Files
briaguya c00dd24caa Replace ZAPDTR and OTRExporter with Torch (#6989)
* Add Torch migration plan

Plan for replacing ZAPDTR + OTRExporter with Torch as SoH's only asset
pipeline, following HarbourMasters/Torch#219 ("oot support").

Co-Authored-By: Claude <noreply@anthropic.com>

* Plan: yml repo is source of truth, drop the move-to-assets-repo steps

- Name the actual repo (briaguya0/soh-asset-yml); it holds yml only, and is
  edited directly rather than regenerated. zapd_to_torch.py is a one-shot
  conversion, not an ongoing workflow, since nobody edits the ZAPD XMLs once
  ZAPD is gone.
- Phase 5 is pure deletion. Generator inputs are already preserved by the
  harness's shipwright@95d8f7e submodule pin and by git history, so nothing
  needs snapshotting or moving out of Shipwright.
- Clarify soh/CMakeLists.txt:107-109 as a configure-soh-directly fallback with
  nothing left to fall back to.
- Downgrade the extraction wall-clock risk; perf work landed in Torch#219.

Co-Authored-By: Claude <noreply@anthropic.com>

* Phase 0: flesh out the verification gates

Adds torch-migration/PHASE0.md with the full gate detail: what each gate's
variable is, the driver source, exact commands, cost, and exit criteria.

Two gates the plan was missing:
  - Gate C (Release build) - the harness 14/14 is a Debug measurement; CI
    and releases build -O3.
  - Gate A2 (two extractions in one process) - free once the driver exists,
    retires the re-entrancy risk offline instead of by hand in the game.

Also: gates run full-tree + check.sh rather than test_assets.py (which
hardcodes the torch path and copies a filtered yml subset), 19 ROM dumps
not 17, and libgfxd being USE_STANDALONE-only is called out as the real
hazard in Gate A.

* Phase 0: correct the test_assets.py claim

The "filtered subset" was a misread. The log line prints the pre-recursion
yml count (1320); setup_scratch's external_files recursion then pulls in the
remaining 130, so an unfiltered run copies all 1450 - verified by replaying
the logic. So the gates use test_assets.py, the same tool that produced the
existing 14/14, with a TORCH_BIN env override as the only harness patch.

Gate A2 keeps the check.sh path, since it needs two extractions in one
process and test_assets.py execs the binary once per ROM.

* Phase 0: preflight green, 19/19

Baseline Torch build (USE_STANDALONE=ON, all games, Debug, PORT_VERSION_
ENDIANNESS=ON) reproduces every reference archive: 19 ROM dumps, all
0 failed / 0 not generated / 0 not in reference. Counts match the harness
README's 14-target table, and the duplicate dumps agree with each other,
which the 14-target matrix never showed.

Reference manifests also spot-checked by re-derivation from two o2r files
-- the baseline the gates measure against hasn't drifted.

* Phase 0: Gate A green, 19/19

USE_STANDALONE=OFF plus driving Companion by hand produces byte-identical
archives for all 19 ROM dumps.

The real question was libgfxd, which is fetched only if(USE_STANDALONE) --
_deps/ confirms it is absent, so the Binary export path is genuinely
gfxd-free. Reading said so; now it's run.

Progress denominator confirmed exact: SetPhaseCallback fires once per yml
file, matching the on-disk count for all three classes (1449/1450/1480).
Phase 3's bar can be monotonic with no change to OTRGlobals.

Also observed for Phase 2: zlib is fetched even with BUILD_STORMLIB=OFF and
no zlib.h use in torch/src, confirming risk #1; spdlog is not fetched, so
only the global-logger stomping applies there.

* Phase 0: Gate A2 green, and the duplicate-entry finding

Two extractions in one process, vanilla then MQ, both byte-identical to
their references. The second run's phases=1450 matches pal_mq's on-disk
yml count exactly, which is the direct refutation of the gProcessedFiles
risk -- a leak would have skipped files and truncated the archive. A
fresh Companion per extraction is sufficient; PLAN.md risk #6 retired.

Also records what the gate turned up on the way: torch writes 25
duplicate archive entries, benign because libultraship indexes by CRC64
of the path. Filed as Torch#233 item 5. Corrects the Gate A note that
attributed the whole ~343 KB size delta to compression -- 76 KB of it is
these duplicates.

* Phase 0: Gates B and C green

OoT-only (eight BUILD_<game> flags OFF) and Release (-O3) each 19/19
identical, one variable moved apiece -- verified against the option()
defaults so the other flags genuinely match the baseline cache.

Gate C mattered: every parity measurement to date, including the original
14/14, was Debug, while CI and releases build -O3.

Also records extraction wall-clock from torch's own timing line: Release
averages 11.4s per ROM against Debug's 26.7s, and the OoT-only flags cost
nothing. SoH ships Release, so PLAN.md risk #5 looks much smaller than the
Debug numbers suggested -- though ZAPD's time on the same machine is still
unmeasured.

* Phase 0: Gate A' green -- the shipping configuration is the spec

Static lib + OoT-only + Release together: 19/19 identical plus the
vanilla-then-MQ pair. Flags verified from the generated cache rather than
assumed, so Phase 2's CMake block and TorchExtract.cpp can be
transcriptions of this build and RunOnce respectively.

Archive bytes turn out to be configuration-independent -- the pair
produced exactly the sizes the Debug static-lib run did, phases=1450 on
both runs. Extraction 11.8s mean, so the static-lib wrapper costs nothing
over Gate C.

Confirms both Phase 2 dependency risks in the configuration that actually
ships: zlib fetched with BUILD_STORMLIB=OFF and no zlib.h includes,
tinyxml2 fetched with BUILD_NAUDIO=OFF removing its only consumers. Both
FetchContent declarations are unconditional.

* Copy soh.o2r from a checked-in prebuilt archive (TEMPORARY)

Unblocks the rest of the migration. soh.o2r is produced by ZAPD via
OTRExporter/extract_assets.py, both of which this migration deletes; its
replacement is a small in-tree packer that has to reproduce ZAPD's
texture quantisation exactly. Rather than block Phases 2/3/5 on that
packer, check the archive in and make GenerateSohOtr a copy.

The archive doubles as Phase 4's acceptance oracle -- the packer is
correct when its output matches this entry-for-entry -- which is strictly
more useful than Gate E's planned manifest of hashes of it.

Generation turns out to be content-deterministic but NOT byte-
deterministic: two runs give identical payloads for all 1,042 entries but
different file hashes, because zip stores per-entry timestamps. So the
Phase 4 comparison must be entry-wise; whole-file would fail even on a
correct archive. Recorded in prebuilt/README.md.

Adds a configure-time guard on the baked-in portVersion. OTRGlobals.cpp
:283 requires exact major.minor.patch equality and RunExtract exit(1)s
with "soh.o2r is outdated", which is an opaque symptom for a stale
checked-in file; verified the guard fires by building against 9.2.4.

ExtractAssets, CI and copy-existing-otrs.cmake are deliberately untouched
-- ExtractAssets still generates a correct archive while ZAPD exists, and
the CI job keeps working since it just builds this target.

* Extract ROMs with Torch instead of ZAPD

Adds soh/assets/yml as a submodule (briaguya0/soh-asset-yml, 20,353 asset
definitions) and FetchContents torch at 4cae4416, configured exactly as
Gate A' measured it: static lib, OoT only, no UI, no StormLib.

find_package(ZLIB) has to run before torch is declared. Torch declares
zlib with OVERRIDE_FIND_PACKAGE, so it takes over the whole build's
find_package(ZLIB), and its copy provides no ZLIB::ZLIB -- which both
StormLib and CMake's FindPNG link by name. Filed upstream as Torch#233.

CallZapd becomes CallTorch: no chdir, no symlinked assets dir, no 22-entry
argv. Everything that needed the working directory is now a parameter.
TorchExtract.cpp is the only TU that includes Companion.h, since torch
exports its whole lib/ as PUBLIC includes.

Progress uses torch's phase callback, which fires once per yml file, with
the denominator counted off disk. Gate A confirmed the two match exactly
for all three yml counts, so the bar runs 0-100 without the sawtooth the
old per-file counter would have produced.

GetZapdVerStr becomes GetTorchVersionDir, returning the version directory
under the yml tree rather than a ZAPD xml directory.

soh.elf links torch and no longer references zapd_report.

* Record the two-ROM session passing in-game

Vanilla then MQ extracted in one process, both loaded and played. Closes
PLAN.md risk #6 in the game rather than only against the harness driver,
and confirms config.yml-driven archive naming end to end.

* Add soh-torch, rebuild ExtractAssets on it

soh links torch as a static library, which compiles out torch's own CLI,
so build-time extraction needs an entry point. soh-torch supplies one
around the same SohTorch::Extract the game calls -- one implementation,
so the CLI and the in-game path can't drift.

ExtractAssets keeps its old contract: SOH_ROM_PATH accepts roms and/or
directories of roms and defaults to roms/, so dropping a vanilla and a
master quest rom in produces oot.o2r and oot-mq.o2r in one run, and
chaining GenerateSohOtr keeps soh.o2r coming out of it too.

Extract now returns the archive name torch chose rather than deriving it
from IsMasterQuest(), so config.yml is the only thing naming archives.
The name comes from Companion::GetOutputPath(): scanning the destination
for *.o2r picks up an unrelated soh.o2r when extracting into the build
directory, which is only invisible in the game because it extracts into
an empty temp dir.

ExtractAssetHeaders stays as a target that explains why it can't run --
torch registers no OoT header exporter and emits no #define d<sym>, which
soh source references ~24k times. Documented in BUILDING.md alongside it.

This removes the last ZAPD dependency from the build.

* Add the roms directory ExtractAssets defaults to

BUILDING.md points people at roms/, but git can't track an empty
directory, so a fresh clone didn't have one. Its .gitignore keeps
everything but itself and the readme out.

* Delete ZAPDTR and OTRExporter

Nothing drives them any more: ExtractAssets runs soh-torch, the in-game
extractor calls Companion directly, GenerateSohOtr copies a prebuilt
archive, and soh links torch instead of ZAPDLib. Verified with a build
from a fresh tree with both submodules absent from disk.

Removes the submodules, the 7,680 ZAPD xmls under soh/assets/xml, the
extractor inputs (Config_*.xml, TexturePool.xml, filelists, symbols) and
copy-existing-otrs.cmake. The xmls remain in this repo's history and in
the test harness's pinned shipwright submodule, which is where the yaml
was generated from.

Packaging changes shape as well as content: the extractor assets used to
install into the 'extractor' component, which Packaging-2.cmake only
includes for the AppImage generator, so linux zips shipped without them.
torch is linked into soh rather than being a separate binary, so the yml
tree installs into 'ship' on every platform and every package can extract
a rom.

* Keep CI providing tinyxml2 itself

Torch's fetched copy satisfies libultraship today, so the install steps
are redundant -- but that rests on torch declaring tinyxml2 with an
unconditional OVERRIDE_FIND_PACKAGE, which is an implementation detail,
and one we've asked upstream to reconsider in Torch#233. If the fetch
gets gated, find_package needs a system copy again and CI would break
because we removed the steps providing it.

Also notes that the generate-soh-otr slim-down was written before the
prebuilt archive, which makes that job build nothing for now.

* Generate soh.o2r again, replacing the prebuilt archive

soh-o2r-packer builds soh.o2r from soh/assets/custom, reproducing the
ZAPD/OTRExporter archive exactly: 1,042 entries, 0 missing, 0 extra, 0
content mismatch, checked entry-wise because zip stores per-entry
timestamps and whole-file hashes never match between runs.

Most of it is torch's: Companion::Pack walks the directory, zips it and
writes portVersion; BaseExporter::WriteHeader writes the resource header;
TextureType and CalculateTextureSize come from TextureUtils. The packer
stages the assets into the shape the archive should have and hands that
over. Encoding a PNG into an N64 texture is the only piece nothing else
provides -- torch decodes rom data that is already N64 format, never the
reverse -- so PngTexture.cpp is the whole of what had to be written, and
it follows ZAPD's quantisation rather than n64graphics', which scales
where ZAPD shifts.

GenerateSohOtr copies the libultraship shaders into assets/custom again
before packing; assets/custom/shaders is gitignored and nothing else
populates it, so a fresh clone would otherwise pack three files short.

Removes prebuilt/ and its configure-time portVersion guard.

* Move the asset tools under soh/assets

soh-torch and soh-o2r-packer both exist to turn assets into archives, so
they sit better beside the assets they read than at the repo root.

Nothing tangled: both targets are declared in the root CMakeLists with
explicit paths rather than add_subdirectory, and soh/CMakeLists.txt globs
only include/, soh/ and src/, so sources under assets/ aren't swept into
the soh target.

* Build soh.o2r in CI without libultraship or soh

SOH_TOOLS_ONLY returns from the root CMakeLists once the asset tools are
declared, before libultraship and soh are added, so a configure that only
needs soh-o2r-packer never reaches LUS's find_package(SDL2 REQUIRED).

That lets generate-soh-otr drop building SDL2 from source, SDL2_net, and
the deps cache that existed to hold the SDL2 tarball -- eleven steps down
to six. Verified a tools-only build produces the archive with all 1,042
entries matching.

The tool targets move above the sub-projects so the early return can sit
between them; they only ever needed torch. The packer creates its output
directory, which previously came for free from soh's build directory.

* Fix macos and windows builds, keep the tools out of the game build

macos: libultraship declares spdlog with OVERRIDE_FIND_PACKAGE so its own
find_package(spdlog REQUIRED) resolves, but torch declares spdlog without
it, and FetchContent_Declare is first-wins. Configuring torch first made
LUS's declaration a no-op and left find_package with no config to find.
It only showed on macos because that's the platform where neither project
finds an installed spdlog -- it's kept out of macports.yml because its fmt
dependency breaks the universal build -- so both fall through to fetching.
Declaring it ahead of both keeps macos on the same source-built v1.16.0 it
used before. Torch already uses OVERRIDE_FIND_PACKAGE for tinyxml2 and
zlib, so the real fix is upstream.

windows: soh builds with /WX, and TorchExtract.cpp is the one translation
unit reaching yaml-cpp through torch's headers, which trips the
dll-interface warnings. Suppress those two on that file.

EXCLUDE_FROM_ALL on soh-torch and soh-o2r-packer: they are build-time
tools, so building the game shouldn't compile them. ExtractAssets and
GenerateSohOtr still pull them in through DEPENDS.

Drops the .gitattributes rule for the prebuilt archive, which is gone.

