Files
Shipwright/CMakeLists.txt
T
briaguya 5730fdb73d Build soh.o2r in CI without libultraship or soh
SOH_TOOLS_ONLY returns from the root CMakeLists once the asset tools are
declared, before libultraship and soh are added, so a configure that only
needs soh-o2r-packer never reaches LUS's find_package(SDL2 REQUIRED).

That lets generate-soh-otr drop building SDL2 from source, SDL2_net, and
the deps cache that existed to hold the SDL2 tarball -- eleven steps down
to six. Verified a tools-only build produces the archive with all 1,042
entries matching.

The tool targets move above the sub-projects so the early return can sit
between them; they only ever needed torch. The packer creates its output
directory, which previously came for free from soh's build directory.
2026-07-25 03:55:59 -04:00

369 lines
16 KiB
CMake

cmake_minimum_required(VERSION 3.26.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_C_STANDARD 23 CACHE STRING "The C standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 9.2.3 LANGUAGES C CXX)
include(CMake/soh-cvars.cmake)
include(CMake/lus-cvars.cmake)
set(SPDLOG_LEVEL_TRACE 0)
set(SPDLOG_LEVEL_OFF 6)
set(SPDLOG_MIN_CUTOFF SPDLOG_LEVEL_TRACE CACHE STRING "cutoff at trace")
option(SUPPRESS_WARNINGS "Suppress warnings in LUS and src (decomp)" ON)
if(SUPPRESS_WARNINGS)
MESSAGE("Suppressing warnings in LUS and src")
if(MSVC)
set(WARNING_OVERRIDE /w)
else()
set(WARNING_OVERRIDE -w)
endif()
else()
MESSAGE("Skipping warning suppression")
endif()
set(NATO_PHONETIC_ALPHABET
"Alfa" "Bravo" "Charlie" "Delta" "Echo" "Foxtrot" "Golf" "Hotel"
"India" "Juliett" "Kilo" "Lima" "Mike" "November" "Oscar" "Papa"
"Quebec" "Romeo" "Sierra" "Tango" "Uniform" "Victor" "Whiskey"
"Xray" "Yankee" "Zulu"
)
# Get the patch version number from the project version
math(EXPR PATCH_INDEX "${PROJECT_VERSION_PATCH}")
# Use the patch number to select the correct word
list(GET NATO_PHONETIC_ALPHABET ${PATCH_INDEX} PROJECT_PATCH_WORD)
set(PROJECT_BUILD_NAME "Ackbar ${PROJECT_PATCH_WORD}" CACHE STRING "" FORCE)
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
execute_process(
COMMAND git branch --show-current
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(CMAKE_PROJECT_GIT_BRANCH "${GIT_BRANCH}" CACHE STRING "Git branch" FORCE)
execute_process(
COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Get only the first 7 characters of the hash
string(SUBSTRING "${GIT_COMMIT_HASH}" 0 7 SHORT_COMMIT_HASH)
set(CMAKE_PROJECT_GIT_COMMIT_HASH "${SHORT_COMMIT_HASH}" CACHE STRING "Git commit hash" FORCE)
execute_process(
COMMAND git describe --tags --abbrev=0 --exact-match HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_TAG
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT GIT_COMMIT_TAG)
set(GIT_COMMIT_TAG "" CACHE STRING "Git commit tag" FORCE)
endif()
set(CMAKE_PROJECT_GIT_COMMIT_TAG "${GIT_COMMIT_TAG}" CACHE STRING "Git commit tag" FORCE)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/utf-8>)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/Zc:preprocessor>)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
if("${CMAKE_VS_PLATFORM_NAME}" MATCHES "^[Aa][Rr][Mm]64$")
set(SOH_WINDOWS_ARM64 TRUE)
else()
set(SOH_WINDOWS_ARM64 FALSE)
endif()
include(CMake/automate-vcpkg.cmake)
set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
if(SOH_WINDOWS_ARM64)
set(VCPKG_TRIPLET arm64-windows-static)
set(VCPKG_TARGET_TRIPLET arm64-windows-static)
endif()
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog libogg libvorbis opus opusfile)
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT Embedded)
endif()
endif()
################################################################################
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"
OR SOH_WINDOWS_ARM64))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
endif()
################################################################################
# Global configuration types
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
set(CMAKE_C_FLAGS_DEBUG "-g -DDEBUG")
set(CMAKE_CXX_FLAGS_DEBUG "-g -DDEBUG")
set(CMAKE_C_FLAGS_RELEASE "-O3 -DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG")
else()
set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG")
set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG")
endif()
