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34 Commits

Author SHA1 Message Date
briaguya 7768869251 bump version 2022-12-24 00:58:15 -05:00
briaguya 013244560e hi mom (#2261)
Co-authored-by: aMannus <mannusmenting@gmail.com>
2022-12-24 00:45:02 -05:00
Adam Bird 9529cc1217 SFX: Support replaying the current BGM when changed (#2150)
* add support for reloading the current bgm when changing it in the sfx editor

* clarify audio command with comment

* fix wrong seq type after merge
2022-12-23 23:50:39 -05:00
briaguya 0017bf1fcc fix: correct item ordering in kak potion shop (#2256)
Co-authored-by: briaguya <briaguya>
2022-12-23 22:27:19 -05:00
aMannus f6a7f3d13c Fix enemy rando flags (#2253) 2022-12-23 22:27:01 -05:00
aMannus 99367ebb53 Fix silver rupee room in GtG (#2252) 2022-12-23 22:26:26 -05:00
Adam Bird d215c76eba fix shopsanity spawning objects for actors (#2247) 2022-12-23 22:26:01 -05:00
aMannus 07bae6b84c Fix common enemy rando crashes (#2242) 2022-12-23 22:25:38 -05:00
briaguya 6eaf51c2bd version bump (#2232) 2022-12-21 14:11:19 -05:00
aMannus 565775a3dc Fix ice trap particles (#2229) 2022-12-21 11:14:00 -05:00
aMannus 9eb190e734 Fix particle regression (#2228) 2022-12-21 10:40:23 -05:00
Garrett Cox 0e7a89d117 Fix crash on mac with custom sequences (#2226) 2022-12-21 03:04:11 -05:00
briaguya 73873a6dbc fix: no longer leak memory, invalidate textures properly (#2223)
* Revert "Fix Ganondorf boss battle ending (MQ only) (#2072)"

This reverts commit 52b896271c.

* yolo this should work

* finish comment

* see if this doesn't lag switches!

* formatting

* formatting

Co-authored-by: briaguya <briaguya@alice>
2022-12-21 01:26:13 -05:00
aMannus e03ef85f3b Enemy Rando Hyrule Field crash hotfix (#2222) 2022-12-21 01:03:05 -05:00
Christopher Leggett 8c8111c7b8 Small improvement to sfx randomize button. (#2219)
Should result in less allocations.
2022-12-21 00:31:51 -05:00
GaryOderNichts 1a10d8f627 Fix AdpcmBook allocations (#2214) 2022-12-21 00:15:05 -05:00
aMannus a1a6c07549 Rando - Fix ice traps & get item logic (#2210)
* Fix ice traps & get item logic

* Fix shop keepers & more draw logic cleanup
2022-12-20 23:32:01 -05:00
Adam Bird 6f7361e1a4 only save authentic sequence cvars (#2216) 2022-12-20 17:09:12 -05:00
Garrett Cox 95f1ba7202 Fix cosmetic oob hacks (#2211) 2022-12-20 16:21:00 -05:00
GaryOderNichts 4eee417520 WiiU: Don't invalidate tex cache for dodongo (#2220) 2022-12-20 15:52:13 -05:00
GaryOderNichts 0f3c2d7c78 Fix gfx patching on 32-bit platforms (#2213) 2022-12-20 14:19:25 -05:00
Christopher Leggett 56ac27b8f4 Fixes crash during randomization of individual sound effects. (#2203)
* Fixes randomization of individual sound effects.

* Re-adds the mistakenly removed const specifier.

* Implements new randomization syntax that actually fixes the crash.

* Increases default width of sfx editor menu.

The default width was cutting off a lot of the text in the dropdowns due to the added Randomize button.
2022-12-19 05:12:36 -05:00
PurpleHato 4999df5395 TWEAK: Rando Text (French / German) (#2204)
* TWEAK: Some Rando Text

French and German tweaks (German made by Timmy_GamerNepgear on Discord)

Tweak: water control level style to fits Navi's style textboxes

* TWEAK: %c instead of %w
2022-12-18 21:07:05 -05:00
Adam Bird 51f3e37010 fix medi goron not selling randomized item and continuously selling knifes (#2206) 2022-12-18 20:07:35 -05:00
Adam Bird c4b077d83b fix warp song hints not being set if gossip stones are turned off (#2197) 2022-12-17 20:06:23 -05:00
Garrett Cox be38b41644 [#361] Fix ganon boss offset on retail rom (#2190) 2022-12-17 19:51:52 -05:00
Garrett Cox d3f2da2a8f [#1803] Fix hookshot target offset on retail rom (#2189) 2022-12-17 19:21:00 -05:00
KiritoDev 166a6691fc Fixed nintendo switch debug flags (#2202) 2022-12-17 19:08:32 -05:00
briaguya a05bc1e29f bump version (#2185)
Co-authored-by: briaguya <briaguya@alice>
2022-12-13 23:48:54 -05:00
briaguya 2720292b08 bump lus verison (#2184)
Co-authored-by: briaguya <briaguya@alice>
2022-12-13 23:47:12 -05:00
Christopher Leggett 8a69f1f020 Fixes receiving the wrong item when picking up ammo drops near a chest. (#2183)
* Fixes receiving the wrong item when picking up ammo drops near a chest.

Still shows the wrong model above links head but does give the right
item and shows the right text.

* Fixes get item model during first time pickup anim near chest.
2022-12-13 23:27:51 -05:00
briaguya e71583d47c fix: populate merchant prices table with expensive scrub prices (#2181)
* fix: populate merchant prices with vanilla scrub prices

* temporary expensive scrub workaround

Co-authored-by: briaguya <briaguya@alice>
2022-12-13 21:57:59 -05:00
Garrett Cox 5965cdb193 Fix save compatibility issue from renames (#2177)
* Revert json key changes in save v1 and v2