* Drop the gitignore negation for the prebuilt archive

Left over with the .gitattributes rule when prebuilt/ was removed.

* TEMPORARY: put soh/assets/xml back so the branch diff is reviewable

Deleting 7,680 xmls puts the diff past what GitHub will render, and they
are 99.8% of it. Restoring them here leaves the ~46 files that actually
changed, which reviews in the compare view.

Revert this before opening the PR.

* Remove the migration planning docs

Scaffolding for the migration itself rather than anything the repo needs
to carry afterwards.

* Fix NTSC master quest roms being rejected as unsupported

verMap's two master quest rows keyed off the GameCube constants instead
of the MQ ones, so with duplicate keys dropped the map never contained
OOT_NTSC_US_MQ or OOT_NTSC_JP_MQ and both roms were filtered out before
extraction. IsMasterQuest already handles both, and the asset yml covers
ntsc_u_mq and ntsc_j_mq, so keying them correctly is all that's needed.

Predates this migration; the torch cli was unaffected because it hashes
the rom rather than consulting verMap.

* Revert "TEMPORARY: put soh/assets/xml back so the branch diff is reviewable"

This reverts commit 28f41138d6.

* Run clang-format

Renaming CallZapd to CallTorch made the call sites one character longer
and left their continuation lines under-indented.

Co-Authored-By: Claude <noreply@anthropic.com>

* Temporarily pin torch to the fork carrying the Windows fixes

HarbourMasters/Torch#234 fixes three Windows-only defects in the OoT factories:
a 64 KiB over-read past the code segment that crashes extraction, backslashes
in exported scene resource names that crash at scene load, and external_files
being keyed differently from the directory walk, which processed every
dependency twice.

Without them a Windows build of this branch cannot extract a rom. Goes back to
a HarbourMasters sha once that PR merges.

Co-Authored-By: Claude <noreply@anthropic.com>

* Point torch back at upstream

HarbourMasters/Torch#234 landed as 65eb11c, squashing the three Windows fixes
this branch was pinned to a fork for. The squashed tree is identical to the
fork commit that was tested, and extraction output is unchanged: 35,386
entries, same CRCs.

Co-Authored-By: Claude <noreply@anthropic.com>

* Vendor the asset yml instead of submoduling it

The submodule existed only so this PR's diff stayed reviewable; squash-merging
it would have put a submodule on develop. This replaces it with the 20,353
files themselves, from briaguya0/soh-asset-yml@523be1d.

The submodule's own README is dropped rather than vendored, since it describes
that repo and was showing up in the assets folder of release downloads.

Co-Authored-By: Claude <noreply@anthropic.com>

* Bump torch to pick up the yaml-cpp 0.9.0 bump

HarbourMasters/Torch#235 landed as e92c210. The pinned yaml-cpp predated
jbeder/yaml-cpp@4fe2fb8, so every scalar conversion constructed a named
std::locale; cheap on glibc, expensive on MSVC. Windows extraction of a PAL GC
rom drops from 49.0s to 13.9s on the same machine, which also puts it ahead of
ZAPDTR's 48.4s rather than fractionally behind.

The merged commit is tree-identical to the fork commit those numbers were
measured on. Extraction output is unchanged: 35,386 entries, same CRCs.

Co-Authored-By: Claude <noreply@anthropic.com>

* Consume torch as a submodule instead of FetchContent

Reviewer feedback on #6989: FetchContent makes iterating on torch itself
awkward, since testing a change means pushing it somewhere the pin can
reach. A submodule is editable in place, which is how libultraship
already works.

Nothing else changes -- FetchContent_MakeAvailable was already doing
add_subdirectory, so the include topology and every build option are the
same. The pin moves from GIT_TAG into the gitlink, at the same sha.

