Commit Graph

  • d09172d74d LUS Cleanup: Fixes SDL axis handling. (#1220) Kenix3 2022-08-16 21:53:45 -04:00
  • 6b0338a37d [zret] Port some documentation changes (#1164) David Chavez 2022-08-17 03:53:28 +02:00
  • 6206cd7db0 add ActorResetFunc for courtyard guards (#1213) briaguya 2022-08-16 21:50:52 -04:00
  • 01b7fedc35 clean up a few epochs that were missed (#1204) briaguya 2022-08-16 21:50:37 -04:00
  • 71b1db1fb6 volvagia interpolation fix (#1203) briaguya 2022-08-16 21:50:12 -04:00
  • b4614acf70 Update Enhancement Presets with new options (#1114) aMannus 2022-08-16 22:18:44 +02:00
  • cd37a56161 Rando: Fix being able to get Sun's Song check multiple times (#1185) aMannus 2022-08-16 22:16:44 +02:00
  • eb632ccb50 Adjustable push speed (#1190) Josh Bodner 2022-08-16 13:09:11 -07:00
  • 0f2e7db8e0 Fix Ice Traps on Windows and Mac (#1216) Christopher Leggett 2022-08-16 15:49:52 -04:00
  • a3d0962054 Fix ocarina right stick controls (#1211) GaryOderNichts 2022-08-16 13:47:41 +02:00
  • 46a421f933 Add window to customize specific controls (#1122) lilDavid 2022-08-16 02:43:09 -05:00
  • b7f9960a60 [cmake] Improve OTRExporter asset extraction script, Lower required CMake to 3.16 (#1196) Zaxus125 2022-08-16 02:34:30 -05:00
  • b46c7a0607 [cmake] Use SDL2, GLEW and GLFW from vcpkg (Windows) (#1194) th-2021 2022-08-16 09:29:45 +02:00
  • ee9ea3f2bd add 3drando license (#1206) briaguya 2022-08-15 21:17:58 -04:00
  • a31256d956 controller menu cleanup (#1166) briaguya 2022-08-15 17:02:45 -04:00
  • 7a9160ed78 Clarify how to build and run on Mac (#1195) Jeff Manian 2022-08-14 23:21:16 -04:00
  • 42bce9d33e don't abuse epochs (#1179) briaguya 2022-08-14 23:18:12 -04:00
  • fabe051d3d Fix lost woods leading music in rando (#1155) aMannus 2022-08-15 05:04:40 +02:00
  • 8945b2ed48 Fix Save Editor Event Check Inf "A" Row flags (#1138) Julien Lemay 2022-08-14 23:02:14 -04:00
  • d575a3dda6 Fixed rotation of freestanding key checks in rando (#1135) aMannus 2022-08-15 05:01:30 +02:00
  • 37dd045bd2 Rando: Fix bomb/bombchu shops (#1134) aMannus 2022-08-15 05:01:00 +02:00
  • 651e0ddad4 Fixed 2 incorrect needs_save instances (#1115) aMannus 2022-08-15 04:59:12 +02:00
  • 68e7f2e6c1 Wii U support (#1097) GaryOderNichts 2022-08-15 04:57:24 +02:00
  • b989ef4f7f Fixed error screen (#1184) KiritoDev 2022-08-14 11:41:15 -05:00
  • 789cf13aae [ci] move asset gen timeout to steps block (#1163) sholdee 2022-08-12 11:59:20 -05:00
  • 86faa42acf Make libultra OSContPad struct consistent with the one from libultraship Kenix3 2022-08-11 18:46:34 -04:00
  • d623ac5918 Copy over right stick Y axis sensitivity in the UI when the X sensitivity is changed. Kenix3 2022-08-11 00:25:49 -04:00
  • 4a3e43f73f VirtualController -> DummyController in CMake Kenix3 2022-08-11 00:22:54 -04:00
  • 094388187f Cleans up Controllers Kenix3 2022-08-11 00:06:58 -04:00
  • 791f7774a5 [cmake] Split OTRGui into it's own target (#1116) th-2021 2022-08-11 10:05:54 +02:00
  • e88000aeb0 [ci] asset stage tweaks (#1120) sholdee 2022-08-11 03:05:26 -05:00
  • d34a6d7666 Fixes error in LUS where there were multiple Vertex classes declared. Kenix3 2022-08-10 22:55:38 -04:00
  • 3bcc9514ab Cleanup ControlDeck class Kenix3 2022-08-10 18:29:14 -04:00
