mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-08-12 20:22:37 -04:00
1ea7206073
Removes RSK_SKIP_CHILD_ZELDA & RSK_KAK_GATE, these are managed by RSK_SHUFFLE_ZELDAS_LETTER & RSK_STARTING_ZELDAS_LETTER & RSK_SHUFFLE_WEIRD_EGG
872 lines
58 KiB
C++
872 lines
58 KiB
C++
#include "settings.h"
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namespace Rando {
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void Settings::CreateOptionDescriptions() {
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mOptionDescriptions[RSK_FOREST] =
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"Determines if Kokiri forest can be left for the Lost Woods bridge or the Deku Tree.\n"
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"\n"
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"On - Kokiri Sword & Deku Shield are required to access "
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"the Deku Tree, and completing the Deku Tree is required to "
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"access the Lost Woods Bridge Exit.\n"
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"\n"
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"Deku Only - Kokiri boy no longer blocks the path to the Bridge "
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"but Mido still requires the Kokiri Sword and Deku Shield "
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"to access the tree.\n"
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"\n"
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"Off - Mido no longer blocks the path to the Deku Tree. Kokiri "
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"boy no longer blocks the path out of the forest.";
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mOptionDescriptions[RSK_DOOR_OF_TIME] = "Closed - The Ocarina of Time, the Song of Time and all "
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"three Spiritual Stones are required to open the Door of Time.\n"
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"\n"
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"Song only - Play the Song of Time in front of the Door of "
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"Time to open it.\n"
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"\n"
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"Open - The Door of Time is permanently open with no requirements.";
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mOptionDescriptions[RSK_ZORAS_FOUNTAIN] = "Closed - King Zora obstructs the way to Zora's Fountain. "
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"Ruto's Letter must be shown as child Link in order to move "
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"him in both time periods.\n"
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"\n"
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"Closed as child - Ruto's Letter is only required to move King Zora "
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"as child Link. Zora's Fountain starts open as adult.\n"
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"\n"
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"Open - King Zora has already mweeped out of the way in both "
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"time periods. Ruto's Letter is removed from the item pool.";
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mOptionDescriptions[RSK_SLEEPING_WATERFALL] = "Closed - Sleeping Waterfall obstructs the entrance to Zora's "
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"Domain. Zelda's Lullaby must be played in order to open it "
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"(but only once; then it stays open in both time periods).\n"
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"\n"
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"Open - Sleeping Waterfall is always open. "
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"Link may always enter Zora's Domain.";
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mOptionDescriptions[RSK_JABU_OPEN] = "Closed - A fish is required to open Jabu-Jabu's mouth.\n\n"
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"Open - Jabu-Jabu's mouth opens without the need for a fish.";
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mOptionDescriptions[RSK_LOCK_OVERWORLD_DOORS] =
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"Add locks to all wooden overworld doors, requiring specific small keys to open them";
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mOptionDescriptions[RSK_STARTING_AGE] =
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"Choose which age Link will start as.\n\n"
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"Starting as adult means you start with the Master Sword in your inventory.\n"
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"The child option is forcefully set if it would conflict with other options.";
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mOptionDescriptions[RSK_GERUDO_FORTRESS] = "Sets the state of the carpenters captured by Gerudo "
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"in Gerudo Fortress, and with it the number of guards that spawn.\n"
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"\n"
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"Normal - All 4 carpenters are required to be saved.\n"
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"\n"
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"Fast - Only the bottom left carpenter requires rescuing.\n"
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"\n"
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"Free - Bridge is repaired from start, and Nabooru cannot spawn.\n"
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"If the Gerudo Membership Card isn't shuffled, you start with it.\n"
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"\n"
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"Only \"Normal\" is compatible with Gerudo Fortress Key Rings.";
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mOptionDescriptions[RSK_RAINBOW_BRIDGE] =
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"Alters the requirements to open the bridge to Ganon's Castle.\n"
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"\n"
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"Vanilla - Obtain the Shadow Medallion, Spirit Medallion and Light Arrows.\n"
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"\n"
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"Always open - No requirements.\n"
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"\n"
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"Stones - Obtain the specified amount of Spiritual Stones.\n"
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"\n"
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"Medallions - Obtain the specified amount of medallions.\n"
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"\n"
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"Dungeon rewards - Obtain the specified total sum of Spiritual "
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"Stones or medallions.\n"
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"\n"
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"Dungeons - Complete the specified amount of dungeons. Dungeons "
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"are considered complete after stepping in to the blue warp after "
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"the boss.\n"
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"\n"
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"Tokens - Obtain the specified amount of Skulltula tokens.\n"
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"\n"
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"Greg - Find Greg the Green Rupee.";
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mOptionDescriptions[RSK_BRIDGE_OPTIONS] =
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"Standard Rewards - Greg does not change logic, Greg does not help open the bridge, max "
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"number of rewards on slider does not change.\n"
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"\n"
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"Greg as Reward - Greg does change logic (can be part of expected path for opening "
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"bridge), Greg helps open bridge, max number of rewards on slider increases by 1 to "
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"account for Greg. \n"
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"\n"
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"Greg as Wildcard - Greg does not change logic, Greg helps open the bridge, max number of "
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"rewards on slider does not change.";
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mOptionDescriptions[RSK_GANONS_TRIALS] =
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"Sets the number of Ganon's Trials required to dispel the barrier.\n"
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"\n"
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"Skip - No Trials are required and the barrier is already dispelled.\n"
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"\n"
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"Set Number - Select a number of trials that will be required from the "
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"slider below. Which specific trials you need to complete will be random.\n"
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"\n"
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"Random Number - A random number and set of trials will be required.";
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mOptionDescriptions[RSK_TRIAL_COUNT] = "Set the number of trials required to enter Ganon's Tower.";
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mOptionDescriptions[RSK_MEDALLION_LOCKED_TRIALS] =
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"Doors to trials will be barred until their corresponding medallion is acquired.";
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mOptionDescriptions[RSK_MQ_DUNGEON_RANDOM] =
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"Sets the number of Master Quest Dungeons that are shuffled into the pool.\n"
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"\n"
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"None - All Dungeons will be their Vanilla versions.\n"
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"\n"
