Files
Shipwright/soh/soh/Enhancements/Graphics/Disable2DBackgrounds.cpp
T

137 lines
4.0 KiB
C++

#include <libultraship/bridge.h>
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
extern "C" {
extern SaveContext gSaveContext;
extern PlayState* gPlayState;
#include "macros.h"
#include "variables.h"
}
#define CVAR_NAME CVAR_ENHANCEMENT("3DSceneRender")
#define CVAR_VALUE CVarGetInteger(CVAR_NAME, 0)
std::set<SceneID> fogControlList = {
SCENE_MARKET_ENTRANCE_DAY,
SCENE_MARKET_ENTRANCE_NIGHT,
SCENE_MARKET_ENTRANCE_RUINS,
SCENE_BACK_ALLEY_DAY,
SCENE_BACK_ALLEY_NIGHT,
SCENE_MARKET_DAY,
SCENE_MARKET_NIGHT,
SCENE_MARKET_RUINS,
SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY,
SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT,
SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS,
SCENE_KNOW_IT_ALL_BROS_HOUSE,
SCENE_TWINS_HOUSE,
SCENE_MIDOS_HOUSE,
SCENE_SARIAS_HOUSE,
SCENE_BACK_ALLEY_HOUSE,
SCENE_BAZAAR,
SCENE_KOKIRI_SHOP,
SCENE_GORON_SHOP,
SCENE_ZORA_SHOP,
SCENE_POTION_SHOP_KAKARIKO,
SCENE_POTION_SHOP_MARKET,
SCENE_BOMBCHU_SHOP,
SCENE_HAPPY_MASK_SHOP,
SCENE_LINKS_HOUSE,
SCENE_DOG_LADY_HOUSE,
SCENE_STABLE,
SCENE_IMPAS_HOUSE,
SCENE_CARPENTERS_TENT,
SCENE_GRAVEKEEPERS_HUT,
};
std::set<SceneID> skyboxSceneControlList = {
SCENE_MARKET_ENTRANCE_DAY,
SCENE_MARKET_ENTRANCE_NIGHT,
SCENE_MARKET_ENTRANCE_RUINS,
SCENE_BACK_ALLEY_DAY,
SCENE_BACK_ALLEY_NIGHT,
SCENE_MARKET_DAY,
SCENE_MARKET_NIGHT,
SCENE_MARKET_RUINS,
SCENE_CASTLE_COURTYARD_ZELDA,
SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY,
SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT,
SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS,
SCENE_FOREST_TEMPLE,
};
std::set<SkyboxId> skyboxIdControlList = {
SKYBOX_BAZAAR,
SKYBOX_HOUSE_LINK,
SKYBOX_MARKET_ADULT,
SKYBOX_MARKET_CHILD_DAY,
SKYBOX_MARKET_CHILD_NIGHT,
SKYBOX_HAPPY_MASK_SHOP,
SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS,
SKYBOX_HOUSE_OF_TWINS,
SKYBOX_STABLES,
SKYBOX_HOUSE_KAKARIKO,
SKYBOX_KOKIRI_SHOP,
SKYBOX_GORON_SHOP,
SKYBOX_ZORA_SHOP,
SKYBOX_POTION_SHOP_KAKARIKO,
SKYBOX_POTION_SHOP_MARKET,
SKYBOX_HOUSE_RICHARD,
SKYBOX_HOUSE_IMPA,
SKYBOX_TENT,
SKYBOX_HOUSE_MIDO,
SKYBOX_HOUSE_SARIA,
SKYBOX_HOUSE_ALLEY,
};
void Register3DPreRenderedScenes() {
COND_HOOK(AfterSceneCommands, CVAR_VALUE, [](int16_t sceneNum) {
if (!skyboxSceneControlList.contains(static_cast<SceneID>(sceneNum))) {
return;
}
// Add a skybox on scenes from skyboxSceneControlList
gPlayState->envCtx.skyboxDisabled = false;
// Replace skybox with normal sky
gPlayState->skyboxId = SKYBOX_NORMAL_SKY;
// Apply the always cloudy skybox as an adult for Temple of Time and the Market
if (sceneNum == SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS || sceneNum == SCENE_MARKET_RUINS ||
sceneNum == SCENE_MARKET_ENTRANCE_RUINS) {
gWeatherMode = 3;
}
});
COND_HOOK(OnPlayDrawBegin, CVAR_VALUE, []() {
if (!fogControlList.contains(static_cast<SceneID>(gPlayState->sceneNum))) {
return;
}
if ((HREG(80) != 10) || (HREG(82) != 0)) {
// Furthest possible fog and zFar
gPlayState->view.zFar = 12800;
gPlayState->lightCtx.fogNear = 996; // Set to 1000 to complete disable fog entirely
gPlayState->lightCtx.fogFar = 12800;
// General gray fog color
gPlayState->lightCtx.fogColor[0] = 100;
gPlayState->lightCtx.fogColor[1] = 100;
gPlayState->lightCtx.fogColor[2] = 100;
}
});
COND_VB_SHOULD(VB_DRAW_2D_BACKGROUND, CVAR_VALUE, { *should = false; });
COND_VB_SHOULD(VB_LOAD_SKYBOX, CVAR_VALUE, {
if (!gPlayState || !skyboxIdControlList.contains(static_cast<SkyboxId>(gPlayState->skyboxCtx.skyboxId))) {
return;
}
gPlayState->skyboxCtx.unk_140 = 0;
*should = false;
});
}
static RegisterShipInitFunc initFunc(Register3DPreRenderedScenes, { CVAR_NAME });