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3491 Commits

Author SHA1 Message Date
Garrett Cox 7b7c2e064e Fix BGS issue & send room update if enabling AP (#6010) 2025-12-07 14:47:34 -07:00
Malkierian be7cd12dda Change version. 2025-12-07 10:46:24 -07:00
Garrett Cox 2b9acd888b More last minute fixes (#37)
* More last minute fixes

* tweaks to RogueLike

* Add random GBK requirement
2025-12-07 09:55:52 -07:00
Patrick12115 53162fde4a Make Extra Traps fully random when in Archi save file (#36)
Since extra traps are based off GI model ID and Scene ID and the GI model is always a gold rupee in Multiworld Archi, it would always be the same trap per scene.
2025-12-07 09:48:28 -07:00
Garrett Cox 1aa04eeee1 Fix infinite search for pos (#35) 2025-12-06 15:34:10 -07:00
Garrett Cox edbef01749 Fix bunnyhood (#34) 2025-12-06 13:24:19 -07:00
Garrett Cox f5af415098 Reindeer games additions (#33)
* Remove hat from darunia

* Update some stuffs

* Remove custom collectible (in favor of CustomItem)

* Roguelike

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>

* Fix a bunch of stuff

* Persist roguelike data

* Experimental anchor tweaks

* Stop freeze from scrubs & fix pablo cvar

---------

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-12-06 09:45:43 -07:00
Malkierian e3029a834b Merge branch 'develop' of github.com:Malkierian/Shipwright into reindeer-games 2025-12-03 09:14:56 -07:00
Garrett Cox 9401d4fd71 Stop hiding key counts with skeleton key, and grant all keys (#5932) 2025-12-03 09:00:18 -07:00
Christopher Leggett 280455db42 Improvements to Custom Kaleido Menu (#5997)
* Use game over textures instead of save textures

* Improves custom kaleido menu.

Specifically:

1. Changes textures to the Game Over screen textures, which look
the same but doesn't have "SAVE" at the top.

2. Adds a cursor on the left, doesn't currently do anything
other than make it slightly clearer that you can move up and down
and scroll, but opens the door for more menu-ing/toggling capabilities
later.

* Add fishing rod to kaleido menu

* Adds skeleton key to kaleido menu with placeholder icon

* More condensing of kaleido menu + add overworld keys

* clang-format
2025-12-03 08:58:52 -07:00
Jordan Longstaff b649f5ed52 Apply ImGui scaling when using presets (#5991)
* Apply ImGui scaling when using presets

* Make ImGuiScale function do nothing if scale setting is unchanged
2025-12-03 08:58:43 -07:00
nclok1405 17f7c3e8f5 Add Expand All/Collapse All buttons to Hook Debugger (#6002) 2025-12-03 08:58:32 -07:00
nclok1405 42282c804e Better Debug Warp: Remember Link's Age and Day/Night Settings (#5981) 2025-12-03 08:58:24 -07:00
Philip Dubé c24b2d74d5 hookify cosmetics (#5900)
also make goron neck searchable
2025-12-03 08:58:16 -07:00
Jordan Longstaff 8aa7b2fc71 Modularize Hyper Enemies hook (#5968)
* Modularize Hyper Enemies hook

* Use extern "C"

* Make mod file self-contained
2025-12-03 08:58:06 -07:00
Garrett Cox a2e4e4d417 Check tracker improvements (#6000) 2025-12-03 08:57:15 -07:00
TheLynk 4366da631b Fix logic gf (#6003)
* Create AutoSyncFork.yml

* Off

* Delete .github/workflows/AutoSyncFork.yml

* Fix Logic In GF
2025-12-03 08:56:58 -07:00
Garrett Cox 9cd31099e2 Additional Anchor functionality: (#5999)
- Returned support for custom tunic colors
- Ocarina playback now audible
- Fixed movement translation issue when climbing or going through crawlspaces
- Fixed issue preventing some items from being visible in Dummy hands (namely ocarina)
- Fixed stick length not correctly syncing
2025-11-30 18:17:00 -07:00
Patrick12115 42c995700a Seems to fix the cvar registrations (#32) 2025-11-30 14:38:39 -07:00
Patrick12115 7b1820298d Block Syncing Items and Flags when playing Archi (#31) 2025-11-30 14:38:29 -07:00
Jordan Longstaff bc48fa84fd A bit of cleanup on multiple hooks (#5879)
* A bit of cleanup on BGS hook

* Cleanup on a few more hooks, fix itemId ref

* Use direct pointer to params

* Revert item receive ID hook setup

* Remove callbacks from menu GUI

* Add comments explaining conditions of permanent loss methods

* Move custom skeletons hook to subfolder

* Clang format

* Shorten comment

* Remove unnecessary re-register function call
2025-11-25 17:00:09 +00:00
Jordan Longstaff da6cf439d6 Modularize equipment hand patch hooks (#5876)
* Modularize equipment hand hooks

* Remove unnecessary include

* More efficient hammer hand hook

* More efficient equipment visible hook

* Add declarations of patching/resetting functions up front

* Remove forward declarations

* Make mod file self-contained
2025-11-24 18:48:56 +00:00
Jordan Longstaff 0f41ecb145 Modularize Hurt Container mode hook (#5874)
* Modularize Hurt Container mode hook

* Hook condition was wrong - fixed it

* Change type of hurtEnabled for clarity

* Change type back to bool

* Add VB hook

* Don't duplicate health capacity modifier calculation

* Add constants, replace magic numbers

* Clang format

* Publicize more health unit macros

* Make mod file self-contained
2025-11-24 17:30:34 +00:00
Pierre-Alain BESSERO 3e6b590db4 Added new trick (#5972)
* Added new trick

Skip Dodongo Cavern by using Bombchus to light the eyes

* Update soh/soh/Enhancements/randomizer/location_access/dungeons/dodongos_cavern.cpp

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/location_access/dungeons/dodongos_cavern.cpp

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

---------

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
2025-11-24 13:50:56 +00:00
Malkierian aa119ce8f9 Convert all menu code to new menu, convert Holiday structure to ShipInit and MenuInit, and disable custom rainbows. 2025-11-23 09:34:17 -07:00
Malkierian 08fd5ff5cd Clean up rebase errors. 2025-11-21 12:08:22 -07:00
lilacLunatic d48461f965 [Holiday] Custom rainbows (#4698)
* [Holiday] Custom rainbows

* Update soh/soh/Enhancements/Holiday/LL.h

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2025-11-21 11:27:08 -07:00
Garrett Cox d37a68c7cc Various cleanup 2025-11-21 11:26:11 -07:00
Archez 06aefb30f7 let-it-snow: Snow Golems (Skeleton override) (#4695)
* Add Snow Golems (Skeleton override)

* update snowball to use new snowball DL
2025-11-21 11:16:42 -07:00
Garrett Cox 045de62c95 Add custom collectible thing 2025-11-21 11:02:43 -07:00
Caladius 8bb5d1f1b7 Ornament Exchange (#4582) 2025-11-21 11:01:05 -07:00
Malkierian ffa470f0ec Restore VB from rebase. 2025-11-21 11:00:50 -07:00
aMannus bccf43fc93 Rocs Feather - LetItSnow Edition - No Save Edition - Limited Edition (#4577)
* Rocs Feather Take 2

* Tooltip
2025-11-21 11:00:26 -07:00
lilDavid e01889e36e Holiday Modding Event - Bomb Arrows (#4573)
* Bomb Arrows: Turn arrows into bomb arrows

* Bomb Arrows: Drain bombs when fired

* Bomb Arrows: Equip Over Bow

* Bomb Arrows: Item icons and ammo counts

* Bomb Arrows: Save files

* Bomb Arrows: Fix equip and ammo display bugs

* Bomb Arrows: Interactions with multi-arrows

* Bomb Arrows: Fix fuse graphics
2025-11-21 10:58:00 -07:00
Pepe20129 6c19413f45 Shiny enemies (#4570) 2025-11-21 10:57:33 -07:00
Caladius ea163f12b9 Boulder Shuffle - Shuffles all Boulders randomly (#4554) 2025-11-21 10:56:47 -07:00
Caladius 99585ff270 Holiday Fever (#4551)
* Holiday Fever

* Swap to Int32 for safety net
2025-11-21 10:56:47 -07:00
Garrett Cox 2ff9fcc8fa Fix christmas tree messages 2025-11-21 10:54:32 -07:00
Malkierian 2e8fc8873d Restore VB from merge 2025-11-21 10:52:00 -07:00
Garrett Cox 10f8768bca Add ganon dating sim PoC (#4510) 2025-11-21 10:50:52 -07:00
Garrett Cox 0488f359ed Fix build issue (#4504) 2025-11-21 10:44:52 -07:00
Garrett Cox 1607ad82c0 Add holiday menu and various examples 2025-11-21 10:44:52 -07:00
Malkierian bb497e3125 Initial re-application of let-it-snow. 2025-11-21 10:07:19 -07:00
Philip Dubé 4aebdab43d refactor gtg (#5662) 2025-11-19 08:56:21 -07:00
Garrett 3050d9484f Merge branch 'develop' of github.com:HarbourMasters/Shipwright into aManchipelago 2025-11-16 08:12:13 -06:00
Garrett Cox eca9eac0cf Use OE for storing client ID, remove remaining game state touch point in network thread (#5969) 2025-11-16 08:10:07 -06:00
Malkierian 05233487f8 Don't try to register the Anchor widgets when not built with networking enabled. (#5964) 2025-11-14 14:28:49 -07:00
Malkierian 16909c47cd Merge pull request #5963 from HarbourMasters/develop-copper
Copper -> Dev fix (#5962)
2025-11-14 12:46:51 -07:00
Malkierian daeb3a84c7 Can't use CVars before the CVar system is initialized. (#5962) 2025-11-14 12:45:48 -07:00
Malkierian 623a7e4f7b Merge pull request #5961 from Malkierian/develop-copper
Copper -> Develop 11/14
2025-11-14 12:29:38 -07:00
Garrett Cox 060878fb2e Anchor (#4910)
This is far and away the proudest thing I have been apart of in the Zelda community. Thank you to everyone who either directly or indirectly contributed to this effort. If I forgot to co-author you and you were involved, know that I simply forgot but still appreciated your help! Also thank you to the literal tens of thousands of people who have played Anchor, providing feedback and bug reports. Super thrilled to finally have this merged into the main Ship of Harkinian experience.

Co-authored-by: mattman107 <65982675+mattman107@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
Co-authored-by: PurpleHato <47987542+PurpleHato@users.noreply.github.com>
Co-authored-by: balloondude2 <55861555+balloondude2@users.noreply.github.com>
Co-authored-by: lilacLunatic <8488221+lilacLunatic@users.noreply.github.com>
Co-authored-by: Felix Lee <flee135@users.noreply.github.com>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
2025-11-14 11:04:09 -07:00
Jordan Longstaff cd1d619c9f Modularize permanent loss mod hooks (#5948)
* Modularize permanent loss mod hooks

* Make RegisterBonkDamage static

* Remove a couple of errant includes

* Fix more errant includes
2025-11-14 09:30:04 -07:00
Philip Dubé 6ccdfc6051 Fix: ground jump for haunted wasteland GS is hard (#5843)
* Fix: ground jump for haunted wasteland GS is hard, & can't be done with hammer

Pulled this logic from zootr where sword is assumed, was not able to execute myself

* Pepper0ni took a stab at this, wasn't able to do it, but didn't feel it wasn't doable

* AGreenSpoon figured it out with BGS/hammer
2025-11-13 19:24:40 -07:00
Malkierian 1e1a47c263 Load metadata without LoadFile() on startup (#5817)
* Load metadata without `LoadFile` on startup.
Implement file type entry.

* Fix non-Windows?

* clang
2025-11-13 19:05:51 -07:00
Jordan Longstaff 14fb9e60d8 Autosave no longer works after save file is deleted (#5959) 2025-11-13 15:31:57 -07:00
Jordan Longstaff dadc2e5218 "Assignable Tunic and Boots" setting now allows shields also (#5953) 2025-11-13 14:29:48 -07:00
Pepper0ni c005248129 Refactor zoras river logic (#5907)
* refactor zoras river

* Update soh/soh/Enhancements/randomizer/location_access/overworld/zoras_river.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/location_access/overworld/zoras_river.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/location_access/overworld/zoras_river.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/location_access/overworld/zoras_river.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/location_access/overworld/zoras_river.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/location_access/overworld/zoras_river.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/location_access/overworld/zoras_river.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2025-11-13 13:03:55 -07:00
Pepper0ni 75c9c579a4 fix invisible blades (#5957) 2025-11-12 08:11:00 -07:00
Philip Dubé a31b7d9ae7 refactor shadow logic (#5650)
* refactor shadow logic

* ground jump / hookshot extension

* with groundjump invisible spikes room can be cleared, collecting silver rupees with backwalked backflips with hover boots

* nb
2025-11-11 19:32:36 -07:00
Pepper0ni 25be804841 Refactor BotW logic (#5649)
* Update well logic for doorsanity

Co-authored-by: Demur Rumed <junkmute@hotmail.com>

* clang

* Apply suggestions from code review

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

* Add adult + irons + hook to getting to west ledge

* Update soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

* post merge fixes

* post merge fixes

* renames and ground jumps

* MQ updates

* address reviews

* Update soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

---------

Co-authored-by: Demur Rumed <junkmute@hotmail.com>
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2025-11-11 19:32:25 -07:00
Malkierian 5629d033c2 Forgot to get CVar value with the default specified in OTRGlobals to feed into InitLogging. (#5952) 2025-11-11 10:03:14 -07:00
Garrett Cox 36cd3a27e2 Fix menu path reassignment (#5949) 2025-11-10 13:18:26 -06:00
Garrett Cox 754d79a86e Tweaks to ENABLE_REMOTE_CONTROL usage & sail hooks (#5928) 2025-11-10 10:33:28 -07:00
Jordan Longstaff 33929534f5 Modularize boss defeat timestamp hook (#5886)
* Modularize boss defeat timestamp hook

* Remove unneeded includes

* Move hook into GameplayStats folder

* Delete duplicated hook file
2025-11-10 10:29:53 -07:00
Philip Dubé 3eade8133e Fix GF entrance tracker & generation issues with cratesanity (#5934) 2025-11-09 19:16:33 -07:00
Jordan Longstaff c0848ccba8 Modularize custom skeleton hooks (#5931) 2025-11-09 18:27:52 -07:00
Jordan Longstaff a3e540ebfe Modularize Mirrored World mode hook (#5930)
* Modularize Mirrored World mode hook

* Remove IS_RANDO from registration conditions

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

---------

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
2025-11-09 18:27:45 -07:00
Malkierian 6b83070343 Logging bump (#5938)
* Bump LUS, call `InitLogging` with both values at `trace`.
Set up proper conditional default log level in Dev Tools.

* Update LUS ref.
2025-11-09 18:27:19 -07:00
Jordan Longstaff 7ff93a3960 Dampe's Hut open all night when Dampe is out (#5937) 2025-11-09 18:27:09 -07:00
Pepper0ni 3d525d7eb1 Fix excluded locations getting bombchus when bombchu bag is off (#5943)
* Fix bombchus being consistently added to excluded locations

* change to be a random junk item
2025-11-09 08:58:18 -07:00
Garrett Cox 5249cd89df Stop creating timesplits file on init, and gitignore it (#5933) 2025-11-08 15:51:24 -06:00
Garrett Cox 8073f96856 Various hooks to support anchor (#5929) 2025-11-08 15:51:09 -06:00
Garrett Cox 66a9c7a218 Add merge strategy for preset sections (#5935) 2025-11-08 15:50:41 -06:00
Garrett Cox 0e162cbb7c Fix skybox being manipulated outside of appropriate scenes, other tweaks to disable 2d backgrounds impl (#5925) 2025-11-08 15:49:35 -06:00
Jordan Longstaff 3793e821c8 Autosave disabled when Ocarina of Time obtained but not Song of Time (#5936)
* Autosave disabled when Ocarina of Time obtained but not Song of Time

* Add explanation comment

Added a condition to prevent autosaving between obtaining the Ocarina of Time and the Song of Time.
2025-11-08 13:06:01 -07:00
Malkierian 43118146e4 Merge pull request #5927 from Malkierian/copper-dev-2
Copper -> Develop 11/6
2025-11-06 18:29:25 -07:00
Malkierian be70bb3296 Merge branch 'develop-copper' of github.com:Malkierian/Shipwright into develop 2025-11-06 17:01:44 -07:00
Malkierian 4aaad850bd Bump to Bravo 9.1.1. (#5922) 2025-11-04 17:40:02 -07:00
Malkierian cf275b1a6c Implement logger changes (#5914)
* Implement logger changes, and make default log level dynamic based on debug/release.

* Bump LUS.

* typo

Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>

---------

Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-11-03 18:54:01 -07:00
Philip Dubé 0014f40676 rando BOTWMQ: only turn the water level crystal switch into toggle (#5902) 2025-11-03 18:49:11 -07:00
Malkierian f015a1b339 Apply expected lexicographical sort to initial and new mod addition list. (#5904) 2025-11-03 18:48:48 -07:00
Malkierian b2090dcf83 Add "CuccosToReturn": 1 to Main Randomizer preset. (#5915) 2025-11-03 18:00:31 -07:00
Malkierian ebf8a3b47f Fix Song Shuffle Off (#5918)
* Temporarily fixes Song Shuffle Off causing songs to not be given on seeds created solely from spoilers.

* Remove instead of comment.
2025-11-03 17:40:54 -07:00
aMannus 8ce808fb53 Fix gold skull locations when not shuffled 2025-11-02 10:44:30 +01:00
aMannus 2683698465 clang format 2025-11-01 22:22:31 +01:00
aMannus 31e2b2a152 Update version to 1.0.0 2025-11-01 21:41:18 +01:00
aMannus 0850661022 German and french GI message fix 2025-11-01 12:15:54 +01:00
aMannus 67a8816348 Merge branch 'develop' into aManchipelago 2025-11-01 11:49:05 +01:00
aMannus 3b80558195 Merge pull request #85 from HarbourMasters/develop-copper
quick fix ZR grass logic (#5906)
2025-11-01 11:48:11 +01:00
Pepper0ni f3b0d8e230 quick fix ZR grass logic (#5906) 2025-11-01 11:45:23 +01:00
Philip Dubé 156a1a7816 refactor ice cavern (#5661)
* refactor ice cavern

fixes blue rupee logic at beginning
makes structure usable for doorsanity & silver shuffle

* feedback

* feedback2

* feedback
2025-11-01 11:43:47 +01:00
aMannus 338ed1ab04 Oops 2025-10-30 13:55:37 +01:00
aMannus cd1869421a Fix unique handling of OoT and iron boots and add bow chest 2025-10-30 13:54:17 +01:00
aMannus 22b7c342a8 Add preset info modal to archi save creation 2025-10-30 12:51:50 +01:00
aMannus 841caab026 Add modal to teach player about presets 2025-10-30 12:33:24 +01:00
aMannus a03ba65465 Update version to 0.0.5 2025-10-30 10:48:40 +01:00
aMannus f99f03aac9 Merge branch 'develop' into aManchipelago 2025-10-30 10:46:04 +01:00
aMannus a5892590c1 Don't draw overhead items during GI animation 2025-10-30 10:45:19 +01:00
aMannus c1f0f2a9b7 Create static hints for AP saves 2025-10-29 22:49:46 +01:00
Malkierian 4e913cc094 Merge pull request #5901 from Malkierian/copper-to-dev
Copper -> Dev 10/29
2025-10-29 14:41:56 -07:00
aMannus d82934343c Handle receiving iron boots chest location externally 2025-10-29 22:30:32 +01:00
Malkierian 9f089aa6f8 Merge branch 'develop-copper' of github.com:Malkierian/Shipwright into develop 2025-10-29 13:54:22 -07:00
Jordan Longstaff 1ba6cf643d Modularize coloured ToT Medallions hook (#5877)
* Modularize colourized ToT Medallions hook

* Add overlooked reset of Forest Medallion colour

* Move asset variables to hook file

* Fix includes

* Remove forward declarations

* Use data structures to reduceboilerplate code

* Simplify data structures, reduce boilerplate even more

* Correct patchName2 checks

* Clang format

* Add brackets on if statements
2025-10-29 13:36:29 -07:00
Malkierian b30191f369 Set cutsceneIndex to 0 to bypass cutscene shenanigans when spawning in ToT as adult. (#5899)
Unify savedSceneNum at -1 regardless of starting age.
2025-10-29 09:05:14 -07:00
aMannus 7ffd01f133 Let shuffled fairies spawn on link's location instead (#5890) 2025-10-28 20:54:00 -07:00
Jordan Longstaff a419b431a7 Modularize Pause Warp hook (#5869)
* Modularize Pause Warp hook

* Make RegisterPauseMenuHooks static

* Merge pausewarp.c into hook module

* Use brackets with if statements

* Fix timer bug with spoiling items
2025-10-28 20:52:18 -07:00
Malkierian 48f4f56bac Change disabling rules for Skip Feeding Jabu-Jabu to reflect the fact that it only works in rando based on the rando setting. (#5889) 2025-10-28 17:01:59 -07:00
Pepper0ni 1b29c0cad3 fix logic error with detu tree torch room (#5898) 2025-10-28 16:57:16 -07:00
Malkierian 74312442d5 Fix wrong CVar on Hookshot Identifier. (#5883) 2025-10-25 19:52:22 -07:00
Jordan Longstaff 248fe8cb13 Modularize Reset Navi Timer hook (#5872)
* Modularize Reset Navi Timer hook

* Remove unnecessary sceneNum param name
2025-10-25 13:25:50 -07:00
Jordan Longstaff c4f9712eff Modularize scene-specific Dirt Path fix (#5871)
* Modularize scene-specific Dirt Path fix

* Use macro in fix function

* Condition hook on fix being enabled

* Rename update function
2025-10-25 13:25:33 -07:00
Jordan Longstaff cadae90c81 Modularize Floor Switches fix hook (#5870)
* Modularizes Floor Switches fix hook

* Remove unused include for z_obj_switch.h

* Convert to ID hook
2025-10-25 09:40:46 -07:00
Malkierian ad2807ce32 Fix adding Enable Mods twice as search widget. (#5880)
Fix a couple typos in search widget extra terms.
2025-10-23 18:32:00 -07:00
aMannus 243acd2d4f Version to 0.0.4 2025-10-22 11:57:46 +02:00
Malkierian ae1cee9b13 Bump to version Copper Alfa 9.1.0. (#5866) 2025-10-21 19:01:39 -07:00
Malkierian 56a05c392e Update to latest LUS commit with clip adjustments. (#5865) 2025-10-21 18:27:24 -07:00
aMannus 956188e7a5 Fix excluded location seed bleed 2025-10-21 20:29:35 +02:00
aMannus a8379cc758 Reset tricks on AP parse 2025-10-21 19:10:28 +02:00
aMannus de5972d67b Update version to 0.0.3 2025-10-21 14:22:16 +02:00
xxAtrain223 955ee9b9ba Fix doorType calculation for shutter doors (#5862) 2025-10-20 21:59:50 -07:00
aMannus 5e016d6864 Push version change 2025-10-21 00:43:38 +02:00
aMannus bae8deb473 Fix bad merge conflict resolution 2025-10-21 00:25:39 +02:00
aMannus 37409ca2b4 Make linux happy, hopefully 2025-10-20 21:21:50 +02:00
aMannus a85856e3a3 clang format 2025-10-20 20:55:36 +02:00
aMannus a18cc8f067 Merge branch 'develop' into aManchipelago 2025-10-20 20:48:41 +02:00
aMannus 9228f4b35f Fix starting age 2025-10-20 20:33:29 +02:00
aMannus 433f4b7086 Fix triforce hunt count 2025-10-20 20:07:58 +02:00
Malkierian dc5e9686c0 Mod Menu Tweaks (#5844)
* Fix mod order retention.
Remove mods in the CVar that no longer exist.

* Rework mod list init for enabled-by-default with extension changing to disable.

* Rework entire system for default enabled.
Disabled mods are renamed for sake of saving a CVar.
Menu now has an edit mode, cancel button, and apply & close.
Move Enable Alternate Assets to be Enable Mods in the mod menu.
Couple small fixes in the item tracker.

* Try to fix Mac.

* Remove disabling for Enable Mods while editing.
Add info about load order in relation to the list.

* Fix archives being added multiple times across multiple init passes.

* Add full-row drag and drop.
Swap columns.
Add information about dragging to header.

* Remove enable/disable flow, and setup the menu to only handle load order.
Change AltAssets to default on.
Move menu to Settings tab.
Move tab hotkey widget to mod menu.
Fix alt assets migrator value.

* Reverse list order for priority on top.

* Remove ExtensionType.
2025-10-20 10:51:56 -07:00
Philip Dubé 8d441f3ae5 fix rando hints for bridge requirements (#5857) 2025-10-20 10:51:43 -07:00
Malkierian 7004c1fc4f Fix GS not being marked as collected when not shuffled. (#5861) 2025-10-20 10:51:33 -07:00
aMannus fbd21bb342 Add apworld version check on connecting 2025-10-18 22:37:22 +02:00
aMannus 49c74c75b0 clang format 2025-10-18 21:04:50 +02:00
aMannus cbf847c1b9 Add new RSK's coming from develop 2025-10-18 20:53:24 +02:00
aMannus 5c0517af6f Merge branch 'develop' into aManchipelago 2025-10-18 20:52:01 +02:00
aMannus e4c9bbfdf9 Add item and player names on AP shop items 2025-10-18 20:38:02 +02:00
aMannus 9a3b2f8da4 Update triforce hunt option parsing 2025-10-18 20:20:14 +02:00
Jordan Longstaff c806f23494 Potion Shop back door open at night (#5849)
* Potion Shop back door open at night

* Rerun clang-format

* Standard initFunc naming
2025-10-17 08:18:12 -07:00
Philip Dubé 1cd2f60e24 sign hints: add gtg, display destination not source (#5850) 2025-10-17 08:17:53 -07:00
aMannus 71f09723cd Specify required AP version number 2025-10-17 14:32:25 +02:00
aMannus 6d624a1811 Implement random scrub prices 2025-10-17 13:17:41 +02:00
aMannus c09ea6b76f AP ice trap models and tricknames 2025-10-17 11:19:35 +02:00
aMannus 786f0fec4c Add shop item and price parsing 2025-10-17 00:12:32 +02:00
aMannus ab00eb9a8c Parsing fixes and more options 2025-10-16 23:14:28 +02:00
Malkierian 6ef8be58d7 LUS ref bump for cursor visibility tweaks. (#5848) 2025-10-16 08:43:38 -07:00
Philip Dubé a73d80c82b shuffle thieves' hideout entrances (#5619)
* shuffle gerudo fortress entrances

* tracker names

* typo

* don't jail from TH in mixed gerudo entrance shuffle

* split RR_TH_KITCHEN_TOP

* fix incorrect logic re near gs to long roof

* whitespace

* Shuffle Thieves' Hideout

* increase ENTRANCE_OVERRIDES_MAX_COUNT
2025-10-15 19:10:10 -07:00
Malkierian c0aa3deb93 Fix Notes Conditions (#5847)
* Fix conditions for personal notes being displayed and the notes display type option being disabled.

* clang
2025-10-15 16:43:57 -07:00
aMannus b9f4819e58 Fix build 2025-10-15 13:49:14 +02:00
aMannus a5277f7bd7 Update option parsing 2025-10-15 10:41:14 +02:00
aMannus 5492cdc207 Merge branch 'develop' into aManchipelago 2025-10-15 09:37:51 +02:00
Cameron 56ab4c51fd Rando: Split fairysanity into distinct options (#5726)
* Split Fairysanity into groups

* Split fairy registration per type

* fix song fairy shuffle locations

* Change "Song Fairies" to "Fairy Spots"

* Update preset settings

* clang format

* simplify `shouldRegister` logic
2025-10-13 15:11:55 -07:00
Philip Dubé 73f3427ced rando: remove vanilla (#5805) 2025-10-13 15:10:51 -07:00
Philip Dubé e254c1f908 botw: water level toggle (#5710)
amazingly the code already handles the flag being cleared to raise the water level,
so only need to setup hooks for ocarina spot to toggle

In MQ it's a diamond switch, so only need to turn it into a toggleable diamond switch
2025-10-13 15:10:24 -07:00
Malkierian 94b07aaa73 Pull in LUS audio API selection fix. (#5840) 2025-10-13 08:47:46 -07:00
Malkierian 8302c2322f Standardizes naming conventions for ShipInit and MenuInit registrations. (#5837)
Fixes missing `static` keywords for two `ShipInit` registrations.
2025-10-10 13:26:06 -07:00
Philip Dubé f253d24cdc Cheat: Disable Sandstorm (#5800)
* Cheat: Disable Sandstorm

Can also be considered an A11y feature,
tho it'll always be hard with the muted colors,
even if we added option to reduce fog

* extern C?
2025-10-10 10:25:41 -07:00
aMannus 95555a4360 Merge pull request #83 from Tzuf23/aManchipelago
Made logic setting glitchless and added Tressanity reading from slot data
2025-10-10 02:13:32 +02:00
Malkierian 52a8f6c281 Program Execution Argument Extraction (#5807)
* Add function to be able to feed specific path into to process programmatically, and setup drag and drop functionality.

* Encapsulate dropped file functionality from Switch and Wii U.

* Fix dropped file detection, and fix ShowYesNowBox return checking.
2025-10-09 16:51:04 -07:00
briaguya 57c368aa2c update lus includes for new LUS file structure (#5820)
* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes.

* New LUS ref.

* Remove default on for cursor always visible.
Add option to camera controls next to enable mouse input for autocapture.
Set autocapture on startup.

* next LUS

* clang again

* Add "EnableMouse" CVar check to startup SetAutoCaptureMouse.

* Back to LUS main.

* lus version with fixes we need

* very wip

* get it building

* soh otr

* bump lus before fixing soh side stuff

* build

* still builds

* mac error

* bump otrexporter

* bump to lus main

* upstream otrexporter

---------

Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2025-10-09 16:50:51 -07:00
Tzuf fb84317078 Made logic setting glitchless and added tressanity reading from slot data 2025-10-09 17:40:40 +03:00
briaguya 7700b34646 bump otrexporter (#5835) 2025-10-09 01:49:33 -04:00
Philip Dubé 82e2fbb43f null audio engine (#5834)
depends on https://github.com/Kenix3/libultraship/pull/909
2025-10-08 17:26:03 -07:00
Philip Dubé 0973a4211e Fix grass graphic in Shuffle Grass (#5831)
Previously rendering grass as wrong kind in MQ Dodongo room above stairs

Updated code to match decomp logic
2025-10-07 09:23:18 -07:00
Philip Dubé 474d944cfa RT_GROUND_JUMP (#5745)
* RT_GROUND_JUMP, RT_GROUND_JUMP_HARD

based on zootr logic

* 2 groundjumps in Gerudo Fortress
2025-10-06 21:33:59 -07:00
Malkierian 04780de5ec Pulls in the Mac Prism fix. (#5832) 2025-10-06 17:03:38 -07:00
Philip Dubé 5e199ffea8 RT_HOOKSHOT_EXTENSION (#5704)
* 2 hookshot extension tricks

* consolidation

* not a glitch

* cleanup spirit logic

* clang
2025-10-05 18:24:32 -07:00
aMannus f4336cdec7 Add fairy event to outside deku tree (#5830) 2025-10-05 18:02:13 -07:00
Philip Dubé b337f38737 Add a RT_GF_JUMP case (#5828)
Adult can make jump without hover boots by jumping beside the wall (oddly, to the higher part of slope)

Only matters with Shuffle Climb
2025-10-05 11:04:38 -07:00
briaguya dd2628f737 sequence notifs (updated #5265) (#5824)
* Adds ability for Notifiations to not make a noise

This is probably the only feature that will use it, the noise makes sense for most things we want to use notifications for, but it playing on every scene transition was a bit distracting.

* Adds a hook for OnSeqPlayerInit

* Uses new hook and displays notification instead of overlay text

* Changes names to prevent collisions

Will be registering other types of hooks that will need different ShipInitFuncs in this same file later.

* Change Icon

* Change CVarName and remove now-unused duration slider

* Update ConfigMigrator for CVar changes.

* clang-format

* fix

* bring back duration control

* config v4

* fix v4 migration

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2025-10-04 18:57:01 -07:00
Philip Dubé 6c724382f5 rando: fix reentry of jabu blue warp (#5829)
* rando: fix reentry of jabu blue warp

entrance randomizer uses VB_PLAY_BLUE_WARP_CS to set a flag,
which was not called when entering jabu blue warp without ruto

* alternative
2025-10-04 18:54:53 -07:00
PurpleHato 004890f2f8 French Translation - Treesanity (#5827)
* French Translation

* French Translation
2025-10-02 17:06:58 -07:00
Nivomi c22fbc08d7 Fix "SpawnActor::CanBeApplied" check which would also actually spawn the actor, thus causing two actors two be spawned (also fix for WithOffset) (#5822) 2025-10-02 15:47:48 -07:00
Pepe20129 5cac826f97 Add a warning for disabled network (#5629)
* Update SohMenu.cpp

* clang

* Prevent warning from appearing in release builds
2025-10-02 15:45:58 -07:00
Philip Dubé 545cc396b4 Treesanity (#5541)
* treesanity

co-authored-by: turbofist

* market tree at night

* NL Trees

* remove LUSLOG

* feedback

* format

* golden skulltula tree qol

* post-rebase

* trust -129

* remove tree graphic, crate csmc

* format

* feedback

* ObjectExtension
2025-10-02 11:24:18 -07:00
PurpleHato e10b882c08 [ADD] - 3D Scenes for pre-render areas (#5804)
* Hard removal 2D ones for now

* override some scene values for prerender tests (#46)

* Adult Link Cloudy

* Fix: Child Link Night ToT Exterior

* Fix for real now

* Tweak: Skybox castle courtyard

* WIP - adjusting for patterns

* Hooked all code, needs testing

* Hookified

* Clean up

* Update Fog Control

* clang

* Fix skybox override to only affect 3D pre-rendered scenes

Prevent the 3D scene renderer from overriding skyboxes on all scenes

Previously, the function was applying skybox changes to every scene, overriding the intended skyboxes throughout the game (Example: Kokiri Forest with a blue sky instead of it's original "greyish" one)
Now it only applies custom skybox settings to scenes in the skyboxControlList, preserving original skyboxes for other scenes

* Remove commentary and forgot to add Zelda's courtyard skybox

* Move code to shipInit.

* Early return for VB_SHOULD.

* clang

* Fix missing !

* Feedback fixes.

* clang

* Fix CVAR

* Modify Skybox for scenes with multiple viewpoints.

* setting position change to blend in the "modder stuff can do"

* Adressed review

* tooltip space missing, oops

* InitFunc

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
Co-authored-by: Caladius <clatini88@gmail.com>
2025-09-30 19:03:55 -07:00
Eblo 5ed3db0a7e Allow non-ASCII characters on Windows (#5741) 2025-09-30 19:00:30 -07:00
Malkierian 004ad3aea3 LUS Bump, Mouse Capture/Cursor Visibility Improvements (#5797)
* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes.

* New LUS ref.

* Remove default on for cursor always visible.
Add option to camera controls next to enable mouse input for autocapture.
Set autocapture on startup.

* next LUS

* clang again

* Add "EnableMouse" CVar check to startup SetAutoCaptureMouse.

* Back to LUS main.

* Final LUS ref bump.
2025-09-30 19:00:05 -07:00
Patrick12115 11a73f88ae [Enhancement] Allow Slingshot and Bow to break randomized beehives (#5793)
* Add slingshot and bow damage checks

* Move to Rando and add Logic, hopefully

* Missing spacing
2025-09-30 12:16:26 -07:00
Philip Dubé dbbbe0f727 RT_SHADOW_UMBRELLA_CLIP (#5668)
* RT_SHADOW_UMBRELLA_CLIP

This is technically a glitch, but offers a novice trick & less requirements

Particularly important in doorsanity for child access

* feedback, move location to upper since it has multiple paths of access
2025-09-30 12:11:31 -07:00
Pepe20129 3cf1d65466 Mod menu V1 (#4962)
* Proof of Concept

* Fixed saving/loading

* Switch sides & add arrow buttons

* Update mod_menu.cpp

* Remove old mod loading code

* Small cleanup

* Post-merge fixes

* Update mod_menu.cpp

* Lots of changes

* clang format

* Address review

* Update SohMenuEnhancements.cpp
2025-09-30 08:35:37 -07:00
Philip Dubé b7de53bf8d Move logic bools to LogicVal enum (#5727)
* Move logic bools to LogicVal enum

Tired of seeing logic reset bugs
This opens up moving bools to bitset
This opens up tracking logic dependencies so events doesn't reevaluate everything
This opens up various events reusing logic vals (already done for LOGIC_BLUE_FIRE_ACCESS)

* ammo comments, fix magic regression
2025-09-29 18:51:07 -07:00
aMannus 8507431303 Merge pull request #81 from briaguya-ai/archi-remove-checked-in-deps
use cmake/package managers to get dependencies
2025-09-29 10:00:36 +02:00
Sirius902 582bdbff14 Follow app directory for uuid (#79) 2025-09-29 09:31:03 +02:00
briaguya 7c8fc85c50 update macports (#5819) 2025-09-28 21:08:14 -07:00
briaguya 59dc48724e fetchcontent apclientpp 2025-09-28 08:39:09 -04:00
briaguya eec2ae51ca fetchcontent wswrap 2025-09-28 08:11:23 -04:00
briaguya 83d809be71 websocketpp from package managers 2025-09-28 06:58:38 -04:00
briaguya b678de69b0 fetchcontent asio 2025-09-28 04:39:58 -04:00
briaguya 2a84d0a032 valijson from package managers 2025-09-28 03:37:36 -04:00
Pepper0ni 207de8f408 Remove HasAccessTo and non-self-referncing Here (#5700)
* Remove HasEccessTo and non-sel-referncing Here

* fix here related logic errors
2025-09-27 18:53:20 +02:00
briaguya 9090e80507 temporarily force BUILD_REMOTE_CONTROL on 2025-09-27 12:51:44 -04:00
Spodi 14d269d99e Fix Multi-Window not checked by default (#5806)
* Fix Multi-Window not checked by default

Last time i tested with a new config file this was actually on, despite it showing off. So now it shows ON by default :)

* clang
2025-09-26 07:50:24 -07:00
Pepe20129 4b9c949428 Fix dark link ice floors (#5808) 2025-09-26 07:50:16 -07:00
Pepper0ni c7975898a5 Apply price logic to bean salesman (#5811)
* apply price logic to bean salesman

* clang
2025-09-25 23:24:51 -07:00
Malkierian b30c4ab7da Fix issues arising from the Search Widgets PR. (#5813) 2025-09-25 08:28:23 -07:00
Extloga a576bffe3a Additions for the German translation in hint_list.cpp (#5803) 2025-09-19 17:31:20 -07:00
Philip Dubé eeb5a809ae Rando: option for Mido to hint location of Kokiri Sword (#5724)
* Rando: option for Mido to hint location of Kokiri Sword

also fix bug where Mido blocks path to Deku Tree when Closed Forest off but Zelda's Letter not skipped

* french

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

---------

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2025-09-18 19:58:30 -07:00
William Casarin 8e15cefe2b dev-tools: add bit label on flags table (#5658)
* build: add -Wformat-security

On some distros format-security is turned on to detect possible issues
with non-string literals as format strings

Let's explicitly turn it on and fix the ImgUi text formatting to avoid
compile issues on those platforms

Signed-off-by: William Casarin <jb55@jb55.com>

* save-editor: add flag table bit index labels

Signed-off-by: William Casarin <jb55@jb55.com>

---------

Signed-off-by: William Casarin <jb55@jb55.com>
2025-09-18 13:34:41 -07:00
enzu.ru 577c5639df Improve Nix support (#5777)
* Fix FindOpusFile NixOS bug

* better documentation
2025-09-18 13:29:35 -07:00
Philip Dubé b944d01b12 atomic saving (#5792)
prefer rename to copy/delete, this avoids issues with partial writes
2025-09-18 13:29:21 -07:00
Philip Dubé 7cce840472 rando: fix bug where Mido blocks path to Deku Tree when Closed Forest off but Zelda's Letter not skipped (#5785) 2025-09-17 17:40:06 -07:00
Patrick12115 4bc2bb5592 Wiggle (#5794) 2025-09-17 17:39:30 -07:00
Philip Dubé 911c107b6e saves: use single white space when formatting (#5791)
this halves size of rando saves
2025-09-17 17:24:52 -07:00
Malkierian a88cac300e Restores IS_RANDO default for the "Always Win Dampe Digging Game" enhancement and changes the tooltip to reflect the default status rather than the forced on status. (#5788) 2025-09-17 13:13:19 -07:00
Malkierian ba693ecac4 Search Exclusion and Search Widgets (#5656)
* Implement widget search exclusion.
Exclude all external windows from the search.

* Add second column to search results for non-widget results.

* Implement extra search index.
Add various controls, audio editor, and tracker options to the extra search index.
Fix capitalization on a few options.
Add click-to-view functionality to extra search column.

* Add extraSearchWidgets for searching through non-menu widgets.
Convert Controls extraSearches to widgets. Used to display in-window, as well as provide reference to extraSearchWidgets.

* Swap Audio search to menu widget search system.

* Fix missing static on a ShipInit instance.

* Implement SearchWidgets in popout windows.
Remove remaining vestiges of custom search.

* Add SearchWidget for randomizing audio on seed gen.

* Remove comments on color picker entries in WidgetType.

* Put all search results in middle column for width management.
Change combobox alignment and label position in search results to unify them all to left and above for better organization.
Add "Search Results" text to header of results page for clarification.

* clang
2025-09-16 18:57:33 -07:00
Philip Dubé e6663a1c49 entrance shuffle: sign hints (#5335)
* entrance shuffle: sign hints

* update entrance tracker with hint

* show sign hints when any entrances shuffled

* only hint when entrance shuffled

* avoid crash when loading rando file

* fix kf exit

* correct hint from sign outside kokiri forest

* 3 signs on DMT

* improve naming
2025-09-16 17:52:47 -07:00
Malkierian 524ba26034 Merge pull request #5776 from A-Green-Spoon/tweak/gerudo-jail-swap
Prevent hideout guards from asking to throw Link in jail
2025-09-11 08:43:00 -07:00
Malkierian f7ab811c20 Merge pull request #5770 from Extloga/develop
Fixes for the German translation in several files
2025-09-11 08:42:45 -07:00
Malkierian 640a7d24b4 Merge pull request #5766 from A-Green-Spoon/standardize-entrance-names
Standardize deku scrub grotto entrance names
2025-09-11 08:42:37 -07:00
Malkierian 7ff2355c7e Merge pull request #5787 from Malkierian/blair-dev-9-8
Actual Blair->Develop 9/8
2025-09-10 10:27:07 -07:00
Malkierian e5d0f7befa Fix conflict resolution for SkipBlueWarp's VB_GIVE_ITEM_FROM_BLUE_WARP. 2025-09-10 09:10:51 -07:00
Malkierian 64280146fe Merge branch 'develop-blair' of github.com:Malkierian/Shipwright into blair-dev-9-8 2025-09-08 20:56:12 -07:00
Eric Hoey ac93d7cc15 Add additional glitch-aiding cutscenes for MQ (#5769)
* add mq jabu chest + mq spirit switch cs

* update tooltip
2025-09-08 20:44:45 -07:00
Pepper0ni 27f2292f9d Fix gerudo card generation failures (#5774)
* quick fix gerudo card

* submodules pls
2025-09-08 20:44:36 -07:00
Malkierian 837f497ea6 Encapsulate BeginTable for item and check tracker settings windows. (#5778) 2025-09-08 20:44:27 -07:00
Extloga 405fc7a31d Fixes for the German translation in util.cpp (#5768)
* Fixes for the German translation in util.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in util.cpp

* Revert the fixes for the German translation in item_list.cpp

* Fixes for the German translation in util.cpp

* Fixes for the German translation in util.cpp

* Fixes for the German translation in util.cpp

* Fixes for the German translation in util.cpp

* Fixes for the German translation in util.cpp

* Fixes for the German translation in kaleidoscope_ger.json

* Revert the fixes for the German translation in kaleidoscope_ger.json

* Fixes for the German translation in util.cpp
2025-09-08 20:44:19 -07:00
Eric Hoey e9f1296781 add scene check to hook and custom message 2025-09-03 14:48:46 -04:00
Extloga aacb4ad2f7 Fixes for the German translation in shops.cpp 2025-08-29 19:43:32 +02:00
Extloga bd4e146599 Fixes for the German translation in item_list.cpp 2025-08-29 19:33:02 +02:00
Extloga 52d452307e Fixes for the German translation in scenes_ger.json 2025-08-29 13:41:31 +02:00
Extloga a76c1ca9db Fixes for the German translation in filechoose_ger.json 2025-08-29 13:39:11 +02:00
Extloga beea799081 Fixes for the German translation in kaleidoscope_ger.json 2025-08-29 13:38:40 +02:00
Extloga fc866e695e Fixes for the German translation in randomizer.cpp 2025-08-29 13:09:45 +02:00
Extloga 9a59af2a5e Fixes for the German translation in hint_list_item.cpp 2025-08-29 12:57:20 +02:00
Extloga e0e3cb21a3 Fixes for the German translation in item_list.cpp 2025-08-29 12:41:52 +02:00
Extloga 113e899f09 Fixes for the German translation in shops.cpp 2025-08-29 12:38:55 +02:00
Extloga 3c084ef2a1 Fixes for the German translation in item_list.cpp 2025-08-29 12:17:35 +02:00
Extloga 263afb9c09 Fixes for the German translation in item_list.cpp 2025-08-29 02:21:23 +02:00
Malkierian cbd376afa9 Search Tweaks (#5767)
* Increase vibrancy of search field color.
Set autofocus to only happen on fresh menu load.

* Revert tooltip addition.
2025-08-28 08:59:45 -07:00
Eric Hoey 93c163a99c standardize scrub entrances and matching check 2025-08-27 12:53:56 -04:00
PurpleHato 7b38093665 [TWEAK] Localization support for the Notification System (#5751)
* Localization support

* stick/nuts updrage french  wording

* forgot german questItem and function adaptation for these

* names

* clang

* name + clang

* should be the last one :derp:

* German typo
2025-08-26 12:34:29 -07:00
Eblo 4c269cab30 Add restoration for NTSC 1.0 shutter door range (#5757) 2025-08-25 12:51:50 -07:00
Eric Hoey d8453b2b68 Prevent MQ Spirit softlock with increased crawl speed (#5667)
* disable crawl speed increase if MQ Spirit boulder exists

* bring max speed back to 5
2025-08-25 12:03:23 -07:00
William Casarin 6e6f8dcc9d build: add -Wformat-security (#5646)
On some distros format-security is turned on to detect possible issues
with non-string literals as format strings

Let's explicitly turn it on and fix the ImgUi text formatting to avoid
compile issues on those platforms

Signed-off-by: William Casarin <jb55@jb55.com>
2025-08-25 12:03:13 -07:00
Philip Dubé 7ee7084746 logic: remove commented glitched key logic (#5651)
this code is obsolete with glitch logic being implemented as tricks
2025-08-25 12:03:05 -07:00
Glought bdaf352440 Adds "Randomize on Randomizer Generation" options to Audio and Cosmetics Editors (#5387)
* Add "Randomize on Randomizer Generation" options to Audio and Cosmetics Editors

 * Added "Randomize All Music and Sound Effects on Randomizer Generation" to the Audio Editor.

 * Added "Randomize All on Randomizer Generation" to the Cosmetics Editor.

When enabled, these options randomize audio and/or cosmetics during a new randomizer generation.

* Added "OnRandomizerGeneration" Hook.
 * It is executed on Randomizer Generation.

* Changed AudioEditor and CosmeticsEditor "Randomize all on Randomizer Generation" options to use the "OnRandomizerGeneration" Hook.

* Renamed "OnRandomizerGeneration" to "OnGenerationCompletion.
Renamed "GameInteractor_ExecuteOnRandomizerGeneration" to "GameInteractor_ExecuteOnGenerationCompletion"
Moved "GameInteractor_ExecuteOnGenerationCompletion" from "GenerateRandomizer" to the end of "GenerateRandomizerImgui".

* Removed "GameInteractor_ExecuteOnGenerationCompletion()" from "GameInteractor_Hooks.h" and "GameInteractor_Hooks.cpp"
The "OnGenerationCompletion" hook is now called directly at the end of "GenerateRandomizerImgui" in "randomizer.cpp"

---------

Co-authored-by: Glought <663343+Glought@users.noreply.github.com>
2025-08-25 12:02:30 -07:00
Eblo cc477fbef2 [Enhancement] Toggle grave hole geometry (#5754)
* Add enhancement to toggle grave hole geometry

* Replace malloc and vector with fixed-size arrays

* Make newSurfaceTypes static
2025-08-25 12:01:50 -07:00
Philip Dubé 860bc57a2a fix incorrect description (#5752) 2025-08-25 12:01:33 -07:00
Mike 4a9a98d93c SDL_GameControllerDB repo owner gabomdq -> mdqinc (#5740)
* SDL_GameControllerDB repo owner gabomdq -> mdqinc

gabomdq redirects to mdqinc

* Docs SDL_GameControllerDB repo owner gabomdq -> mdqinc
2025-08-25 12:01:25 -07:00
Philip Dubé 3128fb0112 Fix crash on selling big poe (#5733)
* Fix crash on selling big poe

Easiest steps to reproduce: set poe's to 0, put big poe in inventory, trigger text using big poe bottle

I overlooked selling poes with using bottle instead of talking to collector

* disable hint when count zero
2025-08-25 12:01:17 -07:00
Pepe20129 9eafa852b5 Fix Dampe Going Backwards (#5731)
* Add FixDampeGoingBackwards

* Update SohMenuEnhancements.cpp
2025-08-25 12:00:59 -07:00
balloondude2 21e37d9ac2 Fix the Show Horizontal Resolution Field option v2 (#5744)
* move showHorizontalResField initialization

* remove redundant assignment

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

---------

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
2025-08-25 12:00:28 -07:00
Eric Hoey 820d097c84 Fix King Dodongo door switch cutscene (#5729)
* fix parathenses to properly OR

* clang clang clang
2025-08-25 12:00:04 -07:00
Pepper0ni 224efe2946 Fix TOT_MASTER_SWORD when the master sword is stated with but not shuffled. (#5705)
* Fix TOT_MASTER_SWORD when the master sword is stated with but not shuffled.

* remove RC_MASTER_SWORD_PEDESTAL
2025-08-25 11:59:47 -07:00
Malkierian b6166f41c8 Restore previous state of z_door_warp1.c, and reimplement boss rush blue warp bypass. This also fixes the issue with shadow and spirit medallions not being given in vanilla without cutscene skips on. (#5763)
Ensure shadow and spirit medallions get queued when skipping story cutscenes in vanilla.
2025-08-25 11:59:38 -07:00
Jordan Longstaff 9ff9bebaa2 Fix faulty Nocturne trigger when receiving Fire Medallion (#5761) 2025-08-25 11:59:28 -07:00
Pepe20129 7b4df9bdb2 Boss Rush cleanup (#5652)
* Reduce stuff in the `.h`s & use `COND_HOOK` + variants

* Move some boss rush stuff from `z_file_choose.c`

* clang

* Update BossRush.cpp
2025-08-13 12:08:32 -07:00
Philip Dubé fadae49977 shipinit bonk damage (#5653)
* shipinit bonk damage

* no initFunc
2025-08-13 09:46:36 -07:00
Pepe20129 ee20f7f762 Fix max count for TH keys (#5670) 2025-08-12 20:39:31 -07:00
nclok1405 ce38e03562 Allow console commands in debug save (#5675) 2025-08-12 20:38:44 -07:00
Eric Hoey 568639dfc0 skip ItemGet for small keys after skeleton key (#5730) 2025-08-12 20:37:08 -07:00
Philip Dubé 9cdffc080b small typo fixes (#5680)
incorrect RR was tripping up my code generator
2025-08-12 20:36:51 -07:00
PurpleHato c597e1c4ce TWEAK: SoT Time Travel - Allow Swordless (#5716)
* Magic number + more modular

* tweak + switch

* forgot basic oot

* linebreak

* c-lang
2025-08-12 19:57:19 -07:00
Pepe20129 526d221c56 Add timestamps for remaining custom rando items (#5713) 2025-08-12 19:57:02 -07:00
Pepe20129 3e39a94083 Turn song text into a notification (#5712) 2025-08-12 19:56:52 -07:00
Eric Hoey e104870e6a remove !IS_RANDO check (#5728) 2025-08-12 19:56:07 -07:00
xxAtrain223 353ad944be Removed SHUTTER_BACK_LOCKED and SHUTTER_BOSS from GetDungeonSmallKeyDoors. (#5738) 2025-08-12 19:55:38 -07:00
Malkierian 89c1c97522 Add missing CVar check for tab key processing for alt asset toggle. (#5736) 2025-08-09 11:17:33 -07:00
aMannus 58a564077e Clang format 2025-08-06 23:01:14 +02:00
aMannus fc80fb5413 Merge pull request #78 from jeromkiller/Harkipellago
Harkipellago
2025-08-06 22:56:13 +02:00
aMannus f1a074d6ea Fix jabu jabu option 2025-08-06 22:42:20 +02:00
Jerom Venneker 9774826ad2 Attempting to load cert from package 2025-08-06 19:50:23 +02:00
Jerom Venneker bd90e56a6a Adding cert to packages 2025-08-06 17:04:03 +02:00
Jerom Venneker 48e869b61f Downloading cert store at build time 2025-08-06 14:32:44 +02:00
Pepe20129 6d4c6f8ea6 Rando: Remove ice trap effect from vanilla ice trap chests (#5711) 2025-08-05 20:43:41 -07:00
Pepper0ni b87f1432fd properly clear location subcatagories when generating a seed (#5707) 2025-08-05 20:43:19 -07:00
Malkierian 429021d434 Add THRescuedAllCarpenters to reset list to prevent seed bleed of bridge. (#5725) 2025-08-05 18:28:19 -07:00
Jerom Venneker a72660959c Added queueing up song of time check when getting the ocarina of time check when its already been checked remotely 2025-08-04 21:27:17 +02:00
Jerom Venneker 799e2c2d5a Cleared up error messages around failed connections 2025-08-04 18:15:55 +02:00
Jerom Venneker e204400dbb Changed connection flags to support starting items 2025-08-04 17:59:35 +02:00
aMannus 9b710c7a6b clang format 2025-08-02 10:49:00 +02:00
aMannus 138f2ecd97 Merge branch 'aManchipelago' of https://github.com/aMannus/Shipwright into aManchipelago 2025-08-02 10:47:41 +02:00
aMannus e12da0f68f Merge pull request #77 from jeromkiller/Harkipellago
Fixed miscolored Archi logo
2025-08-02 10:47:21 +02:00
aMannus d55a9f4675 Remove leftover doc 2025-08-02 10:45:28 +02:00
Jerom Venneker 0d5ce9caca Fixed miscolored Archi logo 2025-08-01 14:22:13 +02:00
aMannus 00a70eae87 clang format 2025-07-31 10:44:47 +02:00
aMannus e53d29e12d Revert readme 2025-07-30 23:25:07 +02:00
aMannus f1ba0fe156 Fix excluded locs, ap icon in notifs, death link while connecting 2025-07-30 20:17:27 +02:00
aMannus c64c8f6c0f Move connected icon to corner, fix cutoff logo 2025-07-30 19:44:40 +02:00
aMannus a2e96ac4d1 Merge pull request #75 from jeromkiller/AddArchipelagoClientLib
Fixed item queue issue caused by soft resetting the game
2025-07-30 19:21:22 +02:00
Jerom Venneker e93dc762b9 Fixed item queue issue caused by soft resetting the game 2025-07-30 18:02:33 +02:00
Malkierian be77a9be71 Fix Dpad Navigation and Dpad equips on Inventory (#5708)
* Encapsulates ship-specific stuff inside the first state checks in menu draw functions to prevent function bleed.

* clang
2025-07-29 18:47:43 -07:00
aMannus 075bce439b Misc bug fixes 2025-07-29 10:46:22 +02:00
aMannus 761f85037b Fix memory bug 2025-07-28 23:01:56 +02:00
aMannus 72966c46e5 Fix ap parse error 2025-07-28 21:08:05 +02:00
Malkierian 1d20000411 MPQ Support LUS Bump (#5570)
* Adapt to changes to LUS regarding including MPQ support.

* CMake compile definitions are stupid.

* Don't manually close O2RArchive.

* Finish LUS bump, including SoH-side fix for font free crash.
2025-07-28 08:54:31 -07:00
aMannus 9f11e1fcde Add support for a ton more ap options 2025-07-28 12:03:04 +02:00
aMannus 54a3a4704b Merge pull request #74 from jeromkiller/AddArchipelagoClientLib
Merge in jerom's progress
2025-07-25 11:59:56 +02:00
aMannus a4d0f10444 Merge branch 'develop' into aManchipelago 2025-07-25 11:58:09 +02:00
aMannus 73209fcf2c Merge pull request #5697 from Malkierian/blair-foxtrot-dev
Blair Foxtrot -> Develop
2025-07-25 11:56:33 +02:00
Malkierian 27d88c80b1 Merge branch 'develop-blair' of github.com:Malkierian/Shipwright into blair-foxtrot-dev 2025-07-24 10:04:06 -07:00
Malkierian 7d7072f717 Bump version to 9.0.5 (#5694) 2025-07-23 21:31:13 -07:00
Jordan Longstaff ccf3d4b6a0 Add playing icon to improve Audio Editor indicator (#5686) 2025-07-23 20:48:01 -07:00
AltoXorg d06cf6bf10 timesplitdata.json obey app directory (#5693) 2025-07-23 20:45:46 -07:00
Malkierian d51e88b972 Rando Versioning (Again) (#5691)
* Adds Sulu/Spock rando block check (data not empty, but all sub-entries null), and put that and data being empty to the old file flow.
Also moves the `SaveFile` call to after everything else is loaded to preserve sohStats block.

* Add check for blank buildVersion in sohStats block for determining old saves.

* clang
2025-07-23 20:45:22 -07:00
Jerom Venneker 7859b548be Added Archipelago connection status in game, todo refactor and clean up 2025-07-22 21:54:59 +02:00
Malkierian c588d48672 Bump version to Blair Echo. (#5690) 2025-07-21 22:21:59 -07:00
Malkierian 35ad68578e Prevent empty randomizer blocks from triggering the rando version flow. (#5689)
Clear SpoilerLog CVar when unsupported spoiler log is discovered on load.
2025-07-21 22:19:04 -07:00
Malkierian 5066fbf82c Fix old file deletion. (#5688) 2025-07-21 17:57:40 -07:00
Malkierian 47c5a7f308 Bump version to Blair Delta 9.0.3, and fix a typo. (#5687) 2025-07-21 14:31:48 -07:00
Pepper0ni 37fb25d2b3 Fix logic for items given at run start due to settings (#5665)
* initial changes

* submodules

* fix master sword, skip zelda and skip epona logic

* I for one welcome our new clang overlords...
2025-07-21 11:00:39 -07:00
Shishu the Dragon 681e8dda26 Ivan: collect deku seeds (#5654) 2025-07-21 10:47:03 -07:00
Malkierian a93b484cf3 Add Clear Devices button that will erase the controllers block. (#5683) 2025-07-21 10:44:53 -07:00
Jerom Venneker 4f1ebbc3d5 Automatically open the connection settings when failing to autoconnect 2025-07-18 13:13:39 +02:00
jerom 0101a4d842 Another attempted buildfix for windows runner 2025-07-17 21:21:12 +02:00
Jerom Venneker 70241aba0c Attempt at buildfix for windows runner 2025-07-16 19:04:34 +02:00
Jerom Venneker 79dd481116 Added autoconnect on file load 2025-07-16 18:50:32 +02:00
Jerom Venneker 9fbf67fc94 Added connection status to archi file select 2025-07-15 19:07:19 +02:00
Jerom Venneker e272300245 Fixed crash when recieving a bounce without any tags 2025-07-10 20:23:49 +02:00
Jerom Venneker 6df2fd9b8a Fixed crash on game completion without being connected 2025-07-09 19:21:40 +02:00
Jerom Venneker d53afb534d Changed AP console text colors to enums 2025-07-07 19:22:17 +02:00
aMannus b700e0cc5f Fix market death crash & no logic parse, limit archi console lines 2025-07-06 23:25:07 +02:00
aMannus 80b0d036d7 Fix death link crash 2025-07-05 14:45:59 +02:00
aMannus 33bdd06bfc typo fix 2025-07-04 15:06:14 +02:00
aMannus 5ebc20c0a6 linxu pls? 2025-07-04 15:05:13 +02:00
aMannus 524a26f759 Hopefully fix linux + clang_format 2025-07-04 14:24:33 +02:00
aMannus 59993c75be Force on skip child zelda 2025-07-04 14:17:13 +02:00
aMannus 1b9e03b92f Merge branch 'develop' into aManchipelago 2025-07-04 13:22:17 +02:00
aMannus 4aacc1bc0c Temporarily disable skull token flag setting 2025-07-04 11:49:45 +02:00
aMannus 50af166a84 Daeth link done 2025-07-04 10:28:21 +02:00
OtherBlue dfa10383e4 Split Skip Pickup Messages (#5648)
* Split Skip Pickup Messages

following ZFG's comment https://youtube.com/clip/UgkxF-LDaR-zyTkqSkqtP3dkLrCca_KGScIw?si=RJY9SIG8QKSiWgVl

splits the Skip Pickup Messages time saver for consumables and bottle pickups

* CVar updates I missed

* another cvar I missed
2025-07-02 21:35:49 -07:00
aMannus 427b5aa25c Fix archi connection cvar & stop normal rando gen with archi 2025-07-02 15:40:16 +02:00
aMannus c06f7bda75 Implement archi and hide rando hash in archi save 2025-07-02 15:11:07 +02:00
aMannus 500481f75f Rewrite notifications to eliminate flicker with many in the queue 2025-07-02 14:34:51 +02:00
Malkierian 237dcfec74 Move all maps from Menu.h to the source files that use them. (#5644) 2025-07-01 17:40:42 -07:00
aMannus 53118cc9e3 Improvements in connection UI + random cleanup 2025-07-01 23:00:58 +02:00
aMannus 53a1aa3d3f Remove archi debug mode 2025-07-01 22:01:41 +02:00
aMannus d1070397c1 Merge branch 'aManchipelago-QuestSelect' into aManchipelago 2025-07-01 21:07:09 +02:00
aMannus 7887d888c4 Quest select changes 2025-07-01 21:07:01 +02:00
Philip Dubé ec54d02c0c Spirit Flags (#5631)
1. skip cutscene delay for sun on floor & sun on block
2. persist sun on floor temp flag
3. persist big mirror being solved before platform lowered

2 removes need for weird bomb key logic
3 needed for shuffle doors
2025-07-01 12:04:26 -07:00
Philip Dubé cddc7353af tts: replace rupee count with key count in dungeons (except first 3 child dungeons) (#5642) 2025-07-01 10:54:39 -07:00
aMannus 48d2193fec CrowdControl additions & improvements (#5104)
* CrowdControl additions & improvements

* Update after dev merge

* clang format

* Revert "clang format"

This reverts commit 1be5ad18f5.

* clang format
2025-07-01 10:54:26 -07:00
Philip Dubé 05a7f728e7 dev tools save editor: change dungeon drop down to current dungeon (#5635) 2025-07-01 10:30:02 -07:00
aMannus 0e9a382232 More specific checks for skipping GIs for special cases 2025-07-01 14:20:32 +02:00
aMannus cd90410489 Merge branch 'pr/73' into aManchipelago-QuestSelect 2025-07-01 09:49:21 +02:00
aMannus db58c3a029 Fix clang-format ps1 script (#5637)
* Fix clang-format ps1 script

* use path variable
2025-06-30 16:56:55 -07:00
Philip Dubé f80836d8b7 Enemy Randomizer: all the invis (#5621)
Fire Keese, Floormaster, Ice Keese, Keese, Redead, Stalfos
2025-06-30 14:52:45 -07:00
Philip Dubé 928bb7767b reduce logical implications of closed forest (#5626)
* reduce logical implications of closed forest

closed forest should only be about kokiri blocking the way,
no need to try plug alternate forest escapes out

* revert adult deku being unlocked in forest without showing mido sword/shield
2025-06-30 14:52:02 -07:00
Malkierian 96d3b480b1 Merge pull request #5638 from Malkierian/blair-dev-6-30
Blair->Dev 6/30
2025-06-30 14:31:30 -07:00
aMannus 3e06696441 Fix spoiler loading, setting more defaults, archi console crash fix + styling 2025-06-30 23:30:32 +02:00
Malkierian 7f3d2adc63 Fix whitespacing in presets. 2025-06-30 13:04:51 -07:00
Malkierian 015dcf2af1 Fix typo. 2025-06-30 10:58:49 -07:00
Jerom Venneker 786b7481c4 Added Disconnecting from the server when selecting new game and backing out of name select 2025-06-30 19:34:45 +02:00
Malkierian 30d1932354 Re-add new preset items to new preset files. 2025-06-30 09:37:02 -07:00
Malkierian 002e8e9f09 Merge branch 'develop-blair' of github.com:Malkierian/Shipwright into develop 2025-06-30 09:28:11 -07:00
aMannus abe682e0f2 clang-format 2025-06-30 11:40:20 +02:00
Malkierian 32683e2a74 Change early return in CheckTrackerLoadGame to check specifically for Boss Rush instead of Not Rando. (#5634) 2025-06-29 19:12:04 -07:00
Philip Dubé 063fb2577f cleanup, trying to speed up build (#5627) 2025-06-29 18:21:47 -07:00
Malkierian 16c3cb1adf Tracker circle (#5632)
* Fix item tracker circle display.

* Add .o2r to .gitignore.

* clang
2025-06-29 18:06:21 -07:00
aMannus ae17e572a0 Hard code custom prices for scrubs/shops for now 2025-06-30 00:13:03 +02:00
aMannus 2e496d1666 Merge pull request #72 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-06-29 23:53:46 +02:00
aMannus dc76883a56 Implement get item messages 2025-06-29 23:49:38 +02:00
Philip Dubé 112fbc5a4b trick: ledge clip into gtg (#5618)
* trick: ledge clip into gtg

* fix
2025-06-29 13:57:57 -07:00
aMannus c2788bd0ba Fix build after develop merge 2025-06-29 21:08:35 +02:00
aMannus 456a736beb Merge branch 'develop' into aManchipelago 2025-06-29 20:44:49 +02:00
Malkierian a9b857469e Fix Boss Rush scene/cutscene setup after Bongo/Twinrova. (#5623)
Also prevent check tracker crash loading Boss Rush.
2025-06-28 17:48:21 -07:00
Eblo 9924ebbd05 Enhancement to double pause menu animation speed (#5615)
* Add enhancement to speed up pause menu animation

* Rename CVar to FasterPauseMenu

* Rename kaleido to pause menu

* Rename register func to InitFasterPauseMenu
2025-06-28 07:50:28 -07:00
Malkierian 1161ce3546 Expand tooltip for Free Look to explain camera locks and scene reload. (#5624) 2025-06-28 07:50:06 -07:00
louist103 e15f8d395b Backport 2ship streamed audio (#5457)
* Bring over changes from 2ship

# Conflicts:
#	.github/workflows/apt-deps.txt
#	soh/CMakeLists.txt
#	soh/soh/resource/importer/AudioSampleFactory.h
#	soh/soh/resource/importer/AudioSequenceFactory.cpp
#	soh/soh/resource/importer/AudioSequenceFactory.h
#	soh/soh/resource/importer/AudioSoundFontFactory.h

* Update xml format

* Format and fix mixer for Windows

* Fixes for new LUS

* Good ole clang-format
2025-06-27 17:15:02 -07:00
Philip Dubé 9e686ae6f6 Shuffles: use ObjectExtension system for rando object identity (#5603) 2025-06-25 22:00:53 -07:00
Eric Hoey 8b616c8709 first person to first-person (#5616) 2025-06-25 21:54:57 -07:00
Pepper0ni 1d24edaa92 Split Gerudo Fortress and fix break room logic errors (#5338)
* Separate HBA range

* Separate 4 rooftop regions

* Rest of rooftops

* Small cleanup

* Whoops

* Create `thieves_hideout.cpp` & move `gerudo_fortress.cpp`

* Ground and some inside

* More outside cleanup and more inside

* Kitchen

* Final tweaks

* Use `TH_` prefix for Thieves' Hideout locations

* Add clarifying images (+ `.xcf` source)

* Thieves' Hideout is overworld

* Fix `RC_GF_GS_TOP_FLOOR` & blue -> violet entrance

* Address review

* Update gerudo_fortress.cpp

* Address review

* Split "CarpenterRescue"

* Rename events

* Update logic.cpp

* Move from function to event

* Rename most of the regions

* Address review

* Add new conections

* update logic, get it working

* apply clang format

* undo clang format in logic files

* final reordering

* remove additions to .gitIgnore

* Fix some jump trick logic

* clean up ShufflePots

* fix submodules

* update for review and talk to jail and always gate PRs

* change thieves hideout to scene handling

* final fixes and update enum names and hint text

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2025-06-25 21:54:48 -07:00
Eric Hoey 63bd4ed565 cast to signed 16-bit to stop truncation (#5617) 2025-06-25 21:42:27 -07:00
Philip Dubé c2e7adf915 more tricks (#4866)
* more tricks

1. big poe without epona
2. king dodongo with chu
3. morpha without hookshot
4. open underwater chests (ignore water temple usage for now because water logic is weird)
5. DC MQ stairs without stick, also bring over vanilla alternatives for stairs

rename RT_DC_STAIRCASE to RT_DC_STAIRS_WITH_BOW

* consistency
2025-06-25 09:33:47 -07:00
Jordan Longstaff 3b82b8eeff Ruto no longer targetable with sitting down skip (#5611) 2025-06-25 09:27:45 -07:00
Eric Hoey 74560a360d fix pot param (#5610) 2025-06-23 18:32:35 -07:00
louist103 040e0e1921 Tools update (#5454)
* Bump ZAPDTR & OTRExporter.
Changes to use o2r by default
Changes to the new player animation format

# Conflicts:
#	OTRExporter
#	ZAPDTR
#	soh/soh/OTRGlobals.cpp
#	soh/src/code/z_skelanime.c

* Fix actions

* Format

* Cherry pick ZAPDTR

* Update exporter

* Move configs to port

* Remove copy

* Remove more XML copies

* Remove extractor directory from actions builds.

* Fix OTRExporter for linux

* FIx ZAPD volatile

* Format

* Fix extractor?

* Fix linux

* Fix

* Remove appimage stuff

* Screnity now

* Remove ZAPD from install paths

* Remove soh.sh.in

* Fix linux

* Cleanups and use a thread for message box
2025-06-23 21:29:40 -04:00
Malkierian 4676242086 Fix dpad navigation on Quest Status pause screen. (#5607) 2025-06-23 16:02:04 -07:00
xxAtrain223 afde504a0f Updated SpoilerFileExists to cache the results. (#5606) 2025-06-23 16:01:49 -07:00
xxAtrain223 17613d1f50 Fix Available Checks On Load (#5599)
* Setup call to RecalculateAvailableChecks instead of direct call.

* Remove RecalculateAvailableChecks from CheckTrackerSettingsWindow::DrawElement.
2025-06-23 15:52:17 -07:00
Philip Dubé 64f9e433da Tag navi dive tricks as glitches (#5598) 2025-06-22 21:35:17 -07:00
Malkierian e0ebc115ce Initialize OTRGlobals' Context early to prevent non-portable crash during asset archive lookup. (#5605) 2025-06-22 16:32:37 -07:00
Malkierian cf0ea3033e Fix warning for euro symbol in CustomMessageManager.h. (#5604) 2025-06-22 12:41:13 -07:00
Malkierian 2d59721b7a Small fixes to allow running and seed generation. (#5600) 2025-06-19 22:10:06 -07:00
nclok1405 7ecefa8f90 Converted "Passage of Time on File Select" to ShipInit Hook (#5595) 2025-06-19 18:59:46 -07:00
nclok1405 7514bdc08b Convert enemy-specific cheats "No ReDead/Gibdo Freeze" and "Keese/Guay don't Target You" to hooks (#5597) 2025-06-19 15:06:10 -07:00
Sirius902 3943242cb2 Dynamically construct weird frame data (#5195) 2025-06-19 15:05:57 -07:00
Schicksal88 517b52176c German translation cleanup (#5471)
* German translation cleanup

- German ice trap names and code for it to show up. Changed the order of translations to english/french/german to make it consistent with item_list.cpp.
- German shops as those are now complete.
- German translation for ingame fileselect rando menu.
- Added function to mark an item as plural. This is necessary to have proper grammar in most german sentences. If an item has a € at the end of it and the sentence it get's inserted into has |singular|plural| forms defined, the singular part get's removed.
- Added the plural markers & |singular|plural| parts to the entire german script where it was necessary.
- Fixed grammar, typos, inconsistencies and now everything uses official Zelda-game names.
- Fixed vanilla/master quest map text

* ice trap fix

accidentally commented out french twice instead of spanish. fixed.

* German Randomizer

Some fix for Schicksal

* Fix number 2

Fix number 2 for Schicksal

* Update soh/soh/Enhancements/custom-message/CustomMessageManager.cpp

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

* clang format

---------

Co-authored-by: amafresh <arminamayeh@gmail.com>
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
2025-06-19 14:53:50 -07:00
Philip Dubé 7f3aac36b2 ShuffleFreestanding: ShipInit (#5583) 2025-06-19 14:53:15 -07:00
Philip Dubé 1e60c48e3a a11y: linux tts with espeak-ng (#5428)
* a11y: linux tts with espeak-ng

* dlopen

* Show setting on Linux
2025-06-19 14:27:56 -07:00
Philip Dubé 4c31f2bc88 Extend RT_BLUE_FIRE_MUD_WALLS (#5215)
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
2025-06-19 13:43:39 -07:00
Philip Dubé 180d6a1b90 FasterShadowShip.cpp (#5114)
Makes boat 25x faster
2025-06-19 13:42:53 -07:00
Philip Dubé 561f151615 a11y: tts integration with randomizer start menu (#5414) 2025-06-19 13:42:00 -07:00
nclok1405 565d57112e Japanese translation for Better Debug Warp Screen (#5491)
* Japanese translation for Better Debug Warp Screen

* Incorporate fixes by balloondude2 (except Shield/Treasure Chest Grave inconsistencies which I'm unsure how to handle that)

* Localize "Scene Selection" header for each language

* Added/Restored the ability to render Hiragana characters using GFXP_HIRAGANA macro
2025-06-19 13:41:41 -07:00
Philip Dubé 7f4c570a47 ShuffleFairies: ShipInit (#5582)
* ShuffleFairies: ShipInit

* fix big fairy items
2025-06-19 13:40:37 -07:00
Philip Dubé 073205c862 ShufflePots: ShipInit (#5584) 2025-06-19 13:40:24 -07:00
nclok1405 4f95ab3f46 Add/Restore the option to automatically boot into Debug Warp Screen (#5485)
* Added/Restored the option to automatically boot into Debug Warp Screen

* clang-formated

* Added a new hook and moved Boot To Debug Warp Screen to it

* clang

* Added DebugEnabled to initFunc's CVar list. This should prevent Debug Warp from being triggered when Boot to Debug Warp option is enabled but Debug Mode option is disabled.

* No longer hijacks CustomLogoTitle

* Disable "Boot Sequence" dropdown when Boot to Debug Warp Screen is enabled
2025-06-19 13:39:03 -07:00
Philip Dubé c0ea595fa5 rando: always spawn gerudo guard behind gate (also fix gaurd typos) (#5399)
* rando: always spawn guard behind gate (also fix gaurd typos)

someone had seed where they had card so couldn't be caught to pass gate in reverse wasteland

* move guard spawn logic to hook
2025-06-19 13:38:11 -07:00
Philip Dubé a9ede7d46e SwitchTimerMultiplier: fix crash due to missing actor param (#5593) 2025-06-19 13:37:48 -07:00
Malkierian be22c02d00 Reapply "Set Sample Rate to 32000 hz (#4780)" (#5234) (#5508)
This reverts commit feea299291.

Also applies rupee screech fix LL provided to 2ship.
2025-06-19 13:34:47 -07:00
Philip Dubé 81b3123586 timesavers: shipinit (#5416)
* timesavers: shipinit

* feedback

* intro skip not unconditional
2025-06-19 13:34:11 -07:00
Pepe20129 87c971372d Change Region's scene string with a SceneId (#5398)
* Change region scene from string to sceneid

* Deduce `timePass` from scene

* Deduce `areas` from scene where possible

No possible for `RR_CASTLE_GROUNDS` & "link's pocket" areas

* Update zoras_fountain.cpp

* Applied clang format

* Address review

* Address review

* Clang format

* Fix pseudo regions

* Format

* Address review

* Address review
2025-06-19 13:32:39 -07:00
Philip Dubé 4c547416cc replace MT RNG with PCG (#4973)
replace boost hashing with FNV-1a
removes boost as a dependency
2025-06-19 13:31:35 -07:00
Pepper0ni b564148380 Add wallet to mask logic, clean up mask logic (#5567) 2025-06-19 13:28:50 -07:00
Malkierian a9a49ccbe6 Adds saving and loading for location exclusion, and hooks the check tracker up to return false from IsVisibleInCheckTracker if a location was excluded. (#5594) 2025-06-19 13:26:43 -07:00
Pepper0ni 2daf343755 Change excluded checks to have junk instead of non-advancment. (#5592)
* Change excluded checks to have junk instead of non-advancment

* loud frying pan noises
2025-06-19 13:26:30 -07:00
Malkierian 081338b9f9 Merge pull request #5577 from Malkierian/dev-blair-6-12
Blair -> Develop 6/12
2025-06-18 13:01:13 -07:00
Pepper0ni b932b8f6c9 Clarify hint text for pots in interiors (#5591)
* Clarify hint text for pots in interors

* Make dampe's pots text less like a naming error
2025-06-18 08:39:09 -07:00
Pepper0ni 19e9f39a9a Hardcode spirit hands to be dungeon checks (#5590)
* Hardcode spirit hands to be dungeon checks

* CLANG CLANG CLANG!
2025-06-16 15:29:46 -07:00
Pepper0ni aa7693a103 fix various oversights with altar hint off (#5589) 2025-06-16 15:29:22 -07:00
Pepper0ni f2bc7cd1dc Fix rare crash in randomiser generation (#5585) 2025-06-15 10:22:36 -07:00
xxAtrain223 620d08002c RecalculateAvailableChecks Fix - IsSaveLoaded Guard (#5587)
* Added IsSaveLoaded guard clause to RecalculateAvailableChecks.

* Combined RecalculateAvailableChecks guard clauses.
2025-06-15 10:22:03 -07:00
Malkierian 35361c9e8d Create macro to make All and None buttons for cutscene skips trigger ShipInit for each CVar changed. (#5576) 2025-06-15 10:20:09 -07:00
Philip Dubé 330e64180c Difficulty: SwitchTimerMultiplier (#5555)
* Difficulty: FireTimerMultiplier

Introduces slider to adjust timer on fire walls resetting switches

* rename, add more timers

* also shadow trial, dampe race, deku water

* avoid decrementing timer to 0, which with BgMizu can cause timer to go below 0 & break

* gtg eye statue

* also scale torches

* tooltip

* Limit difficulty: torches stop at -3 & shadow temple torch puzzle stops at -4

* put timer condition as should when convenient
2025-06-15 10:19:58 -07:00
Jordan Longstaff b600836e4f New options that affect feeding Jabu-Jabu (#5397)
* New options that affect feeding Jabu-Jabu

* Add hints for what Jabu-Jabu wants

* Roll back "key" settings to just closed/open, finish rando logic

* Revert "Add hints for what Jabu-Jabu wants"

This reverts commit 2a1974a669.

* Fix vanilla enhancement disabler
2025-06-15 10:19:52 -07:00
Pepper0ni eefe7729ab CanUse instead of HasItem for Hover Boots to reach jabu switch ledge (#5581)
* CanUse instead of HasItem for Hover Boots to reach jabu switch

* also fix a similar issue in fountain
2025-06-14 07:51:33 -07:00
Jordan Longstaff ab9af742fa Finish hint translations for fish by waterfall (#5466)
* Finish hint translations for fish by waterfall

* Revise
2025-06-13 22:43:31 -07:00
Philip Dubé 213ea742eb Gerudo Guards: offer to throw you in jail (#5390)
* Gerudo Guards: offer to throw you in jail

Necessary for logic to use being captured in routing

* don't intercept Ge3

* TODO_TRANSLATE

* cleanup
2025-06-13 22:43:25 -07:00
Malkierian cd32181415 Fix incorrect merge conflict resolution. 2025-06-12 22:41:19 -07:00
Malkierian c2b6942282 clang 2025-06-12 17:57:29 -07:00
Malkierian 2b1322d723 Merge branch 'develop-blair' of github.com:Malkierian/Shipwright into develop 2025-06-12 17:46:47 -07:00
Jason 62c03abfd4 Updates docs/MODDING.md example to reflect current codebase (#5558)
* Update docs/MODDING.md change example to reflect current codebase

* Changes to MODDING.md (#5558): fixes slight typo

* Changes to MODDING.md (#5558): fix typo and remove uneeded explanation that minimum and maximum are floats
2025-06-12 13:39:21 -07:00
Malkierian bf3add7a72 Re-add ShipInit::InitAll() to the end of applyPreset(). (#5574) 2025-06-12 13:24:19 -07:00
Philip Dubé 9432b3420b tts: only announce timer at 10s intervals (#5559)
* tts: only announce timer at 30s

1. reading out every second doesn't have enough time to even say more than a number
2. tts is hard to hear the rest of the game over while it's counting non stop

* under a minute announce every 10s
2025-06-12 13:23:47 -07:00
Pepper0ni c7e3e08f8d Fix club moblins moving out of bounds and remove them from the no-clear-room list (#5569) 2025-06-12 13:23:42 -07:00
Jerom Venneker 1fe3871f6c Added automatic move to name entry after connecting and scouting 2025-06-12 21:52:47 +02:00
Philip Dubé 52debea44b Difficulty: CuccosToReturn (#5552)
* Difficulty: CuccosToReturn

Mirrors rando option

* remove RSK_CUCCO_COUNT

* revert forcing rando to at least 1
2025-06-11 14:41:54 -07:00
Malkierian 69792e9717 Save and Randomizer Version Control (#5557)
* Add version control for Rachael saves and old rando saves.

* Change spoiler drop success sound to puzzle success chime.
Add spoiler drop fail sound (sys_error).
Improve path sanitizer operation.
Add check for a spoiler having a version and it equaling running version. Deletes spoiler CVar if spoiler becomes unusuable while running, and prevents loading dropped spoilers that don't match.

* clang

* Remove backslash escaping from Sanitize.
Remove duplicate Sanitize from Context and make it use SohUtils.
Fix typo.
2025-06-11 14:39:15 -07:00
Philip Dubé 07328a0ecb remove leftover No Dampe Fire checkbox (#5561)
got moved to difficulty dropdown
2025-06-11 14:38:34 -07:00
Philip Dubé af99ef8e07 Hookify TreesDropSticks (#5566)
* Hookify TreesDropSticks

* fix off by one
2025-06-11 14:38:12 -07:00
Rozelette dbc2ff09b5 Convert actor health bars to use ObjectExtension (#5565) 2025-06-11 14:37:34 -07:00
Malkierian 0b9fe2d9b9 Fix Search Crash from Scrolling (#5571)
* Fix search crashing when section child scrolled too far.

* clang
2025-06-11 14:35:57 -07:00
Eric Hoey ad850e50b1 prevent OOB write for BGM fix in grotto mixed pools (#5572) 2025-06-11 14:35:49 -07:00
Jerom Venneker 0fe29b4a20 Added menus for creating an archipelago file 2025-06-11 21:35:03 +02:00
Jerom Venneker 29a661994a Merge branch 'aManchipelago' into AddArchipelagoClientLib 2025-06-08 13:32:36 +02:00
Jerom Venneker c1ac635bea Added PostLoadGame hook, so item synching hooks can get fired after they've been subscribed to in hook handlers 2025-06-06 14:42:42 +02:00
aMannus 102585c434 Merge pull request #71 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-06-06 08:50:36 +02:00
aMannus a6503386a5 Merge branch 'develop' into aManchipelago 2025-06-06 08:48:40 +02:00
Pepe20129 abb0a93945 Add Anubis, Flare Dancer, Skull Kid & Spear Moblin to enemy randomizer (#5483)
* Add Anubis, Flare Dancer, Skull Kid & Spear Moblin

* Include spear moblins and exclude flare dancer in clear rooms

* Exclude anubis from clear rooms

* Fix skull kill issues

* Clang format

* Address review

* Use hook

* Update z_en_mb.c
2025-06-04 18:07:57 -07:00
Philip Dubé 5b2c30edb0 Faster water temple gate (#5556)
* rando: faster water temple gate

* move to time saver
2025-06-04 17:09:06 -07:00
nclok1405 3377dc636a Default to Hiragana keyboard when playing in Japanese (#5543)
* Default to Hiragana keyboard in Name Entry screen when playing in Japanese (NTSC behavior)

* clang-formated
2025-06-04 17:08:50 -07:00
Philip Dubé 3a60c3f651 SkipAmyPuzzle (#5550) 2025-06-04 17:08:36 -07:00
Philip Dubé 56a53e9fac consolidate RAND_GET_OPTION (#5553) 2025-06-04 17:08:27 -07:00
Jerom Venneker fb0bf1be45 Added setting of flags when externaly checking 2025-06-04 21:03:34 +02:00
Jerom Venneker 5e821ca641 Fixed items from other games not scouting and recieving right 2025-06-02 20:21:17 +02:00
Jerom Venneker 53d6374c6c Fixed issue where client crashes when collecting item while offline 2025-06-02 19:19:13 +02:00
Jerom Venneker b6990d92bf Added Rounded corners to text entry field 2025-06-02 19:17:13 +02:00
Jerom Venneker bf85a85aba Merge remote-tracking branch 'fork/aManchipelago' into AddArchipelagoClientLib 2025-05-31 01:03:29 +02:00
aMannus df525c2f1e Merge branch 'develop' into aManchipelago 2025-05-30 23:49:18 +02:00
Pepe20129 f5d8f1eece Add ShuffleSongs.cpp & RO_SONG_SHUFFLE_OFF (#5534)
* ShuffleSongs.cpp

* Address review and fix build

* Update soh/soh/Enhancements/randomizer/settings.cpp

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

* Change back to "Off"

---------

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
2025-05-30 12:51:21 -07:00
Jerom Venneker a2e7b21155 Fixed quote typo 2025-05-30 20:18:07 +02:00
aMannus 11d055c3f1 Fix windows build 2025-05-30 19:14:01 +02:00
aMannus bbfcf8789c Merge pull request #70 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-05-30 18:59:33 +02:00
Jerom Venneker 03c93484fd Added Error messages when attempting to send messages while disconnected and when attempting to use local commands 2025-05-30 11:36:34 +02:00
Malkierian 40fa3c8d64 Convert RandomizerInf to the dynamic #define model to allow for automatic string names. (#5537) 2025-05-29 19:14:32 -07:00
Jerom Venneker 497700fe6a Added textbox to console window for chatting and server commands 2025-05-29 19:38:38 +02:00
Pepe20129 40da9997c5 Fix some dark link issues (#5532) 2025-05-29 07:51:35 -07:00
Philip Dubé 2b360d4bbe Rebottle Blue Fire (#5375)
* Rebottle Blue Fire

* hookify
2025-05-29 07:06:53 -07:00
Jerom Venneker 7d49cb1281 Refactor so apclientpp.h doesn't have to be included a second time 2025-05-29 00:00:13 +02:00
Jerom Venneker 422b7d1950 Added proper archipelago textclient colors to the console 2025-05-28 22:52:14 +02:00
Jerom Venneker cc40d3ca86 Moved hooks to Registration function and improved item queue filtering 2025-05-28 15:15:46 +02:00
Jerom Venneker 747da8d6b7 Added auto disconnect if loading a save accosiated with the wrong slot 2025-05-28 14:53:59 +02:00
Jerom Venneker d9d453501e Corrected spelling on receive 2025-05-28 10:30:58 +02:00
Jerom Venneker 7a8a5a19a0 Don't Send or queue Unknown checks. Todo, figure out what triggers sending one 2025-05-28 10:21:24 +02:00
Hunter Marshall fc10e36cdb Fix minor mistakes in region table (#5545)
* Fix minor mistakes in region table

* Update soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

---------

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
2025-05-27 14:34:36 -07:00
aMannus d8a9355846 Merge pull request #69 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-05-27 23:18:17 +02:00
aMannus 9d3ea502bb Implement rewards gcbk settings & fix shopsanity 2025-05-27 23:12:01 +02:00
Pepper0ni f0e36c2694 Fix failure to assign areas to regions on initial spoiler load (#5540) 2025-05-27 13:19:30 -07:00
Malkierian fa6f45bde5 Fix Preset List with no customs available (#5535)
* Surround preset file processing with the fs::exists check rather than returning early.

* clang
2025-05-27 13:19:14 -07:00
Jerom Venneker 6662818d95 Filtering out already locally checked locations from recieving location sync 2025-05-27 22:03:12 +02:00
Jerom Venneker 36cf22c196 Added some pretty (arbitrary) collors to the archipelago log 2025-05-27 21:28:19 +02:00
aMannus 44be44b513 Merge pull request #68 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-05-26 22:49:11 +02:00
Jerom Venneker dbf8503369 Added text recieved from AP to the log 2025-05-26 22:07:58 +02:00
Jerom Venneker 5be1a2d419 Merge remote-tracking branch 'fork/aManchipelago' into AddArchipelagoClientLib 2025-05-26 20:54:49 +02:00
Jerom Venneker f6359f1008 Added opening of local checks when synchinc locations 2025-05-26 20:51:49 +02:00
aMannus 66937c8423 Add icons to ap item notifications 2025-05-26 13:17:09 +02:00
aMannus ba1af32ba4 Switch to outline-less ap item models 2025-05-26 11:05:05 +02:00
aMannus d5f395493b Show item name and player in ap item pickup notification 2025-05-26 10:49:44 +02:00
aMannus e6fec935d6 Load in new shuffle options data 2025-05-26 00:30:49 +02:00
Jerom Venneker 603c163167 Rework Item Queue, Repeated connections should no longer give multiple copies of the same item 2025-05-25 21:17:44 +02:00
aMannus ab307fa3e9 Beginning of retrieving slot data (deathlink), various fixes 2025-05-25 11:29:13 +02:00
xxAtrain223 de96f3cd0a Typo Fixes (#5533)
* Fixed a couple typos.

* Ran clang format.
2025-05-24 10:39:53 -07:00
aMannus 2b6f81351c Hard code archipelago options 2025-05-24 12:12:18 +02:00
aMannus ad0a73a32f Merge pull request #66 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-05-24 10:44:47 +02:00
Jordan Longstaff 4e8e6d2313 Move Rupee Dash Mode hook to its own file (#5178)
* Move Rupee Dash Mode hook to its own file

* Rename initFunc
2025-05-23 20:29:43 -07:00
Rozelette 8b4cad1710 Rework ActorViewer to use hooks (#5474)
* Rework ActorViewer to use hooks

* Rework ActorViewer to use hooks

* Remove ResetData
2025-05-23 18:47:08 -07:00
xxAtrain223 d330f22071 Available Checks Entrance Shuffle (#5363)
* EntranceShuffler ApplyEntranceOverrides.

* Updated ApplyEntranceOverrides.

* Updated ApplyEntranceOverrides.

* Initial Entrance Discovery.

* Added Randomizer_EntranceDiscovered.

* Updated Randomizer_DiscoverRegion to discover unshuffled connected regions.

* Removed extra semi-colon.

* Update to latest entranceShuffleTable.

* Format fixes.

* Updated EntranceDiscovered to account for entrances not in the entranceShuffleTable.

* Rediscover regions when loading a game.

* Rediscover entrances when enabling Available Checks.

* Added Rando::Context::ParseTricksJson.

* Updated ApplyEntranceOverrides to skip default (unset) overrides.

* Fix clang-format failed check.

* Set mLACSCondition when loading a Randomizer game.

* Updated rediscover loop to use MAX_ENTRANCE_RANDO_USED_INDEX.

* Move entrance discovered into ProcessExits.

* Discover spawns when pulling/placing the master sword.

* Discover adult/child spawn when using Song of Time to switch age.

* Reset logic and ApplyOrStoreItems without applying the item effects to the save when calculating available checks.

* Removed !itemLoc->IsAddedToPool() from the check tracker.

* Remove region discovery as its not needed anymore.

* Cleanup changed files for PR.

* Added Available Checks - Process Undiscovered Exits DebugConsole command.

* Added initial Available Checks - Recalculate DebugConsole command.

* ACPUE, recalculate only if save loaded. ACR, set age and times for the starting region.
2025-05-23 17:49:01 -07:00
TheLynk f2298c6a8e Add Two New Tricks "Navi dive" (#5477)
* add navi dive bottom of the well

* add kokiri sword logic for botw

* Optimisation Logic

* Add Navi Dive Lost Wood

* Update Logic

* Move IsChild in logic trick

* Add brackets

* Clang-Format

* Tweak Text

Tweak Text

* Final Push ?

* It's really the last push
2025-05-23 15:37:30 -07:00
Malkierian 99c3fa6006 Preset Manager (#5459)
* Add presets sidebar, proof of concept row-based listing.

* Complete and unify section check/x drawing.

* Add error state to InputString, and corresponding members and builders to InputOptions.
Implement saving and loading of preset files.

* Implement `Config::SetBlock()`.
Implement Apply.
Implement Delete.
Some json structure changes.

* Apply `CVarClear()` calls in CVar-prefixed widget functions.

* Comment out satellite preset pickers for now.

* clang

* Fix ButtonOptions initializer list.

* I hate clang...

* Loop new preset checkbox creation.
Restore auto-resizing to new preset popup.
Remove errant BeginDisabled in randomizer (merge artifact?).

* Add BlockInfo struct to make array with all info for each block.
Setup loops for all other same-ish situations (applying presets, setting up columns, etc) based on blockInfo.

* Save tracker windows info for later restoration.
Lay the groundwork for said restoration.

* Complete tracker window restoration on preset application.

* Fix RadioButtonsOptions builder parameter type.
Add race lockout to new and apply buttons.

* Revert application of CVarClear on UIWidgets widgets (need to preserve manually-set default states).

* Remove enhancements satellite picker.
Swap randomizer satellite picker to use the manager presets, only displays presets with randomizer section included.
Move built-in presets to the asset archive, and remove delete button on them.
Remove PresetEntries.cpp.

* Fix locations and tricks tabs not updating live when applying preset with new system.

* Apply RandoGenerating lockout to rando preset Apply button.

* Fix new presets not being properly filtered in satellite selectors.

* Fix currently selected presets getting deleted still being selected in satellite selectors.

* Change BigPoeTargetCount in preset files to 1.
2025-05-23 14:57:49 -07:00
Philip Dubé 3a069e621e Fix warnings (#5516)
* use size_t instead of uint8_t for hint ids

* va_arg int instead of s16

warning: second argument to 'va_arg' is of promotable type 's16' (aka 'short'); this va_arg has undefined behavior because arguments will be promoted to 'int' [-Wvarargs]

* more issues like #5443
2025-05-23 14:21:25 -07:00
Malkierian d69a45674f Adds a check for "OneDrive" in the execution path to the startup errors that prevent running. (#5522) 2025-05-23 14:06:25 -07:00
Rozelette a2541fded8 Exclude build dependencies from clang format (#5490) 2025-05-23 14:06:19 -07:00
nclok1405 150029fa49 Set default player name to "リンク" ("Link" in Katakana) when playing in Japanese (#5487) 2025-05-23 14:05:59 -07:00
Rozelette e4448f491e Add ObjectExtension system (#5429) 2025-05-23 14:05:33 -07:00
Jordan Longstaff db8440e744 Move Shadow Tag Mode hook to its own file (#5179)
* Move Shadow Tag Mode hook to its own file

* Rename initFunc
2025-05-23 14:04:43 -07:00
Jordan Longstaff d8acc32876 Move Daytime Gold Skulltulas mod hook to its own file (#5174)
* Move Daytime Gold Skulltulas mod hook to its own file

* Fix externs?

* Rename initFunc
2025-05-23 14:04:20 -07:00
Malkierian ae480e107e Implement Log Level selector setting (#5263)
* Implement Log Level selector setting.

* run clang

* Enum for default value.

* PR feedback: use CVAR_DEVELOPER_TOOLS in CVar builder.

* Slight change to try to force a PR update.

* screw you clang
2025-05-23 14:03:30 -07:00
Philip Dubé ca32dfd246 Dampe Fire (#5521)
* No Dampe Fire

* spicy

* bikeshed
2025-05-23 14:03:20 -07:00
Philip Dubé 24013e2e5c skip bottling big poes (#5247)
* setting to skip bottling big poes

empty bottle still required to collect

avoids logic needing to work around player soft locking by filling bottles without poe collector access

* No option, zero option

* TEXT_BIG_POE_COLLECTED_RANDO

* update preset

* fix talking to poe collector after receiving item
2025-05-23 14:00:35 -07:00
Jerom Venneker ea95ca0a9a Enabled Connecting and check synching when already in game 2025-05-23 19:28:42 +02:00
Jerom Venneker a9e99e400c Removed IS_ARCHIPELAGO defines 2025-05-23 18:22:50 +02:00
Jerom Venneker b2c2be034e Added Item Synch on game load 2025-05-23 18:04:08 +02:00
aMannus c15abdc411 Init archipelago data, place different AP item types 2025-05-23 13:50:20 +02:00
aMannus 0a1a1088e1 Fix cmake for non-linux 2025-05-23 10:44:40 +02:00
aMannus 9533de7ef6 Merge branch 'pr/64' into aManchipelago 2025-05-23 10:39:04 +02:00
aMannus 9709ec461b All AP save data initialized 2025-05-23 10:35:12 +02:00
aMannus aed7dd3e42 Update models to lower poly version 2025-05-23 09:15:38 +02:00
aMannus a52ae24422 Implement initial AP item models 2025-05-23 03:11:36 +02:00
aMannus cc9d15e1b7 Initial AP save data 2025-05-23 01:21:29 +02:00
Jerom Venneker 108cc3b24d Cleaned up Item recieve code and removed old AP mappings 2025-05-23 00:34:27 +02:00
Pepper0ni a9fc317a5a Fix crash when no valid enemies are selected (#5519)
* fix crash when no valid enemies are selected

* Clanged
2025-05-22 15:23:14 -07:00
Philip Dubé 1d716a5975 ShuffleBeehives.cpp (#5511) 2025-05-22 15:18:03 -07:00
Jerom Venneker b24abb4ae4 Merge remote-tracking branch 'fork/aManchipelago' into AddArchipelagoClientLib 2025-05-22 23:00:04 +02:00
Jerom Venneker 0fa178ee40 made openssl use dynamic libraries on fedora 2025-05-22 22:58:28 +02:00
Pepper0ni 2511275b8b Fix getting heart containers on pocket and skipped impas song (#5518)
* fix getting heart containers on pocket and skipped impas song

* curse you clang! CURSE YOU!
2025-05-21 15:01:54 -07:00
aMannus 1510c23684 Remove duplicate location sending 2025-05-21 23:14:30 +02:00
aMannus a8a8c30543 Implement hook for archipelago 2025-05-21 22:59:59 +02:00
Malkierian 79b6719db3 Change soh.otr loading to use LocateFileAcrossAppDirs() instead of just the app bundle path. (#5525) 2025-05-21 11:30:16 -07:00
Pepper0ni 01ce1eeac8 Fix oversight in lab boots trick, you need to be able to swim back up (#5524) 2025-05-21 08:51:43 -07:00
Pepper0ni 5bf3761a18 Fix Boss and Tower entryways skipping requirements in decoupled (#5484)
* Fix boss and tower entryways in decoupled

* Add patches to child boss room entryways

* Apply fixes

* remember to set ALL the new exits
2025-05-21 08:51:34 -07:00
aMannus 513684d9a2 Merge pull request #63 from briaguya-ai/document-no-pem-decision
Document no pem decision
2025-05-21 11:40:31 +02:00
briaguya 99c16e3f0e Merge branch 'aManchipelago' into document-no-pem-decision 2025-05-21 05:38:24 -04:00
briaguya d7a1d6b24e document no pem decision 2025-05-21 05:38:02 -04:00
aMannus 3b603e0cb5 Merge pull request #62 from briaguya-ai/archi-ssl-linux-maybe-mac
SSL for linux (and maybe mac)
2025-05-21 11:19:18 +02:00
briaguya 2ba5a68e3d SSL for linux (and maybe mac) 2025-05-21 05:14:09 -04:00
aMannus abc819626b SSL support for windows 2025-05-21 10:54:02 +02:00
aMannus dcfbcf8602 Log debug mode & location scouting progress 2025-05-20 15:27:38 +02:00
Philip Dubé 4216776cd6 Fix entrance optimization (#5520)
I'm an idiot
2025-05-19 22:47:04 -07:00
aMannus 815b248b87 Change input fields to cvars 2025-05-19 21:52:44 +02:00
Malkierian e1f6297807 Merge pull request #5517 from HarbourMasters/develop-blair
Develop blair
2025-05-19 09:19:44 -07:00
aMannus 9e3e11692f Update archipelago menu styling 2025-05-19 12:31:12 +02:00
aMannus 959b7dd433 Function renames 2025-05-19 11:16:13 +02:00
aMannus 1bf399658c Replace archi SPD instances with built in console 2025-05-19 09:55:01 +02:00
briaguya 081f82875a fix link voice missing when hanging off ledges (#5506)
* fix link voice missing when hanging off ledges

* remove unused bitrate var

* hardcoded but justified

* format
2025-05-18 21:24:57 -07:00
Pepper0ni 4334a132e3 fix the wrong codepath being used in CanBuy when generating seeds (#5514) 2025-05-18 14:28:55 -07:00
briaguya f0e40fd1dc fix incorrect token count in messages when tokensanity is off (#5503)
* fix incorrect token count in messages when tokensanity is off

* Update OTRGlobals.cpp
2025-05-18 14:26:10 -07:00
Pepper0ni f16e34e8b8 fix and rename IsKeysanity to IsFireLoopLocked (#5515)
* c

* fix and rename IsKeysanity

* add comment
2025-05-18 14:25:18 -07:00
aMannus 21c53aff93 Crude archipelago log window 2025-05-18 22:56:27 +02:00
briaguya 53566c9a73 fix incorrect __VA_ARGS__ use in lusprintf version of osSyncPrintf (#5510) 2025-05-18 16:25:24 -04:00
briaguya 50f42b93fe fix "is valid for C/ObjC but not for C++" warnings (#5512) 2025-05-18 16:25:00 -04:00
aMannus 68f73d86f5 Move menu to Network tab, clean up switch 2025-05-18 20:42:55 +02:00
aMannus e7ab37c6cc Make it build baby! 2025-05-18 20:31:19 +02:00
aMannus 95cc7ae8e2 File directory cleanup and options window separation 2025-05-18 14:36:37 +02:00
aMannus 3dd7ef6a59 Merge pull request #61 from jeromkiller/AddArchipelagoClientLib
Add archipelago client lib
2025-05-18 13:31:04 +02:00
Malkierian ecad59e31f Add tooltip to Generate Seed button when disabled indicating the need to be on File Select. (#5509) 2025-05-17 18:52:45 -07:00
Pepper0ni 8e34942924 Toggle the vanilla flags instead of the rando flags when removing one time scrubs (#5504) 2025-05-17 18:06:24 -07:00
xxAtrain223 e0d5fbec42 Available Checks Prices (#5446)
* Improved the item location price availability.

* Moved the available checks price logic into location_access.cpp.

* Fixed typo and clarified check status identified.
2025-05-17 18:05:20 -07:00
Eric Hoey b30fff5d57 Skip Forest Temple Basement Pillars Cutscene (#5473)
* vb forest pillar cs skip

* change to one point cutscene skip

* rm whitespace
2025-05-17 17:56:57 -07:00
xxAtrain223 66351fa4e4 Remove freestanding key from Bottom of the Well Perimeter. (#5496) 2025-05-17 17:30:01 -07:00
xxAtrain223 9cb6530858 Fix Enable Available Checks from title screen. (#5502) 2025-05-17 17:29:53 -07:00
briaguya 3c0e7bcf72 bump lus (to bump imgui) (#5501) 2025-05-17 17:12:05 -04:00
briaguya b418db7792 bump lus (#5500) 2025-05-17 15:35:51 -04:00
Jerom Venneker 82ef6c55ef Disabled (but not removed) mapping of old OoT ap items and locations. Not tested because I can't get the world to host yet :( 2025-05-17 20:05:37 +02:00
briaguya 4f0ed2949e fix seed gen underflow (#5499) 2025-05-17 07:55:21 -07:00
briaguya 026c7619da set soh c standard to 23 (#5498) 2025-05-17 02:16:59 -04:00
Christopher Leggett 6acabae38f Prevent another use of gSaveContext during Seed Generation (#5458)
* Prevent BeanPlanted using gSaveContext for seed gen

* address malk's comment about extern

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2025-05-16 23:11:04 -07:00
Archez 9010b8c540 port over nametag improvements from 2ship (#5160) 2025-05-17 01:09:23 -04:00
Malkierian e673eaefb6 Warnings Round 2 (mostly Rando) (#5486)
* Handle virtually all warnings in `soh/Enhancements/randomizer`.
Handle order of operations warning in FasterHeavyBlockLift.

* Missed a few.

* Add float-specific versions of some M_PI and M_SQRT defines, and swap them in for the static casts in draw.cpp.

* Swap a static cast for M_PIf in check tracker code.
2025-05-16 21:54:36 -07:00
Malkierian 23a5198986 Merge pull request #5497 from HarbourMasters/develop-blair
blair -> dev
2025-05-16 21:46:00 -07:00
Pepper0ni 5b6844ccd8 reapply changes needed for C23 build on develop (#5467) 2025-05-17 00:41:14 -04:00
Malkierian b900f8599a Bump LUS to latest, and handle tinyxml and gfx_pc changes. (#5470) 2025-05-16 21:14:55 -07:00
briaguya 4fd0bf402e set c standard to 17 (#5492) 2025-05-16 15:07:52 -07:00
Pepper0ni e8c2db8151 remove all refernces to Doge (#5488) 2025-05-15 19:51:14 -07:00
Jerom Venneker c5fdcb4064 Merge remote-tracking branch 'fork/aManchipelago' into AddArchipelagoClientLib 2025-05-14 12:37:46 +02:00
Malkierian 45d9fe54d2 Warnings Squashing Round 1 (#5469)
* Fix truncation warning in `entrance.h`.

* Fix type warning in fishsanity.cpp

* Fix implicit conversion warnings in BossRush, Mouse, and UIWidgets.hpp.

* Add Random_Float and use it in GameInteractor_RawAction.cpp.
Make non-specified seed init a separate function.

* clang after type change

* Fix truncation and conversion warnings in ExtraTraps.cpp.

* Resolve type conversion warnings in InputViewer.cpp.

* Resolve some type conversion warnings in hook_handlers.cpp.

* Remove `Random_Float`, and apply `RandomDouble` where it was being used instead.
Add proper range notation to `RandomDouble` to denote the lack of inclusivity for the max part of the range.

* Convert c-style casts to static_cast.
2025-05-13 19:30:04 -07:00
Jerom Venneker ea13bc635f Fixed recieving items from chests 2025-05-13 22:02:59 +02:00
Philip Dubé afc52f07d2 location_access: don't short circuit event access logic (#5216)
event logic is only run while event isn't set
2025-05-13 12:30:22 -07:00
Philip Dubé eb95f9060f Faster empty bottle, faster bean skulltula (#5355)
* Faster empty bottle, faster bean skulltula

* shipinit
2025-05-13 12:30:04 -07:00
Philip Dubé f9cde383b7 ignore out of bounds entrance overrides in json (#5253)
was causing segfault when using settings from door shuffle on develop
2025-05-12 20:33:21 -07:00
Pepper0ni f72085b6ca fix oversight in dragon room of MQ water (#5482) 2025-05-12 20:31:40 -07:00
Jerom Venneker e2d0d8f511 Added found locations to scouts as well 2025-05-12 21:39:05 +02:00
Jerom Venneker ae736e6f2c Bump apclientpp to version 0.6.0 2025-05-12 21:22:37 +02:00
Jerom Venneker ead3d2f515 Fixed menu and added poll call to apcpp to help connecting 2025-05-12 21:12:44 +02:00
Jerom Venneker a0696518b1 Replaced APCpp library with APClientpp, project builds but doesn't work yet 2025-05-11 21:47:29 +02:00
Jerom Venneker f8ecb68404 Merged aMannuses changes to swap out APCpp for apclientpp 2025-05-08 22:35:19 +02:00
aMannus c109e5c2da Update ASIO to 1.30.2 2025-05-08 19:48:40 +02:00
aMannus 85e9ce7ed1 Potential Mac fix 2025-05-08 19:26:03 +02:00
Jerom Venneker 3053d92015 Made some notes on differences between SoH and the existing OoT APworld 2025-05-08 19:20:24 +02:00
aMannus be50419a42 Merge pull request #60 from briaguya-ai/depsandstuff
fix linux ci
2025-05-08 06:51:37 +02:00
briaguya ee7cb4ee22 back to 12 2025-05-07 20:24:07 -04:00
briaguya 345247c95a Merge branch 'aManchipelago' into depsandstuff 2025-05-07 20:23:43 -04:00
briaguya b299de0bd7 cpp20 fix for valijson
i couldn't tell what version of valijson was in here, so i just fixed the error (it was the same as one of the errors websocketspp had)
2025-05-07 18:34:31 -04:00
briaguya 00ac813735 manually apply cpp20 fixes from https://github.com/zaphoyd/websocketpp/pull/1060
the patch link from  https://github.com/zaphoyd/websocketpp/issues/1068#issuecomment-1364647094 didn't work for some reason, so i looked at the 1060 PR

the PR had 10 commits https://github.com/zaphoyd/websocketpp/pull/1060/commits, all but 2 of which seemed entirely unrelated to the cpp20 fix

so i manually pulled the changes from the 2 cpp 20 related commits:
* https://github.com/zaphoyd/websocketpp/pull/1060/commits/9b7fdd5b988b3b443fda60a5852173d0268d309e
* https://github.com/zaphoyd/websocketpp/pull/1060/commits/0823cfea38acb9827b9d5a742b0f394ed5b30d68

Co-authored-by: Andre Azevedo <andre.azevedo@gmail.com>
2025-05-07 18:10:30 -04:00
Eric Hoey 804a24861b add option description to LACS reward options (#5472) 2025-05-07 14:45:42 -07:00
briaguya 5040201a03 update wspp version from 0.8.1 to 0.8.2 2025-05-07 17:33:40 -04:00
aMannus 1389da5641 Update github runner to use GCC 14 2025-05-07 23:05:01 +02:00
aMannus 05e9696ca0 Merge branch 'develop' into aManchipelago 2025-05-07 21:04:16 +02:00
aMannus 59ce387614 Remove boost hash (#59)
* replace MT RNG with PCG

* replace boost hashing with FNV-1a

removes boost as a dependency

* remove boost dependency references

* format

* post rebase fix

---------

Co-authored-by: Demur Rumed <junkmute@hotmail.com>
2025-05-07 20:51:57 +02:00
Jordan Longstaff 6cbb298f76 Skip Kakariko and Hyrule Castle gate cutscenes (#5314)
* Skip Kakariko gate cutscenes

* Simplify a bit

* Revert "Simplify a bit"

This reverts commit ffa68c130fede6962bb4488b85c9ec61ccc60170.

* Add Hyrule Castle gate skip

* Add missing backtick

* Redo simplifications

* Run clang-format

* Proper casting of clearCamera argument

Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>

---------

Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
2025-05-06 17:01:36 -07:00
Eric Hoey 6a93625f5c VBify Crawl Speed Enhancement and Add Exlcude Glitch-Aiding Crawlspace Option (#5465)
* add menu option

* VBify + add conditions

* oops wrong func

* clean up includes + casting

* move z_player externed functions

* better name

* correct menu text

* one last name final final

* maintain glitch-aiding selection
2025-05-06 17:00:33 -07:00
aMannus c94139e0fa Fix __cplusplus macro for visual studio 2025-05-06 14:19:02 +02:00
aMannus ca3c508a02 apclientpp first attempt at dependencies 2025-05-06 13:17:14 +02:00
Jordan Longstaff 19eb4f39ab Skip trial barrier dispel cutscenes (#5464) 2025-05-01 20:27:20 -07:00
Philip Dubé a0e49f9960 a11y: read out changes in action button (#5421)
* a11y: read out changes in action button

* remove drop & throw & putaway

* down when on horse

* typos
2025-05-01 20:26:15 -07:00
Philip Dubé 626511ffb1 CheckBeatable: move clearing ctx->playthroughBeatable into function (#5408) 2025-05-01 20:11:55 -07:00
Philip Dubé 1a322c3eb5 OTRGlobals: use SohUtils::CopyStringToCharBuffer (#5328)
* OTRGlobals: use SohUtils::CopyStringToCharBuffer

* size_t

* fix issues when max buffer size is 0
2025-05-01 20:11:01 -07:00
Philip Dubé 3c33185d1a optimize GetEntrance (#5257) 2025-05-01 19:36:03 -07:00
Philip Dubé d790ea4bce use LOGIC_BUY_STICKS / LOGIC_BUY_NUTS in logic (#5251) 2025-05-01 19:34:56 -07:00
Jordan Longstaff bc3b17f4ab Add coloured text as current BGM indicator in Audio Editor (#5392) 2025-05-01 19:00:43 -07:00
Pepper0ni 4c9063caa7 Remove redundent entrance logic check when adding a region to the pool. (#5413)
* remove redundent entrance logic check when adding a region to the pool.

* how did this trigger clang...
2025-05-01 19:00:31 -07:00
Pepper0ni baa91cbadb Format map GI text (#5417)
* Format map GI text

* dum
2025-05-01 19:00:22 -07:00
Philip Dubé 4debe6829a Apply final specifier to classes inheriting from Ship::GuiWindow (#5443)
Was getting infamous c++ style warnings:
```
In file included from /home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.cpp:8:
In file included from /home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.hpp:12:
In file included from /home/erpre/s/ShipWright/soh/soh/SohGui/SohMenuBar.h:3:
In file included from /home/erpre/s/ShipWright/soh/../libultraship/include/libultraship/libultraship.h:5:
In file included from /home/erpre/s/ShipWright/soh/../libultraship/include/libultraship/bridge.h:4:
In file included from /home/erpre/s/ShipWright/soh/../libultraship/src/public/bridge/resourcebridge.h:9:
In file included from /home/erpre/s/ShipWright/soh/../libultraship/src/resource/type/Texture.h:3:
In file included from /home/erpre/s/ShipWright/soh/../libultraship/src/resource/Resource.h:3:
In file included from /home/erpre/s/ShipWright/soh/../libultraship/src/resource/File.h:3:
In file included from /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/string:42:
In file included from /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/char_traits.h:57:
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:2: warning: destructor called on non-final 'SohGui::SohMenu' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
   88 |         __location->~_Tp();
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:149:12: note: in instantiation of function template specialization 'std::destroy_at<SohGui::SohMenu>' requested here
  149 |       std::destroy_at(__pointer);
      |            ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/alloc_traits.h:720:9: note: in instantiation of function template specialization 'std::_Destroy<SohGui::SohMenu>' requested here
  720 |         { std::_Destroy(__p); }
      |                ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:616:28: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<void>>::destroy<SohGui::SohMenu>' requested here
  616 |         allocator_traits<_Alloc>::destroy(_M_impl._M_alloc(), _M_ptr());
      |                                   ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:602:2: note: in instantiation of member function 'std::_Sp_counted_ptr_inplace<SohGui::SohMenu, std::allocator<void>, __gnu_cxx::_S_atomic>::_M_dispose' requested here
  602 |         _Sp_counted_ptr_inplace(_Alloc __a, _Args&&... __args)
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:970:6: note: in instantiation of function template specialization 'std::_Sp_counted_ptr_inplace<SohGui::SohMenu, std::allocator<void>, __gnu_cxx::_S_atomic>::_Sp_counted_ptr_inplace<const char (&)[18], const char (&)[10]>' requested here
  970 |             _Sp_cp_type(__a._M_a, std::forward<_Args>(__args)...);
      |             ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:1713:14: note: in instantiation of function template specialization 'std::__shared_count<>::__shared_count<SohGui::SohMenu, std::allocator<void>, const char (&)[18], const char (&)[10]>' requested here
 1713 |         : _M_ptr(), _M_refcount(_M_ptr, __tag, std::forward<_Args>(__args)...)
      |                     ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:463:4: note: in instantiation of function template specialization 'std::__shared_ptr<SohGui::SohMenu>::__shared_ptr<std::allocator<void>, const char (&)[18], const char (&)[10]>' requested here
  463 |         : __shared_ptr<_Tp>(__tag, std::forward<_Args>(__args)...)
      |           ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:1007:14: note: in instantiation of function template specialization 'std::shared_ptr<SohGui::SohMenu>::shared_ptr<std::allocator<void>, const char (&)[18], const char (&)[10]>' requested here
 1007 |       return shared_ptr<_Tp>(_Sp_alloc_shared_tag<_Alloc>{__a},
      |              ^
/home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.cpp:121:21: note: in instantiation of function template specialization 'std::make_shared<SohGui::SohMenu, const char (&)[18], const char (&)[10]>' requested here
  121 |     mSohMenu = std::make_shared<SohMenu>(CVAR_WINDOW("Menu"), "Port Menu");
      |                     ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:15: note: qualify call to silence this warning
   88 |         __location->~_Tp();
      |                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:2: warning: destructor called on non-final 'SohConsoleWindow' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
   88 |         __location->~_Tp();
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:149:12: note: in instantiation of function template specialization 'std::destroy_at<SohConsoleWindow>' requested here
  149 |       std::destroy_at(__pointer);
      |            ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/alloc_traits.h:720:9: note: in instantiation of function template specialization 'std::_Destroy<SohConsoleWindow>' requested here
  720 |         { std::_Destroy(__p); }
      |                ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:616:28: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<void>>::destroy<SohConsoleWindow>' requested here
  616 |         allocator_traits<_Alloc>::destroy(_M_impl._M_alloc(), _M_ptr());
      |                                   ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:602:2: note: in instantiation of member function 'std::_Sp_counted_ptr_inplace<SohConsoleWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_M_dispose' requested here
  602 |         _Sp_counted_ptr_inplace(_Alloc __a, _Args&&... __args)
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:970:6: note: in instantiation of function template specialization 'std::_Sp_counted_ptr_inplace<SohConsoleWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_Sp_counted_ptr_inplace<const char (&)[24], const char (&)[13], ImVec2>' requested here
  970 |             _Sp_cp_type(__a._M_a, std::forward<_Args>(__args)...);
      |             ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:1713:14: note: in instantiation of function template specialization 'std::__shared_count<>::__shared_count<SohConsoleWindow, std::allocator<void>, const char (&)[24], const char (&)[13], ImVec2>' requested here
 1713 |         : _M_ptr(), _M_refcount(_M_ptr, __tag, std::forward<_Args>(__args)...)
      |                     ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:463:4: note: in instantiation of function template specialization 'std::__shared_ptr<SohConsoleWindow>::__shared_ptr<std::allocator<void>, const char (&)[24], const char (&)[13], ImVec2>' requested here
  463 |         : __shared_ptr<_Tp>(__tag, std::forward<_Args>(__args)...)
      |           ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:1007:14: note: in instantiation of function template specialization 'std::shared_ptr<SohConsoleWindow>::shared_ptr<std::allocator<void>, const char (&)[24], const char (&)[13], ImVec2>' requested here
 1007 |       return shared_ptr<_Tp>(_Sp_alloc_shared_tag<_Alloc>{__a},
      |              ^
/home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.cpp:124:27: note: in instantiation of function template specialization 'std::make_shared<SohConsoleWindow, const char (&)[24], const char (&)[13], ImVec2>' requested here
  124 |     mConsoleWindow = std::make_shared<SohConsoleWindow>(CVAR_WINDOW("SohConsole"), "Console##SoH", ImVec2(820, 630));
      |                           ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:15: note: qualify call to silence this warning
   88 |         __location->~_Tp();
      |                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:2: warning: destructor called on non-final 'SohGfxDebuggerWindow' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
   88 |         __location->~_Tp();
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:149:12: note: in instantiation of function template specialization 'std::destroy_at<SohGfxDebuggerWindow>' requested here
  149 |       std::destroy_at(__pointer);
      |            ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/alloc_traits.h:720:9: note: in instantiation of function template specialization 'std::_Destroy<SohGfxDebuggerWindow>' requested here
  720 |         { std::_Destroy(__p); }
      |                ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:616:28: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<void>>::destroy<SohGfxDebuggerWindow>' requested here
  616 |         allocator_traits<_Alloc>::destroy(_M_impl._M_alloc(), _M_ptr());
      |                                   ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:602:2: note: in instantiation of member function 'std::_Sp_counted_ptr_inplace<SohGfxDebuggerWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_M_dispose' requested here
  602 |         _Sp_counted_ptr_inplace(_Alloc __a, _Args&&... __args)
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:970:6: note: in instantiation of function template specialization 'std::_Sp_counted_ptr_inplace<SohGfxDebuggerWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_Sp_counted_ptr_inplace<const char (&)[28], const char (&)[17], ImVec2>' requested here
  970 |             _Sp_cp_type(__a._M_a, std::forward<_Args>(__args)...);
      |             ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:1713:14: note: in instantiation of function template specialization 'std::__shared_count<>::__shared_count<SohGfxDebuggerWindow, std::allocator<void>, const char (&)[28], const char (&)[17], ImVec2>' requested here
 1713 |         : _M_ptr(), _M_refcount(_M_ptr, __tag, std::forward<_Args>(__args)...)
      |                     ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:463:4: note: in instantiation of function template specialization 'std::__shared_ptr<SohGfxDebuggerWindow>::__shared_ptr<std::allocator<void>, const char (&)[28], const char (&)[17], ImVec2>' requested here
  463 |         : __shared_ptr<_Tp>(__tag, std::forward<_Args>(__args)...)
      |           ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:1007:14: note: in instantiation of function template specialization 'std::shared_ptr<SohGfxDebuggerWindow>::shared_ptr<std::allocator<void>, const char (&)[28], const char (&)[17], ImVec2>' requested here
 1007 |       return shared_ptr<_Tp>(_Sp_alloc_shared_tag<_Alloc>{__a},
      |              ^
/home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.cpp:128:14: note: in instantiation of function template specialization 'std::make_shared<SohGfxDebuggerWindow, const char (&)[28], const char (&)[17], ImVec2>' requested here
  128 |         std::make_shared<SohGfxDebuggerWindow>(CVAR_WINDOW("SohGfxDebugger"), "GfxDebugger##SoH", ImVec2(820, 630));
      |              ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:15: note: qualify call to silence this warning
   88 |         __location->~_Tp();
      |                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:2: warning: destructor called on non-final 'SohStatsWindow' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
   88 |         __location->~_Tp();
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:149:12: note: in instantiation of function template specialization 'std::destroy_at<SohStatsWindow>' requested here
  149 |       std::destroy_at(__pointer);
      |            ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/alloc_traits.h:720:9: note: in instantiation of function template specialization 'std::_Destroy<SohStatsWindow>' requested here
  720 |         { std::_Destroy(__p); }
      |                ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:616:28: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<void>>::destroy<SohStatsWindow>' requested here
  616 |         allocator_traits<_Alloc>::destroy(_M_impl._M_alloc(), _M_ptr());
      |                                   ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:602:2: note: in instantiation of member function 'std::_Sp_counted_ptr_inplace<SohStatsWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_M_dispose' requested here
  602 |         _Sp_counted_ptr_inplace(_Alloc __a, _Args&&... __args)
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:970:6: note: in instantiation of function template specialization 'std::_Sp_counted_ptr_inplace<SohStatsWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_Sp_counted_ptr_inplace<const char (&)[22], const char (&)[11], ImVec2>' requested here
  970 |             _Sp_cp_type(__a._M_a, std::forward<_Args>(__args)...);
      |             ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:1713:14: note: in instantiation of function template specialization 'std::__shared_count<>::__shared_count<SohStatsWindow, std::allocator<void>, const char (&)[22], const char (&)[11], ImVec2>' requested here
 1713 |         : _M_ptr(), _M_refcount(_M_ptr, __tag, std::forward<_Args>(__args)...)
      |                     ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:463:4: note: in instantiation of function template specialization 'std::__shared_ptr<SohStatsWindow>::__shared_ptr<std::allocator<void>, const char (&)[22], const char (&)[11], ImVec2>' requested here
  463 |         : __shared_ptr<_Tp>(__tag, std::forward<_Args>(__args)...)
      |           ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:1007:14: note: in instantiation of function template specialization 'std::shared_ptr<SohStatsWindow>::shared_ptr<std::allocator<void>, const char (&)[22], const char (&)[11], ImVec2>' requested here
 1007 |       return shared_ptr<_Tp>(_Sp_alloc_shared_tag<_Alloc>{__a},
      |              ^
/home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.cpp:131:25: note: in instantiation of function template specialization 'std::make_shared<SohStatsWindow, const char (&)[22], const char (&)[11], ImVec2>' requested here
  131 |     mStatsWindow = std::make_shared<SohStatsWindow>(CVAR_WINDOW("SohStats"), "Stats##Soh", ImVec2(400, 100));
      |                         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:15: note: qualify call to silence this warning
   88 |         __location->~_Tp();
      |                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:2: warning: destructor called on non-final 'AudioEditor' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
   88 |         __location->~_Tp();
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:149:12: note: in instantiation of function template specialization 'std::destroy_at<AudioEditor>' requested here
  149 |       std::destroy_at(__pointer);
      |            ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/alloc_traits.h:720:9: note: in instantiation of function template specialization 'std::_Destroy<AudioEditor>' requested here
  720 |         { std::_Destroy(__p); }
      |                ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:616:28: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<void>>::destroy<AudioEditor>' requested here
  616 |         allocator_traits<_Alloc>::destroy(_M_impl._M_alloc(), _M_ptr());
      |                                   ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:602:2: note: in instantiation of member function 'std::_Sp_counted_ptr_inplace<AudioEditor, std::allocator<void>, __gnu_cxx::_S_atomic>::_M_dispose' requested here
  602 |         _Sp_counted_ptr_inplace(_Alloc __a, _Args&&... __args)
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:970:6: note: in instantiation of function template specialization 'std::_Sp_counted_ptr_inplace<AudioEditor, std::allocator<void>, __gnu_cxx::_S_atomic>::_Sp_counted_ptr_inplace<const char (&)[25], const char (&)[13], ImVec2>' requested here
  970 |             _Sp_cp_type(__a._M_a, std::forward<_Args>(__args)...);
      |             ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:1713:14: note: in instantiation of function template specialization 'std::__shared_count<>::__shared_count<AudioEditor, std::allocator<void>, const char (&)[25], const char (&)[13], ImVec2>' requested here
 1713 |         : _M_ptr(), _M_refcount(_M_ptr, __tag, std::forward<_Args>(__args)...)
      |                     ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:463:4: note: in instantiation of function template specialization 'std::__shared_ptr<AudioEditor>::__shared_ptr<std::allocator<void>, const char (&)[25], const char (&)[13], ImVec2>' requested here
  463 |         : __shared_ptr<_Tp>(__tag, std::forward<_Args>(__args)...)
      |           ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:1007:14: note: in instantiation of function template specialization 'std::shared_ptr<AudioEditor>::shared_ptr<std::allocator<void>, const char (&)[25], const char (&)[13], ImVec2>' requested here
 1007 |       return shared_ptr<_Tp>(_Sp_alloc_shared_tag<_Alloc>{__a},
      |              ^
/home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.cpp:139:31: note: in instantiation of function template specialization 'std::make_shared<AudioEditor, const char (&)[25], const char (&)[13], ImVec2>' requested here
  139 |     mAudioEditorWindow = std::make_shared<AudioEditor>(CVAR_WINDOW("AudioEditor"), "Audio Editor", ImVec2(820, 630));
      |                               ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:15: note: qualify call to silence this warning
   88 |         __location->~_Tp();
      |                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:2: warning: destructor called on non-final 'InputViewer' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
   88 |         __location->~_Tp();
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:149:12: note: in instantiation of function template specialization 'std::destroy_at<InputViewer>' requested here
  149 |       std::destroy_at(__pointer);
      |            ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/alloc_traits.h:720:9: note: in instantiation of function template specialization 'std::_Destroy<InputViewer>' requested here
  720 |         { std::_Destroy(__p); }
      |                ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:616:28: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<void>>::destroy<InputViewer>' requested here
  616 |         allocator_traits<_Alloc>::destroy(_M_impl._M_alloc(), _M_ptr());
      |                                   ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:602:2: note: in instantiation of member function 'std::_Sp_counted_ptr_inplace<InputViewer, std::allocator<void>, __gnu_cxx::_S_atomic>::_M_dispose' requested here
  602 |         _Sp_counted_ptr_inplace(_Alloc __a, _Args&&... __args)
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:970:6: note: in instantiation of function template specialization 'std::_Sp_counted_ptr_inplace<InputViewer, std::allocator<void>, __gnu_cxx::_S_atomic>::_Sp_counted_ptr_inplace<const char (&)[25], const char (&)[13]>' requested here
  970 |             _Sp_cp_type(__a._M_a, std::forward<_Args>(__args)...);
      |             ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:1713:14: note: in instantiation of function template specialization 'std::__shared_count<>::__shared_count<InputViewer, std::allocator<void>, const char (&)[25], const char (&)[13]>' requested here
 1713 |         : _M_ptr(), _M_refcount(_M_ptr, __tag, std::forward<_Args>(__args)...)
      |                     ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:463:4: note: in instantiation of function template specialization 'std::__shared_ptr<InputViewer>::__shared_ptr<std::allocator<void>, const char (&)[25], const char (&)[13]>' requested here
  463 |         : __shared_ptr<_Tp>(__tag, std::forward<_Args>(__args)...)
      |           ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:1007:14: note: in instantiation of function template specialization 'std::shared_ptr<InputViewer>::shared_ptr<std::allocator<void>, const char (&)[25], const char (&)[13]>' requested here
 1007 |       return shared_ptr<_Tp>(_Sp_alloc_shared_tag<_Alloc>{__a},
      |              ^
/home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.cpp:141:25: note: in instantiation of function template specialization 'std::make_shared<InputViewer, const char (&)[25], const char (&)[13]>' requested here
  141 |     mInputViewer = std::make_shared<InputViewer>(CVAR_WINDOW("InputViewer"), "Input Viewer");
      |                         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:15: note: qualify call to silence this warning
   88 |         __location->~_Tp();
      |                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:2: warning: destructor called on non-final 'InputViewerSettingsWindow' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
   88 |         __location->~_Tp();
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:149:12: note: in instantiation of function template specialization 'std::destroy_at<InputViewerSettingsWindow>' requested here
  149 |       std::destroy_at(__pointer);
      |            ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/alloc_traits.h:720:9: note: in instantiation of function template specialization 'std::_Destroy<InputViewerSettingsWindow>' requested here
  720 |         { std::_Destroy(__p); }
      |                ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:616:28: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<void>>::destroy<InputViewerSettingsWindow>' requested here
  616 |         allocator_traits<_Alloc>::destroy(_M_impl._M_alloc(), _M_ptr());
      |                                   ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:602:2: note: in instantiation of member function 'std::_Sp_counted_ptr_inplace<InputViewerSettingsWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_M_dispose' requested here
  602 |         _Sp_counted_ptr_inplace(_Alloc __a, _Args&&... __args)
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:970:6: note: in instantiation of function template specialization 'std::_Sp_counted_ptr_inplace<InputViewerSettingsWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_Sp_counted_ptr_inplace<const char (&)[33], const char (&)[22], ImVec2>' requested here
  970 |             _Sp_cp_type(__a._M_a, std::forward<_Args>(__args)...);
      |             ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:1713:14: note: in instantiation of function template specialization 'std::__shared_count<>::__shared_count<InputViewerSettingsWindow, std::allocator<void>, const char (&)[33], const char (&)[22], ImVec2>' requested here
 1713 |         : _M_ptr(), _M_refcount(_M_ptr, __tag, std::forward<_Args>(__args)...)
      |                     ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:463:4: note: in instantiation of function template specialization 'std::__shared_ptr<InputViewerSettingsWindow>::__shared_ptr<std::allocator<void>, const char (&)[33], const char (&)[22], ImVec2>' requested here
  463 |         : __shared_ptr<_Tp>(__tag, std::forward<_Args>(__args)...)
      |           ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:1007:14: note: in instantiation of function template specialization 'std::shared_ptr<InputViewerSettingsWindow>::shared_ptr<std::allocator<void>, const char (&)[33], const char (&)[22], ImVec2>' requested here
 1007 |       return shared_ptr<_Tp>(_Sp_alloc_shared_tag<_Alloc>{__a},
      |              ^
/home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.cpp:143:33: note: in instantiation of function template specialization 'std::make_shared<InputViewerSettingsWindow, const char (&)[33], const char (&)[22], ImVec2>' requested here
  143 |     mInputViewerSettings = std::make_shared<InputViewerSettingsWindow>(CVAR_WINDOW("InputViewerSettings"),
      |                                 ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:15: note: qualify call to silence this warning
   88 |         __location->~_Tp();
      |                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:2: warning: destructor called on non-final 'CosmeticsEditorWindow' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
   88 |         __location->~_Tp();
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:149:12: note: in instantiation of function template specialization 'std::destroy_at<CosmeticsEditorWindow>' requested here
  149 |       std::destroy_at(__pointer);
      |            ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/alloc_traits.h:720:9: note: in instantiation of function template specialization 'std::_Destroy<CosmeticsEditorWindow>' requested here
  720 |         { std::_Destroy(__p); }
      |                ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:616:28: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<void>>::destroy<CosmeticsEditorWindow>' requested here
  616 |         allocator_traits<_Alloc>::destroy(_M_impl._M_alloc(), _M_ptr());
      |                                   ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:602:2: note: in instantiation of member function 'std::_Sp_counted_ptr_inplace<CosmeticsEditorWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_M_dispose' requested here
  602 |         _Sp_counted_ptr_inplace(_Alloc __a, _Args&&... __args)
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:970:6: note: in instantiation of function template specialization 'std::_Sp_counted_ptr_inplace<CosmeticsEditorWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_Sp_counted_ptr_inplace<const char (&)[29], const char (&)[17], ImVec2>' requested here
  970 |             _Sp_cp_type(__a._M_a, std::forward<_Args>(__args)...);
      |             ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:1713:14: note: in instantiation of function template specialization 'std::__shared_count<>::__shared_count<CosmeticsEditorWindow, std::allocator<void>, const char (&)[29], const char (&)[17], ImVec2>' requested here
 1713 |         : _M_ptr(), _M_refcount(_M_ptr, __tag, std::forward<_Args>(__args)...)
      |                     ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:463:4: note: in instantiation of function template specialization 'std::__shared_ptr<CosmeticsEditorWindow>::__shared_ptr<std::allocator<void>, const char (&)[29], const char (&)[17], ImVec2>' requested here
  463 |         : __shared_ptr<_Tp>(__tag, std::forward<_Args>(__args)...)
      |           ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:1007:14: note: in instantiation of function template specialization 'std::shared_ptr<CosmeticsEditorWindow>::shared_ptr<std::allocator<void>, const char (&)[29], const char (&)[17], ImVec2>' requested here
 1007 |       return shared_ptr<_Tp>(_Sp_alloc_shared_tag<_Alloc>{__a},
      |              ^
/home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.cpp:147:14: note: in instantiation of function template specialization 'std::make_shared<CosmeticsEditorWindow, const char (&)[29], const char (&)[17], ImVec2>' requested here
  147 |         std::make_shared<CosmeticsEditorWindow>(CVAR_WINDOW("CosmeticsEditor"), "Cosmetics Editor", ImVec2(550, 520));
      |              ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:15: note: qualify call to silence this warning
   88 |         __location->~_Tp();
      |                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:2: warning: destructor called on non-final 'ActorViewerWindow' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
   88 |         __location->~_Tp();
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:149:12: note: in instantiation of function template specialization 'std::destroy_at<ActorViewerWindow>' requested here
  149 |       std::destroy_at(__pointer);
      |            ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/alloc_traits.h:720:9: note: in instantiation of function template specialization 'std::_Destroy<ActorViewerWindow>' requested here
  720 |         { std::_Destroy(__p); }
      |                ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:616:28: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<void>>::destroy<ActorViewerWindow>' requested here
  616 |         allocator_traits<_Alloc>::destroy(_M_impl._M_alloc(), _M_ptr());
      |                                   ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:602:2: note: in instantiation of member function 'std::_Sp_counted_ptr_inplace<ActorViewerWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_M_dispose' requested here
  602 |         _Sp_counted_ptr_inplace(_Alloc __a, _Args&&... __args)
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:970:6: note: in instantiation of function template specialization 'std::_Sp_counted_ptr_inplace<ActorViewerWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_Sp_counted_ptr_inplace<const char (&)[25], const char (&)[13], ImVec2>' requested here
  970 |             _Sp_cp_type(__a._M_a, std::forward<_Args>(__args)...);
      |             ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:1713:14: note: in instantiation of function template specialization 'std::__shared_count<>::__shared_count<ActorViewerWindow, std::allocator<void>, const char (&)[25], const char (&)[13], ImVec2>' requested here
 1713 |         : _M_ptr(), _M_refcount(_M_ptr, __tag, std::forward<_Args>(__args)...)
      |                     ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:463:4: note: in instantiation of function template specialization 'std::__shared_ptr<ActorViewerWindow>::__shared_ptr<std::allocator<void>, const char (&)[25], const char (&)[13], ImVec2>' requested here
  463 |         : __shared_ptr<_Tp>(__tag, std::forward<_Args>(__args)...)
      |           ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:1007:14: note: in instantiation of function template specialization 'std::shared_ptr<ActorViewerWindow>::shared_ptr<std::allocator<void>, const char (&)[25], const char (&)[13], ImVec2>' requested here
 1007 |       return shared_ptr<_Tp>(_Sp_alloc_shared_tag<_Alloc>{__a},
      |              ^
/home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.cpp:150:14: note: in instantiation of function template specialization 'std::make_shared<ActorViewerWindow, const char (&)[25], const char (&)[13], ImVec2>' requested here
  150 |         std::make_shared<ActorViewerWindow>(CVAR_WINDOW("ActorViewer"), "Actor Viewer", ImVec2(520, 600));
      |              ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:15: note: qualify call to silence this warning
   88 |         __location->~_Tp();
      |                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:2: warning: destructor called on non-final 'ColViewerWindow' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
   88 |         __location->~_Tp();
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:149:12: note: in instantiation of function template specialization 'std::destroy_at<ColViewerWindow>' requested here
  149 |       std::destroy_at(__pointer);
      |            ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/alloc_traits.h:720:9: note: in instantiation of function template specialization 'std::_Destroy<ColViewerWindow>' requested here
  720 |         { std::_Destroy(__p); }
      |                ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:616:28: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<void>>::destroy<ColViewerWindow>' requested here
  616 |         allocator_traits<_Alloc>::destroy(_M_impl._M_alloc(), _M_ptr());
      |                                   ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:602:2: note: in instantiation of member function 'std::_Sp_counted_ptr_inplace<ColViewerWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_M_dispose' requested here
  602 |         _Sp_counted_ptr_inplace(_Alloc __a, _Args&&... __args)
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:970:6: note: in instantiation of function template specialization 'std::_Sp_counted_ptr_inplace<ColViewerWindow, std::allocator<void>, __gnu_cxx::_S_atomic>::_Sp_counted_ptr_inplace<const char (&)[29], const char (&)[17], ImVec2>' requested here
  970 |             _Sp_cp_type(__a._M_a, std::forward<_Args>(__args)...);
      |             ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:1713:14: note: in instantiation of function template specialization 'std::__shared_count<>::__shared_count<ColViewerWindow, std::allocator<void>, const char (&)[29], const char (&)[17], ImVec2>' requested here
 1713 |         : _M_ptr(), _M_refcount(_M_ptr, __tag, std::forward<_Args>(__args)...)
      |                     ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:463:4: note: in instantiation of function template specialization 'std::__shared_ptr<ColViewerWindow>::__shared_ptr<std::allocator<void>, const char (&)[29], const char (&)[17], ImVec2>' requested here
  463 |         : __shared_ptr<_Tp>(__tag, std::forward<_Args>(__args)...)
      |           ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr.h:1007:14: note: in instantiation of function template specialization 'std::shared_ptr<ColViewerWindow>::shared_ptr<std::allocator<void>, const char (&)[29], const char (&)[17], ImVec2>' requested here
 1007 |       return shared_ptr<_Tp>(_Sp_alloc_shared_tag<_Alloc>{__a},
      |              ^
/home/erpre/s/ShipWright/soh/soh/SohGui/SohGui.cpp:153:14: note: in instantiation of function template specialization 'std::make_shared<ColViewerWindow, const char (&)[29], const char (&)[17], ImVec2>' requested here
  153 |         std::make_shared<ColViewerWindow>(CVAR_WINDOW("CollisionViewer"), "Collision Viewer", ImVec2(520, 600));
      |              ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:15: note: qualify call to silence this warning
   88 |         __location->~_Tp();
      |                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:88:2: warning: destructor called on non-final 'SaveEditorWindow' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
   88 |         __location->~_Tp();
      |         ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/stl_construct.h:149:12: note: in instantiation of function template specialization 'std::destroy_at<SaveEditorWindow>' requested here
  149 |       std::destroy_at(__pointer);
      |            ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/alloc_traits.h:720:9: note: in instantiation of function template specialization 'std::_Destroy<SaveEditorWindow>' requested here
  720 |         { std::_Destroy(__p); }
      |                ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/14.2.1/../../../../include/c++/14.2.1/bits/shared_ptr_base.h:616:28: note: in instantiation of function template specialization 'std::allocator_traits<std::allocator<void>>::destroy<SaveEditorWindow>' requested here
  616 |         allocator_traits<_Alloc>::destroy(_M_impl._M_alloc(), _M_ptr());
      |                                   ^

...
```
2025-05-01 19:00:10 -07:00
Eric Hoey 6c14311b66 add dragon room CS (#5461) 2025-05-01 18:59:47 -07:00
Jordan Longstaff a016453042 Ganon's Tower barrier dispelled if cutscene is skipped (#5462)
* Ganon's Tower barrier dispelled if cutscene is skipped

* More format-compliant comment
2025-05-01 18:59:37 -07:00
Eric Hoey 7cbb0d4d61 Add Missing MQ Jabu Small Crates (#5452)
* also change grass to match

* add crates back
2025-04-29 17:40:01 -04:00
xxAtrain223 e13714e88d Added missing comma. (#5450) 2025-04-29 14:23:40 -07:00
Eric Hoey 17ed54dbc5 add DC boss switch exception + tooltip (#5447) 2025-04-29 17:20:04 -04:00
Eric Hoey fec676bbf8 Fix C-Down Position with Anchor Left (#5423) 2025-04-23 17:29:44 -04:00
briaguya 3d3d9c5226 add some imgui ids in input editor (#5439)
* add some imgui ids in input editor

* clang format
2025-04-22 20:39:10 -07:00
Malkierian 8a8ea676ba Prevents hidden button combo setting from hiding the personal notes window when window type is Window. (#5441) 2025-04-22 20:38:45 -07:00
Pepper0ni 103a36e5fe fix MQGTG right side resetting (#5442) 2025-04-22 20:38:14 -07:00
Pepper0ni 3c4f38e2f0 make sure adult is spawned for big poe check (#5431) 2025-04-22 17:16:16 -07:00
Pepper0ni fbbfc07ff1 port over autoFunc punctuation changes and translations (#5426)
---

Co-authored-by: PurpleHato <47987542+PurpleHato@users.noreply.github.com>
Co-authored-by: amafresh <arminamayeh@gmail.com>
2025-04-21 14:21:42 -07:00
Pepper0ni 29af294b0c fix TODO_TRANSLATE language replacement in cases where the text is already formatted (#5415)
* fix TODO_TRANSLATE language replacement in cases where the text is already formatted

* oops
2025-04-17 10:22:12 -04:00
Malkierian 52a3058926 Merge pull request #5409 from Malkierian/blair-charlie-dev-merge
Blair Charlie to Develop
2025-04-15 16:15:51 -07:00
Malkierian 14907a24b0 Merge branch 'develop-blair' of github.com:HarbourMasters/Shipwright into develop 2025-04-15 15:44:16 -07:00
Christopher Leggett 1b6dc13491 Blair Charlie version bump (#5407) 2025-04-15 14:27:55 -04:00
Malkierian 02ef33393a Implements a rand inf for Ruto's letter to apply to logic to track it separate from the underwater item check. (#5405) 2025-04-15 13:13:30 -04:00
Archez 5ae8ce4eac Fix Entrance Rando weather override behavior (#5403)
* Add AfterSceneCommands hook

* move ER weather override to AfterSceneCommands
2025-04-14 19:11:36 -04:00
Malkierian 5e399fe7a2 Race Lockout (#5364)
* Implement race lockout on the new menu, with option for opt-out.

