:config: segments: - [ 6, 0x011C0110 ] - [ 4, 0x00D3A8E0 ] - [ 8, 0x011C0110 ] - [ 9, 0x011C0110 ] - [ 10, 0x011C0110 ] - [ 11, 0x011C0110 ] - [ 12, 0x011C0110 ] - [ 13, 0x011C0110 ] external_files: - ntsc_1-1/objects/gameplay_keep.yml gHappyMaskSalesmanEarTex: type: TEXTURE offset: 0x3358 symbol: gHappyMaskSalesmanEarTex format: CI8 width: 8 height: 8 tlut: 0x2E18 gHappyMaskSalesmanEyeClosedTex: type: TEXTURE offset: 0x35D8 symbol: gHappyMaskSalesmanEyeClosedTex format: CI8 width: 32 height: 32 tlut: 0x3018 gHappyMaskSalesmanEyeMouthTLUT: type: TEXTURE offset: 0x3018 symbol: gHappyMaskSalesmanEyeMouthTLUT format: RGBA16 width: 16 height: 16 gHappyMaskSalesmanEyeOpenTex: type: TEXTURE offset: 0x39D8 symbol: gHappyMaskSalesmanEyeOpenTex format: CI8 width: 32 height: 32 tlut: 0x3018 gHappyMaskSalesmanFingersTex: type: TEXTURE offset: 0x3DD8 symbol: gHappyMaskSalesmanFingersTex format: CI8 width: 16 height: 16 tlut: 0x2E18 gHappyMaskSalesmanGoldFabricCenterTex: type: TEXTURE offset: 0x4558 symbol: gHappyMaskSalesmanGoldFabricCenterTex format: CI8 width: 8 height: 16 tlut: 0x2E18 gHappyMaskSalesmanGoldFabricTex: type: TEXTURE offset: 0x44D8 symbol: gHappyMaskSalesmanGoldFabricTex format: CI8 width: 8 height: 16 tlut: 0x2E18 gHappyMaskSalesmanHairTex: type: TEXTURE offset: 0x3258 symbol: gHappyMaskSalesmanHairTex format: CI8 width: 16 height: 16 tlut: 0x2E18 gHappyMaskSalesmanHeadDL: type: GFX offset: 0x20A8 symbol: gHappyMaskSalesmanHeadDL gHappyMaskSalesmanHeadLimb: type: OOT:LIMB offset: 0x462C symbol: gHappyMaskSalesmanHeadLimb limb_type: Standard gHappyMaskSalesmanIdleAnim: type: OOT:ANIMATION offset: 0x2E4 symbol: gHappyMaskSalesmanIdleAnim gHappyMaskSalesmanLeftForearmDL: type: GFX offset: 0x2B30 symbol: gHappyMaskSalesmanLeftForearmDL gHappyMaskSalesmanLeftForearmLimb: type: OOT:LIMB offset: 0x45F0 symbol: gHappyMaskSalesmanLeftForearmLimb limb_type: Standard gHappyMaskSalesmanLeftHandDL: type: GFX offset: 0x2C60 symbol: gHappyMaskSalesmanLeftHandDL gHappyMaskSalesmanLeftHandLimb: type: OOT:LIMB offset: 0x45FC symbol: gHappyMaskSalesmanLeftHandLimb limb_type: Standard gHappyMaskSalesmanLeftUpperArmDL: type: GFX offset: 0x2A00 symbol: gHappyMaskSalesmanLeftUpperArmDL gHappyMaskSalesmanLeftUpperArmLimb: type: OOT:LIMB offset: 0x45E4 symbol: gHappyMaskSalesmanLeftUpperArmLimb limb_type: Standard gHappyMaskSalesmanMouthTex: type: TEXTURE offset: 0x33D8 symbol: gHappyMaskSalesmanMouthTex format: CI8 width: 32 height: 16 tlut: 0x3018 gHappyMaskSalesmanNostrilTex: type: TEXTURE offset: 0x3398 symbol: gHappyMaskSalesmanNostrilTex format: CI8 width: 8 height: 8 tlut: 0x2E18 gHappyMaskSalesmanRightForearmDL: type: GFX offset: 0x2718 symbol: gHappyMaskSalesmanRightForearmDL