:config: segments: - [ 6, 0x01098000 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x01098000 ] - [ 9, 0x01098000 ] - [ 10, 0x01098000 ] - [ 11, 0x01098000 ] - [ 12, 0x01098000 ] - [ 13, 0x01098000 ] external_files: - pal_gc/objects/gameplay_keep.yml object_dekujr_DL_0030D0: type: GFX offset: 0x30D0 symbol: object_dekujr_DL_0030D0 object_dekujr_DL_0032D8: type: GFX offset: 0x32D8 symbol: object_dekujr_DL_0032D8 object_dekujr_Tex_000000: type: TEXTURE offset: 0x0 symbol: object_dekujr_Tex_000000 format: RGBA16 width: 32 height: 32 object_dekujr_Tex_000800: type: TEXTURE offset: 0x800 symbol: object_dekujr_Tex_000800 format: I4 width: 64 height: 64 object_dekujr_Tex_001000: type: TEXTURE offset: 0x1000 symbol: object_dekujr_Tex_001000 format: RGBA16 width: 32 height: 16 object_dekujr_Tex_001400: type: TEXTURE offset: 0x1400 symbol: object_dekujr_Tex_001400 format: IA8 width: 32 height: 16 object_dekujr_Tex_001600: type: TEXTURE offset: 0x1600 symbol: object_dekujr_Tex_001600 format: IA8 width: 8 height: 8 object_dekujr_Tex_001640: type: TEXTURE offset: 0x1640 symbol: object_dekujr_Tex_001640 format: IA8 width: 64 height: 64 object_dekujr_Tex_002640: type: TEXTURE offset: 0x2640 symbol: object_dekujr_Tex_002640 format: IA16 width: 32 height: 16 object_dekujrVtx_002A40: type: OOT:ARRAY offset: 0x002A40 symbol: object_dekujrVtx_002A40 count: 75 array_type: VTX zero_flag: true null_cross_file: true object_dekujrVtx_002EF0: type: OOT:ARRAY offset: 0x002EF0 symbol: object_dekujrVtx_002EF0 count: 30 array_type: VTX zero_flag: true null_cross_file: true