mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-08-02 08:42:51 -04:00
1785a70f22
The main effect of this PR is completely decoupling OTRGlobals.h from any non-std header making it so that the "everything is being rebuilt because I changed a header that at some point gets included in OTRGlobals" problem doesn't happen anymore.
331 lines
54 KiB
C++
331 lines
54 KiB
C++
#include <soh/OTRGlobals.h>
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#include "soh_assets.h"
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#include "static_data.h"
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#include "soh/ObjectExtension/ObjectExtension.h"
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#include "item_category_adj.h"
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#include "soh/Enhancements/randomizer/randomizer.h"
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extern "C" {
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#include "variables.h"
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#include "src/overlays/actors/ovl_En_Wood02/z_en_wood02.h"
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#include "objects/object_wood02/object_wood02.h"
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#include "soh/Enhancements/enhancementTypes.h"
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extern PlayState* gPlayState;
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void EnWood02_Draw(Actor*, PlayState*);
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}
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static Gfx* D_80B3BF54[] = {
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(Gfx*)object_wood02_DL_0078D0, (Gfx*)object_wood02_DL_007CA0, (Gfx*)object_wood02_DL_0080D0,
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(Gfx*)object_wood02_DL_000090, (Gfx*)object_wood02_DL_000340, (Gfx*)object_wood02_DL_000340,
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(Gfx*)object_wood02_DL_000700,
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};
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static Gfx* D_80B3BF70[] = {
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(Gfx*)object_wood02_DL_007968,
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(Gfx*)object_wood02_DL_007D38,
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(Gfx*)object_wood02_DL_0081A8,
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NULL,
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NULL,
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NULL,
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(Gfx*)object_wood02_DL_007AD0,
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(Gfx*)object_wood02_DL_007E20,
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(Gfx*)object_wood02_DL_008350,
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(Gfx*)object_wood02_DL_000160,
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(Gfx*)object_wood02_DL_000440,
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(Gfx*)object_wood02_DL_000700,
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};
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extern void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play);
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uint8_t EnWood02_RandomizerHoldsItem(EnWood02* treeActor, PlayState* play) {
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// Don't pull randomized item if tree isn't randomized or is already checked
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const auto treeIdentity = ObjectExtension::GetInstance().Get<CheckIdentity>(&treeActor->actor);
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return treeIdentity != nullptr && treeIdentity->randomizerCheck != RC_UNKNOWN_CHECK &&
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treeIdentity->randomizerInf != RAND_INF_MAX && !Flags_GetRandomizerInf(treeIdentity->randomizerInf);
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}
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extern "C" void EnWood02_RandomizerDraw(Actor* thisx, PlayState* play) {
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GetItemCategory getItemCategory;
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GetItemEntry treeItem;
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auto treeActor = (EnWood02*)thisx;
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const auto treeIdentity = ObjectExtension::GetInstance().Get<CheckIdentity>(&treeActor->actor);
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if (treeIdentity == nullptr || treeIdentity->randomizerCheck == RC_UNKNOWN_CHECK) {
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return;
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}
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bool csmc = CVarGetInteger(CVAR_ENHANCEMENT("ChestSizeAndTextureMatchContents"), 0);
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int requiresStoneAgony = CVarGetInteger(CVAR_ENHANCEMENT("ChestSizeDependsStoneOfAgony"), 0);
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int isVanilla = !csmc || (requiresStoneAgony && !CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY));
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if (isVanilla) {
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getItemCategory = ITEM_CATEGORY_JUNK;
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} else {
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treeItem = Rando::Context::GetInstance()->GetFinalGIEntry(treeIdentity->randomizerCheck, true, GI_NONE);
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getItemCategory = Randomizer_AdjustItemCategory(treeItem);
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}
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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OPEN_DISPS(gfxCtx);
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Matrix_Push();
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// Change texture
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switch (getItemCategory) {
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case ITEM_CATEGORY_MAJOR:
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Matrix_Scale(0.1, 0.05, 0.1, MTXMODE_APPLY);
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Gfx_DrawDListOpa(play, (Gfx*)gSmallMajorCrateDL);
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break;
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case ITEM_CATEGORY_SKULLTULA_TOKEN:
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Matrix_Scale(0.1, 0.05, 0.1, MTXMODE_APPLY);
