:config: segments: - [ 6, 0x00EDBE80 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x00EDBE80 ] - [ 9, 0x00EDBE80 ] - [ 10, 0x00EDBE80 ] - [ 11, 0x00EDBE80 ] - [ 12, 0x00EDBE80 ] - [ 13, 0x00EDBE80 ] external_files: - pal_gc/objects/gameplay_keep.yml object_oE12_Blob_001C00: type: BLOB offset: 0x1C00 size: 0x800 symbol: object_oE12_Blob_001C00 object_oE12_DL_001020: type: GFX offset: 0x1020 symbol: object_oE12_DL_001020 object_oE12_TLUT_001600: type: TEXTURE offset: 0x1600 symbol: object_oE12_TLUT_001600 format: RGBA16 width: 16 height: 16 object_oE12_Tex_001800: type: TEXTURE offset: 0x1800 symbol: object_oE12_Tex_001800 format: CI8 width: 32 height: 32 tlut: 0x1600 object_oE12_Tex_002400: type: TEXTURE offset: 0x2400 symbol: object_oE12_Tex_002400 format: RGBA16 width: 8 height: 8 object_oE12_Tex_002480: type: TEXTURE offset: 0x2480 symbol: object_oE12_Tex_002480 format: RGBA16 width: 32 height: 16 object_oE12_Tex_002880: type: TEXTURE offset: 0x2880 symbol: object_oE12_Tex_002880 format: RGBA16 width: 8 height: 16 object_oE12_Tex_002980: type: TEXTURE offset: 0x2980 symbol: object_oE12_Tex_002980 format: RGBA16 width: 16 height: 16 object_oE12_Tex_002B80: type: TEXTURE offset: 0x2B80 symbol: object_oE12_Tex_002B80 format: RGBA16 width: 32 height: 32 object_oE12_Tex_003380: type: TEXTURE offset: 0x3380 symbol: object_oE12_Tex_003380 format: RGBA16 width: 32 height: 16 object_oE12_Tex_003780: type: TEXTURE offset: 0x3780 symbol: object_oE12_Tex_003780 format: I4 width: 16 height: 8 object_oE12Vtx_000000: type: OOT:ARRAY offset: 0x000000 symbol: object_oE12Vtx_000000 count: 258 array_type: VTX zero_flag: true null_cross_file: true