mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-08-12 12:18:32 -04:00
3addd51bbc
soh-torch and soh-o2r-packer both exist to turn assets into archives, so they sit better beside the assets they read than at the repo root. Nothing tangled: both targets are declared in the root CMakeLists with explicit paths rather than add_subdirectory, and soh/CMakeLists.txt globs only include/, soh/ and src/, so sources under assets/ aren't swept into the soh target.
361 lines
15 KiB
CMake
361 lines
15 KiB
CMake
cmake_minimum_required(VERSION 3.26.0 FATAL_ERROR)
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set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
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set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
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set(CMAKE_C_STANDARD 23 CACHE STRING "The C standard to use")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
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project(Ship VERSION 9.2.3 LANGUAGES C CXX)
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include(CMake/soh-cvars.cmake)
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include(CMake/lus-cvars.cmake)
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set(SPDLOG_LEVEL_TRACE 0)
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set(SPDLOG_LEVEL_OFF 6)
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set(SPDLOG_MIN_CUTOFF SPDLOG_LEVEL_TRACE CACHE STRING "cutoff at trace")
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option(SUPPRESS_WARNINGS "Suppress warnings in LUS and src (decomp)" ON)
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if(SUPPRESS_WARNINGS)
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MESSAGE("Suppressing warnings in LUS and src")
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if(MSVC)
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set(WARNING_OVERRIDE /w)
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else()
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set(WARNING_OVERRIDE -w)
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endif()
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else()
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MESSAGE("Skipping warning suppression")
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endif()
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set(NATO_PHONETIC_ALPHABET
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"Alfa" "Bravo" "Charlie" "Delta" "Echo" "Foxtrot" "Golf" "Hotel"
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"India" "Juliett" "Kilo" "Lima" "Mike" "November" "Oscar" "Papa"
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"Quebec" "Romeo" "Sierra" "Tango" "Uniform" "Victor" "Whiskey"
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"Xray" "Yankee" "Zulu"
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)
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# Get the patch version number from the project version
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math(EXPR PATCH_INDEX "${PROJECT_VERSION_PATCH}")
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# Use the patch number to select the correct word
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list(GET NATO_PHONETIC_ALPHABET ${PATCH_INDEX} PROJECT_PATCH_WORD)
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set(PROJECT_BUILD_NAME "Ackbar ${PROJECT_PATCH_WORD}" CACHE STRING "" FORCE)
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set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
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execute_process(
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COMMAND git branch --show-current
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_BRANCH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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set(CMAKE_PROJECT_GIT_BRANCH "${GIT_BRANCH}" CACHE STRING "Git branch" FORCE)
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execute_process(
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COMMAND git rev-parse HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_COMMIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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# Get only the first 7 characters of the hash
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string(SUBSTRING "${GIT_COMMIT_HASH}" 0 7 SHORT_COMMIT_HASH)
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set(CMAKE_PROJECT_GIT_COMMIT_HASH "${SHORT_COMMIT_HASH}" CACHE STRING "Git commit hash" FORCE)
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execute_process(
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COMMAND git describe --tags --abbrev=0 --exact-match HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_COMMIT_TAG
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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if(NOT GIT_COMMIT_TAG)
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set(GIT_COMMIT_TAG "" CACHE STRING "Git commit tag" FORCE)
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endif()
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set(CMAKE_PROJECT_GIT_COMMIT_TAG "${GIT_COMMIT_TAG}" CACHE STRING "Git commit tag" FORCE)
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/utf-8>)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/Zc:preprocessor>)
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if(NOT CMAKE_VS_PLATFORM_NAME)
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set(CMAKE_VS_PLATFORM_NAME "x64")
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endif()
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if("${CMAKE_VS_PLATFORM_NAME}" MATCHES "^[Aa][Rr][Mm]64$")
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set(SOH_WINDOWS_ARM64 TRUE)
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else()
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set(SOH_WINDOWS_ARM64 FALSE)
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endif()
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include(CMake/automate-vcpkg.cmake)
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set(VCPKG_TRIPLET x64-windows-static)
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set(VCPKG_TARGET_TRIPLET x64-windows-static)
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if(SOH_WINDOWS_ARM64)
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set(VCPKG_TRIPLET arm64-windows-static)
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set(VCPKG_TARGET_TRIPLET arm64-windows-static)
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endif()
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vcpkg_bootstrap()
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vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog libogg libvorbis opus opusfile)
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if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT Embedded)
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endif()
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endif()
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################################################################################
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# Set target arch type if empty. Visual studio solution generator provides it.
