mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-08-21 23:01:26 -04:00
1913 lines
109 KiB
C++
1913 lines
109 KiB
C++
#include "Traps.h"
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#include "soh/Enhancements/randomizer/SeedContext.h"
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#include "soh/Enhancements/randomizer/static_data.h"
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#include "soh/ShipUtils.h"
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#include "soh/Enhancements/randomizer/rng.h"
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#include <vector>
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static std::array<std::vector<Text>, RG_MAX> trickNameTable; // Table of trick names for ice traps
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bool initTrickNames = false; // Indicates if trick ice trap names have been initialized yet
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/* Initialize the table of trick names with an easy, medium, and hard name for each language.
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english, french, german // spanish */
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static void InitTrickNames() {
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trickNameTable[RG_KOKIRI_SWORD] = {
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Text{ "Korok Sword", "Épée Korok", "Korok-Schwert" }, // "Espada Korok"
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Text{ "Hero's Sword", "Épée du Héros", "Heroenschwert" }, // "Espada del héroe"
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Text{ "Razor Sword", "Lame Rasoir", "Elfenschwert" }, // "Espada de esmeril"
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};
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trickNameTable[RG_MASTER_SWORD] = {
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Text{ "Goddess Sword", "Épée de la déesse", "Schwert der Göttin" }, // "Espada Divina"
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Text{ "Gilded Sword", "Excalibur", "Schmirgelklinge" }, // "Espada de los Sabios"
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Text{ "Magical Sword", "Lame dorée", "Magisches Schwert" }, // "Fay"
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};
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trickNameTable[RG_GIANTS_KNIFE] = {
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Text{ "Medigoron's Sword", "l'Épée de Medigoron", "Medigoron-Schwert" }, // "La espada de Medigoron"
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Text{ "Razor Sword", "Lame Rasoir", "Elfenschwert" }, // "Espada de esmeril"
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Text{ "Royal Claymore", "Claymore Royale", "Königs-Zweihänder" }, // "Royal Claymore"
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};
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trickNameTable[RG_BIGGORON_SWORD] = {
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Text{ "Power Sword", "Épée de Puissance", "Schwert der Macht" }, // "Espada de poder",
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Text{ "Fierce Deity Sword", "Épée du dieu démon",
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"Schwert der grimmischen Gottheit" }, // "Espada de la Fiera Deidad"
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Text{ "Tempered Sword", "Épée de Légende Nv.2", "Master-Schwert Lv.2" }, // "Espada Maestra mejorada"
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Text{ "Biggoron's Knife", "Lame de Grogoron", "Biggoron-Messer" }, // "Daga de Biggoron"
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};
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trickNameTable[RG_DEKU_SHIELD] = {
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Text{ "Boko Shield", "Bouclier Boko", "Bokschild" }, // "Escudo Boko"
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Text{ "Ordon Shield", "Bouclier de Toal", "Ordon-Schild" }, // "Escudo de Ordon"
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Text{ "Wooden Shield", "Bouclier de Bois", "Holzschild" }, // "Escudo de madera"
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};
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trickNameTable[RG_HYLIAN_SHIELD] = {
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Text{ "Hyrule Shield", "Bouclier d'Hyrule", "Hyrule-Schild" }, // "Escudo Hylian"
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Text{ "Goddess Shield", "Bouclier Sacré", "Göttlicher Schild" }, // "Escudo Divino"
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Text{ "Hero's Shield", "Bouclier du Héros", "Heroenschild" }, // "Escudo del héroe"
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};
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trickNameTable[RG_MIRROR_SHIELD] = {
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Text{ "Magic Mirror", "Miroir Magique", "Magiespiegel" }, // "Escudo mágico"
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Text{ "Magical Shield", "Bouclier Magique", "Magischer Schild" }, // "Escudo arcano"