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"Set Number - Select a number of dungeons that will be their Master Quest versions "
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"using the slider below. Which dungeons are set to be the Master Quest variety will be random.\n"
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"\n"
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"Random Number - A random number and set of dungeons will be their Master Quest varieties.\n"
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"\n"
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"Selection Only - Specify which dungeons are Vanilla, Master Quest or a 50/50 between the two.\n"
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"Differs from Random Number in that they are rolled individually, making the exact total a bell curve.";
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mOptionDescriptions[RSK_MQ_DUNGEON_SET] =
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"Choose specific Dungeons to be Master Quest or Vanilla.\n"
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"\n"
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"If Master Quest Dungeons is set to Set Number or Random, the dungeons chosen "
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"to be Master Quest here will count towards that total. Any Dungeons set to Vanilla "
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"here will be guaranteed to be Vanilla. If Set Number is higher than the amount of dungeons "
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"set to either MQ or Random here, you will have fewer MQ Dungeons than the number you "
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"set.";
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mOptionDescriptions[RSK_TRIFORCE_HUNT_PIECES_TOTAL] =
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"The amount of Triforce pieces that will be placed in the world. Set to 0 to disable Triforce Hunt.\n"
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"\n"
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"Triforce Pieces can be used as a requirement for the Rainbow Bridge, Ganon's Boss Key, Ganon's Soul, or the "
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"win condition. Keep in mind seed generation can fail if more pieces are placed than there are junk items in "
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"the item pool.";
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mOptionDescriptions[RSK_WINCON_TRIFORCE_COUNT] = "The amount of Triforce pieces required to win the game.";
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mOptionDescriptions[RSK_TRIFORCE_HUNT_PIECES_LOCATION] =
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"Any dungeon - Triforce pieces can only appear inside of any dungeon.\n"
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"\n"
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"Overworld - Triforce pieces can only appear outside of dungeons.\n"
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"\n"
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"Anywhere - Triforce pieces can appear anywhere in the world.";
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mOptionDescriptions[RSK_SHUFFLE_DUNGEON_ENTRANCES] =
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"Shuffle the pool of dungeon entrances, including Bottom of the Well, Ice Cavern and Gerudo Training Ground.\n"
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"\n"
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"Shuffling Ganon's Castle can be enabled separately.\n"
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"\n"
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"Additionally, the entrances of Deku Tree, Fire Temple, Bottom of the Well and Gerudo Training Ground are "
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"opened for both child and adult.\n"
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"\n"
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"- Deku Tree will be open for adult after Mido has seen child Link with a sword and a shield.\n"
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"- Bottom of the Well will be open for adult after playing Song of Storms to the Windmill guy as child.\n"
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"- Gerudo Training Ground will be open for child after adult has paid to open the gate once.";
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mOptionDescriptions[RSK_SHUFFLE_BOSS_ENTRANCES] =
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"Shuffle the pool of dungeon boss entrances. This affects the boss rooms of all stone and medallion dungeons.\n"
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"\n"
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"Age Restricted - Shuffle the entrances of child and adult boss rooms separately.\n"
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"\n"
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"Full - Shuffle the entrances of all boss rooms together. Child may be expected to defeat Phantom Ganon and/or "
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"Bongo Bongo.";
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mOptionDescriptions[RSK_SHUFFLE_GANONS_TOWER_ENTRANCE] =
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"Shuffle the entrance from Ganon's Castle to Ganon's Tower into the pool of boss entrances.";
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mOptionDescriptions[RSK_SHUFFLE_OVERWORLD_ENTRANCES] =
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"Shuffle the pool of Overworld entrances, which corresponds to almost all loading zones between overworld "
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"areas.\n"
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"\n"
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"Some entrances are unshuffled to avoid issues:\n"
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"- Hyrule Castle Courtyard and Garden entrance\n"
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"- Both Market Back Alley entrances\n"
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"- Gerudo Valley to Lake Hylia (unless entrances are decoupled)";
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mOptionDescriptions[RSK_SHUFFLE_INTERIOR_ENTRANCES] =
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"Shuffle the pool of interior entrances which contains most Houses and all Great Fairies.\n"
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"\n"
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"All - An extended version of 'Simple' with some extra places:\n"
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"- Windmill\n"
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"- Link's House\n"
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"- Temple of Time\n"
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"- Kakariko Potion Shop";
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mOptionDescriptions[RSK_SHUFFLE_THIEVES_HIDEOUT_ENTRANCES] =
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"Shuffle the pool of entrances between Gerudo Fortress & Thieves' Hideout.";
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mOptionDescriptions[RSK_SHUFFLE_GROTTO_ENTRANCES] =
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"Shuffle the pool of grotto entrances, including all graves, small Fairy fountains and the Deku Theatre.";
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mOptionDescriptions[RSK_SHUFFLE_OWL_DROPS] = "Randomize where Kaepora Gaebora (the Owl) drops you at when you talk "
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"to him at Lake Hylia or at the top of Death Mountain Trail.";
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mOptionDescriptions[RSK_SHUFFLE_WARP_SONGS] = "Randomize where each of the 6 warp songs leads to.";
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mOptionDescriptions[RSK_SHUFFLE_OVERWORLD_SPAWNS] =
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"Randomize where you start as Child or Adult when loading a save in the Overworld. This "
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"means you may not necessarily spawn inside Link's House or Temple of Time.\n"
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"\n"
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"This stays consistent after saving and loading the game again.\n"
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"\n"
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"Keep in mind you may need to temporarily disable the \"Remember Save Location\" time saver to "
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"be able use the spawn positions, especially if they are the only logical way to get to certain areas.";
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mOptionDescriptions[RSK_DECOUPLED_ENTRANCES] =
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"Decouple entrances when shuffling them. This means you are no longer guaranteed "
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"to end up back where you came from when you go back through an entrance.\n"
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"\n"
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"This also adds the one-way entrance from Gerudo Valley to Lake Hylia in the pool of "
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"overworld entrances when they are shuffled.";
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mOptionDescriptions[RSK_MIXED_ENTRANCE_POOLS] =
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"Shuffle entrances into a mixed pool instead of separate ones. Has no effect on pools whose "
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"entrances aren't shuffled, and \"Shuffle Boss Entrances\" must be set to \"Full\" to include them.\n"
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"\n"
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"For example, enabling the settings to shuffle grotto, dungeon, and overworld entrances and "
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"selecting grotto and dungeon entrances here will allow a dungeon to be inside a grotto or "
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"vice versa, while overworld entrances are shuffled in their own separate pool and indoors stay vanilla.";
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mOptionDescriptions[RSK_MIX_DUNGEON_ENTRANCES] = "Dungeon entrances will be part of the mixed pool.";
