:config: segments: - [ 6, 0x01261460 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x01261460 ] - [ 9, 0x01261460 ] - [ 10, 0x01261460 ] - [ 11, 0x01261460 ] - [ 12, 0x01261460 ] - [ 13, 0x01261460 ] external_files: - pal_gc/objects/gameplay_keep.yml gBowlingDL_1B80: type: GFX offset: 0x1B80 symbol: gBowlingDL_1B80 gBowlingDefaultCol: type: OOT:COLLISION offset: 0x1C40 symbol: gBowlingDefaultCol gBowlingFirstAndFinalRoundCol: type: OOT:COLLISION offset: 0xCB8 symbol: gBowlingFirstAndFinalRoundCol gBowlingRound1WallDL: type: GFX offset: 0x610 symbol: gBowlingRound1WallDL gBowlingRound2WallDL: type: GFX offset: 0x1390 symbol: gBowlingRound2WallDL gBowlingSecondRoundCol: type: OOT:COLLISION offset: 0x1B00 symbol: gBowlingSecondRoundCol gBowlingStoneWallTex: type: TEXTURE offset: 0x2C70 symbol: gBowlingStoneWallTex format: RGBA16 width: 32 height: 32 gBowlingStripesTex: type: TEXTURE offset: 0x3470 symbol: gBowlingStripesTex format: I4 width: 16 height: 16 gBowlingWoodPanelTex: type: TEXTURE offset: 0x1C70 symbol: gBowlingWoodPanelTex format: RGBA16 width: 64 height: 32 object_bowlVtx_000000: type: OOT:ARRAY offset: 0x000000 symbol: object_bowlVtx_000000 count: 97 array_type: VTX zero_flag: true null_cross_file: true object_bowlVtx_000CF0: type: OOT:ARRAY offset: 0x000CF0 symbol: object_bowlVtx_000CF0 count: 106 array_type: VTX zero_flag: true null_cross_file: true object_bowlVtx_001B30: type: OOT:ARRAY offset: 0x001B30 symbol: object_bowlVtx_001B30 count: 5 array_type: VTX zero_flag: true null_cross_file: true