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* Avoid `randomizer_check_tracker.h` in widely used `randomizer.h` due to transitive `libultraship.h`/`UIWidgets.hpp` inclusion * Avoid `libultraship.h` inclusion in heavily used `GameInteractor.h` header * Remove unused libultraship includes * Break huge unneeded transitive include chain (via UIWidgets.hpp) This avoids that changing just UIWidgets.hpp, for example, would retrigger a rebuild of like half the project. There were a huge transitive include chains, mostly via MenuTypes.h and UIWidgets.hpp. Because of that, I'm splitting UIWidgets into a second header file UIWidgetOptions.hpp, which can be consumed by MenuTypes.h. MenuTypes.h is split into BackendTypes.h to avoid pulling in Fast3D/Windowing/GUI stuff into unrelated code. Example chain, one of many: libultraship.h <- UIWidgets.hpp <- MenuTypes.hpp <- randomizer/option.h <- randomizer/item_location.h <- trial.h <- static_data.h <- SeedContext <- (basically all randomizer related sources, lots of other sources in Enhancement, more...) * Avoid libultraship.h in Notification.h and ObjectExtension.h; these headers are also heavily used * Add missing include * Remove unused libultraship includes * Include only ship/window/GuiWindow.h in GUI-related headers instead of libultraship.h * Cleanup ConfigUpdater.h and playthrough.cpp * Remove libultraship.h from Anchor.h and fix transitive dependencies in OTRGlobals.cpp * Remove unused libultraship.h includes in Anchor code