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mOptionDescriptions[RSK_MIX_BOSS_ENTRANCES] = "Boss entrances will be part of the mixed pool.";
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mOptionDescriptions[RSK_MIX_OVERWORLD_ENTRANCES] = "Overworld entrances will be part of the mixed pool.";
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mOptionDescriptions[RSK_MIX_INTERIOR_ENTRANCES] = "Interior entrances will be part of the mixed pool.";
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mOptionDescriptions[RSK_MIX_GROTTO_ENTRANCES] = "Grotto entrances will be part of the mixed pool.";
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mOptionDescriptions[RSK_SHUFFLE_SONGS] =
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"Off - Songs will appear at their vanilla locations.\n"
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"\n"
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"Song locations - Songs will only appear at locations that normally teach songs.\n"
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"\n"
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"Dungeon rewards - Songs appear after beating a major dungeon boss.\n"
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"The 4 remaining songs are located at:\n"
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" - Zelda's Lullaby location\n"
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" - Ice Cavern's Serenade of Water location\n"
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" - Bottom of the Well Lens of Truth location\n"
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" - Gerudo Training Ground's Ice Arrows location\n"
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"\n"
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"Anywhere - Songs can appear at any location.";
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mOptionDescriptions[RSK_SHUFFLE_TOKENS] = "Shuffles Golden Skulltula Tokens into the item pool. This means "
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"Golden Skulltulas can contain other items as well.\n"
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"\n"
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"Off - GS tokens will not be shuffled.\n"
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"\n"
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"Dungeons - Only shuffle GS tokens that are within dungeons.\n"
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"\n"
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"Overworld - Only shuffle GS tokens that are outside of dungeons.\n"
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"\n"
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"All Tokens - Shuffle all 100 GS tokens.";
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mOptionDescriptions[RSK_SKULLS_SUNS_SONG] = "All Golden Skulltulas that require nighttime to appear will only be "
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"expected to be collected after getting Sun's Song.";
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mOptionDescriptions[RSK_SHUFFLE_KOKIRI_SWORD] =
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"Shuffles the Kokiri Sword into the item pool.\n"
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"\n"
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"This will require the use of sticks until the Kokiri Sword is found.";
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mOptionDescriptions[RSK_SHUFFLE_MASTER_SWORD] =
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"Shuffles the Master Sword into the item pool.\n"
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"\n"
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"Adult Link will start with a second free item instead of the Master Sword.\n"
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"If you haven't found the Master Sword before facing Ganon, you won't receive it during the fight.";
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mOptionDescriptions[RSK_SWORDLESS_EPONA_ITEMS] =
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"Restores the vanilla glitch that lets a swordless player use C-button items (bottles, bombs, "
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"magic, etc.) while riding Epona.\n"
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"\n"
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"When disabled, the B button is forced to the bow and the C buttons are disabled while swordless "
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"on Epona, blocking the glitch.";
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mOptionDescriptions[RSK_SHUFFLE_CHILD_WALLET] = "Enabling this shuffles the Child's Wallet into the item pool.\n"
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"\n"
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"You will not be able to carry any rupees until you find a wallet.";
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mOptionDescriptions[RSK_INCLUDE_TYCOON_WALLET] = "Enabling this adds an extra Progressive Wallet to the pool and "
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"adds a new 999 capacity tier after Giant's Wallet.\n";
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mOptionDescriptions[RSK_SHUFFLE_OCARINA] =
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"Enabling this shuffles the Fairy Ocarina and the Ocarina of Time into the item pool.\n"
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"\n"
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"This will require finding an Ocarina before being able to play songs.";
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mOptionDescriptions[RSK_SHUFFLE_OCARINA_BUTTONS] =
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"Enabling this shuffles the Ocarina buttons into the item pool.\n"
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"\n"
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"This will require finding the buttons before being able to use them in songs.";
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mOptionDescriptions[RSK_SHUFFLE_SWIM] =
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"Shuffles the ability to Swim into the item pool as a progressive upgrade before Silver Scale.\n"
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"The ability to swim has to be found as an item (you can still be underwater with iron boots).\n"
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"\n"
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"If you enter a water entrance without swim you will be respawned on land to prevent infinite death loops.\n"
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"If you void out in Water Temple you will immediately be kicked out to prevent a softlock.";
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mOptionDescriptions[RSK_SHUFFLE_GRAB] =
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"Shuffle the ability to grab as a progressive upgrade before Goron Bracelet.";
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mOptionDescriptions[RSK_SHUFFLE_CLIMB] = "Shuffle the ability to climb ladders into the item pool.";
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mOptionDescriptions[RSK_SHUFFLE_CRAWL] = "Shuffles the ability to use crawlspaces into the item pool.";
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mOptionDescriptions[RSK_SHUFFLE_SPEAK] =
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"Shuffle ability to speak to NPCs. 6 jabbernuts will be shuffled:\nDeku, Gerudo, Goron, Hylian, Kokiri, "
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"Zora\nKaepora Gaebora speaks any language.";
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mOptionDescriptions[RSK_SHUFFLE_OPEN_CHEST] = "Shuffles the ability to open chests into the item pool.";
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mOptionDescriptions[RSK_SHUFFLE_WEIRD_EGG] =
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"Vanilla: Malon gives the Weird Egg at Hyrule Castle.\n"
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"\n"
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"Shuffled: shuffles Weird Egg into item pool.\n"
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"\n"
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"Skip Waking Talon: Talon already woken and back at Lon Lon Ranch with Malon.";
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mOptionDescriptions[RSK_SHUFFLE_ZELDAS_LETTER] =
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"Shuffles Zelda's Letter into the item pool, meeting Zelda gives a random item instead.\n"
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"\n"
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"Required to open Kakariko gate and Happy Mask Shop. Starting with letter starts with gate opened.\n"
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"\n"
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"Meeting Zelda still triggers Saria at Sacred Forest Meadow.\n"
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"\n"
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"When disabled, \"Start with Zelda's Letter\" skips child Zelda: you also get item Impa would give.";
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mOptionDescriptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD] =
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"Shuffles the Gerudo Membership Card into the item pool.\n"
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"\n"
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"The Gerudo Card is required to enter the Gerudo Training Ground, opening "
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"the gate to Haunted Wasteland and the Horseback Archery minigame.";
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mOptionDescriptions[RSK_SHUFFLE_POTS] =
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"Pots will drop a randomized item the first time they're broken and collected. This does not include the "
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"flying pots."
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" Pots will have a different appearance when they hold a randomized item.\n"
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"With this option enabled, Ganon's boss key door is moved further up the stairs to\n"
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"allow access to the pots before obtaining Ganon's Boss Key.\n"
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"\n"
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"Off - Pots will not be shuffled.\n"