# Enforce strict, deterministic IEEE-754 floating-point to match N64 (MIPS) semantics.
# Never enable fast-math, and disable FMA contraction: the R4300 CPU and RSP have no
# fused multiply-add, so contracting mul+add into an FMA produces extra precision.
add_compile_options($<$<CXX_COMPILER_ID:GNU,Clang,AppleClang>:-fno-fast-math>)
add_compile_options($<$<CXX_COMPILER_ID:GNU,Clang,AppleClang>:-ffp-contract=off>)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/fp:precise>)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/fp:except->)
if(NOT CMAKE_BUILD_TYPE )
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
endif()
################################################################################
# Common utils
################################################################################
include(CMake/Utils.cmake)
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
get_linux_lsb_release_information()
message(STATUS "Linux ${LSB_RELEASE_ID_SHORT} ${LSB_RELEASE_VERSION_SHORT} ${LSB_RELEASE_CODENAME_SHORT}")
else()
message(STATUS ${CMAKE_SYSTEM_NAME})
endif()
################################################################################
# Additional Global Settings(add specific info there)
################################################################################
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
################################################################################
# Use solution folders feature
################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Set LUS vars
################################################################################
# Enable the Gfx debugger in LUS, which fetches its own libgfxd
set(GFX_DEBUG_DISASSEMBLER ON)
# Tell LUS we're using F3DEX_GBI_2 (in a way that doesn't break libgfxd)
set(GBI_UCODE F3DEX_GBI_2)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
# Enable MPQ and OTR support
set(INCLUDE_MPQ_SUPPORT ON)
################################################################################
# Set CONTROLLERBUTTONS_T
################################################################################
add_compile_definitions(CONTROLLERBUTTONS_T=uint32_t)
################################################################################
# Torch (ROM asset extraction)
################################################################################
find_package(ZLIB REQUIRED)
include(FetchContent)
set(USE_STANDALONE OFF CACHE BOOL "" FORCE) # static lib, no CLI
set(PORT_VERSION_ENDIANNESS ON CACHE BOOL "" FORCE) # 7-byte portVersion
set(ROM_CRC_BSWAP OFF CACHE BOOL "" FORCE)
set(BUILD_UI OFF CACHE BOOL "" FORCE) # would fetch a 2nd libultraship
set(BUILD_STORMLIB OFF CACHE BOOL "" FORCE) # target name clashes with LUS's `storm`
set(BUILD_NAUDIO OFF CACHE BOOL "" FORCE)
set(BUILD_OOT ON CACHE BOOL "" FORCE)
foreach(_torch_game SM64 MK64 SF64 PM64 FZERO BK64 MARIO_ARTIST)
set(BUILD_${_torch_game} OFF CACHE BOOL "" FORCE)
endforeach()
FetchContent_Declare(
torch
GIT_REPOSITORY https://github.com/HarbourMasters/Torch.git
GIT_TAG 4cae44160693e1beb562e39dc301bd42278be1f9
)
FetchContent_MakeAvailable(torch)
# Build-time ROM extraction. soh links torch as a static library, which compiles out torch's
# own CLI, so this supplies an entry point around the same code the game runs.
add_executable(soh-torch
${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/tools/torch-cli/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/soh/soh/Extractor/TorchExtract.cpp
)
target_include_directories(soh-torch PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/soh/soh/Extractor)
target_link_libraries(soh-torch PRIVATE torch)
add_executable(soh-o2r-packer
${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/tools/soh-o2r-packer/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/tools/soh-o2r-packer/PngTexture.cpp
)
target_link_libraries(soh-o2r-packer PRIVATE torch)
# Target to generate OTRs. SOH_ROM_PATH takes roms and/or directories of roms; torch names each
# archive (oot.o2r or oot-mq.o2r) from its hash, so a vanilla and a master quest rom produce both
# in one run. soh.o2r comes from GenerateSohOtr, chained below.
set(SOH_ROM_PATH "${CMAKE_SOURCE_DIR}/roms" CACHE STRING "Roms, or directories of roms, to extract")
add_custom_target(
ExtractAssets
COMMAND ${CMAKE_COMMAND} -E rm -f ${CMAKE_BINARY_DIR}/soh/oot.o2r ${CMAKE_BINARY_DIR}/soh/oot-mq.o2r
COMMAND $<TARGET_FILE:soh-torch>
--src ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/yml
--dest ${CMAKE_BINARY_DIR}/soh
--version ${CMAKE_PROJECT_VERSION}
${SOH_ROM_PATH}
# torch caches extraction state next to the archive; drop it so the game's directory stays clean
COMMAND ${CMAKE_COMMAND} -E rm -f ${CMAKE_BINARY_DIR}/soh/torch.hash.yml
COMMENT "Running asset extraction..."
