Commit Graph

  • 7a41bd3878 Mirrored world enhancement (#1569) Garrett Cox 2023-06-13 07:46:15 -05:00
  • 90d45d4397 Rename gDirtPathFix to gZFightingMode (#2959) Garrett Cox 2023-06-12 19:40:29 -05:00
  • a6ecb77599 Add spock race preset (#2977) Garrett Cox 2023-06-12 18:26:46 -05:00
  • 90bd072f9b fix string usage for cosmetic hud placement reset corrupting ship json (#2961) Adam Bird 2023-06-12 19:16:39 -04:00
  • 6de0d8b69d properly set imgui invert aiming y default (#2956) briaguya 2023-06-12 19:14:42 -04:00
  • e6e7618b92 fix crash when resetting links scale without a playstate (#2970) Adam Bird 2023-06-12 19:06:41 -04:00
  • 971aaeac23 Disable greying out RTA timer in boss rush (#2973) aMannus 2023-06-13 01:01:54 +02:00
  • daadef5211 Fix missing goron bracelet (#2974) aMannus 2023-06-13 01:01:24 +02:00
  • 16eb211102 fullscreen with f11 not f9 (#2955) briaguya 2023-06-12 18:59:30 -04:00
  • 430d5cddf2 Config versioning to fix the Fullscreen Shortcut debacle (#2966) Christopher Leggett 2023-06-12 18:59:23 -04:00
  • eba0b4c146 only green the greg bridge not everything else (#2962) briaguya 2023-06-12 17:48:26 -04:00
  • ca9b1614af Fix: Minimap dungeon entrance placement (#2958) Adam Bird 2023-06-12 17:10:53 -04:00
  • 21560ecf65 bump up to latest LUS. (#2984) Christopher Leggett 2023-06-12 16:58:31 -04:00
  • d69c07cd75 numbers aren't magic (#2976) briaguya 2023-06-09 17:22:25 -04:00
  • e46c60a7a1 Fix copyright position for PAL 1.1 (#2952) Amaro Martínez 2023-06-07 12:02:45 -05:00
  • 7e1ee6e23e N64 PAL 1.1 Support (#2773) Nicholas Estelami 2023-06-05 19:11:22 -04:00
  • 820fdf78cc Improve TTS for file select menus (#2950) Adam Bird 2023-06-05 17:18:18 -04:00
  • 451ce8b107 Fixes collision viewer (#2949) Kenix3 2023-06-05 16:19:42 -04:00
  • f3672a480f Re-adds Wii U nightly build link (#2951) Christopher Leggett 2023-06-05 15:59:02 -04:00
  • a49f197f06 build for wii u (#2946) briaguya 2023-06-05 14:16:56 -04:00
  • 2308ab8823 build soh with LUS 1.0.0 (#2881) briaguya 2023-06-03 15:27:45 -04:00
  • d922b91e15 Trick logic (#2681) inspectredc 2023-06-02 21:53:07 +01:00
  • c9bcd64beb Improvement: Additional Spoiler Hint Info (#2727) Malkierian 2023-06-02 09:10:25 -07:00
  • f976003563 Randomizer: Fixes defaults for LACS and Rainbow Bridge. (#2937) Christopher Leggett 2023-06-02 08:28:32 -04:00
  • 598566a556 Update generate-builds.yml (#2941) briaguya 2023-06-02 01:09:18 -04:00
  • c9d24f2e98 Fix: Better debug warp MQ detection and other warp menu bugs (#2932) Adam Bird 2023-06-01 22:00:45 -04:00
  • 6bf42fd018 Fix order of auto equip message (#2931) Josh Bodner 2023-06-01 18:40:58 -07:00
  • 2957dc61c3 [Feature] Boss Rush (#2923) aMannus 2023-06-02 03:40:10 +02:00
  • fdf9086b2a Dynamic Actor IDs (#1729) Rozelette 2023-06-01 20:39:50 -05:00
  • 26d934541a main commit (#2918) MoriyaFaith 2023-06-01 21:38:43 -04:00
  • b25e4d4f26 [Feature] In-game gameplay stats timer (#2910) aMannus 2023-05-31 00:57:45 +02:00
  • e8eaac4d77 Fix: Switch Age with Enchancements giving kokiri sword (#2929) inspectredc 2023-05-30 23:44:58 +01:00
  • 71662c56b5 Docs: Update Player/Actor Flags (#2765) Ralphie Morell 2023-05-30 15:05:04 -04:00
  • f544aba647 [Rando] Adds Greg options to the Bridge and LACS reward options (#2663) Patrick12115 2023-05-30 14:25:59 -04:00
  • 507387f618 Enhancement: Better Debug Warp MQ toggle (#2876) Ralphie Morell 2023-05-30 14:01:04 -04:00
  • 700fba28dd Fixes regression in random rupee names (#2927) Christopher Leggett 2023-05-30 08:45:33 -04:00
  • edc5e8f7d4 ShadowTag (7.0.1) (#2825) Caladius 2023-05-28 18:46:18 -04:00
  • 3ab547c69d Update cvar clear lists and add cheatCvars clear list(not currently used) (#2869) Garrett Cox 2023-05-28 17:42:34 -05:00