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Text{ "Mirror of Twilight", "Miroir des Ombres", "Schattenspiegel" }, // "Espejo del Crepúsculo"
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};
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trickNameTable[RG_GORON_TUNIC] = {
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Text{ "Gerudo Top", "Tunique Gerudo", "Damengewand" }, // "Pechera gerudo"
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Text{ "Flamebreaker Armor", "Armure de Pierre", "Anti-Feuer-Rüstung" }, // "Armadura ignífuga"
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Text{ "Red Mail", "Habits Rouges", "Rotes Gewand" }, // "Ropas rojas"
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};
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trickNameTable[RG_ZORA_TUNIC] = {
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Text{ "Rito Tunic", "Tunique Rito", "Orni-Gewand" }, // "Sayo rito"
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Text{ "Mermaid Suit", "Costume de sirène", "Nixenanzug" }, // "Costume de sirène"
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Text{ "Zora Armor", "Armure Zora", "Zora-Panzer" }, // "Túnica Zora"
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Text{ "Blue Mail", "Habits Bleus", "Blaues Gewand" }, // "Ropas azules"
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};
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trickNameTable[RG_IRON_BOOTS] = {
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Text{ "Iron Hoofs", "Patins de Plomb", "Eisenhufe€" }, // "Botas férreas"
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Text{ "Snow Boots", "Bottes de Neige", "Schneestiefel€" }, // "Botas de nieve"
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Text{ "Red Boots", "Bottes rouges", "Rote Stiefel€" }, // "Botas rojas"
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Text{ "Zora Greaves", "Bottes Zora", "Zora-Beinschutz" }, // "Zora Greaves"
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Text{ "Boots of Power", "Bottes de Puissance", "Stärkestiefel€" }, // "Botas de plomo"
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};
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trickNameTable[RG_HOVER_BOOTS] = {
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Text{ "Hover Hoofs", "Patins des airs", "Gleithufe€" }, // "Botas flotadoras"
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Text{ "Golden Boots", "Bottes dorées", "Goldstiefel€" }, // "Botas de Oro"
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Text{ "Pegasus Boots", "Bottes pégase", "Pegasus-Stiefel€" }, // "Botas de Pegaso"
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Text{ "Boots of Speed", "Bottes de vitesse", "Tempostiefel€" }, // "Botas del desierto"
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};
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trickNameTable[RG_WEIRD_EGG] = {
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Text{ "Poached Egg", "Oeuf à la coque", "Spiegelei" }, // "Huevo pasado"
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Text{ "Lon Lon Egg", "Oeuf Lon Lon", "Lon Lon-Ei" }, // "Huevo Lon Lon"
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Text{ "Zora Egg", "Oeuf Zora", "Zora-Ei" }, // "Huevo Zora"
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};
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trickNameTable[RG_ZELDAS_LETTER] = {
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Text{ "Ruto's Letter", "Lettre de Ruto", "Rutos Brief" }, // "Carta de Ruto"
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Text{ "Royal Letter", "Lettre Eoyale", "Royaler Brief" }, // "Carta para Kafei"
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Text{ "Zelda's Business Card", "Carte d'affaires de Zelda", "Zeldas Visitenkarte" }, // "Carta"
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Text{ "Letter to Kafei", "Lettre pour Kafei", "Brief an Kafei" }, // "Carta para Kafei"
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Text{ "Goat's Letter", "Lettre de la Chèvre", "Brief der Ziege" }, // "Carta de la Cabra"
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Text{ "Maggie's Letter", "Lettre de Maggy", "Dolores' Brief" }, // "Carta de Dolores"
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};
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trickNameTable[RG_BOOMERANG] = {
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Text{ "Banana", "Banane", "Banane" }, // "Plátano"
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Text{ "Prank Fetch Toy", "Inséparable Bâtonnet", "Boomerang" }, // "Bumerang"
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Text{ "Gale Boomerang", "Boomerang Tornade", "Sturmbumerang" }, // "Bumerán tornado"
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Text{ "Magic Boomerang", "Boomerang Magique", "Magischer Bumerang" }, // "Bumerán mágico"
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};
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trickNameTable[RG_LENS_OF_TRUTH] = {