* Cal's requests.
2025-04-13 19:29:29 -04:00
Jordan Longstaff 46b40b0220 Fix misspelling of Broken Giant's Knife fix CVar (#5395) 2025-04-12 12:12:48 -04:00
Malkierian 1416b2490a Change the Reset All callback back to CosmeticsEditor_ResetAll, because it's already set up to not reset HUD position stuff. (#5385) 2025-04-12 09:14:13 -04:00
Pepper0ni f304de2eb1 fix oversight in forest trial first room (#5381) 2025-04-11 22:56:47 -04:00
Malkierian fc0cbbe9e7 Improve tracker dock bgs (#5383)
* Modify the flow for applying opacity to docked tracker windows only when they are docked to the "Main - Deck" dockspace.

* Add opacity clamping for check tracker.
2025-04-11 22:54:52 -04:00
Archez 824c203b97 Merge pull request #5374 from Malkierian/blair-bravo-dev-merge
Blair Bravo -> develop 4-9
2025-04-11 17:20:08 -04:00
Malkierian f0f2157a4c Move processing for RAND_INF_WEIRD_EGG to trade item processing so it happens whenever you get the egg. (#5382)
Remove RSK check for garden entrance because access is still handled by `CanUse(RG_WEIRD_EGG)`.
2025-04-11 15:49:34 -04:00
Proloe 698fca8862 Fixed right stick aiming being significantly less precise than left stick aiming. (#5388) 2025-04-11 15:44:40 -04:00
Archez 86e1e8e3aa Fix boss key kaleido text for NTSC (#5389) 2025-04-11 13:42:08 -04:00
Christopher Leggett 05e96f310d Fix Fishing-related checks location pool (again) (#5378) 2025-04-11 10:15:31 -04:00
Eric Hoey a93917bb4a Fix Adult Fishing as Child Softlock (#5377)
* pass a pointer not a pointer to a pointer

* update GIVanillaBehavior comment

* also drop this
2025-04-10 17:14:25 -04:00
Malkierian 9783f918d2 Add ImGuiWindowFlags_NoSavedSettings to notification windows to prevent cluttering the imgui.ini (#5380) 2025-04-10 09:50:35 -04:00
Malkierian 1791a0c52c Fix input viewer's first-open position calculation. (#5376) 2025-04-10 09:49:21 -04:00
Malkierian 7e78694aee Merge branch 'develop-blair' of github.com:HarbourMasters/Shipwright into develop 2025-04-09 16:12:46 -07:00
Christopher Leggett 85bc67ef24 Blair Bravo version bump (#5372) 2025-04-09 19:04:28 -04:00
Malkierian a99e8836fb Allow seeded enemy rando to use the values of the enemy list selection. (#5371) 2025-04-09 18:18:44 -04:00
Malkierian c12349a7a3 Add check for bean inventory slot having bean on it to allow availability to succeed with ammo count 0. (#5370) 2025-04-09 16:58:06 -04:00
Pepper0ni 73400f5856 IC ledge to fountain child logic fixed (#5368)
* IC ledge to fountain child logic fixed

* fully unblob ZF
2025-04-09 16:46:43 -04:00
Malkierian e98a6c3748 Fix migrators for tracker colors to match new menu formats. (#5369)
Add temporary additional clearing to CVarColorPicker's reset functionality to resolve already migrated issues.
2025-04-09 16:38:27 -04:00
Malkierian c3322c85ae Swap call to RecalculateAvailableChecks() in SaveFile() to a variable that triggers a recalculation in DrawElement(). (#5366) 2025-04-09 15:26:20 -04:00
Extloga c21c632c09 Additions for the currencies in randomizer.cpp (#5344)
* Rearrangement of the currencies in randomizer.cpp

* Rearrangement of the currencies in randomizer.cpp

* Rearrangement of the currencies in randomizer.cpp

* Rearrangement of the currencies in randomizer.cpp

* Rearrangement of the currencies in randomizer.cpp

* Rearrangement of the currencies in randomizer.cpp

* Rearrangement of the currencies in randomizer.cpp

* Rearrangement of the currencies in randomizer.cpp

* Rearrangement of the currencies in randomizer.cpp

* Rearrangement of the currencies in randomizer.cpp

* Rearrangement of the currencies in randomizer.cpp

* Rearrangement of the currencies in randomizer.cpp
2025-04-09 15:24:05 -04:00
Pepper0ni 93d49d5c41 Fix ZD beehives and some small cleanup. (#5353)
* clean up zora domain logic

* revert useless short circuits
2025-04-09 15:17:25 -04:00
Christopher Leggett cf75520394 Fix crash in Message Viewer when playing with an NTSC OTR. (#5367) 2025-04-09 15:16:25 -04:00
Eric Hoey 9250af0216 add check for agony option (#5365) 2025-04-09 13:01:26 -04:00
Christopher Leggett 2576f75b1a Fix non-loach fish making it into the pool when Loach Only is selected. (#5360) 2025-04-09 12:20:37 -04:00
PurpleHato 30520a7565 Rando: Last missing french + tiny tweak (#5359)
* Update hint_list_exclude_overworld.cpp

* missing ones

* Oops forgot a '
2025-04-09 11:35:39 -04:00
Pepper0ni f2161297a8 Fix break room access and crates underneath crates logic (#5347)
* fix break room acces and crates underneath crates logic

* apply GF_JUMP to the jump from NEAR_GS to LONG_ROOF to reach BREAK_ROOM
2025-04-09 11:21:22 -04:00
Extloga c1885991fa Additions for the German translation in two files (#5351)
* Additions for the German translation in hint_list_exclude_dungeon.cpp

* Additions for the German translation in hint_list_exclude_overworld.cpp

* Additions for the German translation in hint_list_exclude_overworld.cpp
2025-04-08 16:31:52 -04:00
Malkierian f5e0179e2b Fix a couple typos in enhancement descriptions. (#5358) 2025-04-08 11:44:24 -07:00
Malkierian f0f6259d2f Fix Docked Tracker Ghosting (#5354)
* Dynamically changes a tracker's chosen color's opacity to full when it registers as docked to fix the framebuffer ghosting.

* remove debugging
2025-04-08 10:22:25 -07:00
Archez 1b17fea3d0 Add temporary patch for invisible boulder fragments (#5352) 2025-04-08 12:53:39 -04:00
Archez 88669742a2 Fix copyright tex for GC JP (#5324)
* Fix copyright tex for GC JP

* add 2004 texture for jp ce
2025-04-08 08:38:28 -07:00
Eric Hoey 4a3d60d061 Fix Rando Give for Adult Fishing as Child Glitch (#5349)
* VBVBVB

* Update soh/soh/Enhancements/randomizer/hook_handlers.cpp

* Update soh/soh/Enhancements/randomizer/hook_handlers.cpp

* first try
2025-04-08 11:27:08 -04:00
Pepper0ni d40fa00b9e Mixed pools now properly disables itself when hidden. (#5341)
* mixed pools now sets itself off when hidden

* the clanging never ends
2025-04-08 08:26:18 -07:00
Pepper0ni 88154d78c8 Fix Market Grass and Crate logic (#5340)
* fix market grass and crate logic

* apply clang
2025-04-08 08:26:04 -07:00
Malkierian ae7654cb0e Change check total array types to s16 to handle more check totals (thanks storage temple). (#5348)
Fix typos regarding `overridden` in various parts of the codebase.
2025-04-08 10:13:08 -04:00
Malkierian 71bd48cba9 Move the white iron knuckle entry in randomizedEnemySpawnTable to match the order of enemyCvarList. (#5350) 2025-04-08 07:45:35 -04:00
Christopher Leggett b71a0c5803 Fix checking gSaveContext for used small keys (#5346) 2025-04-07 19:07:07 -04:00
PurpleHato 4acbf799cc French Rando : Add missing text + some tweaks (#5327)
* Should cover everything, I hope

* One last

* final tweaks for real this time

* Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp

Co-authored-by: Extloga <141232749+Extloga@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/3drando/shops.cpp

Co-authored-by: Extloga <141232749+Extloga@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/3drando/shops.cpp

Co-authored-by: Extloga <141232749+Extloga@users.noreply.github.com>

* TODO_TRANSLATE is a macro no a string Hato

---------

Co-authored-by: Extloga <141232749+Extloga@users.noreply.github.com>
2025-04-07 18:34:56 -04:00
briaguya 98146c29f9 fix blank names in spoiler (#5329)
* fix blank names in spoiler

* replace a couple more `.english`/`.french` with `.GetEnglish()`/`.GetFrench()`
2025-04-07 17:24:24 -04:00
Pepper0ni c351a2cf75 Fix shop translations and unify untranslated message alerts. (#5312)
* try to fix messages, crashing on vanilla text

* oops

* adjust shop flavor translations to better fit on 2 lines

* run clang format
2025-04-07 17:22:23 -04:00
Eric Hoey 497f90a392 Set Savewarp in Ganondorf to Ganon's Tower in Entrance Rando (#5339) 2025-04-07 13:27:47 -04:00
Eric Hoey a247c06be8 Various menu fixes (#5321)
* input viewer + rang + draw + circledisp

* clang
2025-04-04 18:49:03 -04:00
Christopher Leggett ee23d02921 move AltAssets to gSettings from gEnhancements (#5323) 2025-04-04 15:25:30 -04:00
Archez 2589448057 Fix boss title card extraction for NTSC; Fix Morpha water (#5320) 2025-04-04 11:57:37 -04:00
Malkierian cb7d9279e4 Fix the GS Map combobox in the Flags tab of the save editor not remembering the selected index, and also rework it to remove the label. (#5317) 2025-04-04 11:00:05 -04:00
Christopher Leggett 38574bbb9e Fix excluded locations on subsequent seed generations (#5302) 2025-04-04 10:15:04 -04:00
Christopher Leggett e2bb2edb8a Fix the start with Master Sword option (#5304) 2025-04-04 10:14:23 -04:00
Archez f37c3aa228 clang-format .hpp files (#5307)
* Add hpp files to clang-format script

* clang-format hpp files
2025-04-03 23:33:35 -04:00
PBillodeau 9a78b04e68 ESC now toggles menubar (#5293)
* ESC now toggles menubar

* Update "menubar" to "menu" in README

* Add mouse capture toggle to README
2025-04-03 17:33:02 -07:00
Pepper0ni 4f783d5945 fix oversight causing big poes check not to run (#5303) 2025-04-03 16:47:56 -04:00
Archez 2deea6e105 Better verbose output for clang-format (#5306) 2025-04-03 15:23:47 -04:00
Philip Dubé ef8fa17e7c simplify clang-format script (#5274)
checked that -print0 & -0 also exist in apple's manpages
2025-04-03 00:36:10 -04:00
Philip Dubé 1e51f1e162 Cleanup whitespace (#5281) 2025-04-03 00:16:52 -04:00
inspectredc fd96bf6b14 Fix Disable Bomb Billboarding (#5290) 2025-04-03 00:06:16 -04:00
Archez 1c248ded02 Bump Blair Alfa (#5283) 2025-04-02 16:21:47 -04:00
aMannus dc20abe10b Fix upgrade crash in rando settings (#5282) 2025-04-02 15:59:04 -04:00
Malkierian 58925bc770 More check renames (#5262)
* Rename a few more entrances to better match interior contents, and a lot of check names to match their grotto names.

* Undo debug commit. Now it's just text changes.
2025-04-02 10:24:01 -07:00
inspectredc ccb7839eda Reload font on language change (#5279) 2025-04-02 12:38:12 -04:00
inspectredc c5e0e32391 Fix Names On Custom Message (#5278)
* Fix Names On Custom Message

* Display Blank Name

* format
2025-04-02 09:45:51 -04:00
inspectredc 2476a7752d Use sOptionsMenuSettings to avoid OOB read (#5277) 2025-04-02 07:56:30 -04:00
inspectredc a5a80bd8a2 Fix Crash On Play Scene Inits (#5276) 2025-04-02 07:40:43 -04:00
inspectredc 9892bfaffa Fix Title Logo Flame Colors (#5275) 2025-04-01 23:56:25 -04:00
Archez 8f126344a4 Apply clang-format to files (#5273) 2025-04-01 22:33:38 -04:00
Archez e8389e0b2e Add clang-format scripts and github runner action (#5270) 2025-04-01 17:09:44 -04:00
Christopher Leggett 17b91ecc2d Fix some misc. Rando menu issues (#5272)
* Fix issue where random and clear seed buttons overlap text input.

* Fix issue where item scale is incorrectly disabled.

On fresh json, there was a mismatch on the defaults where SGIA_JUNK was default for the actual
combobx but SGIA_DISABLED, was used as the default when the CVar was checked in the scale slider's
PreFunc.
2025-04-01 22:53:07 +02:00
xxAtrain223 2bde8fbe5d Use GetDungeonFromScene (#5271)
* Use GetDungeonFromScene.

* Remove SceneToDungeon map.
2025-03-31 21:18:07 -07:00
Christopher Leggett 05219cbbf7 Prevent GameplayStats and TimeDisplay from getting reset on ship json drag and drop (#5269) 2025-03-31 21:28:48 +02:00
Pepper0ni eb17f2e99d Lock mask select behind zelda's letter in rando (#5267)
* Lock mask select behind letter in rando

* change to rand inf
2025-03-31 21:15:41 +02:00
xxAtrain223 35d17b8b0b Available Randomizer Checks (#5091)
* Calculate accessible checks and show them in the check tracker.

* Added added DoorUnlocked checks to the Fire Temple doors.

This is needed when calculating Accessible checks while playing and using small keys. Otherwise checks will appear unaccessible because Keys have been used.

* Changed RecalculateAccessibleChecks to use the logic ReachabilitySearch.

* Reverted DoorUnlocked changes.

* Added recalculate_accessible_checks debug console command.

* Skip CanBuy check when calculating accessible checks, it spoils that some items can't be bought with the current wallet.

* Set RAND_INF_ZELDAS_LETTER.

* Don't add locations to the pool when calculating accessible checks.

* Save and Load randomizer trick options.

* Get the number of used small keys.

* Added check if bean was planted.

* Show number of Accessible checks in each Area.

* Accounted for missing RG_POCKET_CUCCO in logic HasItem and ApplyItemEffect.

* Show accessible checks via an icon.

* Check shop price against current wallet.

* Recalculate Accessible Checks in CheckTrackerLoadGame instead of LoadFile.

* RecalculateAccessibleChecks on save.

* Don't unset Zelda's Letter.

* Added Only Show Available Checks checkbox.

* Rename Accessible Checks to Available Checks.

* Added option to Enable Available Checks.

* Remove debug console to recalculate available checks, this can now be done by toggling Enable Available Checks in the settings.

* Remove extra requiredTrial.

* Default "Hide unshuffled shop item checks" unchecked.

* Updated GetSmallKeyCount to return int8_t.

* Default AmmoDrop to true until the setting is implemented.

* Fixed Sleeping Waterfall timesaver.

* Updated Only Show Available Checks to let Show Hidden Items reveal hidden available checks.

* Revert "Don't unset Zelda's Letter."

This reverts commit 4b5903940f.

* Set RAND_INF_ZELDAS_LETTER.

* Revert "Fixed Sleeping Waterfall timesaver."

This reverts commit 9b62fd5297.

* Added isMagicAcquired to Logic::HasItem.

* GetDungeonSmallKeyDoors return static emptyVector.

* Comment out AmmoCanDrop in ResetLogic.

* Added location_access CanBuy todo.

* Reverted Get and Set SmallKeyCount to use uint8_t and handled -1 keys.

* Added todo for MQ Water GetUsedSmallKeyCount.
2025-03-30 22:18:42 -07:00
Archez ae209709ea Default VSync on to match LUS default (#5261) 2025-03-30 19:24:59 -04:00
Archez 9355aca23e More prep for clang-format (#5239) 2025-03-31 00:17:09 +02:00
Archez bcd8842bde Fix messages crashing when no ntsc game is loaded (#5259)
* Fix messages crashing when no ntsc game is loaded

* rename func
2025-03-31 00:16:44 +02:00
inspectredc 0dc5ff4984 NTSC GC Support (#5254)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* copy n64 ntsc 1.2 to gc nmq ntsc and add rom info

* extractor working for ntsc gc u

* Extraction Works

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* ovl asset fixes

* final font diff

* change the correct ovl file choose xml

* copy asset files for jp

* JP Working

* Copy jp and us xmls to mq

* MQ Working

* quicktext more closely aligned with decomp

* add versions to mq switch

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64

* add shasum hashes

* Bump submodules back to upstream
2025-03-31 00:16:24 +02:00
Pepper0ni 026a418789 Fix various HBA issues (#5246)
* Fix various HBA issues

* forgot to save

* cleanup to address review
2025-03-30 23:51:20 +02:00
Pepper0ni c38205ddcf Apply better big poe logic (#5245) 2025-03-30 23:51:00 +02:00
Archez 035c03bd85 Bump latest LUS main (#5252) 2025-03-30 23:28:53 +02:00
Pepper0ni 28393fba78 Fix early eyeball frog source adaption in King Zora (#5255)
* Fix early eyeball frog source adaption in king zora

* revert inftable sets
2025-03-30 15:07:48 -04:00
Pepper0ni 714b9a731a Fix fast money accumulator setting (#5256) 2025-03-30 14:52:29 -04:00
Malkierian e21d322a22 Convert grass shuffle locations to use automatic spoiler name creation. (#5243) 2025-03-30 14:18:19 -04:00
Archez ae029a3f06 Replace old methods with ShipUtils (#5151)
* Replace old methods with ShipUtils

* remove PAL naming
2025-03-30 13:54:40 -04:00
inspectredc 6140b2ec8f NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00
Archez 0e23adc237 Change Fullscreen toggle into button (#5236) 2025-03-30 12:20:21 -04:00
Christopher Leggett 554379fd70 Fix some options not updating correctly when dropping jsons and applying Presets (#5240)
* Re-Run ship init funcs on json drop and preset apply

* Prevent registering rando locations from running more than once

* Moves registered=true right after early return

* Move ShipInit call into applyPreset
2025-03-29 00:02:38 -04:00
Malkierian 4d18a36e1a Clarify "Outside Temple of Time" entrance names. (#5241) 2025-03-28 19:22:51 -07:00
Archez b66623c152 Fix freezard graphics crash with enemy health scaling (#5232) 2025-03-28 09:30:56 +01:00
Christopher Leggett 32923d83f2 Don't place items on Chest game. (#5233)
This causes it to fall back on vanilla behavior, fixing the crash
Where it tried to draw something invalid.
2025-03-28 04:31:04 +01:00
Malkierian feea299291 Revert "Set Sample Rate to 32000 hz (#4780)" (#5234)
This reverts commit 9455579f42.
2025-03-28 04:27:01 +01:00
Philip Dubé b417b87d1c Shuffle cleanup (#5222)
* Shuffle cleanup

* Grass can be cut with Goron's Bracelet
* Gohma's grass can be cut without defeating Gohma

* more whitespace
2025-03-27 07:48:37 +01:00
aMannus 3e34934e01 Add grass and crates to hell preset (#5221) 2025-03-27 07:47:36 +01:00
Eric Hoey 006650d37b update break room (#5223) 2025-03-27 07:47:19 +01:00
Malkierian 0ac3f4d6b4 Fix typo in tracker autoscroll tooltip (#5226) 2025-03-27 07:42:41 +01:00
aMannus 057434cdf3 Update Dev Tools Windows (#5220)
* Update dev tools windows

* Review comments
2025-03-26 22:26:11 +01:00
Eric Hoey 47c653a0e5 [Rando] Shuffle Crates (#5017)
* location list + enums

* add identity function

* add new files + hook handlers + settings + crate struct

* add dungeon struct + large crate locations

* fix wasteland name + add overworld hints

* add dungeon hints

* add to item pool

* opt desc + check tracker + overworld locs

* add VB funcs + fix fire locs + dmc crate + shuffle crates not pots again

* fix crate option def

* fix gy crate area

* add ow locs

* context + more location_list

* fix kak crate

* add gv child crates + make exceptions for OOB GF crates + fix GF rht name

* finish adding gv crates + align GF child crates + fix adult GF locs

* fix VB draw + adjust color

* begin logic

* add child archery crate + overworld logic

* deku + dc + rename dc locs

* gtg + spirit

* fire temple logic

* start water temple + some renaming

* finish water temple + renames

* fix dmc crate

* remove child GV + GF crates :( + simplify hints + french

* fix dungeon hint + add french attempt

* cleanup

* smol crate loc list + enums

* setup small crates

* fix fire temple fairy hints

* add logic

* fix small crates + locs

* align GF crates without moving

* add child GV-GF crates for No Logic

* convert to shipinit

* whitespace

* remove old comments

* assets

* proper cap

* better comments on not-shuffled crates

* update for context changes

* update for rest of context changes

* cleanup

* fix shadow hint RHT

* more cleanup

* count to three

* child gf logic

* gv cow crate

* loc list spacing

* remove redundant small crates

* remove left over vb funcs

* split out location list

* fix van spawns

* move NL crates to new type

* rm whitespace

* more whitespacing

* more more whitespace

* update VB

* restore support for custom models

* prep dungeon for develop

* update context for location changes

* finish context post-develop merge

* add heart crates to CSMC

* update loc list + logic fix

* update breakroom crates to adult only

* newline to make github happy

* revise vbshoulds

* formatting sheesh

* update vb info

* BRACKET

* whitespacent

* ws finalfinal
2025-03-26 21:32:32 +01:00
briaguya 9ff49403a8 shipinit (r)ba (#5025)
* RBA and BA

* move rba to shipinit

* make the vanilla condition actually a vanilla condition

* update should docs

* move ba to shipinit

* don't pass things

* try a different readability strategy

* remove option/preset entries

---------

Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2025-03-26 20:07:54 +01:00
Archez f1a45cf2ec Fix Tektite texture body break parts for custom skeletons (#5214)
* Fix Tektite body break parts for custom skeletons

* explicit null check
2025-03-26 20:05:06 +01:00
aMannus b2ba5a6481 Add clang format off to shuffle grass (#5219) 2025-03-26 19:59:43 +01:00
Christopher Leggett 540aad6715 Don't place GBK into the pool for Triforce Hunt (#5218) 2025-03-26 19:40:03 +01:00
Varuuna dd81af17bb [Rando] Grassanity (#4889)
* * fixes softlock when talking to Mido without Kokiri Emerald after killing Gohma

* * moved scene check to hook
* moved vanilla conditioon into GameInteractor_Should

* * corrected hook condition
* removed 'this'

* * reverted GameInteractor and hook_handlers
* changed actor to use existing hook

* * updated kokiri emerald conditions

* * missed parentheses

* * Overworld pretty much done.
* Known issue with Market Night + 2 bushes in KF
* Known issue with Adult bush in ZR

* * fixed locations post-merge

* * renamed option and types to 'GRASSANITY'
* changed grassnity to be a combobox option
* added first 5 deku tree locations

* * color is a sickly green when containing a check
* added ZR 14 (adult only bush on the platform, not the same?)

* * forgot to rename the files to grassanity
* updated draw method to fix regrowing grass

* Removed old WIP locacc files

* * removed comments in bush actor
* added rest of Deku Tree plus MQ

* Added DC + MQ

* Fixed DC incorrect pos value on 1 loc

* JJB done minus after big octo

* Added BotW + MQ locs

* WIP grottos

* Grottos done

* Workaround to allow market grass during night

* Seperated the 2 KF bushes into 4 checks

* Hints and additional formatting

* Slightly less ghastly color

* Corrected the 2 JJB locs

* * Renaming and removal of some locs.
* Restructure in z_en_kusa.c to leave vanilla code alone.
* Formatting.

* * see previous (forgot to stage woops)

* * Clear grassIdentity on item drop
* Added check for RC on RandoDraw function
Results in no extra dupe drops, and instantly correct the color of the grass when cut instead of on collecting the item.

* * fixed dupe location spoiler names which caused occasional crash when writing spoiler log

* * reverse should

* * fixed faulty locations

* * corrected KAK location names and some formatting

* * Fixed market bushes by tree not working at night

* * merged ZR near PoH grass into a single loc

* * Changed to ShipInit (might be missing something?)
* Corrected Should in z_en_kusa.c to use original draw func when setting is Off

* * Renaming to Shuffle Grass

* * minor fix

* * keyboard fail lol

* * suggestions

* * removed unused function

* * move grass locations into ShuffleGrass
* move grass GameInteractor into GIVanillaBehavior
* minor fixes

* * pre-removed locs from dungeon.cpp

* * pre-remove from context.cpp

* * re-added Grass to context

* * added Dana's amazing custom bush models
* using CSMC to display flowers based on "contents"

* * added Dana's grass models
* refactor to lessen the clutter in the switch

* * removed fairy case

* Added back missing Deku Tree locations

* formatting

* Update soh/soh/Enhancements/randomizer/location_access/overworld/zoras_river.cpp

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

* re-added suggestion from previous

* removed wrong line >.>

---------

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
2025-03-26 19:33:10 +01:00
aMannus c1ff45a240 More minor menu/cvar fixes (#5213)
* Minor fixes

* Hide unshuffled shop checks default fix
2025-03-26 11:07:26 +01:00
Philip Dubé 8832bcaf12 Try make item pool size match location pool size (#5181)
Also avoid putting random junk into the pool to begin with

When smaller, add junk from pending junk items

When larger, remove junk from the item pool

This avoids issue where shuffles which add items to pool (souls, overworld keys, triforce pieces) would hit assert about item pool size exceeding location pool size
2025-03-25 15:00:32 -04:00
Extloga 364fec4d29 Additions and fixes for the German translation in several files (#5173)
* Additions and fixes for the German translation in item_list.cpp

* Additions and fixes for the German translation in hint_list_exclude_dungeon.cpp

* Additions and fixes for the German translation in hint_list_exclude_overworld.cpp

* Additions and fixes for the German translation in hint_list_item.cpp

* Additions and fixes for the German translation in randomizer.cpp

* Additions and fixes for the German translation in randomizer.cpp

* Fix for the French translation in item_list.cpp

* Additions and fixes for the German translation in hint_list_exclude_dungeon.cpp

* Fixes for the English text in settings.cpp

* Fixes for the English text in SohMenuEnhancements.cpp

* Fixes for the English text in SohMenuDevTools.cpp

* Fixes for the English text in SohMenuRandomizer.cpp

* Fixes for the English text in ResolutionEditor.cpp

* Fixes for the English text in enemyrandomizer.cpp

* Fixes for the English text in gameplaystats.cpp

* Fixes for the English text in savefile.cpp

* Fixes for the English text in enemyrandomizer.cpp

* Fix for the English text in SohMenuEnhancements.cpp

Co-authored-by: aMannus <mannusmenting@gmail.com>

---------

Co-authored-by: aMannus <mannusmenting@gmail.com>
2025-03-25 19:55:53 +01:00
Malkierian 2fd3825569 Fix warning from popped, minimized menu. (#5212)
* Fix warning from popped, minimized menu.

* Pre-empt another possible missing Pop.
2025-03-25 10:41:25 -07:00
Christopher Leggett 6abacc1024 Fix the player state flag that Tailparasan checks for for Damage Effect (#5211)
* Fix the player state flag that Tailparasan checks for

* Updated comment for accuracy
2025-03-25 18:12:50 +01:00
Christopher Leggett ebc3616a3a lus bump to fix shader issues (#5210) 2025-03-25 16:42:52 +01:00
Archez aabeffa254 prep for clang format (#5202) 2025-03-25 09:22:18 +01:00
Archez 0f1fb1e5de Add OOB texture fix entry for Arrow heads (#5207) 2025-03-25 09:21:44 +01:00
Archez 890f3ccee6 Change soh override windows to use different cvar name (#5208) 2025-03-25 09:20:08 +01:00
Archez 5bf1dc8285 Fix unhandled opcode crash with authentic gfx patches (#5206) 2025-03-24 21:27:38 -04:00
Christopher Leggett 084627b8af Force excluded locations update when preset is applied. (#5205)
* Force excluded locations update when preset is applied.

* Apply same fix for tricks tab

* Address review comment
2025-03-24 22:58:56 +01:00
aMannus c7ff6e4700 Update enhancement and randomizer presets (#5193)
* Prepare fresh presets

* Separate preset files & finish hell preset

* Enhancement presets done

* Finish randomizer presets

* Update missed enhancement cvar

* Better split presets.h

* Address review comments
2025-03-24 22:22:51 +01:00
Christopher Leggett 43510e5ad9 Fix Skull Tokens from Chests locking you in place (#5198)
* temp fix for chest skulltulas

* Implement way to load a vanilla message into a CustomMessage

* dynamically inserts autodismiss text code to skulltula text.
2025-03-24 22:21:09 +01:00
aMannus bddef32a5a fix defaults + modIndex (#5201) 2025-03-24 20:09:39 +01:00
lilacLunatic dc5bc1aa6c Mouse Support (#4673)
* mouse

* (mouse) small fix

* "fix" implicit declaration

* LUS 1.2

* empty commit to force CI re-run

* include new mouse LUS

* deleted:    soh/soh/Enhancements/controls/GameControlEditor.cpp

* [mouse]LUS

* fix input viewer header

* Bump LUS for mouse support

* Mouse Support

* Comment cleanup

* Adding the actual mouse enhancement files

* Fix (?) Windows and Mac builds

* Maybe fix MacOS now

* Why was it compiling with this??

* Mouse input viewer handling

* [Mouse] LUS bump

* [mouse] LUS

* (Mouse) bump LUS for dxgi fix

* F2 mouse notif

* Update soh/soh/Enhancements/controls/Mouse.h

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/soh/Enhancements/controls/Mouse.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Fix mouse shield ranges to match control stick behavior

* Use early returns in Mouse_HandleQuickspin

* newline cleanup

* cleanup

* rename BUTTON_COLOR_MOUSE_BEIGE to BUTTON_COLOR_MOUSE_GRAY

* 'Enable Mouse' tooltip

* Fix includes

* Comments re mouse quickspin

* bullshit

* Hook handler for cursor recentering on shield

* Hook handler for first person mouse aiming

* Hook handlers for mouse quickspin

* Hook handlers for mouse shield control

* Hook registration conditions

* Enable Mouse -> Enable Mouse Controls

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2025-03-24 19:33:55 +01:00
briaguya 26aa36fe7b bump lus (#5187)
* pushing what i have so i can try to figure out HW_REG errors

* HW_REG (fix? workaround? either way it builds now)

* factory fixes and shaders

* bump again

* bump again

* copy shaders for `ExtractAssets` too (instead of just in `GenerateSohOtr`)
2025-03-24 09:34:07 +01:00
Philip Dubé 9ae9dc4977 Fix SFM wolfos logic (#5192)
* Fix SFM logic

SFM mixed child wolfos / adult moblin logic, making both incorrect

In particular, Din's Fire is ineffective on Moblins, & slashing your way through them should not be in logic

Adds trick for getting through SFM as adult without killing moblins

Includes small cleanup elsewhere in logic

* moblins not required
2025-03-24 09:11:45 +01:00
Sirius902 1053b0e0cf Prefix icon paths with CMAKE_SOURCE_DIR (#5197) 2025-03-24 08:56:08 +01:00
briaguya edd8561ddc assignable tunics/boots - dont throw items (#5045)
* don't throw items when using assigned tunics/boots

* didn't actually need that

* simplify logic so we don't need to check for holding items

* just use a vb should

* fix comment
2025-03-24 08:46:22 +01:00
Malkierian c7e3ef9e4d Wrong type for CVarGetInt on waterfall open enhancement. (#5200) 2025-03-23 21:52:07 -07:00
Malkierian e25058c256 Fix sleeping waterfall enhancement and rando option combinations. (#5199) 2025-03-23 21:34:06 -07:00
Christopher Leggett 45b8f228d9 Remove MenuOptionIndex Middleman and fix rando presets (#5185)
* Remove CVar Middleman and fix rando presets

* Throwing in a couple of typo corrections
2025-03-23 19:07:12 +01:00
Malkierian 2564721b2c Change default index retrieval to sidebarOrder vectors. (#5189) 2025-03-23 09:42:34 -07:00
Malkierian 9ffe2ab2b9 Some cleanup (#5183)
* Resolve size_t conversion warnings in UIWidgets.hpp

* Change "Better Debug Warp Menu" to default on.

* Change All/None checkboxes (for item counts and cutscene skips) to buttons.

* Remove all/none for item counts.
Remove arrays for item counts, create widgets directly.
2025-03-22 16:51:59 -07:00
Malkierian 69a32ffba6 Restore combobox functionality to Bunny Hood Effect (#5167)
* Restore combobox functionality to Bunny Hood Effect, and tweak the tooltip.

* Tweak the description a bit more.

* Final tweak?
2025-03-21 18:42:59 +01:00
Pepe20129 983c075a33 Overworld Key Tracker (#5164)
* Overworld Keys Tracker

* Update randomizer_item_tracker.cpp

* Fix id collision

* Post-merge fixes

* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp

Co-authored-by: Archez <Archez@users.noreply.github.com>

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2025-03-21 17:53:17 +01:00
Malkierian ae5e41f7a0 Fix Dungeon Spoiling in Trackers (#5168)
* Prevent spoiling dungeons in check and item trackers if MQ is set to Selection, but selection for specific dungeon is Random.

* Account for other options using "Set Dungeon Quests".
2025-03-21 12:32:46 +01:00
Philip Dubé 1e294134af Remove EnFr_RandomizerCheckFromSongIndex (#5169)
* Remove EnFr_RandomizerCheckFromSongIndex

Also handle missing return in RawAction::CheckFlag

Also adjust jabu jabu shabom timer override to be non-overflowing constant (but same constant)

* Update soh/soh/Enhancements/enemyrandomizer.cpp

Co-authored-by: Archez <Archez@users.noreply.github.com>

* remove shabom room hack from z_obj_roomtimer.c

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2025-03-21 12:27:53 +01:00
Malkierian 04458f2274 Allow F1 to close the menubar modal via new IsPopupOpen() and DismissPopup functions in SohModalWindow. (#5166) 2025-03-21 12:26:03 +01:00
Archez 1bcab06fed Rework CI build caching for stability (#5170)
* improve github build caching

* add back network build flag

* add back sdlnet
2025-03-21 12:23:01 +01:00
Malkierian e21a3e4c0f Add check for GAMEMODE_END_CREDITS in Audio Editor's OnSceneInit hook (#5172)
* Add check for GAMEMODE_END_CREDITS in Audio Editor's OnSceneInit hook to prevent sequence shuffles mid-credits.

* Move extern "C" block up.
2025-03-21 12:22:22 +01:00
Archez 57bc5690e2 Mono dev tools (#5175)
* apply mono font to some dev tool windows

* soh gui wrappers for gfxdebugger and console to set mono font

* it can be just a little larger
2025-03-21 12:21:33 +01:00
Archez 985bf91945 prevent some timesavers applying in boss rush (#5163) 2025-03-20 20:20:50 +01:00
aMannus b6f957b36f More Menu Improvements (#5155)
* fix mismatch on default value for notification position

* Fix checkbox vertical offset for multiline

* Moooore changeees too theee menuuuuuu

* capitalization again

* Fix controller config & remove test var
2025-03-20 20:19:16 +01:00
Christopher Leggett 65564e9469 Fix typo in Mute Low HP Alarm CVar (#5161) 2025-03-20 08:46:52 -07:00
Jordan Longstaff f02032aed4 Skip dialogue before getting Gerudo membership card (#5058)
* Skip dialogue before getting Gerudo membership card

* Change to misc interaction

* Change to forced NPC dialogue

* Rename VB flag
2025-03-20 12:07:43 +01:00
Christopher Leggett 8958db5c2b Fix CVar mismatches for skip forced dialog and unrestricted items. (#5159) 2025-03-20 00:21:31 -04:00
Christopher Leggett b3ed249021 Fix Pot Shuffle crash caused by removal of id check (#5158)
* Fix Pot Shuffle crash caused by removal of id check.

* Properly unregister ShufflePots Hook
2025-03-19 23:03:42 -04:00
Philip Dubé 723375a344 fix type signature of Randomizer_DrawMysteryItem (#5156) 2025-03-19 22:19:19 -04:00
Jordan Longstaff 224c810e39 Link can move around while carpenters escape (#5055) 2025-03-20 00:05:20 +01:00
Jordan Longstaff 818c7e4633 Skip carpenter dialogue before Gerudo mini-boss (#5057)
* Skip carpenter dialogue before Gerudo mini-boss

* Apparently I'd forgotten the include

* IS_RANDO default
2025-03-20 00:03:59 +01:00
Malkierian 6ad503e1d2 Adds a modal registration for pressing F1 and confirming Quit from the menu button. (#5154)
Fixes near shortcuts gossip stone name to include "grotto" to signify it's in the grotto.
2025-03-19 23:57:08 +01:00
aMannus 4243eb67ae Exclude nabooru from boss souls (#5152) 2025-03-19 23:52:33 +01:00
Pepe20129 79b53e5920 Change Compass Colors Match Dungeon to Map & Compass Colors Match Dungeon (#5042)
* Colored maps & compasses with shipinit

* Update SohMenuBar.cpp

* Post-merge fixes

* Whoops
2025-03-19 23:52:16 +01:00
Archez a6ff511af5 Exclude zora sapphire from random enemy size (#5153) 2025-03-19 21:53:46 +01:00
Jordan Longstaff 70fc060381 Fix Forest Stage upgrades with Skip Misc Interactions (#5052)
* Fix Forest Stage upgrades with Skip Misc Interactions

* Explicit upgrade checks
2025-03-19 20:03:15 +01:00
Philip Dubé 28944cc68f fix some warnings (#5135)
* fix some warnings

* fix error caught by mac build, fix 3 more warnings

* merge fix

* feedback

* remove color refactor
2025-03-19 12:30:44 -04:00
aMannus 7dd3c1b2ac update model (#5150) 2025-03-19 15:46:02 +01:00
Christopher Leggett 17b19ddd73 Remove GBK Triforce Hunt as an option (#5117)
Where we were previously checking it, just check the separate triforce hunt option instead.
The option under GBK settings was always kind of a dummy option that wasn't meant to actually be selected, and it was set automatically when Triforce Hunt was on.
This PR just cuts out the middle man, so to speak.
2025-03-19 14:11:56 +01:00
aMannus 7f8e3d4337 randomizer enhancement menu improvements (#5148) 2025-03-19 13:50:04 +01:00
aMannus 80850615c3 Fix key color issues (#5149) 2025-03-19 13:49:51 +01:00
aMannus 5517e22f6e Exclude skip get item animations outside of rando (#5147) 2025-03-19 12:42:56 +01:00
Philip Dubé b7b5949bc4 Some location access fixes (#5121)
* Some location access fixes

Split out a few fixes I've made while working on #5105

* assert false

* IC feedback
2025-03-19 12:42:18 +01:00
aMannus 04d79222d4 fix crash (#5146) 2025-03-19 12:34:52 +01:00
aMannus d109aa795a Remove Shuffle Pots assert (#5145)
* Remove assert

* Remove exceptions to the assert
2025-03-19 12:34:01 +01:00
Pepper0ni 7a6778c940 exclude maps from junk only GI skip (#5140) 2025-03-19 11:21:39 +01:00
Pepper0ni dd7dee8f07 Fix finite shields getting thier effect applied in SCL (#5130) 2025-03-19 11:15:55 +01:00
Philip Dubé 37a2730df2 remove unused 3drando custom message code (#5138) 2025-03-19 11:15:43 +01:00
Archez 9795f696c8 Hook unregister fixes and hook debugger tweaks (#5139)
* clang-format before

* Hook unregister fixes and hook debugger tweaks
2025-03-19 11:14:43 +01:00
Philip Dubé 7c227dcc42 remove color from UIWidgets::WidgetOptions (#5141) 2025-03-19 11:11:47 +01:00
xxAtrain223 0f81e6d82b Initialize the RegionTable when loading a file. (#5144) 2025-03-19 11:11:26 +01:00
aMannus c72efd08a9 Menu - Enhancements and cheats re-organisation (#5142)
* First pass cheats, extra modes, minigames, difficulty, fixes, graphics

* More progress. One tab left

* Enhancements & cheats done and fix for item tracker font
2025-03-19 08:43:14 +01:00
Pepper0ni 233c07d16a Fix entrance oversight in shield grave (#5137) 2025-03-18 11:32:54 -04:00
aMannus ab5ea0e8ee Further Menu Improvements (#5129)
* Menu improvements

* Update calc for button offsets

* Fix enemy rando UI
2025-03-18 10:12:45 +01:00
Christopher Leggett 9e883ece96 Fix/modern menu/secret flag (#5131)
* Adds ability to set InputString fields as "secret"

Meaning it shows the text as dots like a password field. Currently nothing that is merged into the main branch uses this but Anchor will need it.

* Adds an `addedFlags` field to InputOptions.
2025-03-18 09:26:09 +01:00
Spodi 546b915106 Unify FPS and V-Sync controls and behavior between renderer (#5132)
* FPS and refresh rate logic changes

Changes FPS behavior on all renderer (despite the actual set FPS):
- Clamp FPS to refresh rate when V-Sync on (or can't be disabled)
- Stick to refresh rate when "MatchRefreshRate" is toggled on

* Max 360 FPS for slider on all renderers

* "Match Refresh Rate" unification

Checkbox for all renderer. Was a button for DirectX.

* Fix wrong CVAR for Match Refresh Rate

* More descriptive V-Sync tooltip

* Fix wrong CVar for DISABLE_FOR_DEBUG_MODE_OFF
2025-03-18 09:24:50 +01:00
Malkierian 63ae14cc30 Menu Header Button Reorder (#5134)
* Move close menu button to right side, farthest right, and move Quit SoH to the left of the Reset button.
Also remove last reference to 2ship in tooltips.

* Change Resolution Editor's use of CVarGet to `GetInterpolationFPS()` in OTRGlobals.
2025-03-18 09:24:32 +01:00
PurpleHato a95883b6b3 Multiple Rando Text related stuff (#5125)
* Multiple Rando Text related stuff

- Mostly french rework / completion of missing lines
- Removal of a duplicate entry for Richard's house overworld key
- Correct naming for the English pond
- Addition of missing text in English and french

* Txeak uncessary spaces
2025-03-17 20:15:53 +01:00
Malkierian c18d427619 Setup F11 to toggle the fullscreen CVar to keep it synced with fullscreen state. (#5128) 2025-03-17 20:13:35 +01:00
Malkierian a6163ca2e8 Fixes skip get item prefix in hook handlers and the space in ClimbSpeed CVar. (#5127)
Also moves Item Scale option into rando enhancements to match skip get item animation, as it's directly tied.
2025-03-16 23:36:06 -07:00
aMannus f3b3e0f5eb Use percentage of screen size as padding (#5123) 2025-03-16 23:00:47 +01:00
Malkierian 05ab17d3a8 Reimplement ImGui Scaling option. (#5124) 2025-03-16 23:00:30 +01:00
Pepper0ni 112fab503f Fix oversight in HC storms grotto (#5120) 2025-03-16 22:00:31 +01:00
Pepe20129 797fe2d989 Fix Ganon's Tower entrance logic (#5115)
* Fix tower

* Update fire_temple.cpp
2025-03-16 21:58:04 +01:00
Christopher Leggett a97f853a14 Prevent Big Octo one point cutscene from playing twice. (#5113) 2025-03-16 21:55:14 +01:00
Malkierian 5b622683f4 Clean up Push/Pop font calls in check and item trackers by adding them instead to Begin/EndFloatWindows functions. (#5122)
Add missing PopFont call to entrance tracker.
2025-03-16 21:51:52 +01:00
Malkierian 7e392e63a8 Modern Menu (#5116)
* Add menu files, hook menu up to window system.
Temporarily rename new menu's UIWidgets to UIWidgets2 to allow both menu systems to coexist temporarily.

* Finish implementing new menu.
Rename 2ship UIWidgets to UIWidgets2 to complete facilitation of both menus working for now.

* More preliminary setup

* More prepwork, begin on settings options

* Finish settings, add enhancements windows

* Fix search function not looking past first columns.

* Add dev tool windows

* Finish dev tools

* Add about window

* Fully replace about window

* Remove moved menu items from menubar, add more windows to new menu

* Implement WindowButtonOptions.
Add ability to not embed popout windows when not popped out.
Add ability to hide the button for WindowButtons.
Fix Entrance Tracker from showing when not enabled.

* Fix entrance tracker settings embedded display.
Fix entrance tracker settings window original size declaration.

* Initial implementation of themed radio button widget.

* Move "About" section to second column of general.
Fix sidebar sections starting in second column.

* Restore Entrance Tracker `Draw()` to allow for custom styling.

* Fix combobox positioning formatting.
Fix color picker end spacing.
Convert everything in check tracker settings to UIWidgets2 (except color pickers and section headers).
Make all tracker windows not embed.

* Minor cleanup

* Fix main volume defaults & mirror jitter fix removal on dev

* Improve color picker with RGB/RGBA options. Not finished.

* Finish creating CVarColorPicker and implement for Check Tracker background color.
Fix tracker and network prefixes.

* Finish check tracker settings and convert check tracker.

* Port all Cheats menu except for Beta Quest

* Port over Beta Quest to new menu

* Remove old cheats menu

* Port cutscene skips to modern menu

* Port Timesaver Enhancements to new menu

* Port the Items and Item Count Messages submenu

* Port Difficulty Options to new Menu

* Removes options that have been ported thus far.

* Port "Reduced Clutter" options to new menu

* Add forgotten callbacks to Hyper Enemies/Bosses

* Copy StateButton to UIWidgets2, and implement custom padding for them in the tracker.

* Ports some pause menu related settinga

* Change tracker window active title color.
Make state buttons smaller in tracker to get more info on screen.

* Convert window title active theming to all windows.

* Port the rest of Enhancements->Gameplay to new menu

* Port the "Graphics" Enhancements to new menu

* Ports Fixes over to the Modern Menu

* Ported Restorations to Modern Menu

* Ported Extra Modes to new menu

* Port Autosave and Boot Sequence to modern menu

* Cleans up some leftover data for ported buttons

* Ports Enhancement Presets to new menu

* Port Additional timers to new menu. Removes Enhancements from old menu

* Cleans up some unused stuff

* Ports Randomizer Enhancements to modern menu

* Convert Item Tracker Settings. Something's wrong with the comboboxes in a second column of a table.

* Fix combobox alignment and label position calculations.

* Convert Entrance Tracker window.

* Save Editor Info tab finished.
Added `PushStyleInput` and `PushStyleTabs` for Info tab.
Fixed some indentation in entrance tracker source.
Added font push to tracker windows.

* Increase size of all icons in save editor.

* Convert flag groups to child windows for automatic sizing and border drawing.

* Flags tab completed.
Finished inventory tab.

* Convert save editor help hover to UIWidgets2.

* Various fixes and corrections

* Start cosmetics editor, fix theme colors not updating

* Cosmetics editor conversion progress

* Remove Mac internal resolution restrictions.

* Copy over advanced resolution partial and enable most options as a custom widget.

* Add size to float sliders, more cosmetics editor progress

* Fix incorrect cvar for notifications

* Radio button & header color options, more cosmetics editor progress

* Finish cosmetics editor conversion

* Create and apply THEME_COLOR macro. Resides in SohGui for easy access to mSohMenu.

* Move ResolutionEditor to SohGui directory.

* Add labels to build info.
Fix slider width calculations.

* Fix some advanced resolution widget hiding.

* Fully implement Advanced Resolution options.
Fix graphics settings formatting.
Improve slider label position calculations.
Implement Clamp options on sliders.

* Finish save editor.
Convert save editor code to `using namespace UIWidgets2`.
Fix search crashing on time splits window.
Remove `SetLastItemHoverText` from `UIWidgets2`.

* Unify cvar sectioning in time splits.

* Add InputString and InputInt widgets, and corresponding CVar Widgets

* Adds Widget Type for Inputs, not currently used.

* Convert Sail to modern menu

* Add Combobox that takes a vector of std::strings

* Convert checkbox and combobx to new widgets

* Add Tristate checkbox

* Convert sliders and tristate checkboxes

* Convert top half of Rando window

* remove/replace remainder of UIWidgets usage in option.cpp

* Converts tricks, locations, and removes old UIWidgets refs

* Fix windows build errors

* Remove Tri-State checkboxes

* Use PushStyleInput instead of PushStyleSlider

lol oops didn't realize it was a thing in Ship.

* Rebase and address review comments

* Convert Crowd Control to modern menu.

* Fix build error

* Audio editor progress

* Re-add CVar SaveOnNextFrame calls to Resolution Editor.
Remove old Resolution Editor files.

* Convert TimeSplits to new menu.
Fix a few enum warnings.

* Decrease padding on Arrow Buttons

* Audio editor + gameplay stats done

* Give Randomizer Menu more screen real-estate

* Port plandomizer menu

* Fix slider width calculation and allow combobox LabelPosition::None

* Fix None labelPos and slider width for inline labels

* Fix all slider value label insertions.
Convert Collision Viewer.

* Minor Collision Viewer enum change.
Convert Actor Viewer.

* Theme/convert Message Viewer.

* Add font to Message Viewer.
Theme Value Viewer.

* DL Viewer and SohModals themed.

* Convert Input Viewer.

* Missed some color settings in Input Viewer.
Removed UIWidgets references from Controller Config, and restored SoH version.

* Remove UIWidgets.hpp include from multiple files.

* Completely remove old UIWidgets.
Rename UIWidgets2 to UIWidgets.
Move Accessibility and Language options to new menu.

* Fix Gfx Debugger not showing up.
Remove menubar registration.

* Fix clearCvars references.

* Fix passing std::string to const char* argument.

* enum name spacing

---------

Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2025-03-15 16:11:30 -07:00
Christopher Leggett c54883da72 Fix more missing location pool exclusions (#5108)
* Fix more location pool exclusion misses

* Add assert to ensure item pool isn't too large.

This will catch any issues where too many items are getting
added to the pool in Debug mode. It only checks to make sure the item
pool is smaller than the location pool, as the code actually handles
that just fine by placing Junk if the pool runs out. The Item Pool being
larger than the location pool though could easily result in items not
being placed. Logic should prevent a seed like that actually being
generated, but No Logic does no such checks.

* Add TODO comment for Item Pool, should be same size as Location Pool.

* Prevent Completed Triforce from ending up in Location List
2025-03-12 10:32:45 -07:00
Malkierian 9b9a0061ab Unify spoiler name creation across all shuffle types, and remove all versions of constructor functions with explicit spoilerName parameters except base. (#5111) 2025-03-12 10:32:17 -07:00
Philip Dubé 6dedf8a277 Gerudo Valley: fix regression with previous fix when combined with overworld shuffle (#5109)
Missed this in #5094 since only in last week I started becoming familiar with entrance shuffle logic
2025-03-12 10:32:03 -07:00
Philip Dubé 39e52aa8e6 Fix Gerudo Valley entrance logic (#5094)
* Fix Gerudo Valley entrance logic

Logic assumed cucco could be used as child to get around lacking bronze scale,
but this assumption fails if you enter grotto ledge from grotto or initial spawn

* fix lower/upper mixup

* fix: you can walk to lake hylia

* adult can jump across
2025-03-06 16:59:02 -07:00
Jerom Venneker 61563fadba Added some of the settings, loaded from the server, implemented game win condition (pretty untested) 2025-03-03 21:24:59 +01:00
Philip Dubé eb6c0d9d29 presets: clear blocks (#5098)
* presets: clear blocks

this avoids needing to list every new cvar in presets.h

* avoid resetting selected preset

* no cvar lists, clear less blocks on drop
2025-02-28 04:34:16 +01:00
Jordan Longstaff 2d78cb561a Move Broken Giant's Knife fix hook to its own file (#5049)
* Move Broken Giant's Knife fix hook to its own file

* Separate IS_RANDO out of value macro

* Remove redundant extern

* One-line comment
2025-02-28 04:33:48 +01:00
Pepe20129 06387060d6 Trade cleanup (#4971)
* Move adult trade to flags

* Move child trade to flags

* Fix vanilla

* Address review

* Rename `trade_shuffle` to `ShuffleTradeItems`

* Fix mac build

* Update GIVanillaBehavior.h

* Update z_kankyo.c

* Update z_en_heishi2.c
2025-02-25 12:09:01 +01:00
Philip Dubé db41c6513b Move boss kill logic into CanKillEnemy (#5000)
* Move boss kill logic into CanKillEnemy

Added hammer as being able to defeat Morpha

* add hammer vs gohma, king dodongo, & twinrova
2025-02-25 10:25:45 +01:00
Philip Dubé e516f45e23 logic: allow finding big poe in bottle for reward logic (#5075)
* logic: allow finding big poe in bottle for reward logic

only applies when big poe count is set to 1

* Allow multiple big poe bottles for when big poe requirement > 1
2025-02-25 09:30:05 +01:00
Archez 66844fb220 Fix crash with scene logging paths (#5081) 2025-02-25 09:14:27 +01:00
Archez 5fcdf74f5c Exclude debug file and cutscene map from auto save (#5088)
* Exclude debug file and cutscene map from auto save

* Remove ganon's lair from auto save exclusion
2025-02-25 09:13:31 +01:00
Archez f023a46a5d Use gamemode enum (#5089)
* Use gamemode enum

* update console command for file_select
2025-02-25 09:13:17 +01:00
Philip Dubé 51310db68f ShuffleCows.cpp (#5093) 2025-02-25 09:11:46 +01:00
briaguya acdb2dd324 bump lus (#5092) 2025-02-20 23:48:11 -05:00
Philip Dubé 49c5e19041 Fix rando generation crash (#5076)
Assertion failed in CreateChildAltarHints because all 3 stones were placed on fairies/beehives while those were disabled

Fix: consolidate on Context building settings dependant location lists. Overworld vs Dungeon should not operate so differently
2025-02-20 22:37:57 -05:00
Jordan Longstaff b6e2a995f1 Use VB hook to fix Deku Nut upgrade bug (#5047)
* Use VB hook to fix Deku Nut upgrade bug

* Use constexpr, remove unused extern

* Separate IS_RANDO out of value macro

* Restore mask check in hook

* Call VB hook in SkipMiscInteractions hook

* Mask of Truth hook not registered in rando
2025-02-19 20:22:56 -05:00
Eric Hoey 75f33a00d8 Remove Right-Stick Aiming from Enhancement Presets (#5086) 2025-02-19 19:08:24 -05:00
Archez 3d7da51fc7 Remove committed mods folder (#5082) 2025-02-17 20:33:36 -05:00
Miles Acquaviva cc25c96385 Added and implemented TrailType enum (#5059)
* added TrailType enum

* fixed build, moved declaration

* added enhancement comment

* Apply suggestions from code review

---------

Co-authored-by: link5669 <acqmiles@gmail.com>
2025-02-17 20:03:55 -05:00
aMannus 489cd84faa Clean up autosave header (#5077) 2025-02-17 17:43:51 -05:00
briaguya 6f22c05eec pin linuxdeploy (#5070)
* test forked linuxdeploy

* pin version
2025-02-16 08:25:30 +01:00
briaguya 2645a5fce2 bump lus (#5065) 2025-02-15 15:58:26 -05:00
briaguya 169a3d742d make cmake_minimum_required consistent between root CMakeLists.txt and soh/CMakeLists.txt (#5066)
also remove some version checks that don't apply anymore
2025-02-15 00:59:02 -05:00
briaguya 20a9f41906 remove unused VB_SHOULDs (#5056)
* remove an unused should

* another unused

* remove more unused

* one more

* remove case

* more cases for unused shoulds
2025-02-14 21:32:25 +01:00
Christopher Leggett 6df5abc30b Fix ER + Fishsanity settings combos (#5061) 2025-02-14 21:30:11 +01:00
aMannus 668040562f Autosave Overhaul (#5022)
* Autosave interval based

* Move to save on soft reset, remove adjustable interval

* Use new BeforeExitGame hook to prevent non-existent data problems

* Fix check tracker crash, remove BeforeExitGame hook

* update comment
2025-02-14 21:29:22 +01:00
Eric Hoey dbf7fcf775 explicitly exclude ganon + triforce completed (#5050) 2025-02-13 10:10:27 +01:00
Christopher Leggett f7d6a47139 Fix issues leftover from PR #5023 (#5054) 2025-02-13 10:09:58 +01:00
Archez 0ce9807df6 ShipInit and move ValueViewer rendering out of src (#5039) 2025-02-12 21:52:18 +01:00
Christopher Leggett d4b9e8c835 Remove locations from pool that are not shuffled. (#5023)
* Cleanup of unshuffled locations from pool/spoiler

* Removes unshuffled scrubs from the location pool

* Fix some instances of weird spacing

* Actually remove placement of vanilla freestandings

* Cleans up some now unnecessary code.

* Minor Optimization of PlaceItemsForType

* Fixes some grammer and spelling

* Another grammar fix
2025-02-12 21:42:58 +01:00
Archez 266792599e Add hilite setup calls around all custom GI draws (#5043) 2025-02-12 21:32:28 +01:00
Archez 135c2e8217 Remove POLY_KAL and restore POLY_OPA for kaleido (#5041) 2025-02-12 21:30:06 +01:00
Miles Acquaviva 297a056dff Created and implemented PosType enum (#5046)
* Created and implemented PosType enum

* fixed formatting

---------

Co-authored-by: link5669 <acqmiles@gmail.com>
2025-02-12 21:28:17 +01:00
Eric Hoey 499a23e9a3 restore night lock + remove interior lock (#5048) 2025-02-12 21:22:00 +01:00
Eric Hoey 126c3b532f fix loop order + reorder case for clarity (#5044) 2025-02-12 21:21:43 +01:00
briaguya 37fd39c7b5 shipinit dont show master sword (#4989)
* Initial Commit

* Added full functionality for both Hylian and Mirror

* Included Format

* Removed Format

* Pedestal Cutscene

* Much Less OnGameUpdating

* Fix function call

* use enums

* move animation skip to vb should

* move taking out master sword to put in pedestal check into vb should

* move the rest of it over

* extra newline was bugging me

* update on `"IS_RANDO"` and use `COND`s

* make new "uncategorized" section for VB enum

* move shoulds to new file

* move vb rsk checks into conds

---------

Co-authored-by: Patrick12115 <Patrick12115@hotmail.com>
Co-authored-by: Malkierian <malkierian@gmail.com>
2025-02-12 15:32:40 +01:00
Archez 46c6d2f526 Restore pause link drawing behavior to use the work buffer (#5038) 2025-02-11 22:36:12 +01:00
Sarge-117 f5fa0f4e00 fix typo (#5036) 2025-02-11 16:18:16 -05:00
Garrett Cox ac72ebaaa3 Fix issue with pause buffer input window not applying correctly to closing save prompt state and move code around to be in order of operations (#4975) 2025-02-11 09:56:48 -05:00
Jerom Venneker ea2e718c06 Added some basic Item recieving from server, not thoroughly tested yet 2025-02-10 20:58:38 +01:00
briaguya a7f837014f fix dark link not getting hit when stunned (#5028)
in https://github.com/HarbourMasters/Shipwright/pull/3280 both `0x00400000` and `0x04000000` were replaced with `PLAYER_STATE1_SHIELDING`.

`0x00400000` is `PLAYER_STATE1_SHIELDING`, but  `0x04000000` is `PLAYER_STATE1_DAMAGED`

this fixes the spots in `z_en_torch2` where we had `PLAYER_STATE1_SHIELDING` where it should have been `PLAYER_STATE1_DAMAGED`
2025-02-09 12:58:27 -05:00
briaguya 29cecd8502 fix dark link softlock (#5027) 2025-02-09 11:49:56 -05:00
aMannus 0177690b54 Remove potion values (#5021) 2025-02-09 09:34:02 +01:00
Spodi 8ce5c46531 Remove "Jitter Fix" option (#5020)
This was just confusing for users.
2025-02-09 01:07:02 -05:00
briaguya c11887edcd bump lus (#5026) 2025-02-09 01:06:31 -05:00
briaguya 6abf30aa2f document vb shoulds (#5004) 2025-02-08 19:12:13 +01:00
Philip Dubé 14a14bb7ef DC logic: more mud walls (#5019)
A few mud walls in DC logic still used SmashOrBlast, preventing alternative blue fire trick logic
2025-02-08 19:09:18 +01:00
aMannus 8f3711f008 simplify pause menu link (#5013) 2025-02-08 19:08:52 +01:00
Christopher Leggett 2400ad1d68 Start splitting Location List into ShipInit functions (#5011)
* Move fairy checks to separate file

* Moves pot locations to ShipInit function

* Move Freestanding locations to a ShipInit function

* Remove some extra newlines that were pasted in

* Move fish locations to ShipInit function

* Remove ON_BOOT, as it's not really necessary

* Fix weird spacing
2025-02-06 20:30:23 -07:00
briaguya ca0617b035 add some documentation to RegisterShipInitFunc (#4995) 2025-02-06 21:47:06 -05:00
Christopher Leggett f2a3ac1740 Fix enabledTricks getting incorrectly logged. (#5012) 2025-02-06 15:40:38 -07:00
Archez eafe7f0b04 Fix save warping in links house with entrance rando (#5009)
* Fix save warping in links house with entrance rando

* account for interrior shuffle all
2025-02-06 08:33:41 -07:00
Malkierian 4044ab34c3 Add Fortress and Colossus entrance groups to the entrance tracker data, and adjusted the check tracker accordingly (for autoscroll). (#5001) 2025-02-05 16:11:48 -07:00
Jerom Venneker 51be461254 added APCpp submodule 2025-02-05 21:22:43 +01:00
Jerom Venneker e86f75bfc8 Added the ability to connect to the server and download the item locations 2025-02-05 21:14:17 +01:00
Archez 3cd4851474 Defer scene DList resource loading to in-game and support alt pathing (#4986)
* Defer scene dlist resource loading to in-game and support alt pathing

* feedback
2025-02-04 18:03:35 -05:00
aMannus b2cb3ff87d Unlock locked interior doors with overworld keys enabled (#4948)
* Update LockOverworldDoors.cpp

* Remove key logic from interiors

* Fix entrances, this time while awake
2025-02-04 15:08:28 +01:00
briaguya 811ffa5e98 fix rainbow all (#4991) 2025-02-04 11:32:44 +01:00
briaguya e44877cca8 implement RemoveSpinAttackDarkness using shipinit and custom update func (#4987)
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2025-02-04 10:49:31 +01:00
Archez 40f2e16842 Macos game mode support (#4993)
* Remove macos startup script and rework cpack bundling

---------

Co-authored-by: Lars-Christian Selland <larsy1995@gmail.com>

* Add helper for creating mods folder

---------

Co-authored-by: Lars-Christian Selland <larsy1995@gmail.com>

---------

Co-authored-by: Lars-Christian Selland <larsy1995@gmail.com>
2025-02-04 10:48:41 +01:00
briaguya 11e07a8f9d rework assignable tunic/boots to use shipinit and hooks (#4978)
* don't put away items when equipping tunics/boots

* vb

* don't need that return

* ok i guess i'm going down the rabbit hole

* more rabbit hole

* shipinit and more hooks

* clean up

* use fewer params, add a missing condition

* make the loops make sense
2025-02-04 10:44:02 +01:00
briaguya 8ae8770db8 pull in startMode docs (#4988) 2025-02-03 18:58:49 -05:00
Philip Dubé c7f335f23c Prefer EVENTCHKINF constants to hex (#4965)
Also remove unnecessary const qualifiers that flood warnings
2025-02-03 11:08:58 +01:00
Philip Dubé e7e02735b0 rando: vanilla dungeon rewards (#4836)
* rando: vanilla dungeon rewards

* gift from rauru is dungeon location, not pocket

* missing apostrophe in preset description

* neither pocket nor gift should be listed in dungeonRewardLocations
2025-02-03 10:57:35 +01:00
Philip Dubé e5ddcce7f2 use CanKillEnemy more (#4867)
* use CanKillEnemy more

reviewed instances of RG_KOKIRI_SWORD in logic

* kokiri does not damage spikes

* confirmed hammer works vs dodongos

* 3
2025-02-03 10:46:59 +01:00
Xeokn 33d7b173fa Additional Sail commands (#4970)
* Additional Sail Commands.

Adds "SpawnEnemyWithOffset" and "SpawnActor" to Sail Functions.

* Small Corrections

Indentation my beloved
2025-02-02 17:00:59 -05:00
briaguya ac9b8c2e87 better soft reset (#4984) 2025-02-02 02:33:04 -05:00
briaguya f4604673e0 clean up/fix mq dungeon and required trial parsing logic (#4979) 2025-02-01 22:11:56 -05:00
Malkierian b62808dc2d Prevent adding Gerudo Fortress Keyring when Keyrings are set to off. (#4981) 2025-02-01 19:38:22 -07:00
briaguya 133825c1cd update to latest LUS main (#4976) 2025-01-31 11:41:03 -07:00
Malkierian 1744f1fc18 Set Item Tracker Total Checks window to only scale text if Item Tracker window type is Floating. (#4963)
Increase default width to account for window type title text.
2025-01-30 10:37:17 +01:00
Christopher Leggett 7df9641297 Exclude locations fix (#4969)
* Properly check for Excluded Location option.

* Remove GetOption overloads, weren't working anyway
2025-01-29 08:12:42 -07:00
Malkierian 1f65bde583 Move most ImGui-related files/code to an SohGui subfolder. (#4968) 2025-01-28 18:45:21 -07:00
briaguya 668e266ecc clamp addAlpha when skipping spinning logos to prevent softlock (#4964)
* debug print logos seen

* maybe this is the fix, not sure if there's a better option i'm overlooking

* use clamp

* msvc plz

* msvc?

* max is cleaner
2025-01-27 18:59:46 -07:00
Malkierian 41cf6b3338 LUS bump (#4960) 2025-01-27 14:13:14 -07:00
briaguya 744fab4b05 fix build (#4961) 2025-01-27 13:21:40 -07:00
Pepe20129 31cd419d6f Update kakariko.cpp (#4959) 2025-01-27 11:31:50 -07:00
Christopher Leggett b5e6342bc1 Rip Settings out of Rando::Context (#4943)
Not completely happy with everything here but this should fix the bugs
related to settings getting cleared on save load.
2025-01-27 11:30:04 -07:00
Malkierian ef0350d830 Add translation for bottle item RGs to itemIDs for assigning to slots in logic.cpp (#4954)
Change `CanEmptyBigPoes` to reset to false instead of true.
2025-01-27 09:48:13 -07:00
briaguya 83000e2f6a bump lus (controllerdb device at boot fix) (#4951)
* test controllerdb device at boot fix

* lus main
2025-01-26 19:37:14 +01:00
Eric Hoey 97c686c2a6 Fix fairy shuffle in LW Scrub Grotto and Royal Family Tomb (#4934)
* add missing fairy locations+hint text

* match rft chest name
2025-01-25 16:35:20 -07:00
Malkierian 8f67efee58 Entrance Names Redux (#4941)
* Add "Blue Warp" to the boss sides of the blue warp pairs to differentiate from the bosses on the other sides of boss doors.
Fix some names that weren't the same in both pairs of entrances.
Renamed a few other entrances for clarification.

* Add function to check entrance name consistency.
Fix remaining non-matching names.

* Document CheckEntranceNames.
Remove declaration of it from the header.
2025-01-25 10:09:17 -07:00
Eric Hoey b6aa01b28c fix fire temple hints (#4950) 2025-01-25 09:51:07 -07:00
Christopher Leggett e99771f69c Cause spoiler to be re-parsed on soft-reset (#4944) 2025-01-25 09:50:44 -07:00
Garrett Cox 8ac8dc3fd0 Move trap handler to its own file and make the additional trap types seeded (#4942) 2025-01-25 09:50:36 -07:00
briaguya 388eb487e3 rework "Authentic Logo Screen" and "Fast File Select" (#4939)
* skip z_title with button press

* use `RegisterShipInitFunc`

* rip out a bunch of custom ztitle code

* ok now it's almost fully back to vanilla

* titles are back for a limited time

enjoy #Skipping

* move old customizations into new custom draw

* finally getting the hang of this shipinit thing

* vb should let it snow

* boot sequence logic

* clean up logic to better handle changing boot sequence settings

* remove fast file select stuff

* remove authentic logo screen setting

* about window - not super pretty but not ugly imo

* maybe this fixes windows

* maybe alloca? idk why it's working in other files

* just pulling in every include hoping something works

* Revert

This reverts commit c1d02c9a40.

* try some macro fixing magic

* fix another c vs cpp thing

* do it without an extra var

* make `GitCommitHashTruncated` a private member on `AboutWindow` instead of truncating on draw

* move logo asset defs to `soh_assets.h`

* Apply suggestions from code review

Co-authored-by: Archez <Archez@users.noreply.github.com>

* VB_SHOULDN'T

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2025-01-24 10:21:15 -05:00
briaguya 6d94cf9bac bump LUS (joystick thread hint) (#4946) 2025-01-24 10:20:53 -05:00
Garrett Cox aa2ad23601 Replace old pause buffer input experience with a more accurate one (#4918) 2025-01-23 01:30:34 +00:00
Garrett Cox 69e3342808 Fix improper usage of GetFinalGIEntry, passing the RG instead of GI (#4938) 2025-01-22 11:39:08 -06:00
Eric Hoey bc561efa8e change RCs to RHTs (#4932) 2025-01-21 16:51:17 +01:00
Malkierian c781a76e89 Add DMT Cow Grotto Storms Fairy to DMT location access. (#4931) 2025-01-21 10:05:36 +01:00
Pepper0ni 04c0697379 Clean up settings and add boss soul files (#4891)
* Clean up settings and add boss soul files

* address reviews

* didn't realise there was more

* add comment for how to undummy stealth
2025-01-21 06:46:52 +01:00
Philip Dubé ad9984ef68 pause warp: check player has buttons (#4927)
* pause warp: check player has buttons

* feedback
2025-01-21 06:45:33 +01:00
PurpleHato 26e92a063f ADD: French translations for rando on file select (#4928)
* French translation for rando file select

* better seed than Seed
2025-01-21 06:45:15 +01:00
Pepper0ni 6f8ac16a9e Add DMT cow fairy and give overworld misc song fairies hints (#4930) 2025-01-21 06:44:56 +01:00
aMannus 8a5dd6323c Use textures for boss souls in item tracker (#4925)
* Use textures for boss souls in item tracker

* Fix builds
2025-01-21 00:12:49 +01:00
aMannus 5c4a6ae8c0 Hint purge (#4924) 2025-01-21 00:03:38 +01:00
Philip Dubé 936b159a67 fix 4 warnings (#4922)
1. pragma in cpp
2. missing return
3. unnecessary function call
4. remove impossible null check
2025-01-21 00:03:21 +01:00
Garrett Cox eab11d7f56 Lock overworld doors Randomizer option (#4489) 2025-01-21 00:03:02 +01:00
aMannus ded1c721f2 Fix particles (#4923) 2025-01-20 22:37:44 +01:00
aMannus 878a8fe465 Fix boss soul ice traps (#4921) 2025-01-20 22:37:11 +01:00
briaguya 63046a89ec simplify controllers (#4914)
* start moving towards just using `ShipDeviceIndex::SDLGamepad`

* rename `ShipDeviceIndex` to `ShipDeviceType`

* all sdl mappings are always `ShipDeviceType::SDLGamepad`

* create new `physicaldevice` directory where the new stuff can live

* `ConnectedPhysicalDeviceManager`

* start to not need index mapping manager

* somes fixes and stuff

* remove more shipdeviceindex stuff

* more removing and what not

* axis thresholds

* rename some stuff and remove device icons

* back to all stuff visible

* show connected device names

* bring in mouse color from lus input editor window

* lus

* remove

* more stuff

* more lus

* basic filtering

* update lus

* upstream LUS

* make `Controller_ShouldRumble` make sense
2025-01-20 19:51:39 +01:00
Christopher Leggett 8244d63719 Fix rando menu sliders so they update on JSON drop (#4912) 2025-01-19 18:06:54 -07:00
Christopher Leggett 526aad59d5 Fix the trick options loop (#4917)
It initialized an array with a size, which pre-filled
it all with nullptrs, and then used push_back on top of that.
So it was a bunch of nullptrs followed by the actual
option pointers. Fixed by calling reserve instead of
constructing with a size, so it reserves the memory it needs
without actually filling the vector with nullptrs, so push_back
properly starts from the beginning.
2025-01-19 18:06:42 -07:00
Philip Dubé ed674f1ed2 mOptionGroups: populate RSG_TRICKS with loop (#4909)
There were some tricks missing, using loop makes one less place to update when adding tricks
2025-01-19 20:49:59 +01:00
Malkierian 7a7eed74db entrancesMap cleanup (#4905)
* Make spoiler entrancesMap use the same names and display scheme as the entrance tracker.

* Use `Entry` in place of grotto `Exit` and interior `Outside`.
2025-01-19 20:45:30 +01:00
aMannus 2a172de52a Cosmetics Editor tweaks (#4904)
* Cosmetics Editor Tweaks

* More work on keys
2025-01-19 20:45:07 +01:00
Lord Jabu Jabu 3357543538 Dev Feature - Create VS Code Build tasks and update build documentation (#4895)
* Added vs code build tasks

* Fix typo in BUILDING.md regarding CMake Tools plugin

* Add "Build All" task to VS Code configuration
2025-01-19 13:49:23 -05:00
aMannus c466c92905 Uncomment chime on one points (#4901) 2025-01-18 23:54:59 +01:00
Eric Hoey 3061b138fa pause menu behind advanced + remove from applysideeffects (#4903) 2025-01-18 19:54:52 +01:00
aMannus 8a5dd022f6 Fix ice trap size not getting reset (#4897) 2025-01-18 11:46:59 +01:00
aMannus 188b9757da Fix triforce hunt timer (#4896) 2025-01-18 11:46:48 +01:00
aMannus b4f7d2289a Play success sound on dropping in spoiler log (#4899) 2025-01-18 11:46:38 +01:00
aMannus 7d2a4e5818 Default "Hide unshuffled shop item checks" to off (#4900) 2025-01-18 11:46:01 +01:00
Archez d1b7a5b814 Fix new Boss Soul skeleton based items (#4902)
* Fix and tweak boss soul skeleton patterns

* slow down morpha tex scroll

* extern c

* lower kotake a little
2025-01-18 11:45:21 +01:00
Pepper0ni 47fdaabd1b Update Actor Flags to decomp (#4822) 2025-01-16 04:02:23 +01:00
Pepper0ni 88a432aac5 fix minor issues and a BotW rupee (#4888) 2025-01-16 03:26:11 +01:00
aMannus 7f4344e28e Fix mystery items applying to GI skipped items (#4886) 2025-01-16 00:12:30 +01:00
aMannus a06b6c4365 check tracker typos (#4885) 2025-01-16 00:12:16 +01:00
aMannus 5ae527c194 Shuffle Fairies - Fix fairies spawning without playing song (#4884)
* Fix fairies spawning without playing song

* Better if statement
2025-01-15 23:12:06 +01:00
Jordan Longstaff 0497ad20d8 Rename Business Scrub functions/flags from decomp (#4776)
* Rename Business Scrub functions/flags from decomp

* Update XML references
2025-01-15 11:23:06 -05:00
aMannus a86205b999 [RANDO] Boss Soul Shuffle using actual boss models (#4827)
* First pass for first 8 bosses

* Finish all souls
2025-01-15 15:26:44 +01:00
Pepper0ni 3e6a0ef566 Add Dana's models to the game, add cosmetic customisation for keys and rename Bombchus in Logic (#4311)
* initial implementation of new models

* fix typo

* Add smaller skeleton key model and try to fix windows build

* stupid windows, you made me look bad!

* make DrawBombchuBag function work

* small cleanups

* OOGGA BOOGA BOO

* fix post merge leftovers

* post merge fix

* Added Big Key Lighting override to show vanilla lighting when unchanged

* rename CustomdLists into customIconDLs

* post merge fixes

* fix some tooltip issues

* post merge cleanup and some small menu changes

* post merge fix

* post merge fix

* add new boss soul model, colours broken

* update boss soul model for env support

* Add dungeon customise buttons to cosmetic editor

* fix mac build?

* keys don't support alpha

* fix submodules

* ring now draws

* fix keyring colours

* Add bombchu Bag RG, fix boss soul skull colour

* address reviews
2025-01-15 14:18:52 +01:00
Pepper0ni 95a4e1cfba Fix big poe bottle logic (#4837)
* fix big poe logic

* oops
2025-01-15 13:47:30 +01:00
Philip Dubé d3c619ec2f Fix ImgUI red boxes (#4869)
Invisible buttons needed unique IDs
2025-01-15 13:46:47 +01:00
Fredrik Andreasson 651623a845 [Rando] Prevent alarm when at full HP (#4831)
* * Prevent low HP alarm when at full HP for 1 heart start

* * updated name
2025-01-15 13:15:08 +01:00
Pepe20129 a46cfff438 Move some cheats to Shipinit (#4819)
* Infinite ammo

* Infinite health

* Infinite magic

* Infinite money

* Infinite Nayru's love

* Unrestricted items

* Freeze time

* Easy QPA

* Easy ISG

* Deku stick cheats

* Moon jump cleanup

* Update Ammo.cpp

* Address reviews
2025-01-15 13:08:33 +01:00
Pepper0ni ce289c0be9 Properly store starting age in spoiler log (#4873)
* properly store starting age in spoiler log

* convert ResolvedStatingAge to a setting to store it in the save
2025-01-15 13:05:52 +01:00
Pepe20129 7f31fd2e4e Organize ship specific save context additions (#4597)
* Basic restructure

* Undo most randomizerInf changes for now

* Small fixes

* Fix linux & mac builds?

* Fix remnants of randomizerInf changes

* Post-merge fix

* Post-merge fix
2025-01-15 13:04:47 +01:00
Malkierian 0d80c4695f Change UnregisterGameHook type for freestanding handler to OnVanillaBehavior to match registration type. (#4883) 2025-01-14 21:49:49 -07:00
Pepper0ni 2fc3a563c9 fix spirit MQ south child climb chest logic (#4850) 2025-01-13 11:17:12 -07:00
briaguya b774d39bc7 fix tooltip wonkyness (#4856) 2025-01-12 02:06:34 +01:00
Pepper0ni 66f5e6c26c Fix generation errors exposed by loccacc refactor (#4861)
* Fix generation errors exposed by loccacc refactor

* oops
2025-01-12 01:50:50 +01:00
Eric Hoey 61de721fe5 Fix Skeleton Key Hint (#4860)
* add skeleton key hint text

* Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

* Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

* add end quote back, oops

---------

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2025-01-12 01:49:24 +01:00
Eric Hoey 4a91d94507 pass one + pass two + pass three (#4863) 2025-01-12 01:48:27 +01:00
Jordan Longstaff 0ae7f626a1 Added skip of Forest Stage leader cutscene (#4818) 2025-01-11 10:55:36 +01:00
Pepe20129 8e8befc6d5 Update settings.cpp (#4830) 2025-01-11 10:53:45 +01:00
Pepper0ni 7ea6422b6f fix LW Boulder (#4835) 2025-01-11 08:44:02 +01:00
Pepe20129 1ee31e5d61 Location access files cleanup (#4750)
* Move/Rename locacc files

* Format locacc files

* Split hyrule field file into HF, LH & LLR files

* Split castle town file into MK, TOT & HC/OGC files

* Split kakariko file into KAK & GY files

* Split death mountain file into DMT, GC & DMC

* Split lost woods file into KF, LW & SFM files

* Split gerudo valley file into GV, GF, HW & COLO files

* Move most files into the overworld/dungeons folder

Gerudo fortress needs to be split into gerudo fortress & thieves hideout, the former into overworld and the latter into dungeons

* Remove the optional second condition function

We won't need it as we're doing glitches differently from 3ds rando

* Post-merge fixes

* Split zora's domain file into ZR, ZD & ZF files

* Post-merge fixes

* Forgot to save the file

* Remove the optional second condition function from entrances & events

* Update bottom_of_the_well.cpp

* Add clarifying comment in `gerudo_fortress.cpp`

* Post-merge fixes

* Post-merge fixes

* Remove `s` from `RegionTable_Init_GerudoTrainingGrounds`

* Post-merge fixes
2025-01-11 08:28:23 +01:00
briaguya 6a5e5e2a75 imgui 1.90.6 -> 1.91.6 (#4838) 2025-01-11 02:02:05 -05:00
Fredrik Andreasson 3b26bd0402 Fix Mido without Emerald softlock (#4824)
* * fixes softlock when talking to Mido without Kokiri Emerald after killing Gohma

* * moved scene check to hook
* moved vanilla conditioon into GameInteractor_Should

* * corrected hook condition
* removed 'this'

* * reverted GameInteractor and hook_handlers
* changed actor to use existing hook

* * updated kokiri emerald conditions

* * missed parentheses
2025-01-10 23:14:31 -07:00
Pepper0ni 8dc2b0cec2 fix a few default cutscene settings (#4834) 2025-01-10 23:13:04 -07:00
Archez 4e8ccce002 Move Window calls to portside (#4833)
* Move LUS window calls to portside

* move dropped frame handling to port side

* Use fast3d all in one draw

* bump to upstream lus
2025-01-11 00:33:19 -05:00
Pepper0ni 323ea2df96 Fix song Fairies (#4826)
* Fix song fairies

* forgot a bool
2025-01-08 17:51:51 +01:00
Alejandro Asenjo Nitti 9455579f42 Set Sample Rate to 32000 hz (#4780)
* Set Sample Rate to 32000 hz

* PR review

* .DesiredBuffered = 1680
2025-01-08 01:08:20 -05:00
Jordan Longstaff 707b135711 Rename stick and nut capacity settings in save editor (#4825) 2025-01-08 00:46:48 -05:00
PurpleHato 5d6f20bf55 Frenchsanity (translations) (#4817)
* Most of french rando message

* Should be all

* Plural

* Better wording

* forgot one

* Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

* Missing ones

---------

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
2025-01-08 05:58:52 +01:00
Pepper0ni ad596387c6 Stop Adult Anju from breaking (#4767)
* stop anju from breaking

* remove comments

* remove whitespace
2025-01-08 05:50:24 +01:00
Philip Dubé 51fcf4d2c6 Add trick for using blue fire on mud walls (#4810) 2025-01-08 05:49:55 +01:00
Pepper0ni 349aac10be Fix some flipped entrance data in Entrace Rando (#4828)
* fix a reversed entrance entry

* whitespace pls

* fix market entrance IDs
2025-01-07 21:33:18 -05:00
Archez a00df04ffd Fix Naborru fight CS for child and with entrance skips (#4821) 2025-01-07 18:54:48 -05:00
Philip Dubé 47ba512351 Clean up enemy logic (#4816)
* Fix logic thinking naked adult can clear wolfos grotto

Use CanKillEnemy more

* GERUDO_WARRIOR. Can defeat with a lot more than swords

* one more flare dancer

* Put defeating Gerudo Warrior with slingshot/bombchu behind trick
2025-01-07 19:32:52 +01:00
aMannus 61a1d12ffe Fix shuffled fairies despawning (#4823) 2025-01-07 19:32:20 +01:00
Pepper0ni 6ec71964a1 fix ITEM_00's giving twinrovas check (#4820) 2025-01-06 14:36:12 -07:00
Pepper0ni cb738306d8 Actually fix issues with log settings (#4813)
* remove taking settings from a loaded spoiler instead of the imGUI settings

* actually fix most SpoilerLoad issues

* fix vanilla saves making future generations have so settings

* remove extra comment
2025-01-06 07:34:51 +01:00
Philip Dubé 2f8bb02502 fix assertion error due to CanUse(RG_BRONZE_SCALE) (#4814) 2025-01-05 22:36:04 -07:00
briaguya 34f77dda92 address some controller duping issues (#4805)
* try no wgi

* bump

* bump to latest LUS main
2025-01-05 21:32:54 +01:00
Philip Dubé 7267b47a83 check tracker: don't show GS from wrong quest when always showing GS (#4803)
* check tracker: don't show GS from wrong quest when always showing GS

also fix comparing `char*` to `""`

* IsQuestOfLocationActive
2025-01-05 19:36:34 +01:00
aMannus 23466e5a5e Freestanding Shuffle fixes & extract to separate file (#4808)
* Freestanding fixes

* Copy paste fail

* Temporary vanilla items fix
2025-01-05 19:10:46 +01:00
Pepper0ni 700c1a808d remove taking settings from a loaded spoiler instead of the imGUI settings (#4812) 2025-01-05 19:09:04 +01:00
aMannus 537a57c361 Introduce in-game Randomizer Settings menu, remove plando mode (#4804)
* Initial mockup

* Rip out part of plando mode, implement rando settings menu

* MVP new randomizer flow

* Translation support and code cleanup

* Fixes and more cleanup

* Fix whoopsie

* Fix whoopsie 2
2025-01-05 18:42:45 +01:00
Pepper0ni 55e1af9e81 Fairysanity (#4744)
* Define VB for fairy group spawning

* Add skeleton of new files for fairy shuffle

* Add option to enable/disable fairy shuffle

* Add field to fairy entities to hold randomizer data

* Expose the current grotto id, or find it if not shuffled

This is necessary since, unlike chest or scrub grottos,
fairy fountains, lacking any elements that would normally
differ between grottos, often have identical respawn data.
This change enables fairy shuffle to correctly identify
which fairy fountain was entered so it could load the right
checks.

* Initialise fairy groups if detected

* Randomize first set of fairies

* Make randomized fairies collectible

* VBify fairy healing customization

* Add remaining grotto fairies

* Add remaining fairy group spawns

* Override bean sprouts spawning fairies

* Define bean sprout fairy checks

* Add HasItem and CanUse entries for magic beans.

* Define logic for bean sprout fairies

* Enabling looking up fairies by z coordinate

* Add Temple of Time Gossip Stones

Logic might look a little weird. While the Gossip Stones
respond to Sun's Song, the scene transition takes priority,
so the fairies aren't actually obtainable. Adult does not have
day and night versions and is fully capable of acquiring the
fairies with Sun's Song.

Song of Time is similar, but rather than being dependant on
age, it's dependant on the timesaver to switch ages anywhere
with Song of Time. In this case, the fairies still spawn,
but the age transition deletes them before giving the chance
to collect them. While I could've chosen to ignore this and
simply require the player to disable the enhancement before
playing if it's their only option, I instead decided to
accomodate the enhancement and require one of the other songs
in order for the check to be in logic.

* Disable quick age change around gossip stones to simplify logic

* Add remaining gossip stone fairies

* Finish gossip stone fairies

* Add Desert Colossus Oasis

* Restrict fairy type

Somehow, it was previously possible for Navi to get detected
as a randomized fairy and rendered as an item. I was not
able to reproduce the behavior, but this should prevent it
from happening again.

* Add overworld special fairy spots

* Add mini-dungeon fairy song spots

* Add remaining dungeons except Shadow

* Add Shadow Temple fairies

* Add fairy check flags to the save editor

* Filter fairy checks from check tracker

* Add hints for fairy checks

* get fairysanity as far as I can for now

* fix a few obvious issues

* now builds

* try to convert FairyOnVanillaBehaviorHandler to vardic args

* convert RegisterFairyCustomization to REGISTER_VB_SHOULD

* fix some generation issues

* remove the list of fairy locations

* fix up logic

* more logic changes for gossip stones

* try silly thing for windows

* more stupid

* more dumb testing

* more testing

* small fixes

* implement inside fence storms fairy

* add inside fence storms fairy to logic

* remove duplicate hints (stupid conflicts)

* oops

* Rewrite game interfacing code of fairy shuffle

* Better function names

---------

Co-authored-by: Angel Bulfone <mbulfone@gmail.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
2025-01-05 14:52:27 +01:00
aMannus 7021230fd5 Fix jabu pot locations (#4811) 2025-01-05 13:42:08 +01:00
aMannus f8fa4416de Port over ShipInit from 2Ship (#4756)
* Port over ShipInit and transform Moon Jump as example

* Clean up moon jump

* Updated moon jump structure & cvar defines
2025-01-05 10:48:49 +01:00
inspectredc f0b02d6c7e Custom Tunics (#4774)
* Custom Tunics

Co-authored-by: MoriyaFaith 46070717+MoriyaFaith@users.noreply.github.com

* Works for necessary scenarios

* make variable static again
2025-01-05 10:05:12 +01:00
Pepper0ni 91720a3857 Fix forest tooltip again and fix logic issue in fishanity age split (#4801)
* first forest tooltip again

* Fix logic issue with fishanity age split
2025-01-05 09:38:35 +01:00
Malkierian bbc4cc3305 Fix shield invert tooltips and X-axis application (#4802)
* Update Forest and Carpenters CVars in the migrator.

* Fix shield invert tooltips and X-axis application.
2025-01-04 00:41:14 -07:00
Malkierian 8648cdeca5 Fix the GBK give after completing the triforce in triforce hunt. (#4800) 2025-01-03 15:40:30 -07:00
Pepper0ni a9113aa7ba set the logic context to the main save when initing the save (#4796) 2025-01-03 10:04:57 -07:00
Jordan Longstaff 1b6508556d Fix Broken Giant's Knife flag not resetting (#4608)
* Fix Broken Giant's Knife flag not resetting

* Force setting on in rando

* Fix flag when checkbox is toggled
2025-01-03 00:16:03 -07:00
Jordan Longstaff 1a040b3198 Skip Ganondorf boss battle intro (#4693) 2025-01-03 00:14:49 -07:00
briaguya 822d93880d bump lus (#4793) 2025-01-02 23:52:30 -07:00
Malkierian f5b5690361 Make Let It Snow toggle always visible in Silly Cosmetics. (#4759)
* Make Let It Snow toggle always visible in Silly Cosmetics.

* Add tooltip.
2025-01-02 23:44:47 -07:00
Philip Dubé 5155905efa fix 3 trick locations from spirit to ice cavern (#4792) 2025-01-02 23:07:40 -07:00
Philip Dubé 6133ebe135 cleanup indentation around trees drop sticks (#4778)
* cleanup indentation around trees drop sticks

* combine the range check
2025-01-02 23:07:14 -07:00
Jordan Longstaff 7e481c3f69 Rename code file for inventory functions (#4783) 2025-01-02 23:06:50 -07:00
Philip Dubé d70c061c5e minigames: render ammo even when out-of-minigame ammo is infinite (#4785) 2025-01-02 23:06:27 -07:00
briaguya e57a052468 Update GAME_CONTROLLER_DB.md (#4784) 2025-01-02 18:22:50 -07:00
Philip Dubé fceb083dc0 check tracker: fix Clear (#4791)
when pressing Clear the input is cleared but list was not updated
2025-01-02 18:22:15 -07:00
Pepper0ni 0544c494e6 Fix 2 broken rupees in ice cavern (#4789) 2025-01-02 14:43:56 -07:00
Pepper0ni 237f8b903a Fix scarce and minimal item pools removing shuffled sticks and nuts. (#4787)
* fix scarce and minimal item pools removing stick and nut upgrades when they are shuffled.

* improve clarity
2025-01-02 14:12:12 -07:00
Pepe20129 966a86c508 Tricks Cleanup (#4740)
* Quick cleanup

* Re-add experimental tag

* Cleanup and small explanations

* Implement RT_DAMAGE_BOOST_SIMPLE & RT_HOVER_BOOST_SIMPLE

* Update tricks.cpp

* Move glitch status to a tag

* Fully remove the unused LENS & BKSKIP tags

* Enable some disabled tricks

* Add RT_ZF_GREAT_FAIRY_WITHOUT_EXPLOSIVES
2025-01-02 09:44:30 -07:00
Pepper0ni 0d0e03bedc fix cheese logic (#4786) 2025-01-02 09:44:15 -07:00
Pepper0ni 396e2fd5ff fix freestanding tracking (#4782) 2025-01-01 15:09:23 -07:00
Philip Dubé 4c6a2a4b64 fix potsanity looking at deku tree MQness when dealing with pots between quests (#4773)
* fix potsanity looking at deku tree MQness when dealing with pots between dungeons

also don't need a loop for a range check

* share logic between placing freestanding & pots

* fix settings typo

* fix all freestanding items still being shuffled

this reinstates original freestanding method of filling in unused locations,
but also extend logic so that when only dungeons have freestanding shuffled
we don't render overworld freestanding as 3d versions until collected

* lift optimization check
2025-01-01 13:26:41 -07:00
Extloga 21e55563b4 Additions and fixes for two translations in hint_list.cpp (#4771)
* Fixes for the German translation in hint_list.cpp

* Additions for two translations in hint_list.cpp

* Fixes for two translations in hint_list.cpp

* Fixes for two translations in hint_list.cpp
2024-12-29 08:30:31 -07:00
Reuben D'Souza fc8d581efb fix: readme typos (#4768)
* fix: change complier to compiler

* fix: repeated the
2024-12-27 22:25:25 -07:00
Pepper0ni 32c20b6ebe several small fixes (#4762) 2024-12-26 11:51:16 -07:00
Archez 61e91526cd Fix transition wipe not rendering properly (#4757) 2024-12-26 08:26:04 -07:00
briaguya f7b8ddccfd don't use magic numbers in EnItem00_CustomItemsParticles (#4728)
* don't use magic numbers in `EnItem00_CustomItemsParticles`

* Update particle enums, add deku/stick bag RGs (#377)

---------

Co-authored-by: aMannus <mannusmenting@gmail.com>
2024-12-25 21:18:20 -07:00
Philip Dubé 3ac06d4afc fix missing newline in merchant option text (#4758) 2024-12-25 21:16:42 -07:00
Malkierian 2dccacc7f9 Change Kakariko Guard Gate Exit destination name to Bottom Exit rather than Middle. (#4752) 2024-12-25 21:14:35 -07:00
Pepper0ni 1f99dcf56a Clean up Kakariko logic and fix some errors, move AtNight into CanGetNightTimeGS. (#4748)
* fix kakariko logic

* Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_kakariko.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-12-25 21:14:21 -07:00
aMannus 1c2fbba709 Convert audio sliders from float to int (#4709)
* Audio sliders float -> int

* Implement migrator

* Must construct additional if statements
2024-12-23 12:35:56 -07:00
Pepper0ni e8cf9a61cc Fix fortress pots being considered dungeon in pot replacment (#4749)
* Fix fortress pots being considered dungeon in pot replacment

* change to use IsDungeon, make IsDungeon cleaner
2024-12-23 19:16:53 +01:00
Philip Dubé 781bbb85ae remove out of bounds array access, matching upstream fix (#4751) 2024-12-22 23:05:04 -07:00
Pepper0ni 9ea9100787 Freestanding Rupees/Hearts Shuffle (#4686)
* Enable freestanding items other than heart pieces and keys

* Add option to disable freestanding rupee & heart shuffle

* Add items to pool

* Actually add shuffle setting

* Define overworld locations

* Add logic for overworld freestanding checks

* Add freestanding items for child dungeons.

* Add checks for Ice Cavern and Bottom of the Well

* Add checks for Forest Temple and Gerudo Training Grounds

* Add checks for Fire Temple and Water Temple

* Add Shadow Temple checks

This does not include the spinning pots rupees, even though
they're included with freestanding rupees in the N64 randomizer
as they would require dedicated overrides for the code for
the pots in question.

* Define Spirit Temple and Ganon's Castle hearts

* Add remaining checks to dungeon definitions

* Fix missing logic

* Add freestanding checks to Save Flags Editor

* Fix flags for Zora Fountain underwater rupees

* Add option to enable freestanding shuffle for either dungeons or overworld

* Add missing MQ checks and fix mac & windows compile error

* Improve description and add hint text

* Update logic for Bombchu fixes

* Add missing Spirit Temple MQ hearts

* Add missing settings entries

* Actually add Forest Temple trick to the tricks menu.

* Re-add Ice Cavern lobby rupee

* go over MQ logic

* review logic on non-MQ checks

* convert all freestandings to location based

* add option enum and fix jabu exit logic

* fix mislocated freestandings

* fix mislocted freestandings

* Fix some mislocationed checks

---------

Co-authored-by: Angel Bulfone <mbulfone@gmail.com>
2024-12-22 11:16:00 -07:00
briaguya ff24581281 Fix actor inits happening too early (#4742)
* fix dogs not running

* clean up kak gs fix

* clean up scrub leader fix
2024-12-21 08:08:48 -07:00
Pepe20129 6fb974bfeb Rando Cleanup (#4741)
* Delete empty files

* Small Cleanup

* Remove some now useless comments

* Re-add log
2024-12-21 08:08:40 -07:00
Jordan Longstaff 845e37936e Skip water level change cutscenes in Water Temple (#4726)
* Skip water level change cutscenes in Water Temple

* Fix disappearing HUD issue
2024-12-21 07:52:34 -07:00
Jordan Longstaff c5923fafcf Fix Door of Time collision when skipping cutscene (#4734) 2024-12-21 07:47:37 -07:00
Jordan Longstaff dd11751b43 Rename code_80043480.c from decomp (#4731) 2024-12-20 18:26:42 -05:00
Pepper0ni 35e0a7ce10 Remove excess magic from the MQ GTG pots (#4710)
* remove excess magic

* change rupees to hearts
2024-12-20 18:09:59 -05:00
Pepper0ni c17b55b465 Improve KZ hook (#4732)
* improve KZ hook

* Adjust KZ hooks to permit early eyeball frog in rando

* Update soh/soh/Enhancements/randomizer/hook_handlers.cpp

Co-authored-by: Archez <Archez@users.noreply.github.com>

* Update soh/soh/Enhancements/game-interactor/GameInteractor.h

Co-authored-by: Archez <Archez@users.noreply.github.com>

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-12-20 17:44:35 -05:00
Pepper0ni 1edd41e807 Fix freeing gorons cutscene leaving link in cutscene state until the goron actor is killed (#4712)
* Fix goron cutscene

* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
2024-12-20 14:56:36 -05:00
Jordan Longstaff e7e5b1190a Skip playing cutscenes of Pierre spawning (#4736) 2024-12-19 16:28:23 -07:00
Pepper0ni 6daa680a61 Fix Closed forest tooltip (#4733)
* Fix Closed forest tooltip

* forgot to save
2024-12-19 16:27:55 -07:00
briaguya 885e8f7360 collision viewer "apply as decal" default on (#4727) 2024-12-19 10:10:37 -07:00
Malkierian a7d082246f Rename all instances of "Training Grounds" to "Training Ground" to match the many that are already there as well as the in-game name. (#4730) 2024-12-19 10:44:16 +01:00
Malkierian 0afffe24fe Fix Dungeon Type Spoiling (#4719)
* Make new `SpoilAreaFromCheck` function to spoil areas when getting maps or a first check in a dungeon that isn't spoiled by entrance.

* Add scummed check dungeon spoiling on load.
2024-12-18 21:42:36 -07:00
Archez fd8bd31507 Fix camera mode not following boomerang with first person rang (#4716) 2024-12-18 23:54:55 +01:00
Eric Hoey 380d4c66f8 add bottles and greg to sparkle list (#4720) 2024-12-18 23:54:13 +01:00
Malkierian 3419928f5d Fix Save Prompt Cursor on Quest/Misc Item Tracker Windows (#4694)
* Fix quest menu cursor "moving" in the background in the save game prompt.
Fix misc item tracker also being able to select R and L/Z in save prompt.
Include MigrationAction entry removal from item count fix PR.

* Fix formatting.
2024-12-18 15:03:51 -07:00
Pepper0ni 03e9331d7e Fix forest temple lift softlock (#4713) 2024-12-18 15:01:42 -07:00
Archez f7701a73c5 Fix incorrect entrance value for links house in entrance rando (#4717) 2024-12-18 13:34:06 -05:00
Malkierian 64eadad8c1 Copy Assets with "If Different" Variants, CMake bump (#4714)
* Change copy assets procedure to use "if different" variants of the copy commands.
Bump minimum cmake to 3.26 to accommodate those variants.

* Change MSVC_CMD asset copy command to VS_COPY_ASSETS_CMD, change setting it to only be on Visual Studio build chain.
2024-12-18 00:10:20 -07:00
Archez 6485f72283 ci(linux): fix mkdir not working with cached entries (#4711) 2024-12-17 19:51:07 -05:00
Archez 4bf608a051 ci(linux): install libzip without crypto, bump sdl from 2.28.5 -> 2.30.3 (#4708) 2024-12-17 16:58:42 -05:00
briaguya 5d978c11c4 bump lus/support lus changes (#4701) 2024-12-16 21:12:45 -05:00
Malkierian e1a53a77d4 Surround BeginTable() calls and table-related draw code in if(){} blocks to fix resize crash. (#4700) 2024-12-16 12:09:25 -07:00
Jordan Longstaff 2a3bdca8a2 Skip Goron Link's forced dialogue (#4688)
* Skip Goron Link's forced dialogue

* Rename VB flag
2024-12-15 22:15:31 -07:00
Malkierian add5347126 Properly check for pre-existing gInjectItemCounts before setting the new separate CVars. (#4692) 2024-12-15 15:20:51 -07:00
Jordan Longstaff 0f167d119b Skip Biggoron's waking up cutscene (#4689)
* Skip Biggoron's waking up cutscene

* Allow fast speaking and trading
2024-12-15 14:00:43 -07:00
Jordan Longstaff 1cf3319936 Skip fire arrow spawn cutscene after shooting sun (#4635)
* Skip fire arrow spawn cutscene after shooting sun

* Fix

* Reorganize VB flags in enum

* A bit of VB cleanup
2024-12-14 14:43:26 -07:00
Archez c6eb165cf1 Fix GfxPrint shadow for HD fonts and some cleanup (#4681) 2024-12-14 14:39:40 -07:00
Jordan Longstaff bb41931a55 Rename a lot of actor movement-related functions from decomp (#4680) 2024-12-14 22:38:24 +01:00
aMannus 3a8ba03ce8 CrowdControl random buttons fix (#4679)
* CC random buttons fix

* Archez's fix
2024-12-14 22:31:29 +01:00
Malkierian 4b07a6f59a Re-implement old toggles for Dpad and Right Stick Ocarina Playback. (#4660) 2024-12-14 22:31:10 +01:00
Rozelette e0f25905c2 Add pulsate boss icon enhancement (#4651) 2024-12-14 12:00:28 -07:00
Jordan Longstaff 5d8e7740ef Rename two Actor functions from decomp (#4674) 2024-12-13 15:56:42 -07:00
aMannus 1a5632e3b5 [RANDO] Shuffle Pots (#4592)
* Potsanity proof of concept

* Hide pot item cutscenes for very frequent items

* Add 1 new pot to the item pool

* V1 custom pot model

* V2 pot model

* Pushing for help. lol

* Format clean up on added hint_list entries.
Removal of WriteIngameSpoilerLog call that was unneeded.

* THREE_ACTOR_PARAMS -> TWO_ACTOR_PARAMS and hints in a loop

* Lost woods pots logic

* Realign Pot Checklist in Location_list.cpp

* Correcting some values and adding Master Quest pots.

* Remove vanilla placements

* Re-order enums + start hints per region

* Fix build

* Break up shuffle pot options to dungeon/overworld/all

* Fixes

* Prepare default pot contents, fix/add dungeons

* Fix dungeon/overworld only settings

* Updates to Parameters and RHT information

* Remove unused hints

* Add proper check tracker entry exclusion

* Tweak items to skip cutscenes for

* Vanilla Drop List

* Update magic to blue rupees

* After merge fixes

* Fix Ganondorf's Lair pots

* Fix check tracker + minor stuff

* Unlock early GBK door

* Minor fixes

* More minor stuff and start of logic entries

* Fix TWO_ACTOR_PARAMS overlap between pots

* De-dupe defines

* Add missing water trial pot

* Update to develop-rando

* VBify pots progress

* Cleanup and fixes

* Overworld logic done

* Cleanup and fix item00 queues

* Implement skipping cutscenes for common items

* Revert "Implement skipping cutscenes for common items"

This reverts commit fe44916588.

* Ganons tower pot not spawning item fix + cleanup

* Fix ganon's tower, barinade, water temple pots

* VBify ganons key door

* Lizalfos Pot addition (example)

* Separate MQ pots in randomizerTypes.h

* Fix build

* Fix linux build (?)

* DC/Jabu/Botw/ start of Forest Pots (NMQ)

* Remaining Dungeon Non MQ Pot Location Logic

* After merge fixes round 1

* Post merge fixes round 2

* Apply MQ pot logic

* Re-align some stuff

* Cleanup, more work on locationlist

* Start of handling dungeon pots in item pool

* Finish dungeon pots in item pool

* GTG MQ Pots

* Review comments round 1 & code cleanup

* Fix ganon's lair pots being behind GBK in logic

* Update soh/include/z64actor.h

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Address review comment

* Fix logic for pots in Fire Temple

* Fix GtG MQ pots, fix water temple pot logic

* Review Comments

* Logic review part 1

* Logic comments part 2

---------

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-12-13 21:15:40 +01:00
Pepper0ni ab863653ce Do some renames for the new settings arrangment (#4668)
* Automate settings text to enum conversion

* rename fortress setting into carpenters

* More renames for the new spoiler log layout
2024-12-13 12:30:13 -07:00
Pepper0ni 278f2e6f15 Spinner skip but no chime (#4678) 2024-12-13 12:29:57 -07:00
Pepper0ni f66b234ce2 Consistently name Gift from Rauru (#4677) 2024-12-13 12:29:32 -07:00
Kenix3 c7341ec544 Bump LUS (#4670)
* Bump LUS

* bump LUS

* bump lus (again)

* bump LUS again
2024-12-13 01:05:13 -07:00
Jordan Longstaff 2e71a826b2 Skip walking away cutscene when freeing Gorons (#4639)
* Skip walking away cutscene when freeing Gorons

* Revert a change too far

* Restore Goron walking out animation
2024-12-12 08:25:07 -07:00
lemonslut 16d69e4a28 Update macOS development dependency list (#4648)
- Adds a few extras I had to install to build
- Adds link to [homebrew](https://brew.sh/)
- Adds `brew install ...` command to setup script
2024-12-09 23:27:35 -05:00
Pepper0ni 7d80d1c85d Fix boss hints and gift from sages hint. (#4634) 2024-12-09 19:24:51 -07:00
Jordan Longstaff f852d70767 Properly replicate NaviTalk kill check (#4647)
* Restrict disabled Navi workaround to Dodongo's Cavern

* Properly replicate NaviTalk kill check

* Move `*should = false` out of condition
2024-12-09 19:24:37 -07:00
Jordan Longstaff 35dcf93c51 Adult Ruto function and property names pulled in from decomp (#4654)
* Adult Ruto function and property names pulled in from decomp

* Align name changes more with decomp

* Nope, missed a couple more
2024-12-09 19:23:57 -07:00
Jordan Longstaff 6823b6990b Name alpha-distance update function from decomp (#4658) 2024-12-09 19:23:14 -07:00
Pepper0ni ad23298500 Automate settings text to enum conversion and remove OptionGroups from the process (#4636)
* Automate settings text to enum conversion

* rename fortress setting into carpenters
2024-12-09 19:18:00 -07:00
Archez 6470522a02 Fix temp flags transfering in dungeon chains and various issues with voidouts in mixed entrances (#4637) 2024-12-09 19:17:26 -07:00
Jordan Longstaff de6f5d8b65 Skip Water Temple portcullis opening cutscene (#4641) 2024-12-09 09:14:47 -07:00
Jordan Longstaff 23dc4257a7 Skip one-point cutscene of Amy's blocks falling (#4645) 2024-12-09 09:14:01 -07:00
Jordan Longstaff d0bfa6860b Skip the Mweep cutscene (#4646)
* Skip the Mweep cutscene

* Fix bug: Ruto's letter was not removed from bottle
2024-12-09 09:13:45 -07:00
Jordan Longstaff 4010229de5 Rename bomb flower fuse setting field (decomp) (#4653) 2024-12-09 09:13:28 -07:00
Jordan Longstaff 2d37098379 Rename Sleeping Waterfall state machine function (decomp) (#4655) 2024-12-09 09:13:18 -07:00
Jordan Longstaff d8d9119de9 Rename Kakariko Well water level function (decomp) (#4656) 2024-12-09 09:13:08 -07:00
briaguya 732b8c10f7 bump LUS (#4638)
* bump LUS

* bump OTRExporter
2024-12-08 11:46:31 -07:00
Archez bccd96966f Fix crash when toggling alt assets while paused (#4621) 2024-12-06 10:36:38 -05:00
Malkierian 09f297392f Fix GetItemObtainabilityFromRandomizerGet check for sticks and nuts not accounting for not shuffling stick or nut bags and also not starting with related ammo. (#4633) 2024-12-05 21:35:27 -07:00
Archez 276db580e8 Fix display list offset values and unhandled opcodes (#4618)
* Fix display list offset values and unhandled opcodes

* fix unknown opcodes on custom chest textures
2024-12-05 11:00:39 -05:00
Pepper0ni c3e4579cba Change GetSelectedOptionText to contextSelection and clean up some junk (#4613)
* Change GetSelectedOptionText to contextSelection and clean up some junk

* more cleanup

* readd a fail alert as an assert
2024-12-04 11:01:25 -07:00
Archez 9b169af3f5 Fix find newline looping to have additional break early cases (#4614) 2024-12-04 11:01:08 -07:00
Pepper0ni b442c15322 Skip Shadow Statue Cutscene (#4612)
* Skip Shadow Statue Cutscene

* cleanup
2024-12-03 12:30:14 -07:00
Pepper0ni b1d1852655 Rewrite vanilla jabu logic (#4603)
* rewrite vanilla jabu logic

* cleanup

* more cleanup
2024-12-03 09:44:36 -07:00
Garrett Cox 291561667b Update hook debugger to pull from GameInteractor ptrs rather than cloning the data every frame (#4609) 2024-12-03 09:44:18 -07:00
Caladius 82d70a2029 Add Timer Display Window (#4553)
* Add new timer window and display options

* Fix overflow spacing

* Icons for Timers

* Swap Labels for Icons.

* Additional Timers

* Navi Timer Icon

* Clean up unused Defines.

* Code clean up and double check. Ready for Review

* Update from Suggestions

* Update magic numbers, correct indentations hopefully

* One moooooore thing

* Undo z_param change

* Updates
2024-12-03 09:44:10 -07:00
Malkierian 8b60cea1f9 Split "Starting Consumables" to Sticks and Nuts. (#4583)
* Split "Starting Consumables" to Sticks and Nuts.
Setup disabling for them based on status of bag shuffles.

* Updated to split index options format.
2024-12-03 09:18:22 -07:00
Extloga f2cc278f8c Fixes for the English text in several files (#4605)
* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in static_data.cpp

* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in settings.cpp

* Fixes for the German translation in hint_list.cpp
2024-12-03 09:18:07 -07:00
Pepper0ni e704c5592b fix text Poeverflow on Poes hint (#4598) 2024-12-03 09:11:01 -07:00
Garrett Cox bbe3bb72b6 VBify Ruto (#4602) 2024-12-02 17:56:32 -07:00
Malkierian 4edb83e2f3 Fix errors introduced by actor check reveal PR from references to GetSelectedOptionIndex. (#4607) 2024-12-02 13:46:16 -07:00
Garrett Cox fe9bf7d956 Adjust Actor_GetProjectileActor to behave more like hardware, fixing an issue with Dark Link (#4606) 2024-12-02 12:40:29 -07:00
Philip Dubé caf0dc40c7 update check tracker when actor tells what they reward (#4568)
* update check tracker when actor tells you what they reward

do not render price when 0

* feedback
2024-12-02 09:04:21 -07:00
Eric Hoey 19d1fd5545 Boomerang Reticle and First-Person Aiming (#3374)
* First-person, reticle, sway, menu, and presets

* Put sway back behind reticle, adjust aim height for age

* block vanilla + comments

* new documentation method

* second try formatting

* Correct boomerang distance

* Update for CVAR changes

* Fix alignment?

* Condition cleanup

* Change reticle range to match bow behavior

* remove magic values
2024-12-02 09:03:47 -07:00
Jordan Longstaff 9b74a09955 Zora's River waterfall always open, take two (#4459)
* Zora's River waterfall always open, take two

* Remove improper, redundant checks in hook

* Move all checks into update hook

* Add Randomizer setting for keeping Sleeping Waterfall open

* Change header exports to extern exports

* Remove "closed as child" option for rando setting

* Oops, missed a spot

* A bit more cleanup: simplify a redundant condition

* Unify hook handlers

* Oopsie, fix build error

* Add "play only once" option

* Force Sleeping Waterfall enhancement in rando mode

* Force enhancement only if waterfall is Open in rando

* Restore forced-open waterfall in rando

* Fix rando condition in hook

* Fix? rando entrance logic for OI

* Fix build errors
2024-11-30 18:59:38 -07:00
Pepper0ni ee628059d8 Fix Lab Man actor breaking and the invisible UI glitch (#4599)
* fix Lab Man actor breaking and the invisible UI glitch

* address review
2024-11-30 18:59:13 -07:00
Malkierian 573d846cd7 Add saved status setting to StartingItemGive (#4600) 2024-11-29 20:35:38 -07:00
Malkierian 55960da402 Separate option values into context and menu indexes. (#4581)
* Separate option values into context and menu indexes.

* Fix option index reference in `CleanCheckConditionString`.

* Update soh/soh/Enhancements/randomizer/3drando/location_access.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Restore `const` classification to functions returning `string&`.

* Restore `const` classification to getter functions.

* Restore a couple more `const`s; cleanup header.

* Final consts; rename `SetCVar` to `SaveCVar`.
2024-11-29 17:58:30 -07:00
Malkierian f7378a9f76 Cosmetics cleanup (#4587)
* Convert defaultColor from ImVec4 to Color_RGBA8.
Convert defaultColor's ints to floats when being applied to currentColor in the macro.

* Address previous cleanup comments.
Surround `Message` tab in an advanced check.

* Resolve warnings and cleanup whitespace/formatting.

* Make Color_RGBA8 constructing function because... platform differences...

* Function name clarification.

* Remove default color conversion, reference default colors directly in CosmeticOption initialization.
2024-11-29 11:38:40 -07:00
Pepe20129 a92c08dea1 Fix some situations where trade items spoiled (#4569)
* Fix some situations where trade items reverted

* Update z_game_over.c

* Hopefully fix mac
2024-11-27 10:33:50 -07:00
Pepper0ni 5b7b38f198 Add some +/- buttons and clean up timesavers menu (#4571)
* Add some +/- buttons and clean up timesavers menu

* Better implement Image Button Style
2024-11-26 18:29:27 -07:00
Malkierian c960433832 Setup AdvancePond to run in OnItemReceive. (#4585) 2024-11-26 18:28:50 -07:00
Malkierian 13789a1dfb Prevent void and teleport traps from being added to the shuffle pool while fishing in the pond. (#4586) 2024-11-26 18:28:24 -07:00
Pepe20129 7ccb3ac7c3 Cosmetics Changes (#4275)
* Clean CosmeticsEditor.h

* Add CosmeticsEditor_GetDefaultValue

* Add message text cosmetics

* Format cleanup

* Remove dependency on 3drando random functions

* Fix rainbow for every cosmetic

* Add "Rainbow All" & "Un-Rainbow All"

* Add HookshotChain cosmetic

* Add Nayru's cosmetics

* Add Farore's cosmetics

* Add Din's cosmetics

* Add Title card cosmetics

* Update CosmeticsEditor.cpp

* Add Copyright text cosmetic
2024-11-26 15:48:58 -07:00
Pepper0ni d0f7d30c16 Fix OnePoint cutscenes, make Skip Glitch cutscenes into Exclude Glitch Cutscenes (#4575)
* Fix OnePoint chutscenes, make skip glitch cutscenes into exclude cutscenes

* address comments
2024-11-26 12:43:20 -07:00
Malkierian 31120b7188 Add master sword to ItemIDtoRandomizerGetMap to prevent assert crash in Return_Item after custom GIE was removed for MS. (#4584) 2024-11-25 20:36:35 -07:00
briaguya 7662fa4c3c fix readme link formatting (#4576)
* fix readme link formatting

* Update README.md

* Update README.md

* Update README.md

* Update README.md
2024-11-25 11:21:45 -07:00
Archez 8926d8f784 Fix array out of bounds in entrance init (#4566) 2024-11-22 16:23:15 -07:00
Pepper0ni 5520c185bf Limit retries of the randomiser quest menu seed generation (#4564) 2024-11-22 16:22:39 -07:00
Pepper0ni 9c99a1e515 Fix the "Greg as Reward" option in logic (#4565) 2024-11-22 16:22:27 -07:00
Pepper0ni eda97653d6 Save timesplits colour to cvar and reload it on init. (#4572)
* save timesplits colour to cvar and reload it

* fix mac and match cosmetics with the color conversion

* more stupid other platform fixes
2024-11-22 10:28:10 -07:00
Pepper0ni f0e5b9c22b learning how to VB (#4563) 2024-11-19 18:46:44 -07:00
Philip Dubé 01719283b3 typo: incorrect variable assignment (#4560) 2024-11-19 16:29:15 -07:00
Pepper0ni 3e313bd063 Enhacment presets no longer reimport randomiser settings (#4561)
* Enhacment presets no longer reimport randomiser settings

* make the change only apply to the Randomiser button instead
2024-11-19 16:22:54 -07:00
Archez 53b72a2507 Update PR artifacts actions and exclude soh.otr (#4558)
* update pr artifacts actions and exclude soh.otr

* remove deprecated save-always for windows cache
2024-11-19 18:18:18 -05:00
Malkierian 3f2d8ddc01 Fix infinite freeze in rando on GS pickup. (#4555) 2024-11-19 15:40:23 -07:00
Malkierian 4850041943 Fix Gift from Sages not showing in tracker (it's a valid shuffle now!). (#4556)
Bit of tracker code cleanup.
2024-11-19 15:39:42 -07:00
Malkierian 5dd3b39a83 Fix Plando Window Crash on new installs (#4557)
* Add check for Randomizer folder existing, and creating it if not, to plando window.

* Changed seed list population to just bail if the Randomizer folder doesn't exist.
Added button disabling to prevent crashes loading or saving empty structures.
2024-11-19 15:39:30 -07:00
Pepe20129 9bed5af33b OTRGlobals cleanup (#4251)
* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-11-19 09:44:44 -07:00
Caladius 70f3dfa8c5 Built-in Plandomizer Editor (#4532)
* Add Plandomizer Editor Window

* UI, Ice Trap Editor, Hint Editor

* Drop down for previous seeds, wip hash display.

* Clean Up, Hash Icon Editor

* Updates based on suggestions

* Replace Tint with Color

* Add Boss Soul Icon

* Corrected App Folder Directory and updated from suggesstions.

* Add Hints to Junk Pool

* Utilize RandomElement for hints

* Hint update for pep

* apply patch

* Fix Sorting issue on Linux

* Skeleton Key, Shop Items, Milk, Fishing Pole, Ocarina Buttons, Loser Rupee fixed

* Fix stretched note icons.

* Remove Triforce, add Triforce Pieces. Centered Song Notes.

* Update soh/soh/Enhancements/randomizer/Plandomizer.cpp

Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>

* Update hint_list.cpp

One spelling, removed 1 hint.

* Update Plandomizer.cpp

---------

Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
Co-authored-by: Malkierian <malkierian@live.com>
2024-11-17 12:44:54 -07:00
Malkierian 53e2fe4974 Refine mixed pool options to be more dynamic. (#4545) 2024-11-13 08:49:10 -07:00
Malkierian 6230901f29 Fix duplicate use of CVar for invert shield aiming. (#4544) 2024-11-12 22:02:22 -07:00
Jordan Longstaff 1eff613aa6 Fix skipping twisted hallway cutscenes (#4536) 2024-11-12 13:09:08 -07:00
aMannus c8e460cebe Heal goron necks (#4540) 2024-11-12 12:58:41 -07:00
Garrett Cox a6fbadc04e Fix issues with vanilla item queue when skipping things, resolves #4537 (#4538) 2024-11-12 10:18:57 -06:00
Pepe20129 ffc132a01b Clean __osMalloc.c (#4351)
* Remove #ifs

* Add `NODE_IS_VALID`

* Fix current macros

* `NODE_GET_NEXT` & `NODE_GET_PREV`

* Add macros

* Use macros and general cleanup

* Fix build (hopefully)

* Address review
2024-11-11 17:46:25 -07:00
Archez f12a2bbbb7 Port over decomp updates for vis* and reimplement vismono fb (#4533)
* Port over decomp updates for vis*

* move vismono framebuffer handling to file
2024-11-09 12:51:31 -05:00
Pepper0ni 2603b97366 Rewrite MQ spirit logic (#4534)
* rewrite MQ spirit logic

* fix oversights
2024-11-09 09:40:00 -07:00
Pepe20129 c8815a26f7 Improve ganon tower logic (#4526)
* Improve ganon tower logic

* Fix build and address review

* Update locacc_ganons_castle.cpp

* Update locacc_ganons_castle.cpp

* Update locacc_ganons_castle.cpp

* Update logic.cpp

* Update randomizerTypes.h

---------

Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: Malkierian <malkierian@live.com>
2024-11-09 09:34:05 -07:00
Jordan Longstaff 068cceff36 Update SFX symbols from decomp (#4531) 2024-11-08 20:36:57 -07:00
Archez 4eeb01905d pull in decomp updates for z_play (#4522) 2024-11-07 09:52:21 -07:00
Pepper0ni 1d9d273a57 Rewrite MQ Water Temple Logic (#4520)
* Rewrite Storage Temple Logic

* fix a boss room oversight

* Fix some random errors

* cleanups
2024-11-07 09:51:29 -07:00
Garrett Cox d07cbe8395 Adjustments to change age cheat and time travel enhancement (#4512) 2024-11-06 19:38:57 -07:00
Jordan Longstaff a919b6a5a0 Fix skipping Adult Ruto one-point cutscene (#4519)
* Fix skipping Adult Ruto one-point cutscene

* Kill Ruto's actor instead of leaving her to swim up

* Change to Story cutscene

* Change to extern function
2024-11-06 19:38:44 -07:00
Archez dabd0c25bd Move collision viewer draw to hook and fix empty nametags (#4523) 2024-11-05 21:50:59 -05:00
Malkierian 894d3c00d3 Change ENTR_BOMBCHU_SHOP_0 to ENTR_BOMBCHU_SHOP_1 in entrance.cpp to fix interior shuffle crash. (#4521) 2024-11-04 20:16:27 -07:00
Archez d8f8b6e6b9 Fix Bluewarp handling with entrance rando (#4517)
* force bluewarp skips on when entrance rando is enabled

* Fix second visits and other issues with lingering bluewarp state
2024-11-04 20:07:21 -07:00
Garrett Cox 20ac33d380 Fix #4506, Mido crash in intro cutscene with Open Forest (#4511) 2024-11-02 10:50:48 -07:00
Pepper0ni 0d17e72dca Rewrite MQ Shadow Temple logic (#4502) 2024-11-01 08:15:27 -07:00
Archez ec1f03e8a2 Pass for some warning fixes (#4501) 2024-10-31 07:42:27 -07:00
Archez 98fa5663b4 Hookify more Entrance Rando handling (#4500)
* Hookify more entrance rando handling

* fix bad enums
2024-10-31 00:27:20 -04:00
Malkierian 6e024ed15d Entrance Enum and Name Refactor (#4484)
* Rename entrance enums for clearer location by name.
Change entrance name strings to be clearer for single-entrance tracking.

* Rename grotto macros to remove "RANDO", and move them to `randomizerTypes.h` for use elsewhere.

* Add entrance enums to rando's entrance.cpp.
Rename a couple RandomizerRegions for consistency.

* Swap entrance ids to enum values in rando's entrance.cpp.
Few more renames for clarity and consistency.

* Adapt entrance tracker to utilize new names and only display original source and substituted destination.
Few more renames for consistency.

* Missed a space in the tracker output.

* Restore pre-digit names of some enums, name great fairies more consistently.
2024-10-30 19:44:34 -07:00
Jordan Longstaff 705bbea144 "Skip forced dialog" no longer skips optional Navi hints (#4450) 2024-10-30 19:14:22 -07:00
Archez c232e13fff Fix getItemEntry macros (#4499) 2024-10-30 16:15:39 -07:00
Pepper0ni 71e9e616b6 Rewrite MQ Jabu Logic (#4493)
* rewrite MQ Jabu Logic

* Add swim requirement to the rang jump trick as link hints the water first
2024-10-29 14:05:09 -07:00
Pepe20129 6bd3b1d160 Move & refactor Randomizer_Item_Give (#4492) 2024-10-29 09:24:56 -07:00
Pepper0ni b706532754 Attempt to find area problems (#4494)
* Better insulate the code against no areas and fix misc issues

* remove a stray reminder comment
2024-10-28 17:35:36 -07:00
Malkierian 108d5061d4 Small Warnings Refactor (#4477)
* Disable all warnings, even in release, on the `src` directory.
Resolve math macro duplication warnings.

* Suppress LUS warnings.

* Modify it to utilize a variable that defaults on but can be specified in command line to disable it.
Prevet total compile option overwrite for LUS.

* Remove unnecessary unset and cache parameters.

* Document warnings flag in BUILDING.md
2024-10-28 17:30:11 -07:00
Malkierian fd8e98ed12 Fix rando presets (#4491)
* Fix application of preset values to sliders.

* Add new rando CVars to preset list, and alphabetize.
2024-10-28 08:25:26 -07:00
Garrett Cox 2c08fca46c Add faster rupee accumulator (#4490) 2024-10-28 08:25:15 -07:00
Malkierian 1df91890fe Windows Build Assets Tweak (#4486)
* Change CMake process to copy assets necessary for OTR creation to VS run directory.
Remove reference to ExtractAssets target from Windows build instructions.

* Unify build instructions where appropriate across PC platforms.
Clarify commented parts of some commands.

* PR feedback.
2024-10-28 00:02:04 -07:00
Pepper0ni d6ebed59dc Fix oversight in Static Hints, add some asserts (#4488) 2024-10-27 22:24:14 -07:00
Malkierian e5f4c091f8 Add condition to disabling Generate Randomizer button if file is loaded to prevent rando context confusion. (#4487) 2024-10-27 14:40:30 -07:00
Pepper0ni 438a8bff79 Rewrite MQ GTG and Ice Cavern logic (#4483)
* rewrite GTG logic

* Rewrite MQ Ice Cavern Logic
2024-10-27 14:16:51 -07:00
Malkierian 169e39ebad Adds item names to filtered parameters. (#4485) 2024-10-27 09:02:51 -07:00
Garrett Cox 804584e79d Fix rainbow bridge sound spam 2024-10-26 00:12:27 -05:00
Garrett Cox 20ddc7a536 Redo frog VB 2024-10-25 22:40:35 -05:00
Pepper0ni 7f4bd3e98c Fix any dungeon location pool and fire boss door logic (#4480)
* fix any dungeon location pool and fire boss door logic

* Make GetDungeonLocations consistent

* add All to name
2024-10-25 17:51:50 -07:00
Pepper0ni 6ca55aadbd Rewrite MQ Ganon's castle logic (#4469)
* rewrite ganon MQ logic

* typo fix

* remove excess brackets to avoid compiler errors
2024-10-25 17:51:07 -07:00
Pepe20129 a91243ec01 Fix msvc internal compiler errors on mq logic (#4478) 2024-10-25 20:19:01 +09:00
Malkierian 89fe9c1ccb Fix Phantom Ganon fast death time saver crash. (#4476) 2024-10-24 21:55:17 -07:00
Pepper0ni 8638810b9d Fix bean buy and warp song text crashes (#4470) 2024-10-23 17:34:44 -07:00
Malkierian 2ffd62a5b1 Fix scrubs behaving as if shuffled despite not being. (#4468)
Convert shop tracking to checking for shuffled.
Change "Hide right-side shop item checks" to "Hide unshuffled shop item checks" on the check tracker.
2024-10-23 08:35:25 -07:00
Caladius 75a0979bc7 Built-in Time Splits [v2.1] (#4455)
* Adds 2 new Hooks, OnTimeStamp and OnPlayerHealthChange.

* Re-add Timesplit code

* Committing custom Assets

* Commit Asset definitions

* Adding Windows

* Fix Modal Window and others

* Time Splits v2 new Hooks etc.

* Fixing Time Displays

* Adding Big Poe split

* Update Options Tab

* List Preview and Removing Split Entries

* Allow Split Table to resize

* Fix Window Color and Adding Non Items to Split List

* Correct Song Image Skew
2024-10-22 10:17:30 -07:00
Malkierian 8c304d54b2 Fix wallet display for More Info with non-rando saves. (#4467) 2024-10-22 10:10:50 -07:00
Malkierian dee885622e Add InjectItemCounts to the migrator. (#4466) 2024-10-22 09:46:50 -07:00
Pepper0ni a005075bd2 Fix Settings Loading Issues (#4465) 2024-10-22 08:50:05 -07:00
Pepper0ni dd9253808b Rewrite forest MQ logic, add swim to lake logic (#4464)
* rewrite forest logic, add swim to lake logic

* fix small oops

* oops
2024-10-21 19:18:50 -07:00
Jordan Longstaff 3a4bd1164a Add freeze timer hook for Gold Skulltula collection (#4445)
* Add freeze timer hook for Gold Skulltula collection

* Remove unused player references

* Replace magic number text IDs

* Separate hook for freezing player on token collection

* Revert one unintended change
2024-10-21 19:18:34 -07:00
Malkierian 17d8487730 Modify all (4) instances of Flags_GetRandomizerInf() returns that were u8 to s32 to avoid value overflow. (#4463) 2024-10-21 14:55:46 -07:00
Garrett Cox 92c791b7c0 Add simple notifications system 2024-10-21 13:20:33 +00:00
Malkierian 4663bd152a VBify poe collector giving for rando. (#4458)
* VBify poe collector giving for rando.

