:config: segments: - [ 6, 0x00DC9D70 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x00DC9D70 ] - [ 9, 0x00DC9D70 ] - [ 10, 0x00DC9D70 ] - [ 11, 0x00DC9D70 ] - [ 12, 0x00DC9D70 ] - [ 13, 0x00DC9D70 ] external_files: - pal_gc/objects/gameplay_keep.yml gFire0Tex: type: TEXTURE offset: 0x00A0 symbol: gFire0Tex format: IA8 width: 32 height: 64 gFire1Tex: type: TEXTURE offset: 0x08A0 symbol: gFire1Tex format: IA8 width: 32 height: 64 gFire2Tex: type: TEXTURE offset: 0x10A0 symbol: gFire2Tex format: IA8 width: 32 height: 64 gFire3Tex: type: TEXTURE offset: 0x18A0 symbol: gFire3Tex format: IA8 width: 32 height: 64 gFire4Tex: type: TEXTURE offset: 0x20A0 symbol: gFire4Tex format: IA8 width: 32 height: 64 gFire5Tex: type: TEXTURE offset: 0x28A0 symbol: gFire5Tex format: IA8 width: 32 height: 64 gFire6Tex: type: TEXTURE offset: 0x30A0 symbol: gFire6Tex format: IA8 width: 32 height: 64 gFire7Tex: type: TEXTURE offset: 0x38A0 symbol: gFire7Tex format: IA8 width: 32 height: 64 gFireDL: type: GFX offset: 0x40 symbol: gFireDL object_fireVtx_000000: type: OOT:ARRAY offset: 0x000000 symbol: object_fireVtx_000000 count: 4 array_type: VTX zero_flag: true null_cross_file: true