:config: segments: - [ 6, 0x00ED2FB0 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x00ED2FB0 ] - [ 9, 0x00ED2FB0 ] - [ 10, 0x00ED2FB0 ] - [ 11, 0x00ED2FB0 ] - [ 12, 0x00ED2FB0 ] - [ 13, 0x00ED2FB0 ] external_files: - pal_gc/objects/gameplay_keep.yml object_oE6_Blob_0015D0: type: BLOB offset: 0x15D0 size: 0x800 symbol: object_oE6_Blob_0015D0 object_oE6_DL_000AE0: type: GFX offset: 0xAE0 symbol: object_oE6_DL_000AE0 object_oE6_TLUT_000FD0: type: TEXTURE offset: 0xFD0 symbol: object_oE6_TLUT_000FD0 format: RGBA16 width: 16 height: 16 object_oE6_TLUT_001DD0: type: TEXTURE offset: 0x1DD0 symbol: object_oE6_TLUT_001DD0 format: RGBA16 width: 16 height: 16 object_oE6_Tex_0011D0: type: TEXTURE offset: 0x11D0 symbol: object_oE6_Tex_0011D0 format: CI8 width: 32 height: 32 tlut: 0xFD0 object_oE6_Tex_001FD0: type: TEXTURE offset: 0x1FD0 symbol: object_oE6_Tex_001FD0 format: CI8 width: 8 height: 8 tlut: 0x1DD0 object_oE6_Tex_002010: type: TEXTURE offset: 0x2010 symbol: object_oE6_Tex_002010 format: CI8 width: 16 height: 16 tlut: 0x1DD0 object_oE6_Tex_002110: type: TEXTURE offset: 0x2110 symbol: object_oE6_Tex_002110 format: RGBA16 width: 8 height: 16 object_oE6_Tex_002210: type: TEXTURE offset: 0x2210 symbol: object_oE6_Tex_002210 format: RGBA16 width: 32 height: 32 object_oE6_Tex_002A10: type: TEXTURE offset: 0x2A10 symbol: object_oE6_Tex_002A10 format: RGBA16 width: 32 height: 16 object_oE6_Tex_002E10: type: TEXTURE offset: 0x2E10 symbol: object_oE6_Tex_002E10 format: I4 width: 16 height: 8 object_oE6Vtx_000000: type: OOT:ARRAY offset: 0x000000 symbol: object_oE6Vtx_000000 count: 174 array_type: VTX zero_flag: true null_cross_file: true