mirror of
https://github.com/HarbourMasters/Shipwright
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137 lines
4.0 KiB
C++
137 lines
4.0 KiB
C++
#include <libultraship/bridge.h>
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#include "soh/Enhancements/enhancementTypes.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/ShipInit.hpp"
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extern "C" {
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extern SaveContext gSaveContext;
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extern PlayState* gPlayState;
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#include "macros.h"
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#include "variables.h"
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}
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#define CVAR_NAME CVAR_ENHANCEMENT("3DSceneRender")
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#define CVAR_VALUE CVarGetInteger(CVAR_NAME, 0)
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std::set<SceneID> fogControlList = {
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SCENE_MARKET_ENTRANCE_DAY,
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SCENE_MARKET_ENTRANCE_NIGHT,
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SCENE_MARKET_ENTRANCE_RUINS,
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SCENE_BACK_ALLEY_DAY,
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SCENE_BACK_ALLEY_NIGHT,
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SCENE_MARKET_DAY,
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SCENE_MARKET_NIGHT,
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SCENE_MARKET_RUINS,
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SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY,
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SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT,
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SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS,
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SCENE_KNOW_IT_ALL_BROS_HOUSE,
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SCENE_TWINS_HOUSE,
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SCENE_MIDOS_HOUSE,
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SCENE_SARIAS_HOUSE,
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SCENE_BACK_ALLEY_HOUSE,
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SCENE_BAZAAR,
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SCENE_KOKIRI_SHOP,
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SCENE_GORON_SHOP,
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SCENE_ZORA_SHOP,
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SCENE_POTION_SHOP_KAKARIKO,
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SCENE_POTION_SHOP_MARKET,
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SCENE_BOMBCHU_SHOP,
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SCENE_HAPPY_MASK_SHOP,
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SCENE_LINKS_HOUSE,
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SCENE_DOG_LADY_HOUSE,
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SCENE_STABLE,
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SCENE_IMPAS_HOUSE,
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SCENE_CARPENTERS_TENT,
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SCENE_GRAVEKEEPERS_HUT,
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};
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std::set<SceneID> skyboxSceneControlList = {
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SCENE_MARKET_ENTRANCE_DAY,
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SCENE_MARKET_ENTRANCE_NIGHT,
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SCENE_MARKET_ENTRANCE_RUINS,
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SCENE_BACK_ALLEY_DAY,
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SCENE_BACK_ALLEY_NIGHT,
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SCENE_MARKET_DAY,
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SCENE_MARKET_NIGHT,
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SCENE_MARKET_RUINS,
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SCENE_CASTLE_COURTYARD_ZELDA,
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SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY,
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SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT,
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SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS,
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SCENE_FOREST_TEMPLE,
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};
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std::set<SkyboxId> skyboxIdControlList = {
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SKYBOX_BAZAAR,
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SKYBOX_HOUSE_LINK,
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SKYBOX_MARKET_ADULT,
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SKYBOX_MARKET_CHILD_DAY,
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SKYBOX_MARKET_CHILD_NIGHT,
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SKYBOX_HAPPY_MASK_SHOP,
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SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS,
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SKYBOX_HOUSE_OF_TWINS,
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SKYBOX_STABLES,
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SKYBOX_HOUSE_KAKARIKO,
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SKYBOX_KOKIRI_SHOP,
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SKYBOX_GORON_SHOP,
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SKYBOX_ZORA_SHOP,
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SKYBOX_POTION_SHOP_KAKARIKO,
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SKYBOX_POTION_SHOP_MARKET,
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SKYBOX_HOUSE_RICHARD,
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SKYBOX_HOUSE_IMPA,
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SKYBOX_TENT,
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SKYBOX_HOUSE_MIDO,
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SKYBOX_HOUSE_SARIA,
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SKYBOX_HOUSE_ALLEY,
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};
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void Register3DPreRenderedScenes() {
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COND_HOOK(AfterSceneCommands, CVAR_VALUE, [](int16_t sceneNum) {
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if (!skyboxSceneControlList.contains(static_cast<SceneID>(sceneNum))) {
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return;
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}
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// Add a skybox on scenes from skyboxSceneControlList
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gPlayState->envCtx.skyboxDisabled = false;
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// Replace skybox with normal sky
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gPlayState->skyboxId = SKYBOX_NORMAL_SKY;
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// Apply the always cloudy skybox as an adult for Temple of Time and the Market
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if (sceneNum == SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS || sceneNum == SCENE_MARKET_RUINS ||
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sceneNum == SCENE_MARKET_ENTRANCE_RUINS) {
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gWeatherMode = 3;
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}
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});
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COND_HOOK(OnPlayDrawBegin, CVAR_VALUE, []() {
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if (!fogControlList.contains(static_cast<SceneID>(gPlayState->sceneNum))) {
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return;
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}
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if ((HREG(80) != 10) || (HREG(82) != 0)) {
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// Furthest possible fog and zFar
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gPlayState->view.zFar = 12800;
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gPlayState->lightCtx.fogNear = 996; // Set to 1000 to complete disable fog entirely
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gPlayState->lightCtx.fogFar = 12800;
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// General gray fog color
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gPlayState->lightCtx.fogColor[0] = 100;
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gPlayState->lightCtx.fogColor[1] = 100;
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gPlayState->lightCtx.fogColor[2] = 100;
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}
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});
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COND_VB_SHOULD(VB_DRAW_2D_BACKGROUND, CVAR_VALUE, { *should = false; });
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COND_VB_SHOULD(VB_LOAD_SKYBOX, CVAR_VALUE, {
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if (!gPlayState || !skyboxIdControlList.contains(static_cast<SkyboxId>(gPlayState->skyboxCtx.skyboxId))) {
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return;
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}
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gPlayState->skyboxCtx.unk_140 = 0;
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*should = false;
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});
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}
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static RegisterShipInitFunc initFunc(Register3DPreRenderedScenes, { CVAR_NAME });
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