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Gfx_DrawDListOpa(play, (Gfx*)gSmallTokenCrateDL);
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break;
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case ITEM_CATEGORY_SMALL_KEY:
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Matrix_Scale(0.1, 0.05, 0.1, MTXMODE_APPLY);
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Gfx_DrawDListOpa(play, (Gfx*)gSmallSmallKeyCrateDL);
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break;
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case ITEM_CATEGORY_BOSS_KEY:
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Matrix_Scale(0.1, 0.05, 0.1, MTXMODE_APPLY);
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Gfx_DrawDListOpa(play, (Gfx*)gSmallBossKeyCrateDL);
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break;
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case ITEM_CATEGORY_HEALTH:
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Matrix_Scale(0.1, 0.05, 0.1, MTXMODE_APPLY);
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Gfx_DrawDListOpa(play, (Gfx*)gSmallHeartCrateDL);
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break;
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case ITEM_CATEGORY_LESSER:
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Matrix_Scale(0.1, 0.05, 0.1, MTXMODE_APPLY);
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Gfx_DrawDListOpa(play, (Gfx*)gSmallMinorCrateDL);
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break;
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case ITEM_CATEGORY_JUNK:
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default:
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Matrix_Scale(0.04, 0.02, 0.04, MTXMODE_APPLY);
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Gfx_DrawDListOpa(play, (Gfx*)gLargeJunkCrateDL);
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break;
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}
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Matrix_Pop();
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CLOSE_DISPS(gfxCtx);
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}
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void EnWood02_RandomizerSpawnCollectible(EnWood02* treeActor, PlayState* play) {
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const auto treeIdentity = ObjectExtension::GetInstance().Get<CheckIdentity>(&treeActor->actor);
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if (treeIdentity == nullptr || treeIdentity->randomizerCheck == RC_UNKNOWN_CHECK) {
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return;
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}
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EnItem00* item00 = (EnItem00*)Item_DropCollectible2(play, &treeActor->actor.world.pos, ITEM00_SOH_DUMMY);
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item00->randoInf = treeIdentity->randomizerInf;
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item00->itemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(treeIdentity->randomizerCheck, true, GI_NONE);
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item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem;
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item00->actor.velocity.y = 0.0f;
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item00->actor.world.pos.y += 120.0f;
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item00->actor.speedXZ = 2.0f;
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item00->actor.world.rot.y = Rand_CenteredFloat(65536.0f);
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// clear randomizerCheck to prevent multiple bonks,
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// reloading area without collecting drop won't persist this
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treeIdentity->randomizerCheck = RC_UNKNOWN_CHECK;
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}
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void EnWood02_RandomizerInit(void* actorRef) {
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EnWood02* treeActor = static_cast<EnWood02*>(actorRef);
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if ((treeActor->actor.params <= WOOD_TREE_KAKARIKO_ADULT &&
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Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_TREES).Get()) ||
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(treeActor->actor.params > WOOD_TREE_KAKARIKO_ADULT &&
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treeActor->actor.params <= WOOD_BUSH_BLACK_LARGE_SPAWNED &&
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Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_BUSHES).Get())) {
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auto treeIdentity = OTRGlobals::Instance->gRandomizer->IdentifyTree(
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gPlayState->sceneNum, (s16)treeActor->actor.world.pos.x, (s16)treeActor->actor.world.pos.z);
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if (treeIdentity.randomizerInf != RAND_INF_MAX && treeIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
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ObjectExtension::GetInstance().Set<CheckIdentity>(actorRef, std::move(treeIdentity));
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}
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}
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}
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void RegisterShuffleTrees() {
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bool shouldRegisterTree = IS_RANDO && Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_TREES).Get();
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bool shouldRegisterBush = IS_RANDO && Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_BUSHES).Get();
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COND_ID_HOOK(OnActorInit, ACTOR_EN_WOOD02, shouldRegisterTree || shouldRegisterBush, EnWood02_RandomizerInit);
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COND_VB_SHOULD(VB_TREE_SETUP_DRAW, shouldRegisterTree || shouldRegisterBush, {
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EnWood02* treeActor = va_arg(args, EnWood02*);
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if (EnWood02_RandomizerHoldsItem(treeActor, gPlayState)) {
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EnWood02_RandomizerDraw(&treeActor->actor, gPlayState);
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}
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});
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COND_VB_SHOULD(VB_TREE_DROP_ITEM, shouldRegisterTree, {