* Introduce save v3

* Add workaround for breaking save compatibility in 5.1.0

* Handle scarecrow long song a bit differently since the array is never empty
2022-12-13 19:18:18 -05:00
Christopher Leggett 7718e74d73 Always use authentic cache policy for replaced seqs (#2176) 2022-12-13 14:55:00 -05:00
42 changed files with 730 additions and 309 deletions
+4 -4
View File
@@ -7,8 +7,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE) set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
project(Ship LANGUAGES C CXX project(Ship LANGUAGES C CXX
VERSION 5.1.0) VERSION 5.1.3)
set(PROJECT_BUILD_NAME "BRADLEY ALFA" CACHE STRING "") set(PROJECT_BUILD_NAME "BRADLEY DELTA" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "") set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh) set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
@@ -49,8 +49,8 @@ endif()
# Global configuration types # Global configuration types
################################################################################ ################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch") if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
set(CMAKE_C_FLAGS_DEBUG "-O3 -ffast-math") set(CMAKE_C_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
set(CMAKE_CXX_FLAGS_DEBUG "-O3 -ffast-math") set(CMAKE_CXX_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG") set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG") set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
else() else()
@@ -1,7 +1,7 @@
<Root> <Root>
<File Name="object_d_hsblock" Segment="6"> <File Name="object_d_hsblock" Segment="6">
<Collision Name="gHookshotPostCol" Offset="0x578"/> <Collision Name="gHookshotTargetCol" Offset="0x578"/>
<Collision Name="gHookshotTargetCol" Offset="0x730"/> <Collision Name="gHookshotPostCol" Offset="0x730"/>
<DList Name="gHookshotPostDL" Offset="0x210"/> <DList Name="gHookshotPostDL" Offset="0x210"/>
<DList Name="gHookshotTargetDL" Offset="0x470"/> <DList Name="gHookshotTargetDL" Offset="0x470"/>
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/> <Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
@@ -21,7 +21,7 @@
<Array Name="ovl_Boss_Ganon2_Vtx_00CC98" Count="4" Offset="0x00C958"> <Array Name="ovl_Boss_Ganon2_Vtx_00CC98" Count="4" Offset="0x00C958">
<Vtx/> <Vtx/>
</Array> </Array>
<DList Name="ovl_Boss_Ganon2_DL_00CCD8" Offset="0x00CA98"/> <DList Name="ovl_Boss_Ganon2_DL_00CCD8" Offset="0x00C998"/>
<Texture Name="ovl_Boss_Ganon2_Tex_00CD58" OutName="tex_0000CD58" Format="i4" Width="32" Height="160" Offset="0x00CA18"/> <Texture Name="ovl_Boss_Ganon2_Tex_00CD58" OutName="tex_0000CD58" Format="i4" Width="32" Height="160" Offset="0x00CA18"/>
<Array Name="ovl_Boss_Ganon2_Vtx_00D758" Count="4" Offset="0x00D418"> <Array Name="ovl_Boss_Ganon2_Vtx_00D758" Count="4" Offset="0x00D418">
<Vtx/> <Vtx/>
+1
View File
@@ -168,6 +168,7 @@ extern "C"
extern s32 __osPfsLastChannel; extern s32 __osPfsLastChannel;
extern u8 gWalkSpeedToggle1; extern u8 gWalkSpeedToggle1;
extern u8 gWalkSpeedToggle2; extern u8 gWalkSpeedToggle2;
extern f32 iceTrapScale;
extern const s16 D_8014A6C0[]; extern const s16 D_8014A6C0[];
#define gTatumsPerBeat (D_8014A6C0[1]) #define gTatumsPerBeat (D_8014A6C0[1])
+3 -1
View File
@@ -26,6 +26,8 @@
extern char* fontMap[256]; extern char* fontMap[256];
#define MAX_AUTHENTIC_SEQID 110
typedef enum { typedef enum {
/* 0 */ ADSR_STATE_DISABLED, /* 0 */ ADSR_STATE_DISABLED,
/* 1 */ ADSR_STATE_INITIAL, /* 1 */ ADSR_STATE_INITIAL,
@@ -125,7 +127,7 @@ typedef struct {
typedef struct { typedef struct {
/* 0x00 */ s32 order; /* 0x00 */ s32 order;
/* 0x04 */ s32 npredictors; /* 0x04 */ s32 npredictors;
/* 0x08 */ s16 book[1]; // size 8 * order * npredictors. 8-byte aligned /* 0x08 */ s16 book[]; // size 8 * order * npredictors. 8-byte aligned
} AdpcmBook; // size >= 0x8 } AdpcmBook; // size >= 0x8
typedef struct typedef struct
+135 -135
View File
@@ -193,11 +193,11 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
COSMETIC_OPTION("MirrorShield_Emblem", "Emblem", GROUP_MIRRORSHIELD, ImVec4(205, 225, 255, 255), false, true, true), COSMETIC_OPTION("MirrorShield_Emblem", "Emblem", GROUP_MIRRORSHIELD, ImVec4(205, 225, 255, 255), false, true, true),
COSMETIC_OPTION("Swords_KokiriBlade", "Kokiri Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Swords_KokiriBlade", "Kokiri Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Swords_KokiriHilt", "Kokiri Sword Hilt", GROUP_SWORDS, ImVec4(160, 100, 15, 255), false, true, true), // COSMETIC_OPTION("Swords_KokiriHilt", "Kokiri Sword Hilt", GROUP_SWORDS, ImVec4(160, 100, 15, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
COSMETIC_OPTION("Swords_MasterBlade", "Master Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Swords_MasterBlade", "Master Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Swords_MasterHilt", "Master Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // COSMETIC_OPTION("Swords_MasterHilt", "Master Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
COSMETIC_OPTION("Swords_BiggoronBlade", "Biggoron Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Swords_BiggoronBlade", "Biggoron Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Swords_BiggoronHilt", "Biggoron Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // COSMETIC_OPTION("Swords_BiggoronHilt", "Biggoron Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
COSMETIC_OPTION("Gloves_GoronBracelet", "Goron Bracelet", GROUP_GLOVES, ImVec4(255, 255, 170, 255), false, true, false), COSMETIC_OPTION("Gloves_GoronBracelet", "Goron Bracelet", GROUP_GLOVES, ImVec4(255, 255, 170, 255), false, true, false),
COSMETIC_OPTION("Gloves_SilverGauntlets", "Silver Gauntlets", GROUP_GLOVES, ImVec4(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Gloves_SilverGauntlets", "Silver Gauntlets", GROUP_GLOVES, ImVec4(255, 255, 255, 255), false, true, false),
@@ -206,7 +206,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
COSMETIC_OPTION("Equipment_BoomerangBody", "Boomerang Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, false), COSMETIC_OPTION("Equipment_BoomerangBody", "Boomerang Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, false),
COSMETIC_OPTION("Equipment_BoomerangGem", "Boomerang Gem", GROUP_EQUIPMENT, ImVec4(255, 50, 150, 255), false, true, true), COSMETIC_OPTION("Equipment_BoomerangGem", "Boomerang Gem", GROUP_EQUIPMENT, ImVec4(255, 50, 150, 255), false, true, true),
COSMETIC_OPTION("Equipment_SlingshotBody", "Slingshot Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, true), // COSMETIC_OPTION("Equipment_SlingshotBody", "Slingshot Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
COSMETIC_OPTION("Equipment_SlingshotString", "Slingshot String", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true), COSMETIC_OPTION("Equipment_SlingshotString", "Slingshot String", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true),
COSMETIC_OPTION("Equipment_HammerHead", "Hammer Head", GROUP_EQUIPMENT, ImVec4(155, 192, 201, 255), false, true, false), COSMETIC_OPTION("Equipment_HammerHead", "Hammer Head", GROUP_EQUIPMENT, ImVec4(155, 192, 201, 255), false, true, false),
COSMETIC_OPTION("Equipment_HammerHandle", "Hammer Handle", GROUP_EQUIPMENT, ImVec4(110, 60, 0, 255), false, true, true), COSMETIC_OPTION("Equipment_HammerHandle", "Hammer Handle", GROUP_EQUIPMENT, ImVec4(110, 60, 0, 255), false, true, true),
@@ -593,47 +593,47 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriBlade3", swordsKokiriBlade.changedCvar, 10, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255)); PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriBlade3", swordsKokiriBlade.changedCvar, 10, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriBlade4", swordsKokiriBlade.changedCvar, 12, gsDPSetEnvColor(color.r / 4, color.g / 4, color.b / 4, 255)); PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriBlade4", swordsKokiriBlade.changedCvar, 12, gsDPSetEnvColor(color.r / 4, color.g / 4, color.b / 4, 255));
} }
static CosmeticOption& swordsKokiriHilt = cosmeticOptions.at("Swords_KokiriHilt"); // static CosmeticOption& swordsKokiriHilt = cosmeticOptions.at("Swords_KokiriHilt");
if (manualChange || CVar_GetS32(swordsKokiriHilt.rainbowCvar, 0)) { // if (manualChange || CVar_GetS32(swordsKokiriHilt.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {swordsKokiriHilt.defaultColor.x, swordsKokiriHilt.defaultColor.y, swordsKokiriHilt.defaultColor.z, swordsKokiriHilt.defaultColor.w}; // static Color_RGBA8 defaultColor = {swordsKokiriHilt.defaultColor.x, swordsKokiriHilt.defaultColor.y, swordsKokiriHilt.defaultColor.z, swordsKokiriHilt.defaultColor.w};
Color_RGBA8 color = CVar_GetRGBA(swordsKokiriHilt.cvar, defaultColor); // Color_RGBA8 color = CVar_GetRGBA(swordsKokiriHilt.cvar, defaultColor);
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt1", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt1", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt2", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt2", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt3", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt3", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt4", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt4", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt5", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt5", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt6", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt6", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt7", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt7", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt8", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt8", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt9", swordsKokiriHilt.changedCvar, 64, gsDPSetPrimColor(0, 0, MAX(color.r - 50, 0), MAX(color.g - 50, 0), MAX(color.b - 50, 0), 255)); // PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt9", swordsKokiriHilt.changedCvar, 64, gsDPSetPrimColor(0, 0, MAX(color.r - 50, 0), MAX(color.g - 50, 0), MAX(color.b - 50, 0), 255));
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt10", swordsKokiriHilt.changedCvar, 66, gsDPSetEnvColor(MAX(color.r - 50, 0) / 3, MAX(color.g - 50, 0) / 3, MAX(color.b - 50, 0) / 3, 255)); // PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt10", swordsKokiriHilt.changedCvar, 66, gsDPSetEnvColor(MAX(color.r - 50, 0) / 3, MAX(color.g - 50, 0) / 3, MAX(color.b - 50, 0) / 3, 255));
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt11", swordsKokiriHilt.changedCvar, 162, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255)); // PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt11", swordsKokiriHilt.changedCvar, 162, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt12", swordsKokiriHilt.changedCvar, 164, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255)); // PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt12", swordsKokiriHilt.changedCvar, 164, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
if (manualChange) { // if (manualChange) {
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt13", swordsKokiriHilt.changedCvar, 108, gsSPGrayscale(true)); // PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt13", swordsKokiriHilt.changedCvar, 108, gsSPGrayscale(true));
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt14", swordsKokiriHilt.changedCvar, 134, gsSPGrayscale(false)); // PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt14", swordsKokiriHilt.changedCvar, 134, gsSPGrayscale(false));
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt15", swordsKokiriHilt.changedCvar, 106, gsSPGrayscale(true)); // PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt15", swordsKokiriHilt.changedCvar, 106, gsSPGrayscale(true));
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt16", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false)); // PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt16", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false));
PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt17", swordsKokiriHilt.changedCvar, 100, gsSPGrayscale(true)); // PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt17", swordsKokiriHilt.changedCvar, 100, gsSPGrayscale(true));
PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt18", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false)); // PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt18", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false));
PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt19", swordsKokiriHilt.changedCvar, 128, gsSPEndDisplayList()); // PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt19", swordsKokiriHilt.changedCvar, 128, gsSPEndDisplayList());
PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt20", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true)); // PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt20", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true));
PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt21", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false)); // PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt21", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false));
PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt22", swordsKokiriHilt.changedCvar, 120, gsSPEndDisplayList()); // PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt22", swordsKokiriHilt.changedCvar, 120, gsSPEndDisplayList());
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt23", swordsKokiriHilt.changedCvar, 166, gsSPGrayscale(true)); // PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt23", swordsKokiriHilt.changedCvar, 166, gsSPGrayscale(true));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt24", swordsKokiriHilt.changedCvar, 192, gsSPGrayscale(false)); // PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt24", swordsKokiriHilt.changedCvar, 192, gsSPGrayscale(false));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt25", swordsKokiriHilt.changedCvar, 194, gsSPEndDisplayList()); // PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt25", swordsKokiriHilt.changedCvar, 194, gsSPEndDisplayList());
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt26", swordsKokiriHilt.changedCvar, 156, gsSPGrayscale(true)); // PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt26", swordsKokiriHilt.changedCvar, 156, gsSPGrayscale(true));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt27", swordsKokiriHilt.changedCvar, 176, gsSPGrayscale(false)); // PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt27", swordsKokiriHilt.changedCvar, 176, gsSPGrayscale(false));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt28", swordsKokiriHilt.changedCvar, 178, gsSPEndDisplayList()); // PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt28", swordsKokiriHilt.changedCvar, 178, gsSPEndDisplayList());
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt29", swordsKokiriHilt.changedCvar, 162, gsSPGrayscale(true)); // PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt29", swordsKokiriHilt.changedCvar, 162, gsSPGrayscale(true));
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt30", swordsKokiriHilt.changedCvar, 188, gsSPGrayscale(false)); // PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt30", swordsKokiriHilt.changedCvar, 188, gsSPGrayscale(false));
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt31", swordsKokiriHilt.changedCvar, 190, gsSPEndDisplayList()); // PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt31", swordsKokiriHilt.changedCvar, 190, gsSPEndDisplayList());
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt32", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true)); // PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt32", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true));
