Files
Shipwright/soh/soh/Enhancements/Warping.cpp
T
2026-07-24 15:19:36 +00:00

218 lines
8.3 KiB
C++

#include <ship/Context.h>
#include <ship/config/Config.h>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include "functions.h"
#include "soh/SohGui/MenuTypes.h"
#include "soh/SohGui/UIWidgets.hpp"
#include "soh/util.h"
extern "C" {
#include "z64.h"
#include "global.h"
#include "soh/Enhancements/enhancementTypes.h"
void Sram_InitDebugSave(void);
void Select_LoadGame(SelectContext* selectContext, s32 entranceIndex);
}
#define CVAR_BOOTSEQUENCE_NAME CVAR_SETTING("BootSequence")
#define CVAR_BOOTSEQUENCE_DEFAULT BOOTSEQUENCE_DEFAULT
#define CVAR_BOOTSEQUENCE_VALUE CVarGetInteger(CVAR_BOOTSEQUENCE_NAME, CVAR_BOOTSEQUENCE_DEFAULT)
typedef struct WarpPoint {
s32 entranceId;
s8 roomNum;
Vec3f pos;
s16 rotY;
bool bootToPoint;
} WarpPoint;
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Vec3f, x, y, z)
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(WarpPoint, entranceId, roomNum, pos, rotY, bootToPoint)
std::map<std::string, WarpPoint> warpPoints;
void LoadConfig() {
auto allConfig = Ship::Context::GetRawInstance()->GetConfig()->GetNestedJson();
if (allConfig.find("WarpPoints") == allConfig.end() || !allConfig["WarpPoints"].is_object()) {
allConfig["WarpPoints"] = nlohmann::json::object();
}
warpPoints = allConfig["WarpPoints"];
}
void SaveConfig() {
auto allConfig = Ship::Context::GetRawInstance()->GetConfig()->GetNestedJson();
allConfig["WarpPoints"] = warpPoints;
Ship::Context::GetRawInstance()->GetConfig()->SetBlock("WarpPoints", warpPoints);
Ship::Context::GetRawInstance()->GetConfig()->Save();
}
void Warp(WarpPoint& warpPoint) {
if (gPlayState == NULL) {
// If gPlayState is NULL, it means the user opted into BootToWarpPoint and the game is starting up.
gSaveContext.gameMode = GAMEMODE_NORMAL;
gSaveContext.fileNum = 0xFE; // temporary file so that this will respect debug save file option
Sram_InitDebugSave();
gSaveContext.magicFillTarget = gSaveContext.magic;
gSaveContext.magic = 0;
gSaveContext.magicCapacity = 0;
gSaveContext.magicLevel = gSaveContext.magic;
gSaveContext.fileNum = 0xFF;
gSaveContext.sceneLayer = 0;
gSaveContext.cutsceneIndex = 0;
gSaveContext.linkAge = 0;
gSaveContext.nightFlag = 0;
gSaveContext.skyboxTime = gSaveContext.dayTime = 0x8000;
// Copied from Select_LoadGame
for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
}
gSaveContext.nextHudVisibilityMode = gSaveContext.hudVisibilityMode = gSaveContext.hudVisibilityModeTimer = 0;
gSaveContext.forceRisingButtonAlphas = 0;
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
gSaveContext.entranceIndex = warpPoint.entranceId;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.showTitleCard = true;
gWeatherMode = 0;
gGameState->running = false;
SET_NEXT_GAMESTATE(gGameState, Play_Init, PlayState);
GameInteractor_ExecuteOnLoadGame(gSaveContext.fileNum);
} else {
gPlayState->nextEntranceIndex = warpPoint.entranceId;
gPlayState->transitionTrigger = TRANS_TRIGGER_START;
gPlayState->transitionType = TRANS_TYPE_INSTANT;
}
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = warpPoint.entranceId;
gSaveContext.respawn[RESPAWN_MODE_DOWN].roomIndex = warpPoint.roomNum;
gSaveContext.respawn[RESPAWN_MODE_DOWN].pos = warpPoint.pos;
gSaveContext.respawn[RESPAWN_MODE_DOWN].yaw = warpPoint.rotY;
gSaveContext.respawn[RESPAWN_MODE_DOWN].playerParams = 0xDFF;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK_FAST;