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EnWood02* treeActor = va_arg(args, EnWood02*);
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if (EnWood02_RandomizerHoldsItem(treeActor, gPlayState)) {
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EnWood02_RandomizerSpawnCollectible(treeActor, gPlayState);
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// QoL, drop golden skulltula alongside item
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if ((treeActor->unk_14C < 0 || treeActor->unk_14C >= 0x64) && treeActor->actor.home.rot.z != 0) {
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Vec3f dropsSpawnPt = treeActor->actor.world.pos;
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dropsSpawnPt.y += 200.0f;
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treeActor->actor.home.rot.z &= 0x1FFF;
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treeActor->actor.home.rot.z |= 0xE000;
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Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_SW, dropsSpawnPt.x, dropsSpawnPt.y,
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dropsSpawnPt.z, 0, treeActor->actor.world.rot.y, 0, treeActor->actor.home.rot.z);
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treeActor->actor.home.rot.z = 0;
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}
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*should = false;
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}
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});
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COND_VB_SHOULD(VB_BUSH_DROP_ITEM, shouldRegisterBush, {
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EnWood02* treeActor = va_arg(args, EnWood02*);
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if (EnWood02_RandomizerHoldsItem(treeActor, gPlayState)) {
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const auto treeIdentity = ObjectExtension::GetInstance().Get<CheckIdentity>(&treeActor->actor);
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if (treeIdentity == nullptr || treeIdentity->randomizerCheck == RC_UNKNOWN_CHECK) {
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return;
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}
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EnItem00* item00 =
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(EnItem00*)Item_DropCollectible2(gPlayState, &treeActor->actor.world.pos, ITEM00_SOH_DUMMY);
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item00->randoInf = treeIdentity->randomizerInf;
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item00->itemEntry =
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Rando::Context::GetInstance()->GetFinalGIEntry(treeIdentity->randomizerCheck, true, GI_NONE);
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item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem;
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treeIdentity->randomizerCheck = RC_UNKNOWN_CHECK;
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treeActor->unk_14C = -0x15;
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}
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});
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}
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void Rando::StaticData::RegisterTreeLocations() {
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// clang-format off
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// Trees
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// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
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locationTable[RC_MARKET_TREE] = Location::Tree(RC_MARKET_TREE, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_DAY, TWO_ACTOR_PARAMS(-100, 240), "Tree in Hyrule Market", RHT_TREE_MARKET, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MARKET_TREE));
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locationTable[RC_HC_NEAR_GUARDS_TREE_1] = Location::Tree(RC_HC_NEAR_GUARDS_TREE_1, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(1209, 2242), "Tree Near Guards 1", RHT_TREE_HYRULE_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_NEAR_GUARDS_TREE_1));
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locationTable[RC_HC_NEAR_GUARDS_TREE_2] = Location::Tree(RC_HC_NEAR_GUARDS_TREE_2, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(943, 2051), "Tree Near Guards 2", RHT_TREE_HYRULE_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_NEAR_GUARDS_TREE_2));
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locationTable[RC_HC_NEAR_GUARDS_TREE_3] = Location::Tree(RC_HC_NEAR_GUARDS_TREE_3, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(827, 1428), "Tree Near Guards 3", RHT_TREE_HYRULE_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_NEAR_GUARDS_TREE_3));
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locationTable[RC_HC_NEAR_GUARDS_TREE_4] = Location::Tree(RC_HC_NEAR_GUARDS_TREE_4, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(421, 1397), "Tree Near Guards 4", RHT_TREE_HYRULE_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_NEAR_GUARDS_TREE_4));
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locationTable[RC_HC_NEAR_GUARDS_TREE_5] = Location::Tree(RC_HC_NEAR_GUARDS_TREE_5, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(-73, 1459), "Tree Near Guards 5", RHT_TREE_HYRULE_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_NEAR_GUARDS_TREE_5));
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locationTable[RC_HC_NEAR_GUARDS_TREE_6] = Location::Tree(RC_HC_NEAR_GUARDS_TREE_6, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(1494, 2108), "Tree Near Guards 6", RHT_TREE_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_NEAR_GUARDS_TREE_6));
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locationTable[RC_HC_SKULLTULA_TREE] = Location::Tree(RC_HC_SKULLTULA_TREE, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(-145, 2961), "Tree with GS", RHT_TREE_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_SKULLTULA_TREE));
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locationTable[RC_HC_GROTTO_TREE] = Location::Tree(RC_HC_GROTTO_TREE, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(924, 872), "Tree Near Storms Grotto", RHT_TREE_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_GROTTO_TREE));
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locationTable[RC_HC_NL_TREE_1] = Location::NLTree(RC_HC_NL_TREE_1, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(-331, 1438), "NL Tree Near Guards 1", RHT_TREE_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_NL_TREE_1));