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt33", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false)); // PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt33", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false));
} // }
} // }
static CosmeticOption& swordsMasterBlade = cosmeticOptions.at("Swords_MasterBlade"); static CosmeticOption& swordsMasterBlade = cosmeticOptions.at("Swords_MasterBlade");
if (manualChange || CVar_GetS32(swordsMasterBlade.rainbowCvar, 0)) { if (manualChange || CVar_GetS32(swordsMasterBlade.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {swordsMasterBlade.defaultColor.x, swordsMasterBlade.defaultColor.y, swordsMasterBlade.defaultColor.z, swordsMasterBlade.defaultColor.w}; static Color_RGBA8 defaultColor = {swordsMasterBlade.defaultColor.x, swordsMasterBlade.defaultColor.y, swordsMasterBlade.defaultColor.z, swordsMasterBlade.defaultColor.w};
@@ -645,53 +645,53 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterBlade5", swordsMasterBlade.changedCvar, 26, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255)); PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterBlade5", swordsMasterBlade.changedCvar, 26, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterBlade6", swordsMasterBlade.changedCvar, 28, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255)); PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterBlade6", swordsMasterBlade.changedCvar, 28, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
} }
static CosmeticOption& swordsMasterHilt = cosmeticOptions.at("Swords_MasterHilt"); // static CosmeticOption& swordsMasterHilt = cosmeticOptions.at("Swords_MasterHilt");
if (manualChange || CVar_GetS32(swordsMasterHilt.rainbowCvar, 0)) { // if (manualChange || CVar_GetS32(swordsMasterHilt.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {swordsMasterHilt.defaultColor.x, swordsMasterHilt.defaultColor.y, swordsMasterHilt.defaultColor.z, swordsMasterHilt.defaultColor.w}; // static Color_RGBA8 defaultColor = {swordsMasterHilt.defaultColor.x, swordsMasterHilt.defaultColor.y, swordsMasterHilt.defaultColor.z, swordsMasterHilt.defaultColor.w};
Color_RGBA8 color = CVar_GetRGBA(swordsMasterHilt.cvar, defaultColor); // Color_RGBA8 color = CVar_GetRGBA(swordsMasterHilt.cvar, defaultColor);
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt1", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt1", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt2", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt2", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt3", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt3", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt4", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt4", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt5", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt5", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt6", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt6", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt7", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt7", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt8", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt8", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt9", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt9", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt10", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt10", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
if (manualChange) { // if (manualChange) {
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt11", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt11", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt12", swordsMasterHilt.changedCvar, 64, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt12", swordsMasterHilt.changedCvar, 64, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt13", swordsMasterHilt.changedCvar, 106, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt13", swordsMasterHilt.changedCvar, 106, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt14", swordsMasterHilt.changedCvar, 120, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt14", swordsMasterHilt.changedCvar, 120, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt15", swordsMasterHilt.changedCvar, 104, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt15", swordsMasterHilt.changedCvar, 104, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt16", swordsMasterHilt.changedCvar, 182, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt16", swordsMasterHilt.changedCvar, 182, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt17", swordsMasterHilt.changedCvar, 184, gsSPEndDisplayList()); // PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt17", swordsMasterHilt.changedCvar, 184, gsSPEndDisplayList());
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt18", swordsMasterHilt.changedCvar, 80, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt18", swordsMasterHilt.changedCvar, 80, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt19", swordsMasterHilt.changedCvar, 94, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt19", swordsMasterHilt.changedCvar, 94, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt20", swordsMasterHilt.changedCvar, 162, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt20", swordsMasterHilt.changedCvar, 162, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt21", swordsMasterHilt.changedCvar, 180, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt21", swordsMasterHilt.changedCvar, 180, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt22", swordsMasterHilt.changedCvar, 154, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt22", swordsMasterHilt.changedCvar, 154, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt23", swordsMasterHilt.changedCvar, 232, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt23", swordsMasterHilt.changedCvar, 232, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt24", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt24", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt25", swordsMasterHilt.changedCvar, 130, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt25", swordsMasterHilt.changedCvar, 130, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt26", swordsMasterHilt.changedCvar, 172, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt26", swordsMasterHilt.changedCvar, 172, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt27", swordsMasterHilt.changedCvar, 186, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt27", swordsMasterHilt.changedCvar, 186, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt28", swordsMasterHilt.changedCvar, 220, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt28", swordsMasterHilt.changedCvar, 220, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt29", swordsMasterHilt.changedCvar, 298, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt29", swordsMasterHilt.changedCvar, 298, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt30", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt30", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt31", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt31", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt32", swordsMasterHilt.changedCvar, 86, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt32", swordsMasterHilt.changedCvar, 86, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt33", swordsMasterHilt.changedCvar, 208, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt33", swordsMasterHilt.changedCvar, 208, gsSPGrayscale(false));
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt34", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true)); // PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt34", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt35", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false)); // PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt35", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false));
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt36", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList()); // PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt36", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList());
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt37", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true)); // PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt37", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt38", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false)); // PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt38", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false));
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt39", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList()); // PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt39", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList());
} // }
} // }
static CosmeticOption& swordsBiggoronBlade = cosmeticOptions.at("Swords_BiggoronBlade"); static CosmeticOption& swordsBiggoronBlade = cosmeticOptions.at("Swords_BiggoronBlade");
if (manualChange || CVar_GetS32(swordsBiggoronBlade.rainbowCvar, 0)) { if (manualChange || CVar_GetS32(swordsBiggoronBlade.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {swordsBiggoronBlade.defaultColor.x, swordsBiggoronBlade.defaultColor.y, swordsBiggoronBlade.defaultColor.z, swordsBiggoronBlade.defaultColor.w}; static Color_RGBA8 defaultColor = {swordsBiggoronBlade.defaultColor.x, swordsBiggoronBlade.defaultColor.y, swordsBiggoronBlade.defaultColor.z, swordsBiggoronBlade.defaultColor.w};
@@ -701,25 +701,25 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronBlade3", swordsBiggoronBlade.changedCvar, 10, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255)); PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronBlade3", swordsBiggoronBlade.changedCvar, 10, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronBlade4", swordsBiggoronBlade.changedCvar, 12, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255)); PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronBlade4", swordsBiggoronBlade.changedCvar, 12, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
} }
static CosmeticOption& swordsBiggoronHilt = cosmeticOptions.at("Swords_BiggoronHilt"); // static CosmeticOption& swordsBiggoronHilt = cosmeticOptions.at("Swords_BiggoronHilt");
if (manualChange || CVar_GetS32(swordsBiggoronHilt.rainbowCvar, 0)) { // if (manualChange || CVar_GetS32(swordsBiggoronHilt.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {swordsBiggoronHilt.defaultColor.x, swordsBiggoronHilt.defaultColor.y, swordsBiggoronHilt.defaultColor.z, swordsBiggoronHilt.defaultColor.w}; // static Color_RGBA8 defaultColor = {swordsBiggoronHilt.defaultColor.x, swordsBiggoronHilt.defaultColor.y, swordsBiggoronHilt.defaultColor.z, swordsBiggoronHilt.defaultColor.w};
Color_RGBA8 color = CVar_GetRGBA(swordsBiggoronHilt.cvar, defaultColor); // Color_RGBA8 color = CVar_GetRGBA(swordsBiggoronHilt.cvar, defaultColor);
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt1", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt1", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt2", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt2", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt3", swordsBiggoronHilt.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255)); // PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt3", swordsBiggoronHilt.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt4", swordsBiggoronHilt.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255)); // PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt4", swordsBiggoronHilt.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt5", swordsBiggoronHilt.changedCvar, 154, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255)); // PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt5", swordsBiggoronHilt.changedCvar, 154, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt6", swordsBiggoronHilt.changedCvar, 156, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255)); // PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt6", swordsBiggoronHilt.changedCvar, 156, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
if (manualChange) { // if (manualChange) {
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt7", swordsBiggoronHilt.changedCvar, 278, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt7", swordsBiggoronHilt.changedCvar, 278, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt8", swordsBiggoronHilt.changedCvar, 332, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt8", swordsBiggoronHilt.changedCvar, 332, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt9", swordsBiggoronHilt.changedCvar, 334, gsSPEndDisplayList()); // PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt9", swordsBiggoronHilt.changedCvar, 334, gsSPEndDisplayList());
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt10", swordsBiggoronHilt.changedCvar, 38, gsSPGrayscale(true)); // PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt10", swordsBiggoronHilt.changedCvar, 38, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt11", swordsBiggoronHilt.changedCvar, 118, gsSPGrayscale(false)); // PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt11", swordsBiggoronHilt.changedCvar, 118, gsSPGrayscale(false));
} // }
} // }
static CosmeticOption& glovesGoronBracelet = cosmeticOptions.at("Gloves_GoronBracelet"); static CosmeticOption& glovesGoronBracelet = cosmeticOptions.at("Gloves_GoronBracelet");
if (manualChange || CVar_GetS32(glovesGoronBracelet.rainbowCvar, 0)) { if (manualChange || CVar_GetS32(glovesGoronBracelet.rainbowCvar, 0)) {
@@ -782,30 +782,30 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
// PATCH_GFX(gLinkChildLeftFistAndBoomerangFarDL, "Equipment_BoomerangGem5", equipmentBoomerangGem.changedCvar, 32, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildLeftFistAndBoomerangFarDL, "Equipment_BoomerangGem5", equipmentBoomerangGem.changedCvar, 32, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
} }
static CosmeticOption& equipmentSlingshotBody = cosmeticOptions.at("Equipment_SlingshotBody"); // static CosmeticOption& equipmentSlingshotBody = cosmeticOptions.at("Equipment_SlingshotBody");
if (manualChange || CVar_GetS32(equipmentSlingshotBody.rainbowCvar, 0)) { // if (manualChange || CVar_GetS32(equipmentSlingshotBody.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {equipmentSlingshotBody.defaultColor.x, equipmentSlingshotBody.defaultColor.y, equipmentSlingshotBody.defaultColor.z, equipmentSlingshotBody.defaultColor.w}; // static Color_RGBA8 defaultColor = {equipmentSlingshotBody.defaultColor.x, equipmentSlingshotBody.defaultColor.y, equipmentSlingshotBody.defaultColor.z, equipmentSlingshotBody.defaultColor.w};
Color_RGBA8 color = CVar_GetRGBA(equipmentSlingshotBody.cvar, defaultColor); // Color_RGBA8 color = CVar_GetRGBA(equipmentSlingshotBody.cvar, defaultColor);
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody1", equipmentSlingshotBody.changedCvar, 10, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255)); // PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody1", equipmentSlingshotBody.changedCvar, 10, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255));
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody2", equipmentSlingshotBody.changedCvar, 12, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255)); // PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody2", equipmentSlingshotBody.changedCvar, 12, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255));
