bb08c | Cleans up unused z_message_PAL code. | ||
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dca922ade8 | Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages | ||
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df756b2ce0 |
Cosmetics editor - Feature requested (#841)
* Precise positionning, reset margin and pos * Fix big hearts issues * add + and - to the editor * add const to the char* * Fix labels issues |
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44dbd3a8a9 |
Fixes naming discrepancy of textbox positions. (#854)
Equivalent to https://github.com/zeldaret/oot/pull/1329 |
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b5dc097587 |
Cleanup and move most hint logic to CustomMessage.
Haven't removed where rando stores the hints for itself and the ganon and altar hints are still pulled from the randomizer class' local storage, but gossip stone hints are pulled from the custom message table now. |
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c5f66373c3 | Adds ability to store and retrieve textbox size and position. | ||
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2d1aa1d13a | Merge in develop-zhora | ||
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660897ff63 | Avoid UB on ocarinaAction shifts (#809) | ||
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d45968270a |
Address rando pr comments (#742)
* prefix randomizer methods with Randomizer_ * make filename a local var * remove unused file, update malon to use new names * move randomizertypes to randomizer directory * rename to Randomizer_GetSettingValue Co-authored-by: briaguya <briaguya@alice> |
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e04b2c80b6 |
Implements the custom text for gInjectSkulltulaCount.
Also auto-dissmisses the textbox when gSkulltulaFreeze is on. When gInjectSkulltulaCount is off, text is not auto-dismissed just like before, since that is base game text still. |