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locationTable[RC_HC_NL_TREE_2] = Location::NLTree(RC_HC_NL_TREE_2, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(1022, 1444), "NL Tree Near Guards 2", RHT_TREE_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_NL_TREE_2));
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locationTable[RC_HF_NEAR_KAK_TREE] = Location::Tree(RC_HF_NEAR_KAK_TREE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(3276, 971), "Tree Outside Kakariko", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_KAK_TREE));
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locationTable[RC_HF_NEAR_KAK_SMALL_TREE] = Location::Tree(RC_HF_NEAR_KAK_SMALL_TREE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(2076, -91), "Small Tree Outside Kakariko", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_KAK_SMALL_TREE));
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locationTable[RC_HF_NEAR_MARKET_TREE_1] = Location::Tree(RC_HF_NEAR_MARKET_TREE_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-1041, 1022), "Tree Near HC Entrance Grotto 1", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_MARKET_TREE_1));
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locationTable[RC_HF_NEAR_MARKET_TREE_2] = Location::Tree(RC_HF_NEAR_MARKET_TREE_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-1244, 819), "Tree Near HC Entrance Grotto 2", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_MARKET_TREE_2));
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locationTable[RC_HF_NEAR_MARKET_TREE_3] = Location::Tree(RC_HF_NEAR_MARKET_TREE_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-1448, 620), "Tree Near HC Entrance Grotto 3", RHT_TREE_HYRULE_FIELD, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_MARKET_TREE_3));
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locationTable[RC_HF_NEAR_LLR_TREE] = Location::Tree(RC_HF_NEAR_LLR_TREE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-1907, 5409), "Tree Outside Lon Lon Ranch", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_LLR_TREE));
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locationTable[RC_HF_NEAR_LH_TREE] = Location::Tree(RC_HF_NEAR_LH_TREE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4377, 13662), "Tree Outside Lake Hylia", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_LH_TREE));
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locationTable[RC_HF_CHILD_NEAR_GV_TREE] = Location::Tree(RC_HF_CHILD_NEAR_GV_TREE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-6270, 8579), "Child Near Gerudo Valley Tree", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NEAR_GV_TREE));
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locationTable[RC_HF_ADULT_NEAR_GV_TREE] = Location::Tree(RC_HF_ADULT_NEAR_GV_TREE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-6241, 7097), "Adult Near Gerudo Valley Tree", RHT_TREE_HYRULE_FIELD, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_ADULT_NEAR_GV_TREE));
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locationTable[RC_HF_NEAR_ZR_TREE] = Location::Tree(RC_HF_NEAR_ZR_TREE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(3117, 4239), "Tree Outside Zora's River", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_ZR_TREE));
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locationTable[RC_HF_NORTHWEST_TREE_1] = Location::Tree(RC_HF_NORTHWEST_TREE_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4777, 136), "Tree in Northwest 1", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHWEST_TREE_1));
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locationTable[RC_HF_NORTHWEST_TREE_2] = Location::Tree(RC_HF_NORTHWEST_TREE_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4188, 263), "Tree in Northwest 2", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHWEST_TREE_2));
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locationTable[RC_HF_NORTHWEST_TREE_3] = Location::Tree(RC_HF_NORTHWEST_TREE_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5000, -147), "Tree in Northwest 3", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHWEST_TREE_3));
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locationTable[RC_HF_NORTHWEST_TREE_4] = Location::Tree(RC_HF_NORTHWEST_TREE_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4463, -182), "Tree in Northwest 4", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHWEST_TREE_4));
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locationTable[RC_HF_NORTHWEST_TREE_5] = Location::Tree(RC_HF_NORTHWEST_TREE_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5262, 398), "Tree in Northwest 5", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHWEST_TREE_5));
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locationTable[RC_HF_NORTHWEST_TREE_6] = Location::Tree(RC_HF_NORTHWEST_TREE_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4391, 891), "Tree in Northwest 6", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHWEST_TREE_6));
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locationTable[RC_HF_EAST_TREE_1] = Location::Tree(RC_HF_EAST_TREE_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(3817, 7119), "Tree in East 1", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_EAST_TREE_1));
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locationTable[RC_HF_EAST_TREE_2] = Location::Tree(RC_HF_EAST_TREE_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(4365, 7182), "Tree in East 2", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_EAST_TREE_2));
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locationTable[RC_HF_EAST_TREE_3] = Location::Tree(RC_HF_EAST_TREE_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(3837, 7479), "Tree in East 3", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_EAST_TREE_3));
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locationTable[RC_HF_EAST_TREE_4] = Location::Tree(RC_HF_EAST_TREE_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(3377, 7201), "Tree in East 4", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_EAST_TREE_4));
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locationTable[RC_HF_EAST_TREE_5] = Location::Tree(RC_HF_EAST_TREE_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(3408, 6676), "Tree in East 5", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_EAST_TREE_5));
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locationTable[RC_HF_EAST_TREE_6] = Location::Tree(RC_HF_EAST_TREE_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(3935, 6279), "Tree in East 6", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_EAST_TREE_6));