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"\n"
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"Dungeons - Only shuffle pots that are within dungeons.\n"
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"\n"
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"Overworld - Only shuffle pots that are outside of dungeons.\n"
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"\n"
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"All pots - Shuffle all pots.";
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mOptionDescriptions[RSK_SHUFFLE_CRATES] =
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"Crates will drop a randomized item the first time they're broken and collected. "
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"Crates will have a different appearance when they hold a randomized item.\n"
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"\n"
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"Off - Crates will not be shuffled.\n"
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"\n"
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"Dungeons - Only shuffle crates that are within dungeons.\n"
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"\n"
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"Overworld - Only shuffle crates that are outside of dungeons.\n"
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"\n"
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"All Crates - Shuffle all crates.";
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mOptionDescriptions[RSK_SHUFFLE_TREES] =
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"Trees will contain randomized items which are dropped the first time the player rolls into one.\n"
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"Trees will have a special appearance when carrying randomized items.\n"
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"\nSome trees are dependant on Link's age, such as some trees in Hyrule Field.\nTwo trees at Hyrule Castle are "
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"only shuffle with No Logic.";
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mOptionDescriptions[RSK_SHUFFLE_BUSHES] =
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"Bushes in Hyrule Field & Zora's Fountain will contain randomized items when first walked through.";
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mOptionDescriptions[RSK_SHUFFLE_ICICLES] =
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"Stalagmites and stalactites in Ice Cavern and Ganon's Castle will contain randomized items when broken.\n"
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"Icicles will have a halo around them when carrying randomized items.";
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mOptionDescriptions[RSK_SHUFFLE_RED_ICE] =
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"Red Ice will give randomized items when melted.\n"
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"Red Ice will have a particle effect inside it when it holds a randomized item";
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mOptionDescriptions[RSK_SHUFFLE_SIGNS] = "Signs and readable pedestals, plinths, altars, and graves will grant a "
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"randomized item the first time they are read. "
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"Signs will have a particle effect when they hold a randomized item.\n"
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"\n"
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"Off - Signs will not be shuffled.\n"
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"\n"
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"Dungeons - Only shuffle signs that are within dungeons.\n"
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"\n"
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"Overworld - Only shuffle signs that are outside of dungeons.\n"
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"\n"
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"All Signs - Shuffle all signs.";
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mOptionDescriptions[RSK_SHUFFLE_WONDER_ITEMS] =
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"Wonder items will drop a randomized item the first time they're collected. "
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"Wonder items will be marked with swirling particles.\n"
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"\n"
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"Off - Wonder items will not be shuffled.\n"
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"\n"
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"Dungeons - Only shuffle wonder items that are within dungeons.\n"
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"\n"
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"Overworld - Only shuffle wonder items that are outside of dungeons.\n"
|
|
"\n"
|
|
"All Wonder Items - Shuffle all wonder items.";
|
|
mOptionDescriptions[RSK_SHUFFLE_FISHING_POLE] = "Shuffles the fishing pole into the item pool.\n"
|
|
"\n"
|
|
"The fishing pole is required to play the fishing pond minigame.";
|
|
mOptionDescriptions[RSK_INFINITE_UPGRADES] =
|
|
"Adds upgrades that hold infinite quantities of items (bombs, arrows, etc.).\n"
|
|
"\n"
|
|
"Progressive - The infinite upgrades are obtained after getting the last normal capacity upgrade.\n"
|
|
"\n"
|
|
"Condensed Progressive - The infinite upgrades are obtained as the first capacity upgrade (doesn't apply to "
|
|
"the infinite wallet or to infinite magic).";
|
|
mOptionDescriptions[RSK_SHUFFLE_DEKU_STICK_BAG] = "Shuffles the Deku Stick bag into the item pool.\n"
|
|
"\n"
|
|
"The Deku Stick bag is required to hold Deku Sticks.";
|
|
mOptionDescriptions[RSK_SHUFFLE_DEKU_NUT_BAG] = "Shuffles the Deku Nut bag into the item pool.\n"
|
|
"\n"
|
|
"The Deku Nut bag is required to hold Deku Nuts.";
|
|
mOptionDescriptions[RSK_SHOPSANITY] =
|
|
"Off - All shop items will be the same as vanilla.\n"
|
|
"\n"
|
|
"Specific Count - Vanilla shop items will be shuffled among different shops, and "
|
|
"each shop will contain a specific number (0-7) of non-vanilla shop items.\n"
|
|
"\n"
|
|
"Random - Vanilla shop items will be shuffled among different shops, and "
|
|
"each shop will contain a random number (1-7) of non-vanilla shop items.";
|
|
mOptionDescriptions[RSK_SHOPSANITY_COUNT] =
|
|
"0 Items - Vanilla shop items will be shuffled among different shops.\n"
|
|
"\n"
|
|
"1-7 Items - Vanilla shop items will be shuffled among different shops, and "
|
|
"each shop will contain 1-7 non-vanilla shop items.\n"
|
|
"\n"
|
|
"8 Items - All shops will contain 8 non-vanilla shop items. "
|
|
"Only available with No Logic, since logic otherwise requires at least one buyable refill per shop.\n";
|
|
mOptionDescriptions[RSK_SHOPSANITY_PRICES] =
|
|
"Vanilla - The same price as the item it replaced.\n"
|
|
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n"
|
|
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n"
|
|
"Fixed - A fixed number.\n"
|
|
"Range - A random point between specific ranges.\n"
|
|
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if "
|
|
"that wallet is chosen.";
|
|
mOptionDescriptions[RSK_SHOPSANITY_PRICES_FIXED_PRICE] = "The price for Shopsanity checks.";
|
|
mOptionDescriptions[RSK_SHOPSANITY_PRICES_RANGE_1] =
|
|
"The first part of the inclusive range of prices to allow for Shopsanity checks.";
|
|
mOptionDescriptions[RSK_SHOPSANITY_PRICES_RANGE_2] =
|
|
"The second part of the inclusive range of prices to allow for Shopsanity checks.";
|
|
mOptionDescriptions[RSK_SHOPSANITY_PRICES_NO_WALLET_WEIGHT] = "The chance for Shopsanity checks to be free.";
|
|
mOptionDescriptions[RSK_SHOPSANITY_PRICES_CHILD_WALLET_WEIGHT] =
|
|
"The chance for Shopsanity checks to be purchasable with Child's Wallet (1-99).";
|
|
mOptionDescriptions[RSK_SHOPSANITY_PRICES_ADULT_WALLET_WEIGHT] =
|
|
"The chance for Shopsanity checks to be purchasable with Adult's Wallet (100-200).";
|
|
mOptionDescriptions[RSK_SHOPSANITY_PRICES_GIANT_WALLET_WEIGHT] =
|
|
"The chance for Shopsanity checks to be purchasable with Giant's Wallet (201-500).";
|
|
mOptionDescriptions[RSK_SHOPSANITY_PRICES_TYCOON_WALLET_WEIGHT] =
|
|
"The chance for Shopsanity checks to be purchasable with Tycoon Wallet (500+).";
|
|
mOptionDescriptions[RSK_SHOPSANITY_PRICES_AFFORDABLE] =
|
|
"After choosing a price, set it to the affordable amount based on the wallet required.\n\n"
|
|
"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n"
|
|
"Use this to enable wallet tier locking, but make shop items not as expensive as they could be.";
|
|
mOptionDescriptions[RSK_SHOP_SHIELDS_AND_TUNICS_ONLY_REFILL] =
|
|
"Non-randomized shields and tunics sold in shops cannot be purchased until you have first found a shield "
|
|
"elsewhere. "
|
|
"Regions containing a shield or tunic will not be hinted foolish.";
|
|
mOptionDescriptions[RSK_FISHSANITY] =
|
|
"Off - Fish will not be shuffled. No changes will be made to fishing behavior.\n\n"
|
|
"Shuffle only Hyrule Loach - Allows you to earn an item by catching the Hyrule Loach at the fishing pond and "
|
|
"giving it to the owner.\n\n"
|
|
"Shuffle Fishing Pond - The fishing pond's fish will be shuffled. Catching a fish in the fishing pond will "
|
|
"grant a reward.\n\n"
|
|
"Shuffle Overworld Fish - Fish in generic grottos and Zora's Domain will be shuffled. Catching a fish in a "
|
|
"bottle will give a reward.\n\n"
|
|
"Shuffle Both - Both overworld fish and fish in the fishing pond will be shuffled.";
|
|
mOptionDescriptions[RSK_FISHSANITY_POND_COUNT] =
|
|
"The number of fish to randomize in the fishing pool.\n\n"
|
|
"If set to maximum, each fish will have a unique check, including a Hyrule Loach which appears only as child, "
|
|
"and "
|
|
"uncaught fish will be given a visual indicator to distinguish from already-caught fish.\n\n"
|
|
"Otherwise, any fish caught in the pond will give a reward, until all rewards have been given.";
|
|
mOptionDescriptions[RSK_FISHSANITY_AGE_SPLIT] =
|
|
"Enabling this will split the fishing pond fish by age, making fishing pond fish grant different rewards as "
|
|
"child and adult.\n\n"
|
|
"If disabled, then the child pond will be shuffled and shared between both ages.\n\n"
|
|
"Note that, as child, there is a second loach available in the pond!";
|
|
mOptionDescriptions[RSK_SHUFFLE_SCRUBS] =
|
|
"Off - Scrubs will not be shuffled. The 3 Scrubs that give one-time items in the "
|
|
"vanilla game (PoH, Deku Nut capacity, and Deku Stick capacity) will not spawn."
