:config: segments: - [ 6, 0x00ED90C0 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x00ED90C0 ] - [ 9, 0x00ED90C0 ] - [ 10, 0x00ED90C0 ] - [ 11, 0x00ED90C0 ] - [ 12, 0x00ED90C0 ] - [ 13, 0x00ED90C0 ] external_files: - pal_gc/objects/gameplay_keep.yml object_oE10_DL_000720: type: GFX offset: 0x720 symbol: object_oE10_DL_000720 object_oE10_TLUT_000C10: type: TEXTURE offset: 0xC10 symbol: object_oE10_TLUT_000C10 format: RGBA16 width: 16 height: 16 object_oE10_TLUT_000F90: type: TEXTURE offset: 0xF90 symbol: object_oE10_TLUT_000F90 format: RGBA16 width: 16 height: 16 object_oE10_Tex_000E10: type: TEXTURE offset: 0xE10 symbol: object_oE10_Tex_000E10 format: CI8 width: 8 height: 8 tlut: 0xC10 object_oE10_Tex_000E50: type: TEXTURE offset: 0xE50 symbol: object_oE10_Tex_000E50 format: CI8 width: 16 height: 16 tlut: 0xC10 object_oE10_Tex_000F50: type: TEXTURE offset: 0xF50 symbol: object_oE10_Tex_000F50 format: CI8 width: 8 height: 8 tlut: 0xC10 object_oE10_Tex_001190: type: TEXTURE offset: 0x1190 symbol: object_oE10_Tex_001190 format: CI8 width: 32 height: 32 tlut: 0xF90 object_oE10_Tex_001590: type: TEXTURE offset: 0x1590 symbol: object_oE10_Tex_001590 format: RGBA16 width: 32 height: 32 object_oE10_Tex_001D90: type: TEXTURE offset: 0x1D90 symbol: object_oE10_Tex_001D90 format: I4 width: 16 height: 8 object_oE10_Tex_001DD0: type: TEXTURE offset: 0x1DD0 symbol: object_oE10_Tex_001DD0 format: RGBA16 width: 16 height: 32 object_oE10_Tex_0021D0: type: TEXTURE offset: 0x21D0 symbol: object_oE10_Tex_0021D0 format: RGBA16 width: 32 height: 32 object_oE10Vtx_000000: type: OOT:ARRAY offset: 0x000000 symbol: object_oE10Vtx_000000 count: 114 array_type: VTX zero_flag: true null_cross_file: true