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locationTable[RC_HF_SOUTHEAST_TREE_1] = Location::Tree(RC_HF_SOUTHEAST_TREE_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(915, 12557), "Tree in Southeast 1", RHT_TREE_HYRULE_FIELD, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_1));
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locationTable[RC_HF_SOUTHEAST_TREE_2] = Location::Tree(RC_HF_SOUTHEAST_TREE_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(350, 11605), "Tree in Southeast 2", RHT_TREE_HYRULE_FIELD, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_2));
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locationTable[RC_HF_SOUTHEAST_TREE_3] = Location::Tree(RC_HF_SOUTHEAST_TREE_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(470, 12494), "Tree in Southeast 3", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_3));
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locationTable[RC_HF_SOUTHEAST_TREE_4] = Location::Tree(RC_HF_SOUTHEAST_TREE_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(614, 12357), "Tree in Southeast 4", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_4));
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locationTable[RC_HF_SOUTHEAST_TREE_5] = Location::Tree(RC_HF_SOUTHEAST_TREE_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1114, 12156), "Tree in Southeast 5", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_5));
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locationTable[RC_HF_SOUTHEAST_TREE_6] = Location::Tree(RC_HF_SOUTHEAST_TREE_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(549, 11204), "Tree in Southeast 6", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_6));
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locationTable[RC_HF_SOUTHEAST_TREE_7] = Location::Tree(RC_HF_SOUTHEAST_TREE_7, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(49, 11405), "Tree in Southeast 7", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_7));
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locationTable[RC_HF_SOUTHEAST_TREE_8] = Location::Tree(RC_HF_SOUTHEAST_TREE_8, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-29, 12005), "Tree in Southeast 8", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_8));
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locationTable[RC_HF_SOUTHEAST_TREE_9] = Location::Tree(RC_HF_SOUTHEAST_TREE_9, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1514,13157), "Tree in Southeast 9", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_9));
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locationTable[RC_HF_SOUTHEAST_TREE_10] = Location::Tree(RC_HF_SOUTHEAST_TREE_10, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-509,12954), "Tree in Southeast 10", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_10));
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locationTable[RC_HF_SOUTHEAST_TREE_11] = Location::Tree(RC_HF_SOUTHEAST_TREE_11, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-430,12354), "Tree in Southeast 11", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_11));
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locationTable[RC_HF_SOUTHEAST_TREE_12] = Location::Tree(RC_HF_SOUTHEAST_TREE_12, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(69,12153), "Tree in Southeast 12", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_12));
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locationTable[RC_HF_SOUTHEAST_TREE_13] = Location::Tree(RC_HF_SOUTHEAST_TREE_13, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-129,12554), "Tree in Southeast 13", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_13));
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locationTable[RC_HF_SOUTHEAST_TREE_14] = Location::Tree(RC_HF_SOUTHEAST_TREE_14, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(950,11545), "Tree in Southeast 14", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_14));
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locationTable[RC_HF_SOUTHEAST_TREE_15] = Location::Tree(RC_HF_SOUTHEAST_TREE_15, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(949,12205), "Tree in Southeast 15", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_15));
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locationTable[RC_HF_SOUTHEAST_TREE_16] = Location::Tree(RC_HF_SOUTHEAST_TREE_16, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(469,13154), "Tree in Southeast 16", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_16));
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locationTable[RC_HF_SOUTHEAST_TREE_17] = Location::Tree(RC_HF_SOUTHEAST_TREE_17, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(535,12957), "Tree in Southeast 17", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_17));
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locationTable[RC_HF_SOUTHEAST_TREE_18] = Location::Tree(RC_HF_SOUTHEAST_TREE_18, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1515,12497), "Tree in Southeast 18", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_18));
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locationTable[RC_HF_SOUTHEAST_TREE_19] = Location::Tree(RC_HF_SOUTHEAST_TREE_19, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-786,11293), "Tree in Southeast 19", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_TREE_19));
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locationTable[RC_HF_CHILD_SOUTHEAST_TREE_1] = Location::Tree(RC_HF_CHILD_SOUTHEAST_TREE_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1535, 11943), "Child Tree in Southeast Corner 1", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHEAST_TREE_1));
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locationTable[RC_HF_CHILD_SOUTHEAST_TREE_2] = Location::Tree(RC_HF_CHILD_SOUTHEAST_TREE_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(2135,11883), "Child Tree in Southeast Corner 2", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHEAST_TREE_2));
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locationTable[RC_HF_CHILD_SOUTHEAST_TREE_3] = Location::Tree(RC_HF_CHILD_SOUTHEAST_TREE_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(2134,12543), "Child Tree in Southeast Corner 3", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHEAST_TREE_3));
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locationTable[RC_HF_CHILD_SOUTHEAST_TREE_4] = Location::Tree(RC_HF_CHILD_SOUTHEAST_TREE_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1734,11542), "Child Tree in Southeast Corner 4", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHEAST_TREE_4));