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-08-01 02:12:01 +00:00

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gEffWaterSplash3Tex:
type: TEXTURE
offset: 0x25FF0
symbol: gEffWaterSplash3Tex
format: I8
width: 32
height: 40
gEffWaterSplash4Tex:
type: TEXTURE
offset: 0x264F0
symbol: gEffWaterSplash4Tex
format: I8
width: 32
height: 40
gEffWaterSplash5Tex:
type: TEXTURE
offset: 0x269F0
symbol: gEffWaterSplash5Tex
format: I8
width: 32
height: 40
gEffWaterSplash6Tex:
type: TEXTURE
offset: 0x26EF0
symbol: gEffWaterSplash6Tex
format: I8
width: 32
height: 40
gEffWaterSplash7Tex:
type: TEXTURE
offset: 0x273F0
symbol: gEffWaterSplash7Tex
format: I8
width: 32
height: 40
gEffWaterSplash8Tex:
type: TEXTURE
offset: 0x278F0
symbol: gEffWaterSplash8Tex
format: I8
width: 32
height: 40
gEffWaterSplashDL:
type: GFX
offset: 0x27DF0
symbol: gEffWaterSplashDL
gFairyAnim:
type: OOT:ANIMATION
offset: 0x14BA4
symbol: gFairyAnim
gFairySkel:
type: OOT:SKELETON
offset: 0x16A48
symbol: gFairySkel
limb_type: Standard
skel_type: Normal
gFairyWing1DL:
type: GFX
offset: 0x15400
symbol: gFairyWing1DL
gFairyWing2DL:
type: GFX
offset: 0x154C8
symbol: gFairyWing2DL
gFairyWing3DL:
type: GFX
offset: 0x15590
symbol: gFairyWing3DL
gFairyWing4DL:
type: GFX
offset: 0x15658
symbol: gFairyWing4DL
gFairyWingTex:
type: TEXTURE
offset: 0x14BC0
symbol: gFairyWingTex
format: I8
width: 32
height: 64
gFishBodyTex:
type: TEXTURE
offset: 0x18D80
symbol: gFishBodyTex
format: RGBA16
width: 32
height: 8
gFishInWaterAnim:
type: OOT:ANIMATION
offset: 0x1909C
symbol: gFishInWaterAnim
gFishOutOfWaterAnim:
type: OOT:ANIMATION
offset: 0x185FC
symbol: gFishOutOfWaterAnim
gFishSkel:
type: OOT:SKELETON
offset: 0x18FE0
symbol: gFishSkel
limb_type: Standard
skel_type: Flex
gFishTailTex:
type: TEXTURE
offset: 0x18B80
symbol: gFishTailTex
format: RGBA16
width: 16
height: 16
gFlameWall1Tex:
type: TEXTURE
offset: 0x12D30
symbol: gFlameWall1Tex
format: I8
width: 32
height: 32
gFlameWall2Tex:
type: TEXTURE
offset: 0x13130
symbol: gFlameWall2Tex
format: I8
width: 32
height: 32
gFlashTex:
type: TEXTURE
offset: 0x10228
symbol: gFlashTex
format: I8
width: 64
height: 64
gFlatBlockDL:
type: GFX
offset: 0x39C00
symbol: gFlatBlockDL
gFlatRotBlockDL:
type: GFX
offset: 0x3A2D0
symbol: gFlatRotBlockDL
gFootShadowDL:
type: GFX
offset: 0x48180
symbol: gFootShadowDL
gFootShadowTex:
type: TEXTURE
offset: 0x48210
symbol: gFootShadowTex
format: IA16
width: 32
height: 64
gGenericDungeonDoorTex:
type: TEXTURE
offset: 0x4B160
symbol: gGenericDungeonDoorTex
format: RGBA16
width: 32
height: 64
gGlowCircleDL:
type: GFX
offset: 0x15760
symbol: gGlowCircleDL
gGlowCircleSmallDL:
type: GFX
offset: 0x15780
symbol: gGlowCircleSmallDL
gGlowCircleTextureLoadDL:
type: GFX
offset: 0x15720
symbol: gGlowCircleTextureLoadDL
gGrassBladesDL:
type: GFX
offset: 0x3AB80
symbol: gGrassBladesDL
gHeartContainerInteriorDL:
type: GFX
offset: 0x3BCD8
symbol: gHeartContainerInteriorDL
gHeartPieceExteriorDL:
type: GFX
offset: 0x3BBA0
symbol: gHeartPieceExteriorDL
gHeartPieceInteriorDL:
type: GFX
offset: 0x3B030
symbol: gHeartPieceInteriorDL
gHeartShapeTex:
type: TEXTURE
offset: 0x3AC30
symbol: gHeartShapeTex
format: I8
width: 16
height: 16
gHilite1Tex:
type: TEXTURE
offset: 0x0
symbol: gHilite1Tex
format: RGBA16
width: 16
height: 16
gHilite2Tex:
type: TEXTURE
offset: 0x200
symbol: gHilite2Tex
format: RGBA16
width: 16
height: 16
gHilite2Tex_Overflow:
type: TEXTURE
offset: 0x1FE
symbol: gHilite2Tex_Overflow
format: RGBA16
width: 32
height: 32
gHilite3Tex:
type: TEXTURE
offset: 0xCC80
symbol: gHilite3Tex
format: I8
width: 8
height: 8
gHilite4Tex:
type: TEXTURE
offset: 0x16BD0
symbol: gHilite4Tex
format: RGBA16
width: 32
height: 32
gHorseShadowDL:
type: GFX
offset: 0x49AD0
symbol: gHorseShadowDL
gHorseShadowTex:
type: TEXTURE
offset: 0x49B20
symbol: gHorseShadowTex
format: I8
width: 16
height: 64
gHoverBootsCircleDL:
type: GFX
offset: 0x37E30
symbol: gHoverBootsCircleDL
gHylianShieldDesignTex:
type: TEXTURE
offset: 0x400
symbol: gHylianShieldDesignTex
format: RGBA16
width: 32
height: 64
gItemDropDL:
type: GFX
offset: 0x3F070
symbol: gItemDropDL
gKokiriDustMoteMaterialDL:
type: GFX
offset: 0x4D160
symbol: gKokiriDustMoteMaterialDL
gKokiriDustMoteModelDL:
type: GFX
offset: 0x4D1A8
symbol: gKokiriDustMoteModelDL
gLargerCubeCol:
type: OOT:COLLISION
offset: 0x394B0
symbol: gLargerCubeCol
gLargerFlatBlockCol:
type: OOT:COLLISION
offset: 0x3A480
symbol: gLargerFlatBlockCol
gLensFlareCircleDL:
type: GFX
offset: 0x37730
symbol: gLensFlareCircleDL
gLensFlareCircleTex:
type: TEXTURE
offset: 0x36730
symbol: gLensFlareCircleTex
format: I4
width: 64
height: 64
gLensFlareRingDL:
type: GFX
offset: 0x37798
symbol: gLensFlareRingDL
gLensFlareRingTex:
type: TEXTURE
offset: 0x36F30
symbol: gLensFlareRingTex
format: I4
width: 64
height: 64
gLensOfTruthMaskTex:
type: TEXTURE
offset: 0x1E370
symbol: gLensOfTruthMaskTex
format: I8
width: 64
height: 64
gLiftableRockDL:
type: GFX
offset: 0x39660
symbol: gLiftableRockDL
gLinkHairTex:
type: TEXTURE
offset: 0x1A40
symbol: gLinkHairTex
format: RGBA16
width: 16
height: 16
gLinkPauseAdultBgsJointTable:
type: OOT:ARRAY
offset: 0x2160
symbol: gLinkPauseAdultBgsJointTable
count: 24
array_type: Vec3s
gLinkPauseAdultJointTable:
type: OOT:ARRAY
offset: 0x21F0
symbol: gLinkPauseAdultJointTable
count: 24
array_type: Vec3s
gLinkPauseAdultShieldJointTable:
type: OOT:ARRAY
offset: 0x2280
symbol: gLinkPauseAdultShieldJointTable
count: 24
array_type: Vec3s
gLinkPauseChildDekuShieldJointTable:
type: OOT:ARRAY
offset: 0x20D0
symbol: gLinkPauseChildDekuShieldJointTable
count: 24
array_type: Vec3s
gLinkPauseChildJointTable:
type: OOT:ARRAY
offset: 0x2040
symbol: gLinkPauseChildJointTable
count: 24
array_type: Vec3s
gLinkTunic1Tex:
type: TEXTURE
offset: 0x1C40
symbol: gLinkTunic1Tex
format: I8
width: 16
height: 16
gLinkTunic2Tex:
type: TEXTURE
offset: 0x1D40
symbol: gLinkTunic2Tex
format: I8
width: 16
height: 32
gLinkTunic3Tex:
type: TEXTURE
offset: 0x1F40
symbol: gLinkTunic3Tex
format: I8
width: 16
height: 16
gMoonDL:
type: GFX
offset: 0x38F00
symbol: gMoonDL
gMoonTex:
type: TEXTURE
offset: 0x37F00
symbol: gMoonTex
format: IA8
width: 64
height: 64
gOcarinaofTimeDesignTex:
type: TEXTURE
offset: 0x1400
symbol: gOcarinaofTimeDesignTex
format: RGBA16
width: 32
height: 16
gPlayerAnim_002578:
type: OOT:PLAYER_ANIMATION
offset: 0x2578
symbol: gPlayerAnim_002578
gPlayerAnim_0025A8:
type: OOT:PLAYER_ANIMATION
offset: 0x25A8
symbol: gPlayerAnim_0025A8
gPlayerAnim_0025B8:
type: OOT:PLAYER_ANIMATION
offset: 0x25B8
symbol: gPlayerAnim_0025B8
gPlayerAnim_0025E8:
type: OOT:PLAYER_ANIMATION
offset: 0x25E8
symbol: gPlayerAnim_0025E8
gPlayerAnim_002610:
type: OOT:PLAYER_ANIMATION
offset: 0x2610
symbol: gPlayerAnim_002610
gPlayerAnim_002840:
type: OOT:PLAYER_ANIMATION
offset: 0x2840
symbol: gPlayerAnim_002840
gPlayerAnim_002A78:
type: OOT:PLAYER_ANIMATION
offset: 0x2A78
symbol: gPlayerAnim_002A78
gPlayerAnim_002AD0:
type: OOT:PLAYER_ANIMATION
offset: 0x2AD0
symbol: gPlayerAnim_002AD0
gPlayerAnim_002B48:
type: OOT:PLAYER_ANIMATION
offset: 0x2B48
symbol: gPlayerAnim_002B48
gPlayerAnim_002B50:
type: OOT:PLAYER_ANIMATION
offset: 0x2B50
symbol: gPlayerAnim_002B50
gPlayerAnim_002BD8:
type: OOT:PLAYER_ANIMATION
offset: 0x2BD8
symbol: gPlayerAnim_002BD8
gPlayerAnim_002D50:
type: OOT:PLAYER_ANIMATION
offset: 0x2D50
symbol: gPlayerAnim_002D50
gPlayerAnim_L_1kyoro:
type: OOT:PLAYER_ANIMATION
offset: 0x3470
symbol: gPlayerAnim_L_1kyoro
gPlayerAnim_L_2kyoro:
type: OOT:PLAYER_ANIMATION
offset: 0x3478
symbol: gPlayerAnim_L_2kyoro
gPlayerAnim_L_bouzen:
type: OOT:PLAYER_ANIMATION
offset: 0x3480
symbol: gPlayerAnim_L_bouzen
gPlayerAnim_L_hajikareru:
type: OOT:PLAYER_ANIMATION
offset: 0x3488
symbol: gPlayerAnim_L_hajikareru
gPlayerAnim_L_kamaeru:
type: OOT:PLAYER_ANIMATION
offset: 0x3490
symbol: gPlayerAnim_L_kamaeru
gPlayerAnim_L_ken_miru:
type: OOT:PLAYER_ANIMATION
offset: 0x3498
symbol: gPlayerAnim_L_ken_miru
gPlayerAnim_L_kennasi_w:
type: OOT:PLAYER_ANIMATION
offset: 0x34A0
symbol: gPlayerAnim_L_kennasi_w
gPlayerAnim_L_kw:
type: OOT:PLAYER_ANIMATION
offset: 0x34A8
symbol: gPlayerAnim_L_kw
gPlayerAnim_L_mukinaoru:
type: OOT:PLAYER_ANIMATION
offset: 0x34B0
symbol: gPlayerAnim_L_mukinaoru
gPlayerAnim_L_okarina_get:
type: OOT:PLAYER_ANIMATION
offset: 0x34B8
symbol: gPlayerAnim_L_okarina_get
gPlayerAnim_L_sagaru:
type: OOT:PLAYER_ANIMATION
offset: 0x34C0
symbol: gPlayerAnim_L_sagaru
gPlayerAnim_Link_ha:
type: OOT:PLAYER_ANIMATION
offset: 0x34C8
symbol: gPlayerAnim_Link_ha
gPlayerAnim_Link_m_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x34D0
symbol: gPlayerAnim_Link_m_wait
gPlayerAnim_Link_miageru:
type: OOT:PLAYER_ANIMATION
offset: 0x34D8
symbol: gPlayerAnim_Link_miageru
gPlayerAnim_Link_muku:
type: OOT:PLAYER_ANIMATION
offset: 0x34E0
symbol: gPlayerAnim_Link_muku
gPlayerAnim_Link_otituku_w:
type: OOT:PLAYER_ANIMATION
offset: 0x34E8
symbol: gPlayerAnim_Link_otituku_w
gPlayerAnim_Link_ue_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x34F0
symbol: gPlayerAnim_Link_ue_wait
gPlayerAnim_clink_demo_DDbox_open:
type: OOT:PLAYER_ANIMATION
offset: 0x2310
symbol: gPlayerAnim_clink_demo_DDbox_open
gPlayerAnim_clink_demo_Tbox_open:
type: OOT:PLAYER_ANIMATION
offset: 0x2318
symbol: gPlayerAnim_clink_demo_Tbox_open
gPlayerAnim_clink_demo_atozusari:
type: OOT:PLAYER_ANIMATION
offset: 0x2320
symbol: gPlayerAnim_clink_demo_atozusari
gPlayerAnim_clink_demo_bashi:
type: OOT:PLAYER_ANIMATION
offset: 0x2328
symbol: gPlayerAnim_clink_demo_bashi
gPlayerAnim_clink_demo_doorA_link:
type: OOT:PLAYER_ANIMATION
offset: 0x2330
symbol: gPlayerAnim_clink_demo_doorA_link
gPlayerAnim_clink_demo_doorB_link:
type: OOT:PLAYER_ANIMATION
offset: 0x2338
symbol: gPlayerAnim_clink_demo_doorB_link
gPlayerAnim_clink_demo_futtobi:
type: OOT:PLAYER_ANIMATION
offset: 0x2340
symbol: gPlayerAnim_clink_demo_futtobi
gPlayerAnim_clink_demo_get1:
type: OOT:PLAYER_ANIMATION
offset: 0x2348
symbol: gPlayerAnim_clink_demo_get1
gPlayerAnim_clink_demo_get2:
type: OOT:PLAYER_ANIMATION
offset: 0x2350
symbol: gPlayerAnim_clink_demo_get2
gPlayerAnim_clink_demo_get3:
type: OOT:PLAYER_ANIMATION
offset: 0x2358
symbol: gPlayerAnim_clink_demo_get3
gPlayerAnim_clink_demo_goto_future:
type: OOT:PLAYER_ANIMATION
offset: 0x2360
symbol: gPlayerAnim_clink_demo_goto_future
gPlayerAnim_clink_demo_koutai:
type: OOT:PLAYER_ANIMATION
offset: 0x2368
symbol: gPlayerAnim_clink_demo_koutai
gPlayerAnim_clink_demo_koutai_kennuki:
type: OOT:PLAYER_ANIMATION
offset: 0x2370
symbol: gPlayerAnim_clink_demo_koutai_kennuki
gPlayerAnim_clink_demo_koutai_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2378
symbol: gPlayerAnim_clink_demo_koutai_wait
gPlayerAnim_clink_demo_mimawasi:
type: OOT:PLAYER_ANIMATION
offset: 0x2380
symbol: gPlayerAnim_clink_demo_mimawasi
gPlayerAnim_clink_demo_mimawasi_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2388
symbol: gPlayerAnim_clink_demo_mimawasi_wait
gPlayerAnim_clink_demo_miokuri:
type: OOT:PLAYER_ANIMATION
offset: 0x2390
symbol: gPlayerAnim_clink_demo_miokuri
gPlayerAnim_clink_demo_miokuri_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2398
symbol: gPlayerAnim_clink_demo_miokuri_wait
gPlayerAnim_clink_demo_nozoki:
type: OOT:PLAYER_ANIMATION
offset: 0x23A0
symbol: gPlayerAnim_clink_demo_nozoki
gPlayerAnim_clink_demo_return_to_future:
type: OOT:PLAYER_ANIMATION
offset: 0x23A8
symbol: gPlayerAnim_clink_demo_return_to_future
gPlayerAnim_clink_demo_standup:
type: OOT:PLAYER_ANIMATION
offset: 0x23B0
symbol: gPlayerAnim_clink_demo_standup
gPlayerAnim_clink_demo_standup_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x23B8
symbol: gPlayerAnim_clink_demo_standup_wait
gPlayerAnim_clink_normal_climb_endAL:
type: OOT:PLAYER_ANIMATION
offset: 0x23C0
symbol: gPlayerAnim_clink_normal_climb_endAL
gPlayerAnim_clink_normal_climb_endAR:
type: OOT:PLAYER_ANIMATION
offset: 0x23C8
symbol: gPlayerAnim_clink_normal_climb_endAR
gPlayerAnim_clink_normal_climb_endBL:
type: OOT:PLAYER_ANIMATION
offset: 0x23D0
symbol: gPlayerAnim_clink_normal_climb_endBL
gPlayerAnim_clink_normal_climb_endBR:
type: OOT:PLAYER_ANIMATION
offset: 0x23D8
symbol: gPlayerAnim_clink_normal_climb_endBR
gPlayerAnim_clink_normal_climb_startA:
type: OOT:PLAYER_ANIMATION
offset: 0x23E0
symbol: gPlayerAnim_clink_normal_climb_startA
gPlayerAnim_clink_normal_climb_startB:
type: OOT:PLAYER_ANIMATION
offset: 0x23E8