  • 0c7e80a190 Improve Controller LED Control (#2864) Malkierian 2023-05-28 15:40:53 -07:00
  • cebfcd1d88 Hyper enemies (#2887) aMannus 2023-05-29 00:14:07 +02:00
  • b9c2640671 Use gBuildVersion instead of sohStats.buildVersion for gameplay stats (#2913) Garrett Cox 2023-05-27 17:09:24 -05:00
  • f4fbc79b5d Merge pull request #2889 from Malkierian/sectional-saves Christopher Leggett 2023-05-27 16:22:36 -04:00
  • a1d22abc1b Merge pull request #2919 from Bytenex/patch-1 Christopher Leggett 2023-05-27 15:18:52 -04:00
  • f9a4070225 Merge pull request #2920 from Archez/fix-granny-unshuffled Christopher Leggett 2023-05-27 15:18:33 -04:00
  • f25c200526 Merge pull request #2890 from Archez/support-thieves-hideout-keyring Christopher Leggett 2023-05-25 21:06:52 -04:00
  • cab90e9ac6 Removed unused variable. Malkierian 2023-05-25 16:59:53 -07:00
  • d0c09394ca Re-added removal of empty sceneTimestmps objects for saving and loading, significantly reducing sohStats size. Malkierian 2023-05-25 16:57:27 -07:00
  • 015c30d3b6 Merge pull request #2 from leggettc18/gf-keyring Adam Bird 2023-05-25 15:57:56 -04:00
  • 718ded7c44 fix: use blue potion refill for granny shop item when unshuffled Adam Bird 2023-05-25 15:47:51 -04:00
  • f6b9c227d7 Fixes bad Key Ring Count under certain conditions. Christopher Leggett 2023-05-25 15:42:22 -04:00
  • 13513345bf Remove magic numbers and fix formatting. Christopher Leggett 2023-05-25 15:35:38 -04:00
  • 8f5538a700 Adds validation to GF Key Ring and Key Ring Count settings. Christopher Leggett 2023-05-25 14:50:28 -04:00
  • 1fa99fd50a What a nightmare that was. Malkierian 2023-05-24 13:00:35 -07:00
  • b46d6e2d19 Update README.md Bytenex 2023-05-24 16:35:38 +02:00
  • ab4ad42486 Update README.md Bytenex 2023-05-24 10:34:10 +02:00
  • fe6705cc4d Merge pull request #2906 from HarbourMasters/develop-spock Christopher Leggett 2023-05-23 09:18:15 -04:00
  • e88adbe672 Version Bump (#2916) 7.0.2 Christopher Leggett 2023-05-22 21:34:18 -04:00
  • dddd3b14aa Add back missing Greg timestamp (#2911) aMannus 2023-05-22 16:56:44 +02:00
  • f34df2f064 remove what i assume to be accidentally copied stuff from a diff (#2909) briaguya 2023-05-22 09:33:31 -04:00
  • f005bd3b7f add skeleton unregistration to actors that manage their own skeletons (#2908) Rozelette 2023-05-22 08:20:06 -05:00
  • 5de1240391 Cleanup gameplay stats code/UI and support RTA timing (#2862) Garrett Cox 2023-05-21 22:35:56 +00:00
  • 7962e0e6d6 Add Scene Specific Checks to Dirt Path Fixes (#2907) Patrick12115 2023-05-21 18:12:25 -04:00
  • cf711d9164 Initialize gSlotAgeReqs[SLOT_TRADE_CHILD] and gItemAgeReqs[ITEM_MASK_BUNNY] on load initialization according to gMMBunnyHood and gTimelessEquipment to prevent bunny hood from being unequipped from adult equips on first load. (#2904) Malkierian 2023-05-21 09:13:38 -07:00
  • cf42057842 Fix: seed srand on launch and fix spoiler log for seed testing generation (#2902) Adam Bird 2023-05-20 16:25:29 -04:00
  • 0b47a19c2c Mask Sale Fix (#2900) Malkierian 2023-05-20 09:05:47 -07:00
  • 4d02d89e03 Fixes buying songs crash on Switch (#2899) Christopher Leggett 2023-05-20 09:24:02 -04:00
  • 8d0b83b691 Merge branch 'HarbourMasters:develop' into sectional-saves Malkierian 2023-05-19 14:56:19 -07:00
  • f2f5a75cb0 Custom message improvements (#2892) Christopher Leggett 2023-05-17 22:24:24 -04:00
  • 30cc61abce fix search rom extension oversight (#2891) AltoXorg 2023-05-18 10:22:57 +08:00
  • b361d5ede1 Use UTF-8 for MSVC and enable visual styles for Windows (#2888) Amaro Martínez 2023-05-17 21:21:26 -05:00
  • 099d9cd0fd Threaded save was causing issues for old oot-save.sav conversion. Added an option just for that instance to run SaveManager::SaveFileThreaded outside of a thread. Everything else still runs threaded. (#2894) Malkierian 2023-05-17 12:51:17 -07:00
