Philip Dubé
8513fd8800
fix cosmetic/audio randomizing options being seeded when they shouldn't be ( #6481 )
2026-04-12 18:25:05 +00:00
Philip Dubé
568813a2a4
Remove tooltip text referencing Let It Snow chests ( #6488 )
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Was not preserved in chest revamp
2026-04-12 18:24:53 +00:00
Philip Dubé
7b7b799fad
Make Lake Hylia water level switch in rando 10x faster ( #6492 )
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35 seconds was an eternity
2026-04-12 18:24:14 +00:00
Philip Dubé
88099e6ebe
Fix generation failure for Ganon's Castle MQ Fire Trial ( #6487 )
2026-04-12 13:27:06 +00:00
Jordan Longstaff
68cd04175d
Update ccache-action version to 1.2.22 ( #6482 )
2026-04-11 14:55:20 +00:00
Jordan Longstaff
b2f0cae9ec
Added slider for Rupee Diving Game's time limit ( #6476 )
2026-04-10 23:51:38 +00:00
Pepper0ni
69ef35d258
Fix malon text and make the DMC jump unintuitive ( #6479 )
2026-04-10 21:45:23 +00:00
Philip Dubé
06b512faa9
port over unk renaming from upstream ( #6470 )
2026-04-10 17:25:27 +00:00
Philip Dubé
c879c97066
randomizer_check_tracker: small cleanup ( #6480 )
2026-04-10 16:37:22 +00:00
Jordan Longstaff
4122d8079e
Faster bean planting ( #6473 )
2026-04-08 22:54:04 +00:00
Philip Dubé
9945041888
replace ShuffleBeggar accents with utf-8 ( #6472 )
2026-04-08 18:02:38 +00:00
A Green Spoon
49e740b6f2
[Rando] Shuffle Icicles and Red Ice ( #6462 )
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Separate options for Icicles (stalagmites and stalactites) and Red Ice. Icicles drop an item when broken and red ice gives an item when melted.
CMC options for icicles were more limited - the particle effect strobes because there are too many icicles in certain rooms. This currently uses Dampe's halo centered around the tips, which are visible for both types, but model replacement could be used here if a set was made.
2026-04-08 06:02:33 +00:00
Philip Dubé
40425c8c28
Fix seeded warp traps to be deterministic ( #6469 )
2026-04-07 16:31:41 +00:00
A Green Spoon
67191665df
Add trick for jump to GTG eye statue ( #6467 )
2026-04-07 14:55:07 +00:00
Chris
695c05d339
Fix cooldown behavior for crystal and light switches, water gate ( #6461 )
2026-04-07 01:09:07 +00:00
A Green Spoon
77f2883510
use category adj for gi ( #6466 )
2026-04-07 01:08:32 +00:00
Malkierian
876d512a4b
Fix Skip Planting Beans crash ( #6463 )
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Move code to set beans as planted after getting the bean pack to rando item give handler.
2026-04-07 01:07:20 +00:00
PurpleHato
262958a2eb
Alt Toggle for Custom animation ( #6433 )
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Add explicit alt prefix checking to animation loading
Makes ResourceMgr_LoadAnimByName alt-toggleable this will work for Link and any other animations files
2026-04-06 19:01:12 +00:00
OtherBlue
978a219213
add check for market balcony camera ( #6464 )
2026-04-06 04:04:58 +00:00
Malkierian
b6f227961b
Restore sub-100% values for speed modifier slider. ( #6465 )
2026-04-06 03:47:17 +00:00
A Green Spoon
e86e0ff693
Add Voidout Collection trick ( #6453 )
2026-04-05 17:51:09 +00:00
A Green Spoon
4e1e180d21
add spirit signs + unique init func ( #6458 )
2026-04-04 04:37:24 +00:00
A Green Spoon
50aed798a1
[Rando] Shuffle Beggar ( #6455 )
2026-04-03 06:01:07 +00:00
A Green Spoon
0ccff93fae
add gf signs to enemy rando obj dep exlusion list ( #6456 )
2026-04-02 03:22:40 +00:00
A Green Spoon
db0d179b37
add missing KF and Shadow signs, eat baguette ( #6454 )
2026-04-02 01:21:46 +00:00
Jameriquiah
0d2454ed65
title card ia8 fix
2026-04-01 00:33:22 +00:00
A Green Spoon
412e9e262f
[Rando] Shuffle Wonder Items ( #6342 )
2026-04-01 00:32:57 +00:00
Philip Dubé
7363e1c264
Don't hide Ganon's Boss Key Chest location while Triforce Hunt enabled ( #6447 )
2026-03-30 20:28:50 +00:00
A Green Spoon
317c057e86
[Rando] Shuffle Signs ( #6406 )
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Exploding Royal Family's Tombstone grants check
2026-03-30 13:35:54 +00:00
Philip Dubé
2b336a4582
Merge pull request #6446 from HarbourMasters/develop-ackbar
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merge develop-ackbar into develop
2026-03-30 06:42:08 +00:00
Chris
14b464bab2
Bean guy text formatting and rando fixes ( #6444 )
2026-03-30 01:33:16 +00:00
Pepper0ni
efc4086c6a
Some Logic fixes ( #6445 )
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- Visible Collision added to more Skulls in Crates for consistency with similar situations
- Visible Collision added to chests in crates in MQ fire and for more ways to hit the switch in MQ fire Lizalfos maze
- Allow any jumpslash to break the pot in red ice in ice cavern with visible collision.