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Text{ "Sheikah-leidoscope", "Sheikah-léidoscope", "Shiekah-leidoskop" }, // "Monóculo de la Verdad"
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Text{ "Sheikah Sensor", "Sonar Sheikah", "Shiekah-Sensor" }, // "Sensor Sheikah"
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Text{ "Crystal of Vision", "Cristal de Vision", "Kristall der Sicht" }, // "Cristal de Visión"
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Text{ "Magnifying Lens", "Loupe", "Magische Lupe" }, // "Lente Aumentadora"
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};
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trickNameTable[RG_MEGATON_HAMMER] = {
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Text{ "Goron Gavel", "Masse Perforatrice", "Goronen-Hammer" }, // "Mazo Goron"
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Text{ "Magic Hammer", "Marteau Magique", "Magischer Hammer" }, // "Martillo mágico"
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Text{ "Skull Hammer", "Maillet Ressort", "Schädel-Hammer" }, // "Martillo de hierro"
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};
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trickNameTable[RG_STONE_OF_AGONY] = {
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Text{ "Cave Charm", "Charme de grotte", "Höhlenamulett" }, // "Amuleto de la cueva"
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Text{ "Stone of Agahnim", "Fragment d'Agahnim", "Stein des Agahnim" }, // "Piedra de Agahnim"
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Text{ "Shard of Agony", "Fragment de Souffrance", "Scherbe des Wissens" }, // "Piedra de la Agonía"
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Text{ "Pirate's Charm", "Pierre de Pirate", "Links Talisman" }, // "Amuleto Pirata"
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};
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trickNameTable[RG_DINS_FIRE] = {
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Text{ "Eldin's Fire", "Feu d'Eldin", "Eldins Feuerinferno" }, // "Fuego de Eldin"
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Text{ "Din's Blaze", "Flamme de Din", "Dins Flammen" }, // "Poder de Din"
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Text{ "Magic Lantern", "Lanterne Magique", "Magische Laterne" }, // "Linterna mágica"
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Text{ "Ether Medallion", "Médaillon d'Éther", "Luft-Medaillon" }, // "Medallón de Tesoro"
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Text{ "Bombos Medallion", "Médaillon des Flammes", "Feuer-Medaillon" }, // "Medallón del Temblor"
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};
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trickNameTable[RG_FARORES_WIND] = {
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Text{ "Faron's Wind", "Vent de Firone", "Phirones Donnersturm" }, // "Viento de Farone"
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Text{ "Farore's Windfall", "Zéphyr de Farore", "Farores Wind" }, // "Valor de Farore"
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Text{ "Tingle Air", "Tingle de aire", "Tingle Luft" }, // "Tingle Air"
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Text{ "Travel Medallion", "Amulette de téléportation", "Teleport-Medaillon" }, // "Medallón Maligno"
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Text{ "Irene's Taxi", "Le taxi d'Aëline", "Irenes Taxi" }, // "El taxi de Airín"
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};
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trickNameTable[RG_NAYRUS_LOVE] = {
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Text{ "Lanayru's Love", "Amour de Lanelle", "Ranelles Umarmung" }, // "Amor de Lanayru"
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Text{ "Nayru's Passion", "Passion de Nayru", "Nayrus Hingabe" }, // "Sabiduría de Nayru"
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Text{ "Tingle Shield", "Bouclier Tingle", "Tingleschild" }, // "Escudo de hormigueo"
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Text{ "Shield Spell", "Bouclier Magique", "Schildzauber" }, // "Hechizo de Protección"
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Text{ "Magic Armor", "Armure Magique", "Magie-Rüstung" }, // "Armadura mágica"
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};
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trickNameTable[RG_FIRE_ARROWS] = {
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Text{ "Fire Rod", "Baguette de feu", "Feuerstab" }, // "Cetro de fuego"
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Text{ "Bomb Arrow", "Flèche-Bombe", "Bomben-Pfeile€" }, // "Flecha bomba"
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Text{ "Red Candle", "Bougie Rouge", "Rote Kerze" }, // "Vela roja"
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};
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trickNameTable[RG_ICE_ARROWS] = {
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Text{ "Ice Rod", "Baguette des Glaces", "Eisstab" }, // "Cetro de Hielo"