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if(NOT CMAKE_VS_PLATFORM_NAME)
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set(CMAKE_VS_PLATFORM_NAME "x64")
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endif()
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message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
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if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
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OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"
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OR SOH_WINDOWS_ARM64))
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message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
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endif()
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endif()
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################################################################################
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# Global configuration types
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
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set(CMAKE_C_FLAGS_DEBUG "-g -DDEBUG")
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set(CMAKE_CXX_FLAGS_DEBUG "-g -DDEBUG")
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set(CMAKE_C_FLAGS_RELEASE "-O3 -DNDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG")
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else()
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set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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endif()
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# Enforce strict, deterministic IEEE-754 floating-point to match N64 (MIPS) semantics.
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# Never enable fast-math, and disable FMA contraction: the R4300 CPU and RSP have no
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# fused multiply-add, so contracting mul+add into an FMA produces extra precision.
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add_compile_options($<$<CXX_COMPILER_ID:GNU,Clang,AppleClang>:-fno-fast-math>)
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add_compile_options($<$<CXX_COMPILER_ID:GNU,Clang,AppleClang>:-ffp-contract=off>)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/fp:precise>)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/fp:except->)
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if(NOT CMAKE_BUILD_TYPE )
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
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endif()
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################################################################################
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# Common utils
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################################################################################
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include(CMake/Utils.cmake)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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get_linux_lsb_release_information()
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message(STATUS "Linux ${LSB_RELEASE_ID_SHORT} ${LSB_RELEASE_VERSION_SHORT} ${LSB_RELEASE_CODENAME_SHORT}")
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else()
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message(STATUS ${CMAKE_SYSTEM_NAME})
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endif()
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################################################################################
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# Additional Global Settings(add specific info there)
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################################################################################
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include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
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################################################################################
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# Use solution folders feature
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################################################################################
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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################################################################################
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# Set LUS vars
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################################################################################
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# Enable the Gfx debugger in LUS, which fetches its own libgfxd
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set(GFX_DEBUG_DISASSEMBLER ON)
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# Tell LUS we're using F3DEX_GBI_2 (in a way that doesn't break libgfxd)
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set(GBI_UCODE F3DEX_GBI_2)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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# Enable MPQ and OTR support
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set(INCLUDE_MPQ_SUPPORT ON)
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################################################################################
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# Set CONTROLLERBUTTONS_T
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################################################################################
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add_compile_definitions(CONTROLLERBUTTONS_T=uint32_t)
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################################################################################
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# Torch (ROM asset extraction)
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################################################################################
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find_package(ZLIB REQUIRED)
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include(FetchContent)
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set(USE_STANDALONE OFF CACHE BOOL "" FORCE) # static lib, no CLI
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set(PORT_VERSION_ENDIANNESS ON CACHE BOOL "" FORCE) # 7-byte portVersion
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set(ROM_CRC_BSWAP OFF CACHE BOOL "" FORCE)
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set(BUILD_UI OFF CACHE BOOL "" FORCE) # would fetch a 2nd libultraship
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set(BUILD_STORMLIB OFF CACHE BOOL "" FORCE) # target name clashes with LUS's `storm`
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set(BUILD_NAUDIO OFF CACHE BOOL "" FORCE)
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set(BUILD_OOT ON CACHE BOOL "" FORCE)
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foreach(_torch_game SM64 MK64 SF64 PM64 FZERO BK64 MARIO_ARTIST)
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set(BUILD_${_torch_game} OFF CACHE BOOL "" FORCE)
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endforeach()
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FetchContent_Declare(
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torch
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GIT_REPOSITORY https://github.com/HarbourMasters/Torch.git
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GIT_TAG 4cae44160693e1beb562e39dc301bd42278be1f9
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)
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FetchContent_MakeAvailable(torch)
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################################################################################
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# Sub-projects
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################################################################################
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add_subdirectory(libultraship ${CMAKE_BINARY_DIR}/libultraship)
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target_compile_options(libultraship PRIVATE "${WARNING_OVERRIDE}")
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target_compile_definitions(libultraship PUBLIC INCLUDE_MPQ_SUPPORT)
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add_subdirectory(soh)
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES)
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.desktop")
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set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon.png")
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if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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install(FILES "${CMAKE_BINARY_DIR}/soh/soh.o2r" DESTINATION . COMPONENT ship)
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/yml/" DESTINATION ./assets COMPONENT ship)
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endif()
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if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows")
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/yml/" DESTINATION ./assets COMPONENT ship)
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endif()
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# Build-time ROM extraction. soh links torch as a static library, which compiles out torch's
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# own CLI, so this supplies an entry point around the same code the game runs.
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add_executable(soh-torch
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${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/tools/torch-cli/main.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/soh/soh/Extractor/TorchExtract.cpp
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)
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target_include_directories(soh-torch PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/soh/soh/Extractor)
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target_link_libraries(soh-torch PRIVATE torch)
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add_executable(soh-o2r-packer
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${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/tools/soh-o2r-packer/main.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/tools/soh-o2r-packer/PngTexture.cpp
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)
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target_link_libraries(soh-o2r-packer PRIVATE torch)
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# Target to generate OTRs. SOH_ROM_PATH takes roms and/or directories of roms; torch names each
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# archive (oot.o2r or oot-mq.o2r) from its hash, so a vanilla and a master quest rom produce both
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# in one run. soh.o2r comes from GenerateSohOtr, chained below.
