:config: segments: - [ 6, 0x0112AF90 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x0112AF90 ] - [ 9, 0x0112AF90 ] - [ 10, 0x0112AF90 ] - [ 11, 0x0112AF90 ] - [ 12, 0x0112AF90 ] - [ 13, 0x0112AF90 ] external_files: - pal_gc/objects/gameplay_keep.yml gJumpableHorseFenceBrickTex: type: TEXTURE offset: 0x0 symbol: gJumpableHorseFenceBrickTex format: RGBA16 width: 16 height: 64 gJumpableHorseFenceCol: type: OOT:COLLISION offset: 0x1438 symbol: gJumpableHorseFenceCol gJumpableHorseFenceDL: type: GFX offset: 0x1220 symbol: gJumpableHorseFenceDL gJumpableHorseFenceMetalBarTex: type: TEXTURE offset: 0x800 symbol: gJumpableHorseFenceMetalBarTex format: RGBA16 width: 16 height: 64 object_umajumpVtx_001000: type: OOT:ARRAY offset: 0x001000 symbol: object_umajumpVtx_001000 count: 34 array_type: VTX zero_flag: true null_cross_file: true