* Forgot an include.

* Further refinement so all the action happens in the handler. Virtual full restoration of vanilla code flow.

* Restored 1000 point messages before rando item give.

* Cleanup redundant GI Should call.
2024-10-20 23:49:32 -07:00
Jordan Longstaff b2e99b8ff5 Zora's River waterfall opens instantly (#4454)
* Zora's River waterfall opens instantly

* VB cleanup

* Move it all to VB hook

* Fix build errors

* Null safety
2024-10-20 23:36:47 -07:00
Garrett Cox df6763257b Refactor network usage and adapt Sail/CC to changes 2024-10-21 01:30:32 +00:00
Garrett Cox 29d7c54250 Move CrowdControl/Sail files 2024-10-21 01:30:32 +00:00
Malkierian 6d1d57d19a Restores check color functionality. (#4451) 2024-10-20 01:03:47 -07:00
Pepper0ni 323c67b47c Change CanUse to include an assert, fix some bad uses of CanUse (#4444) 2024-10-20 01:03:09 -07:00
Pepper0ni 81db6e3996 refix loach check (#4448) 2024-10-20 01:00:54 -07:00
Jordan Longstaff c644f9f4be Restore plus/minus buttons on King Zora slider (#4449) 2024-10-20 01:00:46 -07:00
Pepper0ni ba38d985b3 Rewrite MQ fire logic and fix MQ deku logic (#4443)
* commit to merge

* rewrite fire and fix deku
2024-10-20 01:00:39 -07:00
Garrett Cox cbd35d0ef5 Tweaks to cmake globbing/source_grouping (#4439) 2024-10-18 09:35:07 -07:00
Malkierian a7cb7da9fc Change SoH Input Editor CVar to CVAR_WINDOW and remove definition for LUS's input editor CVar from the cmake. (#4438) 2024-10-17 22:06:43 -07:00
Malkierian 7e78abf01c Restore tooltip to skip text, add tooltips to slow text speed and match text speed. (#4437) 2024-10-17 22:03:13 -07:00
Archez f1841a20f3 add gfx debugger support (#4345)
Co-authored-by: Malkierian <malkierian@gmail.com>
2024-10-17 19:05:31 -07:00
Patrick12115 ed32a2820c Ageless Item Fixes (#3908)
* Fixes Mirror Shield and MS sheath

* Added Hookshot Tip&Chain and more edge cases

* Update presets.h

* Revert "Update presets.h"

This reverts commit 95d952ba23.

* More fixes

Bow showing up for slingshot gallery minigame is now fixed, as well as a rouge instance shrinking links hand when I didn't mean for it to

* CVar stuffs

* Fixes

* Fix more sheath stuff and bgs hand

* Add the P
2024-10-17 18:42:14 -07:00
Malkierian 5a23da4ce0 Make ConfigUpdaterV2 use CVarClearBlock instead of manually scanning. (#4435) 2024-10-17 18:41:38 -07:00
Malkierian dba74f8805 Disable Lens Effect On Unequip (#4432)
* Add logic to turn off lens effect when replacing it on a button with another item, but not swapping.

* Swap to real fix for dpad equips bug, c/o Rozelette.
2024-10-17 14:36:53 -07:00
Pepe20129 b5c6545d6f z_player documentation 2024-10-11 (#4407)
* Add names to start of typedefs

* Idle stuff

* 2 functions

* Player state flags

* Name functions + misc

* ActionChange => ActionHandler

* Some player unks

* More player unks

* Header misc

* Misc

* More misc

* Player Actions

* Missed comments

* Move ship specific stuff

* Fix build

* CsCmdActorAction to CsCmdActorCue

* Fix build
2024-10-17 11:55:31 -07:00
Malkierian 3c5d9faba3 Blair Config Migrator V3 (#4148)
* Config migrator to handle CVar macros/sections, as well as a few other changes since MacReady.

* One more round of cleanup.

* Move config migrators above SetupGuiElements to allow for migrated window variables to register before windows use them to determine visibility.

* One more.

* Adapt DpadEquips, NavOnL, and PauseAnyCursor CVars to accommodate Pablo moving them to enhancements.
2024-10-16 21:58:31 -07:00
Malkierian b7bbb1bb8a Make starting_inventory.cpp add the Master Sword based on RSK_STARTING_MASTER_SWORD. (#4431) 2024-10-16 21:54:55 -07:00
Malkierian 469797478e Force global rando context's Logic child to release its parent Context reference. (#4429) 2024-10-16 20:52:36 -07:00
Jordan Longstaff 52d1a98f41 Add "All" button for item count messages (#4430) 2024-10-16 20:52:23 -07:00
Jordan Longstaff c1295f33fe Unify "No forced dialog" settings in combo box (#4425)
* Unify "No forced dialog" settings in combo box

* Rename options
2024-10-16 19:45:51 -07:00
Malkierian e178df3e0c Change SkipIntro to check any entrance shuffle rather than just overworld spawns. (#4428) 2024-10-16 16:39:35 -07:00
Malkierian 262ec4817b Re-sync deku stick cheat CVar name. (#4427) 2024-10-16 15:54:55 -07:00
Jordan Longstaff b3ce27efed Add separate speed option for slower text (#4424) 2024-10-16 15:32:56 -07:00
Jordan Longstaff dcd26b2de8 Segregate count-injected item get messages by type (#4422)
* Segregate count-injected item get messages by type

* Move item count messages submenu up next to Items submenu

* Rectify presets

* Oops - deleted a comma by mistake
2024-10-16 14:18:24 -07:00
Pepper0ni 43b04a32cd rewrite MQ deku tree logic (#4418) 2024-10-16 14:16:58 -07:00
Jordan Longstaff da79e5e015 Fix fast speed skipping quick text markers (#4416) 2024-10-15 20:50:10 -07:00
Malkierian 45af1028af Fix options and sliders to prevent index out of range issues. (#4421) 2024-10-15 17:59:20 -07:00
Jordan Longstaff 960c9c4fd1 Fix heart piece injection messages to cover all counts (#4417) 2024-10-15 17:03:36 -07:00
MegaMech 90c07bb3ec Update BUILDING.md (#4415) 2024-10-15 10:05:31 -07:00
Malkierian eb7f12560b MVP to get shops hooked up to the queue. (#4412) 2024-10-15 08:31:16 -07:00
Garrett Cox eafe15ddf2 Fix bean salesman bug (#4410) 2024-10-14 19:11:33 -07:00
Pepper0ni 4dbb86e980 fix some bean salesman oversights (#4405) 2024-10-14 16:02:46 -07:00
Pepper0ni a9df9cbce4 Rewrite Bottom of the Well Logic (#4398)
* rewrite MQ botw and add some helper functions

* small fixes

* got bored, rewrote vanilla botw
2024-10-14 16:01:37 -07:00
Yomitht 86ad99f3c8 More Mweep (#4192)
* More Mweep

Adjusted the "King Zora Speed" timesaver enhancement to allow for slowing the animation down.

* [Fixed] Crashing when applying preset settings

Adjusted presets.h to expect a float instead of an integer for the "MweepSpeed" timesaver enhancement setting.

* Cleaning some things up

Deleted an unnecessary line, and switched the "King Zora Speed" option back to multiplier display instead of a percentage.

* Update SohMenuBar.cpp

Switched back to multiplier display

---------

Co-authored-by: Malkierian <malkierian@gmail.com>
2024-10-14 16:01:18 -07:00
aMannus 3daf7a2ee5 Merge pull request #4387 from KatDevsGames/patch-5
automated QA
2024-10-14 14:36:34 +02:00
Jordan Longstaff 68fcc5921b Fix text speed enhancement with slowed down text (#4072)
* Correct behaviour of text speed enhancement

The text speed enhancement increases the size of the text crawl in the number of characters displayed in each step. This messes up certain parts of dialogue that were meant to be displayed in a certain way (like Ganondorf's "Heh heh heh..."), and in places where the text crawl is meant to be slower than normal, it just looks clunky. The text crawl speed enhancement is a wonderful feature, but smoothing out should be easily doable, and is a more correct implementation.

* Fix text speed for normal text

* Flatten if statements
2024-10-13 22:41:30 -07:00
Malkierian 65fbf2cc41 Restore Vanilla Tracking (#4394)
* Re-enabled vanilla tracking in the check tracker. Utilized Rando::Context for check status.

* Restore check tracker window custom background functionality.
2024-10-13 22:22:49 -07:00
Pepper0ni d0905f365a fix thieve hideout overworld status (#4403) 2024-10-13 17:50:57 -07:00
Patrick12115 d935028a54 [Fixes] Fix left hand when holding Hammer (#3992)
* Fixin it

* PreFIX

* Added Prefix to wrong Cvar

Oops
2024-10-13 17:33:34 -07:00
Pepe20129 914e838630 ImGuiUtils (#4222) 2024-10-13 17:29:22 -07:00
Pepe20129 1ffa23b5a9 Clean controller menu (#4223)
* Improved Ocarina Controls

* Move speed modifiers to modifier section

* Move DpadEquips, PauseAnyCursor & NaviOnL

* Add DpadHoldChange to menu

* Change DpadHoldChange checkbox to match default

* Change cvars from CVAR_SETTING to CVAR_ENHANCEMENT

* Update z_parameter.c
2024-10-13 17:28:39 -07:00
Pepper0ni e62f26d3bf add 2 missing settings to ParseJson (#4404) 2024-10-13 12:10:31 -07:00
Malkierian 05962baf45 Tracker Debug Performance, Vanilla Save Fix (#4397)
* Improve check tracker performance.

* Fix vanilla saves getting randomizer quest assignment.
Fix trying to load blank data blocks from save file.
Prevent writing randomizer block, even if empty, when save type isn't rando.
2024-10-12 23:38:07 -07:00
Pepper0ni 64ee12c11f Attempt to fix improperly set areas (#4396)
* Fix obvious issues

* Fix another stupid oversight

* remove test vars
2024-10-11 08:34:23 -07:00
Archez 6e025588a5 Fix how the gMtxClear is extracted and used by the Jabu scene DLs (#4375)
* fix how the clear mtx is extracted and used by the jabu scene DLs

* bump OTRExporter
2024-10-10 16:59:44 -07:00
Archez bd7155179e Port pause menu framebuffer handling from 2Ship (#4346)
* bring over framebuffer effects methods

* Implement framebuffer capture and drawing for pause menu

* revert hookshot and title cards to draw using original buffers

* remove old game over crash fix

* Adjust mirror mode handling for kaleido

* Avoid flashing the hud when pausing
2024-10-10 16:45:11 -07:00
Archez 7192783451 Fix interpolation for Kaleido (#4391) 2024-10-10 19:38:38 -04:00
Pepe20129 70a2141351 Mask improvements (#3431)
* Add gKeepMasks

* Add gSaveMasksToFile

* Add gKeepMasksOnDeath & gKeepBunnyHoodThroughTime

* Fix mask bleedthrough

* Update cvar names

* Change bunny hood enhancements to all mask ones

* Consolidate multiple enhancements into PersistentMasks

* Move keeping masks thru loading zones to PersistentMasks

* I forgot

* Update z_player.c

* Update z64save.h

Merge commit excluded this removal for some reason.

---------

Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: Malkierian <malkierian@live.com>
2024-10-10 16:16:41 -07:00
Yomitht 62713bb551 Added Project Overview to README (#4235)
* Added Project Overview to README

This is a couple additional lines of text clarifying the high-level structure of the project, mostly for the benefit of anyone new joining the project.

* Added "Further Reading" section

Points out and lists the contents of the "docs" directory for ease of access to the documentation therein.
2024-10-10 16:16:29 -07:00
Pepe20129 6d71eb3867 Use path xml parser & fix empty dl references (#4217) 2024-10-10 16:11:43 -07:00
Caladius 6d8480c16a Allow for User Selected Enemies for Enemizer (#4236)
* Allow for User Selected Enemies for Enemizer

* Updated CVar Entry List

* ImGui Cvar Updates

* GetSelectedEnemies Cvar Update

* Populate List if empty and if menu selection changes for Enemy Randomizer/Enemy List

* for loop for Menu Bar cvars, added enemyNameList table to get actor names

* Update variable for macOS/Linux

* Alphabetical Order you say?
2024-10-10 16:11:35 -07:00
Malkierian a6110dbc51 Update SoH's input editor window for the gui rework, and set it as what's opened by the Controller Configuration button. (#4352) 2024-10-10 16:11:19 -07:00
Pepe20129 7891ac2d6a Get patch word automatically (#4372) 2024-10-10 16:11:10 -07:00
Pepper0ni 4ba5384810 fix rupee messages (#4392) 2024-10-10 16:10:58 -07:00
aMannus cd8d40466a Merge pull request #4389 from HarbourMasters/develop-rando
[NO SQUASH] develop-rando upstream
2024-10-10 22:47:20 +02:00
Patrick12115 21cf978255 Add back lod = 0 code (#4354) 2024-10-09 20:16:43 -04:00
Archez 5d311fac9f Convert GameInteractor_Should hook to use variadic arguments (#4383)
* Convert _Should to use variadic args

* Convert everything to use va_arg properly

* Update shop hooks to va_args

* Wrong Function

* Update hook_handlers.cpp

---------

Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: Malkierian <malkierian@live.com>
2024-10-08 20:20:09 -07:00
Pepper0ni 9df3c41d8a Add support for multiple areas in regions and locations and remove Impa's house shuffle limits (#4385)
* Add support for multiple areas in regions and locations and remove impa's house shuffle limits

* Spelling corrections

---------

Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: Malkierian <malkierian@live.com>
2024-10-08 20:20:00 -07:00
Malkierian 4ac800f716 Upgrade GitHub actions using deprecated Node version (#4371) (#4388)
* Upgrade Ccache action to v1.2.14

* Upgrade Ccache action to v1.2.14

* Upgrade GitHub checkout action to v4

* Upgrade another cache action

Co-authored-by: Jordan Longstaff <JordanLongstaff@users.noreply.github.com>
2024-10-08 15:19:49 -07:00
Pepper0ni 10921b2ade Unify Shops, Scrubs and Merchants price and hinting code (#4321)
* commiting to branch switch

* shop,scrubs and merchant code unified

* last cleanups

* Update soh/soh/Enhancements/randomizer/hook_handlers.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* attempt to fix reviews DOES NOT BUILD

* TIL include order matters

* Update soh/soh/Enhancements/randomizer/3drando/shops.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/soh/Enhancements/randomizer/3drando/shops.cpp

Note to self, Don't code tired. *proceeds to ignore note*

Co-authored-by: Angelo Bulfone <boomshroom@users.noreply.github.com>

* fix typos

* post merge

* commiting to check something

* probably cleaned up, needs a doublecheck

* fix presets

* address reviews

* fix small shopsanity count oversights

* undo rename

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
Co-authored-by: Angelo Bulfone <boomshroom@users.noreply.github.com>
Co-authored-by: Malkierian <malkierian@gmail.com>
2024-10-08 14:33:58 -07:00
Pepper0ni a9fbd8243f Mitigate playthrough sphere jank and remove sphere enforcement in logic when not needed. (#4361)
* preparatory clean ups

* structure done, but failes to generate

* fix the bugs, but triple seed gen time on the benchmark

* fix massive generation time increases

* Remove sphereing when not needed as an optimisation

* post merge fixes

* reset the current sphere when toggling an event to cover another cause of jank

* address reviews
2024-10-08 13:22:19 -07:00
Lexi Rose 961ef572a4 automated QA 2024-10-08 15:11:01 -05:00
Pepe20129 2822dfc3f3 VBify (#4255)
* Convert ocarina buttons & skip scarecrow song to VB

* Move most of boss rush & rupee/key counters to VB

* Move BossRush_HandleCompleteBoss to VB

* Convert boss timestamps to VB

* Move being able to open doors to VB

* Convert Entrance_OverrideWeatherState to VB

* Move boss souls to hook_handlers.cpp

* Update hook_handlers.cpp

* Move infinite upgrades to hook_handlers.cpp

* Move skeleton key to hook_handlers.cpp

* Move swim and child wallet to hook_handlers.cpp

* Move ganons boss key to hook_handlers.cpp

* Move triforce hunt to hook_handlers.cpp

* Move randomizer sheik spawn to hook_handlers.cpp

* Update BossRush.h

* Convert spoiling items to VB

* Move load game stuff to hook_handlers.cpp

* Move warp song handling to hook_handlers.cpp

* Convert being able to play bowling to VB

* Move shooting gallery man handling to hook_handlers.cpp

* Move spirit temple silver block removal to hook_handlers.cpp

* Fix build

* Move last beehive stuff to hook_handlers.cpp

* Fix build

* Add VB_CLOSE_PAUSE_MENU

* Add VB_BE_ABLE_TO_SAVE

* Add VB_RENDER_YES_ON_CONTINUE_PROMPT

* Add VB_SPAWN_BLUE_WARP

* Add VB_BLUE_WARP_ADULT_WARP_OUT

* Add VB_BG_BREAKWALL_BREAK

* Convert Saria stuff to VB

* Remove now unused check

* Add VB_GANON_HEAL_BEFORE_FIGHT

* Update hook_handlers.cpp

* Fix blue warp offsets

* Fixes from review

* Improve documentation

* Update BossRush.cpp

* Fix my stupidity

* Fix #4327

* Update hook_handlers.cpp

* Fix blue warps

* Use ultralib types & clean header

* Replace options amount macro with BR_OPTIONS_MAX

* Remove unused includes

* Remove accidental line doubling

* Tweaks to boss rush (#6)

* Update GameInteractor_HookTable.h

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-10-07 14:36:21 -07:00
Pepper0ni 7450cee0b2 Fix Seed generation when adult trade is off and some shield logic (#4384) 2024-10-06 17:59:01 -07:00
Christopher Leggett bcf9f392f0 Kaleido Menu for Miscellaneous Collectibles (#3852)
* Adds in-game display of certain rando collectibles.

Before, these were only available through the Item Tracker ImGui Window. With this commit, they can be accessed via holding C-Up on the Map Screen. Currently I've added Greg and Triforce Pieces (when applicable) to this menu. Boss Souls, Ocarina Buttons, and eventually Silver Rupees will be added later.

* Adds ocarina buttons to in-game display

* Initial pass on rendering the text on a black background.

* Starting to render boss soul icons

* Better alignment and rendering of Boss Soul icons.

* Adds icons prefixing the list entries.

* Switches boss souls to 32x32 icon.

* Partially working Matrix/Vtx implementation

Currently hardcoded Greg text, replacing map screen completely.

* Now rendering properly thanks to Archez!

* Better implementation of accessing the new page.

- now attached to Quest status instead of Map
- now triggered by a toggle instead of holding a button
- now has its own background (temporarily save screen but will be replaced with something custom later)

* Make KaleidoEntry's reactive to game state

Adds Greg proper and Triforce Hunt to the Misc. Collectibles Page.

* Conditionally render Triforce Hunt

* Documentation/Cleanup

* WIP Ocarina Buttons rendering

* Working ocarina buttons display

* Renders buttons as Gray instead of using Grayscale

This may seem inconsistent, but with Grayscale they technically render as different shades of gray, especially with custom cosmetics. With this they now render as the same shade of gray.

* Makes Ocarina Icon gray when no buttons have been collected.

* Adds Boss Souls.

Currently they run off the menu, need to implement scrolling.

* Implement Scrolling for the menu.

Need to figure out how to throttle the stick inputs still.

* Moves input handling to draw function.

I hate it but that's how Kaleido does it and there's some input throttling logic in there, so in order to make this feel like a kaleido menu I have to also handle input in the draw function.

* Removes custom cosmetic handling of Ocarina Buttons.

I've chosen not to respect the cosmetics for the sake of accessibility
and color contrast, but the code is still present and commented out in
case we want to reverse that decision.

* Hopefully fixes mac build errors.

* Implements update function via Hook.

* Another mac fix hopefully

* Cleans up unused code from the rectangle based attempt.

* Clean up more unused code

* Commit Boss Soul icon

* Fix typo

* Remove commented code

* Improve toggle functionality

* Re-introduce cosmetic matching for ocarina buttons

* Revert some unnecessary formatting changes

* Fix cursor/page turning issue

More improvements to come here (drawing arrows, custom text at the bottom, etc.)

* Fix some more formatting changes

* One last batch of formatting reverts
2024-10-06 17:58:45 -07:00
Pepper0ni bd142a0eed Fix duplicate fishing checks and a crash with fishing rod hint (#4288)
* actor breaking

* should be VB fishing

* attempt to VB fisherman

* commit fishing hell for review of VB viability, untested

* fix rando, vanilla still broken. close enough

* wait i forgot to remove that

* small fix
2024-10-05 13:32:06 -07:00
Extloga 63eaae8774 Additions for the German translation in hint_list.cpp (#4381)
* Additions for the German translation in hint_list.cpp

* Additions for the German translation in hint_list.cpp
2024-10-05 13:29:46 -07:00
Pepper0ni 0a3eeb8339 Rewrite DC MQ Logic (#4355)
* Doodongs Cavern

* rewrite MQ DC Logic

* forgot some cleanup

* remove an unused region

* post-merge cleanups

* change CanUse for HasITem on gorons braclet

* git ate half the rewrite

* more small error fixes

---------

Co-authored-by: aMannus <mannusmenting@gmail.com>
2024-10-05 13:29:38 -07:00
Malkierian c4d211bc3a [V3] Fishsanity Cleanup (#4380)
* Fix crash in fishsanity's flag set handler.
Code format cleanup.
Fix typedef warnings in fishsanity.h.

* Actually fix the crash now.

* Relocate RCTYPE check for broader application.
2024-10-05 09:58:41 -07:00
Pepper0ni 33c74a10b7 Fix items being placed on hint locations (#4379) 2024-10-02 17:27:43 -07:00
Pepe20129 84130b8046 Add 5, 6 & 7 item shopsanity. (#4280)
* Format shops.cpp

* Add 5, 6 & 7 item shopsanity

* Guarantee a bombchu refill

* Fish first shop item index

* Clean up NonShopItems

* Split count options

* Improve item ordering

Ensure potions, blue fire and fairy on shopsanity 6 and less.
There are no hearts in the first 28 items (the ones from n64 rando).

* Post-merge fixes
2024-10-02 16:31:11 -07:00
Pepper0ni 7110e40374 Remove UpdateHelpers, massivly speeding up Seed generation time (#4366)
* Update helpers removed

* clean up some unused vars

* remove now-misleading comment

* remove redundent timer

* address reviews

* Address commits
2024-10-02 16:02:13 -07:00
briaguya b575aaaf99 simply all loaches logic (#4325)
the previous all loaches logic required modifying every `isLoach` check
throughout the file. this had the benefit of allowing live-toggling all fish
to be loaches or not, but added a lot of complexity.

this changes the logic to just set `isLoach` on each fish instead, and updates the tooltip to note an area reload is required
2024-10-02 09:37:22 -07:00
Angelo Bulfone 89ca2149b9 Refactor Fishsanity (#4268)
* Move Fishsanity hooks out of mods.cpp

* Assign fish check flags.

* Clean up location_list for fish

* Prevent fishing from giving double items.

* Remove no-longer-used mPendingFish

* Override draw function for fishing

This allows the draw functions in the source
overlay to match the decomp.

* Override draw function for EnFish

* Overwrite grotto fish params based on respawn data

This allows the randomizer to identify them
automatically without any special logic.

The catch (pun not intended) is that grotto fish don't respawn,
and they were previously identified for such by a params value of 1,
so the logic to take care of that needed to be duplicated.
Thankfully it wasn't very much.

* Add a VB for catching actors in bottles.

* Clean up remaining code after conversion to VB

This breaks fast FastDrops for bottle pickups, though
readding it shouldn't be too hard with the VB hook.

* Remove fishsanityParams from Fishing

It was previously used to track exactly which fish would be
released after a catch, but since both candidate fish
would've been caught, they both wouldn't give checks
anyways.

* Update soh/soh/Enhancements/randomizer/hook_handlers.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Re-add FastDrops for bottle pickups.

While this does diverge from the vanilla decomp, I'm uncertain of
the order that hooks are run, so I put it back into z_player.c
just to be safe. A future commit can do a more proper implementation
using VB hooks.

* Move initialisation of fishsanity hooks into hook_handlers

* Change location constructor to take RandomizerInf instead of uint8_t

This shouldn't have an effect as-is, but other changes can add
additional randomizer flags that can end up pushing fishsanity check
flags out of the range of a uint8_t, causing the cast to overflow
and not be stored correctly. With this change, it could still overflow
when writing to the flag field of Location, but said field is unused
and the parameter is really only for setting the flag for the
SpoilerCollectionCheck.

* Render uncaught overworld fish as randomized item

* Fix windows build by zeroing unused field

* Fix scene parameter type

This resolves a build error on Mac and Windows, but Linux
instead buries it in the sea of warnings, meaning I can't
see it until it fails CI.

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-10-02 09:37:15 -07:00
Pepper0ni e36dcefe54 Fix seed generation issues caused by Location Table changes (#4378) 2024-10-02 09:36:58 -07:00
Pepe20129 0cfd535fe6 Clean up location table (#4258)
* Remove categories

* Remove SpoilerCollectionCheckGroup

* Remove unused Location constructors

* Remove LocationType

* Remove unused SpoilerCollectionCheckTypes

* Remove hints' isVanillaCompletion, it's always false

* Remove SpoilerCollectionCheck::None

Same effect as default constructor

* Fix mistake

* Update location.h

* Deduce RC Area by scene when possible

* Remove useless constructors

* Remove flag in most situations

* Format improvements

* Replace overworldLocations with a function

* Replace shopLocationLists with a function

* Replace gossipStoneLocations with a function

Also add a new RCType for static hints

* Replace scrubLocations with a function

* Replace staticHintLocations with a function

* Replace overworldFishLocations with a function

* Replace pondFishLocations with a function

* Remove RC_TRIFORCE_COMPLETED from GetOverworldLocations

* Update fill.cpp

Re-add filter for dungeonLocations for song shuffle dungeon rewards (and fix erroneous check for song locations there).
Modify songLocations filter for dungeon rewards to check for RCTYPE_BOSS_HEART_OR_OTHER_REWARD and then the two song locations added for it.

* Update fill.cpp

Fix bracketing.

* Apply Pepper0ni's patch

---------

Co-authored-by: Malkierian <malkierian@live.com>
2024-10-01 09:50:47 -07:00
Jordan Longstaff 30029ba6e9 Upgrade GitHub actions using deprecated Node version (#4371)
* Upgrade Ccache action to v1.2.14

* Upgrade Ccache action to v1.2.14

* Upgrade GitHub checkout action to v4

* Upgrade another cache action
2024-09-29 17:44:08 -04:00
Malkierian 668f0fe4c6 Rando V3 - Small UI Cleanup (#4367)
* Change tristate off graphic to none instead of X to avoid confusion.
Modify Combobox and Slider Options to clamp directly to options.size() - 1 instead of just decrementing if current value is higher than max.

* Restore RenderCross line, but commented out.
2024-09-27 22:47:35 -07:00
Pepper0ni 0f47e6394e fix small hint issues (#4358) 2024-09-26 17:35:20 -07:00
Pepper0ni 159d0872d7 remove unused functions (#4313) 2024-09-26 16:26:33 -07:00
Pepe20129 da5cf11449 Hook Debugger (#4323)
* Initial implementation

* Add call number & relax source_location requirement

* Update hookDebugger.cpp
2024-09-26 16:26:12 -07:00
Garrett Cox b3b9216b5c Show interface after item get (when skipping GI) (#4363) 2024-09-25 12:01:59 -07:00
skrawpie 7810f7505a Update settings.cpp (#4362)
100 GS Reward was missing from RSK_GANONS_BOSS_KEY causing indexing issues. Notably, Triforce Hunt was setting Ganon's Boss Key to "Vanilla" rather than "Triforce Hunt."
2024-09-24 10:57:16 -07:00
Garrett Cox 4e4c1c4f8a Handle ignoring 0x3F for navi talk skips (#4364) 2024-09-24 10:56:56 -07:00
Malkierian 0f02201108 SCL Consolidation, Area -> Region (#4356)
* Move all `SaveContext` operations to `Logic` to prepare for encapsulation.

* Rename `Area` to `Region`, `areaTable` to `regionTable`, and all local variables named variants of area to region that were of the `RandomizerRegion` or `Region` types.

* Fix mistaken renames.

* Rename PT_AREA_RESET to PT_REGION_RESET after rebasing on performance timer commit.
Change include path for the timer to absolute rather than relative.
2024-09-23 17:10:29 -07:00
Pepper0ni 0a84d15d9d Implement some basic benchmarking for seed generation (#4353)
* messy first implementation, pushing for verification

* push to test other platforms, add benchmark preset

* more other compiler fixes

* Finish implementing benchmarks

* forgot to reset the timers each run

* do it better

* move timers to thier own file

* forgot to add files
2024-09-21 17:03:48 -07:00
Pepper0ni fca8081a20 Fix crash when preset amount is too high (#4359) 2024-09-20 22:56:32 -07:00
Garrett Cox 5d8841777a Fix missing despawn branch for heart containers (#4350) 2024-09-20 15:37:34 -07:00
Garrett Cox 74c93b0182 Stop disabling dampe checkbox, as it's no longer forced to on for rando (#4349) 2024-09-19 09:17:01 -07:00
Garrett Cox 2434eb82bf Fix for LACS awarding everywhere (#4348)
* Fix for LACS awarding everywhere

* Update soh/soh/Enhancements/randomizer/hook_handlers.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-09-19 09:16:31 -07:00
Garrett Cox ee02e503fc Fix issues with faster heavy block lift (#4335) 2024-09-19 09:15:31 -07:00
Garrett Cox da6e4cac91 Remove erroneous Entrance_OverrideBlueWarp (#4340) 2024-09-17 12:30:33 -07:00
Extloga fab63877f0 Rearrangement of the currencies in randomizer.cpp (#4338) 2024-09-17 11:41:09 -07:00
Malkierian 4148d59c48 Check Tracker Re-update (#4322)
* Update check status in the check tracker to the new system. Status and Skipped are now stored in ItemLocation, though still saved separately in the trackerData section.

* Fix shop checks not showing prices when identified.

* Patch fix for check status bleed.
Some cleanup of unused code.

* Small tracker optimizations.

* Fix check hiding.

* Bit more cleanup.

* Unhide the filter and make it work again...

* Fix area totals tracking.
Fix skipped status saving.

* Merge conflict cleanup.
2024-09-17 11:32:52 -07:00
Pepe20129 9c11718341 Add 146 ice trap messages (#4281)
* Add ice trap message suggestions

* Split messages by language

* Re-run build

* Apply Pepper0ni's patch with fixes
2024-09-17 10:43:06 -07:00
Pepper0ni cd92e70b84 Refactor GetAccessibleLocations (#3871)
* saving for branch change

* V0 doesn't work

* crashing in random places halp

* push to rebase

* commit for branch change

* more branch switching

* First apparent working

* fix entrence validation

* comment cleanups

* post merge fixes

* Fix entrences not validating when spawns/owl drops are on but other entrences are not

* remove bombchusFound from the struct too

* Fix issue causing improper bombchu filtering on the playthrough

* text fixes

* submodules pls

* submodules pls pt 2
2024-09-17 10:06:30 -07:00
Malkierian 6cd387ddf3 Fix Deku Mouth for Entrance Rando and Mido Rando Functionality (#4342)
* Restore Deku Tree open as adult with dungeon shuffle.

* Add Mido spawn VB to allow for preventing Mido moving in rando when starting with Zelda's letter and closed deku or forest.

* Use RAND_GET_OPTION instead of OTRGlobals rando context, get rid of IS_RANDO in deku mouth VB handler.
2024-09-17 08:40:38 -07:00
Pepper0ni 1b51750ec0 remove a return 0 (#4347) 2024-09-17 08:26:10 -07:00
Archez e75400a646 Merge pull request #4343 from Archez/merge-develop-rando-sep14
Merge develop -> develop-rando
2024-09-15 00:16:08 -04:00
Archez 8359d2a8f0 Update entrance tracker settings window for modern menu changes 2024-09-14 23:45:10 -04:00
Archez 8bd2f38d22 Merge remote-tracking branch 'origin/develop' into merge-develop-rando-sep14 2024-09-14 23:42:02 -04:00
Archez 19dc4dc0fa Bump LUS (#4341) 2024-09-14 23:13:46 -04:00
Malkierian 7f503c33d2 Concurrency Fix (#4318)
* Removed all CVarLoad uses from code to prevent thread concurrency issues.

* Add mutext locks to save and load functions to prevent concurrent operations between those two.
2024-09-14 22:38:22 -04:00
inspectredc c507d4d9a0 Early Eyeball Frog (#4120)
* early eyeball is real :D

* make cvar

* update cvars

* fix additional cvar check bug
2024-09-12 16:01:57 -07:00
Malkierian b5037a0856 Gui window rework (#4307)
* Converted all GuiWindows to the new separate Begin/End format in current LUS except InputViewer, CheckTracker, ItemTracker and Modals.

* Setup Check, Entrance, Item trackers and Input Viewer to override `Draw()` to bypass the ImGui Begin and End, as they're not intended to go in the modern menu.

* Cleanup.
2024-09-10 15:42:57 -04:00
Extloga 1f85420625 Additions for the German translation in two files (#4304)
* Additions for the German translation in hint_list_exclude_dungeon.cpp

* Additions for the German translation in hint_list_exclude_overworld.cpp
2024-09-02 07:32:38 -07:00
Malkierian 48663d74ac Change Recommended VS build tools from 142 to 143 (#4315)
* Changed references for VS build tools 142 to 143 to reflect current state of development.

* Remove VS 2019.
2024-08-30 11:28:09 -04:00
Pepper0ni 15395defa4 Add jabu box skip door and frog hint exceptions to cutscene skipping (#4300)
* Add jaby box skip door one point to glitchAiding and frog hint exception to NoForcedDialouge

* address review
2024-08-23 10:20:11 -04:00
Pepe20129 e07fc59e55 Add git info to title screen & gameplay stats (#4053)
* Add git info to title screen & gameplay stats

* Change the branch criteria to starting with `develop`

* Update z_title.c

* Change the branch criteria to not having a tag

* Always show both when not a release build

* Only show build version in tagged releases
2024-08-23 10:17:45 -04:00
Archez 01245ae81c Bump LUS (#4301)
* bump lus

* remove undeclared methods
2024-08-18 15:25:21 -04:00
Pepe20129 b6554a8409 Fix skeleton key (#4296) 2024-08-17 20:45:10 -07:00
Pepper0ni 07babaa17b fix link name enhancment (#4295) 2024-08-17 20:44:50 -07:00
Extloga 9d7d4bffa2 Additions for the German currencies in randomizer.cpp (#4289)
* Additions for the German currencies in randomizer.cpp

* Additions for the German translation in hint_list_exclude_dungeon.cpp

* Fixes for the German translation in z_select.c

* Fixes for the German translation in z_select.c

* Additions for the German translation in hint_list_exclude_overworld.cpp
2024-08-17 20:25:38 -07:00
Pepper0ni 9c2e773ce4 Bombchu logic fixes, Add BetterBombchShopping enhancment and some adjacent cleanups (#3733)
* Initial Bombchu rework implementation

* Finish bombchus in logic overhaul

* address reviews

* Post resolution fixes

* fix git being dumb

* Readd Child Wallet To Bombchu Bowling Logic

* post merge fixes

* fix some oversights in bombchu shopping logic

* doesn't work, linker errors

* cleanup old reviews

* Make it build, likely broken by VB

* attempt to fix carpet man second purchse text

* commit to change branch

* mostly have carpet guy working

* badly fix carpet salesman

* fix better bombchu shopping

* fix bombchu drops

* remember you need bombchus in inventory to get drops

* Address reviews

* post-SCL clean up and redo the bombchu ammo logic to apply better to the spirit edge case

* fix oversight which could have allowed for bombchus to logical exist when they shouldn't

* Remove special bombchu playthrough checks which are causing bugs and no longer needed

* fix Slingshot logic reset

* Convert helpers I touched into CanUse and HasItem

* last cleanups
2024-08-17 16:10:11 -07:00
Extloga d3edbcd042 Additions and fixes for the German translation in three files (#4293)
* Additions for the German translation in hint_list_exclude_dungeon.cpp

* Fixes for the German translation in z_select.c

* Fixes for the German translation in z_select.c

* Additions for the German translation in hint_list_exclude_overworld.cpp

* Additions for the German translation in hint_list_exclude_dungeon.cpp

* Additions for the German translation in hint_list_exclude_overworld.cpp
2024-08-16 09:58:12 -07:00
aMannus 6ea8823de1 Add Total Checks to Check/Item Trackers - devrando edition (#4292)
* Fix fmt in savestates

* Check Tracker Totals
2024-08-15 15:39:50 -07:00
Malkierian bfba2a180a Fix tricks menu (#4278)
* Fix tricks not getting disabled by button click.

* Fix area trees not collapsing on enabled side of tricks list.

* Fix difficulty tag button order for Linux.

* Fix Collapse All, Open All, and Disable All.
Prevent Disable All from disabling all despite areas being collapsed.
2024-08-14 22:27:32 -07:00
Archez 9ceb5579b8 Merge pull request #4294 from Archez/dev-develop-rando-merge
Merge develop -> develop-rando
2024-08-14 14:58:44 -04:00
Archez 35b4da74cb Merge remote-tracking branch 'origin/develop' into develop->develop-rando 2024-08-14 11:38:56 -04:00
Archez 86580fc79f Merge pull request #4290 from Archez/macready-golf-merge
merge Macready Golf -> develop
2024-08-13 20:18:41 -04:00
Archez 651348d2a9 Merge remote-tracking branch 'origin/develop' into macready-golf-merge 2024-08-13 01:09:49 -04:00
Archez 0bc6ca08e0 Bump MacReady Golf (#4279) 2024-08-12 23:26:30 -04:00
Archez 16aaf2f939 Tweak: Implement better extended culling options (#4285)
* implement better culling

* change draw distance to a slider

* remove testing code

* tweak
2024-08-12 19:39:44 -04:00
Extloga f4d951aab8 Additions and fixes for the German translation in several files (#4195)
* Fixes for the German translation in randomizer.cpp

* Fixes for the German translation in hint_list.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in z_message_OTR.cpp

* Fixes for the German translation in randomizer.cpp

* Fixes for the German translation in randomizer.cpp

* Additions for the German translation in hint_list_item.cpp

* Fixes for the German translation in item_list.cpp

* Additions for the German translation in hint_list_item.cpp

* Additions for the German translation in hint_list_item.cpp

* Fixes for the German translation in item_list.cpp

* Additions for the German translation in hint_list_item.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in hint_list_item.cpp

* Fixes for the German translation in hint_list_item.cpp

* Fixes for the German translation in hint_list_item.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in hint_list_item.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in randomizer.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in hint_list_item.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in z_message_OTR.cpp

* Fixes for the German translation in z_message_OTR.cpp

* Additions for the German translation in item_list.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in hint_list.cpp

* Fixes for the German translation in hint_list.cpp

* Fixes for the German translation in randomizer.cpp

* Fixes for the German translation in hint_list_item.cpp

* Fixes for the German translation in hint_list_item.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in item_list.cpp

* Fixes for the German translation in randomizer.cpp

* Fixes for the German translation in randomizer.cpp

* Fixes for the German translation in randomizer.cpp
2024-08-11 13:08:42 -07:00
Christopher Leggett 91d1e5970d Fix an issue with a stray Rando::Context shared_ptr hanging around. (#4259)
* Fix an issue with a stray Rando::Context shared_ptr hanging around.

* Fixes accidental leftover from when I found this bug on another branch

* Properly reset randoContext on every save load, not just after save creation
2024-08-10 14:07:03 -07:00
Spodi 3971e3696e Use manifest for windows DPI awareness (#3270) (#4256)
* Use manifest for windows DPI awareness (#3270)

* Update libultraship

* Update libultraship
2024-08-05 19:31:20 -04:00
Nicholas Estelami f11f97e84e Custom Skeleton Fixes for various bosses and enemies (#3436)
* Skeleton Fixes for various bosses and enemies

* cleanup

* revert breakpart changes

---------

Co-authored-by: Adam Bird <archez39@me.com>
2024-08-05 15:20:40 -04:00
Malkierian 483dbea330 Fix RSK for mixing boss entrances. (#4277) 2024-08-04 17:05:29 -07:00
Malkierian c6b05b2087 Change RSK_SHUFFLE instance in mixed pool code to RSK_MIX. (#4276) 2024-08-04 15:32:11 -07:00
Malkierian 03e3258792 It's not master sword. (#4273) 2024-08-02 08:54:25 -07:00
Pepe20129 5e6cd71031 Update item_list.cpp (#4272) 2024-08-02 07:54:33 -07:00
Malkierian aeb85c81aa Item SaveContext Logic (#4237)
* Port initial framework up to latest dev-rando. Includes about 15 items using the SCL structure for tracking.

* Most other item variables ported to SaveContext in UpdateHelpers.

* Removed individual Context retrievals in favor of single local variable in Logic to reference.

* start of some diagnostics.
caught some reverse logic with ApplyItemEffect.

* more diagnostics

* Resolve major logic issue with SetInventory flow in ApplyItemEffect.
Other small logic issues in ApplyItemEffect.

* Added a bit of logging.
Add Double Defense to item effects.

* revert hint gen bypass

* item_list *actually* divorced from logicVar pointers.
Several missed options for ApplyItemEffect, HasItem, and UpdateHelpers added in.
Changed HasItem to a switch block for more performance.
Seeds generate within 10-20 seconds in release mode. Further optimization is assumed possible.

* Some formatting

* Bit more formatting.

* Couple review changes.

* Incorporate progressive upgrades and skeleton key into SCL.
Bit of cleanup.

* Change `inLogic` to static array.

* Fix bug in `BottleCount()` preventing Jabu Jabu from ever being in logic.

* Fix bomb bag HasItem check.

* Fix Gerudo Fortress and Ganon's Castle SmallKeys checks.

* Change all logic use of `bool remove` to be `bool state` and work on the affirmative assumption.

* Forgot the `Set(x)` uses in `Logic::Reset()`.

* Fix fishing pole effect application.

* fishing pole tweak

* Add `RG_BOMB_BAG`, `RG_NUTS` and `RG_STICKS` to `HasItem()`.
Fix silver and gold gauntlet checks in `HasItem()`.
Change Nuts and Sticks helpers to use non-progressive RGs in `UpdateHelpers()`.

* Change mSaveContext to simple pointer.
Set `mSaveContext` to `&gSaveContext` when loading a save file.
Modify `Item::GetGIEntry()` to use rando context's SaveContext pointer instead of the gSaveContext macros.
Utilize `Item::GetGIEntry()` to get real RG of infinite upgrades and set rando infs accordingly, skipping upgrade level incrementing (which was causing overflow of wallets for some reason).

* Rename all remaining references of LogicVar to variants of LogicVal.

* Change final references to song LogicVars to CanUse calls, and remove them.

* Separate equip and rand inf flag maps.
Add Zelda's Letter and Weird Egg rand infs to map.
Consolidate `HasItem` rand inf  lookups using rand inf map and equips using equip flag map.
Maps are static, so can be referenced with `Context::` instead of ctx pointer.
2024-08-01 21:24:24 -07:00
Christopher Leggett cab0871fe7 Fix Zora's Sapphire crash (#4254) 2024-07-29 18:48:49 -07:00
Nick Michael 06b20a05dd Fix Lake Hylia Water Level for Vanilla with Cutscene Skips (#4257)
* Fix Lake Hylia Water Level

* Move logic to SkipBlueWarp handlers
2024-07-29 12:22:57 -04:00
Archez b81a3dd099 Another round of fixes for skip intro and grotto rando (#4253) 2024-07-25 21:09:45 -04:00
Archez e66dada09d Fix grotto handling with the skip intro timesaver (#4252) 2024-07-23 21:31:01 -04:00
Pepe20129 c68cecec71 Rando: Shuffle Hyrule Loach (Rando V3) (#3805)
* Shuffle Hyrule Loach

* Remove rando specific loach text override

* Remove duplicated enhancement from fishsanity

* Re-run Build

* Re-run Build

* Changed to be an option within fishsanity

* Rename cvar and fix check tracker

* Fix build

* Re-run build

* Re-re-run build

* Update z_fishing.c

* Fix AllHyruleLoaches

* Fix static data

* Fix hint spacing

* Restrict loach hint to "Shuffle only Hyrule Loach"

* Update settings.cpp

* Address review
2024-07-23 08:56:44 -07:00
Pepe20129 3bcd93428e Rando: Infinite upgrades (Rando V3) (#3942)
* Infinite Upgrades

* Add "Condensed Progressive"

* VB & fix build

* Update settings.cpp
2024-07-22 09:54:14 -07:00
Archez 7a00658be9 Fix disable lod breaking certain effects (#4245) 2024-07-21 15:30:18 -04:00
Malkierian 7bc2259c82 LUS bump and implement alt assets performance changes. (#4240)
* LUS bump and implement alt assets performance changes.

* LUS ref update.
2024-07-21 15:29:45 -04:00
Angelo Bulfone 081a55ab29 Fix accidental assignment expression (#4248)
A typo from https://github.com/HarbourMasters/Shipwright/commit/a5c0cede12d3a53cb0f1069a5d4a5c4febe991fa resulted in various bugs due to giving every actor the same id.
2024-07-19 23:49:26 -04:00
Pepper0ni 4df4e61eb3 Fix return of Item_Give for stricter compilers (#4244)
* fix return of Item_Give for stricter compilers

* change to just item
2024-07-18 14:42:48 -07:00
Malkierian 3d73faa9a0 Port Graphics Menu lag fix from 2ship. (#4238)
* Port Graphics Menu lag fix from 2ship.

* tweak

---------

Co-authored-by: Adam Bird <archez39@me.com>
2024-07-17 15:57:11 -04:00
Kenix3 134aba4aa0 Fixes crashes on asan related to audio. (#4049)
Found in MM
2024-07-17 14:35:13 -04:00
Pepe20129 8b6c183776 Rando: Skeleton key (#3997)
* Initial Implementation

* Add temporary model to the skeleton key
2024-07-17 09:55:05 -07:00
Pepper0ni 7595a5a65e fix selection only and make MQ dungeon settings set themselves more smartley (#4232) 2024-07-17 09:45:29 -07:00
Pepe20129 a5c0cede12 Rando: Shuffle consumable bags (#3959)
* Main implementation

* Fix sticks & nuts from shops & checks

* Change the models to normal stick & nut

Worth noting that before you have the bags, the refills are blue rupees so there will not be model collision

* Update hook_handlers.cpp
2024-07-17 09:42:56 -07:00
Pepe20129 f2958aea1c Improved rando settings (#3980)
* Initial implementation

* center icons (#5)

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-07-16 20:25:28 -07:00
Pepe20129 8eb6304999 Rando: Keyring tristate (#3960)
* Initial implementation

* Fix build

* Update UIWidgets.cpp

* Update option.cpp

* Update settings.cpp

* Update settings.cpp

* Apply Pepper0ni's patch

Co-Authored-By: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>

* Update option_descriptions.cpp

---------

Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
2024-07-16 20:25:06 -07:00
Angelo Bulfone 2ff795e227 Fix MQ Checks (#4234) 2024-07-16 16:39:18 -04:00
Archez 73be4e5559 Bump LUS for 2cyc color combiner fix (#4221) 2024-07-15 22:24:38 -04:00
Christopher Leggett ba82bfbba6 Fix spawn shuffle when starting age is adult/random. (#4230)
* Fix spawn shuffle when starting age is adult.

* Handle adult start without spawn shuffle

* Handle correct entrance for adult start + spawn shuffle and add comments.

* Fix grotto spawn cutscene skips.

* Fix an issue with randomized starting age.
2024-07-13 16:51:54 -04:00
Pepper0ni a0fda39a75 Force Warp Song Hints off when Warp Songs are not shuffled (#4229) 2024-07-11 10:38:52 -04:00
Pepper0ni 77770ba3b2 fix hint crash on windows (#4227) 2024-07-09 18:57:28 -04:00
Christopher Leggett 7a17fe221f Don't play the intro cutscene on child spawn even if location is shuffled (#4226)
* Don't play the intro cutscene on child spawn even if location is shuffled.

* Fix condition to not always skip cutscene when IS_RANDO is true.

* Fix typo
2024-07-07 21:22:23 -04:00
Pepe20129 8b001da317 Check tracker show logic (#3972)
* Initial Implementation

* Fix missing locations

* Update locacc_castle_town.cpp

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2024-07-05 21:13:49 -04:00
Pepper0ni f88883044e Add OoT Static Hint, Fix Sheik Crashes, Add multiple text boxes to AutoFormat (#4149)
* add OoT hint, sheik is crashing without hint due to an unrelated bug

* Fix Sheik crashes, add new textbox to autoFormat, trim OoTHint text

* save pls

* fix receive typos

* git pls

* nice conflict fix
2024-07-05 20:16:56 -04:00
Pepper0ni 1ca8d0ab73 Implement Mask Hints (#4152)
* Implement Mask Hints

* fix typo
2024-07-05 17:52:59 -04:00
Pepper0ni 5c155a625a Quick fix Chest Minigame Setting (#4189) 2024-07-05 17:50:58 -04:00
Pepper0ni db5e9cbc11 Fix Multiple Foolish hints from an area being generated. (#4190)
* Fix Multiple Foolish hints for the same location

* remove debug comment
2024-07-05 17:49:56 -04:00
Pepper0ni 510b655e5e Fix Link's Pocket Appearing in Hints. (#4191)
* Fix issues with areas not being applied to the region itself, and Link's Pocket Propogating through randomised warps

* Address reviews

* address reviews again

* fix mac issues

* git pls
2024-07-05 17:35:47 -04:00
Pepe20129 839fcffe17 Add Alternate Headers XML logger (#4207) 2024-06-15 23:47:35 -04:00
inspectredc 79a29a62ef Use correct default value (#4194) 2024-06-15 23:43:09 -04:00
GaryOderNichts f99993af85 Reduce stack usage during static initialization (#4184)
* Reduce stack usage during static initialization

* Implement `ABS` macro for `TWO_ACTOR_PARAMS`
2024-06-15 23:28:42 -04:00
Archez cd7c5ab316 Clear the framebuffer for the pause menu link texture (#4213)
* clear pause menu link framebuffer

* cache bust

* Add enums for pause menu link width/height and rename the framebuffer

* revert cache bust
2024-06-15 23:13:13 -04:00
briaguya 4441304dfd support LUS not providing an array resource type/factory (#4204)
* support LUS not providing an array resource type/factory

* bump to latest upstream
2024-06-14 13:40:39 -04:00
briaguya 736dccb00b update to latest LUS main (#4202)
Includes supporting changes from:
* https://github.com/HarbourMasters/Shipwright/pull/4197 (alt assets variable changes)
* https://github.com/HarbourMasters/Shipwright/pull/4199 (WindowBackend enum changes)
* https://github.com/HarbourMasters/Shipwright/pull/4200 (Extract gMtxClear)

---------

Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: inspectredc <inspectredc@gmail.com>
2024-06-02 15:34:53 -04:00
briaguya b8c7c71578 allow setting device visibility in controller mapping window (#4165) 2024-06-02 12:13:03 -04:00
Lywx 53efc22a23 Framebuffer clear and bump LUS (#4187) 2024-05-27 18:33:02 -04:00
briaguya ad0e17383e update nightly links in readme (#4147) 2024-05-16 14:55:04 -04:00
Garrett Cox baf7691fbd Fix weirdness with item gets from chests (#4146) 2024-05-13 12:29:34 -05:00
Pepe20129 08ad16e750 Add path XML parser (#4115)
* Add path XML parser

* Update SetPathwaysFactory.cpp
2024-05-10 00:17:50 -05:00
Ted Newman 844413b391 Add Modifier buttons to input viewer and support individual button outline modes (#3966)
* Add Modifier buttons to input viewer and support individual button outline modes

* Clearer naming

* Remove hardcoded indent values

* clean up diff

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-05-09 23:57:31 -04:00
Garrett Cox 6f7173a5c4 Split a few VB changes out into their own files (#4123) 2024-05-09 22:22:08 -05:00
Eric Hoey 65b18d61cf Fix modifiers crash when obtaining underwater item (#4110)
* NULL check

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-05-09 22:02:50 -05:00
Pepe20129 118cd044b5 Rando: Starting hearts (#3974)
* Initial implementation

* Re-run build

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-05-09 21:39:22 -05:00
Eric Hoey 63bc2aff59 Frogs Ocarina Game Difficulty Options (#3373)
* Frog actor edits, menu, presets

* Block off vanilla code + comments

* fix logic + formatting

* new documentation format

* Update for CVAR changes

* Fix alignment

* Conditions cleanup

* Update soh/soh/SohMenuBar.cpp

Oops, added

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>

---------

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2024-05-09 20:55:53 -05:00
briaguya 23f9654940 update BUILDING.md (#4128) 2024-05-09 20:49:32 -05:00
briaguya 5530ce2e61 simplify ci (#4129) 2024-05-09 20:45:21 -05:00
Archez 3f67fed073 Fix some memory leaks with WrappedText and LoadArrayByNameAsVec3s (#4144)
* avoid memory leaks with WrappedText

* avoid memory leak with LoadArrayByNameAsVec3s
2024-05-09 20:39:13 -05:00
Garrett Cox 24e1d45e95 Merge pull request #4130 from Malkierian/dev-to-rando-5-6
develop->dev-rando 5-7
2024-05-09 20:13:34 -05:00
Malkierian 1d5a54901b Add MSI to EnEx hook handler.
Resolve other review suggestions.
2024-05-09 09:45:13 -07:00
Pepper0ni ca803099cf Fix DistributeHints (#4145)
* fix stupid crash in DistributeHints

* replace some uint8s in loops with size
2024-05-09 07:22:39 -05:00
Malkierian baf41161d3 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-6 2024-05-08 22:28:29 -07:00
Archez 47b690fb1e Bump LUS and restore guMtx in collision viewer (#4137) 2024-05-09 01:26:58 -04:00
Malkierian f550bf1381 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-6 2024-05-08 21:36:25 -07:00
Archez cbeec006ec Fix syotes scene path to use shared (#4136) 2024-05-09 00:32:29 -04:00
Malkierian 3bcf178fcc Fix LUS ref. 2024-05-08 20:24:44 -07:00
Lywx 1231b8f9fa Fixed macos/ios errors (#4138) 2024-05-08 19:30:22 -04:00
briaguya 22c9d53985 bump lus (gfx debugger fix, stormlib optimizations) (#4135) 2024-05-08 11:23:43 -04:00
Kenix3 3c87c1ec98 Lus window bump (#4131) 2024-05-08 02:25:50 -04:00
briaguya 0976198f2c get soh working with latest lus (#4132) 2024-05-08 00:13:47 -04:00
Malkierian ee1f15523c Merge branch 'develop-rando' of github.com:Malkierian/Shipwright into dev-to-rando-5-6 2024-05-07 14:37:00 -07:00
Malkierian cfd93f160d Fix check tracker performance changes.
Move Mysterious Shuffle functionality to `hook_handlers.cpp` when applicable.
2024-05-07 13:07:33 -07:00
Pepper0ni 980b1f1a6e Fix an infinite loop in hints and better comment hint distribution (#4080) 2024-05-07 12:48:00 -05:00
Pepe20129 8e520e490c Spoiler name removal (#3814)
* Initial pass

* Rename "MK" to "Market"

* Remove more spoiler names

* Update location_list.cpp

* Replace vector with array

* Update location_list.cpp

* Re-run build

* Fix spacing
2024-05-07 08:29:17 -05:00
briaguya 52fad95a2c support lus thread_pool changes (#4127) 2024-05-06 22:08:11 -04:00
Malkierian d10b68516c Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-6 2024-05-06 18:37:56 -07:00
Malkierian 8d3902a256 Remove unnecessary and redundant checks and references. (#4111)
Stop passing checksByArea to functions in the same namespace.
Only get value of `HideFilteredAreas` once per frame.
Gate area and check evaluations behind checks being visible and search filter size greater than 0.
Proper function capitalization.
2024-05-06 19:27:35 -05:00
Malkierian b3d51441eb Rando Enhancement: Mysterious Shuffled Items (#3227)
* Add rando enhancement "Mysterious Shuffled Items", which obfuscates shuffled freestanding/drawn-in-world items (PoH, tokens, shop items) with a custom question mark model (thanks Hato), and uses the "mysterious item" functionality of `GetMerchantMessage` for everything that supports it, regardless of hint status on generation.

* Reverted back to rando enhancement, but added condition for Mysterious Shuffle not being on for the gem rotation fix to apply.

* First attempt at changing to fake GetItemEntry instead of directly calling the mystery draw function. Needs more work.

* Updated CVar to reflect CVar rework values.

Added `IsCheckShuffled` as preliminary function for checking *only* if a check is shuffled, not necessarily if it is just visible on the tracker. This accounts for the difference between tokensanity and "Always Show GS On Tracker", where you don't want to obfuscate the latter.

* Bit of cleanup.

* Cross-platform building edits. If anyone has a better idea of how to handle this fake GIE, I'm all ears.

* Update to CVar macros.

* Fix freestanding item gives.
Fix mysterious item model colors.

* Fix bombchu bowling mystery.

* Remove bowling bomchus check obfuscation (unused, removed in v3).
2024-05-06 19:17:08 -05:00
Lywx f3b948226b Bump lus and fixed PatchGfx (#4125)
* Bump lus and fixed PatchGfx

* Bump libultraship to main
2024-05-06 19:19:15 -04:00
Malkierian 438dede792 Change "AnubixFix" back to "AnubisFix". (#4124) 2024-05-06 17:10:06 -05:00
Eric Hoey 27dd303a57 Limit crawl speed to modifier to 4 (#4113) 2024-05-06 19:10:22 +00:00
Pepper0ni d0627dc737 fix a V2 compatibility crash (#4119)
* Attempt to fix ambiguity issues and a V2 compatibility crash

* oops

* remove explicit call as it is fixed elsewhere
2024-05-06 19:10:00 +00:00
Garrett Cox a96fe678f8 Merge pull request #4118 from Malkierian/dev-to-rando-5-5
develop -> develop-rando 5-5
2024-05-06 14:09:41 -05:00
Archez a860a7ea39 Merge pull request #4122 from Archez/merge-macready-may6
Merge macready -> develop
2024-05-06 14:51:24 -04:00
Malkierian 89f119c566 Fix ambiguity. 2024-05-06 11:13:30 -07:00
Adam Bird 439574d0d9 Merge remote-tracking branch 'origin/develop' into merge-macready-may6 2024-05-06 12:22:48 -04:00
Malkierian f354460d04 Make it build. 2024-05-05 22:43:11 -07:00
Malkierian 69eebf0984 CVar cleanup. 2024-05-05 22:27:33 -07:00
Malkierian e2b0ea5692 Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5 2024-05-05 22:05:10 -07:00
Garrett Cox 4bd0f2d2c1 Port new hook filtering patterns from 2ship (#4117) 2024-05-05 16:55:56 -05:00
Garrett Cox b4a30f708f Change GI_VB_ to VB_ (#4116) 2024-05-05 16:29:02 -05:00
Garrett Cox 04f9ec1b78 Merge pull request #3755 from garrettjoecox/develop-rando-changes
Vanilla Behavior Overhaul
2024-05-05 15:12:43 -05:00
Garrett Cox 0c69ff17c2 Fix two minor issues from merge 2024-05-05 14:46:23 -05:00
Garrett Cox 0aad8d4491 Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-05-05 14:38:39 -05:00
Malkierian 6443a986d9 Final Step of CVar macro/sectionalizing (#4107)
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.
2024-05-05 14:14:55 -05:00
Christopher Leggett e71839ed8f Conversion of Nabooru Quick Death to VB hook (#120)
* Nabooru quick death conversion

* Fix brackets, not sure exactly how this was working before.
2024-05-04 16:50:19 -05:00
Archez de715da184 explicitly include unordered_map header (#122) 2024-05-04 16:49:36 -05:00
briaguya b6fc54ad8b support lus dr_libs removal (#4108) 2024-05-03 12:55:38 -04:00
briaguya e02e4ead02 support lus fetching stb (#4105) 2024-05-03 11:07:07 -04:00
briaguya 725670d998 support lus strhash64 change (#4102) 2024-05-02 14:43:52 -04:00
briaguya bcf5a0c307 support lus factories no longer being registered in RegisterGlobalResourceFactories (#4099) 2024-05-02 00:14:36 -04:00
briaguya 345cef9b78 detangle zapdutils (#4096) 2024-05-01 22:47:40 -04:00
Archez fd9cd9c5eb Fix: add workaround for boost versions >=1.84.0 (#4098) 2024-05-01 16:41:17 -04:00
Malkierian 715bf39d43 Incorporate LUS CMake CVar system (#4093)
* Incorporate LUS CMake CVar system.
Customize all LUS CMake CVars to align with plans for preset system.
Swap "gOverlayFont" usage back to LUS CVar macro.

* Change CMake sets to use the cache to allow for including LUS's file for the add_compile_defines and remove the duplication on SoH's side.

* Move SoH CMake CVars to `soh-cvars.cmake` for clarity.
2024-05-01 14:48:51 -04:00
briaguya 56fe449689 fetchcontent stormlib (#4095) 2024-05-01 12:53:33 -04:00
briaguya 7da6a5b604 vb deku stick cheat (#115)
* vb deku stick cheat

* it's the 21st now

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-30 22:36:26 -05:00
Christopher Leggett baaa00569d Adds Quick Boss Death checkbox and implements Phantom Ganon's quick death (#119)
* Adds Quick Boss Death checkbox and implements Phantom Ganon's quick death.

* Clarifies relocation comment.
2024-04-30 22:31:08 -05:00
briaguya 8480f37f77 fetch imgui (#4094) 2024-04-30 22:49:54 -04:00
briaguya c70e6d280a spdlog from package managers (#4088) 2024-04-30 18:50:06 -04:00
briaguya 4ecb76b117 tinyxml from package manager (#4073) 2024-04-30 01:19:02 -04:00
briaguya 8b3f1f1868 bump LUS, remove switch and wii u from CI (#4087) 2024-04-29 20:26:03 -04:00
Pepper0ni d69814ed95 Real time Hint Assembly, Hint object refactor, and expansion of CustomMessage (#4078)
* Hint text refactor WIP DOES NOT BUILD

* Update to show people DOES NOT BUILD

* stuck on wierd errors

* forgot to add

* expression error does not name a type

* commit in case anyone looks

* static assertion failed: T must be an integral type or an enum.

* fail without error, complaining about unrefernced things

* fix some issues, still linker bs

* restructure some trials, conditionalAlwaysHints and hint_list stuff

* builds and does not crash, but there's text issues

* fix text issues

* commit to push, halfway through trimming down log

* finish trimming spoiler logging

* post merge clean up

* plando mode seems to work, looking into song text wierdness

* push for debugging crash on HBA sign

* fix num and anju issues

* fix the damn sign

* Fix Windows build

Renames GetMessage to GetHintMessage (a different name could be chosen, but GetMessage conflicts with a macro in winuser.h)
Changes uint to size_t, uint does not seem to exist on Windows.

* fix biggoron

* remove some manual formatting that autoformat doesn't like

* fix some altar text

* fix more altar text

* last cleanup

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2024-04-29 09:41:33 -05:00
briaguya 552bb2886f support lus renamespacing (#4075) 2024-04-28 21:36:44 -04:00
Pepe20129 92467b87b5 Add scene command XML parsers (#4054)
* Add scene command parsers

* Move logging & add logging cvar

* Use new CVAR_DEVELOPER_TOOLS macro

* Update soh/soh/resource/logging/SceneCommandLoggers.h

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-28 20:58:12 -04:00
Malkierian 303fe7d906 Swap all cosmetics CVars to macros. (#4065)
Lots of renames.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-26 02:41:55 +00:00
Malkierian 56d8dd6d8b All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
briaguya a4fb67745a nlohmann from package managers (#4071) 2024-04-25 13:55:16 -04:00
Garrett Cox 7e7445ebcc Merge pull request #118 from briaguya-ai/chu-bowling-dont-skip
don't skip item give animation in chu bowling
2024-04-24 20:53:23 -05:00
briaguya 1fff8fd6d5 don't skip item give animation in chu bowling 2024-04-24 21:48:31 -04:00
Garrett Cox ae3b21f45b Merge pull request #117 from briaguya-ai/latest-lus-main
latest lus main
2024-04-24 20:28:38 -05:00
briaguya b2041df311 latest lus main 2024-04-24 21:21:22 -04:00
briaguya d22dbd6933 move RawJson to LUS (#4063) 2024-04-24 21:21:01 -04:00
Christopher Leggett 65c5806333 Better fix for blank hint issue. (#4070) 2024-04-24 17:09:49 -04:00
Garrett Cox 7bde0f5289 Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-04-23 11:31:39 -05:00
Garrett Cox c67d8f4baa Add missing RHT entries 2024-04-23 11:31:34 -05:00
Christopher Leggett 99fbecd951 Fix issue with item name replacement at runtime. (#4068) 2024-04-23 11:30:30 -05:00
Garrett Cox ee6e941681 Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-04-23 09:53:08 -05:00
Christopher Leggett 39e6269731 Fixes bugs with spoiler file parsing (#4066)
* Fix bugs with spoiler file parsing

* Hopefully fix mac build issue

* fix typo
2024-04-23 10:26:59 -04:00
Garrett Cox 854e20680a Fix forest temple entrance cs skip 2024-04-23 09:17:57 -05:00
briaguya 3070fb4746 support lus gameoverlay changes (and bump LUS) (#4067) 2024-04-22 22:57:33 -04:00
Garrett Cox 5174a48be1 Point LUS to fork temporarily for dl fix 2024-04-22 19:16:58 -05:00
Garrett Cox 7e5854756e Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-04-22 12:53:43 -05:00
Pepe20129 6b831f9256 Fix swim softlock (#3965)
* Update mods.cpp

* Update mods.cpp
2024-04-22 12:44:59 -05:00
Pepe20129 b65a15028b Update z_horse.c (#4014) 2024-04-22 12:44:12 -05:00
Christopher Leggett 4c75fd14a7 Fix hint generation bugs on develop-rando (#4001)
* Fix hint generation bugs on develop-rando

1. Fixed Ganon Non-hint text from loading as Saria's Magic Hint.
2. Fixed Ganon Non-hint text from not getting saved correctly.
3. Fixed gossip stone hint generation from not generating any non-always hints on No Logic.

For #3, the hint distribution and placement algorithm was bailing out too early when it wasn't able
to place a hint. For No Logic, what it was doing was failing to place WOTH hints (since No Logic seeds
don't calculate WOTH candidacy), returning the amount of hints it failed to place, and then it called
the function to redistribute the hints, but did not call the function to attempt to place the remaining hints.

Additionally, it was not accounting for the fact that we shouldn't redistribute the hints into the categories we failed to
place a hint in, so it would redistribute hints right back into those categories. I changed it so that when DistributeHints
gets called after PlaceHints fails to place the hint, it checks if the distribution settings copies attribute was set to 0.
In this case, it breaks while looping for the type distribution settings, and moves on to the next category. Also, it now repeatedly
attempts to distribute and place hints until PlaceHints returns 0 (meaning it placed all of its hints successfully).

* Fixes some further seed-bleed type issues with hint generation.
2024-04-22 13:29:05 -04:00
Garrett Cox 3c6c46d95d Fix for some chests not appearing 2024-04-21 21:09:52 -05:00
briaguya 49f891f2e5 move RawJson to LUS (#4063) 2024-04-21 21:16:59 -04:00
Garrett Cox a554c1550d Fix shadow & spirit rewards, remove remaning usage of duplicate dungeon done flags 2024-04-21 18:53:15 -05:00
Malkierian 33aef87907 CVar Macro Cleanup (#4062)
* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.

* Missed a few developer CVars outside of `SohMenuBar.cpp`

* 1 more.
2024-04-21 10:25:06 -05:00
Garrett Cox 5813b37415 Migrate child stealth 2024-04-21 09:38:53 -05:00
Garrett Cox 14c7f0c3e1 More time cutscene skip fixes 2024-04-21 09:14:46 -05:00
Malkierian e2622af004 Step 3 of CVar macro/sectionalizing: Dev Tools, Cheats, Audio Editor, Remote (#4030)
* Swapped Audio Editor CVars.

* Swapped Cheat CVars.

* Swapped Developer Tools CVars. Also a couple General CVars.

* Added REMOTE_CVAR.
Swapped Remote CVars.

* Missed an include.
2024-04-20 18:56:32 +00:00
Malkierian 694a876a70 Step 2 of CVar macro/sectionalizing: Trackers/Windows (#3238)
* Add all macros.

Replace all randomizer seed setting CVars with appropriate macro.

Cleaned up non-gameplay-critical things that are part of Spock Race rando presets (like RTA timing, displaying timer, displaying the glitch lineup tick, or Fast File Select).

* Wrong slash...

* Fix DEVELOPER_CVAR macro.
Add GENERAL_CVAR macro.

* Change Item Tracker CVars, including open window CVar.

* Swapped open window CVars.

* Swapped Entrance Tracker CVars.

* Swapped Check Tracker CVars.
Changed Item Tracker "HudEditMode" to "Draggable".

* Renamed `RANDOMIZER_CVAR` to `RANDO_ENHANCEMENT_CVAR`.
Swapped rando enhancement CVars.

* Mirroring last commit from part 1 in randomizer.cpp

* Another mirror from pt 1
2024-04-20 18:34:02 +00:00
Ted Newman 16bf03a9bd Add console commands for randomizing sfx and cosmetic groups (#3962)
* Add console commands for randomizing sfx and cosmetic groups

* Update naming and use constexpr

* Update soh/soh/Enhancements/debugconsole.cpp

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-04-20 12:33:59 -04:00
briaguya 2accfc3c9b ci: bump macports version (#4039) 2024-04-20 11:31:05 -04:00
Archez e6798d9861 bump lus and create fb call (#4060) 2024-04-20 11:04:11 -04:00
Archez 067782fa91 clean up cmake configure files (#4002) 2024-04-20 11:03:41 -04:00
inspectredc d08d5a54c9 Fix Pause Warp Enhancement (#4036) 2024-04-20 11:01:16 -04:00
inspectredc 4a576f45ee Fix and Clean Up Swap Age Logic (#4061)
* Split and clean up swap age logic

* reorganise conditions into one statement
2024-04-20 10:43:35 -04:00
Malkierian b045689df1 Step 1 of CVar macro/sectionalizing: Randomizer Settings (#3206)
* Add all macros.

Replace all randomizer seed setting CVars with appropriate macro.

Cleaned up non-gameplay-critical things that are part of Spock Race rando presets (like RTA timing, displaying timer, displaying the glitch lineup tick, or Fast File Select).

* Wrong slash...

* Forgot "gManualSeedEntry".

* Renamed CVars from "Mq..." to "MQ...".
2024-04-20 09:29:19 -05:00
Jamie Klassen 2aa2092c27 filter randomizer checks in tracker (#4021)
* filter randomizer checks in tracker

Co-authored-by: Michael Stergianis <michael.stergianis@gmail.com>

* Adds an option to hide empty areas

Co-authored-by: Jamie Klassen <jamie@tenkeylabs.com>
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

* Removes extra whitespace

Co-authored-by: Jamie Klassen <jamie@tenkeylabs.com>
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

* Changes gCheckTrackerHideFilteredAreas to default to true

Refactors the for loop in shouldHideArea

Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

* Addresses PR feedback

* https://github.com/HarbourMasters/Shipwright/pull/4021#discussion_r1538377614
* https://github.com/HarbourMasters/Shipwright/pull/4021#discussion_r1538381310

Co-authored-by: Jamie Klassen <jamie@tenkeylabs.com>
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

* Updates config variable to gTrackers.CheckTracker.HideFilteredAreas

Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

* Adds check visibility guard to shouldHideArea

Refactors rcObject to check in passesTextFilter

Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

---------

Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>
Co-authored-by: Michael Stergianis <michael.stergianis@gmail.com>
2024-04-20 10:27:13 -04:00
Garrett Cox 28a2cc925e Merge pull request #114 from briaguya-ai/vb-tower-escape-no-new-should
vb tower escape
2024-04-20 09:23:14 -05:00
briaguya 3b0548f585 vb tower escape 2024-04-19 18:05:38 -04:00
Garrett Cox ab9932d1de Merge pull request #113 from briaguya-ai/treasure-chest-game-location-access
fix: add location access for treasure chest game items and gift from sages
2024-04-19 15:31:54 -05:00
briaguya d3beac7337 fix: gift from sages location access 2024-04-19 16:29:37 -04:00
briaguya ed0ef62c0c fix: add location access for treasure chest game items
vb treasure chest game added new RCs for the treasure chest game (now there are RCs for each of the 5 keys and each of the 5 non key chests), but the location area table only had the keys, this adds the items
2024-04-19 16:15:15 -04:00
Garrett Cox 0bde9f1fca Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-04-19 12:29:10 -05:00
Garrett Cox 43e8eec6bd Replace some printfs with spdlogs (#4058) 2024-04-19 12:28:38 -05:00
Garrett Cox 565a62a518 Merge pull request #4059 from Malkierian/dev-to-dev-rando-4-19
Dev to dev rando 4 19
2024-04-19 12:27:50 -05:00
Malkierian f4fc3662b6 dev -> dev-rando 2024-04-19 09:51:00 -07:00
briaguya 3e32d05173 macready -> dev 2024-04-19 11:27:05 -04:00
briaguya 2216b68111 fix: add include missed in merge conflict resolution 2024-04-19 11:06:52 -04:00
briaguya 9696f74b5c Merge branch 'develop-macready' into macready-to-dev 2024-04-19 09:57:29 -04:00
briaguya 32bf8cc53c fix wii u ci (#4056) 2024-04-19 09:42:41 -04:00
Malkierian 02f7310c16 Add keyring to check for placing Gerudo Fortess Keys in Any Dungeon or Overworld. (#4055) 2024-04-19 09:42:26 -04:00
inspectredc bfe13906e9 Make equip swap work on pause any cursor (#4052) 2024-04-19 09:42:12 -04:00
Amaro Martínez 32288be744 Save in-game language setting (#4026) 2024-04-19 09:41:55 -04:00
Malkierian 19be6e9b99 Trackers MQ Cleanup (#4009)
* Clean up grayed out items in file select.
Tie personal notes saving to `OnExitGame()` to account for save scum resets.
Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select.

* Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning).

* Fix key label text placement.

* Persist `areasSpoiled`, change trigger to `OnSceneTransition`.
Add `IsAreaSpoiled` for tie-in to Item Tracker.
Add `SetAreaSpoiled` to unify bitmagic.

* Add proper spoiling evaluation based on specific entrance IDs, or first check collection.
Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ.

* Initialize `areasSpoiled` to 0, so 0 gets saved on file create.

* All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that.

* Change some c-style casts to `static_cast`.

* Few more cleanups, plus clarifying comment.
2024-04-19 09:41:46 -04:00
Archez 0b8cc71d0d fix actor init flow with object loading (#3987) 2024-04-19 09:41:04 -04:00
Garrett Cox 6c384c3cb6 Finish glitch aiding cutscenes toggle 2024-04-18 21:52:38 -05:00
Garrett Cox abdbe25c8a Migrate purple poe faster fight 2024-04-18 21:36:10 -05:00
Garrett Cox 1683617210 Migrate rainbow bridge 2024-04-18 21:13:40 -05:00
Garrett Cox edf6d9334a Migrate ganon trials 2024-04-18 20:42:25 -05:00
briaguya 54b1505137 vb gerudo (#111)
* vb gerudo

* clean up
2024-04-17 20:17:00 -05:00
briaguya f6a583446b vb bombchu bowling (#110)
* vb bombchu bowling

* don't need it

* it's drawing the right thing but it's tiny

* scale

* no need to should, don't rescale every draw

* slightly safer
2024-04-17 19:49:29 -05:00
briaguya 84db4c8ab8 vb beehives (#109)
* vb beehives

* format
2024-04-16 20:02:16 -05:00
briaguya 60d74f720a vb richard (#108)
* Lost Dog + Custom Hook Handler

* vb richard

* fix the merge

---------

Co-authored-by: Taw <Tawling@users.noreply.github.com>
2024-04-16 19:28:20 -05:00
briaguya 63afaa3cc9 vb ocarina memory (#107)
* Ocarina Memory Game

* vb memory game

---------

Co-authored-by: Taw <Tawling@users.noreply.github.com>
2024-04-16 19:18:26 -05:00
inspectredc ced34ab68a [Fix] Disable Lod Applies To Everything (Macready) (#4034)
* make lod cvar affect everything

* add to more functions

* re-add to player

* only add to necessary funcs
2024-04-15 12:00:04 -04:00
briaguya f3273e7627 vb treasure chest game (#103) 2024-04-09 23:31:45 -05:00
briaguya bbbd2520b1 vb lh sun (#106)
* underwater working pre func_80B858B4 replacement

* underwater item update handled by hookhandlers

* vb lh sun

* remove unused should
2024-04-09 22:57:07 -05:00
briaguya fe231147d5 vb underwater item (#104)
* underwater working pre func_80B858B4 replacement

* underwater item update handled by hookhandlers

* remove commented out code

* remove unused should
2024-04-09 22:46:11 -05:00
Garrett Cox 36a462d667 Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-04-08 11:03:50 -05:00
Garrett Cox 67ee5f8d0e Merge pull request #4045 from HarbourMasters/develop
develop -> develop-rando
2024-04-08 16:02:22 +00:00
briaguya 9c9fc49d32 vb horseback archery (#102)
* vb horseback archery

* Update soh/soh/Enhancements/randomizer/hook_handlers.cpp

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-08 10:59:48 -05:00
briaguya 6d77bbd4a9 vb skull rewards (#101) 2024-04-08 10:55:16 -05:00
inspectredc e163d5bc3d Fix switch puzzle locking issues (#4027) 2024-04-07 17:28:20 -04:00
briaguya 897d3efbd0 rip out unused types (#4041) 2024-04-07 17:02:57 -04:00
briaguya 168323ebc9 bump LUS (#4042) 2024-04-07 14:27:50 -04:00
Archez fd7dfd8b6f Support for new ucode loading patterns (#4038) 2024-04-04 12:26:14 -04:00
briaguya 307e106038 vb talon's chickens (#99) 2024-04-04 10:55:07 -05:00
briaguya 1e9cba1d61 vb diving game (#100) 2024-04-04 10:30:45 -05:00
briaguya 249490909f pull docs: talon function names (#98) 2024-04-04 10:26:48 -05:00
Archez 86c6013888 Remove macports upgrading (#4035) 2024-04-04 11:23:18 -04:00
Garrett Cox 325035e473 Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-04-04 08:15:34 -05:00
Garrett Cox 01bcc4bb59 Merge pull request #4033 from HarbourMasters/develop
develop -> develop-rando
2024-04-04 13:13:58 +00:00
briaguya fb29c827ad Update BUILDING.md (#4029) 2024-04-03 22:17:32 -04:00
briaguya 0f43d5de2d bump lus (gfx refactor) (#4031) 2024-04-03 22:16:17 -04:00
briaguya 2339a729ee vb deku theater (#96) 2024-04-03 21:10:18 -05:00
briaguya d6c512904b vb target in woods (#95)
* do some target in woods VB stuff

* skip deku scrub hopping out animation

* replace a couple IS_RANDOs

* cleanup
2024-04-03 20:11:13 -05:00
briaguya 0334c4e354 pull in docs (#97)
* rename `func_8002DF54` to `Player_SetCsActionWithHaltedActors`
* rename `func_8002F434` to `Actor_OfferGetItem`
2024-04-03 20:07:42 -05:00
Christopher Leggett c162af818d Fix keysanity Any Dungeon setting. (#4020)
Due to a typo a few months ago, it was accidentally being ignored and
treated as Anywhere. Own Dungeon may have also been doing weird things,
but I'm not entirely sure.
2024-03-20 18:24:58 -04:00
Garrett Cox 8b3cfdb84f Merge pull request #3986 from Archez/merge-macready-805
Merge MacReady 8.0.5 -> Develop
2024-03-06 04:12:02 +00:00
briaguya ef690e2ceb support LUS::Archive::LoadFileRaw no longer being exposed (#3999) 2024-03-05 23:09:05 -05:00
briaguya 9fb2f26f1b tts: use RawJson resource + add SpeechLogger (#3998)
* moved `tts.cpp` away from using `LoadFileRaw` by creating a new `RawJson` resource type
* added `SpeechLogger`
2024-03-05 22:21:15 -05:00
briaguya 402a4db593 Bump LUS (#3996) 2024-03-04 23:56:26 -05:00
briaguya 375349e4f7 Support font as resource LUS changes (#3993) 2024-03-04 23:36:23 -05:00
briaguya ebde648c59 .o2r support (#3955) 2024-03-02 20:51:32 -05:00
Adam Bird 7bd2a7c3a6 Merge remote-tracking branch 'origin/develop' into merge-macready-805 2024-02-28 23:49:06 -05:00
Garrett Cox 612da023f0 Bump version to MacReady Foxtrot 8.0.5 (#3982) 2024-02-28 22:46:55 -05:00
Malkierian 368a9015ac Add Unix timestamp to renamed corrupted file to prevent trying to copy over existing file. (#3984) 2024-02-28 22:46:32 -05:00
Malkierian ed9cb1dfd2 Fix CVar evaluation for scummed checks being hidden. (#3985) 2024-02-28 22:45:16 -05:00
Archez fb6ea42560 prevent remember save location in dungeons/boss rooms (#3983) 2024-02-28 22:33:51 -05:00
Malkierian b26f2b21da [UX Improvement] Catch save loading errors and notify user (#3979)
* Add `SohModalWindow` and `SohModal`. Runs as window, always "visible", but not drawing if no popups are registered.

Adds error catching for save file corruption (malformed json) that renames the file in question to prevent future loading issues and uses `SohModalWindow` to inform the user of the error.

* Apply suggestions from code review

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-02-28 21:12:23 -06:00
Archez 358dd47da7 remove zapd extraction from mac launch script (#3981) 2024-02-28 21:03:08 -06:00
Malkierian ea1ffdd041 Adds messageboxes to no_ui handling so they don't show if you have it on. (#3977) 2024-02-28 20:04:44 -06:00
Garrett Cox 416ed84bc6 Migrate great fairy checks 2024-02-24 09:17:48 -06:00
Garrett Cox 09c967249f More 1PC skips 2024-02-23 14:06:27 -06:00
Garrett Cox 13a113c362 Various adjustments to goron related vanilla behavior hooks 2024-02-23 12:43:27 -06:00
Garrett Cox b293cac51c Enable timesaver enhancements by default on rando 2024-02-21 15:26:11 -06:00
Garrett Cox 2203f902a3 Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-02-21 14:43:37 -06:00
Garrett Cox 854fb67797 Merge pull request #3964 from Archez/rando-dev-merge-feb
Merge develop -> develop-rando
2024-02-21 20:05:32 +00:00
Garrett Cox 7bebe7a573 Migrate okarina_tag changes 2024-02-21 14:01:49 -06:00
Adam Bird b5c601f43e Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb 2024-02-21 02:01:25 -05:00
briaguya bcbe4cb1c3 we crash if we try to SPDLOG in the destructors (#3951)
* we crash if we try to SPDLOG in the destructors

* rip em out

* newline

* add to destroy

* Revert "rip em out"

This reverts commit 738a9b80f3.

* Revert "we crash if we try to SPDLOG in the destructors"

This reverts commit 327d305e00.
2024-02-21 00:21:26 -05:00
Archez cd25f1d3c1 Fix performance of dlist viewer (#3961) 2024-02-21 00:20:25 -05:00
Garrett Cox 37e89c0c7c Migrate song of storms check 2024-02-20 21:49:07 -06:00
Garrett Cox 72581f7482 Re-add some UI I accidentally removed 2024-02-20 21:04:16 -06:00
Garrett Cox 0dda3a6c29 More boss intro skips 2024-02-20 21:00:10 -06:00
Ted Newman 00b3581151 Skull Kid (#86)
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-20 20:15:10 -06:00
Garrett Cox d28257088b Merge pull request #85 from Tawling/vbo-man-on-roof
GI VB for Man On Roof
2024-02-21 02:12:53 +00:00
Garrett Cox 4c56583215 Merge pull request #90 from briaguya-ai/fix-the-torch
fix the torch
2024-02-21 02:11:07 +00:00
Adam Bird 8b178f9386 RandoV3 fixes for mix/decouple boss entrances 2024-02-20 16:52:42 -05:00
Adam Bird 37b960ab0e Merge commit '13fce8258d92e80ea09900f83d338ccba2e7b1f9' into rando-dev-merge-feb 2024-02-20 16:51:05 -05:00
Adam Bird 1d61ba0b86 Merge commit '3187564f5b4120e159f5e506b4a3db88716b56aa' into rando-dev-merge-feb 2024-02-20 10:57:39 -05:00
Archez cd5d2589f7 Merge pull request #3958 from HarbourMasters/develop-macready
macready -> develop
2024-02-20 10:32:28 -05:00
Archez ef9fc0a9ec fix endianess issue with camera setting data (#3950) 2024-02-20 08:38:10 -06:00
Archez 19af4481c0 fix object unload using wrong index (#3949) 2024-02-20 08:31:24 -06:00
briaguya 30ff3e9585 fix the torch 2024-02-16 02:03:22 -05:00
Archez d0b09743b9 Fix missing ImGui::EndDisabled (#3946) 2024-02-15 23:25:16 -05:00
Patrick12115 c484ea227b [Difficulty Options] Leever Spawn Rate (#3460)
* Spawn Rate

* Update z_en_reeba.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* gEnhancements

* Merging issues

* Added preset entry and changed timer value math

* Update soh/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c

* this should do it

* Update soh/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c

* move out of loop

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-15 22:12:09 -06:00
Patrick12115 4599212546 [Fixes] Fix Raised Floor Switches (#3851)
* Lower by 1

* gEnhancements.

* Update z_obj_switch.c

Co-authored-by: Archez <Archez@users.noreply.github.com>

* Moved to Hook

* Properly this time

* Added to presets

* Added a Return;

* Use Hex

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-15 22:02:58 -06:00
Garrett Cox a8d3724a53 Add missing cvars mostly that patrick forgot because he likes ranch dressing but also some that I missed oops (#3944) 2024-02-15 21:28:06 -06:00
Garrett Cox 10b6f8cf80 Merge pull request #3945 from HarbourMasters/develop-macready
macready -> develop
2024-02-15 21:21:18 -06:00
briaguya e0d502b696 resource refactory (#3926)
* animation

* playeranimation

* stop putting things in the LUS namespace from SoH

* get all the factories out of the namespace

* LUS::

* start on scene command stuff

* i think that's the rest of scene

* reduce copypasta

* collision header

* skeleton

* skeletonlimb

* fix

* path

* cutscene

* text

* audio sample

* sound font

* audiosequence

* background

* Revert "stop putting things in the LUS namespace from SoH"

This reverts commit 0ead6056e6.

* namespace shanans

* wrap all factories in namespace soh

* it's trying to link now

* lus

* scene command override etc

* fix audio loading

* slightly less logspam

* get past the cutscene problem

* in game!

* exporter cleanup

* more exporter cleanup

* clang formatted lus

* msvc

* itny lus change

* variant

* formatty

* fix of some sort i guess?

* use latest lus main

* fix name to enum/factory mapping

* otrexporter
2024-02-15 21:06:52 -06:00
Miles Acquaviva 7f4fc8dc4a Abstracted repeated code into functions (#3116)
* Abstracted repeated code into functions

* Apply suggestions from code review

* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 21:03:19 -06:00
Patrick12115 db57581d6f [Cosmetics] Add Vanilla GS DL for Cosmetics Editor (#3937)
* Add Vanilla DL

* Fixed egregious spacing error
2024-02-15 20:51:23 -06:00
Pepe20129 8525f71c57 Colored Compasses (#3883)
* Colored Compasses

* Rename cvar & add explicit rando check
2024-02-15 20:50:17 -06:00
Pepper0ni a7726653e5 Add Big Skulltula logic to adult kokiri forest and fix a small bug in forest temple logic (#3938)
* Add Big Skulltula logic to adult kokiri forest and fix a small bug in forest temple logic

* fix spelling
2024-02-15 20:49:45 -06:00
Pepe20129 7319e4db57 More player documentation from decomp (#3819)
* FallImpactInfo & AnimSfx stuff

* IA function naming & Player_UseItem

* ActionChange

* Speed modes

* Fix build

* Misc cleanup

* Name Player_Action funcs

* PlayerAgeProperties

* Most of the Player struct

* Update z_player.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-15 20:44:46 -06:00
Malkierian 30a063b75d [Tweak] Move Personal Notes to Save File (#3909)
* Moves personal notes to the save file under a new itemTracker save section.

* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 20:44:40 -06:00
DeusVexus 4797c9ad35 Adds the Keese and Guay don't target you cheat (#3267)
* Adds the Keese and Guay don't target you cheat
that makes keese and guay ignore you as if
you are wearing the skull mask

* changed instances of CVar_GetS32 to CVarGetInteger
added the cvar to presets.h

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-15 20:29:09 -06:00
inspectredc 457a75e9f8 More Sword Toggle Options (#3889)
* Sword Unequipping Toggle

* better macro

* less ugly format

* cvar prefix

* Update soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c

* Update soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-15 20:15:44 -06:00
briaguya 1bc15d5bf3 document dependencies per distro (#3933)
* start on arch

* noconfirm

* git

* noconfirm

* just skip cache

* cmake

* ninja

* gcc

* lsb

* sdl2

* png

* sdl net

* boost

* imagemagick and add opensuse

* non interactive

* git

* cmake

* add a bunch

* things

* more

* try to matrix

* soh otr i guess

* needs

* trying to figure out how matrix include works

* make the matrix?

* matrix debug

* install?

* echo?

* yuck

* cannot locate package false

* parens for good measure

* lsb

* libsdl2

* suse

* i forgot opensuse uses gcc-c++ instead of g++ for the package name

* png

* sdl

* more

* suse packages....

* fedora cmake

* 2?

* png

* handle old sdl2 net

* apt

* not sure if this is a problem for both clang and gcc on opensuse or just clang

* devel

* cmake min version

* def don't want this here but it's here for now

* does this do anything

* mantic because cmake version

* libopengl?

* fedora ninja

* fedora g++

* lsb

* fedora sdl

* libpng

* do a build

* clang fix

* give early returns values

* ImageMagick

* Update BUILDING.md

* something

* plain boost instead of devel?

* not packing so we don't need this part

* base?

* don't have it can't need it

* just use boost download on opensuse i guess

* move workflow

* bring back the file

* lus main?

* detach
2024-02-15 20:13:49 -06:00
Garrett Cox e05f558ef3 Fix issue with bombchus always showing as major (#3303) 2024-02-15 20:12:19 -06:00
Garrett Cox a84227cbbb Support hook unregistration (#3538) 2024-02-15 20:08:31 -06:00
Pepper0ni cf6101f4da Logic bug: child cannot climb forest temple to the straight hallway either (#3934) 2024-02-15 20:03:58 -06:00
Ted Newman bdfcf39e56 Add a link to ship.equipment to the CRC error message box during extraction (#3939)
* Add a link to ship.equipment to the CRC error message box during extraction

* Improve message and add to ShowCrcErrorBox

* Change 'known good roms' to 'known compatible roms'
2024-02-15 19:55:01 -06:00
Archez 3d3b8bfc5b Allow IsSaveLoaded to consider debug saves (#3929) 2024-02-15 19:54:35 -06:00
Malkierian 0cb4cd158a Adds reset function to z_en_si (GS Token) to set getItemId to vanilla after resetting SoH. (#3925) 2024-02-15 19:53:18 -06:00
Ted Newman bbac8f8da4 [Fixes] Fix for Zora hint dialogue condition with an inverted flag check (#3920)
* [Fixes] Fix for Zora hint dialogue condition with an inverted flag check

* Base dialogue off of ruto's letter flag

* simplify condition
2024-02-15 19:52:46 -06:00
briaguya 43fed2d77e ci: pin switch docker image to known working version (#3917) 2024-02-15 19:51:31 -06:00
Malkierian 11a0a00633 Add CVarClear to appropriate sections of randomizer Locations and Tricks tabs to get around issue with saving blank CVar strings. (#3916) 2024-02-15 19:50:31 -06:00
mckinlee 2c5cb58ef6 Rename func_80853148 to Player_StartTalking (#3915)
-In PR #3498 I renamed this function for clarity and decided to make a
quick seperate PR for this change.
2024-02-15 19:49:56 -06:00
Tina H. (sheepytina) 7ccc816772 Cosmetics Editor fixes for icons in z_message_PAL.c (#3914)
* Fix resetting button icon colours in message boxes.

* Fix type/math error for custom color in textbox icon pulsing.

* Fix type error for custom color in ocarina icon pulsing.

* Make custom env colour math more closely match vanilla equivalents.

* Make comments presentable.
2024-02-15 19:49:13 -06:00
Tina H. (sheepytina) eeb6c7faaa Fix Cosmetics Editor getting stuck on weapon trails (#3913)
* Partially fix cosmetics editor getting stuck on sword trails.

* No reason for "reset" to be static.

* bombchu
2024-02-15 19:47:13 -06:00
Ted Newman e68b281b18 [Enhancement] Preserve minimap toggle state between areas (#3906)
* Add enhancement to preserve minimap toggle state between areas

* add map toggle enhancement to presets
2024-02-15 19:39:24 -06:00
inspectredc 107a365b71 Add safety measure to Scene_CommandObjectList to prevent crash (#3904)
* dont let k overflow

* Update soh/soh/z_scene_otr.cpp

Co-authored-by: Archez <Archez@users.noreply.github.com>

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 19:38:54 -06:00
Josh Bodner a7b8c1dbca Fix neck slider (#3902) 2024-02-15 19:38:28 -06:00
Garrett Cox f7e746e295 Tweaks to coloridoscope (#3901) 2024-02-15 19:37:55 -06:00
Ted Newman db958ab3f4 New input viewer (#3890)
* Move input viewer into SoH

* Remove unnecessary comments

* Update button outline mode to match default viewer

* Fix ambiguous call

* CVar name changes and minor fixes

* Two more cvars

* Separate C-buttons into individual toggles

* Account for text height regardless of scale

* A few extra comments

* Use new LoadTextureFromRawImage to load layer textures
2024-02-15 19:37:19 -06:00
Pepe20129 7cdd33a01d Better ammo rendering (#3844)
* Better ammo rendering

* Update soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c

Co-authored-by: Archez <Archez@users.noreply.github.com>

* Update z_kaleido_scope_PAL.c

* Rename gBetterAmmoRendering to gEnhancements.BetterAmmoRendering

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 19:32:17 -06:00
Patrick12115 c1365b3263 [Time Savers] Shops and Games always open (#3789)
* Shops and Games always open

* Added comment  for scene reload requirement

* Prefix

* Spacing

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* I'm bad at merging

* Refined by Archez

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-02-15 19:27:26 -06:00
Giantblargg 458970816f Fix Check Tracker Vanilla/MQ Dungeon Spoilers (#3723)
* Fix Dungeon Spoilers

* Update soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp

* Update soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-02-15 19:26:27 -06:00
Christopher Leggett 3514954ad1 Adds Message Viewer Window to Developer Tools (#3486)
* Adds a MessageViewer window to Developer Tools.

* Properly destroys message viewer window.

* Adds missing ImGui::End()

* Fixes an oopsie crashing non-windows builds after first run.

* Adds C ABI for displaying a custom message

* Fixes a crash and an issue with messages with SFX.

* Remove some osSyncPrintf's that aren't very useful for this case.
2024-02-15 19:23:12 -06:00
Pepper0ni 0932e1e504 Make the final Magic Bean cost 99 rupees in randomiser when it is not shuffled (#3392)
* Make rando final eban cost 99 and clean up Text IDs

* Remove Text ID changes

* Add french translation, All credit to Purple hato

Co-authored-by: Purple Hato <linkvssangoku.jr@gmail.com>

---------

Co-authored-by: Purple Hato <linkvssangoku.jr@gmail.com>
2024-02-15 19:20:12 -06:00
inspectredc 46aea3aa7c Player State Docs (#3280)
* state flags 1

* state flags 2

* state flags 3

* fill array
2024-02-15 19:17:28 -06:00
Spodi 460ec1bb03 Use manifest for windows DPI awareness (#3270) 2024-02-15 19:17:03 -06:00
Archez 13fce8258d [Rando] Add Mix and Decouple support to Boss Entrances (#3261)
* initial support for mixing boss entrances in the mixed pool

* support decouple for boss entrances

* missed decouple change

* add blue warp exits to boss rooms in location access

* add entrance get helper methods

* fix assumed targets not using root in entrance name

* add dedicated blue warp entrances and handle blue warp changes during generation

* change bluewarp handling in game to use unique blue warp entrances

* handle blue warps in entrance tracker

* fix overriding all jabu and water temple rooms

* fix grotto returns when exiting boss rooms/dungeons

* fix blue warp logic by tracking original connected region key

* use entrance enums

* remove unneeded entrance values

* fix decouple generation crash

* fix jabu mq backwards logic
2024-02-15 19:14:24 -06:00
mckinlee 3187564f5b Pause Warp Enhancement (#3223)
* Pause Warp Enhancement

This commit introduces the PauseWarp mod, a feature that allows players to warp to different locations in the game directly from the pause menu.

- Add PauseWarpState structure to manage flags and cooldowns for the pause warp feature.
- Implement IsStateValid function for state validation.
- Implement ResetStateFlags function to reset all state flags to default values.
- Add InitiateWarp function to handle the initiation of warp sequences.
- Implement HandleWarpConfirmation function to confirm and execute warp actions.
- Implement HandleCooldowns function to manage various cooldown timers.
- Add PauseWarp_Main function as the main logic, called every frame to handle pause warp functionality.
- Map warp song messages to in-game text messages.

* Warp Song Check

-Now if you do not have a warp song you won't be able to select the empty slot and still teleport.

* Added Audio Fanfares and Changed stateFlag1 to PLAYER_STATE1_IN_CUTSCENE

-When selecting a warp song the audio for the applicable warp song will now play for a extra vanilla feel.
-Changed the stateFlag1 because previously it just disabled input allowing enemies to harm you. Now that won't happen because the game is put into a cutscene state.

* Feedback Update

-A new hook was created 'OnPauseMenu' so now PauseWarp_Main is only called when the pause menu is open
-Moved pauswarp.c to the Enhancements folder
-Removed from graph.c

PR Change:
Changing to the main branch instead of sulu

* Feedback Update #2

-Introduced new function 'PauseWarp_Idle' now that 'PauseWarp_Main' is no longer called every frame
-Added C wrapper to access 'GameInteractor::IsSaveLoaded' and scrapped the 'IsStateValid' function
-Added 'PauseWarp_Idle' to the the 'RegisterPauseWarp' function
-Refactored the code some

* Linux Compile Issue

-Added a missing header that was causing a compile issue for linux
-Hopefully, it won't crash

* Minor Bug Fix

-Now link won't get soft locked when warping to the same location twice

* Update libultraship

* Revert "Update libultraship"

This reverts commit 746fc23479.

* Bug Fix
-Added more checks to ensure vanilla behavior when a Ocarina is not in the players inventory.

* WIP

* Done unless I'm missing headers

* now we done

* clean up, these arn't needed anymore

* Rename OnPauseMenu to OnKaleidoUpdate
2024-02-15 19:13:54 -06:00
Archez c1eb0a8970 Bump latest LUS and Fix ship menu bar icon (#3935)
* fix ship menu bar icon

* update cmake in wiiu/switch

* different cmake install

* wrong arch
2024-02-13 19:55:33 -06:00
Taw ceb5b740b5 fix include 2024-02-12 14:26:10 -08:00
Taw 4e5b92fdf3 Man On Roof 2024-02-12 08:26:36 -08:00
Garrett Cox e433cce799 Merge pull request #83 from Tawling/vbo-shooting-gallery
GameInteractor hooks for adult and child shooting gallery
2024-02-12 01:14:35 -06:00
Taw bea3c6dae0 GameInteractor hooks for adult and child shooting gallery 2024-02-09 14:17:17 -08:00
briaguya 8a14fea94c support LUS archivemanager refactor (#3912) 2024-02-08 20:28:02 -05:00
Garrett Cox 596ea5ebbb Vanilla Behavior Overhaul
Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
2024-02-02 15:39:01 -06:00
Garrett Cox fe9dcf1fc3 Merge pull request #3900 from garrettjoecox/develop-rando-merge
Develop -> Develop-rando
2024-02-02 10:45:56 -06:00
Garrett Cox 04c106d8f7 Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-merge 2024-02-02 10:20:54 -06:00
Ted Newman be8dcfda05 Fix Internal Resolution format to use %.1f instead of %d (#3899) 2024-02-02 07:38:24 -06:00
Garrett Cox 83da5ee677 Moar caching (#3896) 2024-02-02 00:22:44 -06:00
aMannus 7cd2019ef6 Fix starting skulltulas (#3876) 2024-02-01 23:56:35 -06:00
Garrett Cox 8cac9b4264 Merge pull request #3897 from briaguya-ai/macready-to-dev-2-2
macready -> dev (2024/2/2)
2024-02-01 23:45:44 -06:00
briaguya a9d57a95ec Merge branch 'develop-macready' into macready-to-dev-2-2 2024-02-02 00:19:13 -05:00
briaguya 41c2933619 sccache for windows builds (#3385)
* cache vcpkg on windows ci

* try sccache as variant

* missed a spot

* see if we're checking here

* does this do it?

* trying to make minimal changes and have this work

* hopefully these z7s do something

* we were almost at the max already bump to double

* Apply suggestions from code review

* sc

* latest from soh-macready branch of otrexporter
2024-02-01 23:11:31 -06:00
briaguya aff9f40933 gc controllers via sdl on linux (#3869)
* try gc via sdl

basing this idea on this comment https://github.com/Ryujinx/Ryujinx/issues/2425#issuecomment-1269658650

* libusb?

* fix

* use latest lus main

* don't bump lus yet
2024-02-01 22:55:53 -06:00
Patrick12115 f88343839e Item Tracker Text Size Slider (#3856)
* Adds Slider and Functionality

* prefix

* Changed values

* HELLO

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 22:47:55 -06:00
Pepe20129 961b2626ad Merge controller menus (#3860)
* Merge controller menus

* Re-run Build

* Update SohInputEditorWindow.h

* Update soh/soh/Enhancements/controls/SohInputEditorWindow.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* pin switch devkit docker image

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-02-01 22:10:46 -06:00
Patrick12115 775d3e68b7 [Graphics] Show Equipment Regardless of Age (#3830)
* Hookshot, Hammer, & Boomerang

* Added the remainder of equipment and DL Patching for hands

* Removed Mirror Shield Patch

Messed with the front texture of shield

* Child Hylian Shield Cheat

Adds a cheat that allows Child Link to hold Hylian Shield as adult. Added to this since it uses the same way to render the shield

* Debugging

* Adds Scaling to Child Link with Adult Equipment

* Fix Merge Conflict Blunders

* More cleanup

* Added Scaling checkbox and some clean up

* Added an || ITEM_NONE

* More cleanup and simplification

* Accidently added spacer

* Replace B_BTN_ITEM

* Spacing

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Added most sheath functionality

* Updated tooltips

* removed child hylian shield and tweaked bow/slingshot

Made child hylian shield cheat into a separate branch and hooked into existing bow/slingshot enhancement for drawing those

* Prefixes

* ()

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 21:11:49 -06:00
Tina H. (sheepytina) a6457599f9 Clarify descriptions of Graphics Settings (#3881)
* Rewrite tooltips: Internal Resolution, Anti-Aliasing.

+ Tweak others.

* MSAA slider will display 1x as Off.

* Rename setting and tweak tooltips: FPS (to Framerate)

+ Code style formatting.

* Add tooltip: Texture Filtering. + Small tooltip changes.

+ Tidy up comments/newlines.

* Add internal resolution advisory for Apple users.

(Because this setting being missing keeps getting reported as a bug.)

* Small text tweaks.

* Code review suggestion

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>

* Missed one of the buttons + correct spelling of "frame rate"

---------

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2024-02-01 20:52:53 -06:00
skyyoshi86 351a511dc7 Cosmetics Editor entry for Ivan the Fairy (#3718)
* First commit

* Reverted MODDING.md

Reverted a correction to MODDING.md (case-sensitive broken link?) as this is not a change related to this PR

* Delete CMakeSettings.json

Deleted CMakeSettings.json as this is not a change related to this PR.

* checks for cosmetic changes ONCE for both body and sparles

Please review carefully. I made these changes blindly as I figure out why I can't compile it in my machine anymore. Sorry!

* correctly updates OUTER color when it's changed in Cosmetics Editor

* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp

* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp

* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp

* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp

* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp

* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c

* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c

* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-02-01 20:44:16 -06:00
Garrett Cox ddf0392100 Add gShowDoorLocksOnBothSides (#3787)
* Add gShowDoorLocksOnBothSides

* Update soh/src/overlays/actors/ovl_En_Door/z_en_door.c

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-02-01 20:43:45 -06:00
Patrick12115 c49908caa6 Item Tracker Hookshot/Longshot Identifiers (#3848)
* H & L

Adds an H and L for Hookshot and Longshot to be able to tell more clearly which one you have.

* Added Toggle and Refined

Adds a toggle if players don't want it on. Also scales the letter to stay constant with the icons, both size and position. Also now hides the letter if you don't have a hookshot yet.

* Clean up some of the comments

* prefix
2024-02-01 20:30:48 -06:00
Chris 81eb6de42e Audio Editor UI Improvements and Scene Init Randomization (#3388)
* Audio Editor UI Improvements and Scene Init Randomization

* Update soh/soh/Enhancements/audio/AudioEditor.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Enhancements/audio/AudioEditor.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-02-01 20:20:35 -06:00
Eric Hoey f7bd626162 change default value + scale offset by icon size appropriately (#3861) 2024-02-01 20:15:25 -06:00
Josh Bodner f8b0e586bb Fix +/- buttons on float sliders not working at certain values (#3865) 2024-02-01 20:14:17 -06:00
Patrick12115 ed85a1b0e2 [Time Saver] Reset Navi Timer (#3818)
* Reset Navi Timer

* Force Rebuild

* Prefix
2024-02-01 20:12:28 -06:00
Chris 270d0b836e Randomize cosmetics on new scene (#3342)
* Randomize cosmetics on new scene

* Code review feedback

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 20:10:49 -06:00
aMannus e4948d9ce4 Triforce Hunt GI Model Blender source files (#3478)
* Triforce Hunt GI model source files

* Move assets to different path
2024-02-01 20:01:38 -06:00
louist103 4bdb5098b0 Colors 1 (#3463) 2024-02-01 20:01:18 -06:00
Rozelette bb1078e99c Account for removed object dependency in Deku Scrub Leader (#3878)
* Account for removed object dependency in Deku Scrub Leader

* Update soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:22 -06:00
inspectredc 2529dc59bd Increase Door Cull range (#3888)
* cullzone

* better cvar name

* Update soh/src/code/z_actor.c

* Update soh/src/code/z_actor.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:08 -06:00
Caladius 695ab6c6ee Hurt Container Mode (#3336)
* Each Heart Container or full Heart Piece reduces Links hearts by 1

* Based on Briaguya's suggested Code but modified slightly as some parts were missing.

* Static Bool

* The episode without Captain Hook's Hook

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:57:12 -06:00
Eric Hoey be948339b9 Lost Woods Ocarina Game Difficulty Options (#3371)
* Menu options, note speed, unlimited playback time

* Instant win

* Add custom ocarina game cvar to all options and presets

* Extra spaces

* Add starting note count, ending note count by round, more presets

* Block out vanilla code + comments

* finish blocking out vanilla code

* new documentation formatting

* add starting notes to randomizer preset
2024-02-01 19:52:10 -06:00
Eric Hoey 7ff46ba1a7 Increase Crawl Speed (#3366)
* Increase animation speeds, crawl speed, add magic numbers for camera timer, add to menu and presets

* Remove extra space, reformat comments

* Initialilze CVar at 0, Initialize default timer, set default case for timer, change all CVarGets to 1, reorg logic

* Fix remaining CVars + unify logic

* block out vanilla code + comments

* new documentation formatting

* Simplify camera swing fix

* Remove redundant multiplication

* Update soh/src/code/z_onepointdemo.c

reduce code duplication

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:38:54 -06:00
Eric Hoey 4d5adbc80f Fisherman asks for fishing rod when leaving (#3347)
* CVar, presets, custom message, fishing actor

* Add placeholder translations for French/German

* Fix for MS Shuffle change

* Rename function to match

* Missing comma in presets

* Change description, CVar name, add'l function name, edit custom message

* Actual whitespace fix

* re-order custom message

* Fix message formatting

* Add enhancement comments

* yeet if (play) {} from enhancement

* new documentation format
2024-02-01 19:36:57 -06:00
Eric Hoey d9310e4543 Swim Speed Modifiers (#3308)
* Add CVars for swimming, apply to swim speed calc

* Prevent modifer from working underwater

* Re-enable swim speed mod when underwater, use new (orig) function for y-velocity while diving

* Add to presets list

* Fix spacing

* block out vanilla + comments

* re-org vanilla code block in a sane way

* new documentation format

* rename Surface function + comment for usage

* handle merge conflicts, but like an adult this time
2024-02-01 19:32:50 -06:00
Malkierian 61cf2bd323 No Magic Numbers for Preset Location Exclusions (#3801)
* Adds `FormatLocations` and `PRESET_ENTRY_TYPE_CPP_STRING` to allow for feeding `RandomizerCheck` values directly in presets instead of a string with magic numbers.

* Switch to concatenation with `std::to_string`.

* Forgot to remove <format> include XD
2024-02-01 19:29:24 -06:00
Malkierian 16ee20c2a8 Renames Freecam to Free Look. (#3771)
Adds helper info for invert, distance, and transition speed options.
2024-02-01 19:26:36 -06:00
Archez 7ef6a434f9 fix timestamp truncation (#3874) 2024-02-01 19:25:57 -06:00
Malkierian e3825ec263 Unify defaults for reward count sliders with Greg As Reward so they need to register changes. (#3875) 2024-02-01 19:23:06 -06:00
Pepper0ni cb82e77e40 fix bombchu logic bugs (#3720) 2024-02-01 19:15:13 -06:00
Archez a19056cd3d Merge pull request #3894 from Archez/mergeDevelopMacreadyJan31
Merge develop-macready -> develop
2024-02-01 10:56:45 -05:00
Adam Bird 5db4ce0b53 Merge remote-tracking branch 'origin/develop-macready' into mergeDevelopMacreadyJan31 2024-01-31 18:12:06 -05:00
Ted Newman 3e91d5565a Fix disabled icon for Easy Input Buffering checkbox when Easy Frame Advancing is enabled (#3859) 2024-01-15 19:46:36 -05:00
Archez 63cf3610e5 Fix: Move Ruto earring fix to graphic patch and fix Ganon fight rubble DL reference (#3810)
* move ruto earing fix to real patch

* use stringpath for ganon rubble
2024-01-15 10:31:33 -06:00
inspectredc dd5d8088f6 Revert actor uncullZone related checks back to match decomp (#3828) 2024-01-15 10:31:06 -06:00
Archez 1da1b1a2bb Tweak: Improve pause menu dungeon map performance (#3773)
* add map palettes per pulse to leverage shader caching

* use unregister blended with kaleido maps

* use Gfx_TextureCacheDelete for KD lava

* bump lus

* add miss tex clears for KD
2024-01-15 09:39:54 -06:00
Pepe20129 db2ccd95b7 Add Collision Header XML parser (#3396)
* Add Collision Header XML parser

* Update CollisionHeaderFactory.cpp

* Remove "Num" attributes

* Fix crashes

Prevent crash when the camera setting is negative
Change some IntAttributes to UnsignedAttributes
2024-01-15 09:33:21 -06:00
inspectredc db02870a05 Restore Original Scene Command Object List Behaviour (MacReady) (#3827)
* Restore Original Scene_CommandObjectList Behaviour

* remove some vrom stuff

* add some comments
2024-01-15 09:30:20 -06:00
Tina H. (sheepytina) ecdf74161b Add a tooltip to "Restore old Gold Skulltula cutscene" enhancement. (#3849) 2024-01-15 09:28:59 -06:00
Malkierian 861bd09848 Adds a log statement to show the SoH version at startup, in case crashes don't produce a stack trace from which to glean that information. (#3786) 2024-01-15 09:26:19 -06:00
Archez 8426cc93e5 Fix: Tektite texture not loading for death animation (#3808)
* fix tektite death texture loading

* add string header
2024-01-15 09:25:57 -06:00
Patrick12115 31623a93ab Remove OpenMenu Bar Check (#3817)
Having it set to just -6 makes the Glitch Tick stay in the same spot in game. when the F1 menu bar is open. At least on Windows
2024-01-15 09:24:57 -06:00
Amaro Martínez bfe2f58feb Custom message loading (#3713)
* Add custom text message loading

* Use "override" folder for text mods

* Replace only existing messages

* Use std::find_if to check for existing messages
2024-01-15 09:24:08 -06:00
Josh Bodner 01529126ba Imgui polish (#3481)
* Rearrange menus for better layout on smaller screens.

* Automatically calculate +/- increments for float sliders

* Add needed header

* Use stringstream instead of format since apparently most platforms don't actually support all of c++20 yet boooooo

* Add header that only Mac complained about for some reason

* Theoretical performance improvement

* Actual performance improvement
2024-01-15 09:22:56 -06:00
Pepe20129 22b9284240 Rando: Shuffle Swim (Rando V3) (#3795)
* Shuffle Swim

* Fix build
2024-01-15 09:20:57 -06:00
Pepe20129 ab3e9a7e54 Rando: Shuffle Child's Wallet (Rando V3) (#3794)
* Shuffle Child's Wallet

* Add support for "More info in file select"

* Fix build

* Fix build

* Update randomizer.cpp

* Update locacc_hyrule_field.cpp
2024-01-14 14:55:03 -05:00
Pepe20129 080038c39e Rando: Shuffle Beehives (Rando V3) (#3763)
* Shuffle Beehives

* Address review

* Fix build
2024-01-14 12:16:32 -06:00
Jordan Gilbreath 4cbf3a5621 Fishsanity - Rando v3 (#3738)
* Update z_fishing documentation from decomp

* undo sCameraAt/Eye rename

* forgot to include these defines Heehee

* adding enums, settings

* adding more stuff back in

* more work

* we're literally typing words into computer

* include unordered map

maybe this fixes mac build idk

* wahoo

* hmm

* add make sure disabled flag gets popped

* poggers in the chat?

* doing some refactoring

* fixing build

* documentation, moving fishsanity instance to rando

* move FS back to context, fixing build, mod progress

since FS is needed during rando generation & provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context

* moving some stuff around

* it's starting to get real in here

* ELIMINATE FISHSANITYMETA

* IT WROKS

* Update trackers, fix pond fish flagging

* ZD fish shuffle initial checkpoint

* ZD fish "working"

aside from the crashing

* wrapping up

* fix for partial pond shuffle

* remove misc. unrelated debugconsole modification

* updating GI model

* get build working

* add a todo for this

* removeoopsie

* Rework hints a bit

* update hint loc

* Use visual indicator instead of despawning caught fish

---------

Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
2024-01-14 11:02:23 -06:00
Pepper0ni eb5f7688f8 Add more static hints (#3543)
* WIP biggoron and big poes hint

* commit v0 of biggoron and big poes hints

* adjust for settings update

* Add more hints

* Finish extra Basic Static Hints

* remove vestigial code

* Forgot to remove this

* try to fix windows build

* fix build post conflcit res

* remove StaticHintData as redundent

* last cleanup
2024-01-10 09:44:11 -06:00
Christopher Leggett a196dd6b7e Streamline hint generation (#3401)
* reimplement 3drando's hashtag color replacement system.

Also generates merchant text at seed gen time instead of runtime.
By merchants, I mean Bean Salesman, Medigoron, Granny, and Wasteland
Bombchu guy. Scrubs and shops are still dynamic at runtime.

* Improved auto-formatting and fixed altar text.

* Gets hint text for spoiler direct from context.

* Removal of now unused code.

* Change warp song hint generation/retrieval

Generates full warp location text instead of just location names and stores all six in the custom message tables for later retrieval as opposed to dynamically swapping in the location names every time the text is rendered.

* Change Frog Ocarina Game Hint generation/retrieval

Similar to previous changes, removes the on-the-fly generation aspect of it and just generates the full hint text once during seed generation.

* Update soh/soh/Enhancements/randomizer/3drando/text.hpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Fix submodules appearing as changed files.

* Fix WOTH/Foolish colors to match develop-macready.

* Fixes backwards colors for area and item in some hints.

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-01-08 14:41:33 -05:00
Amaro Martínez 21796367a0 Use temporary mirror for Boost download URL (#3822) 2024-01-08 12:39:49 -06:00
Eric Hoey a0258f0fca Add Invert Y-Axis and Apply Right-Stick Aiming to Z-Weapon Aiming (#3304)
* Add right-stick aiming to third-person aim

* Add Z-aiming CVar and inversion to Z-aiming

* Create calculation for rel.right_stick and apply it in Z-aiming

* Move option to First-Person section to match shield

* Fix max/min aiming heights

* Expand min/max + comment

* block out vanilla + comments

* block vanilla code better

* Remove extra space

* new documentation formatting

* rewrite ==0 and !=0
2024-01-08 12:21:18 -06:00
Malkierian 467ee7ad12 Logic class (#3812)
* Convert `Rando::Logic` to a class.

* Readd `LogicReset` as `Logic::Reset` for resetting logic mid-generation-cycle to allow seed generation to actually work.

* Change `IsChild` and `IsAdult` to `CanBe` variants.

* Make it buildable.

* First LogicVar class.

* Revert CanBe changes to Is (adult & child) as I'm no longer sure that it's a good one.

* Update soh/soh/OTRGlobals.cpp

Use existing gRandoContext reference.

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Conflict resolution cleanup (plus removing SaveContext references).

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-01-08 08:39:15 -06:00
Christopher Leggett b96df0b642 Fixes parsing of spoiler files in plando mode. (#3823)
It was specifically failing on Hints because of changes to the spoiler output that were not reflected in the parsing code.
2024-01-08 08:37:24 -06:00
Christopher Leggett 63413e8159 Explicitly clears the entire ItemLocations array. (#3820) 2024-01-08 08:37:10 -06:00
Christopher Leggett 1669393277 Fixes a regression in creating settings string. (#3813) 2024-01-06 12:52:03 -06:00
Pepper0ni 80e6e899a8 Fix other hints not getting reset (#3811) 2024-01-06 11:08:06 -05:00
Christopher Leggett 8b8f11d72e Consolidation of Trick Settings data (#3798)
* Adds TrickOption subclass and fills in extra info.

Fills in the extra info from randomizer_tricks.cpp that other Options don't have (hence the subclass for Tricks specifically).

* Uses new definitions of tricks in ImGui menu.

* Removes randomizer_tricks.cpp/h

* Adds new tricks.cpp/h to hold some static data and functions.

* Refactors Tricks namespace into a class with only static memebers and functions.

* Fixes bug with Trick Tag system.
2024-01-06 11:07:19 -05:00
inspectredc 321c258d69 Fix Fire Temple Boss Door Logic (#3774)
* Fix Fire Temple Boss Door Logic

* Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2024-01-05 20:55:09 -05:00
Malkierian 02938cfba2 Fix Starting Triforce Piece Count (#3797)
* Move zeroing of triforcePiecesCollected to the beginning of `Randomizer_InitSaveFile()` to fix starting TFP count issues.
2024-01-05 20:53:18 -05:00
Garrett Cox 37b2fc0745 Make noclip only effect player (#3788) 2024-01-05 20:51:48 -05:00
Amaro Martínez 6cb3a830bd Restore previous Boost download URL (#3809)
This reverts commit 96abadd904.
2024-01-05 18:41:09 -05:00
Pepper0ni 4d2ca29940 Quickfix skip trials setting (#3800)
* quickfix skip trials setting

* Change to set trial count to 0 when skipping
2024-01-05 15:19:23 -05:00
briaguya 9064897736 fix compatibility nightly.link in README.md (#3768) 2024-01-04 20:24:08 -05:00
Pepper0ni 7e2a13e7d8 Quickfix giants knife counting as a kokiri sword (#3802) 2024-01-04 15:49:10 -05:00
Garrett Cox 7e1f72e17d Merge pull request #3785 from Malkierian/dev-merge
develop -> develop-rando 20240102
2024-01-03 06:09:47 +00:00
Malkierian d2ec346d0e Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-merge 2024-01-02 17:28:23 -07:00
Christopher Leggett 96353c0b3b Fixes Pre-Clearing of Ganon's Trials. (#3783) 2024-01-02 17:19:56 -05:00
Pepper0ni 46abda83d2 probably fix glaring hint issues (#3752) 2024-01-02 16:23:33 -05:00
Pepe20129 1699eea009 Remove special IAs (#3453)
* Remove special IAs

* Add clarifying comment
2024-01-02 00:29:47 -05:00
Jordan Gilbreath 944a4c2e46 Fix settings persistence across sessions (#3779)
Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
2024-01-01 19:20:34 -06:00
Garrett Cox 03d907b843 Merge pull request #3778 from HarbourMasters/develop-macready
macready -> develop
2024-01-01 16:23:58 +00:00
Amaro Martínez 96abadd904 Update Boost download URL (#3776) 2023-12-31 16:06:47 -05:00
Malkierian fa8a0e2a76 [Rando] Fix Check Tracker Area Totals (#3758)
* Fix the calculation of `areaChecksGotten` to account for flags functionality setting invisible checks.
Change `areaChecksTotal` to dynamic calculation based on tracker visibility, now that all checks are being added to `checksByArea`.
Both are updated in realtime when either "Show all GS locations" or "Hide right side shop items" are toggled.
Reformat all remaining unencapsulated if statements.

* Changed helper variable change and call to `RecalculateAreaTotals()` to when the options are toggled instead of checking every frame.
Removed redundant if...else.
Clarified areaChecksGotten increment/decrement functionality based on current status and incoming status change.

* Removed unused code.
2023-12-31 13:58:31 -05:00
Christopher Leggett c9907ed5fc Allows rendering custom models as Ice Traps in GetItem Animations. (#3760) 2023-12-30 12:10:50 -05:00
Christopher Leggett dbb1e60734 Fixes some Spoiler Parsing Bugs (#3759)
* Fixes bug causing dropped spoiler not to be parsed.

* Fixes bugs with parsing enabled tricks

* Fixes bugs with parsing excluded locations.

* Fixes bugs parsing the Bombchu Drops setting
2023-12-30 12:10:31 -05:00
Christopher Leggett 8cb06d2d5d Fixes some "seed bleed" instances (#3766)
* Should fix seed bleed between multiple saves and loaded spoilers by resetting the Rando::Context before loading a save.

* Only reset for rando saves.
2023-12-30 12:09:46 -05:00
Christopher Leggett 75f9775ad8 Merge pull request #3769 from HarbourMasters/develop
develop->develop-rando 20231229
2023-12-29 18:25:16 -05:00
shinra-electric b7342a7847 [macOS] Add Architecture Priority to Info.plist (#3727)
* Add Architecture Priority to  Info.plist

This allows the app bundle to be launched natively on Arm without the need for Rosetta.

* Remove arch shenanigans in soh-macos.sh.in

Shouldn't be necessary now...

* Add back launching the binary in soh-macos.sh.in

Accidentally removed launching the binary from the script.
2023-12-29 18:02:22 -05:00
Jérémy Lugand a08943edc8 Fix typos in scenes_fra.json (#3732)
* Update scenes_fra.json
2023-12-29 18:00:06 -05:00
Sarge-117 bedb0a1768 Add LLR entrance from silo to the better debug warp screen (#3424)
* Add silo exit

* Back Tower
2023-12-29 17:57:31 -05:00
Pepe20129 807b00a058 Fix crashing when creating a new file (#3764) 2023-12-29 13:36:56 -05:00
Garrett Cox 6c88d33b19 Merge pull request #3756 from HarbourMasters/develop
develop -> develop-rando
2023-12-28 20:12:39 +00:00
Pepe20129 c860f7a73a Rando: Shuffle Ocarina Buttons (Rando V3) (#3735)
* Shuffle Ocarina Buttons

* Address review

* Add trick names

* Temporarily remove the ocarina button ice trap models

* Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_death_mountain.cpp

Fix lost closing brackets from merge resolution.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-12-28 14:19:23 -05:00
Garrett Cox 2495f45124 Merge pull request #3751 from garrettjoecox/develop-rando-develop
develop->develop-rando
2023-12-28 17:19:39 +00:00
Patrick12115 81ec2805ee scaling (#3393) 2023-12-28 12:04:30 -05:00
Patrick12115 b80452b2b8 Multiplier (#3395) 2023-12-28 12:04:20 -05:00
Garrett Cox f6a6b880c9 Only emit changed flags (#3489) 2023-12-28 08:23:03 -06:00
PurpleHato 1fff15753a ADD: Enhancement-->Graphics-->Colour Temple of Time's Medallions (#3514)
* First dirty testing process

* Forgot a 2 for the second Dlist patching of Shadow

* TWEAK: GI integration

* DEL: Unucessary includes + whitespace

* TWEAK: No stones refactor for now, sorry I'm kinda lazy right now, don't hate me, please! T_T

* Stone removal part 2, sometime I forget to save the changes :derp:

* Tiny last tweaks, hopefully

* Add to rando preset

* Tweak: typo

* TWEAK: Trigger on toggling on/off

* TWEAK: adressed reviews 💯

* Please mate, excuse my British typing
2023-12-27 23:46:00 -05:00
pirate486743186 3f61fbc5f6 use SHIP_BIN_DIR instead of HERE (#3469) 2023-12-27 13:37:11 -05:00
Pepe20129 dc4347253d Item cycling improvements (#3456)
* Simplify item cycling

* Simplify selection variables

* Fix adult bunny hood and gray appropriate items

* Don't go into cycling mode when there's no items to cycle to

* Restore updating c buttons

This was previously done with `Inventory_ReplaceItem` but that led to problems when another slot had the same item as the one that's being cycled.

* Address review
2023-12-27 12:55:09 -05:00
mattman107 9b74dc2892 Update linux/appimage script to use symlinked rom files (#3483)
* Update soh.sh.in

Added support for symlinked rom files in linux/appimage script.

* Update scripts/linux/appimage/soh.sh.in

Updated to be less confusing as per Archez

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-12-27 12:51:36 -05:00
Garrett Cox a6bb6cf0a3 Hardcore mode v1 (#3540) 2023-12-27 12:50:56 -05:00
Pepe20129 e8096a2d94 Better actor viewer (#3544)
* Update actorViewer.cpp

* Add more actors

* Add a search function

* Update actorViewer.cpp

* Add advanced mode for params
2023-12-26 19:09:04 -05:00
Garrett Cox 70e1017923 Add frame advance option to developer tools (#3435) 2023-12-26 19:08:37 -05:00
Adam Bird 6a7bcc4a5e add more commands to dl viewer (#3504) 2023-12-26 17:13:48 -05:00
briaguya 99194a75f1 docs: update func_800FADF8 to Audio_ResetActiveSequences (#3471) 2023-12-26 13:30:49 -05:00
Garrett Cox 1979d78788 Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-develop 2023-12-26 10:33:48 -06:00
Pepper0ni e731380e28 Fix various randomiser setting bugs (#3742)
* Fix various randomiser setting bugs

* Fix shuffle entrences metasetting getting locked on per savefile after an entrance rando seed is generated once
2023-12-26 08:58:19 -06:00
Christopher Leggett f74ba3c1da develop-rando: File Select Fixes (#3734)
* Fixes pressing B on name entry after randomizer quest.

* Reverts to auto parsing previous spoiler file.

Also includes an option to press L to automatically gen a fresh seed. It still does regenerate the old spoiler to regen the hints in the user's current language, but it will now automatically do this instead of requiring dragging and dropping the spoiler every time.

* Fixes bug causing rando settings to come from CVars instead of a spoiler file when a spoiler is dropped/imported on boot.

* Pressing Generate Randomizer in ImGui doesn't use loaded spoilerfile.

* Adds tooltip to Generate Randomizer ImGui Button.
2023-12-26 08:57:59 -06:00
briaguya 776c3a51ee stick sensitivity (#3725) 2023-12-23 18:48:06 -05:00
briaguya 0a59ce6d99 upgrade to docking imgui 1.90.0 (#3402)
https://github.com/ocornut/imgui/commit/ce0d0ac8298ce164b5d862577e8b087d92f6e90e
2023-12-23 18:12:52 -05:00
Tina H. (sheepytina) e0930809d4 Advanced controls for aspect ratio, resolution, and integer scaling. (#3130)
* Advanced Resolution Settings

first working version with most features implemented

* Update advancedResolutionEditor.cpp

Added auto-resizing logic for Pixel Perfect Mode.
Minor fixes.

* Tweaks and tidying up.

Disable integer scale slider if automatic sizing is overriding it.
Don't offer these UI options on Apple.
Removed unused code.
Updated LUS.

* Update libultraship

* Filenames and style fixes

Filenames and folders now more closely match rest of project.
Tidied newlines/comments.
(SohMenuBar.cpp) Label of button changed to fit menu.
(ResolutionEditor.cpp) Default window size improved.

* Update libultraship

(However, I still need to make the GUI controls acknowledge the new constraints.)

* Update libultraship

(and changed the name of some cvars)

* Added constraints to the inputs. Added a fps drop warning.

* Tweaks based on feedback

* Update libultraship

* Enabled on Apple - For currently ongoing Retina DPI troubleshooting.

(Also removed the duplicated N64 Mode toggle.)

* Update libultraship

* Update LUS, update CVar names, small tweaks

And one significant fix: Enhancement checkboxes in ResolutionEditor now default to off.

* Add Additional Settings and the accursed horizontal resolution field.

There's still a few bugs with it that I haven't squashed, but I need to stop for now and just commit what I've got.

(This is honestly causing more problems than it solves, but i'm tired of getting questions about it.)

* Resolved many of the lingering bugs with the previous commit

* Horizontal Resolution field now properly acknowledges resolution bounds.

* Don't show "Horiz. pixel count" field if not enforcing aspect ratio.

Additionally:
* Don't change settings if selecting "Custom" from preset dropdowns.
* Added a missing horizontal pixel count clamp check.
* Tidied up redundant behaviour.

* Additional comments, and a checkbox to disable aspect correction on consoles.

* Change how frame rate threshold is calculated.

* More minor UI tweaks.

* Added missing CVarSave() calls where needed.

Added a short update countdown for the numerical CVars. This is intended to prevent CVarSave() from being called too often.

* Added a helpful button to cover a potential support issue.

* "Fit Automatically" has been moved to LUS and is now smarter.

This will require another PR in LUS to be opened by me.

* Swap to new branch for libultraship

* Even more clever integer scaling behavior.

"IntegerScale" is itself now a CVar group.

* Tidy up comments.

* Fix a typo that prevented `IsDroppingFrames()` from working

(Maybe more than a mere typo, but a typo was involved.)

* Remove unused and unnecessary variables.

* Group "Integer Scaling" under its own collapsing header

* Changed label for the Enabled advanced settings checkbox.

* Update libultraship + Formatting pass on ResolutionEditor.cpp

* Add `(Select "Off" to disable.)` help text for the aspect ratio setting and hide UI elements accordingly.

Only show the fields if user chooses Custom.
Padding has been shifted accordingly too.

Also fixed a long standing error with the Y field disappearing when modifying X.

* Well I suppose that's no-longer necessary.

* Update libultraship with commits from main branch (up to e5df3a9)

* Tweak comments.

* Save current ImGui Combo items as a console variable

to improve user experience.

* Change language of NeverExceedBounds checkbox description

to be more affirmative, so it makes more sense.

Add tooltip for NeverExceedBounds checkbox.
Tweak some comments related to additional settings.

* Add list of colours to use with TextColored elements.

* Move some UI elements around.

Add an extra MSAA slider to the editor window.

* Integer Scaling header is DefaultOpen if player has Pixel Perfect Mode active upon window creation.

+ Amend tooltips.

* Fix a minor oversight with default configuration.

Fixes an issue where default aspect ratio settings on a fresh SoH configuration weren't matching the defaults assigned in libultraship.
The default values are now 16:9, matching LUS.
Additionally, the combo box now defaults specifically to the 16:9 preset instead of "Custom".

(Fixing the defaults in LUS to be 4:3 isn't worth a LUS bump, so this slight workaround will do for the sake of this PR.)

* Make resolution slider `disabled` condition a variable, for readability.

* Small tweak to combo item saving

* Use `SCREEN_HEIGHT` and `SCREEN_WIDTH` for constraints

* Simplify "Show a horizontal resolution field" logic

by using pixel dimensions as the aspect ratio directly, since now this view hides the aspect ratio setting from the user anyway.

* Correct aspect ratio visualiser to be un-inverted

+ actually display it as a ratio.

* Remove update flags from combo boxes + remove update countdown

+ remove non-functioning 'IsBoolArrayTrue' function.

(The countdown was an okay idea but I didn't implement it correctly. It's better to just keep it simple.)

* Code review suggestion: disable UI elements conditionally

 (+ tweaks to code style)

* Invisible tweaks to the Integer Scaling-related Additional Settings

This looks like a lot but it's mostly just re-arranging a cluttered area of the code for clarity.
Actual changes to functionality are:
* Help text now "disabled" along with the checkbox.
* The NeverExceedBounds checkbox will now reset the unused ExceedBoundsBy cvar if it's been changed.

* Assorted small tweaks to comments and variable declarations.

* Code review suggestion: tweak "Window exceeded" warning condition

* Missed a thingy.
2023-12-23 16:19:41 -05:00
Christopher Leggett 7f961abd8d Fixes missing options and some incorrect disabling logic (#3545) 2023-12-20 16:51:48 -05:00
Garrett Cox 2cb3a3664e Implement gMoveWhileFirstPerson 2023-12-20 20:26:07 +00:00
Garrett Cox 66c41a8012 Clean up func_8084ABD8 2023-12-20 20:26:07 +00:00
Adam Bird 1d7ad52222 fix remote control define when flag not set in windows (#3534) 2023-12-19 00:55:32 -05:00
Christopher Leggett bb4fb22188 Fixes error noise when seed generation fails (#3527) 2023-12-18 17:31:29 -05:00
Christopher Leggett 4978c3b34f Fix some bugs with settings (#3525)
* Fixes off by one errors for a few settings.

* Removes disable of shuffle options when starting with corresponding items.

* Junks checks when shuffle is off and start with is on.
2023-12-18 17:31:17 -05:00
briaguya 9b947615bc Merge pull request #3539 from Archez/merge-echo-develop
Merge (8.0.4) develop-macready -> develop
2023-12-17 21:56:11 -08:00
Adam Bird 03da69d7b7 Merge tag '8.0.4' into HEAD
MacReady Echo
2023-12-18 00:34:59 -05:00
Garrett Cox 60faf3f750 Bump version to MacReady Echo 8.0.4 (#3537) 2023-12-17 22:47:39 -06:00
Garrett Cox ef910a02f7 Remove use of static variable in en_box (#3536) 2023-12-17 21:47:02 -06:00
inspectredc f607afc754 Add player state dead check to Player_UseTunicBoots (#3530)
* Add player state dead check to Player_UseTunicBoots

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-12-17 21:46:35 -06:00
inspectredc 865bcc57a7 Fix Logical Error With Darunias Door Entrance (#3529) 2023-12-17 21:20:09 -06:00
Garrett Cox b5caf33a9b Initialize GameInteractor before SaveManager so it can correctly set up a hook (#3535) 2023-12-17 21:19:30 -06:00
Jordan Gilbreath 36e030e339 Reorder pop for #3532 (#3533)
* add make sure disabled flag gets popped

* reordering : ]

* what?

