:config: segments: - [ 6, 0x011AB100 ] - [ 4, 0x00D24FC0 ] - [ 8, 0x011AB100 ] - [ 9, 0x011AB100 ] - [ 10, 0x011AB100 ] - [ 11, 0x011AB100 ] - [ 12, 0x011AB100 ] - [ 13, 0x011AB100 ] external_files: - pal_gc/objects/gameplay_keep.yml gFaDL: type: GFX offset: 0x2940 symbol: gFaDL gFaEarTex: type: TEXTURE offset: 0x8C0 symbol: gFaEarTex format: CI8 width: 8 height: 8 tlut: 0x0 gFaEyeClosedTex: type: TEXTURE offset: 0x1140 symbol: gFaEyeClosedTex format: CI8 width: 32 height: 32 tlut: 0x0 gFaEyeHalfTex: type: TEXTURE offset: 0xD40 symbol: gFaEyeHalfTex format: CI8 width: 32 height: 32 tlut: 0x0 gFaEyeOpenTex: type: TEXTURE offset: 0x240 symbol: gFaEyeOpenTex format: CI8 width: 32 height: 32 tlut: 0x0 gFaHair1Tex: type: TEXTURE offset: 0x840 symbol: gFaHair1Tex format: CI8 width: 8 height: 16 tlut: 0x0 gFaHair2Tex: type: TEXTURE offset: 0x900 symbol: gFaHair2Tex format: RGBA16 width: 32 height: 16 gFaHeadbandTex: type: TEXTURE offset: 0xD00 symbol: gFaHeadbandTex format: CI8 width: 8 height: 8 tlut: 0x0 gFaMouthTex: type: TEXTURE offset: 0x640 symbol: gFaMouthTex format: CI8 width: 32 height: 16 tlut: 0x0 gFaSkinTex: type: TEXTURE offset: 0x200 symbol: gFaSkinTex format: CI8 width: 8 height: 8 tlut: 0x0 gFaTLUT: type: TEXTURE offset: 0x0 symbol: gFaTLUT format: RGBA16 width: 256 height: 1 object_faVtx_001540: type: OOT:ARRAY offset: 0x001540 symbol: object_faVtx_001540 count: 320 array_type: VTX zero_flag: true null_cross_file: true