:config: segments: - [ 6, 0x0118FE10 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x0118FE10 ] - [ 9, 0x0118FE10 ] - [ 10, 0x0118FE10 ] - [ 11, 0x0118FE10 ] - [ 12, 0x0118FE10 ] - [ 13, 0x0118FE10 ] external_files: - pal_gc/objects/gameplay_keep.yml object_lightswitch_DL_000260: type: GFX offset: 0x260 symbol: object_lightswitch_DL_000260 object_lightswitch_DL_000398: type: GFX offset: 0x398 symbol: object_lightswitch_DL_000398 object_lightswitch_DL_000408: type: GFX offset: 0x408 symbol: object_lightswitch_DL_000408 object_lightswitch_Tex_000420: type: TEXTURE offset: 0x420 symbol: object_lightswitch_Tex_000420 format: RGBA16 width: 32 height: 32 object_lightswitch_Tex_000C20: type: TEXTURE offset: 0xC20 symbol: object_lightswitch_Tex_000C20 format: RGBA16 width: 32 height: 32 object_lightswitch_Tex_001420: type: TEXTURE offset: 0x1420 symbol: object_lightswitch_Tex_001420 format: RGBA16 width: 32 height: 32 object_lightswitch_Tex_001C20: type: TEXTURE offset: 0x1C20 symbol: object_lightswitch_Tex_001C20 format: RGBA16 width: 32 height: 32 object_lightswitchVtx_000000: type: OOT:ARRAY offset: 0x000000 symbol: object_lightswitchVtx_000000 count: 30 array_type: VTX zero_flag: true null_cross_file: true object_lightswitchVtx_0001E0: type: OOT:ARRAY offset: 0x0001E0 symbol: object_lightswitchVtx_0001E0 count: 4 array_type: VTX zero_flag: true null_cross_file: true object_lightswitchVtx_000220: type: OOT:ARRAY offset: 0x000220 symbol: object_lightswitchVtx_000220 count: 4 array_type: VTX zero_flag: true null_cross_file: true