gSaveContext.respawnFlag = 1;
static HOOK_ID hookId = 0;
hookId = REGISTER_VB_SHOULD(VB_INFLICT_VOID_DAMAGE, {
*should = false;
GameInteractor::Instance->UnregisterGameHookForID<GameInteractor::OnVanillaBehavior>(hookId);
});
}
static std::string warpNameInput = "";
void WarpPointsWidget(WidgetInfo& info) {
ImGui::SeparatorText("Warp Points");
if (gPlayState != NULL && GET_PLAYER(gPlayState) != NULL) {
UIWidgets::InputString("##WarpPointNameInput", &warpNameInput,
{
.size = ImVec2(ImGui::GetContentRegionAvail().x - 50.0f, 0.0f),
.placeholder = "Enter warp point name...",
});
ImGui::SameLine();
bool isEmpty = warpNameInput.empty();
if (isEmpty) {
ImGui::BeginDisabled();
}
if (UIWidgets::Button(ICON_FA_PLUS)) {
Player* player = GET_PLAYER(gPlayState);
std::string warpName = SohUtils::GetSceneName(gPlayState->sceneNum);
if (gPlayState->roomCtx.curRoom.num != 0) {
warpName += " (" + std::to_string(gPlayState->roomCtx.curRoom.num) + ")";
}
warpPoints[warpNameInput] = WarpPoint{
.entranceId = gSaveContext.entranceIndex,
.roomNum = gPlayState->roomCtx.curRoom.num,
.pos = player->actor.world.pos,
.rotY = player->actor.shape.rot.y,
};
SaveConfig();
warpNameInput = "";
}
if (isEmpty) {
ImGui::EndDisabled();
}
}
// List of warp points, showing just their name, a button to warp and a button to delete
for (auto it = warpPoints.begin(); it != warpPoints.end();) {
ImGui::PushID(it->first.c_str());
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", it->first.c_str());
if (it->second.bootToPoint) {
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.85f, 0.55f, 0.0f, 1.0f), "[Boot]");
}
ImGui::SameLine(ImGui::GetContentRegionAvail().x - 115.0f);
if (gPlayState == NULL)
ImGui::BeginDisabled();
if (UIWidgets::Button(ICON_FA_PLANE, { .size = UIWidgets::Sizes::Inline })) {
// Warp to this point
Warp(it->second);
}
if (gPlayState == NULL)
ImGui::EndDisabled();
ImGui::SameLine();
if (UIWidgets::Button(ICON_FA_REFRESH,
{ .size = UIWidgets::Sizes::Inline, .color = UIWidgets::Colors::Orange })) {
for (auto& wp : warpPoints) {
wp.second.bootToPoint = false;
}
it->second.bootToPoint = true;
SaveConfig();
}
ImGui::SameLine();
if (UIWidgets::Button(ICON_FA_TRASH, { .size = UIWidgets::Sizes::Inline, .color = UIWidgets::Colors::Red })) {
it = warpPoints.erase(it);
SaveConfig();
ImGui::PopID();
continue;
;
}
ImGui::PopID();
++it;
}
}
void RegisterWarping() {
static bool loadedConfig = false;
if (!loadedConfig) {
LoadConfig();
loadedConfig = true;
}
COND_HOOK(OnZTitleUpdate, CVAR_BOOTSEQUENCE_VALUE == BOOTSEQUENCE_DEBUGWARPSCREEN, [](void* gameState) {
TitleContext* titleContext = (TitleContext*)gameState;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.gameMode = GAMEMODE_NORMAL;
titleContext->state.running = false;
SET_NEXT_GAMESTATE(&titleContext->state, Select_Init, SelectContext);
});
COND_HOOK(OnZTitleUpdate, CVAR_BOOTSEQUENCE_VALUE == BOOTSEQUENCE_WARPPOINT, [](void* gameState) {
for (auto& wp : warpPoints) {
if (wp.second.bootToPoint) {
Warp(wp.second);
return;
}
}
// Fallback to Debug Warp Screen if no warp point is set to boot to
TitleContext* titleContext = (TitleContext*)gameState;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = 0xFF;
gSaveContext.gameMode = GAMEMODE_NORMAL;
titleContext->state.running = false;
SET_NEXT_GAMESTATE(&titleContext->state, Select_Init, SelectContext);
});
}
static RegisterShipInitFunc initFunc(RegisterWarping, { CVAR_BOOTSEQUENCE_NAME });