|
|
"\n"
|
|
"One-Time Only - Only the 3 Scrubs that give one-time items in the "
|
|
"vanilla game are shuffled.\n"
|
|
"\n"
|
|
"All - All Scrubs are shuffled.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES] =
|
|
"Vanilla - The same price as the item it replaced.\n"
|
|
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n"
|
|
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n"
|
|
"Fixed - A fixed number.\n"
|
|
"Range - A random point between specific ranges.\n"
|
|
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if "
|
|
"that wallet is chosen.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_FIXED_PRICE] = "The price for Scrub checks.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_RANGE_1] =
|
|
"The first part of the inclusive range of prices to allow for Scrub checks.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_RANGE_2] =
|
|
"The second part of the inclusive range of prices to allow for Scrub checks.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_NO_WALLET_WEIGHT] = "The chance for Scrub checks to be free.";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_CHILD_WALLET_WEIGHT] =
|
|
"The chance for Scrub checks to be purchasable with Child's Wallet (1-99).";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_ADULT_WALLET_WEIGHT] =
|
|
"The chance for Scrub checks to be purchasable with Adult's Wallet (100-200).";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_GIANT_WALLET_WEIGHT] =
|
|
"The chance for Scrub checks to be purchasable with Giant's Wallet (201-500).";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_TYCOON_WALLET_WEIGHT] =
|
|
"The chance for Scrub checks to be purchasable with Tycoon Wallet (500+).";
|
|
mOptionDescriptions[RSK_SCRUBS_PRICES_AFFORDABLE] =
|
|
"After choosing a price, set it to the affordable amount based on the wallet required.\n\n"
|
|
"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n"
|
|
"Use this to enable wallet tier locking, but make scrub items not as expensive as they could be.";
|
|
mOptionDescriptions[RSK_SHUFFLE_BEEHIVES] = "Beehives give a randomized item from the pool when broken.";
|
|
mOptionDescriptions[RSK_SHUFFLE_COWS] =
|
|
"Cows give a randomized item from the pool upon performing Epona's Song in front of them.";
|
|
mOptionDescriptions[RSK_SHUFFLE_MERCHANTS] =
|
|
"This setting governs if the Bean Salesman, Medigoron, Granny and the Carpet Salesman "
|
|
"sell a random item.\n"
|
|
"Beans Only - Only the Bean Salesman will have a check, and a pack of Magic Beans will be added "
|
|
"to the item pool.\n"
|
|
"All But Beans - Medigoron, Granny and the Carpet Salesman will have checks, "
|
|
"A Giant's Knife and a pack of Bombchus will be added to the item pool, and "
|
|
"one of the bottles will contain a Blue Potion.\n"
|
|
"All - Apply both effects.\n"
|
|
"\n"
|
|
"Granny's item will only be offered after you have traded in the Odd Mushroom when Shuffle Adult Trade is on. "
|
|
"Otherwise when off, you will need to have found the Claim Check to buy her item (simulating the trade quest "
|
|
"is complete).";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES] =
|
|
"Vanilla - The same price as the Check in vanilla, 60 for the Bean Salesman.\n"
|
|
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n"
|
|
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n"
|
|
"Fixed - A fixed number.\n"
|
|
"Range - A random point between specific ranges.\n"
|
|
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if "
|
|
"that wallet is chosen.";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_FIXED_PRICE] = "The price for Merchant checks.";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_RANGE_1] =
|
|
"The first part of the inclusive range of prices to allow for Merchant checks.";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_RANGE_2] =
|
|
"The second part of the inclusive range of prices to allow for Merchant checks.";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_NO_WALLET_WEIGHT] = "The chance for Merchant checks to be free.";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_CHILD_WALLET_WEIGHT] =
|
|
"The chance for Merchant checks to be purchasable with Child's Wallet (1-99).";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_ADULT_WALLET_WEIGHT] =
|
|
"The chance for Merchant checks to be purchasable with Adult's Wallet (100-200).";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_GIANT_WALLET_WEIGHT] =
|
|
"The chance for Merchant checks to be purchasable with Giant's Wallet (201-500).";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_TYCOON_WALLET_WEIGHT] =
|
|
"The chance for Merchant checks to be purchasable with Tycoon Wallet (500+).";
|
|
mOptionDescriptions[RSK_MERCHANT_PRICES_AFFORDABLE] =
|
|
"After choosing a price, set it to the affordable amount based on the wallet required.\n\n"
|
|
"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n"
|
|
"Use this to enable wallet tier locking, but make merchant items not as expensive as they could be.";
|
|
mOptionDescriptions[RSK_SHUFFLE_FROG_SONG_RUPEES] = "Shuffles 5 Purple Rupees into to the item pool, and allows\n"
|
|
"you to earn items by playing songs at the Frog Choir.\n"
|
|
"\n"
|
|
"This setting does not effect the item earned from playing\n"
|
|
"the Song of Storms and the frog song minigame.";
|
|
mOptionDescriptions[RSK_SHUFFLE_BEGGAR] =
|
|
"Shuffle the rewards the Beggar gives for selling bugs, fish, and Blue Fire.\n"
|
|
"The Beggar will give separate rewards to child and adult.";
|
|
mOptionDescriptions[RSK_SHUFFLE_ADULT_TRADE] =
|
|
"Adds all of the adult trade quest items into the pool, each of which "
|
|
"can be traded for a unique reward.\n"
|
|
"\n"
|
|
"You will be able to choose which of your owned adult trade items is visible "
|
|
"in the inventory by selecting the item with A and using the control stick or "
|
|
"D-pad.\n"
|
|
"\n"
|
|
"If disabled, only the Claim Check will be found in the pool.";
|
|
mOptionDescriptions[RSK_EARLY_GRANNYS_SHOP] =
|
|
"Makes Granny's Potion Shop available from start, rather than requiring Claim Check to be found first.\n"
|
|
"\n"
|
|
"This only applies when Shuffle Adult Trade is disabled. With Shuffle Adult "
|
|
"Trade enabled, Granny still requires trading the Odd Mushroom as usual.";
|
|
mOptionDescriptions[RSK_SHUFFLE_100_GS_REWARD] =
|
|
"Shuffle the item the cursed rich man in the House of Skulltula gives when you "
|
|
"have collected all 100 Gold Skulltula Tokens.\n"
|
|
"\n"
|
|
"You can still talk to him multiple times to get Huge Rupees.";
|
|
mOptionDescriptions[RSK_SHUFFLE_FREESTANDING] =
|
|
"Freestanding rupees & hearts are shuffles to random items. "
|
|
"Freestanding heart pieces and small keys are already shuffled by default.\n"
|
|
"\n"
|
|
"Off - freestanding rupees & hearts will not be shuffled.\n"
|
|
"\n"
|
|
"Dungeons - Only freestanding rupees & hearts that are within dungeons.\n"
|
|
"\n"
|
|
"Overworld - Only freestanding rupees & hearts that are outside of dungeons.\n"
|
|
"\n"
|
|
"All Items - Shuffle all freestanding rupees & hearts.";
|
|
mOptionDescriptions[RSK_SHUFFLE_FOUNTAIN_FAIRIES] =
|
|
"Shuffle fairies in fountain locations. "
|
|
"This includes the sets of fairies found in Ganon's Castle and the Desert Oasis.";
|
|
mOptionDescriptions[RSK_SHUFFLE_STONE_FAIRIES] = "Shuffle fairies from gossip stone locations.";
|
|
mOptionDescriptions[RSK_SHUFFLE_BEAN_FAIRIES] = "Shuffle fairies from magic bean locations.";
|
|
mOptionDescriptions[RSK_SHUFFLE_SONG_FAIRIES] =
|
|
"Shuffle fairy spots. These are spots where a big fairy is revealed by a song."