symbol: gPlayerAnim_clink_normal_climb_startB
gPlayerAnim_clink_normal_climb_upL:
type: OOT:PLAYER_ANIMATION
offset: 0x23F0
symbol: gPlayerAnim_clink_normal_climb_upL
gPlayerAnim_clink_normal_climb_upR:
type: OOT:PLAYER_ANIMATION
offset: 0x23F8
symbol: gPlayerAnim_clink_normal_climb_upR
gPlayerAnim_clink_normal_defense_ALL:
type: OOT:PLAYER_ANIMATION
offset: 0x2400
symbol: gPlayerAnim_clink_normal_defense_ALL
gPlayerAnim_clink_op3_negaeri:
type: OOT:PLAYER_ANIMATION
offset: 0x2408
symbol: gPlayerAnim_clink_op3_negaeri
gPlayerAnim_clink_op3_okiagari:
type: OOT:PLAYER_ANIMATION
offset: 0x2410
symbol: gPlayerAnim_clink_op3_okiagari
gPlayerAnim_clink_op3_tatiagari:
type: OOT:PLAYER_ANIMATION
offset: 0x2418
symbol: gPlayerAnim_clink_op3_tatiagari
gPlayerAnim_clink_op3_wait1:
type: OOT:PLAYER_ANIMATION
offset: 0x2420
symbol: gPlayerAnim_clink_op3_wait1
gPlayerAnim_clink_op3_wait2:
type: OOT:PLAYER_ANIMATION
offset: 0x2428
symbol: gPlayerAnim_clink_op3_wait2
gPlayerAnim_clink_op3_wait3:
type: OOT:PLAYER_ANIMATION
offset: 0x2430
symbol: gPlayerAnim_clink_op3_wait3
gPlayerAnim_d_link_imanodare:
type: OOT:PLAYER_ANIMATION
offset: 0x2438
symbol: gPlayerAnim_d_link_imanodare
gPlayerAnim_d_link_orooro:
type: OOT:PLAYER_ANIMATION
offset: 0x2440
symbol: gPlayerAnim_d_link_orooro
gPlayerAnim_d_link_orowait:
type: OOT:PLAYER_ANIMATION
offset: 0x2448
symbol: gPlayerAnim_d_link_orowait
gPlayerAnim_demo_link_nwait:
type: OOT:PLAYER_ANIMATION
offset: 0x2450
symbol: gPlayerAnim_demo_link_nwait
gPlayerAnim_demo_link_orosuu:
type: OOT:PLAYER_ANIMATION
offset: 0x2458
symbol: gPlayerAnim_demo_link_orosuu
gPlayerAnim_demo_link_tewatashi:
type: OOT:PLAYER_ANIMATION
offset: 0x2460
symbol: gPlayerAnim_demo_link_tewatashi
gPlayerAnim_demo_link_twait:
type: OOT:PLAYER_ANIMATION
offset: 0x2468
symbol: gPlayerAnim_demo_link_twait
gPlayerAnim_kolink_odoroki_demo:
type: OOT:PLAYER_ANIMATION
offset: 0x2470
symbol: gPlayerAnim_kolink_odoroki_demo
gPlayerAnim_link_anchor_LLside_kiru_endL:
type: OOT:PLAYER_ANIMATION
offset: 0x2478
symbol: gPlayerAnim_link_anchor_LLside_kiru_endL
gPlayerAnim_link_anchor_LLside_kiru_finsh_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2480
symbol: gPlayerAnim_link_anchor_LLside_kiru_finsh_endR
gPlayerAnim_link_anchor_LRside_kiru_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2488
symbol: gPlayerAnim_link_anchor_LRside_kiru_endR
gPlayerAnim_link_anchor_LRside_kiru_finsh_endL:
type: OOT:PLAYER_ANIMATION
offset: 0x2490
symbol: gPlayerAnim_link_anchor_LRside_kiru_finsh_endL
gPlayerAnim_link_anchor_Lnormal_kiru_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2498
symbol: gPlayerAnim_link_anchor_Lnormal_kiru_endR
gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x24A0
symbol: gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR
gPlayerAnim_link_anchor_Lpierce_kiru_endL:
type: OOT:PLAYER_ANIMATION
offset: 0x24A8
symbol: gPlayerAnim_link_anchor_Lpierce_kiru_endL
gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x24B0
symbol: gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR
gPlayerAnim_link_anchor_Lrolling_kiru_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x24B8
symbol: gPlayerAnim_link_anchor_Lrolling_kiru_endR
gPlayerAnim_link_anchor_Lside_kiru_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x24C0
symbol: gPlayerAnim_link_anchor_Lside_kiru_endR
gPlayerAnim_link_anchor_Lside_kiru_finsh_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x24C8
symbol: gPlayerAnim_link_anchor_Lside_kiru_finsh_endR
gPlayerAnim_link_anchor_Rside_kiru_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x24D0
symbol: gPlayerAnim_link_anchor_Rside_kiru_endR
gPlayerAnim_link_anchor_Rside_kiru_finsh_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x24D8
symbol: gPlayerAnim_link_anchor_Rside_kiru_finsh_endR
gPlayerAnim_link_anchor_anchor2fighter:
type: OOT:PLAYER_ANIMATION
offset: 0x24E0
symbol: gPlayerAnim_link_anchor_anchor2fighter
gPlayerAnim_link_anchor_back_brake:
type: OOT:PLAYER_ANIMATION
offset: 0x24E8
symbol: gPlayerAnim_link_anchor_back_brake
gPlayerAnim_link_anchor_back_hitR:
type: OOT:PLAYER_ANIMATION
offset: 0x24F0
symbol: gPlayerAnim_link_anchor_back_hitR
gPlayerAnim_link_anchor_back_walk:
type: OOT:PLAYER_ANIMATION
offset: 0x24F8
symbol: gPlayerAnim_link_anchor_back_walk
gPlayerAnim_link_anchor_bom_side_walkL:
type: OOT:PLAYER_ANIMATION
offset: 0x2500
symbol: gPlayerAnim_link_anchor_bom_side_walkL
gPlayerAnim_link_anchor_bom_side_walkR:
type: OOT:PLAYER_ANIMATION
offset: 0x2508
symbol: gPlayerAnim_link_anchor_bom_side_walkR
gPlayerAnim_link_anchor_defense_hit:
type: OOT:PLAYER_ANIMATION
offset: 0x2510
symbol: gPlayerAnim_link_anchor_defense_hit
gPlayerAnim_link_anchor_defense_long_hitL:
type: OOT:PLAYER_ANIMATION
offset: 0x2518
symbol: gPlayerAnim_link_anchor_defense_long_hitL
gPlayerAnim_link_anchor_defense_long_hitR:
type: OOT:PLAYER_ANIMATION
offset: 0x2520
symbol: gPlayerAnim_link_anchor_defense_long_hitR
gPlayerAnim_link_anchor_front_hitR:
type: OOT:PLAYER_ANIMATION
offset: 0x2528
symbol: gPlayerAnim_link_anchor_front_hitR
gPlayerAnim_link_anchor_jump_kiru_finsh_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2530
symbol: gPlayerAnim_link_anchor_jump_kiru_finsh_endR
gPlayerAnim_link_anchor_landingR:
type: OOT:PLAYER_ANIMATION
offset: 0x2538
symbol: gPlayerAnim_link_anchor_landingR
gPlayerAnim_link_anchor_normal_kiru_finsh_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2540
symbol: gPlayerAnim_link_anchor_normal_kiru_finsh_endR
gPlayerAnim_link_anchor_pierce_kiru_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2548
symbol: gPlayerAnim_link_anchor_pierce_kiru_endR
gPlayerAnim_link_anchor_pierce_kiru_finsh_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2550
symbol: gPlayerAnim_link_anchor_pierce_kiru_finsh_endR
gPlayerAnim_link_anchor_power_kiru_wait_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2558
symbol: gPlayerAnim_link_anchor_power_kiru_wait_endR
gPlayerAnim_link_anchor_rolling_kiru_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2560
symbol: gPlayerAnim_link_anchor_rolling_kiru_endR
gPlayerAnim_link_anchor_side_walkL:
type: OOT:PLAYER_ANIMATION
offset: 0x2568
symbol: gPlayerAnim_link_anchor_side_walkL
gPlayerAnim_link_anchor_side_walkR:
type: OOT:PLAYER_ANIMATION
offset: 0x2570
symbol: gPlayerAnim_link_anchor_side_walkR
gPlayerAnim_link_anchor_waitL:
type: OOT:PLAYER_ANIMATION
offset: 0x2590
symbol: gPlayerAnim_link_anchor_waitL
gPlayerAnim_link_anchor_waitL2defense:
type: OOT:PLAYER_ANIMATION
offset: 0x2580
symbol: gPlayerAnim_link_anchor_waitL2defense
gPlayerAnim_link_anchor_waitL2defense_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2588
symbol: gPlayerAnim_link_anchor_waitL2defense_long
gPlayerAnim_link_anchor_waitL_defense:
type: OOT:PLAYER_ANIMATION
offset: 0x2598
symbol: gPlayerAnim_link_anchor_waitL_defense
gPlayerAnim_link_anchor_waitL_defense_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x25A0
symbol: gPlayerAnim_link_anchor_waitL_defense_wait
gPlayerAnim_link_anchor_waitL_pierce_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x25B0
symbol: gPlayerAnim_link_anchor_waitL_pierce_kiru
gPlayerAnim_link_anchor_waitR:
type: OOT:PLAYER_ANIMATION
offset: 0x25D0
symbol: gPlayerAnim_link_anchor_waitR
gPlayerAnim_link_anchor_waitR2defense:
type: OOT:PLAYER_ANIMATION
offset: 0x25C0
symbol: gPlayerAnim_link_anchor_waitR2defense
gPlayerAnim_link_anchor_waitR2defense_long:
type: OOT:PLAYER_ANIMATION
offset: 0x25C8
symbol: gPlayerAnim_link_anchor_waitR2defense_long
gPlayerAnim_link_anchor_waitR_defense:
type: OOT:PLAYER_ANIMATION
offset: 0x25D8
symbol: gPlayerAnim_link_anchor_waitR_defense
gPlayerAnim_link_anchor_waitR_defense_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x25E0
symbol: gPlayerAnim_link_anchor_waitR_defense_wait
gPlayerAnim_link_anchor_waitR_pierce_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x25F0
symbol: gPlayerAnim_link_anchor_waitR_pierce_kiru
gPlayerAnim_link_boom_catch:
type: OOT:PLAYER_ANIMATION
offset: 0x25F8
symbol: gPlayerAnim_link_boom_catch
gPlayerAnim_link_boom_throwL:
type: OOT:PLAYER_ANIMATION
offset: 0x2600
symbol: gPlayerAnim_link_boom_throwL
gPlayerAnim_link_boom_throwR:
type: OOT:PLAYER_ANIMATION
offset: 0x2608
symbol: gPlayerAnim_link_boom_throwR
gPlayerAnim_link_boom_throw_side_walkL:
type: OOT:PLAYER_ANIMATION
offset: 0x2618
symbol: gPlayerAnim_link_boom_throw_side_walkL
gPlayerAnim_link_boom_throw_side_walkR:
type: OOT:PLAYER_ANIMATION
offset: 0x2620
symbol: gPlayerAnim_link_boom_throw_side_walkR
gPlayerAnim_link_boom_throw_wait2waitR:
type: OOT:PLAYER_ANIMATION
offset: 0x2628
symbol: gPlayerAnim_link_boom_throw_wait2waitR
gPlayerAnim_link_boom_throw_waitL:
type: OOT:PLAYER_ANIMATION
offset: 0x2630
symbol: gPlayerAnim_link_boom_throw_waitL
gPlayerAnim_link_boom_throw_waitR:
type: OOT:PLAYER_ANIMATION
offset: 0x2638
symbol: gPlayerAnim_link_boom_throw_waitR
gPlayerAnim_link_bottle_bug_in:
type: OOT:PLAYER_ANIMATION
offset: 0x2640
symbol: gPlayerAnim_link_bottle_bug_in
gPlayerAnim_link_bottle_bug_miss:
type: OOT:PLAYER_ANIMATION
offset: 0x2648
symbol: gPlayerAnim_link_bottle_bug_miss
gPlayerAnim_link_bottle_bug_out:
type: OOT:PLAYER_ANIMATION
offset: 0x2650
symbol: gPlayerAnim_link_bottle_bug_out
gPlayerAnim_link_bottle_drink_demo:
type: OOT:PLAYER_ANIMATION
offset: 0x2658
symbol: gPlayerAnim_link_bottle_drink_demo
gPlayerAnim_link_bottle_drink_demo_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2660
symbol: gPlayerAnim_link_bottle_drink_demo_end
gPlayerAnim_link_bottle_drink_demo_start:
type: OOT:PLAYER_ANIMATION
offset: 0x2668
symbol: gPlayerAnim_link_bottle_drink_demo_start
gPlayerAnim_link_bottle_drink_demo_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2670
symbol: gPlayerAnim_link_bottle_drink_demo_wait
gPlayerAnim_link_bottle_fish_in:
type: OOT:PLAYER_ANIMATION
offset: 0x2678
symbol: gPlayerAnim_link_bottle_fish_in
gPlayerAnim_link_bottle_fish_miss:
type: OOT:PLAYER_ANIMATION
offset: 0x2680
symbol: gPlayerAnim_link_bottle_fish_miss
gPlayerAnim_link_bottle_fish_out:
type: OOT:PLAYER_ANIMATION
offset: 0x2688
symbol: gPlayerAnim_link_bottle_fish_out
gPlayerAnim_link_bottle_read:
type: OOT:PLAYER_ANIMATION
offset: 0x2690
symbol: gPlayerAnim_link_bottle_read
gPlayerAnim_link_bottle_read_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2698
symbol: gPlayerAnim_link_bottle_read_end
gPlayerAnim_link_bow_bow_ready:
type: OOT:PLAYER_ANIMATION
offset: 0x26A0
symbol: gPlayerAnim_link_bow_bow_ready
gPlayerAnim_link_bow_bow_shoot:
type: OOT:PLAYER_ANIMATION
offset: 0x26A8
symbol: gPlayerAnim_link_bow_bow_shoot
gPlayerAnim_link_bow_bow_shoot_end:
type: OOT:PLAYER_ANIMATION
offset: 0x26B0
symbol: gPlayerAnim_link_bow_bow_shoot_end
gPlayerAnim_link_bow_bow_shoot_next:
type: OOT:PLAYER_ANIMATION
offset: 0x26B8
symbol: gPlayerAnim_link_bow_bow_shoot_next
gPlayerAnim_link_bow_bow_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x26C0
symbol: gPlayerAnim_link_bow_bow_wait
gPlayerAnim_link_bow_defense:
type: OOT:PLAYER_ANIMATION
offset: 0x26C8
symbol: gPlayerAnim_link_bow_defense
gPlayerAnim_link_bow_defense_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x26D0
symbol: gPlayerAnim_link_bow_defense_wait
gPlayerAnim_link_bow_side_runL:
type: OOT:PLAYER_ANIMATION
offset: 0x26D8
symbol: gPlayerAnim_link_bow_side_runL
gPlayerAnim_link_bow_side_runR:
type: OOT:PLAYER_ANIMATION
offset: 0x26E0
symbol: gPlayerAnim_link_bow_side_runR
gPlayerAnim_link_bow_side_walk:
type: OOT:PLAYER_ANIMATION
offset: 0x26E8
symbol: gPlayerAnim_link_bow_side_walk
gPlayerAnim_link_bow_walk2ready:
type: OOT:PLAYER_ANIMATION
offset: 0x26F0
symbol: gPlayerAnim_link_bow_walk2ready
gPlayerAnim_link_child_tunnel_door:
type: OOT:PLAYER_ANIMATION
offset: 0x26F8
symbol: gPlayerAnim_link_child_tunnel_door
gPlayerAnim_link_child_tunnel_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2700
symbol: gPlayerAnim_link_child_tunnel_end
gPlayerAnim_link_child_tunnel_start:
type: OOT:PLAYER_ANIMATION
offset: 0x2708
symbol: gPlayerAnim_link_child_tunnel_start
gPlayerAnim_link_demo_DDbox_open:
type: OOT:PLAYER_ANIMATION
offset: 0x2710
symbol: gPlayerAnim_link_demo_DDbox_open
gPlayerAnim_link_demo_Tbox_open:
type: OOT:PLAYER_ANIMATION
offset: 0x2718
symbol: gPlayerAnim_link_demo_Tbox_open
gPlayerAnim_link_demo_back_to_past:
type: OOT:PLAYER_ANIMATION
offset: 0x2720
symbol: gPlayerAnim_link_demo_back_to_past
