Files
Shipwright/soh/soh/resource/importer/TextFactory.cpp
T
briaguya 2308ab8823 build soh with LUS 1.0.0 (#2881)
* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -> utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -> Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
2023-06-03 15:27:45 -04:00

94 lines
2.8 KiB
C++

#include "soh/resource/importer/TextFactory.h"
#include "soh/resource/type/Text.h"
#include "spdlog/spdlog.h"
namespace LUS {
std::shared_ptr<IResource>
TextFactory::ReadResource(std::shared_ptr<ResourceInitData> initData, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Text>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<TextFactoryV0>();
break;
default:
// VERSION NOT SUPPORTED
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Text with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
factory->ParseFileBinary(reader, resource);
return resource;
}
std::shared_ptr<IResource>
TextFactory::ReadResourceXML(std::shared_ptr<ResourceInitData> initData, tinyxml2::XMLElement *reader) {
auto resource = std::make_shared<Text>(initData);
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (resource->GetInitData()->ResourceVersion) {
case 0:
factory = std::make_shared<TextFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Text with version {}", resource->GetInitData()->ResourceVersion);
return nullptr;
}
factory->ParseFileXML(reader, resource);
return resource;
}
void LUS::TextFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<IResource> resource) {
std::shared_ptr<Text> text = std::static_pointer_cast<Text>(resource);
ResourceVersionFactory::ParseFileBinary(reader, text);
uint32_t msgCount = reader->ReadUInt32();
text->messages.reserve(msgCount);
for (uint32_t i = 0; i < msgCount; i++) {
MessageEntry entry;
entry.id = reader->ReadUInt16();
entry.textboxType = reader->ReadUByte();
entry.textboxYPos = reader->ReadUByte();
entry.msg = reader->ReadString();
text->messages.push_back(entry);
}
}
void TextFactoryV0::ParseFileXML(tinyxml2::XMLElement* reader, std::shared_ptr<IResource> resource) {
std::shared_ptr<Text> txt = std::static_pointer_cast<Text>(resource);
auto child = reader->FirstChildElement();
while (child != nullptr) {
std::string childName = child->Name();
if (childName == "TextEntry") {
MessageEntry entry;
entry.id = child->IntAttribute("ID");
entry.textboxType = child->IntAttribute("TextboxType");
entry.textboxYPos = child->IntAttribute("TextboxYPos");
entry.msg = child->Attribute("Message");
entry.msg += "\x2";
txt->messages.push_back(entry);
int bp = 0;
}
child = child->NextSiblingElement();
}
}
} // namespace LUS