- Add Visible Collision as a way to get the gold skull token in the rubble in 4F Gibdo room in MQ shadow
- Turns out, while you take fall damage if you backflip onto a building from GF above jail, the floor is perfectly fine.
- Granny's shop forgot to check the price of the item being sold for wallets.
2026-03-30 01:32:31 +00:00
Philip Dubé
7c5cccaf92
Dedupe settings.cpp ( #6443 )
2026-03-29 19:42:54 +00:00
Pepper0ni
972ed22167
reset possible ice trap models before populating item pool ( #6442 )
2026-03-29 18:05:56 +00:00
Chris
5494a81eb1
Fix market sneak hook ( #6440 )
2026-03-29 16:46:47 +00:00
Chris
ebea14f297
Fix displayed token count ( #6441 )
2026-03-29 16:45:48 +00:00
Philip Dubé
0127cbcf62
Fix debug assert caused by bad trick code ( #6439 )
2026-03-29 08:58:45 +00:00
A Green Spoon
a461d8f6fb
[Rando] Shuffle Butterfly Fairies ( #6430 )
2026-03-29 07:54:01 +00:00
Chris
4729eef7c8
Make item category adjustments more consistent ( #6434 )
2026-03-29 07:34:59 +00:00
chartergirl64
0b3ebd584d
[bug fix] Changes item tracker capacity to recognize progressive chu bag limits ( #6436 )
2026-03-29 07:32:40 +00:00
Pepe20129
e0a1b23525
Language System Basis ( #6172 )
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Introduces the basis for a language system to allow the UI to be translated to any language and/or have the text changed by mods.
A lot of things would require more work but, for a proof of concept, this PR makes all randomizer trick names & descriptions translatable (currently not re-loadable at runtime as that would require deeper changes and this is already merge conflict hell every time a trick is touched).
The system works by passing it a "translation path" which is resolved in the .json including object indentation. If the resulting json object is a list of strings, instead of a string, they get concatenated (purely for organization/QoL).
2026-03-29 02:27:30 +00:00
Chris
1be7533675
Conslidate ganon2 hooks ( #6432 )
2026-03-28 17:52:55 +00:00
Pepper0ni
3228843886
Merge Boulder Undershoots into Boulder Collision ( #6431 )
2026-03-28 16:22:25 +00:00
Chris
9f61e635d2
Fix displayed token count ( #6428 )
2026-03-28 14:19:38 +00:00
Garrett Cox
c7180762d9
Add button to rando all rando settings ( #6001 )
2026-03-28 06:52:01 +00:00
Philip Dubé
178471bf20
Merge pull request #6425 from HarbourMasters/develop-ackbar
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merge develop-ackbar 9.2.1 to develop
2026-03-28 06:26:13 +00:00
Philip Dubé
d1b7edfa7c
9.2.1 Ackbar Bravo ( #6424 )
9.2.1
2026-03-28 04:15:06 +00:00
Malkierian
6fea1821a1
Changed name of scarecrow's song enhancement and added to the description to clarify that it only skips song playback without the rando setting. ( #6423 )
2026-03-28 03:43:55 +00:00
Christopher Leggett
42ba25449e
Make Infinite Ammo Cheat respect Progressive Bombchu Bag Capacities ( #6421 )
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Cap infinite ammo for chus according to rando settings
Add bombchuUpgradeLevel to save editor
2026-03-28 02:58:41 +00:00
xxAtrain223
d1643aa196
LACS-Dungeons Check Availability ( #6202 )
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* Fixes #5433 , LACS-Dungeons beatable vs beat.
* Use CalculatingAvailableChecks in Logic::DungeonCount to check flags.
2026-03-27 19:40:34 -07:00