---------

Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
2023-12-17 21:13:35 -06:00
Jordan Gilbreath d99cd52eea add make sure disabled flag gets popped (#3532)
Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
2023-12-17 18:02:47 -06:00
Adam Bird f655ab592d Re-implement Pause menu Dungeon map texture effects (#3496)
* first pass implement dungeon maps

* wrap up map dungeon implementation

* add comments and enums, rename vars

* bump lus
2023-12-17 15:42:34 -05:00
Garrett Cox 86044a1c50 Remote GI Work (#3073)
Co-authored-by: David Chavez <david@dcvz.io>
2023-12-17 13:41:33 -06:00
briaguya e6fc34e4c2 bump lus to latest 1.x (#3528) 2023-12-17 13:36:38 -05:00
Adam Bird d370ca93fd [Tweak] Improve KD lava effect performance and stability (#3501)
* improve kd lava performance and stability

* enum typo

* account for rock tex size
2023-12-17 13:23:07 -05:00
Adam Bird a6b4e0b7fd Fix entrance tracker crash (#3502) 2023-12-17 11:06:01 -05:00
Garrett Cox fcf2141266 Fix JSON parsing every frame on file select (#3513)
* Fix JSON parsing every frame on file select

* string (#73)

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-12-16 21:40:09 -05:00
Adam Bird e2f1cebfb5 fix condition causing enemies to always be small (#3512) 2023-12-16 20:56:36 -05:00
Adam Bird 907b770676 more swordless fixes when time traveling (#3510) 2023-12-16 20:56:14 -05:00
Adam Bird ea49196bae retain gameplay stats window size (#3508) 2023-12-16 20:52:36 -05:00
Adam Bird f65b711376 fix led crash when set to health (#3507) 2023-12-16 20:52:07 -05:00
Adam Bird 269e9faa46 change adult shooting gallery reward and add message (#3506) 2023-12-16 20:51:44 -05:00
Malkierian 35301556d9 Added "Always show gold skulltula" to check tracker options. Toggleable without restart. (#3505)
Made "Hide right-side shop checks" toggleable without restart.
2023-12-16 20:51:25 -05:00
Adam Bird fb0f7169d7 fix jabu mq minimap mark points (#3494) 2023-12-16 20:50:32 -05:00
Malkierian 9740ccc59b Fix Gravedigging Tour rando check. (#3524) 2023-12-14 17:12:43 -05:00
Christopher Leggett 3e0fc5efa5 Merge pull request #3509 from leggettc18/merge-develop
develop->develop-rando
2023-12-14 13:39:34 -05:00
Christopher Leggett 674645ef14 Fixes some miscellaneous issues for Switch builds. 2023-12-12 18:51:26 -05:00
Christopher Leggett c7c29034eb Fixes crash from attempted nullptr access. 2023-12-11 12:19:57 -05:00
Christopher Leggett bc49998e55 Reimplements ImGui Disable of options with Vanilla logic selected. 2023-12-10 21:25:59 -05:00
Christopher Leggett 2ef978c792 Fixes some build errors resulting from merge. 2023-12-10 14:00:31 -05:00
Christopher Leggett d58968d196 Merge branch 'develop' into merge-develop
# Conflicts:
#	soh/soh/Enhancements/custom-message/CustomMessageTypes.h
#	soh/soh/Enhancements/debugger/debugSaveEditor.h
#	soh/soh/Enhancements/item-tables/ItemTableTypes.h
#	soh/soh/Enhancements/mods.cpp
#	soh/soh/Enhancements/randomizer/3drando/entrance.cpp
#	soh/soh/Enhancements/randomizer/3drando/item_location.cpp
#	soh/soh/Enhancements/randomizer/3drando/keys.hpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_training_grounds.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ice_cavern.cpp
#	soh/soh/Enhancements/randomizer/3drando/menu.cpp
#	soh/soh/Enhancements/randomizer/3drando/playthrough.cpp
#	soh/soh/Enhancements/randomizer/3drando/settings.cpp
#	soh/soh/Enhancements/randomizer/3drando/settings.hpp
#	soh/soh/Enhancements/randomizer/randomizer.cpp
#	soh/soh/Enhancements/randomizer/randomizerTypes.h
#	soh/soh/Enhancements/randomizer/randomizer_check_objects.cpp
#	soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
#	soh/soh/Enhancements/randomizer/randomizer_entrance.c
#	soh/soh/OTRGlobals.cpp
#	soh/src/code/z_sram.c
#	soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c
2023-12-10 12:49:15 -05:00
Christopher Leggett dad4ae0095 Rando settings streamline and auto render (#3391)
* Removes cvarSettings map.

Options now link with CVar names directly. So instead of passing the
cvarSettings map, the Option class can check a corresponding CVar
if a cvarName was provided during construction. Of note, it does not
automatically sync the Option selected index with the CVar value, as
we would not want this to happen in all cases, for example when dragging
a spoiler file, we don't want to overwrite all the CVars with the Options
from the spoiler file. Currently all Options are set to the value of the CVar
they are linked to right before generating a new seed, unless a spoiler file
has been dropped in which case those settings are used instead.

* Early version of ImGui Render function

Currently only the slider variant. Will allow for auto rendering of options
in ImGui, with tooltips and automatic display of the values in each Option's
options array while keeping the CVars at the selected index, preventing
Off By One Errors.

* Implementation of Checkbox and Combobox rendering.

Currently only in use for a couple of items, future commit will implement for all
options.

* Auto-render entire first tab of Randomizer Settings

* Switch remaining tabs to auto-render

* Implements disabling options

* Cleanup/Documentation

* Auto-render entire table columns

* Implement OptionGroup rendering for "Sections"

* Automates the rendering of tables in the Settings window.

With the exception of the Locations and Tricks tabs, those are special
and will need a lot more work.

* Adds ability for option groups to have descriptions,

These descriptions will automatically display as tooltips in ImGui,
if the widget container type accounts for it.

* Fix as many IDE warnings as possible in option.h/cpp

Trying out CLion Nova, and it highlighted some things I decided to fix, some from CLion itself and some from CLang-Tidy. Oddly, it didn't like a conversion from size_t to int whether I left it implicit or added a static_cast, so I guess that warning is staying.

* Fixes some simple bugs

* fix another small oopsie

* Fixes parsing some of the option changes

Specifically we went from storing the actual value in the CVar to storing an index, meaning sliders that started with 1 now have the index offset by 1. This is currently only Big Poe Count, Triforce Hunt total/required, and starting hearts. Everything else either already started at 0, or in the case of LACS/Bridge counts, we were starting the sliders at 1 but they would have always worked at 0 according to the 3drando logic.

* Fix bug with status of skip child stealth

* Renames the Settings::Setting function to GetOption

* Add `Settings` pointer as a member of `RandomizerSettingsWindow`.

* Replaces ctx->GetOption with direct access to mOptions

This is equivalent, the access through ctx in this case was completely unnecessary and a muscle-memory mistake on my part.

* Implements a few IDE/Linter suggestions
2023-12-10 11:20:47 -05:00
Pepper0ni 4925abdd67 Fill in textId List (#3499) 2023-12-09 21:55:59 -05:00
Christopher Leggett 65d893bc85 Fix a seed gen bug surrounding new area enum (#3497)
* Fix a seed gen bug surrounding new area enum

* Sets areas after shuffling entrances.
2023-12-08 13:07:27 -05:00
Pepper0ni c5790d9284 Move Barren handling to before hint generation, Add RandomizerArea enum and other cleanups (#3339)
* Initial wothCandidates change, pushed early foreseeing conflicts

* Implement better barren handling, waiting on #3205

* pls save next time VS code

* Finish implementation of barren and randomizer area refactor

* Apply function changes to develop merge

* Fix double default decleration issue

* change some var types for uniformity

* Fix post merge differences to the point of building and generating randos

* Address reviews

* address more reviews
2023-12-07 18:11:44 -05:00
Christopher Leggett 1cc3201c19 Develop rando tidy up (#3425)
* Fixes some IDE warnings/linter-suggestions in context.*

Most of these come from CLion Nova. Some of these may be controversial, such as the if-init-statement related ones. Most of them should not be controversial though, like replacing C-style casts with static casts.

* Fixes IDE warnings/Linter suggestions in option.*

* Fixes some IDE warnings/linter suggestions.

Left a few about "Template Arguments can be deduced", and a "Redundant static_cast" for the sake of clarity.

* Fixes some IDE warnings/linter suggestions in item.*

* Fixes some IDE warnings/linter suggestions in location.*

* Fixes some IDE warnings/linter suggestions in item_location.*

* Fixes some IDE warnings/linter suggestions in item_override.*

* Fixes some IDE warnings/linter suggestions in dungeon.*

* Fixes some IDE warnings/linter suggestions in trial.*

* Use std::ranges::generate rather than manually looping.

* Fixes a typo

* Changes a TODO comment with more info.

Previously this TODO statement was a question of whether or not we ever want to not output a spoiler log. Eventually we may want different amounts or types of data to be output when generating a seed according to certain settings. For instance, maybe we want a human-readable spoiler log, that has item locations and hint content without the formatting info. Maybe we want a "Plandomizer File", which is that but the hint strings include formatting info so that the formatting/colors can be changed, and eventually we may want to let cosmetic info be specified in there as well. Or maybe we just want a Race/Patch file that just has the seed and settings, for Race files we could also specify non-rando settings that should be locked to certain values. Or maybe want one of each. All of that is stuff that should at least start being handled at the location of this TODO statement.

* Fixes a scope issue Windows didn't catch

* Removes std::ranges::generate as apparently AppleClang can't do it.

* Removes std::ranges::any_of as apparently AppleClang can't do it.

* Re-adds what I thought was an unused include.

* An attempt to fix the macos construct_at error
2023-12-05 19:03:36 -05:00
Garrett Cox 2d22a3ebcc Add vanilla logic option (#2191) 2023-12-04 11:29:48 -06:00
Garrett Cox a8c18882f0 Merge pull request #3487 from HarbourMasters/develop-macready
develop-macready -> develop
2023-12-04 14:31:58 +00:00
aMannus 6297df98e9 Fix GBK check for vanilla (#3473) 2023-12-04 08:22:35 -06:00
Garrett Cox 365afe7833 Add tableId to getItemEntry (#3064) 2023-12-04 07:52:39 -06:00
Adam Bird fbc397a131 Tweak skeleton limbs to use OTR path strings for loading DList and improve Alt toggling (#3479)
* set otr string paths for DList on skeleton limbs

* delay toggling alt assets cvar to end of frame
2023-12-04 07:33:14 -06:00
Garrett Cox 1fea642f33 Fix OnItemReceive hook for items in the extendedVanillaGetItem table (#3063) 2023-12-04 07:26:55 -06:00
aMannus 19cede44c3 Merge pull request #3468 from briaguya-ai/delta-to-dev
MacReady Delta -> develop
2023-11-30 00:07:38 +01:00
briaguya b39e6ec5af bump to latest lus main 2023-11-29 02:27:19 -05:00
briaguya 351f896cfa Merge branch 'develop' into delta-to-dev 2023-11-29 02:16:54 -05:00
briaguya 818addfdda delta bump (#3465) 2023-11-29 01:32:15 -05:00
Malkierian f14c390364 [Vanilla Fix] Slow Down Darunia's Dance (#3438)
* Fix Darunia's dancing animation speed (static for now; needs toggle later).

* Moved previous code to toggleable fix in enhancements. Tweaked speed factors, partially successful.
2023-11-29 00:38:48 -05:00
Adam Bird dd5e72a023 limit entrance discovered saving to end of operation (#3459) 2023-11-29 00:29:25 -05:00
rozlette d523b104d8 Change declaration of Morpha tentacle verts to combine them all and avoid overlaps that result in dropped verts 2023-11-28 21:09:34 -08:00
Garrett Cox fdcd9a7508 Race Integrity QoL (#3445)
* Add gDisableChangingSettings

* Add support for dropping a config file to overwrite CVars
2023-11-28 23:42:37 -05:00
Malkierian c4f34624ba Flag tracker (#3447)
* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found).
Remove areaChecks and looping functionality as redundant.

* Additional vanilla handling.

* Fix tracker not showing MQ checks in MQ non-rando.
Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ.

* Set all areas to spoiled if not rando.

* Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment.

* Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12).
Fix Anju As Adult check.

* Remove Anchor-specific code :baguette:

* Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there.

* Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added.

* Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12.
Fix vanilla checks being marked collected in MQ dungeons.

* Fix 100 GS check.

* ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame.

* Fix gravedigging tour tracking.

* Fix membership card check tracking.
Change scene and flag values to any existing enums.
Clarifying formatting for the checking loop vOrMQ conditions.

* Fix Gravedigging Tour tracking.
Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications.
Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant.

* Fix Kak Potion Shop being "seen" when entering as child.
2023-11-28 21:25:48 -05:00
Adam Bird 33fe8776bb Fix bugs dont despawn cheat to work with soil patches (#3457) 2023-11-29 02:02:45 +01:00
briaguya 02256fac66 bump LUS to 1.4.0 (#3461) 2023-11-29 01:37:54 +01:00
briaguya 621afc99f0 sort patch otrs (#3430) 2023-11-29 01:34:00 +01:00
inspectredc 9d215b6dce Separate Arrows Equip Dupe Fix (#3450)
* add gseparatearrow check for equip dupe fix

* update gseparatearrows tooltip
2023-11-28 22:13:00 +01:00
aMannus 420bdab328 Random Enemy Sizes fixes (#3452) 2023-11-28 14:30:36 -05:00
Adam Bird 717074ff86 Fix: Missing TextIDs for MQ PAL and change lava size (#3449)
* Fix text offset for MQ pal and add text ID asserts

* correct lava texture size
2023-11-28 20:11:03 +01:00
Malkierian 3ab16b70c2 Changed all checks for !gPlayState to !GameInteractor::IsSaveLoaded() in mods.cpp for all the cheats, and added the same full check to others that really didn't need to be running outside of a game (like infinite rupees, magic, health, etc), and clear any triggering CVars. (#3441)
Changed `RegisterSwitchAge()` to clear the CVar instead of setting it to 0.
2023-11-27 23:00:25 +01:00
Pepe20129 5b81964ea5 Bring over some player documentation from decomp (#3380)
* Document static variables

* Document enums and structs

* Document some functions

* Document more functions

* actionParam to itemAction and fix build

* Document some local variables and a define

* General cleanup

* Use PlayerMeleeWeaponAnimation enum when appropiate

* Document some function parameters and local variables

* Document some of player struct
2023-11-26 11:54:54 -05:00
Malkierian 3cf9d655a7 Disable Fix Vine Fall when Climb Everything is enabled (#3439)
* Disable Fix Vine Fall when Climb Everything is enabled.

* Remove option disabling.
2023-11-26 11:34:54 -05:00
Garrett Cox d0d1d9c487 Merge pull request #3312 from quellen-sol/develop
Add Geo rupee name (Hollow Knight)
2023-11-24 12:27:49 -06:00
Garrett Cox 360b6b88be Merge pull request #3310 from Pepper0ni/NoSwimAnim
Port Faster Swim animations, full credit to kimimaru4000
2023-11-24 12:27:32 -06:00
Garrett Cox 1e4784af8f Merge pull request #3302 from inspectredc/toggle-strength
Toggle Strength Option
2023-11-24 12:26:34 -06:00
Garrett Cox bdc6fad0a9 Merge pull request #3208 from garrettjoecox/valueViewer
MVP ValueViewer
2023-11-24 12:25:39 -06:00
inspectredc 95f27ace2e Fix kokiri sword unequipping when using switch age cheat/enhancements (#3415)
* test fix for ks unequip

* remove unnecessary brackets
2023-11-24 09:40:42 -05:00
Salt d50ad4779d Fix #3417 Symlinks to Directories in Mods Dir Aren't Traversed (#3418) 2023-11-24 09:40:30 -05:00
Adam Bird f2df029efa fix: skybox crash for mask shop (#3427) 2023-11-24 09:38:45 -05:00
Garrett Cox bdb201201e Fix audio cutoff issues (#3428) 2023-11-24 09:38:13 -05:00
Adam Bird f4e4545180 Re-implement King Dodongo's Lava texture effects (#3434)
* fix alt backgrounds not always loading

* include gfx lookup with the original unload

* Add hook for alt toggle

* handle cpu modified texture for kd lava

* malloc array instead of illegal initialize
2023-11-23 09:07:30 -05:00
Garrett Cox c3ae829370 Add enhancement for removing explosive limit (#3242) 2023-11-20 13:25:22 -05:00
briaguya 76e90c0928 Controllers (#3378)
* lay some groundwork

* use custom window (which is currently identical to the LUS window)

* start making it shippy

* start moving stuff out of gamecontroleditor

* clean up shouldrumble

* include the other way

* wii u

* latest lus main

* notch snap angle buttons

* buttons on all the sliders

* just use a hidden id

* handle debug for port 2 and rename tabs so everything fits

* button line buttons look better

* padding fixed

* clang format

* bump to latest LUS main

* big buttons

* just default the analog stick options to open for now

* fix wii u build

* bonus: make it all scale-aware

* clang format

* fix horizontal scrolling

* fix all +/- buttons

* keyboard set defaults

* axis threshold helper text

* bonus: test rumble button

* clang format

* fix otrexporter submodule

* bump to latest lus main
2023-11-20 08:02:15 -05:00
Garrett Cox 3b5497cee3 Merge pull request #3408 from leggettc18/develop-rando-bugfix
Fixes a potential crash with saves made on older commit.
2023-11-19 20:13:18 -06:00
Garrett Cox 21caecab84 Merge pull request #3300 from stratomaster64/soulcalibur
Rando: Boss Soul Shuffle
2023-11-19 20:09:54 -06:00
aMannus 34556e40d6 Clean up Triforce Hunt U16's and GBK (#3355)
* Clean up Triforce Hunt U16's and GBK

* Apply suggestions from code review
2023-11-19 14:45:09 -05:00
inspectredc 80ef399c52 Entrance Docs (#3332)
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions

* introduce entrance table + return entrance indices + entrance info macros

* randomizer entrance pass through

* cleanup some missing scene enums

* randomizer entrance tracker pass through

* randomizer grotto pass through

* gSaveContext.entranceIndex

* misc lists

* z_select pass through

* respawn entrance index

* nextEntranceIndex

* add missing include
2023-11-19 14:29:56 -05:00
briaguya 8dbf738128 macready (charlie) -> dev 2023-11-19 05:52:26 -08:00
inspectredc 2b1327c41a Transition docs (#3322)
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions
2023-11-19 02:38:07 -05:00
briaguya a8e387b949 cache vcpkg on windows ci (#3384) 2023-11-18 21:11:44 -05:00
Ralphie Morell ae715bdc15 put boss souls back on the menu 2023-11-17 16:35:37 -05:00
Ralphie Morell aa00765997 Merge remote-tracking branch 'upstream/develop-rando' into soulcalibur 2023-11-16 22:51:16 -05:00
Christopher Leggett 4f9ce252e7 Fixes a potential crash with saves made on older commit.
I had an Off By One Bug in a previous commit, and saves made on that commit ended up crashing on boot due to attempting to access a negative index of an array. Added a bounds check to prevent attempting to load that data.
2023-11-16 15:48:32 -05:00
briaguya 0ddb0711ad Version bump to MacReady Charlie (#3406) 2023-11-15 23:22:09 -05:00
briaguya 3234256b03 bump lus (#3405) 2023-11-15 22:45:09 -05:00
inspectredc d8a7a6c764 Use Correct Player Boot Enums in CC (#3403) 2023-11-15 20:38:21 -05:00
Garrett Cox 2075213544 Merge pull request #3399 from HarbourMasters/develop-macready
macready -> dev
2023-11-14 22:24:48 -06:00
Garrett Cox 2dfbbc63e3 Version bump to MacReady Bravo (#3398) 2023-11-14 21:14:47 -05:00
Garrett Cox 044d32a46f Add gFixEyesOpenWhileSleeping (#3365) 2023-11-14 20:47:07 -05:00
Malkierian afe032ea21 [Feature/fix] Save to temp file first (#3376)
* Add temp file flow to `SaveManager::SaveFileThreaded`.
Add "Save finish" info log message.

* Fix WiiU/Switch
2023-11-14 20:46:50 -05:00
Josh Bodner fb45b66903 Fix magic being zeroed out when using fast file select (#3389)
* Move to frame counter init to a place that fast file select also touches

* Undo removing old fix

* Reset on gameover
2023-11-14 17:08:45 -05:00
Malkierian ba987c49e2 SaveManager cleanup (#3386)
* Move threadpool initialization and `OnExitGame` registration from `SaveManager::Init` to SM's constructor.
Comment on `Init` to mention it's not an initializer for `SaveManager`.
Added check for `SaveManager::SaveSection` to prevent firing a save worker if the game is already exited from a reset.

* Removed `IsSaveLoaded` check in favor of another `ThreadPoolWait()` at the start of `SaveManager::Init()`.
2023-11-14 16:46:38 -05:00
AltoXorg bd0672767a Use substr method to determine file extension (#3390)
See https://github.com/HarbourMasters/OTRExporter/pull/12
2023-11-14 16:37:54 -05:00
Adam Bird e66eb8756d Fix: Prevent patching custom models (#3367)
* fix prevent patching custom models

* prevent patching chests textures for custom chest models

* add tooltip for cosmetic editor about custom models

* chest texture handling for alt toggles
2023-11-14 16:37:03 -05:00
Garrett Cox bf31f2b330 Stop hardcoding skeleton type to flex (#3397) 2023-11-14 16:36:05 -05:00
Malkierian 4e9040d761 [Feature] Remove performDelayedSave functionality from Autosave (#3387)
* Removes delayed save functionality, making autosave work everywhere except Ganon and Chamber of Sages scenes.

* Change AutoSave comment to remove the scenarios we no longer block autosave in.

* handle temp B on saving outside of kaleido

---------

Co-authored-by: Adam Bird <archez39@me.com>
2023-11-14 16:35:19 -05:00
Malkierian 304016ddd2 [Feature Fix] Tunics stolen by like likes now removed from the item buttons (#3375)
* Extends `Assignable Boots and Tunics` functionality to check for and remove Goron and Zora tunics from item buttons when like likes steal them.

* Comment documentation.
2023-11-14 00:12:08 -05:00
briaguya fe9c0fa4f7 bump lus (#3394) 2023-11-14 00:10:56 -05:00
Malkierian 384403edb5 Rename all instances of Desert Wasteland to Haunted Wasteland. (#3372) 2023-11-13 23:45:52 -05:00
Malkierian 60687aff0d Move everything in RandomizerCheckTracker::LoadFile() except the block to load the "trackerData" section to a new OnLoadGame hook function to fix crashes on transferred saves. (#3368) 2023-11-13 23:45:41 -05:00
Ralphie Morell cf88b3d2bf Fix edge case of MS shuffle (#3364) 2023-11-13 23:45:15 -05:00
PurpleHato dd6271ecae ADD: No HUD Heart animation (#3348)
* ADD: No HUD Heart Animation

I've seen this requested multiple times for modding purposes for the case of using "lifebars" instead of hearts

* TWEAK: Move it under the the mods

* REM: Whitespace

* REM: Whitespace2

* Tweak: Cvar Oppsie
2023-11-13 18:13:46 -05:00
Malkierian 78ffb41cd2 Moved the check for !seqInfo.canBeUsedAsReplacement in InitializeShufflePool to exclude them before modifying either shuffle pool. (#3370) 2023-11-13 18:11:29 -05:00
Christopher Leggett 2698d453bb More gap-bridging (#3323)
* Initial StaticData and RandoItem class definitions

* Initial implementation of RandoItem class.

* Rerranges RandoItem Constructor parameters

The parameters were rearranged for easy copy-paste from the GET_ITEM macro calls later on.

* Switches static data from map to static array.

Array is all that is needed, since the item list will be contiguous and indexed by the RandomizerGet Enum values.

* Defines part of the randomizer item list.

* Adds more item class instances to item_list.cpp

Up through bottles, many more items still to go.

* Adds song items

* Adds Maps and Compasses to the item_list

* Added Key Items to item_list

* Added Key Rings to item_list

* Added Dungeon Rewards to item_list

* Adds generic items and refills to item_list

* Adds shop items, triforce, and hints

Also added constructors that put the GET_ITEM_NONE data in for these items, since there is no corresponding GetItemEntry for them.

* Adds in the stages of progressive items

These are present for GetItemEntry purposes, and aren't really meant to be used in seed generation (unless we find a need for it later on.)

* Remove GetItemEntry data from progressive items

* Moves/adds function definitions to item/item_list

* Refactors GetItemEntry data

It's now a pointer to memory instantiated on the heap in the constructor. These are shared pointers so the memory is freed if any of the item instances get deconstructed (which they shouldn't but just in case.)

* Adds item class member for if item is progressive

* Removes unneeded stuff from initializer list macro

* Replaces relevant `uint32_t`s w/ `RandomizerGet`s

Also replaces calls to the ItemTable method with StaticData::RetrieveItem

* Switches our runtime code to use the new itemList.

* Changes just enough hint gen code to compile

* Initial Definition of Location Class

* Initial Implementation of Location

* Fixes some names and definitions.

* Extracts ActorID and SceneID enums to separate files.

This allows importing them without causing weird conflicts in cpp files when importing the z64scene.h and z64actor.h files directly. Now you can just import z64scene_enum.h and z64actor_enum.h instead. The two old files also import these new files so that existing setups still work as expected.

* Replaces the forward definitions with the new imports.

* Adds missing data for RandomizerCheckObjects.

* Definition and first entry of locationTable

* Added Mido's House Locations

* Added locations up through lost woods.

* Adds in Hyrule Field locations.

* Adds Lake Hylia locations

* Adds location name comments

* Adds Gerudo Valley Locations

* Adds Gerudo Fortress locations.

* Adds the Wasteland and Collosus locations

* Adds Market locations

* Adds Hyrule Castle locations.

* Adds Kakariko and Graveyard locations.

* Adds Death Mountain checks.

* Adds Goron City locations

* Adds Death Mountain Crater locations

* Adds Zora's River locations

* Added Zora's Domain Locations.

* Added Zora's Fountain locations

* Adds Lon Lon Ranch locations.

* Adds Deku Tree locations

* Adds Dodongo's Cavern Locations.

* Adds Jabu Jabu's Belly Locations

* Adds Forest Temple Locations

* Adds Fire Temple Locations

* Adds Water Temple Locations

* Added Spirit Temple Locations

* Some of shadow temple locations.

* Adds remaining Shadow Temple locations

* Fixes a leftover merge conflict

* Adds Bottom of the Well locations.

* Adds Ice Cavern locations

* Adds GTG locations.

* Adds Ganon's Castle and Tower locations

* Adds dungeon Gold Skulltula locations.

* Adds Overworld Gold Skulltula locations

* Adds dungeon reward locations

* Adds Heart Container Locations

* Adds Cutscene and Song locations

* Adds Cow locations

* Adds Shop locations.

* Adds hint locations

* Adds function for retrieving the Location data.

* Initial definition of ItemLocation structure for tracking runtime data

* First push on converting code to use new location definitions

* Changes hints to use the new tables

* Further conversion of hints to new definitions.

* Adds new Hint and Location IDs to area tables

* Moves areaTable to use new RandomizerRegion keys

* Removal of 3drando/item_location files.

* Uses new RandomizerRegion keys in entrance.cpp

* Final push for removal of massive keys.hpp enum

* Uses new SceneID Enum Values

* Remove RandomizerCheckObject structs in favor of new location list.

* Fix a few stragglers to successfully build

* Rename of RandoItem to just Item, but in the Rando namespace

* Adds static hints (Light Arrows, Altar text, etc) to the new Hint table.

* More hint related fixes/edits

* small fix for #include path

* Fix various miscellaneous issues related to seed gen and spoiler parsing.

* Handle progressive items correctly.

* Fixes some hint generation logic

* Fix a few GetItemEntry niche bugs.

* Adds missing shop GI Entries

* Formatting fixes

* small formatting fix

* Namespace StaticData under Rando

* Added a note about a potential use-after-free.

I confirmed the actual pointer in question isn't currently being used, but I added the note as a reminder to fix it later and/or as a warning to anyone who changes how the return value is used.

* Fixes missing location table entries

* Fixes LUS submodule and removes now-unused code

* Resolves weird duplicate definition issue

* Fix missing include

It was missed because not being included wasn't an issue on Windows.

* Fixes error present on Linux builds

* Fixes some issues with excluding locations

* Updates the Resolve Exclusion conflicts function

not sure if actually used, will look into that more later

* Removes some duplicate RGs

* More fixes of duplicate RG values.

* Fix a few duplication issues in the check tracker.

* Fix progressive bombchus.

* Minor typo fix, shouldn't really be affecting anything though

* Should fix some of the remaining check tracker issues.

* oops wrong boolean operator

* Fix skulltulas in the check tracker.

* oops, missing comma

* re-formatting of HintStone locations

* Fixes issue when picking up second Progressive Bullet Bag

* Hide bombchu bowling bombchus

* Fixes missed skullScene in location_list

* Reformats shop items

* Re-formats cow checks

* reformat song locations

* reformat "cutscene" checks

* reformat heart container locaitons

* reformat Boss/Dungeon reward checks

* Hide Triforce Completed if not playing Triforce Hunt

* Fixes incorrect chest param

* reformat GS Tokens locations and cuts down on duplicate data

* reformat Ganons Castle checks

* reformat GTG check locations

* Prevents Gift from Raoru from appearing in the check tracker

* more reformatting (botw, ice cavern, shadow temple)

* Should fix a couple more check tracker checks

* reformat spirit temple checks

* reformat water and fire temple checks

* fix RC_ZR_GS_ABOVE_BRIDGE flag typo

* reformat Forest Temple checks

* Fix RC_LW_TRADE_ODD_POTION in check tracker

* reformat child dungeon locations

* reformat overworld locations

* reformat item entries

* New Item Override system

* use new ItemOverrides and use ItemLocations table for getting items

* Saves/Loads directly from/to new ItemLocation table with overrides for traps

* Removes gSaveContext.itemLocations

* Don't load spoiler file on boot automatically.

Currently this means the old spoiler will have to be manually dropped or a new one generated in order to make a new rando file. Next I want to make it so that:
1. The Randomizer Quest button on the file select menu is always unlocked, even if a spoiler is not loaded.
2. If it's selected and a spoiler is not loaded, a menu will appear that asks if you want to generate a new seed or re-generate the previous one (if a spoiler file is present).
3. On choosing to generate a new one, you may also get an in-game menu to quickly apply a preset before generating (not sure if I'm going that far just yet).
4. After that, a seed is generated and you are taken back to the file select screen with the new file present.
5. If a seed is generated via the menu ahead of time, the CVar for loading the spoiler file will be set, but the spoiler file will not be parsed. All the data needed to actually play the randomizer at that point is
already in memory and in the save file (or at least I'll make it so that it is if it isn't already).
6. If a spoiler file is dropped over the window, the spoiler file is loaded, but it will only be parsed to get the seed and the settings, then the playthrough will be generated from scratch with that data. Thus allowing
for hints to be in the user's language of choice no matter what language the spoiler file was generated in.
7. Additionally, there will be a plandomizer mode that, if enabled, causes dragging and dropping a spoiler file to read the entire spoiler file instead of just the seed, and making a new file will use the data from there
instead of generating a new seed. This in particular may be expanded to have a "plando file" that contains more info than a spoiler file would normally have, such as cosmetic data and a more fleshed out
custom message syntax for various types of custom hints and whatnot. But that will be probably much later.

* Auto-gen rando seed when making a new rando file.

Also adds new logic for displaying the seed hash icons. Now, it is displayed in the following situations:
1. On the confirmation page when loading a rando save, the hash icons for *that save* are displayed.
2. On the name select screen after generating a seed, the hash icons for the seed that was just generated will be shown.
3. If you have dragged a spoiler log onto the window, the hash icons for that seed will be displayed while randomizer is selected on the quest select screen.
Currently the spoiler is just ignored, as the logic for pulling the settings from the spoiler file and regenerating the same seed has not been coded yet.

* Fix a few typos/bugs

* Partial conversion to new Settings/Option class

* Further conversion to new settings/options classes

* New settings struct (not fully working, need to wire it up to SaveManager)

* Move save files to new settings struct. Also fixes MQ options to match 3drando

* Fixes some spoilerfile related issues

* Cleans up now unused arrays

* Fixes some unhandled entries in parse settings switch case

* Reimplements parsing of settings on file drop to re-generate seeds

* Move merchantPrices into ItemLocation tables.

* Move hints to new struct

* Fixes a few seed gen bugs surrounding hints

* Fix treasure chest game.

* Relocate Entrance Shuffle code into ctx

* Move entrances to new context at runtime

* Remove now unused code from SaveContext and randomizer.cpp/.h

* Fix non-windows builds?

* Moves Dungeon Quests to new context

* Move trials into new context

* Whoops, forgot to construct the Trials in the context.

* Fixes accidental nullptr reference

* Fixes bug with saving MQ dungeons

* Implements plando mode and removes now unused code.

Largely untested, expect some bugfixes.

* prevent a multiple definition bug

* another attempt to fix the gSeedTextures multiple def error

* Fixes some minor hint issues from conflict resolution

* Some additional glue needed for merge

* Fixes another couple of miscellaneous issues/inconsistencies.

* A few french corrections

* Makes CVar gRandomizeWarpSongText match the checkbox default value.
2023-11-13 13:25:37 -05:00
Adam Bird 30ab8e9ed7 version bump to MacReady Alfa (#3363) 2023-11-06 20:55:50 -05:00
Adam Bird b6a3ed93a2 bump lus (#3361) 2023-11-06 20:05:18 -05:00
Pepe20129 1d3e7d4be9 Add MS shuffle to the hell mode preset (#3360) 2023-11-06 16:48:20 -06:00
Adam Bird 959b307b9e Fix: Repair working directory on Mac and use app directory for extractor search paths (#3359)
* fix otr regen on mac release

* linux args
2023-11-06 16:46:48 -06:00
Adam Bird 460b3d02f5 [OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00
inspectredc 8b78cb832a items tied to items rather than slots + dpad items now work (#2884) 2023-11-05 22:33:51 -06:00
Malkierian 8e00265ff8 Add checks to Windows for running in temp directory (running from archive), and proper file permissions (write/modify, to prevent things like Program Files or Windows, or other folders we couldn't know about that don't have proper file permissions). Instructs users as to what it discovered and how to fix, then exits. (#3097) 2023-11-05 22:04:21 -05:00
Malkierian 8745881815 Add UI scaling combobox with 4 options (one smaller than default, two larger) and experimental tag. (#3037) 2023-11-05 21:21:44 -05:00
Caladius ecafa87195 Updates from Feedback, Wallet size affects reduction rate and wider range of interval options. (#3335) 2023-11-05 19:53:46 -05:00
Ralphie Morell e90dc91767 gee bill how come you had TWO master swords? 2023-11-05 13:52:19 -05:00
Ralphie Morell 05ba7874ae does this work? 2023-11-05 13:42:31 -05:00
Ralphie Morell 5de2e731c8 move boss soul assets 2023-11-05 13:33:28 -05:00
Ralphie Morell 4ff7e54426 clean out old OTRExporter 2023-11-05 13:24:07 -05:00
Ralphie Morell f7b8e8ed65 Merge remote-tracking branch 'upstream/develop-rando' into soulcalibur 2023-11-05 13:18:43 -05:00
krm01 127f2651df vanilla bugfix for wall climbing on edge of polys (#3358)
* vanilla bugfix for wall climbing on edge of polys

* rename missed vars

* add CVar toggle
2023-11-05 12:07:44 -06:00
Adam Bird f1f04a5583 Add TTS for Game Over menu (#3338) 2023-11-05 12:06:21 -06:00
Ralphie Morell 8ad79a7855 horseshit 2023-11-05 12:50:41 -05:00
Adam Bird 7e9efeeadb [OTR Archive] Store soh version in OTR files and verify on launch/ask to regenerate (#3218)
* parse sohver arg and store version file in otr

* parse args for soh.otr gen only

* pass soh version from built in extractor

* update launch scripts, cmake and extract steps to pass soh version

* check otr versions and error or ask to regenerate

* add wiiu core header for osfatal

* review feedback

* remove soh dummy version for lus change instead

* only configure linux script for linux

* change lus commit

* rename soh version to port version

* fix submodules

* bump OTRExporter

* clean up error messages for switch/wiiu

* strings not char array

* typo

* init wiiu before otr detection

* Add message for mac/linux extraction

* remove unneeded exits

* change version number types to u16 to fix 32bit devices

* bump otrexporter
2023-11-05 12:34:39 -05:00
aMannus 13a8a1a5cc Randomized Enemy Sizes (#3321) 2023-11-05 07:54:23 -06:00
Garrett Cox 20bb36c164 Merge pull request #3352 from Archez/mergeDevelopIntoRando4
Merge develop into develop-rando
2023-11-05 07:43:24 -06:00
Malkierian 39a7437fc8 [Bugfix] Prevent crash in audio editor when shuffling over old CVar format (#3337)
* Add a `CVarClear` inside the check for a sequence's lock to get rid of old data.

* Rework all replacement and lock `CVarSetInteger` calls to call a function which checks for previous format with `CVarGet` to know if it needs clearing before setting either the lock or the sequence

* Swapped everything over to a migrator where it loops through the `sequenceMap` and just clears everything from there in "gAudioEditor.ReplacedSequences"
2023-11-05 08:57:59 +01:00
aMannus e60761eb61 Fix audio editor mistake (#3356) 2023-11-04 23:30:01 +01:00
Adam Bird 6d8dfe7933 Fix: MQ logic for Ganons Castle main area (#3275)
* fix mq logic for ganons castle main area

* update logic to use logic helpers

* add hammer check

* grouping
2023-11-04 23:08:09 +01:00
Pepper0ni 02afac704e Force the Sarias Song magic hint to replace all other Sarias Song text. (#3296) 2023-11-04 22:56:03 +01:00
Malkierian e88c8e68b6 [Bugfix] Fixes check tracker crash on max debug file creation (#3309)
* Change initialization of `areasSpoiled` to improve utilization and fix crash during max debug file creation.

* Renamed `RCAreaFromSceneID` to `DungeonRCAreasBySceneID` for clarification.
2023-11-04 22:53:29 +01:00
Adam Bird 44ee6da0aa fix quest assignment (#3343) 2023-11-04 22:52:09 +01:00
Adam Bird 25f05e68b3 fix entrance rando validation missing edge cases (#3344) 2023-11-04 22:50:28 +01:00
Eric Hoey 678578823f Fix preset strings for spocks (#3349) 2023-11-04 22:49:41 +01:00
Adam Bird 36617cb77d fix master sword check not being behind door of time and some other logic checks (#3353) 2023-11-04 22:48:43 +01:00
Adam Bird 129f410aba Merge remote-tracking branch 'origin/develop' into 'origin/develop-rando' 2023-11-04 00:13:14 -04:00
Pepper0ni 051314e8b1 Refactor Hint Creation and add support for hint Copies and fixed number of hints. (#3205)
* Initial implementation of no-duplicates of special hints

* stupid fixes

* Impa's song will no longer be hinted when you skip child zelda

* fix building

* Fix Loading spoiler logs causing corrupt hints, remove disabled warp song shuffle text from spoiler logs

* Remove Sheik and Saria hints from the spoiler log when are not enabled

* Prevent Magic hinted by Saria and Light Arrows hinted by Sheik from being hinted elsewhere unless they are locked by that item.

* Prevent the Final Frogs gossip stone hint from spawning when the special final frogs hint is enabled.

* Fix building after rebasing in deduplication

* redelete keys.hpp

* Remove Sheik and Saria hints from the spoiler log when are not enabled

* Prevent the Final Frogs gossip stone hint from spawning when the special final frogs hint is enabled.

* First part of copies implementation

* Refactor hint system (broken)

* fix building

* fix obvious errors

* fix fixed hints doubling after failing to place a hint

* Fix bugs with hint distrabution

* Split PlaceRandomHint and fix hint bugs

* Merge special hint functions, move special hint text to the HintTable, expand LightArrow hint category into OtherHint category.

* Fix remaining hint distribution errors

* Forgot to stage dampe diary update

* Restore building after conflict resolution

* fix SetAllInRegionAsHinted
2023-11-02 11:42:33 -05:00
Ralphie Morell 4006c10bda don't kill ganon if no ganon boss soul setting;
save editor support
2023-11-01 22:15:03 -04:00
Ralphie Morell 58aab05e41 cleanup hook 2023-10-31 23:54:05 -04:00
Ralphie Morell b34471030c refine boss soul model (thanks sitton76!) 2023-10-31 20:31:27 -04:00
Ralphie Morell e1706e2aa1 test model v1 2023-10-30 21:50:00 -04:00
Ralphie Morell 0a5722d3ef Fix map/compass hints not showing V/MQ status 2023-10-30 17:44:21 -04:00
Caladius ff7fa77427 Addresses Forest Temple Poes and NPC Dialogue issues. (#3334) 2023-10-30 11:00:24 -05:00
Pepper0ni 2810996475 Fix Entrance hubs having no HintKey, causing hints to No Item (#3295)
* Fix Entrance hubs having no HintKey, causing hints to No Item

* Add castle grounds hint area to cover the OGC/HC to market entrence
2023-10-30 10:57:36 -05:00
inspectredc 5dd82f59e2 Player Equip Docs (#3282)
* hopefully everything

* update docs for MS shuffle sections
2023-10-30 10:56:36 -05:00
Tina H. (sheepytina) a04ee354d4 Add "Navi Targeting Colors" options to Controller LED Color (#3254)
* Add a (not yet functional) "Navi" option.

* It works!

* Slightly better name for this menu option.

* Revert accidental commit of comments in z_en_elf.c

* Renaming and tweaks.

* Temporary fix(?) for compile error on non-Windows platforms.

* … Just pretend this particular commit doesn't exist. :OHYEAH:

* A more suitable fix. + Partial suggestions from review.

In-progress implementation of Cosmetics Navi colours.

* Convert relevant code to use Color_RGB8 sans alpha, matching the controller LED.

Defaults are now labeled for clarity.

* Revert back to Color_RGBA8. + Implement Cosmetics Navi colours.

Add Color conversion functions.

* Tidy comments.

* Changed mind yet a third time. Uses Color_RGB8 sans alpha again.

Uses CVarGetColor24 instead of CVarGetColor to drop alpha from cosmetics editor values, like how Tunic Colors does it.
This of course does require me to go with the prior idea of storing the Navi colours without alpha channels.

* Color type conversion functions removed

as they're no longer needed.

* Tidy up commented out code once more.

* Fix a typo

* Suggestion from code review. (Yeah nah you're totally right though.)

* Correct indentation.

* A minor goof in the comments was bothering me.
2023-10-30 10:55:53 -05:00
Adam Bird 671ce062d0 improve free camera reset (#3225) 2023-10-30 10:55:26 -05:00
Andrew Van Caem dab070a8a1 Added 'Fix enemies not spawning near water' checkbox to Fixes (#3179) 2023-10-30 10:55:02 -05:00
Pepe20129 e4cfc8852d Add gRegEditEnabled (#3173)
* Add gRegEditEnabled

* Remove TCRF link
2023-10-30 10:54:53 -05:00
Ralphie Morell 279af81ead Implement custom draw for souls;
change souls from tokens to blue fire
2023-10-30 01:13:26 -04:00
Ralphie Morell 9b49d73814 playtest feedback; cleanup 2023-10-29 21:48:57 -04:00
Ralphie Morell be37cabaa9 pls build on mac 2023-10-28 01:20:13 -04:00
Adam Bird fd09a12fff String copy util method and fix Save Manager string copy overflows (#3274)
* add safe string copy method

* use string copy for save manager

* use string copy in spoiler log hint parsing

* remove intermediate string vars

* more string copy use in randomizer methods

* use string copy in gameplay stats

* add load char array method to remove string intermediate var

* try string.h import instead
2023-10-27 15:18:56 -04:00
Ralphie Morell 2e50fbb0d2 Rework boss soul helper 2023-10-27 00:48:36 -04:00
louist103 837072f80f Check for compressed files in the extractor (#3292)
* Check for zip/rar header in the extractor.

* 7z
2023-10-26 19:39:26 -05:00
Eric Hoey 7d120a021f Apply Goron Neck Length to Goron City Shopkeeper (#3289)
* Add limb override for Goron shopkeep

* Remove extra line breaks

* Fix bug with goron neck length

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-10-26 19:39:18 -05:00
inspectredc a6de59e09f model docs (#3281) 2023-10-26 19:38:43 -05:00
Malkierian de430dc256 Fix for "Fewer Tunic Requirements" allowing child access to Fire Temple Boulder Maze (#3273)
* Add `IsAdult` to Fewer Tunic Requirements check for `FireTimer` in rando logic to preven placing items in lower maze expecting child to get them.

* After discussion, decided to change it to lock access only to lower maze so child access with dungeon shuffle remains intact.
Also changed the tooltip for Fewer Tunic Requirements to reflect the current status of what the trick enables.

* Further update to tooltip.
2023-10-26 19:38:10 -05:00
DeusVexus 743be7b684 Adds the easy Quick Put Away (QPA) cheat (#3268)
* Adds an easy qpa cheat that gives the
glitched damage value of the quick put away glitch

* Adds RegisterEzQPA(); under InitMods()
2023-10-26 19:38:02 -05:00
Pepe20129 c031edae98 Add no rando generated warning (#3263)
* Add no rando generated warning

* Update texts

* Randomizer warning messages (#4)

* Fix french typo

---------

Co-authored-by: aMannus <mannusmenting@gmail.com>
2023-10-26 19:37:51 -05:00
inspectredc 2cbbaba9cc draw a button 2023-10-26 18:41:45 +01:00
Malkierian b47164a110 Fixes custom sequences not being listed in Audio Manager dropdowns, and adds a check to the shuffle function to make sure sequences with canBeUsedAsReplacement = false can't be shuffled in. (#3324) 2023-10-25 13:14:26 -05:00
Adam Bird 4fc0d5a753 Fix CMake extract targets to not use absolute path for xml root (#3330)
* extract using a relative path to xmls

* pass xml root for header generation
2023-10-25 02:36:15 -04:00
Adam Bird e369ad4c86 Pass in custom assets to OTRExporter (#3328)
* bump submodules and use custom assets dir

* bump submodules
2023-10-24 20:51:54 -07:00
Adam Bird 3558a32222 Merge pull request #3315 from Archez/move-soh-assets
Move SoH custom assets out of OTRExporter
2023-10-24 20:12:14 -07:00
Garrett Cox 02f61bc3fa Fix two missing changes after ms GI enum was changed & hint fix (#3319)
* Fix two missing changes after ms GI enum was changed

* Remove unnecessary line break from hint, and fix infinite loop within AutoFormatHintTextString

* Update soh/soh/Enhancements/randomizer/3drando/hints.cpp
2023-10-22 20:08:56 +00:00
Pepper0ni 15ebcd30fb Remove disabled special hints and warp song hints from the spoiler log (#3110)
* Initial implementation of no-duplicates of special hints

* stupid fixes

* fix always hints being suppressed by special hints

* Impa's song will no longer be hinted when you skip child zelda

* fix building

* Remove disabled special hints from the spoiler log

* Fix Loading spoiler logs causing corrupt hints, remove disabled warp song shuffle text from spoiler logs

* Fix not detecting text size correctly and badly named greg hint

* Remove disabled special hints from the spoiler log

* Fix Loading spoiler logs causing corrupt hints, remove disabled warp song shuffle text from spoiler logs

* Remove Sheik and Saria hints from the spoiler log when are not enabled

* Prevent Magic hinted by Saria and Light Arrows hinted by Sheik from being hinted elsewhere unless they are locked by that item.

* Prevent the Final Frogs gossip stone hint from spawning when the special final frogs hint is enabled.

* Fix building after rebasing in deduplication

* redelete keys.hpp
2023-10-22 10:11:36 -05:00
inspectredc 77c8c832c0 Use correct save context for triforce piece collected save data (#3301)
* gSaveContext->saveContext for triforce piece save manager save

* use an arrow..
2023-10-21 20:55:55 -05:00
Adam Bird 3516b4443d fix triforce transition offset values (#3285) 2023-10-21 20:55:41 -05:00
Ralphie Morell 2eaed8d81e Rando: Master Sword Shuffle (#2981)
* The mother of all commits

* Removed `GI_SWORD_MASTER`;
"Master Sword" Items now actually give MS

* Removed dupe MS entries in item pool;
updated GIMESSAGE (should stop crashing on non-Windows);
re-added MS in item list

* Give Adult Link a freebie with shuffle MS on;
cihld -> adult no longer gives MS;
ToT Master Sword now gives correct item

* add master sword GI draw func based on ToT MS object

* Force `MasterSword` logic var to only update upon getting MS

* Dorf funny line now activates with LA and MS in inv

* Apply suggestions

* Updated RAND_INF;
Check Tracker changes;
Gave RAND_INF and ice trap logic to ToT MS check;
Fixed swordless behavior for HBA/fishing

* ToT MS Check now works in check tracker;
Visual bug where box hovers over non-existent MS gone;
Fixed RAND_INF check with ToT MS pedestal;
Ganon no longer gives free MS

* adult equips no longer reset in MS shuffle

* Apply (most) locacc review suggestions

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>

* Reorganized swordless check for interface to fit edge cases;
getting master sword no longer highlights box

* Edge case for BGS but no bow

* Fix implicit declaration error for GI hooks (#9)

* Adjusted `CanAdultAttack/Damage`; applied logic suggestions

* Fixed build errors (hopefully)

* Cleanup merge

* get shit working again

* Tidied up remaining uses of DD flag as rando indicator

* make master sword invisible and fix ms flag (#10)

* Add text to sheik if go mode is obtained but barrier is still up

* overhaul swordless behavior in `func_80083108`

* reworked ToT MS Check to have an actual GI

* suggestions

* Apply suggestions

* Better swordless handling with temp B (#11)

* better swordless handling with temp B

* prevent auto save in fishing pond

* prevent auto save during bombchu bowling

* enum fix

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: RaelCappra <rael.cappra@gmail.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-10-21 20:51:37 -05:00
Adam Bird 12c09ecc3d Merge remote-tracking branch 'origin/develop' into move-soh-assets 2023-10-20 21:09:32 -04:00
Christopher Leggett 2a52493d1f 100GS Tracker Fix (#3314)
* Fix 100 GS check in check tracker

* Add missing rcToRandomizerInf entry for 100 GS tokens
2023-10-21 00:43:25 +00:00
Adam Bird c61f519f17 move soh assets out of otrexporter 2023-10-20 20:23:41 -04:00
inspectredc e6445e0ce3 Age Requirement Docs (#3277)
* age req docs

* move macros

* use decomp names
2023-10-20 18:40:10 -05:00
quellen-sol f56e839480 Add Geo rupee name (Hollow Knight) 2023-10-20 15:40:28 -07:00
Christopher Leggett 4d7fb88e2e Fix 100 GS check in check tracker (#3311) 2023-10-20 19:37:59 +00:00
Pepper0ni b294188782 Faster Swim animations, full credit to kimimaru4000
Co-authored-by: kimimaru4000 <kimimaru@posteo.net>
2023-10-20 12:35:05 +01:00
Ralphie Morell 9d8eab4511 add souls back to item list 2023-10-20 00:16:21 -04:00
Malkierian 35b4357776 Moved Heaps_Free outside Main after DeinitOTR, and mirrored Heaps_Alloc before and outside of Main. (#3279) 2023-10-20 03:36:52 +00:00
Ralphie Morell f41bbeab06 actually get it running 2023-10-19 23:14:51 -04:00
Ralphie Morell 4d31463044 merge pt 2 2023-10-19 21:21:00 -04:00
Ralphie Morell ce94c047b5 Merge remote-tracking branch 'upstream/develop-rando' into soulcalibur 2023-10-19 21:20:43 -04:00
Christopher Leggett 92028aa8d8 Rando Definition Deduplication (#3284)
* Initial StaticData and RandoItem class definitions

* Initial implementation of RandoItem class.

* Rerranges RandoItem Constructor parameters

The parameters were rearranged for easy copy-paste from the GET_ITEM macro calls later on.

* Switches static data from map to static array.

Array is all that is needed, since the item list will be contiguous and indexed by the RandomizerGet Enum values.

* Defines part of the randomizer item list.

* Adds more item class instances to item_list.cpp

Up through bottles, many more items still to go.

* Adds song items

* Adds Maps and Compasses to the item_list

* Added Key Items to item_list

* Added Key Rings to item_list

* Added Dungeon Rewards to item_list

* Adds generic items and refills to item_list

* Adds shop items, triforce, and hints

Also added constructors that put the GET_ITEM_NONE data in for these items, since there is no corresponding GetItemEntry for them.

* Adds in the stages of progressive items

These are present for GetItemEntry purposes, and aren't really meant to be used in seed generation (unless we find a need for it later on.)

* Remove GetItemEntry data from progressive items

* Moves/adds function definitions to item/item_list

* Refactors GetItemEntry data

It's now a pointer to memory instantiated on the heap in the constructor. These are shared pointers so the memory is freed if any of the item instances get deconstructed (which they shouldn't but just in case.)

* Adds item class member for if item is progressive

* Removes unneeded stuff from initializer list macro

* Replaces relevant `uint32_t`s w/ `RandomizerGet`s

Also replaces calls to the ItemTable method with StaticData::RetrieveItem

* Switches our runtime code to use the new itemList.

* Changes just enough hint gen code to compile

* Initial Definition of Location Class

* Initial Implementation of Location

* Fixes some names and definitions.

* Extracts ActorID and SceneID enums to separate files.

This allows importing them without causing weird conflicts in cpp files when importing the z64scene.h and z64actor.h files directly. Now you can just import z64scene_enum.h and z64actor_enum.h instead. The two old files also import these new files so that existing setups still work as expected.

* Replaces the forward definitions with the new imports.

* Adds missing data for RandomizerCheckObjects.

* Definition and first entry of locationTable

* Added Mido's House Locations

* Added locations up through lost woods.

* Adds in Hyrule Field locations.

* Adds Lake Hylia locations

* Adds location name comments

* Adds Gerudo Valley Locations

* Adds Gerudo Fortress locations.

* Adds the Wasteland and Collosus locations

* Adds Market locations

* Adds Hyrule Castle locations.

* Adds Kakariko and Graveyard locations.

* Adds Death Mountain checks.

* Adds Goron City locations

* Adds Death Mountain Crater locations

* Adds Zora's River locations

* Added Zora's Domain Locations.

* Added Zora's Fountain locations

* Adds Lon Lon Ranch locations.

* Adds Deku Tree locations

* Adds Dodongo's Cavern Locations.

* Adds Jabu Jabu's Belly Locations

* Adds Forest Temple Locations

* Adds Fire Temple Locations

* Adds Water Temple Locations

* Added Spirit Temple Locations

* Some of shadow temple locations.

* Adds remaining Shadow Temple locations

* Fixes a leftover merge conflict

* Adds Bottom of the Well locations.

* Adds Ice Cavern locations

* Adds GTG locations.

* Adds Ganon's Castle and Tower locations

* Adds dungeon Gold Skulltula locations.

* Adds Overworld Gold Skulltula locations

* Adds dungeon reward locations

* Adds Heart Container Locations

* Adds Cutscene and Song locations

* Adds Cow locations

* Adds Shop locations.

* Adds hint locations

* Adds function for retrieving the Location data.

* Initial definition of ItemLocation structure for tracking runtime data

* First push on converting code to use new location definitions

* Changes hints to use the new tables

* Further conversion of hints to new definitions.

* Adds new Hint and Location IDs to area tables

* Moves areaTable to use new RandomizerRegion keys

* Removal of 3drando/item_location files.

* Uses new RandomizerRegion keys in entrance.cpp

* Final push for removal of massive keys.hpp enum

* Uses new SceneID Enum Values

* Remove RandomizerCheckObject structs in favor of new location list.

* Fix a few stragglers to successfully build

* Rename of RandoItem to just Item, but in the Rando namespace

* Adds static hints (Light Arrows, Altar text, etc) to the new Hint table.

* More hint related fixes/edits

* small fix for #include path

* Fix various miscellaneous issues related to seed gen and spoiler parsing.

* Handle progressive items correctly.

* Fixes some hint generation logic

* Fix a few GetItemEntry niche bugs.

* Adds missing shop GI Entries

* Formatting fixes

* small formatting fix

* Namespace StaticData under Rando

* Added a note about a potential use-after-free.

I confirmed the actual pointer in question isn't currently being used, but I added the note as a reminder to fix it later and/or as a warning to anyone who changes how the return value is used.

* Fixes missing location table entries

* Fixes LUS submodule and removes now-unused code

* Resolves weird duplicate definition issue

* Fix missing include

It was missed because not being included wasn't an issue on Windows.

* Fixes error present on Linux builds

* Fixes some issues with excluding locations

* Updates the Resolve Exclusion conflicts function

not sure if actually used, will look into that more later

* Removes some duplicate RGs

* More fixes of duplicate RG values.

* Fix a few duplication issues in the check tracker.

* Fix progressive bombchus.

* Minor typo fix, shouldn't really be affecting anything though

* Should fix some of the remaining check tracker issues.

* oops wrong boolean operator

* Fix skulltulas in the check tracker.

* oops, missing comma

* re-formatting of HintStone locations

* Fixes issue when picking up second Progressive Bullet Bag

* Hide bombchu bowling bombchus

* Fixes missed skullScene in location_list

* Reformats shop items

* Re-formats cow checks

* reformat song locations

* reformat "cutscene" checks

* reformat heart container locaitons

* reformat Boss/Dungeon reward checks

* Hide Triforce Completed if not playing Triforce Hunt

* Fixes incorrect chest param

* reformat GS Tokens locations and cuts down on duplicate data

* reformat Ganons Castle checks

* reformat GTG check locations

* Prevents Gift from Raoru from appearing in the check tracker

* more reformatting (botw, ice cavern, shadow temple)

* Should fix a couple more check tracker checks

* reformat spirit temple checks

* reformat water and fire temple checks

* fix RC_ZR_GS_ABOVE_BRIDGE flag typo

* reformat Forest Temple checks

* Fix RC_LW_TRADE_ODD_POTION in check tracker

* reformat child dungeon locations

* reformat overworld locations

* reformat item entries
2023-10-19 18:48:25 -05:00
inspectredc c3784b9758 Fix greg as reward logic (#3297) 2023-10-19 18:14:23 -05:00
inspectredc 9d581f10e7 magic (#3278) 2023-10-19 18:13:33 -05:00
Ralphie Morell e005985559 Added tracker support 2023-10-19 17:17:45 -04:00
Ralphie Morell 0751c59530 also remove phantom ganon's horses if he's not there 2023-10-19 00:23:05 -04:00
Ralphie Morell db4a30a7ff don't commit at fucking 2am 2023-10-18 23:58:14 -04:00
Ralphie Morell 51e965cf7e Cleaned up soul helpers; added check for ganon soul 2023-10-18 20:58:09 -04:00
inspectredc 38d70dd12f update tooltip to mention glitch use 2023-10-18 23:04:55 +01:00
inspectredc 1b2a31e34b Add success sound for toggle and equipping delay 2023-10-18 22:11:04 +01:00
inspectredc 9950c02fb2 Strength name un-greyed out and apply zoom regardless of strength disabled 2023-10-18 21:39:04 +01:00
inspectredc c22d1e724d No longer grey out bracelet as adult when toggle option is on and strength enabled 2023-10-18 21:29:00 +01:00
inspectredc 03ea465251 Toggle Strength 2023-10-18 21:21:50 +01:00
Ralphie Morell 582771ab48 insert witty commit message here 2023-10-18 01:30:49 -04:00
inspectredc cff2e37287 Restoration: RBA Values (#2672)
* Restore RBA Values

Matches all rba scenarios achievable in game to their original outcomes. This only ends up affecting certain trade items.

* tooltip rewrite

* rba cases generalised

* re-add to menu bar

* better byteswap and checks for endianness

* remove leftover defines
2023-10-17 09:25:09 -05:00
Garrett Cox f30e76e7b1 MVP ValueViewer 2023-10-17 08:54:52 -05:00
aMannus da92ac6a37 Audio Editor clean-up (#3256)
* Progress on SFX cleanup/sorting

* Fix crash after dev merge

* Rename vars
2023-10-17 08:29:13 -05:00
louist103 4a70fea67f Move ZAPDTR and OTRExporter to sub modules (#3298) 2023-10-17 00:32:42 -04:00
Garrett Cox 8357c2aa1b Merge pull request #3294 from HarbourMasters/develop
develop -> develop-rando (10/16/23) 2: Electric Boogaloo
2023-10-16 09:22:39 -05:00
inspectredc fe90ad0268 MM Bunny Hood effect separated from ability to equip as adult (#3253)
* adult separator

* use cross instead of checkmark

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* suggested load fix

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-10-15 18:10:24 -05:00
PurpleHato 3ed976e6af TWEAK: Add transition to the Time Travel feature (#3276)
* ADD/ Proper Transition

* REM: Dupe
2023-10-15 18:09:55 -05:00
Adam Bird 42f6cfe66b add save editor field for current b button item (#3262) 2023-10-15 17:25:52 -05:00
aMannus a3c52626e6 Randomizer - Colored hints (#3259)
* Colored hints

* Missed 2 french translations
2023-10-15 17:25:43 -05:00
Patrick12115 784737dc7b [Difficulty Options] All Dogs are Richard (#3243)
* Oops, all Richards!

* Sure is
2023-10-15 17:22:47 -05:00
inspectredc 041a3792fc Equip Tunic and Boots while performing most actions (#3239)
* tunics and boot equips initial

todo: find an appropriate place to first put Player_AssignTunicBoots

* move to more appropriate place

* assign -> use
2023-10-15 17:22:31 -05:00
Adam Bird 5ddc418777 redicle -> reticle (#3257) 2023-10-13 23:14:18 +00:00
Patrick12115 260078c871 [Cosmetic] Adds Bunny Hood to Cosmetic Editor (#3245)
* Color and Invisible Checkbox

GI model crashes when talking to mask salesman

* Update z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Update z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Move bunny hood coloring to patch

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-10-13 23:13:17 +00:00
Adam Bird 57d4d1ae20 typo on asset attribute for pal1.1 (#3264)
* typo on asset attribute

* base address fix
2023-10-13 23:12:16 +00:00
inspectredc 8c7786d4bb Replace Race Preset Magic Numbers and Remove gPreset1 from No Logic Preset (#3255)
* magic

* Remove gpreset1
2023-10-11 15:11:04 +00:00
Adam Bird 2a356b6e9a bump lus to latest main (#3249) 2023-10-11 15:10:47 +00:00
Adam Bird 1829a6a154 Update buildBUILDING.md and adjust cpack for Windows (#3229) 2023-10-09 15:28:22 +00:00
briaguya 7e0cb66c58 Create GAME_CONTROLLER_DB.md (#3219) 2023-10-09 15:27:31 +00:00
Julian Garritano bb23fbc143 Fix Warp Song Hints option (#3260) 2023-10-07 10:33:35 -05:00
inspectredc 095fd8b625 done (#3248) 2023-10-07 10:32:02 -05:00
Adam Bird e66be83eb7 Fix quest type bleeding through saves (#3241) 2023-10-05 15:35:49 -04:00
Christopher Leggett 85432ce496 Adds option for Lost Woods leading music to be disabled. (#3233)
In the Audio Editor Options tab, useful for hearing Custom Sequences more clearly in the Lost Woods.
2023-10-04 10:09:37 -05:00
inspectredc a92844fa92 Remove rando specific getitemid check (#3237) 2023-10-04 10:09:00 -05:00
Adam Bird b70837f5ea N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
2023-10-04 10:05:02 -05:00
Malkierian 70a83f647f Check Tracker Update (#2668)
* Initial commit. What works so far:

Data file loads, saves, deletes, and is created properly.
 - Need to run `HasItemBeenCollected` when creating in case of mid-seed regen.
Organized checks into maps set by area.
Areas show in tracker.

 - Checks pulled from checkObjectsByArea are not currently listed.
 - Areas are being assumed completed and hidden at the start.

* Checks now populate. Still not counting area totals properly.

* Don't track RC_LINKS_POCKET in the data file, and instead manually add it in every time a save is load. rcObjects doesn't contain Link's Pocket location (duh).

* Moved ItemReceive hook to randomizer_check_tracker.cpp.

Skipped items are properly sorted and formatted.

Saved items contribute to an area's gotten/skipped checks on load.

Changed skipped items default main color to gray.

General code cleanup.

* Skipped checks now contribute to area totals for area completion logic.

* Mid-menu rework transfer.

* Started check lookup on item receive.
Tried to enable scum checking on save.

* Fixed scum check on save.

* More code cleanup, which revealed some issues with loading and saving. Loading now works 100%, but entries in checkTrackerData are disappearing in code somewhere, causing issues with later checks.

Scummed color now displays properly.

Collected but unsaved displays properly.

Unchecked, Skipped, Seen and Scummed checks all have arrows for skipping/unskipping.

Counts a little messed up, probably double adding skips.

* Fixed item counts being off across resets. Restarts were fine.

* Beginning of rework for individual check updates. Adds `Actor lastCheck` to PlayState to allow assigning of last actor to give an item. This allows precise tracking of GS, freestanding PoH, etc. Works for chests too. Currently does not work for shops, unknown for normal NPC gives. Doesn't track last gives for non-checks, like drops from grass, pots, crates, etc.

* Actor-based checks fully fleshed out, but can't help with sale-based checks. Implemented `pendingSaleCheck` to back out of an RC check cycle if `gSaveContext->pendingSale` is not NONE when `OnItemReceive` is called, processed through `OnSaleEnd`. This should be the final change necessary to streamline the checks.

* Temporary hook to message box close to tie in trackers for non-gs/chest actors that aren't added to `GetCheckFromActor`. This triggers a 2-frame countdown to check with `HasItemBeenCollected` since half of the methods in there aren't updated until after a text box closes.

Added scene tracking to get last scene so that checks in scenes that span several overworld areas could be tied to their areas properly.

Modified tracker data creation to apply Link's Pocket and Song from Impa conditionally based on randomizer settings instead of just being assumed to be done. May need modification for checking click and drag spoiler loading.

Removed the scene equivalence check from CheckChecks so that an entire area is checked each time to avoid issues with, e.g., leaving a shop before a pending sale finishes.

* Changed check data creation to use RSKs from gRandomizer to account for settings loaded from drag and drop spoilers.

* Beginning of tracker code organization.

Changed check color defaults.

* Reverted moving tracker colors to header.

Some individual check fixes.

* Missed something from previous merge?

* Removed last remnant of removed performance mode.

* Better handle checking when skullsanity is off.

* Song checks sceneIDs don't match the scenes they're actually in for some reason. Removed that check.

* SaleEnd checks don't need the GetItemEntry parameter. Also set a flag that should prevent the check tracker from running during vanilla saves should that not be resolved by the time it's merged.

* Attempting to have only the relevant checks added to the tracker data, as well as showing vanilla checks for non-rando saves. Not working yet (everything is displayed in vanilla).

* Added vanilla check tracker population via `vanillaCheck` bool in `RandomizerCheckObject`. This is also added to `IsVisibleInImGui` to handle file loading and saving to eliminate checks that aren't part of vanilla or the rando seed.

Implemented deleted tracker data file recreation.

Added some extra item name text checks. Songs are still... tricky, so they stay blank.

Utilize local copies of the randomizer check objects that are applicable for performance purposes.

Fixed vanilla item-giving cutscene crashes when triggered mid-transition.

* Apparently not all toolchains can handle macro instantiation without all parameters, like VS can.

* Fixed scummed detail color not showing properly on tracker.

* Fixed dungeon area totals and GS checks not functioning properly.

* Major revamp of checking code. Doesn't rely on `GetCheckFromActor` at all anymore, but instead simply sets a flag to evaluate a number of checks in an area every frame until the check that was gotten is identified. With the new setup, it's much less hardware intensive, and at 60fps 6 checks per frame shows no noticeable effect on framerate. I can envision needing to add a collectedCount in order to account for times when two checks are gotten one right after the other.

Changed area scroll to happen from `OnTransitionEnd`, and allow for scrolling in bazaar (was disabled previously because it would jump back and forth between Kak and Market while you were in one).

Also setup area check order updating by area instead of all at the same time.

* Fixed shooting gallery not reporting proper area.

Prevent checks from actually happening if area is RCAREA_INVALID, now that all areas are reporting something if they have checks.

Fixed `GetCheckArea()` not updating checks for standard scenes.

Lots of vanilla tracking updates, mainly manual checks for gems, medallions and songs, since the often don't have proper scenes in the data.

Prevent vanilla from triggering check loops if junk items are collected.

Fixed sorting based on saved vs collected.

Prevent item name display for vanilla runs.

Change coloring of checks so the check name reflects status in vanilla runs.

* Fixed "Recheck Area" button erroneously adding to an area's check totals?

* Fix DMC vanilla checks.

* Fix check tracker data recreation on data file loss.

Removed redundant file exists check from SaveTrackerDataHook, as it doesn't matter if it exists or not at that point.

Limited check loops to 3 to avoid infinite check loops on non-check/junk item pickup.

Added more checks to disable tracker operations if a save is not running.

Changed check ordering to put boss reward and heart container checks at the end of whatever RCSHOW group they belong to.

* Fixed IsRunning calculation.

Further improving vanilla checking.

Starting framework for checking medallions, stones, and songs on data file recreation.

Fixed medallion check collection.

Added GIFT_FROM_SAGES to check list for vanilla file for tracking light medallion.

Added check loop limitation to prevent infinite checking after picking up junk item from the ground.

* Finished vanilla file recreation and recheck (songs and dungeon rewards all check properly now). This includes deku shield with KF shop item 3.

Finished Gift from Raoru light medallion tracking for vanilla.

Commented all CheckByScene functionality for now.

* Fixed new save data file creation.

Disabled entrance area calculation for now, as it only tracks the previous entrance for some reason.

Fixed area detection for ToT checks.

* GetCheckArea() now utilizes EntranceData almost exclusively, via either `gSaveContext.entranceIndex` or the entrance tracker's `currentGrottoId` in the case of grottos.

This also means that EVERYTHING CAN AUTOSCROLL NOW. Entrance shuffles are now much easier to track.

Autoscroll is now also triggered on save, just in case someone isn't autosaving and has a lot of checks that get converted to saved.

* Fixed missing GS check in LW.

* Added area scroll on toggling Show Hidden Items. May configure differently later.

Fixed area detection for entrances in Gerudo Fortress/Valley and Collossus. Haunted wasteland doesn't autoscroll due to a bug in `OnTransitionEnd` hook, but checks still evaluate properly there.

Rely on scene-based area detection if scene is a main overworld or dungeon scene.

* Fixed grotto detection when shuffle is off.

* Small code cleanup.

Fixed Colossus hand chest checks.

* Missing lus bump from merge conflict resolution

* Fixed Colossus Grotto making `GetCheckArea` return Wasteland.

* Improved OnItemReceive processing for non-token GS checks, since they can sometimes take long enough for the checking process to time out before the item is registered as received.

* First attempt at thread safety for tracker data file writing. Seems to work, but might need more testing.

* Fixed Recheck Area not unskipping items that register as saved.

Improved delayed saving with autosaving, as the autosave triggered quite often before the tracker data save, making things not properly register as saved.

* merge cleanup

* Converted check tracker data to the sectional saves, adding `CheckTrackerData` to `SaveContext`.

Implemented section ID returning and fullSave boolean passing to section functions from my PR temporarily for it to work properly.

Moved `RandomizerCheckTrackerData` enum to `randomizerTypes.h` to accommodate that.

Changed `Randomizer_SaveInit` to a `SaveManager::InitFunc` to allow for other randomizer-dependent sections to be initialized after that. Required a little refactoring to maintain intro cutscene skip when starting a randomizer file.

* Revert section index return and randomizer init changes. Will need to wait on yet more changes to main.

* Fixed check tracker initialization (shouldn't be tied to window initialization), restored saving/loading functionality.

* Removed `CheckTracker::Init` and put SaveManager calls in `CheckTrackerWindow::InitElement`. Also a bit of cleanup from transition back to save file use.

* Fixed tracker displaying check categories while file not loaded.

* Fix Darunia's Joy check not marking in vanilla.

* Fix autosave not triggering change from collected to saved in tracker data.

* Changed default colors for scummed and collected display.

* Merge upgrade code cleanup.

* Add `OnTransitionEnd` calls to sandstorm transitions both to and from Wasteland. Also improved `gSaveContext.lastScene` assignment for both transition types. Allowed a bit of cleanup in `GetCheckArea`.

* Added `StateButton`, a button like `ArrowButton` but that allows text instead of arrow icons. Apparently the changes from ArrowButton to StateButton happened in a previous commit...

* Changed section name to `trackerDataCheck` to force SoH to load it after the randomizer section, as it required some randoSettings to be loaded first, and nothing else I tried to make the randomizer section load before it worked. This hacks a solution to checks not displaying on fast file load to a specific slot.

F*** you, SaveManager, and f*** you too, JSON.

* Forgot to change the section string for loading with the name change.

* Fix check ordering for checks that trigger the autosave.

* Adds option to remove right-side shop items (slots 1-4) from the tracker list. Enabled by default.

* Fix default state of Hide Shop Right Checks checkbox.

* Fixes grotto and great fairy scrolling and checks.

Fixes array overflow from `checkTrackerData` which was creating the issue trying to load the base and randomizer sections first, among other things.

That also fixed the massive file loads that were being exhibited in debug mode.

* Fix shooting galleries being set as collected again when being played a second time after getting the checks.

* Fix Bazaar autoscroll.

* Add Saria's Song to `GetCheckFromActor` and removed some limitations from the messageCloseCheck function to make that check track properly.

* Fix Song from Impa check.

Implemented prevention for multiple "collections" of great fairies, just in case getting the health refill would trigger it with the previous setup.

* Fix ice traps on GS tokens not triggering OnItemReceive.

* Complete fix for ice trap collection from GS.

Add autoscroll when clicking "Expand All".

* Add `OnShopSlotChange` with cursorSlot and basePrice parameters.

* Fixed include in en_ossan for shop slot hook.

Added registration for `OnShopSlotChange` in the tracker, storing the price in a new `price` field in `CheckTrackerData`.

Added "seen" functionality to shop checks. Displays the model item name upon first entering a shop, adding the price and switching to trickName (if it's an ice trap) upon navigating to the slot in buy mode, triggered by an invisible "identified" status that mirrors "seen" in every other way.

Added tooltips to most options for check tracker color picking to describe what each status actually means.

* `std::format` pls

* So apparently std::format just decided to break with the latest merge from develop, but fmt::format exists and works?

* Removed the last vestiges of `locationsSkipped`. Other general code and formatting cleanups.

Moved `IsGameRunning` to `OTRGlobals` so the item tracker could also access it.

Used preceding to "fix" item and bottle display in the item tracker on startup.

* Some more code cleanup.

Removed "Recheck Area" button and relevant code.

Backported changes to Anchor branch applicable for single-player, including making a checkAreas vector and structuring the frame by frame checks around that. Also includes fix for Silver Gauntlets and Mirror Shield check collection crash associated with those changes.

Fixed Kakariko Bazaar "seen" updates.

Fixed tracker window not showing on initial load like it should.

* Forgot 1 formatting fix.

* Removed conditions for showing Song from Impa (isn't junk under certain conditions, so should show all the time).

* Fix vanilla checks, add Zelda's Letter and Malon's Egg to manual check collection.

Fix autoscroll while in child stealth section.

* Fix crash in Happy Mask Shop in OnSlotChange (referenced non-existent shop id in a tracker-specific enum).

* General code cleanup.

* Missed one reversion.

* One more.

* Fix column alignment in `randomizer_check_objects`.

* Fix file encoding on `randomizer_check_tracker`. Again.

* Fix indentation for `actualItemtrackerItemMap`. Also removed unnecessary parts of the map.

* Rename `HasEqItem` to `HasEquipment`.

* Slightly better indentation for `actualItemTrackerItemMap`.

* Add magic bean salesman to vanilla check tracking, and genericized deku shield to trigger KF shop item 3 wherever you get the shield.

Renamed `vanillaCheck` to `vanillaHundoCheck` to (supposedly) clarify the meaning of the usage.

* One more rename to `vanillaCompletion` to avoid possible confusion with 100% speedrun conditions.

* give me a break XD

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Changes suggested by briaguya (rename `RandomizerCheckShow` to `Status`, unused code, newline formatting)

* Remove unused `itemNames` table.

* Remove `IsGameRunning` in favor of `GameInteractor::IsSaveLoaded`.

* Restore anti-spoiler functionality for dungeons with dungeon maps.

* Review cleanup.

* Fix prices not showing for Kak bazaar items.

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-10-04 10:03:36 -05:00
inspectredc b1f0c964d2 Item Tracker Combo Button Fix (#3231)
* let words be small

* change >=1 to >0
2023-10-02 14:34:37 +00:00
inspectredc 82d87ff680 Clear Cutscene Pointer Button/Cheat (#2837)
* clear custcene pointer button

* now use RawAction for button

* add button to new menu bar
2023-10-02 14:28:27 +00:00
Malkierian ebfd14974f Modify arrow buttons in Audio Shuffle Pool Manager to be FA times and plus instead of the ImguiArrow to make the difference between "Exclude" and "Play Preview" clearer. (#3226) 2023-09-30 08:55:51 -05:00
Malkierian 6e50d7110a Open App Files Folder (#3221)
* Add "Open App Files Folder" menu item to Ship menu on desktop platforms to open the folder where mods, logs, etc, are found.

* Change to `GetAppDirectoryPath` to get config location instead of executable/bundle path.

Also unified the absolute path creation across all platforms by using `std::filesystem::absolute`. It manages to even expand the "." returned for portable Windows mode.

* Removed unnecessary platform define check.
2023-09-30 08:55:43 -05:00
briaguya 56deb1cf64 unbreakable/always on fire deku stick (#3192)
* Adds Ultra Deku Stick Cheat

Author:    Vexus <vdfk94@gmail.com>

* implement the stuff

* move enum to a resonable spot

* Apply suggestions from code review

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* i thought i could do everything through the gh web ui but fine i'll fix it locally

---------

Co-authored-by: Vexus <vdfk94@gmail.com>
2023-09-30 08:55:11 -05:00
Adam Bird af19645a88 Fixup remaining n64ddflag after IS_RANDO merge (#3240) 2023-09-29 16:28:16 -04:00
Pepe20129 d63c9d1774 Quest Cleanup (#3178)
* Change most n64ddFlag checks to IS_RANDO checks

* Change most isMasterQuest checks to IS_MASTER_QUEST checks

* Change most isBossRush checks to IS_BOSS_RUSH checks

* Replace isMasterQuest & isBossRush with questId

* Replace n64ddFlag with questId

Also restore authentic n64ddFlag behavior except savefile saving/loading

* Move quest enum from file_choose.h to z64save.h

* Update macros to not take gSaveContext
2023-09-26 09:20:33 -05:00
briaguya 6dd3437ad4 Update README.md (#3228)
* Update README.md

* Update README.md
2023-09-26 08:48:15 -05:00
briaguya 4c693db224 tweak shuffle pool tab to better fit voice option (#3216) 2023-09-26 08:47:18 -05:00
Adam Bird c6356853ae fix better debug warp deku tree entrance (#3195) 2023-09-26 08:47:08 -05:00
aMannus 5d3429e04f CrowdControl bypass voidout/die crash in pre-rendered background areas (#3186)
* Bypass camera crash when voiding/dying in fixed camera areas

* Update comment
2023-09-26 08:46:10 -05:00
Garrett Cox db10864e95 Add flag set/unset hooks and GI actions (#3065) 2023-09-26 08:45:51 -05:00
aMannus bae6cf4203 Randomizer feature: Triforce Hunt (#3062)
* Initial work to make triforce pieces their own rando item

* Disable triforce greyscaling

* Better triforce model, finish adding triforce pieces to logic

* Triforce model is now a shard

* Credits warp + start of item tracker

* Initial item tracker stuff

* Completed triangle on triforce completion

* Completed triforce model on GI done

* Multiple triforce piece models

* Triforce pieces in save editor & fix build

* Finish item tracker

* Gameplaystats timestamp

* Revert parts of logic

* More reverting

* Start of making Triforce Hunt the win condition

* Bit of cleanup

* Triforce pieces can show up as icetraps

* Grant GBK to player after hunt is completed

* Better text boxes

* Disable GBK option in ImGui with Triforce Hunt on

* Clean-up

* Forced save on completion improvements

* Update Item Tracker Settings initial size

* Small ImGui adjustments

* French translation and update defaults

* Finish translations

* Fix timer completion & 50+ triforce pieces

* Remove GI_ and ITEM_ enum usage, add french ice trap names

* Fix build & small fixes

* Review comments

* Comment clarification
2023-09-26 08:45:37 -05:00
Nicholas Estelami ccd05d8e58 Removed hardcoded skeleton types in actor draw code. (#2979)
* Initial PAL 1.1 support

* Misc fixes

* Updated game to remove hardcoded skeleton types when rendering

* Fixed weird rebase issue

* Replaced remaining skeleton calls

* lus submodule fix

* Remove OTRGui
2023-09-26 08:45:10 -05:00
PoorPockets McNewHold 098d5a8044 Add pulseaudio-libs to the necessaries dependencies (#2928)
Create a crash on extraction for systems using pipewire *(and possibly other sounds systems)*.

Co-authored-by: aMannus <mannusmenting@gmail.com>
2023-09-26 08:44:18 -05:00
briaguya 8fdee66610 [ci] silently continue when trying to delete ccache.exe if it doesn't exist (#3222) 2023-09-22 07:19:33 -05:00
Adam Bird bb643661f6 GC PAL MQ Retail support (#3167)
* initial pal mq retail support

* more mq pal support

* pal mq support in the launch scripts

* more offset fixes

* match tluts with mq debug

* update support hashes doc

* target lus commit for playtesting

* more offset fixes

* add hashes for other formats

* decomp name sync

* add scripted texture definitions

* fix up from other xml changes

* update name
2023-09-19 09:30:48 -05:00
briaguya df6c01732a docs: remove outdated docs from BUILDING.md (#3213) 2023-09-19 09:05:37 -05:00
Ralphie Morell c3a1eb2315 Rando: More Misc. Hints (#2930)
* commit constipation

* fix inconsistencies between 3d and soh settings

* Add RSK check for Saria; Sheik now tells you other reqs for ganon

* Translations (thanks Purple and Timmy_GamerNepgear);
Retain Saria's "face-to-face" text in rando if you're too close

* fix scene renames for sheik

* whoops

* Undo LA hint setting erasure from conflict

* Clarified Sheik text IDs; Clarified final frogs hint

* Fixed Sheik text ID assignment; Fixed Saria's messages in `OTRGlobals`

* Added hint locs for sheik and saria

* Set up hook for Sheik spawn;
Sheik no longer cheats with room transitions;
Enforced text IDs on saria msg function

* Set up hook for Sheik spawn;
Sheik no longer cheats with room transitions;
Enforced text IDs on saria msg function

* Update soh/soh/SaveManager.cpp

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* nice.gif

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* got ahead of myself

* Conquered and divided; simplified stuff

* nitpicking

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* the little things i stg

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-09-18 21:02:51 -05:00
Garrett Cox 18e21e12c8 Use randomizerInf for fishing and big poes (#3088) 2023-09-18 21:34:25 +00:00
Malkierian 356e305bd3 Fixes erroneous formatting in randomizer.cpp. (#3194) 2023-09-16 15:59:20 -05:00
Malkierian 533f29bce9 Update to RCObjects (#3193)
* Add `vanillaCheck` to `RandomizerCheckObjects` and update the `RCObjects` table and macro.

Update `ogItemId` for many checks.

* Rename `vanillaCheck` to `vanillaHundoCheck`.

* baguette

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Bean Salesman should be true for `vanillaHundoCheck`

* One more rename to `vanillaCompletion` to avoid possible confusion with 100% speedrun conditions.

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-09-16 15:59:03 -05:00
Garrett Cox c11a6a17e9 Some documentation changes for zplayer (#3172)
* Documentation changes for zplayer

* Update soh/include/z64player.h

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-09-15 18:39:46 +00:00
Adam Bird a4b5d569b1 bump lus 1.2.2 (#3189) 2023-09-14 23:24:31 -05:00
Malkierian 328e6da46b Fix warp song hints setting not loading and the check being inverted. (#3197) 2023-09-14 23:19:06 -05:00
Garrett Cox b6ce810d36 Store seed string in the save, and use it for mirror mode & enemy rando (#3175) 2023-09-14 22:15:21 -05:00
aMannus d32d8836f8 Disable CC knockback while crawling (#3187) 2023-09-14 21:54:04 -05:00
aMannus 3235f88ef6 Update CC .cs file (#3183) 2023-09-14 21:53:42 -05:00
Patrick12115 0132d3b5e2 [Difficulty Enhancement] Tree Stick Drops (#3171)
* Tree Stick Drops

* Removed Unneeded i

* formatting blunder

* Stick Lottery

* Change rand functions

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-09-14 21:52:14 -05:00
Pepe20129 3116a9c8b5 Add gDebugSaveFileMode (#3170)
* Add gDebugSaveFileMode

* Don't apply gDebugSaveFileMode on the title screen

* Re-run build

* Re-run build

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-09-14 21:51:49 -05:00
aMannus 8d3adb4c6f Rotation options for bombs and grottos (#3146)
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-09-14 21:51:38 -05:00
Garrett Cox 7dffd63c39 Initial pass on some logging that would be helpful for debugging crashes/problems (#1457) 2023-09-14 21:31:05 -05:00
Malkierian 0a1e70ebaa Test Tracker Rework Breakout (#3180)
* Fix indentation for `actualItemtrackerItemMap`.

Abstract equipment, quest item, and song checking for the item tracker.

* Simplify `HasSong`

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Rename `HasEqItem` to `HasEquipment`.

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-09-13 10:09:45 +02:00
Malkierian 79b5301165 [Tweak] Better GS Ice Trap Collection Handling (#3077)
* Make ice traps kick the player out of first person when collecting with the hookshot.

* Forgot the `extern`s XD
2023-09-10 12:54:18 -05:00
Caladius 023654f617 Update No Logic for previous rule set (#3159) 2023-09-10 12:53:05 -05:00
inspectredc e31b2fd9a4 Bunny hood Equip Swap Fix in Scene Transition (#3152)
* test?

no clue why this section was added

* committing to commit the commit
2023-09-10 12:52:46 -05:00
Malkierian 3d0075e6ef Audio Editor Lock Button and Cleanup (#3140)
* Changed Audio Editor buttons to use FontAwesome icons instead of words.

Added the locked/unlocked button.

* Added functionality to lock button. "Randomize All" respects the lock, individual shuffle buttons bypass and the lock and unlock the sound.

Added tooltips to all the FA buttons.

Shrunk right side of Audio Editor window to match width of new buttons.

Unified all references to the randomized value and lock to two functions that automatically applied prefix and suffix.

Changed "Reset All" to clear the cvars instead of changing them to default.

* Fixed bug where individual randomize button didn't change the BGM if randomizing current sequence.

* Added check for unchanged BGM in Reset All and Randomize All to account for lock button blocking changes.
2023-09-10 12:48:34 -05:00
inspectredc 0f41b25918 bush drop fix (#3148) 2023-09-10 12:48:17 -05:00
Pepe20129 ccc933c59a Rando cleanup (#3157)
* Remove 3drando setting descriptions

* Remove 3drando cosmetics

* Remove part of 3drando's menu

* Remove 3drando's music & sfx randomizers

* Remove 3drando's patch system

* Remove 3drando's citra logging

* Remove some of 3drando's custom messages

Some can't be removed (like the ganon la hint) as they are used

* Remove useless params in item_location.cpp

These types of SpoilerCollectionCheck just checked the rand inf corresponding to check and ignored the scene & flags params.

* Remove 3drando's unused check categories

* Remove some of 3drando's menu system

* Remove 3drando's preset system

* Remove some unused settings code

* Remove some unused settings

* Remove some unused ItemLocation params

* Remove SpoilerCollectionCheck::Fishing param
2023-09-10 12:46:35 -05:00
Pepe20129 5cf0eeef52 Add OnActorKill & OnEnemyDefeat hooks (#3112)
* Add OnActorKill & OnEnemyDefeat hooks

* Remove commented out code

* Re-run build

* Add missing include statements
2023-09-10 12:23:43 -05:00
Adam Bird bba0a54dbf [Tweak] Update Rando save warning message for new file info screen (#3163)
* tweak rando save warning message

* french typo
2023-09-10 12:22:45 -05:00
Adam Bird 90af84601a add xml definitions for all textures (#3161) 2023-09-10 12:22:24 -05:00
Adam Bird 024c5e0b5f Sync asset names with decomp documentation (#3153)
* sync asset names with decomp

* whitespace and tweak
2023-09-10 12:21:56 -05:00
Adam Bird c3d32182a5 fix hookshot texture for hd and alt assets (#3149) 2023-09-10 12:21:38 -05:00
Adam Bird 1d9adcd5a5 fix remaining unaligned assets for mac (#3138) 2023-09-10 12:21:26 -05:00
Adam Bird b2ad348508 support for pal 1.1 change language option (#3124) 2023-09-10 12:21:13 -05:00
Adam Bird a129371923 Add extraction support for ByteSwapped and LittleEndian formats (#3042)
* add extraction support for byteswapped and littleendian formats

* update linux/mac scripts to handle v64 and n64
2023-09-10 12:20:58 -05:00
Malkierian 644ab7f498 Added a 2-second timer to autosave personal notes, based on frames idle after editing and ticked by OnGameFrameUpdate. (#3155) 2023-09-01 13:43:25 -05:00
Adam Bird dd37d4f9b8 regenerate asset headers with include guards (#3132) 2023-09-01 11:47:51 -05:00
Pepe20129 45b7520dcb Add scene table (#3131)
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp
2023-09-01 11:46:19 -05:00
Caladius 0e7c658523 V1 - Chestapalooza (#2922)
* V1- Adds additional trap variants to Chests

* Create and use OnTrapProcessed hook

* Update naming for Traps, extends to NPC and Token Rewards.

New Hook for Rando traps.

Restore Vanilla code for ice traps.

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* More tweaks, remove processed trap hook

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-08-30 17:34:06 +00:00
Adam Bird bea24fcde7 fix audio crash when trying to detect BGM_DISABLED (#3150) 2023-08-30 17:07:21 +00:00
aMannus 7c31eafc1e Fix ice trap message (#3158) 2023-08-30 17:05:48 +00:00
inspectredc c00ac9b878 fix mistake (#3147) 2023-08-30 17:05:08 +00:00
aMannus 8ab9346f76 Fix bombs not showing up (#3145) 2023-08-30 17:04:51 +00:00
Adam Bird f6c6bd0bec Fix: Check for debug mode when watching cutscene debug inputs (#3133)
* fix check for debug mode when watching cutscene debug inputs

* update other cvar to debug enabled
2023-08-30 17:04:21 +00:00
louist103 4aadf4c14c Fix more warnings. (#3101)
* Fix warnings

* Submodule
2023-08-30 17:02:07 +00:00
PhysicBerry 738172d9ed Add Shield Aim Invert X & Y Axis Options (#3055)
* Added Shield Aim Invert Y Axis Option

Adds an option in the menu that allows players to invert the shield aiming across the Y Axis. Defaults as checked to replicate original behavior.

* Shield Aiming Improvements

Added an option to invert X Axis Shield Aiming and corrected the default value for Y Axis Shield Aiming.
2023-08-25 13:00:11 -05:00
LuigiXHero 188ec26f5a Fix the preview in voice tab (#3142)
I forgot to add seq_voice to a line also fixed voice count and fixed the capitalization on voice

Co-authored-by: LuigiXHero <LuigiXHero@gmail.com>
2023-08-25 12:59:16 -05:00
louist103 f0035e3090 Fix hookshot dot (#3137) 2023-08-21 19:20:17 -04:00
LuigiXHero 3fb698bab8 Selection for Vanilla/MQ dungeons (#3058)
* Selection for Vanilla/MQ dungeons

* Match names to exclude location list

---------

Co-authored-by: LuigiXHero <LuigiXHero@gmail.com>
2023-08-20 13:24:08 -05:00
Adam Bird 0ce2d30605 add visualization for pause menu item cycling (#3118) 2023-08-20 13:00:43 -05:00
louist103 155f5e165a Use a different color when aiming at hookshotable collision (#3105)
* Colors

* Use VTX data in OTR file

* Move to equipment
2023-08-20 13:00:28 -05:00
Malkierian 61eba0efad Add toggle option for save states (#3095)
* Add toggle option for save states, off by default, with significant warning about what they actually do before enabling (double checkbox confirmation).

Add overlay text notification when attempting to use any of the state hotkeys if save states aren't enabled. Stays up for 6 seconds.

* Added coloration (yellow and orange) to the warning header.

* A little more clarification in the warning.
2023-08-20 13:00:04 -05:00
aMannus b040a894d1 Remove debug elements and visual SoA (#3086) 2023-08-20 12:59:39 -05:00
Adam Bird f19f303651 Actor Nametag System (#3083)
* initial nametag system

* add debug name tags in actor viewer
2023-08-20 12:59:23 -05:00
LuigiXHero 2da8be331b Add voice tab to Audio Editor (#3080)
* Work on Voice rando

Todo: rename rest of entries and reorganize it into a new tab

* Finish going through voices for audio editor

Also make it, it's own tab. Added the option.

* Fixed adult link voices and recounted sound effects/voices

* Remove option

* Update soh/soh/Enhancements/audio/AudioCollection.h

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Remove commented out voices from sfx section

* fix spacing

---------

Co-authored-by: LuigiXHero <LuigiXHero@gmail.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-08-20 12:59:10 -05:00
Adam Bird ff4d1b9f77 Tweak: Refactor 3D drops handling (#3071)
* tweak: refactor 3d drops handling

* cleanup

* add 2d bombchu drop support
2023-08-20 12:58:39 -05:00
LuigiXHero d12592377c Change GTG to Gerudo Training Grounds in key ring settings (#3059)
Sorry it was bugging me too much

Co-authored-by: LuigiXHero <LuigiXHero@gmail.com>
2023-08-20 12:58:24 -05:00
inspectredc 55cd8c1539 Update z_kaleido_item.c to include additional bow swapping scenario on equip (#2655) 2023-08-20 12:57:27 -05:00
Pepe20129 d06e6af306 Add glitch practice cheats (#2570)
* Add fish don't despawn cheat

* Add bugs don't despawn cheat

* Add bomb timer multiplier cheat

* Only do float logic when multiplier isn't 1

* Move don't despawn cheats and fix capitalization

* Fix LUS commit change

* Re-add the bomb timer multiplier slider

* Add cvars to cheatCvars
2023-08-20 12:57:09 -05:00
Pepe20129 8872a59284 Add "More info in file select" enhancement (#3053)
* Initial attempt

* Fix rendering for most items

* Fixed icon sizes and reorganized icons

* Fix equipment, quest & upgrade icons

* Add colors to the song icons

* Remove box, clean up code & move seed hash icons to top

* Start with counters, fix copy & erase and show spoiler log hash icons

* Add icons for upgrades

* Draw icons for counters

* Initial counter work

* Fix counter digits positioning

* Prevent crashes when over 999 deaths (save editor)

* Add greg to tracker when in a rando save

* Fix color for counter digits using the wrong buffer

* Add double defense icon

* Addressed code review

* Remove unneeded checks against 0
2023-08-15 19:26:43 -05:00
AltoXorg 6923c2d3c0 Opt-in for an easy-way CMake target to create soh.otr file (#3057)
* use a convenient cmake target for gen soh otr

* Update generate-builds.yml

* Apply for all conditions

* grandma change
2023-08-15 19:26:23 -05:00
Adam Bird 74d6678543 Merge pull request #3121 from Archez/mergeSuluBravo
Merge Sulu Bravo -> develop
2023-08-14 22:01:36 -04:00
Adam Bird 633bec3a1c Merge remote-tracking branch 'origin/develop' into mergeSuluBravo 2023-08-13 20:50:59 -04:00
Christopher Leggett 8bc3077529 version bump to Sulu Bravo (#3120) 2023-08-13 20:41:57 -04:00
Christopher Leggett b94d7f135d #3040 give em to the distro packagers + LUS submodule bump (#3119)
* implement for install method packagers

* use std::filesystem::temp_directory_path

* absolutely impeccable

* include libultraship proof

* fix windows compilation

* rename "Installation" back to "Bundle"

---------

Co-authored-by: Alto1772 <56553686+Alto1772@users.noreply.github.com>
2023-08-13 18:45:45 -04:00
Spodi fafd35cbeb Update libultraship (OpenGL window position fix) (#3113) 2023-08-13 11:41:43 -04:00
Adam Bird 91c6eba0d0 tweak: easy pause buffer to track inputs better (#3054) 2023-08-13 11:41:19 -04:00
Adam Bird 78790fe8aa [Accessibility] Tweak Pause menu TTS functions (#3098)
* tweak kaleido tts

* tts announce what items are assigned to buttons; announce page on open
2023-08-13 11:41:04 -04:00
Malkierian 05dde45a75 Update AudioEditor.cpp (#3115) 2023-08-13 11:40:44 -04:00
Adam Bird 535157ce00 Fix: Various Rando generation crashes (#3108)
* fix rando gen crash when not enough remaining items to place

* fix rando gen crash due to missing granny shop hint

* add error sound if rando gen fails
2023-08-11 23:06:38 -04:00
Adam Bird b2e9d547ba fix anju rando item gives when performing an action (#3107) 2023-08-11 23:05:54 -04:00
Adam Bird 325c7fe365 fix dark links input in mirror mode (#3109) 2023-08-11 23:05:26 -04:00
louist103 d22ca3cfc3 Rewrite the logic to check for CRC32 at runtime (#3072)
* rewrite the logic to check for CRC32 at runtime

* fix include for windows

* fix pragmas

* more clang fixes

* MORE

* Please apple

* I hate this

* MAC AGAIN

* Clarify the ifdefs

* ARM64 fixes
2023-08-11 23:02:05 -04:00
Garrett Cox b2aa24b8b0 Always use dungeon specific items in randomizer, replace message on the fly (#3041) 2023-08-06 20:58:01 -05:00
Garrett Cox 1fe8835d8b Add first draft of MODDING.md (#2954)
Co-authored-by: Ralphie Morell <rafael.morell@techfield.us>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-08-06 20:53:52 -05:00
Pepper0ni 06548b3ceb Fix various randomiser text issues and related improvments. (#3066)
* Reduce length of overflow prone item names

* Overhaul Trick Names and change Desert Waterfall to Valley waterfall

* Readd some old Trick names, Change Trick name table to a vector, improve french translations.

* Resolve #2682
2023-08-06 12:11:14 -04:00
Adam Bird f5ab1a9b5d fix: disable Idle camera re-center no longer stuck on level geometry (#3094) 2023-08-06 12:05:34 -04:00
Adam Bird 04bef2d600 Fix enemy healthbar crashing on Linux (#3092) 2023-08-06 12:02:54 -04:00
Malkierian f68a4e930d [Bugfix] Add check for animation count to prevent continuing final saw textbox while putaway is happening (#3103)
* Add check for animation count to prevent continuing final saw textbox while putaway is happening.

* Added Fix toggle for it. Enabling Skip Text forces the behavior, regardless of previous selection for the Fix toggle itself (so it works if you have the Fix toggle enabled, or if you have Skip Text enabled).

* Clarified the comment in `z_en_toryo`.
2023-08-06 12:01:19 -04:00
Adam Bird 63f61023d4 Fix: Carpet merchant rando item give distance requirement (#3102) 2023-08-06 11:56:43 -04:00
Adam Bird 855e7442ea fix granny not checking for bottle properly (#3068) 2023-07-23 18:13:51 -04:00
Christopher Leggett 861003a093 Update LUS submodule to 1.2.0 (#3087) 2023-07-22 23:23:27 -04:00
Malkierian 93ab9f0072 [Fix] Merchant Check Fixes (#3067)
* Change Granny's Shop collection type to RandomizerInf with proper scene and inf IDs so the tracker tracks it properly.

* Changed pendingSale code to be checked outside of decrementing if block.
2023-07-12 22:03:43 -04:00
Adam Bird 423e8b96b1 fix: add missing hashes in mac and linux launch scripts (#3070) 2023-07-12 21:58:43 -04:00
aMannus 22e4020265 Fix Market Sneak with masks (#3047) 2023-07-12 21:57:43 -04:00
Adam Bird e90c8af452 Enhancement: Enemy Health Bar (#3035)
* add enemy health bar

* add more cosmetic editor options to health bar

* add tooltip

* fix enemy health texture when no magic bar
2023-07-12 21:55:24 -04:00
Adam Bird 360a97ecfd fix: various pal gc asset offset issues (#3052) 2023-07-03 10:29:21 -04:00
Adam Bird b7dca5d5a8 Fix: Various PAL1.1 asset offsets and Main Menu options screen (#3045)
* fix pal11 ganondorf falling platform offsets

* fix pal11 dins fire offsets

* add game region and platform methods

* fix pal11 file menu options

* move
2023-07-03 10:29:06 -04:00
Pepper0ni 531b346fc9 Add exact item and check to the spoiler log for WotH hints (#3043) 2023-07-02 14:50:51 -04:00
briaguya 37f9c895d6 update hash docs (#3039) 2023-06-29 16:32:31 -04:00
briaguya def7a15354 handle random mq dungeon count better (#3036)
Co-authored-by: briaguya <briaguya@alice>
2023-06-27 19:58:36 -04:00
louist103 acfc04d0ac Add an error for implicit functions (#3017)
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis <louist103@pop-os.localdomain>

---------

Signed-off-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-06-27 19:53:35 -04:00
Adam Bird a05d8131ec invert culling for collision viewer (#3021) 2023-06-20 22:05:52 -04:00
briaguya a5c2bacfe0 fix: restore internal resolution and msaa slider functionality (#3026)
Co-authored-by: briaguya <briaguya@alice>
2023-06-20 22:04:32 -04:00
Garrett Cox 7c5efb2785 Flags stuff (#3014)
* Manual adjustments to flags

* Script run to adjust flags
2023-06-20 11:54:02 -04:00
Christopher Leggett 83ebaa2fce Version Bump to Sulu (#3020) 2023-06-18 21:04:09 -04:00
Adam Bird 39349d8512 fix warp override mq mode room loads (#3019) 2023-06-18 18:23:06 -04:00
Adam Bird d4ff05f51d update mac and linux launch scripts to make mods dir (#3013) 2023-06-17 13:27:59 -04:00
Adam Bird 6fdfcd2a61 More mirror mode fixes and additions (#3009)
* mirror fishing rod

* mirror ivan fairy controls

* add mirror dungeons only option

* mirror sold out GI texture

* update dungeons mirror mode for more options

* maybe don't include that
2023-06-17 13:08:20 -04:00
Malkierian 5daf5a14ac Section Save Modification (#2947)
* Modified `SaveManager::AddSaveFunction` to return the section index assigned to the section name for ease of remembering it on the other end. Also added a clarifying comment.

* Modified SaveFunc to accept a boolean for whether the section is being saved individually or as part of a game save (fullSave == true means game save, so all sections registered for game save sync).
2023-06-14 23:39:14 -04:00
Bytenex 279c40cb7d added option to choose between OoT and any ocarina (#2944) 2023-06-14 23:29:07 -04:00
Garrett Cox f85b04336c Add option to prevent speed modifier from affecting jump velocity (#2874) 2023-06-14 23:25:48 -04:00
Garrett Cox 170c8ce16e Extra modes tweaks (#2985)
* Tweaks to extra modes menu

* Update soh/soh/config/ConfigUpdaters.cpp

Co-authored-by: Christopher Leggett <chris@leggett.dev>

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-06-14 23:24:50 -04:00
Adam Bird 6dc227b5ed order spoiler log print out to match insertion order (#3006) 2023-06-14 23:23:12 -04:00
briaguya ccfc2a84bc hide menu bar from menu bar (#2988)
* hide menu bar from menu bar

* show `-` on switch/wii u

* actually show `-`

* actually put the thing in a place where it works

* spacers

* reorder and use `[-]` instead of `-`

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-14 23:22:48 -04:00
briaguya af33897e4c caps for locations in altar text (#3004)
Co-authored-by: briaguya <briaguya@alice>
2023-06-14 23:22:22 -04:00
Adam Bird a842894d0d Add Mirror World gfx patches and patch Royal Grave Sun Song etching (#3005)
* add mirror world gfx patches and patch royal grave sun song

* simplify nonmq vs mq
2023-06-14 23:22:04 -04:00
briaguya ef6227d8be fully remove OTRGui (#2982)
* linux local debug working

* built in extraction working on linux

* try a thing

* one more thing to try

* try using dir

* does this get the subdirectories?

* component before pattern

* loop i guess

* maybe component was the issue?

* zapd stuff i guess

* maybe this

* this feels promising

* g != q

* appimage is working, try fixing glfw issue on windows

* don't copy zapd.exe

* hopefully this gets the things we need in the assets dir

* is that where those went?

* try another thing

* another thing to try

* grasping at straws

* cmake makes no sense sometimes

* really just trying anything here now

* this is what i was expecting to work

* ls

* try doing it without the cmake again

* i think this might do the trick

* try with a slash

* one more thing to try

* pal_oot.txt

* maybe this makes things work on mac

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-13 09:29:36 -04:00
AltoXorg 621aab3e05 fix ExtractAssets for N64 PAL 1.1 (#2963) 2023-06-13 08:48:31 -04:00
Garrett Cox 7a41bd3878 Mirrored world enhancement (#1569)
* Mirrored world PoC

* invert culling for health meter and A button action

* A few more fixes

* Fix for item equip animations

* Fix for pause triforce

* Mirror scenes with static backgrounds

* mirror minimap for mirror world

* mirror dungeon maps and icons on the pause menu

* mirror overworld map and icons on the pause menu

* mirror debug world movement

* mirror shops cursor and movement

* use flip flag

* Reverse crouch stab x axis for mirror mode

* use invert culling command and clean up culling logic

* Move mirror mode handler to mods and support random modes

* Small cvar tweaks

* mirror billboard score numbers and fix gyro horse mirrored inputs

---------

Co-authored-by: Adam Bird <archez39@me.com>
2023-06-13 08:46:15 -04:00
Garrett Cox 90d45d4397 Rename gDirtPathFix to gZFightingMode (#2959)
* Rename gDirtPathFix to gZFightingMode

* Add config migration
2023-06-12 20:40:29 -04:00
Garrett Cox a6ecb77599 Add spock race preset (#2977) 2023-06-12 19:26:46 -04:00
Adam Bird 90bd072f9b fix string usage for cosmetic hud placement reset corrupting ship json (#2961) 2023-06-12 19:16:39 -04:00
briaguya 6de0d8b69d properly set imgui invert aiming y default (#2956)
Co-authored-by: briaguya <briaguya@alice>
2023-06-12 19:14:42 -04:00
Adam Bird e6e7618b92 fix crash when resetting links scale without a playstate (#2970) 2023-06-12 19:06:41 -04:00
aMannus 971aaeac23 Disable greying out RTA timer in boss rush (#2973) 2023-06-12 19:01:54 -04:00
aMannus daadef5211 Fix missing goron bracelet (#2974) 2023-06-12 19:01:24 -04:00
briaguya 16eb211102 fullscreen with f11 not f9 (#2955)
* fullscreen with f11 not f9

* update readme

* use latest lus main

* latest lus

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-12 18:59:30 -04:00
Christopher Leggett 430d5cddf2 Config versioning to fix the Fullscreen Shortcut debacle (#2966)
* WIP adding new config version.

* Implements a ConfigVersionUpdater

* Updates to account for new LUS-side changes.

* Change `ConfigVersionUpdater` to store `toVersion`

* fix typo
2023-06-12 18:59:23 -04:00
briaguya eba0b4c146 only green the greg bridge not everything else (#2962)
* only green the greg bridge not everything else

* another option

* do it the branch way

* tabs spaces blarg

* new dir

* use latest lus main

* latest lus main

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-12 17:48:26 -04:00
Adam Bird ca9b1614af Fix: Minimap dungeon entrance placement (#2958)
* use correct minimaps in randomizer

* fix minimap dungeon entrance placement

* rework topLeft0 check to be more readable

* who needs topLeft0 anyways

* move minimap hidden checks up higher
2023-06-12 17:10:53 -04:00
Christopher Leggett 21560ecf65 bump up to latest LUS. (#2984) 2023-06-12 16:58:31 -04:00
briaguya d69c07cd75 numbers aren't magic (#2976)
* numbers aren't magic

* chest style matches contents

renamed everything except the cvar itself at this point
(waiting for versioned configs for that)

* tracker as part of names

* finish the tracker rename

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-09 17:22:25 -04:00
Amaro Martínez e46c60a7a1 Fix copyright position for PAL 1.1 (#2952) 2023-06-07 13:02:45 -04:00
Nicholas Estelami 7e1ee6e23e N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support

* 1.1 Asset Fixes

* Fixed issue where N64 builds were being flagged as MQ

* Misc fixes

* Updated LUS submodule

* Fixed up logo strings

* Updated readme and linux/mac scripts with new hash
2023-06-05 19:11:22 -04:00
Adam Bird 820fdf78cc Improve TTS for file select menus (#2950)
* improve TTS for file select menus

* french translation change recommendation
2023-06-05 17:18:18 -04:00
Kenix3 451ce8b107 Fixes collision viewer (#2949) 2023-06-05 16:19:42 -04:00
Christopher Leggett f3672a480f Re-adds Wii U nightly build link (#2951)
Now that we have Wii U building again, re-add the nightly link for it to the README.
2023-06-05 15:59:02 -04:00
briaguya a49f197f06 build for wii u (#2946)
* reimplement stuff from 2879

* header include to fix build hopefully

* another header

* fix error

* remove header includes we don't have

* more error things

* a

* b

* c

* d

* e

* f

* g

* h

* use latest lus

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-05 14:16:56 -04:00
briaguya 2308ab8823 build soh with LUS 1.0.0 (#2881)
* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -> utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -> Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
2023-06-03 15:27:45 -04:00
inspectredc d922b91e15 Trick logic (#2681)
* Trick and Glitch Rando UI implemented

* initial temp connection between ui and backend trick logic

Hacky way to connect the logic for testing. Ran into 1 crash but cannot reproduce

* UI overhaul to look more like AudioEditor tag section

* Mapped 3d tricks to enums and save cvar bug fixes

* Trick Logic Complete

Testing on whether the logic works as expected needs to be done

* Releasable trick version, tricks match text fixes also

* Remove 3D glitch logic location access

Easier to clean it up now than get confused

* Variable typo fix & initial trick enum reorganisation

* Removal of oot3d glitches

* bongo logic fix

* UI includes difficulty tags + cleanup and removal of glitched logic interface

* Bug fixes

* added enabled tricks to spoiler log

* comment clean up

* completed once over through logic

* merge fix

* update sohimgui to LUS

* Remove redundant 3d rando trick options

* Comment clean up

* Central GS Irons Logic Fix

* Farores wind central logic fix

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-06-02 16:53:07 -04:00
Malkierian c9bcd64beb Improvement: Additional Spoiler Hint Info (#2727)
* First attempt at tracking hinted locations. Not looking promising for more than a hint tracker.

* Spoiler log now generates with human-readable hinted area, type, and item for gossip stone hints.

* Hints now only output location if their hint text specifically states the check. Any overworld or dungeon region hint no longer does.

* Expanded gossip stone hints to include item, hinted location and area, and `RandomizerGet` names. Currently only English names.

Part of this required changing `HintType` into a `typedef enum` instead of an `enum class` to allow usage in a .c filespace, and consolidating types from `randomizer_check_objects.h` to `randomizerTypes.h`.

* Beginning of alter rewards information.

* Step 2 of altar reward info.

* Altar reward info (location and area) now writes to and reads from the spoiler log. Added a few entries to `SpoilerfileAreaNameToEnum` to accommodate area name variants from region hint names.

* Streamlined altar data (only needed location name for `RandomizerCheck` translation. `RandomizerCheck` provides access to `RandomizerCheckArea` via `RandomizerCheckObject`).

Added Light Arrows, Greg, and Dampe's Hookshot hint locations to write and read of the spoiler.

* Fix attempts to lookup values in `hintTypeNames` as array, now uses map's `find()`.
2023-06-02 12:10:25 -04:00
Christopher Leggett f976003563 Randomizer: Fixes defaults for LACS and Rainbow Bridge. (#2937)
* Fixes incompatible default rando settings around Greg as reward.

* Fixes defaults for LACS.
2023-06-02 08:28:32 -04:00
briaguya 598566a556 Update generate-builds.yml (#2941) 2023-06-02 01:09:18 -04:00
Adam Bird c9d24f2e98 Fix: Better debug warp MQ detection and other warp menu bugs (#2932)
* fix: add mq detection to better debug warp

* replace special characters for debug warp translations

* reorder better debug warp printing

* adjust french translation
2023-06-01 22:00:45 -04:00
Josh Bodner 6bf42fd018 Fix order of auto equip message (#2931)
French text was being displayed in English and vice versa due to incorrectly ordered parameters.
2023-06-01 21:40:58 -04:00
aMannus 2957dc61c3 [Feature] Boss Rush (#2923)
* Ganon(dorf) cutscene skips

* Remove leftover code

* Load into chamber of sages

* Fix loading into chamber without fast file select

* Boss warps in chamber done

* Change warps back to chamber

* Initial proof of concept done

* ganon(dorf) cutscene skips

* Code cleanup & auto age equipment

* Gameplay stats timer + tweaks

* Scuffed timer

* Better timer

* remove arena props + fix arena exits

* Fix blue warps

* Attempt to fix build

* Fix build again

* And again..

* Try no. 9001

* Handle dying and saving

* Child link face fire medallion

* Fix build

* Fix warps after reset/death

* Disable doors and move player spawns in boss rooms

* Fix boss rush logo rendering

* Start of ingame options menu

* File Select cleanup

* Fix build

* Render char text PoC

* Move functions to be more generic

* Fix build

* Fix other builds

* Initial text scaling/kerning

* Special characters prep

* All special characters work now

* Attempt to fix build

* Fix build question mark

* Finish all kerning

* Start of ingame options menu with vertical scrolling

* Barebones functional options menu

* More options menu progress

* More visual elements for options menu

* Options menu visual changes, implement all options, tons of cleanup

* Cleanup and comments

* Shorter enums

* More options

* Change default heart count

* Finish French translations

* Implement timer in cosmetics editor

* Uncomment timer requirement

* Variable name change

* German translation & small UI tweaks

* Animated up/down arrows in options UI

* Better arrows in options UI

* Cleaner timer + make it usable for general gameplay

* More cleanup + ganon & ganondorf boss option

* Implement never heal option

* Slight up arrow in options UI tweak

* Add BGS option

* Reintroduce ganondorf cutscene skip

* Change encoding to UTF on bossrush.cpp

* Fix build hopefully

* Fixed static variables leading to options not properly resetting

* Fix BR completed timestamp

* Change timer to render on top of everything

* Offset final BR time by 0.1 second from boss timestamps

* Add missing check for boss rush

* Implement soh_assets.h

* Revert merge mistake

* Fix special characters with UTF-8

* Fix build

* here's the fix you can merge from your phone

* Fix quest select crash with oot.otr only

* Use OoT's kerning

* Fix HD textures on options menu

* Fix special character kerning

* "Heal every boss" fixes

* Seperate headers + bunny hood option

* Remove GetUnixTimestamp() externing

* Clean up extern "C"'s

* Address review comments

* Fix build question mark

* Remove accidental styling change

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-01 21:40:10 -04:00
Rozelette fdf9086b2a Dynamic Actor IDs (#1729)
* Add dynamic actor IDs

* Convert Ivan to use new actor system

* attempt to fix linux build

* attempt to fix linux build

* merge

* Cleanup

* Fix missing math functions on Windows.

* Removes a stubbed function to fix non-windows builds.

* Update soh/soh/ActorDB.cpp

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-06-01 21:39:50 -04:00
MoriyaFaith 26d934541a main commit (#2918) 2023-06-01 21:38:43 -04:00
aMannus b25e4d4f26 [Feature] In-game gameplay stats timer (#2910)
* Implement in-game gameplay stats timer

* Change timer to render on top of everything
2023-05-30 18:57:45 -04:00
inspectredc e8eaac4d77 Fix: Switch Age with Enchancements giving kokiri sword (#2929)
* fix sword

* separated flow path for switch age enhancements

* Added comments
2023-05-30 18:44:58 -04:00
Ralphie Morell 71662c56b5 Docs: Update Player/Actor Flags (#2765)
* Actor Flags update

* player state1 flags; cleanup; prep for state2 and state3

* Player state2

* player state3

* Rename flags in Player tab
2023-05-30 15:05:04 -04:00
Patrick12115 f544aba647 [Rando] Adds Greg options to the Bridge and LACS reward options (#2663)
* Some reason not working

* Fixes and formatting

Moved the LACS Stones to be before the Medallions in all instances to line up with the Bridge requirements and because it just makes sense

* Removed unnecessary space

* Missed one
2023-05-30 14:25:59 -04:00
Ralphie Morell 507387f618 Enhancement: Better Debug Warp MQ toggle (#2876)
* Implement MQ select on better debug warp

* remove unused macro

* Add sound when selecting MQ; only change if highlighting MQ-able map

* Handles map select from MQ file
2023-05-30 14:01:04 -04:00
Christopher Leggett 700fba28dd Fixes regression in random rupee names (#2927)
Technically was a CustomMessageManager bug but it was in a function that I believe is only used for random rupee names.
2023-05-30 08:45:33 -04:00
Caladius edc5e8f7d4 ShadowTag (7.0.1) (#2825)
* Add Checkbox in Extra Modes
Spawn Code in mods.cpp
Category Change for Clear Room Exclusion
Kill Actor if Mode is Disabled

* Fix non door scene changes and adds a delay to avoid misfiring or not firing on quick room changes like falling to B1 in Tree and Lost Woods loading triggers.

* Requested Updates
2023-05-28 18:46:18 -04:00
Garrett Cox 3ab547c69d Update cvar clear lists and add cheatCvars clear list(not currently used) (#2869) 2023-05-28 18:42:34 -04:00
Malkierian 0c7e80a190 Improve Controller LED Control (#2864)
* Add brightness control and on/off toggle for tunic LED colors.

* Removed toggle, mentioned brightness of 0% for turning off LEDs.

* Set up grabbing tunic color values from Cosmetics Editor for cosmetics sync.

* Why these stupid differences between Windows and Linux compilers?

* Fix Mac build errors? Also try to move the color fetching back into the switch statements to lessen potential computational load.

* Real fix?

* Move "Customize Game Controls" button under "Controller Configuration" button under Settings -> Controller. Renamed "Controller Configuration" to "Configure Controller" and "Customize Game Controls" to "Customize In-game Controls"

* Added LEDColor and LEDColorSource enums for code clarity.

Moved controller LED brightness to new LED Colors group in "Customize In-game Controls" menu.

Added combobox to choose between vanilla tunics, cosmetics tunics, health, and custom as color sources.

Added critical health override checkbox to allow display of red when health is low even when other sources are selected.

Port color pickers have not been implemented yet, default color is white.

* Moved LED control to OTRControllerCallback and wrapped it in a check to `CanSetLed()`.

* Move settings to Port 1 tab in Customize In-game Controls and limited application of colors in `OTRControllerCallback` to port 1.

* UI clarity updates.

* Removed unnecessary LED color enum.

Added custom color picker to port 1 color settings.

* Changed Critical Health Override default to true.

* Modified logic to not do color fetching and instead default to {0,0,0,0} when brightness is off.

* Fix bad cvar string for custom color.

* Cleaning up some post-merge artifacts.

* Update soh/soh/Enhancements/controls/GameControlEditor.h

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Some name changes.

* idea for cleaning up controller callback stuff

* Rearranged color source checks to make sure criticalOverride is applied regardless of other settings.

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
2023-05-28 18:40:53 -04:00
aMannus cebfcd1d88 Hyper enemies (#2887) 2023-05-28 18:14:07 -04:00
Garrett Cox b9c2640671 Use gBuildVersion instead of sohStats.buildVersion for gameplay stats (#2913)
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-27 18:09:24 -04:00
Christopher Leggett f4fbc79b5d Merge pull request #2889 from Malkierian/sectional-saves
Sectional Saves
2023-05-27 16:22:36 -04:00
Christopher Leggett a1d22abc1b Merge pull request #2919 from Bytenex/patch-1
Update README to include tools
2023-05-27 15:18:52 -04:00
Christopher Leggett f9a4070225 Merge pull request #2920 from Archez/fix-granny-unshuffled
Fix: Use blue potion refill for Granny Shop item when unshuffled
2023-05-27 15:18:33 -04:00
Christopher Leggett f25c200526 Merge pull request #2890 from Archez/support-thieves-hideout-keyring
Expose Thieves' Hideout selection for keyrings in randomizer settings
2023-05-25 21:06:52 -04:00
Malkierian cab90e9ac6 Removed unused variable. 2023-05-25 16:59:53 -07:00
Malkierian d0c09394ca Re-added removal of empty sceneTimestmps objects for saving and loading, significantly reducing sohStats size. 2023-05-25 16:57:27 -07:00
Adam Bird 015c30d3b6 Merge pull request #2 from leggettc18/gf-keyring
Adds validation to GF Key Ring and Key Ring Count settings
2023-05-25 15:57:56 -04:00
Adam Bird 718ded7c44 fix: use blue potion refill for granny shop item when unshuffled 2023-05-25 15:47:51 -04:00
Christopher Leggett f6b9c227d7 Fixes bad Key Ring Count under certain conditions. 2023-05-25 15:42:22 -04:00
Christopher Leggett 13513345bf Remove magic numbers and fix formatting. 2023-05-25 15:35:38 -04:00
Christopher Leggett 8f5538a700 Adds validation to GF Key Ring and Key Ring Count settings. 2023-05-25 14:50:28 -04:00
Malkierian 1fa99fd50a What a nightmare that was. 2023-05-24 13:00:35 -07:00
Bytenex b46d6e2d19 Update README.md 2023-05-24 16:35:38 +02:00
Bytenex ab4ad42486 Update README.md 2023-05-24 10:34:10 +02:00
Christopher Leggett fe6705cc4d Merge pull request #2906 from HarbourMasters/develop-spock
Spock -> develop
2023-05-23 09:18:15 -04:00
Christopher Leggett e88adbe672 Version Bump (#2916) 2023-05-22 21:34:18 -04:00
aMannus dddd3b14aa Add back missing Greg timestamp (#2911) 2023-05-22 10:56:44 -04:00
briaguya f34df2f064 remove what i assume to be accidentally copied stuff from a diff (#2909) 2023-05-22 09:33:31 -04:00
Rozelette f005bd3b7f add skeleton unregistration to actors that manage their own skeletons (#2908) 2023-05-22 09:20:06 -04:00
Garrett Cox 5de1240391 Cleanup gameplay stats code/UI and support RTA timing (#2862) 2023-05-21 18:35:56 -04:00
Patrick12115 7962e0e6d6 Add Scene Specific Checks to Dirt Path Fixes (#2907)
* Move from Dev to Dev-Spock

* Moved to mod.h

* Update GameInteractor.h
2023-05-21 18:12:25 -04:00
Malkierian cf711d9164 Initialize gSlotAgeReqs[SLOT_TRADE_CHILD] and gItemAgeReqs[ITEM_MASK_BUNNY] on load initialization according to gMMBunnyHood and gTimelessEquipment to prevent bunny hood from being unequipped from adult equips on first load. (#2904)
Move the code to change those values based on the child trade slot item to the selecting mask loop to not be setting them every frame just because you're in the inventory.
2023-05-21 12:13:38 -04:00
Adam Bird cf42057842 Fix: seed srand on launch and fix spoiler log for seed testing generation (#2902) 2023-05-20 16:25:29 -04:00
Malkierian 0b47a19c2c Mask Sale Fix (#2900) 2023-05-20 12:05:47 -04:00
Christopher Leggett 4d02d89e03 Fixes buying songs crash on Switch (#2899) 2023-05-20 09:24:02 -04:00
Malkierian 8d0b83b691 Merge branch 'HarbourMasters:develop' into sectional-saves 2023-05-19 14:56:19 -07:00
Christopher Leggett f2f5a75cb0 Custom message improvements (#2892)
* Adds const specifiers to some appropriate functions.

* Implements move semantics for ReplaceStringInMessage.

Should result in much fewer allocations when rendering custom messages during a Randomizer playthrough.

* Implements some more move semantics.

* First pass on improved Custom Messages API.

This should allow for fewer allocations during randomizer seed generation and runtime, plus a couple of other enhancements that utilize custom messages. It does this by taking advantage of move semantics to prevent extraneous allocations when string literals are passed in. It also takes advantage of OOP to hopefully end up with a cleaner API.

* Additional API/allocation related improvements.

* Removes an unnecessary destructor and constructor.

* Updates documentation

* Adds a bit more documentation.

* Fixes switch build problem and minor syntax error

* Renames slightly unclear operator parameter

* Replaces magic numbers with LANGUAGE_MAX
2023-05-17 22:24:24 -04:00
AltoXorg 30cc61abce fix search rom extension oversight (#2891)
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-17 22:22:57 -04:00
Amaro Martínez b361d5ede1 Use UTF-8 for MSVC and enable visual styles for Windows (#2888)
* Add proper manifest for Windows

* MSVC: Use UTF-8 encoding compile option
2023-05-17 22:21:26 -04:00
Malkierian 099d9cd0fd Threaded save was causing issues for old oot-save.sav conversion. Added an option just for that instance to run SaveManager::SaveFileThreaded outside of a thread. Everything else still runs threaded. (#2894) 2023-05-17 15:51:17 -04:00
Adam Bird 5244cda90e expose thieves hideout selection for keyrings in randomizer settings 2023-05-16 17:40:50 -04:00
Malkierian 4cf3172a3d Fixed trying to emplace in sectionRegistry without index. 2023-05-15 17:40:10 -07:00
Malkierian 1a9ef29ac5 Added function to get sectionID for a specified section name, returning -1 if section name not registered. 2023-05-15 17:32:49 -07:00
Malkierian 50fbe5d00c Modified sectional saving to utilize an integer ID for calling specific sections to cut down on string copying. Utilizes enum values for non-mod sections to allow for cross-project use of those IDs, and sets up AddSaveFunction to add mod sections after that using max value enum. 2023-05-15 17:21:14 -07:00
Malkierian 4bc0d7d60d v3 >:( 2023-05-13 18:41:10 -07:00
Malkierian b5740bc878 v2 2023-05-13 18:35:27 -07:00
Malkierian 374301db9b Formatting and whitespace cleanup. 2023-05-13 18:29:05 -07:00
Malkierian 7861b4c092 Missed baseBlock -> saveBlock change in WiiU/Switch file writing block XD. 2023-05-13 12:33:10 -07:00
Malkierian 22531fed27 A little more code clarification. 2023-05-13 11:47:22 -07:00
Malkierian e2177d7392 Added sanity check to clearing sectionBlock["data"] to only be for randomizer and only when the save file is not randomizer (to clear the existing structure from the loaded spoiler log). 2023-05-13 11:45:20 -07:00
Malkierian 550c10b1c3 Little bit of code clarification. 2023-05-13 11:41:28 -07:00
Malkierian dbe672444c Changed string paramaters for save functions to proper const pointer type.
Implemented subsectional saving (handled in the section's save function, and passed to the save function by & pointer). Default of "all" passed in from SaveFile for game saves.

Implemented subsectional saving for sohStats and entrances/scenes discovered.

Fixed check for game save registry by putting the check against the registry in the "all" section save code.
2023-05-13 11:26:30 -07:00
Malkierian 42b35634a5 Fixed residual values in global save block causing new files to save all sections previously loaded for metadata initialization, regardless of that section's execution during the save process.
Fixed loading and saving of blank sceneTimestamps due to default construction of data structures during JSON loading making all "empty" entries have scene and room of 0.

Moved SoH stats initialization to `gameplaystats.cpp` via `SaveManager::AddInitFunction`.
2023-05-12 15:18:26 -07:00
Malkierian 685925cbb8 Moved sohStats to its own section, and moved the saving and loading to its own registered load and save functions within gameplaystats.cpp. Required making a new loader version for base without sohStats loading code.
Improved save file efficiency by adding code to not write any "empty" entries in `sceneTimestamps` (as determined by room and scene being 254) when saving, and initializing them to 254 if not loaded from the save file.
2023-05-12 13:23:50 -07:00
Malkierian 2ae713464d Moved sohStats to separate section, load and save code now in gameplaystats.cpp. Still needs new load version for base? 2023-05-11 12:02:04 -07:00
Malkierian 2a8810d6a5 Merge branch 'HarbourMasters:develop' into sectional-saves 2023-05-11 09:56:08 -07:00
briaguya 7dff8b6efc Spock Bravo -> Develop 2023-05-11 00:15:37 -04:00
Christopher Leggett d8891f1fe4 Version Bump (#2867) 2023-05-10 21:57:22 -04:00
Garrett Cox 85385db099 Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden window (#2872) 2023-05-10 21:48:01 -04:00
briaguya d1c930b5e5 reserved thread count (#2868)
* reserved thread count

* add comment, use latest main

---------

Co-authored-by: briaguya <briaguya@alice>
2023-05-10 21:32:15 -04:00
aMannus 6d4761f349 Fix several enemy ID's for Hyper Rush (#2871) 2023-05-10 20:44:40 -04:00
Malkierian 07bfba0162 Preliminary work on persistent save data json block.
Added autosaveRegistry to set section to save with overall autosave triggers.
2023-05-10 14:10:13 -07:00
aMannus 23d89122b3 CC: No longer rely on received parameter to be 0 (#2870) 2023-05-10 09:15:33 -04:00
Garrett Cox 2ea72f835a Cleanup cvars that are set on boot (#2863) 2023-05-10 09:08:35 -04:00
Christopher Leggett a72997f12b RANDO: Fix logic with OGC and mixed entrance pools (#2830)
* RANDO: Fix logic with OGC and mixed entrance pools

Adds a `GANONS_CASTLE_LEDGE` area and a `BuiltRainbowBridge` logic var. Added an event to `GANONS_CASTLE_GROUNDS` that sets `BuiltRainbowBridge` to true. Adds Entrances for `GANONS_CASTLE_LEDGE` to `GANONS_CASTLE_GROUNDS` when `IsAdult` and `BuiltRainbowBridge` (or the glitched logic that lets you skip the rainbow bridge) are true, `HYRULE_CASTLE_GROUNDS` when `IsChild` is true, and `GANONS_CASTLE_ENTRYWAY` When IsAdult is true (if child enters `GANONS_CASTLE_LEDGE` in game they are in `HYRULE_CASTLE_GROUNDS` and thus cannot go back into GANONS_CASTLE_ENTRYWAY). Adds Entrance for `GANONS_CASTLE_GROUNDS` to `GANONS_CASTLE_LEDGE` when `BuiltRainbowBridge` is true, or when the glitched logic that lets you skip the Rainbow Bridge is true.

* Adds intermediate area for age-gating

* Fixes the logic for actually killing the skulltula

* Adds hammer crouch stab as a way to kill OGC_GS
2023-05-09 23:41:45 -04:00
Adam Bird c70bdb7700 improve built in extraction detection (#2865) 2023-05-09 23:39:57 -04:00
briaguya 72358eb4d7 fix for day/night textures (#2853)
* hacky fix for deku tree entrance

* lonlon windows

* only hack in one place instead of everywhere

* dehack deku

* goron city entrance

* gerudo cell, zd entrance

* kak windows

* fix pot house

* back to the hacks

* back back

* space

* globals

* just hack it together to fix em all

---------

Co-authored-by: briaguya <briaguya@alice>
2023-05-09 23:33:27 -04:00
briaguya b887d38f5f bump LUS for thread stuff (#2866)
* bump for threads

* use latest lus main

---------

Co-authored-by: briaguya <briaguya@alice>
2023-05-09 23:04:02 -04:00
aMannus 23d40c1ca5 Fixed small error in CC .cs file (#2858) 2023-05-08 20:58:42 -04:00
Adam Bird caf8f1badc fix own dungeon items not using rando GI item when boss rooms are shuffled (#2859) 2023-05-08 15:44:50 -04:00
Kenix3 77987a42cf Bump LUS (#2855)
* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace
2023-05-07 23:01:12 -04:00
Christopher Leggett b166bdd3fc Reverts part of PR #2851 that required OTR regen. (#2856) 2023-05-07 22:54:54 -04:00
briaguya f5aacaf38b fix build (#2852)
Co-authored-by: briaguya <briaguya@alice>
2023-05-07 20:48:55 -04:00
Lutzx fac898d759 Add stdint headers (#1) (#2832)
* Add stdint header

* Add stdint header

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-07 20:23:12 -04:00
Kenix3 91bd693ff6 Bump LUS version (#2849)
* Bump LUS version

* Removes the "now" boolean from the LUS resource bridge functions.

* Bump LUS

* More LUS bump

* Update soh/soh/resource/importer/AudioSampleFactory.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-07 20:18:54 -04:00
louist103 f31a841789 ZAPD Update (#2851)
* git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/

subrepo:
  subdir:   "ZAPDTR"
  merged:   "6aa54a551"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR"
  branch:   "rebase2"
  commit:   "6aa54a551"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/

subrepo:
  subdir:   "ZAPDTR"
  merged:   "88b012240"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR"
  branch:   "rebase2"
  commit:   "88b012240"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Update (its broken)

* fix the enum

* git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR

subrepo:
  subdir:   "ZAPDTR"
  merged:   "b7b6e1c82"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR/"
  branch:   "rebase2"
  commit:   "b7b6e1c82"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* New names for LUS actions

* git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR

subrepo:
  subdir:   "ZAPDTR"
  merged:   "c5cfebeee"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR/"
  branch:   "rebase2"
  commit:   "c5cfebeee"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo clone (merge) --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/

subrepo:
  subdir:   "ZAPDTR"
  merged:   "d5f4769b8"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR"
  branch:   "rebase2"
  commit:   "d5f4769b8"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Fix missing commands in the exporter.

* Cleanups.

* git subrepo pull --force --remote=https://github.com/harbourmasters/ZAPDTR --branch=master ZAPDTR

subrepo:
  subdir:   "ZAPDTR"
  merged:   "d4c35b90a"
upstream:
  origin:   "https://github.com/harbourmasters/ZAPDTR"
  branch:   "master"
  commit:   "d4c35b90a"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Add unordered_map include to fix MacOS

* fix string_view

* Update Main.cpp

* fix string view

* So close I can almost taste it

* So close

* Fix missed git marker.

* Fix surface types and

* Update ZFile.cpp

* Delete Jenkinsfile

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-07 19:58:50 -04:00
briaguya dd43719a14 Spock -> develop 2023-05-06 16:38:50 -04:00
Malkierian 778f548b01 Move Game Saving to Separate Thread (#2820)
* Refactor `Vec2f`, `Vec3f`, `Vec3s` in `z64math` to avoid reserved identifiers.

* Include `z64save` in SaveManager, which requires encapsulating `#include gameplaystats.h` and `InitStatTracker` in the cpp to fix compile issues.

Adds SaveContext reference parameters to SaveFunc and existing implementations in preparation for threaded saves.

* Threaded saves fully implemented.

Platform-specific save code removed.

Thread safety added. Will wait for thread pool tasks to finish before resetting or closing.

* Converted gSaveContext copy for save threads to the heap with `new`, deleted at the end of the threaded function to prevent possible issues with the stack.

* Turns out leaving the call to `ThreadPoolWait` in a `GameInteractor::OnExitGame` hook seems to be just fine.

* Removed unnecessary references to `SaveManager::ThreadPoolWait()`, game hooks are the only places it's called now.

* Re-added WiiU/Switch performance save code.

* Added call to `SaveManager::ThreadPoolWait` in `Sram_InitSave` to prevent trying to load a newly "created" save before the save file was actually written.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-05 17:20:34 -04:00
aMannus 81372c092d CrowdControl 2.0 compatibility & category tweak (#2814)
* Updated CC 2.0 .cs file and small category fix

* Remove old comments

* Prepare prices and descriptions in .cs file

* Finalize 2.0 files
2023-05-05 17:18:29 -04:00
Adam Bird 79a10c62ef remove tts hotkey for linux and update readme (#2833) 2023-05-05 02:38:54 -04:00
Adam Bird 5f0f2731ee udpate mac launch script to set SHIP_HOME (#2831) 2023-05-05 02:34:07 -04:00
Kenix3 f9cfcde627 Lus updates (#2835)
* Changes for LUS renames in ResourceManager and Archive.

* Moves WriteSaveFile and ReadSaveFile to SaveManager.

* Removes ImGui namespace.

* Bump LUS

* Updates gitignore for intellij projects.

* Controller usage is now up to date with newest LUS.

* Adapters for removal of Controller.WriteToSource from LUS.