|
|
"\n"
|
|
"This excludes gossip stones and magic bean locations.";
|
|
mOptionDescriptions[RSK_SHUFFLE_BUTTERFLY_FAIRIES] = "Shuffle fairies from butterfly locations.";
|
|
mOptionDescriptions[RSK_SHUFFLE_GRASS] =
|
|
"Grass will drop a randomized item the first time they're cut and collected. "
|
|
"Grass will have a different appearance when they hold a randomized item.\n"
|
|
"\n"
|
|
"Off - Grass will not be shuffled.\n"
|
|
"\n"
|
|
"Dungeons - Only shuffle grass that are within dungeons.\n"
|
|
"\n"
|
|
"Overworld - Only shuffle grass that are outside of dungeons.\n"
|
|
"\n"
|
|
"All Grass - Shuffle all grass.";
|
|
mOptionDescriptions[RSK_SHUFFLE_ROCKS] = "Shuffle rock locations.";
|
|
mOptionDescriptions[RSK_SHUFFLE_BOULDERS] = "Shuffle boulder locations.";
|
|
mOptionDescriptions[RSK_SHUFFLE_DUNGEON_REWARDS] =
|
|
"Shuffles the location of Spiritual Stones and medallions.\n"
|
|
"Vanilla - Spiritual Stones and medallions will be given from their respective boss.\n"
|
|
"\n"
|
|
"End of dungeons - Spiritual Stones and medallions will be given as rewards "
|
|
"for beating major dungeons. Link will always start with one stone or medallion.\n"
|
|
"\n"
|
|
"Any dungeon - Spiritual Stones and medallions can be found inside any dungeon.\n"
|
|
"\n"
|
|
"Overworld - Spiritual Stones and medallions can only be found outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Spiritual Stones and medallions can appear anywhere.";
|
|
mOptionDescriptions[RSK_SHUFFLE_MAPANDCOMPASS] =
|
|
"Start with - You will start with Maps & Compasses from all dungeons.\n"
|
|
"\n"
|
|
"Vanilla - Maps & Compasses will appear in their vanilla locations.\n"
|
|
"\n"
|
|
"Own dungeon - Maps & Compasses can only appear in their respective dungeon.\n"
|
|
"\n"
|
|
"Any dungeon - Maps & Compasses can only appear inside of any dungeon.\n"
|
|
"\n"
|
|
"Overworld - Maps & Compasses can only appear outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Maps & Compasses can appear anywhere in the world.";
|
|
mOptionDescriptions[RSK_KEYSANITY] =
|
|
"Start with - You will start with all Small Keys from all dungeons.\n"
|
|
"\n"
|
|
"Vanilla - Small Keys will appear in their vanilla locations. "
|
|
"You start with 3 keys in Spirit Temple MQ because the vanilla key layout is not beatable in logic.\n"
|
|
"\n"
|
|
"Own dungeon - Small Keys can only appear in their respective dungeon. "
|
|
"If Fire Temple is not a Master Quest dungeon, the door to the Boss Key chest will be unlocked.\n"
|
|
"\n"
|
|
"Any dungeon - Small Keys can only appear inside of any dungeon.\n"
|
|
"\n"
|
|
"Overworld - Small Keys can only appear outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Small Keys can appear anywhere in the world.";
|
|
mOptionDescriptions[RSK_KEYRINGS] =
|
|
"Keyrings will replace all small keys from a particular dungeon with a single keyring that awards all keys for "
|
|
"its associated dungeon.\n"
|
|
"\n"
|
|
"Off - No dungeons will have their keys replaced with keyrings.\n"
|
|
"\n"
|
|
"Random - A random amount of dungeons (0-8 or 9) will have their keys replaced with keyrings.\n"
|
|
"\n"
|
|
"Count - A specified amount of randomly selected dungeons will have their keys replaced with keyrings.\n"
|
|
"\n"
|
|
"Selection - Hand select which dungeons will have their keys replaced with keyrings\n"
|
|
"(can also be left as random, in which case each one will have a 50% chance of being a keyring).\n"
|
|
"\n"
|
|
"Selecting key ring for dungeons will have no effect if Small Keys are set to Start With or Vanilla.\n"
|
|
"\n"
|
|
"If Gerudo Fortress Carpenters is set to Normal, and Gerudo Fortress Keys is set to anything "
|
|
"other than Vanilla, then the maximum amount of Key Rings that can be selected by Random or "
|
|
"Count will be 9. Otherwise, the maximum amount of Key Rings will be 8.";
|
|
mOptionDescriptions[RSK_GERUDO_KEYS] = "Vanilla - Thieves' Hideout Keys will appear in their vanilla locations.\n"
|
|
"\n"
|
|
"Any dungeon - Thieves' Hideout Keys can only appear inside of any dungon.\n"
|
|
"\n"
|
|
"Overworld - Thieves' Hideout Keys can only appear outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Thieves' Hideout Keys can appear anywhere in the world.";
|
|
mOptionDescriptions[RSK_BOSS_KEYSANITY] = "Start with - You will start with Boss keys from all dungeons.\n"
|
|
"\n"
|
|
"Vanilla - Boss Keys will appear in their vanilla locations.\n"
|
|
"\n"
|
|
"Own dungeon - Boss Keys can only appear in their respective dungeon.\n"
|
|
"\n"
|
|
"Any dungeon - Boss Keys can only appear inside of any dungeon.\n"
|
|
"\n"
|
|
"Overworld - Boss Keys can only appear outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Boss Keys can appear anywhere in the world.";
|
|
mOptionDescriptions[RSK_GANONS_BOSS_KEY] =
|
|
"Vanilla - Ganon's Boss Key will appear in the vanilla location.\n"
|
|
"\n"
|
|
"Own dungeon - Ganon's Boss Key can appear anywhere inside Ganon's Castle.\n"
|
|
"\n"
|
|
"Start with - Places Ganon's Boss Key in your starting inventory."
|
|
"\n"
|
|
"Any dungeon - Ganon's Boss Key Key can only appear inside of any dungeon.\n"
|
|
"\n"
|
|
"Overworld - Ganon's Boss Key Key can only appear outside of dungeons.\n"
|
|
"\n"
|
|
"Anywhere - Ganon's Boss Key Key can appear anywhere in the world.\n"
|
|
"\n"
|
|
"Trigger - These settings put the boss key on a trigger, "
|
|
"granting key once requirements met:\n"
|
|
"- Stones: Obtain the specified amount of Spiritual Stones.\n"
|
|
"- Medallions: Obtain the specified amount of medallions.\n"
|
|
"- Dungeon rewards: Obtain the specified total sum of Spiritual Stones or medallions.\n"
|
|
"- Dungeons: Complete the specified amount of dungeons. Dungeons are considered complete after stepping in to "