DEPENDS soh-torch
BYPRODUCTS ${CMAKE_BINARY_DIR}/soh/oot.o2r ${CMAKE_BINARY_DIR}/soh/oot-mq.o2r
)
# Target to generate headers. Torch has no OoT header exporter yet -- every REGISTER in
# src/factories/oot/ is REGISTER(Binary, ...) -- and it emits no `#define d<sym>` line, which
# soh source references ~24k times. Kept so the failure explains itself.
add_custom_target(
ExtractAssetHeaders
COMMAND ${CMAKE_COMMAND} -E echo "ExtractAssetHeaders is currently unavailable: torch does not emit OoT asset headers yet."
COMMAND ${CMAKE_COMMAND} -E echo "The checked-in headers under soh/assets are unaffected. See docs/BUILDING.md."
COMMAND ${CMAKE_COMMAND} -E false
)
# Target to generate only soh.o2r
add_custom_target(
GenerateSohOtr
# copy LUS default shaders into assets/custom
COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/fast/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND $<TARGET_FILE:soh-o2r-packer>
${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom
${CMAKE_BINARY_DIR}/soh/soh.o2r
${CMAKE_PROJECT_VERSION}
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_BINARY_DIR}/soh/soh.o2r ${CMAKE_CURRENT_SOURCE_DIR}/soh.o2r
COMMENT "Generating soh.o2r..."
DEPENDS soh-o2r-packer
BYPRODUCTS ${CMAKE_SOURCE_DIR}/soh.o2r ${CMAKE_BINARY_DIR}/soh/soh.o2r
)
# ExtractAssets produced soh.o2r as well as the rom archives, so keep doing that.
add_dependencies(ExtractAssets GenerateSohOtr)
# The asset tools only need torch, so a tools-only configure can skip libultraship and soh
# entirely -- that is all CI needs to produce soh.o2r.
option(SOH_TOOLS_ONLY "Configure only the asset tools, skipping libultraship and soh" OFF)
if(SOH_TOOLS_ONLY)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/soh)
return()
endif()
################################################################################
# Sub-projects
################################################################################
add_subdirectory(libultraship ${CMAKE_BINARY_DIR}/libultraship)
target_compile_options(libultraship PRIVATE "${WARNING_OVERRIDE}")
target_compile_definitions(libultraship PUBLIC INCLUDE_MPQ_SUPPORT)
add_subdirectory(soh)
set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES)
set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.desktop")
set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon.png")
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
install(FILES "${CMAKE_BINARY_DIR}/soh/soh.o2r" DESTINATION . COMPONENT ship)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/yml/" DESTINATION ./assets COMPONENT ship)
endif()
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows")
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/yml/" DESTINATION ./assets COMPONENT ship)
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
find_package(ImageMagick COMPONENTS convert)
if (ImageMagick_FOUND)
execute_process (
COMMAND ${ImageMagick_convert_EXECUTABLE} ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png
OUTPUT_VARIABLE outVar
)
endif()
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
add_custom_target(CreateOSXIcons
COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset
COMMAND sips -z 16 16 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png
COMMAND sips -z 32 32 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png
COMMAND sips -z 32 32 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png
COMMAND sips -z 64 64 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png
COMMAND sips -z 128 128 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png
COMMAND sips -z 256 256 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png
COMMAND sips -z 256 256 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png
COMMAND sips -z 512 512 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png
COMMAND sips -z 512 512 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png
COMMAND cp ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png
COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Creating OSX icons ..."
)
add_dependencies(soh CreateOSXIcons)
set(PROGRAM_PERMISSIONS_EXECUTE OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/yml/" DESTINATION ./assets)
# Rename the installed soh binary to drop the macos suffix
INSTALL(CODE "FILE(RENAME \${CMAKE_INSTALL_PREFIX}/../MacOS/soh-macos \${CMAKE_INSTALL_PREFIX}/../MacOS/soh)")
install(CODE "
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/../MacOS/soh\" \"\" \"${dirs}\")
")
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
install(FILES ${CMAKE_SOURCE_DIR}/README.md DESTINATION . COMPONENT ship RENAME readme.txt )
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
set(CPACK_GENERATOR "External")
elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
set(CPACK_GENERATOR "ZIP")
elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(CPACK_GENERATOR "Bundle")
endif()
set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/CMake/Packaging-2.cmake)
include(CMake/Packaging.cmake)