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Text{ "Ancient Arrow", "Flèche Archéonique", "Antike Pfeile€" }, // "Flecha ancestral"
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Text{ "Ice Trap Arrow", "Flèche de Piège de Glace", "Eisfallen-Pfeile€" }, // "Cetro de hielo"
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};
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trickNameTable[RG_LIGHT_ARROWS] = {
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Text{ "Wind Arrow", "Flèche de Vent", "Wind-Pfeile€" }, // "Flecha del Viento"
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Text{ "Wand of Gamelon", "Baguette de Gamelon", "Zauberstab von Gamelon" }, // "Varita de Gamelón"
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Text{ "Shock Arrow", "Flèches Électriques", "Elektro-Pfeile€" }, // "Flecha eléctrica"
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Text{ "Silver Arrow", "Flèches d'Argent", "Silber-Pfeile€" }, // "Flecha de plata"
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};
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trickNameTable[RG_GERUDO_MEMBERSHIP_CARD] = {
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Text{ "Desert Title Deed", "Abonnement Gerudo", "Wüsten-Urkunde" }, // "Escritura del desierto"
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Text{ "Sickle Moon Flag", "Drapeau du croissant de lune",
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"Mondsichel-Fahne" }, // "Bandera de la Luna Creciente"
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Text{ "Complimentary ID", "Bon de félicitation", "Laudatio-Schein" }, // "Cupón especial"
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Text{ "Gerudo's Card", "Carte Goron", "Gerudo-Symbol" }, // "Tóken Gerudo"
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Text{ "Gerudo's Membership Card", "Autographe de Nabooru", "Gerudo-Mitgliedskarte" }, // "Tarjeta Gerudo"
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};
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trickNameTable[RG_MAGIC_BEAN_PACK] = {
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Text{ "Funky Bean Pack", "Paquet de Fèves Magiques", "Wunderbohnen-Packung" }, // "Lote de frijoles mágicos"
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Text{ "Grapple Berries", "Baies de grappin", "Grapple-Beeren€" }, // "Bayas de garfio"
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Text{ "Crenel Bean Pack", "Paquet de Haricots Gonggle", "Gongolerbsen-Packung" }, // "Lote de alubias mágicas"
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Text{ "Mystical Seed Pack", "Pack de graines mystiques", "Saatbeutel" }, // "Paquete de semillas místicas"
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};
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trickNameTable[RG_DOUBLE_DEFENSE] = {
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Text{ "Diamond Hearts", "Coeurs de Diamant", "Diamantherzen€" }, // "Contenedor de diamante"
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Text{ "Double Damage", "Double Souffrance", "Doppelte Angriffskraft" }, // "Doble daño receptivo"
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Text{ "Quadruple Defence", "Quadruple Défence", "Vierfache Verteidigung" }, // "Defensa cuádruple"
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};
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trickNameTable[RG_POCKET_EGG] = {
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Text{ "Arpagos Egg", "Oeuf d'Arpagos", "Arpagos-Ei" }, // "Huevo de Arpagos"
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Text{ "Lon Lon Egg", "oeuf Lon Lon", "Lon Lon-Ei" }, // "Huevo Lon Lon"
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Text{ "Zora Egg", "oeuf Zora", "Zora-Ei" }, // "Huevo del Pez Viento"
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};
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trickNameTable[RG_POCKET_EGG] = {
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Text{ "D.I.Y. Alarm Clock", "Réveille-matin improvisé",
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"Improvisierter Wecker" }, // "Alarma emplumada portátil"
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Text{ "Kakariko Cucco", "Cocotte Cocorico", "Kakariko-Huhn" }, // "Cuco de Kakariko"
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Text{ "Hatched Cucco", "Cocotte éclose", "Geschlüpftes Küken" }, // "Pollo de bolsillo"
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};
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trickNameTable[RG_COJIRO] = {
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Text{ "Blucco", "Chair-Qui-Poule", "Blenni" }, // "Cucazul"
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Text{ "Piyoko", "Piyoko", "Piyoko" }, // "Piyoko"
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Text{ "Dark Cucco", "Cocotte Sombre", "Dunkles Huhn" }, // "Cucco oscuro"
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Text{ "Grog's Cucco", "Cocotte de Grog", "Grogs Huhn" }, // "Cuco de Grog"