gHappyMaskSalesmanRightForearmLimb: type: OOT:LIMB offset: 0x4614 symbol: gHappyMaskSalesmanRightForearmLimb limb_type: Standard gHappyMaskSalesmanRightHandDL: type: GFX offset: 0x2848 symbol: gHappyMaskSalesmanRightHandDL gHappyMaskSalesmanRightHandLimb: type: OOT:LIMB offset: 0x4620 symbol: gHappyMaskSalesmanRightHandLimb limb_type: Standard gHappyMaskSalesmanRightUpperArmDL: type: GFX offset: 0x25E8 symbol: gHappyMaskSalesmanRightUpperArmDL gHappyMaskSalesmanRightUpperArmLimb: type: OOT:LIMB offset: 0x4608 symbol: gHappyMaskSalesmanRightUpperArmLimb limb_type: Standard gHappyMaskSalesmanShirtTex: type: TEXTURE offset: 0x40D8 symbol: gHappyMaskSalesmanShirtTex format: CI8 width: 32 height: 32 tlut: 0x2E18 gHappyMaskSalesmanSkel: type: OOT:SKELETON offset: 0x4658 symbol: gHappyMaskSalesmanSkel limb_type: Standard skel_type: Flex gHappyMaskSalesmanSkinTex: type: TEXTURE offset: 0x3218 symbol: gHappyMaskSalesmanSkinTex format: CI8 width: 8 height: 8 tlut: 0x2E18 gHappyMaskSalesmanSleeveTex: type: TEXTURE offset: 0x3ED8 symbol: gHappyMaskSalesmanSleeveTex format: CI8 width: 16 height: 32 tlut: 0x2E18 gHappyMaskSalesmanTLUT: type: TEXTURE offset: 0x2E18 symbol: gHappyMaskSalesmanTLUT format: RGBA16 width: 16 height: 16 gHappyMaskSalesmanTorsoDL: type: GFX offset: 0x1D80 symbol: gHappyMaskSalesmanTorsoDL gHappyMaskSalesmanTorsoLimb: type: OOT:LIMB offset: 0x45D8 symbol: gHappyMaskSalesmanTorsoLimb limb_type: Standard object_osVtx_000300: type: OOT:ARRAY offset: 0x000300 symbol: object_osVtx_000300 count: 154 array_type: VTX zero_flag: true null_cross_file: true object_osVtx_000CA0: type: OOT:ARRAY offset: 0x000CA0 symbol: object_osVtx_000CA0 count: 53 array_type: VTX zero_flag: true null_cross_file: true object_osVtx_000FF0: type: OOT:ARRAY offset: 0x000FF0 symbol: object_osVtx_000FF0 count: 24 array_type: VTX zero_flag: true null_cross_file: true object_osVtx_001170: type: OOT:ARRAY offset: 0x001170 symbol: object_osVtx_001170 count: 24 array_type: VTX zero_flag: true null_cross_file: true object_osVtx_0012F0: type: OOT:ARRAY offset: 0x0012F0 symbol: object_osVtx_0012F0 count: 54 array_type: VTX zero_flag: true null_cross_file: true object_osVtx_001650: type: OOT:ARRAY offset: 0x001650 symbol: object_osVtx_001650 count: 24 array_type: VTX zero_flag: true null_cross_file: true object_osVtx_0017D0: type: OOT:ARRAY offset: 0x0017D0 symbol: object_osVtx_0017D0 count: 24 array_type: VTX zero_flag: true null_cross_file: true object_osVtx_001950: type: OOT:ARRAY offset: 0x001950 symbol: object_osVtx_001950 count: 67 array_type: VTX zero_flag: true null_cross_file: true gHappyMaskSalesmanSkelLimbs: type: BLOB offset: 0x4638 symbol: gHappyMaskSalesmanSkelLimbs size: 0