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody3", equipmentSlingshotBody.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255)); // PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody3", equipmentSlingshotBody.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody4", equipmentSlingshotBody.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255)); // PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody4", equipmentSlingshotBody.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody5", equipmentSlingshotBody.changedCvar, 128, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255)); // PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody5", equipmentSlingshotBody.changedCvar, 128, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255));
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody6", equipmentSlingshotBody.changedCvar, 130, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255)); // PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody6", equipmentSlingshotBody.changedCvar, 130, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255));
PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody7", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody7", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody8", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody8", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody9", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody9", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
if (manualChange) { // if (manualChange) {
PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody10",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true)); // PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody10",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true));
PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody11",equipmentSlingshotBody.changedCvar, 74, gsSPGrayscale(false)); // PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody11",equipmentSlingshotBody.changedCvar, 74, gsSPGrayscale(false));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody12",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true)); // PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody12",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody13",equipmentSlingshotBody.changedCvar, 66, gsSPGrayscale(false)); // PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody13",equipmentSlingshotBody.changedCvar, 66, gsSPGrayscale(false));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody14",equipmentSlingshotBody.changedCvar, 96, gsSPGrayscale(true)); // PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody14",equipmentSlingshotBody.changedCvar, 96, gsSPGrayscale(true));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody15",equipmentSlingshotBody.changedCvar, 136, gsSPGrayscale(false)); // PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody15",equipmentSlingshotBody.changedCvar, 136, gsSPGrayscale(false));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody16",equipmentSlingshotBody.changedCvar, 138, gsSPEndDisplayList()); // PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody16",equipmentSlingshotBody.changedCvar, 138, gsSPEndDisplayList());
} // }
} // }
static CosmeticOption& equipmentSlingshotString = cosmeticOptions.at("Equipment_SlingshotString"); static CosmeticOption& equipmentSlingshotString = cosmeticOptions.at("Equipment_SlingshotString");
if (manualChange || CVar_GetS32(equipmentSlingshotString.rainbowCvar, 0)) { if (manualChange || CVar_GetS32(equipmentSlingshotString.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {equipmentSlingshotString.defaultColor.x, equipmentSlingshotString.defaultColor.y, equipmentSlingshotString.defaultColor.z, equipmentSlingshotString.defaultColor.w}; static Color_RGBA8 defaultColor = {equipmentSlingshotString.defaultColor.x, equipmentSlingshotString.defaultColor.y, equipmentSlingshotString.defaultColor.z, equipmentSlingshotString.defaultColor.w};
@@ -949,10 +949,10 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
if (manualChange || CVar_GetS32(consumableHearts.rainbowCvar, 0)) { if (manualChange || CVar_GetS32(consumableHearts.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {consumableHearts.defaultColor.x, consumableHearts.defaultColor.y, consumableHearts.defaultColor.z, consumableHearts.defaultColor.w}; static Color_RGBA8 defaultColor = {consumableHearts.defaultColor.x, consumableHearts.defaultColor.y, consumableHearts.defaultColor.z, consumableHearts.defaultColor.w};
Color_RGBA8 color = CVar_GetRGBA(consumableHearts.cvar, defaultColor); Color_RGBA8 color = CVar_GetRGBA(consumableHearts.cvar, defaultColor);
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts1", consumableHearts.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255)); // PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts1", consumableHearts.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts2", consumableHearts.changedCvar, 26, gsSPGrayscale(true)); // PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts2", consumableHearts.changedCvar, 26, gsSPGrayscale(true));
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts3", consumableHearts.changedCvar, 72, gsSPGrayscale(false)); // PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts3", consumableHearts.changedCvar, 72, gsSPGrayscale(false));
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts4", consumableHearts.changedCvar, 74, gsSPEndDisplayList()); // PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts4", consumableHearts.changedCvar, 74, gsSPEndDisplayList());
PATCH_GFX(gGiHeartPieceDL, "Consumable_Hearts5", consumableHearts.changedCvar, 4, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255)); PATCH_GFX(gGiHeartPieceDL, "Consumable_Hearts5", consumableHearts.changedCvar, 4, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiHeartPieceDL, "Consumable_Hearts6", consumableHearts.changedCvar, 12, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255)); PATCH_GFX(gGiHeartPieceDL, "Consumable_Hearts6", consumableHearts.changedCvar, 12, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
PATCH_GFX(gGiHeartContainerDL, "Consumable_Hearts7", consumableHearts.changedCvar, 4, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255)); PATCH_GFX(gGiHeartContainerDL, "Consumable_Hearts7", consumableHearts.changedCvar, 4, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
+4
View File
@@ -259,6 +259,10 @@ bool IsEnemyFoundToRandomize(int16_t sceneNum, int8_t roomNum, int16_t actorId,
// Only randomize the initial deku scrub actor (single and triple attack), not the flower they spawn. // Only randomize the initial deku scrub actor (single and triple attack), not the flower they spawn.
case ACTOR_EN_DEKUNUTS: case ACTOR_EN_DEKUNUTS:
return (params == -256 || params == 768); return (params == -256 || params == 768);
// Don't randomize the OoB wallmaster in the silver rupee room because it's only there to
// not trigger unlocking the door after killing the other wallmaster in authentic gameplay.
case ACTOR_EN_WALLMAS:
return (!(!isMQ && sceneNum == SCENE_MEN && roomNum == 2 && posX == -2345));
// Only randomize initial floormaster actor (it can split and does some spawning on init). // Only randomize initial floormaster actor (it can split and does some spawning on init).
case ACTOR_EN_FLOORMAS: case ACTOR_EN_FLOORMAS:
return (params == 0 || params == -32768); return (params == 0 || params == -32768);
@@ -23,7 +23,10 @@ bool ItemTableManager::AddItemEntry(uint16_t tableID, uint16_t getItemID, GetIte
GetItemEntry ItemTableManager::RetrieveItemEntry(uint16_t tableID, uint16_t itemID) { GetItemEntry ItemTableManager::RetrieveItemEntry(uint16_t tableID, uint16_t itemID) {
try { try {
ItemTable* itemTable = RetrieveItemTable(tableID); ItemTable* itemTable = RetrieveItemTable(tableID);
return itemTable->at(itemID); GetItemEntry getItemEntry = itemTable->at(itemID);
getItemEntry.drawItemId = getItemEntry.itemId;
getItemEntry.drawModIndex = getItemEntry.modIndex;
return getItemEntry;
} catch (std::out_of_range& oor) { return GET_ITEM_NONE; } } catch (std::out_of_range& oor) { return GET_ITEM_NONE; }
} }
@@ -52,5 +52,7 @@ typedef struct GetItemEntry {
/* 0x0C */ uint16_t collectable; // determines whether the item can be collected on the overworld. Will be true in most cases. /* 0x0C */ uint16_t collectable; // determines whether the item can be collected on the overworld. Will be true in most cases.
/* 0x0E */ GetItemFrom getItemFrom; /* 0x0E */ GetItemFrom getItemFrom;
/* 0x0F */ GetItemCategory getItemCategory; // Primarily made and used for chest size/texture matches contents /* 0x0F */ GetItemCategory getItemCategory; // Primarily made and used for chest size/texture matches contents
/* 0x10 */ uint16_t drawItemId; // Will be a copy of itemId unless the item is an ice trap. Needed for particles to function on ice traps.
/* 0x11 */ uint16_t drawModIndex; // Will be a copy of modIndex unless the item is an ice trap. Needed for particles to function on ice traps.
CustomDrawFunc drawFunc; CustomDrawFunc drawFunc;
}; // size = 0x0F }; // size = 0x11
@@ -909,6 +909,9 @@ void VanillaFill() {
CreateItemOverrides(); CreateItemOverrides();
CreateEntranceOverrides(); CreateEntranceOverrides();
CreateAlwaysIncludedMessages(); CreateAlwaysIncludedMessages();
if (ShuffleWarpSongs) {
CreateWarpSongTexts();
}
} }
void ClearProgress() { void ClearProgress() {
@@ -1071,6 +1074,9 @@ int Fill() {
if (ShuffleMerchants.Is(SHUFFLEMERCHANTS_HINTS)) { if (ShuffleMerchants.Is(SHUFFLEMERCHANTS_HINTS)) {
CreateMerchantsHints(); CreateMerchantsHints();
} }
if (ShuffleWarpSongs) {
CreateWarpSongTexts();
}
return 1; return 1;
} }
//Unsuccessful placement //Unsuccessful placement
@@ -779,7 +779,6 @@ void CreateAllHints() {
CreateGanonText(); CreateGanonText();
CreateAltarText(); CreateAltarText();
CreateWarpSongTexts();
SPDLOG_DEBUG("\nNOW CREATING HINTS\n"); SPDLOG_DEBUG("\nNOW CREATING HINTS\n");
const HintSetting& hintSetting = hintSettingTable[Settings::HintDistribution.Value<uint8_t>()]; const HintSetting& hintSetting = hintSettingTable[Settings::HintDistribution.Value<uint8_t>()];
@@ -220,6 +220,7 @@ extern std::array<ConditionalAlwaysHint, 9> conditionalAlwaysHints;
extern uint32_t GetHintRegionHintKey(const uint32_t area); extern uint32_t GetHintRegionHintKey(const uint32_t area);
extern void CreateAllHints(); extern void CreateAllHints();
extern void CreateMerchantsHints(); extern void CreateMerchantsHints();
extern void CreateWarpSongTexts();
Text& GetChildAltarText(); Text& GetChildAltarText();
Text& GetAdultAltarText(); Text& GetAdultAltarText();
@@ -807,14 +807,14 @@ void LocationTable_Init() {
locationTable[KF_SHOP_ITEM_7] = ItemLocation::Base(RC_KF_SHOP_ITEM_7, 0x2D, 0x36, "KF Shop Item 7", KF_SHOP_ITEM_7, BUY_ARROWS_30, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 6), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); locationTable[KF_SHOP_ITEM_7] = ItemLocation::Base(RC_KF_SHOP_ITEM_7, 0x2D, 0x36, "KF Shop Item 7", KF_SHOP_ITEM_7, BUY_ARROWS_30, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 6), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KF_SHOP_ITEM_8] = ItemLocation::Base(RC_KF_SHOP_ITEM_8, 0x2D, 0x37, "KF Shop Item 8", KF_SHOP_ITEM_8, BUY_HEART, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 7), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST); locationTable[KF_SHOP_ITEM_8] = ItemLocation::Base(RC_KF_SHOP_ITEM_8, 0x2D, 0x37, "KF Shop Item 8", KF_SHOP_ITEM_8, BUY_HEART, {Category::cKokiriForest, Category::cForest, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x2D, 7), SpoilerCollectionCheckGroup::GROUP_KOKIRI_FOREST);
locationTable[KAK_POTION_SHOP_ITEM_1] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_1, 0x30, 0x30, "Kak Potion Shop Item 1", KAK_POTION_SHOP_ITEM_1, BUY_DEKU_NUT_5, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_POTION_SHOP_ITEM_1] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_1, 0x30, 0x30, "Kak Potion Shop Item 1", KAK_POTION_SHOP_ITEM_1, BUY_GREEN_POTION, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 0), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_2] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_2, 0x30, 0x31, "Kak Potion Shop Item 2", KAK_POTION_SHOP_ITEM_2, BUY_FISH, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_POTION_SHOP_ITEM_2] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_2, 0x30, 0x31, "Kak Potion Shop Item 2", KAK_POTION_SHOP_ITEM_2, BUY_BLUE_FIRE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 1), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_3] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_3, 0x30, 0x32, "Kak Potion Shop Item 3", KAK_POTION_SHOP_ITEM_3, BUY_RED_POTION_30, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_POTION_SHOP_ITEM_3] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_3, 0x30, 0x32, "Kak Potion Shop Item 3", KAK_POTION_SHOP_ITEM_3, BUY_RED_POTION_30, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 2), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_4] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_4, 0x30, 0x33, "Kak Potion Shop Item 4", KAK_POTION_SHOP_ITEM_4, BUY_GREEN_POTION, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_POTION_SHOP_ITEM_4] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_4, 0x30, 0x33, "Kak Potion Shop Item 4", KAK_POTION_SHOP_ITEM_4, BUY_FAIRYS_SPIRIT, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 3), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_5] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_5, 0x30, 0x34, "Kak Potion Shop Item 5", KAK_POTION_SHOP_ITEM_5, BUY_BLUE_FIRE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_POTION_SHOP_ITEM_5] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_5, 0x30, 0x34, "Kak Potion Shop Item 5", KAK_POTION_SHOP_ITEM_5, BUY_DEKU_NUT_5, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_6] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_6, 0x30, 0x35, "Kak Potion Shop Item 6", KAK_POTION_SHOP_ITEM_6, BUY_BOTTLE_BUG, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_POTION_SHOP_ITEM_6] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_6, 0x30, 0x35, "Kak Potion Shop Item 6", KAK_POTION_SHOP_ITEM_6, BUY_BOTTLE_BUG, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 5), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_7] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_7, 0x30, 0x36, "Kak Potion Shop Item 7", KAK_POTION_SHOP_ITEM_7, BUY_POE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_POTION_SHOP_ITEM_7] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_7, 0x30, 0x36, "Kak Potion Shop Item 7", KAK_POTION_SHOP_ITEM_7, BUY_POE, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 6), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_POTION_SHOP_ITEM_8] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_8, 0x30, 0x37, "Kak Potion Shop Item 8", KAK_POTION_SHOP_ITEM_8, BUY_FAIRYS_SPIRIT, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO); locationTable[KAK_POTION_SHOP_ITEM_8] = ItemLocation::Base(RC_KAK_POTION_SHOP_ITEM_8, 0x30, 0x37, "Kak Potion Shop Item 8", KAK_POTION_SHOP_ITEM_8, BUY_FISH, {Category::cKakarikoVillage, Category::cKakariko, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x30, 7), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_1] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_1, 0x32, 0x30, "MK Bombchu Shop Item 1", MARKET_BOMBCHU_SHOP_ITEM_1, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[MARKET_BOMBCHU_SHOP_ITEM_1] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_1, 0x32, 0x30, "MK Bombchu Shop Item 1", MARKET_BOMBCHU_SHOP_ITEM_1, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 0), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_SHOP_ITEM_2] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_2, 0x32, 0x31, "MK Bombchu Shop Item 2", MARKET_BOMBCHU_SHOP_ITEM_2, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE); locationTable[MARKET_BOMBCHU_SHOP_ITEM_2] = ItemLocation::Base(RC_MARKET_BOMBCHU_SHOP_ITEM_2, 0x32, 0x31, "MK Bombchu Shop Item 2", MARKET_BOMBCHU_SHOP_ITEM_2, BUY_BOMBCHU_10, {Category::cInnerMarket, Category::cMarket, Category::cShop}, SpoilerCollectionCheck::ShopItem(0x32, 1), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
