* First pass cheats, extra modes, minigames, difficulty, fixes, graphics
* More progress. One tab left
* Enhancements & cheats done and fix for item tracker font
* Add menu files, hook menu up to window system.
Temporarily rename new menu's UIWidgets to UIWidgets2 to allow both menu systems to coexist temporarily.
* Finish implementing new menu.
Rename 2ship UIWidgets to UIWidgets2 to complete facilitation of both menus working for now.
* More preliminary setup
* More prepwork, begin on settings options
* Finish settings, add enhancements windows
* Fix search function not looking past first columns.
* Add dev tool windows
* Finish dev tools
* Add about window
* Fully replace about window
* Remove moved menu items from menubar, add more windows to new menu
* Implement WindowButtonOptions.
Add ability to not embed popout windows when not popped out.
Add ability to hide the button for WindowButtons.
Fix Entrance Tracker from showing when not enabled.
* Fix entrance tracker settings embedded display.
Fix entrance tracker settings window original size declaration.
* Initial implementation of themed radio button widget.
* Move "About" section to second column of general.
Fix sidebar sections starting in second column.
* Restore Entrance Tracker `Draw()` to allow for custom styling.
* Fix combobox positioning formatting.
Fix color picker end spacing.
Convert everything in check tracker settings to UIWidgets2 (except color pickers and section headers).
Make all tracker windows not embed.
* Minor cleanup
* Fix main volume defaults & mirror jitter fix removal on dev
* Improve color picker with RGB/RGBA options. Not finished.
* Finish creating CVarColorPicker and implement for Check Tracker background color.
Fix tracker and network prefixes.
* Finish check tracker settings and convert check tracker.
* Port all Cheats menu except for Beta Quest
* Port over Beta Quest to new menu
* Remove old cheats menu
* Port cutscene skips to modern menu
* Port Timesaver Enhancements to new menu
* Port the Items and Item Count Messages submenu
* Port Difficulty Options to new Menu
* Removes options that have been ported thus far.
* Port "Reduced Clutter" options to new menu
* Add forgotten callbacks to Hyper Enemies/Bosses
* Copy StateButton to UIWidgets2, and implement custom padding for them in the tracker.
* Ports some pause menu related settinga
* Change tracker window active title color.
Make state buttons smaller in tracker to get more info on screen.
* Convert window title active theming to all windows.
* Port the rest of Enhancements->Gameplay to new menu
* Port the "Graphics" Enhancements to new menu
* Ports Fixes over to the Modern Menu
* Ported Restorations to Modern Menu
* Ported Extra Modes to new menu
* Port Autosave and Boot Sequence to modern menu
* Cleans up some leftover data for ported buttons
* Ports Enhancement Presets to new menu
* Port Additional timers to new menu. Removes Enhancements from old menu
* Cleans up some unused stuff
* Ports Randomizer Enhancements to modern menu
* Convert Item Tracker Settings. Something's wrong with the comboboxes in a second column of a table.
* Fix combobox alignment and label position calculations.
* Convert Entrance Tracker window.
* Save Editor Info tab finished.
Added `PushStyleInput` and `PushStyleTabs` for Info tab.
Fixed some indentation in entrance tracker source.
Added font push to tracker windows.
* Increase size of all icons in save editor.
* Convert flag groups to child windows for automatic sizing and border drawing.
* Flags tab completed.
Finished inventory tab.
* Convert save editor help hover to UIWidgets2.
* Various fixes and corrections
* Start cosmetics editor, fix theme colors not updating
* Cosmetics editor conversion progress
* Remove Mac internal resolution restrictions.
* Copy over advanced resolution partial and enable most options as a custom widget.
* Add size to float sliders, more cosmetics editor progress
* Fix incorrect cvar for notifications
* Radio button & header color options, more cosmetics editor progress
* Finish cosmetics editor conversion
* Create and apply THEME_COLOR macro. Resides in SohGui for easy access to mSohMenu.
* Move ResolutionEditor to SohGui directory.
* Add labels to build info.
Fix slider width calculations.
* Fix some advanced resolution widget hiding.
* Fully implement Advanced Resolution options.
Fix graphics settings formatting.
Improve slider label position calculations.
Implement Clamp options on sliders.
* Finish save editor.
Convert save editor code to `using namespace UIWidgets2`.
Fix search crashing on time splits window.
Remove `SetLastItemHoverText` from `UIWidgets2`.
* Unify cvar sectioning in time splits.
* Add InputString and InputInt widgets, and corresponding CVar Widgets
* Adds Widget Type for Inputs, not currently used.
* Convert Sail to modern menu
* Add Combobox that takes a vector of std::strings
* Convert checkbox and combobx to new widgets
* Add Tristate checkbox
* Convert sliders and tristate checkboxes
* Convert top half of Rando window
* remove/replace remainder of UIWidgets usage in option.cpp
* Converts tricks, locations, and removes old UIWidgets refs
* Fix windows build errors
* Remove Tri-State checkboxes
* Use PushStyleInput instead of PushStyleSlider
lol oops didn't realize it was a thing in Ship.