* Uses correct capitalization on Controller.GetProfile()

* Bump LUS

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-04 23:56:57 -04:00
Christopher Leggett 1fbec4c69c Merge pull request #2829 from HarbourMasters/develop-spock
Spock -> Develop
2023-05-04 08:52:50 -04:00
briaguya c3ba15ed57 fix: don't crash when changing margins (#2828)
for some reason we were getting garbage data in cvarNameMargins when doing things the `const char *` way. i wasn't able to figure out why that was getting garbage but this makes it so we don't get garbage in there

Co-authored-by: briaguya <briaguya@alice>
2023-05-04 00:35:56 -04:00
PurpleHato d025ca0d90 TWEAK: Rupee dash duplication (#2815)
* TWEAK: Rupee dash duplication

Rupee dash was duplicated while being moved over the EXTRA MODES, so this fixes the duplication and put it only there

* Update soh/soh/GameMenuBar.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-04 00:31:52 -04:00
Christopher Leggett 071a2d0418 Merge pull request #2826 from HarbourMasters/develop-spock
Spock -> Develop
2023-05-03 23:00:45 -04:00
briaguya c02dcb598a fix: properly load textures for debug text (#2775)
Co-authored-by: briaguya <briaguya@alice>
2023-05-03 22:23:50 -04:00
GaryOderNichts 176650cb3a GCC 13 support (#2780) 2023-05-03 21:55:49 -04:00
briaguya 7d0515c501 fix: properly load custom models on scene transition (#2779)
* hack that makes it so custom models still work on scene transition

* Update soh/soh/OTRGlobals.cpp

Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>

* naming/formatting

---------

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
2023-05-03 21:54:23 -04:00
Adam Bird f81b042843 Tweak: Reset trade item cycling when pausing or changing pages (#2808)
* reset trade select when unpausing

* move trade select reset to kaleido init and handle when changing pages
2023-05-03 21:45:41 -04:00
Adam Bird 2845a29e28 more mq only texture lookup fixes (#2803) 2023-05-03 21:35:08 -04:00
AltoXorg f27ef0ec3b fix: extractor dialog No selection (#2798) 2023-05-03 21:29:50 -04:00
Adam Bird f9a696e9bd add back missing early break/return for bottle filling (#2817) 2023-05-03 21:26:03 -04:00
Adam Bird c3c97f207f Fix: add header to align soh.otr file assets and fix asset crash for Mac (#2819)
* add header for aligned assets for soh files

* remove debug statements

* update more string asset usage to aligned vars
2023-05-03 20:58:41 -04:00
Kenix3 4980ae8dcc Lus updates (#2822)
* Changes for LUS renames in ResourceManager and Archive.

* Moves WriteSaveFile and ReadSaveFile to SaveManager.

* Removes ImGui namespace.

* Bump LUS

* Update soh/soh/GameMenuBar.cpp

* Bump LUS

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-03 20:46:26 -04:00
AltoXorg 859bf856b8 remove 100 character limit to baseRomPath (#2801) 2023-04-30 19:52:37 -04:00
Adam Bird dac90bb9eb fix mq dungeons crashing by not using mq textures (#2764) 2023-04-27 23:30:14 -04:00
briaguya 3f896f126f bump version (#2752) 2023-04-27 20:21:55 -04:00
briaguya 4166dbf907 spockalicious (#2751)
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya <briaguya@alice>

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya <briaguya>

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* done with all main items

* bug fixes & ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes & ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -> alt for texture replacement. (#65)

* Changes hd -> alt for texture replacement.

* Renames variables in gfxprint for hd -> alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: briaguya <briaguya>
Co-authored-by: Ralphie Morell <stratomaster64@gmail.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com>
2023-04-27 19:20:41 -04:00
briaguya 2af99dfc3a ci: don't build/ship OTRGui (#2748) 2023-04-26 22:21:31 -04:00
briaguya 6d2fd664fb fix: support building for switch on selfhosted runners (#2747) 2023-04-25 19:28:41 -04:00
Adam Bird 000a5d28f3 Add version info and other details to windows exe properties (#2743)
* add version info and other details to windows exe properties

* configure properties file directly to src dir

* move version name in properties and change to Title Case
2023-04-25 10:36:35 -04:00
louist103 aea46e7cb2 Implement built in Extractor for Windows (#2730)
* wip

* const

* split zapd into two targets

* Workingish.

* fix working dir and copy xmls on build (#2)

* dont change current working dir with dialog prompts

* copy asset xmls to target dir

* make zpadlib public

* Messagebox.

* Check for WIN32

* threading

* Cleanups to the exporter and main.

* Multi extraction.

* Fix byteswap header includes.

* Fix another byteswap include.

* fix again.

* stddef size_t

* Add other targets for ZAPDLib

* Non windows.

* IDYES IDNO

* Linux fixes

* hopefully remove switch and wiiu from building extractor

* Please?

* validate roms and add another valid rom

* ifdef out extract.h for switch and wiiu

* Maybe update lux

* Remove ZAPDlib from switch and WiiU

* more rules

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/ExecutableMain.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/CMakeLists.txt

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/GameConfig.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/Globals.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/Main.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/CMakeLists.txt

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* the last fix

* Add context to a comment

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-04-25 00:01:17 -04:00
briaguya 44d3f1ccbb fix: update xml resolution for FireTempleBigVerticalFlame to match dlist resolution (#2741) 2023-04-24 14:44:30 -04:00
briaguya bd3ee64d81 improve ci compat by not using touch on windows (#2740)
* improve ci compat by not using touch on windows

* try new-item
2023-04-24 01:23:19 -04:00
briaguya 9be85df4b2 bump lus (#2739) 2023-04-23 22:29:56 -04:00
Adam Bird d0041d28ea Implement patches for authentic texture overflows (#2737)
* implement dlist patching for authentic texture overflows

* add overflow patch to deku stick; move toggle
2023-04-23 19:42:59 -04:00
briaguya 5324dfae67 clean up build info on logo screen (#2736) 2023-04-23 19:13:51 -04:00
RaelCappra 25ceca0fbf Enhancement: Aiming reticle for the bow/slingshot (#2715)
* Bow reticle enhancement

* Menu bar checkbox

* fix

* simplify bow/slingshot reticle logic

* Comment on RETICLE_MAX

* Tooltip clarity update

---------

Co-authored-by: briaguya <briaguya@alice>
2023-04-22 21:59:34 -04:00
briaguya c4b90d0bfe chore: add mods dir for windows (#2735)
* chore: add empty mods dir for windows

* add placeholder file to mods dir
2023-04-22 20:06:00 -04:00
briaguya 512336f858 bump lus (#2733) 2023-04-22 02:08:30 -04:00
Adam Bird 42ff9742ed Tweak: Unique GetItemEntry for Progressive Bombchus with particle effects (#2732)
* give progressive bombchus its own getitementry to allow custom draw effects

* fix timestamp item check
2023-04-21 19:01:19 -04:00
aMannus 37c0345529 ImGui Cleanup - Move Experimental entries, clean up presets (#2725)
* ImGui cleanup

* Fix Wii U

* Fix Wii U build 2: Electric Boogaloo

* Review comments

* Review Comments 2: Electric Boogaloo
2023-04-21 16:05:38 -04:00
briaguya 359cc3d5f6 bump lus (#2731) 2023-04-20 21:55:23 -04:00
inspectredc c146ca4aa5 Fix: SoT Time Travel B-Button Behaviour (#2720)
* time travel allows fishing rod + fixes vanilla ToT age change behaviour

* oops removed too much
2023-04-20 21:53:56 -04:00
Adam Bird 8f0f8c7644 Rando: Add Granny's Potion Shop to Merchant Shuffle (#2723)
* add granny shuffle to 3ds code

* add granny shuffle to soh randomizer

* make granny hand out merchant check

* have medigoron set pending sale mod

* capitalize granny shop item
2023-04-20 21:25:11 -04:00
Adam Bird 1b63f4ca1a Tweak: Shopsanity Heart Pieces and Containers now refill Link's health (#2724)
Heart Pieces and Heart Containers normally refill Links health when the text box with their respective textID is closed.
However, with shops and shopsanity, after receiving the heart piece, the textbox isn't actually closed. The shop keeper keeps it open to prompt the player if they want to continue shopping. This prevents the health refill logic from running.

This PR adds a check for these items in the BuyEvent for randomizer items and manually refills Links health.
2023-04-20 21:00:00 -04:00
Adam Bird 7d20509b5b correctly handle vanilla/mq dungeon location exclusions (#2726)
The logic for showing/hiding Vanilla/MQ dungeon locations in the exclusion tab was not accounting for the case if MQ dungeons is set to "Random".

This rewrites the logic check to account for all 3 cases, and only looks at the count value when set to "Set Number".
Also the CVar get for MQ count needs to default to 12 instead 0, to match the declared default behavior everywhere else.
2023-04-20 20:58:43 -04:00
briaguya 37390c441f feat: allow toggling vsync, fix: vrr support (#2716) 2023-04-20 20:57:32 -04:00
briaguya 853bff3e41 dinner room (#2729) 2023-04-20 20:16:21 -04:00
briaguya 7a96e700bf bump lus (#2721) 2023-04-18 02:15:58 -04:00
Adam Bird 16ee259d0b zapd fix text extraction overflowing (#2717) 2023-04-18 01:08:06 -04:00
PurpleHato 6562823b72 Readability - Magic Numbers (#2707) 2023-04-18 00:55:02 -04:00
Adam Bird 4aee3b6cc9 fix lake hylia sun granting multiple fire arrows in vanilla (#2708) 2023-04-18 00:53:38 -04:00
Adam Bird 19d8d38082 Fix: Update GetItem value for freestanding items and shopsanity plentiful (#2718)
* fix freestanding items not changing getItem value on the fly

* fix getItem models in shops for plentiful items
2023-04-18 00:41:08 -04:00
Adam Bird 579087e527 fix tts crash pause menu with any cursor position (#2719) 2023-04-18 00:38:12 -04:00
aMannus 831711a459 Revert FPS slider behaviour for DX11 (#2686) 2023-04-14 10:44:58 -04:00
Adam Bird e72eeb95aa chore: copy otrs in windows into target dir (#2704)
* copy otrs in windows into target dir

* improve status messaging for otr copy script
2023-04-14 09:56:38 -04:00
aMannus ead17892fe Change console commands to bind commands with parameters (#2706) 2023-04-14 09:55:24 -04:00
Adam Bird 1861335cf0 chore: move asset header generation to new ExtractAssetsHeaders target (#2705)
* add dedicated build target for extracting asset headers conditionally

* dont gen otr when generating headers

* simplify python array
2023-04-14 09:54:56 -04:00
Adam Bird 660c3ec3b0 fix soh otr asset building not detecting textures (#2702) 2023-04-13 18:37:10 -04:00
aMannus 92fa54c3f9 Replaces text chevron with Font Awesome icon (#2687) 2023-04-13 09:32:51 -04:00
briaguya 08828da9fc fix: don't try to install deps on selfhosted linux (#2701) 2023-04-12 23:16:33 -04:00
briaguya c4ce2f10cd build/package/ship soh.otr (#2699)
* update

* Update generate-builds.yml

* Update generate-builds.yml

* sohotr in CI?

* paths

* gitignore soh.otr

* Fix

* no COMMAND maybe?

* try generating otr as it's own step

* deps

* f

* g

* h

* a

* cc

* ccc

* m

* blarg

* try uploading

* try

* s

* copy things

* wii u?

* wiiu

* don't fail

* windows without cpack?

* wut

* whoops

* see all the things plz

* b

* v

* zip working maybe

* ok but this tho

* pdb and switch

* mac lus

* soh.otr in appimage

* down first

* mac

* bundle soh otr into mac app and read it from the bundle

* appimage fix

* try just downloading for mac?

* i like to mv it mv it

* mv to the right place

* no more otrgui

* bring back otrgui and assets

* echo blarg

* echo

* zapd.exe

* clean and remove

* a

* space

---------

Co-authored-by: louis <louist103@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Adam Bird <archez39@me.com>
2023-04-12 21:14:33 -04:00
briaguya 38c31d2d4e bump lus (#2700) 2023-04-12 20:49:40 -04:00
Adam Bird 40b6dae261 Fix: Kak GS placement on construction site (#2695) 2023-04-11 18:56:57 -04:00
Adam Bird ac506c8b3e Fix: Use correct fps value for frame interpolation with match refresh rate (#2694) 2023-04-11 18:54:10 -04:00
Adam Bird 059df8187e chore: move rando savefile setup and document flags (#2697)
* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation
2023-04-11 18:27:51 -04:00
briaguya 82b6c48497 fix: process roms in consistent order (#2696) 2023-04-11 18:24:36 -04:00
Patrick12115 fe71cdfbb6 [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)
* Disable Warning Text

* Moved to Reduced Clutter
2023-04-11 08:18:03 -04:00
inspectredc 6f8207d3bb Fix: Switch Age No Longer Reloads Start Room (#2679) 2023-04-11 08:15:47 -04:00
Adam Bird d56899dd0b fix death mountain cloud in rando (#2691) 2023-04-11 08:14:21 -04:00
briaguya b6e9e9cd0f fix: lowercase package names for vcpkg (#2693)
vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase
2023-04-11 08:13:21 -04:00
briaguya 6f9c31dd6c bump lus (#2692) 2023-04-11 07:38:36 -04:00
Adam Bird b47d538e62 fix own dungeon items on shuffled boss rooms (#2683) 2023-04-11 07:31:37 -04:00
briaguya 330da0b5ec khan -> dev 2023-04-07 17:06:58 -04:00
inspectredc 1fa31410c2 Switch age fix (#2676)
* specific scenarios for switch age button, non rando

* Working fix for vanilla swordless change age

* Fix now works for randomiser

* Fixed room load on change age transition

* Removed potentially unnecessary function call

Need to investigate this more, maybe wait for more room documentation.

* Suggested Edits

Moves setting cvar back into mods.cpp and makes clear the condition expected for the no sword flag
2023-04-07 17:05:12 -04:00
Adam Bird 2149cd1fdd fix boss clear logic and add bongo logic trick (#2677) 2023-04-07 15:54:49 -04:00
RaelCappra 0f6147f41d Link voice pitch v0 (#2430)
* Link voice pitch v0

* Using a new variable instead

* Move voice pitch slider to Options tab

* fallback to original behavior if freqMultiplier is set to 1

* Move reset button to Options tab with its slider

* Fix voice pitch slider width in Options tab

* [Review] Always use freqMultiplier
2023-04-07 15:54:26 -04:00
Adam Bird 693f778b60 fix jabu mq clear condition for boss entrance rando (#2671) 2023-04-07 11:24:35 -04:00
Adam Bird b10e489cc6 fix cobra statue shadow and small doc updates (#2666) 2023-04-07 11:22:42 -04:00
Adam Bird ad60ad7c2b Fix: Goron Link's text in randomizer and have Big rolling goron continue rolling (#2670)
* fix link the gorons text ids in rando

* document goron link flags

* check for fire temple clear instead of medallion for link goron

* stop goron link from shivering after opening doors and have big rolling goron resume rolling after giving check

* remove unneeded rando check

* add comments
2023-04-07 11:21:28 -04:00
briaguya 196de9d05d build: don't install deps on selfhosted windows (#2675) 2023-04-07 00:57:03 -04:00
briaguya bd05cb8b5d bump lus (#2674) 2023-04-07 00:25:00 -04:00
Ralphie Morell d434941724 Fix: Gameplay Stats OOB (#2673)
* Handle `sceneMapping` OOB behavior

* whoops

* More solid definition of upper bound
2023-04-06 23:09:25 -04:00
briaguya 44906598e4 fix: properly display static background scenes (#2669) 2023-04-04 03:12:09 -04:00
Ralphie Morell ff1d8a9e9d Enhancement: Room/Scene Timers (#2478)
* Groundwork on scene/room timers; naming changes

* added to save manager; reworked storing timestamps

* actually saved stuff to savemanager;
accounted for null playstate

* finally fixed the fucking timers

* Added scene mapping

* Added CVar for room/scene level; fixed some displays

* reworked logic

* increase name spec for scene timestamps

* Actually save item timestamps when loading v3 save

* Cleanup

* fix merge artifact

* apply suggestions
2023-04-03 00:06:55 -04:00
briaguya 0f40472c1a khan -> dev 2023-04-02 21:37:00 -04:00
Patrick12115 2af952b180 [Time Saver Enhancement] Nighttime GS Always Spawn (#2611)
* Nighttime GS Always Spawn

* add hook onSceneSpawnActors

* implement onSceneSpawnActors hook to spawn GS in various day scenes

* handle the kak tree skull during the day

* Update mods.cpp

* Add the &

* Fixes

* Update soh/soh/Enhancements/mods.cpp

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-04-02 21:11:08 -04:00
briaguya 5f708251a6 bump version (#2665) 2023-04-02 15:41:01 -04:00
briaguya 94ad837c02 bump lus (#2661)
* bump lus

* start fixing build errors

* update resources to support lus changes

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

---------

Co-authored-by: briaguya <briaguya>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
2023-04-02 14:18:45 -04:00
Adam Bird 62bd4b0ba7 remove rando allowing grave pulling during day (#2660) 2023-04-02 14:18:21 -04:00
PurpleHato 77cc91d0de ADD: Time Saver --> Time Travel with the Song of Time (#2575)
* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* Timetravel stuff

* tweazk oopsies

* Fixes timeline

* tweak frog dist

* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* Timetravel stuff

* tweazk oopsies

* Fixes timeline

* tweak frog dist

* oppsie²

* del dupe

* del dupe

* tweak tooltip

---------

Co-authored-by: aMannus <4244591+aMannus@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2023-04-02 12:34:02 -04:00
Patrick12115 fb8dacbc69 [Cheat] No ReDead/Gibdo freeze (#2643)
* No freeze

* Simplified

* removed random spaces

* Removed unnecessary parenthesis
2023-04-02 05:13:34 -04:00
pancake-byte f6ce7e6492 Update README.md (#2592)
* Update README.md

Changed some murky language with respect to the "mods" folder location.

* Update README.md

* Update README.md

Readme overhaul for more consistent language and some updated instruction. Truncated certain sections, removed archaic instructions, elaborated where needed.

* Update README.md

* Update README.md

Does version info belong in additional setup info? Changing that.

* Update README.md

Making suggested changes.

* Update README.md

Made recommended changes.
2023-04-02 04:47:54 -04:00
Malkierian 04d0cd8532 Adds OnTransitionEnd hook to GameInteractor, called at the end of a transition after all mid-transition setup is called. (#2635)
Transitions final autosave location to `OnTransitionEnd`.

Adds functionality to autosave to set a delayed save flag if AutoSave is set to Major or All Items and one is obtained in a grotto, to avoid grotto autosaving but still provide for the autosave when location-based saving is off.

Fixes small bug with item lookup where sometimes an item's `modIndex` would sometimes be reported one way, but the way Randomizer does things it would be in a the other `modIndex`, and the lookup would fail.

Minor variable name clarification in ItemTableManager.

Modifies AutoSave to account for item ID overlap from `MOD_RANDOMIZER` table (all items in the randomizer table is considered major for AutoSave purposes except ice traps).
2023-04-02 04:47:23 -04:00
Patrick12115 b099b5649b [Time Saver Enhancement] Dampe Appears All Night (#2618)
* Dampe Appears All Night

* Take out time check
2023-04-02 04:19:58 -04:00
aMannus ca23d87a3a Hyper Bosses (act and move twice as fast) (#2555)
* Hyper bosses

* Actor* to void* + cast to fix build

* Cleaner implementation

* Fix enemies taking double damage

* Fix smaller dodongo's being sped up

* Additional fix and code cleanup

* Proper fix for double damage

* Extern variable -> GI state
2023-04-02 04:00:21 -04:00
Josh Bodner 21d82e7c4c Cleanup of ImGui code (#2576)
* Change sliders to have +/- buttons by default

* Remove unnecessary margin setting

* Add +/- buttons to remaining sliders and fix some broken UI

* Update EnhancementComboBox to not need array size

* Remove redundant widgets from randomizer

* Miscellaneous fixes

* Fix Switch build break

* Consolidate disabled styling in widgets

* Simplify widget logic

* Merge with most recent PRs

* Fix audio fanfare and sound effect sliders mixup

* Fix sliders being one button too wide

* Fix sliders being too long

* Fix sliders being too long on console
2023-04-01 16:10:49 -04:00
briaguya 2aa7c71eac khan -> dev 2023-04-01 15:09:27 -04:00
briaguya 2a0a31ae7e Merge branch 'develop-khan' into khan-to-dev 2023-04-01 14:19:41 -04:00
Adam Bird f5bcc6dccf fix crash when fishing rod is cast and scene is reloaded (#2657) 2023-04-01 14:06:53 -04:00
Malkierian f7703e14e8 Fix Missing Custom Sequences (#2649)
* Modifies custom sequence loading to bypass other sounds being loaded in AudioCollection to fix missing custom sequences on load.

* Modified `audio_load`'s sequenceMap allocation to utilize `AudioCollection`'s sequenceMap size to account for all audio assets already loaded into that sequenceMap. This gives a non-arbitrary number in addition to the vanilla sequence count to allocate with for `audio_load`'s sequenceMap.

Added `HasSequenceNum` to `AudioCollection` as well to streamline the check against `AudioCollection`'s sequenceMap to skip the non-sequence assets in there.

Added clarification comment for seqNum and MAX_AUTHENTIC_SEQID section.

* Clarified comment about AudioCollection seqNum and MAX_AUTHENTIC_SEQID.

* A bit more on comment from the last commit.
2023-03-31 23:35:29 -04:00
Adam Bird 0c43fe7e48 fix mido blocking pathway when link has kokiri emerald (#2653) 2023-03-31 23:13:24 -04:00
Adam Bird 545bc21fbe Tweak: CTMC/CSMC for treasure mini game reward and set loser green rupee as junk (#2652)
* set green rupee to junk category for ctmc

* allow treasure chest game reward to use CSTMC and cleanup logic
2023-03-31 22:22:45 -04:00
Adam Bird 21a3bd9f5c Fix: Actually display correct GS token count in message for vanilla and rando (#2651)
* Revert "fix skulltula token count message on vanilla (#2597)"

This reverts commit 2117d98178.

* fix vanilla vs rando gs token count to be correct
2023-03-31 22:05:14 -04:00
Adam Bird f682102c96 fix theater mask checks not always granting items (#2650) 2023-03-31 21:29:35 -04:00
RaelCappra c9c7fc7df6 Restore 1.0 quick Bongo kill glitch (#2641)
* Restore 1.0 quick Bongo kill glitch

* Address review comments
2023-03-22 20:59:44 -04:00
Malkierian e76b990c8a Randomzier: Fix starting rupee item collection (#2645)
* When rupees are given as starting items, they still modify `gSaveContext.rupeeAccumulator`, which means that if you make a new file, start it, and reload without saving, or exit SoH before starting the new file, those rupees were lost. This adds a check for `gPlayState` being NULL, and if it is, adds those initial rupees to the rupee count directly.

* Update soh/src/code/z_parameter.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-03-22 20:59:08 -04:00
Malkierian 533ee9379a Balanced Shopsanity Bugfix (#2640)
* Fixes settings bug with Balanced shopsanity prices from Shopsanity Affordable Update.

* Wrong location

* Updated fixed comment
2023-03-15 22:46:30 -04:00
Malkierian 7f5f4251ca Another Item_Give bug fixed... (#2636) 2023-03-15 13:25:24 -04:00
briaguya bd07a56022 khan -> dev 2023-03-14 07:13:26 -07:00
briaguya b2698fa126 Merge branch 'develop-khan' into khan-dev 2023-03-14 09:45:00 -04:00
briaguya 72b12890fd bump version (#2632) 2023-03-14 09:16:54 -04:00
Christopher Leggett 58ef377d87 Fixes some XML texture size and offeset errors. (#2621) 2023-03-14 10:46:52 +01:00
Malkierian 1b158015e6 Fixes bug introduced by 73052617ed where keys, among others, would corrupt inventory slots. (#2626) 2023-03-14 10:46:33 +01:00
briaguya 0ade1aad69 use LUS with atmosphere fix (#2629) 2023-03-14 03:56:14 -04:00
briaguya 356d959b70 bump lus 2023-03-14 02:45:19 -04:00
briaguya b157cc5a16 khan -> dev 2023-03-13 21:50:15 -07:00
briaguya 2bd8316d54 Merge remote-tracking branch 'hm/develop-khan' into khan-to-dev 2023-03-14 00:29:30 -04:00
Malkierian 264623f40a Shopsanity Affordable Logic Update (#2617)
* Modified Affordable logic to select randomly from 10, 105, 205, and 505 depending on the selected wallet tier. Updated the tooltip to reflect.

* Clarified logic in comments and variable names.

* Streamlined affordable check for starter wallet.

One more function comment.

* More streamlining of affordable price generation, comment clarification.
2023-03-13 17:24:51 -04:00
aMannus 866882e4c6 CrowdControl V2: Effect Overhaul (#2433) 2023-03-13 11:37:50 +01:00
Christopher Leggett d9008938f8 Makes sequenceMap and seqLoadStatus a dynamic size (#2610)
Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.
2023-03-12 15:55:25 -04:00
aMannus 76e99ffe19 Feature - Bonk damage under difficulty options (#2584) 2023-03-12 08:10:03 +01:00
Adam Bird 1ce9634f65 clear bongo bongo static effect on actor reset (#2603) 2023-03-12 08:06:52 +01:00
Adam Bird 39acd71fc4 remove left over boss location logic from mq logic (#2619) 2023-03-12 08:01:18 +01:00
Malkierian 73052617ed [GI] Item_Give and OnReceiveItem updates (#2580)
* Changed OnReceiveItem hook to pass GetItemEntry, which required the following changes:

Reworked the references to it in `z_parameter` to call a single function with the item return and hook call in it for ease of editing.

Modified the pendingSale functionality to set and pass a modIndex value as well, as mod items (like randomizer) in shops still use the vanilla sale path.

* Missed some files for the pendingSale changes.

Also added Randomizer_Item_Give to the OnReceiveItem system.

* Ice traps now trigger OnReceiveItem.

* All ice traps truly do work now.

As a side effect, item autosave doesn't work for shop/scrub/merchant transactions, requires new OnSaleEnded hook that can also call the autosave.

* Removed unnecessary calls to ItemTable_RetrieveEntry where GetItemEntry properties were being used to call it.  General code cleanup.

* Added OnSaleEnd hook for when rupees are finished deducting after a sale.

Migrated AutoSave to its own function, registered AutoSave function to OnReceiveItem and OnSaleEnd hooks to help with autsaving after buying items.

Some futureproofing for AutoSave function with parameters for skipping autosave, for when transition end is migrated to AutoSave function (whether through direct call or through a hook).

* Renamed hook paramaters, and registered hook function parameters, to a more descriptive alternative.

* Missed a couple, fixed a typo.

* One more missed paramater name refactor.

Refactored all references to OnReceiveItem to OnItemReceive to mirror upcoming full hook refactor for name ordering conventions.

Up-to-date with develop.
2023-03-12 08:00:03 +01:00
aMannus 095066ffcd Enemy Rando - Arwing range check (Khan Edition) (#2613)
* Arwing range check

* Small code cleanup
2023-03-11 09:47:56 -08:00
aMannus 1c00d56053 Exclude club moblins in clear rooms (#2593) 2023-03-08 13:10:14 -05:00
Adam Bird 7c558ae089 fix rando quest selection falling back to vanilla saves (#2599) 2023-03-08 13:09:22 -05:00
Adam Bird 60f4f71495 fix flag wind speed to use correct uint type (#2600) 2023-03-08 13:08:54 -05:00
Adam Bird 2117d98178 fix skulltula token count message on vanilla (#2597) 2023-03-08 10:18:02 -05:00
briaguya 4a89c20ac9 bump lus + resolve lus conflicts (#2598) 2023-03-07 23:03:00 -05:00
briaguya eb28d114cd khan -> dev 2023-03-06 23:39:08 -05:00
Malkierian 5d32343919 Modify cutsceneIndex in scene transition autosave to include use-cases outside of normal vanilla play. (#2588) 2023-03-06 23:17:27 -05:00
Adam Bird ce115272cd fix equip now enhancement running with non-equipment items (#2590) 2023-03-06 23:15:51 -05:00
Pierre Wendling dbcc6b4818 [CMake] Do not force CMAKE_OSX_DEPLOYMENT_TARGET (#2581)
This leaves the default of 10.15, but allows a user to change it in the
cache. When using Homebrew libraries on newer macOS version, the linker
emits warnings:

```
ld: warning: dylib (/opt/homebrew/lib/libSDL2.dylib) was built
for newer macOS version (13.0) than being linked (11.0)
```
2023-03-05 08:38:22 +01:00
Adam Bird 0a67e42f6c handle angry happy mask throwing link out in entrance randomizer (#2578) 2023-03-04 00:30:20 -05:00
briaguya 76ceda3118 khan -> dev 2023-03-02 17:13:31 -05:00
Adam Bird a5bf135541 fix change age cheat causing link to spawn in the wrong spot (#2573) 2023-03-02 17:12:46 -05:00
Josh Bodner 0d54cb15df Spot fix so autosave dropdown will save immediately (#2568) 2023-03-02 16:57:55 -05:00
David Chavez 981c6348ab Fix voice compilation (#2571) 2023-03-02 21:58:27 +01:00
Amaro Martínez d3f864cea9 Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
David Chavez 21466192e5 [Accessibility] Text to Speech (#2487) 2023-03-02 09:27:28 +01:00
briaguya 72777a0eb2 build: use fromJSON to parse runner repo vars, don't add deps on self-hosted (#2564) 2023-03-01 19:41:04 -05:00
David Chavez b13f6f4b70 [Interpolation] Allow Matching & Limit Max FPS (#2466) 2023-03-01 16:12:55 +01:00
briaguya 7551fba3d2 [CI] Allow selfhosted runner configuration using repository variables (#2560) 2023-03-01 11:50:16 +01:00
David Chavez 109345e94d [Resources] Properly encode soh textures and remove raw load (#2548) 2023-03-01 10:18:26 +01:00
briaguya e07de4b3b5 bump version (#2559) 2023-03-01 00:56:31 -05:00
briaguya 05723bc8d6 bump lus (#2558) 2023-02-28 23:13:37 -05:00
David Chavez b74be9196c [Accessibility] Add ability to disable camera re-centering on idle (#2503)
* Add ability to disable camera recentering on idle

* Remove platform check

* Update else camera comment
2023-02-28 21:42:15 -05:00
Dakota Brown 0daa91f4e3 Update BUILDING.md (#2385)
I use PyEnv and rebuilding after recent commits was giving me a cmake error about not being able to find the Python3 executable. Advising other users who might run into this problem on how to fix it.
2023-02-28 21:10:19 -05:00
Adam Bird 1fc6a2f08f Rando version warning on different builds (#2420)
* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

---------

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2023-02-28 20:46:55 -05:00
David Chavez 27d7cb0bc1 [CMake] Clean soh/CMakeLists (#2556) 2023-02-28 19:19:34 +01:00
briaguya 2df6acc908 Fix: some greg hint stuff (#2557)
Co-authored-by: briaguya <briaguya@alice>
2023-02-28 18:23:22 +01:00
David Chavez c91a044d46 [GameInteractor] Introduce GameFrameUpdate Hook and Migrate Cheats (#2554) 2023-02-28 11:20:43 +01:00
Evgenii Babinets afc61e65ee Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat (#2511)
* Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat

Currently, holding A and repeatedly pausing and unpausing will cause that A input to be repeated, resulting in Link rolling without additional A inputs. Similarly, holding Z and unpausing in front of a candidate actor will cause Link to switch Z-targeting to that actor.

As a side effect, this also does not allow inputs to be buffered before the Subscreen has finished its closing animation, which is how vanilla also works. This is slightly unfortunate because the "freeze" before the game resumes is considerably shorter in Shipwright, but it'd be better to implement a fake delay there if we want to make it more forgiving.

* Fixed writing past end of the buffer when loading personal item tracker notes longer than 8 characters

* Revert "Fixed writing past end of the buffer when loading personal item tracker notes longer than 8 characters"

This reverts commit 721c18d488.
2023-02-28 04:22:26 -05:00
briaguya 7f5221b149 Supersonic merge fixes (#2553)
* ss2

* Remove Comments and Rupees when dead.

* Rupees removal for real

* Updated Inline formatting as well as changed Mode Idenitifier from Super Sonic to Rupee Dash.

* Add OnPlayerUpdate hook

* Move rupee dash to hooks

* Update comment for DashInterval

* ss2

* Remove Comments and Rupees when dead.

* Rupees removal for real

* Updated Inline formatting as well as changed Mode Idenitifier from Super Sonic to Rupee Dash.

* Add OnPlayerUpdate hook

* Move rupee dash to hooks

* Update comment for DashInterval

* Update Health to not crash on less than 16 units.

* lus

* fix build, use `Health_ChangeBy`

---------

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2023-02-28 03:52:32 -05:00
David Chavez f0be8c7b0c [Dev] Add Support for Github Codespaces (#2551)
* Add apt packages

* Move to docker based codspace
2023-02-28 01:11:56 -05:00
Josh Bodner f481b86386 Change autosave to use dropdown (#2550) 2023-02-28 00:07:47 -05:00
briaguya 061e232685 fix greg hint (and an RSK parsing issue) (#2547)
* fix RSK parsing error introduced by  #2541

* add logic to not give greg hint when we shouldn't

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-27 21:03:00 -05:00
Adam Bird 9ec091a636 add missing settings values that weren't being parsed (#2541) 2023-02-26 23:05:07 -05:00
Adam Bird f7bb807940 [Game Interactor] Add LoadGame and ExitGame hooks (#2542)
* add loadgame/exitgame GI hooks

* implement loadgame/exitgame hooks in game code

* move entrance tracker data lifecycle to hooks

* update cosmetic editor to update onloadgame hook
2023-02-26 23:04:57 -05:00
briaguya 17aeec4b13 add greg to gameplay stats (#2544)
Co-authored-by: briaguya <briaguya>
2023-02-26 23:04:47 -05:00
David Chavez 2cb4a6ee7e [Resources] Cleanup old hacks and rename (#2546) 2023-02-27 02:55:40 +01:00
David Chavez 448b4e49d3 [GameInteractor] Update Naming Modhooks (#2543) 2023-02-27 01:46:25 +01:00
Adam Bird c1ddeec02a fix cutscenes loading wrong resource when only an mq rom is loaded (#2545) 2023-02-27 01:44:30 +01:00
briaguya 60b206140d Greg Hint + Hint cleanup (#2537)
* Restore greg stuff

* Cleanup

* Actually check for Greg when creating Greg hint

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* whoops

* Update soh/soh/Enhancements/randomizer/3drando/hints.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* fix greg hint crash, clean up hint generation (clear out hints when setting is off)

* update vanillafill too

* fix text id, parse json, expand array to fit hint

* actually parse/use greg hint RSK

* specify "after buying a key" in hover text hint

---------

Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: Ralphie Morell <stratomaster64@gmail.com>
2023-02-24 20:35:15 -05:00
briaguya 390bdf10f6 bump lus (#2536) 2023-02-24 16:27:52 -05:00
briaguya fef230bc87 make greg bridge more greg (#2532)
* make greg bridge more greg

* use green rupee color from cosmetics editor

* use hooks to not patch/unpatch every frame

* use gi hook

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-24 15:55:53 -05:00
Malkierian 29daec879b Shopsanity price range selection (#2517)
* Adds price range select box for shopsanity when shopsanity is 1 or more items.
Default option is the original functionality, now under "Random" select option.

Other options include Affordable, which makes each item 10 rupees, and one option for each level of wallet available with shopsanity, where each wallet's max capacity is the upper limit on the price randomization. These still go in 5 rupee increments, like Random.

Also keeps track of and saves/loads settings appropriately on game start.

* Changed "Random" default shopsanity price selection to "Balanced" to be more properly descriptive.

Refactored GetRandomShopPrice to try to keep Balanced as the default, with a sane fallback price of 150 should the weighted randomizer somehow fail.

* Missed one change from Random to Balanced.

* Changed wallet range to minimum of 5, and removed the multiple of 5 requirement (full rando within range).

* Modified the system to add a checkbox for affordability which then adds a price cap that is just above the max value of the previous wallet tier. Effectively this keeps the wallet lock in place, but prevents anything from getting more expensive than 5 past the previous tier.

* Fixed hover help text and tooltip formatting.

* Changed wallet ranges to generate multiples of 5. May need weighted generation after playtesting.
2023-02-24 04:21:13 -05:00
briaguya 23d2e4a2cc improve cvar usage in AudioEditor (#2523)
Co-authored-by: briaguya <briaguya@alice>
2023-02-24 03:21:46 -05:00
briaguya 95fe6b492b fix: use trick names for scrub and house of skulltula hints (#2528)
* update writealllocations to always write trickname and start seeing where things break

* handle simple vs complex items

* always grab a trick name

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-24 03:21:35 -05:00
briaguya df6da69f7d add greg bridge altar text (#2524)
Co-authored-by: briaguya <briaguya@alice>
2023-02-24 03:20:24 -05:00
briaguya 96dd7073e4 always add a gossip stone hint for greg when greg bridge is enabled (#2530)
* always add a gossip stone hint for greg when greg bridge is enabled

* don't double loop

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-24 02:57:31 -05:00
briaguya 231b7eecca "greg the green rupee" (#2529)
Co-authored-by: briaguya <briaguya@alice>
2023-02-24 02:57:19 -05:00
briaguya e25b11c5ac Add menu option for changing disappearing path behavior (#2527)
* Adding CVar for z-fighting fix

* ultraship update

* remove commented out code

* formatting

---------

Co-authored-by: Bagbar <ckonrad86@gmx.de>
2023-02-23 22:42:58 -05:00
briaguya ff94d35ea9 fix a couple junk hints that were making AutoFormatHintTextString loop forever (#2525) 2023-02-23 22:14:17 -05:00
Adam Bird 6e4b1aec2a fix excluded locations being removed if you haven't viewed the location tab (#2518) 2023-02-23 08:47:13 +01:00
Adam Bird 3d30f1701a make the gf chest as child use the correct RC check (#2519) 2023-02-23 08:47:13 +01:00
Adam Bird ffbaef7823 fix incorrect hint key for child spawn location (#2507) 2023-02-23 08:47:13 +01:00
Amaro Martínez 656e593a67 Fix Lakeside Laboratory title card (#2501) 2023-02-23 08:47:13 +01:00
Adam Bird 6a09934e3b fix logic to use fire timer for deku scrub in DMC (#2502) 2023-02-23 08:47:13 +01:00
briaguya d238533aba bump lus (#2521) 2023-02-23 01:49:54 -05:00
Matt Wiens 7860f88241 Fix menu bar fix description typo (#2504) 2023-02-23 01:14:27 -05:00
Evgenii Babinets e8e4afbbcd Fixed potential memory corruption when loading personal item tracker notes (#2512) 2023-02-23 01:13:32 -05:00
Ralphie Morell 4a4f7e6d96 [Fix] Static Bomb Radius (#2515) 2023-02-21 08:49:53 +01:00
David Chavez 12e1814dad Update to latest LUS (#2514) 2023-02-21 01:38:27 +01:00
briaguya 9325e6d0a5 fix: don't show duplicate gregs on item tracker (#2498)
Co-authored-by: briaguya <briaguya@alice>
2023-02-17 11:05:15 -05:00
briaguya 494bdcdb25 gibbs -> dev 2023-02-17 08:02:08 -05:00
Malkierian 868689ce3e Entrance tracker tweaks (#2446)
* Hide return transitions for dungeon, grotto and interior entrances when "Decouple entrances" is off.

* "Highlight last entrance" now highlights the override reverseIndex entry in the list if "Decouple entrances" is off, to correspond with not displaying return directions for the same setting (without this, nothing gets highlighted with the return transitions hidden with "Decouple entrances" off).

* Removed unnecessary printf

* Moved redundancy check to filtering loop instead of display loop.

Introduced setting to optionally force showing redundant entrances when decoupled is off.

Formatting changes suggested by Archez.

* Changed "show redundant" to "hide reverse" where applicable, and change

Added option disabling based on Decouple Entrances.

* Finished descriptive comment.

* Moved "Hide reverse" to left column of tracker settings.

Changed to PaddedEnhancementCheckbox, changed checkbox padding accordingly, and set default to true.

* Restore tooltip to Hide Reverse option, fix default value.

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

* Restored padding underneath last option in entrance tracker List Items section.

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-02-17 07:38:07 -05:00
Adam Bird 3f3f4ff3ef Fix: Prevent certain items from being marked as "major" (#2496)
* fix certain items being marked as major

* simplify check

* avoid string check
2023-02-17 07:14:43 -05:00
briaguya 68c8f50a71 greg bridge in logic (#2460)
* greg bridge in logic

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 21:53:08 -05:00
briaguya 3d8752b3aa you found greg! (#2458)
adds greg to the item tracker

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 20:10:31 -05:00
briaguya f4f10e4a49 don't show duped sequence names, don't repeat track intros on barinade (#2482)
* better fix for repeated sequence names, add delay to fix repeated bgm on barinade

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 18:45:51 -05:00
briaguya 6b93da37d4 fix: use cache on LoadFileRaw (#2489)
* fix: use cache on LoadFileRaw

this makes it so explosions don't use the dpad texture

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 18:05:36 -05:00
David Chavez 6cd7066706 Generate assets with MQ present (#2485) 2023-02-16 13:32:01 -05:00
AltoXorg 877fc2dcca use the convenient printf fomat as ImGui::Text supports it (#2486) 2023-02-16 11:37:27 -05:00
briaguya 1e6ec1bdda exclude audio from shuffle (#2411)
* Rename "SFX Editor" to "Audio Editor"
* Move some functionality out into a new class `AudioCollection`
* Add a tab to exclude sfx/sequences from shuffle pool 

---------

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: briaguya <briaguya>
Co-authored-by: David Chavez <david@dcvz.io>
2023-02-16 09:49:45 -05:00
briaguya 27f961ac4f bump lus (#2483)
Co-authored-by: briaguya <briaguya@alice>
2023-02-16 00:27:01 -05:00
briaguya deb47ea430 hintless altar text (#2456)
Co-authored-by: briaguya <briaguya@alice>
2023-02-15 21:00:44 -05:00
Bigs d275740c88 Separate X/Y axis sensitivity sliders (#2472)
* Update z_camera.c

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

Adding Sliders for first person X and Y axis

* Update z_player.c

Modified variables to allowed separate sensitivity settings for x and y axis
2023-02-15 20:42:21 -05:00
David Chavez 8934274c67 [GameInteractor] Game Hooks (#2481) 2023-02-15 20:30:34 +01:00
David Chavez 2c10bca615 Fix compilation against latest libultraship (#2479) 2023-02-15 11:06:19 +01:00
Bigs b19c72070d Enhancement Toggle - Disable Automatic First Person Mode for Bombchus (#2471)
* Update z_camera.c

* Revert "Update z_camera.c"

* Update GameMenuBar.cpp

Added tickbox for NoFPChus

* Update z_player.c

Added check for Disable First Person Bomchus enhancement

* Update z_player.c

Removed comment as statement is clear on its own

* Update GameMenuBar.cpp
2023-02-15 01:47:38 -05:00
Kenix3 3a4a260e21 SoH now uses the multithreaded resource manager. (#2467)
* SoH now uses the multithreaded resource manager.

* Fixes build errors on Linux and decreases audio heap size.

* Updates LUS.
2023-02-15 01:02:09 -05:00
Ralphie Morell 7c3c662eba Rando: Allow strings as seed hashes (#2438)
* Allows strings to be used for rando seed hashes;
updated conversion method from `stoi` to `stoul`

* apply suggestions

* Allow spaces + autoselect on input field focus

* Added new text filter; applied suggestions

* leaving 3d rando logic alone

* Apply more suggestions

* Revert buffer size to 1024
2023-02-14 21:43:25 -05:00
PurpleHato e60f2b0c55 ADD: Time Savers -> Link as default file name (#2475) 2023-02-14 21:15:15 -05:00
Cardboy777 2241635ac5 Option for link's models reflect the projectile weapon he's holding (Bow/Slingshot) (#2454)
* Link's models reflect the projectile weapon he's holding

extracted logic from months-old PR

* apply bow/slingshot model changes only if 'gBowSlingShotAmmoFix' is enabled

* Apply suggestions from code review

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* whitespace

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-02-14 21:14:42 -05:00
Cardboy777 218971c4a9 Option for projectile ammo to match item instead of age (#2453)
* Projectile ammo matches ItemAction instead of age

extracted logic from months-old PR

* Added cvar under "Enhancements -> Gameplay -> Items" for bow/slingshot ammo

* Update GameMenuBar.cpp
2023-02-14 21:14:20 -05:00
Garrett Cox 462ab00c7e Save skipped checks (#2476) 2023-02-14 20:50:59 -05:00
PurpleHato 622d8c4aff TWEAK: Debug Warp Translations errors (#2464)
Volvagia is Vulcania in french (I'm so used to it in English)
and I somehow put the german version of dodongo's cavern in french, oops
2023-02-14 08:56:25 -05:00
PurpleHato 75782e4019 TWEAK: German Rando Navi Hint (Shiek Name) (#2463)
In German Shiek is called Sheik (something related to how they switched letter to conserve the wanted pronunciation of the name)
2023-02-14 08:55:12 -05:00
David Chavez 66b2d2d5fa Add asset headers (#2465) 2023-02-14 08:29:46 -05:00
louist103 8c87bc13db More junk hints. (#2417)
* More junk hints.

* More hints.

* Update soh/soh/Enhancements/randomizer/3drando/hint_list.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* More junk hints.

* More hints.

* Remove a hint.

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-02-13 22:50:13 -05:00
Adam Bird 67421179e4 Fix: Rando settings not being initialized in time (#2461)
* fix entrance init and entrance tracker not working properly when no spoiler log is loaded

* fix rando adult trade spoilable items reverting when no spoiler log loaded
2023-02-13 02:00:59 -05:00
Adam Bird 1e9f8df33b Fix: Hyrule Field bridge entrance and sun song placing link out of bounds in Entrance Rando (#2457)
* fix market night escape to work with entrance rando; adjust HF bridge spawn to not have link fall in water at night

* use scene enums for ER logic instead of magic nums

* fix sun song loading are with wrong link position with grotto shuffle on

* Update soh/soh/Enhancements/randomizer/randomizer_entrance.c
2023-02-12 23:34:16 -05:00
PurpleHato 8f9dc17752 FIX: Inverted Night and Day in German (#2448) 2023-02-12 17:58:57 -05:00
briaguya df1e26d4cd fix rainbow popping (#2441) 2023-02-08 00:19:48 -05:00
Adam Bird fdf9d51444 update cvar name for n64 mode (#2440) 2023-02-08 00:18:53 -05:00
briaguya 242a35c3a0 bump version (#2434) 2023-02-07 00:04:19 -05:00
Adam Bird f57cae120d Fix: exclude locations not updating and add more location logic (#2428)
* fix location tab not updating and remove hidden excludes during generation

* add more exclude locations and fix broken ones

* update check tracker check visibility

* rename enum

* rename enums again
2023-02-06 20:51:26 -05:00
PurpleHato 177194ca5a ADD: Exit Market at Night to rando preset (#2432) 2023-02-06 17:06:40 -05:00
PurpleHato 3218b2def2 FIX: Song's Overlay with Fast Ocarina Playback (#2431)
* FIX: Affected songs

* TWEAK: Addressed comments
2023-02-06 10:56:40 -05:00
David Chavez 8a76a3aa83 Fix: Hang on exit game and CC is enabled (#2427)
Happens during dev - might affect release, so PRing this.
2023-02-06 11:02:51 +01:00
Ralphie Morell 5771e6cd1f Fix spillover on goron messages (#2425) 2023-02-01 00:12:21 -05:00
aMannus e14fcf92d2 Fix GI overruling link size over anything else (#2424) 2023-01-31 07:21:16 -05:00
aMannus 612700c2ab Change gPauseAnyCursor into combobox (#2423)
* Change gPauseAnyCursor into combobox

* Add enums

* Change naming
2023-01-31 06:53:22 -05:00
Adam Bird 4e08eca1b9 adjust closed forest and starting age settings for edge cases (#2421) 2023-01-30 22:51:41 -05:00
Sirius902 44f963e310 Rumble and check tracker fixes (#2419)
* Fix rumble

* Fix check tracker crash
2023-01-30 12:33:52 -05:00
Sirius902 544460d909 QPA restoration (#2422) 2023-01-30 08:43:30 -05:00
PurpleHato f6c310ae84 TWEAK: Controller Navigation rename + tooltip (#2407)
* TWEAK: Controller Navigation rename + tooltip

* TWEAK: add back FW

* TWEAK: Button size + name

* TWEAK: Tooltip and text position

* TWEAK: added a PaddedSeparator

* TWEAK: Removed the padding from aMannus Request
2023-01-28 12:02:38 -05:00
PurpleHato 9b020c0986 TWEAK: Misspelling "Gold" in German + Box formating (#2416) 2023-01-28 10:51:41 -05:00
lilDavid 3617b2e5b7 Fix chest sizes making contents unobtainable (#2410) 2023-01-28 10:17:47 -05:00
aMannus 72dcf3466b Check tracker fixes (#2414) 2023-01-27 19:16:31 -05:00
Adam Bird 0aab836d1f Fix: Override jail capture for the Gerudo fighter (#2413)
* handle overriding gerudo capture for the fighter

* add entrance include
2023-01-27 18:36:38 -05:00
Garrett Cox 9fe7839f9a Adjustment to gFastFarores tooltip (#2409) 2023-01-27 01:39:35 -05:00
David Chavez 22efba8cd7 Fix: Quit Game (#2403)
* Fix quit implemention in console & window

* Point to latest LUS

* match lus from develop
2023-01-26 20:10:00 -05:00
Adam Bird 1e2b60c6e0 clear cvars that lock up randomizer menu on boot (#2405) 2023-01-26 20:09:33 -05:00
PurpleHato 279553e6b3 TWEAK: Forgot some translation on Debug Warp Screen (#2406) 2023-01-26 20:09:21 -05:00
briaguya 0df5060541 bump lus (#2408) 2023-01-26 19:41:16 -05:00
Kenix3 47f206825d Debug camera (#2400)
* Moves SoH mixer to SoH from LUS.

* Debug camera now works in SoH, but mempak saving does not (yet).

* Debug camera is now enabled/disabled based on the gDebugEnabled cvar.

* Updates OTRGlobals comments

* Updates OTRGlobals comments
2023-01-26 18:43:09 -05:00
Christopher Leggett 569013535e Improves the Block Pushing Speed Enhancement (#2396)
* Increases the actual block pushing speed.

Previously this enhancement only decreased the delay between pushes in any noticeable way because the top speed of the blocks was clamped. The enhancement now increases the top speed of the blocks according to the slider's value.

* Applies previous changes to milk crates.

* Applies same fix to fire temple stone blocks

(I believe these are the ones with the faces on them)

* Applies fixes to Poe painting blocks (forest temple)
2023-01-26 00:58:26 -05:00
Adam Bird 589e25948e Add manual seed input for rando generation (#2057)
* add manual seed input for rando generation

* add tooltip for seed input

* switch to calloc

* add seed testing count generator

* add console command for rando gen

* add boost and custom hash_32 functions

* use hash_32 funcs for rando generation

* limit seed input field to uint32

* rename custom boost header imports to boost_custom
2023-01-25 18:33:27 -05:00
aMannus 170a9103f9 Implement GameInteractor & move CrowdControl and console commands to it (#2358)
* Begin GameInteractor

* Basic skeleton of PoC

* WIP

* First 2 CC effects transitioned to GameInteractor

* Prepare GameInteractor classes for CrowdControl

* More effects & replace chaosEffects with GameInteractor

* CC connection fixes & all CC effects (enemy spawns still borked)

* First couple of build error fixes

* Fix build

* Proper enemy spawning

* Clean up old CC code

* Extract link size/invisibility into GameInteractor

* Small fix/cleanup

* Suggestions for PR

* Address PR comment

* Addressed more comments & small adjustments

* Fix crash when spawning enemies

* Remove Remove()

* Move checks into Apply() and move CC and some console commands to it

* Use inheritance to abstract check on application

* Rename prefix Actions with RawAction

* Make Remove return a Result

* Fix issue with compilation

* debugconsole -> GameInteractionEffects progress

* Add State in GI

* Unify some Effects

* Port more debug console items

* Remove state modifyiers from raw actions

* Port over last raw action / state in console

* Adjust some types

* Consolidate link size modifier effect

* Adjust more types

* Define category strings in CC

* Clean up remaining non defined strings

* Fix bug in timed effects

* Rename old pack

* CC fixes

* Translate GI enum function

* Console cleanup/fixes/consistency

Co-authored-by: David Chavez <david@dcvz.io>
2023-01-25 18:13:33 -05:00
tcpowell ec4cee787c Gameplay Stats Tweaks (#2379)
* persist stat tracker across sessions

* fix tab spaces

* configurable gameplay stats display

* streamline to use AddWindow method
2023-01-25 17:43:50 -05:00
Garrett Cox 7a75fe8411 Add faster farores enhancement (#2394)
* Add faster farores enhancement

* Add preset entry
2023-01-25 17:27:11 -05:00
Ralphie Morell 6d6c1c8c32 Enhancement: Better Farore's Wind (#2374)
* Updated SaveManager, SaveContext;
lifted restriction from gtg and ganon's castle;
disabled clearing fw during master sword lift;
added checkbox

* increment load version (whoops); clear age fw after use

* beef up fw console handler (for testing)

* Simplify better FW (2 copies > 1 copy)

* Apply suggestions

* whoops
2023-01-25 14:32:21 -05:00
Garrett Cox 21ae445548 Add missing trade sequence items from gameplay stats (#2393)
* Add missing trade sequence items from gameplay stats

* Update soh/soh/Enhancements/gameplaystats.cpp
2023-01-24 16:08:38 -05:00
PurpleHato 5c21bb0b8a TWEAK: German mistake (#2392) 2023-01-24 15:39:37 -05:00
briaguya 6b6cfa5ebe rupee name cleanup (#2391)
* fix: add missing comma to fix oob

* bring back some old rupee names, remove some that don't render properly

Co-authored-by: briaguya <briaguya@alice>
2023-01-24 01:11:48 -05:00
Adam Bird 402d7dd3b7 fix wrong flag name for zeldas letter define (#2390) 2023-01-24 00:51:48 -05:00
Garrett Cox 0629140357 Don't require input for credits textboxes (#2193)
* Don't require input for credits textboxes

* Use cvar instead of rando flag
2023-01-23 17:47:54 -05:00
Garrett Cox beb414eb0a Add cheat for extending hookshot reach (#2178)
* Add cheat for extending hookshot reach

* Adjust cvar usage
2023-01-23 17:28:50 -05:00
lilDavid 2422c94f6b Rando: Shuffle 100 Gold Skulltula Reward (#1944)
* Shuffle 100 token reward

* Add 100 token hint

* 100 GS Shuffle: Fix name inconsistency

* Add 10 tokens to plentiful pool

* Ganon's Boss Key on 100 GS Reward

* Golden Skull Token -> Gold Skulltula Token

* Properly disable 100 GS reward shuffle check box

* Use enums for 100 GS shuffle

* Fix mismatched LUS

* Fix CVar calls

* ADD: French translation

* Only add extra tokens in Tokensanity

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2023-01-23 17:01:52 -05:00
Garrett Cox e5bc5188e7 Actor view values now using pointers rather than copies, add playerState flags to save editor (#2388) 2023-01-23 16:39:05 -05:00
Garrett Cox eb222f3998 Add enhancement for dog following you everywhere (#2050)
* Add enhancement for dog following you everywhere

* Persist dogParams to save file

* Make doggo float in water

* Wrap change in cvar condition and update cvar usage
2023-01-23 16:22:28 -05:00
Garrett Cox a1cb921042 v1 Dlist Viewer (#2387) 2023-01-23 16:04:37 -05:00
PurpleHato e79bd2587d ADD: Debug Warp Restoration + Translations (#2386)
* Finish translations for Map Select

* First Pass

* TWEAK: Add back Japanese as default to conserve vanilla

* TWEAK: replace some array with structs + some translations

* TWEAK: loading messages [TODO: proper translations]

* TWEAK: forgot to push z64.h for loading messages + translated scene type

* TWEAK: spacing

* TWEAK: comment

* TWEAK: Small german OPT position

* TWEAK: german typo

* TWEAK: translation to cutsceneLabels

* TWEAK: Nabooru's name + Lairs

* TWEAK: Updated Cvar to new way to call them

* ADD: German

* Debug localization

* TWEAK: Age

They are noted as a flag thingy and not a literal age

* Tweak: Frogot the Great Fairy

* TWEAK: adressed comment

Co-authored-by: Amaro Martínez <xoas@airmail.cc>
2023-01-23 15:36:28 -05:00
Adam Bird cb5faa1ac8 fix mido spawn for dungeon entrance rando (#2384) 2023-01-23 14:08:16 -05:00
Adam Bird 37f31116b3 Add reset/randomize all SFX and Cosmetic commands to console (#2378)
* add reset/randomize all commands to debug console for sfx and cosmetic editor

* fix cvar func
2023-01-22 03:51:23 -05:00
AltoXorg 52a976489b implement audio backend fallbacks (#1857)
* audio & rendering backend option greyed out if theres only one

* add audio fallback code

* InitializeAudioPlayer/WindowManager add param

* string -> string_view

* Revert "audio & rendering backend option greyed out if theres only one"

This reverts commit e94a7fff50.

* revert lus changes

* moved fallback function to LUS

* use audioplayerbridge
2023-01-21 18:05:05 -05:00
splemb 643a98244b Enhancement: MM-Style Static Explosion Radius (#2322)
* Adds Static Explosion Radius Enhancement

* Changed default value

* Update libultraship

* Update CVar Syntax

* Revert "Update libultraship"

This reverts commit d0e243565a.
2023-01-21 17:45:43 -05:00
nianjiilical a58705eaf4 Rando: Adds 90~ new random rupee names, alphabetizes them (#2330)
* more rupee names

* typo

* feedback

* more feedback
2023-01-21 17:09:42 -05:00
briaguya a9e7faa180 Full health spawn (#2377)
* full health spawn

Co-authored-by: MoriyaFaith <46070717+MoriyaFaith@users.noreply.github.com>

* add enahancement to gamemenubar, update to use new cvar method names, simplify save loading logic so loading a save with less than 3 hearts spawns with full hearts with enhancement enabled instead of spawing with 3

* formatting

Co-authored-by: MoriyaFaith <46070717+MoriyaFaith@users.noreply.github.com>
2023-01-21 09:36:35 -05:00
aMannus 4291ec8252 Rando - Ganon & Ganondorf cutscene skips (#2321)
* Ganon(dorf) cutscene skips

* Remove leftover code

* Comment out the Ganondorf dying cutscene skip
2023-01-21 07:55:53 -05:00
briaguya 2a9d93dd65 fix: return enum value so mido moves away properly (#2376)
when pulling in documentation i missed a couple returns
this was causing mido to never stop blocking the path to the deku tree
after searchign the codebase, i found two instances of this mistake
this pr fixes them

Co-authored-by: briaguya <briaguya@alice>
2023-01-21 06:31:33 -05:00
David Chavez 33539be458 [CI] Linux Performance Builds (#2323)
* Add linux matrix for performance linux build

* Update README
2023-01-20 22:23:35 -05:00
pancake-byte 6e417713b9 Update BUILDING.md (#2332)
* Update BUILDING.md

Adds a note to be sure to pull in libultraship when building for Windows

* Fix syntax for consistency

* Maybe this is better?

I'm doing great. XD
2023-01-20 22:06:14 -05:00
Christopher Leggett 1b9962dfc2 Enhancement: Adds Slider for Duration of Sequence Names on the Overlay (#2375)
* New function: overlay text duration in seconds.

`Overlay_DisplayText` took a float as an argument, with no clear indication of what that float represented. That float also evaluates to different durations given different frame rates. However, since we know what the frame rate should be at any given time (since it's stored in a CVar) we can calculate what this duration should be based on the number of seconds we want the overlay to be displayed. That's what `Overlay_DisplayText_Seconds` does.

* Adds Slider for Overlay Sequence Name Durations
2023-01-20 21:48:17 -05:00
aMannus 1b9ab52e35 Tweak - Rando freestanding/skulltula ice trap behaviour (#2230)
* Improve skulltula ice traps

* Improve freestanding ice traps

* Merge fix
2023-01-20 21:30:49 -05:00
Adam Bird 261db2c3e1 Rando: Boss Entrance Shuffle (#2194)
* sync 3ds upstream logic changes for boss rooms

* add boss shuffle settings and handling to 3ds code

* add boss shuffle handling to game code

* repair authentically bugged entrances for boss shuffle

* add boss entrances to the entrance tracker

* unset hint area for boss rooms to fix altar hint

* update boss reward hints to not mention dungeons

* one more boss heart container hint fix

* reorder entrance rando funcs

* support closed forest with boss shuffle and simple boss room entrance pairs in shuffle table

* fix death warp in boss rooms without saving; fix KD boss room in tracker

* remove boss shuffle check from dungeon open checks and some cleanups

* add boss shuffle to preset clear

* remove dungeon entry exit connection from boss rooms

* another no hint fix for boss shuffle

* undo change for exact location hints

* clarify comments
2023-01-20 01:00:12 -05:00
Ralphie Morell 7964bde063 Rando: Misc. Hints (#1947)
* Added too much

* Added 3d settings and brought over to soh

* fixed conditionals for replacing LA hint

* whoops

* Finshed making settings consistent; minor text edit

* fix leftovers from adding warp hints

* more fixes from merge

* fix skull hint messages

* Added fire temple goron junk hints; menu stuff

* Address feedback

* Added optional scrub text

* whoops

* Add hint cvars to clear preset func

* whoops again

* whoops the third

* ADD: French Pass

* FIXED: Dampe + Skull Reward

* TWEAK: German skulltula hint

* TWEAK: French oopsie

* Address feedback

* whoops

* remove "staticness" from altar/ganon text funcs

* ADD: German

* actually add warp song hints to things;
always generate ganon hint and let OTRGlobals handle showing it

* Fix CVar Getters

* whoops

* for real this time

* Actually implemented scrub text in 3d rando

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2023-01-19 23:45:34 -05:00
Christopher Leggett 1e178c4497 Bugfix: Update LUS submodule to fix Matrix crash. (#2373) 2023-01-19 21:55:19 -05:00
Patrick12115 c0ad43e509 Add Starting Songs Option (#2221) 2023-01-19 04:54:29 -05:00
th-2021 d6dbaacb03 add OPTIONAL flag to avaid error when OTRGui is not build (#2299) 2023-01-19 04:47:21 -05:00
briaguya d9662ab63b fix: update cvar usage from merge 2023-01-19 04:33:07 -05:00
briaguya 52b182d4dc Merge pull request #2371 from HarbourMasters/develop-bradley
brad -> dev
2023-01-19 04:31:34 -05:00
Christopher Leggett 12737143c7 Adds option to add higher pitches to silver rupee jingle (#2246)
* Adds option to add higher pitches to silver rupee jingle.

Some rooms in Master Quest had 10 silver rupees, but the game was programmed to only play the jingle 5 times and then just went silent for the rest. This option adds 5 more transposition values to the array, and an option to play them (so that authentic behavior is preserved by default).

* Adds the new option to Vanilla Plus preset and up

Also adds it to the list to be reset back to 0 when applying the default preset.

* Changes display name of checkbox.

* Change CVar_GetS32 to CVarGetInteger
2023-01-19 04:10:47 -05:00
Christopher Leggett a335aba987 Adds option for showing sequence names on the overlay (#2237)
* Adds option for showing sequence names on the overlay

Allows sequences to appear on the overlay in the bottom right corner for a few seconds whenever a new one is loaded into the primary sequence player. This means it does not apply to fanfares or enemy bgm. Fanfares I chose not to display because it would cause a lot of text to display back to back in some areas, and enemy bgm would have some technical challenges with this due to the way it loads. Mainly because the Lost Woods music would load in Goron City the same way (as well as the opposite).

* Fixes crash when a sequence without a name is attempted to be displayed.

* Removes accidentally committed CMakeSettings.json

* Updates CVar_GetS32 to CVarGetInteger
2023-01-19 03:50:50 -05:00
Christopher Leggett edceb2d460 Adds lock/unlock all buttons to Cosmetics Editor. (#2225)
* Adds lock/unlock all buttons to Cosmetics Editor.

Adds Lock All and Unlock All, which locks all visible cosmetics options (i.e. does not lock the advanced options if Advanced isn't checked, just like the existing randomize all buttons), and a Lock All Advanced and Unlock All Advanced button that is only visible while the Advanced Options are enabled.

* Updates latest develop and CVar API Changes.
2023-01-19 03:32:05 -05:00
briaguya 7c8be2153c documentation: use NpcInteractInfo from zret (#2370) 2023-01-19 02:38:04 -05:00
David Chavez 32ad0ab4b8 Bump version 2023-01-18 19:21:38 +01:00
aMannus a5f7478b99 Fix CC connection bugs (#2367) 2023-01-18 16:56:32 +01:00
briaguya 207d38e476 bradley -> dev #2365 2023-01-18 01:43:46 -05:00
briaguya c36e9cc32d Merge remote-tracking branch 'origin/develop-bradley' into bradmerge 2023-01-18 01:21:18 -05:00
briaguya 745444fa90 update LUS submodule (#2363) 2023-01-18 01:15:54 -05:00
briaguya 750ae907c2 sdl windowed fullscreen (#2351) 2023-01-17 22:14:45 -05:00
Kenix3 2e4a19c0ee Moves SoH mixer to SoH from LUS. (#2361) 2023-01-17 22:03:55 -05:00
briaguya f665326a67 workaround for vanilla save check tracker crash (#2359)
Co-authored-by: briaguya <briaguya@alice>
2023-01-17 21:40:02 -05:00
briaguya 418d0f8e6c fix: default cvar values before applying presets (#2357) 2023-01-17 17:57:02 -05:00
UltraHDR 13b8f26435 Set LSApplicationCategoryType to games 2023-01-17 17:19:35 -05:00
AltoXorg ba5d5c25d1 changes to the asset extraction script (#2068)
- fixes exiting with Ctrl+C on linux
- chooseROM returns Z64Rom object in addition to speed
- adds simple verbosity for inspecting roms
2023-01-17 17:05:24 -05:00
briaguya 6be1f28d7b brad -> dev 2023-01-17 16:45:59 -05:00
briaguya 15a6568607 Merge branch 'develop' into bradmerge 2023-01-17 16:44:46 -05:00
briaguya 1fe862515d fix top left dungeon entrance icon in graveyard (#2303)
Co-authored-by: briaguya <briaguya>
2023-01-17 15:42:09 -05:00
Adam Bird 6eef813e5d fix wrong entrances in epona check handler (#2352) 2023-01-17 15:20:21 -05:00
Adam Bird 76c9895432 add missing medigoron hint text (#2339) 2023-01-17 15:19:22 -05:00
Adam Bird 048207eb7d Fix exiting courtyard at night not taking link to castle grounds in dungeon entrance randomizer (#2316) 2023-01-17 15:18:59 -05:00
Amaro Martínez 170b9c1224 Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
Adam Bird 1e7cf8858f fix one-way entrances making some entrances disappear from the overrides (#2318) 2023-01-17 21:07:58 +01:00
Adam Bird 4b10a887a6 Fix: Remove MQ Spirit Temple silver block for child to guarantee access to the chest (#2342) 2023-01-17 21:05:19 +01:00
Adam Bird ff3548a1b6 Rando: Adjust locked door logic for temples and give starting keys for MQ Spirit (#2343) 2023-01-17 21:03:08 +01:00
Adam Bird fda198db76 Fix: Reset waterbox collisions in Lake Hylia and Morphas room (#2346) 2023-01-17 21:01:45 +01:00
Andrew Van Caem 7f06087cef Altered save flag docs concerning events in Mido's house (#2311) 2023-01-17 14:46:42 -05:00
Garrett Cox 6ae28273d1 Fix Ganon Boss Key for MQ only otrs (#2295) 2023-01-17 14:23:00 -05:00
Amaro Martínez 5b2a50cac2 Remove repeated preset entries (#2294) 2023-01-17 14:01:45 -05:00
briaguya 1e258318a1 fix: properly randomize mirror shield and silver gaunts chests when using only an mq otr (#2291) 2023-01-17 13:17:00 -05:00
PurpleHato 156de816fb FIX: Equip now message (#2286) 2023-01-17 12:40:05 -05:00
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00
briaguya ecb10e6ac2 chore: bump sdl version in appimage (#2288)
Co-authored-by: briaguya <briaguya@alice>
2022-12-27 19:33:40 -05:00
briaguya ab104623a7 Merge pull request #2233 from HarbourMasters/develop-bradley
bradley -> dev
2022-12-27 16:47:49 -05:00
briaguya f42f86e3ef fix: make fisherman rumble text work (#2279)
we weren't correctly setting the pakType in padMgr because
the depreciated `gRumbleEnabled` cvar was being checked
2022-12-26 06:37:40 -05:00
briaguya 85bccab1bb bump lus version (#2269)
* bump lus version

* Fixed StringHelper issues caused by the latest lus version

Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2022-12-24 17:49:54 -05:00
briaguya 7768869251 bump version 2022-12-24 00:58:15 -05:00
briaguya 013244560e hi mom (#2261)
Co-authored-by: aMannus <mannusmenting@gmail.com>
2022-12-24 00:45:02 -05:00
Adam Bird 9529cc1217 SFX: Support replaying the current BGM when changed (#2150)
* add support for reloading the current bgm when changing it in the sfx editor

* clarify audio command with comment

* fix wrong seq type after merge
2022-12-23 23:50:39 -05:00
briaguya 0017bf1fcc fix: correct item ordering in kak potion shop (#2256)
Co-authored-by: briaguya <briaguya>
2022-12-23 22:27:19 -05:00
aMannus f6a7f3d13c Fix enemy rando flags (#2253) 2022-12-23 22:27:01 -05:00
aMannus 99367ebb53 Fix silver rupee room in GtG (#2252) 2022-12-23 22:26:26 -05:00
Adam Bird d215c76eba fix shopsanity spawning objects for actors (#2247) 2022-12-23 22:26:01 -05:00
aMannus 07bae6b84c Fix common enemy rando crashes (#2242) 2022-12-23 22:25:38 -05:00
briaguya 6eaf51c2bd version bump (#2232) 2022-12-21 14:11:19 -05:00
aMannus 565775a3dc Fix ice trap particles (#2229) 2022-12-21 11:14:00 -05:00
aMannus 9eb190e734 Fix particle regression (#2228) 2022-12-21 10:40:23 -05:00
briaguya 5ce4e75bd2 Merge pull request #2227 from HarbourMasters/develop-bradley
bradley -> dev
2022-12-21 03:46:12 -05:00
Garrett Cox 0e7a89d117 Fix crash on mac with custom sequences (#2226) 2022-12-21 03:04:11 -05:00
briaguya 73873a6dbc fix: no longer leak memory, invalidate textures properly (#2223)
* Revert "Fix Ganondorf boss battle ending (MQ only) (#2072)"

This reverts commit 52b896271c.

* yolo this should work

* finish comment

* see if this doesn't lag switches!

* formatting

* formatting

Co-authored-by: briaguya <briaguya@alice>
2022-12-21 01:26:13 -05:00
aMannus e03ef85f3b Enemy Rando Hyrule Field crash hotfix (#2222) 2022-12-21 01:03:05 -05:00
Christopher Leggett 8c8111c7b8 Small improvement to sfx randomize button. (#2219)
Should result in less allocations.
2022-12-21 00:31:51 -05:00
GaryOderNichts 1a10d8f627 Fix AdpcmBook allocations (#2214) 2022-12-21 00:15:05 -05:00
aMannus a1a6c07549 Rando - Fix ice traps & get item logic (#2210)
* Fix ice traps & get item logic

* Fix shop keepers & more draw logic cleanup
2022-12-20 23:32:01 -05:00
Adam Bird 6f7361e1a4 only save authentic sequence cvars (#2216) 2022-12-20 17:09:12 -05:00
Garrett Cox 95f1ba7202 Fix cosmetic oob hacks (#2211) 2022-12-20 16:21:00 -05:00
GaryOderNichts 4eee417520 WiiU: Don't invalidate tex cache for dodongo (#2220) 2022-12-20 15:52:13 -05:00
GaryOderNichts 0f3c2d7c78 Fix gfx patching on 32-bit platforms (#2213) 2022-12-20 14:19:25 -05:00
louist103 4d8c70fb1f git subrepo push ZAPDTR
subrepo:
  subdir:   "ZAPDTR"
  merged:   "e23b125d8"
upstream:
  origin:   "https://github.com/HarbourMasters/ZAPDTR.git"
  branch:   "master"
  commit:   "e23b125d8"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2022-12-20 02:54:33 +01:00
aMannus 17b1a8e7fd [CI] Support for Windows runners + update docs (#2192) 2022-12-19 13:58:22 +01:00
briaguya a95b1067b4 Merge pull request #2207 from HarbourMasters/develop-bradley
bradley -> dev
2022-12-19 05:31:43 -05:00
Christopher Leggett 56ac27b8f4 Fixes crash during randomization of individual sound effects. (#2203)
* Fixes randomization of individual sound effects.

* Re-adds the mistakenly removed const specifier.

* Implements new randomization syntax that actually fixes the crash.

* Increases default width of sfx editor menu.

The default width was cutting off a lot of the text in the dropdowns due to the added Randomize button.
2022-12-19 05:12:36 -05:00
PurpleHato 4999df5395 TWEAK: Rando Text (French / German) (#2204)
* TWEAK: Some Rando Text

French and German tweaks (German made by Timmy_GamerNepgear on Discord)

Tweak: water control level style to fits Navi's style textboxes

* TWEAK: %c instead of %w
2022-12-18 21:07:05 -05:00
Adam Bird 51f3e37010 fix medi goron not selling randomized item and continuously selling knifes (#2206) 2022-12-18 20:07:35 -05:00
Adam Bird c4b077d83b fix warp song hints not being set if gossip stones are turned off (#2197) 2022-12-17 20:06:23 -05:00
Garrett Cox be38b41644 [#361] Fix ganon boss offset on retail rom (#2190) 2022-12-17 19:51:52 -05:00
Garrett Cox d3f2da2a8f [#1803] Fix hookshot target offset on retail rom (#2189) 2022-12-17 19:21:00 -05:00
KiritoDev 166a6691fc Fixed nintendo switch debug flags (#2202) 2022-12-17 19:08:32 -05:00
briaguya a6120811d5 bradley -> dev #2187 2022-12-14 01:33:30 -05:00
briaguya a05bc1e29f bump version (#2185)
Co-authored-by: briaguya <briaguya@alice>
2022-12-13 23:48:54 -05:00
briaguya 2720292b08 bump lus verison (#2184)
Co-authored-by: briaguya <briaguya@alice>
2022-12-13 23:47:12 -05:00
Christopher Leggett 8a69f1f020 Fixes receiving the wrong item when picking up ammo drops near a chest. (#2183)
* Fixes receiving the wrong item when picking up ammo drops near a chest.

Still shows the wrong model above links head but does give the right
item and shows the right text.

* Fixes get item model during first time pickup anim near chest.
2022-12-13 23:27:51 -05:00
briaguya e71583d47c fix: populate merchant prices table with expensive scrub prices (#2181)
* fix: populate merchant prices with vanilla scrub prices

* temporary expensive scrub workaround

Co-authored-by: briaguya <briaguya@alice>
2022-12-13 21:57:59 -05:00
Garrett Cox 5965cdb193 Fix save compatibility issue from renames (#2177)
* Revert json key changes in save v1 and v2

* Introduce save v3

* Add workaround for breaking save compatibility in 5.1.0

* Handle scarecrow long song a bit differently since the array is never empty
2022-12-13 19:18:18 -05:00
Christopher Leggett 7718e74d73 Always use authentic cache policy for replaced seqs (#2176) 2022-12-13 14:55:00 -05:00
briaguya 639e51bb8e bump version (#2174)
Co-authored-by: briaguya <briaguya@alice>
2022-12-12 23:59:05 -05:00
briaguya 9a9b4bd679 fix: set color picker alpha on reset (#2173)
* fix: set color picker alpha on reset

Fixes a bug where the colour picker enhancement widget without alpha uses a garbage value for alpha on reset

Co-authored-by: sonoftunk <sonoftunk@gmail.com>

* formatting

Co-authored-by: sonoftunk <sonoftunk@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
2022-12-12 23:40:27 -05:00
Garrett Cox 99c1f046a6 Move entrance tracker button down one (#2172) 2022-12-12 23:07:46 -05:00
Adam Bird d2a5f6a06c Add missing randomizer options to default preset (#2171)
* add all randomizer options to the default preset clear

* fix typo in randomizer menu

* remove enhancements from randomizer preset clear list
2022-12-12 22:36:50 -05:00
Garrett Cox 389a3b1709 [#2165] Rename big key to boss key for spoiler files (#2170) 2022-12-12 21:58:32 -05:00
Garrett Cox 462eb6d25a Fix issue with hover boots interpolation when wearing bunny hood (#2167) 2022-12-12 21:32:24 -05:00
briaguya efd40d0b89 fix: show always shuffled scrubs on check tracker (#2161)
Co-authored-by: briaguya <briaguya@alice>
2022-12-12 21:14:16 -05:00
briaguya 7676cca589 fix: always add anju as adult and trade claim check to location tracker (#2162)
Co-authored-by: briaguya <briaguya@alice>
2022-12-12 20:53:13 -05:00
Christopher Leggett f80091af77 Prevents autosave during Ganon fight. (#2163)
* Prevents autosave during Ganon fight.

* Removes unnecessary switch case.
2022-12-12 20:50:13 -05:00
briaguya 0b24f3274a add rupee name (#2164)
add "Strawbs" from Celeste

Co-authored-by: briaguya <briaguya@alice>
2022-12-12 20:39:14 -05:00
briaguya a99892c09b fix: get gravedigging tour in check tracker working in rando (#2159) 2022-12-13 02:04:13 +01:00
frizzle101101 cabcfb009c improving free cam settings configurability (#1987)
* Initial camera distance slider

* works with freecam

* improving the settings configurability, adding distance slider and transition speed for the free camera
adding seperate sensitivity and invert settings for aiming/first person camera

* spelling

* tooltip msg on camera invvert

* typos

* removing the original free camera checkbox in experimental menu

* adding name change to new presets file

Co-authored-by: RaelCappra <rael.cappra@gmail.com>
2022-12-12 16:10:28 -05:00
frizzle101101 cb4a0aa21b added fix option to fix camera swing; (#1992)
* added fix option to fix camera swing; Fixes camera getting stuck on collision when standing still, also fixes slight shift back in camera when stop moving

* add option to fix hang off ledge swing rate; Fixes camera swing rate when player falls of a ledge and camera swings around

* adding camera fixes to preset list
2022-12-12 15:31:33 -05:00
Christopher Leggett e4ebdf76d9 Fixes crash due to OOB soundfont access. (#2157) 2022-12-12 13:35:34 -05:00
Adam Bird 72d53d61ed rename decouple entrances option (#2154) 2022-12-12 01:59:55 -05:00
Christopher Leggett 071e48f589 Removes problematic sequences from the list. (#2153)
* Removes problematic sequences from the list.

These sequences were part of the ending and credits and thus didn't loop correctly.

* Readds problematic sequences as `SEQ_NOSHUFFLE`
2022-12-12 00:54:17 -05:00
briaguya 43ff9713e9 fix: bool defintion causing fast file select crash (#2142)
Co-authored-by: briaguya <briaguya@alice>
2022-12-11 17:12:02 -05:00
sonoftunk 15c8ccd0cf Check Tracker - Fixes colours not initializing correctly in Check Tracker settings (#2141) 2022-12-11 13:14:50 -05:00
Adam Bird 41db15be48 Rando: Add Lake Hylia water control system (#2108)
* add lake hylia water control system

* fix actor spawn params

* remove non-working switch details

* adjust french translation

* fix object spawn

* use flag funcs

* use renamed eventchk flag for raise lh water
2022-12-11 01:00:18 -05:00
aMannus 6e70cff145 Customize behaviour cleanup (#2132) 2022-12-11 00:45:35 -05:00
Ralphie Morell cb232b87c7 Add QoL sneak option (#2128)
* Added sneak option

* fix french/german choices

* market sneak uses cvar instead of n64dd;
added toggle in gamebar

* whoops

* move enhancement from rando to regular

* address feedback

* accounted for entrance rando

* damn it archez

* added TODO about AI translated messages

* fix variable names
2022-12-10 23:28:22 -05:00
Amaro Martínez dc1b8f017e Add: Title Screen Translation (#1461)
* Add: PRESS START Translation

* Translate Title Screen

* Update z_en_mag.c
2022-12-10 23:07:43 -05:00
sonoftunk b56e8926f0 Randomizer Auto Location tracker (#1942)
* Initial Auto-Location Tracking

* Updates styling for checked items in Check Tracker

* Fixes crashing issues with Check Tracker rendering

* Auto scroll Check Tracker windows to current area

* Checks Tracker only shows checked locations once in game

* Fixes issue where Check Tracker would auto-scroll to wrong location when entering a grotto

* Fixes gerudo fortress checks showing in tracker when settings have them removed

* InfTable Check Location Fixes: Lost Dog Richard, Rolling Gorons, HBA 1000, Thawed Zora

* Fixes most Event Chk Inf Checks on Check Tracker, and Frogs

* Check Tracker - Song from Malon now works

* Check Tracker
- Fixes Claim Check check not tracking
- Fixes spoiler for Claim Check check when getting Biggoron's Sword
- Fixes LACS being spoiled and not tracking

* Check Tracker - Fixes #2 for Skull Mask and Mask of Truth checks

* Check Tracker
- Adds support for merchants
- Fixes #7 for Bomchu Salesman
- Fixes #12 for Medigoron

* Check Tracker - Fixes #8 for Song from Saria

* Check Tracker - Fixes #9 for Adult Shooting Gallery

* Check Tracker - Fixes #10 for Composer Grave

* Check Tracker - Fixes #14 for Song from Ocarina of Time

* Check Tracker - Fixes #16 for Shooting the Sun

* Check Tracker - Fixes #19 for Darunia's Joy

* Save Editor - Adds missing label for Treasure Chest Game

* Check Tracker - Fixes Great Faries checks

* Check Tracker - Fixes Sheik at Temple

* Check Tracker - Fixes Great Fairy auto-scroll to wrong location

* Check Tracker - Updates blue warp checks
- Fixes Bongo Bongo and Twinrova checks

* Check Tracker - Fixes Dampe's Gravedigging Tour

* Check Tracker - Fixes Prescription to King Zora

* Check Tracker - Fixes Bazaar showing under wrong area on tracker between adult/child

* Check Tracker - Fixes scroll for Hyrule Market and Bazaar

* Check Tracker - Fixes giving Adult Trade Items shown on tracker: Broken Sword, Saw, Cojiro, Eyeball Froge, and Eyedrops

* Cleans up item_location

* Check Tracker - Item List
- Fixes item list not updating when changing seeds/options
- Separates item exclusion list from item check list
- Clean up comments

* Check Tracker - Adds Skip functionality to buttons

* Check Tracker - Refactors adult trade items to RandomizerInf

* Check Tracker - Fixes an issue where any time an item is removed the tracker would cause an application crash

* Check Tracker - Item names are now dependent on file language

* Check Tracker - Fixes Gerudo Card check not showing in Fast setting

* Reorders headers to (hopefully) avoid CI build conflicts on linux/consoles

* Explicitly defines vector header in randomizer.h to fix compile errors

* Complete Refactor of Check Tracker ImGui

* Adds missing check tracker files to CMakeLists

* Reverts the Item_location whitespace cleanup from ad10807c

* Check Tracker - Loading Fixes
- Fixes a bug where loading a save file a second time would add all the checks again
- Fixes a bug where the check tracker would not render at all until in a save file

* Check Tracker - Fixes a bug where checks would sometimes fail to load

* Check Tracker - Fixes duplicated checks when using Only on Pause or Only on Combo

* Check Tracker - Works around issue where single characters don't show in EnhancementCombobox, and fixes a label for combo buttons held option

* Check Tracker - Applies all Check Tracker changes to Item Location

* Check Tracker - Updated Check List
- Adds Link's pocket, either in KF or HM depending on starting age
- Supports Scrubs and Merchants
- Uses enums instead of magic numbers
- Updates DC Scrub Short Names for MQ

* Check Tracker - Adds a performance mode option

* Check Tracker - List Fixes (requires new rando generation)
- Fixes Frogs Rupees always visible
- Fixes Kokiri Sword Chest not showing
- Fixes Weird Egg not showing

* Check Tracker - MQ List basic support

* Check Tracker - MQ/Vanilla anti-spoilers

* Check Tracker - Collecting a compass now spoils the area

* Check Tracker - Basic Vanilla Support and fixes
- Vanilla items show in check tracker, even if many won't auto check
- Fixes an issue with Gerudo Fortress Keys
- Refactors IsVisibleInCheckTracker to randomizer_check_tracjer

* Check Tracker - Fixes merge conflict from 08a487f35e

* Check Tracker - Fixes tracker loading as Floating when default value is set to Windowed

* Randomizer Location Exclusion List
- Adds Scrubs, Merchants, Shops. Adult Trade items, MQ Dungeons, and Bean Salesman
- Fixes Kokiri Sword Chest, Weird Egg, and Frog Song Rupees from misbehaving
- Updates Gerudo Fortress logic to be dependent on Open/Fast/Normal Fortress
- Removes Invalid Check
- Adds RO Enum for MQ settings
- Updates magic values to RO enum

* Location Exclusion List - Scrubs that are always randomized now always show on the list

* For now, removes some extra code only needed for a Check Tracker.

* Randomizer Location Exclusion List - Fixes Eyeball Frog from showing up when Adult Trade Items was off

* Location Tracker - Updates Eyedrops to use RandomizerInf instead of Chest

* Check Tracker - Fixes a bug where Link's Pocket item wasn't acting as checked for area item count

* Check Tracker - Fixes a bug where Locations would incorrectly say Vanilla due to the first check in the area being a non-MQ check

* Check Tracker - Fixes a crash when Check Tracker is docked but not visible

* Check Tracker - Fixes areas being spoiled when loading different save files

* Check Tracker - Only reset variables if they are initialized

* Check Tracker - Cleans up old comments, unused variables, methods, and macros, adds language TODOs,

* Check Tracker - Readds rainbow UI elements after Cosmetics Editor refactor

* Check Tracker - Removal of flag lookup that was refactored, no longer needed header, and some trivial whitespace fixes.

* Check Tracker - Refactors Index to Bitmask code to a macro

* Check Tracker - Changes ordering from alphabetical to RandomizerCheck ordering

* Check Tracker - Wraps everything in a namespace to avoid global variable usage

* Check Tracker - Explicitly defines for-loop scope

* Check Tracker - refactors dungeon lookup from static array to function

* Fixes a bug when using EnhancementColor with alpha

* Check Tracker - Refactors all colour to use direct conversions

* Check Tracker - refactors settings loading and check visibility for readability

* Check Tracker - Fixes a bug where the wrong label showed on the Check Tracker BG Color

* UIWidgets - Adds Alpha bar to EnhancementColor when using alpha parameter
2022-12-10 22:39:23 -05:00
sonoftunk 40cb4a6d7d Randomizer Location Exclusion List (#2070)
* Randomizer Location Exclusion List
- Adds Scrubs, Merchants, Shops. Adult Trade items, MQ Dungeons, and Bean Salesman
- Fixes Kokiri Sword Chest, Weird Egg, and Frog Song Rupees from misbehaving
- Updates Gerudo Fortress logic to be dependent on Open/Fast/Normal Fortress
- Removes Invalid Check
- Adds RO Enum for MQ settings
- Updates magic values to RO enum

* Location Exclusion List - Scrubs that are always randomized now always show on the list

* For now, removes some extra code only needed for a Check Tracker.

* Randomizer Location Exclusion List - Fixes Eyeball Frog from showing up when Adult Trade Items was off

* Apply suggestions from code review

Location Exclusion List - Applies suggested dungeon item defaults

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-12-10 18:21:36 -05:00
Josh Bodner 26ec69606a Don't autosave immediately after purchasing from a shop (#2079) 2022-12-10 21:39:26 +01:00
Sarge-117 8c23bcd67c Gameplay stats 1.1 (#2129) 2022-12-10 21:37:33 +01:00
Garrett Cox 8021f29c3e Add toggle for all locations reachable (#2125) 2022-12-10 21:36:17 +01:00
Garrett Cox fd20753849 Add docs for custom sequences (#2124) 2022-12-10 21:35:26 +01:00
Adam Bird 875b9aaff8 fix lab dive check with eye drops (#2119) 2022-12-10 21:28:11 +01:00
Oliver Schall c1e0db336d Disable potion menu elements when potion change is turned off (#2049) 2022-12-10 21:27:38 +01:00
AltoXorg 816122546b [Fix] ZAPD: Fix 1-core cpu machines in OTR generation tool (#2130) 2022-12-10 09:08:37 +01:00
briaguya 408143ec8c fix: prevent oob access of sequenceMap (#2123)
Co-authored-by: briaguya <briaguya@alice>
2022-12-09 02:25:45 -05:00
Garrett Cox 274c12f3cb Cosmetic Editor v3 (#1898)
* Cosmetic Editor v3

* Workaround for cvar_clear not working correctly

* Nest RGBA values under Value key

* Implement arrow cosmetics

* Implement keese cosmetics

* Tweaks to life meter

* Implement file choose color

* Remove old title fire colors

* A few more silly things

* Fix from upstream pulls

* Fix hilts and sword during ganon cutscene

* Add slingshot

* Add metal trap and red ice

* Add iron knuckles cosmetics

* Add navi cosmetics

* Attempt to fix linux error

* adjust some comments and alignment

* Implement trails cosmetics

* Implement charged sword spins

* Comment out options that haven't been implemented

* Fix exploded rupee color in shooting gallery

* Add two silly options

* Add comments and minor changes from feedback

* Adjust comment about boomerang gem

* Gracefully handle chest textures missing
2022-12-08 23:24:39 -05:00
Christopher Leggett 8c8c761726 Custom Sequences (#2066)
* Allows OTRExporter to parse pairs of .seq and .meta files

* Gets added sequences available to SfxEditor and playing in game.

* Some cleanup of the names appearing in the SfxEditor.

* Moves sequence swap lower in the audio command stack.

* Increases temp cache memory available on title/file-select screen.

Certain sequences wouldn't play on the file select and title screen
because they were too large to be cached.

* Introduces workaround for 255 sequence limit.

* Bug fixes and cleanup.

* Fixes bug where fanfares would sometimes disable the sequence player.

* Fixes bug causing certain areas to discard caches when loading enemy music.

* Fixes potential config-related crash by replacing invalid characters.

* Allows custom bgm to play in all BGM categories.

* Properly randomizes the custom tracks.

* Moves custom sequences to a patch OTR.

* If custom music was not loaded, fall back to default values.

* Prevents OOB crash on Synthwave array and adds octave drop feature.

Added octave drop to experimental features, which drops the octave of
a note that is too high for the audio engine to actually play. Without
this, some custom sequences have notes which cap at a specific value
and sound terrible. At least with this they will still harmonize with
the other notes. Experimental tab added to the SfxEditor to house
the checkbox for the octave drop feature.

* Adds more pool memory for a few tracks that couldn't fit.

* Some cleanup on the generated music archive process.

* Fixes missed memory boost from earlier.

* Adds ability to remove enemy proximity music.

* Applies correct cache policy to fanfares to prevent unloading sequences.

* Removes case-sensitiveness of the sequence type.

* Fixes not reverting to sequence after miniboss.

* Fixes transition to/from miniboss (again) and ocarina bug.

To be clear, fixes the more rampant portable ocarina bug present in my earlier builds, not the authentic one.

* Finally properly fixes transitions between sequences

For miniboss fights and SfxEditor previews.

* Removes unneeded boolean expression.

* Adds randomize button to individual SFX Editor entries.

* Fixes lost woods music overwriting goron city music.

* Plays swapped Hyrule Field music when transitioning to daytime.

* Fixes swapping Gerudo Valley music when transitioning from daytime.

* Updates custom sequence OTRPath to match SequenceOTRizer.

* Reverts changes to OTRExporter in favor of external tool

* Fixes formatting issues.

* Attempts to fix formatting issue in git diff.

* Should actually fix formatting issues.

* Should fix mac/linux exclusive build error.

* Fixes segfault on macos.

* sort custom seqs

* Fixes audioseq crash when under 255 seqs

* Removes magic numbers.

* Removes commented out code.

* fixes formatting in SfxEditor.h

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Cleans up the one hardcoded QueueSeqCmd call.

* Fixes unneeded erroneous memory boost applied earlier.

* Applies additional formatting/cleanliness suggestions from review

* Fixes small logic bug

Co-authored-by: RaelCappra <rael.cappra@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-12-08 23:07:45 -05:00
briaguya 4a35b9e798 fix: correctly parse custom nocturne warp text (#2116)
This was causing an issue where hints were not being properly parsed,
because ParseHintLocationsFile was erroring out when trying to read
from a part of the json that didn't exist. Since that method is using
pokemon exception handling, it was failing silently.

This just makes it so the key in the spoiler log matches the key we're trying
to read (and brings it in line with the rest of the warp text names)

Co-authored-by: briaguya <briaguya>
2022-12-08 10:44:30 -05:00
briaguya fa4ffb5913 fix: ensure play isn't null when reading from it (#2115)
Co-authored-by: briaguya <briaguya>
2022-12-08 10:44:08 -05:00
Adam Bird 025e18e7e5 clear the rando generating cvar on launch to prevent softlocking generating a new seed (#2109) 2022-12-08 00:17:05 +01:00
aMannus b593e27384 ER - Shabom timer fix (#2110) 2022-12-08 00:16:08 +01:00
Adam Bird 924e9147aa Update OTRGui to extract MQ roms with the correct name (#2114)
* Extract MQ roms to oot-mq.otr as the game expects

* correctly export mq otrs and handle outside soh folder properly

* support mq export on old export method

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-12-07 16:40:12 -05:00
louist103 31947cd51b Copy cleanups (#1932) 2022-12-07 00:28:35 -05:00
Adam Bird 8337e4e24f Rando: Entrance Tracker v1 (#2005)
* initial pass for entrance tracker

* add search meta tags to entrance tracker data; clear entrance tracker on title screen

* rename to use playstate/play

* fix lus imports

* move discovered entrance info to SohStats struct

* Add scene info and highlighting to entrance tracker

* hide undiscovered text when searching

* add comments for entrance tracker

* fix merge conflict error

* account for zora river -> hyrule field water entrance in tracker

* fix assignement error

* remove unneeded defaults from debug file init

* adjust entrance tracker settings and add more search tags

* convert magic numbers to defines; add more comments to entrance tracker; clarify variable names

* add reverse index to entrance tracker data to compare with instead of using strings

* rename variables
2022-12-06 23:44:14 -05:00
briaguya f9fe3f8fb3 Merge Flynn Charlie into develop 2022-12-06 21:51:53 -05:00
briaguya 4f109178ff Merge branch 'develop-flynn' into flynn-to-dev 2022-12-06 21:29:27 -05:00
briaguya 00cbd347b2 bump version (#2104)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 20:21:38 -05:00
Adam Bird 77123196d1 fix lake hylia water level raised flag not being set in rando (#2103) 2022-12-06 20:09:05 -05:00
Amaro Martínez 52b896271c Fix Ganondorf boss battle ending (MQ only) (#2072) 2022-12-06 19:24:09 -05:00
Adam Bird d9f3844b2d [Feature] Entrance Rando v2 (#2071) 2022-12-07 00:37:50 +01:00
PurpleHato 7f4a19461c ADD: Rando German Custom Messages (#2102)
* ADD: Rando German Custom Messages

Thanks to Timmy_GamerNepgear on Discord for the translation, I basically just formatted the text

* TWEAK: Forgot a small breakline
2022-12-06 22:54:54 +01:00
PurpleHato b8465a9ef9 TWEAK: Rando french typos 2022-12-06 15:00:55 -05:00
lilDavid db4af238f2 Kaleidoscope: Fix C buttons when closing the menu (#2100) 2022-12-06 14:17:07 -05:00
aMannus 598cac725e [Feature] Rando: Enemy Randomizer V1 (#1781) 2022-12-06 10:33:50 +01:00
Oliver Schall d9a08d0747 Added bombchu minigame difficulty menu (#2080)
* Added bombchu bowling difficulty menu

* Removed incorrect diff

* Added bombchu bowling difficulty presets

* Shortened cucco removal logic
2022-12-06 01:17:20 -05:00
briaguya 3921f15264 use enum for boss keysanity (#2096)
* use enum for boss keysanity

* merge

Co-authored-by: briaguya <briaguya@alice>
2022-12-06 01:03:55 -05:00
briaguya 767b707a8c use enum for keyrings (#2095)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 01:00:36 -05:00
briaguya dbfdb42406 use enum for hint clarity (#2092)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 01:00:24 -05:00
briaguya 541d1d35a4 use enum for shuffle scrubs (#2089)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 01:00:12 -05:00
briaguya ca4875befc use enums for tokensanity (#2088)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:59:59 -05:00
briaguya a93728599d use enum values for maps and compasses (#2086)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:59:48 -05:00
briaguya d03e876289 use enum for logic (#2098)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:37:07 -05:00
briaguya 4ee0ddaa15 use enum for language (#2097)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:36:53 -05:00
briaguya 1e0e80f580 use enum for hint distribution (#2093)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:36:28 -05:00
briaguya 8b96c023fb use enum for gerudo keys (#2094)
* use enum for gerudo keys

* don't use cvar that doesn't exist

Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:36:13 -05:00
briaguya 52bf2d600b use enum for gossip stone hints (#2091)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:35:59 -05:00
briaguya 306183aa1b use enum for shuffle merchants (#2090)
* use enum for shuffle merchants

* remove comment that isn't needed anymore

Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:35:44 -05:00
briaguya 22c4b1afa3 use enum for shuffle songs (#2087)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:35:08 -05:00
briaguya 321e563c82 use enum for starting age (#2085)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:34:30 -05:00
briaguya acd07f2a07 add/use enum values for rando mq dungeon options (#2056)
Co-authored-by: briaguya <briaguya@alice>
2022-12-06 00:32:53 -05:00
aMannus d3bfc102fe [Fix} Small Crowd Control fixes (#2061) 2022-12-06 06:28:50 +01:00
Amaro Martínez 1a9898b918 Fix Ganondorf title card (#2082) 2022-12-05 14:38:28 -05:00
frizzle101101 da1aa270ad making edit and continue compiling in vs possible (#1988)
* making edit and continue compiling in vs possible

* fix tab spacing
2022-12-04 23:25:24 -05:00
Josh Bodner 656dcd2021 Don't autosave after obtaining bombchus if bombchu drops are enabled (#2077) 2022-12-04 20:54:23 -05:00
Josh Bodner 39b80137f6 Don't autosave in the Chamber of Sages (#2076) 2022-12-04 20:13:29 -05:00
aMannus 5d2b794c00 Fix hookshot retraction on dpad (#2065) 2022-12-04 19:27:15 -05:00
aMannus 5b5310ea92 Disable bunny hood NPC interactions with MM bunny hood on (#2058)
* Disable bunny hood NPC interactions

* Enum
2022-12-04 19:03:04 -05:00
aMannus d4aeb79341 Fix jabu skulltula check (#2062) 2022-11-30 10:13:00 -05:00
briaguya 8d398f7130 refactor: separate RandoOption enum, use max (#2055)
* refactor: separate RandoOption enum, use max

* missed a couple magic array sizes

* couple more

Co-authored-by: briaguya <briaguya@alice>
2022-11-30 01:40:55 -05:00
briaguya d6c528d9d0 use shopsanity enum (#2054)
* enums for rainbow bridge

* reorder enum

* use enums for shopsanity

* remove space

Co-authored-by: briaguya <briaguya@alice>
2022-11-30 00:30:51 -05:00
briaguya e193f0dc0e enums for rainbow bridge (#2052)
* enums for rainbow bridge

* reorder enum

Co-authored-by: briaguya <briaguya@alice>
2022-11-29 23:41:46 -05:00
briaguya 00a862a252 use trial enum instead of magic numbers (#2039)
* use trial enum instead of magic numbers

* simplify trial count/random trial logic

* set default to set number

Co-authored-by: briaguya <briaguya@alice>
2022-11-29 22:43:05 -05:00
Christopher Leggett 806b9dc84b Re-implements Ninja and CCache for Windows Builds (#2051)
* Keeps default compiler flags.

* Updates github actions to use ninja and ccache for windows builds.

* Fixes ghactions to use MSVC.

* Removes commented out CMake code.
2022-11-29 22:33:43 -05:00
briaguya 06df45efc7 use forest enum values instead of magic numbers (#2038) 2022-11-30 02:32:22 +01:00
briaguya 17c6a3653c use enum for keysanity (#2044) 2022-11-30 02:05:11 +01:00
briaguya b976ef58fe use enum for ganon's boss key (#2046) 2022-11-30 02:01:41 +01:00
briaguya a15f89a3e4 Use enum values for ice trap setting (#2041)
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
2022-11-30 00:40:35 +01:00
briaguya aba034ef53 Use enum for links pocket, dungeon reward shuffle (#2045)
Co-authored-by: briaguya <briaguya@alice>
2022-11-30 00:37:53 +01:00
briaguya ec8ec8d322 Use enum for kak gate (#2043)
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
2022-11-30 00:33:38 +01:00
briaguya bfc0ca5388 Use enum values for item pool (#2042)
* use enum values for item pool

* Update soh/soh/Enhancements/presets.h

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-11-30 00:31:59 +01:00
briaguya 7e9c5d428c Use gerudo fortress enum (#2040)
Co-authored-by: briaguya <briaguya@alice>
2022-11-30 00:30:52 +01:00
Garrett Cox 3cb9f93ff4 [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
Garrett Cox d7c3522142 [docs] Upstream updates 1 (#1955)
* First round of upstream updates and commenting patternss

* Renames from z64player

* Renames from z64save

* Undo changes to legacy save struct

* Add missing reference from entrance rando

* Fixes from stat tracker

* More tweaks
2022-11-30 00:28:57 +01:00
briaguya aa1adc1a69 fix missing rom error (#2036)
* add an if

* don't rebuild

Co-authored-by: briaguya <briaguya@alice>
2022-11-28 19:40:22 -05:00
Oliver Schall 8064ad9dfe Add git submodule update to BUILDING.md (#2027)
* Added git submodule to building instructions

* Fixed git submodule build instruction order

* Removed --recursive flag from git submodule building instructions

* Removed windows git submodule instruction
2022-11-28 19:04:24 -05:00
Garrett Cox e3af07aa27 Fix PR artifacts workflow (#2028) 2022-11-28 18:48:09 -05:00
PurpleHato 453eb7af88 Missing space (#2024) 2022-11-28 18:21:25 -05:00
briaguya 5037b99740 rename 3drando dot enums to match soh enum naming (#2034) 2022-11-28 23:49:21 +01:00
Ada 9027d85671 TWEAK: Game controls menu simplification (#2007) 2022-11-28 23:45:07 +01:00
briaguya 0424c5aaf3 fix: rando door of time enum usage (#2032) 2022-11-28 22:41:33 +01:00
briaguya 97e612b921 flynn -> dev
flynn -> dev
2022-11-28 15:59:00 -05:00
David Chavez c10e4a98ca Bump version to Flynn: Bravo 2022-11-26 21:07:47 +01:00
Garrett Cox 091b6a2987 [Fix] Issue with first two rainbow bridge settings getting swapped (#2023)
Fixes #2022
2022-11-26 19:39:45 +01:00
briaguya 1bf5fb64a5 [Fix] Dodongo boss battle crashing with only mq otr (#2020)
Co-authored-by: briaguya <briaguya>
2022-11-26 08:19:33 +01:00
PurpleHato 80bb4577b0 Google Translation Strikes back (#2014) 2022-11-24 13:17:47 -05:00
sonoftunk bd54ac5d15 Removes duplicated rando option enum for merchant (#2008) 2022-11-23 21:05:48 -05:00
Sarge-117 67e325a0b9 Fix C-button counts and ice trap count (#2009) 2022-11-23 20:53:10 -05:00
frizzle101101 d65718db85 fix int sliders to fill the window like float sliders (#1984)
* fix int sliders to fill the window like float sliders

* add a spacer to make it consistent with float slider

* add a spacer to make it consistent with float slider

* adding pop width further constancy with float slider
2022-11-23 16:14:11 -05:00
Oliver Schall 4526550e95 [Enhancement] Added checkbox to disable finishing difficulty behavior changes (#1990) 2022-11-23 13:43:06 +01:00
sonoftunk c3f51fef2a [Format] Lines up checks in item_location (#2004) 2022-11-23 13:42:14 +01:00
m4xw 67453dd4f8 Use shallow clone for vcpkg (#2006) 2022-11-23 13:28:51 +01:00
Sarge-117 9c162fc0ec Gameplay Stat Tracker V1 (#1986)
* First test of gathering some gameplay stats

* timer changes and other stuff

* Move code to new files + rename

* Name change - gamePlayStats

* Finish rename, remove n64ddFlag checks

* Improve item get times

* Better time tracking, more stats,

* Put button under Enhancements

* Fix merge conflict

* Add pauseCount, fix bug with rando items

* Adjust inits/declarations

* step counter

* Name change: "itemGetTime" to "timestamp"

* Tidying + CI test

* Set up array for stat counts

* Macro

#define GAMEPLAYSTAT_TOTAL_TIME (gSaveContext.gameplayStats.playTimer / 2 + gSaveContext.gameplayStats.pauseTimer / 3)

* Add boss defeat timestamps

* Add sword swings, pots broken, bushes cut

* fix int type

* Add counts for enemies defeated

Broken down by enemy, with a total

* Add ammo used

* Hide breakdowns until count > 0

* Forgot Big Octo

* Count chests opened

* Update after LUS submodule

* Enemy count spacing

* Comments

* Count 3 mini Floormasters as 1 Floormaster

+ some cleanup

* Comments

* Colour coding for timestamps on quest items

i.e. medallions/stones/songs

* Move stat into the sohStats struct

+ rearrange the counts enum for easier addition of future counts

* Some documentation + count button presses

* Stop counting button presses when Ganon defeated

* Couple bugfixes

Add count for Gerudo Thief, fix step counter counting in some situations where it shouldn't

* Fix comment
2022-11-22 20:04:40 -05:00
Ralphie Morell 9cfe7bff47 Rando: Settings Enum (#1761)
* added rando option enum; added options to load from spoiler file

* whoops

* Moved to `randomizerTypes` header; fixed ammo drop enum

* Actually populated options with new enums

* Added add'l enums for ganon boss key
2022-11-22 17:11:05 -05:00
Amaro Martínez 0fca1019a2 Do not use Yes/No hardcoded options for Better Owl (#2002) 2022-11-22 14:23:48 -05:00
Garrett Cox 8461ea4abd Add s6 and hellmode presets for rando (#1904)
* Refactor how presets are created and used, and add presets for rando

* Add new enhancements to clear

* Tweaks and feedback
2022-11-22 12:30:18 -05:00
Alto1772 156f713e19 [Enhancement] Add option to hide build details on boot screen (#1948) 2022-11-22 09:42:01 +01:00
DeusVexus b843937b34 [Fix] Rando: Like Likes should not eat tunics (#1978) 2022-11-22 09:30:12 +01:00
DeusVexus 1ae4e2c1f7 [Enhancement] Include minigame ammo in infinite ammo cheat (#1973) 2022-11-22 09:18:23 +01:00
Adam Bird c87f066848 [Fix] Allow turning in Ruto's letter after rescuing her (#1999) 2022-11-22 09:17:51 +01:00
briaguya 15eb293e61 [Fix] Create MQ saves when only MQ OTR loaded (#2001)
Co-authored-by: briaguya <briaguya@alice>
2022-11-22 08:59:27 +01:00
frizzle101101 c569a46933 [Enhancement] Add fix camera drift option to fixes menu (#1983) 2022-11-22 08:57:26 +01:00
briaguya aa16a5388e chore: bump version 2022-11-21 21:55:14 -05:00
briaguya b50a3e842e update lus (#1994)
* update lus

* update lus

Co-authored-by: briaguya <briaguya>
2022-11-21 21:51:25 -05:00
Oliver Schall 8841e0b607 Fixed Shooting Gallery Difficulty Menu implementation issues (#1991) 2022-11-22 00:53:23 +01:00
David Chavez c44dec1e35 [cmake] Ask macOS to use deps after system (#1997) 2022-11-22 00:23:46 +01:00
GaryOderNichts 5dcc7e41b9 Display all game versions in build info (#1982) 2022-11-20 20:13:54 +01:00
briaguya d5b3cfe644 fix undefined symbol SDL_GameControllerHasRumble (#1981)
Co-authored-by: briaguya <briaguya>
2022-11-19 16:00:38 -05:00
Oliver Schall 82fff6486c Shooting gallery difficulty options menu (#1354)
* Added difficulty settings menu for shooting gallery

* Reverted linux assert fix for PR

* Added difficulty option to not randomize rupee order as adult

* Changed checkbox wording due to text overflow

* Reverted incorrect change from merge

* Update soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Added Checkbox to turn on and off all customizations in shooting gallery behavior

* Added disable-switch for sliders, shooting gallery difficulty options are now disabled when customize behavior is turned off instead of hidden

Co-authored-by: Ralphie Morell <rafael.morell@techfield.us>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-11-18 18:55:22 -05:00
Josh Bodner 2c0ec96eff Fix credits timing (#1254)
* Fix credits timing

* Add documentation

* Fix typo
2022-11-18 18:42:58 -05:00
briaguya d141876af4 lus stormlib optimizations (#1980)
Co-authored-by: briaguya <briaguya@alice>
2022-11-18 18:00:00 -05:00
David Chavez 79d8e37cb1 [CI] Fix Windows build env (#1977) 2022-11-18 23:34:18 +01:00
aMannus dcd9ca56e6 Keyrings count fix (#1975) 2022-11-18 13:03:26 -05:00
Garrett Cox 283854c854 Implement option to start with a specific number of skulltula tokens (#1967) 2022-11-16 01:39:53 -05:00
Adam Bird adb1365200 add a toggle for multi viewports in imgui (#1896) 2022-11-15 01:02:48 -05:00
briaguya c9a3dcdb44 update lus (#1965)
* update lus

* rename things to fix build

Co-authored-by: briaguya <briaguya@alice>
2022-11-14 23:01:06 -05:00
Josh Bodner e7597bae30 Prevent autosave when first loading a file (#1792) 2022-11-14 20:02:07 -05:00
briaguya 8571545bf2 Cheat: Switch Age and Reload Link (#1963)
* Added button to switch age

* Added logic to switch link's age

Reloads link from last entrance he went through once his age is switched.

* Link now respawns where he last was

* Update game.c

* move setting to GameMenuBar.cpp, fix build issues

Co-authored-by: Jake Edvenson <77412657+JakeEdvenson@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
2022-11-14 19:29:16 -05:00
RaelCappra 6361a4c776 Fixes most known bugs associated with FreeCam (#1960)
* Fixes most known bugs associated with FreeCam

Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>

* Address review suggestions

Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
2022-11-14 17:59:17 -05:00
Garrett Cox 336d129114 Add workflow to add artifact links to PR descriptions (#1961) 2022-11-14 15:50:26 +01:00
Adam Bird 15a9975200 Entrance Rando (#1760) 2022-11-14 12:13:21 +01:00
Alto1772 8be2c4ddd7 Audio & Rendering backend option greyed out if theres only one (#1958) 2022-11-14 12:09:13 +01:00
briaguya 3914781ebf Import libultraship as a submodule (#1943)
Co-authored-by: briaguya <briaguya>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: David Chavez <davi@dcvz.io>
2022-11-14 11:22:34 +01:00
David Chavez 9eb29ed81c Remove Jenkins (#1956) 2022-11-13 23:45:12 +01:00
David Chavez 20cbebeed7 Allow BUILD_CROWD_CONTROL to overriden by command line 2022-11-10 16:26:33 +01:00
Ralphie Morell 341bc43daf Rando: Shuffle Merchants (#1720) 2022-11-08 19:54:51 +01:00
PurpleHato f050ba9ff7 TWEAK: Fix corrupted characters on French gossip hint (#1935) 2022-11-07 16:41:33 -05:00
David Chavez 2c6c1d2e46 [CI] Add Github build pipeline (#1688) 2022-11-07 20:34:03 +01:00
Garrett Cox 92b1730237 [#1931] Fix issue with ZF Gossip stones (#1933) 2022-11-07 14:14:24 -05:00
lilDavid e170407517 Enhancements for equipping magic arrows (#1022)
Skip Magic Arrow Equip Animation, Equip Multiple Arrows at Once
2022-11-07 09:05:56 +01:00
RaelCappra 8d57ef4bed Restore QPA glitched damage (#1789) 2022-11-07 09:02:42 +01:00
Dakota Brown 328ff0e8c4 Added Chests of Agony (#1885) 2022-11-06 22:07:58 +01:00
Alto1772 11497c393d Disable imgui cursor visibility control (#1905) 2022-11-06 11:59:22 +01:00
briaguya 498769c990 Remove colons from shopsanity messages (#1881) (#1887)
Co-authored-by: lilDavid <1337lilDavid@gmail.com>
2022-11-06 05:36:07 -05:00
David Chavez e6e7a7b549 Refactor CrowdControl Setup (#1890) 2022-11-06 11:00:34 +01:00
blackgamma7 be72f48cea Expanded Save Editor for Fishing Minigame (#1900) 2022-11-06 10:59:33 +01:00
Garrett Cox 2f6dea92c7 Add option to disable jump velocity boost with bunny hood (#1918) 2022-11-06 10:05:34 +01:00
Garrett Cox 99260acaf1 Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases
2022-11-06 09:24:34 +01:00
PurpleHato 710a768d76 TWEAK: Some forgotten colors + google translation rewrite (#1919) 2022-11-05 16:09:03 -04:00
briaguya 274a108167 fix: add ShouldAdvanceSilent to functions.h (#1920)
The implicit declaration was causing issues on Linux when building in release mode. The call was getting optimized out which was preventing the "equip now?" message box from functioning as intended. Adding the `Message_ShouldAdvanceSilent` declaration to `functions.h`resolves the issue.
2022-11-05 15:33:04 -04:00
Garrett Cox 4396411d10 Add enhancement for making nuts explode bombs, similar to bombchus (#1906) 2022-11-05 14:37:32 +01:00
Garrett Cox 6d10e6b9f8 [rando] Pull gamestabled/OoT3D_Randomizer #540 fixes (#1917) 2022-11-05 14:31:25 +01:00
Garrett Cox d77e810aae Always show GTG & Ganons castle MQ status on tracker (#1913) 2022-11-05 03:11:04 -04:00
Garrett Cox 1dc28978fe Fix copy/paste for ganons castle keyring (#1916) 2022-11-05 03:00:34 -04:00
Garrett Cox dc758739f4 Add missing randomizer inf flags to save editor (#1909) 2022-11-05 01:57:36 -04:00
Garrett Cox 960c2732e5 Skip cutscenes for DOT and Rainbow bridge in rando (#1908) 2022-11-04 21:47:13 -04:00
Garrett Cox a40b7180d9 handle keyrings on sohStats (#1911) 2022-11-04 21:37:16 -04:00
Garrett Cox 763f3a5760 Tweaks to chest matches contents setting (#1902) 2022-11-03 18:07:11 -04:00
Garrett Cox a4697c6fcb Change lineup tick default to off (#1899) 2022-11-03 12:55:40 -04:00
Christopher Leggett 75af33a04c Fixes choose-quest with missing MQ crash. (#1903) 2022-11-03 12:29:25 -04:00
Garrett Cox c5940905e7 Add glitch line-up tick option (#1875) 2022-11-02 22:07:10 -04:00
Christopher Leggett 4156a1d2c7 Fixes bug preventing name entry with single OTR. (#1894) 2022-11-02 18:00:57 -04:00
Christopher Leggett d49a1cd6b3 Fixes bug with generating seed on the choose-quest screen. (#1892) 2022-11-02 17:30:44 -04:00
Garrett Cox 3b7b4913eb Track keys, heart pieces, and heart containers collected (#1849)
* Track keys, heart pieces, and heart containers collected

* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp
2022-11-02 14:09:25 -04:00
Garrett Cox 897e70b6fc Sfx Editor - 3rd Pass (#1873)
* First pass on SFX Editor

* Fix crash at night in Colossus (and probably other undocumented issues)

The SFX editor was swapping out the bytes corresponding to the sequence
to be played regardless of the audio command being issued. This fix
ensures the swap will only happen on commands which actually treat those
bytes as a sequence identifier.

* enabling a few more songs/fanfares

* Removing a few broken bgms, fixing the preview button returning to the wrong bgm

* Fixes restoration from miniboss music to previous one

* add timed minigame into the sounds pool

* A few small tweaks

* More cleanup and add instruments

* adjust usage of getReverseReplacementSeq

* Changes from feedback and prefix external methods with SfxEditor

Co-authored-by: RaelCappra <rael.cappra@gmail.com>
2022-11-02 12:27:05 -04:00
Garrett Cox fab52d323b Implement hint for dungeon type on Map get item messages (#1852)
* Implement hint for dungeon type on Map get item messages

* Color dungeon name in item tracker when MQ and map is found

* No hint when all dungeons are MQ or non MQ

* TWEAK: French hint

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-11-02 12:03:26 -04:00
Christopher Leggett fd8a2c9483 Adds in-game menu for selecting a dungeon quest/randomizer (#1863)
* Adds most visuals and interactions for quest select menu.

* "Scrolling" menu, adds remaining sub/title textures, language support

* Tweak: ENG, FRA, GER title to match the original style

* ADD: Randomizer tex

* TWEAK: Randomizer ZAPD extension format

* Adds control stick prompts to the "scrolling" menu.

* Adds third entry for Randomizer.

* Bold text on randomizer subtitle.

* Ensures the game won't allow selecting an unsupported quest.

* Makes save files be created from the quest menu selection.

* Removes the master quest and randomizer checkboxes (no longer needed).

* Removes lock on MQ-only rando.

* Skips quest select if only one quest is playable.

* Adds ability to back out of quest select menu

* Show seed icons while Randomizer is selected on Quest Select Menu.

* Fixes custom hud colors and d-pad navigation.

* Implements backing up from name entry to quest select.

Also implements backwards rotations on the file select screen.

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-11-02 11:50:47 -04:00
Garrett Cox dda4a13bc3 Implement keyrings (#1869)
* Implement keyrings

* ADD: French GIMessage

* Remove cvar include

* Rename maxKeys to numOfKeysOnKeyring

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-11-02 11:36:02 -04:00
Sarge-117 fb0b71ea54 Show player state flags on the "Player" tab of Save Editor (#1851) 2022-11-02 14:39:45 +01:00
Adam Bird 57c1f4dce2 Fix rando save creation crash due to corrupted hint text (#1846) 2022-11-02 14:37:44 +01:00
briaguya e1a075268f zhora -> dev #1886 2022-11-02 00:06:21 -04:00
briaguya 2f96e28135 fix: show/hide cursors properly (#1829) 2022-11-01 22:58:09 -04:00
Garrett Cox e6150ea8da Add cheat: hookshot everything (#1874) 2022-10-31 22:28:03 +01:00
mergify[bot] 6c30d7a435 Fix Piece of Heart sound (#1862) (#1876) 2022-10-31 22:23:41 +01:00
Christopher Leggett 087f42a826 Fixes crash with toggling walk speed. (#1877) 2022-10-31 12:39:43 -04:00
Amaro Martínez 8932f30904 Fix Piece of Heart sound (#1862)
Fixes #1843.
2022-10-31 01:56:57 -04:00
vaguerant 76e4e97a72 Correct gNoRestrictAge for gTimelessEquipment (#1856) 2022-10-30 00:00:17 +02:00
mergify[bot] b1bb8fe8c0 Fix SDL issue (#1870) (#1871)
(cherry picked from commit cc7f831ec1)

Co-authored-by: David Chavez <david@dcvz.io>
2022-10-29 13:54:55 -04:00
Garrett Cox 4a686cf800 Redone fast file select (#1854)
* Redone fast file select

* Update soh/src/overlays/gamestates/ovl_title/z_title.c

* Prevent loading incompatible saves

* Dont change cvar on incompatible file
2022-10-29 13:53:39 -04:00
David Chavez cc7f831ec1 Fix SDL issue (#1870) 2022-10-29 18:23:26 +02:00
Christopher Leggett a9f73ee641 Makes merchant prices array size not depend on Rando Setting Values (#1860) 2022-10-26 15:57:14 -04:00
Christopher Leggett 4adfb93b48 Fixes bug in loading of MQ Dungeons. (#1859) 2022-10-26 14:41:22 -04:00
Garrett Cox f860d57c8c Fix freestanding POH in MQ Ice cavern (#1855) 2022-10-26 01:51:44 -04:00
Garrett Cox 0389c8084c Cleanup some of our uses of custom messages (#1847)
* Cleanup some of our uses of custom messages

* Fix some string escape warnings
2022-10-25 21:24:48 -04:00
Adam Bird 0819ad4f9c Fix LACS ganon's key hint text coloring and new lines (#1845)
* fix lacs hint text coloring and new lines

* missed a new line

* fix wrong control code

* TWEAK: French LACS + Vanilla

* more french hint fixes

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-10-25 11:56:35 -04:00
GaryOderNichts 32672e58e7 Ship::BinaryReader::ReadString: Fix endian issue 2022-10-25 15:40:48 +02:00
vaguerant 67e98d43b7 Time Savers: Ask to Equip New Items (#1133)
* Time Savers: Ask to Equip New Items

* Add to presets; fix early SFX

* Simplify text reading

* Shrug, does this fix it

* Merge error

* Merge develop
2022-10-24 14:16:59 -04:00
Christopher Leggett e2a9461005 Fixes saving isMasterQuest and fixes default values for rando sliders. (#1833)
* Fixes saving `isMasterQuest` and fixes default values for rando sliders.

* Changed slider default values

* Fixes default dropdown values for Ganon Trials and MQ Dungeons.

* Ensure's consistent default values are used for all `CVar_GetS32`'s
2022-10-23 14:32:35 -04:00
Christopher Leggett 60c9e869e3 Ensures MQ and Vanilla title Logos are saved with different names. (#1788)
This way either one can be loaded according to which OTR/whether or not MQ is enabled.
2022-10-23 04:04:20 -04:00
Amaro Martínez fc1a009953 Restore save confirmation screen when saving and in game over (N64) (#1750)
* Restore save confirmation screen

* Use correct time from NTSC decomp

* Apply suggested changes

* Update GameMenuBar.cpp
2022-10-23 03:40:47 -04:00
briaguya af5a780e63 Merge pull request #1836 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-22 16:50:23 -04:00
Garrett Cox de38e366a0 Fix issue for gerudo fortress keys lookup (#1835) 2022-10-22 15:52:26 -04:00
Garrett Cox 6a969d8283 Fix issue with freestanding key checks in MQ (#1834) 2022-10-22 15:15:29 -04:00
Christopher Leggett 6fe7728bd1 Fixes a crash on Switch and cleans up some rando ui interactions. (#1832) 2022-10-22 12:31:20 -04:00
Esras df646794f3 Add quotes around the romfile to capture spaces and other characters. (#1831)
Co-authored-by: Zachary Boerner <zach@branchcut.org>
2022-10-22 12:14:53 -04:00
Garrett Cox 1db4e9303e Enable MQ Dungeons in Randomizer (#1828)
* Refactor GetCheckFromActor, WIP currently broken

* Fixes build errors via forward declarations and emplace vs insert.

* Removes some unnecessary code.

* Fixes non-windows build errors.

* Fixes Deku Scrubs outside of grottos.

* Fixes DMC Deku Scrub Grotto Center

* Fixes Ruto Blue Warp

* Fix issue identifying blue warp rando checks

* Move identifyCow to randomizer.cpp

* Various updates to vanilla check objects

* Identify MQ checks in check object table

* Adjustments to how multimap is used and initialized

* Convert u16 in check object table to s16

* Fix a few issues with MQ checks

* Fix issue with TWO_ACTOR_PARAMS macro

* Fixes some scrubs and cows appearing as identical.

* Fixes known gossip stone issues (ToT, DC)

* Fixes Dampe's Gravedigging tour rcObject

* Fix crash on locations tab

* Enable master quest dungeons in rando

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2022-10-21 21:43:37 -04:00
Garrett Cox ef73aa4f8d Add command for giving item as if it was given from an actor (#1145)
* Add command for giving item as if it was given from an actor

* Add modID argument to give item command and add give from skull command

* Adjustment and remove skull option since this isn't pointed at rando-next

* Fix string compare
2022-10-21 03:03:47 -04:00
Garrett Cox e6e2184fe1 Add missed key count spot (#1820) 2022-10-21 01:32:35 -04:00
Ralphie Morell 5ce051e4ea Add: Clear Flags option (#1251)
* Added button to clear actorCtx flags

* Update soh/soh/Enhancements/debugger/debugSaveEditor.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-21 01:18:04 -04:00
Ada c914bd20b8 Adds camera sensitivity option back (#1817)
* Adds camera sensitivity option

* Fixes default values

* Fixes default values (for real this time)
2022-10-21 00:39:42 -04:00
vaguerant 76942aeaee Fix killer door textures (#1177)
* Fix killer door textures

* Remove todo as requested by @Rozelette
2022-10-21 00:28:40 -04:00
Cardboy777 5d29c4755e Add cheat for removing age restrictions on items (#1644)
* Add Cheat for disabling age check on equipment

* Add Cheat for disabling age check on equipment... pt 2

* cleanup some logic with macros

* Keep adult strength as child & prevent equipment greyout

* Timeless Equipment cleanup
2022-10-21 00:18:31 -04:00
RaelCappra af02623456 Adds option to lock a cosmetic from being randomized (#1812)
Resolves #1809
2022-10-21 00:05:08 -04:00
Josh Bodner 4fb78f9caa Add toggle option for walk speed modifiers (#1783)
* Add toggle option for walk speed modifiers

* Preserve toggle status between scene transitions

* Apply suggestions from code review

renaming from `gSpeedToggle` to `gWalkSpeedToggle`

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-20 23:55:15 -04:00
Ralphie Morell 262e036c22 Rando: Starting Age fixes (#1755)
* Updated starting age restrictions;
patched specific circumstances in 3d rando

* cleanup some testing stuff

* whoops

* become Sherlock Holmes; tooltip cleanup

* Explicit logic for forcing child age

* Apply bria's suggestion

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-20 23:22:58 -04:00
Garrett Cox dbd5585e15 Implement LACS settings for ganons boss key (#1802)
* Implement LACS settings for ganons boss key

* Add description
2022-10-20 23:10:29 -04:00
Garrett Cox e5cc09a96f Chest size and texture matches contents (#1778)
* Implement most of chest size and texture matches contents, just need an item table

* Add GetItemCategory to getItem tables

* Revert changes that tie chest size and texture to randomizer

* Support chest size & texture as an enhancement that works on outside of rando

* Add gChestSizeAndTextureMatchesContents to rando preset

* Prevent gChestSizeAndTextureMatchesContents in chest minigame

* Fix for forest temple boss key chest

* Add options for texture or size only
2022-10-20 22:33:04 -04:00
Christopher Leggett f756da02e5 Fixes a few bugs I introduced for MQ file select screen. (#1808)
* Fixes a few bugs I introduced for MQ file select screen.

- MQ Saves could not be loaded while only an mq otr is present, because `requiresOriginal` was true when `gSaveContext.mqDungeonCount` was less than 12. That value only ever gets set for rando saves, so I added a check for the rando flag to that conditional.
- The rando tag was not getting grayed out with the rest of the save file.
- Some necessary meta info wasn't getting loaded when the randomizer CVar was off. Removed that check so that the rando save data always gets loaded during InitMeta. That way the amount of mq dungeons can be checked for validity with the loaded set of OTRs even if randomizer isn't enabled.

* i not 1

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-20 22:13:08 -04:00
Garrett Cox f4ac37f54a Use macros for max key count (#1818) 2022-10-20 22:01:54 -04:00
briaguya 6e2c38895b chore: bump version 2022-10-20 18:28:43 -04:00
Christopher Leggett c60ad115cd Fixes equipment changes while in water. (#1814) 2022-10-20 18:14:20 -04:00
briaguya a920aea8de Merge pull request #1807 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-20 09:47:07 -04:00
briaguya 36b42635d6 chore: bump version 2022-10-20 09:45:12 -04:00
Alto1772 81b27d5b85 OTRGui: extractor run command fix (#1793) 2022-10-20 15:35:01 +02:00
Adam Bird 7d9a050a4d Fix better debug warp menu grottos (#1799) 2022-10-20 15:33:45 +02:00
Christopher Leggett 4a029cc6cf Cuts down on excess rando lookups in z_en_item00 (#1805)
* Cuts down on excess GetCheckFromActor lookups in z_en_item00

* Fixes non-windows build errors.
2022-10-19 23:29:28 -04:00
mergify[bot] 57ba36b063 Fixes crash (#1798) (#1806)
(cherry picked from commit 30c66439a4)

Co-authored-by: RaelCappra <rael.cappra@gmail.com>
2022-10-19 23:12:50 -04:00
RaelCappra 30c66439a4 Fixes crash (#1798) 2022-10-19 22:06:06 -04:00
Sarge-117 4173eadae2 Fix tunics/boots on C-buttons not always being enabled (#1782)
* Always enable C-buttons with equipment

* Fix for it still sometimes being disables
2022-10-19 21:51:42 -04:00
Christopher Leggett f300c02b63 Re-enables OTR patches from mods folder (#1785)
* Re-enables OTR patches from mods folder.

* Don't error if an OTR doesn't include a version file

Just info log and continue. If the patch fails to apply then we can error, and SoH can do it's own validation later.

* Fixes small error on my side
2022-10-17 18:44:10 -04:00
Garrett Cox e96df1649f Add mirror shield cosmetic option (#1705)
* Support for patching DLists outside of OTR, mostly for cosmetics and bug fixes

* Store original dlist instruction for unpatching

* Rename sandstorm patch variable

* Use unordered map for originalGfx;

* Add mirror shield option to the cosmetics menu

* Include GI model for mirror shield

* Changes from feedback
2022-10-17 17:26:14 +02:00
Christopher Leggett 7b08f98b8c Dual OTR MQ and Vanilla Support (#1694)
* Changes OTR Extraction to have specific mq and nonmq paths.

Also updates the game to load resources according to whether or not
Master Quest or Vanilla is loaded.

* Removes unneeded code from the last commit.

* Fixes some weird formatting in ZRom.c

* Loads oot-mq.otr and patches oot.otr on top, if both are present.

If only one or the other are present, it becomes the only and main OTR.

* Adds ImGui Logic for whether or an MQ Checkbox.

Checkbox checked only specifies whether new saves should be MQ or not.
Checkbox is disabled or force-enabled according to which OTRs are loaded.
Also as a necessity includes tracking what game versions have been loaded
from the OTRs.

* Adds MQ settings logic for Randomizer's ImGui menu.

* Writes Master Quest dungeons to the spoiler log

* Loads MQ Dungeons from spoiler, persists in save, and loads when appropriate.

* Adds logic to prevent loading or creating incompatible rando saves.

* Fixdes some linux build issues and new rando save issues

* Makes appimage create both vanilla and mq otrs

If either rom is present, it makes the corresponding OTR. If both are present,
it will make both. If one OTR is present but both roms are present, it will
create the missing OTR.

* Makes it so a randomized save file will not be marked as MQ.

* Refactors to load all OTRs from MainPath or a specific list.

Also adds the ability to take a std::unordered_set of hashes to
validate each OTR's version file against.

* Fixes a syntax error

* Makes ExtractAssets output Vanilla and MQ OTRs if both roms are present

* Fixes asset generation bug.

* Partially working fix for dual OTR extract_assets

Currently the cmake ExtractAssets target will return with a 1 if you
only end up exporting one type of OTR isntead of both. Haven't found
a great way to only attempt to copy a file if it exists from within
cmake. It does actually correctly copy the OTR that is generated,
despite the error from copying the other one.

Pushing as is for now but will keep investigating.

* Adds oot-mq.otr to the gitignore.

* Makes ExtractAssets not fail on only one rom/OTR.

* Removes PatchesPath from the constructors requiring OTRFiles vector.

* Renames OOT_UNKNOWN to just UNKNOWN to remove OOT specific reference.

* Removes randomizing MQ Dungeons and re-disables MQ rando.

Doing this so the PR can get merged quicker with just the Dual OTR
support and won't need to wait on rando logic to be updated. That
will happen in another PR directly after the merge.

* Update mac startup script for dual otr

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Implements new BinaryReader to fix Linux build issue.

BinaryReader itself comes from https://github.com/Moneyl/BinaryTools
I added a wrapper to adapt it to the ABI from ZAPD's Binary Reader and
add Endianness checking. I also had to copy a handful of other bits and
pieces from ZAPD to make it all function as expected.

* A few edits to the updatream BinaryReader to compile it on Linux.

* Adds the Endianness to the first byte of the version file.

* Fixes Jenkins

* Addresses some of Kenix's comments

* Renames `ReadNullTerminatedString` to `ReadCString`

* Refactors Archive::LoadFile into a private method with more arguments.

* Removes BitConverter and extends existing endianness.h instead.

