Files
Shipwright/soh
Evgenii Babinets 4a8e6dcfea Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat
Currently, holding A and repeatedly pausing and unpausing will cause that A input to be repeated, resulting in Link rolling without additional A inputs. Similarly, holding Z and unpausing in front of a candidate actor will cause Link to switch Z-targeting to that actor.

As a side effect, this also does not allow inputs to be buffered before the Subscreen has finished its closing animation, which is how vanilla also works. This is slightly unfortunate because the "freeze" before the game resumes is considerably shorter in Shipwright, but it'd be better to implement a fake delay there if we want to make it more forgiving.
2023-02-20 12:13:48 -05:00
..
2022-08-14 22:57:24 -04:00
2022-07-14 20:47:48 -04:00
2022-07-25 21:11:53 -04:00