  • 15fba97949 Fixes some missed conversions of Console class singleton within the class itself. Kenix3 2022-08-10 00:02:28 -04:00
  • 6766719969 Fixes issue in Apple builds where imgui was referring directly to Console.Commands Kenix3 2022-08-09 23:57:55 -04:00
  • 6484d9354d Fixes incorrect command string when adding basic console commands. Kenix3 2022-08-09 23:52:31 -04:00
  • 23fb885e09 Console class is now a proper object oriented class. Kenix3 2022-08-09 23:50:21 -04:00
  • 81cd594704 Console now exposes commands with a reference to itself. Kenix3 2022-08-09 23:15:07 -04:00
  • 797d9fab7c GameOverlay command handler no longer uses SPDLOG and prints to console. Kenix3 2022-08-09 23:14:31 -04:00
  • 96c2033361 fix linux release mode crash (#1124) briaguya 2022-08-09 22:50:25 -04:00
  • 7b11509010 Fixes missed Switch specific invocation of old Console logging macros. Kenix3 2022-08-09 22:25:55 -04:00
  • a4804d7290 No longer passing in C strings to SendInfoMessage formatted overload. Kenix3 2022-08-09 22:16:14 -04:00
  • 5751b5c278 debugconsole now uses console output functions. Kenix3 2022-08-09 22:09:20 -04:00
  • f97f9ae422 Sets default value of ConsoleLine channel to "Console" Kenix3 2022-08-09 21:53:22 -04:00
  • c7ccd6dbff LUS Cleanup: Strips out the logging system created for the console Kenix3 2022-08-09 21:47:39 -04:00
  • 1f351418e1 Removes a couple printf in favour of SPDLOG calls. Kenix3 2022-08-08 22:20:43 -04:00
  • e4b58e5a0c TWEAK: Layout/styling overhaul for the F1 menu (#1026) aMannus 2022-08-09 08:16:45 +02:00
  • 0d9c390526 Removes no longer desired commented code. (#1105) Kenix3 2022-08-08 21:53:36 -04:00
  • b924831eba Merge pull request #1104 from briaguya-ai/rachael-to-zhora Kenix3 2022-08-08 21:53:04 -04:00
  • 317de33a8b Merge branch 'develop-rachael' into rachael-to-zhora briaguya 2022-08-08 21:43:04 -04:00
  • fa090c51f6 Merge pull request #831 from leggettc18/custom-messages briaguya 2022-08-08 21:24:48 -04:00
  • e63d84bd7d Adapts this branch for cmake building. Christopher Leggett 2022-08-08 21:14:29 -04:00
  • 5581f45050 Adds instructions for Visuals Studio 2019 Kenix3 2022-08-08 21:01:46 -04:00
  • b6934b34db Re-add Windows dependencies to build instructions (#1102) Josh Bodner 2022-08-08 17:04:55 -07:00
  • 5453c68399 [ci] docker improvements (#1101) sholdee 2022-08-08 18:59:43 -05:00
  • 4ea7f8371f Rando: Zelda sequence fixes (#1095) aMannus 2022-08-09 01:59:06 +02:00
  • c803ff65ce fix path to ZAPD (#1092) th-2021 2022-08-09 01:58:43 +02:00
  • 0e10b59307 Update z_kaleido_item.c (#1046) InfoManiac742 2022-08-08 16:58:01 -07:00
  • 4bf4ad3359 Update z_en_ru1.c (#1042) InfoManiac742 2022-08-08 16:56:56 -07:00
  • f80ba4102a Add instant boomerang recall (#1006) lilDavid 2022-08-08 18:55:07 -05:00
  • a4334ecb02 Changed input disable to only be forced on switch (#941) KiritoDev 2022-08-08 18:53:43 -05:00
  • a8fea61bda ADD: Enhancement presets (#926) aMannus 2022-08-09 01:52:34 +02:00
  • 1f5d323d89 Randomizer: Skip Cutscenes (#846) Dog 2022-08-08 16:48:53 -07:00
  • cf639b1d51 SDL/OpenGL - actually use the window resolution from the json (#1082) briaguya 2022-08-08 19:46:37 -04:00
  • 59baf24dc6 Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages Christopher Leggett 2022-08-08 19:46:09 -04:00
  • 9b33827d02 [ci] Share Generated Assets Across All Platforms (#1074) David Chavez 2022-08-09 00:02:35 +02:00