* Fixes an endianness issue with the version file.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-10-16 23:07:35 -04:00
Christopher Leggett 1b6dd8a0fe Adds extra entry to obj_lift FallTimerDurations. (#1777)
Prevents an OOB access that, as far as I know, was only causing issues
on the Switch, but this addition is harmless everywhere else.
2022-10-15 00:00:48 +02:00
briaguya 350315a5d1 Merge pull request #1769 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-13 14:55:19 -04:00
mergify[bot] dd6a8b5084 Tweak: Default to N64 colors (#1767) (#1768)
(cherry picked from commit 4ef7151721)

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-10-13 13:35:41 -04:00
PurpleHato 4ef7151721 Tweak: Default to N64 colors (#1767) 2022-10-13 13:02:24 -04:00
lilDavid f4c871e35c Fix Anju as Adult and Trade Pocket Cucco order (#1766) 2022-10-13 12:40:48 -04:00
briaguya 8e808c4305 chore: bump version 2022-10-13 12:13:51 -04:00
Rozelette 03c3eef193 Implement Color Clamping (#1753)
* q

* Adjust wrap spot, add directx

* Update comments
2022-10-13 11:15:18 -04:00
Amaro Martínez 42a5f46e5e Fix Gerudo Warrior Clothing (#1752)
* Fix Gerudo Warrior Clothing

* Update soh/soh/GameMenuBar.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-13 09:46:58 -04:00
Rozelette 7878b8f3e4 Fix animation in Ganon that is causing an OOB access during animation (#1764)
* Fix animation in Ganon that is causing an OOB access during animation

* Fix function args
2022-10-13 09:18:31 -04:00
aMannus 7906d70485 Fix: Pickup item cutscene logic fix (#1733)
* Fix: Fix for the pickup CS logic fix (fixed)

* Tiny cleanup

* More fixes + clarified comments

* Extract more logic into bool, clarified comments
2022-10-12 22:30:15 -04:00
Rozelette dd62d0882e Add hack for Ruto's earrings (#1759)
* Add hack for Ruto's earrings

* Add tag for the underlining issue for easy grepping

* typo
2022-10-12 22:18:35 -04:00
briaguya 595e105ef1 Merge pull request #1758 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-12 18:44:26 -04:00
aMannus 6e88a3706c Fix: "Developer Tools" button sizes (#1757)
* Small debug buttons fix

* Better fix for buttons
2022-10-12 17:35:40 -04:00
aMannus d102506fba Catch-all fix for mask select (#1728) 2022-10-12 17:21:04 -04:00
Garrett Cox 41bcad78a3 Support for patching DLists outside of OTR (#1696)
* Support for patching DLists outside of OTR, mostly for cosmetics and bug fixes

* Store original dlist instruction for unpatching

* Rename sandstorm patch variable

* Use unordered map for originalGfx;
2022-10-12 17:20:13 -04:00
Garrett Cox 98af2c468c [#1671] Re-create textures from scratch to fix format issues (#1702) 2022-10-12 16:47:26 -04:00
mergify[bot] 7c7f032e0e Implement G_CCMUX_NOISE (#1731) (#1754)
(cherry picked from commit 825af33b6a)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2022-10-12 13:16:06 +02:00
Rozelette 825af33b6a Implement G_CCMUX_NOISE (#1731) 2022-10-11 19:32:51 -04:00
Rozelette da8f80bb28 Fix endianness, of a sort, of CS lighting command (#1735) 2022-10-11 20:44:55 +02:00
Rozelette 63f763a556 When testing if an animation is new, make sure we are using the loaded file pointers (#1748) 2022-10-11 18:58:28 +02:00
mergify[bot] 83541f4605 [#80] Fix for goron spin on wake up animation (#1714) (#1746) 2022-10-11 18:01:06 +02:00
mergify[bot] 43b7ca96d7 Fix Ruto softlock with fast text (fixes #96) (#1732) (#1745)
(cherry picked from commit e7ea2a3ae1)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2022-10-11 17:17:41 +02:00
Rozelette e7ea2a3ae1 Fix Ruto softlock with fast text (fixes #96) (#1732) 2022-10-11 00:58:33 +02:00
Garrett Cox c00edb928b [#1716] Prevent infinite ammo cheat from filling bombchus unless the item is obtained (#1723) 2022-10-10 10:19:44 +02:00
Garrett Cox b0510d78f8 [#1712] Reset fileNum when returning to title screen and prevent saving when file = 0xFF (#1721) 2022-10-10 10:16:40 +02:00
Garrett Cox 14543d567a [#80] Fix for goron spin on wake up animation (#1714) 2022-10-10 10:16:27 +02:00
Garrett Cox fd3872ae30 [#1715] Fix crash when retrieving a merchant message while using fast file select (#1722) 2022-10-10 09:40:52 +02:00
Josh Bodner 8df4d640ac Add support for extra buttons to be used as walk speed modifiers (#449) 2022-10-10 08:28:19 +02:00
Garrett Cox aa00cba76e [#1718] Fix interpolation issue with bunny hood ears (#1724) 2022-10-10 08:27:22 +02:00
Amaro Martínez 18208cc993 Fix A cursor color in the Continue prompt (#1717) 2022-10-10 08:26:40 +02:00
Andrew Van Caem b310d675f1 Corrected inf entry label for Fado (#1711) 2022-10-09 08:46:11 +02:00
Garrett Cox eb081dc719 Add fix for ice traps while wearing bunny hood (#1713) 2022-10-09 08:38:25 +02:00
Ralphie Morell 242757777c Rando: Randomize Starting Age (#1685) 2022-10-09 08:37:22 +02:00
briaguya 7e841d6156 Merge pull request #1710 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-07 22:21:19 -04:00
Adam Bird e883f27436 reference generated build.c on windows (#1706) 2022-10-07 22:03:16 -04:00
aMannus f563ac733f Fix skipping "get item" cutscene logic 2022-10-07 19:24:58 -04:00
briaguya a133be625e chore: bump version 2022-10-06 20:06:27 -04:00
InfoManiac742 71e4448013 Edit "Quick Start" to mention Windows (#1208) 2022-10-06 14:57:15 +02:00
Garrett Cox 2a302a802f Enhanced debug warp screen (#1479) 2022-10-06 14:39:12 +02:00
briaguya 236cb0bfb0 Merge pull request #1690 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-03 21:12:58 -04:00
aMannus 06e8a5af41 Fix navi colors in cosmetics editor (#1684)
* Fix navi colors in cosmetics editor

* Fix navi description for props
2022-10-03 20:50:05 -04:00
Christopher Leggett 0720c37656 Randomized Ice trap models (#1648) 2022-10-04 01:15:36 +02:00
th-2021 f1070a2e74 set version in build.c from CmakeLists.txt version info (#1678) 2022-10-04 01:13:29 +02:00
aMannus db2e6164cb Add silver/golden gauntlets to Cosmetics Editor (#1683)
* Add golden gauntlets to Cosmetics Editor

* Removed extra space

* Fixed comment

* Changed comment again (helps if you save the file before committing)
2022-10-03 11:15:19 +02:00
Andrew Van Caem 6bdca84b90 Add heart line length adjustment and modified magic meter anchoring (#965) 2022-10-03 09:05:29 +02:00
Garrett Cox 02c0caff4f [#1567] Fix merchant message table being generated before items were loaded from save (#1674) 2022-10-03 08:50:19 +02:00
Garrett Cox 2ad0b37fa5 [#1675] Fix for business scrubs crashing on expensive scrub shuffle (#1676) 2022-10-03 08:49:53 +02:00
aMannus 6b6a352205 Rando: Fix "Scrubsanity Off" using mysterious text (#1679) 2022-10-02 20:32:05 +02:00
Garrett Cox 75d0402525 Update randomizer save format (#1635)
* Update randomizer save format

* Move changes to LoadRandomizerVersion2
2022-10-02 06:11:12 -04:00
Ada 37ffc8b9c8 Fixes Y-Axis inversion in C Up view 2022-10-01 19:19:23 -04:00
louis d75b38d457 fix MQ forest 2022-10-01 17:55:03 -04:00
louist103 f3f357c874 Merge pull request #1663 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-01 17:19:12 -04:00
Garrett Cox ec88b90ed8 [OTR] Initial support for PNG textures (#1634) 2022-10-01 22:33:29 +02:00
briaguya 36e40665bb fix: don't hardcode path for global.sav (#1656)
Co-authored-by: briaguya <briaguya@alice>
2022-10-01 19:48:46 +02:00
briaguya 9804035dc0 fix: match auto center option text to behavior 2022-10-01 13:46:58 -04:00
briaguya 973ec52b2a chore: increment version to bravo 2022-10-01 13:46:27 -04:00
louis d61b398f41 Fix MQ not going away after deleting file 2022-10-01 13:22:24 -04:00
briaguya af13595aae fix: disable randomizer cvar when in master quest 2022-10-01 13:13:07 -04:00
GaryOderNichts 97211093f3 Wii U: Fix overflow for GX2CopySurfaceEx (#1655)
The max amount of rects is 25, everything larger silently overwrites the stack
2022-10-01 18:06:00 +02:00
aMannus fba4839705 Rando: Add randomized ice trap messages (#1559)
* Add: Randomized Ice Trap Messages

* Add text to freestanding items, other tweaks/fixes

* More messages

* ADD: French Translation + 1 Extra

* %w is not %UwU%

* TWEAK: One msall breakline

* Add German & small text tweak

* Minor code optimization

* Updated French

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-10-01 09:56:25 -04:00
Ada 15e22349df Fixes Master Quest on Mac and Linux (#1641) 2022-09-30 20:24:59 +02:00
briaguya 8888fb2ec1 Master Quest (#3) (#1632)
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-09-29 19:07:48 -04:00
louist103 dc3c0dd9c8 disable crit wiggle (#1629)
* disable crit wiggle

* Set to zero in default preset
2022-09-28 20:27:07 -04:00
aMannus 08915e5684 Update description for CC (#1626) 2022-09-28 02:40:29 -04:00
David Chavez 083ceb4423 Feature: Crowd Control Integration (#1568)
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1df2.

* Revert "few fix and paper Link"

This reverts commit 65e76dcfee.

* Paper Link & few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer & Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya <briaguya@alice>

Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
2022-09-27 22:41:17 -04:00
PurpleHato 87125ae334 FIX: Sword Trail not appearing when using custom color (#1625)
This was caused by the trail duration not being init properly until we change the duration manually.

cf this video: https://streamable.com/a9u4fm

- Also changed Lengh to Duration for clarity
2022-09-27 20:58:25 -04:00
Garrett Cox c487e4ba0b Shopsanity - fix regression from removing BUY_BOMBCHU_5 (#1624) 2022-09-27 19:56:25 -04:00
PurpleHato 1b141fd68c FIX: Missing custom colors on ENTER NAME (#1623) 2022-09-27 19:33:01 -04:00
PurpleHato 694c6c9832 FIX: Set back default comportment of some Views (#1615)
* FIX: Set back default comportment of some Views

- Renamed Auto-Center First Person View to Disable Auto-Centering in First Person View and make it necessary to be checked to take effect and not being active by default

- Disable gInvertYAxis being enabled by default (which it not vanilla)

* Tweak: small whoopsie
2022-09-27 19:32:28 -04:00
GaryOderNichts c6a875eb5c Change precision of float sliders (#1609)
* Change precision of float sliders

* Formatting

* Don't round non-percentage sliders
2022-09-27 19:30:50 -04:00
GaryOderNichts 677c4845f6 Wii U: Several fixes and improvements (#1608)
* WiiU: fix more scaling issues

* Wii U: batch depth reads

* Wii U: remove file buffering
Doesn't seem to to do much anymore

* Remove "missing_gcc_functions.c" to avoid conflicts

* Wii U: Fix random_device usage
random_device will always be seeded with a constant seed and will return the same number sequence every time

* Wii U: Improve software keyboard

* Wii U: Fix console input text width
2022-09-27 19:29:55 -04:00
Garrett Cox 7fb8902e7f [#1613] Resolve double message issue for gold skulltula tokens after you've spoken to skulltula parent (#1616) 2022-09-27 19:44:52 +02:00
louist103 58c097cfb9 Add a few meme hints (#1544)
* Add a few meme hints

* more
2022-09-26 23:07:57 -04:00
Garrett Cox 6265613bc7 Correct default value of gInvertYAxis and change default trials required to vanilla (#1610) 2022-09-26 20:09:01 -04:00
louist103 c21b2e8f00 Crash Handler 2.0 (#1466)
* Linux side done

* Win V2. need to fix message box.

* Fix message box.
2022-09-26 19:54:25 -04:00
Garrett Cox b3c7edcf76 [#1603] Ensure gFasterHeavyBlockLift only affects large silver rocks (#1607) 2022-09-26 19:51:19 -04:00
Garrett Cox c2ff12c3e8 [#1584] Undo the special rotation done for spiritual stones after they are purchased so the sold out sign isn't sideways (#1606) 2022-09-26 19:50:49 -04:00
David Chavez dbc4d8199e Feature: Allow choosing audio backend (#1588)
* Fix X11 being searched for on macOS

* Add ability to switch audio backends

* Fix issues with c arrays of std dynamic size items

* Fix old uses of sizeof()

* Remove current selected option from list

* Don’t show items if we only have one option
2022-09-26 19:48:47 -04:00
Garrett Cox 0e1248f840 [#1602] Fix crash when attempting to render a non-randomized item in bombchu bowling (#1604) 2022-09-27 00:24:19 +02:00
Garrett Cox 7a516c72c3 [#1597] Remove Buy Bombchu (5) from pool, 3ds-only shop item (#1605) 2022-09-27 00:23:49 +02:00
Christopher Leggett a927a881fc Fixes Happy Mask shop on the Switch. (#1591) 2022-09-27 00:05:46 +02:00
amekusa ac1a87730e [macOS] Fix launcher code in case with 'sysctl.proc_translated' returning empty (#1598) 2022-09-26 22:12:45 +02:00
Rozelette cf881d7d25 Fix Gohma disintegration (#1593) 2022-09-26 17:53:22 +02:00
Christopher Leggett 41eb6c585d Excludes the master sword in the Ganon Battle from triggering autosave. (#1594) 2022-09-26 17:52:53 +02:00
Christopher Leggett ee505fc47d Fixes ocarina textbox flashing (#1589) 2022-09-26 09:01:58 +02:00
aMannus 7758749770 Removed d-pad support for pause in preset (#1592) 2022-09-26 08:45:59 +02:00
GaryOderNichts da893a5b86 Fix save corruption on switch (#1585) 2022-09-25 12:19:53 -04:00
David Chavez e412a8b55e Only attempt to compile PulseAudioPlayer on Linux (#1581) 2022-09-25 12:18:26 -04:00
Rozelette 5a0b854c5c Fix Phantom Ganon not disintegrating (#1579) 2022-09-25 12:18:06 -04:00
Rozelette bf2420f7d3 Fix Ganondorf texture issues (#1578) 2022-09-25 12:16:16 -04:00
RaelCappra 50d6836b4a assert __THROW fix for Linux (#1575)
* assert __THROW fix for Linux

* Add check for Linux in changed definition
2022-09-25 12:15:36 -04:00
Garrett Cox da677682cd Don't disable keyboard when menuBar is shown and gControlNav is true (#1566) 2022-09-25 12:14:46 -04:00
David Chavez 11b6ce819d Update version in other remaining spots (#1558) 2022-09-25 12:13:23 -04:00
David Chavez 5ee86cb558 Remove obsolete and outdated xcode project (#1557) 2022-09-25 12:13:00 -04:00
David Chavez 3a2fcc9604 Handle window closing event to stop SoH (#1556)
* Handle window closing event to stop app

* Address PR comments
2022-09-25 12:12:38 -04:00
Jeffrey Crowell fde05e65c0 [macOS] Force native architecture to launch (#1554) 2022-09-22 13:30:47 +02:00
David Chavez 00fb12134a Fix macOS minimum deployment target (#1551) 2022-09-22 07:58:42 +02:00
David Chavez fa8d64ec3a Disable game input when typing into a textfield (#1398)
* Disable game input when typing into a textfield

* Only block keyboard input when typing in textfield

* Address PR comments

* Fix spacing

* Generalize check on input device

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-09-21 21:32:27 -04:00
Adam Bird b4740d131f reset gyro drift when gyro is turned off (#1542) 2022-09-21 21:29:35 -04:00
Garrett Cox ec2222347e Fix issue with 'auto' controller setting (#1548)
* Fix issue with 'auto' controller setting

* Combine inputs rather than overwrite for auto setting

* Swap condition checking for zeroed pads
2022-09-21 21:29:16 -04:00
Josh Bodner 3d0d97d6b5 Fix crash when creating rando files and autosave is enabled (#1550) 2022-09-22 00:28:07 +02:00
briaguya 2b78bea475 Randomizer v2 (#1065)
* Revert changes to GetItemFromGet

* Fixes Ganon's Boss Key shuffled while regular boss Keys aren't.

* Enum + combo box

* Add obtainability checks correctly

* combobox title rename + no number tracking

* Fix repeatable purchases and bottles rendering incorrectly

* Move shopsanity option in GUI

* Struct instead of ImVec + basic comportment for all case

* Attempt to fix odd build issue

* Cast randoGet for ganons boss key

* Remove redundancy in KD room

* Update logic Cvar names

* Fix Ganons Trials coming from old save files. Fixes #1365

* Fixes crash when entering Ganon's Castle lobby on linux.

* Makes `Item_Give` safe to use with a NULL globalCtx.

This should allow it's use for giving items to Link's Pocket
during rando save initialization.

* Converts Song from Impa to use `Item_Give`

* Adds more options for Link's starting item.

* Removes unneeded `GiveLinkItem` functions.

* and make it build

* bring back new rando dropdown

* gSaveContext access in GameMenuBar.cpp

* Implement Skip Scarecrow's Song

* Reimplement progressive Bombchus

* Rando-next: Deku Nut and Seed ammo gives a blue rupee
Fixes #1390

* Fixes Link starting with BGS

* Persist item tracker notes

* Adjust Hooks include

* Use SohImGui::RequestCvarSaveOnNextTick

* Fix issues from LUS refactor

* Fix for overriding deku scrub messages

* Fix mistake from merge

oops

* Restore checkboxes to enhancements menu

These got lost in the merge

* Update location access logic

Including MQ locations in Spirit and GC now

* Implement rando bombchu drops

* Missing break

* Simplify mudwall collision check

There was no need to have a second collider specifically for Ice Arrow hits

* Update settings.cpp

* Simplify mudwall collision check

* Restore checkboxes in menu

Accidentally lost these during merge

* Clean up bool

* Update logic Cvar name

* Fixed capacity on ammmo tracking

* Fix for beans obtainability

* Hook into file delete and clear notes

* Incorporate magic arrows in rando settings

* Update tooltip

To inform the player that they might have to reload the room if they're enabling this for the first time.

* Update tooltip

* Add line break in tooltip

* Tooltip wording + line break

* tweak on main logic

* All color logic for all types

* Fix: changes to please new LUS

* Ensure itemTrackerNotes vector is not fully empty

* Implement's Tycoon Wallet.

* Refactor DrawItemCount and Use EnhancementCombobox for tracker capacity options

* small tweaks and rename

* always display XX/YY when in ammo/capacity mode

* Move all merchant messages to be generated on file load

* added hovertext for the number display

* Swap german and french translations for shop messages

* Set key colors to be on by default

* Add another flag to skip mask shop

* Fix Sold Out bug

* Fix gerudo keys, add disabled checkbox

* tooltip line break

* Add trials required and merchant prices to save file instead of loading from active spoiler log

* Remove trialsRequired persisting in save manager

* Adds slotIndex to girla (shop item actor) and uses that for IdentifyShopItem.

* Fix issue when merchantPrices is empty

* Fix for a single zeroed merchantPrice entry

* Fix #1417

* Implements items selling out and fixes issues with purchasing some items.

* Fixes order of operations so Rupees will be spent.

* Fixes sold out items not getting overwritten by the randomized info.

* Clarify var names and comments

Also preserve chain platform cutscene in spirit based on Link's position

* Remove !=0 from cvar check

* Clarify var names and comments

* Rename randomizerMerchantPrices to merchantPrices

* Handle shop items in SaveManager

* Fix merge mistake

* Base whats in the bazaar shop on entranceIndex instead of age

* Tidy up chain platform cutscene check

* Fix merge error

Didn't mean to have Zhora changes in here yet

* Use 3drando item table for parsing spoiler names

* Use another nested method instead of one at the top level to fetch the table

* Add missing newline

* Remove log

* Respect custom draw functions

* Fix issues with rendering songs

* Fix localized item names for shopsanity

* Implements a larger array of Sprites for the Icon Hash.

* Uses the hash instead of seed for spoilerfile name and icons.

* Removes some unused functions and variables in `spoiler_log.cpp`

* Prevents leading 0s added to hash from being in file name

* Changes filename format to icon indexes separated by dashes

* Hopefully makes Jenkins happy

* Hopefully makes Jenkins happy

* [Rando] Child Gerudo Fortress 37th Heartpiece randomized
Fixes #1071

* Add descriptions to save editor flags editor, and added randomizer flags (#1386)

* Add descriptions to save editor flags editor, and added randomizer flags

* Hide randomizer flags when not on a randomizer save

* Move flag descriptions to header file

* Update soh/soh/Enhancements/debugger/debugSaveEditor.h

* Update soh/soh/Enhancements/debugger/debugSaveEditor.h

* Fix merge error

* crash on pause menu on linux (only in appimage)
Fixes #1437

* Applies fix to Song from Impa as well.

* Allow buying tunics as child when shopsanity is on

* Fix for custom draw methods overriding sold out sign

* Simplify logic around shopsanity and fix some issues

* Fix dungeon reward stone rotation and add particles

* Fix some issues with ice traps

* Fix adult wallet having its own max capacity

* Fix amount of keys given for BotW

* format

* Use EnGirlAShopItem enum instead of raw hex values

* [#1434] Renders non-warp songs more consistently with warp songs

* A few changes around merchant messages

* Various changes from PR feedback

* Rando: Junk Hint missing french translation

* Typo

* Fix free scrub being at 0 instead of TEXT_SCRUB_RANDOM

* Replace magic numbers in message handler

* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Fix BGS softlock for shopsanity

* Support tycoon wallet on tracker

* Revert "Fix BGS softlock for shopsanity"

This reverts commit 5fdb961ea4.

* [#1053] Resolves an issue with shop items and bombchu bowling where BGS would display two message boxes

* Implements some necessary plumbing and resolves several Ice Trap Softlocks.

Adds a way for an item entry to tell what type of check it came from (NPC vs Chest vs Freestanding, etc.)
Sets this value from chests and item00 actors.

Relocates pendingIceTraps to save context so it can persist through cutscenes and get stored on save init for Link's Pocket and Song from Impa.

Restructures pendingIceTraps into a counter rather than a true or false, so that we can be frozen multiple times in a row if applicable (atm that should only be at the start of a run if Link's Pocket and Song from Impa were both Ice Traps).

Adds a textbox for Ice Traps and a special case of holding up nothing in the get item process. This fixes all the cases where Ice Traps would softlock due to the actor giving the item expecting a closing textbox. After holding the item above his head Link increments the pendingIceTraps counter by one and sets whatever flag he has pending.

None of the above plumbing applies to Ice Traps from chests, those work exactly the same as before, as do freestanding item00 ice traps (thanks to the additional check for ITEM_FROM_FREESTANDING.

OoT and Ruto's Letter count as NPC's, so they get the FOWL text box and set a pending ice trap rather than immediately freezing, since Link weill be in the water. Link will get frozen the next time he touches land, which in the case of OoT is after the fade to white and right before the Song of Time check.

Fixes all the other softlocks I'm aware of, including Fishing, Bombchu Bowling, Skull Kid, and losing the second Gerudo Archery check.

* fix bgs check in player

* move bgs logic for tokensanity into MOD_NONE check

* set bgs flag before `Item_Give`ing

* move bgs flag into `MOD_NONE` check in girla

* use existing check in `z_player`

* Adds comment explaining the decision to default ITEM_FROM_NPC.

* Rename pendingIceTraps to pendingIceTrapCount

* Adds some RANDOTODO comments about cleaning up a couple things.

* Merge branch 'develop-zhora' into ztornn

* manually restore changes to `z_player.c`

* Fix after some ice trap prepwork from earlier

* Actual fix

* Woops

* More rupee names

* Actually fix it

* Add back comment

* Fix Skip Scarecrow Song

* Fix ruto's letter and LH sun stick rendering

* Also fixes it for treasure chest game

* Tweak: Rando French Wallet

* ADD: French Tycoon

* Hide dungeon items/notes by default

* [#1301] Fix issue with UI not restoring after getting an item from biggoron

* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c

* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c

* Fix random crash that only affected one person for some reason

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Sarge-117 <adam_branston@outlook.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: lil David <1337lilDavid@gmail.com>
Co-authored-by: Sarge-117 <108380086+Sarge-117@users.noreply.github.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2022-09-21 00:50:22 -04:00
louist103 28b7f23769 Update extractor.cpp (#1541) 2022-09-21 00:38:54 -04:00
Christopher Leggett 784cb98d7f Cosmetics editor fixes (#1538)
* Fixes randomize all and randomize section buttons.

* Fixes individual randomize cosmetics buttons

* Fixes Navi Colors

* Inits srand(time(NULL)) for each individual randomize buttons
2022-09-21 00:17:04 -04:00
Garrett Cox d47746eab1 Fix issue with simulated input lag (#1535) 2022-09-20 23:25:01 -04:00
Garrett Cox 936c493b9e Add cheat for easy pause buffering (#1439)
* Add cheat for easy pause buffering

* Add pause input buffering

* Fix pause input buffering

* Changes from feedback

* Convert frame to bool

* Handle when pad is nullptr

* Add newline

* Split input buffering into it's own CVAR

* Split SetShouldBlockGameInput up into to methods
2022-09-20 23:24:06 -04:00
Kenix3 d628bafe29 Removes console from Windows release builds. (#1536) 2022-09-20 23:23:47 -04:00
MoriyaFaith d83c6f1753 [Bugfix + Enhancement] Sword Trail fixes and enhancements (#1473)
* Fix Trails, add more Trail Customization

* 3d Bombs; Bombchu now glow custom trail colors

* 3D Seed/Nut Model, Separate Sword Slash Colors

* Removed 3D Seeds/Nuts; Don't work properly

* restored previous removal of sword blur code

* Remove things not related to Trails

* Remove fix to random color code
2022-09-20 22:49:31 -04:00
Christopher Leggett e1b83b6eb4 Fixes crash on Switch/WiiU when attempting to show the ImGui menubar. (#1534)
* Fixes crash on Switch/WiiU when attempting to show the ImGui menubar.

* Fixes weird indentaion on GitHub?
2022-09-20 21:15:15 -04:00
Christopher Leggett d2153d601c Fixes Restore Old GS Cutscene to only trigger on Gold Skulltulas. (#1529) 2022-09-20 21:11:10 -04:00
aMannus 98be9a8472 Fix vanilla sun's song grave bug (#1532) 2022-09-20 20:09:23 -04:00
Josh Bodner 5d2b5559c8 Autosave improvements (#1247)
* Autosave improvements

* Update soh/src/code/z_play.c

* Removes a line break in building.md

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-09-20 20:08:43 -04:00
Josh Bodner b54f6daa27 Consolidate D-pad CVars and clean up presets (#1298)
* Consolidate D-pad CVars

* Update other tooltip

* Clean up presets

* Fix incorrect preset value

* Undo crouch
2022-09-20 08:15:07 +02:00
Christopher Leggett c5acef2957 Fixes laggy text boxes in Switch (#1527)
* Refactors message texture invalidation to remove lag on Switch.

* Removes unneeded commented out function calls.
2022-09-20 08:12:31 +02:00
Dan Lilja b5b5a58302 Bugfix/version file creation (#1475)
* Added creation of version file to OTRExporter

* Removed creation of version file from other places

* Made path to version file portable

* Changed spaces to tabs in OTRExporter/Main.cpp
2022-09-19 23:36:34 -04:00
Kenix3 d6d7ffd3da Update README.md 2022-09-19 23:27:16 -04:00
Rozelette 66c2fdaacd Fix unused dynamic link shadow for possible future enhancement (#1495)
* Fix unused dynamic link shadow for possible future enhancement

* No longer removing pritns

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-09-19 23:24:13 -04:00
MoriyaFaith f6fa3c74c7 Main commit (#1369) 2022-09-19 23:13:59 -04:00
MoriyaFaith 22c963c0a0 only change (#1474) 2022-09-19 23:06:51 -04:00
Josh Bodner e97ba37a5e Port Dampe behavior to vanilla (#1364)
* Port Dampe behavior to vanilla

* Add Dampe winning to Enhanced preset
2022-09-19 22:58:10 -04:00
briaguya b18cc9d628 Temporary Fishing Fixes for rando (#1525)
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
2022-09-19 22:55:46 -04:00
Christopher Leggett 978b325a30 Fixes save lag on Switch (#1499)
* Greatly improves saving speed on the Switch.

* Fixes build on non-switch platforms.
2022-09-19 22:53:38 -04:00
qurious-pixel 006506240f [APPIMAGE] Disable AppImageLauncher integration (#1469) 2022-09-19 22:53:05 -04:00
Garrett Cox f712068a17 [579] Add simulated input lag option (#1438)
* [579] Add simulated input lag option

* Continue to clear buffer when inputs are blocked

* Changes from feedback
2022-09-19 22:49:13 -04:00
Josh Bodner 55e79cd9d2 Add ability to disable fish randomly escaping 2022-09-19 22:31:40 -04:00
Rozelette c9aafcf7c5 Add hack to load bss texture in ovl_En_Jsjutan (fixes #69) (#1482)
* Add hack to load bss texture in ovl_En_Jsjutan

* Remove (debug?) reference to jsjutanShadowTex in LUS
2022-09-19 22:30:27 -04:00
Garrett Cox 34d6212ab2 [#1336] Fix issues with gFasterHeavyBlockLift (#1476) 2022-09-19 20:08:47 -04:00
louist103 e76890a796 Update XMLs from upstream (#1448)
* litle less than half way

* done?

* revert ganon for now

* anime1

* anime 2-3

* object_ganon

* rest of gaBon

* missed some changes

* player
2022-09-18 23:29:24 -04:00
Christopher Leggett e2e0a070ea Fixes copying save files on the switch (#1478) 2022-09-16 18:23:31 +02:00
aMannus d53c8588e2 Fix: Unbreak Wii U sliders (#1486)
* Unbreak Wii U sliders

* #elseif -> #elif
2022-09-15 16:48:51 -04:00
briaguya 941cf65227 use strnlen for c string empty check (#1352)
* use strcmp for c string compare

* Update z_file_choose.c

Co-authored-by: briaguya <briaguya@alice>
2022-09-13 21:12:03 -04:00
aMannus e1f95a5ad9 ImGui Switch/Wii U slider fixes (#1371)
* Switch/Wii U slider fixes

* Attempt at better spacing

* Updated after ImGui merge
2022-09-13 20:47:00 -04:00
lilDavid 18a26b480e Use Color_RGB8 CVars in z_message_PAL (#1372) 2022-09-13 20:45:51 -04:00
Christopher Leggett 67bbeca809 Another fix for getting items near critters. (#1332) 2022-09-13 20:45:23 -04:00
Josh Bodner eda5a6ac91 Fix blocks not being pushed all the way (#1363) 2022-09-13 20:38:26 -04:00
Kenix3 a2d4f4766d Fixes crash handler for jenkins builds. (#1445)
* Fixes crash handler for jenkins builds.

We must include the pdb in redistributables.

* Properly selects PDB file path for inclusion

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2022-09-11 23:15:10 -04:00
Sarge-117 a9f3aedf8e Enhanced Magic Arrows (non-rando) (#1376)
* Add magic arrow enhancements, non-rando

Changes to red ice actor, sun switch actor, and mudwall actor to adjust their collision

* Update tooltip

* Simplify mudwall collision check

* Restore checkboxes in menu

Accidentally lost these during merge

* Update tooltip

* Add line break in tooltip

* Clarify var names and comments

Also preserve chain platform cutscene in spirit based on Link's position

* Remove !=0 from cvar check

* Missed a couple

* Clean up chain platform cutscene check
2022-09-08 22:58:08 -04:00
lilDavid 9686a7ca4c Add Items submenu to Enhancements > Gameplay (#1410) 2022-09-08 22:57:09 -04:00
GaryOderNichts e80e3440e1 wiiu: package SoH as a homebrew bundle (#1427) 2022-09-08 22:55:55 -04:00
Kenix3 4cda92462a Lowers severity of resource manager logging. 2022-09-08 20:25:44 -04:00
Kenix3 4a0269b3b1 Increment version 2022-09-08 19:10:03 -04:00
louist103 4d81c28738 boxes (#1428) 2022-09-08 19:05:16 -04:00
aMannus 3b844375b7 Add missing pendingFlags (#1414) 2022-09-06 11:27:26 +02:00
aMannus f1dc980de8 Fixed autobreak after ImGui cleanup 2022-09-03 05:52:01 -04:00
briaguya 6daf357fd9 fix include fix build (#1385)
Co-authored-by: briaguya <briaguya@alice>
2022-09-03 02:13:20 -04:00
Baoulettes d2fa0d6485 Rando: Fix Fast File Select seed loading (#1252)
* FixRandoLoading

* better methode
2022-09-03 01:33:24 -04:00
Ada b14fb37b81 Update libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp
Co-authored-by: David Chavez <david@dcvz.io>
2022-09-03 01:33:24 -04:00
Ada edb5261b07 Fixes ToT Fog 2022-09-03 01:33:24 -04:00
louist103 8118947ab0 Windows crash handler. (#1383)
* Windows crash handler.

* Fix naming convention.
2022-09-03 01:15:43 -04:00
David Chavez 0ce0ab1260 Phase 1: Separate ImGui Drawing From LUS (#1310)
* Update LUS imported paths

* Introduce GameMenuBar

* Fix imports after LUS import paths change

* Move Randomizer

* Replace needs_save

* Migrate Developer Tools

* Migrate Cheats

* Migrate Enhancements

* Separate UIWidgets

* Add missing Hooks.cpp file

* Migrate Settings

* Remove UI methods from LUS

* Cleanup imports and exposed properties

* Cleanup more methods

* Fix project generation

* Fix CI compilation

* Remove resolved TODO
2022-09-03 00:00:04 -04:00
Christopher Leggett 64aca78450 Fixes Switch/Wii U crashes with Wonder Rupees and Bottleable Entities (#1360)
* Reorders switch statement to prevent some code that shouldn't execute.

* Potentially fixes bottleable entities crash

* Solves lack of ItemEntry for GI_MAX

* Adds comment clarifying new GetItemEntry
2022-09-02 19:19:12 +02:00
louist103 584a4ad818 Linux crash handler (#1209)
* crash handler linux

* cleanups

* missing underscore

* more cleanups

* cleanups

* 32 bit
2022-08-31 22:59:38 -04:00
Christopher Leggett bf505dba5c Fixes keys, maps, and compasses on develop-zhora rando (#1338)
* Fixes keys, maps, and compasses on develop-zhora rando.

* Adds randotodo comment as a note to adapt for the keysanity situation.
2022-08-31 15:25:58 +02:00
Christopher Leggett 776219fb52 Backports a fix for sheik checks from rando-next (#1340)
* Fixes some Sheik checks I had accidentally set the wrong flag for.

* Removes duplicate switch case from cherry-pick
2022-08-31 15:25:47 +02:00
Christopher Leggett a572c11f4f Fixes ice trap gidata not getting cleared after trap is sprung. (#1322) 2022-08-27 09:27:20 +02:00
Christopher Leggett 05136c13b7 Fixes Link getting Song as pocket item (#1326) 2022-08-27 02:46:19 +02:00
Christopher Leggett c2fed1a382 Fixes Lost Woods Bridge Ice Trap in Rando (#1313) 2022-08-25 20:16:43 +02:00
Christopher Leggett 90067be132 Fixes Dungeon Rewards from Song from Impa (#1311) 2022-08-25 17:19:17 +02:00
Kenix3 80863fc7f2 Moves class member functions from headers to compilation units. 2022-08-24 23:06:23 -04:00
Baoulettes c0b9171f98 Cosmetics Editor Fixes (#1287) 2022-08-25 01:28:27 +02:00
Ada b70ad81f57 Add platform specific OTR instructions to readme (#1291) 2022-08-24 22:02:20 +02:00
Kenix3 0573a1b2ac Adds const to DirtyDirectory std::string 2022-08-23 20:38:22 -04:00
Kenix3 b774252f0c ResourceMgr now decreases priority of load messages to trace. 2022-08-23 20:38:22 -04:00
Kenix3 3792b03a7d Cleans up InputEditor class. 2022-08-23 20:38:22 -04:00
Jake Edvenson 927ffd0b8b Enhancement: Scarecrow song skip (#1183)
* Added Skip Scarecrow Song

Added in the option for if the user has the time saver for Scarecrow song enabled and has their Ocarina pulled out in range of Pierre.
Added Skip Scarecrow Song
New enhancement under time-savers that allows the user to only pull out their ocarina to summon Pierre.

* Added Default for Scarecrow summon

The scarecrow summon option now defaults to 0 and can be turned on individually. I haven't included it in any other presets so people don't feel like they're cheating.

* Checks if scarecrow song is in possession

* Fixed positional Scarecrow logic

* Fixed style
2022-08-23 20:30:06 -04:00
Baoulettes d6ebce068d fixes only (#1255) 2022-08-23 20:20:56 -04:00
lilDavid 4680641514 Add bombchu drops (#1257)
* Add bombchu drops

* Force 3D bombchu drops

* Move bombchu drop conditions for better clarity

* Fix grouping on chu drop condition
2022-08-23 20:14:17 -04:00
aMannus ca08680a12 Add: Ability to disable ImGui checkboxes (#1272)
* Added ability to disable checkboxes

* Renamed args, added disabledGraphic option

* Moved checkbox out of ImGui source
2022-08-23 20:13:15 -04:00
David Chavez 70d7d66d0c Add multiviewport support for SDL (#1275) 2022-08-23 20:12:40 -04:00
Ada d735616020 Adds game specific camera options (#1212)
* Adds inversion options

* Fixes compilation

* Adds options to new detailed control editor

* Fixes inversion on C-Up view

* Fixes right stick aiming

* Fixes right stick aiming again

* Adds tooltip function + tooltips to gamecontroleditor.cpp

* Fixes tooltip for X axis

* Uses LUS tooltip function instead of new one

* Adds padding to camera control editor

To fit more in line with other enhancement checkboxes
2022-08-23 20:12:14 -04:00
Christopher Leggett 168e84498f Rework Get Item Table to be more flexible for adding custom items (#1050)
* Adds ItemTableManager class.

* Implements new getItem table in game.

* Adds rando item table and way to differentiate tables in GetItemEntry.

* Adds rough ability to differentiate between rando and vanilla items.merge stashed changes from before develop-zhora merge

* Change ItemTableID to be uint16_t so we can use ModIndex for it.

* Should fix switch build

* Should fix switch build pt 2

* Adds new files to CMakeLists.

* Implements fixes for competing getItem calls.

* Correctly renders freestanding items

Particle effects are probably broken, need to fix them still, I pretty
much know how I would do that.

* Fixed Particle effects in the new getItem system.

* Fixes item fanfares

* Partially fixes Ice Traps

Obtaining a freestanding Ice Trap causes link to slide forward
and receiving one from an NPC plays the sound effect and damage
animation but doesn't freeze link.

* Some more partial ice trap fixing that wasn't pushed earlier

* Removes unused function override

* Replaces ::find with ::at and adds exception handling

* Removes some commented out code.

* Refactors rando's GetItemEntry array into two arrays.

One array is for the vanilla items that don't have GetItemEntries in
vanilla, the other is for rando exclusive items. They are stored in
separate arrays before getting added to the table so that we can apply
different modIndexes. The items in the first table have are handled
by the vanilla Item_Give, and the second table needed a custom
`Randomizer_Item_Give` function.

* Renames, relocates, and implements ModIndex enum.

* Removes now unused ItemIDs and GetItemIDs

Also makes all the necessary changes to other code that was still
using them indirectly through the GI to GID map that was removed.
There's quite a lot of changes here and I haven't had time to test them
yet.

* Re-implements GIMESSAGE_UNTRANSLATED as macro

* Removes commented out function.

* Throws exception if an invalid itemID is used

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943694857

* Removes ARRAY_SIZE in favor of ARRAY_COUNT

ARRAY_COUNT already exists in `macros.h`, I just didn't find it before.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943153833

* Inverts CheckContainsRandoItem to CheckContainsVanillaItem.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940895135

* Cleanup, bugfixes, removing the `- 1`s from `z_player.c`

* Fixes some funky formatting that got committed earlier.

* Adds else if to added fanfare sound cases.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940112924 and https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940113492

* Extends GetItemEntry to include getItemId

Also adapts some existing calls for both the entry and the id to only
get the entry.

* Extends GetItemEntry to include GID.

This allows for using it later when drawing freestanding items.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943168136

* Rando-specific items use new textId again.

This got lost when merging develop-zhora in because I didn't have custom
messages merged when I started this.

* Sets global modIndex to MOD_NONE on scene load

Fixes a crash when buying items in shops due to them
not triggering the rando code that normally sets these items.
May have also been crashing vanilla playthroughs.

* Realized I had the bgm conditions wrong.

* Fixes "static drops" (i.e. sticks from withered babas)

* Fixes LACS/Prelude situation... again.

* Fixes too many arguments error.

Not sure why this didn't fail to build on Windows before.

* Fixes Link's Pocket items.

* Simplifies sram init for rando-specific items

* Fixes issues with approaching bottleable items.

* Fixes Ruto's Letter.

It was accidentally getting classified as a rando item.

* Should re-fix freestanding ice traps

* Makes freestanding items set player->getItemEntry.

This prevents freestanding items from setting the global modIndex.
This is part of a larger transition that needs to happen to switch
to setting getItemEntries for all of the rando items. This prevents
some things that set getItemId of GI_MAX from granting a Fire Medallion
when the global modIndex is MOD_RANDOMIZER.

* Makes sure we aren't using getItemEntry when not randoed.

* Replace Randomizer_GetRandomizedItemId with Randomizer_GetRandomizedItem and Randomizer_GetItemIdFromKnownCheck with Randomizer_GetItemFromKnownCheck

* Introduce some new methods and migrate most actors to them

* Fixes ocarina game skull kids to set player->getItemEntry

* Sets `z_en_box.c` to set `player->getItemEntry`

* Fix logical errors and migrate most of the rest of the rando checks to GiveItemEntryFromActor

* Use GiveItemEntryFromActorWithFixedRange in item00

* Fixes Anju to set player->getItemEntry.

* Add a few missing cases

* Additional fix for Skull Kid

* Fixes vanilla ice traps and randomized ice smoke

* Fixes rendering of treasure chest game items.

* Removes unused `Randomizer_GetItemIdFromGetItemId`.

* Cleans up an if statement for item00.

* Cleans up another if statement in item00

* This should fix a bug with the Gerudo Archery minigame.

I wasn't able to get the bug to happen after making this change.

* Documents our new GiveItemEntry fuctions.

* Uses more descriptive type name for ItemIDs for creating custom messages.

* Fixes potential issue with if statement.

* Fixes missed type change.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-08-23 20:11:38 -04:00
th-2021 ed1708508a add SHIP_HOME (Linux) (#1210) 2022-08-23 22:29:28 +02:00
Christopher Leggett e12e1d67c6 Prevents optimizations for debug configuration on Windows. (#1270) 2022-08-23 09:32:49 +02:00
th-2021 d39a1a0bdf [macos] Embed dependencies for ZAPD in bundle (#1271) 2022-08-22 10:43:50 +02:00
InfoManiac742 f87f636828 Update BUILDING.md (#1228) 2022-08-21 22:14:05 -04:00
louist103 eed3942b81 Restore Gold skulltula CS from the "0.9" version (#1217)
* GS CS

* add to defaults
2022-08-21 22:11:23 -04:00
Ralphie Morell f5112a709a Add'l Console Commands (#1207)
* Added console commands

* Style conformance
2022-08-21 22:01:51 -04:00
PurpleHato f6bb46a0dc FIX: Disable Draw Distance, Miniboss music could still play in DC with Lizalfos under certain conditions (#1170)
Thanks @jbodner09 for the report 💯
2022-08-21 21:57:55 -04:00
Kenix3 51e4485966 LUS Cleanup: Merge Window and GlobalCtx2 classes. (#1259)
* Merges GlobalCtx2 and Window classes.

* Includes condition variable in File.

* add mac specific include

* sstream to get past "implicit instantiation of undefined template" error

* switch/wiiu includes

* that file doesn't exist

* more wii u globalctx2 stuff

Co-authored-by: briaguya <briaguya@alice>
2022-08-21 21:08:01 -04:00
briaguya ad8179287e Fix controller nav on WiiU (#1258)
Co-authored-by: briaguya <briaguya@alice>
2022-08-20 02:03:28 +02:00
briaguya 0971b9aa78 only toggle menu with controller when controller nav enabled (#1043) 2022-08-19 15:46:11 +02:00
qurious-pixel 9bc6aac81e MacOS OTR (#973) 2022-08-18 19:40:41 +02:00
Kenix3 ad3efccb88 Merge pull request #1241 from GaryOderNichts/fix/wiiu-stick-input
Fix Wii U stick input
2022-08-17 17:54:33 -04:00
GaryOderNichts f4c1332159 Fix Wii U stick input 2022-08-17 17:27:33 +02:00
Kenix3 72981221ad Merge pull request #1226 from HarbourMasters/develop-rachael
rachael -> zhora
2022-08-16 23:40:06 -04:00
Kenix3 6723f4c7c2 Archive.createArchive error now passes in the error to SPDLOG. 2022-08-16 23:30:20 -04:00
Kenix3 f9621dcc17 Cleans up Window class. 2022-08-16 23:30:20 -04:00
Kenix3 10ce3c88fb Remove TestApp from LUS 2022-08-16 23:30:20 -04:00
Kenix3 ea92a2e123 Makes data in OverlayCommand private. 2022-08-16 22:45:33 -04:00
Kenix3 b43eb2d0bd Renames Camera Stick to Right Stick 2022-08-16 22:45:33 -04:00
Kenix3 d09172d74d LUS Cleanup: Fixes SDL axis handling. (#1220)
* Fixes SDL axis handling.

* Removes sensitivities from LUS

Should be a game specific feature.

* Updates Wii U Controllers to remove sensitivity

Also loads legacy controller profiles.

* Fixes memory leak in gfx_dxgi_get_key_name

Also fixes issue where wchars would be returned in dxgi when getting a key name.
2022-08-16 21:53:45 -04:00
David Chavez 6b0338a37d [zret] Port some documentation changes (#1164)
* zret: Documentation pass on scene/room commands #1226

* Update OTR scene

* zret: Document the lens system #1079

* zret: Misc. doc/cleanup 4 #1093

* zret: Fix misc 8 #1150

* zret: Document Distortions from z_camera and z_view #1102
2022-08-16 21:53:28 -04:00
briaguya 6206cd7db0 add ActorResetFunc for courtyard guards (#1213)
Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:52 -04:00
briaguya 01b7fedc35 clean up a few epochs that were missed (#1204)
Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:37 -04:00
briaguya 71b1db1fb6 volvagia interpolation fix (#1203)
Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:12 -04:00
aMannus b4614acf70 Update Enhancement Presets with new options (#1114) 2022-08-16 22:18:44 +02:00
aMannus cd37a56161 Rando: Fix being able to get Sun's Song check multiple times (#1185) 2022-08-16 22:16:44 +02:00
Josh Bodner eb632ccb50 Adjustable push speed (#1190) 2022-08-16 22:09:11 +02:00
Christopher Leggett 0f2e7db8e0 Fix Ice Traps on Windows and Mac (#1216) 2022-08-16 21:49:52 +02:00
GaryOderNichts a3d0962054 Fix ocarina right stick controls (#1211) 2022-08-16 13:47:41 +02:00
lilDavid 46a421f933 Add window to customize specific controls (#1122) 2022-08-16 09:43:09 +02:00
Zaxus125 b7f9960a60 [cmake] Improve OTRExporter asset extraction script, Lower required CMake to 3.16 (#1196)
* supply ZAPD.out path as an argument to extract_assets.py rather than regenerating the script

Generating an entirely new script file to change a string is excessive.
Instead, extract_assets.py takes in one optional positional argument that
contains the path to ZAPD.out, the original purpose for the string
replacement.

This also removes the need for the file(CHMOD ...) command, which bumps
the minimum cmake version all the way up to 3.19.

Additionally, there was an extra script being generated in
OTRExporter/CMakeLists.txt that used the same CHMOD logic, but did not
accurately declare its minimum version to 3.19, this removes that unused
logic.

* OTRExporter: accept a rom path as an argument to extract_assets.py
2022-08-16 09:34:30 +02:00
th-2021 b46c7a0607 [cmake] Use SDL2, GLEW and GLFW from vcpkg (Windows) (#1194) 2022-08-16 09:29:45 +02:00
briaguya ee9ea3f2bd add 3drando license (#1206)
Co-authored-by: briaguya <briaguya@alice>
2022-08-15 21:17:58 -04:00
briaguya a31256d956 controller menu cleanup (#1166) 2022-08-15 23:02:45 +02:00
Jeff Manian 7a9160ed78 Clarify how to build and run on Mac (#1195) 2022-08-14 23:21:16 -04:00
briaguya 42bce9d33e don't abuse epochs (#1179)
* don't abuse epochs

* update bongo hand trails

Co-authored-by: briaguya <briaguya@alice>
2022-08-14 23:18:12 -04:00
aMannus fabe051d3d Fix lost woods leading music in rando (#1155) 2022-08-14 23:04:40 -04:00
Julien Lemay 8945b2ed48 Fix Save Editor Event Check Inf "A" Row flags (#1138)
Fix Save Editor Event Check Inf Flags "A" Row flags not working. It was set to "eci1" instead of "eci10".
2022-08-14 23:02:14 -04:00
aMannus d575a3dda6 Fixed rotation of freestanding key checks in rando (#1135) 2022-08-14 23:01:30 -04:00
aMannus 37dd045bd2 Rando: Fix bomb/bombchu shops (#1134)
* Fix bomb shops in rando

* Addressed review comments
2022-08-14 23:01:00 -04:00
aMannus 651e0ddad4 Fixed 2 incorrect needs_save instances (#1115) 2022-08-14 22:59:12 -04:00
GaryOderNichts 68e7f2e6c1 Wii U support (#1097)
* Wii U support

* [WiiU] Combined Dockerfile

* [WiiU] Combined Dockerfile

* [WiiU] Combined Dockerfile

* Add Jenkins support

* wiiu: fix scissor clamp

* wiiu: improve button remapping

* wiiu: fix scaling issues

* Update Dockerfile after merge

* Pull assets before build

* Only stop container once

* Adjust logging sinks

* wiiu: Change button mapping to match PC version

* wiiu: Implement controller changes

* wiiu: Update BUILDING.md

Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2022-08-14 22:57:24 -04:00
KiritoDev b989ef4f7f Fixed error screen (#1184) 2022-08-14 12:41:15 -04:00
sholdee 789cf13aae [ci] move asset gen timeout to steps block (#1163) 2022-08-12 18:59:20 +02:00
Kenix3 86faa42acf Make libultra OSContPad struct consistent with the one from libultraship 2022-08-11 19:41:53 -04:00
Kenix3 d623ac5918 Copy over right stick Y axis sensitivity in the UI when the X sensitivity is changed. 2022-08-11 19:41:53 -04:00
Kenix3 4a3e43f73f VirtualController -> DummyController in CMake 2022-08-11 19:41:53 -04:00
Kenix3 094388187f Cleans up Controllers
Renames VirtualController to DummyController.
Makes controller axis treated the same as buttons.
Made Controller class members private or protected
Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
2022-08-11 19:41:53 -04:00
th-2021 791f7774a5 [cmake] Split OTRGui into it's own target (#1116) 2022-08-11 10:05:54 +02:00
sholdee e88000aeb0 [ci] asset stage tweaks (#1120) 2022-08-11 10:05:26 +02:00
Kenix3 d34a6d7666 Fixes error in LUS where there were multiple Vertex classes declared. 2022-08-10 23:14:29 -04:00
Kenix3 3bcc9514ab Cleanup ControlDeck class 2022-08-10 20:21:36 -04:00
Kenix3 15fba97949 Fixes some missed conversions of Console class singleton within the class itself. 2022-08-10 00:38:56 -04:00
Kenix3 6766719969 Fixes issue in Apple builds where imgui was referring directly to Console.Commands 2022-08-10 00:38:56 -04:00
Kenix3 6484d9354d Fixes incorrect command string when adding basic console commands. 2022-08-10 00:38:56 -04:00
Kenix3 23fb885e09 Console class is now a proper object oriented class. 2022-08-10 00:38:56 -04:00
Kenix3 81cd594704 Console now exposes commands with a reference to itself. 2022-08-10 00:38:56 -04:00
Kenix3 797d9fab7c GameOverlay command handler no longer uses SPDLOG and prints to console. 2022-08-10 00:38:56 -04:00
briaguya 96c2033361 fix linux release mode crash (#1124)
Co-authored-by: briaguya <briaguya@alice>
2022-08-09 22:50:25 -04:00
Kenix3 7b11509010 Fixes missed Switch specific invocation of old Console logging macros. 2022-08-09 22:34:16 -04:00
Kenix3 a4804d7290 No longer passing in C strings to SendInfoMessage formatted overload. 2022-08-09 22:34:16 -04:00
Kenix3 5751b5c278 debugconsole now uses console output functions. 2022-08-09 22:34:16 -04:00
Kenix3 f97f9ae422 Sets default value of ConsoleLine channel to "Console" 2022-08-09 22:34:16 -04:00
Kenix3 c7ccd6dbff LUS Cleanup: Strips out the logging system created for the console
Properly routes SPDLog to the console.
Creates an API to be able to send command responses back to the console.
Cleans up the console UI, hiding options when not needed.
Removes stdout console sink for Windows.
2022-08-09 22:34:16 -04:00
Kenix3 1f351418e1 Removes a couple printf in favour of SPDLOG calls. 2022-08-09 22:34:16 -04:00
aMannus e4b58e5a0c TWEAK: Layout/styling overhaul for the F1 menu (#1026)
* First pass of UX changes

* More padding/styling/layout

* More styling

* Moar styling

* Some more styling

* Implemented padding helpers

* More styling, added closing buttons to windows

* Fixed merge conflict mistake

* Fixed new enhancements

* Hopefully fix jenkins errors

* Changed button behaviour, more styling

* Tiny code cleanup

* Change buttons from close/open to > when open

* Small button spacing fix

* Small styling changes after merge

* Small fix after merge mistake
2022-08-09 02:16:45 -04:00
Kenix3 0d9c390526 Removes no longer desired commented code. (#1105) 2022-08-08 21:53:36 -04:00
Kenix3 b924831eba Merge pull request #1104 from briaguya-ai/rachael-to-zhora
rachael -> zhora
2022-08-08 21:53:04 -04:00
briaguya 317de33a8b Merge branch 'develop-rachael' into rachael-to-zhora 2022-08-08 21:43:04 -04:00
briaguya fa090c51f6 Merge pull request #831 from leggettc18/custom-messages
System for Creating and Storing Custom Messages
2022-08-08 21:24:48 -04:00
Christopher Leggett e63d84bd7d Adapts this branch for cmake building. 2022-08-08 21:14:29 -04:00
Kenix3 5581f45050 Adds instructions for Visuals Studio 2019 2022-08-08 21:01:46 -04:00
Josh Bodner b6934b34db Re-add Windows dependencies to build instructions (#1102) 2022-08-08 20:04:55 -04:00
sholdee 5453c68399 [ci] docker improvements (#1101) 2022-08-08 19:59:43 -04:00
aMannus 4ea7f8371f Rando: Zelda sequence fixes (#1095)
* Fixed zelda sequence oddities

* Fixed code inconsistency

* Adressed review comments

* Adressed review comments, removed unneccesary entrance skip

* Addressed some more review comments

* tiny cleanup
2022-08-08 19:59:06 -04:00
th-2021 c803ff65ce fix path to ZAPD (#1092) 2022-08-08 19:58:43 -04:00
InfoManiac742 0e10b59307 Update z_kaleido_item.c (#1046) 2022-08-08 19:58:01 -04:00
InfoManiac742 4bf4ad3359 Update z_en_ru1.c (#1042) 2022-08-08 19:56:56 -04:00
lilDavid f80ba4102a Add instant boomerang recall (#1006) 2022-08-08 19:55:07 -04:00
KiritoDev a4334ecb02 Changed input disable to only be forced on switch (#941)
* Changed input disable to only be forced on switch

* Inverted if

* Finally fixed validation

* Removed enhancement if its a switch build

* Input now only gets blocked when the device is not a keyboard or its on switch

* Input gets blocked when the controller view is opened

* gControlNav is enabled by default on switch

* Fixed compilation issues
2022-08-08 19:53:43 -04:00
aMannus a8fea61bda ADD: Enhancement presets (#926)
* Proof of concept

* Finished default preset

* Added v1 presets

* Overhauled implementation

Function has been moved out of ImGuilmpl.cpp, and all presets have been put in their own functions so they can be applied in a cascading manner.

Also did some slight changes to the presets themselves.

* Fixed link animation settings

* Deleted unneccesary change

* Fixed missing newlines

* Moved functions back to ImGuilmpl.cpp

* Removed Ironman preset
2022-08-08 19:52:34 -04:00
Dog 1f5d323d89 Randomizer: Skip Cutscenes (#846)
* Skip Jabu Jabu's fishy feeding time if rando is enabled Issue #757

Also skip the ganon tower fall cutscene if you died to ganon during the ganon fight for issue #773

* Immediately give control back to player when talon running cutscene starts.

* Fix case of not skipping Gannon
2022-08-08 19:48:53 -04:00
briaguya cf639b1d51 SDL/OpenGL - actually use the window resolution from the json (#1082)
* actually use the window resolution from the json

* switch fix

Co-authored-by: briaguya <briaguya@alice>
2022-08-08 19:46:37 -04:00
Christopher Leggett 59baf24dc6 Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages 2022-08-08 19:46:09 -04:00
David Chavez 9b33827d02 [ci] Share Generated Assets Across All Platforms (#1074) 2022-08-09 00:02:35 +02:00
David Chavez 9afbe42720 Use -O2 for Release config builds (#1083) 2022-08-08 12:01:45 +02:00
Christopher Leggett 7f233de502 Fixes CMake to explicity launch python interpreter on Windows. (#1089) 2022-08-08 10:31:47 +02:00
th-2021 ed9378375d [cmake] Use static libraries with vcpkg on Windows (#1079) 2022-08-07 18:23:20 +02:00
th-2021 e51e7f3d45 [cmake] Fix Switch icon (#1084)
* Update CMakeLists.txt

* fix switch icon

* Update soh/CMakeLists.txt

* Update soh/CMakeLists.txt

Co-authored-by: David Chavez <david@dcvz.io>
2022-08-07 16:47:16 +02:00
GaryOderNichts cb2410d9c5 Handle audio thread properly 2022-08-06 21:52:42 -04:00
qurious-pixel b2ac01bc98 [CI] Link Updated SDL2 version (#1078) 2022-08-07 03:52:22 +02:00
David Chavez 1794683d3a Ignore build.c 2022-08-06 21:06:40 -04:00
David Chavez c70e3f38b1 Enable SPD logging in libultra 2022-08-06 21:06:40 -04:00
David Chavez aadabe1ecd Better instructions for VS solutions 2022-08-06 21:06:40 -04:00
briaguya 7f58ef14ee add a command to copy the otr to the build dir 2022-08-06 21:06:21 -04:00
briaguya 8efeceb236 formatting 2022-08-06 21:05:51 -04:00
briaguya 9a126dec4e add version requirements in building.md 2022-08-06 21:05:51 -04:00
th-2021 7ef3fff869 add soh icon for Windows (#1060) 2022-08-06 22:19:06 +02:00
th-2021 1ebca42f46 Move to cmake across all platforms (#363) 2022-08-05 07:59:19 +02:00
Kenix3 93d0d7443a LUS Cleanup: Removes GameSettings class. Moves code to Imgui. (#1036)
* LUS Cleanup: Removes GameSettings class. Moves code to Imgui.

* Fixes more strdup problems and finalized removal of GameSetting.

* Reverts changes to Directory.h

* Update Directory.h

* Fixes PR.

* Update Directory.h

* Update rando_main.cpp
2022-08-05 01:03:11 -04:00
Josh Bodner c23457d666 Automatically save after every scene transition (#984)
* Automatically save after every scene transition

* Refactor and don't save in grottos

* Don't save in cutscenes

* Save after getting items as well

* Fix paren
2022-08-05 00:15:49 -04:00
Kenix3 d397c1d871 Increment version 2022-08-04 17:35:49 -04:00
Kenix3 2f5f089e7f Increment version 2022-08-04 17:35:32 -04:00
briaguya facd1723f8 don't use signed ints for epochs (#1044)
Co-authored-by: briaguya <briaguya@alice>
2022-08-04 17:32:23 -04:00
Kenix3 5f913cb9bf Merge pull request #1037 from briaguya-ai/rachael-to-zhora
Rachael to zhora
2022-08-03 23:18:24 -04:00
briaguya 739434e3e4 Merge branch 'develop-rachael' into rachael-to-zhora 2022-08-03 23:01:11 -04:00
vaguerant 78ad282056 Fix Navi HUD text regression (#1020)
* Fix Navi HUD text regression

* Fix the fix
2022-08-03 22:47:54 -04:00
Baoulettes d61d4e508a fix same name controller entry being unselectable (#1031)
This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.
2022-08-03 22:45:02 -04:00
Ada bd86c792c3 Moves release version text (#1028) 2022-08-03 22:44:43 -04:00
Christopher Leggett dffcbb035e Fixes glitchy dungeon maps. (#1032) 2022-08-03 22:43:55 -04:00
Kenix3 0f7a88bd5a This should fix (all?) 60fps interpolation issues left. (#938)
* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya <briaguya@alice>
2022-08-03 22:36:13 -04:00
Kenix3 97adc4a7f2 Changes string.h include in CVar.cpp 2022-08-03 21:48:51 -04:00
Kenix3 6190388164 Now using posix strdrup on non-msvc builds. 2022-08-03 21:48:51 -04:00
Kenix3 8c9d067657 LUS Cleanup: CVars functions are now consistent 2022-08-03 21:48:51 -04:00
Kenix3 6d3d5e7da5 LUS Cleanup: Removes unnecessary ModManager class. 2022-08-03 21:48:39 -04:00
Kenix3 212d774613 Clean up unnecessary compiler checks. 2022-08-03 21:12:51 -04:00
Kenix3 e68fac14c8 Uses correct audio player per platform now. 2022-08-03 21:12:51 -04:00
Kenix3 7675309e3f Moves specific audio player header file include to after the definition of AudioPlayer class in AudioPlayer.h 2022-08-03 21:12:51 -04:00
Kenix3 4ce19e1448 LUS Cleanup: Only including the correct audio player header file. 2022-08-03 21:12:51 -04:00
Kenix3 fd379896d6 LUS Cleanup: Clean up hooks system. 2022-08-03 21:12:51 -04:00
Kenix3 8431cddb14 LUS Cleanup: GameOverlay and moves various GUI related files to it's own filter. 2022-08-03 20:10:39 -04:00
Kenix3 2d60c772bf LUS Cleanup: Controllers cleanup (#1016) 2022-08-03 00:07:52 -04:00
Garrett Cox 6d0d608e38 Unrestricted warping in randomizer (#951) 2022-08-02 23:51:07 -04:00
Christopher Leggett fe02818d51 Randomizer: Ocarina of Time Ice Trap Fix (#964)
* Fixes Ice Trap on OoT check from preventing SoT check

* Removes unneeded GlobalContext argument.
2022-08-02 23:48:51 -04:00
Nycz db33604171 added Cheat Sync Time (#957)
* added Cheat Sync Time

This syncs the ingame time with the real world time.
I wasnt quite sure where to put the code so im sorry if this is bad i just wanted to contribute to this project.

* Update soh/src/code/z_play.c

Co-authored-by: Christopher Leggett <chris@leggett.dev>

* Update z_play.c

added suggestions from leggettc18

* Update z_play.c

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2022-08-02 23:48:41 -04:00
InfoManiac742 27e0f19dac Remember save location (#980)
* Remember save location

* Clarified grotto caveat

* Update ImGuiImpl.cpp
2022-08-02 23:47:57 -04:00
aMannus b89cc25df3 Fixed deku stick on B and horse swordless (#995) 2022-08-02 23:46:39 -04:00
Kenix3 7267b60a26 gfxFramebuffer is now only compared or set to 0 rather than NULL 2022-08-02 23:31:50 -04:00
Kenix3 67d5ba08ab Converts gfxFramebuffer to be a pointer. 2022-08-02 23:31:50 -04:00
Kenix3 1de525900d Removes unnecessary Environment.cpp file. 2022-08-02 23:31:50 -04:00
Kenix3 352b46c1f5 LUS Cleanup: Console class is now in the Ship namespace 2022-08-02 22:54:38 -04:00
Kenix3 1bf7771981 LUS Cleanup: Utils.cpp is now in namespace Ship. 2022-08-02 22:38:01 -04:00
Kenix3 c1659d3dcf Adds a function for grabbing physical device from virtual slot. 2022-08-02 22:37:42 -04:00
Kenix3 b3c3882b12 LUS Cleanup: Make ControlDeck a member of Window 2022-08-02 22:37:42 -04:00
Christopher Leggett d80742d882 Adds documentation comments to CustomMessageManager.h 2022-08-02 19:32:59 -04:00
Christopher Leggett a007bfd14a Merge changes from develop-zhora 2022-08-02 19:17:08 -04:00
Christopher Leggett 7eba85c3b4 Prevents blocking Song of Time check by shielding. (#1001) 2022-08-02 18:09:53 -04:00
David Chavez d9443d98f0 Store RGBA Cvar as JSON object (#996)
* Store RGBA Cvar as JSON object

* Use existing split string method

* Extract key setting to var
2022-08-02 18:09:33 -04:00
Christopher Leggett 73447f05ab Revert Goron Spin Fix (#1003)
* Fixes Goron Wakeup animations

* Cleanup of some unneeded code.

* Fixes comment spacing

* Revert goron's back to spinny behavior with smooth transitions.
2022-08-02 18:09:02 -04:00
aMannus 85c4cd3863 Re-added ImStrdup around string value (#1009) 2022-08-02 23:47:39 +02:00
David Chavez cec0bc6fca Merge pull request #999 from dcvz/rachael-zhora
Rachael -> Zhora
2022-08-02 20:15:26 +02:00
David Chavez 53229f0905 Merge branch 'develop-rachael' into rachael-zhora
# Conflicts:
#	libultraship/libultraship/ImGuiImpl.cpp
2022-08-02 20:05:40 +02:00
Josh Bodner 18013e1ae0 Do this in Rachael instead 2022-08-02 13:57:34 -04:00
David Chavez 61c68666d6 Closer align Makefiles & Dockerfiles (#748) 2022-08-02 16:22:20 +02:00
Christopher Leggett bb8152b376 Replaces string literal for BaseGameOverrides with const variable. 2022-08-01 23:16:16 -04:00
Christopher Leggett 480053dfaa Exposes FormatCustomMessage and uses it in FormatJsonHintText. 2022-08-01 23:05:29 -04:00
Christopher Leggett eae97cff79 Addresses most of bria's comments. 2022-08-01 21:44:28 -04:00
Christopher Leggett 4d30cc50a1 Adds newlines to the ends of some files. 2022-08-01 21:21:29 -04:00
David Chavez 4ed82c71dc Fix c++20 clang issue 2022-08-01 17:16:03 -04:00
Garrett Cox 9389ceb8c1 Speed up lifting silver rocks and obelisks by 5x (#953)
* Speed up lifting silver rocks and obelisks by 3x

* Increase rock lifting speed to 5x

* Fix bug that sped up picking up small rocks, grass, bombflowers

* Add enhancement checkbox for faster block lifting and reduced speed to 3x
2022-07-31 22:09:30 -04:00
David Chavez b4f4e36acb [macos] Disable buggy resolution scaling (#982) 2022-07-31 22:08:10 -04:00
Christopher Leggett d332c3d9d6 Randomizer Allows Skull Kid to accept Mask after receiving an ice trap. (#963)
* Allows Skull Kid to accept Mask after receiving an ice trap.

* Extracts obscure rando check into a clearly named function.

* Fixes missing semicolon...
2022-07-31 21:58:13 -04:00
Christopher Leggett b59c9cdf02 Randomizer: Fixes LACS and Prelude checks under certain conditions (#961)
* Prevents LACS flag from getting set when it shouldn't be.

* Fixes Prelude and LACS checks so they apply immediately if missed.

* Refactors the scene-flag-setting code into its own function.

* Renames new enums and props to be clearer and not specific to scene flags.

* Refactors pendingFlag data into a separate struct.
2022-07-31 21:57:30 -04:00
aMannus 8c25e9a992 Added line break (#958) 2022-07-31 21:54:26 -04:00
Kenix3 4f29833476 Adds beta quest Gameshark cheat. (#975)
* Adds beta quest Gameshark cheat.

* Fixes issue where lus was including a function from soh.

* Limits beta quest to 0-8
2022-07-31 21:52:10 -04:00
Garrett Cox d648c7275c Hide Dpad in minimal UI (#955) 2022-07-31 21:51:36 -04:00
KiritoDev a1ed35e5bd Fixed slowdown on dodongo (#945)
* Fixed slowdown on dodongo

* Invalidate only works on pc

* Added todo comment
2022-07-31 21:49:54 -04:00
InfoManiac742 206f63f9e6 Fix build link in README (#944)
Currently leads to a 404 page since there's no longer a branch called "develop", I've just sent it to the main page for the builds site
2022-07-31 21:48:43 -04:00
Josh Bodner 7a45380123 Automatically break long tooltip lines (#925)
* Remove manual newlines from the middle of sentences in tooltips and automatically break long lines instead

* Move split functionality into header so randomizer tooltips can use it

* Rewrite logic to be O(n)

* Found another typo

* Move helper function to libultraship to (hopefully) get Jenkins happy

* Fix typo I made when fixing the typo before

* Remove unneeded header

* Parameterize line length in case variable line length is desired in the future
2022-07-31 21:40:26 -04:00
GaryOderNichts 99ecccfaab Save scarecrow songs as OcarinaNotes (#918) 2022-07-31 21:39:24 -04:00
PurpleHato 7dd6f59b8b TWEAK: added 360hz support (#896)
* FIX: Increased the maximum actor limit for draw distance

Fix issue #529

* TWEAK: added 360hz support

Has been asked by an user who have a fancy 360hz laptop refresh rate
https://www.androidauthority.com/asus-rog-ces-2021-1191928/

* TWEAK: Forgot one value
2022-07-31 21:38:40 -04:00
vaguerant 361a986b8e Add bottle swipes to Fast Drops; rename to Skip Pickup Messages (#847)
* Add bottle-swipes to Fast Drops; rename to Fast Pickups

* More freecam friendly

* Resolve freecam interaction

* Rename to "Skip Pickup Messages"
2022-07-31 21:37:47 -04:00
Sarge-117 b98c8b4abb Minor enhancement: Allow toggling on equipment screen (#813)
* Allow Equipment Toggle

Allow player to toggle equipment on/off on the equipment subscreen.  For tunics and boots, this will revert them to Kokiri Tunic/Kokiri Boots.  For shields, it will un-equip the shield entirely.  For swords, only BGS/Giant's Knife is affected, and it will revert to Master Sword.

* Set up Cvar and check for MS

Set up the cvar/imgui and add a check that we own the Master Sword (in case we're in the Ganon fight)
2022-07-31 21:35:05 -04:00
David Chavez 582f084973 Use tex sizes from texture rather than hardcoded values (#610)
* Use tex sizes from texture rather than hardcoded values

* Dynamic do action tex sizes

* Remove unused minimap texture keys

* Restore MESSAGE_STATIC_TEX_SIZE

* Use dynamic offsets

* MACRO it up

* Enable SPDLOG in Xcode

* Handle non-existent texture
2022-07-31 21:32:40 -04:00
Christopher Leggett 2f9874c68f Cleanup. 2022-07-31 19:31:22 -04:00
Nicholas Estelami 47ad3bdc47 Fixed linux compile issue 2022-07-31 16:57:04 -04:00
Nicholas Estelami 9d12813282 Fixed merge/rebase issues 2022-07-31 16:57:04 -04:00
Nicholas Estelami 3bb234e6a6 Fixed merge issues. 2022-07-31 16:57:04 -04:00
Nicholas Estelami 44bf5af33a Fixed up merge issues and crash 2022-07-31 16:57:04 -04:00
Nicholas Estelami 0193489b00 RGBA8 CVar Support Added 2022-07-31 16:57:04 -04:00
Nicholas Estelami a6092c21d4 Merge with develop 2022-07-31 16:57:04 -04:00
aMannus 02c50cd0c4 Fix all VS filters for rando files 2022-07-29 21:49:01 -04:00
aMannus fa0a66695c Skips time travel cutscene in rando (#956) 2022-07-27 22:18:27 -04:00
GaryOderNichts 6818247317 Big-endian support (#909) 2022-07-27 23:50:56 +02:00
Christopher Leggett e8d2b0cceb Hopefully fixes build errors on Linux-CI. 2022-07-26 20:46:49 -04:00
Christopher Leggett 5a97e9f0de Factors away some raw textIDs into an enum with descriptive names. 2022-07-26 20:11:17 -04:00
Christopher Leggett d0968a99c1 Removes some unneeded function definitions (some of which were already commented out). 2022-07-26 19:25:17 -04:00
Christopher Leggett 0ed8c277e8 Renames some variables for clarity 2022-07-26 19:07:54 -04:00
PurpleHato 477cf7f6ec ADD: Rando Spiritual Stones Power (#910)
* ADD: Try to use Spiritual Stone alpha on altar

Not super advanced but it kinda work, n eeds to figure out why the gSaveContext.inventory.questItems doesn't seems to care

* TWEAK: Full working + added on child link side

* TWEAK: added else with comment

* frogot a }
2022-07-26 18:46:02 -04:00
Christopher Leggett 59dc52f394 Moves the NOGDI define to CustomMessageManager.h 2022-07-26 18:44:52 -04:00
Christopher Leggett 822476373b Renames CustomMessage to CustomMessageManager 2022-07-25 22:33:38 -04:00
Christopher Leggett 4c9e4b2d84 Puts CustomMessage files in filters in Visual Studio 2022-07-25 22:04:53 -04:00
Christopher Leggett 2ff5d54592 Merge in develop-zhora 2022-07-25 21:33:19 -04:00
Christopher Leggett cd01e8b778 Moves deku scrub messages into CustomMessageTable. 2022-07-25 21:31:17 -04:00
David Chavez 8bdc4458c7 Improve string split performance (#933) 2022-07-25 21:12:25 -04:00
KiritoDev 5f718932e6 Nintendo switch support (#935)
* Moved gfx effects to the gpu and removed loadtexbyname on some textures

* Readded empty if

* Added nintendo switch support

* Fixed compilation errors and window closing issue on linux

* Fixed kaleido on 64 bit

* Fixed audio on nintendo switch

* Implemented performance mode switcher

* Added suggestions from pr review

* Fixed ftruncate errors

* Fixed compilation errors

* Added missing include rule

* Fixed libstorm path

* Removed ftruncate extern to use a correct posix version

* Merge branch 'develop' from HarbourMasters into znx (#3)

* Add Support for macOS (#441)

* Fixed soh filters

* add more makefile changes

* almost ready

* more updates

* update

* update

* Update Makefiles to handle both platforms

* Allow for overriding the CXX and CC executables

* Restore original structure while supporting custom CXX flags

* Remove some platform specific libs

* Dynamic target name

* Make X11 paths package-agnostic

* Remove changes to `gfx_opengl.cpp`

* Use OpenGL2 on MacOS instead of OpenGL3

* make it actually render something

* render at least the first texture, still need to figure out the second
one

* Let’s use OpenGL 3 again

* maybe this works to get the right texture? link's eyes still look off a bit

* did this work?

* set the platform to macos

* actual numbers are right, but logic is ugly XXX/TODO, i know

* add zlib to ldflags for ZAPDUtils

* A bit of cleanup

* Revert unneeded changes

* Remove GL_CHECK

* Fix issues with z64 branch

* use an std::map instead of a giant array

* three point filter fix (#2)

* Fix mac compilation

* fix audio for 64 bit

* revert audio heap size, keep bigger pools

* Add more Apple specific checks to our modifications

* Add building instructions for macOS

* Remove unecessary step from building instructions

* Add missing SDL2 & GLEW to Linux LDLIBS

* Update BUILDING.md

Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>

* Update soh/.gitignore to include other arch binaries

Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>

* Use right platform name for debugging window

Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>

* Fix stormlib on macos (arm64)

* Simplify some of the ifdef checks

* Revert an older no longer necessary fix

* Remove remaining unecessary deviations

* Update building instructions after StormLib changes

* Feature: Use OpenGL 4.1 (#1)

* Further tweak the BUILDING

* Tidy up

* reword -j message

* Add Jenkins CI Support (#2)

* Fix type issues

* add target <appbundle> and <filledappbundle>

add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included

this should perhaps be moved to Application Support though

* pull gcc's rpath from otool output

* move make target to the end so it's not default

* Add Jenkins and make exe in par with other platforms

* Actually save build artefacts

* Fix artefact path

* Remove x11 mentions and linking (not used)

* Update building instructions for generating app

* use appsupport directory

* Add new app icon

* Update target to match macOS types

* Update more audio types

* fix null deref in Audio_PlayFanfare

* Remove old import from z64

* address final nit with apple ifdefs

Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>

* Move macOS to parallel stage

* fix linux crash

* Ignore all named saves

Necessary after new save format

* DPad items

* Move UI location arrays from static to global to accomodate customizable UI

* FIX: Increased the maximum actor limit for draw distance

Fix issue #529

* FIX: Remove duplicates of gNewDrops from the enhancements menu

* Get rid of erroneous int casts

* casts jya_cobra's shadowTexture pointer to uintptr_t instead of s32.

* Fix ability to assign equipment you don't own

* Fix title cards for market potion shop and bombchu shop

* Invalidate message item icon texture before drawing

* Add margins for dpad

* Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game

* Headphones setting in game should now work.
Resolves #13

* Map Select name fixes

* Change Power to Upgrades

* Rename Soh* files

* Update names

* Add more files

* Add more files

* Add toggles for disabling heart drops and random drops (#507)

* Adds toggles for disabling random drops and fixed heart drops

* Changed the "No Fixed Heart Drops" toggle to the more useful "No Random Heart Drops" toggle

* Adds an explanation that the no heart drops option is similar to Hero Mode

* Moved difficulty options into their own sub-menu
Moved time saver options into their own sub-menu
Moved clutter reducing options into their own sub-menu

* fixed the tag name of mweep speed

* Moved Skip Text to Experimental

* Fix testing masks of DPad

* Fix audio, boot commands, and save staes.

* add menu from https://github.com/PurpleHato/Shipwright/tree/ResetMenu

* implement reset

* Update README.md

* command on mac

* special char doesn't work with default imgui font

* change name based on PR comment

* missed a couple spots

* change sunset in save editor so dampe is out

* Update to latest `docking` imgui (#582)

* Update to latest `docking` imgui

commit: 67410d53f739b6a0df138e2252f0e5136b42062f

* Fix modified import for SDL

* Update imgui_impl_sdl.cpp

* Add Imgui include path for better imports

* Controller Navigation Fix-Up (#544)

* Controller Navigation Fix-Up

* [MISC] Fix typo

* Use Macro for __FILE__ & __LINE__ when possible (#559)

* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file

* MM Bunny Hood enhancements: no age restrictions & wear across entrances (#560)

* Remove age restriction on MM Bunny Hood

* Handle mask slot changing; init Link wearing mask

* Reset mask state after selling

* Use unordered maps in some hot paths (#566)

* Use unordered maps in some hot paths

* Address PR comments

* Cheat: Infinite Epona Boost (#577)

* Cheat: Infinite Epona Boost

* Edit for readability

* update pulseaudio for 44.1khz audio (#587)

* use pulseaudio defaults

* spaces/tabs

* pulseaudio values tuned for n64 audio at 44.1khz

* update tlength

* remove one hardcoded samplerate

Co-authored-by: briaguya <briaguya@alice>

* Restoration Item Sliders (#595)

* Allows players to set custom restoration values for potions and milk

* Fixed a dumb oversight

* implemented fairy sliders

* use ini window resolution (#410)

* use ini window resolution

* use arguments for directx window size

* default 640x480 not 320x240

* kick off a build

* and revert

* default config 640x480 not 320x240

* add todo

Co-authored-by: briaguya <briaguya@alice>

* 3D Drops & Projectiles update (#548)

* Fix remaining rupee and keys

* fix tabs -> spaces

* more fix about tabs -> spaces

* Better up <-> down mouvement for hearts

* remove useless comment

* Cosmetics menu rework (#589)

* -

* DPad/some margin fix(left side)

* various ImGui stuff and fixes

* disabled kaleido menu (non working)

* fix win being dumb

* same for C btn this time

* Fix windows build

* Beating hearts fix

* Default win size and some placement fix

* Fix Dpad Ammo & C notes, Kaleido, white dog

* some texts fix and tab move

* Add stone of agony, some fixes and build correctly

* precise item place with Dpad

* Gamecube -> GameCube

Co-authored-by: Baoulettes <iMacWin10>

* [CI] Create an Appimage for 64bit builds (#570)

* [CI] Create AppImage file

* [CI] Updated Jenkinsfile

* [MISC] fix indentation

* [MISC] Fix indentation

* [MISC] Fix indentation

* [CI] 7z appimage and readme

* [CI] AppImage icon file (#597)

* [CI] Add patchelf

* [BUILD] Include Hi-Res icon

* Fix portability use of std::clamp (#596)

* Add N64 weird frames and OOB Bombchus cvars (#602)

* Add gN64WeirdFrames and gBombchuOOB cvars

* Rename gBombchuOOB to gBombchusOOB

* Fix pipeline

* [BUILD] Do not strip ZAPD (#598)

* [BUILD] Do not strip ZAPD

* [BUILD] Reuse Icon Asset

* [APPIMAGE] Handle paths with spaces

* [macos] Distribute optimized builds (#599)

* Cosmetics texts fixes (#604)

* branch init + few fixes

* Reset button

* Several texts fixes and default color to GameCube

* space issues

* some more extra space that was not needed.

* space yes last time ...

* Arrows being able to be rainbow some more texts fixes

* more texts fixes

* c-buttons some plurial fix

* Fixes bug in demo effect due to removed display list set.

* King dodongo room crash (#613)

* first attempt

* force camera setting to be at least 0 (dirty!)

* -

* reverted something to just include fix

* Invalidate text box icon before drawing (#607)

* [APPIMAGE] Set lib path for ZAPD (#611)

* New drop runtime fix (#614)

* inital rework

* fixed default rotation for 2D sprites

* fix tab/space issues

* Fix Ganon's Castle title cards (#606)

* Checkered room crash workaround (#615)

* Increase poly and vertex count for dyna actors

* Add TODO

* Only apply fix in Forest Temple

* Enable globally

* Match case of 'Shipwright' in Linux build (#619)

* Fix 0xabababab crash (#617)

* Unconditionally setup the normal skybox

* Only call Skybox_Setup once ever

* Equipment upgrade text fix and any pause slot enhancement fix (#620)

* Fix upgrade name text not rendering

* Use cvar and don't render equip help for empty item slots

* Fix rendering logic

* Fix incorrect item name rendered for one frame

* Reorder comparison

* Remove extra indent

* Remove accidental changes

* ImGui grammer, consistency, and clarity fixes (#625)

* ImGui grammer, consistency, and clarity fixes

Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>

* Adds more new lines for users on smaller displays

Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>

Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>

* New drops shadows & rotation fixes (#627)

* fixes

* forgot to add heart pieces in rotation logic

* Dodongo's Cavern blue warp crash fix (#622)

* Doodong's Cavern blue warp crash fix

* >= not >

* Don't waste a line of space

* add support for clang compiler (#592)

* hacks to align strings for clang... wow just wow

* start work to getting built with clang

* fix issues with struct constructors, all builds, doesn't link still

* fix some narrowing issues that clang complains about

* fix compliation of zapd

* fix null deref in VersionInfo

* builds with clang

* make stringbuilding use StringHelper instead of addition

* fix linking

* add CLANG SHIP overlay on clang built versions

* doesn't need to be volatile

* mark unknown strings as extern

* rename some stuff

* can't align extern

* hopefully fix compilation for everythign

* expandtab

* allow setting LD

* Revert "allow setting LD"

This reverts commit 711aba6db2.

maybe to use lld it should be a LDFLAG?

* -Wno-deprecated-declarations is required for newer versions of clang

on macOS 13 beta sdk, the version of apple clang requires this

* Add jenkins support for clang

* Forward CXX flags to stormlib compilation

* Move GCC only flags to check

* use exports to set multiarch setup

* Fix Jenkins forever

* use make instead of cmake --build

add some flags to build with clang-11 as well

* address review coments

- rework extraction to allow multi thread
- misc readability cleanup

* update makefile to add WARN on linux+clang

Co-authored-by: David Chavez <david@dcvz.io>

* Fix develop

* Fixes grey screen issue + tooltip for 2 handed shield

* Don't close controller after SDL has quit (#642)

* Don't close controller after SDL has quit

* Don't check if controller can rumble if null

* Fixes Barinade's set whenever boss fight is reloaded (#639)

* Reimplements unused Barinade reset function.

* Removes the Jellyfish from Barinade's body on reset.

* add the ability to pull graves during the day (#637)

* change max internal res multiplier to 3x, use float and % instead of int (#638)

* change max internal res multiplier to 3x, use float and % instead of int

* Update libultraship/libultraship/ImGuiImpl.cpp

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Fixes crash on Biggoron trade failure screen wipe

Resolves #621

* fixes center docking (#652)

* testing out item replacement (#416)

* skip learning song of storms

* don't set flag when getting goron tunic as child

* Initiates prelude check when master sword unloads.

Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.

* Stops Shadow Temple lore prompts from appearing in rando.

* Skips cutscene of royal tomb explosion in rando.

Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.

* Improves visual of exploding gravestone.

* Adds some comments explaining the rando differences

* Skip ruto text box in jabu blue warp

For rando

* skip intro cutscene in dodongo's cavern

* load spoiler files on boot, fix spoilerfile existing check when making new saves

* name entry dropped spoiler logic

* make sure to actually init the cvar

* no chime on load

* uncomment

* Skip ganondrof cutscene

Skip to scream part of the death animation, skipping the text boxes etc. For rando

* Update z_boss_ganondrof.c

* skip owl flight cutscenes in rando

* Fixes skipped text so it only applies to shadow temple.

Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.

* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.

* TEST: Text for item

* Adding ganon flavor text

* ADD: AMMO Count

* format ganon text/hint text

* Autoskip the tower cutscene if settings call for tower collapse.

* ganon hint text logic

* Improved prelude after time travel fix

* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.

* this is all i did

* not the cleanest code ever but it's working

* ADD: GS Count

* ADD: Wallter (crash for now)

* TWEAK: Wallet check

* FIX: Use DrawItem instread of DrawUpgrade... b-baka!

* Fixes some vanilla bugs introduced by rando code.

* Added cutscene skip for zelda escaping

Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger

* ADD: X Spacing + Placeholders for song

* ADD: default case for items

* TWEAK: Spacing

* FIX: Light Arrow

* ADD: Ammo Option

* use groups instead

* ADD: More spacing logic

* songs and names

* TWEAK: Color on wallet

* colors

* Added flags cutscene before nabooru fight

* ADD: ChromaKey text

* First attempt skip cs after nabooru defeat

* Better implementation for specific rando cutscene skips

* use pulseaudio defaults

* spaces/tabs

* move color push/pop to stop crash

* make the colors work again

* the real bottle fix

* pulseaudio values tuned for n64 audio at 44.1khz

* update tlength

* remove one hardcoded samplerate

* Cleaned up and fixed zelda escape skip

The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.

* Revert one line to match original

nothing functional

* another hint line that breaks autonewline logic

* don't autospawn epona if we don't have the song/ocarina

* Trying to use iron knuckle death effects

not working yet

* Streamlined OoT cutscene skip for future additions

Also cleaned up if statement in general

* Made if statement more readable

Also added clarity for what cutscene was skipped

* Fixed typo in comment

* Janky nabooru defeat cs skip

* altar text formatting (gonna need help shortening some of the french ones)

* more altar text formatting

* english altar text formatting complete

* make gtg blocking guard check for card not bridge

* FIX: Typo!

* FIX: Uppercases

* FIX: Typo

* TWEAK: Alter + some names

* TWEAK: More caps!

* ADD: Missing string

TWEAK more uppercases and namefixe
s

* Hide nabooru death by covering her in flames

* bandaid fix for death crash issue

* Twinrova defeat cs skip

Skips the animation and manually calls the function to show the "beam" around the sisters

* fix crash

* fix caps to match

* fix great fairy reward mashing/shielding issue

* TWEAK : Typo clé to Clé

* TWEAK: Some Altar hints

TWEAK: Some capitals

* TWEAK: Unmatching text + some cap again

* TWEAK: More tweaks

* fix build

* remove extra json.hpp, add hint

* Update randomizer_item_tracker.cpp

* TWEAK: Double Defense with RedParticles instead of white

* make sure we don't optimize out the check to ensure a spoilerfile exists

* vanilla ganon boss key hint formatting

* TWEAK: FR- better way of the hero text

* fix

* and again

* Initializes dungeonsDone items in gSaveContext to 0.

* Replaces sizeof calculation with a NUM_DUNGEONS constant.

* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.

* More airtight fix for Saria's Gift on the Bridge.

* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.

* Invalidate text box icon before drawing

* Fixes the case where Saria's gift is an Ice Trap.

We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.

* Initial commit

Might need changing when we change the settings in the future

* Fixes Door of Time opening cutscene after warping with prelude.

* Initial waterfall skip

Very rudimentary way of doing things but it seems to work so 🤷

* inital rework

* fixed default rotation for 2D sprites

* fix tab/space issues

* 3d drops rando merge fix again

* Allows Impa to appear in the Lullaby check post drawbridge escape.

* Changes Ganon's Trials Count setting to a checkbox

The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.

* Sets all Ganon's Trials to incomplete in new saves.

Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131

* fix castle guards when oot throw cutscene has already played in rando

* Properly removes the beams when trials are cleared.

* Removes Question Mark from Skip Ganon's Trials UI.

* Adds a todo comment about when to change back to slider.

* make deku seeds check for bullet bag

* Various tweaks

TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe

* upgrade ocarina on both child and adult equips

* FIX: Jabu Item

* update equipped hookshot/longshot when obtained as other age

* add hint

* don't give the bgs check without the claim check

* Skips Darunia Cutscene in Fire Temple

* Added a TODO note about not skipping the cutscene.

There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.

* remove todo

* restore fast ocarina option in imgui that was lost in merge

* Fixes grey screen issue + tooltip for 2 handed shield

* update to use dg instead of g for textures in item tracker

* TWEAK: Default color for cosmetic RAND button was not the corect one

* fix texture crash, remove unused item tracker code

* don't open mask shop until we get zelda's letter

* Update README.md

* Prevents "correct" chime under incorrect conditions.

* Fixes typo in conditional and adds "bonk" sound effect.

"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.

* remove modify dpad equips toggle, replace with checks for dpad menu

* remove extra check

* add ability to hold c-up to assign to dpad when dpad menuing is enabled

* disable d-pad navigation on item menu when holding c-up to equip

* dpad+c-up stuff for equipment menu

* ADD: Checbox for songs colors

* TWEAK: RandoColors for normal songs

* kind of quick and dirty but it works

* TWEAK: Clarity of the tooltip

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>

* Cosmetics hotfixes (#640)

* Initial branch creation

* Revert Main Game so it do not conflict later

* should fix window build, made namespace for Cosmetics

* forgot to edit one title

* Ability to add hidden window (usefull for Rainbow)
Fix building issues

* Line break, unused bool remove

* add descriptive todo for death crash bandaid (#655)

Co-authored-by: briaguya <briaguya@alice>

* Removed legacy audio mode and fixed ganon sound bug (#657)

* Free Camera (#337)

* wip free cam

* Almost done, needs collision still

* Added free cam behind cvar

* added WIP collision

* Fixed & implemented "Manual mode" from WW & TP

* Fixed camera not rotating when Link is moving

* fixed initialized camera rotation

* Fixed camera getting stuck + made it smoother

* reduced deadzone

* fixed epona camera height + added WW z-target free camera

* Adjusted player camera height & fixed fov

* Fixed camera roll

* fixed fov when moving the camera while in z-target

* Camera resets to Auto when going through doors or changing maps

* Fixed building

* touch

* more touch work

* Added WIP mouse support to the free cam

* gui stuff

* fixed building

* fixed building error

* ok fixed building for real this time

* oops

* Fix compilation issues

* removed mouse stuff that magically appeared in this branch

* smoothed out stick values & removed remains of mouse support

* re-added manual camera when pressing Z

* reduced minimum Y position of camera

* Addressed dcsv's nitpicks

* part 2

* oops

Co-authored-by: David Chavez <david@dcvz.io>

* Rando: Allows Malon's Item Check to be obtained by pulling out the Ocarina. [FIXED PR] (#672)

* Fixes using the Ocarina to get the check from Malon.

Still some cleanup to do here. For some reason the player can shield before receiving the check. It doesn't set the flag if the player does that so they can still try again, but would prefer a different solution if possible.

* Prevents Shielding from blocking the Item_Give from happening.

* Code Cleanup and comments explaining the new rando flow.

* Removes inventory check when pulling out Ocarina

This allows OI to properly give the check, which is important for Glitched logic later down the line. Talking to Malon still requires the Ocarina in your inventory.

* Prevents non-malon textboxes from triggering the check.

Also adds a comment explaining the condtional for getting the check from talking to Malon since it got pretty long.

* Actually fixes checking for text boxes.

* Relocates a comment for improved clarity.

* Fix Rando Water Temple Softlock (#665)

We use 3DS logic to generate item placement, but didn't have this specific door in Water Temple unlocked from the beginning like 3DS does.

This meant that if people took specific paths through the temple, they could softlock themselves by missing a key.

* Rando: GtG and carpenter prompts skip (#663)

* Skip gtg and carpenter prompt

For rando. Tested and just works.

* Fixed missing break

* Hide debug overlay behind gDebugEnabled (#660)

* Introduce App Directory Path (#572)

* Introduce app directory path concept

* macos: Remove hacky way of using applicaiton directory

* Update the new SaveManager

* Address stack user after return

* Remove unecessary property

* Use std::string for filepath

* Improve clang specific detections

* Use new path system for imgui files

* Improve helper for getting relative paths

* fix hidden wnd (#744)

* Split damage multiplication into its own PR (#656)

* Split damage multiplication into its own PR

* Found a more elegant implementation of the powers char*[]

* Fixes Maps, Compasses, and Boss Keys in Vanilla. (#751)

* .xiF slebaL

* Update Keese labels

* Fixed soundfont issues

* Skip warp song cutscenes in rando (#664)

Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.

* don't spawn blocking mido after we've already shown him the sword/shield (#675)

Co-authored-by: briaguya <briaguya@alice>

* Controller Configuration UI and JSON Config (#760)

* Initial controller hud ui

* Reverted fbdemo changes

* Moved config to json and implemented controller config

* fix build on linux, gitignore new config file

* fix build

* Fix compilation and file directory paths

* Call save on cvar save

* Fixed cvar loading and added deck slots to the config

* Changed control deck port 0 to use a physical device by default

* Added gyro and rumble & fixed loading errors

* Save config on toggle menubar

* fix linux build

* Fixed drift calculation

* Controller config now saves when pressing F1

* Removed ExitGame hook from ImGuiImpl

* Moved mappings to a map

* Added GetKeyName

* untranslate scancodes

* Fixed hud layout on keyboard device

* Fixed keyboard read on hud

* Fixed crash when reloading controllers

* Removed ConfigFile and changed file extension

* Changed Dummy to Disconnected and fixed filters

* Removed function leftover

* Changed ControllerHud to InputEditor

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>

* Enough! My ship sails in the morning.

* Fixed menubar items position (#763)

* Fixed menubar items position

* Reverted tooltip tab position

* Fixes macOS randomizer functionality with App Directory (#761)

* Fixes macOS randomizer functionality with App Directory

* Fix windows build

* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp

* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp

* Revert band-aid fix

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Fix migration cvar deletion path (#765)

* Various controller fixes (#771)

* Fix controller

* Also fix rumble strength being a bool

* Remove ControllerHud.cpp

* Downgrade platform toolset back to previous version

* Fix gyro

* Fix bug that makes binding axes difficult and clear buttons before reading

* Exaggerate gyro display and adjust stick binding threshold

* Initialize drift thresholds

* git subrepo push soh

subrepo:
  subdir:   "soh"
  merged:   "75ccbade8"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "75ccbade8"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"

* One more change from PR review

* Fix some paths

* Fix merge conflict messup

* More merge conflict fixes

* And another conflict fix

* And another fix

* Remove reference to removed build files

* Add full path to switch cmake

Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>

* Fixed switch compilation

* Fixed responsive on switch imgui

* Remove config save hook

* Added physical slots into controller name

* Add `ifdef` for switch specific code

* Add `ifdef` for switch specific code

* Added applet mode detection

* Replaced homebrew icon

* Fixed randomness on applet mode view

* Fixed clkrst initialization

* Switch profiles cleanup

* Cleaned code based on dcvz comments

* Remove unused hooks in Mercury

* Fixed compilation

* Use IMGUI_IMPL_OPENGL_LOADER_CUSTOM

* Fix up StormLib modifications

* Handle touch events at ImGui/SDL level

* Enable opening menu with -

* Load Nintendo Switch font

* Updates to window initiation

* Handle virtual keyboard via SDL

* Print OTR missing message to screen

* Rename makefile for Switch

* Some more additional fixes

* Branch creation plus edit

Changed ItemWidth & made label invisible (else issues)
Added a submit button next to the text field

* Removed set_texture_filter on imgui draw

* Readded nintendo switch font

* Fixed randomizer crash

* Fix issue with strdup windows

* [SWITCH] Update Jenkins file (#9)

* [SWITCH] Update Jenkins file

* [SWITCH] Dockerfile.switch

Can be combined with other Dockerfile

* [SWITCH] Add entrypoint file

* Update Jenkinsfile

* [SWITCH] Dockerfile mtab link 

link `/proc/self/mounts /etc/mtab`

Co-authored-by: David Chavez <david@dcvz.io>

* Cleaned code based on PR comments

* Fixed switch compilation

* Cleaned full texture cache instead of doing it per char

* Randomizer only saves when its not a vanilla save

* Disabled input when menubar is opened

* Removed return from SetupFont

* Cleaned code based on comments

* Cleaned up random texts on switch error screen

* Killed

* Removed debug and changed compilation flags

Co-authored-by: KiritoDv <nohomoboi01@gmail.com>
Co-authored-by: Felipe Guaycuru <guaycuru@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: vaguerant <vaguerant@users.noreply.github.com>
Co-authored-by: earthcrafterman <banddstudios@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
Co-authored-by: modestposer <modestposer@gmail.com>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
Co-authored-by: Sirius902 <3645979-Sirius902@users.noreply.gitlab.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: ChristopherJTrent <ChristopherJTrent@outlook.com>
Co-authored-by: agamache <aaroncgamache@gmail.com>
Co-authored-by: M4xw <m4x@m4xw.net>
2022-07-25 21:11:53 -04:00
Kenix3 3fc783b832 Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into develop-zhora 2022-07-25 19:10:34 -04:00
Jeffrey Crowell c36b891d9b add pkgconfig to the list of dependencies for mac (#923)
* add pkgconfig to the list of dependencies for mac

lots of people are trying to build and they don't have pkg-config in
their paths. hopefully this removes some confusion.

* add cmake to mac deps
2022-07-25 19:07:35 -04:00
Nickelbawker fb64a11d38 Update README.md (#882)
Just trying to prevent people asking what version and where to get the game. I got 2 other copies before finding the right one & I agree with the attitude of some of the people on discord it's not that much effort it didn't take me all that long to do I still think that this will save the world and people helping the project some times not to mention bans.
2022-07-25 19:07:35 -04:00
PurpleHato 26a4622982 ADD: Rando particles on NUTS and STICK Upgrade (#907)
* ADD: Rando particles on NUTS and STICK Upgrade

(Completely forgot they were a thing...)

* TWEAK:  spacing comment
2022-07-25 19:07:35 -04:00
TheLegendOfLame 257cd92208 Adds new features to the Equipment menu Link (#806)
* All features are for the equipment menu:
Added ability to use the right stick for rotate Link enhancement.
Added ability to have analog control on rotating Link.
Added ability to zoom into Link with right stick.
Added ability to have Link do random animations Idle only.

* Added RotationSpeed as a multiplier rather than a hardcoded 2.5
    -Allows for more custom control
    -Also gives purpose for the slider to still be present w/ RStick

* Specifically for the RStick, divided RotationSpeed by 150
    -Even at RotationSpeed 1 it was way too fast

* Added logic to play animations based on what Link has equipped & his age
 - If has sword and shield, all animations
    - Unless he's a kid with the Hylian shield equipped
 - If has sword no shield, all anims but shield anim
 - If has shield no sword, all anims but sword anim
    - Unless he's a kid with the Hylian shield equipped
 - If he has no sword or shield equipped no sword or shield anims

* Casted RotationSpeed to float for RStick and divded by 600.0f
    - Did this instead of dividing by 150, as at RotationSpeed of 20
        the rotation was so fast it was almost nauseating.
        I noticed at RotationSpeed of 5, it was still very quick.
        Logically, another division of 4 was necessary.

* Changed the spacing
2022-07-25 19:07:34 -04:00
Josh Bodner 2d9129084e Add an option to always win the Goron spinning pot jackpot (#913) 2022-07-25 19:07:34 -04:00
lilDavid d6ce37ce7e Add option to allow the ocarina to be played faster (#903)
* Add the ability to play the ocarina really fast like in MM3D

* Clean up CVar condition

* Rename Unlimited Ocarina Speed to Prevent Dropped Ocarina Inputs
2022-07-25 19:07:33 -04:00
GaryOderNichts 6da8ffae11 Controller: zero-initialize wCam values (#902) 2022-07-25 19:07:33 -04:00
vaguerant 62f56a4791 Bug fix: Water Temple gate & bootcommands.c cleanup (#618)
* Vanilla bug fix: child Water Temple gate

* Clean up bootcommands.c
2022-07-25 19:07:32 -04:00
vaguerant 294684213a Timer Savers: Mask Select in Inventory (#670)
* Timer Savers: Mask Select in Inventory

* Merge derp

* Implement suggestions per @briaguya-ai

* Fix cut & paste derp
2022-07-25 19:06:06 -04:00
vaguerant ab691e64db L-button cheats disable minimap toggle (#514)
* L-button cheats disable minimap toggle

* Add debug mode to exclusion list

per @briaguya-ai
2022-07-25 19:06:06 -04:00
earthcrafterman 3a9dd95abc Added a time saver option to allow players to instantly put items away (#600)
* Added a time saver option to allow players to instantly put items away

Expanded the range of damage multiplication to 80 (20 hearts of damage for each quarter heart) so players can play a sudden death challenge

* The damage sliders are now comboboxes
Damage multiplication is now exponential instead of incremental

The FPS slider is now a text input

* Splitting into solely being a quick putaway PR

* Removed some leftover code from the split
2022-07-25 19:06:06 -04:00
David Chavez 706e57dd7b Adds Xcode project (#769)
* Add Xcode project

Add dynamic lib paths

Generate resources scripts

Fix after rebase

tweak targets

Set min deployment target

* remove project

* readd project with correct gitignore
2022-07-25 19:06:06 -04:00
KiritoDev d180b8a299 Added 'Auto' controller backend (#850) 2022-07-25 19:06:05 -04:00
Baoulettes 50bc5de2da Cosmetics editor - Feature requested (#841)
* Precise positionning, reset margin and pos

* Fix big hearts issues

* add + and - to the editor

* add const to the char*

* Fix labels issues
2022-07-25 19:06:05 -04:00
lilDavid 4a15e113f7 Add fixes for power crouch stab to the Enhancements menu (#874)
* Add optional fixes for power crouch stab

* Add line break in "Fix Megaton Hammer" tooltip

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-07-25 19:06:05 -04:00
vaguerant 1160fb2b15 Controller option: Navi on L (#861) 2022-07-25 19:06:05 -04:00
Christopher Leggett 27b3644335 Fixes naming discrepancy of textbox positions. (#854)
Equivalent to https://github.com/zeldaret/oot/pull/1329
2022-07-25 19:06:05 -04:00
Jeffrey Crowell b6af684583 allow roms with spaces to be extracted (#868)
using subprocess instead of os.system() is a little safer, and allows
for roms with spaces to be extraced.

i've noticed this is somewhat common in people reporting issues on
discord.
2022-07-25 19:06:05 -04:00
Jeffrey Crowell 1ca64b1fdf add pkgconfig to the list of dependencies for mac (#923)
* add pkgconfig to the list of dependencies for mac

lots of people are trying to build and they don't have pkg-config in
their paths. hopefully this removes some confusion.

* add cmake to mac deps
2022-07-25 18:55:41 -04:00
Nickelbawker 3c1d28b081 Update README.md (#882)
Just trying to prevent people asking what version and where to get the game. I got 2 other copies before finding the right one & I agree with the attitude of some of the people on discord it's not that much effort it didn't take me all that long to do I still think that this will save the world and people helping the project some times not to mention bans.
2022-07-25 18:45:21 -04:00
PurpleHato 5d0452d1dc ADD: Rando particles on NUTS and STICK Upgrade (#907)
* ADD: Rando particles on NUTS and STICK Upgrade

(Completely forgot they were a thing...)

* TWEAK:  spacing comment
2022-07-25 18:44:38 -04:00
Christopher Leggett 87ed5fedfd Fixes Goron Wakeup animations (#897)
* Fixes Goron Wakeup animations

* Cleanup of some unneeded code.

* Fixes comment spacing
2022-07-25 18:30:40 -04:00
TheLegendOfLame d05295aad2 Adds new features to the Equipment menu Link (#806)
* All features are for the equipment menu:
Added ability to use the right stick for rotate Link enhancement.
Added ability to have analog control on rotating Link.
Added ability to zoom into Link with right stick.
Added ability to have Link do random animations Idle only.

* Added RotationSpeed as a multiplier rather than a hardcoded 2.5
    -Allows for more custom control
    -Also gives purpose for the slider to still be present w/ RStick

* Specifically for the RStick, divided RotationSpeed by 150
    -Even at RotationSpeed 1 it was way too fast

* Added logic to play animations based on what Link has equipped & his age
 - If has sword and shield, all animations
    - Unless he's a kid with the Hylian shield equipped
 - If has sword no shield, all anims but shield anim
 - If has shield no sword, all anims but sword anim
    - Unless he's a kid with the Hylian shield equipped
 - If he has no sword or shield equipped no sword or shield anims

* Casted RotationSpeed to float for RStick and divded by 600.0f
    - Did this instead of dividing by 150, as at RotationSpeed of 20
        the rotation was so fast it was almost nauseating.
        I noticed at RotationSpeed of 5, it was still very quick.
        Logically, another division of 4 was necessary.

* Changed the spacing
2022-07-25 12:36:06 +02:00
Christopher Leggett 9f2eb46663 Takes Ganondor's text & hint from CustomMessageTable 2022-07-24 19:43:11 -04:00
Christopher Leggett c1155bb08c Cleans up unused z_message_PAL code. 2022-07-24 19:35:24 -04:00
Christopher Leggett 661946b4f5 Pulls altar text from CustomMessageTable instead of gSaveContext. 2022-07-24 19:34:12 -04:00
Christopher Leggett 780e9f4669 Fixes storage of altar and ganon hints/text.
Only one language is stored in gSaveContext at the moment so store the one language in all 3 CustomMessageEntry languages.
2022-07-24 19:23:54 -04:00
Christopher Leggett a33c3d606a Fixes minor oversight from previous commit. 2022-07-24 18:54:05 -04:00
Christopher Leggett a21998c489 Does some refactoring of rando custom message registration
The goal was less verbosity when adding new get-item messages later.
2022-07-24 18:47:55 -04:00
Christopher Leggett dca922ade8 Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages 2022-07-24 18:08:10 -04:00
Andrew Van Caem 5f6d0939bd Apply AA and resolution scale settings at startup (#911) 2022-07-24 22:01:28 +02:00
Josh Bodner ffb3523cb5 Add an option to always win the Goron spinning pot jackpot (#913) 2022-07-24 22:00:54 +02:00
Revo 01347dc9f9 Move Skulltula Debug functionality to its own checkbox option. (#912) 2022-07-24 18:12:34 +02:00
lilDavid 62d9390c9b Add option to allow the ocarina to be played faster (#903)
* Add the ability to play the ocarina really fast like in MM3D

* Clean up CVar condition

* Rename Unlimited Ocarina Speed to Prevent Dropped Ocarina Inputs
2022-07-24 09:48:06 -04:00
GaryOderNichts 44bdfe552c Fix height value for OptionsMenuSettings (#900) 2022-07-24 09:38:02 -04:00
GaryOderNichts d3c2c0ec7d Controller: zero-initialize wCam values (#902) 2022-07-24 09:37:17 -04:00
GaryOderNichts bd787719b8 Initialize staticSegment in Title_Init to NULL (#899) 2022-07-24 09:36:36 -04:00
Baoulettes d4bd953c0b Fix purple rupee issue (#895)
* moved few break to fix purple rupee issue

* fix breaks
2022-07-24 09:23:32 -04:00
briaguya 474eee5d98 set morpha reset function in initvars (#881)
Co-authored-by: briaguya <briaguya@alice>
2022-07-24 09:21:38 -04:00
vaguerant 38ecb6cfff Bug fix: Water Temple gate & bootcommands.c cleanup (#618)
* Vanilla bug fix: child Water Temple gate

* Clean up bootcommands.c
2022-07-24 09:15:33 -04:00
vaguerant ccf1bffd4f Timer Savers: Mask Select in Inventory (#670)
* Timer Savers: Mask Select in Inventory

* Merge derp

* Implement suggestions per @briaguya-ai

* Fix cut & paste derp
2022-07-24 09:14:36 -04:00
vaguerant 1de5b72802 L-button cheats disable minimap toggle (#514)
* L-button cheats disable minimap toggle

* Add debug mode to exclusion list

per @briaguya-ai
2022-07-24 09:13:43 -04:00
sholdee bd95fe616b Disable concurrent builds (#885) 2022-07-22 09:13:38 +02:00
David Chavez d299284751 Merge pull request #878 from dcvz/develop-zhora-merge
Rachael -> Zhora
2022-07-22 03:01:16 +02:00
David Chavez b3d3148383 Merge branch 'develop-rachael' into develop-zhora 2022-07-22 02:34:55 +02:00
earthcrafterman 2ad78887b9 Added a time saver option to allow players to instantly put items away (#600)
* Added a time saver option to allow players to instantly put items away

Expanded the range of damage multiplication to 80 (20 hearts of damage for each quarter heart) so players can play a sudden death challenge

* The damage sliders are now comboboxes
Damage multiplication is now exponential instead of incremental

The FPS slider is now a text input

* Splitting into solely being a quick putaway PR

* Removed some leftover code from the split
2022-07-22 02:31:49 +02:00
David Chavez 1ca12feaed Adds Xcode project (#769)
* Add Xcode project

Add dynamic lib paths

Generate resources scripts

Fix after rebase

tweak targets

Set min deployment target

* remove project

* readd project with correct gitignore
2022-07-21 20:15:45 -04:00
briaguya 84236e7ac3 stop floor under shadow statue opening immediately (#857)
* stop floor under shadow statue opening immediately

* use ActorResetFunc to reset sStatueRotY

Co-authored-by: briaguya <briaguya@alice>
2022-07-22 02:11:13 +02:00
KiritoDev 1cbaa592d0 Added 'Auto' controller backend (#850) 2022-07-22 01:36:28 +02:00
Baoulettes df756b2ce0 Cosmetics editor - Feature requested (#841)
* Precise positionning, reset margin and pos

* Fix big hearts issues

* add + and - to the editor

* add const to the char*

* Fix labels issues
2022-07-22 01:33:39 +02:00
lilDavid c7c16c39b0 Add fixes for power crouch stab to the Enhancements menu (#874)
* Add optional fixes for power crouch stab

* Add line break in "Fix Megaton Hammer" tooltip

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-07-22 01:22:09 +02:00
vaguerant 059045481c Controller option: Navi on L (#861) 2022-07-22 01:21:18 +02:00
Christopher Leggett 44dbd3a8a9 Fixes naming discrepancy of textbox positions. (#854)
Equivalent to https://github.com/zeldaret/oot/pull/1329
2022-07-22 01:13:04 +02:00
Jeffrey Crowell 753031df17 allow roms with spaces to be extracted (#868)
using subprocess instead of os.system() is a little safer, and allows
for roms with spaces to be extraced.

i've noticed this is somewhat common in people reporting issues on
discord.
2022-07-22 01:12:43 +02:00
Sarge-117 52f22275e3 Fix Giant's Knife unexpected behaviours (#834)
* Giant's Knife Behaviour Fixes

Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory.  Also fixes the broken icon not showing up in inventory after you break it.

* less whitespace

* fix 0xE check

Accidentally committed with the wrong check

* Move the grayscale code up

Moved the grayscaling portion up higher in the function and renamed "bool not_acquired" to "bool age_restricted".  Thanks to @vaguerant for the suggestion!
2022-07-22 00:39:04 +02:00
Baoulettes c19beca980 Fast Save Loader crashes fixes (#848) 2022-07-22 00:36:46 +02:00
briaguya eb49053e73 Prevent unrestricted items camera crash (#852) 2022-07-22 00:35:30 +02:00
RaelCappra d08b1d277e Savestate crash fix on Ubuntu (#843) 2022-07-22 00:34:35 +02:00
RaelCappra e41873fff4 Savestate crash fix on Ubuntu (#843) 2022-07-22 00:34:04 +02:00
briaguya dfa929a16f Reset var for shadow boss key room spike walls (#860) 2022-07-22 00:31:26 +02:00
Christopher Leggett 880e3928cf Fixes odd rando interaction with malon after receiving her check. (#867) 2022-07-22 00:28:43 +02:00
Jeffrey Crowell 41d1bbe137 Fix nullptr dereference in morpha (#870)
reported on discord, i don't have the ability to reproduce this, but it
appears to be a benign fix, as the only time that the tent2 is checked
down later is guarded by a null check.
2022-07-22 00:27:44 +02:00
David Chavez e519caa554 Merge pull request #871 from jbodner09/fix-zelda-skip
Fix Child Zelda Skip rando setting always on
2022-07-22 00:23:53 +02:00
Josh Bodner 1d208c7dc2 Revert to using boolean in json 2022-07-21 11:04:37 -07:00
Josh Bodner 2edc81ee2d Attempt to restore formatting of randomizer.cpp 2022-07-21 11:03:28 -07:00
Christopher Leggett 21c585b2ce Removes randomizer_custom_messages, as I relocated its logic elsewhere. 2022-07-21 13:10:04 -04:00
Christopher Leggett b5dc097587 Cleanup and move most hint logic to CustomMessage.
Haven't removed where rando stores the hints for itself and the ganon and altar hints are still pulled from the randomizer class' local storage, but gossip stone hints are pulled from the custom message table now.
2022-07-21 13:05:15 -04:00
Josh Bodner cddca2700a Move Child Zelda spoiler write out of for loop so it's not repeatedly hit 2022-07-20 23:08:57 -07:00
Josh Bodner 17b3f65276 Fix the issue for real 2022-07-20 22:57:18 -07:00
Josh Bodner 75a4d2cf99 Actually use the same strings everywhere lol 2022-07-20 21:50:55 -07:00
Josh Bodner 795ee54f2b Remove use of std::format since Jenkins doesn't like it 2022-07-20 21:44:32 -07:00
Josh Bodner 3633bdeeaf Fix Child Zelda Skip rando setting always on 2022-07-20 19:57:38 -07:00
Christopher Leggett c5f66373c3 Adds ability to store and retrieve textbox size and position. 2022-07-19 22:51:39 -04:00
Christopher Leggett 2d1aa1d13a Merge in develop-zhora 2022-07-19 20:28:21 -04:00
Christopher Leggett 32abe61554 Implements a basic CreateMessage function for non-GetItem text. 2022-07-19 00:31:37 -04:00
PurpleHato 235cef6abf FIX: RetrictItem SunSong issue (#839)
Thanks @vaguerant
2022-07-18 22:47:37 -04:00
MelonSpeedruns e871b53afc Free cam collision v2 (#836) 2022-07-18 22:47:23 -04:00
qurious-pixel dabb83fccf [APPIMAGE] Use GUI dialog boxes (#829)
* [APPIMAGE] Use GUI dialog boxes

* [APPIMAGE] Adjust timing
2022-07-18 19:34:08 -04:00
GaryOderNichts 046b7e8949 Include game version in linux otr builds (#826) 2022-07-18 19:33:36 -04:00
GaryOderNichts 97d1f0e46c Fix ZAPDTR linking order for linux builds (#825)
* Fix ZAPDTR linking order for linux builds

* Fix linking on macos
2022-07-18 19:32:15 -04:00
Andrew Van Caem edfa369639 Add yShift position when displaying the positions of cylinders (#823) 2022-07-18 19:31:52 -04:00
Christopher Leggett 169f757954 Fixes ice trap chests to have short chest animations (#817) 2022-07-18 19:31:04 -04:00
David Chavez 4745f73655 [macOS] Bring support down to macOS 10.15 (#816)
* Pull out CC and CXX flags

* Set minimum deployment target

* Update version to 3.0.0
2022-07-18 19:30:29 -04:00
GaryOderNichts 660897ff63 Avoid UB on ocarinaAction shifts (#809) 2022-07-18 19:29:24 -04:00
David Chavez 37afdbd84c Fix: Respect Config Window Resolution (#807)
* Fix regression witn using config window res

* Fix fullscreen presets
2022-07-18 19:28:12 -04:00
Baoulettes 9679075cba - + button optionnal for Int and float sliders (#803) 2022-07-18 19:26:01 -04:00
Josh Bodner 5e5e57ea8f Add Windows x64 build instruction (#800) 2022-07-18 19:25:11 -04:00
PurpleHato 9118788149 ADD: SaveEditor Edit current D-Pad Item (#799)
* ADD: Dapd on "current Dpad equip

* TWEAK: Spelling

* TWEAK: Shows it only if gDpadEquips is enable

* TWEAK: Forgot one "D-pad"

* TWEAK: Spacing
2022-07-18 19:24:56 -04:00
Ada cc28a1444d Update README.md (#796) 2022-07-18 19:24:20 -04:00
Ada c65a40f432 Adds tooltip to free camera (#795) 2022-07-18 19:23:28 -04:00
briaguya 9e8335c1f0 fix non-rando non-3d-drops small key crash (#789)
Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:22:12 -04:00
qurious-pixel 10cb23ad74 [APPIMAGE] LibFuse removal fix (#780)
* [APPIMAGE] LibFuse removal fix

* [APPIMAGE] LibFuse 2 fix

Keep Original App name
2022-07-18 19:21:47 -04:00
KiritoDev 2daddd8a5a Added renderer api switch dropdown (#775)
* Added renderer api switch

* Joined backend api and names into a pair

* Added close button on input editor
2022-07-18 19:21:31 -04:00
briaguya d45968270a Address rando pr comments (#742)
* prefix randomizer methods with Randomizer_

* make filename a local var

* remove unused file, update malon to use new names

* move randomizertypes to randomizer directory

* rename to Randomizer_GetSettingValue

Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:20:07 -04:00
Christopher Leggett e04b2c80b6 Implements the custom text for gInjectSkulltulaCount.
Also auto-dissmisses the textbox when gSkulltulaFreeze is on. When gInjectSkulltulaCount is off, text is not auto-dismissed just like before, since that is base game text still.
2022-07-17 22:02:22 -04:00
Christopher Leggett 1ed45e1433 Implements adding message tables and retrieving by an ID.
Basically, some external code can choos a unique id and create a message table for itself. The idea is that modders can hook into this as well so they can get their own message table and don't have to worry about conflicting with the base game's textIDs. I have also implemented this setup for Randomizer so that the pre-filled bottles (which didn't exist in the original outside of Ruto's letter) have unique text as compared to the text for the item they are filled with.
2022-07-17 21:03:32 -04:00
Christopher Leggett ee1270f346 more cleanup 2022-07-17 15:29:02 -04:00
Christopher Leggett 98c771cf2c Simplifies the function signature of CustomMessage_RetrieveIfExists. 2022-07-17 15:11:16 -04:00
Christopher Leggett 69d2b5b3a3 Implements function to return custom message if one exists.
`CustomMessage_RetrieveIfExists` is placed at the very beginning of the z_message_PAL.c `Message_OpenText` if statement after any special changes to textIds are made. This function will either return either true or false and if true it will populate the necessary values of font and msgCtx to display said message. It's placement at the beginning also allows for overriding existing textIds to have new information, which will come in handy later.
2022-07-17 15:02:08 -04:00
Christopher Leggett f57a912ca1 Does some cleanup of unecessary code and cases of no string provided. 2022-07-17 13:31:38 -04:00
Christopher Leggett 4eaf70b859 Refactors CustomMessages to not be rando specific.
Pulls the Custom Message related code out into it's own class, which has an initialization phase where other enhancements / future features can create messages during an initialization phase to be stored and retrieved later. Along with this refactoring, the 4 bottle messages from the previous rando-specific system are now created and stored during intialization and retrieved by their getItemId.

Now that it isn't rando specific, the goal is to move anything text changes that are hard-coded into z_message_PAL.c and refactor it so that future text additions/overrides can be done without modifying that file.
2022-07-17 12:34:56 -04:00
Christopher Leggett 3f2111a3e6 Adds text for Bottle with Blue Fire as a demo. 2022-07-15 19:48:49 -04:00
Christopher Leggett 1165e70434 Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into rando-custom-messages 2022-07-15 19:18:45 -04:00
M4xw 93bea4c151 git subrepo push soh
subrepo:
  subdir:   "soh"
  merged:   "75ccbade8"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "75ccbade8"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-07-14 20:47:48 -04:00
Christopher Leggett 46df17e29f Added an extra helper function and removed instant text control code from ITEM_OBTAINED 2022-07-14 11:17:43 -04:00
Christopher Leggett 9c57ed6642 Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into rando-custom-messages 2022-07-14 10:06:05 -04:00
Sirius902 8417db65c7 Various controller fixes (#771)
* Fix controller

* Also fix rumble strength being a bool

* Remove ControllerHud.cpp

* Downgrade platform toolset back to previous version

* Fix gyro

* Fix bug that makes binding axes difficult and clear buttons before reading

* Exaggerate gyro display and adjust stick binding threshold

* Initialize drift thresholds
2022-07-14 09:05:36 -04:00
Kenix3 16f52c03b9 Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into develop 2022-07-14 01:35:52 -04:00
David Chavez 1ed58c4a99 Fix migration cvar deletion path (#765) 2022-07-14 01:19:40 -04:00
Christopher Leggett cd096ce5e9 Fixes newline function to return correct character. 2022-07-14 00:56:47 -04:00
agamache 06338d864f Fixes macOS randomizer functionality with App Directory (#761)
* Fixes macOS randomizer functionality with App Directory

* Fix windows build

* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp

* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp

* Revert band-aid fix

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-07-14 00:56:29 -04:00
Christopher Leggett 873995199b Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into rando-custom-messages 2022-07-14 00:56:17 -04:00
KiritoDev b2b7cf2374 Fixed menubar items position (#763)
* Fixed menubar items position

* Reverted tooltip tab position
2022-07-14 00:42:15 -04:00
Christopher Leggett 0ae5c4c0f2 Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into rando-custom-messages 2022-07-14 00:42:00 -04:00
Christopher Leggett a81ecfcfcc Renames the separated custom messages files to prevent conflict. 2022-07-14 00:41:04 -04:00
Kenix3 31511af130 Enough! My ship sails in the morning. 2022-07-13 23:41:22 -04:00
Christopher Leggett d9277530a2 Refactors custom message code to its own file 2022-07-13 23:35:45 -04:00
KiritoDev 219804cbe4 Controller Configuration UI and JSON Config (#760)
* Initial controller hud ui

* Reverted fbdemo changes

* Moved config to json and implemented controller config

* fix build on linux, gitignore new config file

* fix build

* Fix compilation and file directory paths

* Call save on cvar save

* Fixed cvar loading and added deck slots to the config

* Changed control deck port 0 to use a physical device by default

* Added gyro and rumble & fixed loading errors

* Save config on toggle menubar

* fix linux build

* Fixed drift calculation

* Controller config now saves when pressing F1

* Removed ExitGame hook from ImGuiImpl

* Moved mappings to a map

* Added GetKeyName

* untranslate scancodes

* Fixed hud layout on keyboard device

* Fixed keyboard read on hud

* Fixed crash when reloading controllers

* Removed ConfigFile and changed file extension

* Changed Dummy to Disconnected and fixed filters

* Removed function leftover

* Changed ControllerHud to InputEditor

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
2022-07-13 23:12:11 -04:00
briaguya cb6876792e don't spawn blocking mido after we've already shown him the sword/shield (#675)
Co-authored-by: briaguya <briaguya@alice>
2022-07-13 22:04:48 -04:00
aMannus f7db8868d0 Skip warp song cutscenes in rando (#664)
Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.
2022-07-13 22:04:19 -04:00
Nicholas Estelami 379649bead Fixed soundfont issues 2022-07-13 21:36:19 -04:00
Christopher Leggett 14a87f83b3 Makes sure custom get item textboxes match.
Specifically, they are all bottom of the screen and blue.
2022-07-13 21:24:20 -04:00
Christopher Leggett e9ba8f734f Early version of custom messages. 2022-07-13 20:35:42 -04:00
ChristopherJTrent 248f49b3bf Update Keese labels 2022-07-13 19:39:44 -04:00
Baoulettes 2b72b10356 .xiF slebaL 2022-07-13 19:39:25 -04:00
Christopher Leggett 7c6d8a6b9c Fixes Maps, Compasses, and Boss Keys in Vanilla. (#751) 2022-07-13 19:38:25 -04:00
earthcrafterman 4d65a5ff73 Split damage multiplication into its own PR (#656)
* Split damage multiplication into its own PR

* Found a more elegant implementation of the powers char*[]
2022-07-13 00:24:05 -04:00
Baoulettes cff73cccf0 fix hidden wnd (#744) 2022-07-13 00:23:22 -04:00
David Chavez 7b04f67884 Introduce App Directory Path (#572)
* Introduce app directory path concept

* macos: Remove hacky way of using applicaiton directory

* Update the new SaveManager

* Address stack user after return

* Remove unecessary property

* Use std::string for filepath

* Improve clang specific detections

* Use new path system for imgui files

* Improve helper for getting relative paths
2022-07-13 00:19:07 -04:00
vaguerant 97ad234c8c Hide debug overlay behind gDebugEnabled (#660) 2022-07-12 23:58:24 -04:00
aMannus 2159c006fc Rando: GtG and carpenter prompts skip (#663)
* Skip gtg and carpenter prompt

For rando. Tested and just works.

* Fixed missing break
2022-07-12 18:57:02 -04:00
aMannus c9fdf8a480 Fix Rando Water Temple Softlock (#665)
We use 3DS logic to generate item placement, but didn't have this specific door in Water Temple unlocked from the beginning like 3DS does.

This meant that if people took specific paths through the temple, they could softlock themselves by missing a key.
2022-07-12 18:55:01 -04:00
Christopher Leggett 3de58774ba Rando: Allows Malon's Item Check to be obtained by pulling out the Ocarina. [FIXED PR] (#672)
* Fixes using the Ocarina to get the check from Malon.

Still some cleanup to do here. For some reason the player can shield before receiving the check. It doesn't set the flag if the player does that so they can still try again, but would prefer a different solution if possible.

* Prevents Shielding from blocking the Item_Give from happening.

* Code Cleanup and comments explaining the new rando flow.

* Removes inventory check when pulling out Ocarina

This allows OI to properly give the check, which is important for Glitched logic later down the line. Talking to Malon still requires the Ocarina in your inventory.

* Prevents non-malon textboxes from triggering the check.

Also adds a comment explaining the condtional for getting the check from talking to Malon since it got pretty long.

* Actually fixes checking for text boxes.

* Relocates a comment for improved clarity.
2022-07-12 18:50:46 -04:00
MelonSpeedruns 66ec623542 Free Camera (#337)
* wip free cam

* Almost done, needs collision still

* Added free cam behind cvar

* added WIP collision

* Fixed & implemented "Manual mode" from WW & TP

* Fixed camera not rotating when Link is moving

* fixed initialized camera rotation

* Fixed camera getting stuck + made it smoother

* reduced deadzone

* fixed epona camera height + added WW z-target free camera

* Adjusted player camera height & fixed fov

* Fixed camera roll

* fixed fov when moving the camera while in z-target

* Camera resets to Auto when going through doors or changing maps

* Fixed building

* touch

* more touch work

* Added WIP mouse support to the free cam

* gui stuff

* fixed building

* fixed building error

* ok fixed building for real this time

* oops

* Fix compilation issues

* removed mouse stuff that magically appeared in this branch

* smoothed out stick values & removed remains of mouse support

* re-added manual camera when pressing Z

* reduced minimum Y position of camera

* Addressed dcsv's nitpicks

* part 2

* oops

Co-authored-by: David Chavez <david@dcvz.io>
2022-07-12 18:40:18 -04:00
Nicholas Estelami 3aa93b9855 Removed legacy audio mode and fixed ganon sound bug (#657) 2022-07-11 22:37:39 -04:00
briaguya eab3b5bd7f add descriptive todo for death crash bandaid (#655)
Co-authored-by: briaguya <briaguya@alice>
2022-07-11 21:58:31 -04:00
Baoulettes 37bf9b36ad Cosmetics hotfixes (#640)
* Initial branch creation

* Revert Main Game so it do not conflict later

* should fix window build, made namespace for Cosmetics

* forgot to edit one title

* Ability to add hidden window (usefull for Rainbow)
Fix building issues

* Line break, unused bool remove
2022-07-11 21:33:48 -04:00
briaguya c25089b98f testing out item replacement (#416)
* skip learning song of storms

* don't set flag when getting goron tunic as child

* Initiates prelude check when master sword unloads.

Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.

* Stops Shadow Temple lore prompts from appearing in rando.

* Skips cutscene of royal tomb explosion in rando.

Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.

* Improves visual of exploding gravestone.

* Adds some comments explaining the rando differences

* Skip ruto text box in jabu blue warp

For rando

* skip intro cutscene in dodongo's cavern

* load spoiler files on boot, fix spoilerfile existing check when making new saves

* name entry dropped spoiler logic

* make sure to actually init the cvar

* no chime on load

* uncomment

* Skip ganondrof cutscene

Skip to scream part of the death animation, skipping the text boxes etc. For rando

* Update z_boss_ganondrof.c

* skip owl flight cutscenes in rando

* Fixes skipped text so it only applies to shadow temple.

Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.

* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.

* TEST: Text for item

* Adding ganon flavor text

* ADD: AMMO Count

* format ganon text/hint text

* Autoskip the tower cutscene if settings call for tower collapse.

* ganon hint text logic

* Improved prelude after time travel fix

* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.

* this is all i did

* not the cleanest code ever but it's working

* ADD: GS Count

* ADD: Wallter (crash for now)

* TWEAK: Wallet check

* FIX: Use DrawItem instread of DrawUpgrade... b-baka!

* Fixes some vanilla bugs introduced by rando code.

* Added cutscene skip for zelda escaping

Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger

* ADD: X Spacing + Placeholders for song

* ADD: default case for items

* TWEAK: Spacing

* FIX: Light Arrow

* ADD: Ammo Option

* use groups instead

* ADD: More spacing logic

* songs and names

* TWEAK: Color on wallet

* colors

* Added flags cutscene before nabooru fight

* ADD: ChromaKey text

* First attempt skip cs after nabooru defeat

* Better implementation for specific rando cutscene skips

* use pulseaudio defaults

* spaces/tabs

* move color push/pop to stop crash

* make the colors work again

* the real bottle fix

* pulseaudio values tuned for n64 audio at 44.1khz

* update tlength

* remove one hardcoded samplerate

* Cleaned up and fixed zelda escape skip

The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.

* Revert one line to match original

nothing functional

* another hint line that breaks autonewline logic

* don't autospawn epona if we don't have the song/ocarina

* Trying to use iron knuckle death effects

not working yet

* Streamlined OoT cutscene skip for future additions

Also cleaned up if statement in general

* Made if statement more readable

Also added clarity for what cutscene was skipped

* Fixed typo in comment

* Janky nabooru defeat cs skip

* altar text formatting (gonna need help shortening some of the french ones)

* more altar text formatting

* english altar text formatting complete

* make gtg blocking guard check for card not bridge

* FIX: Typo!

* FIX: Uppercases

* FIX: Typo

* TWEAK: Alter + some names

* TWEAK: More caps!

* ADD: Missing string

TWEAK more uppercases and namefixe
s

* Hide nabooru death by covering her in flames

* bandaid fix for death crash issue

* Twinrova defeat cs skip

Skips the animation and manually calls the function to show the "beam" around the sisters

* fix crash

* fix caps to match

* fix great fairy reward mashing/shielding issue

* TWEAK : Typo clé to Clé

* TWEAK: Some Altar hints

TWEAK: Some capitals

* TWEAK: Unmatching text + some cap again

* TWEAK: More tweaks

* fix build

* remove extra json.hpp, add hint

* Update randomizer_item_tracker.cpp

* TWEAK: Double Defense with RedParticles instead of white

* make sure we don't optimize out the check to ensure a spoilerfile exists

* vanilla ganon boss key hint formatting

* TWEAK: FR- better way of the hero text

* fix

* and again

* Initializes dungeonsDone items in gSaveContext to 0.

* Replaces sizeof calculation with a NUM_DUNGEONS constant.

* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.

* More airtight fix for Saria's Gift on the Bridge.

* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.

* Invalidate text box icon before drawing

* Fixes the case where Saria's gift is an Ice Trap.

We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.

* Initial commit

Might need changing when we change the settings in the future

* Fixes Door of Time opening cutscene after warping with prelude.

* Initial waterfall skip

Very rudimentary way of doing things but it seems to work so 🤷

* inital rework

* fixed default rotation for 2D sprites

* fix tab/space issues

* 3d drops rando merge fix again

* Allows Impa to appear in the Lullaby check post drawbridge escape.

* Changes Ganon's Trials Count setting to a checkbox

The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.

* Sets all Ganon's Trials to incomplete in new saves.

Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131

* fix castle guards when oot throw cutscene has already played in rando

* Properly removes the beams when trials are cleared.

* Removes Question Mark from Skip Ganon's Trials UI.

* Adds a todo comment about when to change back to slider.

* make deku seeds check for bullet bag

* Various tweaks

TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe

* upgrade ocarina on both child and adult equips

* FIX: Jabu Item

* update equipped hookshot/longshot when obtained as other age

* add hint

* don't give the bgs check without the claim check

* Skips Darunia Cutscene in Fire Temple

* Added a TODO note about not skipping the cutscene.

There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.

* remove todo

* restore fast ocarina option in imgui that was lost in merge

* Fixes grey screen issue + tooltip for 2 handed shield

* update to use dg instead of g for textures in item tracker

* TWEAK: Default color for cosmetic RAND button was not the corect one

* fix texture crash, remove unused item tracker code

* don't open mask shop until we get zelda's letter

* Update README.md

* Prevents "correct" chime under incorrect conditions.

* Fixes typo in conditional and adds "bonk" sound effect.

"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.

* remove modify dpad equips toggle, replace with checks for dpad menu

* remove extra check

* add ability to hold c-up to assign to dpad when dpad menuing is enabled

* disable d-pad navigation on item menu when holding c-up to equip

* dpad+c-up stuff for equipment menu

* ADD: Checbox for songs colors

* TWEAK: RandoColors for normal songs

* kind of quick and dirty but it works

* TWEAK: Clarity of the tooltip

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
MelonSpeedruns 0fd779f002 fixes center docking (#652) 2022-07-11 18:13:01 -04:00
Kenix3 6b50b50a6c Fixes crash on Biggoron trade failure screen wipe
Resolves #621
2022-07-11 00:20:03 -04:00
briaguya c9497060e9 change max internal res multiplier to 3x, use float and % instead of int (#638)
* change max internal res multiplier to 3x, use float and % instead of int

* Update libultraship/libultraship/ImGuiImpl.cpp

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-07-10 22:14:38 -04:00
louist103 a7c94bba8c add the ability to pull graves during the day (#637) 2022-07-10 21:42:35 -04:00
Christopher Leggett 4ccc2bb12f Fixes Barinade's set whenever boss fight is reloaded (#639)
* Reimplements unused Barinade reset function.

* Removes the Jellyfish from Barinade's body on reset.
2022-07-10 21:40:57 -04:00
Sirius902 e3267a4e9b Don't close controller after SDL has quit (#642)
* Don't close controller after SDL has quit

* Don't check if controller can rumble if null
2022-07-10 21:40:00 -04:00
Ada 926fd3f406 Fixes grey screen issue + tooltip for 2 handed shield 2022-07-10 16:07:22 -04:00
Sirius902 e04bc6037e Fix develop 2022-07-10 16:06:52 -04:00
Jeffrey Crowell d4c1c40c1d add support for clang compiler (#592)
* hacks to align strings for clang... wow just wow

* start work to getting built with clang

* fix issues with struct constructors, all builds, doesn't link still

* fix some narrowing issues that clang complains about

* fix compliation of zapd

* fix null deref in VersionInfo

* builds with clang

* make stringbuilding use StringHelper instead of addition

* fix linking

* add CLANG SHIP overlay on clang built versions

* doesn't need to be volatile

* mark unknown strings as extern

* rename some stuff

* can't align extern

* hopefully fix compilation for everythign

* expandtab

* allow setting LD

* Revert "allow setting LD"

This reverts commit 711aba6db2.

maybe to use lld it should be a LDFLAG?

* -Wno-deprecated-declarations is required for newer versions of clang

on macOS 13 beta sdk, the version of apple clang requires this

* Add jenkins support for clang

* Forward CXX flags to stormlib compilation

* Move GCC only flags to check

* use exports to set multiarch setup

* Fix Jenkins forever

* use make instead of cmake --build

add some flags to build with clang-11 as well

* address review coments

- rework extraction to allow multi thread
- misc readability cleanup

* update makefile to add WARN on linux+clang

Co-authored-by: David Chavez <david@dcvz.io>
2022-07-10 10:51:12 -04:00
Sirius902 89e07f8dbb Dodongo's Cavern blue warp crash fix (#622)
* Doodong's Cavern blue warp crash fix

* >= not >

* Don't waste a line of space
2022-07-10 09:30:19 -04:00
Baoulettes d1a2f98524 New drops shadows & rotation fixes (#627)
* fixes

* forgot to add heart pieces in rotation logic
2022-07-09 20:38:59 -04:00
Ada 24856a6e8c ImGui grammer, consistency, and clarity fixes (#625)
* ImGui grammer, consistency, and clarity fixes

Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>

* Adds more new lines for users on smaller displays

Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>

Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
2022-07-09 20:37:38 -04:00
Sirius902 42383a1fe1 Equipment upgrade text fix and any pause slot enhancement fix (#620)
* Fix upgrade name text not rendering

* Use cvar and don't render equip help for empty item slots

* Fix rendering logic

* Fix incorrect item name rendered for one frame

* Reorder comparison

* Remove extra indent

* Remove accidental changes
2022-07-08 23:06:11 -04:00
Sirius902 4371b58223 Fix 0xabababab crash (#617)
* Unconditionally setup the normal skybox

* Only call Skybox_Setup once ever
2022-07-08 17:39:50 -04:00
modestposer ef3dd96eb4 Match case of 'Shipwright' in Linux build (#619) 2022-07-08 17:39:21 -04:00
Sirius902 ee184b5a51 Checkered room crash workaround (#615)
* Increase poly and vertex count for dyna actors

* Add TODO

* Only apply fix in Forest Temple

* Enable globally
2022-07-07 22:21:14 -04:00
vaguerant a1f92d76ab Fix Ganon's Castle title cards (#606) 2022-07-07 22:19:41 -04:00
Baoulettes 60e713855a New drop runtime fix (#614)
* inital rework

* fixed default rotation for 2D sprites

* fix tab/space issues
2022-07-07 22:19:08 -04:00
qurious-pixel 0f34b991aa [APPIMAGE] Set lib path for ZAPD (#611) 2022-07-07 22:18:29 -04:00
vaguerant 1c9195373d Invalidate text box icon before drawing (#607) 2022-07-07 22:18:11 -04:00
Baoulettes c78d2828a7 King dodongo room crash (#613)
* first attempt

* force camera setting to be at least 0 (dirty!)

* -

* reverted something to just include fix
2022-07-07 22:17:57 -04:00
Kenix3 4515fac467 Fixes bug in demo effect due to removed display list set. 2022-07-07 22:17:20 -04:00
Baoulettes 260669f981 Cosmetics texts fixes (#604)
* branch init + few fixes

* Reset button

* Several texts fixes and default color to GameCube

* space issues

* some more extra space that was not needed.

* space yes last time ...