gPlayerAnim_link_demo_baru_op1:
type: OOT:PLAYER_ANIMATION
offset: 0x2728
symbol: gPlayerAnim_link_demo_baru_op1
gPlayerAnim_link_demo_baru_op2:
type: OOT:PLAYER_ANIMATION
offset: 0x2730
symbol: gPlayerAnim_link_demo_baru_op2
gPlayerAnim_link_demo_baru_op3:
type: OOT:PLAYER_ANIMATION
offset: 0x2738
symbol: gPlayerAnim_link_demo_baru_op3
gPlayerAnim_link_demo_bikkuri:
type: OOT:PLAYER_ANIMATION
offset: 0x2740
symbol: gPlayerAnim_link_demo_bikkuri
gPlayerAnim_link_demo_doorA_link:
type: OOT:PLAYER_ANIMATION
offset: 0x2748
symbol: gPlayerAnim_link_demo_doorA_link
gPlayerAnim_link_demo_doorA_link_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2750
symbol: gPlayerAnim_link_demo_doorA_link_free
gPlayerAnim_link_demo_doorB_link:
type: OOT:PLAYER_ANIMATION
offset: 0x2758
symbol: gPlayerAnim_link_demo_doorB_link
gPlayerAnim_link_demo_doorB_link_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2760
symbol: gPlayerAnim_link_demo_doorB_link_free
gPlayerAnim_link_demo_furimuki:
type: OOT:PLAYER_ANIMATION
offset: 0x2778
symbol: gPlayerAnim_link_demo_furimuki
gPlayerAnim_link_demo_furimuki2:
type: OOT:PLAYER_ANIMATION
offset: 0x2768
symbol: gPlayerAnim_link_demo_furimuki2
gPlayerAnim_link_demo_furimuki2_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2770
symbol: gPlayerAnim_link_demo_furimuki2_wait
gPlayerAnim_link_demo_get_itemA:
type: OOT:PLAYER_ANIMATION
offset: 0x2780
symbol: gPlayerAnim_link_demo_get_itemA
gPlayerAnim_link_demo_get_itemB:
type: OOT:PLAYER_ANIMATION
offset: 0x2788
symbol: gPlayerAnim_link_demo_get_itemB
gPlayerAnim_link_demo_goma_furimuki:
type: OOT:PLAYER_ANIMATION
offset: 0x2790
symbol: gPlayerAnim_link_demo_goma_furimuki
gPlayerAnim_link_demo_gurad:
type: OOT:PLAYER_ANIMATION
offset: 0x2798
symbol: gPlayerAnim_link_demo_gurad
gPlayerAnim_link_demo_gurad_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x27A0
symbol: gPlayerAnim_link_demo_gurad_wait
gPlayerAnim_link_demo_jibunmiru:
type: OOT:PLAYER_ANIMATION
offset: 0x27A8
symbol: gPlayerAnim_link_demo_jibunmiru
gPlayerAnim_link_demo_kakeyori:
type: OOT:PLAYER_ANIMATION
offset: 0x27B0
symbol: gPlayerAnim_link_demo_kakeyori
gPlayerAnim_link_demo_kakeyori_mimawasi:
type: OOT:PLAYER_ANIMATION
offset: 0x27B8
symbol: gPlayerAnim_link_demo_kakeyori_mimawasi
gPlayerAnim_link_demo_kakeyori_miokuri:
type: OOT:PLAYER_ANIMATION
offset: 0x27C0
symbol: gPlayerAnim_link_demo_kakeyori_miokuri
gPlayerAnim_link_demo_kakeyori_miokuri_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x27C8
symbol: gPlayerAnim_link_demo_kakeyori_miokuri_wait
gPlayerAnim_link_demo_kakeyori_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x27D0
symbol: gPlayerAnim_link_demo_kakeyori_wait
gPlayerAnim_link_demo_kaoage:
type: OOT:PLAYER_ANIMATION
offset: 0x27D8
symbol: gPlayerAnim_link_demo_kaoage
gPlayerAnim_link_demo_kaoage_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x27E0
symbol: gPlayerAnim_link_demo_kaoage_wait
gPlayerAnim_link_demo_kenmiru1:
type: OOT:PLAYER_ANIMATION
offset: 0x27E8
symbol: gPlayerAnim_link_demo_kenmiru1
gPlayerAnim_link_demo_kenmiru1_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x27F0
symbol: gPlayerAnim_link_demo_kenmiru1_wait
gPlayerAnim_link_demo_kenmiru2:
type: OOT:PLAYER_ANIMATION
offset: 0x27F8
symbol: gPlayerAnim_link_demo_kenmiru2
gPlayerAnim_link_demo_kenmiru2_modori:
type: OOT:PLAYER_ANIMATION
offset: 0x2800
symbol: gPlayerAnim_link_demo_kenmiru2_modori
gPlayerAnim_link_demo_kenmiru2_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2808
symbol: gPlayerAnim_link_demo_kenmiru2_wait
gPlayerAnim_link_demo_kousan:
type: OOT:PLAYER_ANIMATION
offset: 0x2810
symbol: gPlayerAnim_link_demo_kousan
gPlayerAnim_link_demo_look_hand:
type: OOT:PLAYER_ANIMATION
offset: 0x2818
symbol: gPlayerAnim_link_demo_look_hand
gPlayerAnim_link_demo_look_hand_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2820
symbol: gPlayerAnim_link_demo_look_hand_wait
gPlayerAnim_link_demo_nozokikomi:
type: OOT:PLAYER_ANIMATION
offset: 0x2828
symbol: gPlayerAnim_link_demo_nozokikomi
gPlayerAnim_link_demo_nozokikomi_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2830
symbol: gPlayerAnim_link_demo_nozokikomi_wait
gPlayerAnim_link_demo_return_to_past:
type: OOT:PLAYER_ANIMATION
offset: 0x2838
symbol: gPlayerAnim_link_demo_return_to_past
gPlayerAnim_link_demo_sita_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2848
symbol: gPlayerAnim_link_demo_sita_wait
gPlayerAnim_link_demo_ue:
type: OOT:PLAYER_ANIMATION
offset: 0x2850
symbol: gPlayerAnim_link_demo_ue
gPlayerAnim_link_demo_ue_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2858
symbol: gPlayerAnim_link_demo_ue_wait
gPlayerAnim_link_demo_warp:
type: OOT:PLAYER_ANIMATION
offset: 0x2860
symbol: gPlayerAnim_link_demo_warp
gPlayerAnim_link_demo_zeldamiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2868
symbol: gPlayerAnim_link_demo_zeldamiru
gPlayerAnim_link_demo_zeldamiru_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2870
symbol: gPlayerAnim_link_demo_zeldamiru_wait
gPlayerAnim_link_derth_rebirth:
type: OOT:PLAYER_ANIMATION
offset: 0x2878
symbol: gPlayerAnim_link_derth_rebirth
gPlayerAnim_link_fighter_LLside_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2880
symbol: gPlayerAnim_link_fighter_LLside_kiru
gPlayerAnim_link_fighter_LLside_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2888
symbol: gPlayerAnim_link_fighter_LLside_kiru_end
gPlayerAnim_link_fighter_LLside_kiru_finsh:
type: OOT:PLAYER_ANIMATION
offset: 0x2890
symbol: gPlayerAnim_link_fighter_LLside_kiru_finsh
gPlayerAnim_link_fighter_LLside_kiru_finsh_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2898
symbol: gPlayerAnim_link_fighter_LLside_kiru_finsh_end
gPlayerAnim_link_fighter_LRside_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x28A0
symbol: gPlayerAnim_link_fighter_LRside_kiru
gPlayerAnim_link_fighter_LRside_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x28A8
symbol: gPlayerAnim_link_fighter_LRside_kiru_end
gPlayerAnim_link_fighter_LRside_kiru_finsh:
type: OOT:PLAYER_ANIMATION
offset: 0x28B0
symbol: gPlayerAnim_link_fighter_LRside_kiru_finsh
gPlayerAnim_link_fighter_LRside_kiru_finsh_end:
type: OOT:PLAYER_ANIMATION
offset: 0x28B8
symbol: gPlayerAnim_link_fighter_LRside_kiru_finsh_end
gPlayerAnim_link_fighter_Lnormal_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x28C0
symbol: gPlayerAnim_link_fighter_Lnormal_kiru
gPlayerAnim_link_fighter_Lnormal_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x28C8
symbol: gPlayerAnim_link_fighter_Lnormal_kiru_end
gPlayerAnim_link_fighter_Lnormal_kiru_finsh:
type: OOT:PLAYER_ANIMATION
offset: 0x28D0
symbol: gPlayerAnim_link_fighter_Lnormal_kiru_finsh
gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end:
type: OOT:PLAYER_ANIMATION
offset: 0x28D8
symbol: gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end
gPlayerAnim_link_fighter_Lpierce_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x28E0
symbol: gPlayerAnim_link_fighter_Lpierce_kiru
gPlayerAnim_link_fighter_Lpierce_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x28E8
symbol: gPlayerAnim_link_fighter_Lpierce_kiru_end
gPlayerAnim_link_fighter_Lpierce_kiru_finsh:
type: OOT:PLAYER_ANIMATION
offset: 0x28F0
symbol: gPlayerAnim_link_fighter_Lpierce_kiru_finsh
gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end:
type: OOT:PLAYER_ANIMATION
offset: 0x28F8
symbol: gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end
gPlayerAnim_link_fighter_Lpower_jump_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2900
symbol: gPlayerAnim_link_fighter_Lpower_jump_kiru
gPlayerAnim_link_fighter_Lpower_jump_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2908
symbol: gPlayerAnim_link_fighter_Lpower_jump_kiru_end
gPlayerAnim_link_fighter_Lpower_jump_kiru_hit:
type: OOT:PLAYER_ANIMATION
offset: 0x2910
symbol: gPlayerAnim_link_fighter_Lpower_jump_kiru_hit
gPlayerAnim_link_fighter_Lpower_kiru_side_walk:
type: OOT:PLAYER_ANIMATION
offset: 0x2918
symbol: gPlayerAnim_link_fighter_Lpower_kiru_side_walk
gPlayerAnim_link_fighter_Lpower_kiru_start:
type: OOT:PLAYER_ANIMATION
offset: 0x2920
symbol: gPlayerAnim_link_fighter_Lpower_kiru_start
gPlayerAnim_link_fighter_Lpower_kiru_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2928
symbol: gPlayerAnim_link_fighter_Lpower_kiru_wait
gPlayerAnim_link_fighter_Lpower_kiru_wait_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2930
symbol: gPlayerAnim_link_fighter_Lpower_kiru_wait_end
gPlayerAnim_link_fighter_Lpower_kiru_walk:
type: OOT:PLAYER_ANIMATION
offset: 0x2938
symbol: gPlayerAnim_link_fighter_Lpower_kiru_walk
gPlayerAnim_link_fighter_Lrolling_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2940
symbol: gPlayerAnim_link_fighter_Lrolling_kiru
gPlayerAnim_link_fighter_Lrolling_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2948
symbol: gPlayerAnim_link_fighter_Lrolling_kiru_end
gPlayerAnim_link_fighter_Lside_jump:
type: OOT:PLAYER_ANIMATION
offset: 0x2950
symbol: gPlayerAnim_link_fighter_Lside_jump
gPlayerAnim_link_fighter_Lside_jump_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2960
symbol: gPlayerAnim_link_fighter_Lside_jump_end
gPlayerAnim_link_fighter_Lside_jump_endL:
type: OOT:PLAYER_ANIMATION
offset: 0x2958
symbol: gPlayerAnim_link_fighter_Lside_jump_endL
gPlayerAnim_link_fighter_Lside_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2968
symbol: gPlayerAnim_link_fighter_Lside_kiru
gPlayerAnim_link_fighter_Lside_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2970
symbol: gPlayerAnim_link_fighter_Lside_kiru_end
gPlayerAnim_link_fighter_Lside_kiru_finsh:
type: OOT:PLAYER_ANIMATION
offset: 0x2978
symbol: gPlayerAnim_link_fighter_Lside_kiru_finsh
gPlayerAnim_link_fighter_Lside_kiru_finsh_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2980
symbol: gPlayerAnim_link_fighter_Lside_kiru_finsh_end
gPlayerAnim_link_fighter_Rside_jump:
type: OOT:PLAYER_ANIMATION
offset: 0x2988
symbol: gPlayerAnim_link_fighter_Rside_jump
gPlayerAnim_link_fighter_Rside_jump_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2998
symbol: gPlayerAnim_link_fighter_Rside_jump_end
gPlayerAnim_link_fighter_Rside_jump_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2990
symbol: gPlayerAnim_link_fighter_Rside_jump_endR
gPlayerAnim_link_fighter_Rside_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x29A0
symbol: gPlayerAnim_link_fighter_Rside_kiru
gPlayerAnim_link_fighter_Rside_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x29A8
symbol: gPlayerAnim_link_fighter_Rside_kiru_end
gPlayerAnim_link_fighter_Rside_kiru_finsh:
type: OOT:PLAYER_ANIMATION
offset: 0x29B0
symbol: gPlayerAnim_link_fighter_Rside_kiru_finsh
gPlayerAnim_link_fighter_Rside_kiru_finsh_end:
type: OOT:PLAYER_ANIMATION
offset: 0x29B8
symbol: gPlayerAnim_link_fighter_Rside_kiru_finsh_end
gPlayerAnim_link_fighter_Wrolling_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x29C0
symbol: gPlayerAnim_link_fighter_Wrolling_kiru
gPlayerAnim_link_fighter_Wrolling_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x29C8
symbol: gPlayerAnim_link_fighter_Wrolling_kiru_end
gPlayerAnim_link_fighter_backturn_jump:
type: OOT:PLAYER_ANIMATION
offset: 0x29D0
symbol: gPlayerAnim_link_fighter_backturn_jump
gPlayerAnim_link_fighter_backturn_jump_end:
type: OOT:PLAYER_ANIMATION
offset: 0x29E0
symbol: gPlayerAnim_link_fighter_backturn_jump_end
gPlayerAnim_link_fighter_backturn_jump_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x29D8
symbol: gPlayerAnim_link_fighter_backturn_jump_endR
gPlayerAnim_link_fighter_damage_run:
type: OOT:PLAYER_ANIMATION
offset: 0x29E8
symbol: gPlayerAnim_link_fighter_damage_run
gPlayerAnim_link_fighter_damage_run_long:
type: OOT:PLAYER_ANIMATION
offset: 0x29F0
symbol: gPlayerAnim_link_fighter_damage_run_long
gPlayerAnim_link_fighter_defense:
type: OOT:PLAYER_ANIMATION
offset: 0x29F8
symbol: gPlayerAnim_link_fighter_defense
gPlayerAnim_link_fighter_defense_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2A00
symbol: gPlayerAnim_link_fighter_defense_long
gPlayerAnim_link_fighter_defense_long_hit:
type: OOT:PLAYER_ANIMATION
offset: 0x2A08
symbol: gPlayerAnim_link_fighter_defense_long_hit
gPlayerAnim_link_fighter_defense_long_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2A10
symbol: gPlayerAnim_link_fighter_defense_long_wait
gPlayerAnim_link_fighter_defense_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2A18