+18 -32
View File
@@ -12,7 +12,7 @@
extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) { extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) {
s32 pad; s32 pad;
s8 isColoredKeysEnabled = CVar_GetS32("gRandoMatchKeyColors", 0);
s16 color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_SMALL_KEY; s16 color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_SMALL_KEY;
s16 colors[9][3] = { s16 colors[9][3] = {
{ 4, 195, 46 }, // Forest Temple { 4, 195, 46 }, // Forest Temple
@@ -33,18 +33,23 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD); G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetGrayscaleColor(POLY_OPA_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255); if (isColoredKeysEnabled) {
gSPGrayscale(POLY_OPA_DISP++, true); gDPSetGrayscaleColor(POLY_OPA_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
gSPGrayscale(POLY_OPA_DISP++, true);
}
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiSmallKeyDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiSmallKeyDL);
gSPGrayscale(POLY_OPA_DISP++, false); if (isColoredKeysEnabled) {
gSPGrayscale(POLY_OPA_DISP++, false);
}
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
} }
extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry) { extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry) {
s32 pad; s32 pad;
s8 isColoredKeysEnabled = CVar_GetS32("gRandoMatchKeyColors", 0);
s16 color_slot; s16 color_slot;
color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY; color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY;
s16 colors[6][3] = { s16 colors[6][3] = {
@@ -63,14 +68,14 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD); G_MTX_MODELVIEW | G_MTX_LOAD);
if (color_slot == 5) { // Ganon's Boss Key if (color_slot == 5 && isColoredKeysEnabled) { // Ganon's Boss Key
gDPSetGrayscaleColor(POLY_OPA_DISP++, 80, 80, 80, 255); gDPSetGrayscaleColor(POLY_OPA_DISP++, 80, 80, 80, 255);
gSPGrayscale(POLY_OPA_DISP++, true); gSPGrayscale(POLY_OPA_DISP++, true);
} }
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL); gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL);
if (color_slot == 5) { // Ganon's Boss Key if (color_slot == 5 && isColoredKeysEnabled) { // Ganon's Boss Key
gSPGrayscale(POLY_OPA_DISP++, false); gSPGrayscale(POLY_OPA_DISP++, false);
} }
@@ -79,13 +84,16 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD); G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], if (isColoredKeysEnabled) {
255); gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
gSPGrayscale(POLY_XLU_DISP++, true); gSPGrayscale(POLY_XLU_DISP++, true);
}
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL); gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL);
gSPGrayscale(POLY_XLU_DISP++, false); if (isColoredKeysEnabled) {
gSPGrayscale(POLY_XLU_DISP++, false);
}
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
} }
@@ -157,25 +165,3 @@ extern "C" void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getIt
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
} }
extern "C" void Randomizer_DrawIceTrap(PlayState* play, GetItemEntry getItemEntry) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
if (CVar_GetS32("gLetItSnow", 0)) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetGrayscaleColor(POLY_OPA_DISP++, 100, 100, 100, 255);
gSPGrayscale(POLY_OPA_DISP++, true);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gSilverRockDL);
gSPGrayscale(POLY_OPA_DISP++, false);
}
CLOSE_DISPS(play->state.gfxCtx);
}
+76 -14
View File
@@ -342,20 +342,20 @@ void Randomizer::LoadHintLocations(const char* spoilerFileName) {
CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_WARP_RANDOM_REPLACED_TEXT, CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_WARP_RANDOM_REPLACED_TEXT,
{ TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM, { TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
"Warp to&{{location}}?\x1B&%gOK&No%w\x02", "Warp to&{{location}}?\x1B&%gOK&No%w\x02",
"Warp to&{{location}}?\x1B&%gOK&No%w\x02", // TODO: German translation "Zu {{location}}?\x1B&%gOK&No%w\x02",
"Se téléporter vers&{{location}}?\x1B&%gOK!&Non%w\x02" }); "Se téléporter vers&{{location}}?\x1B&%gOK!&Non%w\x02" });
CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN, CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN,
{ TEXTBOX_TYPE_WOODEN, TEXTBOX_POS_BOTTOM, { TEXTBOX_TYPE_WOODEN, TEXTBOX_POS_BOTTOM,
"Water level control system.&Keep away!", "Water level control system.&Keep away!",
"Wasserstand Kontrollsystem&Finger weg!", "Wasserstand Kontrollsystem&Finger weg!",
"Contrôle du niveau de l'eau.&Ne pas toucher!" "Système de contrôle du niveau&d'eau.&Ne pas toucher!"
}); });
CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI, CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI,
{ TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM, { TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
"This switch is rustier than you think.^Something must be wrong with the&pipe system in the Water Temple.", "%cThis switch is rustier than you think.^%cSomething must be wrong with the&pipe system in the %bWater Temple%c.",
"Dieser Schalter scheint rostiger zu&sein als er aussieht.^Etwas muss mit dem Leitungssystem&im Wassertempel nicht stimmen.", "%cDieser Schalter scheint rostiger zu&sein als er aussieht.^%cEtwas muss mit dem Leitungssystem&im %bWassertempel%c nicht stimmen.",
"Cet interrupteur est très rouillé.^Quelque chose ne va pas avec&la tuyauterie du Temple de l'Eau." "%cCet interrupteur est très rouillé.^%cIl doit y avoir un problème avec&la tuyauterie du %bTemple de l'Eau%c."
}); });
} }
@@ -471,9 +471,9 @@ void Randomizer::LoadMerchantMessages(const char* spoilerFileName) {
{ {
TEXTBOX_TYPE_BLACK, TEXTBOX_TYPE_BLACK,
TEXTBOX_POS_TOP, TEXTBOX_POS_TOP,
"Finally! Now I can go back to being &an %rarms dealer!%w", "Finally! Now I can go back to being &an %rarms dealer%w!",
"Endlich! Schon bald kann ich wieder &%rKrabbelminen-Händler%w sein!", "Endlich! Schon bald kann ich wieder &%rKrabbelminen-Händler%w sein!",
"Squalala! Je vais enfin pouvoir &%rprendre des vacances!%w" "Squalala! Je vais enfin pouvoir &%rprendre des vacances%w!"
} }
); );
@@ -1162,6 +1162,65 @@ void Randomizer::ParseMasterQuestDungeonsFile(const char* spoilerFileName) {
} }
} }
int16_t Randomizer::GetVanillaMerchantPrice(RandomizerCheck check) {
switch (check) {
case RC_HF_DEKU_SCRUB_GROTTO:
return 10;
case RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT:
case RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS:
case RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR:
return 15;
case RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT:
case RC_LH_DEKU_SCRUB_GROTTO_LEFT:
case RC_GC_DEKU_SCRUB_GROTTO_LEFT:
case RC_DMC_DEKU_SCRUB_GROTTO_LEFT:
case RC_LLR_DEKU_SCRUB_GROTTO_LEFT:
case RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT:
case RC_JABU_JABUS_BELLY_DEKU_SCRUB:
case RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT:
return 20;
case RC_LW_DEKU_SCRUB_NEAR_BRIDGE:
case RC_LW_DEKU_SCRUB_GROTTO_REAR:
case RC_LW_DEKU_SCRUB_GROTTO_FRONT:
case RC_SFM_DEKU_SCRUB_GROTTO_REAR:
case RC_SFM_DEKU_SCRUB_GROTTO_FRONT:
case RC_LH_DEKU_SCRUB_GROTTO_RIGHT:
case RC_LH_DEKU_SCRUB_GROTTO_CENTER:
case RC_GV_DEKU_SCRUB_GROTTO_REAR:
case RC_GV_DEKU_SCRUB_GROTTO_FRONT:
case RC_COLOSSUS_DEKU_SCRUB_GROTTO_REAR:
case RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT:
case RC_GC_DEKU_SCRUB_GROTTO_RIGHT:
case RC_GC_DEKU_SCRUB_GROTTO_CENTER:
case RC_DMC_DEKU_SCRUB:
case RC_DMC_DEKU_SCRUB_GROTTO_RIGHT:
case RC_DMC_DEKU_SCRUB_GROTTO_CENTER:
case RC_ZR_DEKU_SCRUB_GROTTO_REAR:
case RC_ZR_DEKU_SCRUB_GROTTO_FRONT:
case RC_LLR_DEKU_SCRUB_GROTTO_RIGHT:
case RC_LLR_DEKU_SCRUB_GROTTO_CENTER:
case RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT:
case RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT:
case RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS:
case RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT:
case RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT:
case RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT:
case RC_GANONS_CASTLE_DEKU_SCRUB_LEFT:
case RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT:
case RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER:
case RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT:
case RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT:
return 40;
case RC_DEKU_TREE_MQ_DEKU_SCRUB:
case RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY:
case RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE:
return 50;
default:
// we check for -1 when calling this to know if we don't have a price
return -1;
}
}
void Randomizer::ParseItemLocationsFile(const char* spoilerFileName, bool silent) { void Randomizer::ParseItemLocationsFile(const char* spoilerFileName, bool silent) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName)); std::ifstream spoilerFileStream(sanitize(spoilerFileName));
if (!spoilerFileStream) if (!spoilerFileStream)
@@ -1186,7 +1245,6 @@ void Randomizer::ParseItemLocationsFile(const char* spoilerFileName, bool silent
if (it->is_structured()) { if (it->is_structured()) {
json itemJson = *it; json itemJson = *it;
for (auto itemit = itemJson.begin(); itemit != itemJson.end(); ++itemit) { for (auto itemit = itemJson.begin(); itemit != itemJson.end(); ++itemit) {
// todo handle prices
if (itemit.key() == "item") { if (itemit.key() == "item") {
gSaveContext.itemLocations[randomizerCheck].check = randomizerCheck; gSaveContext.itemLocations[randomizerCheck].check = randomizerCheck;
gSaveContext.itemLocations[randomizerCheck].get.rgID = SpoilerfileGetNameToEnum[itemit.value()]; gSaveContext.itemLocations[randomizerCheck].get.rgID = SpoilerfileGetNameToEnum[itemit.value()];
@@ -1204,6 +1262,10 @@ void Randomizer::ParseItemLocationsFile(const char* spoilerFileName, bool silent
gSaveContext.itemLocations[randomizerCheck].check = SpoilerfileCheckNameToEnum[it.key()]; gSaveContext.itemLocations[randomizerCheck].check = SpoilerfileCheckNameToEnum[it.key()];
gSaveContext.itemLocations[randomizerCheck].get.rgID = SpoilerfileGetNameToEnum[it.value()]; gSaveContext.itemLocations[randomizerCheck].get.rgID = SpoilerfileGetNameToEnum[it.value()];
gSaveContext.itemLocations[randomizerCheck].get.fakeRgID = RG_NONE; gSaveContext.itemLocations[randomizerCheck].get.fakeRgID = RG_NONE;
int16_t price = GetVanillaMerchantPrice(randomizerCheck);
if (price != -1) {
merchantPrices[gSaveContext.itemLocations[randomizerCheck].check] = price;
}
} }
} }
@@ -2546,6 +2608,8 @@ GetItemEntry Randomizer::GetItemEntryFromRGData(RandomizerGetData rgData, GetIte
GetItemEntry fakeGiEntry = ItemTableManager::Instance->RetrieveItemEntry(modIndex, GetItemIdFromRandomizerGet(rgData.fakeRgID, ogItemId)); GetItemEntry fakeGiEntry = ItemTableManager::Instance->RetrieveItemEntry(modIndex, GetItemIdFromRandomizerGet(rgData.fakeRgID, ogItemId));
giEntry.gid = fakeGiEntry.gid; giEntry.gid = fakeGiEntry.gid;
giEntry.gi = fakeGiEntry.gi; giEntry.gi = fakeGiEntry.gi;
giEntry.drawItemId = fakeGiEntry.drawItemId;
giEntry.drawModIndex = fakeGiEntry.drawModIndex;
giEntry.drawFunc = fakeGiEntry.drawFunc; giEntry.drawFunc = fakeGiEntry.drawFunc;
} }
return giEntry; return giEntry;
@@ -4141,7 +4205,7 @@ CustomMessageEntry Randomizer::GetWarpSongMessage(u16 textId, bool mysterious) {
if (mysterious) { if (mysterious) {
std::vector<std::string> locationName ={ std::vector<std::string> locationName ={
"a mysterious place", "a mysterious place",
"a mysterious place", // TODO: German translation "ein mysteriöser Ort",
"un endroit mystérieux", "un endroit mystérieux",
}; };
@@ -4506,8 +4570,8 @@ void CreateIceTrapRandoMessages() {
// We only use this ice trap message for christmas, so we don't want it in the normal ice trap messages rotation // We only use this ice trap message for christmas, so we don't want it in the normal ice trap messages rotation
customMessageManager->CreateMessage(Randomizer::IceTrapRandoMessageTableID, NUM_ICE_TRAP_MESSAGES + 1, customMessageManager->CreateMessage(Randomizer::IceTrapRandoMessageTableID, NUM_ICE_TRAP_MESSAGES + 1,
{ TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM, { TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
"This year for Christmas, all&you get is %BCOAL", "This year for Christmas, all&you get is %BCOAL%w!",
"This year for Christmas, all&you get is %BCOAL", "This year for Christmas, all&you get is %BCOAL%w!",
"Pour Noël, cette année, tu&n'auras que du %BCHARBON!&%rJoyeux Noël%w!" }); "Pour Noël, cette année, tu&n'auras que du %BCHARBON!&%rJoyeux Noël%w!" });
} }
@@ -4866,8 +4930,6 @@ void InitRandoItemTable() {
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawBossKey; randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawBossKey;
} else if (randoGetItemTable[i].itemId == RG_DOUBLE_DEFENSE) { } else if (randoGetItemTable[i].itemId == RG_DOUBLE_DEFENSE) {
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawDoubleDefense; randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawDoubleDefense;
} else if (randoGetItemTable[i].itemId == RG_ICE_TRAP) {
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawIceTrap;
} }
ItemTableManager::Instance->AddItemEntry(MOD_RANDOMIZER, randoGetItemTable[i].itemId, randoGetItemTable[i]); ItemTableManager::Instance->AddItemEntry(MOD_RANDOMIZER, randoGetItemTable[i].itemId, randoGetItemTable[i]);
} }
@@ -31,6 +31,7 @@ class Randomizer {
void ParseEntranceDataFile(const char* spoilerFileName, bool silent); void ParseEntranceDataFile(const char* spoilerFileName, bool silent);
bool IsItemVanilla(RandomizerGet randoGet); bool IsItemVanilla(RandomizerGet randoGet);
GetItemEntry GetItemEntryFromRGData(RandomizerGetData rgData, GetItemID ogItemId, bool checkObtainability = true); GetItemEntry GetItemEntryFromRGData(RandomizerGetData rgData, GetItemID ogItemId, bool checkObtainability = true);
int16_t GetVanillaMerchantPrice(RandomizerCheck check);
public: public:
Randomizer(); Randomizer();
+47 -13
View File
@@ -181,6 +181,28 @@ std::map<u16, std::tuple<std::string, std::string, SeqType>> sfxEditorSequenceMa
{NA_SE_EV_CHICKEN_CRY_A, {"Chicken Cry", "NA_SE_EV_CHICKEN_CRY_A", SEQ_SFX}}, {NA_SE_EV_CHICKEN_CRY_A, {"Chicken Cry", "NA_SE_EV_CHICKEN_CRY_A", SEQ_SFX}},
}; };
// Grabs the current BGM sequence ID and replays it
// which will lookup the proper override, or reset back to vanilla
void ReplayCurrentBGM() {
u16 curSeqId = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
// TODO: replace with Audio_StartSeq when the macro is shared
// The fade time and audio player flags will always be 0 in the case of replaying the BGM, so they are not set here
Audio_QueueSeqCmd(0x00000000 | curSeqId);
}
// Attempt to update the BGM if it matches the current sequence that is being played
// The seqKey that is passed in should be the vanilla ID, not the override ID
void UpdateCurrentBGM(u16 seqKey, SeqType seqType) {
if (seqType != SEQ_BGM_WORLD) {
return;
}
u16 curSeqId = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
if (curSeqId == seqKey) {
ReplayCurrentBGM();
}
}
void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::string, std::string, SeqType>>& map, SeqType type) { void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::string, std::string, SeqType>>& map, SeqType type) {
const std::string hiddenTabId = "##" + tabId; const std::string hiddenTabId = "##" + tabId;