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};
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trickNameTable[RG_ODD_MUSHROOM] = {
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Text{ "Magic Mushroom", "Champignon magique", "Magischer Pilz" }, // "Champiñón mágico"
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Text{ "Endura Shroom", "Champi Vigueur", "Fittling" }, // "Champiñón del bosque"
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Text{ "Sleepy Toadstool", "Crapaud Fatigué", "Schlummermorchel" }, // "Seta durmiente"
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Text{ "Mushroom", "Champignon", "Pilz" }, // "Seta"
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};
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trickNameTable[RG_ODD_POTION] = {
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Text{ "Odd Medicine", "Élixir suspect", "Moderpaket" }, // "Poción rara"
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Text{ "Granny's Poultice", "Mixture de Granny", "Omas Mixtur" }, // "Medicina de la abuela"
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Text{ "Mushroom Poultice", "Mixture de champignon", "Pilzumschlag" }, // "Medicina de champiñones"
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Text{ "Secret Medicine", "Médicament", "Geheime Medizin" }, // "Pócima secreta"
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Text{ "Mushroom Spores", "Spores de Champignons", "Pilzsporen" }, // "Esporas de hongos"
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Text{ "Hanyu Spore", "Hanyu Spore", "Hanyu-Sporen" }, // "Espora Hanyu"
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};
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trickNameTable[RG_POACHERS_SAW] = {
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Text{ "Carpenter's Saw", "Scie du charpentier", "Zimmermannssäge" }, // "Sierra del carpintero"
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Text{ "Poacher's Sword", "Hache du chasseur", "Wildererschwert" }, // "Espada del capataz"
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Text{ "Ancient Bladesaw", "Longue Épée Archéonique", "Antike Großsäge" }, // "Mandoble ancestral"
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Text{ "Woodcutter's Axe", "Hache du Bûcheron", "Holzfälleraxt" }, // "Hacha de leñador"
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Text{ "Grog's Saw", "Scie de Grog", "Grogs Säge" }, // "Sierra del Cazador Furtivo"
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};
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trickNameTable[RG_BROKEN_SWORD] = {
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Text{ "Broken Biggoron's Sword", "Épée brisée de Grogoron",
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"Zerbr. Biggoron-Schwert" }, // "Espada de Biggoron rota"
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Text{ "Broken Giant's Knife", "Lame des Géants brisée", "Zerbr. Langschwert" }, // "Daga gigante rota"
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Text{ "Broken Noble Sword", "Épée noble brisée", "Zerbr. Edelschwert" }, // "Espada noble rota"
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Text{ "Broken Picori Blade", "Épée Minish brisée", "Zerbr. Schwert der Minish" }, // "Espada minish rota"
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Text{ "Decayed Master Sword", "Épée de légende pourrie",
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"Zerf. Master-Schwert" }, // "Espada decadente de leyenda"
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};
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trickNameTable[RG_PRESCRIPTION] = {
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Text{ "Biggoron's Prescription", "Ordonnance de Grogoron", "Biggorons Rezept" }, // "Receta de Biggoron"
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Text{ "Eyedrop Prescription", "Ordonnance de gouttes", "Augentropfen-Rezept" }, // "Receta ocular"
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Text{ "Urgent Prescription", "Ordonnance urgente", "Dringendes Rezept" }, // "Prescripción"
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Text{ "Swordsman's Scroll", "Précis d'escrime", "Schwert-Rolle" }, // "Esgrimidorium"
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Text{ "Portrait of Oren", "Portrait d'Orlène", "Portrait von Oreen" }, // "Retrato de Oren"
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Text{ "Letter to King Zora", "Lettre au roi Zora", "Brief an König Zora" }, // "Carta al Rey Zora"
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};
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trickNameTable[RG_EYEBALL_FROG] = {
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Text{ "Don Gero", "Don Gero", "Don Gero" }, // "Don Gero"
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Text{ "Hot-Footed Frog", "Grenouille à pieds chauds", "Spurtkröte" }, // "Rana de patas calientes"
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Text{ "Lost Swordsmith", "Forgeron perdu", "Vermisster Schmied" }, // "Espadachín perdido"