  • 5244cda90e expose thieves hideout selection for keyrings in randomizer settings Adam Bird 2023-05-16 17:40:50 -04:00
  • 4cf3172a3d Fixed trying to emplace in sectionRegistry without index. Malkierian 2023-05-15 17:40:10 -07:00
  • 1a9ef29ac5 Added function to get sectionID for a specified section name, returning -1 if section name not registered. Malkierian 2023-05-15 17:32:49 -07:00
  • 50fbe5d00c Modified sectional saving to utilize an integer ID for calling specific sections to cut down on string copying. Utilizes enum values for non-mod sections to allow for cross-project use of those IDs, and sets up AddSaveFunction to add mod sections after that using max value enum. Malkierian 2023-05-15 17:21:14 -07:00
  • 4bc0d7d60d v3 >:( Malkierian 2023-05-13 18:41:10 -07:00
  • b5740bc878 v2 Malkierian 2023-05-13 18:35:27 -07:00
  • 374301db9b Formatting and whitespace cleanup. Malkierian 2023-05-13 18:29:05 -07:00
  • 7861b4c092 Missed baseBlock -> saveBlock change in WiiU/Switch file writing block XD. Malkierian 2023-05-13 12:33:10 -07:00
  • 22531fed27 A little more code clarification. Malkierian 2023-05-13 11:47:22 -07:00
  • e2177d7392 Added sanity check to clearing sectionBlock["data"] to only be for randomizer and only when the save file is not randomizer (to clear the existing structure from the loaded spoiler log). Malkierian 2023-05-13 11:45:20 -07:00
  • 550c10b1c3 Little bit of code clarification. Malkierian 2023-05-13 11:41:28 -07:00
  • dbe672444c Changed string paramaters for save functions to proper const pointer type. Malkierian 2023-05-13 11:26:30 -07:00
  • 42b35634a5 Fixed residual values in global save block causing new files to save all sections previously loaded for metadata initialization, regardless of that section's execution during the save process. Malkierian 2023-05-12 15:18:26 -07:00
  • 685925cbb8 Moved sohStats to its own section, and moved the saving and loading to its own registered load and save functions within gameplaystats.cpp. Required making a new loader version for base without sohStats loading code. Malkierian 2023-05-12 13:23:50 -07:00
  • 2ae713464d Moved sohStats to separate section, load and save code now in gameplaystats.cpp. Still needs new load version for base? Malkierian 2023-05-11 12:02:04 -07:00
  • 2a8810d6a5 Merge branch 'HarbourMasters:develop' into sectional-saves Malkierian 2023-05-11 09:56:08 -07:00
  • 7dff8b6efc Spock Bravo -> Develop briaguya 2023-05-11 00:15:37 -04:00
  • d8891f1fe4 Version Bump (#2867) 7.0.1 Christopher Leggett 2023-05-10 21:57:22 -04:00
  • 85385db099 Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden window (#2872) Garrett Cox 2023-05-11 01:48:01 +00:00
  • d1c930b5e5 reserved thread count (#2868) briaguya 2023-05-10 21:32:15 -04:00
  • 6d4761f349 Fix several enemy ID's for Hyper Rush (#2871) aMannus 2023-05-11 02:44:40 +02:00
  • 07bfba0162 Preliminary work on persistent save data json block. Malkierian 2023-05-10 14:10:13 -07:00
  • 23d89122b3 CC: No longer rely on received parameter to be 0 (#2870) aMannus 2023-05-10 15:15:33 +02:00
  • 2ea72f835a Cleanup cvars that are set on boot (#2863) Garrett Cox 2023-05-10 13:08:35 +00:00
  • a72997f12b RANDO: Fix logic with OGC and mixed entrance pools (#2830) Christopher Leggett 2023-05-09 23:41:45 -04:00
  • c70bdb7700 improve built in extraction detection (#2865) Adam Bird 2023-05-09 23:39:57 -04:00
  • 72358eb4d7 fix for day/night textures (#2853) briaguya 2023-05-09 23:33:27 -04:00
  • b887d38f5f bump LUS for thread stuff (#2866) briaguya 2023-05-09 23:04:02 -04:00
  • 23d40c1ca5 Fixed small error in CC .cs file (#2858) aMannus 2023-05-09 02:58:42 +02:00