const std::string resetAllButton = "Reset All" + hiddenTabId; const std::string resetAllButton = "Reset All" + hiddenTabId;
@@ -189,11 +211,18 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
for (const auto& [defaultValue, seqData] : map) { for (const auto& [defaultValue, seqData] : map) {
const auto& [name, sfxKey, seqType] = seqData; const auto& [name, sfxKey, seqType] = seqData;
if (seqType == type) { if (seqType == type) {
// Only save authentic sequence CVars
if (seqType == SEQ_FANFARE && defaultValue >= MAX_AUTHENTIC_SEQID) {
continue;
}
const std::string cvarKey = "gSfxEditor_" + sfxKey; const std::string cvarKey = "gSfxEditor_" + sfxKey;
CVar_SetS32(cvarKey.c_str(), defaultValue); CVar_SetS32(cvarKey.c_str(), defaultValue);
} }
} }
SohImGui::RequestCvarSaveOnNextTick(); SohImGui::RequestCvarSaveOnNextTick();
if (type == SEQ_BGM_WORLD) {
ReplayCurrentBGM();
}
} }
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button(randomizeAllButton.c_str())) { if (ImGui::Button(randomizeAllButton.c_str())) {
@@ -208,7 +237,8 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
const auto& [name, sfxKey, seqType] = seqData; const auto& [name, sfxKey, seqType] = seqData;
const std::string cvarKey = "gSfxEditor_" + sfxKey; const std::string cvarKey = "gSfxEditor_" + sfxKey;
if (seqType & type) { if (seqType & type) {
if (((seqType & SEQ_BGM_CUSTOM) || seqType == SEQ_FANFARE) && defaultValue > MAX_AUTHENTIC_SEQID) { // Only save authentic sequence CVars
if (((seqType & SEQ_BGM_CUSTOM) || seqType == SEQ_FANFARE) && defaultValue >= MAX_AUTHENTIC_SEQID) {
continue; continue;
} }
const int randomValue = values.back(); const int randomValue = values.back();
@@ -217,6 +247,9 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
} }
} }
SohImGui::RequestCvarSaveOnNextTick(); SohImGui::RequestCvarSaveOnNextTick();
if (type == SEQ_BGM_WORLD) {
ReplayCurrentBGM();
}
} }
ImGui::BeginTable(tabId.c_str(), 3, ImGuiTableFlags_SizingFixedFit); ImGui::BeginTable(tabId.c_str(), 3, ImGuiTableFlags_SizingFixedFit);
@@ -229,6 +262,7 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
if (~(seqType) & type) { if (~(seqType) & type) {
continue; continue;
} }
// Do not display custom sequences in the list
if (((seqType & SEQ_BGM_CUSTOM) || seqType == SEQ_FANFARE) && defaultValue >= MAX_AUTHENTIC_SEQID) { if (((seqType & SEQ_BGM_CUSTOM) || seqType == SEQ_FANFARE) && defaultValue >= MAX_AUTHENTIC_SEQID) {
continue; continue;
} }
@@ -257,6 +291,7 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
if (ImGui::Selectable(std::get<0>(seqData).c_str())) { if (ImGui::Selectable(std::get<0>(seqData).c_str())) {
CVar_SetS32(cvarKey.c_str(), value); CVar_SetS32(cvarKey.c_str(), value);
SohImGui::RequestCvarSaveOnNextTick(); SohImGui::RequestCvarSaveOnNextTick();
UpdateCurrentBGM(defaultValue, type);
} }
} }
@@ -293,23 +328,22 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
if (ImGui::Button(resetButton.c_str())) { if (ImGui::Button(resetButton.c_str())) {
CVar_SetS32(cvarKey.c_str(), defaultValue); CVar_SetS32(cvarKey.c_str(), defaultValue);
SohImGui::RequestCvarSaveOnNextTick(); SohImGui::RequestCvarSaveOnNextTick();
UpdateCurrentBGM(defaultValue, seqType);
} }
ImGui::SameLine(); ImGui::SameLine();
ImGui::PushItemWidth(-FLT_MIN); ImGui::PushItemWidth(-FLT_MIN);
if (ImGui::Button(randomizeButton.c_str())) { if (ImGui::Button(randomizeButton.c_str())) {
bool valid = false; auto it = map.begin();
uint32_t value; while (true) {
while (!valid) { const auto& [value, seqData] = *std::next(it, rand() % map.size());
value = Random(2, map.size()); const auto& [name, sfxKey, seqType] = seqData;
if (map.contains(value)) { if (seqType & type) {
auto [name, sfxKey, seqType] = map.at(value); CVar_SetS32(cvarKey.c_str(), value);
if (seqType & type) { SohImGui::RequestCvarSaveOnNextTick();
valid = true; UpdateCurrentBGM(defaultValue, type);
} break;
} }
} }
CVar_SetS32(cvarKey.c_str(), value);
SohImGui::RequestCvarSaveOnNextTick();
} }
} }
ImGui::EndTable(); ImGui::EndTable();
@@ -355,7 +389,7 @@ void DrawSfxEditor(bool& open) {
CVar_SetS32("gSfxEditor", 0); CVar_SetS32("gSfxEditor", 0);
return; return;
} }
ImGui::SetNextWindowSize(ImVec2(465, 630), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(900, 630), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("SFX Editor", &open)) { if (!ImGui::Begin("SFX Editor", &open)) {
ImGui::End(); ImGui::End();
return; return;
@@ -7,7 +7,6 @@ void SfxEditor_AddSequence(char *otrPath, uint16_t seqNum);
#endif #endif
#define INSTRUMENT_OFFSET 0x81 #define INSTRUMENT_OFFSET 0x81
#define MAX_AUTHENTIC_SEQID 110
enum SeqType { enum SeqType {
SEQ_NOSHUFFLE = 0, SEQ_NOSHUFFLE = 0,
+5 -2
View File
@@ -84,8 +84,11 @@ extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr)
{ {
char* imgData = (char*)texAddr; char* imgData = (char*)texAddr;
if (texAddr != 0 && ResourceMgr_OTRSigCheck(imgData)) if (texAddr != 0 && ResourceMgr_OTRSigCheck(imgData)) {
texAddr = (uintptr_t)ResourceMgr_LoadTexByName(imgData); // Temporary solution to the mq/nonmq issue, this will be
// handled better with LUS 1.0
texAddr = (uintptr_t)ResourceMgr_LoadTexOrDListByName(imgData);
}
__gSPInvalidateTexCache(pkt, texAddr); __gSPInvalidateTexCache(pkt, texAddr);
} }
+22 -20
View File
@@ -724,29 +724,19 @@ extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize)
return result; return result;
} }
std::string GetName(const char* path) {
std::string Path = path;
if (IsGameMasterQuest()) {
size_t pos = 0;
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
Path.replace(pos, 7, "/mq/");
}
}
return Path;
}
extern "C" const char* ResourceMgr_GetName(const char* path) {
auto s = new std::string(GetName(path));
const char* name = s->c_str();
return name;
}
extern "C" void ResourceMgr_LoadFile(const char* resName) { extern "C" void ResourceMgr_LoadFile(const char* resName) {
OTRGlobals::Instance->context->GetResourceManager()->LoadResource(resName); OTRGlobals::Instance->context->GetResourceManager()->LoadResource(resName);
} }
std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path) { std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path) {
return OTRGlobals::Instance->context->GetResourceManager()->LoadResource(ResourceMgr_GetName(path)); std::string Path = path;
if (ResourceMgr_IsGameMasterQuest()) {
size_t pos = 0;
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
Path.replace(pos, 7, "/mq/");
}
}
return OTRGlobals::Instance->context->GetResourceManager()->LoadResource(Path.c_str());
} }
extern "C" char* ResourceMgr_LoadFileRaw(const char* resName) { extern "C" char* ResourceMgr_LoadFileRaw(const char* resName) {
@@ -821,7 +811,14 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
else if (res->ResType == Ship::ResourceType::Array) else if (res->ResType == Ship::ResourceType::Array)
return (char*)(std::static_pointer_cast<Ship::Array>(res))->vertices.data(); return (char*)(std::static_pointer_cast<Ship::Array>(res))->vertices.data();
else { else {
return ResourceMgr_LoadTexByName(ResourceMgr_GetName(filePath)); std::string Path = filePath;
if (ResourceMgr_IsGameMasterQuest()) {
size_t pos = 0;
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
Path.replace(pos, 7, "/mq/");
}
}
return ResourceMgr_LoadTexByName(Path.c_str());
} }
} }
@@ -867,6 +864,11 @@ extern "C" void ResourceMgr_PatchGfxByName(const char* path, const char* patchNa
} }
}*/ }*/
// Index refers to individual gfx words, which are half the size on 32-bit
if (sizeof(uintptr_t) < 8) {
index /= 2;
}
Gfx* gfx = (Gfx*)&res->instructions[index]; Gfx* gfx = (Gfx*)&res->instructions[index];
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) { if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
@@ -1132,7 +1134,7 @@ extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path)
sampleC->unk_bit26 = sample->unk_bit26; sampleC->unk_bit26 = sample->unk_bit26;
sampleC->unk_bit25 = sample->unk_bit25; sampleC->unk_bit25 = sample->unk_bit25;
sampleC->book = new AdpcmBook[sample->book.books.size() * sizeof(int16_t)]; sampleC->book = (AdpcmBook*) malloc(sizeof(AdpcmBook) + sample->book.books.size() * sizeof(int16_t));
sampleC->book->npredictors = sample->book.npredictors; sampleC->book->npredictors = sample->book.npredictors;
sampleC->book->order = sample->book.order; sampleC->book->order = sample->book.order;
-2
View File
@@ -37,7 +37,6 @@ private:
}; };
uint32_t IsGameMasterQuest(); uint32_t IsGameMasterQuest();
std::string GetName(const char* path);
#endif #endif
#ifndef __cplusplus #ifndef __cplusplus
@@ -60,7 +59,6 @@ uint32_t ResourceMgr_GetNumGameVersions();
uint32_t ResourceMgr_GetGameVersion(int index); uint32_t ResourceMgr_GetGameVersion(int index);
void ResourceMgr_CacheDirectory(const char* resName); void ResourceMgr_CacheDirectory(const char* resName);
char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize); char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
const char* ResourceMgr_GetName(const char* path);
void ResourceMgr_LoadFile(const char* resName); void ResourceMgr_LoadFile(const char* resName);
char* ResourceMgr_LoadFileFromDisk(const char* filePath); char* ResourceMgr_LoadFileFromDisk(const char* filePath);
char* ResourceMgr_LoadJPEG(char* data, int dataSize); char* ResourceMgr_LoadJPEG(char* data, int dataSize);
+213 -6
View File
@@ -24,7 +24,8 @@ std::filesystem::path SaveManager::GetFileName(int fileNum) {
SaveManager::SaveManager() { SaveManager::SaveManager() {
AddLoadFunction("base", 1, LoadBaseVersion1); AddLoadFunction("base", 1, LoadBaseVersion1);
AddLoadFunction("base", 2, LoadBaseVersion2); AddLoadFunction("base", 2, LoadBaseVersion2);
AddSaveFunction("base", 2, SaveBase); AddLoadFunction("base", 3, LoadBaseVersion3);
AddSaveFunction("base", 3, SaveBase);
AddLoadFunction("randomizer", 1, LoadRandomizerVersion1); AddLoadFunction("randomizer", 1, LoadRandomizerVersion1);
AddLoadFunction("randomizer", 2, LoadRandomizerVersion2); AddLoadFunction("randomizer", 2, LoadRandomizerVersion2);
@@ -825,9 +826,9 @@ void SaveManager::LoadBaseVersion1() {
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees); SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth); SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer); SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->LoadData("isMagicAcquired", gSaveContext.isMagicAcquired); SaveManager::Instance->LoadData("magicAcquired", gSaveContext.isMagicAcquired);
SaveManager::Instance->LoadData("isDoubleMagicAcquired", gSaveContext.isDoubleMagicAcquired); SaveManager::Instance->LoadData("doubleMagic", gSaveContext.isDoubleMagicAcquired);
SaveManager::Instance->LoadData("isDoubleDefenseAcquired", gSaveContext.isDoubleDefenseAcquired); SaveManager::Instance->LoadData("doubleDefense", gSaveContext.isDoubleDefenseAcquired);
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag); SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum); SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->LoadStruct("childEquips", []() { SaveManager::Instance->LoadStruct("childEquips", []() {
@@ -923,8 +924,8 @@ void SaveManager::LoadBaseVersion1() {
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]); SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
}); });
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData); SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->LoadData("scarecrowLongSongSet", gSaveContext.scarecrowLongSongSet); SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowLongSongSet);
SaveManager::Instance->LoadArray("scarecrowLongSong", sizeof(gSaveContext.scarecrowLongSong), [](size_t i) { SaveManager::Instance->LoadArray("scarecrowCustomSong", sizeof(gSaveContext.scarecrowLongSong), [](size_t i) {
SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowLongSong)[i]); SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowLongSong)[i]);
}); });
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet); SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
@@ -947,6 +948,212 @@ void SaveManager::LoadBaseVersion1() {
} }
void SaveManager::LoadBaseVersion2() { void SaveManager::LoadBaseVersion2() {
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
});
SaveManager::Instance->LoadData("n64ddFlag", gSaveContext.n64ddFlag);
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
SaveManager::Instance->LoadData("health", gSaveContext.health);
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->LoadData("magicAcquired", gSaveContext.isMagicAcquired);
SaveManager::Instance->LoadData("doubleMagic", gSaveContext.isDoubleMagicAcquired);
SaveManager::Instance->LoadData("doubleDefense", gSaveContext.isDoubleDefenseAcquired);
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->LoadStruct("childEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
});
SaveManager::Instance->LoadStruct("adultEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
});
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
SaveManager::Instance->LoadStruct("equips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
});
SaveManager::Instance->LoadStruct("inventory", []() {
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
});
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
});
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
});
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
});
SaveManager::Instance->LoadStruct("sohStats", []() {
SaveManager::Instance->LoadData("heartPieces", gSaveContext.sohStats.heartPieces);
SaveManager::Instance->LoadData("heartContainers", gSaveContext.sohStats.heartContainers);
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("playTimer", gSaveContext.sohStats.playTimer);
SaveManager::Instance->LoadData("pauseTimer", gSaveContext.sohStats.pauseTimer);
SaveManager::Instance->LoadArray("timestamps", ARRAY_COUNT(gSaveContext.sohStats.timestamp), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.timestamp[i]);
});
SaveManager::Instance->LoadArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.count[i]);
});
SaveManager::Instance->LoadArray("scenesDiscovered", ARRAY_COUNT(gSaveContext.sohStats.scenesDiscovered), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.scenesDiscovered[i]);
});
SaveManager::Instance->LoadArray("entrancesDiscovered", ARRAY_COUNT(gSaveContext.sohStats.entrancesDiscovered), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.entrancesDiscovered[i]);
});
});
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
});
});
SaveManager::Instance->LoadStruct("fw", []() {
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
});
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
});
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
});
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
});
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
});
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
});
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
});
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowLongSongSet);
SaveManager::Instance->LoadArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowLongSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowLongSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowLongSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowLongSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowLongSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowLongSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowLongSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowLongSong[i].semitone);
});
});
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
SaveManager::Instance->LoadArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
});
});
SaveManager::Instance->LoadStruct("horseData", []() {
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
});
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
});
SaveManager::Instance->LoadArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.randomizerInf[i]);