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locationTable[RC_HF_CHILD_SOUTHEAST_TREE_5] = Location::Tree(RC_HF_CHILD_SOUTHEAST_TREE_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1234,11743), "Child Tree in Southeast Corner 5", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHEAST_TREE_5));
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locationTable[RC_HF_CHILD_SOUTHEAST_TREE_6] = Location::Tree(RC_HF_CHILD_SOUTHEAST_TREE_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1155,12343), "Child Tree in Southeast Corner 6", RHT_TREE_HYRULE_FIELD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHEAST_TREE_6));
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locationTable[RC_HF_TEKTITE_GROTTO_TREE] = Location::Tree(RC_HF_TEKTITE_GROTTO_TREE, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4976, 2812), "Tektite Grotto Tree", RHT_TREE_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_TEKTITE_GROTTO_TREE));
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locationTable[RC_ZF_TREE] = Location::Tree(RC_ZF_TREE, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(186, 2222), "Tree in Zora's Fountain", RHT_TREE_ZORAS_FOUNTAIN, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_TREE));
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locationTable[RC_ZR_TREE] = Location::Tree(RC_ZR_TREE, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS(-1690, 554), "Tree in Zoras River", RHT_TREE_ZORAS_RIVER, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_TREE));
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locationTable[RC_KAK_TREE] = Location::Tree(RC_KAK_TREE, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-860, 522), "Kakariko GS Tree", RHT_TREE_KAKARIKO, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_TREE));
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locationTable[RC_LLR_TREE] = Location::Tree(RC_LLR_TREE, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(1309, -2241), "Lon Lon Ranch GS Tree", RHT_TREE_LON_LON_RANCH, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TREE));
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locationTable[RC_HF_BUSH_NEAR_LAKE_1] = Location::Bush(RC_HF_BUSH_NEAR_LAKE_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-3506,13460), "Bush Near Lake 1", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_NEAR_LAKE_1));
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locationTable[RC_HF_BUSH_NEAR_LAKE_2] = Location::Bush(RC_HF_BUSH_NEAR_LAKE_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-3907,13119), "Bush Near Lake 2", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_NEAR_LAKE_2));
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locationTable[RC_HF_BUSH_NEAR_LAKE_3] = Location::Bush(RC_HF_BUSH_NEAR_LAKE_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4106,13520), "Bush Near Lake 3", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_NEAR_LAKE_3));
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locationTable[RC_HF_BUSH_NEAR_LAKE_4] = Location::Bush(RC_HF_BUSH_NEAR_LAKE_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4407,13320), "Bush Near Lake 4", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_NEAR_LAKE_4));
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locationTable[RC_HF_BUSH_NEAR_LAKE_5] = Location::Bush(RC_HF_BUSH_NEAR_LAKE_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4486,13920), "Bush Near Lake 5", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_NEAR_LAKE_5));
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locationTable[RC_HF_BUSH_NEAR_LAKE_6] = Location::Bush(RC_HF_BUSH_NEAR_LAKE_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4722,12732), "Bush Near Lake 6", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_NEAR_LAKE_6));
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locationTable[RC_HF_BUSH_NEAR_LAKE_7] = Location::Bush(RC_HF_BUSH_NEAR_LAKE_7, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4723,13392), "Bush Near Lake 7", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_NEAR_LAKE_7));
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locationTable[RC_HF_BUSH_NEAR_LAKE_8] = Location::Bush(RC_HF_BUSH_NEAR_LAKE_8, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5123,12391), "Bush Near Lake 8", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_NEAR_LAKE_8));
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locationTable[RC_HF_BUSH_NEAR_LAKE_9] = Location::Bush(RC_HF_BUSH_NEAR_LAKE_9, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5322,12792), "Bush Near Lake 9", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_NEAR_LAKE_9));
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locationTable[RC_HF_BUSH_NEAR_LAKE_10] = Location::Bush(RC_HF_BUSH_NEAR_LAKE_10, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5623,12592), "Bush Near Lake 10", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_NEAR_LAKE_10));
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locationTable[RC_HF_BUSH_NEAR_LAKE_11] = Location::Bush(RC_HF_BUSH_NEAR_LAKE_11, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5702,13192), "Bush Near Lake 11", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_NEAR_LAKE_11));
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locationTable[RC_HF_NORTHERN_BUSH_1] = Location::Bush(RC_HF_NORTHERN_BUSH_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4710,1381), "Northern Bush 1", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHERN_BUSH_1));
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locationTable[RC_HF_NORTHERN_BUSH_2] = Location::Bush(RC_HF_NORTHERN_BUSH_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4711,2041), "Northern Bush 2", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHERN_BUSH_2));
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locationTable[RC_HF_NORTHERN_BUSH_3] = Location::Bush(RC_HF_NORTHERN_BUSH_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5111,1040), "Northern Bush 3", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHERN_BUSH_3));
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locationTable[RC_HF_NORTHERN_BUSH_4] = Location::Bush(RC_HF_NORTHERN_BUSH_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5310,1441), "Northern Bush 4", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHERN_BUSH_4));
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locationTable[RC_HF_NORTHERN_BUSH_5] = Location::Bush(RC_HF_NORTHERN_BUSH_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5611,1241), "Northern Bush 5", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHERN_BUSH_5));
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locationTable[RC_HF_NORTHERN_BUSH_6] = Location::Bush(RC_HF_NORTHERN_BUSH_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5690,1841), "Northern Bush 6", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NORTHERN_BUSH_6));
