:config: segments: - [ 6, 0x01078EB0 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x01078EB0 ] - [ 9, 0x01078EB0 ] - [ 10, 0x01078EB0 ] - [ 11, 0x01078EB0 ] - [ 12, 0x01078EB0 ] - [ 13, 0x01078EB0 ] external_files: - pal_gc/objects/gameplay_keep.yml object_oE4sTex_0002A0: type: TEXTURE offset: 0x2A0 symbol: object_oE4sTex_0002A0 format: CI8 width: 16 height: 16 tlut: 0x1A8 object_oE4sTex_0003A0: type: TEXTURE offset: 0x3A0 symbol: object_oE4sTex_0003A0 format: CI8 width: 16 height: 16 tlut: 0x1A8 object_oE4s_Anim_00007C: type: OOT:ANIMATION offset: 0x7C symbol: object_oE4s_Anim_00007C object_oE4s_DL_003970: type: GFX offset: 0x3970 symbol: object_oE4s_DL_003970 object_oE4s_DL_003B28: type: GFX offset: 0x3B28 symbol: object_oE4s_DL_003B28 object_oE4s_DL_003C40: type: GFX offset: 0x3C40 symbol: object_oE4s_DL_003C40 object_oE4s_DL_004230: type: GFX offset: 0x4230 symbol: object_oE4s_DL_004230 object_oE4s_DL_0043A8: type: GFX offset: 0x43A8 symbol: object_oE4s_DL_0043A8 object_oE4s_DL_004498: type: GFX offset: 0x4498 symbol: object_oE4s_DL_004498 object_oE4s_DL_004598: type: GFX offset: 0x4598 symbol: object_oE4s_DL_004598 object_oE4s_DL_004650: type: GFX offset: 0x4650 symbol: object_oE4s_DL_004650 object_oE4s_DL_004708: type: GFX offset: 0x4708 symbol: object_oE4s_DL_004708 object_oE4s_DL_004828: type: GFX offset: 0x4828 symbol: object_oE4s_DL_004828 object_oE4s_DL_0049A0: type: GFX offset: 0x49A0 symbol: object_oE4s_DL_0049A0 object_oE4s_DL_004A90: type: GFX offset: 0x4A90 symbol: object_oE4s_DL_004A90 object_oE4s_DL_004B90: type: GFX offset: 0x4B90 symbol: object_oE4s_DL_004B90 object_oE4s_DL_004C48: type: GFX offset: 0x4C48 symbol: object_oE4s_DL_004C48 object_oE4s_DL_004D00: type: GFX offset: 0x4D00 symbol: object_oE4s_DL_004D00 object_oE4s_Limb_000090: type: OOT:LIMB offset: 0x90 symbol: object_oE4s_Limb_000090 limb_type: Standard object_oE4s_Limb_00009C: type: OOT:LIMB offset: 0x9C symbol: object_oE4s_Limb_00009C limb_type: Standard object_oE4s_Limb_0000A8: type: OOT:LIMB 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