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set(SOH_ROM_PATH "${CMAKE_SOURCE_DIR}/roms" CACHE STRING "Roms, or directories of roms, to extract")
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add_custom_target(
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ExtractAssets
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COMMAND ${CMAKE_COMMAND} -E rm -f ${CMAKE_BINARY_DIR}/soh/oot.o2r ${CMAKE_BINARY_DIR}/soh/oot-mq.o2r
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COMMAND $<TARGET_FILE:soh-torch>
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--src ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/yml
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--dest ${CMAKE_BINARY_DIR}/soh
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--version ${CMAKE_PROJECT_VERSION}
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${SOH_ROM_PATH}
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# torch caches extraction state next to the archive; drop it so the game's directory stays clean
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COMMAND ${CMAKE_COMMAND} -E rm -f ${CMAKE_BINARY_DIR}/soh/torch.hash.yml
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COMMENT "Running asset extraction..."
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DEPENDS soh-torch
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BYPRODUCTS ${CMAKE_BINARY_DIR}/soh/oot.o2r ${CMAKE_BINARY_DIR}/soh/oot-mq.o2r
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)
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# Target to generate headers. Torch has no OoT header exporter yet -- every REGISTER in
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# src/factories/oot/ is REGISTER(Binary, ...) -- and it emits no `#define d<sym>` line, which
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# soh source references ~24k times. Kept so the failure explains itself.
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add_custom_target(
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ExtractAssetHeaders
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COMMAND ${CMAKE_COMMAND} -E echo "ExtractAssetHeaders is currently unavailable: torch does not emit OoT asset headers yet."
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COMMAND ${CMAKE_COMMAND} -E echo "The checked-in headers under soh/assets are unaffected. See docs/BUILDING.md."
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COMMAND ${CMAKE_COMMAND} -E false
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)
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# Target to generate only soh.o2r
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add_custom_target(
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GenerateSohOtr
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# copy LUS default shaders into assets/custom
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COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/fast/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
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COMMAND $<TARGET_FILE:soh-o2r-packer>
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${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom
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${CMAKE_BINARY_DIR}/soh/soh.o2r
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${CMAKE_PROJECT_VERSION}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_BINARY_DIR}/soh/soh.o2r ${CMAKE_CURRENT_SOURCE_DIR}/soh.o2r
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COMMENT "Generating soh.o2r..."
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DEPENDS soh-o2r-packer
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BYPRODUCTS ${CMAKE_SOURCE_DIR}/soh.o2r ${CMAKE_BINARY_DIR}/soh/soh.o2r
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)
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# ExtractAssets produced soh.o2r as well as the rom archives, so keep doing that.
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add_dependencies(ExtractAssets GenerateSohOtr)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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find_package(ImageMagick COMPONENTS convert)
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if (ImageMagick_FOUND)
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execute_process (
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COMMAND ${ImageMagick_convert_EXECUTABLE} ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png
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OUTPUT_VARIABLE outVar
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)
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endif()
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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add_custom_target(CreateOSXIcons
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COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset
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COMMAND sips -z 16 16 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png
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COMMAND sips -z 32 32 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png
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COMMAND sips -z 32 32 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png
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COMMAND sips -z 64 64 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png
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COMMAND sips -z 128 128 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png
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COMMAND sips -z 256 256 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png
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COMMAND sips -z 256 256 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png
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COMMAND sips -z 512 512 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png
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COMMAND sips -z 512 512 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png
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COMMAND cp ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png
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COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMENT "Creating OSX icons ..."
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)
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add_dependencies(soh CreateOSXIcons)
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set(PROGRAM_PERMISSIONS_EXECUTE OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ)
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install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/yml/" DESTINATION ./assets)
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# Rename the installed soh binary to drop the macos suffix
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INSTALL(CODE "FILE(RENAME \${CMAKE_INSTALL_PREFIX}/../MacOS/soh-macos \${CMAKE_INSTALL_PREFIX}/../MacOS/soh)")
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install(CODE "
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include(BundleUtilities)
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fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/../MacOS/soh\" \"\" \"${dirs}\")
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")
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
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install(FILES ${CMAKE_SOURCE_DIR}/README.md DESTINATION . COMPONENT ship RENAME readme.txt )
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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set(CPACK_GENERATOR "External")
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elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
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set(CPACK_GENERATOR "ZIP")
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elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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set(CPACK_GENERATOR "Bundle")
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endif()
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set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/CMake/Packaging-2.cmake)
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include(CMake/Packaging.cmake)
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