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locationTable[RC_HF_CHILD_NORTHERN_BUSH_1] = Location::Bush(RC_HF_CHILD_NORTHERN_BUSH_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-3621,-303), "Child Northern Bush 1", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NORTHERN_BUSH_1));
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locationTable[RC_HF_CHILD_NORTHERN_BUSH_2] = Location::Bush(RC_HF_CHILD_NORTHERN_BUSH_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-3622,356), "Child Northern Bush 2", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NORTHERN_BUSH_2));
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locationTable[RC_HF_CHILD_NORTHERN_BUSH_3] = Location::Bush(RC_HF_CHILD_NORTHERN_BUSH_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4022,-644), "Child Northern Bush 3", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NORTHERN_BUSH_3));
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locationTable[RC_HF_CHILD_NORTHERN_BUSH_4] = Location::Bush(RC_HF_CHILD_NORTHERN_BUSH_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4221,-243), "Child Northern Bush 4", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NORTHERN_BUSH_4));
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locationTable[RC_HF_CHILD_NORTHERN_BUSH_5] = Location::Bush(RC_HF_CHILD_NORTHERN_BUSH_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4522,-443), "Child Northern Bush 5", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NORTHERN_BUSH_5));
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locationTable[RC_HF_CHILD_NORTHERN_BUSH_6] = Location::Bush(RC_HF_CHILD_NORTHERN_BUSH_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4601,156), "Child Northern Bush 6", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NORTHERN_BUSH_6));
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locationTable[RC_HF_CHILD_NORTHERN_BUSH_7] = Location::Bush(RC_HF_CHILD_NORTHERN_BUSH_7, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4634,-284), "Child Northern Bush 7", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NORTHERN_BUSH_7));
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locationTable[RC_HF_CHILD_NORTHERN_BUSH_8] = Location::Bush(RC_HF_CHILD_NORTHERN_BUSH_8, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-4713,315), "Child Northern Bush 8", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NORTHERN_BUSH_8));
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locationTable[RC_HF_CHILD_NORTHERN_BUSH_9] = Location::Bush(RC_HF_CHILD_NORTHERN_BUSH_9, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5014,115), "Child Northern Bush 9", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NORTHERN_BUSH_9));
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locationTable[RC_HF_CHILD_NORTHERN_BUSH_10] = Location::Bush(RC_HF_CHILD_NORTHERN_BUSH_10, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5213,516), "Child Northern Bush 10", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NORTHERN_BUSH_10));
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locationTable[RC_HF_CHILD_NORTHERN_BUSH_11] = Location::Bush(RC_HF_CHILD_NORTHERN_BUSH_11, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5614,175), "Child Northern Bush 11", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_NORTHERN_BUSH_11));
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locationTable[RC_HF_BUSH_BY_ROCKY_PATH_1] = Location::Bush(RC_HF_BUSH_BY_ROCKY_PATH_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5792,7022), "Bush By Rocky Path 1", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_BY_ROCKY_PATH_1));
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locationTable[RC_HF_BUSH_BY_ROCKY_PATH_2] = Location::Bush(RC_HF_BUSH_BY_ROCKY_PATH_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-5793,7682), "Bush By Rocky Path 2", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_BY_ROCKY_PATH_2));
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locationTable[RC_HF_BUSH_BY_ROCKY_PATH_3] = Location::Bush(RC_HF_BUSH_BY_ROCKY_PATH_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-6193,6681), "Bush By Rocky Path 3", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_BY_ROCKY_PATH_3));
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locationTable[RC_HF_BUSH_BY_ROCKY_PATH_4] = Location::Bush(RC_HF_BUSH_BY_ROCKY_PATH_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-6392,7082), "Bush By Rocky Path 4", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_BY_ROCKY_PATH_4));
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locationTable[RC_HF_BUSH_BY_ROCKY_PATH_5] = Location::Bush(RC_HF_BUSH_BY_ROCKY_PATH_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-6693,6882), "Bush By Rocky Path 5", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_BY_ROCKY_PATH_5));
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locationTable[RC_HF_BUSH_BY_ROCKY_PATH_6] = Location::Bush(RC_HF_BUSH_BY_ROCKY_PATH_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-6772,7482), "Bush By Rocky Path 6", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_BUSH_BY_ROCKY_PATH_6));
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locationTable[RC_HF_SOUTHERN_BUSH_1] = Location::Bush(RC_HF_SOUTHERN_BUSH_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-270,12633), "Southern Bush 1", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_1));
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locationTable[RC_HF_SOUTHERN_BUSH_2] = Location::Bush(RC_HF_SOUTHERN_BUSH_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-349,13233), "Southern Bush 2", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_2));
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locationTable[RC_HF_SOUTHERN_BUSH_3] = Location::Bush(RC_HF_SOUTHERN_BUSH_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(2,11473), "Southern Bush 3", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_3));
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locationTable[RC_HF_SOUTHERN_BUSH_4] = Location::Bush(RC_HF_SOUTHERN_BUSH_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(229,12432), "Southern Bush 4", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_4));
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locationTable[RC_HF_SOUTHERN_BUSH_5] = Location::Bush(RC_HF_SOUTHERN_BUSH_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(30,12833), "Southern Bush 5", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_5));