  • 9afbe42720 Use -O2 for Release config builds (#1083) David Chavez 2022-08-08 12:01:45 +02:00
  • 7f233de502 Fixes CMake to explicity launch python interpreter on Windows. (#1089) Christopher Leggett 2022-08-08 04:31:47 -04:00
  • ed9378375d [cmake] Use static libraries with vcpkg on Windows (#1079) th-2021 2022-08-07 18:23:20 +02:00
  • e51e7f3d45 [cmake] Fix Switch icon (#1084) th-2021 2022-08-07 16:47:16 +02:00
  • cb2410d9c5 Handle audio thread properly GaryOderNichts 2022-08-03 02:30:39 +02:00
  • b2ac01bc98 [CI] Link Updated SDL2 version (#1078) qurious-pixel 2022-08-06 18:52:22 -07:00
  • 1794683d3a Ignore build.c David Chavez 2022-08-06 22:16:39 +02:00
  • c70e3f38b1 Enable SPD logging in libultra David Chavez 2022-08-06 04:50:47 +02:00
  • aadabe1ecd Better instructions for VS solutions David Chavez 2022-08-05 17:49:38 +02:00
  • 7f58ef14ee add a command to copy the otr to the build dir briaguya 2022-08-06 05:37:37 -04:00
  • 8efeceb236 formatting briaguya 2022-08-06 05:18:00 -04:00
  • 9a126dec4e add version requirements in building.md briaguya 2022-08-06 05:15:46 -04:00
  • 7ef3fff869 add soh icon for Windows (#1060) th-2021 2022-08-06 22:19:06 +02:00
  • 1ebca42f46 Move to cmake across all platforms (#363) th-2021 2022-08-05 07:59:19 +02:00
  • 93d0d7443a LUS Cleanup: Removes GameSettings class. Moves code to Imgui. (#1036) Kenix3 2022-08-05 01:03:11 -04:00
  • c23457d666 Automatically save after every scene transition (#984) Josh Bodner 2022-08-04 21:15:49 -07:00
  • d397c1d871 Increment version 3.0.1 Kenix3 2022-08-04 17:35:49 -04:00
  • 2f5f089e7f Increment version Kenix3 2022-08-04 17:35:32 -04:00
  • facd1723f8 don't use signed ints for epochs (#1044) briaguya 2022-08-04 17:32:23 -04:00
  • 5f913cb9bf Merge pull request #1037 from briaguya-ai/rachael-to-zhora Kenix3 2022-08-03 23:18:24 -04:00
  • 739434e3e4 Merge branch 'develop-rachael' into rachael-to-zhora briaguya 2022-08-03 23:01:11 -04:00
  • 78ad282056 Fix Navi HUD text regression (#1020) vaguerant 2022-08-04 12:47:54 +10:00
  • d61d4e508a fix same name controller entry being unselectable (#1031) Baoulettes 2022-08-04 04:45:02 +02:00
  • bd86c792c3 Moves release version text (#1028) Ada 2022-08-04 03:44:43 +01:00
  • dffcbb035e Fixes glitchy dungeon maps. (#1032) Christopher Leggett 2022-08-03 22:43:55 -04:00
  • 0f7a88bd5a This should fix (all?) 60fps interpolation issues left. (#938) Kenix3 2022-08-03 22:36:13 -04:00
  • 97adc4a7f2 Changes string.h include in CVar.cpp Kenix3 2022-08-03 20:16:17 -04:00
  • 6190388164 Now using posix strdrup on non-msvc builds. Kenix3 2022-08-02 23:20:17 -04:00
  • 8c9d067657 LUS Cleanup: CVars functions are now consistent Kenix3 2022-08-02 22:25:27 -04:00
  • 6d3d5e7da5 LUS Cleanup: Removes unnecessary ModManager class. Kenix3 2022-08-03 21:22:07 -04:00
  • 212d774613 Clean up unnecessary compiler checks. Kenix3 2022-08-03 20:56:04 -04:00
  • e68fac14c8 Uses correct audio player per platform now. Kenix3 2022-08-03 20:40:33 -04:00
  • 7675309e3f Moves specific audio player header file include to after the definition of AudioPlayer class in AudioPlayer.h Kenix3 2022-08-03 20:20:15 -04:00
  • 4ce19e1448 LUS Cleanup: Only including the correct audio player header file. Kenix3 2022-08-03 20:04:29 -04:00