symbol: gPlayerAnim_link_fighter_defense_wait
gPlayerAnim_link_fighter_fighter2long:
type: OOT:PLAYER_ANIMATION
offset: 0x2A20
symbol: gPlayerAnim_link_fighter_fighter2long
gPlayerAnim_link_fighter_front_jump:
type: OOT:PLAYER_ANIMATION
offset: 0x2A28
symbol: gPlayerAnim_link_fighter_front_jump
gPlayerAnim_link_fighter_front_jump_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2A38
symbol: gPlayerAnim_link_fighter_front_jump_end
gPlayerAnim_link_fighter_front_jump_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2A30
symbol: gPlayerAnim_link_fighter_front_jump_endR
gPlayerAnim_link_fighter_heavy_run_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2A40
symbol: gPlayerAnim_link_fighter_heavy_run_long
gPlayerAnim_link_fighter_jump_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2A48
symbol: gPlayerAnim_link_fighter_jump_kiru
gPlayerAnim_link_fighter_jump_kiru_finsh:
type: OOT:PLAYER_ANIMATION
offset: 0x2A50
symbol: gPlayerAnim_link_fighter_jump_kiru_finsh
gPlayerAnim_link_fighter_jump_kiru_finsh_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2A58
symbol: gPlayerAnim_link_fighter_jump_kiru_finsh_end
gPlayerAnim_link_fighter_jump_rollkiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2A60
symbol: gPlayerAnim_link_fighter_jump_rollkiru
gPlayerAnim_link_fighter_landing_roll_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2A68
symbol: gPlayerAnim_link_fighter_landing_roll_long
gPlayerAnim_link_fighter_normal2fighter:
type: OOT:PLAYER_ANIMATION
offset: 0x2A70
symbol: gPlayerAnim_link_fighter_normal2fighter
gPlayerAnim_link_fighter_normal_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2A80
symbol: gPlayerAnim_link_fighter_normal_kiru
gPlayerAnim_link_fighter_normal_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2A90
symbol: gPlayerAnim_link_fighter_normal_kiru_end
gPlayerAnim_link_fighter_normal_kiru_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2A88
symbol: gPlayerAnim_link_fighter_normal_kiru_endR
gPlayerAnim_link_fighter_normal_kiru_finsh:
type: OOT:PLAYER_ANIMATION
offset: 0x2A98
symbol: gPlayerAnim_link_fighter_normal_kiru_finsh
gPlayerAnim_link_fighter_normal_kiru_finsh_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2AA0
symbol: gPlayerAnim_link_fighter_normal_kiru_finsh_end
gPlayerAnim_link_fighter_pierce_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2AA8
symbol: gPlayerAnim_link_fighter_pierce_kiru
gPlayerAnim_link_fighter_pierce_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2AB0
symbol: gPlayerAnim_link_fighter_pierce_kiru_end
gPlayerAnim_link_fighter_pierce_kiru_finsh:
type: OOT:PLAYER_ANIMATION
offset: 0x2AB8
symbol: gPlayerAnim_link_fighter_pierce_kiru_finsh
gPlayerAnim_link_fighter_pierce_kiru_finsh_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2AC0
symbol: gPlayerAnim_link_fighter_pierce_kiru_finsh_end
gPlayerAnim_link_fighter_power_jump_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2AC8
symbol: gPlayerAnim_link_fighter_power_jump_kiru_end
gPlayerAnim_link_fighter_power_kiru_side_walk:
type: OOT:PLAYER_ANIMATION
offset: 0x2AD8
symbol: gPlayerAnim_link_fighter_power_kiru_side_walk
gPlayerAnim_link_fighter_power_kiru_start:
type: OOT:PLAYER_ANIMATION
offset: 0x2AE8
symbol: gPlayerAnim_link_fighter_power_kiru_start
gPlayerAnim_link_fighter_power_kiru_startL:
type: OOT:PLAYER_ANIMATION
offset: 0x2AE0
symbol: gPlayerAnim_link_fighter_power_kiru_startL
gPlayerAnim_link_fighter_power_kiru_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2AF0
symbol: gPlayerAnim_link_fighter_power_kiru_wait
gPlayerAnim_link_fighter_power_kiru_wait_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2AF8
symbol: gPlayerAnim_link_fighter_power_kiru_wait_end
gPlayerAnim_link_fighter_power_kiru_walk:
type: OOT:PLAYER_ANIMATION
offset: 0x2B00
symbol: gPlayerAnim_link_fighter_power_kiru_walk
gPlayerAnim_link_fighter_rebound:
type: OOT:PLAYER_ANIMATION
offset: 0x2B10
symbol: gPlayerAnim_link_fighter_rebound
gPlayerAnim_link_fighter_reboundR:
type: OOT:PLAYER_ANIMATION
offset: 0x2B08
symbol: gPlayerAnim_link_fighter_reboundR
gPlayerAnim_link_fighter_rebound_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2B20
symbol: gPlayerAnim_link_fighter_rebound_long
gPlayerAnim_link_fighter_rebound_longR:
type: OOT:PLAYER_ANIMATION
offset: 0x2B18
symbol: gPlayerAnim_link_fighter_rebound_longR
gPlayerAnim_link_fighter_rolling_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2B28
symbol: gPlayerAnim_link_fighter_rolling_kiru
gPlayerAnim_link_fighter_rolling_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2B30
symbol: gPlayerAnim_link_fighter_rolling_kiru_end
gPlayerAnim_link_fighter_run:
type: OOT:PLAYER_ANIMATION
offset: 0x2B38
symbol: gPlayerAnim_link_fighter_run
gPlayerAnim_link_fighter_run_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2B40
symbol: gPlayerAnim_link_fighter_run_long
gPlayerAnim_link_fighter_side_walkL_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2B58
symbol: gPlayerAnim_link_fighter_side_walkL_long
gPlayerAnim_link_fighter_side_walkR_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2B60
symbol: gPlayerAnim_link_fighter_side_walkR_long
gPlayerAnim_link_fighter_side_walk_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2B68
symbol: gPlayerAnim_link_fighter_side_walk_long
gPlayerAnim_link_fighter_turn_kiruL:
type: OOT:PLAYER_ANIMATION
offset: 0x2B70
symbol: gPlayerAnim_link_fighter_turn_kiruL
gPlayerAnim_link_fighter_turn_kiruL_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2B78
symbol: gPlayerAnim_link_fighter_turn_kiruL_end
gPlayerAnim_link_fighter_turn_kiruR:
type: OOT:PLAYER_ANIMATION
offset: 0x2B80
symbol: gPlayerAnim_link_fighter_turn_kiruR
gPlayerAnim_link_fighter_turn_kiruR_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2B88
symbol: gPlayerAnim_link_fighter_turn_kiruR_end
gPlayerAnim_link_fighter_upper_kiruR:
type: OOT:PLAYER_ANIMATION
offset: 0x2B90
symbol: gPlayerAnim_link_fighter_upper_kiruR
gPlayerAnim_link_fighter_upper_pierce_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2B98
symbol: gPlayerAnim_link_fighter_upper_pierce_kiru
gPlayerAnim_link_fighter_upper_pierce_kiru_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2BA0
symbol: gPlayerAnim_link_fighter_upper_pierce_kiru_end
gPlayerAnim_link_fighter_wait2waitL_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2BA8
symbol: gPlayerAnim_link_fighter_wait2waitL_long
gPlayerAnim_link_fighter_wait2waitR_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2BB0
symbol: gPlayerAnim_link_fighter_wait2waitR_long
gPlayerAnim_link_fighter_waitL2wait_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2BB8
symbol: gPlayerAnim_link_fighter_waitL2wait_long
gPlayerAnim_link_fighter_waitL_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2BC0
symbol: gPlayerAnim_link_fighter_waitL_long
gPlayerAnim_link_fighter_waitR2wait_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2BC8
symbol: gPlayerAnim_link_fighter_waitR2wait_long
gPlayerAnim_link_fighter_waitR_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2BD0
symbol: gPlayerAnim_link_fighter_waitR_long
gPlayerAnim_link_fighter_wait_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2BE0
symbol: gPlayerAnim_link_fighter_wait_long
gPlayerAnim_link_fighter_walk_endL_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2BE8
symbol: gPlayerAnim_link_fighter_walk_endL_long
gPlayerAnim_link_fighter_walk_endR_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2BF0
symbol: gPlayerAnim_link_fighter_walk_endR_long
gPlayerAnim_link_fighter_walk_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2BF8
symbol: gPlayerAnim_link_fighter_walk_long
gPlayerAnim_link_fishing_fish_catch:
type: OOT:PLAYER_ANIMATION
offset: 0x2C00
symbol: gPlayerAnim_link_fishing_fish_catch
gPlayerAnim_link_fishing_fish_catch_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2C08
symbol: gPlayerAnim_link_fishing_fish_catch_end
gPlayerAnim_link_fishing_reel_down:
type: OOT:PLAYER_ANIMATION
offset: 0x2C10
symbol: gPlayerAnim_link_fishing_reel_down
gPlayerAnim_link_fishing_reel_left:
type: OOT:PLAYER_ANIMATION
offset: 0x2C18
symbol: gPlayerAnim_link_fishing_reel_left
gPlayerAnim_link_fishing_reel_right:
type: OOT:PLAYER_ANIMATION
offset: 0x2C20
symbol: gPlayerAnim_link_fishing_reel_right
gPlayerAnim_link_fishing_reel_up:
type: OOT:PLAYER_ANIMATION
offset: 0x2C28
symbol: gPlayerAnim_link_fishing_reel_up
gPlayerAnim_link_fishing_throw:
type: OOT:PLAYER_ANIMATION
offset: 0x2C30
symbol: gPlayerAnim_link_fishing_throw
gPlayerAnim_link_fishing_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2C38
symbol: gPlayerAnim_link_fishing_wait
gPlayerAnim_link_hammer_hit:
type: OOT:PLAYER_ANIMATION
offset: 0x2C40
symbol: gPlayerAnim_link_hammer_hit
gPlayerAnim_link_hammer_hit_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2C50
symbol: gPlayerAnim_link_hammer_hit_end
gPlayerAnim_link_hammer_hit_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2C48
symbol: gPlayerAnim_link_hammer_hit_endR
gPlayerAnim_link_hammer_long2free:
type: OOT:PLAYER_ANIMATION
offset: 0x2C58
symbol: gPlayerAnim_link_hammer_long2free
gPlayerAnim_link_hammer_long2long:
type: OOT:PLAYER_ANIMATION
offset: 0x2C60
symbol: gPlayerAnim_link_hammer_long2long
gPlayerAnim_link_hammer_normal2long:
type: OOT:PLAYER_ANIMATION
offset: 0x2C68
symbol: gPlayerAnim_link_hammer_normal2long
gPlayerAnim_link_hammer_side_hit:
type: OOT:PLAYER_ANIMATION
offset: 0x2C70
symbol: gPlayerAnim_link_hammer_side_hit
gPlayerAnim_link_hammer_side_hit_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2C80
symbol: gPlayerAnim_link_hammer_side_hit_end
gPlayerAnim_link_hammer_side_hit_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x2C78
symbol: gPlayerAnim_link_hammer_side_hit_endR
gPlayerAnim_link_hatto_demo:
type: OOT:PLAYER_ANIMATION
offset: 0x2C88
symbol: gPlayerAnim_link_hatto_demo
gPlayerAnim_link_hook_fly_start:
type: OOT:PLAYER_ANIMATION
offset: 0x2C90
symbol: gPlayerAnim_link_hook_fly_start
gPlayerAnim_link_hook_fly_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2C98
symbol: gPlayerAnim_link_hook_fly_wait
gPlayerAnim_link_hook_shot_ready:
type: OOT:PLAYER_ANIMATION
offset: 0x2CA0
symbol: gPlayerAnim_link_hook_shot_ready
gPlayerAnim_link_hook_side_runL:
type: OOT:PLAYER_ANIMATION
offset: 0x2CA8
symbol: gPlayerAnim_link_hook_side_runL
gPlayerAnim_link_hook_side_runR:
type: OOT:PLAYER_ANIMATION
offset: 0x2CB0
symbol: gPlayerAnim_link_hook_side_runR
gPlayerAnim_link_hook_side_walk:
type: OOT:PLAYER_ANIMATION
offset: 0x2CB8
symbol: gPlayerAnim_link_hook_side_walk
gPlayerAnim_link_hook_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2CC0
symbol: gPlayerAnim_link_hook_wait
gPlayerAnim_link_hook_walk2ready:
type: OOT:PLAYER_ANIMATION
offset: 0x2CC8
symbol: gPlayerAnim_link_hook_walk2ready
gPlayerAnim_link_last_hit_motion1:
type: OOT:PLAYER_ANIMATION
offset: 0x2CD0
symbol: gPlayerAnim_link_last_hit_motion1
gPlayerAnim_link_last_hit_motion2:
type: OOT:PLAYER_ANIMATION
offset: 0x2CD8
symbol: gPlayerAnim_link_last_hit_motion2
gPlayerAnim_link_magic_honoo1:
type: OOT:PLAYER_ANIMATION
offset: 0x2CE0
symbol: gPlayerAnim_link_magic_honoo1
gPlayerAnim_link_magic_honoo2:
type: OOT:PLAYER_ANIMATION
offset: 0x2CE8
symbol: gPlayerAnim_link_magic_honoo2
gPlayerAnim_link_magic_honoo3:
type: OOT:PLAYER_ANIMATION
offset: 0x2CF0
symbol: gPlayerAnim_link_magic_honoo3
gPlayerAnim_link_magic_kaze1:
type: OOT:PLAYER_ANIMATION
offset: 0x2CF8
symbol: gPlayerAnim_link_magic_kaze1
gPlayerAnim_link_magic_kaze2:
type: OOT:PLAYER_ANIMATION
offset: 0x2D00
symbol: gPlayerAnim_link_magic_kaze2
gPlayerAnim_link_magic_kaze3:
type: OOT:PLAYER_ANIMATION
offset: 0x2D08
symbol: gPlayerAnim_link_magic_kaze3
gPlayerAnim_link_magic_tamashii1:
type: OOT:PLAYER_ANIMATION
offset: 0x2D10
symbol: gPlayerAnim_link_magic_tamashii1
gPlayerAnim_link_magic_tamashii2:
type: OOT:PLAYER_ANIMATION
offset: 0x2D18
symbol: gPlayerAnim_link_magic_tamashii2
gPlayerAnim_link_magic_tamashii3:
type: OOT:PLAYER_ANIMATION
offset: 0x2D20
symbol: gPlayerAnim_link_magic_tamashii3
gPlayerAnim_link_magic_tame:
type: OOT:PLAYER_ANIMATION
offset: 0x2D28
symbol: gPlayerAnim_link_magic_tame
gPlayerAnim_link_magic_tame_kaijyo:
type: OOT:PLAYER_ANIMATION
offset: 0x2D30
symbol: gPlayerAnim_link_magic_tame_kaijyo
gPlayerAnim_link_normal_100step_up:
type: OOT:PLAYER_ANIMATION
offset: 0x2D38