|
|
"the blue warp after the boss.\n"
|
|
"- Tokens: Obtain the specified amount of Skulltula tokens.";
|
|
mOptionDescriptions[RSK_GBK_OPTIONS] =
|
|
"Standard Rewards - Greg does not change logic, Greg does not help obtain GBK, max "
|
|
"number of rewards on slider does not change.\n"
|
|
"\n"
|
|
"Greg as Reward - Greg does change logic (can be part of expected path for obtaining "
|
|
"GBK), Greg helps obtain GBK, max number of rewards on slider increases by 1 to "
|
|
"account for Greg. \n"
|
|
"\n"
|
|
"Greg as Wildcard - Greg does not change logic, Greg helps obtain GBK, max number of "
|
|
"rewards on slider does not change.";
|
|
mOptionDescriptions[RSK_GANONS_SOUL_OPTIONS] =
|
|
"Standard Rewards - Greg does not change logic, Greg does not help obtain Ganon's Soul, max "
|
|
"number of rewards on slider does not change.\n"
|
|
"\n"
|
|
"Greg as Reward - Greg does change logic (can be part of expected path for obtaining "
|
|
"Ganon's Soul), Greg helps obtain Ganon's Soul, max number of rewards on slider increases by 1 to "
|
|
"account for Greg. \n"
|
|
"\n"
|
|
"Greg as Wildcard - Greg does not change logic, Greg helps obtain Ganon's Soul, max number of "
|
|
"rewards on slider does not change.";
|
|
mOptionDescriptions[RSK_BIG_POE_COUNT] = "The Poe collector will give a reward for turning in this many Big Poes.";
|
|
mOptionDescriptions[RSK_SKIP_CHILD_STEALTH] =
|
|
"The crawlspace into Hyrule Castle goes straight to Zelda, skipping the guards.";
|
|
mOptionDescriptions[RSK_SKIP_EPONA_RACE] = "Epona can be summoned with Epona's Song without needing to race Ingo.";
|
|
mOptionDescriptions[RSK_MASK_QUEST] =
|
|
"How masks are acquired.\n"
|
|
"Vanilla - Mask trade quest.\n"
|
|
"\n"
|
|
"Completed - Once the Happy Mask Shop is opened, all masks will be available to be borrowed.\n"
|
|
"\n"
|
|
"Shuffle - Happy Mask Shop never opens, masks are shuffled with rest of items.";
|
|
mOptionDescriptions[RSK_SKIP_SCARECROWS_SONG] =
|
|
"Start with the ability to summon Pierre the Scarecrow. Pulling out an Ocarina in the usual locations will "
|
|
"automatically summon him.\n"
|
|
"With \"Shuffle Ocarina Buttons\" enabled, you'll need at least two Ocarina buttons to summon him.";
|
|
mOptionDescriptions[RSK_SKIP_PLANTING_BEANS] = "Beans will be planted once you find beans.\n"
|
|
"If bean souls are shuffled, you must find soul still.";
|
|
mOptionDescriptions[RSK_ITEM_POOL] = "Sets how many major items appear in the item pool.\n"
|
|
"\n"
|
|
"Plentiful - Extra major items are added to the pool.\n"
|
|
"\n"
|
|
"Balanced - Original item pool.\n"
|
|
"\n"
|
|
"Scarce - Some excess items are removed, including health upgrades.\n"
|
|
"\n"
|
|
"Minimal - Most excess items are removed.";
|
|
mOptionDescriptions[RSK_BASE_ICE_TRAPS] =
|
|
"Sets if ice traps that exist in vanilla are shuffled into the item pool.\n"
|
|
"If this is on, 1 Trap will always be added to the pool,\n"
|
|
"an additional trap will be added if Gerudo Training Grounds\n"
|
|
"is NOT master quest,\n"
|
|
"and 4 more will be added if Ganon's Castle is NOT Master Quest.";
|
|
mOptionDescriptions[RSK_ADDITIONAL_ICE_TRAPS] =
|
|
"Sets how many more Ice Traps will be added to item pool,\n"
|
|
"assuming there is enough space after placing Progression Items.\n\n"
|
|
"You do not need to have base ice traps on for this setting to work.";
|
|
mOptionDescriptions[RSK_ICE_TRAP_PERCENT] =
|
|
"If set above 0, each Junk item has that chance of being replaced with an extra Ice Trap.";
|
|
mOptionDescriptions[RSK_GOSSIP_STONE_HINTS] =
|
|
"Allows Gossip Stones to provide hints on item locations. Hints mentioning "
|
|
"\"Way of the Hero\" indicate a location that holds an item required to beat "
|
|
"the seed.\n"
|
|
"\n"
|
|
"No hints - No hints will be given at all.\n"
|
|
"\n"
|
|
"Need Nothing - Hints are always available from Gossip Stones.\n"
|
|
"\n"
|
|
"Need Stone of Agony - Hints are only available after obtaining the Stone of Agony.\n"
|
|
"\n"
|
|
"Need Mask of Truth - Hints are only available whilst wearing the Mask of Truth.\n";
|
|
mOptionDescriptions[RSK_HINT_CLARITY] =
|
|
"Sets the difficulty of hints.\n"
|
|
"\n"
|
|
"Obscure - Hints are unique for each item, but the writing may be cryptic.\n"
|
|
"Ex: Kokiri Sword > a butter knife\n"
|
|
"\n"
|
|
"Ambiguous - Hints are clearly written, but may refer to more than one item.\n"
|
|
"Ex: Kokiri Sword > a sword\n"
|
|
"\n"
|
|
"Clear - Hints are clearly written and are unique for each item.\n"
|
|
"Ex: Kokiri Sword > the Kokiri Sword";
|
|
mOptionDescriptions[RSK_HINT_DISTRIBUTION] = "Sets how many hints will be useful.\n"
|
|
"\n"
|
|
"Useless - Only junk hints.\n"
|
|
"\n"
|
|
"Balanced - Recommended hint spread.\n"
|
|
"\n"
|
|
"Strong - More useful hints.\n"
|
|
"\n"
|
|
"Very Strong - Many powerful hints.";
|
|
mOptionDescriptions[RSK_TOT_ALTAR_HINT] =
|
|
"Reading the Temple of Time altar as child will tell you the locations of the Spiritual Stones.\n"
|
|
"Reading the Temple of Time altar as adult will tell you the locations of the medallions, as well as the "
|
|
"conditions for building the Rainbow Bridge and getting the Boss Key for Ganon's Castle.";
|
|
mOptionDescriptions[RSK_GANONDORF_HINT] =
|
|
"Talking to Ganondorf in his boss room will tell you the location of the Light Arrows and Master Sword."
|
|
"If this option is enabled and Ganondorf is reachable without these items, Gossip Stones will never hint the "
|
|
"appropriate items."; // RANDOTODO make this hint text about no dupe hints a global hint for static hints. Add
|
|
// to navi?
|
|
mOptionDescriptions[RSK_SHEIK_LA_HINT] =
|
|
"Talking to Sheik inside Ganon's Castle will tell you the location of the Light Arrows."