* Rebase and address review comments
* Convert Crowd Control to modern menu.
* Fix build error
* Audio editor progress
* Re-add CVar SaveOnNextFrame calls to Resolution Editor.
Remove old Resolution Editor files.
* Convert TimeSplits to new menu.
Fix a few enum warnings.
* Decrease padding on Arrow Buttons
* Audio editor + gameplay stats done
* Give Randomizer Menu more screen real-estate
* Port plandomizer menu
* Fix slider width calculation and allow combobox LabelPosition::None
* Fix None labelPos and slider width for inline labels
* Fix all slider value label insertions.
Convert Collision Viewer.
* Minor Collision Viewer enum change.
Convert Actor Viewer.
* Theme/convert Message Viewer.
* Add font to Message Viewer.
Theme Value Viewer.
* DL Viewer and SohModals themed.
* Convert Input Viewer.
* Missed some color settings in Input Viewer.
Removed UIWidgets references from Controller Config, and restored SoH version.
* Remove UIWidgets.hpp include from multiple files.
* Completely remove old UIWidgets.
Rename UIWidgets2 to UIWidgets.
Move Accessibility and Language options to new menu.
* Fix Gfx Debugger not showing up.
Remove menubar registration.
* Fix clearCvars references.
* Fix passing std::string to const char* argument.
* enum name spacing
---------
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
* Use VB hook to fix Deku Nut upgrade bug
* Use constexpr, remove unused extern
* Separate IS_RANDO out of value macro
* Restore mask check in hook
* Call VB hook in SkipMiscInteractions hook
* Mask of Truth hook not registered in rando
* Autosave interval based
* Move to save on soft reset, remove adjustable interval
* Use new BeforeExitGame hook to prevent non-existent data problems
* Fix check tracker crash, remove BeforeExitGame hook
* update comment
* Initial Commit
* Added full functionality for both Hylian and Mirror
* Included Format
* Removed Format
* Pedestal Cutscene
* Much Less OnGameUpdating
* Fix function call
* use enums
* move animation skip to vb should
* move taking out master sword to put in pedestal check into vb should
* move the rest of it over
* extra newline was bugging me
* update on `"IS_RANDO"` and use `COND`s
* make new "uncategorized" section for VB enum
* move shoulds to new file
* move vb rsk checks into conds
---------
Co-authored-by: Patrick12115 <Patrick12115@hotmail.com>
Co-authored-by: Malkierian <malkierian@gmail.com>
in https://github.com/HarbourMasters/Shipwright/pull/3280 both `0x00400000` and `0x04000000` were replaced with `PLAYER_STATE1_SHIELDING`.
`0x00400000` is `PLAYER_STATE1_SHIELDING`, but `0x04000000` is `PLAYER_STATE1_DAMAGED`
this fixes the spots in `z_en_torch2` where we had `PLAYER_STATE1_SHIELDING` where it should have been `PLAYER_STATE1_DAMAGED`
* don't put away items when equipping tunics/boots
* vb
* don't need that return
* ok i guess i'm going down the rabbit hole
* more rabbit hole
* shipinit and more hooks
* clean up
* use fewer params, add a missing condition
* make the loops make sense
* skip z_title with button press
* use `RegisterShipInitFunc`
* rip out a bunch of custom ztitle code
* ok now it's almost fully back to vanilla
* titles are back for a limited time
enjoy #Skipping
* move old customizations into new custom draw
* finally getting the hang of this shipinit thing
* vb should let it snow
* boot sequence logic
* clean up logic to better handle changing boot sequence settings
* remove fast file select stuff
* remove authentic logo screen setting
* about window - not super pretty but not ugly imo
* maybe this fixes windows
* maybe alloca? idk why it's working in other files
* just pulling in every include hoping something works
* Revert
This reverts commit c1d02c9a40.
* try some macro fixing magic
* fix another c vs cpp thing
* do it without an extra var
* make `GitCommitHashTruncated` a private member on `AboutWindow` instead of truncating on draw
* move logo asset defs to `soh_assets.h`
* Apply suggestions from code review
Co-authored-by: Archez <Archez@users.noreply.github.com>
* VB_SHOULDN'T
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
* initial implementation of new models
* fix typo
* Add smaller skeleton key model and try to fix windows build
* stupid windows, you made me look bad!
* make DrawBombchuBag function work
* small cleanups
* OOGGA BOOGA BOO
* fix post merge leftovers
* post merge fix
* Added Big Key Lighting override to show vanilla lighting when unchanged
* rename CustomdLists into customIconDLs
* post merge fixes
* fix some tooltip issues
* post merge cleanup and some small menu changes
* post merge fix
* post merge fix
* add new boss soul model, colours broken
* update boss soul model for env support
* Add dungeon customise buttons to cosmetic editor
* fix mac build?
* keys don't support alpha
* fix submodules
* ring now draws
* fix keyring colours
* Add bombchu Bag RG, fix boss soul skull colour
* address reviews
* Basic restructure
* Undo most randomizerInf changes for now
* Small fixes
* Fix linux & mac builds?