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locationTable[RC_HF_SOUTHERN_BUSH_6] = Location::Bush(RC_HF_SOUTHERN_BUSH_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(382,11073), "Southern Bush 6", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_6));
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locationTable[RC_HF_SOUTHERN_BUSH_7] = Location::Bush(RC_HF_SOUTHERN_BUSH_7, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(581,10672), "Southern Bush 7", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_7));
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locationTable[RC_HF_SOUTHERN_BUSH_8] = Location::Bush(RC_HF_SOUTHERN_BUSH_8, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(629,13433), "Southern Bush 8", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_8));
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locationTable[RC_HF_SOUTHERN_BUSH_9] = Location::Bush(RC_HF_SOUTHERN_BUSH_9, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(630,12773), "Southern Bush 9", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_9));
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locationTable[RC_HF_SOUTHERN_BUSH_10] = Location::Bush(RC_HF_SOUTHERN_BUSH_10, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(81,10873), "Southern Bush 10", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_10));
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locationTable[RC_HF_SOUTHERN_BUSH_11] = Location::Bush(RC_HF_SOUTHERN_BUSH_11, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(981,11673), "Southern Bush 11", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_11));
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locationTable[RC_HF_SOUTHERN_BUSH_12] = Location::Bush(RC_HF_SOUTHERN_BUSH_12, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(982,11013), "Southern Bush 12", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHERN_BUSH_12));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_1] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-873,13221), "Child Southern Bush 1", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_1));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_2] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-874,13881), "Child Southern Bush 2", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_2));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_3] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1009,11961), "Child Southern Bush 3", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_3));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_4] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1310,12161), "Child Southern Bush 4", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_4));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_5] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1509,11760), "Child Southern Bush 5", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_5));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_6] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1909,12761), "Child Southern Bush 6", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_6));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_7] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_7, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(1910,12101), "Child Southern Bush 7", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_7));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_8] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_8, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(930,12561), "Child Southern Bush 8", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_8));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_9] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_9, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-1274,12880), "Child Southern Bush 9", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_9));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_10] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_10, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-1473,13281), "Child Southern Bush 10", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_10));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_11] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_11, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-1774,13081), "Child Southern Bush 11", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_11));
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locationTable[RC_HF_CHILD_SOUTHERN_BUSH_12] = Location::Bush(RC_HF_CHILD_SOUTHERN_BUSH_12, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-1853,13681), "Child Southern Bush 12", RHT_BUSH_HYRULE_FIELD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CHILD_SOUTHERN_BUSH_12));
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locationTable[RC_ZF_BUSH_1] = Location::Bush(RC_ZF_BUSH_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(167,2514), "Bush 1", RHT_BUSH_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BUSH_1));
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locationTable[RC_ZF_BUSH_2] = Location::Bush(RC_ZF_BUSH_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(394,2510), "Bush 2", RHT_BUSH_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BUSH_2));
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locationTable[RC_ZF_BUSH_3] = Location::Bush(RC_ZF_BUSH_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(231,2406), "Bush 3", RHT_BUSH_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BUSH_3));
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locationTable[RC_ZF_BUSH_4] = Location::Bush(RC_ZF_BUSH_4, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(544,2373), "Bush 4", RHT_BUSH_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BUSH_4));
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locationTable[RC_ZF_BUSH_5] = Location::Bush(RC_ZF_BUSH_5, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(386,2265), "Bush 5", RHT_BUSH_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BUSH_5));
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locationTable[RC_ZF_BUSH_6] = Location::Bush(RC_ZF_BUSH_6, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(551,2184), "Bush 6", RHT_BUSH_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BUSH_6));
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// clang-format on
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}
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static RegisterShipInitFunc registerShuffleTrees(RegisterShuffleTrees, { "IS_RANDO" });
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static RegisterShipInitFunc registerTreeLocations(Rando::StaticData::RegisterTreeLocations);
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