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Text{ "Eyedrop Frog", "Grenouille-qui-louche", "Augentropfen-Frosch" }, // "Globo Ocular de Rana"
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};
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trickNameTable[RG_EYEDROPS] = {
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Text{ "Biggoron's Eyedrops", "Gouttes de Grogoron", "Biggorons Augentropfen" }, // "Gotas de Biggoron"
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Text{ "Hyrule's Finest Eyedrops", "Eau du Lac Hylia", "Hyrules beste Augentropfen" }, // "Gotas oculares"
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Text{ "Moon's Tear", "Larme de Lune", "Mondträne" }, // "Lágrima de Luna"
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Text{ "Engine Grease", "Graisse moteur", "Schmierfett" }, // "Grasa del motor"
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Text{ "Zora Perfume", "Parfum Zora", "Zora-Parfüm" }, // "Perfume Zora"
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};
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trickNameTable[RG_CLAIM_CHECK] = {
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Text{ "Clay Check", "Certificat Grogoron", "Berg-Urkunde" }, // "Comprobant e de Reclamación"
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Text{ "Ancient Tablet", "Stèle ancienne", "Alte Steintafel" }, // "Litografía arcana"
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Text{ "Sheikah Slate", "Tablette Sheikah", "Shiekah-Stein" }, // "Piedra Sheikah"
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Text{ "Cyclone Slate", "Ardoise des tornades", "Froschkompass" }, // "Pizarra de los Torbellinos"
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};
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trickNameTable[RG_GOLD_SKULLTULA_TOKEN] = {
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Text{ "Skulltula Token", "Bon de Skulltula dorée", "Skulltula-Beweis" }, // "Símbolo de Skulltula"
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Text{ "Golden Skulltula Spirit", "Pièce de Skulltula dorée", "Skulltula-Seele" }, // "Tóken de Skulltula Dorada"
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Text{ "Gold Walltula Token", "Jeton de Walltula dorée", "Walltula-Symbol" }, // "Skulltula dorada"
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Text{ "Maiamai", "Ti'gorneau", "Maimai" }, // "Maimai"
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Text{ "Gratitude Crystal", "Cristal de gratitude", "Juwel der Güte" }, // "Gema de gratitud"
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Text{ "Korok Seed", "Noix korogu", "Krog-Samen" }, // "Semilla de kolog"
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};
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trickNameTable[RG_PROGRESSIVE_HOOKSHOT] = {
|
|
Text{ "Progressive Grappling Hook", "Lance-chaîne (prog.)", "Enterhaken (prog.)" }, // "Garra progresiva"
|
|
Text{ "Progressive Clawshot", "Grappin-griffe (prog.)", "Greifhaken (prog.)" }, // "Zarpa progresiva"
|
|
Text{ "Progressive Gripshot", "Grappince (prog.)", "Tauschhaken (prog.)" }, // "Enganchador progresivo"
|
|
Text{ "Progressive Rope", "Corde (prog.)", "Giftwurm (prog.)" }, // "Cuerda progresivo"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_STRENGTH] = {
|
|
Text{ "Power Glove", "Gant de Puissance (prog.)", "Krafthandschuh (prog.)" }, // "Guanteletes progresivos"
|
|
Text{ "Power Bracelet", "Bracelet de Force (prog.)", "Kraftarmband (prog.)" }, // "Brasaletes progresivos"
|
|
Text{ "Magic Bracelet", "Bracelet Magique (prog.)", "Magiearmband (prog.)" }, // "Manoplas progresivas"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_BOMB_BAG] = {
|
|
Text{ "Progressive Bomb Capacity", "Capacité de bombes (prog.)",
|
|
"Bomben-Kapazität (prog.)" }, // "Mayor capacidad de bombas"
|
|
Text{ "Progressive Bomb Pack", "Paquet de bombes (prog.)",
|
|
"Bombenrucksack (prog.)" }, // "Zurrón de bombas progresivo"
|
|
Text{ "Progressive Bomb Box", "Boîte à bombes (prog.)",
|
|
"Bombenschachtel (prog.)" }, // "Bolsa de bombas progresiva"
|
|
Text{ "Progressive Blast Mask", "Masque d'Explosion (prog.)",
|
|
"Ka-Bumm-Maske (prog.)" }, // "Máscara explosiva progresiva"
|
|
Text{ "Progressive Powder Kegs", "Baril de Poudre (prog.)",
|
|
"Pulverfass (prog.)" }, // "Barril de polvo progresivo"
|
|
Text{ "Progressive Remote Bombs", "Bombes à distance (prog.)",
|
|
"Fernzünderbomben (prog.)€" }, // "Bombas remotas progresivas"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_BOW] = {
|
|
Text{ "Progressive Arrow Capacity", "Capacité de flèches (prog.)",
|
|
"Pfeil-Kapazität (prog.)" }, // "Mayor capacidad de flechas"
|
|
Text{ "Progressive Hero's Bow", "Arc du héros (prog.)", "Heroenbogen (prog.)" }, // "Arco del héroe progresivo"
|
|
Text{ "Progressive Arrow Holder", "Arbalète (prog.)", "Köcher (prog.)" }, // "Ballesta progresiva"
|
|
Text{ "Progressive Crossbow", "Arbalète (prog.)", "Armbrust (prog.)" }, // "Ballesta progresiva"
|
|
Text{ "Progressive Sacred Bow", "Arc sacré (prog)", "Heiliger Bogen (prog.)" }, // "Arco Sagrado Progresivo"