* Fix remnants of randomizerInf changes
* Post-merge fix
* Post-merge fix
* * fixes softlock when talking to Mido without Kokiri Emerald after killing Gohma
* * moved scene check to hook
* moved vanilla conditioon into GameInteractor_Should
* * corrected hook condition
* removed 'this'
* * reverted GameInteractor and hook_handlers
* changed actor to use existing hook
* * updated kokiri emerald conditions
* * missed parentheses
* Initial mockup
* Rip out part of plando mode, implement rando settings menu
* MVP new randomizer flow
* Translation support and code cleanup
* Fixes and more cleanup
* Fix whoopsie
* Fix whoopsie 2
* Define VB for fairy group spawning
* Add skeleton of new files for fairy shuffle
* Add option to enable/disable fairy shuffle
* Add field to fairy entities to hold randomizer data
* Expose the current grotto id, or find it if not shuffled
This is necessary since, unlike chest or scrub grottos,
fairy fountains, lacking any elements that would normally
differ between grottos, often have identical respawn data.
This change enables fairy shuffle to correctly identify
which fairy fountain was entered so it could load the right
checks.
* Initialise fairy groups if detected
* Randomize first set of fairies
* Make randomized fairies collectible
* VBify fairy healing customization
* Add remaining grotto fairies
* Add remaining fairy group spawns
* Override bean sprouts spawning fairies
* Define bean sprout fairy checks
* Add HasItem and CanUse entries for magic beans.
* Define logic for bean sprout fairies
* Enabling looking up fairies by z coordinate
* Add Temple of Time Gossip Stones
Logic might look a little weird. While the Gossip Stones
respond to Sun's Song, the scene transition takes priority,
so the fairies aren't actually obtainable. Adult does not have
day and night versions and is fully capable of acquiring the
fairies with Sun's Song.
Song of Time is similar, but rather than being dependant on
age, it's dependant on the timesaver to switch ages anywhere
with Song of Time. In this case, the fairies still spawn,
but the age transition deletes them before giving the chance
to collect them. While I could've chosen to ignore this and
simply require the player to disable the enhancement before
playing if it's their only option, I instead decided to
accomodate the enhancement and require one of the other songs
in order for the check to be in logic.
* Disable quick age change around gossip stones to simplify logic
* Add remaining gossip stone fairies
* Finish gossip stone fairies
* Add Desert Colossus Oasis
* Restrict fairy type
Somehow, it was previously possible for Navi to get detected
as a randomized fairy and rendered as an item. I was not
able to reproduce the behavior, but this should prevent it
from happening again.
* Add overworld special fairy spots
* Add mini-dungeon fairy song spots
* Add remaining dungeons except Shadow
* Add Shadow Temple fairies
* Add fairy check flags to the save editor
* Filter fairy checks from check tracker
* Add hints for fairy checks
* get fairysanity as far as I can for now
* fix a few obvious issues
* now builds
* try to convert FairyOnVanillaBehaviorHandler to vardic args
* convert RegisterFairyCustomization to REGISTER_VB_SHOULD
* fix some generation issues
* remove the list of fairy locations
* fix up logic
* more logic changes for gossip stones
* try silly thing for windows
* more stupid
* more dumb testing
* more testing
* small fixes
* implement inside fence storms fairy
* add inside fence storms fairy to logic
* remove duplicate hints (stupid conflicts)
* oops
* Rewrite game interfacing code of fairy shuffle
* Better function names
---------
Co-authored-by: Angel Bulfone <mbulfone@gmail.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
* Enable freestanding items other than heart pieces and keys
* Add option to disable freestanding rupee & heart shuffle
* Add items to pool
* Actually add shuffle setting
* Define overworld locations
* Add logic for overworld freestanding checks
* Add freestanding items for child dungeons.
* Add checks for Ice Cavern and Bottom of the Well
* Add checks for Forest Temple and Gerudo Training Grounds
* Add checks for Fire Temple and Water Temple
* Add Shadow Temple checks
This does not include the spinning pots rupees, even though
they're included with freestanding rupees in the N64 randomizer
as they would require dedicated overrides for the code for
the pots in question.
* Define Spirit Temple and Ganon's Castle hearts
* Add remaining checks to dungeon definitions
* Fix missing logic
* Add freestanding checks to Save Flags Editor
* Fix flags for Zora Fountain underwater rupees
* Add option to enable freestanding shuffle for either dungeons or overworld
* Add missing MQ checks and fix mac & windows compile error
* Improve description and add hint text
* Update logic for Bombchu fixes
* Add missing Spirit Temple MQ hearts
* Add missing settings entries
* Actually add Forest Temple trick to the tricks menu.
* Re-add Ice Cavern lobby rupee
* go over MQ logic
* review logic on non-MQ checks
* convert all freestandings to location based
* add option enum and fix jabu exit logic
* fix mislocated freestandings
* fix mislocted freestandings
* Fix some mislocationed checks
---------
Co-authored-by: Angel Bulfone <mbulfone@gmail.com>