symbol: gPlayerAnim_link_normal_100step_up
gPlayerAnim_link_normal_150step_up:
type: OOT:PLAYER_ANIMATION
offset: 0x2D40
symbol: gPlayerAnim_link_normal_150step_up
gPlayerAnim_link_normal_250jump_start:
type: OOT:PLAYER_ANIMATION
offset: 0x2D48
symbol: gPlayerAnim_link_normal_250jump_start
gPlayerAnim_link_normal_45_turn:
type: OOT:PLAYER_ANIMATION
offset: 0x2D58
symbol: gPlayerAnim_link_normal_45_turn
gPlayerAnim_link_normal_45_turn_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2D60
symbol: gPlayerAnim_link_normal_45_turn_free
gPlayerAnim_link_normal_Fclimb_hold2upL:
type: OOT:PLAYER_ANIMATION
offset: 0x2D68
symbol: gPlayerAnim_link_normal_Fclimb_hold2upL
gPlayerAnim_link_normal_Fclimb_sideL:
type: OOT:PLAYER_ANIMATION
offset: 0x2D70
symbol: gPlayerAnim_link_normal_Fclimb_sideL
gPlayerAnim_link_normal_Fclimb_sideR:
type: OOT:PLAYER_ANIMATION
offset: 0x2D78
symbol: gPlayerAnim_link_normal_Fclimb_sideR
gPlayerAnim_link_normal_Fclimb_startA:
type: OOT:PLAYER_ANIMATION
offset: 0x2D80
symbol: gPlayerAnim_link_normal_Fclimb_startA
gPlayerAnim_link_normal_Fclimb_startB:
type: OOT:PLAYER_ANIMATION
offset: 0x2D88
symbol: gPlayerAnim_link_normal_Fclimb_startB
gPlayerAnim_link_normal_Fclimb_upL:
type: OOT:PLAYER_ANIMATION
offset: 0x2D90
symbol: gPlayerAnim_link_normal_Fclimb_upL
gPlayerAnim_link_normal_Fclimb_upR:
type: OOT:PLAYER_ANIMATION
offset: 0x2D98
symbol: gPlayerAnim_link_normal_Fclimb_upR
gPlayerAnim_link_normal_back_brake:
type: OOT:PLAYER_ANIMATION
offset: 0x2DA0
symbol: gPlayerAnim_link_normal_back_brake
gPlayerAnim_link_normal_back_brake_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2DA8
symbol: gPlayerAnim_link_normal_back_brake_end
gPlayerAnim_link_normal_back_downA:
type: OOT:PLAYER_ANIMATION
offset: 0x2DB0
symbol: gPlayerAnim_link_normal_back_downA
gPlayerAnim_link_normal_back_downB:
type: OOT:PLAYER_ANIMATION
offset: 0x2DB8
symbol: gPlayerAnim_link_normal_back_downB
gPlayerAnim_link_normal_back_down_wake:
type: OOT:PLAYER_ANIMATION
offset: 0x2DC0
symbol: gPlayerAnim_link_normal_back_down_wake
gPlayerAnim_link_normal_back_hit:
type: OOT:PLAYER_ANIMATION
offset: 0x2DC8
symbol: gPlayerAnim_link_normal_back_hit
gPlayerAnim_link_normal_back_run:
type: OOT:PLAYER_ANIMATION
offset: 0x2DD0
symbol: gPlayerAnim_link_normal_back_run
gPlayerAnim_link_normal_back_shit:
type: OOT:PLAYER_ANIMATION
offset: 0x2DE0
symbol: gPlayerAnim_link_normal_back_shit
gPlayerAnim_link_normal_back_shitR:
type: OOT:PLAYER_ANIMATION
offset: 0x2DD8
symbol: gPlayerAnim_link_normal_back_shitR
gPlayerAnim_link_normal_back_walk:
type: OOT:PLAYER_ANIMATION
offset: 0x2DE8
symbol: gPlayerAnim_link_normal_back_walk
gPlayerAnim_link_normal_backspace:
type: OOT:PLAYER_ANIMATION
offset: 0x2DF0
symbol: gPlayerAnim_link_normal_backspace
gPlayerAnim_link_normal_box_kick:
type: OOT:PLAYER_ANIMATION
offset: 0x2DF8
symbol: gPlayerAnim_link_normal_box_kick
gPlayerAnim_link_normal_carryB:
type: OOT:PLAYER_ANIMATION
offset: 0x2E00
symbol: gPlayerAnim_link_normal_carryB
gPlayerAnim_link_normal_carryB_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2E08
symbol: gPlayerAnim_link_normal_carryB_free
gPlayerAnim_link_normal_carryB_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2E10
symbol: gPlayerAnim_link_normal_carryB_wait
gPlayerAnim_link_normal_check:
type: OOT:PLAYER_ANIMATION
offset: 0x2E18
symbol: gPlayerAnim_link_normal_check
gPlayerAnim_link_normal_check_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2E20
symbol: gPlayerAnim_link_normal_check_end
gPlayerAnim_link_normal_check_end_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2E28
symbol: gPlayerAnim_link_normal_check_end_free
gPlayerAnim_link_normal_check_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2E30
symbol: gPlayerAnim_link_normal_check_free
gPlayerAnim_link_normal_check_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2E38
symbol: gPlayerAnim_link_normal_check_wait
gPlayerAnim_link_normal_check_wait_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2E40
symbol: gPlayerAnim_link_normal_check_wait_free
gPlayerAnim_link_normal_climb_down:
type: OOT:PLAYER_ANIMATION
offset: 0x2E48
symbol: gPlayerAnim_link_normal_climb_down
gPlayerAnim_link_normal_climb_endAL:
type: OOT:PLAYER_ANIMATION
offset: 0x2E50
symbol: gPlayerAnim_link_normal_climb_endAL
gPlayerAnim_link_normal_climb_endAR:
type: OOT:PLAYER_ANIMATION
offset: 0x2E58
symbol: gPlayerAnim_link_normal_climb_endAR
gPlayerAnim_link_normal_climb_endBL:
type: OOT:PLAYER_ANIMATION
offset: 0x2E60
symbol: gPlayerAnim_link_normal_climb_endBL
gPlayerAnim_link_normal_climb_endBR:
type: OOT:PLAYER_ANIMATION
offset: 0x2E68
symbol: gPlayerAnim_link_normal_climb_endBR
gPlayerAnim_link_normal_climb_startA:
type: OOT:PLAYER_ANIMATION
offset: 0x2E70
symbol: gPlayerAnim_link_normal_climb_startA
gPlayerAnim_link_normal_climb_startB:
type: OOT:PLAYER_ANIMATION
offset: 0x2E78
symbol: gPlayerAnim_link_normal_climb_startB
gPlayerAnim_link_normal_climb_up:
type: OOT:PLAYER_ANIMATION
offset: 0x2E90
symbol: gPlayerAnim_link_normal_climb_up
gPlayerAnim_link_normal_climb_upL:
type: OOT:PLAYER_ANIMATION
offset: 0x2E80
symbol: gPlayerAnim_link_normal_climb_upL
gPlayerAnim_link_normal_climb_upR:
type: OOT:PLAYER_ANIMATION
offset: 0x2E88
symbol: gPlayerAnim_link_normal_climb_upR
gPlayerAnim_link_normal_damage_run_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2E98
symbol: gPlayerAnim_link_normal_damage_run_free
gPlayerAnim_link_normal_defense:
type: OOT:PLAYER_ANIMATION
offset: 0x2EA0
symbol: gPlayerAnim_link_normal_defense
gPlayerAnim_link_normal_defense_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2EA8
symbol: gPlayerAnim_link_normal_defense_end
gPlayerAnim_link_normal_defense_end_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2EB0
symbol: gPlayerAnim_link_normal_defense_end_free
gPlayerAnim_link_normal_defense_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2EB8
symbol: gPlayerAnim_link_normal_defense_free
gPlayerAnim_link_normal_defense_hit:
type: OOT:PLAYER_ANIMATION
offset: 0x2EC0
symbol: gPlayerAnim_link_normal_defense_hit
gPlayerAnim_link_normal_defense_kiru:
type: OOT:PLAYER_ANIMATION
offset: 0x2EC8
symbol: gPlayerAnim_link_normal_defense_kiru
gPlayerAnim_link_normal_defense_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2ED0
symbol: gPlayerAnim_link_normal_defense_wait
gPlayerAnim_link_normal_defense_wait_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2ED8
symbol: gPlayerAnim_link_normal_defense_wait_free
gPlayerAnim_link_normal_down_slope_slip:
type: OOT:PLAYER_ANIMATION
offset: 0x2EE0
symbol: gPlayerAnim_link_normal_down_slope_slip
gPlayerAnim_link_normal_down_slope_slip_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2EE8
symbol: gPlayerAnim_link_normal_down_slope_slip_end
gPlayerAnim_link_normal_down_slope_slip_end_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2EF0
symbol: gPlayerAnim_link_normal_down_slope_slip_end_free
gPlayerAnim_link_normal_down_slope_slip_end_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2EF8
symbol: gPlayerAnim_link_normal_down_slope_slip_end_long
gPlayerAnim_link_normal_electric_shock:
type: OOT:PLAYER_ANIMATION
offset: 0x2F00
symbol: gPlayerAnim_link_normal_electric_shock
gPlayerAnim_link_normal_electric_shock_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2F08
symbol: gPlayerAnim_link_normal_electric_shock_end
gPlayerAnim_link_normal_fall:
type: OOT:PLAYER_ANIMATION
offset: 0x2F10
symbol: gPlayerAnim_link_normal_fall
gPlayerAnim_link_normal_fall_up:
type: OOT:PLAYER_ANIMATION
offset: 0x2F18
symbol: gPlayerAnim_link_normal_fall_up
gPlayerAnim_link_normal_fall_up_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2F20
symbol: gPlayerAnim_link_normal_fall_up_free
gPlayerAnim_link_normal_fall_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x2F28
symbol: gPlayerAnim_link_normal_fall_wait
gPlayerAnim_link_normal_fighter2free:
type: OOT:PLAYER_ANIMATION
offset: 0x2F30
symbol: gPlayerAnim_link_normal_fighter2free
gPlayerAnim_link_normal_free2bom:
type: OOT:PLAYER_ANIMATION
offset: 0x2F38
symbol: gPlayerAnim_link_normal_free2bom
gPlayerAnim_link_normal_free2fighter_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2F40
symbol: gPlayerAnim_link_normal_free2fighter_free
gPlayerAnim_link_normal_free2free:
type: OOT:PLAYER_ANIMATION
offset: 0x2F50
symbol: gPlayerAnim_link_normal_free2free
gPlayerAnim_link_normal_free2freeB:
type: OOT:PLAYER_ANIMATION
offset: 0x2F48
symbol: gPlayerAnim_link_normal_free2freeB
gPlayerAnim_link_normal_front_downA:
type: OOT:PLAYER_ANIMATION
offset: 0x2F58
symbol: gPlayerAnim_link_normal_front_downA
gPlayerAnim_link_normal_front_downB:
type: OOT:PLAYER_ANIMATION
offset: 0x2F60
symbol: gPlayerAnim_link_normal_front_downB
gPlayerAnim_link_normal_front_down_wake:
type: OOT:PLAYER_ANIMATION
offset: 0x2F68
symbol: gPlayerAnim_link_normal_front_down_wake
gPlayerAnim_link_normal_front_hit:
type: OOT:PLAYER_ANIMATION
offset: 0x2F70
symbol: gPlayerAnim_link_normal_front_hit
gPlayerAnim_link_normal_front_shit:
type: OOT:PLAYER_ANIMATION
offset: 0x2F80
symbol: gPlayerAnim_link_normal_front_shit
gPlayerAnim_link_normal_front_shitR:
type: OOT:PLAYER_ANIMATION
offset: 0x2F78
symbol: gPlayerAnim_link_normal_front_shitR
gPlayerAnim_link_normal_give_other:
type: OOT:PLAYER_ANIMATION
offset: 0x2F88
symbol: gPlayerAnim_link_normal_give_other
gPlayerAnim_link_normal_hang_up_down:
type: OOT:PLAYER_ANIMATION
offset: 0x2F90
symbol: gPlayerAnim_link_normal_hang_up_down
gPlayerAnim_link_normal_heavy_carry:
type: OOT:PLAYER_ANIMATION
offset: 0x2F98
symbol: gPlayerAnim_link_normal_heavy_carry
gPlayerAnim_link_normal_heavy_carry_end:
type: OOT:PLAYER_ANIMATION
offset: 0x2FA0
symbol: gPlayerAnim_link_normal_heavy_carry_end
gPlayerAnim_link_normal_heavy_run:
type: OOT:PLAYER_ANIMATION
offset: 0x2FA8
symbol: gPlayerAnim_link_normal_heavy_run
gPlayerAnim_link_normal_heavy_run_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2FB0
symbol: gPlayerAnim_link_normal_heavy_run_free
gPlayerAnim_link_normal_hip_down:
type: OOT:PLAYER_ANIMATION
offset: 0x2FB8
symbol: gPlayerAnim_link_normal_hip_down
gPlayerAnim_link_normal_hip_down_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2FC0
symbol: gPlayerAnim_link_normal_hip_down_free
gPlayerAnim_link_normal_hip_down_long:
type: OOT:PLAYER_ANIMATION
offset: 0x2FC8
symbol: gPlayerAnim_link_normal_hip_down_long
gPlayerAnim_link_normal_ice_down:
type: OOT:PLAYER_ANIMATION
offset: 0x2FD0
symbol: gPlayerAnim_link_normal_ice_down
gPlayerAnim_link_normal_jump:
type: OOT:PLAYER_ANIMATION
offset: 0x2FE0
symbol: gPlayerAnim_link_normal_jump
gPlayerAnim_link_normal_jump2landing:
type: OOT:PLAYER_ANIMATION
offset: 0x2FD8
symbol: gPlayerAnim_link_normal_jump2landing
gPlayerAnim_link_normal_jump_climb_hold:
type: OOT:PLAYER_ANIMATION
offset: 0x2FE8
symbol: gPlayerAnim_link_normal_jump_climb_hold
gPlayerAnim_link_normal_jump_climb_hold_free:
type: OOT:PLAYER_ANIMATION
offset: 0x2FF0
symbol: gPlayerAnim_link_normal_jump_climb_hold_free
gPlayerAnim_link_normal_jump_climb_up:
type: OOT:PLAYER_ANIMATION
offset: 0x2FF8
symbol: gPlayerAnim_link_normal_jump_climb_up
gPlayerAnim_link_normal_jump_climb_up_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3000
symbol: gPlayerAnim_link_normal_jump_climb_up_free
gPlayerAnim_link_normal_jump_climb_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x3008
symbol: gPlayerAnim_link_normal_jump_climb_wait
gPlayerAnim_link_normal_jump_climb_wait_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3010
symbol: gPlayerAnim_link_normal_jump_climb_wait_free
gPlayerAnim_link_normal_jump_up:
type: OOT:PLAYER_ANIMATION
offset: 0x3018
symbol: gPlayerAnim_link_normal_jump_up
gPlayerAnim_link_normal_landing:
type: OOT:PLAYER_ANIMATION
offset: 0x3020
symbol: gPlayerAnim_link_normal_landing
gPlayerAnim_link_normal_landing_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3028
symbol: gPlayerAnim_link_normal_landing_free
gPlayerAnim_link_normal_landing_roll:
type: OOT:PLAYER_ANIMATION
offset: 0x3030
symbol: gPlayerAnim_link_normal_landing_roll
gPlayerAnim_link_normal_landing_roll_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3038
symbol: gPlayerAnim_link_normal_landing_roll_free
gPlayerAnim_link_normal_landing_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x3040
symbol: gPlayerAnim_link_normal_landing_wait
gPlayerAnim_link_normal_light_bom:
type: OOT:PLAYER_ANIMATION
offset: 0x3048
symbol: gPlayerAnim_link_normal_light_bom
gPlayerAnim_link_normal_light_bom_end:
type: OOT:PLAYER_ANIMATION
offset: 0x3050
symbol: gPlayerAnim_link_normal_light_bom_end
gPlayerAnim_link_normal_long2bom:
type: OOT:PLAYER_ANIMATION
offset: 0x3058
symbol: gPlayerAnim_link_normal_long2bom
gPlayerAnim_link_normal_nocarry_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3060
symbol: gPlayerAnim_link_normal_nocarry_free
gPlayerAnim_link_normal_nocarry_free_end:
type: OOT:PLAYER_ANIMATION
offset: 0x3068
symbol: gPlayerAnim_link_normal_nocarry_free_end
gPlayerAnim_link_normal_nocarry_free_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x3070
symbol: gPlayerAnim_link_normal_nocarry_free_wait
gPlayerAnim_link_normal_normal2bom:
type: OOT:PLAYER_ANIMATION
offset: 0x3078
symbol: gPlayerAnim_link_normal_normal2bom
gPlayerAnim_link_normal_normal2fighter:
type: OOT:PLAYER_ANIMATION
offset: 0x3080
symbol: gPlayerAnim_link_normal_normal2fighter
gPlayerAnim_link_normal_normal2fighter_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3088
symbol: gPlayerAnim_link_normal_normal2fighter_free
gPlayerAnim_link_normal_normal2free:
type: OOT:PLAYER_ANIMATION
offset: 0x3090
symbol: gPlayerAnim_link_normal_normal2free
gPlayerAnim_link_normal_okarina_end:
type: OOT:PLAYER_ANIMATION
offset: 0x3098
symbol: gPlayerAnim_link_normal_okarina_end
gPlayerAnim_link_normal_okarina_start:
type: OOT:PLAYER_ANIMATION
offset: 0x30A0
symbol: gPlayerAnim_link_normal_okarina_start
gPlayerAnim_link_normal_okarina_swing:
type: OOT:PLAYER_ANIMATION
offset: 0x30A8
symbol: gPlayerAnim_link_normal_okarina_swing
gPlayerAnim_link_normal_pull_end:
type: OOT:PLAYER_ANIMATION
offset: 0x30B0
symbol: gPlayerAnim_link_normal_pull_end
gPlayerAnim_link_normal_pull_end_free:
type: OOT:PLAYER_ANIMATION
offset: 0x30B8
symbol: gPlayerAnim_link_normal_pull_end_free
gPlayerAnim_link_normal_pull_start:
type: OOT:PLAYER_ANIMATION
offset: 0x30C0
symbol: gPlayerAnim_link_normal_pull_start
gPlayerAnim_link_normal_pull_start_free:
type: OOT:PLAYER_ANIMATION
offset: 0x30C8
symbol: gPlayerAnim_link_normal_pull_start_free
gPlayerAnim_link_normal_pulling:
type: OOT:PLAYER_ANIMATION
offset: 0x30D0
symbol: gPlayerAnim_link_normal_pulling
gPlayerAnim_link_normal_pulling_free:
type: OOT:PLAYER_ANIMATION
offset: 0x30D8
symbol: gPlayerAnim_link_normal_pulling_free
gPlayerAnim_link_normal_push_end:
type: OOT:PLAYER_ANIMATION
offset: 0x30E0
symbol: gPlayerAnim_link_normal_push_end
gPlayerAnim_link_normal_push_fall:
type: OOT:PLAYER_ANIMATION
offset: 0x30E8
symbol: gPlayerAnim_link_normal_push_fall
gPlayerAnim_link_normal_push_start:
type: OOT:PLAYER_ANIMATION
offset: 0x30F0
symbol: gPlayerAnim_link_normal_push_start
gPlayerAnim_link_normal_push_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x30F8
symbol: gPlayerAnim_link_normal_push_wait
gPlayerAnim_link_normal_push_wait_end:
type: OOT:PLAYER_ANIMATION
offset: 0x3100
symbol: gPlayerAnim_link_normal_push_wait_end
gPlayerAnim_link_normal_pushing:
type: OOT:PLAYER_ANIMATION
offset: 0x3108
symbol: gPlayerAnim_link_normal_pushing
gPlayerAnim_link_normal_put:
type: OOT:PLAYER_ANIMATION
offset: 0x3110
symbol: gPlayerAnim_link_normal_put
gPlayerAnim_link_normal_put_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3118
symbol: gPlayerAnim_link_normal_put_free
gPlayerAnim_link_normal_re_dead_attack:
type: OOT:PLAYER_ANIMATION
offset: 0x3120
symbol: gPlayerAnim_link_normal_re_dead_attack
gPlayerAnim_link_normal_re_dead_attack_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x3128
symbol: gPlayerAnim_link_normal_re_dead_attack_wait
gPlayerAnim_link_normal_rebound:
type: OOT:PLAYER_ANIMATION
offset: 0x3130
symbol: gPlayerAnim_link_normal_rebound
gPlayerAnim_link_normal_run:
type: OOT:PLAYER_ANIMATION
offset: 0x3138
symbol: gPlayerAnim_link_normal_run
gPlayerAnim_link_normal_run_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3140
symbol: gPlayerAnim_link_normal_run_free
gPlayerAnim_link_normal_run_jump:
type: OOT:PLAYER_ANIMATION
offset: 0x3148
symbol: gPlayerAnim_link_normal_run_jump
gPlayerAnim_link_normal_run_jump_end:
type: OOT:PLAYER_ANIMATION
offset: 0x3150
symbol: gPlayerAnim_link_normal_run_jump_end
gPlayerAnim_link_normal_run_jump_water_fall:
type: OOT:PLAYER_ANIMATION
offset: 0x3158
symbol: gPlayerAnim_link_normal_run_jump_water_fall
gPlayerAnim_link_normal_run_jump_water_fall_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x3160
symbol: gPlayerAnim_link_normal_run_jump_water_fall_wait
gPlayerAnim_link_normal_short_landing:
type: OOT:PLAYER_ANIMATION
offset: 0x3168
symbol: gPlayerAnim_link_normal_short_landing
gPlayerAnim_link_normal_short_landing_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3170
symbol: gPlayerAnim_link_normal_short_landing_free
gPlayerAnim_link_normal_side_walk:
type: OOT:PLAYER_ANIMATION
offset: 0x3188
symbol: gPlayerAnim_link_normal_side_walk
gPlayerAnim_link_normal_side_walkL_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3178
symbol: gPlayerAnim_link_normal_side_walkL_free
gPlayerAnim_link_normal_side_walkR_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3180
symbol: gPlayerAnim_link_normal_side_walkR_free
gPlayerAnim_link_normal_side_walk_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3190
symbol: gPlayerAnim_link_normal_side_walk_free
gPlayerAnim_link_normal_take_out:
type: OOT:PLAYER_ANIMATION
offset: 0x3198
symbol: gPlayerAnim_link_normal_take_out
gPlayerAnim_link_normal_talk_free:
type: OOT:PLAYER_ANIMATION
offset: 0x31A0
symbol: gPlayerAnim_link_normal_talk_free
gPlayerAnim_link_normal_talk_free_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x31A8
symbol: gPlayerAnim_link_normal_talk_free_wait
gPlayerAnim_link_normal_talk_navi:
type: OOT:PLAYER_ANIMATION
offset: 0x31B0
symbol: gPlayerAnim_link_normal_talk_navi
gPlayerAnim_link_normal_talk_navi_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x31B8
symbol: gPlayerAnim_link_normal_talk_navi_wait
gPlayerAnim_link_normal_throw:
type: OOT:PLAYER_ANIMATION
offset: 0x31C0
symbol: gPlayerAnim_link_normal_throw
gPlayerAnim_link_normal_throw_free:
type: OOT:PLAYER_ANIMATION
offset: 0x31C8
symbol: gPlayerAnim_link_normal_throw_free
gPlayerAnim_link_normal_up_slope_slip:
type: OOT:PLAYER_ANIMATION
offset: 0x31D0
symbol: gPlayerAnim_link_normal_up_slope_slip
gPlayerAnim_link_normal_up_slope_slip_end:
type: OOT:PLAYER_ANIMATION
offset: 0x31D8
symbol: gPlayerAnim_link_normal_up_slope_slip_end
gPlayerAnim_link_normal_up_slope_slip_end_free:
type: OOT:PLAYER_ANIMATION
offset: 0x31E0
symbol: gPlayerAnim_link_normal_up_slope_slip_end_free
gPlayerAnim_link_normal_up_slope_slip_end_long:
type: OOT:PLAYER_ANIMATION
offset: 0x31E8
symbol: gPlayerAnim_link_normal_up_slope_slip_end_long
gPlayerAnim_link_normal_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x3238
symbol: gPlayerAnim_link_normal_wait
gPlayerAnim_link_normal_wait2waitL:
type: OOT:PLAYER_ANIMATION
offset: 0x31F0
symbol: gPlayerAnim_link_normal_wait2waitL
gPlayerAnim_link_normal_wait2waitR:
type: OOT:PLAYER_ANIMATION
offset: 0x31F8
symbol: gPlayerAnim_link_normal_wait2waitR
gPlayerAnim_link_normal_waitF_typeA_20f:
type: OOT:PLAYER_ANIMATION
offset: 0x3200
symbol: gPlayerAnim_link_normal_waitF_typeA_20f
gPlayerAnim_link_normal_waitF_typeB_20f:
type: OOT:PLAYER_ANIMATION
offset: 0x3208
symbol: gPlayerAnim_link_normal_waitF_typeB_20f
gPlayerAnim_link_normal_waitF_typeC_20f:
type: OOT:PLAYER_ANIMATION
offset: 0x3210
symbol: gPlayerAnim_link_normal_waitF_typeC_20f
gPlayerAnim_link_normal_waitL2wait:
type: OOT:PLAYER_ANIMATION
offset: 0x3218
symbol: gPlayerAnim_link_normal_waitL2wait
gPlayerAnim_link_normal_waitL_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3220
symbol: gPlayerAnim_link_normal_waitL_free
gPlayerAnim_link_normal_waitR2wait:
type: OOT:PLAYER_ANIMATION
offset: 0x3228
symbol: gPlayerAnim_link_normal_waitR2wait
gPlayerAnim_link_normal_waitR_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3230
symbol: gPlayerAnim_link_normal_waitR_free
gPlayerAnim_link_normal_wait_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3240
symbol: gPlayerAnim_link_normal_wait_free
gPlayerAnim_link_normal_wait_typeA_20f:
type: OOT:PLAYER_ANIMATION
offset: 0x3248
symbol: gPlayerAnim_link_normal_wait_typeA_20f
gPlayerAnim_link_normal_wait_typeB_20f:
type: OOT:PLAYER_ANIMATION
offset: 0x3250
symbol: gPlayerAnim_link_normal_wait_typeB_20f
gPlayerAnim_link_normal_wait_typeC_20f:
type: OOT:PLAYER_ANIMATION
offset: 0x3258
symbol: gPlayerAnim_link_normal_wait_typeC_20f
gPlayerAnim_link_normal_wakeup:
type: OOT:PLAYER_ANIMATION
offset: 0x3260
symbol: gPlayerAnim_link_normal_wakeup
gPlayerAnim_link_normal_walk:
type: OOT:PLAYER_ANIMATION
offset: 0x3268
symbol: gPlayerAnim_link_normal_walk
gPlayerAnim_link_normal_walk_endL:
type: OOT:PLAYER_ANIMATION
offset: 0x3270
symbol: gPlayerAnim_link_normal_walk_endL
gPlayerAnim_link_normal_walk_endL_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3278
symbol: gPlayerAnim_link_normal_walk_endL_free
gPlayerAnim_link_normal_walk_endR:
type: OOT:PLAYER_ANIMATION
offset: 0x3280
symbol: gPlayerAnim_link_normal_walk_endR
gPlayerAnim_link_normal_walk_endR_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3288
symbol: gPlayerAnim_link_normal_walk_endR_free
gPlayerAnim_link_normal_walk_free:
type: OOT:PLAYER_ANIMATION
offset: 0x3290
symbol: gPlayerAnim_link_normal_walk_free
gPlayerAnim_link_okarina_warp_goal:
type: OOT:PLAYER_ANIMATION
offset: 0x3298
symbol: gPlayerAnim_link_okarina_warp_goal
gPlayerAnim_link_okiru_demo:
type: OOT:PLAYER_ANIMATION
offset: 0x32A0
symbol: gPlayerAnim_link_okiru_demo
gPlayerAnim_link_shagamu_demo:
type: OOT:PLAYER_ANIMATION
offset: 0x32A8
symbol: gPlayerAnim_link_shagamu_demo
gPlayerAnim_link_silver_carry:
type: OOT:PLAYER_ANIMATION
offset: 0x32B0
symbol: gPlayerAnim_link_silver_carry
gPlayerAnim_link_silver_throw:
type: OOT:PLAYER_ANIMATION
offset: 0x32B8
symbol: gPlayerAnim_link_silver_throw
gPlayerAnim_link_silver_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x32C0
symbol: gPlayerAnim_link_silver_wait
gPlayerAnim_link_swimer_Lside_swim:
type: OOT:PLAYER_ANIMATION
offset: 0x32C8
symbol: gPlayerAnim_link_swimer_Lside_swim
gPlayerAnim_link_swimer_Rside_swim:
type: OOT:PLAYER_ANIMATION
offset: 0x32D0
symbol: gPlayerAnim_link_swimer_Rside_swim
gPlayerAnim_link_swimer_back_swim:
type: OOT:PLAYER_ANIMATION
offset: 0x32D8
symbol: gPlayerAnim_link_swimer_back_swim
gPlayerAnim_link_swimer_land2swim_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x32E0
symbol: gPlayerAnim_link_swimer_land2swim_wait
gPlayerAnim_link_swimer_swim:
type: OOT:PLAYER_ANIMATION
offset: 0x32F0
symbol: gPlayerAnim_link_swimer_swim
gPlayerAnim_link_swimer_swim_15step_up:
type: OOT:PLAYER_ANIMATION
offset: 0x32E8
symbol: gPlayerAnim_link_swimer_swim_15step_up
gPlayerAnim_link_swimer_swim_dead:
type: OOT:PLAYER_ANIMATION
offset: 0x32F8
symbol: gPlayerAnim_link_swimer_swim_dead
gPlayerAnim_link_swimer_swim_deep_end:
type: OOT:PLAYER_ANIMATION
offset: 0x3300
symbol: gPlayerAnim_link_swimer_swim_deep_end
gPlayerAnim_link_swimer_swim_deep_start:
type: OOT:PLAYER_ANIMATION
offset: 0x3308
symbol: gPlayerAnim_link_swimer_swim_deep_start
gPlayerAnim_link_swimer_swim_down:
type: OOT:PLAYER_ANIMATION
offset: 0x3310
symbol: gPlayerAnim_link_swimer_swim_down
gPlayerAnim_link_swimer_swim_get:
type: OOT:PLAYER_ANIMATION
offset: 0x3318
symbol: gPlayerAnim_link_swimer_swim_get
gPlayerAnim_link_swimer_swim_hit:
type: OOT:PLAYER_ANIMATION
offset: 0x3320
symbol: gPlayerAnim_link_swimer_swim_hit
gPlayerAnim_link_swimer_swim_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x3328
symbol: gPlayerAnim_link_swimer_swim_wait
gPlayerAnim_link_swimer_wait2swim_wait:
type: OOT:PLAYER_ANIMATION
offset: 0x3330
symbol: gPlayerAnim_link_swimer_wait2swim_wait
gPlayerAnim_link_uma_anim_fastrun:
type: OOT:PLAYER_ANIMATION
offset: 0x3338
symbol: gPlayerAnim_link_uma_anim_fastrun
gPlayerAnim_link_uma_anim_fastrun_muti:
type: OOT:PLAYER_ANIMATION
offset: 0x3340
symbol: gPlayerAnim_link_uma_anim_fastrun_muti
gPlayerAnim_link_uma_anim_jump100:
type: OOT:PLAYER_ANIMATION
offset: 0x3348
symbol: gPlayerAnim_link_uma_anim_jump100
gPlayerAnim_link_uma_anim_jump200:
type: OOT:PLAYER_ANIMATION
offset: 0x3350
symbol: gPlayerAnim_link_uma_anim_jump200
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