});
SaveManager::Instance->LoadData("isMasterQuest", gSaveContext.isMasterQuest);
// Workaround for breaking save compatibility from 5.0.2 -> 5.1.0 in commit d7c35221421bf712b5ead56a360f81f624aca4bc
if (!gSaveContext.isMagicAcquired) {
SaveManager::Instance->LoadData("isMagicAcquired", gSaveContext.isMagicAcquired);
}
if (!gSaveContext.isDoubleMagicAcquired) {
SaveManager::Instance->LoadData("isDoubleMagicAcquired", gSaveContext.isDoubleMagicAcquired);
}
if (!gSaveContext.isDoubleDefenseAcquired) {
SaveManager::Instance->LoadData("isDoubleDefenseAcquired", gSaveContext.isDoubleDefenseAcquired);
}
if (!gSaveContext.scarecrowLongSongSet) {
SaveManager::Instance->LoadData("scarecrowLongSongSet", gSaveContext.scarecrowLongSongSet);
if (gSaveContext.scarecrowLongSongSet) {
SaveManager::Instance->LoadArray("scarecrowLongSong", ARRAY_COUNT(gSaveContext.scarecrowLongSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowLongSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowLongSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowLongSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowLongSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowLongSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowLongSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowLongSong[i].semitone);
});
});
}
}
}
void SaveManager::LoadBaseVersion3() {
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex); SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge); SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex); SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
+1
View File
@@ -122,6 +122,7 @@ public:
static void LoadBaseVersion1(); static void LoadBaseVersion1();
static void LoadBaseVersion2(); static void LoadBaseVersion2();
static void LoadBaseVersion3();
static void SaveBase(); static void SaveBase();
std::vector<InitFunc> initFuncs; std::vector<InitFunc> initFuncs;
+6 -6
View File
@@ -95,7 +95,7 @@ extern "C" void OTRMessage_Init()
{ {
TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM, TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
"You got a %rGold Skulltula Token%w!&You've collected %r{{gsCount}}%w tokens&in total!\x0E\x3C", "You got a %rGold Skulltula Token%w!&You've collected %r{{gsCount}}%w tokens&in total!\x0E\x3C",
"Du erhälst ein %rGoldene&Skulltula-Symbol%w! Du hast&insgesamt %r{{gsCount}}%w symbol gesammelt!\x0E\x3C", "Ein %rGoldenes Skulltula-Symbol%w!&Du hast nun insgesamt %r{{gsCount}}%w Golende&Skulltula-Symbole gesammelt!\x0E\x3C",
"Vous obtenez un %rSymbole de&Skulltula d'or%w! Vous avez&collecté %r{{gsCount}}%w symboles en tout!\x0E\x3C" "Vous obtenez un %rSymbole de&Skulltula d'or%w! Vous avez&collecté %r{{gsCount}}%w symboles en tout!\x0E\x3C"
} }
); );
@@ -104,7 +104,7 @@ extern "C" void OTRMessage_Init()
{ {
TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM, TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
"You got a %rGold Skulltula Token%w!&You've collected %r{{gsCount}}%w tokens&in total!", "You got a %rGold Skulltula Token%w!&You've collected %r{{gsCount}}%w tokens&in total!",
"Du erhälst ein %rGoldene&Skulltula-Symbol%w! Du hast&insgesamt %r{{gsCount}}%w symbol gesammelt!", "Ein %rGoldenes Skulltula-Symbol%w!&Du hast nun insgesamt %r{{gsCount}}%w Golende&Skulltula-Symbole gesammelt!",
"Vous obtenez un %rSymbole de&Skulltula d'or%w! Vous avez&collecté %r{{gsCount}}%w symboles en tout!" "Vous obtenez un %rSymbole de&Skulltula d'or%w! Vous avez&collecté %r{{gsCount}}%w symboles en tout!"
} }
); );
@@ -131,7 +131,7 @@ extern "C" void OTRMessage_Init()
{ {
TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM, TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
"You got a %rHeart Container%w!&You've collected %r{{heartContainerCount}}%w containers&in total!", "You got a %rHeart Container%w!&You've collected %r{{heartContainerCount}}%w containers&in total!",
"Du erhältst ein %rHerzgefäß%w! Du&hast insgesamt %r{{heartContainerCount}}%w Gefäße&gesammelt!", "Ein %rHerzcontainer%w!&Du hast nun insgesamt %r{{heartContainerCount}}%w&Herzcontainer gesammelt!",
"Vous obtenez un %rCoeur&d'Energie%w! Vous en avez&collecté %r{{heartContainerCount}}%w en tout!" "Vous obtenez un %rCoeur&d'Energie%w! Vous en avez&collecté %r{{heartContainerCount}}%w en tout!"
} }
); );
@@ -140,7 +140,7 @@ extern "C" void OTRMessage_Init()
{ {
TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM, TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
"You got a %rHeart Piece%w!&You've collected %r{{heartPieceCount}}%w pieces&in total!", "You got a %rHeart Piece%w!&You've collected %r{{heartPieceCount}}%w pieces&in total!",
"Du erhältst ein %rHerzteil%w! Du hast&insgesamt %r{{heartPieceCount}}%w Teile&gesammelt!", "Ein %rHerzteil%w!&Du hast nun insgesamt %r{{heartPieceCount}}%w&Herteile gesammelt!",
"Vous obtenez un %rQuart de&Coeur%w! Vous en avez collecté&%r{{heartPieceCount}}%w en tout!" "Vous obtenez un %rQuart de&Coeur%w! Vous en avez collecté&%r{{heartPieceCount}}%w en tout!"
} }
); );
@@ -149,8 +149,8 @@ extern "C" void OTRMessage_Init()
{ {
TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM, TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
"You look bored. Wanna go out for a&walk?\x1B&%gYes&No%w", "You look bored. Wanna go out for a&walk?\x1B&%gYes&No%w",
"Du siehst gelangweilt aus.&Willst du einen Spaziergang machen?\x1B&%gJa&Nein%w", //TODO: AI translated, replace with actual translation "Du siehst gelangweilt aus.&Willst du einen Spaziergang machen?\x1B&%gJa&Nein%w",
"Tu as l'air de t'ennuyer. Tu veux&aller faire une promenade?\x1B&%gOui&Non%w", //TODO: AI translated, replace with actual translation "Tu as l'air de t'ennuyer. Tu veux&aller faire un tour?\x1B&%gOui&Non%w",
} }
); );
} }
+8
View File
@@ -78,6 +78,8 @@ void* sUnusedHandler = NULL;
s32 gAudioContextInitalized = false; s32 gAudioContextInitalized = false;
char* sequenceMap[MAX_SEQUENCES]; char* sequenceMap[MAX_SEQUENCES];
// A map of authentic sequence IDs to their cache policies, for use with sequence swapping.
u8 seqCachePolicyMap[MAX_AUTHENTIC_SEQID];
char* fontMap[256]; char* fontMap[256];
uintptr_t fontStart; uintptr_t fontStart;
@@ -569,15 +571,20 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
s32 index; s32 index;
s32 numFonts; s32 numFonts;
s32 fontId; s32 fontId;
s8 authCachePolicy = -1; // since 0 is a valid cache policy value
AudioSeq_SequencePlayerDisable(seqPlayer); AudioSeq_SequencePlayerDisable(seqPlayer);
fontId = 0xFF; fontId = 0xFF;
if (gAudioContext.seqReplaced[playerIdx]) { if (gAudioContext.seqReplaced[playerIdx]) {
authCachePolicy = seqCachePolicyMap[seqId];
seqId = gAudioContext.seqToPlay[playerIdx]; seqId = gAudioContext.seqToPlay[playerIdx];
} }
SequenceData seqData2 = ResourceMgr_LoadSeqByName(sequenceMap[seqId]); SequenceData seqData2 = ResourceMgr_LoadSeqByName(sequenceMap[seqId]);
if (authCachePolicy != -1) {
seqData2.cachePolicy = authCachePolicy;
}
for (int i = 0; i < seqData2.numFonts; i++) for (int i = 0; i < seqData2.numFonts; i++)
{ {
@@ -1316,6 +1323,7 @@ void AudioLoad_Init(void* heap, size_t heapSize) {
strcpy(str, seqList[i]); strcpy(str, seqList[i]);
sequenceMap[sDat.seqNumber] = str; sequenceMap[sDat.seqNumber] = str;
seqCachePolicyMap[sDat.seqNumber] = sDat.cachePolicy;
} }
free(seqList); free(seqList);
+8 -6
View File
@@ -8,6 +8,8 @@ typedef struct {
u8 unk_1; // importance? u8 unk_1; // importance?
} Struct_8016E320; } Struct_8016E320;
#define GET_PLAYER_IDX(cmd) (cmd & 0xF000000) >> 24
Struct_8016E320 D_8016E320[4][5]; Struct_8016E320 D_8016E320[4][5];
u8 D_8016E348[4]; u8 D_8016E348[4];
u32 sAudioSeqCmds[0x100]; u32 sAudioSeqCmds[0x100];
@@ -122,7 +124,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
} }
op = cmd >> 28; op = cmd >> 28;
playerIdx = (cmd & 0xF000000) >> 24; playerIdx = GET_PLAYER_IDX(cmd);
switch (op) { switch (op) {
case 0x0: case 0x0:
@@ -371,12 +373,12 @@ void Audio_QueueSeqCmd(u32 cmd)
u8 op = cmd >> 28; u8 op = cmd >> 28;
if (op == 0 || op == 2 || op == 12) { if (op == 0 || op == 2 || op == 12) {
u8 seqId = cmd & 0xFF; u8 seqId = cmd & 0xFF;
u8 playerIdx = (cmd >> 24) & 0xFF; u8 playerIdx = GET_PLAYER_IDX(cmd);
u16 newSeqId = SfxEditor_GetReplacementSeq(seqId); u16 newSeqId = SfxEditor_GetReplacementSeq(seqId);
gAudioContext.seqReplaced[playerIdx] = (seqId != newSeqId); gAudioContext.seqReplaced[playerIdx] = (seqId != newSeqId);
gAudioContext.seqToPlay[playerIdx] = newSeqId; gAudioContext.seqToPlay[playerIdx] = newSeqId;
cmd |= (seqId & 0xFF); cmd |= (seqId & 0xFF);
} }
sAudioSeqCmds[sSeqCmdWrPos++] = cmd; sAudioSeqCmds[sSeqCmdWrPos++] = cmd;
} }
+13
View File
@@ -78,6 +78,9 @@
static CollisionPoly* sCurCeilingPoly; static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId; static s32 sCurCeilingBgId;
// Used for animating the ice trap on the "Get Item" model.
f32 iceTrapScale;
void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale) { void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale) {
shape->yOffset = yOffset; shape->yOffset = yOffset;
shape->shadowDraw = shadowDraw; shape->shadowDraw = shadowDraw;
@@ -2030,6 +2033,7 @@ s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEn
s32 absYawDiff = ABS(yawDiff); s32 absYawDiff = ABS(yawDiff);
if ((getItemEntry.getItemId != GI_NONE) || (player->getItemDirection < absYawDiff)) { if ((getItemEntry.getItemId != GI_NONE) || (player->getItemDirection < absYawDiff)) {
iceTrapScale = 0.0f;
player->getItemEntry = getItemEntry; player->getItemEntry = getItemEntry;
player->getItemId = getItemEntry.getItemId; player->getItemId = getItemEntry.getItemId;
player->interactRangeActor = actor; player->interactRangeActor = actor;
@@ -3322,6 +3326,15 @@ Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play
return NULL; return NULL;
} }
// The following enemies break when the parent actor isn't the same as what would happen in authentic gameplay.
// As such, don't assign a parent to them at all when spawned with Enemy Randomizer.
// Gohma (z_boss_goma.c), the Stalchildren spawner (z_en_encount1.c) and the falling platform spawning Stalfos in
// Forest Temple (z_bg_mori_bigst.c) that normally rely on this behaviour are changed when
// Enemy Rando is on so they still work properly even without assigning a parent.
if (CVar_GetS32("gRandomizedEnemies", 0) && (spawnedActor->id == ACTOR_EN_FLOORMAS || spawnedActor->id == ACTOR_EN_PEEHAT)) {
return spawnedActor;
}
parent->child = spawnedActor; parent->child = spawnedActor;
spawnedActor->parent = parent; spawnedActor->parent = parent;
+9 -4
View File
@@ -400,9 +400,7 @@ void GetItem_Draw(PlayState* play, s16 drawId) {
* Uses the Custom Draw Function if it exists, or just calls `GetItem_Draw` * Uses the Custom Draw Function if it exists, or just calls `GetItem_Draw`
*/ */
void GetItemEntry_Draw(PlayState* play, GetItemEntry getItemEntry) { void GetItemEntry_Draw(PlayState* play, GetItemEntry getItemEntry) {
// RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future. if (getItemEntry.drawFunc != NULL) {
if (getItemEntry.drawFunc != NULL &&
(CVar_GetS32("gRandoMatchKeyColors", 0) || getItemEntry.getItemId == RG_DOUBLE_DEFENSE)) {
getItemEntry.drawFunc(play, &getItemEntry); getItemEntry.drawFunc(play, &getItemEntry);
} else { } else {
GetItem_Draw(play, getItemEntry.gid); GetItem_Draw(play, getItemEntry.gid);
@@ -759,8 +757,15 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
1 * -(play->state.frames * 2), 32, 32)); 1 * -(play->state.frames * 2), 32, 32));
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD); G_MTX_MODELVIEW | G_MTX_LOAD);
if (CVar_GetS32("gCosmetics.Consumable_Hearts.Changed", 0)) {
Color_RGB8 color = CVar_GetRGB("gCosmetics.Consumable_Hearts.Value", (Color_RGB8) { 255, 70, 50 });
gDPSetGrayscaleColor(POLY_XLU_DISP++, color.r, color.g, color.b, 255);
gSPGrayscale(POLY_XLU_DISP++, true);
}
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]); gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
if (CVar_GetS32("gCosmetics.Consumable_Hearts.Changed", 0)) {
gSPGrayscale(POLY_XLU_DISP++, false);
}
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
} }
+15 -14
View File
@@ -1264,9 +1264,9 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry giEntry) { void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry giEntry) {
s16 color_slot; s16 color_slot;
switch (giEntry.modIndex) { switch (giEntry.drawModIndex) {
case MOD_NONE: case MOD_NONE:
switch (giEntry.itemId) { switch (giEntry.drawItemId) {
case ITEM_SONG_MINUET: case ITEM_SONG_MINUET:
color_slot = 0; color_slot = 0;
break; break;
@@ -1298,7 +1298,7 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
} }
break; break;
case MOD_RANDOMIZER: case MOD_RANDOMIZER:
switch (giEntry.itemId) { switch (giEntry.drawItemId) {
case RG_MAGIC_SINGLE: case RG_MAGIC_SINGLE:
case RG_MAGIC_DOUBLE: case RG_MAGIC_DOUBLE:
case RG_MAGIC_BEAN_PACK: case RG_MAGIC_BEAN_PACK:
@@ -1339,25 +1339,26 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
{ 154, 154, 154 } // White Color placeholder { 154, 154, 154 } // White Color placeholder
}; };
static Vec3f velocity = { 0.0f, 0.2f, 0.0f }; static Vec3f velocity = { 0.0f, 0.0f, 0.0f };
static Vec3f accel = { 0.0f, 0.05f, 0.0f }; static Vec3f accel = { 0.0f, 0.0f, 0.0f };
Color_RGBA8 primColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 }; Color_RGBA8 primColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 };
Color_RGBA8 envColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 }; Color_RGBA8 envColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 };
Vec3f pos; Vec3f pos;
velocity.y = -0.00f; // Make particles more compact for shop items and use a different height offset for them.
accel.y = -0.0f;
pos.x = Rand_CenteredFloat(15.0f) + Parent->world.pos.x;
// Shop items are rendered at a different height than the rest, so a different y offset is required
if (Parent->id == ACTOR_EN_GIRLA) { if (Parent->id == ACTOR_EN_GIRLA) {
pos.x = Rand_CenteredFloat(15.0f) + Parent->world.pos.x;
pos.y = (Rand_ZeroOne() * 10.0f) + Parent->world.pos.y + 3; pos.y = (Rand_ZeroOne() * 10.0f) + Parent->world.pos.y + 3;
pos.z = Rand_CenteredFloat(15.0f) + Parent->world.pos.z;
EffectSsKiraKira_SpawnFocused(play, &pos, &velocity, &accel, &primColor, &envColor, 1000, 30);
} else { } else {
pos.y = (Rand_ZeroOne() * 10.0f) + Parent->world.pos.y + 25; pos.x = Rand_CenteredFloat(32.0f) + Parent->world.pos.x;
pos.y = (Rand_ZeroOne() * 6.0f) + Parent->world.pos.y + 25;
pos.z = Rand_CenteredFloat(32.0f) + Parent->world.pos.z;
velocity.y = -0.05f;
accel.y = -0.025f;
EffectSsKiraKira_SpawnDispersed(play, &pos, &velocity, &accel, &primColor, &envColor, 1000, 30);
} }
pos.z = Rand_CenteredFloat(15.0f) + Parent->world.pos.z;
EffectSsKiraKira_SpawnFocused(play, &pos, &velocity, &accel, &primColor, &envColor, 1000, 30);
} }
/** /**
+47 -3
View File
@@ -1,5 +1,6 @@
#include "global.h" #include "global.h"
#include "objects/gameplay_keep/gameplay_keep.h" #include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
#include "objects/object_link_boy/object_link_boy.h" #include "objects/object_link_boy/object_link_boy.h"
#include "objects/object_link_child/object_link_child.h" #include "objects/object_link_child/object_link_child.h"
#include "objects/object_triforce_spot/object_triforce_spot.h" #include "objects/object_triforce_spot/object_triforce_spot.h"
@@ -1172,6 +1173,49 @@ void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) {
} }
} }
void Player_DrawGetItemIceTrap(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne, f32 height) {
OPEN_DISPS(play->state.gfxCtx);
if (CVar_GetS32("gLetItSnow", 0)) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetGrayscaleColor(POLY_OPA_DISP++, 75, 75, 75, 255);
gSPGrayscale(POLY_OPA_DISP++, true);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gSilverRockDL);