|
|
Text{ "Progressive Lynel Bow", "Arc de Lynel (prog.)",
|
|
"Leunenbogen (prog.)" }, // "Arco de centaleón Progresivo"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_SLINGSHOT] = {
|
|
Text{ "Progressive Seed Capacity", "Capacité de graines (prog.)",
|
|
"Kern-Kapazität (prog.)" }, // "Mayor capacidad de semillas"
|
|
Text{ "Progressive Catapult", "Catapulte (prog.)", "Katapult (prog.)" }, // "Catapulta progresiva"
|
|
Text{ "Progressive Scattershot", "Lance-Pierre rafale (prog.)",
|
|
"Streuschleuder (prog.)" }, // "Resortera múltiple progresiva"
|
|
Text{ "Progressive Seed Launcher", "Lanceur de semences (prog.)",
|
|
"Blasrohr (prog.)" }, // "Lanzador de semillas progresivo"
|
|
Text{ "Progressive Seed Satchel", "Sac de graines (prog.)",
|
|
"Saatbeutel (prog.)" }, // "Bolsa de semillas progresiva"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_WALLET] = {
|
|
Text{ "Progressive Rupee Capacity", "Capacité de rubis (prog.)",
|
|
"Rubin-Kapazität (prog.)" }, // "Mayor capacidad de rupias"
|
|
Text{ "Progressive Purse", "Sacoche (prog.)", "Portemonnaie (prog.)" }, // "Cartera de rupias progresiva"
|
|
Text{ "Progressive Rupee Bag", "Sac à rubis (prog.)", "Rubintasche (prog.)" }, // "Zurrón de rupias progresivo"
|
|
Text{ "Progressive Rupoor Capacity", "Capacité de Roupir (prog.)",
|
|
"Rubinfalle (prog.)" }, // "Capacidad progresiva Rupobre"
|
|
Text{ "Progressive Spoils Bag", "Sac à Butin (prog.)", "Beutetasche (prog.)" }, // "Bolsa de trofeos progresiva"
|
|
Text{ "Progressive Ruby Bag", "Capacité du sac Ruby (prog.)", "Rubytasche (prog.)" }, // "Bolso Ruby progresivo"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_SCALE] = {
|
|
Text{ "Progressive Flippers", "Palmes de Zora (prog.)",
|
|
"Schwimmflossen (prog.)€" }, // "Aletas de zora progresiva"
|
|
Text{ "Progressive Dragon's Scale", "Écaille du dragon d'eau (prog.)",
|
|
"Drachen-Schuppe (prog.)" }, // "Escama dragón acuático progresiva"
|
|
Text{ "Progressive Diving Ability", "Plongée (prog.)", "Tauchfähigkeit (prog.)" }, // "Buceo progresivo"
|
|
Text{ "Progressive Pearl", "Perle (prog.)", "Perle (prog.)" }, // "Perla progresiva"
|
|
Text{ "Progressive Scute", "Bulle (prog.)", "Schuppe (prog.)" }, // "Fragmento Zora progresivo"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_NUT_UPGRADE] = {
|
|
Text{ "Progressive Nut Pack", "Paquet de noix (prog.)",
|
|
"Nußrucksack (prog.)" }, // "Mayor capacidad de semillas"
|
|
Text{ "Progressive Bait Bag", "Sac à Appâts (prog.)", "Futtertasche (prog.)" }, // "Bolsa de cebo progresiva"
|
|
Text{ "Progressive Pear Capacity", "Capacité de poire (prog.)",
|
|
"Putput-Kapazität (prog.)" }, // "Capacidad progresiva de pera"
|
|
Text{ "Progressive Nut Bag", "Sac de noix (prog.)", "Nußbeutel (prog.)" }, // "Bolsa de nueces progresiva"
|
|
Text{ "Progressive Husk Capacity", "Capacité de noisettes (prog.)",
|
|
"Schalen-Kapazität (prog.)€" }, // "Mayor capacidad de castañas"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_STICK_UPGRADE] = {
|
|
Text{ "Progressive Stick Bag", "Sac de bâtons (prog.)",
|
|
"Stabbeutel (prog.)" }, // "Mayor capacidad de ramas deku"
|
|
Text{ "Progressive Stick Pack", "Paquet de bâtons Mojo (prog.)",
|
|
"Stabrucksack (prog.)" }, // "Mayor capacidad de bastones"
|
|
Text{ "Progressive Branch Capacity", "Capacité de la succursale (prog.)",
|
|
"Ast-Kapazität (prog.)" }, // "Capacidad progresiva de la sucursal"
|
|
Text{ "Progressive Rod Capacity", "Capacité de tiges (prog.)",
|
|
"Stock-Kapazität (prog.)" }, // "Mayor capacidad de cetros deku"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_BOMBCHU_BAG] = {
|
|
Text{ "Progressive Bomblings", "Bombinsectes (prog.)", "Bombenmäuse (prog.)€" }, // "Bombinsectos progresivos"
|
|
Text{ "Progressive Sentrobe Bombs", "Bombe de Sphérodrone (prog.)",
|
|
"Rokopterbomben (prog.)€" }, // "Bomba de helicobot progresivo"
|
|
Text{ "Progressive Bomb-ombs", "Bombe Soldat (prog.)", "Bob-omb (prog.)" }, // "Soldado bomba progresivo"
|
|
Text{ "Progressive Missiles", "Missiles (prog.)", "Missiles (prog.)€" }, // "Misiles progresivos"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_MAGIC_METER] = {
|
|
Text{ "Progressive Stamina Meter", "Jauge d'endurance (prog.)",
|
|
"Ausdauer (prog.)" }, // "Medidor de vigor progresivo"
|
|
Text{ "Progressive Energy Gauge", "Jauge d'énergie (prog.)",
|
|
"Energie (prog.)" }, // "Medidor de energía progresivo"
|
|
Text{ "Progressive Magic Powder", "Poudre magique (prog.)",
|
|
"Zauberpulver (prog.)" }, // "Medidor de carga progresivo"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_OCARINA] = {
|
|
Text{ "Progressive Memento", "Souvenir (prog.)", "Souvenir (prog.)" }, // "Silbato progresivo"
|
|
Text{ "Progressive Whistle", "Siffler (prog.)", "Pfeife (prog.)" }, // "Silbido progresivo"
|
|
Text{ "Progressive Flute", "Flûte (prog.)", "Flöte (prog.)" }, // "Flauta progresiva"
|
|
Text{ "Progressive Recorder", "Harmonica (prog.)", "Rekorder (prog.)" }, // "Armónica progresiva"
|
|
};
|
|
trickNameTable[RG_PROGRESSIVE_GORONSWORD] = {
|
|
Text{ "Progressive Titan Blade", "Lame des Titans (prog.)",