* Arrows being able to be rainbow some more texts fixes

* more texts fixes

* c-buttons some plurial fix
2022-07-06 19:50:59 -04:00
David Chavez 58f3786a35 [macos] Distribute optimized builds (#599) 2022-07-06 18:49:45 -04:00
qurious-pixel 38c7d66788 [BUILD] Do not strip ZAPD (#598)
* [BUILD] Do not strip ZAPD

* [BUILD] Reuse Icon Asset

* [APPIMAGE] Handle paths with spaces
2022-07-06 18:47:08 -04:00
Sirius902 e8bfa61fc2 Add N64 weird frames and OOB Bombchus cvars (#602)
* Add gN64WeirdFrames and gBombchuOOB cvars

* Rename gBombchuOOB to gBombchusOOB

* Fix pipeline
2022-07-06 18:46:01 -04:00
David Chavez 537722d57a Fix portability use of std::clamp (#596) 2022-07-05 23:53:42 -04:00
qurious-pixel a34b2b56fe [CI] AppImage icon file (#597)
* [CI] Add patchelf

* [BUILD] Include Hi-Res icon
2022-07-05 23:08:06 -04:00
qurious-pixel fd0fb25de1 [CI] Create an Appimage for 64bit builds (#570)
* [CI] Create AppImage file

* [CI] Updated Jenkinsfile

* [MISC] fix indentation

* [MISC] Fix indentation

* [MISC] Fix indentation

* [CI] 7z appimage and readme
2022-07-05 21:10:14 -04:00
Baoulettes a2d64864dd Cosmetics menu rework (#589)
* -

* DPad/some margin fix(left side)

* various ImGui stuff and fixes

* disabled kaleido menu (non working)

* fix win being dumb

* same for C btn this time

* Fix windows build

* Beating hearts fix

* Default win size and some placement fix

* Fix Dpad Ammo & C notes, Kaleido, white dog

* some texts fix and tab move

* Add stone of agony, some fixes and build correctly

* precise item place with Dpad

* Gamecube -> GameCube

Co-authored-by: Baoulettes <iMacWin10>
2022-07-05 20:52:01 -04:00
Baoulettes 2fbdd056ed 3D Drops & Projectiles update (#548)
* Fix remaining rupee and keys

* fix tabs -> spaces

* more fix about tabs -> spaces

* Better up <-> down mouvement for hearts

* remove useless comment
2022-07-05 20:46:21 -04:00
briaguya 1ad2931f80 use ini window resolution (#410)
* use ini window resolution

* use arguments for directx window size

* default 640x480 not 320x240

* kick off a build

* and revert

* default config 640x480 not 320x240

* add todo

Co-authored-by: briaguya <briaguya@alice>
2022-07-05 20:02:47 -04:00
earthcrafterman 306cfd0654 Restoration Item Sliders (#595)
* Allows players to set custom restoration values for potions and milk

* Fixed a dumb oversight

* implemented fairy sliders
2022-07-05 19:34:33 -04:00
briaguya 2b99e65d24 update pulseaudio for 44.1khz audio (#587)
* use pulseaudio defaults

* spaces/tabs

* pulseaudio values tuned for n64 audio at 44.1khz

* update tlength

* remove one hardcoded samplerate

Co-authored-by: briaguya <briaguya@alice>
2022-07-05 19:30:30 -04:00
vaguerant 0b7137b8b0 Cheat: Infinite Epona Boost (#577)
* Cheat: Infinite Epona Boost

* Edit for readability
2022-07-05 19:30:17 -04:00
David Chavez c5e84c17a5 Use unordered maps in some hot paths (#566)
* Use unordered maps in some hot paths

* Address PR comments
2022-07-05 19:29:57 -04:00
vaguerant f865db5444 MM Bunny Hood enhancements: no age restrictions & wear across entrances (#560)
* Remove age restriction on MM Bunny Hood

* Handle mask slot changing; init Link wearing mask

* Reset mask state after selling
2022-07-05 19:29:43 -04:00
Baoulettes a5df9dddf0 Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
2022-07-05 19:29:34 -04:00
qurious-pixel a9c3c7541e Controller Navigation Fix-Up (#544)
* Controller Navigation Fix-Up

* [MISC] Fix typo
2022-07-04 21:30:50 -04:00
David Chavez a31be1f3d1 Update to latest docking imgui (#582)
* Update to latest `docking` imgui

commit: 67410d53f739b6a0df138e2252f0e5136b42062f

* Fix modified import for SDL

* Update imgui_impl_sdl.cpp

* Add Imgui include path for better imports
2022-07-04 10:54:09 -04:00
briaguya e5b59742ae change sunset in save editor so dampe is out 2022-07-04 10:53:12 -04:00
briaguya 8615418630 missed a couple spots 2022-07-04 10:48:39 -04:00
briaguya b8602994fb change name based on PR comment 2022-07-04 10:48:39 -04:00
briaguya 923bf3b0e4 special char doesn't work with default imgui font 2022-07-04 10:48:39 -04:00
briaguya 21142bdb26 command on mac 2022-07-04 10:48:39 -04:00
briaguya 5ce2ecd6c8 Update README.md 2022-07-04 10:48:39 -04:00
briaguya b730af5e8a implement reset 2022-07-04 10:48:39 -04:00
briaguya f9b831d5c0 add menu from https://github.com/PurpleHato/Shipwright/tree/ResetMenu 2022-07-04 10:48:39 -04:00
louist103 e7c2aff97e Fix audio, boot commands, and save staes. 2022-07-04 10:44:31 -04:00
rozlette 668f9bee10 Fix testing masks of DPad 2022-07-04 10:44:10 -04:00
earthcrafterman 818d5f90a8 Add toggles for disabling heart drops and random drops (#507)
* Adds toggles for disabling random drops and fixed heart drops

* Changed the "No Fixed Heart Drops" toggle to the more useful "No Random Heart Drops" toggle

* Adds an explanation that the no heart drops option is similar to Hero Mode

* Moved difficulty options into their own sub-menu
Moved time saver options into their own sub-menu
Moved clutter reducing options into their own sub-menu

* fixed the tag name of mweep speed

* Moved Skip Text to Experimental
2022-07-04 10:42:43 -04:00
rozlette d63c0077ee Add more files 2022-06-27 23:17:37 -04:00
rozlette c14e4f387c Add more files 2022-06-27 23:17:37 -04:00
rozlette 39a50a406b Update names 2022-06-27 23:17:37 -04:00
rozlette 9f5618def4 Rename Soh* files 2022-06-27 23:17:37 -04:00
vaguerant 82f790d082 Change Power to Upgrades 2022-06-27 23:17:16 -04:00
vaguerant a58ddd4f55 Map Select name fixes 2022-06-27 23:17:16 -04:00
Kenix3 cc22fe17bb Headphones setting in game should now work.
Resolves #13
2022-06-27 22:10:00 -04:00
rozlette 447e68a659 Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game 2022-06-26 12:08:39 -04:00
rozlette 0f84682bc0 Add margins for dpad 2022-06-26 12:06:31 -04:00
rozlette 284a7fba95 Invalidate message item icon texture before drawing 2022-06-26 12:06:19 -04:00
rozlette b96bd4ea9d Fix title cards for market potion shop and bombchu shop 2022-06-26 12:06:04 -04:00
rozlette 8535568f53 Fix ability to assign equipment you don't own 2022-06-26 12:05:28 -04:00
Christopher Leggett 1f1de82bb8 casts jya_cobra's shadowTexture pointer to uintptr_t instead of s32. 2022-06-25 11:00:56 -04:00
rozlette 65016499ab Get rid of erroneous int casts 2022-06-25 11:00:08 -04:00
PurpleHato efd4b26f3d FIX: Remove duplicates of gNewDrops from the enhancements menu 2022-06-23 20:10:53 -04:00
PurpleHato 0fc75bb873 FIX: Increased the maximum actor limit for draw distance
Fix issue #529
2022-06-23 20:10:39 -04:00
rozlette 375932f43b Move UI location arrays from static to global to accomodate customizable UI 2022-06-22 23:13:32 -04:00
rozlette fd06827e2b DPad items 2022-06-22 23:13:32 -04:00
David Chavez 57fb04accc Ignore all named saves
Necessary after new save format
2022-06-22 22:59:14 -04:00
briaguya ba74653f61 fix linux crash 2022-06-22 22:58:46 -04:00
sholdee bd22074ec8 Move macOS to parallel stage 2022-06-22 18:22:59 -04:00
David Chavez e42b18cf71 Add Support for macOS (#441)
* Fixed soh filters

* add more makefile changes

* almost ready

* more updates

* update

* update

* Update Makefiles to handle both platforms

* Allow for overriding the CXX and CC executables

* Restore original structure while supporting custom CXX flags

* Remove some platform specific libs

* Dynamic target name

* Make X11 paths package-agnostic

* Remove changes to `gfx_opengl.cpp`

* Use OpenGL2 on MacOS instead of OpenGL3

* make it actually render something

* render at least the first texture, still need to figure out the second
one

* Let’s use OpenGL 3 again

* maybe this works to get the right texture? link's eyes still look off a bit

* did this work?

* set the platform to macos

* actual numbers are right, but logic is ugly XXX/TODO, i know

* add zlib to ldflags for ZAPDUtils

* A bit of cleanup

* Revert unneeded changes

* Remove GL_CHECK

* Fix issues with z64 branch

* use an std::map instead of a giant array

* three point filter fix (#2)

* Fix mac compilation

* fix audio for 64 bit

* revert audio heap size, keep bigger pools

* Add more Apple specific checks to our modifications

* Add building instructions for macOS

* Remove unecessary step from building instructions

* Add missing SDL2 & GLEW to Linux LDLIBS

* Update BUILDING.md

Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>

* Update soh/.gitignore to include other arch binaries

Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>

* Use right platform name for debugging window

Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>

* Fix stormlib on macos (arm64)

* Simplify some of the ifdef checks

* Revert an older no longer necessary fix

* Remove remaining unecessary deviations

* Update building instructions after StormLib changes

* Feature: Use OpenGL 4.1 (#1)

* Further tweak the BUILDING

* Tidy up

* reword -j message

* Add Jenkins CI Support (#2)

* Fix type issues

* add target <appbundle> and <filledappbundle>

add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included

this should perhaps be moved to Application Support though

* pull gcc's rpath from otool output

* move make target to the end so it's not default

* Add Jenkins and make exe in par with other platforms

* Actually save build artefacts

* Fix artefact path

* Remove x11 mentions and linking (not used)

* Update building instructions for generating app

* use appsupport directory

* Add new app icon

* Update target to match macOS types

* Update more audio types

* fix null deref in Audio_PlayFanfare

* Remove old import from z64

* address final nit with apple ifdefs

Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
2022-06-22 14:59:21 -04:00
vaguerant 77e7080a8c Two-hand shield cheat fix: use 1-handed reflect anim (#504) 2022-06-21 22:27:13 -04:00
Kenix3 77fc202694 Merge pull request #413 from Baoulettes/3DProjectiles
[Mod]Enable 3D Projectiles for monsters
2022-06-21 22:24:29 -04:00
Kenix3 d3436fc1e4 Merge pull request #362 from GreatArgorath/ShortBiggoron
Adds option for shorter Biggoron quest
2022-06-21 22:22:41 -04:00
Kenix3 d5db4a86bd Merge pull request #431 from HarbourMasters/zelda64
Ship of Harkinian 64 bit compilation
2022-06-21 22:17:47 -04:00
David Chavez f8e3dcd7c0 Jenkins: Fix path to soh.exe 2022-06-21 22:10:24 -04:00
Kenix3 1435b5d314 Merge branch 'develop' into zelda64 2022-06-21 19:27:46 -04:00
Vague Rant abcf713cc1 Fix Anubis fireballs 2022-06-21 14:44:35 -04:00
louist103 5bf4128add Add all slots 2022-06-21 14:31:28 -04:00
Baoulettes 53fc151453 Update soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
Thanks I overlooked it :)

Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
2022-06-20 22:33:31 +02:00
Baoulettes 14df96eacd Merge branch 'develop' into 3DProjectiles 2022-06-20 22:32:45 +02:00
Kenix3 a7ed748973 Update soh/src/code/audio_load.c 2022-06-20 16:03:03 -04:00
Kevin Alexis Contreras 43503ead83 Fixed audio_heap_size 2022-06-20 13:04:01 -05:00
Ian Drake 39d8b77b02 Added save filename and path to config file (#130)
* Added save filename and path to config file

Closes #110

* Moved FileIO to libultraship

* Moved OOT Specific Code to OTRGlobals and made libultraship for general file IO. Combined config options.

* Moved filesystem include into GlobalCtx2.h
2022-06-20 13:54:44 -04:00
earthcrafterman 36b9b9519d Added three sliders for multiplying damage (#478)
* Added three sliders for multiplying damage:
1) Generic Slider, includes everything not multiplied by other sliders
2) Fall Damage Slider, includes all fall damage
3) Void Damage Slider, includes all void out damage

* Included tooltips

* Modified func_80837B18 to handle the modified flag the same as Player_InflictDamage does

* hotfix of a dumb oversight

* Fixed an oversight that led to compile failure on Linux and probably more things that weren't noticeable in unit testing

* I keep missing dumb mistakes.
I keep missing dumb mistakes.
Is this the last dumb mistake I've missed?

* Oh crud it's because I declared func_80837B18_modified after func_80837B18 isn't it? I am the ultimate dumbus.
2022-06-20 13:51:59 -04:00
vaguerant 7d0af303ec Fix grayscale Biggoron's Sword (#485) 2022-06-20 13:50:57 -04:00
PurpleHato 5549ad9388 TWEAK: Kokiri Draw distance V2 (#486)
* ADD: Saria's logic

* TWEAK: Kokiri Draw Distance change doesn't need a reload anymore

* ADD: Mido's logic
2022-06-20 13:50:32 -04:00
ajanhallinta 950f954c89 Minor Actor Viewer tweaks and fixes (#491)
* Show new Actor description, fix window opening

* Play error sound when spawning invalid actor

* Add reset button, don't reset actor when changing scene
2022-06-20 13:50:23 -04:00
vaguerant b56426a67d Skip first-time pickup messages for consumable items (#495) 2022-06-20 13:50:06 -04:00
Ada 45cb350b7a Merge branch 'develop' into ShortBiggoron 2022-06-20 18:45:35 +01:00
Rozelette b4eebbbcd6 Versioned saves (#423)
* v1

* Cleanup

* Cleanup

* cleanup

* Organization

* Fixes

* Fix typos

* fixup merge

* use gLanguages

* Restore n64dd

* Fix bad merge

* Set ddflag
2022-06-20 13:41:43 -04:00
louist103 73ff7ef3da Guard vision (#466)
* Vision

* Wrap it in a CVAR

* Cleanup the code and fix a savestate bug
2022-06-20 13:39:06 -04:00
David Chavez a142d94c36 Extract StormLib building from soh to ZAPDTR (#505)
* Extract StormLib building from soh to ZAPDTR

ZAPDTR is currently where we have everything… though this might not make the most sense.

* Do not import storm as a relative
2022-06-20 13:38:08 -04:00
Kevin Alexis Contreras 4e75488567 Removed ifdefs for audio heap sizes 2022-06-20 12:33:38 -05:00
Kevin Alexis Contreras e945a86d46 Added fixes based on the reviews 2022-06-19 02:03:04 -05:00
Josh Bodner 5a872f85e1 Add checkbox to make holding the D-pad act like holding the joystick on the file and pause screens (#454)
* Add checkbox to make holding the D-pad act like holding the joystick on the file and pause screens.  Also fix unguarded debug camera action.

* Removed new cvar from UI, made it enabled by default and control the D-pad hold behavior with the existing cvar instead, changed cvar for debug check too
2022-06-19 00:09:31 -04:00
Kevin Alexis Contreras 8a6ee00a21 Fixed indentation caused because of tabs 2022-06-19 00:07:29 -04:00
Kevin Alexis Contreras b0278de3a8 Code cleanup 2022-06-19 00:07:29 -04:00
Kevin Alexis Contreras 3a65119267 Added mp3 support for samples 2022-06-19 00:07:29 -04:00
Kenix3 d6eb59d0af Update libultraship/libultraship/Lib/Fast3D/U64/PR/ultra64/gbi.h 2022-06-18 10:00:32 -04:00
David Chavez 1763d0bfce Enable parallel stages on Jenkins (#476) 2022-06-18 09:43:16 -04:00
Nicholas Estelami 029d7bcda3 Merge pull request #494 from briaguya-ai/z64-devmerge
Z64 devmerge
2022-06-17 17:41:23 -04:00
PurpleHato 8d4b15325a ADD: Color for the bottom text 2022-06-17 17:16:38 -04:00
PurpleHato f7bcbe3049 Batter space management
Semi-responsive logic for small resolution
2022-06-17 17:16:38 -04:00
PurpleHato e66c4751ea TWEAK: Forgot to push the sohimgui 2022-06-17 17:16:38 -04:00
PurpleHato 5dc5c85588 Interface Editor rework + File Choose customization
TWEAK: Entire rework of the Interface Editor GUI

ADD: File Choose customization
2022-06-17 17:16:38 -04:00
briaguya dd42cca2cf Merge branch 'develop' into z64-devmerge 2022-06-17 00:39:07 -04:00
Kevin Alexis Contreras bb90be6748 Merge branch 'zapd_audio_support' into zelda64 2022-06-16 23:09:50 -05:00
briaguya 3e6307bf96 No forced navi (Prevent forced Navi conversations) (#453)
* no forced navi

* imgui option for it

* remove double owl from sloppy merge

Co-authored-by: briaguya <briaguya@alice>
2022-06-16 21:43:46 -04:00
briaguya 36d37d97bd fix audioexporter signedness comparison issue 2022-06-16 21:23:10 -04:00
David Chavez 587c46cacf Enable High DPI mode in SDL (#490) 2022-06-16 21:08:47 -04:00
vaguerant ac8acaeba4 Cheat: shield with two-handed weapons (#487) 2022-06-16 21:08:32 -04:00
louist103 93e69c924d Add time. (#462) 2022-06-16 20:57:01 -04:00
sholdee 73ebcf2b1b Add failsafe in case of hang (#465)
Aborts stage if hung, which extract_assets.py seems to do on rare occasion
2022-06-16 20:55:26 -04:00
PurpleHato 72ebeaad3b Fix: SohImGui behavior and cleanup (#461)
* Fix: SohImGui behavior and cleanup

- FIX: Once Save Editor / Collision Viewer are closed, set their values back to 0 so they don't automatically open once we click on Developer Tools

- FIX: Same kind of fixes for every cosmetics editor

- FIX: Typo "gCosmticsEditor" to "gCosmeticEditor"

- TWEAK: Cleanup of useless stylizing options on Cosmetics

* TWEAK: Reset a pointer that I edited for some testing

* FIX: Typo from Assignable tunic / boots tooltip

* move cvar.h includes out of extern c block

* remove extra line

Co-authored-by: briaguya <briaguya@alice>
2022-06-16 20:48:42 -04:00
qurious-pixel f29fb01887 Add Controller Navigation (#429)
* Add Controller Navigation

- Apply Rainbow patch
- Add Controller Navigation
- Controller "Back" button opens F1 Menu
- Controller Rumble/Gyro settings at the bottom of the controller menu

* Restore changes from PR #306

Add back update from https://github.com/HarbourMasters/Shipwright/pull/306

* Add Tooltip of new functionality

Tooltip: 
Allows controller navigation of the menu bar
D-pad to move between items, A to select, and X to grab focus on the menu bar

* set & save check

* Fixes for switch port
2022-06-16 20:43:34 -04:00
getBrainError 3d24f3f595 Improved Collision Viewer (#435)
* Add fishing pole as sword in save editor

Adds fishing pole as a sword to the save editor under current equipment.

* Improve Collision Viewer

Made all the values of the collision viewer persistent.
Switched all color pickers to the EnhancementColor picker.
Added a checkbox to enable/disable collision viewer.

* Update SohImGuiImpl.cpp

Probably fixed linux build error

* Update colViewer.cpp

Hopefully fixed it this time. Lets wait for jenkins.

* Fixed colors

Some color values were wrong

* Update SohImGuiImpl.cpp &  SohImGuiImpl.h
2022-06-16 20:40:27 -04:00
Christopher Leggett bf0935a5a2 Gravedigging tour fix (#388)
* Fixes the Gravedigging Tour heartpiece bug.

Basically just causes Dampe's Gravedigging Tour Heart Piece to set a Collect flag on the Graveyard Scene when collected instead of a GetItemInf flag when it's spawned. I did this by simply the result of Item_DropCollectible to a variable called reward and running reward->collectibleFlag = 0x19 if the reward was a heartpiece.

There may be a better way to do this. This is unlike most of the other dropped items with collectible flags in the game, which have some binary operations performed on the item to be dropped before passing it into Item_DropCollectible. See z_en_geldb.c and z_bg_haka_tubo.c for examples of this. I tried to find some way to do something more like that here but I was unable to wrap my head around the binary operations being performed. I may revisit this in the future.

* Reimplements vanilla bug, adds cvar and checkbox for the fix.

* Adds some newlines to the Tooltip

* Shortens ImGui tooltip.

* Removes the hardcoded Purple Rupee/Heart Piece reward.

* Sets collectibleFlag whether cvar is on or not to prevent duping.

* Sets Gravedigging Tour Fix to enabled by default

* Simplifies logic for whether or not to spawn heart piece

* Adds TempClear flag set and check for heart piece.

This originally introduced a bug where the player could spawn multiple
heart pieces by simply not collecting the one that spawns and continuing
to dig up spots. This fixes that by checking a temp clear flag before
spawning the heart piece and setting it when the heart piece spawns.

Since this is a temp clear flag it will not stay set if the player
exits the scene, so this still does fix the bug of locking the
player out of the heart piece when spawning it and leaving without
picking it up.

As far as I can tell this temp clear flag isn't used anywhere else
in this scene. The only one used in this scene I could find is that
killing the first Poe in this scene sets flag 0x02 (or maybe it's
0x01, not sure if the flags start at 1 or 0).

* Replaces magic numbers with constants defined in z_en_tk.h

* Updates comment explaining changed code.

* Replaces another magic number I forgot to replace last commit.

* Replaces TempClear flag with local variable

* Removes TempClearFlag const and moves others out of .h to .c (felt like they made more sense there)
2022-06-16 20:36:13 -04:00
Nicholas Estelami 1f1b81ab40 Additional fixes 2022-06-16 20:35:52 -04:00
Nicholas Estelami b9a8118e33 Ready for round 2? 2022-06-16 20:35:52 -04:00
Nicholas Estelami f581e3e79f Let's try again 2022-06-16 20:35:52 -04:00
Nicholas Estelami 2a2ef17302 Fixed Linux issues (I think) 2022-06-16 20:35:52 -04:00
Nicholas Estelami 34ef1d2fd0 Updated resource types 2022-06-16 20:35:52 -04:00
Nicholas Estelami bb6f5abbbf Updated sequence file format and updated resource version to Rachael 2022-06-16 20:35:52 -04:00
Nicholas Estelami 960a29e513 Fixed StormLib Forward Slash BackSlash issues 2022-06-16 20:35:52 -04:00
Nicholas Estelami aeaaa54e0d GC PAL Audio XML 2022-06-16 20:35:52 -04:00
Nicholas Estelami 3f10195c0e Added XML attributes and fixed odd crash 2022-06-16 20:35:52 -04:00
Nicholas Estelami c930bd0138 Added names for the soundfonts. 2022-06-16 20:35:52 -04:00
Nicholas Estelami 0a629ea6e9 Fixed last remaining audio bugs 2022-06-16 20:35:52 -04:00
Nicholas Estelami 6c94c8690e Updated sample rate to 44100hz 2022-06-16 20:35:52 -04:00
Nicholas Estelami 510ef9b60c Fixed crackling issues 2022-06-16 20:35:52 -04:00
Nicholas Estelami 2b40e66fa4 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-16 20:35:52 -04:00
Nicholas Estelami 28073fbb19 Commented out additional test code 2022-06-16 20:35:52 -04:00
Nicholas Estelami ef2f4f799c Commented out NTSC test 2022-06-16 20:35:52 -04:00
Nicholas Estelami c49cee3521 Audio support nearly complete. 2022-06-16 20:35:52 -04:00
Nicholas Estelami b3e299dbde Replaced StormLib .lib files with source code.
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-16 20:35:52 -04:00
Nicholas Estelami 941c19f2c3 Audio decompiled and WIP custom sample support 2022-06-16 20:35:52 -04:00
Nicholas Estelami bd68e29bfb Additional fixes 2022-06-16 20:13:33 -04:00
Nicholas Estelami 4c99fc497c Ready for round 2? 2022-06-16 20:00:38 -04:00
Nicholas Estelami b8334e5757 Let's try again 2022-06-16 19:46:07 -04:00
Nicholas Estelami ce36822c80 Fixed Linux issues (I think) 2022-06-16 19:24:18 -04:00
Nicholas Estelami 1ec0161247 Updated resource types 2022-06-16 19:09:07 -04:00
Nicholas Estelami dcb1b59c1b Updated sequence file format and updated resource version to Rachael 2022-06-15 16:09:22 -04:00
Nicholas Estelami 510a38a6bc Fixed StormLib Forward Slash BackSlash issues 2022-06-15 16:09:22 -04:00
Nicholas Estelami 7bca63a800 GC PAL Audio XML 2022-06-15 16:09:22 -04:00
Nicholas Estelami aa98408e00 Added XML attributes and fixed odd crash 2022-06-15 16:09:22 -04:00
Nicholas Estelami 416173fa79 Added names for the soundfonts. 2022-06-15 15:57:52 -04:00
Nicholas Estelami 99e3d9a899 Fixed last remaining audio bugs 2022-06-15 15:57:52 -04:00
Nicholas Estelami 5d3b21bd2b Updated sample rate to 44100hz 2022-06-15 15:57:52 -04:00
Nicholas Estelami a0e9ca9a9c Fixed crackling issues 2022-06-15 15:57:52 -04:00
Nicholas Estelami 262d067870 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-15 15:57:52 -04:00
Nicholas Estelami 44874a0763 Commented out additional test code 2022-06-15 15:57:52 -04:00
Nicholas Estelami 9fe268abc7 Commented out NTSC test 2022-06-15 15:57:52 -04:00
Nicholas Estelami 114c6e01d9 Audio support nearly complete. 2022-06-15 15:57:52 -04:00
Nicholas Estelami 746c7a5303 Replaced StormLib .lib files with source code.
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-15 15:57:52 -04:00
Nicholas Estelami b8c9f7f1ce Audio decompiled and WIP custom sample support 2022-06-15 15:57:52 -04:00
Kevin Alexis Contreras 3cd5d75f6f Fixed x64 release compilation 2022-06-15 10:38:27 -05:00
Kevin Alexis Contreras 08bd76d25c Disabled ASAN on release 2022-06-15 10:28:15 -05:00
Kevin Alexis Contreras 5b43e4652f Updated zapd_audio_support into zelda64 2022-06-15 09:42:37 -05:00
KiritoDev d0ce76e5c6 Merge branch 'develop' into zelda64 2022-06-15 09:14:58 -05:00
Kevin Alexis Contreras 19ac30b918 Fixed Ganondorf's lair and Spirit Temple crashes on 64 bits 2022-06-15 09:09:17 -05:00
Nicholas Estelami b3396446af Fixed StormLib Forward Slash BackSlash issues 2022-06-14 18:56:17 -04:00
Kevin Alexis Contreras 3dc33b6f84 Added GetSampleRate function 2022-06-14 14:04:47 -05:00
Nicholas Estelami 008af18951 GC PAL Audio XML 2022-06-14 12:32:11 -04:00
louist103 5fcddaa066 Remove another unused thing. 2022-06-14 11:28:46 -04:00
louist103 15b28370fc Fix 2022-06-14 11:28:46 -04:00
Nicholas Estelami 9e313dd18b Added XML attributes and fixed odd crash 2022-06-14 01:29:52 -04:00
Nicholas Estelami bff206e30b Added names for the soundfonts. 2022-06-14 01:13:18 -04:00
Nicholas Estelami c5df54ae27 Fixed last remaining audio bugs 2022-06-14 01:13:18 -04:00
Nicholas Estelami c82df705a6 Updated sample rate to 44100hz 2022-06-14 01:13:18 -04:00
Nicholas Estelami 3e1cb17e22 Fixed crackling issues 2022-06-14 01:13:18 -04:00
Nicholas Estelami 83aee6d7e1 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-14 01:13:18 -04:00
Nicholas Estelami b66174c3ec Commented out additional test code 2022-06-14 01:13:18 -04:00
Nicholas Estelami 919cad0e51 Commented out NTSC test 2022-06-14 01:13:18 -04:00
Nicholas Estelami 61760401bc Audio support nearly complete. 2022-06-14 01:13:18 -04:00
Nicholas Estelami b83cd172b2 Replaced StormLib .lib files with source code.
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-14 01:13:18 -04:00
Nicholas Estelami b889880cc7 Audio decompiled and WIP custom sample support 2022-06-14 01:13:18 -04:00
Kevin Alexis Contreras 9cf537eaff Fixed ocarina loop points 2022-06-13 21:53:26 -05:00
Nicholas Estelami 36eb47e631 Fixed last remaining audio bugs 2022-06-13 21:54:25 -04:00
Kevin Alexis Contreras 4ddb2d81b7 Merge branch 'zapd_audio_support' into zelda64 2022-06-13 17:10:34 -05:00
Nicholas Estelami 405e6019d2 Updated sample rate to 44100hz 2022-06-13 18:09:22 -04:00
Nicholas Estelami 4e9ef65967 Fixed crackling issues 2022-06-13 18:05:51 -04:00
PurpleHato 2a1145785e Tweak: Draw Distance Kokiri menu behavior (#459)
* ADDED: Draw Distance toggle under Experimental enhancement

* FIXED: Dark Link Apparition + Kokiri NPC spawn

* Added a Toggle for Kokiri NPC since they are mystics

* TWKEA: Desciription got the Kokiri draw distance

* FIXED: Horses behavior

Fixed Epona shout on title screen + Epona call from songFixed Zelda and Ganon horses that could still be seen on camera pan on the castle escape cinematic

* Tweak: Draw Distance: Kokiris menu behavior

Force the Kokiri Draw Distance to be set to 0 if the Draw Distance is disabled
2022-06-13 16:57:08 -04:00
PurpleHato 04bb9cd48e Tweak from @louist103 made true/flase back instead of 0 1 2022-06-13 16:40:47 -04:00
PurpleHato 45e18f9aca Tweak: Typo fixed 2022-06-13 16:40:47 -04:00
PurpleHato c927403fa5 Fixed: Kaleido Link Rotation
I made a fucksie woopsie while refactoring
2022-06-13 16:40:47 -04:00
PurpleHato fde3c8e98f Fix: Dualsense (PS5) Gyro
No needs to use the hacky stuff anymore :D
2022-06-13 16:38:34 -04:00
Kevin Alexis Contreras da724c0632 Changed audio freq from 32KHZ to 44KHZ on SDLAudioPlayer 2022-06-13 14:40:35 -05:00
David Chavez 1225a381ab Fix detection of arm64, fix warnings 2022-06-13 14:18:36 -05:00
Kevin Alexis Contreras a8a3516e59 Moved .o files to DebugObj - Debug 2022-06-13 11:55:13 -05:00
Kevin Alexis Contreras 129882c79f Moved .o files into x64/DebugObj 2022-06-13 11:49:19 -05:00
Kevin Alexis Contreras 8b63cf93d8 Updated zapd_audio_support on zelda64 2022-06-13 11:41:43 -05:00
KiritoDev 8a7aa5fa53 Merge branch 'develop' into zelda64 2022-06-13 10:18:38 -05:00
Kevin Alexis Contreras 9e851ebd93 Updated ResourceMgr to develop changes 2022-06-13 10:17:48 -05:00
Kevin Alexis Contreras aa66e01740 Fixed conflicts with develop 2022-06-13 10:12:56 -05:00
Kevin Alexis Contreras 394939347c Code cleanup and fixes on 64bits 2022-06-13 10:05:42 -05:00
rozlette bda5ba8cbc Restore VS filters 2022-06-12 22:29:28 -04:00
PurpleHato f00178e45d FIX: Remove duplicates of Disable Navi Call 2022-06-11 15:57:30 -04:00
vaguerant a46bee9535 Unfix dungeon map icon when bugfix CVar is off (#455)
* Unfix dungeon map icon when bugfix CVar is off

* Big brain optimization by @InfoManiac742
2022-06-11 12:13:09 -04:00
Ralphie Morell a7d8362787 Actor Viewer debug tool (#414)
* Added actor view

* Update buttons; cleanup

* Refactored; added windowing from save editor; added options to pull actors from targeting/holding/interaction

* Add description for all actors

* Update actor list when changing scene

* Remove whitespace

* Type conversion; added checks against global context being null; removed kill button (for now)

Co-authored-by: ajanhallinta <4janhallinta@gmail.com>
2022-06-11 12:09:26 -04:00
BountyChocolate123456 1cb3cd5509 #243 Add option to disable black bars letterboxes (#376)
* #243 Add option to disable black bars letterboxes

* #243 Add option to disable black bars letterboxes

* Update libultraship/libultraship/SohImGuiImpl.cpp

* Update libultraship/libultraship/SohImGuiImpl.cpp

* Update libultraship/libultraship/SohImGuiImpl.cpp

Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>

* Add new line

Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-06-11 12:07:13 -04:00
Josh Bodner 1feef9d5d6 Added slider to increase vine/ladder climbing speed (#375)
* Added slider to increase vine/ladder climbing speed

* moved to cheats menu and made steps more granular

* Fix granularity math

* back to the enhancements menu!
2022-06-11 12:07:00 -04:00
Ada f3dda92e78 Adds option to stop the game from freezing the player when picking up gold skulltula's (#365) 2022-06-11 12:06:42 -04:00
InfoManiac742 4f492e9f63 Add control/hotkey info to README (#193)
* Update README.md

* Added some default keyboard controls

Still need triggers though

* Update README.md

* Update README.md

* Update README.md

* Changed first table to a horizontal orientation

* Made wording changes

also fixed a grammatical error

* Update README.md
2022-06-11 12:05:51 -04:00
Nicholas Estelami 96a18391a8 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-10 15:40:19 -04:00
Nicholas Estelami 35e15389ac Commented out additional test code 2022-06-10 13:53:03 -04:00
Nicholas Estelami 9bd225f3bf Commented out NTSC test 2022-06-10 13:50:16 -04:00
Nicholas Estelami f1b81b7f82 Audio support nearly complete. 2022-06-10 13:37:50 -04:00
Josh Bodner 257cc41d2b Stop the dropped item despawn timer on demand (#382)
* Stop the despawn timer on demand

* But do make them disappear once they're collected!
2022-06-09 17:28:58 -04:00
Kenix3 e39961dc4b Update README.md 2022-06-09 17:26:41 -04:00
Ada de86227d01 Update z_en_go2.c 2022-06-09 11:48:26 +01:00
Ada 00025f2318 Update z_en_go.c 2022-06-09 11:48:09 +01:00
Vague Rant e4fe289f70 Restore Hover Fishing bug from 1.0 2022-06-08 19:10:55 -04:00
Baoulettes 24567eeeb6 better conditions 2022-06-08 19:07:56 -04:00
Baoulettes b38e0a6b15 better conditions 2022-06-08 19:07:56 -04:00
Baoulettes 55fa1996ba Update SohImGuiImpl.cpp 2022-06-08 19:07:56 -04:00
Baoulettes 6478df046a Debug close update 2022-06-08 19:07:56 -04:00
Baoulettes ffc22fe8c4 Initial com. 2022-06-08 19:07:56 -04:00
briaguya 5b7dad1de2 fast chests 2022-06-08 18:32:12 -04:00
louist103 c6622e6c87 Update ResourceMgr.cpp 2022-06-08 18:30:54 -04:00
louist103 cf872d1e0d cleanups 2022-06-08 18:30:54 -04:00
PurpleHato ac2127094b ADDED: Draw Distance toggle under Experimental enhancement + Bugfix (#398)
* ADDED: Draw Distance toggle under Experimental enhancement

* FIXED: Dark Link Apparition + Kokiri NPC spawn

* Added a Toggle for Kokiri NPC since they are mystics

* TWKEA: Desciription got the Kokiri draw distance

* FIXED: Horses behavior

Fixed Epona shout on title screen + Epona call from songFixed Zelda and Ganon horses that could still be seen on camera pan on the castle escape cinematic
2022-06-08 18:00:10 -04:00
vaguerant 3444868b95 Add sound effects to tunic/boot equips (#446)
* Add sound effects to tunic/boot equips

* Use enums for assignable equip swaps
2022-06-06 19:27:03 -04:00
vaguerant d01d6ff3d1 Add Fireproof Deku Shield cheat (#440) 2022-06-06 19:26:16 -04:00
David Chavez 376860af9d Render song of storms effect correctly widescreen (#421) 2022-06-06 19:23:48 -04:00
briaguya e87921f6be https for cloning repo (#415)
if users don't have ssh keys set up "git clone git@github.com:HarbourMasters/ShipWright.git" fails. this makes it so copy/pasting the instructions should work for more users.
2022-06-06 19:23:29 -04:00
vaguerant 8cbc4d27eb Add GUI toggle for Ganon blood color, also fix minor unrelated typos in ImGui (#411)
* Add GUI toggle for Ganon blood color

* Move to new Restoration section

* rm accidental line break

* Simplify booleans
2022-06-06 19:21:06 -04:00
vaguerant 596d5b478b Fix Navi text HUD position (#406)
* Fix Navi text HUD position

* Force cvar to return 0 or 1

As suggested by Gary

* Disable all bug fixes by default

per Kenix
2022-06-06 19:16:47 -04:00
PurpleHato f9c86c9821 fix: inverted the array size valye 2022-06-06 14:26:47 -04:00
PurpleHato d87df5f670 Fixed from @louist103 and @Emill review 2022-06-06 14:26:47 -04:00
PurpleHato 6c34c03cdf FIX: EnhancementCombobox
It was returning the wrong value and could mess array sizes.
2022-06-06 14:26:47 -04:00
Vague Rant c08439a562 Implement Cow of Time enhancement 2022-06-06 13:57:27 -04:00
InfoManiac742 38ec6ea702 Changed "affirm" to "confirm"
"Confirm" seems to make more sense in this context instead of "affirm"
2022-06-06 13:56:55 -04:00
louist103 065291d2c7 sasatest 2022-06-05 16:35:49 -04:00
louist103 95cfce0ded cleanup 2022-06-05 16:35:49 -04:00
Random06457 af8c5ab978 fix Makefile typo 2022-06-04 10:09:50 -05:00
Random06457 b5d5930fed change OSMesg definition and fix memory corruptions 2022-06-04 10:09:50 -05:00
Random06457 72fcd19a9e fix compilation 2022-06-04 10:09:50 -05:00
MelonSpeedruns 3b1d82c3ca Merge pull request #437 from PurpleHato/FixNaviColor
FIX: Default Navi's colors have been altered recent merged PRs
2022-06-03 13:29:50 -04:00
MelonSpeedruns c92524a90e Merge pull request #387 from Baoulettes/ComboBox-Simplification
Combo box simplification
2022-06-03 13:29:37 -04:00
David Chavez 51e58b9e13 Add StormLib CMakeLists.txt for building on Linux/Mac 2022-06-03 09:34:00 -05:00
Kevin Alexis Contreras 5ec6c01a78 Disabled RTC on soh and lus 2022-06-03 14:24:39 -05:00
Kevin Alexis Contreras e0ff6311ef Increased initial audio pool size and fixed types 2022-06-03 14:22:48 -05:00
Kevin Alexis Contreras d42c0ca23f Fixed audio font loading 2022-06-02 17:52:58 -05:00
Kevin Alexis Contreras a4460c26ef Added missing function on OTRGlobals 2022-06-02 12:45:07 -05:00
David Chavez e1affbdf9a Fix function prototypes and types 2022-06-02 12:43:16 -05:00
PurpleHato 902b842bcb FIX: Default Navi's colors have been altered recent merged PRs
This fix restore Navi's original colors which have been altered with recent merged PRs
2022-06-02 19:14:14 +02:00
Baoulettes 23946d5798 Merge branch 'develop' into ComboBox-Simplification 2022-06-02 04:46:42 +02:00
getBrainError 05340a926a Add fishing pole as sword in save editor
Adds fishing pole as a sword to the save editor under current equipment.
2022-06-01 22:42:16 -04:00
Baoulettes 0bfe2fec67 fix win build crash (#425)
sizeof issue make it crash on windows.
Thanks Melon :)
2022-06-01 22:06:32 -04:00
Kevin Alexis Contreras 332f8f93fb Merge branch 'zapd_audio_support' into zelda64 2022-06-01 15:12:28 -05:00
Kevin Alexis Contreras 0320107fc0 Merge branch 'zapd_audio_support' into zelda64 2022-06-01 15:11:11 -05:00
Nicholas Estelami fc7da35054 Replaced StormLib .lib files with source code.
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-01 16:05:05 -04:00
Nicholas Estelami 6f5ce7d715 Audio decompiled and WIP custom sample support 2022-06-01 13:06:32 -04:00
Kevin Alexis Contreras 0067a69795 Merge develop into zelda64 2022-05-31 17:49:39 -05:00
Kevin Alexis Contreras ca6f8f8963 Fixed z_player_lib corruption on 64 bit 2022-05-30 21:48:19 -05:00
Kevin Alexis Contreras e4ce541fcf Uncommented item_24 print on z_message_PAL 2022-05-30 19:49:23 -05:00
Kevin Alexis Contreras 22a305028f Fixed oob crashes on 64 bit 2022-05-31 00:29:14 -05:00
Kevin Alexis Contreras fa21734a98 Merge branch 'zelda64' of https://github.com/HarbourMasters/Shipwright into zelda64 2022-05-30 11:19:12 -05:00
Kevin Alexis Contreras fca79ae92a Fixed camera and disabled sound 2022-05-30 11:19:08 -05:00
Baoulettes ea0ea0366b Merge branch 'develop' into 3DProjectiles 2022-05-29 23:02:19 +02:00
briaguya daec428cb3 call SDL_Quit() before exit(0) (linux window closing issue) (#408)
* use _Exit(0) on linux

* use SDL_Quit() instead of _Exit(0)

* remove unnecessary call, add bandaid comment

Co-authored-by: briaguya <briaguya@alice>
2022-05-29 16:45:27 -04:00
PurpleHato 08c161fd13 Enhancement: More options for Kaleido Link (#394)
* Enhancement: More options for Kaleido Link

ADDED:  14 animations to use
ADDED: 2 random mode
ADDED: Link rotation on the menu with DPAD-Left and Right
ADDED: Reset position with DPAD-Up and Down

* ADDED/ Choice to use C-Button or D-pad
2022-05-29 16:40:50 -04:00
Baoulettes 29d4cd27c4 Fix Radiobutton uniqueness issues (#397)
* Fix Radiobox uniqueness issues

* C++ ? and build fix I think

* To match the edit made in .c
2022-05-29 16:38:21 -04:00
Baoulettes 7913398110 EnhancementColor3 tweak SohImGui Clean (#400)
* HUD Logic fix and cleaning

* array revert it was just fo rme to read it better

* Fix tunic logic seem like my cleaning was not good

* I had declared default in CPP

It resulted to overwrite what user would make oof.
Also a ! was missing.

* There, Default here is better.

* magic bar and used bar what switched
while updating EnhancementColor

* hud mod update

* Update SohImGuiImpl.h

* should fix build
2022-05-29 12:57:09 -04:00
Emill ccab94c765 Implement AnyFPS + option to queue one rendered frame (#401) 2022-05-29 12:16:23 -04:00
GreenSwede 90a33e9756 [LINUX] Add compiler flags to fix floating point precision error (#399)
These flags are known to fix one known issue exclusive to Linux: the Volvagia boss battle sequence. The softlock that occurs points towards a possible floating point precision error, possibly tied to the camera/Volvagia movement. This does not occur for the Windows build. It's possible that there are more issues that gets fixed by these flags. These flags will ensure that the compiler follows the IEEE 754 standard, which so happens to be the same behaviour that Windows uses. For more details, read this informative stackoverflow post: https://stackoverflow.com/a/16395650
2022-05-29 12:14:46 -04:00
Baoulettes 14ca2ab377 Merge branch 'develop' into ComboBox-Simplification 2022-05-29 18:02:21 +02:00
Baoulettes aaa1fafd51 Init desired languages CVar on InitSram (#385)
* Properly init desired languages

* Fix typos
2022-05-29 11:55:50 -04:00
Martin Molina 83c07645f4 Fixed crash when showing Triforce during lore cutscene after defeating Ghoma (#384) 2022-05-29 11:55:00 -04:00
louist103 533c216ad3 Cleanup ImGui strings (#359)
* Cleanup

* Emills suggestion

* fixes
2022-05-29 11:47:09 -04:00
earthcrafterman 4669235f62 Spammable kaepora (#354)
* Players can now spam their way through Kaepora Gaebora dialogue

* Turned the Owl Text Inversion into a toggle
Instead of replacing the Kokiri Owl Text at boot, a new Text Entry is added for it

* Attempt to make it compile on Linux

* Added multilingual support

* Commented the code to clear up confusion
2022-05-29 11:46:47 -04:00
Baoulettes 78b3c1ae47 Return button translation for GER/FRA (#287) 2022-05-29 11:43:58 -04:00
Baoulettes 72125bbd1e Add 3D debris to Okuta actor (octorok) 2022-05-29 00:09:03 +02:00
Baoulettes a35c4abc30 fix nuts reflect, I mean Deku nuts... 2022-05-28 22:00:12 +02:00
Baoulettes fb270dbab9 use same Cvar than 3D drops item 2022-05-25 20:20:44 +02:00
Baoulettes 5fd0100ad0 initial submit 2022-05-25 03:22:00 +02:00
Ada 17e09d5fd3 Merge branch 'develop' into ShortBiggoron 2022-05-21 18:49:35 +01:00
GreenSwede 40f13ff2e6 Update BUILDING.md (#364)
Add -O2 flag to text instructions since it was fixed in #342 commit db2fa61
2022-05-21 13:37:46 -04:00
Baoulettes d1357b902d DEV Tool : Fast Save Loading (#369)
* Add the whole loading system there

* Add Cvar checkbox

* Add support for ID:0 = FileSelect

* Add 0 in range for slider.
2022-05-21 13:32:21 -04:00
mightypanders 0ce37a4126 Clarify recommended ROM Option in README.md (#321)
* Update README.md with ROM recommendation

* Clarify recommendation wording in README.md

* Revert auto formatting
2022-05-21 13:22:56 -04:00
Emill e56af6a7a3 Redesign hooks mechanism (#352)
* Redesign hooks mechanism

* Use reference instead of copy
2022-05-21 13:22:25 -04:00
briaguya b359d642f4 Fix nightly build link formatting (#345)
Not sure if "here" is good text for the link, but that can be easily changed before merging
2022-05-21 13:21:36 -04:00
Ada 2192ae0a25 Adds notification telling people how to activate menubar (#351)
* Adds notification telling people how to activate menubar

* Makes it longer and only show when menu bar isn't active
2022-05-21 13:21:14 -04:00
iheemskerk 0b2c264a60 Add toggle to disable navi call voice audio (#336)
Co-authored-by: genegrey <pulicave@gmail.com>
2022-05-21 13:16:48 -04:00
Baoulettes 0993337721 [Mod]HUD Editor - Color Scheme incl. N64 colors. (#202)
* Update SohImGuiImpl.cpp

* Add int variant of CVar_ Get/Set/Register

* Add variant of CVar_ Get/Set/Register

* Add LoadHUDColors()

* Added temporary menu for custom colors

* vars added

* added section load

* variables save/load

* register boolean for colors radiobox

* Minimap recolor

* Hearts (top left) color, incl. DD variant

* Add A/B/C/Start btn colors and rupee

* A & C button icon and save prompt cursor.

* A & C notes and cursor

* Some notes I forgot tbh was open since hours.

* Shops cursor color with included pulse

* Wrong section was added

* Fixed some logic there and removed an unused if

* Moved a condition to make it better.

* That what happen when you left it open for hours

* Update z_message_PAL.c

* Added color array for A button

* Get/Set/Register Int not needed anymore

* Update Cvar.h

* Update Cvar.cpp

* Removed HUDCOLOR_SECTION moved it to cosmetics

Updated Tunics and navi mod too.

* changed categorie name and updated

* Updated Cosmetics menu and add colors there

* Update GameSettings.cpp

* Update GameSettings.h

* A more generic name

* Update SohImGuiImpl.cpp

* Update bootcommands.c

* update var name

* var name update

* var name update (creative name I know...)

* Updated variables names to match gHudColors

* to lazy to name this one

* gHudColors renaming stuff there too

* guess what, variable renaming.

* Update Tunic/Navi mods with new variable name.

* Updated Links tunic variable names

* Fix condition for Right C button

* Add condition to check if the button is on

* Added system to check if color tunics is turned on.

* Added empty C button colors

* Add ability to move Hearts

* Ability to move minimap (incl. dgn one)

Add Dungeon icon fix requirement. once merged I will fix conflict with this one.

* Compass icon move with the minimap

* Added several button move function

* stone of agony folly the interface too.

* fix minimap alpha

* Fixes notes env color (was showing incorrectly)

* PR repo mass update, cleaning incoming

* Clean_PR stuff

* useless there ...

* Properly load the function.

Imagine creating a pseudo function to load load of colour and you actually forgot to add it, could not be me right , RIGHT ?

* fix conflict and useless edit

* Fix default color for A/B and C btns

* Fix Rupee default color in ImGUI

* Reworked Tunics handling, much better this way

* Fix minimap default color

* C button default color fix

* better behavior and default color fix

* Fixed every default color to match gamecube style

* Fix dungeon entrance icon n.2

it was not using margin and always show icon system

* This need a scene else it show everywhere oof
2022-05-21 13:16:28 -04:00
sholdee 6ccd3ede1a Update soh path for z64 branch (#344)
This check will fail on Windows before it gets merged btw
2022-05-21 13:16:12 -04:00
vaguerant a3cf852267 Fix vanilla Deku Nut upgrade bug (#333) 2022-05-21 13:15:41 -04:00
Baoulettes 226dd3a828 add gSPInvalidateTexCache(); (#274) 2022-05-21 13:14:53 -04:00
Baoulettes 2115111ea8 fix int type, removing default value, should build 2022-05-20 15:08:03 +02:00
Baoulettes c0cd3b5400 Changing int type 2022-05-20 15:07:15 +02:00
Baoulettes 49e15d342d Add definition 2022-05-20 02:44:37 +02:00
Baoulettes bb44350a8f Remove comment and stuff useless 2022-05-20 02:42:53 +02:00
Baoulettes 6229233b5f sizeof fix 2022-05-19 20:00:36 +02:00
Baoulettes d36b641bfb few things in comment needed fix 2022-05-19 19:52:30 +02:00
Baoulettes bc6def77a4 ComboBox Simplification 2022-05-19 19:48:49 +02:00
MelonSpeedruns 72bacabf45 Merge branch 'HarbourMasters:develop' into develop 2022-05-18 11:21:22 -04:00
Ada 52091c2912 Changes forge time into a slider, making it variable 2022-05-17 18:30:16 +01:00
Kenix d3c869871d Merge branch 'zelda64' of https://github.com/HarbourMasters/Shipwright into zelda64 2022-05-16 20:18:24 -04:00
Kenix 7a4da43d7b Audio code converted to uintptr_t 2022-05-16 20:16:56 -04:00
Ada 9f82457830 Adds option for shorter biggoron quest 2022-05-16 15:03:56 +01:00
KiritoDev 8bb988675d Fixed soh filters 2022-05-15 19:39:46 -05:00
PurpleHato 076887e71f TWEAK: Submenus for the enhancement menu (#343)
* TWEAK: Submenus for the enhancement menu

original PR was #322 closed it because I messed it

* Fix for Assignable Tunics and Boots
2022-05-15 15:51:58 -04:00
Emill d8d1388ec6 Optimize away memory allocations (#340) 2022-05-15 15:32:05 -04:00
MegaMech bd6e637fee Readme/building.md changes (#262)
* add python version requirement to BUILDING.md

extract_assets uses match statements which were added in python version 3.10

* update wording/version on python requirement

https://github.com/HarbourMasters/Shipwright/pull/251 removes the 3.10 specific match statements, dropping the python version requirement to 3.6.

* Update BUILDING.md

* Update BUILDING.md

* Update BUILDING.md

* Update BUILDING.md

* switch python link to download page

* Fixed SHA-1 for retail ROM

* Added discord link

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: InfoManiac742 <ryanjgabel@gmail.com>
2022-05-15 15:28:27 -04:00
Rozelette 6dbb085a82 Add equipable tunics/boots (#328) 2022-05-15 15:26:54 -04:00
Emill b9c5b34eba Fix strict aliasing issues (#342)
Should fix linux build on -O2.
2022-05-15 21:20:32 +02:00
Baoulettes a72ebbe84d ACTOR_EN_FLOORMAS splitting fix (#311)
* Fix infinite split

* Update z_en_floormas.c
2022-05-15 15:14:43 -04:00
earthcrafterman 3e01b25573 Add a toggle for muting the low HP alarm (#310)
* Removes the code that plays the low health alarm sound effect, by removing that instead of making HealthMeter_IsCritical always return false, Link will still play the tired animation when low on health.

* Made the low health alarm an enhancement toggle
2022-05-15 15:04:04 -04:00
Sirius902 f217b9bb97 Workaround for rumble duration being too long (#284) 2022-05-15 14:56:09 -04:00
KennyT 4e15f0b3d1 Add The Jenkins Link to the readme (#303)
* Update README.md

* Update README.md

* Update README.md

Fix Build
2022-05-15 14:55:37 -04:00
sholdee e6c959e500 Update platform for z64 branch (#338) 2022-05-15 14:53:00 -04:00
Emil Lenngren bc65a38a55 Fix VS stuff 2022-05-15 19:01:19 +02:00
Emil Lenngren 92c8ecb726 64-bit early draft - no audio yet 2022-05-15 01:19:02 +02:00
Ada 247360cbf0 Adds tooltip function and tooltips to various ImGui menu items (#306)
* Adds tooltip function and tooltips to various ImGui menu items

* Update SohImGuiImpl.cpp

* Adds more tooltips and changes input scale tooltip

Adds for anti-aliasing settings, cheats, and debug settings
Changes tooltip for input scale to be more clear

