Files
Shipwright/soh
David Racine 4415537deb fix(audio): Fix audio stutter when gfx hitches (#6704)
The audio thread will now self-pump every 5 ms in case the rendering loop
takes too much time before waking up the audio thread, causing audio
starvation.

This is what was causing audio stutters/cuts during world loading.
I had the issue constantly the first time I pressed start to get the game
menu.

To avoid issues, the first wakeup of the audio thread is behind a `primed`
flag and will wait unconditionnally for the rendering loop to wake us up.
This is to make sure the game has initialized properly and avoid a crash
on boot.
2026-06-14 18:06:44 +00:00
..
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2025-02-04 10:48:41 +01:00
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