|
|
"If this option is enabled and Sheik is reachable without Light Arrows, Gossip Stones will never hint the "
|
|
"Light Arrows.";
|
|
mOptionDescriptions[RSK_DAMPES_DIARY_HINT] =
|
|
"Reading the diary of Dampé the gravekeeper as adult will tell you the location of one of the Hookshots.";
|
|
mOptionDescriptions[RSK_GREG_HINT] =
|
|
"Talking to the chest game owner after buying a key will tell you the location of Greg the Green Rupee.";
|
|
mOptionDescriptions[RSK_LOACH_HINT] = "Talking to the fishing pond owner and asking to talk about something will "
|
|
"tell you what's the reward for the Hyrule Loach.";
|
|
mOptionDescriptions[RSK_BOSS_KEY_HINT] = "Navi will tell where boss key can be found when prompted at boss door.";
|
|
mOptionDescriptions[RSK_SARIA_HINT] = "Talking to Saria either in person or through Saria's Song will tell you the "
|
|
"location of a progressive magic meter.";
|
|
mOptionDescriptions[RSK_MIDO_HINT] = "Talking to Mido as child will tell you the location of the Kokiri Sword.";
|
|
mOptionDescriptions[RSK_FISHING_POLE_HINT] =
|
|
"Talking to the fishing pond owner without the fishing pole will tell you its location.";
|
|
mOptionDescriptions[RSK_OOT_HINT] =
|
|
"Sheik in the Temple of Time will tell you the item and song on the Ocarina of Time.";
|
|
mOptionDescriptions[RSK_FROGS_HINT] = "Standing near the pedestal for the frogs in Zora's River will tell you the "
|
|
"reward for the frogs' Ocarina game.";
|
|
mOptionDescriptions[RSK_BIGGORON_HINT] =
|
|
"Talking to Biggoron will tell you the item he will give you in exchange for the Claim Check.";
|
|
mOptionDescriptions[RSK_BIG_POES_HINT] = "Talking to the Poe Collector in the Market Guardhouse while adult will "
|
|
"tell you what you receive for handing in Big Poes.";
|
|
mOptionDescriptions[RSK_CHICKENS_HINT] =
|
|
"Talking to Anju as a child will tell you the item she will give you for delivering her cuccos to the pen.";
|
|
mOptionDescriptions[RSK_MALON_HINT] = "Talking to Malon as adult will tell you the item on \"Link's cow\", the cow "
|
|
"you win from beating her time on the Lon Lon Obstacle Course.";
|
|
mOptionDescriptions[RSK_HBA_HINT] =
|
|
"Talking to the Horseback Archery gerudo in Gerudo Fortress, or the nearby sign, will tell you what you win "
|
|
"for scoring 1000 and 1500 points on Horseback Archery.";
|
|
mOptionDescriptions[RSK_WARP_SONG_HINTS] = "Playing a warp song will tell you where it leads. (If warp song "
|
|
"destinations are vanilla, this is always enabled.)";
|
|
mOptionDescriptions[RSK_SCRUB_TEXT_HINT] = "Business scrubs will reveal the identity of what they're selling.";
|
|
mOptionDescriptions[RSK_MERCHANT_TEXT_HINT] =
|
|
"Merchants will reveal the identity of what they're selling (Shops are not affected by this setting).";
|
|
mOptionDescriptions[RSK_KAK_10_SKULLS_HINT] =
|
|
"Talking to the Cursed Resident in the Skulltula House who is saved after 10 tokens will tell you the reward.";
|
|
mOptionDescriptions[RSK_KAK_20_SKULLS_HINT] =
|
|
"Talking to the Cursed Resident in the Skulltula House who is saved after 20 tokens will tell you the reward.";
|
|
mOptionDescriptions[RSK_KAK_30_SKULLS_HINT] =
|
|
"Talking to the Cursed Resident in the Skulltula House who is saved after 30 tokens will tell you the reward.";
|
|
mOptionDescriptions[RSK_KAK_40_SKULLS_HINT] =
|
|
"Talking to the Cursed Resident in the Skulltula House who is saved after 40 tokens will tell you the reward.";
|
|
mOptionDescriptions[RSK_KAK_50_SKULLS_HINT] =
|
|
"Talking to the Cursed Resident in the Skulltula House who is saved after 50 tokens will tell you the reward.";
|
|
mOptionDescriptions[RSK_KAK_100_SKULLS_HINT] =
|
|
"Talking to the Cursed Resident in the Skulltula House who is saved after 100 tokens will tell you the reward.";
|
|
mOptionDescriptions[RSK_MASK_SHOP_HINT] =
|
|
"Reading the mask shop sign will tell you rewards from showing masks at the Deku Theatre.";
|
|
mOptionDescriptions[RSK_FULL_WALLETS] = "Start with a full wallet. All wallet upgrades come filled with rupees.";
|
|
mOptionDescriptions[RSK_BOMBCHU_BAG] =
|
|
"None - Bombchus have vanilla behavior, any Bombchu requirement is filled by Bomb Bag + a renewable source of "
|
|
"Bombchus.\n\n"
|
|
"Single Bag - Bombchus require their own bag to be found before use. 5 of them are added to the pool "
|
|
"(6 if the Carpet Merchant is shuffled). The first Bombchu Bag you find will be a Bag containing 20 chus, "
|
|
"and subsequent bags will be replaced with Bombchu Ammo refills. Once found, they can be replenished at "
|
|
"shops selling refills, Bombchu Bowling and the carpet merchant. Bombchu Bowling is opened by obtaining "
|
|
"the Bombchu Bag.\n\n"
|
|
"Progressive Bags - 3 Bombchu Bags are added to the pool, the first one will unlock Bombchus with a capacity "
|
|
"of 20. The second one will upgrade this capacity to 30, and the final one will upgrade the capacity to the "
|
|
"usual 50.\n\n"
|
|
"Bombchu Bowling is opened by obtaining the first Bombchu bag.";
|
|
mOptionDescriptions[RSK_LINKS_POCKET] =
|
|
"Dungeon Reward - Link will start with a Spiritual Stone or Medallion, and specific options will open up\n\n"
|
|
"Advancement - Link will start with a useful item.\n\n"
|
|
"Anything - Link will start with a random item.\n\n"
|
|
"Nothing - Link will not start with a bonus item.";
|
|
mOptionDescriptions[RSK_LINKS_POCKET_REWARD] =
|
|
"Any Reward - Link starts with a random Spiritual Stone or Medallion\n\n"
|
|
"Stone - Link starts with a random Spiritual Stone.\n\n"
|
|
"Any Medallion - Link starts with a random Medallion.\n\n"
|
|
"Light Medallion - Link starts with the Light Medallion.";
|
|
mOptionDescriptions[RSK_ENABLE_BOMBCHU_DROPS] = "Once you obtain a Bombchu Bag, refills will sometimes replace "
|
|
"Bomb drops that would spawn."
|
|
"\n"
|
|
"If you have Bombchu Bag disabled, you will need a Bomb Bag "
|
|
"and existing Bombchus for Bombchus to drop.";
|
|
mOptionDescriptions[RSK_BLUE_FIRE_ARROWS] =
|
|
"Ice Arrows act like Blue Fire, making them able to melt red ice. "
|
|
"Item placement logic will respect this option, so it might be required to use this to progress.";
|
|
mOptionDescriptions[RSK_SKELETON_KEY] =
|
|
"Adds a new item called the \"Skeleton Key\", it unlocks every dungeon door locked by a small key.";
|
|
mOptionDescriptions[RSK_SUNLIGHT_ARROWS] =
|
|
"Light Arrows can be used to light up the sun switches instead of using the Mirror Shield. "
|
|
"Item placement logic will respect this option, so it might be required to use this to progress.";
|
|
mOptionDescriptions[RSK_ROCS_FEATHER] =
|
|
"Adds Roc's Feather to the item pool. Roc's Feather is a custom item granting the player a jump on demand. "
|
|
"The jump can also be used when already in mid-air. Roc's Feather is not considered by logic.";
|
|
mOptionDescriptions[RSK_SLINGBOW_BREAK_BEEHIVES] =
|
|
"Allows Slingshot and Bow to break beehives when Beehive Shuffle is turned on.";
|
|
mOptionDescriptions[RSK_LOGIC_RULES] =
|
|
"Glitchless - No glitches are required, but may require some minor tricks. Additional tricks may be enabled "
|
|
"and disabled below.\n"
|
|
"\n"
|
|
"No logic - Item placement is completely random. MAY BE IMPOSSIBLE TO BEAT.";
|
|
mOptionDescriptions[RSK_ALL_LOCATIONS_REACHABLE] = "When this option is enabled, the randomizer will "
|
|
"guarantee that every item is obtainable and every "
|
|
"location is reachable. When disabled, only "
|
|
"required items and locations to beat the game "
|
|
"will be guaranteed reachable.";
|
|
mOptionDescriptions[RSK_SHUFFLE_BEAN_SOULS] =
|
|
"Shuffle 10 bean souls which must be found to spawn corresponding soil / plant.";
|
|
mOptionDescriptions[RSK_SHUFFLE_BOSS_SOULS] =
|
|
"Shuffles 8 boss souls (one for each blue warp dungeon). A boss will not appear until you collect its "
|
|
"respective soul.";
|
|
}
|
|
} // namespace Rando
|