* Fixes typos, makes N64 mode more clear, and americanizes it

* Update SohImGuiImpl.cpp

* Standardises D-pad spelling

* Update SohImGuiImpl.cpp

* Fixes typo, changes dungeon entrances tooltip, and fixes tabs

* Clearer wording

* Removes full stop

* Removes spaces from new line

* Removes space after \n

* Makes Linux compile

* Fixes wording
2022-05-14 15:08:17 -04:00
PurpleHato 2478ed86eb Tweak: Don't make the fix enabled by default 2022-05-14 14:13:59 -04:00
PurpleHato 2e84a351b1 Used Cvars to make it part of the enhancements menu 2022-05-14 14:13:59 -04:00
PurpleHato 24fd3f1cdd Fixed idle animations for Two Handed Items
Nintendo messed up and used a 0 instead of a 1 which basically pulled the wrong animation to load.
2022-05-14 14:13:59 -04:00
MelonSpeedruns a3a65a1722 Merge branch 'HarbourMasters:develop' into develop 2022-05-12 16:40:15 -04:00
MelonSpeedruns 888662267f Merge branch 'HarbourMasters:develop' into develop 2022-05-11 19:01:38 -04:00
MelonSpeedruns e55dcfa0a0 Merge branch 'HarbourMasters:develop' into develop 2022-05-05 12:09:45 -04:00
MelonSpeedruns c99f10169e Fixed Gyroscopy Settings & Drift 2022-05-01 13:23:40 -04:00
14023 changed files with 771739 additions and 959054 deletions
+27
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@@ -0,0 +1,27 @@
FROM mcr.microsoft.com/devcontainers/cpp:ubuntu-22.04
RUN apt-get update && apt-get install -y libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev ninja-build
# Install latest SDL2
RUN wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz && \
tar -xzf SDL2-2.26.1.tar.gz && \
cd SDL2-2.26.1 && \
./configure && \
make && \
make install && \
cd .. && \
rm -rf SDL2-2.26.1 && \
rm SDL2-2.26.1.tar.gz && \
cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
# Install latest SDL2_net
RUN wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz && \
tar -xzf SDL2_net-2.2.0.tar.gz && \
cd SDL2_net-2.2.0 && \
./configure && \
make && \
make install && \
cd .. && \
rm -rf SDL2_net-2.2.0 && \
rm SDL2_net-2.2.0.tar.gz && \
cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
+29
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@@ -0,0 +1,29 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the
// README at: https://github.com/devcontainers/templates/tree/main/src/cpp
{
"name": "SoH",
"build": {
"dockerfile": "Dockerfile"
},
// Features to add to the dev container. More info: https://containers.dev/features.
// "features": {},
// Configure tool-specific properties.
"customizations": {
// Configure properties specific to VS Code.
"vscode": {
"settings": {},
"extensions": []
}
}
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// Use 'postCreateCommand' to run commands after the container is created.
// "postCreateCommand": "gcc -v",
// Uncomment to connect as root instead. More info: https://aka.ms/dev-containers-non-root.
// "remoteUser": "root"
}
+1
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@@ -0,0 +1 @@
* text=auto eol=lf
+1
View File
@@ -0,0 +1 @@
libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev nlohmann-json3-dev libtinyxml2-dev libspdlog-dev ninja-build libogg-dev libopus-dev opus-tools libopusfile-dev libvorbis-dev libespeak-ng-dev libwebsocketpp-dev
+21
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@@ -0,0 +1,21 @@
name: clang-format
on: [pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
clang-format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 2
- name: Install clang-format
run: |
sudo apt-get update
sudo apt-get install -y clang-format-14
- name: Run clang-format
run: |
./run-clang-format.sh
git diff --exit-code
+351
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@@ -0,0 +1,351 @@
name: generate-builds
on:
push:
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
generate-soh-otr:
runs-on: ubuntu-22.04
steps:
- name: Git Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Configure ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
save: ${{ github.ref_name == github.event.repository.default_branch }}
key: ${{ runner.os }}-otr-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-otr-ccache-${{ github.ref }}
${{ runner.os }}-otr-ccache
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt) libzip-dev zipcmp zipmerge ziptool
- name: Restore Cached deps folder
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-deps-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-deps-${{ github.ref }}-
${{ runner.os }}-deps-
path: deps
- name: Create deps folder
run: mkdir -p deps
- name: Install latest SDL
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/SDL2-2.30.3" ]; then
wget https://github.com/libsdl-org/SDL/releases/download/release-2.30.3/SDL2-2.30.3.tar.gz
tar -xzf SDL2-2.30.3.tar.gz -C deps
fi
cd deps/SDL2-2.30.3
./configure --enable-hidapi-libusb
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest tinyxml2
run: |
sudo apt-get remove libtinyxml2-dev
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/tinyxml2-10.0.0" ]; then
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
tar -xzf 10.0.0.tar.gz -C deps
fi
cd deps/tinyxml2-10.0.0
mkdir -p build
cd build
cmake ..
make
sudo make install
- name: Generate soh.o2r
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release --target GenerateSohOtr -j3
- name: Upload soh.o2r
uses: actions/upload-artifact@v4
with:
name: soh.o2r
path: soh.o2r
retention-days: 3
build-macos:
needs: generate-soh-otr
runs-on: macos-14
steps:
- name: Git Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Configure ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
create-symlink: true
save: ${{ github.ref_name == github.event.repository.default_branch }}
key: ${{ runner.os }}-14-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-14-ccache-${{ github.ref }}
${{ runner.os }}-14-ccache
# Needed to apply sudo for macports cache restore
- name: Install gtar wrapper
run: |
sudo mv /opt/homebrew/bin/gtar /opt/homebrew/bin/gtar.orig
sudo cp .github/workflows/gtar /opt/homebrew/bin/gtar
sudo chmod +x /opt/homebrew/bin/gtar
- name: Restore Cached MacPorts
id: restore-cache-macports
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-14-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-14-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}-
${{ runner.os }}-14-macports-
path: /opt/local/
# Updated PATH applies to the next step and onwards
- name: Install MacPorts (if necessary)
run: |
if command -v /opt/local/bin/port 2>&1 >/dev/null; then
echo "MacPorts already installed"
else
echo "Installing MacPorts"
wget https://github.com/macports/macports-base/releases/download/v2.11.5/MacPorts-2.11.5-14-Sonoma.pkg
sudo installer -pkg ./MacPorts-2.11.5-14-Sonoma.pkg -target /
fi
echo "/opt/local/bin:/opt/local/sbin" >> "$GITHUB_PATH"
- name: Install dependencies
run: |
brew uninstall --ignore-dependencies libpng
sudo port install $(cat .github/workflows/macports-deps.txt)
brew install ninja
- name: Download soh.o2r
uses: actions/download-artifact@v4
with:
name: soh.o2r
path: build-cmake/soh
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/opt/homebrew/opt/ccache/libexec:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release --parallel 10
(cd build-cmake && cpack)
mv _packages/*.dmg SoH.dmg
mv README.md readme.txt
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: soh-mac
path: |
SoH.dmg
readme.txt
- name: Save Cache MacPorts
if: ${{ github.ref_name == github.event.repository.default_branch }}
uses: actions/cache/save@v4
with:
key: ${{ steps.restore-cache-macports.outputs.cache-primary-key }}
path: /opt/local/
build-linux:
needs: generate-soh-otr
runs-on: ubuntu-22.04
steps:
- name: Git Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
- name: Configure ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
save: ${{ github.ref_name == github.event.repository.default_branch }}
key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-ccache-${{ github.ref }}
${{ runner.os }}-ccache
- name: Restore Cached deps folder
id: restore-cache-deps
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-deps-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-deps-${{ github.ref }}-
${{ runner.os }}-deps-
path: deps
- name: Create deps folder
run: mkdir -p deps
- name: Install latest SDL
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/SDL2-2.30.3" ]; then
wget https://github.com/libsdl-org/SDL/releases/download/release-2.30.3/SDL2-2.30.3.tar.gz
tar -xzf SDL2-2.30.3.tar.gz -C deps
fi
cd deps/SDL2-2.30.3
./configure --enable-hidapi-libusb
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest SDL_net
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/SDL2_net-2.2.0" ]; then
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
tar -xzf SDL2_net-2.2.0.tar.gz -C deps
fi
cd deps/SDL2_net-2.2.0
./configure
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest tinyxml2
run: |
sudo apt-get remove libtinyxml2-dev
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/tinyxml2-10.0.0" ]; then
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
tar -xzf 10.0.0.tar.gz -C deps
fi
cd deps/tinyxml2-10.0.0
mkdir -p build
cd build
cmake ..
make
sudo make install
- name: Install libzip without crypto
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/libzip-1.10.1" ]; then
wget https://github.com/nih-at/libzip/releases/download/v1.10.1/libzip-1.10.1.tar.gz
tar -xzf libzip-1.10.1.tar.gz -C deps
fi
cd deps/libzip-1.10.1
mkdir -p build
cd build
cmake .. -DENABLE_COMMONCRYPTO=OFF -DENABLE_GNUTLS=OFF -DENABLE_MBEDTLS=OFF -DENABLE_OPENSSL=OFF
make
sudo make install
sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/
# this is available in 24.04 but not in 22.04, manually install it
- name: Install valijson
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/valijson-1.0.6" ]; then
wget https://github.com/tristanpenman/valijson/archive/refs/tags/v1.0.6.tar.gz
tar -xzf v1.0.6.tar.gz -C deps
fi
cd deps/valijson-1.0.6
mkdir -p build
cd build
cmake ..
sudo cmake --install .
# websocketpp has a known issue when using older versions of gcc and cpp 20
# https://github.com/zaphoyd/websocketpp/issues/991
# we can patch it here to work with the old version until we update the runner
# to a version of ubuntu that has newer versions of gcc
- name: Patch websocketpp
run: |
sudo sed -i 's/endpoint<connection,config>(/endpoint(/g' /usr/include/websocketpp/endpoint.hpp
sudo sed -i 's/basic<concurrency,names>(/basic(/g' /usr/include/websocketpp/logger/basic.hpp
sudo sed -i 's/server<config>(/server(/g' /usr/include/websocketpp/roles/server_endpoint.hpp
- name: Download soh.o2r
uses: actions/download-artifact@v4
with:
name: soh.o2r
path: build-cmake/soh
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release -j3
(cd build-cmake && cpack -G External)
mv README.md readme.txt
mv build-cmake/*.appimage soh.appimage
env:
CC: gcc-12
CXX: g++-12
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: soh-linux
path: |
soh.appimage
readme.txt
- name: Save Cache deps folder
if: ${{ github.ref_name == github.event.repository.default_branch }}
uses: actions/cache/save@v4
with:
key: ${{ steps.restore-cache-deps.outputs.cache-primary-key }}
path: deps
build-windows:
needs: generate-soh-otr
runs-on: windows-latest
steps:
- name: Install dependencies
run: |
choco install ninja -y
Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
- name: Git Checkout
uses: actions/checkout@v4
with:
submodules: true
- name: Configure sccache
uses: hendrikmuhs/ccache-action@v1.2
with:
variant: sccache
max-size: "2G"
evict-old-files: job
save: ${{ github.ref_name == github.event.repository.default_branch }}
key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-ccache-${{ github.ref }}
${{ runner.os }}-ccache
- name: Restore Cached VCPKG folder
id: restore-cache-vcpkg
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-vcpkg-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-vcpkg-${{ github.ref }}-
${{ runner.os }}-vcpkg-
path: vcpkg
- name: Configure Developer Command Prompt
uses: ilammy/msvc-dev-cmd@v1
- name: Download soh.o2r
uses: actions/download-artifact@v4
with:
name: soh.o2r
path: build-windows/soh
- name: Build SoH
env:
VCPKG_ROOT: ${{github.workspace}}/vcpkg
run: |
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache -DBUILD_REMOTE_CONTROL=1
cmake --build build-windows --config Release --parallel 10
(cd build-windows && cpack)
cd ..
mv _packages/*.zip _packages/soh-windows.zip
- name: Unzip package
run: Expand-Archive -Path _packages/soh-windows.zip -DestinationPath soh-windows
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: soh-windows
path: soh-windows
- name: Save Cache VCPKG folder
if: ${{ github.ref_name == github.event.repository.default_branch }}
uses: actions/cache/save@v4
with:
key: ${{ steps.restore-cache-vcpkg.outputs.cache-primary-key }}
path: vcpkg
+2
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@@ -0,0 +1,2 @@
#!/bin/sh
exec sudo /opt/homebrew/bin/gtar.orig "$@"
+1
View File
@@ -0,0 +1 @@
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal libzip +universal nlohmann-json +universal tinyxml2 +universal libogg +universal libopus +universal opusfile +universal libvorbis +universal openssl +universal websocketpp +universal
+62
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@@ -0,0 +1,62 @@
name: pr-artifacts
on:
workflow_run:
workflows: [generate-builds]
types:
- completed
jobs:
pr-artifacts:
runs-on: ubuntu-latest
if: ${{ github.event.workflow_run.event == 'pull_request' }}
steps:
- id: 'pr-number'
uses: actions/github-script@v7
with:
result-encoding: string
script: |
const {owner, repo} = context.repo;
const pullHeadSHA = '${{github.event.workflow_run.head_sha}}';
const pullUserId = ${{github.event.sender.id}};
const prNumber = await (async () => {
for await (const { data } of github.paginate.iterator(
github.rest.pulls.list, { owner, repo }
)) {
for (const pull of data) {
if (pull.head.sha === pullHeadSHA && pull.user.id === pullUserId) {
return pull.number;
}
}
}
})();
if (!prNumber) {
return core.error(`No matching pull request found`);
}
return prNumber;
- id: 'artifacts-text'
uses: actions/github-script@v7
with:
result-encoding: string
script: |
let allArtifacts = await github.rest.actions.listWorkflowRunArtifacts({
owner: context.repo.owner,
repo: context.repo.repo,
run_id: context.payload.workflow_run.id,
});
return allArtifacts.data.artifacts.reduce((acc, item) => {
if (item.name === "soh.o2r") return acc;
acc += `
- [${item.name}.zip](https://nightly.link/${context.repo.owner}/${context.repo.repo}/actions/artifacts/${item.id}.zip)`;
return acc;
}, '### Build Artifacts');
- id: 'add-to-pr'
uses: garrettjoecox/pr-section@4.0.0
with:
repo-token: '${{ secrets.GITHUB_TOKEN }}'
pr-number: ${{ steps.pr-number.outputs.result }}
section-name: 'artifacts'
section-value: '${{ steps.artifacts-text.outputs.result }}'
@@ -0,0 +1,72 @@
name: test-builds-on-distros
on:
workflow_dispatch: # by request
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
strategy:
matrix:
image: ["archlinux:base", "opensuse/tumbleweed:latest", "ubuntu:mantic", "debian:bookworm", "fedora:39"]
cc: ["gcc", "clang"]
include:
- cxx: g++
cc: gcc
- cxx: clang++
cc: clang
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: ${{ matrix.image }}
steps:
- name: Install dependencies (pacman)
if: ${{ matrix.image == 'archlinux:base' }}
run: |
echo arch
echo pacman -S ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net
pacman -Syu --noconfirm
pacman -S --noconfirm ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net
- name: Install dependencies (dnf)
if: ${{ matrix.image == 'fedora:39' }}
run: |
echo fedora
echo dnf install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel
dnf -y upgrade
dnf -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel
- name: Install dependencies (apt)
if: ${{ matrix.image == 'ubuntu:mantic' || matrix.image == 'debian:bookworm' }}
run: |
echo debian based
echo apt-get install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libopengl-dev
apt-get update
apt-get -y full-upgrade
apt-get -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libopengl-dev
- name: Install dependencies (zypper)
if: ${{ matrix.image == 'opensuse/tumbleweed:latest' }}
run: |
echo openSUSE
echo zypper in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
zypper --non-interactive dup
zypper --non-interactive in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
- name: Install latest nlohmann
if: ${{ matrix.image == 'fedora:39' }}
run: |
wget https://github.com/nlohmann/json/archive/refs/tags/v3.11.3.tar.gz
tar -xzvf v3.11.3.tar.gz
cd json-3.11.3
mkdir build
cd build
cmake ..
make
sudo make install
- uses: actions/checkout@v4
with:
submodules: true
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release -j3
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
+63 -5
View File
@@ -4,12 +4,14 @@ __pycache__/
.DS_Store
# Text editor remnants
.vscode/
.vscode/*
!.vscode/tasks.json
.vs/
.idea/
CMakeLists.txt
cmake-build-debug
cmake-build-**
venv/
.cache/
# Project-specific ignores
build/
@@ -25,6 +27,10 @@ docs/doxygen/
*.map
*.dump
out.txt
*.sln
*.vcxproj
*.vcxproj.user
*.vcxproj.filters
# Tool artifacts
tools/mipspro7.2_compiler/
@@ -37,6 +43,7 @@ tools/asmsplitter/c/*
ctx.c
tools/*dSYM/
graphs/
.netcoredbg_hist
# Assets
*.png
@@ -49,6 +56,8 @@ graphs/
!*_custom*
.extracted-assets.json
!OTRExporter/assets/**/*.png
# Docs
!docs/tutorial/
@@ -393,11 +402,60 @@ ASALocalRun/
lib/libgfxd/libgfxd.a
ExporterTest/ExporterTest.a
ZAPDUtils/ZAPDUtils.a
.vscode/
build/
external/
ZAPDUtils/build/
ZAPD/BuildInfo.h
DebugObj/*
ReleaseObj/*
ReleaseObj/*
.tags
tags
*.otr
*.o2r
*.sav
shipofharkinian.ini
shipofharkinian.json
imgui.ini
timesplitdata.json
# Switch Stuff
*.nro
*.nacp
ZAPDTR/ZAPDUtils/lib/*
!/soh/icon.jpg
# Xcode
xcuserdata/
*.xcconfig
*.xcodeproj/*
!*.xcodeproj/project.pbxproj
!*.xcodeproj/xcshareddata/
!*.xcworkspace/contents.xcworkspacedata
/*.gcno
**/xcshareddata/WorkspaceSettings.xcsettings
# cmake
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
_packages
*/extract_assets_cmake*
/build*
soh/src/boot/build.c
soh/properties.h
# Tools
/clang-format
/clang-format.exe
*.o2r
+15
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@@ -0,0 +1,15 @@
[submodule "libultraship"]
path = libultraship
url = https://github.com/kenix3/libultraship.git
[submodule "ZAPDTR"]
path = ZAPDTR
url = https://github.com/harbourmasters/ZAPDTR
[submodule "OTRExporter"]
path = OTRExporter
url = https://github.com/harbourmasters/OTRExporter
[submodule "subprojects/wswrap"]
path = subprojects/wswrap
url = https://github.com/black-sliver/wswrap.git
[submodule "subprojects/apclientpp"]
path = subprojects/apclientpp
url = https://github.com/black-sliver/apclientpp.git
+61
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@@ -0,0 +1,61 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "Setup CMake Project",
"type": "shell",
"command": "cmake",
"args": [
"-S",
".",
"-B",
"build/x64",
"-G",
"Visual Studio 17 2022",
"-T",
"v143",
"-A",
"x64"
],
"group": "build",
"problemMatcher": []
},
{
"label": "Generate SOH OTR",
"type": "shell",
"command": "cmake",
"args": [
"--build",
"./build/x64",
"--target",
"GenerateSohOtr"
],
"group": "build",
"problemMatcher": []
},
{
"label": "Build Project",
"type": "shell",
"command": "cmake",
"args": [
"--build",
"./build/x64"
],
"group": {
"kind": "build",
"isDefault": true
},
"dependsOn": ["Generate SOH OTR"],
"problemMatcher": []
},
{
"label": "Build All",
"dependsOrder": "sequence",
"dependsOn": [
"Setup CMake Project",
"Generate SOH OTR",
"Build Project"
]
}
]
}
-66
View File
@@ -1,66 +0,0 @@
# Building Ship of Harkinian
## Windows
1. Install [Python](https://www.python.org/downloads/) >= 3.6.
2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/)
3. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`.
4. Clone the Ship of Harkinian repository.
5. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice.
6. Run `OTRExporter/OTRExporter.sln`.
7. Switch the solution to `Release x64`.
8. Build the solution.
9. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr`.
10. Run `soh/soh.sln`
11. Switch the solution to `Release x86`.
12. Build the solution.
13. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`.
14. Launch `soh.exe`.
## Linux
```bash
# Clone the repo
git clone git@github.com:HarbourMasters/ShipWright.git
cd ShipWright
# Copy the baserom to the OTRExporter folder
cp <path to your ROM> OTRExporter
# Build the docker image
sudo docker build . -t soh
# Run the docker image with the working directory mounted to /soh
sudo docker run --rm -it -v $(pwd):/soh soh /bin/bash
```
Inside the Docker container:
```bash
# Clone and build StormLib
git clone https://github.com/ladislav-zezula/StormLib external/StormLib
cmake -B external/StormLib/build -S external/StormLib
cmake --build external/StormLib/build
cp external/StormLib/build/libstorm.a external
cp /usr/local/lib/libGLEW.a external
cd soh
# Extract the assets/Compile the exporter/Run the exporter
make setup -j$(nproc) OPTFLAGS=-O0 DEBUG=0
# Compile the code
make -j $(nproc) OPTFLAGS=-O0 DEBUG=0
```
# Compatible Roms
```
OOT_PAL_GC checksum 0x09465AC3
OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest)
```
# OTRExporter Usage
The OTRExporter exports an `oot.otr` archive file which Ship of Harkinian requires to play.
Use the `extract_assets.py` script file to run the exporter using any of the following methods:
1. Double click on the script after placing one or more roms in the directory.
2. Drag & Drop a rom onto the script.
3. In a terminal run `python3 extract_assets.py` after placing one or more roms in the directory.
4. In a terminal run `python3 extract_assets.py <path_to_rom>`
If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key.
+65
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@@ -0,0 +1,65 @@
################################################################################
# Command for variable_watch. This command issues error message, if a variable
# is changed. If variable PROPERTY_READER_GUARD_DISABLED is TRUE nothing happens
# variable_watch(<variable> property_reader_guard)
################################################################################
function(property_reader_guard VARIABLE ACCESS VALUE CURRENT_LIST_FILE STACK)
if("${PROPERTY_READER_GUARD_DISABLED}")
return()
endif()
if("${ACCESS}" STREQUAL "MODIFIED_ACCESS")
message(FATAL_ERROR
" Variable ${VARIABLE} is not supposed to be changed.\n"
" It is used only for reading target property ${VARIABLE}.\n"
" Use\n"
" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}\" \"<value>\")\n"
" or\n"
" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}_<CONFIG>\" \"<value>\")\n"
" instead.\n")
endif()
endfunction()
################################################################################
# Create variable <name> with generator expression that expands to value of
# target property <name>_<CONFIG>. If property is empty or not set then property
# <name> is used instead. Variable <name> has watcher property_reader_guard that
# doesn't allow to edit it.
# create_property_reader(<name>)
# Input:
# name - Name of watched property and output variable
################################################################################
function(create_property_reader NAME)
set(PROPERTY_READER_GUARD_DISABLED TRUE)
set(CONFIG_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}_$<UPPER_CASE:$<CONFIG>>>>")
set(IS_CONFIG_VALUE_EMPTY "$<STREQUAL:${CONFIG_VALUE},>")
set(GENERAL_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}>>")
set("${NAME}" "$<IF:${IS_CONFIG_VALUE_EMPTY},${GENERAL_VALUE},${CONFIG_VALUE}>" PARENT_SCOPE)
variable_watch("${NAME}" property_reader_guard)
endfunction()
################################################################################
# Set property $<name>_${PROPS_CONFIG_U} of ${PROPS_TARGET} to <value>
# set_config_specific_property(<name> <value>)
# Input:
# name - Prefix of property name
# value - New value
################################################################################
function(set_config_specific_property NAME VALUE)
set_target_properties("${PROPS_TARGET}" PROPERTIES "${NAME}_${PROPS_CONFIG_U}" "${VALUE}")
endfunction()
################################################################################
create_property_reader("TARGET_NAME")
create_property_reader("OUTPUT_DIRECTORY")
set_config_specific_property("TARGET_NAME" "${PROPS_TARGET}")
set_config_specific_property("OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("ARCHIVE_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("LIBRARY_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("RUNTIME_OUTPUT_NAME" "${TARGET_NAME}")
set_config_specific_property("ARCHIVE_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
set_config_specific_property("LIBRARY_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
set_config_specific_property("RUNTIME_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
+16
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@@ -0,0 +1,16 @@
include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake")
set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}")
if(MSVC)
create_property_reader("DEFAULT_CXX_EXCEPTION_HANDLING")
create_property_reader("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT")
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Z7")
else()
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
endif()
endif()
+61
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@@ -0,0 +1,61 @@
# - Find ogg
# Find the native ogg includes and libraries
#
# OGG_INCLUDE_DIRS - where to find ogg.h, etc.
# OGG_LIBRARIES - List of libraries when using ogg.
# OGG_FOUND - True if ogg found.
if (OGG_INCLUDE_DIR)
# Already in cache, be silent
set(OGG_FIND_QUIETLY TRUE)
endif ()
find_package (PkgConfig QUIET)
pkg_check_modules (PC_OGG QUIET ogg>=1.3.0)
set (OGG_VERSION ${PC_OGG_VERSION})
find_path (OGG_INCLUDE_DIR ogg/ogg.h
HINTS
${PC_OGG_INCLUDEDIR}
${PC_OGG_INCLUDE_DIRS}
${OGG_ROOT}
)
# MSVC built ogg may be named ogg_static.
# The provided project files name the library with the lib prefix.
find_library (OGG_LIBRARY
NAMES
ogg
ogg_static
libogg
libogg_static
HINTS
${PC_OGG_LIBDIR}
${PC_OGG_LIBRARY_DIRS}
${OGG_ROOT}
)
# Handle the QUIETLY and REQUIRED arguments and set OGG_FOUND
# to TRUE if all listed variables are TRUE.
include (FindPackageHandleStandardArgs)
find_package_handle_standard_args (Ogg
REQUIRED_VARS
OGG_LIBRARY
OGG_INCLUDE_DIR
VERSION_VAR
OGG_VERSION
)
if (OGG_FOUND)
set (OGG_LIBRARIES ${OGG_LIBRARY})
set (OGG_INCLUDE_DIRS ${OGG_INCLUDE_DIR})
if(NOT TARGET Ogg::ogg)
add_library(Ogg::ogg UNKNOWN IMPORTED)
set_target_properties(Ogg::ogg PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OGG_INCLUDE_DIRS}"
IMPORTED_LOCATION "${OGG_LIBRARIES}"
)
endif ()
endif ()
mark_as_advanced (OGG_INCLUDE_DIR OGG_LIBRARY)
+44
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@@ -0,0 +1,44 @@
# - FindOpus.cmake
# Find the native opus includes and libraries
#
# OPUS_INCLUDE_DIRS - where to find opus/opus.h, etc.
# OPUS_LIBRARIES - List of libraries when using libopus(file).
# OPUS_FOUND - True if libopus found.
if(OPUS_INCLUDE_DIR AND OPUS_LIBRARY AND OPUSFILE_LIBRARY)
# Already in cache, be silent
set(OPUS_FIND_QUIETLY TRUE)
endif(OPUS_INCLUDE_DIR AND OPUS_LIBRARY AND OPUSFILE_LIBRARY)
find_path(OPUS_INCLUDE_DIR
NAMES opusfile.h
PATH_SUFFIXES opus
)
# MSVC built opus may be named opus_static
# The provided project files name the library with the lib prefix.
find_library(OPUS_LIBRARY
NAMES opus opus_static libopus libopus_static
)
#find_library(OPUSFILE_LIBRARY
# NAMES opusfile opusfile_static libopusfile libopusfile_static
#)
# Handle the QUIETLY and REQUIRED arguments and set OPUS_FOUND
# to TRUE if all listed variables are TRUE.
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Opus DEFAULT_MSG
OPUS_LIBRARY OPUS_INCLUDE_DIR
)
if(OPUS_FOUND)
set(OPUS_LIBRARIES ${OPUS_LIBRARY})
set(OPUS_INCLUDE_DIRS ${OPUS_INCLUDE_DIR})
if(NOT TARGET Opus::opus)
add_library(Opus::opus UNKNOWN IMPORTED)
set_target_properties(Opus::opus PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OPUS_INCLUDE_DIRS}"
IMPORTED_LOCATION "${OPUS_LIBRARIES}"
)
endif()
endif(OPUS_FOUND)
+63
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@@ -0,0 +1,63 @@
# FindOpusFile.cmake
# Locate the libopusfile library and its dependencies (libopus and libogg).
# Defines the following variables on success:
# OPUSFILE_FOUND - Indicates if opusfile was found
# OPUSFILE_INCLUDE_DIR - Directory containing opusfile.h
# OPUSFILE_LIBRARY - Path to the opusfile library
# OPUSFILE_LIBRARIES - Full list of libraries to link (opusfile, opus, ogg)
# Use pkg-config to find opusfile if available
find_package(PkgConf)
if(PKG_CONFIG_FOUND)
pkg_check_modules(PC_OPUSFILE QUIET opusfile)
endif()
# Search for the OpusFile header
find_path(OPUSFILE_INCLUDE_DIR
NAMES opusfile.h
HINTS ${PC_OPUSFILE_INCLUDE_DIRS}
PATHS /usr/include/opus /usr/local/include/opus /opt/local/include/opus /opt/homebrew/include/opus
DOC "Directory where opusfile.h is located"
)
# Search for the OpusFile library
find_library(OPUSFILE_LIBRARY
NAMES opusfile
HINTS ${PC_OPUSFILE_LIBRARY_DIRS}
DOC "Path to the libopusfile library"
)
# Search for the Opus library (dependency of OpusFile)
find_library(OPUS_LIBRARY
NAMES opus
DOC "Path to the libopus library (dependency of libopusfile)"
)
# Search for the Ogg library (dependency of OpusFile)
find_library(OGG_LIBRARY
NAMES ogg
DOC "Path to the libogg library (dependency of libopusfile)"
)
# Check if all required components are found
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OpusFile
REQUIRED_VARS OPUSFILE_LIBRARY OPUSFILE_INCLUDE_DIR OPUS_LIBRARY OGG_LIBRARY
VERSION_VAR OPUSFILE_VERSION
)
# Define an imported target if everything is found
if (OPUSFILE_FOUND)
add_library(Opusfile::Opusfile INTERFACE IMPORTED)
set_target_properties(Opusfile::Opusfile PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OPUSFILE_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${OPUSFILE_LIBRARY};${OPUS_LIBRARY};${OGG_LIBRARY}"
)
# Optionally expose the include and libraries separately
set(OPUSFILE_LIBRARIES ${OPUSFILE_LIBRARY} ${OPUS_LIBRARY} ${OGG_LIBRARY})
set(OPUSFILE_INCLUDE_DIRS ${OPUSFILE_INCLUDE_DIR})
else()
set(OPUSFILE_FOUND FALSE)
endif()
+210
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@@ -0,0 +1,210 @@
#[=======================================================================[.rst:
FindVorbis
----------
Finds the native vorbis, vorbisenc amd vorbisfile includes and libraries.
Imported Targets
^^^^^^^^^^^^^^^^
This module provides the following imported targets, if found:
``Vorbis::vorbis``
The Vorbis library
``Vorbis::vorbisenc``
The VorbisEnc library
``Vorbis::vorbisfile``
The VorbisFile library
Result Variables
^^^^^^^^^^^^^^^^
This will define the following variables:
``Vorbis_Vorbis_INCLUDE_DIRS``
List of include directories when using vorbis.
``Vorbis_Enc_INCLUDE_DIRS``
List of include directories when using vorbisenc.
``Vorbis_File_INCLUDE_DIRS``
List of include directories when using vorbisfile.
``Vorbis_Vorbis_LIBRARIES``
List of libraries when using vorbis.
``Vorbis_Enc_LIBRARIES``
List of libraries when using vorbisenc.
``Vorbis_File_LIBRARIES``
List of libraries when using vorbisfile.
``Vorbis_FOUND``
True if vorbis and requested components found.
``Vorbis_Vorbis_FOUND``
True if vorbis found.
``Vorbis_Enc_FOUND``
True if vorbisenc found.
``Vorbis_Enc_FOUND``
True if vorbisfile found.
Cache variables
^^^^^^^^^^^^^^^
The following cache variables may also be set:
``Vorbis_Vorbis_INCLUDE_DIR``
The directory containing ``vorbis/vorbis.h``.
``Vorbis_Enc_INCLUDE_DIR``
The directory containing ``vorbis/vorbisenc.h``.
``Vorbis_File_INCLUDE_DIR``
The directory containing ``vorbis/vorbisenc.h``.
``Vorbis_Vorbis_LIBRARY``
The path to the vorbis library.
``Vorbis_Enc_LIBRARY``
The path to the vorbisenc library.
``Vorbis_File_LIBRARY``
The path to the vorbisfile library.
Hints
^^^^^
A user may set ``Vorbis_ROOT`` to a vorbis installation root to tell this module where to look.
#]=======================================================================]
if (Vorbis_Vorbis_INCLUDE_DIR)
# Already in cache, be silent
set (Vorbis_FIND_QUIETLY TRUE)
endif ()
set (Vorbis_Vorbis_FIND_QUIETLY TRUE)
set (Vorbis_Enc_FIND_QUIETLY TRUE)
set (Vorbis_File_FIND_QUIETLY TRUE)
find_package (Ogg QUIET)
find_package (PkgConfig QUIET)
pkg_check_modules (PC_Vorbis_Vorbis QUIET vorbis)
pkg_check_modules (PC_Vorbis_Enc QUIET vorbisenc)
pkg_check_modules (PC_Vorbis_File QUIET vorbisfile)
set (Vorbis_VERSION ${PC_Vorbis_Vorbis_VERSION})
find_path (Vorbis_Vorbis_INCLUDE_DIR vorbis/codec.h
HINTS
${PC_Vorbis_Vorbis_INCLUDEDIR}
${PC_Vorbis_Vorbis_INCLUDE_DIRS}
${Vorbis_ROOT}
)
find_path (Vorbis_Enc_INCLUDE_DIR vorbis/vorbisenc.h
HINTS
${PC_Vorbis_Enc_INCLUDEDIR}
${PC_Vorbis_Enc_INCLUDE_DIRS}
${Vorbis_ROOT}
)
find_path (Vorbis_File_INCLUDE_DIR vorbis/vorbisfile.h
HINTS
${PC_Vorbis_File_INCLUDEDIR}
${PC_Vorbis_File_INCLUDE_DIRS}
${Vorbis_ROOT}
)
find_library (Vorbis_Vorbis_LIBRARY
NAMES
vorbis
vorbis_static
libvorbis
libvorbis_static
HINTS
${PC_Vorbis_Vorbis_LIBDIR}
${PC_Vorbis_Vorbis_LIBRARY_DIRS}
${Vorbis_ROOT}
)
find_library (Vorbis_Enc_LIBRARY
NAMES
vorbisenc
vorbisenc_static
libvorbisenc
libvorbisenc_static
HINTS
${PC_Vorbis_Enc_LIBDIR}
${PC_Vorbis_Enc_LIBRARY_DIRS}
${Vorbis_ROOT}
)
find_library (Vorbis_File_LIBRARY
NAMES
vorbisfile
vorbisfile_static
libvorbisfile
libvorbisfile_static
HINTS
${PC_Vorbis_File_LIBDIR}
${PC_Vorbis_File_LIBRARY_DIRS}
${Vorbis_ROOT}
)
include (FindPackageHandleStandardArgs)
if (Vorbis_Vorbis_LIBRARY AND Vorbis_Vorbis_INCLUDE_DIR AND Ogg_FOUND)
set (Vorbis_Vorbis_FOUND TRUE)
endif ()
if (Vorbis_Enc_LIBRARY AND Vorbis_Enc_INCLUDE_DIR AND Vorbis_Vorbis_FOUND)
set (Vorbis_Enc_FOUND TRUE)
endif ()
if (Vorbis_Vorbis_FOUND AND Vorbis_File_LIBRARY AND Vorbis_File_INCLUDE_DIR)
set (Vorbis_File_FOUND TRUE)
endif ()
find_package_handle_standard_args (Vorbis
REQUIRED_VARS
Vorbis_Vorbis_LIBRARY
Vorbis_Vorbis_INCLUDE_DIR
Ogg_FOUND
HANDLE_COMPONENTS
VERSION_VAR Vorbis_VERSION)
if (Vorbis_Vorbis_FOUND)
set (Vorbis_Vorbis_INCLUDE_DIRS ${VORBIS_INCLUDE_DIR})
set (Vorbis_Vorbis_LIBRARIES ${VORBIS_LIBRARY} ${OGG_LIBRARIES})
if (NOT TARGET Vorbis::vorbis)
add_library (Vorbis::vorbis UNKNOWN IMPORTED)
set_target_properties (Vorbis::vorbis PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${Vorbis_Vorbis_INCLUDE_DIR}"
IMPORTED_LOCATION "${Vorbis_Vorbis_LIBRARY}"
INTERFACE_LINK_LIBRARIES Ogg::ogg
)
endif ()
if (Vorbis_Enc_FOUND)
set (Vorbis_Enc_INCLUDE_DIRS ${Vorbis_Enc_INCLUDE_DIR})
set (Vorbis_Enc_LIBRARIES ${Vorbis_Enc_LIBRARY} ${Vorbis_Enc_LIBRARIES})
if (NOT TARGET Vorbis::vorbisenc)
add_library (Vorbis::vorbisenc UNKNOWN IMPORTED)
set_target_properties (Vorbis::vorbisenc PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${Vorbis_Enc_INCLUDE_DIR}"
IMPORTED_LOCATION "${Vorbis_Enc_LIBRARY}"
INTERFACE_LINK_LIBRARIES Vorbis::vorbis
)
endif ()
endif ()
if (Vorbis_File_FOUND)
set (Vorbis_File_INCLUDE_DIRS ${Vorbis_File_INCLUDE_DIR})
set (Vorbis_File_LIBRARIES ${Vorbis_File_LIBRARY} ${Vorbis_File_LIBRARIES})
if (NOT TARGET Vorbis::vorbisfile)
add_library (Vorbis::vorbisfile UNKNOWN IMPORTED)
set_target_properties (Vorbis::vorbisfile PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${Vorbis_File_INCLUDE_DIR}"
IMPORTED_LOCATION "${Vorbis_File_LIBRARY}"
INTERFACE_LINK_LIBRARIES Vorbis::vorbis
)
endif ()
endif ()
endif ()
mark_as_advanced (Vorbis_Vorbis_INCLUDE_DIR Vorbis_Vorbis_LIBRARY)
mark_as_advanced (Vorbis_Enc_INCLUDE_DIR Vorbis_Enc_LIBRARY)
mark_as_advanced (Vorbis_File_INCLUDE_DIR Vorbis_File_LIBRARY)
+28
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@@ -0,0 +1,28 @@
set(CPACK_ARCHIVE_COMPONENT_INSTALL ON)
set(CPACK_COMPONENT_INCLUDE_TOPLEVEL_DIRECTORY 0)
set(CPACK_COMPONENTS_ALL "ship")
if (CPACK_GENERATOR STREQUAL "External")
list(APPEND CPACK_COMPONENTS_ALL "extractor" "appimage")
endif()
if (CPACK_GENERATOR MATCHES "DEB|RPM")
# https://unix.stackexchange.com/a/11552/254512
set(CPACK_PACKAGING_INSTALL_PREFIX "/opt/ship/bin")#/${CMAKE_PROJECT_VERSION}")
set(CPACK_COMPONENT_INCLUDE_TOPLEVEL_DIRECTORY 0)
elseif (CPACK_GENERATOR MATCHES "ZIP")
set(CPACK_PACKAGING_INSTALL_PREFIX "")
endif()
if (CPACK_GENERATOR MATCHES "External")
set(CPACK_ARCHIVE_COMPONENT_INSTALL ON)
SET(CPACK_MONOLITHIC_INSTALL 1)
set(CPACK_PACKAGING_INSTALL_PREFIX "/usr/bin")
endif()
if (CPACK_GENERATOR MATCHES "Bundle")
set(CPACK_BUNDLE_NAME "soh")
set(CPACK_BUNDLE_PLIST "macosx/Info.plist")
set(CPACK_BUNDLE_ICON "macosx/soh.icns")
set(CPACK_BUNDLE_APPLE_CERT_APP "-")
endif()
+90
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@@ -0,0 +1,90 @@
# these are cache variables, so they could be overwritten with -D,
set(CPACK_PACKAGE_NAME "${PROJECT_NAME}"
CACHE STRING "The resulting package name"
)
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple C++ application"
CACHE STRING "Package description for the package metadata"
)
set(CPACK_PACKAGE_VENDOR "Some Company")
set(CPACK_VERBATIM_VARIABLES YES)
set(CPACK_PACKAGE_INSTALL_DIRECTORY ${CPACK_PACKAGE_NAME})
SET(CPACK_OUTPUT_FILE_PREFIX "${CMAKE_SOURCE_DIR}/_packages")
set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})
set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
set(CPACK_PACKAGE_CONTACT "YOUR@E-MAIL.net")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "YOUR NAME")
#set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md")
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(CPACK_SYSTEM_NAME ${LSB_RELEASE_CODENAME_SHORT})
# package name for deb
# if set, then instead of some-application-0.9.2-Linux.deb
# you'll get some-application_0.9.2_amd64.deb (note the underscores too)
#set(CPACK_DEBIAN_FILE_NAME DEB-DEFAULT)
execute_process(COMMAND dpkg --print-architecture OUTPUT_VARIABLE ARCHITECTURE OUTPUT_STRIP_TRAILING_WHITESPACE)
set( CPACK_DEBIAN_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-${CPACK_SYSTEM_NAME}-${ARCHITECTURE}.deb )
# if you want every group to have its own package,
# although the same happens if this is not sent (so it defaults to ONE_PER_GROUP)
# and CPACK_DEB_COMPONENT_INSTALL is set to YES
set(CPACK_COMPONENTS_GROUPING ALL_COMPONENTS_IN_ONE)#ONE_PER_GROUP)
# without this you won't be able to pack only specified component
set(CPACK_DEB_COMPONENT_INSTALL YES)
set(CPACK_EXTERNAL_ENABLE_STAGING YES)
set(CPACK_EXTERNAL_PACKAGE_SCRIPT "${PROJECT_BINARY_DIR}/appimage-generate.cmake")
file(GENERATE
OUTPUT "${PROJECT_BINARY_DIR}/appimage-generate.cmake"
CONTENT [[
include(CMakePrintHelpers)
cmake_print_variables(CPACK_TEMPORARY_DIRECTORY)
cmake_print_variables(CPACK_TOPLEVEL_DIRECTORY)
cmake_print_variables(CPACK_PACKAGE_DIRECTORY)
cmake_print_variables(CPACK_PACKAGE_FILE_NAME)
find_program(LINUXDEPLOY_EXECUTABLE
NAMES linuxdeploy linuxdeploy-x86_64.AppImage
PATHS ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy)
if (NOT LINUXDEPLOY_EXECUTABLE)
message(STATUS "Downloading linuxdeploy")
set(LINUXDEPLOY_EXECUTABLE ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy/linuxdeploy)
file(DOWNLOAD
https://github.com/linuxdeploy/linuxdeploy/releases/download/1-alpha-20240109-1/linuxdeploy-x86_64.AppImage
${LINUXDEPLOY_EXECUTABLE}
INACTIVITY_TIMEOUT 10
LOG ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy/download.log
STATUS LINUXDEPLOY_DOWNLOAD)
execute_process(COMMAND chmod +x ${LINUXDEPLOY_EXECUTABLE} COMMAND_ECHO STDOUT)
endif()
execute_process(
COMMAND
${CMAKE_COMMAND} -E env
OUTPUT=${CPACK_PACKAGE_FILE_NAME}.appimage
VERSION=$<IF:$<BOOL:${CPACK_PACKAGE_VERSION}>,${CPACK_PACKAGE_VERSION},0.1.0>
${LINUXDEPLOY_EXECUTABLE}
--appimage-extract-and-run
--appdir=${CPACK_TEMPORARY_DIRECTORY}
--executable=$<TARGET_FILE:soh>
$<$<BOOL:$<TARGET_PROPERTY:soh,APPIMAGE_DESKTOP_FILE>>:--desktop-file=$<TARGET_PROPERTY:soh,APPIMAGE_DESKTOP_FILE>>
$<$<BOOL:$<TARGET_PROPERTY:soh,APPIMAGE_ICON_FILE>>:--icon-file=$<TARGET_PROPERTY:soh,APPIMAGE_ICON_FILE>>
--output=appimage
# --verbosity=2
)
]])
endif()
include(CPack)
+248
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@@ -0,0 +1,248 @@
# utils file for projects came from visual studio solution with cmake-converter.
################################################################################
# Wrap each token of the command with condition
################################################################################
cmake_policy(PUSH)
cmake_policy(SET CMP0054 NEW)
macro(prepare_commands)
unset(TOKEN_ROLE)
unset(COMMANDS)
foreach(TOKEN ${ARG_COMMANDS})
if("${TOKEN}" STREQUAL "COMMAND")
set(TOKEN_ROLE "KEYWORD")
elseif("${TOKEN_ROLE}" STREQUAL "KEYWORD")
set(TOKEN_ROLE "CONDITION")
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
set(TOKEN_ROLE "COMMAND")
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
set(TOKEN_ROLE "ARG")
endif()
if("${TOKEN_ROLE}" STREQUAL "KEYWORD")
list(APPEND COMMANDS "${TOKEN}")
elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
set(CONDITION ${TOKEN})
elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
list(APPEND COMMANDS "$<$<NOT:${CONDITION}>:${DUMMY}>$<${CONDITION}:${TOKEN}>")
elseif("${TOKEN_ROLE}" STREQUAL "ARG")
list(APPEND COMMANDS "$<${CONDITION}:${TOKEN}>")
endif()
endforeach()
endmacro()
cmake_policy(POP)
################################################################################
# Transform all the tokens to absolute paths
################################################################################
macro(prepare_output)
unset(OUTPUT)
foreach(TOKEN ${ARG_OUTPUT})
if(IS_ABSOLUTE ${TOKEN})
list(APPEND OUTPUT "${TOKEN}")
else()
list(APPEND OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${TOKEN}")
endif()
endforeach()
endmacro()
################################################################################
# Parse add_custom_command_if args.
#
# Input:
# PRE_BUILD - Pre build event option
# PRE_LINK - Pre link event option
# POST_BUILD - Post build event option
# TARGET - Target
# OUTPUT - List of output files
# DEPENDS - List of files on which the command depends
# COMMANDS - List of commands(COMMAND condition1 commannd1 args1 COMMAND
# condition2 commannd2 args2 ...)
# Output:
# OUTPUT - Output files
# DEPENDS - Files on which the command depends
# COMMENT - Comment
# PRE_BUILD - TRUE/FALSE
# PRE_LINK - TRUE/FALSE
# POST_BUILD - TRUE/FALSE
# TARGET - Target name
# COMMANDS - Prepared commands(every token is wrapped in CONDITION)
# NAME - Unique name for custom target
# STEP - PRE_BUILD/PRE_LINK/POST_BUILD
################################################################################
function(add_custom_command_if_parse_arguments)
cmake_parse_arguments("ARG" "PRE_BUILD;PRE_LINK;POST_BUILD" "TARGET;COMMENT" "DEPENDS;OUTPUT;COMMANDS" ${ARGN})
if(WIN32)
set(DUMMY "cd.")
elseif(UNIX)
set(DUMMY "true")
endif()
prepare_commands()
prepare_output()
set(DEPENDS "${ARG_DEPENDS}")
set(COMMENT "${ARG_COMMENT}")
set(PRE_BUILD "${ARG_PRE_BUILD}")
set(PRE_LINK "${ARG_PRE_LINK}")
set(POST_BUILD "${ARG_POST_BUILD}")
set(TARGET "${ARG_TARGET}")
if(PRE_BUILD)
set(STEP "PRE_BUILD")
elseif(PRE_LINK)
set(STEP "PRE_LINK")
elseif(POST_BUILD)
set(STEP "POST_BUILD")
endif()
set(NAME "${TARGET}_${STEP}")
set(OUTPUT "${OUTPUT}" PARENT_SCOPE)
set(DEPENDS "${DEPENDS}" PARENT_SCOPE)
set(COMMENT "${COMMENT}" PARENT_SCOPE)
set(PRE_BUILD "${PRE_BUILD}" PARENT_SCOPE)
set(PRE_LINK "${PRE_LINK}" PARENT_SCOPE)
set(POST_BUILD "${POST_BUILD}" PARENT_SCOPE)
set(TARGET "${TARGET}" PARENT_SCOPE)
set(COMMANDS "${COMMANDS}" PARENT_SCOPE)
set(STEP "${STEP}" PARENT_SCOPE)
set(NAME "${NAME}" PARENT_SCOPE)
endfunction()
################################################################################
# Add conditional custom command
#
# Generating Files
# The first signature is for adding a custom command to produce an output:
# add_custom_command_if(
# <OUTPUT output1 [output2 ...]>
# <COMMANDS>
# <COMMAND condition command1 [args1...]>
# [COMMAND condition command2 [args2...]]
# [DEPENDS [depends...]]
# [COMMENT comment]
#
# Build Events
# add_custom_command_if(
# <TARGET target>
# <PRE_BUILD | PRE_LINK | POST_BUILD>
# <COMMAND condition command1 [args1...]>
# [COMMAND condition command2 [args2...]]
# [COMMENT comment]
#
# Input:
# output - Output files the command is expected to produce
# condition - Generator expression for wrapping the command
# command - Command-line(s) to execute at build time.
# args - Command`s args
# depends - Files on which the command depends
# comment - Display the given message before the commands are executed at
# build time.
# PRE_BUILD - Run before any other rules are executed within the target
# PRE_LINK - Run after sources have been compiled but before linking the
# binary
# POST_BUILD - Run after all other rules within the target have been
# executed
################################################################################
function(add_custom_command_if)
add_custom_command_if_parse_arguments(${ARGN})
if(OUTPUT AND TARGET)
message(FATAL_ERROR "Wrong syntax. A TARGET and OUTPUT can not both be specified.")
endif()
if(OUTPUT)
add_custom_command(OUTPUT ${OUTPUT}
${COMMANDS}
DEPENDS ${DEPENDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
elseif(TARGET)
if(PRE_BUILD AND NOT ${CMAKE_GENERATOR} MATCHES "Visual Studio")
add_custom_target(
${NAME}
${COMMANDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
add_dependencies(${TARGET} ${NAME})
else()
add_custom_command(
TARGET ${TARGET}
${STEP}
${COMMANDS}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT ${COMMENT})
endif()
else()
message(FATAL_ERROR "Wrong syntax. A TARGET or OUTPUT must be specified.")
endif()
endfunction()
################################################################################
# Use props file for a target and configs
# use_props(<target> <configs...> <props_file>)
# Inside <props_file> there are following variables:
# PROPS_TARGET - <target>
# PROPS_CONFIG - One of <configs...>
# PROPS_CONFIG_U - Uppercase PROPS_CONFIG
# Input:
# target - Target to apply props file
# configs - Build configurations to apply props file
# props_file - CMake script
################################################################################
macro(use_props TARGET CONFIGS PROPS_FILE)
set(PROPS_TARGET "${TARGET}")
foreach(PROPS_CONFIG ${CONFIGS})
string(TOUPPER "${PROPS_CONFIG}" PROPS_CONFIG_U)
get_filename_component(ABSOLUTE_PROPS_FILE "${PROPS_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_LIST_DIR}")
if(EXISTS "${ABSOLUTE_PROPS_FILE}")
include("${ABSOLUTE_PROPS_FILE}")
else()
message(WARNING "Corresponding cmake file from props \"${ABSOLUTE_PROPS_FILE}\" doesn't exist")
endif()
endforeach()
endmacro()
################################################################################
# Add compile options to source file
# source_file_compile_options(<source_file> [compile_options...])
# Input:
# source_file - Source file
# compile_options - Options to add to COMPILE_FLAGS property
################################################################################
function(source_file_compile_options SOURCE_FILE)
if("${ARGC}" LESS_EQUAL "1")
return()
endif()
get_source_file_property(COMPILE_OPTIONS "${SOURCE_FILE}" COMPILE_OPTIONS)
if(COMPILE_OPTIONS)
list(APPEND COMPILE_OPTIONS ${ARGN})
else()
set(COMPILE_OPTIONS "${ARGN}")
endif()
set_source_files_properties("${SOURCE_FILE}" PROPERTIES COMPILE_OPTIONS "${COMPILE_OPTIONS}")
endfunction()
################################################################################
# Default properties of visual studio projects
################################################################################
set(DEFAULT_CXX_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultCXX.cmake")
function(get_linux_lsb_release_information)
find_program(LSB_RELEASE_EXEC lsb_release)
if(NOT LSB_RELEASE_EXEC)
message(FATAL_ERROR "Could not detect lsb_release executable, can not gather required information")
endif()
execute_process(COMMAND "${LSB_RELEASE_EXEC}" --short --id OUTPUT_VARIABLE LSB_RELEASE_ID_SHORT OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND "${LSB_RELEASE_EXEC}" --short --release OUTPUT_VARIABLE LSB_RELEASE_VERSION_SHORT OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND "${LSB_RELEASE_EXEC}" --short --codename OUTPUT_VARIABLE LSB_RELEASE_CODENAME_SHORT OUTPUT_STRIP_TRAILING_WHITESPACE)
set(LSB_RELEASE_ID_SHORT "${LSB_RELEASE_ID_SHORT}" PARENT_SCOPE)
set(LSB_RELEASE_VERSION_SHORT "${LSB_RELEASE_VERSION_SHORT}" PARENT_SCOPE)
set(LSB_RELEASE_CODENAME_SHORT "${LSB_RELEASE_CODENAME_SHORT}" PARENT_SCOPE)
endfunction()
+191
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@@ -0,0 +1,191 @@
#------------------------------------------------------------------------------------------------------------
#
# Automate-VCPKG by Andre Taulien
# ===============================
#
# Project Repository: https://github.com/REGoth-project/Automate-VCPKG
# License ..........: MIT, see end of file.
#
# Based on: https://github.com/sutambe/cpptruths/blob/vcpkg_cmake_blog/cpp0x/vcpkg_test/CMakeLists.txt
#
#
# While [Vcpkg](https://github.com/microsoft/vcpkg) on it's own is awesome, it does add
# a little bit of complexity to getting a project to build. Even more if the one trying
# to compile your application is not too fond of the commandline. Additionally, CMake
# commands tend to get rather long with the toolchain path.
#
# To keep things simple for new users who just want to get the project to build, this
# script offers a solution.
#
# Lets assume your main `CMakelists.txt` looks something like this:
#
# cmake_minimum_required (VERSION 3.12.0)
# project (MyProject)
#
# add_executable(MyExecutable main.c)
#
# To integrate Vcpkg into that `CMakelists.txt`, simple put the following lines before the
# call to `project(MyProject)`:
#
# include(cmake/automate-vcpkg.cmake)
#
# vcpkg_bootstrap()
# vcpkg_install_packages(libsquish physfs)
#
# The call to `vcpkg_bootstrap()` will clone the official Vcpkg repository and bootstrap it.
# If it detected an existing environment variable defining a valid `VCPKG_ROOT`, it will
# update the existing installation of Vcpkg.
#
# Arguments to `vcpkg_install_packages()` are the packages you want to install using Vcpkg.
#
# If you want to keep the possibility for users to chose their own copy of Vcpkg, you can
# simply not run the code snippet mentioned above, something like this will work:
#
# option(SKIP_AUTOMATE_VCPKG "When ON, you will need to built the packages
# required by MyProject on your own or supply your own vcpkg toolchain.")
#
# if (NOT SKIP_AUTOMATE_VCPKG)
# include(cmake/automate-vcpkg.cmake)
#
# vcpkg_bootstrap()
# vcpkg_install_packages(libsquish physfs)
# endif()
#
# Then, the user has to supply the packages on their own, be it through Vcpkg or manually
# specifying their locations.
#------------------------------------------------------------------------------------------------------------
cmake_minimum_required (VERSION 3.12)
if(WIN32)
set(VCPKG_FALLBACK_ROOT ${CMAKE_CURRENT_BINARY_DIR}/vcpkg CACHE STRING "vcpkg configuration directory to use if vcpkg was not installed on the system before")
else()
set(VCPKG_FALLBACK_ROOT ${CMAKE_CURRENT_BINARY_DIR}/.vcpkg CACHE STRING "vcpkg configuration directory to use if vcpkg was not installed on the system before")
endif()
# On Windows, Vcpkg defaults to x86, even on x64 systems. If we're
# doing a 64-bit build, we need to fix that.
if (WIN32)
# Since the compiler checks haven't run yet, we need to figure
# out the value of CMAKE_SIZEOF_VOID_P ourselfs
include(CheckTypeSize)
enable_language(C)
check_type_size("void*" SIZEOF_VOID_P BUILTIN_TYPES_ONLY)
if (SIZEOF_VOID_P EQUAL 8)
message(STATUS "Using Vcpkg triplet 'x64-windows'")
set(VCPKG_TRIPLET x64-windows)
endif()
endif()
if(NOT DEFINED VCPKG_ROOT)
if(NOT DEFINED ENV{VCPKG_ROOT})
set(VCPKG_ROOT ${VCPKG_FALLBACK_ROOT})
else()
set(VCPKG_ROOT $ENV{VCPKG_ROOT})
endif()
endif()
# Installs a new copy of Vcpkg or updates an existing one
macro(vcpkg_bootstrap)
_install_or_update_vcpkg()
# Find out whether the user supplied their own VCPKG toolchain file
if(NOT DEFINED ${CMAKE_TOOLCHAIN_FILE})
# We know this wasn't set before so we need point the toolchain file to the newly found VCPKG_ROOT
set(CMAKE_TOOLCHAIN_FILE ${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake CACHE STRING "")
# Just setting vcpkg.cmake as toolchain file does not seem to actually pull in the code
include(${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake)
set(AUTOMATE_VCPKG_USE_SYSTEM_VCPKG OFF)
else()
# VCPKG_ROOT has been defined by the toolchain file already
set(AUTOMATE_VCPKG_USE_SYSTEM_VCPKG ON)
endif()
message(STATUS "Automate VCPKG status:")
message(STATUS " VCPKG_ROOT.....: ${VCPKG_ROOT}")
message(STATUS " VCPKG_EXEC.....: ${VCPKG_EXEC}")
message(STATUS " VCPKG_BOOTSTRAP: ${VCPKG_BOOTSTRAP}")
endmacro()
macro(_install_or_update_vcpkg)
if(NOT EXISTS ${VCPKG_ROOT})
message(STATUS "Cloning vcpkg in ${VCPKG_ROOT}")
execute_process(COMMAND git clone https://github.com/Microsoft/vcpkg.git ${VCPKG_ROOT} --depth 1)
# If a reproducible build is desired (and potentially old libraries are # ok), uncomment the
# following line and pin the vcpkg repository to a specific githash.
# execute_process(COMMAND git checkout 745a0aea597771a580d0b0f4886ea1e3a94dbca6 WORKING_DIRECTORY ${VCPKG_ROOT})
else()
# The following command has no effect if the vcpkg repository is in a detached head state.
message(STATUS "Auto-updating vcpkg in ${VCPKG_ROOT}")
execute_process(COMMAND git pull WORKING_DIRECTORY ${VCPKG_ROOT})
endif()
if(NOT EXISTS ${VCPKG_ROOT}/README.md)
message(FATAL_ERROR "***** FATAL ERROR: Could not clone vcpkg *****")
endif()
if(WIN32)
set(VCPKG_EXEC ${VCPKG_ROOT}/vcpkg.exe)
set(VCPKG_BOOTSTRAP ${VCPKG_ROOT}/bootstrap-vcpkg.bat)
else()
set(VCPKG_EXEC ${VCPKG_ROOT}/vcpkg)
set(VCPKG_BOOTSTRAP ${VCPKG_ROOT}/bootstrap-vcpkg.sh)
endif()
if(NOT EXISTS ${VCPKG_EXEC})
message("Bootstrapping vcpkg in ${VCPKG_ROOT}")
execute_process(COMMAND ${VCPKG_BOOTSTRAP} WORKING_DIRECTORY ${VCPKG_ROOT})
endif()
if(NOT EXISTS ${VCPKG_EXEC})
message(FATAL_ERROR "***** FATAL ERROR: Could not bootstrap vcpkg *****")
endif()
endmacro()
# Installs the list of packages given as parameters using Vcpkg
macro(vcpkg_install_packages)
# Need the given list to be space-separated
#string (REPLACE ";" " " PACKAGES_LIST_STR "${ARGN}")
message(STATUS "Installing/Updating the following vcpkg-packages: ${PACKAGES_LIST_STR}")
if (VCPKG_TRIPLET)
set(ENV{VCPKG_DEFAULT_TRIPLET} "${VCPKG_TRIPLET}")
endif()
execute_process(
COMMAND ${VCPKG_EXEC} install ${ARGN}
WORKING_DIRECTORY ${VCPKG_ROOT}
)
endmacro()
# MIT License
#
# Copyright (c) 2019 REGoth-project
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
+20
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@@ -0,0 +1,20 @@
set(CVAR_VSYNC_ENABLED "${CVAR_PREFIX_SETTING}.VsyncEnabled" CACHE STRING "")
set(CVAR_Z_FIGHTING_MODE "${CVAR_PREFIX_SETTING}.ZFightingMode" CACHE STRING "")
set(CVAR_INTERNAL_RESOLUTION "${CVAR_PREFIX_SETTING}.InternalResolution" CACHE STRING "")
set(CVAR_MSAA_VALUE "${CVAR_PREFIX_SETTING}.MSAAValue" CACHE STRING "")
set(CVAR_SDL_WINDOWED_FULLSCREEN "${CVAR_PREFIX_SETTING}.SdlWindowedFullscreen" CACHE STRING "")
set(CVAR_TEXTURE_FILTER "${CVAR_PREFIX_SETTING}.TextureFilter" CACHE STRING "")
set(CVAR_IMGUI_CONTROLLER_NAV "${CVAR_PREFIX_SETTING}.ControlNav" CACHE STRING "")
set(CVAR_CONSOLE_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Console" CACHE STRING "")
set(CVAR_CONTROLLER_DISCONNECTED_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerDisconnected" CACHE STRING "")
set(CVAR_CONTROLLER_REORDERING_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerReordering" CACHE STRING "")
set(CVAR_GFX_DEBUGGER_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.GfxDebugger" CACHE STRING "")
set(CVAR_STATS_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Stats" CACHE STRING "")
set(CVAR_ENABLE_MULTI_VIEWPORTS "${CVAR_PREFIX_SETTING}.EnableMultiViewports" CACHE STRING "")
set(CVAR_LOW_RES_MODE "${CVAR_PREFIX_SETTING}.LowResMode" CACHE STRING "")
set(CVAR_SIMULATED_INPUT_LAG "${CVAR_PREFIX_SETTING}.SimulatedInputLag" CACHE STRING "")
set(CVAR_GAME_OVERLAY_FONT "${CVAR_PREFIX_SETTING}.OverlayFont" CACHE STRING "")
set(CVAR_MENU_BAR_OPEN "${CVAR_PREFIX_SETTING}.OpenMenuBar" CACHE STRING "")
set(CVAR_PREFIX_CONTROLLERS "${CVAR_PREFIX_SETTING}.Controllers" CACHE STRING "")
set(CVAR_PREFIX_ADVANCED_RESOLUTION "${CVAR_PREFIX_SETTING}.AdvancedResolution" CACHE STRING "")
include("libultraship/cmake/cvars.cmake")
+30
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@@ -0,0 +1,30 @@
set(CVAR_PREFIX_RANDOMIZER_ENHANCEMENT "gRandoEnhancements")
set(CVAR_PREFIX_RANDOMIZER_SETTING "gRandoSettings")
set(CVAR_PREFIX_COSMETIC "gCosmetics")
set(CVAR_PREFIX_AUDIO "gAudioEditor")
set(CVAR_PREFIX_CHEAT "gCheats")
set(CVAR_PREFIX_ENHANCEMENT "gEnhancements")
set(CVAR_PREFIX_SETTING "gSettings")
set(CVAR_PREFIX_WINDOW "gOpenWindows")
set(CVAR_PREFIX_TRACKER "gTrackers")
set(CVAR_PREFIX_DEVELOPER_TOOLS "gDeveloperTools")
set(CVAR_PREFIX_GENERAL "gGeneral")
set(CVAR_PREFIX_REMOTE "gRemote")
set(CVAR_PREFIX_GAMEPLAY_STATS "gGameplayStats")
set(CVAR_PREFIX_TIME_DISPLAY "gTimeDisplay")
add_compile_definitions(
CVAR_PREFIX_RANDOMIZER_ENHANCEMENT="${CVAR_PREFIX_RANDOMIZER_ENHANCEMENT}"
CVAR_PREFIX_RANDOMIZER_SETTING="${CVAR_PREFIX_RANDOMIZER_SETTING}"
CVAR_PREFIX_COSMETIC="${CVAR_PREFIX_COSMETIC}"
CVAR_PREFIX_AUDIO="${CVAR_PREFIX_AUDIO}"
CVAR_PREFIX_CHEAT="${CVAR_PREFIX_CHEAT}"
CVAR_PREFIX_ENHANCEMENT="${CVAR_PREFIX_ENHANCEMENT}"
CVAR_PREFIX_SETTING="${CVAR_PREFIX_SETTING}"
CVAR_PREFIX_WINDOW="${CVAR_PREFIX_WINDOW}"
CVAR_PREFIX_TRACKER="${CVAR_PREFIX_TRACKER}"
CVAR_PREFIX_DEVELOPER_TOOLS="${CVAR_PREFIX_DEVELOPER_TOOLS}"
CVAR_PREFIX_GENERAL="${CVAR_PREFIX_GENERAL}"
CVAR_PREFIX_REMOTE="${CVAR_PREFIX_REMOTE}"
CVAR_PREFIX_GAMEPLAY_STATS="${CVAR_PREFIX_GAMEPLAY_STATS}"
CVAR_PREFIX_TIME_DISPLAY="${CVAR_PREFIX_TIME_DISPLAY}"
)
+298
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@@ -0,0 +1,298 @@
cmake_minimum_required(VERSION 3.26.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_C_STANDARD 23 CACHE STRING "The C standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 9.1.1 LANGUAGES C CXX)
include(CMake/soh-cvars.cmake)
include(CMake/lus-cvars.cmake)
set(SPDLOG_LEVEL_TRACE 0)
set(SPDLOG_LEVEL_OFF 6)
set(SPDLOG_MIN_CUTOFF SPDLOG_LEVEL_TRACE CACHE STRING "cutoff at trace")
option(SUPPRESS_WARNINGS "Suppress warnings in LUS and src (decomp)" ON)
if(SUPPRESS_WARNINGS)
MESSAGE("Suppressing warnings in LUS and src")
if(MSVC)
set(WARNING_OVERRIDE /w)
else()
set(WARNING_OVERRIDE -w)
endif()
else()
MESSAGE("Skipping warning suppression")
endif()
set(NATO_PHONETIC_ALPHABET
"Alfa" "Bravo" "Charlie" "Delta" "Echo" "Foxtrot" "Golf" "Hotel"
"India" "Juliett" "Kilo" "Lima" "Mike" "November" "Oscar" "Papa"
"Quebec" "Romeo" "Sierra" "Tango" "Uniform" "Victor" "Whiskey"
"Xray" "Yankee" "Zulu"
)
# Get the patch version number from the project version
math(EXPR PATCH_INDEX "${PROJECT_VERSION_PATCH}")
# Use the patch number to select the correct word
list(GET NATO_PHONETIC_ALPHABET ${PATCH_INDEX} PROJECT_PATCH_WORD)
set(PROJECT_BUILD_NAME "Reindeer Games 2025" CACHE STRING "" FORCE)
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
execute_process(
COMMAND git branch --show-current
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(CMAKE_PROJECT_GIT_BRANCH "${GIT_BRANCH}" CACHE STRING "Git branch" FORCE)
execute_process(
COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Get only the first 7 characters of the hash
string(SUBSTRING "${GIT_COMMIT_HASH}" 0 7 SHORT_COMMIT_HASH)
set(CMAKE_PROJECT_GIT_COMMIT_HASH "${SHORT_COMMIT_HASH}" CACHE STRING "Git commit hash" FORCE)
execute_process(
COMMAND git describe --tags --abbrev=0 --exact-match HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_TAG
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT GIT_COMMIT_TAG)
set(GIT_COMMIT_TAG "" CACHE STRING "Git commit tag" FORCE)
endif()
set(CMAKE_PROJECT_GIT_COMMIT_TAG "${GIT_COMMIT_TAG}" CACHE STRING "Git commit tag" FORCE)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/utf-8>)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
include(CMake/automate-vcpkg.cmake)
set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog libogg libvorbis opus opusfile openssl valijson)
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT Embedded)
endif()
endif()
################################################################################
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
endif()
################################################################################
# Global configuration types
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
set(CMAKE_C_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
set(CMAKE_CXX_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
else()
set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG")
set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG")
endif()
if(NOT CMAKE_BUILD_TYPE )
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
endif()
################################################################################
# Common utils
################################################################################
include(CMake/Utils.cmake)
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
get_linux_lsb_release_information()
message(STATUS "Linux ${LSB_RELEASE_ID_SHORT} ${LSB_RELEASE_VERSION_SHORT} ${LSB_RELEASE_CODENAME_SHORT}")
else()
message(STATUS ${CMAKE_SYSTEM_NAME})
endif()
################################################################################
# Additional Global Settings(add specific info there)
################################################################################
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
################################################################################
# Use solution folders feature
################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Set LUS vars
################################################################################
# Enable the Gfx debugger in LUS to use libgfxd from ZAPDTR
set(GFX_DEBUG_DISASSEMBLER ON)
# Tell LUS we're using F3DEX_GBI_2 (in a way that doesn't break libgfxd)
set(GBI_UCODE F3DEX_GBI_2)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
# Enable MPQ and OTR support
set(INCLUDE_MPQ_SUPPORT ON)
################################################################################
# Set CONTROLLERBUTTONS_T
################################################################################
add_compile_definitions(CONTROLLERBUTTONS_T=uint32_t)
################################################################################
# Sub-projects
################################################################################
add_subdirectory(libultraship ${CMAKE_BINARY_DIR}/libultraship)
target_compile_options(libultraship PRIVATE "${WARNING_OVERRIDE}")
target_compile_definitions(libultraship PUBLIC INCLUDE_MPQ_SUPPORT)
add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
add_subdirectory(OTRExporter)
add_subdirectory(soh)
set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES)
set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.desktop")
set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon.png")
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
install(FILES "${CMAKE_BINARY_DIR}/soh/soh.o2r" DESTINATION . COMPONENT ship)
install(TARGETS ZAPD DESTINATION ./assets/extractor COMPONENT extractor)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets COMPONENT extractor)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/xml/" DESTINATION ./assets/xml COMPONENT extractor)
endif()
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows")
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets/ COMPONENT ship)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/xml/" DESTINATION ./assets/xml COMPONENT ship)
endif()
find_package(Python3 COMPONENTS Interpreter)
# Target to generate OTRs
add_custom_target(
ExtractAssets
COMMAND ${CMAKE_COMMAND} -E rm -f oot.o2r oot-mq.o2r soh.o2r
# copy LUS default shaders into assets/custom
COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/fast/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root assets/xml --custom-otr-file soh.o2r "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/soh
COMMENT "Running asset extraction..."
DEPENDS ZAPD
BYPRODUCTS oot.o2r ${CMAKE_SOURCE_DIR}/oot.o2r oot-mq.o2r ${CMAKE_SOURCE_DIR}/oot-mq.o2r ${CMAKE_SOURCE_DIR}/soh.o2r
)
# Target to generate headers
add_custom_target(
ExtractAssetHeaders
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root assets/xml --gen-headers
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/soh
COMMENT "Generating asset headers..."
DEPENDS ZAPD
)
# Target to generate only soh.o2r
add_custom_target(
GenerateSohOtr
COMMAND ${CMAKE_COMMAND} -E rm -f soh.o2r
# copy LUS default shaders into assets/custom
COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/fast/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --norom --custom-otr-file soh.o2r "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -DONLYSOHOTR=On -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/soh
COMMENT "Generating soh.o2r..."
DEPENDS ZAPD
)
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
find_package(ImageMagick COMPONENTS convert)
if (ImageMagick_FOUND)
execute_process (
COMMAND ${ImageMagick_convert_EXECUTABLE} ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png
OUTPUT_VARIABLE outVar
)
endif()
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
add_custom_target(CreateOSXIcons
COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset
COMMAND sips -z 16 16 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png
COMMAND sips -z 32 32 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png
COMMAND sips -z 32 32 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png
COMMAND sips -z 64 64 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png
COMMAND sips -z 128 128 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png
COMMAND sips -z 256 256 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png
COMMAND sips -z 256 256 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png
COMMAND sips -z 512 512 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png
COMMAND sips -z 512 512 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png
COMMAND cp ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png
COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Creating OSX icons ..."
)
add_dependencies(soh CreateOSXIcons)
install(TARGETS ZAPD DESTINATION ${CMAKE_BINARY_DIR}/assets)
set(PROGRAM_PERMISSIONS_EXECUTE OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets/)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/xml/" DESTINATION ./assets/xml)
# Rename the installed soh binary to drop the macos suffix
INSTALL(CODE "FILE(RENAME \${CMAKE_INSTALL_PREFIX}/../MacOS/soh-macos \${CMAKE_INSTALL_PREFIX}/../MacOS/soh)")
install(CODE "
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/../MacOS/soh\" \"\" \"${dirs}\")
")
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
install(FILES ${CMAKE_SOURCE_DIR}/README.md DESTINATION . COMPONENT ship RENAME readme.txt )
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
set(CPACK_GENERATOR "External")
elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
set(CPACK_GENERATOR "ZIP")
elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(CPACK_GENERATOR "Bundle")
endif()
set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/CMake/Packaging-2.cmake)
include(CMake/Packaging.cmake)
+69 -30
View File
@@ -1,38 +1,77 @@
FROM ubuntu:21.04 as build
FROM ubuntu:20.04 as build
ENV LANG C.UTF-8
ARG DEBIAN_FRONTEND=noninteractive
RUN dpkg --add-architecture i386 && \
apt-get update && \
apt-get upgrade -y && \
apt-get install -y \
binutils:i386 \
gcc-10:i386 \
g++-10:i386 \
python3.10 \
python \
make \
cmake \
git \
lld \
libsdl2-dev:i386 \
zlib1g-dev:i386 \
libbz2-dev:i386 \
libpng-dev:i386 \
libgles2-mesa-dev && \
ln -sf /usr/bin/python3.10 /usr/bin/python3 && \
ln -s /usr/bin/gcc-10 /usr/bin/gcc && \
ln -s /usr/bin/gcc-10 /usr/bin/cc && \
ln -s /usr/bin/g++-10 /usr/bin/g++ && \
ln -s /usr/bin/g++-10 /usr/bin/c++
ENV GCCVER=10
RUN apt-get update && \
apt-get upgrade -y && \
apt-get install -y \
binutils \
gcc-${GCCVER} \
g++-${GCCVER} \
patchelf \
p7zip-full \
python3 \
cmake \
make \
curl \
git \
lld \
libsdl2-dev \
zlib1g-dev \
libbz2-dev \
libpng-dev \
libgles2-mesa-dev \
wget \
gpg \
imagemagick \
ninja-build && \
apt-get install -y software-properties-common && \
wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | gpg --dearmor - | tee /etc/apt/trusted.gpg.d/kitware.gpg >/dev/null && \
apt-add-repository "deb https://apt.kitware.com/ubuntu/ focal main" && \
apt-get update && \
apt-get upgrade -y && \
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-${GCCVER} 10 && \
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-${GCCVER} 10
RUN git clone https://github.com/Perlmint/glew-cmake.git && \
cmake glew-cmake && \
make -j$(nproc) && \
make install ARCH64=false
cmake glew-cmake && \
make -j$(nproc) && \
make install
ENV SDL2VER=2.0.22
RUN curl -sLO https://libsdl.org/release/SDL2-${SDL2VER}.tar.gz && \
tar -xzf SDL2-${SDL2VER}.tar.gz && \
cd SDL2-${SDL2VER} && \
./configure --build=x86_64-linux-gnu && \
make -j$(nproc) && make install && \
rm ../SDL2-${SDL2VER}.tar.gz && \
cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
ENV SDL2NETVER=2.2.0
RUN curl -sLO https://www.libsdl.org/projects/SDL_net/release/SDL2_net-${SDL2NETVER}.tar.gz && \
tar -xzf SDL2_net-${SDL2NETVER}.tar.gz && \
cd SDL2_net-${SDL2NETVER} && \
./configure --build=x86_64-linux-gnu && \
make -j$(nproc) && make install && \
rm ../SDL2_net-${SDL2NETVER}.tar.gz && \
cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
RUN \
ln -sf /proc/self/mounts /etc/mtab && \
mkdir -p /usr/local/share/keyring/ && \
wget -O /usr/local/share/keyring/devkitpro-pub.gpg https://apt.devkitpro.org/devkitpro-pub.gpg && \
echo "deb [signed-by=/usr/local/share/keyring/devkitpro-pub.gpg] https://apt.devkitpro.org stable main" > /etc/apt/sources.list.d/devkitpro.list && \
apt-get update -y && \
apt-get install -y devkitpro-pacman && \
yes | dkp-pacman -Syu switch-dev switch-portlibs wiiu-dev wiiu-portlibs --noconfirm
ENV DEVKITPRO=/opt/devkitpro
ENV DEVKITARM=/opt/devkitpro/devkitARM
ENV DEVKITPPC=/opt/devkitpro/devkitPPC
ENV PATH=$PATH:/opt/devkitpro/portlibs/switch/bin/:$DEVKITPPC/bin
ENV WUT_ROOT=$DEVKITPRO/wut
RUN mkdir /soh
WORKDIR /soh
Vendored
-117
View File
@@ -1,117 +0,0 @@
pipeline {
agent none
options {
timestamps()
skipDefaultCheckout(true)
}
stages {
stage ('Build Windows') {
environment {
MSBUILD='C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Msbuild\\Current\\Bin\\msbuild.exe'
CONFIG='Release'
OTRPLATFORM='x64'
PLATFORM='x86'
ZIP='C:\\Program Files\\7-Zip\\7z.exe'
PYTHON='C:\\Users\\jenkins\\AppData\\Local\\Programs\\Python\\Python310\\python.exe'
CMAKE='C:\\Program Files\\CMake\\bin\\cmake.exe'
TOOLSET='v142'
}
agent {
label "SoH-Builders"
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
bat """
"${env.MSBUILD}" ".\\OTRExporter\\OTRExporter.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.OTRPLATFORM};PlatformToolset=${env.TOOLSET};RestorePackagesConfig=true /restore /nodeReuse:false /m
xcopy "..\\..\\ZELOOTD.z64" "OTRExporter\\"
cd "OTRExporter"
"${env.PYTHON}" ".\\extract_assets.py"
cd "..\\"
"${env.MSBUILD}" ".\\soh\\soh.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.PLATFORM};PlatformToolset=${env.TOOLSET} /nodeReuse:false /m
cd OTRGui
mkdir build
cd build
"${env.CMAKE}" ..
"${env.CMAKE}" --build . --config Release
cd "..\\..\\"
move "soh\\Release\\soh.exe" ".\\"
move "OTRGui\\build\\assets" ".\\"
move ".\\OTRExporter\\x64\\Release\\ZAPD.exe" ".\\assets\\extractor\\"
move ".\\OTRGui\\build\\Release\\OTRGui.exe" ".\\"
rename README.md readme.txt
"${env.ZIP}" a soh.7z soh.exe OTRGui.exe assets readme.txt
"""
archiveArtifacts artifacts: 'soh.7z', followSymlinks: false, onlyIfSuccessful: true
}
}
post {
always {
step([$class: 'WsCleanup']) // Clean workspace
}
}
}
stage ('Build Linux') {
agent {
label "SoH-Linux-Builders"
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
sh '''
cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
docker build . -t soh
docker run --name sohcont -dit --rm -v $(pwd):/soh soh /bin/bash
cp ../../buildsoh.bash soh
docker exec sohcont soh/buildsoh.bash
mkdir build
mv soh/soh.elf build/
mv OTRGui/build/OTRGui build/
mv OTRGui/build/assets build/
mv ZAPDTR/ZAPD.out build/assets/extractor/
mv README.md build/readme.txt
cd build
7z a soh-linux.7z soh.elf OTRGui assets readme.txt
mv soh-linux.7z ../
'''
}
sh 'sudo docker container stop sohcont'
archiveArtifacts artifacts: 'soh-linux.7z', followSymlinks: false, onlyIfSuccessful: true
}
post {
always {
step([$class: 'WsCleanup']) // Clean workspace
}
}
}
}
}
Submodule
+1
Submodule OTRExporter added at 32e088e28c
-352
View File
@@ -1,352 +0,0 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
**/Properties/launchSettings.json
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
*.out
*.o
*.d
lib/libgfxd/libgfxd.a
ExporterTest/ExporterTest.a
ZAPDUtils/ZAPDUtils.a
.vscode/
build/
ZAPDUtils/build/
ZAPD/BuildInfo.h
baserom/
*.vtx.inc
*.otr
*.swp
*.a
*.z64
*.n64
Extract/
tmp.txt
-12
View File
@@ -1,12 +0,0 @@
; DO NOT EDIT (unless you know what you are doing)
;
; This subdirectory is a git "subrepo", and this file is maintained by the
; git-subrepo command. See https://github.com/git-commands/git-subrepo#readme
;
[subrepo]
remote = https://github.com/HarbourMasters/OTRExporter.git
branch = master
commit = 1503d3eefa0b51164371c60c2aae8ad057678319
parent = d24c8453db1035f382e1b0853be00ebd281bbbdd
method = rebase
cmdver = 0.4.1
-8
View File
@@ -1,8 +0,0 @@
<Root>
<SymbolMap File="SymbolMap_OoTMqDbg.txt"/>
<ActorList File="ActorList_OoTMqDbg.txt"/>
<ObjectList File="ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="../soh/assets/xml/GC_NMQ_PAL_F/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>
-9
View File
@@ -1,9 +0,0 @@
Copyright (c) 2022 Harbour Masters
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-68
View File
@@ -1,68 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30320.27
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OTRExporter", "OTRExporter\OTRExporter.vcxproj", "{A6103FD3-0709-4FC7-B066-1A6E056D6306}"
ProjectSection(ProjectDependencies) = postProject
{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8} = {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libultraship", "..\libultraship\libultraship\libultraship.vcxproj", "{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPD", "..\ZAPDTR\ZAPD\ZAPD.vcxproj", "{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}"
ProjectSection(ProjectDependencies) = postProject
{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8} = {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}
{A2E01C3E-D647-45D1-9788-043DEBC1A908} = {A2E01C3E-D647-45D1-9788-043DEBC1A908}
{A6103FD3-0709-4FC7-B066-1A6E056D6306} = {A6103FD3-0709-4FC7-B066-1A6E056D6306}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPDUtils", "..\ZAPDTR\ZAPDUtils\ZAPDUtils.vcxproj", "{A2E01C3E-D647-45D1-9788-043DEBC1A908}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Debug|x64.ActiveCfg = Debug|x64
{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Debug|x64.Build.0 = Debug|x64
{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Debug|x86.ActiveCfg = Debug|Win32
{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Debug|x86.Build.0 = Debug|Win32
{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Release|x64.ActiveCfg = Release|x64
{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Release|x64.Build.0 = Release|x64
{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Release|x86.ActiveCfg = Release|Win32
{A6103FD3-0709-4FC7-B066-1A6E056D6306}.Release|x86.Build.0 = Release|Win32
{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x64.ActiveCfg = Debug|x64
{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x64.Build.0 = Debug|x64
{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x86.ActiveCfg = Debug|Win32
{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x86.Build.0 = Debug|Win32
{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x64.ActiveCfg = Release|x64
{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x64.Build.0 = Release|x64
{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x86.ActiveCfg = Release|Win32
{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x86.Build.0 = Release|Win32
{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x64.ActiveCfg = Debug|x64
{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x64.Build.0 = Debug|x64
{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x86.ActiveCfg = Debug|Win32
{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x86.Build.0 = Debug|Win32
{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x64.ActiveCfg = Release|x64
{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x64.Build.0 = Release|x64
{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x86.ActiveCfg = Release|Win32
{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x86.Build.0 = Release|Win32
{A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x64.ActiveCfg = Debug|x64
{A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x64.Build.0 = Debug|x64
{A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x86.ActiveCfg = Debug|Win32
{A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x86.Build.0 = Debug|Win32
{A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x64.ActiveCfg = Release|x64
{A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x64.Build.0 = Release|x64
{A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x86.ActiveCfg = Release|Win32
{A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DCE19FF1-37C0-49CD-915A-DD695E15F00B}
EndGlobalSection
EndGlobal
@@ -1,70 +0,0 @@
#include "AnimationExporter.h"
#include <Animation.h>
void OTRExporter_Animation::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZAnimation* anim = (ZAnimation*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::Animation);
ZNormalAnimation* normalAnim = dynamic_cast<ZNormalAnimation*>(anim);
ZCurveAnimation* curveAnim = dynamic_cast<ZCurveAnimation*>(anim);
ZLinkAnimation* linkAnim = dynamic_cast<ZLinkAnimation*>(anim);
if (linkAnim != nullptr)
{
writer->Write((uint32_t)Ship::AnimationType::Link);
writer->Write((uint16_t)linkAnim->frameCount);
writer->Write((uint32_t)linkAnim->segmentAddress);
}
else if (curveAnim != nullptr)
{
writer->Write((uint32_t)Ship::AnimationType::Curve);
writer->Write((uint16_t)curveAnim->frameCount);
writer->Write((uint32_t)curveAnim->refIndexArr.size());
for (auto val : curveAnim->refIndexArr)
writer->Write(val);
writer->Write((uint32_t)curveAnim->transformDataArr.size());
for (auto val : curveAnim->transformDataArr)
{
writer->Write(val.unk_00);
writer->Write(val.unk_02);
writer->Write(val.unk_04);
writer->Write(val.unk_06);
writer->Write(val.unk_08);
}
writer->Write((uint32_t)curveAnim->copyValuesArr.size());
for (auto val : curveAnim->copyValuesArr)
writer->Write(val);
}
else if (normalAnim != nullptr)
{
writer->Write((uint32_t)Ship::AnimationType::Normal);
writer->Write((uint16_t)normalAnim->frameCount);
writer->Write((uint32_t)normalAnim->rotationValues.size());
for (size_t i = 0; i < normalAnim->rotationValues.size(); i++)
writer->Write(normalAnim->rotationValues[i]);
writer->Write((uint32_t)normalAnim->rotationIndices.size());
for (size_t i = 0; i < normalAnim->rotationIndices.size(); i++)
{
writer->Write(normalAnim->rotationIndices[i].x);
writer->Write(normalAnim->rotationIndices[i].y);
writer->Write(normalAnim->rotationIndices[i].z);
}
writer->Write(normalAnim->limit);
}
else
{
writer->Write((uint32_t)Ship::AnimationType::Legacy);
}
}
@@ -1,13 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZTexture.h"
#include "ZAnimation.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_Animation : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
-108
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@@ -1,108 +0,0 @@
#include "ArrayExporter.h"
#include "VtxExporter.h"
#include <ZVector.h>
void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZArray* arr = (ZArray*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::Array);
writer->Write((uint32_t)arr->resList[0]->GetResourceType());
writer->Write((uint32_t)arr->arrayCnt);
for (size_t i = 0; i < arr->arrayCnt; i++)
{
if (arr->resList[i]->GetResourceType() == ZResourceType::Vertex)
{
ZVtx* vtx = (ZVtx*)arr->resList[i];
writer->Write(vtx->x);
writer->Write(vtx->y);
writer->Write(vtx->z);
writer->Write(vtx->flag);
writer->Write(vtx->s);
writer->Write(vtx->t);
writer->Write(vtx->r);
writer->Write(vtx->g);
writer->Write(vtx->b);
writer->Write(vtx->a);
}
else if (arr->resList[i]->GetResourceType() == ZResourceType::Vector)
{
ZVector* vec = (ZVector*)arr->resList[i];
writer->Write((uint32_t)vec->scalarType);
writer->Write((uint32_t)vec->dimensions);
for (size_t k = 0; k < vec->dimensions; k++)
{
// OTRTODO: Duplicate code here. Cleanup at a later date...
switch (vec->scalarType)
{
case ZScalarType::ZSCALAR_U8:
writer->Write(vec->scalars[k].scalarData.u8);
break;
case ZScalarType::ZSCALAR_S8:
writer->Write(vec->scalars[k].scalarData.s8);
break;
case ZScalarType::ZSCALAR_U16:
writer->Write(vec->scalars[k].scalarData.u16);
break;
case ZScalarType::ZSCALAR_S16:
writer->Write(vec->scalars[k].scalarData.s16);
break;
case ZScalarType::ZSCALAR_S32:
writer->Write(vec->scalars[k].scalarData.s32);
break;
case ZScalarType::ZSCALAR_U32:
writer->Write(vec->scalars[k].scalarData.u32);
break;
case ZScalarType::ZSCALAR_S64:
writer->Write(vec->scalars[k].scalarData.s64);
break;
case ZScalarType::ZSCALAR_U64:
writer->Write(vec->scalars[k].scalarData.u64);
break;
// OTRTODO: ADD OTHER TYPES
default:
break;
}
}
}
else
{
ZScalar* scal = (ZScalar*)arr->resList[i];
writer->Write((uint32_t)scal->scalarType);
switch (scal->scalarType)
{
case ZScalarType::ZSCALAR_U8:
writer->Write(scal->scalarData.u8);
break;
case ZScalarType::ZSCALAR_S8:
writer->Write(scal->scalarData.s8);
break;
case ZScalarType::ZSCALAR_U16:
writer->Write(scal->scalarData.u16);
break;
case ZScalarType::ZSCALAR_S16:
writer->Write(scal->scalarData.s16);
break;
case ZScalarType::ZSCALAR_S32:
writer->Write(scal->scalarData.s32);
break;
case ZScalarType::ZSCALAR_U32:
writer->Write(scal->scalarData.u32);
break;
case ZScalarType::ZSCALAR_S64:
writer->Write(scal->scalarData.s64);
break;
case ZScalarType::ZSCALAR_U64:
writer->Write(scal->scalarData.u64);
break;
// OTRTODO: ADD OTHER TYPES
default:
break;
}
}
}
}
-12
View File
@@ -1,12 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZArray.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_Array : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
@@ -1,10 +0,0 @@
#include "BackgroundExporter.h"
#include "../ZAPD/ZFile.h"
void OTRExporter_Background::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZBackground* bg = (ZBackground*)res;
auto data = bg->parent->GetRawData();
writer->Write((char*)data.data() + bg->GetRawDataIndex(), bg->GetRawDataSize());
}
@@ -1,12 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZBackground.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_Background : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
-21
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@@ -1,21 +0,0 @@
#include "BlobExporter.h"
#include "../ZAPD/ZFile.h"
void OTRExporter_Blob::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZBlob* blob = (ZBlob*)res;
WriteHeader(blob, outPath, writer, Ship::ResourceType::Blob);
auto start = std::chrono::steady_clock::now();
writer->Write((uint32_t)blob->GetRawDataSize());
auto data = blob->parent->GetRawData();
for (size_t i = blob->GetRawDataIndex(); i < blob->GetRawDataIndex() + blob->GetRawDataSize(); i++)
writer->Write(data[i]);
auto end = std::chrono::steady_clock::now();
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
}
-12
View File
@@ -1,12 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZBlob.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_Blob : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
@@ -1,82 +0,0 @@
#include "CollisionExporter.h"
#include <Resource.h>
void OTRExporter_Collision::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZCollisionHeader* col = (ZCollisionHeader*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::CollisionHeader);
writer->Write(col->absMinX);
writer->Write(col->absMinY);
writer->Write(col->absMinZ);
writer->Write(col->absMaxX);
writer->Write(col->absMaxY);
writer->Write(col->absMaxZ);
writer->Write((uint32_t)col->vertices.size());
for (uint16_t i = 0; i < col->vertices.size(); i++)
{
writer->Write(col->vertices[i].scalars[0].scalarData.s16);
writer->Write(col->vertices[i].scalars[1].scalarData.s16);
writer->Write(col->vertices[i].scalars[2].scalarData.s16);
}
writer->Write((uint32_t)col->polygons.size());
for (uint16_t i = 0; i < col->polygons.size(); i++)
{
writer->Write(col->polygons[i].type);
writer->Write(col->polygons[i].vtxA);
writer->Write(col->polygons[i].vtxB);
writer->Write(col->polygons[i].vtxC);
writer->Write(col->polygons[i].a);
writer->Write(col->polygons[i].b);
writer->Write(col->polygons[i].c);
writer->Write(col->polygons[i].d);
}
writer->Write((uint32_t)col->polygonTypes.size());
for (uint16_t i = 0; i < col->polygonTypes.size(); i++)
writer->Write(col->polygonTypes[i]);
writer->Write((uint32_t)col->camData->entries.size());
for (auto entry : col->camData->entries)
{
auto camPosDecl = col->parent->GetDeclarationRanged(Seg2Filespace(entry->cameraPosDataSeg, col->parent->baseAddress));
int idx = 0;
if (camPosDecl != nullptr)
idx = ((entry->cameraPosDataSeg & 0x00FFFFFF) - camPosDecl->address) / 6;
writer->Write(entry->cameraSType);
writer->Write(entry->numData);
writer->Write((uint32_t)idx);
}
writer->Write((uint32_t)col->camData->cameraPositionData.size());
for (auto entry : col->camData->cameraPositionData)
{
writer->Write(entry->x);
writer->Write(entry->y);
writer->Write(entry->z);
}
writer->Write((uint32_t)col->waterBoxes.size());
for (auto waterBox : col->waterBoxes)
{
writer->Write(waterBox.xMin);
writer->Write(waterBox.ySurface);
writer->Write(waterBox.zMin);
writer->Write(waterBox.xLength);
writer->Write(waterBox.zLength);
writer->Write(waterBox.properties);
}
}
@@ -1,11 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZCollision.h"
#include "Exporter.h"
class OTRExporter_Collision : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
@@ -1,431 +0,0 @@
#include "CutsceneExporter.h"
#include <Resource.h>
void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZCutscene* cs = (ZCutscene*)res;
WriteHeader(cs, outPath, writer, Ship::ResourceType::Cutscene);
//writer->Write((uint32_t)cs->commands.size() + 2 + 2);
writer->Write((uint32_t)0);
int currentStream = writer->GetBaseAddress();
writer->Write(CS_BEGIN_CUTSCENE(cs->numCommands, cs->endFrame));
for (size_t i = 0; i < cs->commands.size(); i++)
{
switch (cs->commands[i]->commandID)
{
case (uint32_t)CutsceneCommands::SetCameraPos:
{
CutsceneCommandSetCameraPos* cmdCamPos = (CutsceneCommandSetCameraPos*)cs->commands[i];
writer->Write(CS_CMD_CAM_EYE);
writer->Write(CMD_HH(0x0001, ((CutsceneCommandSetCameraPos*)cs->commands[i])->startFrame));
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
}
}
break;
case (uint32_t)CutsceneCommands::SetCameraFocus:
{
CutsceneCommandSetCameraPos* cmdCamPos = (CutsceneCommandSetCameraPos*)cs->commands[i];
writer->Write(CS_CMD_CAM_AT);
writer->Write(CMD_HH(0x0001, cmdCamPos->startFrame));
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
}
break;
}
case (uint32_t)CutsceneCommands::SpecialAction:
{
writer->Write(CS_CMD_MISC);
writer->Write((uint32_t)CMD_W(((CutsceneCommandSpecialAction*)cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandSpecialAction*)cs->commands[i])->entries) //All in OOT seem to only have 1 entry
{
writer->Write(CMD_HH(e->base, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->unused0));
writer->Write(CMD_W(e->unused1));
writer->Write(CMD_W(e->unused2));
writer->Write(CMD_W(e->unused3));
writer->Write(CMD_W(e->unused4));
writer->Write(CMD_W(e->unused5));
writer->Write(CMD_W(e->unused6));
writer->Write(CMD_W(e->unused7));
writer->Write(CMD_W(e->unused8));
writer->Write(CMD_W(e->unused9));
writer->Write(CMD_W(e->unused10));
}
break;
}
case (uint32_t)CutsceneCommands::SetLighting:
{
writer->Write(CS_CMD_SET_LIGHTING);
writer->Write((uint32_t)CMD_W(((CutsceneCommandEnvLighting*)cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandEnvLighting*)cs->commands[i])->entries)
{
writer->Write(CMD_HH(e->setting, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->unused0));
writer->Write(CMD_W(e->unused1));
writer->Write(CMD_W(e->unused2));
writer->Write(CMD_W(e->unused3));
writer->Write(CMD_W(e->unused4));
writer->Write(CMD_W(e->unused5));
writer->Write(CMD_W(e->unused6));
writer->Write(CMD_W(e->unused7));
writer->Write((uint32_t)0x0);
writer->Write((uint32_t)0x0);
writer->Write((uint32_t)0x0);
}
break;
}
case (uint32_t)CutsceneCommands::SetCameraPosLink:
{
CutsceneCommandSetCameraPos* cmdCamPos = (CutsceneCommandSetCameraPos*)cs->commands[i];
writer->Write(CS_CMD_CAM_EYE_REL_TO_PLAYER);
writer->Write(CMD_HH(0x0001, ((CutsceneCommandSetCameraPos*)cs->commands[i])->startFrame));
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
}
break;
}
case (uint32_t)CutsceneCommands::SetCameraFocusLink:
{
CutsceneCommandSetCameraPos* cmdCamPos = (CutsceneCommandSetCameraPos*)cs->commands[i];
writer->Write(CS_CMD_CAM_AT_REL_TO_PLAYER);
writer->Write(CMD_HH(0x0001, ((CutsceneCommandSetCameraPos*)cs->commands[i])->startFrame));
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
}
break;
}
case (uint32_t)CutsceneCommands::Cmd07: // Not used in OOT
break;
case (uint32_t)CutsceneCommands::Cmd08: // Not used in OOT
break;
case (uint32_t)CutsceneCommands::Cmd09:
{
writer->Write(CS_CMD_09);
writer->Write((uint32_t)CMD_W(((CutsceneCommandUnknown9*)cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandUnknown9*)cs->commands[i])->entries)
{
writer->Write(CMD_HH(e->base, e->startFrame));
writer->Write(CMD_HBB(e->endFrame, e->unk2, e->unk3));
writer->Write(CMD_BBH(e->unk4, e->unused0, e->unused1));
}
break;
}
case 0x15:
case (uint32_t)CutsceneCommands::Unknown:
{
CutsceneCommandUnknown* cmdUnk = (CutsceneCommandUnknown*)cs->commands[i];
writer->Write((uint32_t)cs->commands[i]->commandID);
writer->Write((uint32_t)cmdUnk->entries.size());
for (auto e : cmdUnk->entries)
{
writer->Write(CMD_W(e->unused0));
writer->Write(CMD_W(e->unused1));
writer->Write(CMD_W(e->unused2));
writer->Write(CMD_W(e->unused3));
writer->Write(CMD_W(e->unused4));
writer->Write(CMD_W(e->unused5));
writer->Write(CMD_W(e->unused6));
writer->Write(CMD_W(e->unused7));
writer->Write(CMD_W(e->unused8));
writer->Write(CMD_W(e->unused9));
writer->Write(CMD_W(e->unused10));
writer->Write(CMD_W(e->unused11));
}
}
break;
case (uint32_t)CutsceneCommands::Textbox:
{
writer->Write(CS_CMD_TEXTBOX);
writer->Write((uint32_t)CMD_W(((CutsceneCommandTextbox*)cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandTextbox*)cs->commands[i])->entries)
{
if (e->base == 0xFFFF) // CS_TEXT_NONE
{
writer->Write(CMD_HH(0xFFFF, e->startFrame));
writer->Write(CMD_HH(e->endFrame, 0xFFFF));
writer->Write(CMD_HH(0xFFFF, 0xFFFF));
}
else // CS_TEXT_DISPLAY_TEXTBOX
{
writer->Write(CMD_HH(e->base, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->type));
writer->Write(CMD_HH(e->textID1, e->textID2));
}
}
break;
}
case (uint32_t)CutsceneCommands::SetActorAction0:
case (uint32_t)CutsceneCommands::SetActorAction1:
case 17:
case 18:
case 23:
case 34:
case 39:
case 46:
case 76:
case 85:
case 93:
case 105:
case 107:
case 110:
case 119:
case 123:
case 138:
case 139:
case 144:
case (uint32_t)CutsceneCommands::SetActorAction2:
case 16:
case 24:
case 35:
case 40:
case 48:
case 64:
case 68:
case 70:
case 78:
case 80:
case 94:
case 116:
case 118:
case 120:
case 125:
case 131:
case 141:
case (uint32_t)CutsceneCommands::SetActorAction3:
case 36:
case 41:
case 50:
case 67:
case 69:
case 72:
case 74:
case 81:
case 106:
case 117:
case 121:
case 126:
case 132:
case (uint32_t)CutsceneCommands::SetActorAction4:
case 37:
case 42:
case 51:
case 53:
case 63:
case 65:
case 66:
case 75:
case 82:
case 108:
case 127:
case 133:
case (uint32_t)CutsceneCommands::SetActorAction5:
case 38:
case 43:
case 47:
case 54:
case 79:
case 83:
case 128:
case 135:
case (uint32_t)CutsceneCommands::SetActorAction6:
case 55:
case 77:
case 84:
case 90:
case 129:
case 136:
case (uint32_t)CutsceneCommands::SetActorAction7:
case 52:
case 57:
case 58:
case 88:
case 115:
case 130:
case 137:
case (uint32_t)CutsceneCommands::SetActorAction8:
case 60:
case 89:
case 111:
case 114:
case 134:
case 142:
case (uint32_t)CutsceneCommands::SetActorAction9:
case (uint32_t)CutsceneCommands::SetActorAction10:
{
writer->Write((uint32_t)(CutsceneCommands)cs->commands[i]->commandID);
writer->Write((uint32_t)CMD_W(((CutsceneCommandActorAction*)cs->commands[i])->entries.size()));
for (auto& actorAct : ((CutsceneCommandActorAction*)cs->commands[i])->entries)
{
writer->Write(CMD_HH(actorAct->action, actorAct->startFrame));
writer->Write(CMD_HH(actorAct->endFrame, actorAct->rotX));
writer->Write(CMD_HH(actorAct->rotY, actorAct->rotZ));
writer->Write(CMD_W(actorAct->startPosX));
writer->Write(CMD_W(actorAct->startPosY));
writer->Write(CMD_W(actorAct->startPosZ));
writer->Write(CMD_W(actorAct->endPosX));
writer->Write(CMD_W(actorAct->endPosY));
writer->Write(CMD_W(actorAct->endPosZ));
writer->Write(CMD_W(actorAct->normalX));
writer->Write(CMD_W(actorAct->normalY));
writer->Write(CMD_W(actorAct->normalZ));
}
break;
}
case (uint32_t)CutsceneCommands::SetSceneTransFX:
{
CutsceneCommandSceneTransFX* cmdTFX = (CutsceneCommandSceneTransFX*)cs->commands[i];
writer->Write(CS_CMD_SCENE_TRANS_FX);
writer->Write((uint32_t)1);
writer->Write(CMD_HH((((CutsceneCommandSceneTransFX*)cs->commands[i])->base), ((CutsceneCommandSceneTransFX*)cs->commands[i])->startFrame));
writer->Write(CMD_HH((((CutsceneCommandSceneTransFX*)cs->commands[i])->endFrame), ((CutsceneCommandSceneTransFX*)cs->commands[i])->endFrame));
break;
}
case (uint32_t)CutsceneCommands::Nop: //Not used in OOT
break;
case (uint32_t)CutsceneCommands::PlayBGM:
{
writer->Write(CS_CMD_PLAYBGM);
writer->Write((uint32_t)CMD_W(((CutsceneCommandPlayBGM*)cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandPlayBGM*)cs->commands[i])->entries)
{
writer->Write(CMD_HH(e->sequence, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->unknown0));
writer->Write(CMD_W(e->unknown1));
writer->Write(CMD_W(e->unknown2));
writer->Write(CMD_W(e->unknown3));
writer->Write(CMD_W(e->unknown4));
writer->Write(CMD_W(e->unknown5));
writer->Write(CMD_W(e->unknown6));
writer->Write(CMD_W(e->unknown7));
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
}
break;
}
case (uint32_t)CutsceneCommands::StopBGM:
{
writer->Write(CS_CMD_STOPBGM);
writer->Write((uint32_t)CMD_W(((CutsceneCommandStopBGM*)cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandStopBGM*)cs->commands[i])->entries)
{
writer->Write(CMD_HH(e->sequence, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->unknown0));
writer->Write(CMD_W(e->unknown1));
writer->Write(CMD_W(e->unknown2));
writer->Write(CMD_W(e->unknown3));
writer->Write(CMD_W(e->unknown4));
writer->Write(CMD_W(e->unknown5));
writer->Write(CMD_W(e->unknown6));
writer->Write(CMD_W(e->unknown7));
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
}
break;
}
case (uint32_t)CutsceneCommands::FadeBGM:
{
writer->Write(CS_CMD_FADEBGM);
writer->Write((uint32_t)CMD_W(((CutsceneCommandFadeBGM*)cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandFadeBGM*)cs->commands[i])->entries)
{
writer->Write(CMD_HH(e->base, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->unknown0));
writer->Write(CMD_W(e->unknown1));
writer->Write(CMD_W(e->unknown2));
writer->Write(CMD_W(e->unknown3));
writer->Write(CMD_W(e->unknown4));
writer->Write(CMD_W(e->unknown5));
writer->Write(CMD_W(e->unknown6));
writer->Write(CMD_W(e->unknown7));
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
}
break;
}
case (uint32_t)CutsceneCommands::SetTime:
{
writer->Write(CS_CMD_SETTIME);
writer->Write((uint32_t)CMD_W(((CutsceneCommandDayTime*)cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandDayTime*)cs->commands[i])->entries)
{
writer->Write(CMD_HH(e->base, e->startFrame));
writer->Write(CMD_HBB(e->endFrame, e->hour, e->minute));
writer->Write((uint32_t)CMD_W(e->unused));
}
break;
}
case (uint32_t)CutsceneCommands::Terminator:
{
writer->Write(CS_CMD_TERMINATOR);
writer->Write((uint32_t)1);
writer->Write(CMD_HH(((CutsceneCommandTerminator*)cs->commands[i])->base, ((CutsceneCommandTerminator*)cs->commands[i])->startFrame));
writer->Write(CMD_HH(((CutsceneCommandTerminator*)cs->commands[i])->endFrame, ((CutsceneCommandTerminator*)cs->commands[i])->endFrame));
break;
}
default:
{
//writer->Write((uint32_t)cs->commands[i]->commandID);
printf("Undefined CS Opcode: %04X\n", cs->commands[i]->commandID);
}
break;
}
}
//CS_END
writer->Write(0xFFFFFFFF);
writer->Write((uint32_t)0);
int endStream = writer->GetBaseAddress();
writer->Seek(currentStream - 4, SeekOffsetType::Start);
writer->Write((uint32_t)((endStream - currentStream) / 4));
writer->Seek(endStream, SeekOffsetType::Start);
}
@@ -1,11 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZCutscene.h"
#include "z64cutscene_commands.h"
#include "Exporter.h"
class OTRExporter_Cutscene : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
@@ -1,913 +0,0 @@
#include "DisplayListExporter.h"
#include "Main.h"
#include "../ZAPD/ZFile.h"
#include <Utils/MemoryStream.h>
#include <Utils/BitConverter.h>
#include "Lib/StrHash64.h"
#include "spdlog/spdlog.h"
#include "PR/ultra64/gbi.h"
#include <Globals.h>
#include <iostream>
#include <string>
#include "MtxExporter.h"
#include <Utils/File.h>
#include "VersionInfo.h"
#define GFX_SIZE 8
#define gsDPSetCombineLERP2(a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \
a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1) \
{ \
_SHIFTL(G_SETCOMBINE, 24, 8) | \
_SHIFTL(GCCc0w0(a0, c0, \
Aa0, Ac0) | \
GCCc1w0(a1, c1), 0, 24), \
(unsigned int)(GCCc0w1(b0, d0, \
Ab0, Ad0) | \
GCCc1w1(b1, Aa1, \
Ac1, d1, \
Ab1, Ad1)) \
}
#define gsSPBranchLessZraw2(dl, vtx, zval) \
{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
(unsigned int)(zval), }
#define gsSPBranchLessZraw3(dl) \
{ _SHIFTL(G_RDPHALF_1,24,8), \
(unsigned int)(dl), }
#define gsDPWordLo(wordlo) \
gsImmp1(G_RDPHALF_2, (unsigned int)(wordlo))
#define gsSPTextureRectangle2(xl, yl, xh, yh, tile) \
{ (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | _SHIFTL(yh, 0, 12)),\
(_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12)) }
void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZDisplayList* dList = (ZDisplayList*)res;
//printf("Exporting DList %s\n", dList->GetName().c_str());
WriteHeader(res, outPath, writer, Ship::ResourceType::DisplayList);
while (writer->GetBaseAddress() % 8 != 0)
writer->Write((uint8_t)0xFF);
// DEBUG: Write in a marker
Declaration* dbgDecl = dList->parent->GetDeclaration(dList->GetRawDataIndex());
std::string dbgName = StringHelper::Sprintf("%s/%s", GetParentFolderName(res).c_str(), dbgDecl->varName.c_str());
uint64_t hash = CRC64(dbgName.c_str());
writer->Write((uint32_t)(G_MARKER << 24));
writer->Write((uint32_t)0xBEEFBEEF);
writer->Write((uint32_t)(hash >> 32));
writer->Write((uint32_t)(hash & 0xFFFFFFFF));
auto dlStart = std::chrono::steady_clock::now();
//for (auto data : dList->instructions)
for (size_t dataIdx = 0; dataIdx < dList->instructions.size(); dataIdx++)
{
auto data = dList->instructions[dataIdx];
uint32_t word0 = 0;
uint32_t word1 = 0;
uint8_t opcode = (uint8_t)(data >> 56);
F3DZEXOpcode opF3D = (F3DZEXOpcode)opcode;
if ((int)opF3D == G_DL)// || (int)opF3D == G_BRANCH_Z)
opcode = (uint8_t)G_DL_OTR;
if ((int)opF3D == G_MTX)
opcode = (uint8_t)G_MTX_OTR;
if ((int)opF3D == G_BRANCH_Z)
opcode = (uint8_t)G_BRANCH_Z_OTR;
if ((int)opF3D == G_VTX)
opcode = (uint8_t)G_VTX_OTR;
if ((int)opF3D == G_SETTIMG)
opcode = (uint8_t)G_SETTIMG_OTR;
word0 += (opcode << 24);
switch ((int)opF3D)
{
case G_NOOP:
{
Gfx value = gsDPNoOp();
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_ENDDL:
{
Gfx value = gsSPEndDisplayList();
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_MODIFYVTX:
{
int32_t ww = (data & 0x00FF000000000000ULL) >> 48;
int32_t nnnn = (data & 0x0000FFFF00000000ULL) >> 32;
int32_t vvvvvvvv = (data & 0x00000000FFFFFFFFULL);
Gfx value = gsSPModifyVertex(nnnn / 2, ww, vvvvvvvv);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
default:
{
printf("Undefined opcode: %02X\n", opcode);
//word0 = _byteswap_ulong((uint32_t)(data >> 32));
//word1 = _byteswap_ulong((uint32_t)(data & 0xFFFFFFFF));
}
break;
case G_GEOMETRYMODE:
{
int32_t cccccc = (data & 0x00FFFFFF00000000) >> 32;
int32_t ssssssss = (data & 0xFFFFFFFF);
Gfx value = gsSPGeometryMode(~cccccc, ssssssss);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_RDPPIPESYNC:
{
Gfx value = gsDPPipeSync();
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_RDPLOADSYNC:
{
Gfx value = gsDPLoadSync();
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_RDPTILESYNC:
{
Gfx value = gsDPTileSync();
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_RDPFULLSYNC:
{
Gfx value = gsDPFullSync();
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_RDPSETOTHERMODE:
{
int32_t hhhhhh = (data & 0x00FFFFFF00000000) >> 32;
int32_t llllllll = (data & 0x00000000FFFFFFFF);
Gfx value = gsDPSetOtherMode(hhhhhh, llllllll);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_POPMTX:
{
Gfx value = gsSPPopMatrix(data);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_SETENVCOLOR:
{
uint8_t r = (uint8_t)((data & 0xFF000000) >> 24);
uint8_t g = (uint8_t)((data & 0x00FF0000) >> 16);
uint8_t b = (uint8_t)((data & 0xFF00FF00) >> 8);
uint8_t a = (uint8_t)((data & 0x000000FF) >> 0);
Gfx value = gsDPSetEnvColor(r, g, b, a);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_MTX:
{
if ((!Globals::Instance->HasSegment(GETSEGNUM(data), res->parent->workerID)) || ((data & 0xFFFFFFFF) == 0x07000000)) // En_Zf and En_Ny place a DL in segment 7
{
uint32_t pp = (data & 0x000000FF00000000) >> 32;
uint32_t mm = (data & 0x00000000FFFFFFFF);
pp ^= G_MTX_PUSH;
mm = (mm & 0x0FFFFFFF) + 1;
Gfx value = gsSPMatrix(mm, pp);
word0 = value.words.w0;
word1 = value.words.w1;
}
else
{
uint32_t pp = (data & 0x000000FF00000000) >> 32;
uint32_t mm = (data & 0x00000000FFFFFFFF);
pp ^= G_MTX_PUSH;
Gfx value = gsSPMatrix(mm, pp);
word0 = value.words.w0;
word1 = value.words.w1;
word0 = (word0 & 0x00FFFFFF) + (G_MTX_OTR << 24);
Declaration* mtxDecl = dList->parent->GetDeclaration(GETSEGOFFSET(mm));
int bp = 0;
writer->Write(word0);
writer->Write(word1);
if (mtxDecl != nullptr)
{
std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), mtxDecl->varName.c_str());
uint64_t hash = CRC64(vName.c_str());
word0 = hash >> 32;
word1 = hash & 0xFFFFFFFF;
}
else
{
word0 = 0;
word1 = 0;
spdlog::error(StringHelper::Sprintf("dListDecl == nullptr! Addr = {:08X}", GETSEGOFFSET(data)));
}
}
}
break;
case G_LOADBLOCK:
{
int32_t sss = (data & 0x00FFF00000000000) >> 48;
int32_t ttt = (data & 0x00000FFF00000000) >> 36;
int32_t i = (data & 0x000000000F000000) >> 24;
int32_t xxx = (data & 0x0000000000FFF000) >> 12;
int32_t ddd = (data & 0x0000000000000FFF);
Gfx value = gsDPLoadBlock(i, sss, ttt, xxx, ddd);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_CULLDL:
{
int32_t vvvv = (data & 0xFFFF00000000) >> 32;
int32_t wwww = (data & 0x0000FFFF);
Gfx value = gsSPCullDisplayList(vvvv / 2, wwww / 2);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_RDPHALF_1:
{
auto data2 = dList->instructions[dataIdx + 1];
if ((data2 >> 56) != G_BRANCH_Z)
{
uint32_t a = (data & 0x00FFF00000000000) >> 44;
uint32_t b = (data & 0x00000FFF00000000) >> 32;
uint32_t z = (data & 0x00000000FFFFFFFF) >> 0;
uint32_t h = (data & 0xFFFFFFFF);
Gfx value = gsSPBranchLessZraw3(h & 0x00FFFFFF);
word0 = value.words.w0;
word1 = value.words.w1;
}
else
{
word0 = (G_NOOP << 24);
word1 = 0;
}
}
break;
case G_RDPHALF_2:
{
Gfx value = gsDPWordLo(data & 0xFFFFFFFF);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_TEXRECT:
{
int32_t xxx = (data & 0x00FFF00000000000) >> 44;
int32_t yyy = (data & 0x00000FFF00000000) >> 32;
int32_t i = (data & 0x000000000F000000) >> 24;
int32_t XXX = (data & 0x0000000000FFF000) >> 12;
int32_t YYY = (data & 0x0000000000000FFF);
Gfx value = gsSPTextureRectangle2(XXX, YYY, xxx, yyy, i);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_BRANCH_Z:
{
uint32_t a = (data & 0x00FFF00000000000) >> 44;
uint32_t b = (data & 0x00000FFF00000000) >> 32;
uint32_t z = (data & 0x00000000FFFFFFFF) >> 0;
uint32_t h = (data & 0xFFFFFFFF);
auto data2 = dList->instructions[dataIdx - 1];
uint32_t dListPtr = GETSEGOFFSET(data2);
Declaration* dListDecl = dList->parent->GetDeclaration(dListPtr);
int bp = 0;
Gfx value = gsSPBranchLessZraw2(0xDEADABCD, (a / 5) | (b / 2), z);
word0 = (value.words.w0 & 0x00FFFFFF) + (G_BRANCH_Z_OTR << 24);
word1 = value.words.w1;
writer->Write(word0);
writer->Write(word1);
if (dListDecl != nullptr)
{
std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
uint64_t hash = CRC64(vName.c_str());
word0 = hash >> 32;
word1 = hash & 0xFFFFFFFF;
}
else
{
word0 = 0;
word1 = 0;
spdlog::error(StringHelper::Sprintf("dListDecl == nullptr! Addr = {:08X}", GETSEGOFFSET(data)));
}
for (size_t i = 0; i < dList->otherDLists.size(); i++)
{
Declaration* dListDecl2 = dList->parent->GetDeclaration(GETSEGOFFSET(dList->otherDLists[i]->GetRawDataIndex()));
if (dListDecl2 != nullptr)
{
//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
{
MemoryStream* dlStream = new MemoryStream();
BinaryWriter dlWriter = BinaryWriter(dlStream);
Save(dList->otherDLists[i], outPath, &dlWriter);
#ifdef _DEBUG
//if (otrArchive->HasFile(fName))
//otrArchive->RemoveFile(fName);
#endif
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract/" + fName, dlStream->ToVector());
else
files[fName] = dlStream->ToVector();
//otrArchive->AddFile(fName, (uintptr_t)dlStream->ToVector().data(), dlWriter.GetBaseAddress());
}
}
else
{
spdlog::error(StringHelper::Sprintf("dListDecl2 == nullptr! Addr = {:08X}", GETSEGOFFSET(data)));
}
}
//Gfx value = gsSPBranchLessZraw2(h & 0x00FFFFFF, (a / 5) | (b / 2), z);
//word0 = value.words.w0;
//word1 = value.words.w1;
}
break;
//case G_BRANCH_Z:
case G_DL:
{
if ((!Globals::Instance->HasSegment(GETSEGNUM(data), res->parent->workerID) && (int)opF3D != G_BRANCH_Z)
|| ((data & 0xFFFFFFFF) == 0x07000000)) // En_Zf and En_Ny place a DL in segment 7
{
int32_t pp = (data & 0x00FF000000000000) >> 56;
Gfx value;
u32 dListVal = (data & 0x0FFFFFFF) + 1;
if (pp != 0)
value = gsSPBranchList(dListVal);
else
value = gsSPDisplayList(dListVal);
word0 = value.words.w0;
word1 = value.words.w1;
}
else
{
uint32_t dListPtr = GETSEGOFFSET(data);
if ((int)opF3D == G_BRANCH_Z)
{
auto data2 = dList->instructions[dataIdx - 1];
dListPtr = GETSEGOFFSET(data2);
}
else
{
int bp = 0;
}
Declaration* dListDecl = dList->parent->GetDeclaration(dListPtr);
int bp = 0;
writer->Write(word0);
writer->Write(word1);
if (dListDecl != nullptr)
{
std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
uint64_t hash = CRC64(vName.c_str());
word0 = hash >> 32;
word1 = hash & 0xFFFFFFFF;
}
else
{
word0 = 0;
word1 = 0;
spdlog::error(StringHelper::Sprintf("dListDecl == nullptr! Addr = {:08X}", GETSEGOFFSET(data)));
}
for (size_t i = 0; i < dList->otherDLists.size(); i++)
{
Declaration* dListDecl2 = dList->parent->GetDeclaration(GETSEGOFFSET(dList->otherDLists[i]->GetRawDataIndex()));
if (dListDecl2 != nullptr)
{
//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
{
MemoryStream* dlStream = new MemoryStream();
BinaryWriter dlWriter = BinaryWriter(dlStream);
Save(dList->otherDLists[i], outPath, &dlWriter);
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract/" + fName, dlStream->ToVector());
else
files[fName] = dlStream->ToVector();
}
}
else
{
spdlog::error(StringHelper::Sprintf("dListDecl2 == nullptr! Addr = {:08X}", GETSEGOFFSET(data)));
}
}
}
}
break;
case G_TEXTURE:
{
int32_t ____ = (data & 0x0000FFFF00000000) >> 32;
int32_t ssss = (data & 0x00000000FFFF0000) >> 16;
int32_t tttt = (data & 0x000000000000FFFF);
int32_t lll = (____ & 0x3800) >> 11;
int32_t ddd = (____ & 0x700) >> 8;
int32_t nnnnnnn = (____ & 0xFE) >> 1;
Gfx value = gsSPTexture(ssss, tttt, lll, ddd, nnnnnnn);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_TRI1:
{
int32_t aa = ((data & 0x00FF000000000000ULL) >> 48) / 2;
int32_t bb = ((data & 0x0000FF0000000000ULL) >> 40) / 2;
int32_t cc = ((data & 0x000000FF00000000ULL) >> 32) / 2;
Gfx test = gsSP1Triangle(aa, bb, cc, 0);
word0 = test.words.w0;
word1 = test.words.w1;
}
break;
case G_TRI2:
{
int32_t aa = ((data & 0x00FF000000000000ULL) >> 48) / 2;
int32_t bb = ((data & 0x0000FF0000000000ULL) >> 40) / 2;
int32_t cc = ((data & 0x000000FF00000000ULL) >> 32) / 2;
int32_t dd = ((data & 0x00000000FF0000ULL) >> 16) / 2;
int32_t ee = ((data & 0x0000000000FF00ULL) >> 8) / 2;
int32_t ff = ((data & 0x000000000000FFULL) >> 0) / 2;
Gfx test = gsSP2Triangles(aa, bb, cc, 0, dd, ee, ff, 0);
word0 = test.words.w0;
word1 = test.words.w1;
}
break;
case G_QUAD:
{
int32_t aa = ((data & 0x00FF000000000000ULL) >> 48) / 2;
int32_t bb = ((data & 0x0000FF0000000000ULL) >> 40) / 2;
int32_t cc = ((data & 0x000000FF00000000ULL) >> 32) / 2;
int32_t dd = ((data & 0x000000000000FFULL)) / 2;
Gfx test = gsSP1Quadrangle(aa, bb, cc, dd, 0);
word0 = test.words.w0;
word1 = test.words.w1;
}
break;
case G_SETPRIMCOLOR:
{
int32_t mm = (data & 0x0000FF0000000000) >> 40;
int32_t ff = (data & 0x000000FF00000000) >> 32;
int32_t rr = (data & 0x00000000FF000000) >> 24;
int32_t gg = (data & 0x0000000000FF0000) >> 16;
int32_t bb = (data & 0x000000000000FF00) >> 8;
int32_t aa = (data & 0x00000000000000FF) >> 0;
Gfx value = gsDPSetPrimColor(mm, ff, rr, gg, bb, aa);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_SETOTHERMODE_L:
{
int32_t ss = (data & 0x0000FF0000000000) >> 40;
int32_t len = ((data & 0x000000FF00000000) >> 32) + 1;
int32_t sft = 32 - (len)-ss;
int32_t dd = (data & 0xFFFFFFFF);
// TODO: Output the correct render modes in data
Gfx value = gsSPSetOtherMode(0xE2, sft, len, dd);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_SETOTHERMODE_H:
{
int32_t ss = (data & 0x0000FF0000000000) >> 40;
int32_t nn = (data & 0x000000FF00000000) >> 32;
int32_t dd = (data & 0xFFFFFFFF);
int32_t sft = 32 - (nn + 1) - ss;
Gfx value;
if (sft == 14) // G_MDSFT_TEXTLUT
{
const char* types[] = { "G_TT_NONE", "G_TT_NONE", "G_TT_RGBA16", "G_TT_IA16" };
value = gsDPSetTextureLUT(dd >> 14);
}
else
{
value = gsSPSetOtherMode(0xE3, sft, nn + 1, dd);
}
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_SETTILE:
{
int32_t fff = (data & 0b0000000011100000000000000000000000000000000000000000000000000000) >> 53;
int32_t ii = (data & 0b0000000000011000000000000000000000000000000000000000000000000000) >> 51;
int32_t nnnnnnnnn =
(data & 0b0000000000000011111111100000000000000000000000000000000000000000) >> 41;
int32_t mmmmmmmmm =
(data & 0b0000000000000000000000011111111100000000000000000000000000000000) >> 32;
int32_t ttt = (data & 0b0000000000000000000000000000000000000111000000000000000000000000) >> 24;
int32_t pppp =
(data & 0b0000000000000000000000000000000000000000111100000000000000000000) >> 20;
int32_t cc = (data & 0b0000000000000000000000000000000000000000000011000000000000000000) >> 18;
int32_t aaaa =
(data & 0b0000000000000000000000000000000000000000000000111100000000000000) >> 14;
int32_t ssss =
(data & 0b0000000000000000000000000000000000000000000000000011110000000000) >> 10;
int32_t dd = (data & 0b0000000000000000000000000000000000000000000000000000001100000000) >> 8;
int32_t bbbb = (data & 0b0000000000000000000000000000000000000000000000000000000011110000) >> 4;
int32_t uuuu = (data & 0b0000000000000000000000000000000000000000000000000000000000001111);
Gfx value = gsDPSetTile(fff, ii, nnnnnnnnn, mmmmmmmmm, ttt, pppp, cc, aaaa, ssss, dd, bbbb, uuuu);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_SETCOMBINE:
{
int32_t a0 = (data & 0b000000011110000000000000000000000000000000000000000000000000000) >> 52;
int32_t c0 = (data & 0b000000000001111100000000000000000000000000000000000000000000000) >> 47;
int32_t aa0 = (data & 0b00000000000000011100000000000000000000000000000000000000000000) >> 44;
int32_t ac0 = (data & 0b00000000000000000011100000000000000000000000000000000000000000) >> 41;
int32_t a1 = (data & 0b000000000000000000000011110000000000000000000000000000000000000) >> 37;
int32_t c1 = (data & 0b000000000000000000000000001111100000000000000000000000000000000) >> 32;
int32_t b0 = (data & 0b000000000000000000000000000000011110000000000000000000000000000) >> 28;
int32_t b1 = (data & 0b000000000000000000000000000000000001111000000000000000000000000) >> 24;
int32_t aa1 = (data & 0b00000000000000000000000000000000000000111000000000000000000000) >> 21;
int32_t ac1 = (data & 0b00000000000000000000000000000000000000000111000000000000000000) >> 18;
int32_t d0 = (data & 0b000000000000000000000000000000000000000000000111000000000000000) >> 15;
int32_t ab0 = (data & 0b00000000000000000000000000000000000000000000000111000000000000) >> 12;
int32_t ad0 = (data & 0b00000000000000000000000000000000000000000000000000111000000000) >> 9;
int32_t d1 = (data & 0b000000000000000000000000000000000000000000000000000000111000000) >> 6;
int32_t ab1 = (data & 0b00000000000000000000000000000000000000000000000000000000111000) >> 3;
int32_t ad1 = (data & 0b00000000000000000000000000000000000000000000000000000000000111) >> 0;
Gfx value = gsDPSetCombineLERP2(a0, b0, c0, d0, aa0, ab0, ac0, ad0, a1, b1, c1, d1, aa1, ab1, ac1, ad1);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_SETTILESIZE:
{
int32_t sss = (data & 0x00FFF00000000000) >> 44;
int32_t ttt = (data & 0x00000FFF00000000) >> 32;
int32_t uuu = (data & 0x0000000000FFF000) >> 12;
int32_t vvv = (data & 0x0000000000000FFF);
int32_t i = (data & 0x000000000F000000) >> 24;
Gfx value = gsDPSetTileSize(i, sss, ttt, uuu, vvv);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_LOADTLUT:
{
int32_t t = (data & 0x0000000007000000) >> 24;
int32_t ccc = (data & 0x00000000003FF000) >> 14;
Gfx value = gsDPLoadTLUTCmd(t, ccc);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_LOADTILE:
{
int sss = (data & 0x00FFF00000000000) >> 44;
int ttt = (data & 0x00000FFF00000000) >> 32;
int i = (data & 0x000000000F000000) >> 24;
int uuu = (data & 0x0000000000FFF000) >> 12;
int vvv= (data & 0x0000000000000FFF);
Gfx value = gsDPLoadTile(i, sss, ttt, uuu, vvv);
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_SETTIMG:
{
uint32_t seg = data & 0xFFFFFFFF;
int32_t texAddress = Seg2Filespace(data, dList->parent->baseAddress);
if (!Globals::Instance->HasSegment(GETSEGNUM(seg), res->parent->workerID))
{
int32_t __ = (data & 0x00FF000000000000) >> 48;
int32_t www = (data & 0x00000FFF00000000) >> 32;
uint32_t fmt = (__ & 0xE0) >> 5;
uint32_t siz = (__ & 0x18) >> 3;
Gfx value = gsDPSetTextureImage(fmt, siz, www + 1, (seg & 0x0FFFFFFF) + 1);
word0 = value.words.w0;
word1 = value.words.w1;
writer->Write(word0);
writer->Write(word1);
}
else
{
std::string texName = "";
bool foundDecl = Globals::Instance->GetSegmentedPtrName(seg, dList->parent, "", texName, res->parent->workerID);
int32_t __ = (data & 0x00FF000000000000) >> 48;
int32_t www = (data & 0x00000FFF00000000) >> 32;
uint32_t fmt = (__ & 0xE0) >> 5;
uint32_t siz = (__ & 0x18) >> 3;
Gfx value = gsDPSetTextureImage(fmt, siz, www + 1, __);
word0 = value.words.w0 & 0x00FFFFFF;
word0 += (G_SETTIMG_OTR << 24);
//word1 = value.words.w1;
word1 = 0;
writer->Write(word0);
writer->Write(word1);
if (foundDecl)
{
ZFile* assocFile = Globals::Instance->GetSegment(GETSEGNUM(seg), res->parent->workerID);
std::string assocFileName = assocFile->GetName();
std::string fName = "";
if (GETSEGNUM(seg) == SEGMENT_SCENE || GETSEGNUM(seg) == SEGMENT_ROOM)
fName = GetPathToRes(res, texName.c_str());
else
fName = GetPathToRes(assocFile->resources[0], texName.c_str());
uint64_t hash = CRC64(fName.c_str());
word0 = hash >> 32;
word1 = hash & 0xFFFFFFFF;
}
else
{
word0 = 0;
word1 = 0;
spdlog::error("texDecl == nullptr! PTR = 0x{:08X}", texAddress);
}
}
}
break;
case G_VTX:
{
if (GETSEGNUM(data) == 0xC || GETSEGNUM(data) == 0x8)
{
// hack for dynamic verticies used in en_ganon_mant and en_jsjutan
// TODO is there a better way?
int32_t aa = (data & 0x000000FF00000000ULL) >> 32;
int32_t nn = (data & 0x000FF00000000000ULL) >> 44;
Gfx value = gsSPVertex(data & 0xFFFFFFFF, nn, ((aa >> 1) - nn));
word0 = value.words.w0;
word1 = value.words.w1 | 1;
}
else
{
// Write CRC64 of vtx file name
uint32_t addr = data & 0xFFFFFFFF;
if (GETSEGNUM(data) == 0x80)
addr -= dList->parent->baseAddress;
auto segOffset = GETSEGOFFSET(addr);
Declaration* vtxDecl = dList->parent->GetDeclarationRanged(segOffset);
int32_t aa = (data & 0x000000FF00000000ULL) >> 32;
int32_t nn = (data & 0x000FF00000000000ULL) >> 44;
if (vtxDecl != nullptr && vtxDecl->varType != "Gfx")
{
uint32_t diff = segOffset - vtxDecl->address;
Gfx value = gsSPVertex(diff, nn, ((aa >> 1) - nn));
word0 = value.words.w0;
word0 &= 0x00FFFFFF;
word0 += (G_VTX_OTR << 24);
word1 = value.words.w1;
writer->Write(word0);
writer->Write(word1);
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, vtxDecl->varName);
uint64_t hash = CRC64(fName.c_str());
word0 = hash >> 32;
word1 = hash & 0xFFFFFFFF;
if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
{
// Write vertices to file
MemoryStream* vtxStream = new MemoryStream();
BinaryWriter vtxWriter = BinaryWriter(vtxStream);
int arrCnt = 0;
auto split = StringHelper::Split(vtxDecl->text, "\n");
for (size_t i = 0; i < split.size(); i++)
{
std::string line = split[i];
if (StringHelper::Contains(line, "VTX("))
arrCnt++;
}
// OTRTODO: Once we aren't relying on text representations, we should call ArrayExporter...
OTRExporter::WriteHeader(nullptr, "", &vtxWriter, Ship::ResourceType::Array);
vtxWriter.Write((uint32_t)ZResourceType::Vertex);
vtxWriter.Write((uint32_t)arrCnt);
auto start = std::chrono::steady_clock::now();
// God dammit this is so dumb
for (size_t i = 0; i < split.size(); i++)
{
std::string line = split[i];
if (StringHelper::Contains(line, "VTX("))
{
auto split2 = StringHelper::Split(StringHelper::Split(StringHelper::Split(line, "VTX(")[1], ")")[0], ",");
vtxWriter.Write((int16_t)std::stoi(split2[0], nullptr, 10)); // v.x
vtxWriter.Write((int16_t)std::stoi(split2[1], nullptr, 10)); // v.y
vtxWriter.Write((int16_t)std::stoi(split2[2], nullptr, 10)); // v.z
vtxWriter.Write((int16_t)0); // v.flag
vtxWriter.Write((int16_t)std::stoi(split2[3], nullptr, 10)); // v.s
vtxWriter.Write((int16_t)std::stoi(split2[4], nullptr, 10)); // v.t
vtxWriter.Write((uint8_t)std::stoi(split2[5], nullptr, 10)); // v.r
vtxWriter.Write((uint8_t)std::stoi(split2[6], nullptr, 10)); // v.g
vtxWriter.Write((uint8_t)std::stoi(split2[7], nullptr, 10)); // v.b
vtxWriter.Write((uint8_t)std::stoi(split2[8], nullptr, 10)); // v.a
}
}
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract/" + fName, vtxStream->ToVector());
else
files[fName] = vtxStream->ToVector();
auto end = std::chrono::steady_clock::now();
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
}
}
else
{
spdlog::error("vtxDecl == nullptr!");
}
}
}
break;
}
writer->Write(word0);
writer->Write(word1);
}
auto dlEnd = std::chrono::steady_clock::now();
size_t dlDiff = std::chrono::duration_cast<std::chrono::milliseconds>(dlEnd - dlStart).count();
//printf("Display List Gen in %zums\n", dlDiff);
}
std::string OTRExporter_DisplayList::GetPathToRes(ZResource* res, std::string varName)
{
std::string prefix = GetPrefix(res);
std::string fName = StringHelper::Sprintf("%s/%s", GetParentFolderName(res).c_str(), varName.c_str());
return fName;
}
std::string OTRExporter_DisplayList::GetParentFolderName(ZResource* res)
{
std::string prefix = GetPrefix(res);
std::string oName = res->parent->GetOutName();
if (StringHelper::Contains(oName, "_scene"))
{
auto split = StringHelper::Split(oName, "_");
oName = "";
for (size_t i = 0; i < split.size() - 1; i++)
oName += split[i] + "_";
oName += "scene";
}
else if (StringHelper::Contains(oName, "_room"))
{
oName = StringHelper::Split(oName, "_room")[0] + "_scene";
}
if (prefix != "")
oName = prefix + "/" + oName;
return oName;
}
std::string OTRExporter_DisplayList::GetPrefix(ZResource* res)
{
std::string oName = res->parent->GetOutName();
std::string prefix = "";
std::string xmlPath = StringHelper::Replace(res->parent->GetXmlFilePath().string(), "\\", "/");
if (StringHelper::Contains(oName, "_scene") || StringHelper::Contains(oName, "_room"))
prefix = "scenes";
else if (StringHelper::Contains(xmlPath, "objects/"))
prefix = "objects";
else if (StringHelper::Contains(xmlPath, "textures/"))
prefix = "textures";
else if (StringHelper::Contains(xmlPath, "overlays/"))
prefix = "overlays";
else if (StringHelper::Contains(xmlPath, "misc/"))
prefix = "misc";
else if (StringHelper::Contains(xmlPath, "text/"))
prefix = "text";
else if (StringHelper::Contains(xmlPath, "code/"))
prefix = "code";
return prefix;
}
@@ -1,17 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZTexture.h"
#include "ZDisplayList.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_DisplayList : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
static std::string GetParentFolderName(ZResource* res);
static std::string GetPathToRes(ZResource* res, std::string varName);
static std::string GetPrefix(ZResource* res);
};
-20
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@@ -1,20 +0,0 @@
#include "Exporter.h"
#include "VersionInfo.h"
void OTRExporter::WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, Ship::ResourceType resType)
{
writer->Write((uint8_t)Endianess::Little); // 0x00
writer->Write((uint8_t)0); // 0x01
writer->Write((uint8_t)0); // 0x02
writer->Write((uint8_t)0); // 0x03
writer->Write((uint32_t)resType); // 0x04
writer->Write((uint32_t)MAJOR_VERSION); // 0x08
writer->Write((uint64_t)0xDEADBEEFDEADBEEF); // id, 0x0C
writer->Write((uint32_t)resourceVersions[resType]); // 0x10
writer->Write((uint64_t)0); // ROM CRC, 0x14
writer->Write((uint32_t)0); // ROM Enum, 0x1C
while (writer->GetBaseAddress() < 0x40)
writer->Write((uint32_t)0); // To be used at a later date!
}
-12
View File
@@ -1,12 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZArray.h"
//#include "OTRExporter.h"
#include <Utils/BinaryWriter.h>
#include <Resource.h>
class OTRExporter : public ZResourceExporter
{
protected:
static void WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, Ship::ResourceType resType);
};
-221
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@@ -1,221 +0,0 @@
#include <Archive.h>
#include "BackgroundExporter.h"
#include "TextureExporter.h"
#include "RoomExporter.h"
#include "CollisionExporter.h"
#include "DisplayListExporter.h"
#include "PlayerAnimationExporter.h"
#include "SkeletonExporter.h"
#include "SkeletonLimbExporter.h"
#include "ArrayExporter.h"
#include "VtxExporter.h"
#include "AnimationExporter.h"
#include "CutsceneExporter.h"
#include "PathExporter.h"
#include "TextExporter.h"
#include "BlobExporter.h"
#include "MtxExporter.h"
#include <Globals.h>
#include <Utils/File.h>
#include <Utils/Directory.h>
#include <Utils/MemoryStream.h>
#include <Utils/BinaryWriter.h>
std::string otrFileName = "oot.otr";
std::shared_ptr<Ship::Archive> otrArchive;
BinaryWriter* fileWriter;
std::chrono::steady_clock::time_point fileStart, resStart;
std::map<std::string, std::vector<char>> files;
void InitVersionInfo();
enum class ExporterFileMode
{
BuildOTR = (int)ZFileMode::Custom + 1,
};
static void ExporterParseFileMode(const std::string& buildMode, ZFileMode& fileMode)
{
if (buildMode == "botr")
{
fileMode = (ZFileMode)ExporterFileMode::BuildOTR;
printf("BOTR: Generating OTR Archive...\n");
if (File::Exists(otrFileName))
otrArchive = std::shared_ptr<Ship::Archive>(new Ship::Archive(otrFileName, true));
else
otrArchive = Ship::Archive::CreateArchive(otrFileName, 65536 / 2);
auto lst = Directory::ListFiles("Extract");
for (auto item : lst)
{
auto fileData = File::ReadAllBytes(item);
otrArchive->AddFile(StringHelper::Split(item, "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
}
}
}
static void ExporterProgramEnd()
{
if (Globals::Instance->fileMode == ZFileMode::ExtractDirectory)
{
printf("Generating OTR Archive...\n");
otrArchive = Ship::Archive::CreateArchive(otrFileName, 65536 / 2);
for (auto item : files)
{
auto fileData = item.second;
otrArchive->AddFile(item.first, (uintptr_t)fileData.data(), fileData.size());
}
// Add any additional files that need to be manually copied...
auto lst = Directory::ListFiles("Extract");
for (auto item : lst)
{
auto fileData = File::ReadAllBytes(item);
otrArchive->AddFile(StringHelper::Split(item, "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
}
otrArchive->AddFile("Audiobank", (uintptr_t)Globals::Instance->GetBaseromFile("Audiobank").data(), Globals::Instance->GetBaseromFile("Audiobank").size());
otrArchive->AddFile("Audioseq", (uintptr_t)Globals::Instance->GetBaseromFile("Audioseq").data(), Globals::Instance->GetBaseromFile("Audioseq").size());
otrArchive->AddFile("Audiotable", (uintptr_t)Globals::Instance->GetBaseromFile("Audiotable").data(), Globals::Instance->GetBaseromFile("Audiotable").size());
}
}
static void ExporterParseArgs(int argc, char* argv[], int& i)
{
std::string arg = argv[i];
if (arg == "--otrfile")
{
otrFileName = argv[i + 1];
i++;
}
}
static bool ExporterProcessFileMode(ZFileMode fileMode)
{
// Do whatever work is associated with these custom file modes...
// Return true to indicate one of our own file modes is being processed
if (fileMode == (ZFileMode)ExporterFileMode::BuildOTR)
return true;
return false;
}
static void ExporterFileBegin(ZFile* file)
{
fileStart = std::chrono::steady_clock::now();
MemoryStream* stream = new MemoryStream();
fileWriter = new BinaryWriter(stream);
}
static void ExporterFileEnd(ZFile* file)
{
// delete fileWriter;
}
static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
{
auto streamShared = writer.GetStream();
MemoryStream* strem = (MemoryStream*)streamShared.get();
auto start = std::chrono::steady_clock::now();
if (res->GetName() != "")
{
std::string oName = res->parent->GetOutName();
std::string rName = res->GetName();
std::string prefix = OTRExporter_DisplayList::GetPrefix(res);
//auto xmlFilePath = res->parent->GetXmlFilePath();
//prefix = StringHelper::Split(StringHelper::Split(xmlFilePath.string(), "xml\\")[1], ".xml")[0];
if (StringHelper::Contains(oName, "_scene"))
{
auto split = StringHelper::Split(oName, "_");
oName = "";
for (size_t i = 0; i < split.size() - 1; i++)
oName += split[i] + "_";
oName += "scene";
}
else if (StringHelper::Contains(oName, "_room"))
{
oName = StringHelper::Split(oName, "_room")[0] + "_scene";
}
std::string fName = "";
if (prefix != "")
fName = StringHelper::Sprintf("%s/%s/%s", prefix.c_str(), oName.c_str(), rName.c_str());
else
fName = StringHelper::Sprintf("%s/%s", oName.c_str(), rName.c_str());
if (Globals::Instance->fileMode == ZFileMode::ExtractDirectory)
files[fName] = strem->ToVector();
else
File::WriteAllBytes("Extract/" + fName, strem->ToVector());
}
auto end = std::chrono::steady_clock::now();
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
//if (diff > 10)
//printf("Exported Resource End %s in %zums\n", res->GetName().c_str(), diff);
}
static void ExporterXMLBegin()
{
}
static void ExporterXMLEnd()
{
}
static void ImportExporters()
{
// In this example we set up a new exporter called "EXAMPLE".
// By running ZAPD with the argument -se EXAMPLE, we tell it that we want to use this exporter for our resources.
ExporterSet* exporterSet = new ExporterSet();
exporterSet->processFileModeFunc = ExporterProcessFileMode;
exporterSet->parseFileModeFunc = ExporterParseFileMode;
exporterSet->parseArgsFunc = ExporterParseArgs;
exporterSet->beginFileFunc = ExporterFileBegin;
exporterSet->endFileFunc = ExporterFileEnd;
exporterSet->beginXMLFunc = ExporterXMLBegin;
exporterSet->endXMLFunc = ExporterXMLEnd;
exporterSet->resSaveFunc = ExporterResourceEnd;
exporterSet->endProgramFunc = ExporterProgramEnd;
exporterSet->exporters[ZResourceType::Background] = new OTRExporter_Background();
exporterSet->exporters[ZResourceType::Texture] = new OTRExporter_Texture();
exporterSet->exporters[ZResourceType::Room] = new OTRExporter_Room();
exporterSet->exporters[ZResourceType::AltHeader] = new OTRExporter_Room();
exporterSet->exporters[ZResourceType::Scene] = new OTRExporter_Room();
exporterSet->exporters[ZResourceType::CollisionHeader] = new OTRExporter_Collision();
exporterSet->exporters[ZResourceType::DisplayList] = new OTRExporter_DisplayList();
exporterSet->exporters[ZResourceType::PlayerAnimationData] = new OTRExporter_PlayerAnimationExporter();
exporterSet->exporters[ZResourceType::Skeleton] = new OTRExporter_Skeleton();
exporterSet->exporters[ZResourceType::Limb] = new OTRExporter_SkeletonLimb();
exporterSet->exporters[ZResourceType::Animation] = new OTRExporter_Animation();
exporterSet->exporters[ZResourceType::Cutscene] = new OTRExporter_Cutscene();
exporterSet->exporters[ZResourceType::Vertex] = new OTRExporter_Vtx();
exporterSet->exporters[ZResourceType::Array] = new OTRExporter_Array();
exporterSet->exporters[ZResourceType::Path] = new OTRExporter_Path();
exporterSet->exporters[ZResourceType::Text] = new OTRExporter_Text();
exporterSet->exporters[ZResourceType::Blob] = new OTRExporter_Blob();
exporterSet->exporters[ZResourceType::Mtx] = new OTRExporter_MtxExporter();
Globals::AddExporter("OTR", exporterSet);
InitVersionInfo();
}
// When ZAPD starts up, it will automatically call the below function, which in turn sets up our exporters.
REGISTER_EXPORTER(ImportExporters);
-6
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@@ -1,6 +0,0 @@
#pragma once
#include <Archive.h>
extern std::shared_ptr<Ship::Archive> otrArchive;
extern std::map<std::string, std::vector<char>> files;
-70
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@@ -1,70 +0,0 @@
# Only used for standalone compilation, usually inherits these from the main makefile
CXX := g++
AR := ar
FORMAT := clang-format-11
ASAN ?= 0
DEBUG ?= 1
OPTFLAGS ?= -O0
LTO ?= 0
WARN := -Wall -Wextra -Werror \
-Wno-unused-parameter \
-Wno-unused-function \
-Wno-unused-variable
CXXFLAGS := $(WARN) -std=c++17
CPPFLAGS := -MMD
ifneq ($(DEBUG),0)
CXXFLAGS += -g
endif
ifneq ($(ASAN),0)
CXXFLAGS += -fsanitize=address
endif
ifneq ($(LTO),0)
CXXFLAGS += -flto
endif
SRC_DIRS := $(shell find -type d -not -path "*build*")
CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
H_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.h))
O_FILES := $(CXX_FILES:%.cpp=build/%.o)
D_FILES := $(O_FILES:%.o=%.d)
LIB := OTRExporter.a
INC_DIRS := $(addprefix -I, \
../../ZAPDTR/ZAPD \
../../ZAPDTR/lib/tinyxml2 \
../../ZAPDTR/lib/libgfxd \
../../ZAPDTR/ZAPDUtils \
../../libultraship/libultraship \
../../libultraship/libultraship/Lib/spdlog/include \
../../libultraship/libultraship/Lib/Fast3D/U64 \
)
# create build directories
$(shell mkdir -p $(SRC_DIRS:%=build/%))
all: $(LIB)
clean:
rm -rf build $(LIB)
format:
$(FORMAT) -i $(CXX_FILES) $(H_FILES)
.PHONY: all clean format
build/%.o: %.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@
$(LIB): $(O_FILES)
$(AR) rcs $@ $^
-include $(D_FILES)
-13
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@@ -1,13 +0,0 @@
#include "MtxExporter.h"
void OTRExporter_MtxExporter::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZMtx* mtx = (ZMtx*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::Matrix);
for (size_t i = 0; i < 4; i++)
for (size_t j = 0; j < 4; j++)
//TODO possibly utilize the array class better
writer->Write(mtx->mtx[i][j]);
}
-10
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@@ -1,10 +0,0 @@
#include "ZResource.h"
#include "ZMtx.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_MtxExporter : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
-220
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@@ -1,220 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
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-23
View File
@@ -1,23 +0,0 @@
#include "PathExporter.h"
#include "../ZAPD/ZFile.h"
void OTRExporter_Path::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZPath* path = (ZPath*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::Path);
writer->Write((uint32_t)path->pathways.size());
for (size_t k = 0; k < path->pathways.size(); k++)
{
writer->Write((uint32_t)path->pathways[k].points.size());
for (size_t i = 0; i < path->pathways[k].points.size(); i++)
{
writer->Write(path->pathways[k].points[i].scalars[0].scalarData.s16);
writer->Write(path->pathways[k].points[i].scalars[1].scalarData.s16);
writer->Write(path->pathways[k].points[i].scalars[2].scalarData.s16);
}
}
}
-12
View File
@@ -1,12 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZPath.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_Path : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
@@ -1,21 +0,0 @@
#include "PlayerAnimationExporter.h"
#include <Resource.h>
void OTRExporter_PlayerAnimationExporter::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZPlayerAnimationData* anim = (ZPlayerAnimationData*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::PlayerAnimation);
auto start = std::chrono::steady_clock::now();
writer->Write((uint32_t)anim->limbRotData.size());
for (size_t i = 0; i < anim->limbRotData.size(); i++)
writer->Write(anim->limbRotData[i]);
auto end = std::chrono::steady_clock::now();
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
//printf("Exported Player Anim %s in %zums\n", anim->GetName().c_str(), diff);
}
@@ -1,13 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZTexture.h"
#include "ZPlayerAnimationData.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_PlayerAnimationExporter : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
-536
View File
@@ -1,536 +0,0 @@
#include "RoomExporter.h"
#include "Utils/BinaryWriter.h"
#include "Utils/MemoryStream.h"
#include "Utils/File.h"
#include <ZRoom/Commands/SetMesh.h>
#include <ZRoom/Commands/SetWind.h>
#include <ZRoom/Commands/SetTimeSettings.h>
#include <ZRoom/Commands/SetSkyboxModifier.h>
#include <ZRoom/Commands/SetSoundSettings.h>
#include <ZRoom/Commands/SetCameraSettings.h>
#include <ZRoom/Commands/SetRoomBehavior.h>
#include <ZRoom/Commands/SetCsCamera.h>
#include <ZRoom/Commands/SetRoomList.h>
#include <ZRoom/Commands/SetCollisionHeader.h>
#include <ZRoom/Commands/SetEntranceList.h>
#include <ZRoom/Commands/SetSpecialObjects.h>
#include <ZRoom/Commands/SetStartPositionList.h>
#include <ZRoom/Commands/SetSkyboxSettings.h>
#include <ZRoom/Commands/SetLightingSettings.h>
#include <ZRoom/Commands/SetLightList.h>
#include <ZRoom/Commands/SetEchoSettings.h>
#include <ZRoom/Commands/SetObjectList.h>
#include <ZRoom/Commands/SetAlternateHeaders.h>
#include "CollisionExporter.h"
#include "DisplayListExporter.h"
#include "Resource.h"
#include <Globals.h>
#include <ZRoom/Commands/SetExitList.h>
#include <ZRoom/Commands/SetPathways.h>
#include "TextureExporter.h"
#include "Main.h"
#include <ZRoom/Commands/SetCutscenes.h>
#include "CutsceneExporter.h"
#include <ZRoom/Commands/SetTransitionActorList.h>
#include "PathExporter.h"
#undef FindResource
void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZRoom* room = (ZRoom*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::Room);
writer->Write((uint32_t)room->commands.size());
for (size_t i = 0; i < room->commands.size(); i++)
{
ZRoomCommand* cmd = room->commands[i];
writer->Write((uint32_t)cmd->cmdID);
switch (cmd->cmdID)
{
case RoomCommand::SetTransitionActorList:
{
SetTransitionActorList* cmdTrans = (SetTransitionActorList*)cmd;
writer->Write((uint32_t)cmdTrans->transitionActors.size());
for (const TransitionActorEntry& entry : cmdTrans->transitionActors)
{
writer->Write(entry.frontObjectRoom);
writer->Write(entry.frontTransitionReaction);
writer->Write(entry.backObjectRoom);
writer->Write(entry.backTransitionReaction);
writer->Write(entry.actorNum);
writer->Write(entry.posX);
writer->Write(entry.posY);
writer->Write(entry.posZ);
writer->Write(entry.rotY);
writer->Write(entry.initVar);
}
}
break;
case RoomCommand::SetActorList:
{
SetActorList* cmdSetActorList = (SetActorList*)cmd;
// There are instance of the amount of actors in the file differing from the size listed in the command.
// This can cause issues if we export actors with garbage data, so let's trust the command size
writer->Write((uint32_t)cmdSetActorList->numActors);
for (int i = 0; i < cmdSetActorList->numActors; i++)
{
const ActorSpawnEntry& entry = cmdSetActorList->actors[i];
writer->Write(entry.actorNum);
writer->Write(entry.posX);
writer->Write(entry.posY);
writer->Write(entry.posZ);
writer->Write(entry.rotX);
writer->Write(entry.rotY);
writer->Write(entry.rotZ);
writer->Write(entry.initVar);
}
}
break;
case RoomCommand::SetWind:
{
SetWind* cmdSetWind = (SetWind*)cmd;
writer->Write(cmdSetWind->windWest); // 0x04
writer->Write(cmdSetWind->windVertical); // 0x05
writer->Write(cmdSetWind->windSouth); // 0x06
writer->Write(cmdSetWind->clothFlappingStrength); // 0x07
}
break;
case RoomCommand::SetTimeSettings:
{
SetTimeSettings* cmdTime = (SetTimeSettings*)cmd;
writer->Write(cmdTime->hour); // 0x04
writer->Write(cmdTime->min); // 0x05
writer->Write(cmdTime->unk); // 0x06
}
break;
case RoomCommand::SetSkyboxModifier:
{
SetSkyboxModifier* cmdSkybox = (SetSkyboxModifier*)cmd;
writer->Write(cmdSkybox->disableSky); // 0x04
writer->Write(cmdSkybox->disableSunMoon); // 0x05
}
break;
case RoomCommand::SetEchoSettings:
{
SetEchoSettings* cmdEcho = (SetEchoSettings*)cmd;
writer->Write((uint8_t)cmdEcho->echo); // 0x07
}
break;
case RoomCommand::SetSoundSettings:
{
SetSoundSettings* cmdSound = (SetSoundSettings*)cmd;
writer->Write((uint8_t)cmdSound->reverb); // 0x01
writer->Write(cmdSound->nightTimeSFX); // 0x06
writer->Write(cmdSound->musicSequence); // 0x07
}
break;
case RoomCommand::SetSkyboxSettings:
{
SetSkyboxSettings* cmdSkybox = (SetSkyboxSettings*)cmd;
writer->Write((uint8_t)cmdSkybox->unk1); // 0x01
writer->Write((uint8_t)cmdSkybox->skyboxNumber); // 0x04
writer->Write((uint8_t)cmdSkybox->cloudsType); // 0x05
writer->Write((uint8_t)cmdSkybox->isIndoors); // 0x06
}
break;
case RoomCommand::SetRoomBehavior:
{
SetRoomBehavior* cmdRoom = (SetRoomBehavior*)cmd;
writer->Write((uint8_t)cmdRoom->gameplayFlags); // 0x01
writer->Write(cmdRoom->gameplayFlags2); // 0x04
}
break;
case RoomCommand::SetCsCamera:
{
SetCsCamera* cmdCsCam = (SetCsCamera*)cmd;
writer->Write((uint32_t)cmdCsCam->cameras.size());
for (size_t i = 0; i < cmdCsCam->cameras.size(); i++)
{
writer->Write(cmdCsCam->cameras[i].baseOffset);
writer->Write(cmdCsCam->cameras[i].type);
writer->Write(cmdCsCam->cameras[i].numPoints);
}
writer->Write((uint32_t)cmdCsCam->points.size());
for (size_t i = 0; i < cmdCsCam->points.size(); i++)
{
writer->Write(cmdCsCam->points[i].scalars[0].scalarData.s16);
writer->Write(cmdCsCam->points[i].scalars[1].scalarData.s16);
writer->Write(cmdCsCam->points[i].scalars[2].scalarData.s16);
}
}
break;
case RoomCommand::SetMesh:
{
SetMesh* cmdMesh = (SetMesh*)cmd;
writer->Write((uint8_t)cmdMesh->data); // 0x01
writer->Write(cmdMesh->meshHeaderType);
if (cmdMesh->meshHeaderType == 0 || cmdMesh->meshHeaderType == 2)
{
PolygonType2* poly = (PolygonType2*)cmdMesh->polyType.get();
writer->Write(poly->num);
for (int i = 0; i < poly->num; i++)
WritePolyDList(writer, room, &poly->polyDLists[i]);
}
else if (cmdMesh->meshHeaderType == 1)
{
PolygonType1* poly = (PolygonType1*)cmdMesh->polyType.get();
writer->Write(poly->format);
auto test = (PolygonDlist*)&poly->polyDLists[0];
Declaration* dListDeclOpa = poly->parent->GetDeclaration(GETSEGOFFSET(test->opa));
Declaration* dListDeclXlu = poly->parent->GetDeclaration(GETSEGOFFSET(test->xlu));
if (test->opa != 0)
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
else
writer->Write("");
if (test->xlu != 0)
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclXlu->varName.c_str()));
else
writer->Write("");
if (poly->format == 2)
{
writer->Write((uint32_t)poly->count);
for (int i = 0; i < poly->count; i++)
{
writer->Write(poly->multiList[i].unk_00);
writer->Write(poly->multiList[i].id);
Declaration* bgDecl = poly->parent->GetDeclarationRanged(GETSEGOFFSET(poly->multiList[i].source));
writer->Write(OTRExporter_DisplayList::GetPathToRes(poly->multiList[i].sourceBackground, bgDecl->varName));
writer->Write(poly->multiList[i].unk_0C);
writer->Write(poly->multiList[i].tlut);
writer->Write(poly->multiList[i].width);
writer->Write(poly->multiList[i].height);
writer->Write(poly->multiList[i].fmt);
writer->Write(poly->multiList[i].siz);
writer->Write(poly->multiList[i].mode0);
writer->Write(poly->multiList[i].tlutCount);
}
}
else
{
writer->Write((uint32_t)1);
writer->Write(poly->single.unk_00);
writer->Write(poly->single.id);
Declaration* bgDecl = poly->parent->GetDeclarationRanged(GETSEGOFFSET(poly->single.source));
writer->Write(OTRExporter_DisplayList::GetPathToRes(poly->single.sourceBackground, bgDecl->varName));
writer->Write(poly->single.unk_0C);
writer->Write(poly->single.tlut);
writer->Write(poly->single.width);
writer->Write(poly->single.height);
writer->Write(poly->single.fmt);
writer->Write(poly->single.siz);
writer->Write(poly->single.mode0);
writer->Write(poly->single.tlutCount);
}
if (poly->dlist != 0)
WritePolyDList(writer, room, &poly->polyDLists[0]);
}
}
break;
case RoomCommand::SetCameraSettings:
{
SetCameraSettings* cmdCam = (SetCameraSettings*)cmd;
writer->Write((uint8_t)cmdCam->cameraMovement); // 0x01
writer->Write(cmdCam->mapHighlight); // 0x04
}
break;
case RoomCommand::SetLightList:
{
SetLightList* cmdLight = (SetLightList*)cmd;
writer->Write((uint32_t)cmdLight->lights.size());
for (size_t i = 0; i < cmdLight->lights.size(); i++)
{
writer->Write(cmdLight->lights[i].type);
writer->Write(cmdLight->lights[i].x);
writer->Write(cmdLight->lights[i].y);
writer->Write(cmdLight->lights[i].z);
writer->Write(cmdLight->lights[i].r);
writer->Write(cmdLight->lights[i].g);
writer->Write(cmdLight->lights[i].b);
writer->Write(cmdLight->lights[i].drawGlow);
writer->Write(cmdLight->lights[i].radius);
}
}
break;
case RoomCommand::SetLightingSettings:
{
SetLightingSettings* cmdLight = (SetLightingSettings*)cmd;
writer->Write((uint32_t)cmdLight->settings.size()); // 0x01
for (const LightingSettings& setting : cmdLight->settings)
{
writer->Write(setting.ambientClrR);
writer->Write(setting.ambientClrG);
writer->Write(setting.ambientClrB);
writer->Write(setting.diffuseClrA_R);
writer->Write(setting.diffuseClrA_G);
writer->Write(setting.diffuseClrA_B);
writer->Write(setting.diffuseDirA_X);
writer->Write(setting.diffuseDirA_Y);
writer->Write(setting.diffuseDirA_Z);
writer->Write(setting.diffuseClrB_R);
writer->Write(setting.diffuseClrB_G);
writer->Write(setting.diffuseClrB_B);
writer->Write(setting.diffuseDirB_X);
writer->Write(setting.diffuseDirB_Y);
writer->Write(setting.diffuseDirB_Z);
writer->Write(setting.fogClrR);
writer->Write(setting.fogClrG);
writer->Write(setting.fogClrB);
writer->Write(setting.unk);
writer->Write(setting.drawDistance);
}
}
break;
case RoomCommand::SetRoomList:
{
SetRoomList* cmdRoom = (SetRoomList*)cmd;
writer->Write((uint32_t)cmdRoom->romfile->numRooms); // 0x01
for (size_t i = 0;i < cmdRoom->romfile->numRooms; i++)
{
//std::string roomName = StringHelper::Sprintf("%s/%s_room_%i", (StringHelper::Split(room->GetName(), "_")[0] + "_scene").c_str(), StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i);
std::string roomName = OTRExporter_DisplayList::GetPathToRes(room, StringHelper::Sprintf("%s_room_%i", StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i));
writer->Write(roomName);
writer->Write(cmdRoom->romfile->rooms[i].virtualAddressStart);
writer->Write(cmdRoom->romfile->rooms[i].virtualAddressEnd);
}
}
break;
case RoomCommand::SetCollisionHeader:
{
SetCollisionHeader* cmdCollHeader = (SetCollisionHeader*)cmd;
Declaration* colHeaderDecl = room->parent->GetDeclaration(cmdCollHeader->segmentOffset);
std::string path = OTRExporter_DisplayList::GetPathToRes(room, colHeaderDecl->varName);
writer->Write(path);
}
break;
case RoomCommand::SetEntranceList:
{
SetEntranceList* cmdEntrance = (SetEntranceList*)cmd;
writer->Write((uint32_t)cmdEntrance->entrances.size());
for (EntranceEntry entry : cmdEntrance->entrances)
{
writer->Write((uint8_t)entry.startPositionIndex);
writer->Write((uint8_t)entry.roomToLoad);
}
}
break;
case RoomCommand::SetSpecialObjects:
{
SetSpecialObjects* cmdSpecObj = (SetSpecialObjects*)cmd;
writer->Write((uint8_t)cmdSpecObj->elfMessage); // 0x01
writer->Write((uint16_t)cmdSpecObj->globalObject); // 0x06
}
break;
case RoomCommand::SetStartPositionList:
{
SetStartPositionList* cmdStartPos = (SetStartPositionList*)cmd;
uint32_t baseStreamEnd = writer->GetStream().get()->GetLength();
writer->Write((uint32_t)cmdStartPos->actors.size()); // 0x01
for (const ActorSpawnEntry& entry : cmdStartPos->actors)
{
writer->Write(entry.actorNum);
writer->Write(entry.posX);
writer->Write(entry.posY);
writer->Write(entry.posZ);
writer->Write(entry.rotX);
writer->Write(entry.rotY);
writer->Write(entry.rotZ);
writer->Write(entry.initVar);
}
}
break;
case RoomCommand::SetAlternateHeaders:
{
SetAlternateHeaders* cmdHeaders = (SetAlternateHeaders*)cmd;
writer->Write((uint32_t)cmdHeaders->headers.size());
for (size_t i = 0; i < cmdHeaders->headers.size(); i++)
{
uint32_t seg = cmdHeaders->headers[i] & 0xFFFFFFFF;
std::string headerName = "";
bool foundDecl = Globals::Instance->GetSegmentedPtrName(seg, room->parent, "", headerName, res->parent->workerID);
if (headerName == "NULL")
writer->Write("");
else
{
std::string name = OTRExporter_DisplayList::GetPathToRes(room, headerName);
writer->Write(name);
}
}
}
break;
case RoomCommand::SetExitList:
{
SetExitList* cmdExit = (SetExitList*)cmd;
writer->Write((uint32_t)cmdExit->exits.size());
for (size_t i = 0; i < cmdExit->exits.size(); i++)
writer->Write(cmdExit->exits[i]);
}
break;
case RoomCommand::SetObjectList:
{
SetObjectList* cmdSetObjectList = (SetObjectList*)cmd;
writer->Write((uint32_t)cmdSetObjectList->objects.size());
for (size_t i = 0; i < cmdSetObjectList->objects.size(); i++)
writer->Write(cmdSetObjectList->objects[i]);
}
break;
case RoomCommand::SetCutscenes:
{
SetCutscenes* cmdSetCutscenes = (SetCutscenes*)cmd;
std::string listName;
Globals::Instance->GetSegmentedPtrName(cmdSetCutscenes->cmdArg2, room->parent, "CutsceneData", listName, res->parent->workerID);
std::string fName = OTRExporter_DisplayList::GetPathToRes(room, listName);
//std::string fName = StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), listName.c_str());
writer->Write(fName);
MemoryStream* csStream = new MemoryStream();
BinaryWriter csWriter = BinaryWriter(csStream);
OTRExporter_Cutscene cs;
cs.Save(cmdSetCutscenes->cutscenes[0], "", &csWriter);
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract/" + fName, csStream->ToVector());
else
files[fName] = csStream->ToVector();
//std::string fName = OTRExporter_DisplayList::GetPathToRes(res, vtxDecl->varName);
//otrArchive->AddFile(fName, (uintptr_t)csStream->ToVector().data(), csWriter.GetBaseAddress());
}
break;
case RoomCommand::SetPathways:
{
SetPathways* cmdSetPathways = (SetPathways*)cmd;
writer->Write((uint32_t)cmdSetPathways->pathwayList.pathways.size());
for (size_t i = 0; i < cmdSetPathways->pathwayList.pathways.size(); i++)
{
Declaration* decl = room->parent->GetDeclaration(GETSEGOFFSET(cmdSetPathways->pathwayList.pathways[i].listSegmentAddress));
//std::string path = StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), decl->varName.c_str());
std::string path = OTRExporter_DisplayList::GetPathToRes(room, decl->varName);
writer->Write(path);
MemoryStream* pathStream = new MemoryStream();
BinaryWriter pathWriter = BinaryWriter(pathStream);
OTRExporter_Path pathExp;
pathExp.Save(&cmdSetPathways->pathwayList, outPath, &pathWriter);
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract/" + path, pathStream->ToVector());
else
files[path] = pathStream->ToVector();
//otrArchive->AddFile(path, (uintptr_t)pathStream->ToVector().data(), pathWriter.GetBaseAddress());
int bp = 0;
}
}
break;
case RoomCommand::EndMarker:
break;
default:
printf("UNIMPLEMENTED COMMAND: 0x%02X\n", (int)cmd->cmdID);
break;
}
}
}
void OTRExporter_Room::WritePolyDList(BinaryWriter* writer, ZRoom* room, PolygonDlist* dlist)
{
writer->Write(dlist->polyType);
switch (dlist->polyType)
{
case 2:
writer->Write(dlist->x);
writer->Write(dlist->y);
writer->Write(dlist->z);
writer->Write(dlist->unk_06);
[[fallthrough]];
default:
//writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
if (dlist->opaDList != nullptr)
{
auto opaDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->opaDList->GetRawDataIndex()));
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), opaDecl->varName.c_str()));
}
else
writer->Write("");
if (dlist->xluDList != nullptr)
{
auto xluDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->xluDList->GetRawDataIndex()));
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), xluDecl->varName.c_str()));
}
else
writer->Write("");
break;
}
}
-14
View File
@@ -1,14 +0,0 @@
#pragma once
#include "ZResource.h"
#include "Exporter.h"
#include "ZRoom/ZRoom.h"
class PolygonDlist;
class OTRExporter_Room : public OTRExporter
{
public:
void WritePolyDList(BinaryWriter* writer, ZRoom* room, PolygonDlist* dlist);
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
@@ -1,39 +0,0 @@
#include "SkeletonExporter.h"
#include <Resource.h>
#include <Globals.h>
#include "DisplayListExporter.h"
void OTRExporter_Skeleton::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZSkeleton* skel = (ZSkeleton*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::Skeleton);
writer->Write((uint8_t)skel->type);
writer->Write((uint8_t)skel->limbType);
writer->Write((uint32_t)skel->limbCount);
writer->Write((uint32_t)skel->dListCount);
writer->Write((uint8_t)skel->limbsTable.limbType);
writer->Write((uint32_t)skel->limbsTable.count);
for (size_t i = 0; i < skel->limbsTable.count; i++)
{
Declaration* skelDecl = skel->parent->GetDeclarationRanged(GETSEGOFFSET(skel->limbsTable.limbsAddresses[i]));
std::string name;
bool foundDecl = Globals::Instance->GetSegmentedPtrName(skel->limbsTable.limbsAddresses[i], skel->parent, "", name, res->parent->workerID);
if (foundDecl)
{
if (name.at(0) == '&')
name.erase(0, 1);
writer->Write(OTRExporter_DisplayList::GetPathToRes(res, name));
}
else
{
writer->Write("");
}
}
}
@@ -1,14 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZTexture.h"
#include "ZDisplayList.h"
#include "ZSkeleton.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_Skeleton : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
@@ -1,176 +0,0 @@
#include "SkeletonLimbExporter.h"
#include "DisplayListExporter.h"
#include <Resource.h>
#include <Globals.h>
void OTRExporter_SkeletonLimb::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZLimb* limb = (ZLimb*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::SkeletonLimb);
writer->Write((uint8_t)limb->type);
writer->Write((uint8_t)limb->skinSegmentType);
if (limb->skinSegmentType == ZLimbSkinType::SkinType_DList && limb->type == ZLimbType::Skin)
{
auto childDecl = limb->parent->GetDeclaration(GETSEGOFFSET(limb->skinSegment));
if (childDecl != nullptr)
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, childDecl->varName));
else
writer->Write("");
}
else
{
writer->Write("");
}
writer->Write((uint16_t)limb->segmentStruct.unk_0);
writer->Write((uint32_t)limb->segmentStruct.unk_4_arr.size());
for (auto item : limb->segmentStruct.unk_4_arr)
{
writer->Write(item.unk_4);
writer->Write((uint32_t)item.unk_8_arr.size());
for (auto item2 : item.unk_8_arr)
{
writer->Write(item2.unk_0);
writer->Write(item2.unk_2);
writer->Write(item2.unk_4);
writer->Write(item2.unk_6);
writer->Write(item2.unk_7);
writer->Write(item2.unk_8);
writer->Write(item2.unk_9);
}
writer->Write((uint32_t)item.unk_C_arr.size());
for (auto item2 : item.unk_C_arr)
{
writer->Write(item2.unk_0);
writer->Write(item2.x);
writer->Write(item2.y);
writer->Write(item2.z);
writer->Write(item2.unk_8);
}
}
if (limb->segmentStruct.unk_8 != 0)
{
auto skinGfxDecl = limb->parent->GetDeclaration(GETSEGOFFSET(limb->segmentStruct.unk_8));
if (skinGfxDecl != nullptr)
{
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, skinGfxDecl->varName));
}
else
{
writer->Write("");
}
}
else
{
writer->Write("");
}
writer->Write(limb->legTransX);
writer->Write(limb->legTransY);
writer->Write(limb->legTransZ);
writer->Write(limb->rotX);
writer->Write(limb->rotY);
writer->Write(limb->rotZ);
if (limb->childPtr != 0)
{
std::string name;
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->childPtr, limb->parent, "", name, res->parent->workerID);
if (foundDecl)
{
if (name.at(0) == '&')
name.erase(0, 1);
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, name));
}
else
{
writer->Write("");
}
}
else
{
writer->Write("");
}
if (limb->siblingPtr != 0)
{
std::string name;
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->siblingPtr, limb->parent, "", name, res->parent->workerID);
if (foundDecl)
{
if (name.at(0) == '&')
name.erase(0, 1);
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, name));
}
else
{
writer->Write("");
}
}
else
{
writer->Write("");
}
if (limb->dListPtr != 0)
{
std::string name;
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->dListPtr, limb->parent, "", name, res->parent->workerID);
if (foundDecl)
{
if (name.at(0) == '&')
name.erase(0, 1);
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, name));
}
else
{
writer->Write("");
}
}
else
{
writer->Write("");
}
if (limb->dList2Ptr != 0)
{
std::string name;
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->dList2Ptr, limb->parent, "", name, res->parent->workerID);
if (foundDecl)
{
if (name.at(0) == '&')
name.erase(0, 1);
writer->Write(OTRExporter_DisplayList::GetPathToRes(limb, name));
}
else
{
writer->Write("");
}
}
else
{
writer->Write("");
}
writer->Write(limb->transX);
writer->Write(limb->transY);
writer->Write(limb->transZ);
writer->Write(limb->childIndex);
writer->Write(limb->siblingIndex);
}
@@ -1,15 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZTexture.h"
#include "ZDisplayList.h"
#include "ZSkeleton.h"
#include "ZLimb.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_SkeletonLimb : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
-19
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@@ -1,19 +0,0 @@
#include "TextExporter.h"
#include "../ZAPD/ZFile.h"
void OTRExporter_Text::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZText* txt = (ZText*)res;
WriteHeader(txt, outPath, writer, Ship::ResourceType::Text);
writer->Write((uint32_t)txt->messages.size());
for (size_t i = 0; i < txt->messages.size(); i++)
{
writer->Write(txt->messages[i].id);
writer->Write(txt->messages[i].textboxType);
writer->Write(txt->messages[i].textboxYPos);
writer->Write(txt->messages[i].msg);
}
}
-12
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@@ -1,12 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZText.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_Text : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
@@ -1,31 +0,0 @@
#include "TextureExporter.h"
#include "../ZAPD/ZFile.h"
void OTRExporter_Texture::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZTexture* tex = (ZTexture*)res;
WriteHeader(tex, outPath, writer, Ship::ResourceType::Texture);
auto start = std::chrono::steady_clock::now();
//printf("Exporting Texture %s\n", tex->GetName().c_str());
writer->Write((uint32_t)tex->GetTextureType());
writer->Write((uint32_t)tex->GetWidth());
writer->Write((uint32_t)tex->GetHeight());
writer->Write((uint32_t)tex->GetRawDataSize());
auto data = tex->parent->GetRawData();
writer->Write((char*)data.data() + tex->GetRawDataIndex(), tex->GetRawDataSize());
auto end = std::chrono::steady_clock::now();
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
//printf("Exported Texture %s in %zums\n", tex->GetName().c_str(), diff);
//if (diff > 2)
//printf("Export took %lms\n", diff);
}
-12
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@@ -1,12 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZTexture.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_Texture : public OTRExporter
{
public:
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
-27
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@@ -1,27 +0,0 @@
#include "VersionInfo.h"
#include <Resource.h>
std::map<Ship::ResourceType, uint32_t> resourceVersions;
void InitVersionInfo()
{
resourceVersions = {
{ Ship::ResourceType::Animation, 0 },
{ Ship::ResourceType::Model, 0 },
{ Ship::ResourceType::Texture, 0 },
{ Ship::ResourceType::Material, 0 },
{ Ship::ResourceType::PlayerAnimation, 0 },
{ Ship::ResourceType::DisplayList, 0 },
{ Ship::ResourceType::Room, 0 },
{ Ship::ResourceType::CollisionHeader, 0 },
{ Ship::ResourceType::Skeleton, 0 },
{ Ship::ResourceType::SkeletonLimb, 0 },
{ Ship::ResourceType::Matrix, 0 },
{ Ship::ResourceType::Path, 0 },
{ Ship::ResourceType::Vertex, 0 },
{ Ship::ResourceType::Cutscene, 0 },
{ Ship::ResourceType::Array, 0 },
{ Ship::ResourceType::Text, 0 },
{ Ship::ResourceType::Blob, 0 },
};
}
-9
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@@ -1,9 +0,0 @@
#pragma once
#include <map>
#include <vector>
#include "Resource.h"
#define MAJOR_VERSION Ship::Version::Deckard
extern std::map<Ship::ResourceType, uint32_t> resourceVersions;
-44
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@@ -1,44 +0,0 @@
#include "VtxExporter.h"
#include "Resource.h"
#include "VersionInfo.h"
void OTRExporter_Vtx::SaveArr(ZResource* res, const fs::path& outPath, const std::vector<ZResource*>& vec, BinaryWriter* writer)
{
WriteHeader(res, outPath, writer, Ship::ResourceType::Vertex);
for (auto& res: vec) {
ZVtx* vtx = (ZVtx*)res;
writer->Write(vtx->x);
writer->Write(vtx->y);
writer->Write(vtx->z);
writer->Write(vtx->flag);
writer->Write(vtx->s);
writer->Write(vtx->t);
writer->Write(vtx->r);
writer->Write(vtx->g);
writer->Write(vtx->b);
writer->Write(vtx->a);
}
}
void OTRExporter_Vtx::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZVtx* vtx = (ZVtx*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::Vertex);
writer->Write((uint32_t)1); //Yes I'm hard coding it to one, it *should* be fine.
writer->Write(vtx->x);
writer->Write(vtx->y);
writer->Write(vtx->z);
writer->Write(vtx->flag);
writer->Write(vtx->s);
writer->Write(vtx->t);
writer->Write(vtx->r);
writer->Write(vtx->g);
writer->Write(vtx->b);
writer->Write(vtx->a);
}
-13
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@@ -1,13 +0,0 @@
#pragma once
#include "ZResource.h"
#include "ZVtx.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_Vtx : public OTRExporter
{
public:
void SaveArr(ZResource* res, const fs::path& outPath, const std::vector<ZResource*>&, BinaryWriter* writer);
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
@@ -1,36 +0,0 @@
#ifndef COMMAND_MACROS_BASE_H
#define COMMAND_MACROS_BASE_H
/**
* Command Base macros intended for use in designing of more specific command macros
* Each macro packs bytes (B), halfwords (H) and words (W, for consistency) into a single word
*/
#define _SHIFTL(v, s, w) \
((unsigned int) (((unsigned int)(v) & ((0x01 << (w)) - 1)) << (s)))
#define _SHIFTR(v, s, w) \
((unsigned int)(((unsigned int)(v) >> (s)) & ((0x01 << (w)) - 1)))
//#define CMD_BBBB(a, b, c, d) (_SHIFTL(a, 24, 8) | _SHIFTL(b, 16, 8) | _SHIFTL(c, 8, 8) | _SHIFTL(d, 0, 8))
#define CMD_BBBB(a, b, c, d) (_SHIFTL(d, 24, 8) | _SHIFTL(c, 16, 8) | _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8))
//#define CMD_BBH(a, b, c) (_SHIFTL(a, 24, 8) | _SHIFTL(b, 16, 8) | _SHIFTL(c, 0, 16))
#define CMD_BBH(a, b, c) (_SHIFTL(a, 0, 8) | _SHIFTL(b, 8, 8) | _SHIFTL(c, 16, 16))
//#define CMD_HBB(a, b, c) (_SHIFTL(a, 16, 16) | _SHIFTL(b, 8, 8) | _SHIFTL(c, 0, 8))
#define CMD_HBB(a, b, c) (_SHIFTL(c, 24, 8) | _SHIFTL(b, 16, 8) | _SHIFTL(a, 0, 16))
//#define CMD_HH(a, b) (_SHIFTL(a, 16, 16) | _SHIFTL(b, 0, 16))
#define CMD_HH(a, b) (_SHIFTL(b, 16, 16) | _SHIFTL(a, 0, 16))
#define CMD_W(a) (a)
#if defined(__GNUC__)
#define CMD_F(a) {.f = (a)}
#else
#define CMD_F(a) {(a)}
#endif
#define CMD_PTR(a) (u32)(a)
#endif
-290
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@@ -1,290 +0,0 @@
#ifndef Z64CUTSCENE_H
#define Z64CUTSCENE_H
#if 0
#include "ultra64.h"
typedef struct {
/* 0x00 */ u16 entrance; // entrance index upon which the cutscene should trigger
/* 0x02 */ u8 ageRestriction; // 0 for adult only, 1 for child only, 2 for both ages
/* 0x03 */ u8 flag; // eventChkInf flag bound to the entrance cutscene
/* 0x04 */ void* segAddr; // segment offset location of the cutscene
} EntranceCutscene; // size = 0x8
typedef struct {
/* 0x00 */ s8 continueFlag;
/* 0x01 */ s8 cameraRoll;
/* 0x02 */ u16 nextPointFrame;
/* 0x04 */ f32 viewAngle; // in degrees
/* 0x08 */ Vec3s pos;
} CutsceneCameraPoint; // size = 0x10
typedef struct {
/* 0x00 */ Vec3f at;
/* 0x0C */ Vec3f eye;
/* 0x18 */ s16 roll;
/* 0x1A */ s16 fov;
} CutsceneCameraAngle; // size = 0x1C
typedef struct {
/* 0x0 */ CutsceneCameraPoint* atPoints;
/* 0x4 */ CutsceneCameraPoint* eyePoints;
/* 0x8 */ s16 relativeToPlayer;
} CutsceneCameraMove; // size = 0xC
typedef struct {
/* 0x00 */ u16 base;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
} CsCmdBase; // size = 0x6
typedef struct {
/* 0x00 */ u8 unk_00;
/* 0x01 */ u8 setting;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
} CsCmdEnvLighting; // size = 0x6
typedef struct {
/* 0x00 */ u8 unk_00;
/* 0x01 */ u8 sequence;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
} CsCmdMusicChange; // size = 0x6
typedef struct {
/* 0x00 */ u16 type;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
} CsCmdMusicFade; // size = 0x6
typedef struct {
/* 0x00 */ u16 unk_00;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
/* 0x06 */ u8 unk_06;
/* 0x07 */ u8 unk_07;
/* 0x08 */ u8 unk_08;
} CsCmdUnknown9; // size = 0xA
typedef struct {
/* 0x00 */ u16 unk_00;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
/* 0x06 */ u8 hour;
/* 0x07 */ u8 minute;
} CsCmdDayTime; // size = 0x8
typedef struct {
/* 0x00 */ u16 base;
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
/* 0x06 */ u16 type;
/* 0x08 */ u16 textId1;
/* 0x0A */ u16 textId2;
} CsCmdTextbox; // size = 0xC
typedef struct {
/* 0x00 */ u16 action; // "dousa"
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
union {
/* 0x06 */ Vec3s rot;
/* 0x06 */ Vec3us urot;
};
/* 0x0C */ Vec3i startPos;
/* 0x18 */ Vec3i endPos;
/* 0x24 */ Vec3i normal;
} CsCmdActorAction; // size = 0x30
#endif
typedef enum {
CS_STATE_IDLE,
CS_STATE_SKIPPABLE_INIT,
CS_STATE_SKIPPABLE_EXEC,
CS_STATE_UNSKIPPABLE_INIT,
CS_STATE_UNSKIPPABLE_EXEC
} CutsceneState;
typedef enum {
CS_CMD_00 = 0x0000,
CS_CMD_CAM_EYE = 0x0001,
CS_CMD_CAM_AT = 0x0002,
CS_CMD_MISC = 0x0003,
CS_CMD_SET_LIGHTING = 0x0004,
CS_CMD_CAM_EYE_REL_TO_PLAYER = 0x0005,
CS_CMD_CAM_AT_REL_TO_PLAYER = 0x0006,
CS_CMD_07 = 0x0007,
CS_CMD_08 = 0x0008,
CS_CMD_09 = 0x0009,
CS_CMD_TEXTBOX = 0x0013,
CS_CMD_SET_PLAYER_ACTION = 0x000A,
CS_CMD_SET_ACTOR_ACTION_1 = 0x000F,
CS_CMD_SET_ACTOR_ACTION_2 = 0x000E,
CS_CMD_SET_ACTOR_ACTION_3 = 0x0019,
CS_CMD_SET_ACTOR_ACTION_4 = 0x001D,
CS_CMD_SET_ACTOR_ACTION_5 = 0x001E,
CS_CMD_SET_ACTOR_ACTION_6 = 0x002C,
CS_CMD_SET_ACTOR_ACTION_7 = 0x001F,
CS_CMD_SET_ACTOR_ACTION_8 = 0x0031,
CS_CMD_SET_ACTOR_ACTION_9 = 0x003E,
CS_CMD_SET_ACTOR_ACTION_10 = 0x008F,
CS_CMD_SCENE_TRANS_FX = 0x002D,
CS_CMD_NOP = 0x000B,
CS_CMD_PLAYBGM = 0x0056,
CS_CMD_STOPBGM = 0x0057,
CS_CMD_FADEBGM = 0x007C,
CS_CMD_SETTIME = 0x008C,
CS_CMD_TERMINATOR = 0x03E8,
CS_CMD_END = 0xFFFF
} CutsceneCmd;
/**
* Special type for blocks of cutscene data, asm-processor checks
* arrays for CutsceneData type and converts floats within the array
* to their IEEE-754 representation. The array must close with };
* on its own line.
*
* Files that contain this type that are included in other C files
* must include an 'EARLY' qualifier to inform asm-processor that it
* must recursively process that include.
*
* Example: #include "file.c" EARLY
*/
typedef union CutsceneData {
int i;
float f;
short s[2];
char b[4];
} CutsceneData;
#define CS_CMD_CONTINUE 0
#define CS_CMD_STOP -1
// TODO confirm correctness, clarify names
typedef enum {
/* 0x00 */ INVALID_DESTINATION_0,
/* 0x01 */ CUTSCENE_MAP_GANON_HORSE,
/* 0x02 */ CUTSCENE_MAP_THREE_GODESSES_POST_DEKU_TREE,
/* 0x03 */ GERUDO_VALLEY_DIN,
/* 0x04 */ DEATH_MOUNTAIN_TRAIL_NAYRU,
/* 0x05 */ KOKIRI_FOREST_FARORE,
/* 0x06 */ CUTSCENE_MAP_TRIFORCE_CREATION,
/* 0x07 */ KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD,
/* 0x08 */ TEMPLE_OF_TIME_AFTER_USE_MS,
/* 0x09 */ GERUDO_VALLEY_DIN_2,
/* 0x0A */ LINKS_HOUSE_INTRO,
/* 0x0B */ KOKIRI_FOREST_INTRO,
/* 0x0C */ DEATH_MOUNTAIN_TRAIL_AFTER_GORON_RUBY,
/* 0x0D */ ZORAS_FOUNTAIN_AFTER_ZORAS_SAPPHIRE,
/* 0x0E */ KOKIRI_FOREST_AFTER_KOKIRI_EMERALD,
/* 0x0F */ TEMPLE_OF_TIME_KOKIRI_EMERALD, //unused
/* 0x10 */ TEMPLE_OF_TIME_GORON_RUBY, //unused
/* 0x11 */ TEMPLE_OF_TIME_ZORAS_SAPPHIRE, //unused
/* 0x12 */ TEMPLE_OF_TIME_AFTER_USE_MS_FIRST,
/* 0x13 */ DEATH_MOUNTAIN_TRAIL_AFTER_INTRO,
/* 0x14 */ INVALID_DESTINATION_14,
/* 0x15 */ LAKE_HYLIA_WATER_RISES,
/* 0x16 */ DESERT_COLOSSUS_REQUIEM,
/* 0x17 */ CUTSCENE_MAP_CURSE_YOU,
/* 0x18 */ JABU_JABU_INTRO,
/* 0x19 */ CHAMBER_OF_SAGES_LIGHT_MEDALLION,
/* 0x1A */ TEMPLE_OF_TIME_KOKIRI_EMERALD_2, //duplicate of 0x000F
/* 0x1B */ TEMPLE_OF_TIME_GORON_RUBY_2, //duplicate of 0x0010
/* 0x1C */ TEMPLE_OF_TIME_ZORAS_SAPPHIRE_2, //duplicate of 0x0011
/* 0x1D */ CHAMBER_OF_SAGES_FOREST_MEDALLION,
/* 0x1E */ CHAMBER_OF_SAGES_FIRE_MEDALLION,
/* 0x1F */ CHAMBER_OF_SAGES_WATER_MEDALLION,
/* 0x20 */ HYRULE_FIELD_FLASHBACK, //lacs part 4
/* 0x21 */ HYRULE_FIELD_AFTER_LAKE_HYLIA_OWL,
/* 0x22 */ CUTSCENE_MAP_GANON_AFTER_USE_MS,
/* 0x23 */ HYRULE_FIELD_INTRO_ZELDA_ESCAPE,
/* 0x24 */ INVALID_DESTINATION_24,
/* 0x25 */ INVALID_DESTINATION_25,
/* 0x26 */ CUTSCENE_MAP_SHEIKAH_LEGEND, //lacs part 2
/* 0x27 */ TEMPLE_OF_TIME_ZELDA_REVEAL, //lacs part 3
/* 0x28 */ TEMPLE_OF_TIME_GET_LIGHT_ARROWS, //lacs part 5
/* 0x29 */ LAKE_HYLIA_AFTER_BLUE_WARP,
/* 0x2A */ KAKARIKO_VILLAGE_DRAIN_WELL,
/* 0x2B */ WINDMILL_AFTER_DRAIN_WELL,
/* 0x2C */ TEMPLE_OF_TIME_AFTER_DOOR_OF_TIME_OPENS,
/* 0x2D */ INVALID_DESTINATION_2D,
/* 0x2E */ TEMPLE_OF_TIME_AFTER_USE_MS_FIRST_2, // duplicate of 0x0012
/* 0x2F */ KAKARIKO_VILLAGE_NOCTURNE_PART_2,
/* 0x30 */ DESERT_COLOSSUS_AFTER_REQUIEM,
/* 0x31 */ TEMPLE_OF_TIME_AFTER_LIGHT_ARROWS,
/* 0x32 */ KAKARIKO_VILLAGE_AFTER_NOCTURNE,
/* 0x33 */ HYRULE_FIELD_IMPA_ESCORT_CS,
/* 0x34 */ TEMPLE_OF_TIME_SONG_OF_TIME,
/* 0x35 */ HYRULE_FIELD_AFTER_SONG_OF_TIME,
/* 0x36 */ GERUDO_VALLEY_CREDITS,
/* 0x37 */ GERUDO_FORTRESS_CREDITS,
/* 0x38 */ KAKARIKO_VILLAGE_CREDITS,
/* 0x39 */ DEATH_MOUNTAIN_TRAIL_CREDITS_1,
/* 0x3A */ GORON_CITY_CREDITS, // unused?
/* 0x3B */ LAKE_HYLIA_CREDITS,
/* 0x3C */ ZORAS_FOUNTAIN_CREDITS, // unused
/* 0x3D */ ZORAS_DOMAIN_CREDITS,
/* 0x3E */ KOKIRI_FOREST_CREDITS_1,
/* 0x3F */ KOKIRI_FOREST_CREDITS_2,
/* 0x40 */ HYRULE_FIELD_CREDITS,
/* 0x41 */ LON_LON_RANCH_CREDITS_1,
/* 0x42 */ KAKARIKO_VILLAGE_AFTER_TRAIL_OWL,
/* 0x43 */ HTRULE_FIELD_UNUSED_ENTRANCE,
/* 0x44 */ CUTSCENE_MAP_FIRE,
/* 0x45 */ KOKIRI_FOREST_POST_FOREST_MEDALLION,
/* 0x46 */ DEATH_MOUNTAIN_TRAIL_CREDITS_2,
/* 0x47 */ TEMPLE_OF_TIME_CREDITS,
/* 0x48 */ ZELDAS_COURTYARD_CREDITS,
/* 0x49 */ LON_LON_RANCH_CREDITS_1_2, // duplicate of 0x0041
/* 0x4A */ LON_LON_RANCH_CREDITS_2,
/* 0x4B */ LON_LON_RANCH_CREDITS_3,
/* 0x4C */ LON_LON_RANCH_CREDITS_4,
/* 0x4D */ LON_LON_RANCH_CREDITS_5,
/* 0x4E */ LON_LON_RANCH_CREDITS_6,
/* 0x4F */ LON_LON_RANCH_NO_CS_1,
/* 0x50 */ LON_LON_RANCH_NO_CS_2,
/* 0x51 */ LON_LON_RANCH_NO_CS_3,
/* 0x52 */ LON_LON_RANCH_NO_CS_4,
/* 0x53 */ LON_LON_RANCH_NO_CS_5,
/* 0x54 */ LON_LON_RANCH_NO_CS_6,
/* 0x55 */ LON_LON_RANCH_NO_CS_7,
/* 0x56 */ LON_LON_RANCH_NO_CS_8,
/* 0x57 */ LON_LON_RANCH_NO_CS_9,
/* 0x58 */ LON_LON_RANCH_NO_CS_10,
/* 0x59 */ LON_LON_RANCH_NO_CS_11,
/* 0x5A */ LON_LON_RANCH_NO_CS_12,
/* 0x5B */ LON_LON_RANCH_NO_CS_13,
/* 0x5C */ LON_LON_RANCH_NO_CS_14,
/* 0x5D */ LON_LON_RANCH_NO_CS_15,
/* 0x5E */ LON_LON_RANCH_NO_CS_EPONAS_SONG,
/* 0x5F */ CONDITIONAL_DESTINATION, // TODO more descriptive name?
/* 0x60 */ DESERT_COLOSSUS_SPIRIT_BLUE_WARP,
/* 0x61 */ GRAVEYARD_AFTER_SHADOW_BLUE_WARP,
/* 0x62 */ DEATH_MOUNTAIN_CRATER_AFTER_FIRE_BLUE_WARP,
/* 0x63 */ SACRED_FOREST_MEADOW_AFTER_FOREST_BLUE_WARP,
/* 0x64 */ KOKIRI_FOREST_AFTER_FOREST_BLUE_WARP,
/* 0x65 */ DESERT_COLOSSUS_AFTER_SILVER_GAUNTLETS,
/* 0x66 */ TEMPLE_OF_TIME_FRONT_OF_PEDESTAL,
/* 0x67 */ HYRULE_FIELD_TITLE_SCREEN,
/* 0x68 */ SPIRIT_TEMPLE_BOSS_TITLE_SCREEN,
/* 0x69 */ GRAVEYARD_SUNS_SONG,
/* 0x6A */ ROYAL_FAMILYS_TOMB_SUNS_SONG,
/* 0x6B */ GANONS_CASTLE_AFTER_FOREST_TRIAL,
/* 0x6C */ GANONS_CASTLE_AFTER_WATER_TRIAL,
/* 0x6D */ GANONS_CASTLE_AFTER_SHADOW_TRIAL,
/* 0x6E */ GANONS_CASTLE_AFTER_FIRE_TRIAL,
/* 0x6F */ GANONS_CASTLE_AFTER_LIGHT_TRIAL,
/* 0x70 */ GANONS_CASTLE_AFTER_SPIRIT_TRIAL,
/* 0x71 */ GANONS_CASTLE_DISPEL_BARRIER_IF_CONDITIONS,
/* 0x72 */ HYRULE_FIELD_INTRO,
/* 0x73 */ HYRULE_FIELD_AFTER_IMPA_ESCORT,
/* 0x74 */ DESERT_COLOSSUS_SPIRIT_BLUE_WARP_2,
/* 0x75 */ HYRULE_FIELD_SKY,
/* 0x76 */ GANON_BATTLE_TOWER_COLLAPSE,
/* 0x77 */ ZELDAS_COURTYARD_RECEIVE_LETTER
} CutsceneTerminatorDestination;
#endif
@@ -1,448 +0,0 @@
#ifndef Z64CUTSCENE_COMMANDS_H
#define Z64CUTSCENE_COMMANDS_H
#include "command_macros_base.h"
#include "z64cutscene.h"
/**
* ARGS
* s32 totalEntries (e), s32 endFrame (n)
* FORMAT
* eeeeeeee nnnnnnnn
* size = 0x8
*/
#define CS_BEGIN_CUTSCENE(totalEntries, endFrame) CMD_W(totalEntries), CMD_W(endFrame)
/**
* ARGS
* s16 startFrame (s), s16 endFrame (e)
* FORMAT
* 00000001 0001ssss eeee0000
* size = 0xC
*/
#define CS_CAM_POS_LIST CS_CAM_EYE_LIST
#define CS_CAM_EYE_LIST(startFrame, endFrame) \
CS_CMD_CAM_EYE, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
/**
* ARGS
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
* FORMAT
* Capital U is Unused
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
* size = 0x10
*/
#define CS_CAM_POS CS_CAM_EYE
#define CS_CAM_EYE(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
/**
* ARGS
* s16 startFrame (s), s16 endFrame (e)
* FORMAT
* 00000002 0001ssss eeee0000
* size = 0xC
*/
#define CS_CAM_FOCUS_POINT_LIST CS_CAM_AT_LIST
#define CS_CAM_AT_LIST(startFrame, endFrame) \
CS_CMD_CAM_AT, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
/**
* ARGS
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
* FORMAT
* Capital U is Unused
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
* size = 0x10
*/
#define CS_CAM_FOCUS_POINT CS_CAM_AT
#define CS_CAM_AT(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
/**
* ARGS
* s32 entries (e)
* FORMAT
* 00000003 eeeeeeee
* size = 0x8
*/
#define CS_MISC_LIST(entries) CS_CMD_MISC, CMD_W(entries)
/**
* ARGS
* s16 unk (u), s16 startFrame (s), s16 endFrame (e)
* FORMAT
* Capital U is Unused
* uuuussss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU
* size = 0x30
*/
#define CS_MISC(unk, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7, unused8, unused9, unused10) \
CMD_HH(unk, startFrame), CMD_HH(endFrame, unused0), \
CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
CMD_W(unused6), CMD_W(unused7), CMD_W(unused8), CMD_W(unused9), CMD_W(unused10)
/**
* ARGS
* s32 entries (e)
* FORMAT
* 00000004 eeeeeeee
* size = 0x8
*/
#define CS_LIGHTING_LIST(entries) CS_CMD_SET_LIGHTING, CMD_W(entries)
/**
* ARGS
* s16 setting (m), s16 startFrame (s), s16 endFrame (e)
* FORMAT
* Capital U is Unused
* mmmmssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
* size = 0x30
*/
#define CS_LIGHTING(setting, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
CMD_HH(setting, startFrame), CMD_HH(endFrame, unused0), \
CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
/**
* ARGS
* s16 startFrame (s), s16 endFrame (e)
* FORMAT
* Capital U is Unused , may be consistently zero
* 00000005 0001ssss eeee0000
* size = 0xC
*/
#define CS_CAM_POS_PLAYER_LIST CS_CAM_EYE_REL_TO_PLAYER_LIST
#define CS_CAM_EYE_REL_TO_PLAYER_LIST(startFrame, endFrame) \
CS_CMD_CAM_EYE_REL_TO_PLAYER, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
/**
* ARGS
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
* FORMAT
* Capital U is Unused
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
* size = 0x10
*/
#define CS_CAM_POS_PLAYER CS_CAM_EYE_REL_TO_PLAYER
#define CS_CAM_EYE_REL_TO_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
/**
* ARGS
* s16 startFrame (s), s16 endFrame (e)
* FORMAT
* Capital U is Unused , may be consistently zero
* 00000006 0001ssss eeee0000
* size = 0xC
*/
#define CS_CAM_FOCUS_POINT_PLAYER_LIST CS_CAM_AT_REL_TO_PLAYER_LIST
#define CS_CAM_AT_REL_TO_PLAYER_LIST(startFrame, endFrame) \
CS_CMD_CAM_AT_REL_TO_PLAYER, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
/**
* ARGS
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
* FORMAT
* Capital U is Unused
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
* size = 0x10
*/
#define CS_CAM_FOCUS_POINT_PLAYER CS_CAM_AT_REL_TO_PLAYER
#define CS_CAM_AT_REL_TO_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
/**
* ARGS
* s16 unk (u), s16 startFrame (s), s16 endFrame (e)
* FORMAT
* Capital U is Unused
* 00000007 uuuussss eeeeUUUU
* size = 0xC
*/
#define CS_CMD_07_LIST(unk, startFrame, endFrame, unused) \
CS_CMD_07, CMD_HH(unk, startFrame), CMD_HH(endFrame, unused)
/**
* ARGS
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
* FORMAT
* Capital U is Unused
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
* size = 0x10
*/
#define CS_CMD_07(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
/**
* ARGS
* s16 unk (u), s16 startFrame (s), s16 endFrame (e)
* FORMAT
* Capital U is Unused
* 00000008 uuuussss eeeeUUUU
* size = 0xC
*/
#define CS_CMD_08_LIST(unk, startFrame, endFrame, unused) \
CS_CMD_08, CMD_HH(unk, startFrame), CMD_HH(endFrame, unused)
/**
* ARGS
* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
* s16 xPos (x), s16 yPos (y), s16 zPos (z)
* FORMAT
* Capital U is Unused
* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
* size = 0x10
*/
#define CS_CMD_08(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
/**
* ARGS
* s32 entries (e)
* FORMAT
* 00000009 eeeeeeee
* size = 0x8
*/
#define CS_CMD_09_LIST(entries) CS_CMD_09, CMD_W(entries)
/**
* ARGS
* s16 unk (u), s16 startFrame (s), s16 endFrame (e), s16 unk2 (v), s16 unk3 (w), s16 unk4 (x)
* FORMAT
* Capital U is Unused
* uuuussss eeeevvww xxUUUUUU
* size = 0xC
*/
#define CS_CMD_09(unk, startFrame, endFrame, unk2, unk3, unk4, unused0, unused1) \
CMD_HH(unk, startFrame), CMD_HBB(endFrame, unk2, unk3), CMD_BBH(unk4, unused0, unused1)
/**
* ARGS
* s32 cmdType (c), s32 entries (e)
* FORMAT
* cccccccc eeeeeeee
* size = 0x8
*/
#define CS_UNK_DATA_LIST(cmdType, entries) CMD_W(cmdType), CMD_W(entries)
/**
* ARGS
* s32 unk1 (a), s32 unk2 (b), s32 unk3 (c), s32 unk4 (d), s32 unk5 (e), s32 unk6 (f),
* s32 unk7 (g), s32 unk8 (h), s32 unk9 (i), s32 unk10 (j), s32 unk11 (k), s32 unk12 (l)
* FORMAT
* aaaaaaaa bbbbbbbb cccccccc dddddddd eeeeeeee ffffffff gggggggg hhhhhhhh iiiiiiii jjjjjjjj kkkkkkkk llllllll
* size = 0x30
*/
#define CS_UNK_DATA(unk1, unk2, unk3, unk4, unk5, unk6, unk7, unk8, unk9, unk10, unk11, unk12) \
CMD_W(unk1), CMD_W(unk2), CMD_W(unk3), CMD_W(unk4), CMD_W(unk5), CMD_W(unk6), \
CMD_W(unk7), CMD_W(unk8), CMD_W(unk9), CMD_W(unk10), CMD_W(unk11), CMD_W(unk12)
/**
* ARGS
* s32 cmdType (c), s32 entries (e)
* FORMAT
* cccccccc eeeeeeee
* size = 0x8
*/
#define CS_NPC_ACTION_LIST(cmdType, entries) CMD_W(cmdType), CMD_W(entries)
/**
* ARGS
* s16 npcAction (a), s16 startFrame (s), s16 endFrame (e),
* s16 rotX (u), s16 rotY (v), s16 rotZ (w),
* s32 startX (i), s32 startY (j), s32 startZ (k),
* s32 endX (l), s32 endY (m), s32 endZ (n),
* f32 normX (x), f32 normY (y), f32 normZ (z),
* FORMAT
* aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz
* size = 0x30
*/
#define CS_NPC_ACTION(npcAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \
CMD_HH(npcAction, startFrame), CMD_HH(endFrame, rotX), CMD_HH(rotY, rotZ), \
CMD_W(startX), CMD_W(startY), CMD_W(startZ), \
CMD_W(endX), CMD_W(endY), CMD_W(endZ), \
CMD_F(normX), CMD_F(normY), CMD_F(normZ)
/**
* ARGS
* s32 cmdType (c), s32 entries (e)
* FORMAT
* cccccccc eeeeeeee
* size = 0x8
*/
#define CS_PLAYER_ACTION_LIST(entries) CS_CMD_SET_PLAYER_ACTION, CMD_W(entries)
/**
* ARGS
* s16 linkAction (a), s16 startFrame (s), s16 endFrame (e),
* s16 rotX (u), s16 rotY (v), s16 rotZ (w),
* s32 startX (i), s32 startY (j), s32 startZ (k),
* s32 endX (l), s32 endY (m), s32 endZ (n),
* f32 normX (x), f32 normY (y), f32 normZ (z),
* FORMAT
* aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz
* size = 0x30
*/
#define CS_PLAYER_ACTION(linkAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \
CS_NPC_ACTION(linkAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ)
/**
* ARGS
* s32 entries (e)
* FORMAT
* 00000013 eeeeeeee
* size = 0x8
*/
#define CS_TEXT_LIST(entries) CS_CMD_TEXTBOX, CMD_W(entries)
/**
* ARGS
* s16 messageId (i), s16 startFrame (s), s16 endFrame (e), s16 type (o),
* s16 topOptionBranch (y), s16 bottomOptionBranch (n)
* FORMAT
* iiiissss eeeeoooo yyyynnnn
* size = 0xC
*/
#define CS_TEXT_DISPLAY_TEXTBOX(messageId, startFrame, endFrame, type, topOptionBranch, bottomOptionBranch) \
CMD_HH(messageId, startFrame), CMD_HH(endFrame, type), CMD_HH(topOptionBranch, bottomOptionBranch)
/**
* ARGS
* s16 startFrame (s), s16 endFrame (e)
* FORMAT
* FFFFssss eeeeFFFF FFFFFFFF
* size = 0xC
*/
#define CS_TEXT_NONE(startFrame, endFrame) \
CS_TEXT_DISPLAY_TEXTBOX(0xFFFF, startFrame, endFrame, 0xFFFF, 0xFFFF, 0xFFFF)
/**
* ARGS
* s16 ocarinaSongAction (o), s16 startFrame (s), s16 endFrame (e), s16 topOptionBranch (i)
* FORMAT
* oooossss eeee0002 iiiiFFFF
* size = 0xC
*/
#define CS_TEXT_LEARN_SONG(ocarinaSongAction, startFrame, endFrame, messageId) \
CS_TEXT_DISPLAY_TEXTBOX(ocarinaSongAction, startFrame, endFrame, 0x0002, messageId, 0xFFFF)
/**
* ARGS
* s16 transitionType (t), s16 startFrame (s), s16 endFrame (e)
* FORMAT
* Capital U is Unused , endFrame duplicate
* 0000002D 00000001 ttttssss eeeeUUUU
* size = 0x10
*/
#define CS_SCENE_TRANS_FX(transitionType, startFrame, endFrame) \
CS_CMD_SCENE_TRANS_FX, 0x00000001, CMD_HH(transitionType, startFrame), CMD_HH(endFrame, endFrame)
/**
* ARGS
* s32 entries (e)
* FORMAT
* 00000056 eeeeeeee
* size = 0x8
*/
#define CS_PLAY_BGM_LIST(entries) CS_CMD_PLAYBGM, CMD_W(entries)
/**
* ARGS
* s16 sequence (q), s16 startFrame (s), s16 endFrame (e)
* FORMAT
* Capital U is Unused
* qqqqssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
* size = 0x30
*/
#define CS_PLAY_BGM(sequence, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
CMD_HH(sequence, startFrame), CMD_HH(endFrame, unused0), \
CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
/**
* ARGS
* s32 entries (e)
* FORMAT
* 00000057 eeeeeeee
* size = 0x8
*/
#define CS_STOP_BGM_LIST(entries) CS_CMD_STOPBGM, CMD_W(entries)
/**
* ARGS
* s16 sequence (q), s16 startFrame (s), s16 endFrame (e)
* FORMAT
* Capital U is Unused
* uuqqssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
* size = 0x30
*/
#define CS_STOP_BGM(sequence, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
CMD_HH(sequence, startFrame), CMD_HH(endFrame, unused0), \
CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
/**
* ARGS
* s32 entries (e)
* FORMAT
* 0000007C eeeeeeee
* size = 0x8
*/
#define CS_FADE_BGM_LIST(entries) CS_CMD_FADEBGM, CMD_W(entries)
/**
* ARGS
* s16 fadeType (t), s16 startFrame (s), s16 endFrame (e)
* FORMAT
* Capital U is Unused
* ttttssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
* size = 0x30
*/
#define CS_FADE_BGM(fadeType, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
CMD_HH(fadeType, startFrame), CMD_HH(endFrame, unused0), \
CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
/**
* ARGS
* s32 entries (e)
* FORMAT
* 0000008C eeeeeeee
* size = 0x8
*/
#define CS_TIME_LIST(entries) CS_CMD_SETTIME, CMD_W(entries)
/**
* ARGS
* s16 unk (u), s16 startFrame (s), s16 endFrame (e), s8 hour (h), s8 min (m)
* FORMAT
* Capital U is Unused
* uuuussss eeeehhmm UUUUUUUU
* size = 0xC
*/
#define CS_TIME(unk, startFrame, endFrame, hour, min, unused) \
CMD_HH(unk, startFrame), \
CMD_HBB(endFrame, hour, min), \
CMD_W(unused)
/**
* ARGS
* CutsceneTerminatorDestination dest (d), s16 startFrame (s), s16 endFrame (e)
* FORMAT
* Capital U is Unused , endFrame duplicate
* 000003E8 00000001 ddddssss eeeeUUUU
* size = 0x10
*/
#define CS_TERMINATOR(dest, startFrame, endFrame) \
CS_CMD_TERMINATOR, 0x00000001, CMD_HH(dest, startFrame), CMD_HH(endFrame, endFrame)
/**
* Marks the end of a cutscene
*/
#define CS_END() 0xFFFFFFFF, 0x00000000
#endif
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-32
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@@ -1,32 +0,0 @@
#!/usr/bin/env python3
import os, sys, shutil
import shutil
from rom_info import Z64Rom
import rom_chooser
def BuildOTR(xmlPath, rom):
shutil.copytree("assets", "Extract/assets")
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPDTR/ZAPD.out"
execStr += " ed -i %s -b %s -fl CFG/filelists -o placeholder -osf placeholder -gsf 1 -rconf CFG/Config.xml -se OTR" % (xmlPath, rom)
print(execStr)
exitValue = os.system(execStr)
if exitValue != 0:
print("\n")
print("Error when building the OTR file...", file=os.sys.stderr)
print("Aborting...", file=os.sys.stderr)
print("\n")
def main():
rom_path = rom_chooser.chooseROM()
rom = Z64Rom(rom_path)
if (os.path.exists("Extract")):
shutil.rmtree("Extract")
BuildOTR("../soh/assets/xml/" + rom.version.xml_ver + "/", rom_path)
if __name__ == "__main__":
main()
-53
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@@ -1,53 +0,0 @@
#!/usr/bin/python3
import os
import sys
import struct
from multiprocessing import Pool, cpu_count
from rom_info import Z64Rom
import rom_chooser
rom = None
def initialize_worker(input_rom):
global rom
rom = input_rom
def ExtractFunc(i):
dma_file = rom.getDmaEntryByIndex(i)
dma_data = rom.readDmaEntry(dma_file)
filename = '../soh/baserom/' + rom.version.file_table[i]
print('extracting ' + filename + " (0x%08X, 0x%08X)" % (dma_file.virtStart, dma_file.virtEnd))
try:
with open(filename, 'wb') as f:
f.write(dma_data)
except IOError:
print('failed to write file ' + filename)
# TODO: handle this better
if dma_file.compressed:
os.system('tools/yaz0 -d ' + filename + ' ' + filename)
#####################################################################
def main():
try:
os.mkdir('../soh/baserom')
except:
pass
rom_path = rom_chooser.chooseROM()
input_rom = Z64Rom(rom_path)
# extract files
num_cores = cpu_count()
print("Extracting baserom with " + str(num_cores) + " CPU cores.")
with Pool(num_cores, initialize_worker, (input_rom,)) as p:
p.map(ExtractFunc, range(len(input_rom.version.file_table)))
if __name__ == "__main__":
main()
-8
View File
@@ -1,8 +0,0 @@
{
"MQDebug": {
"bankdefs": [1281424, 128],
"fontdefs": [1278576, 624],
"fontmaps": [1279200, 448],
"seqdefs": [1279648, 1776]
}
}
-37
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@@ -1,37 +0,0 @@
import os, sys, glob
from rom_info import Z64Rom
def chooseROM():
roms = []
for file in glob.glob("*.z64"):
if Z64Rom.isValidRom(file):
roms.append(file)
if not (roms):
print("Error: No roms located, place one in the OTRExporter directory", file=os.sys.stderr)
sys.exit(1)
if (len(roms) == 1):
return roms[0]
print(str(len(roms))+ " roms found, please select one by pressing 1-"+str(len(roms)))
for i in range(len(roms)):
print(str(i+1)+ ". " + roms[i])
while(1):
try:
selection = int(input())
except:
print("Bad input. Try again with the number keys.")
continue
if (selection < 1 or selection > len(roms)):
print("Bad input. Try again.")
continue
else: break
return roms[selection - 1]
-87
View File
@@ -1,87 +0,0 @@
from enum import Enum
from tabnanny import check
import struct
class Checksums(Enum):
OOT_NTSC_10 = "EC7011B7"
OOT_NTSC_11 = "D43DA81F"
OOT_NTSC_12 = "693BA2AE"
OOT_PAL_10 = "B044B569"
OOT_PAL_11 = "B2055FBD"
OOT_NTSC_JP_GC_CE = "F7F52DB8"
OOT_NTSC_JP_GC = "F611F4BA"
OOT_NTSC_US_GC = "F3DD35BA"
OOT_PAL_GC = "09465AC3"
OOT_NTSC_JP_MQ = "F43B45BA"
OOT_NTSC_US_MQ = "F034001A"
OOT_PAL_MQ = "1D4136F3"
OOT_PAL_GC_DBG1 = "871E1C92"
OOT_PAL_GC_DBG2 = "87121EFE"
OOT_PAL_GC_MQ_DBG = "917D18F6"
OOT_IQUE_TW = "3D81FB3E"
OOT_IQUE_CN = "B1E1E07B"
OOT_UNKNOWN = "FFFFFFFF"
@classmethod
def has_value(self, value):
return value in self._value2member_map_
class RomVersion:
def __init__(self, file_table_path, file_table_off, xml_ver):
self.file_table_off = file_table_off
self.xml_ver = xml_ver
with open(file_table_path, 'r') as f:
self.file_table = [line.strip('\n') for line in f]
ROM_INFO_TABLE = dict()
ROM_INFO_TABLE[Checksums.OOT_PAL_GC] = RomVersion("CFG/filelists/gamecube_pal.txt", 0x7170, "GC_NMQ_PAL_F")
ROM_INFO_TABLE[Checksums.OOT_PAL_GC_DBG1] = RomVersion("CFG/filelists/dbg.txt", 0x12F70, "GC_NMQ_D")
class RomDmaEntry:
def __init__(self, rom, i):
off = rom.version.file_table_off + 16 * i
(self.virtStart, \
self.virtEnd, \
self.physStart, \
self.physEnd) = struct.unpack('>IIII', rom.rom_data[off:off+4*4])
self.compressed = self.physEnd != 0
self.size = self.physEnd - self.physStart \
if self.compressed \
else self.virtEnd - self.virtStart
self.name = rom.version.file_table[i]
class Z64Rom:
def __init__(self, file_path):
self.file_path = file_path
with open(file_path, 'rb') as f:
self.rom_data = f.read()
self.is_valid = len(self.rom_data) > 20 * 1024 * 1024
if not self.is_valid:
return
# get checkum
checksum_str = self.rom_data[16:16+4].hex().upper()
self.checksum = Checksums(checksum_str) if Checksums.has_value(checksum_str) else Checksums.OOT_UNKNOWN
if self.checksum == Checksums.OOT_UNKNOWN:
self.is_valid = False
return
# get rom version
self.version = ROM_INFO_TABLE[self.checksum]
def getDmaEntryByIndex(self, i):
return RomDmaEntry(self, i)
def readDmaEntry(self, entry):
return self.rom_data[entry.physStart:entry.physStart + entry.size]
@staticmethod
def isValidRom(rom_path):
return Z64Rom(rom_path).is_valid
-26
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@@ -1,26 +0,0 @@
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
bin/
build/assets/
build/Debug
build/.vs
build/x64
build/libs/raylib/raylib
build/packages
*.vcxproj.user
build/OTRGui.dir
.vscode/
assets/extractor/xmls/
x64/
packages/
.vs/
build/
-12
View File
@@ -1,12 +0,0 @@
; DO NOT EDIT (unless you know what you are doing)
;
; This subdirectory is a git "subrepo", and this file is maintained by the
; git-subrepo command. See https://github.com/git-commands/git-subrepo#readme
;
[subrepo]
remote = https://github.com/HarbourMasters/otrgui.git
branch = master
commit = a6066a25197b308d427139277f66529a35c3bd47
parent = 442a88f03bcb406dfcf693b4948412ab10d2cf08
method = rebase
cmdver = 0.4.1
-29
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@@ -1,29 +0,0 @@
cmake_minimum_required(VERSION 3.16)
project(OTRGui)
set(PLATFORM "Desktop")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/build)
set(APP_ICON_RESOURCE_WINDOWS ${CMAKE_CURRENT_SOURCE_DIR}/appicon.rc)
add_subdirectory(libs/raylib)
include_directories(src)
include_directories(src/game)
include_directories(include)
include_external_msproject(ZAPD ../../ZAPDTR/ZAPD/ZAPD.vcproj)
include_external_msproject(ZAPDUtils ../../ZAPDTR/ZAPDUtils/ZAPDUtils.vcproj)
include_external_msproject(libultraship ../../libultraship/libultraship/libultraship.vcproj)
include_external_msproject(OTRExporter ../../OTRExporter/OTRExporter/OTRExporter.vcproj)
file(GLOB_RECURSE HEADERS src/*.h)
file(GLOB_RECURSE SOURCES src/*.cpp)
file(GLOB_RECURSE C_SOURCES src/*.c)
add_executable(${PROJECT_NAME} ${SOURCES} ${C_SOURCES} ${HEADERS} ${APP_ICON_RESOURCE_WINDOWS})
add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/assets" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake")
add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/../OTRExporter/assets" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets/game" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake")
add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/../soh/assets/xml" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets/extractor/xmls" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake")
target_link_libraries(${PROJECT_NAME} PUBLIC raylib)
-21
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@@ -1,21 +0,0 @@
MIT License
Copyright (c) 2022 Harbour Masters
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-10
View File
@@ -1,10 +0,0 @@
file(GLOB_RECURSE _file_list RELATIVE "${src_dir}" "${src_dir}/*")
foreach( each_file ${_file_list} )
set(destinationfile "${dst_dir}/${each_file}")
set(sourcefile "${src_dir}/${each_file}")
if(NOT EXISTS ${destinationfile} OR ${sourcefile} IS_NEWER_THAN ${destinationfile})
get_filename_component(destinationdir ${destinationfile} DIRECTORY)
file(COPY ${sourcefile} DESTINATION ${destinationdir})
endif()
endforeach(each_file)

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