gSPGrayscale(POLY_OPA_DISP++, false);
} else {
if (iceTrapScale < 0.01) {
iceTrapScale += 0.001f;
} else if (iceTrapScale < 0.8f) {
iceTrapScale += 0.2f;
}
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (0 - play->gameplayFrames) % 128, 32, 32, 1, 0,
(play->gameplayFrames * -2) % 128, 32, 32));
Matrix_Translate(0.0f, -40.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(iceTrapScale, iceTrapScale, iceTrapScale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 50, 100, 255);
gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment3DL);
// Reset matrix for the fake item model because we're animating the size of the ice block around it before this.
Matrix_Translate(refPos->x + (3.3f * Math_SinS(this->actor.shape.rot.y)), refPos->y + height,
refPos->z + ((3.3f + (IREG(90) / 10.0f)) * Math_CosS(this->actor.shape.rot.y)), MTXMODE_NEW);
Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY);
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
// Draw fake item model.
GetItem_Draw(play, drawIdPlusOne - 1);
}
CLOSE_DISPS(play->state.gfxCtx);
}
void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne) { void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne) {
f32 height = (this->exchangeItemId != EXCH_ITEM_NONE) ? 6.0f : 14.0f; f32 height = (this->exchangeItemId != EXCH_ITEM_NONE) ? 6.0f : 14.0f;
@@ -1187,9 +1231,9 @@ void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 dr
Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY); Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY);
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY); Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
// RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future. if (this->getItemEntry.modIndex == MOD_RANDOMIZER && this->getItemEntry.getItemId == RG_ICE_TRAP) {
if (this->getItemEntry.drawFunc != NULL && Player_DrawGetItemIceTrap(play, this, refPos, drawIdPlusOne, height);
(CVar_GetS32("gRandoMatchKeyColors", 0) || this->getItemEntry.getItemId == RG_DOUBLE_DEFENSE || this->getItemEntry.getItemId == RG_ICE_TRAP)) { } else if (this->getItemEntry.drawFunc != NULL) {
this->getItemEntry.drawFunc(play, &this->getItemEntry); this->getItemEntry.drawFunc(play, &this->getItemEntry);
} else { } else {
GetItem_Draw(play, drawIdPlusOne - 1); GetItem_Draw(play, drawIdPlusOne - 1);
@@ -113,9 +113,17 @@ void func_8087B938(BgHaka* this, PlayState* play) {
actor = actor->next; actor = actor->next;
} }
player->stateFlags2 &= ~0x10; player->stateFlags2 &= ~0x10;
if (this->dyna.actor.params == 1) { if (this->dyna.actor.params == 1) {
func_80078884(NA_SE_SY_CORRECT_CHIME); func_80078884(NA_SE_SY_CORRECT_CHIME);
} else if (play->sceneNum == SCENE_SPOT02 && allPulled) { } else if (!IS_DAY && play->sceneNum == SCENE_SPOT02) {
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_POH, this->dyna.actor.home.pos.x,
this->dyna.actor.home.pos.y, this->dyna.actor.home.pos.z, 0, this->dyna.actor.shape.rot.y, 0,
1, true);
}
// un tss un tss
if (play->sceneNum == SCENE_SPOT02 && allPulled) {
func_80078884(NA_SE_SY_CORRECT_CHIME); func_80078884(NA_SE_SY_CORRECT_CHIME);
func_800F5ACC(NA_BGM_STAFF_2); func_800F5ACC(NA_BGM_STAFF_2);
Actor* actor2 = play->actorCtx.actorLists[ACTORCAT_BG].head; Actor* actor2 = play->actorCtx.actorLists[ACTORCAT_BG].head;
@@ -126,11 +134,8 @@ void func_8087B938(BgHaka* this, PlayState* play) {
} }
actor2 = actor2->next; actor2 = actor2->next;
} }
} else if (!IS_DAY && play->sceneNum == SCENE_SPOT02) {
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_POH, this->dyna.actor.home.pos.x,
this->dyna.actor.home.pos.y, this->dyna.actor.home.pos.z, 0, this->dyna.actor.shape.rot.y, 0,
1, true);
} }
this->actionFunc = func_8087BAAC; this->actionFunc = func_8087BAAC;
} }
func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG); func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
@@ -1703,10 +1703,7 @@ void BossDodongo_DrawEffects(PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);
unkMtx = &play->billboardMtxF; unkMtx = &play->billboardMtxF;
// OTRTODO: This call causes the whole texture cache to be cleaned up, which causes an important slowdown on switch so we need to find a way to avoid it. gSPInvalidateTexCache(POLY_XLU_DISP++, gDodongosCavernBossLavaFloorTex);
#ifndef __SWITCH__
gSPInvalidateTexCache(POLY_XLU_DISP++, 0);
#endif
for (i = 0; i < 80; i++, eff++) { for (i = 0; i < 80; i++, eff++) {
FrameInterpolation_RecordOpenChild(eff, eff->epoch); FrameInterpolation_RecordOpenChild(eff, eff->epoch);
@@ -1197,8 +1197,10 @@ void BossGanon_SetupTowerCutscene(BossGanon* this, PlayState* play) {
void BossGanon_ShatterWindows(u8 windowShatterState) { void BossGanon_ShatterWindows(u8 windowShatterState) {
s16 i; s16 i;
u8* tex1 = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(ResourceMgr_GetName(ganon_boss_sceneTex_006C18))); // Temporary solution: using LoadTexOrDList to ensure we actually have the texture available
u8* tex2 = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(ResourceMgr_GetName(ganon_boss_sceneTex_007418))); // based on mq/nonmq. This will be handled properly with LUS 1.0
u8* tex1 = ResourceMgr_LoadTexOrDListByName(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_006C18));
u8* tex2 = ResourceMgr_LoadTexOrDListByName(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_007418));
u8* templateTex = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(gGanondorfWindowShatterTemplateTex)); u8* templateTex = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(gGanondorfWindowShatterTemplateTex));
for (i = 0; i < 2048; i++) { for (i = 0; i < 2048; i++) {
@@ -3820,8 +3822,8 @@ void BossGanon_Draw(Actor* thisx, PlayState* play) {
// Invalidate textures if they have changed // Invalidate textures if they have changed
if (this->windowShatterState != GDF_WINDOW_SHATTER_OFF) { if (this->windowShatterState != GDF_WINDOW_SHATTER_OFF) {
gSPInvalidateTexCache(POLY_OPA_DISP++, ResourceMgr_GetName(ganon_boss_sceneTex_006C18)); gSPInvalidateTexCache(POLY_OPA_DISP++, ganon_boss_sceneTex_006C18);
gSPInvalidateTexCache(POLY_OPA_DISP++, ResourceMgr_GetName(ganon_boss_sceneTex_007418)); gSPInvalidateTexCache(POLY_OPA_DISP++, ganon_boss_sceneTex_007418);
} }
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);
@@ -178,6 +178,13 @@ void EnDns_Init(Actor* thisx, PlayState* play) {
this->dnsItemEntry->itemPrice = this->scrubIdentity.itemPrice; this->dnsItemEntry->itemPrice = this->scrubIdentity.itemPrice;
} }
if (Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == RO_SCRUBS_EXPENSIVE) {
// temporary workaround: always use 40 rupees as price instead of 70
if (this->actor.params == 0x0006) {
this->dnsItemEntry->itemPrice = 40;
}
}
if (this->scrubIdentity.isShuffled) { if (this->scrubIdentity.isShuffled) {
this->dnsItemEntry->getItemId = this->scrubIdentity.getItemId; this->dnsItemEntry->getItemId = this->scrubIdentity.getItemId;
this->dnsItemEntry->purchaseableCheck = EnDns_RandomizerPurchaseableCheck; this->dnsItemEntry->purchaseableCheck = EnDns_RandomizerPurchaseableCheck;
@@ -239,10 +239,14 @@ void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, PlayState* play) {
spawnPos = this->actor.world.pos; spawnPos = this->actor.world.pos;
// In authentic gameplay, the game checks how many Stalchildren were spawned and only spawns new ones // In authentic gameplay, the game checks how many Stalchildren were spawned and only spawns new ones
// when the old ones are despawned and a timer is reached. // when the old ones are despawned and a timer is reached.
// With Enemy Randomizer on, this will keep spawning enemies solely on the timer because it's much // With Enemy Randomizer on, this will keep spawning enemies based on the timer and the total amount of existing
// more difficult tracking how many enemies have been spawned/killed. It's also fun. :) // enemies because it's much more difficult tracking how many enemies specifically spawned by this spawner have
if ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) || CVar_GetS32("gRandomizedEnemies", 0)) { // been spawned and/or killed.
while ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) || CVar_GetS32("gRandomizedEnemies", 0)) { int8_t enemyCount = play->actorCtx.actorLists[ACTORCAT_ENEMY].length;
if ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) ||
(CVar_GetS32("gRandomizedEnemies", 0) && enemyCount < 15)) {
while ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) ||
(CVar_GetS32("gRandomizedEnemies", 0) && enemyCount < 15)) {
if (play->sceneNum == SCENE_SPOT00) { if (play->sceneNum == SCENE_SPOT00) {
if ((player->unk_89E == 0) || (player->actor.floorBgId != BGCHECK_SCENE) || if ((player->unk_89E == 0) || (player->actor.floorBgId != BGCHECK_SCENE) ||
!(player->actor.bgCheckFlags & 1) || (player->stateFlags1 & 0x08000000)) { !(player->actor.bgCheckFlags & 1) || (player->stateFlags1 & 0x08000000)) {
@@ -422,10 +422,10 @@ void EnGirlA_InitItem(EnGirlA* this, PlayState* play) {
objectId = getItemEntry.objectId; objectId = getItemEntry.objectId;
} }
// Weird edge case here, sold out object reports as loaded for Kokiri shop but doesn't render so we force it to load here this->objBankIndex = Object_GetIndex(&play->objectCtx, objectId);
if (Object_IsLoaded(&play->objectCtx, objectId) && (params != SI_SOLD_OUT && play->sceneNum == SCENE_KOKIRI_SHOP)) {
this->objBankIndex = Object_GetIndex(&play->objectCtx, objectId); // If the object isn't normally spawned by the shop scene, then spawn it now
} else { if (this->objBankIndex < 0) {
this->objBankIndex = Object_Spawn(&play->objectCtx, objectId); this->objBankIndex = Object_Spawn(&play->objectCtx, objectId);
} }
} }
+10 -8
View File
@@ -93,13 +93,13 @@ void EnGm_Destroy(Actor* thisx, PlayState* play) {
s32 func_80A3D7C8(void) { s32 func_80A3D7C8(void) {
if (LINK_AGE_IN_YEARS == YEARS_CHILD) { if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
return 0; return 0;
} else if (!(gBitFlags[2] & gSaveContext.inventory.equipment)) {
return 1;
} else if (gBitFlags[3] & gSaveContext.inventory.equipment) {
return 2;
} else if ((gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF) && } else if ((gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF) &&
(gBitFlags[2] & gSaveContext.inventory.equipment)) { !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
return 1; return 1;
} else if (!(gBitFlags[2] & gSaveContext.inventory.equipment)) { // Don't have giant's knife
return 1;
} else if (gBitFlags[3] & gSaveContext.inventory.equipment) { // Have broken giant's knife
return 2;
} else { } else {
return 3; return 3;
} }
@@ -256,7 +256,6 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE); GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE);
gSaveContext.pendingSale = itemEntry.itemId; gSaveContext.pendingSale = itemEntry.itemId;
GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f); GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f);
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
gSaveContext.infTable[11] |= 2; gSaveContext.infTable[11] |= 2;
this->actionFunc = func_80A3DF00; this->actionFunc = func_80A3DF00;
} else { } else {
@@ -276,6 +275,11 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
void func_80A3DF00(EnGm* this, PlayState* play) { void func_80A3DF00(EnGm* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) { if (Actor_HasParent(&this->actor, play)) {
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
}
this->actor.parent = NULL; this->actor.parent = NULL;
this->actionFunc = func_80A3DF60; this->actionFunc = func_80A3DF60;
} else { } else {
@@ -284,14 +288,12 @@ void func_80A3DF00(EnGm* this, PlayState* play) {
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE); GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE);
gSaveContext.pendingSale = itemEntry.itemId; gSaveContext.pendingSale = itemEntry.itemId;
GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f); GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f);
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
gSaveContext.infTable[11] |= 2; gSaveContext.infTable[11] |= 2;
} }
else { else {
gSaveContext.pendingSale = ItemTable_Retrieve(GI_SWORD_KNIFE).itemId; gSaveContext.pendingSale = ItemTable_Retrieve(GI_SWORD_KNIFE).itemId;
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f); func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
} }
} }
} }
+3 -1
View File
@@ -656,7 +656,9 @@ void func_80A75A38(EnIk* this, PlayState* play) {
} }
if (this->unk_2F9 == 0) { if (this->unk_2F9 == 0) {
Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xB0); Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xB0);
if (this->switchFlags != 0xFF) { // Don't set flag when Iron Knuckle is spawned by Enemy Rando.
// Instead Iron Knuckles rely on the "clear room" flag when Enemy Rando is on.
if (this->switchFlags != 0xFF && !CVar_GetS32("gRandomizedEnemies",0)) {
Flags_SetSwitch(play, this->switchFlags); Flags_SetSwitch(play, this->switchFlags);
} }
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
+2 -1
View File
@@ -663,7 +663,8 @@ void func_80AE3C98(EnRd* this, PlayState* play) {
if (SkelAnime_Update(&this->skelAnime)) { if (SkelAnime_Update(&this->skelAnime)) {
if (this->unk_30C == 0) { if (this->unk_30C == 0) {
if (!Flags_GetSwitch(play, this->unk_312 & 0x7F)) { // Don't set this flag in Enemy Rando as it can overlap with other objects using the same flag.
if (!Flags_GetSwitch(play, this->unk_312 & 0x7F) && !CVar_GetS32("gRandomizedEnemies", 0)) {
Flags_SetSwitch(play, this->unk_312 & 0x7F); Flags_SetSwitch(play, this->unk_312 & 0x7F);
} }
if (this->unk_314 != 0) { if (this->unk_314 != 0) {
@@ -1710,7 +1710,7 @@ s32 func_808332E4(Player* this) {
void func_808332F4(Player* this, PlayState* play) { void func_808332F4(Player* this, PlayState* play) {
GetItemEntry giEntry; GetItemEntry giEntry;
if (this->getItemEntry.objectId == OBJECT_INVALID) { if (this->getItemEntry.objectId == OBJECT_INVALID || (this->getItemId != this->getItemEntry.getItemId)) {
giEntry = ItemTable_Retrieve(this->getItemId); giEntry = ItemTable_Retrieve(this->getItemId);
} else { } else {
giEntry = this->getItemEntry; giEntry = this->getItemEntry;
@@ -12576,7 +12576,7 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
} }
if (this->unk_84F == 0) { if (this->unk_84F == 0) {
if (this->getItemEntry.objectId == OBJECT_INVALID) { if (this->getItemEntry.objectId == OBJECT_INVALID || (this->getItemId != this->getItemEntry.getItemId)) {
giEntry = ItemTable_Retrieve(this->getItemId); giEntry = ItemTable_Retrieve(this->getItemId);
} else { } else {
giEntry = this->getItemEntry; giEntry = this->getItemEntry;
@@ -9,6 +9,7 @@
#include "global.h" #include "global.h"
#include "alloca.h" #include "alloca.h"
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h" #include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include <soh/Enhancements/bootcommands.h> #include <soh/Enhancements/bootcommands.h>
#include <GameVersions.h> #include <GameVersions.h>
#include <soh/SaveManager.h> #include <soh/SaveManager.h>
@@ -234,6 +235,22 @@ void Title_Draw(TitleContext* this) {
gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} }
// Draw ice cube around N64 logo.
if (CVar_GetS32("gLetItSnow", 0)) {
f32 scale = 0.4f;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(this->state.gfxCtx, 0, 0, (0 - 1) % 128, 32, 32, 1,
0, (1 * -2) % 128, 32, 32));
Matrix_Translate(0.0f, -10.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 50, 100, 255);
gSPDisplayList(POLY_OPA_DISP++, gEffIceFragment3DL);
}
Environment_FillScreen(this->state.gfxCtx, 0, 0, 0, (s16)this->coverAlpha, FILL_SCREEN_XLU); Environment_FillScreen(this->state.gfxCtx, 0, 0, 0, (s16)this->coverAlpha, FILL_SCREEN_XLU);
sTitleRotY += (300 * CVar_GetFloat("gCosmetics.N64Logo_SpinSpeed", 1.0f)); sTitleRotY += (300 * CVar_GetFloat("gCosmetics.N64Logo_SpinSpeed", 1.0f));