|
|
"Titanenklinge (prog.)" }, // "Hoja del Titán progresiva"
|
|
Text{ "Progressive Goron Knife", "Lame Goron (prog.)", "Goronenmesser (prog.)" }, // "Daga Goron progresiva"
|
|
Text{ "Progressive Giant Sword", "Épée géante (prog.)",
|
|
"Riesenschwert (prog.)" }, // "Espada gigante progresiva"
|
|
Text{ "Progressive Darknut Sword", "Épée de Darknut (prog.)",
|
|
"Gardeschwert (prog.)" }, // "Espada Darknut progresiva"
|
|
Text{ "Progressive Power Sword", "Épée de Puissance (prog.)",
|
|
"Schwert der Macht (prog.)" }, // "Espada de poder progresiva"
|
|
Text{ "Progressive Big Stabby", "Gros coup de poignard (prog.)",
|
|
"Großschwert (prog.)" }, // "Gran puñalada progresiva"
|
|
};
|
|
|
|
trickNameTable[RG_EMPTY_BOTTLE] = {
|
|
Text{ "Empty Canteen", "Cantine vide", "Leere Feldflasche" }, // "cantimplora vacía"
|
|
Text{ "Vial of Winds", "Fiole de vents", "Phiole der Winde" }, // "Vial de Vientos"
|
|
Text{ "Tingle Bottle", "Flacon de Tingle", "Tingle-Flasche" }, // "Botella de Tingle"
|
|
Text{ "Magic Bottle", "Flacon magique", "Magische Flasche" }, // "Frasco feérico"
|
|
Text{ "Glass Bottle", "Flacon de verre", "Glasflasche" }, // "Botella de cristal"
|
|
Text{ "Bottle with Water", "Flacon d'eau", "Flasche (Wasser)" }, // "Botella Tingle"
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_MILK] = {
|
|
Text{ "Bottle with Chateau Romani", "Flacon de cuvée Romani",
|
|
"Flasche (Chateau Romani)" }, // "Botella de Reserva Romani"
|
|
Text{ "Bottle with Premium Milk", "Flacon avec lait de qualité supérieure",
|
|
"Flasche (Vollmilch)" }, // "Biberón con leche Premium"
|
|
Text{ "Bottle with Mystery Milk", "Flacon de lait grand cru",
|
|
"Flasche (Verdächtige Milch)" }, // "Botella de leche extra"
|
|
Text{ "Bottle with Fresh Milk", "Flacon de lait frais",
|
|
"Flasche (Frische Milch)" }, // "Botella de leche fresca"
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_RED_POTION] = {
|
|
Text{ "Bottle with Red Chu Jelly", "Flacon de gelée Chuchu rouge",
|
|
"Flasche (Rotes Schleim-Gelee)" }, // "Jugo de Chuchu Rojo"
|
|
Text{ "Bottle with Hibiscus Potion", "Flacon de potion de Hibiscus",
|
|
"Flasche (Hibiskus-Trank)" }, // "Botella de poción de Hibisco"
|
|
Text{ "Bottle with Medicine of Life", "Flacon d'élixir rouge",
|
|
"Flasche (Roter Trank)" }, // "Botella de medicina de la vida"
|
|
Text{ "Bottle with Heart Potion", "Flacon de potion de soin",
|
|
"Flasche (Herztrank)" }, // "Botella de poción de salud"
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_GREEN_POTION] = {
|
|
Text{ "Bottle with Green Chu Jelly", "Flacon de gelée Chuchu verte",
|
|
"Flasche (Grünes Schleim-Gelee)" }, // "Jugo de Chuchu Verde"
|
|
Text{ "Bottle with Lamp Oil", "Flacon de Huile à lanterne",
|
|
"Flasche (Lampenöl)" }, // "Botella de Aceite de candil"
|
|
Text{ "Bottle with Medicine of Magic", "Flacon d'élixir vert",
|
|
"Flasche (Grüner Trank)" }, // "Botella de medicina mágica"
|
|
Text{ "Bottle with Stamina Potion", "Flacon d'Endurol",
|
|
"Flasche (Ausdauertrank)" }, // "Botella de elixir vigorizante"
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_BLUE_POTION] = {
|
|
Text{ "Bottle with Blue Chu Jelly", "Flacon de gelée Chuchu bleue",
|
|
"Flasche (Blaues Schleim-Gelee)" }, // "Jugo de Chuchu Azul"
|
|
Text{ "Bottle with Water of Life", "Flacon d'élixir bleu",
|
|
"Flasche (Blauer Trank)" }, // "Botella de agua de la vida"
|
|
Text{ "Bottle with Air Potion", "Flacon de potion d'oxygène", "Flasche (Lufttrank)" }, // "Botella de oxígeno"
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_FAIRY] = {
|
|
Text{ "Bottle with Forest Firefly", "Flacon avec une luciole",
|
|
"Flasche (Glühwürmchen)" }, // "Luciérnaga del bosque"
|
|
Text{ "Bottle with Deku Princess", "Flacon avec Deku Princess",
|
|
"Flasche (Deku-Prinzessin)" }, // "Botella con Deku Princess"
|
|
Text{ "Bottle with Stray Fairy", "Flacon avec une fée perdue",
|
|
"Flasche (Verirrte Fee)" }, // "Hada perdida en una botella"
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_FISH] = {
|
|
Text{ "Bottle with Small Jabu-Jabu", "Flacon avec mini Jabu-Jabu",
|
|
"Flasche (Baby Jabu)" }, // "Lord Chapu-Chapu embotellado"
|
|
Text{ "Bottle with Reekfish", "Flacon avec Reekfish", "Flasche (Dunstforelle)" }, // "Reekfish embotellada"
|
|
Text{ "Bottle with Hyrule Bass", "Flacon avec perche d'Hyrule",
|
|
"Flasche (Hyrulebarsch)" }, // "Locha de Hyrule embotellada"
|
|
Text{ "Bottle with Hyrule Loach", "Flacon avec loche d'Hyrule",
|
|
"Flasche (Hylianische Forelle)" }, // "Perca de Términa embotellada"
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_BLUE_FIRE] = {
|
|
Text{ "Bottle with Will-O-Wisp", "Flacon avec feu follet", "Flasche (Rotes Feuer)" }, // "Botella de llama azul"
|
|
Text{ "Bottle with Ancient Flame", "Flacon de flamme ancienne",
|
|
"Flasche (Antike Flamme)" }, // "Botella de fuego ancestral"
|
|
Text{ "Bottle with a Blue Candle", "Flacon avec une bougie bleue",
|
|
"Flasche (Blaue Kerze)" }, // "Botella con una vela azul"
|
|
Text{ "Bottle with Red Ice", "Flacon de Glace Rouge", "Flasche (Rotes Eis)" }, // "Botella de Hielo rojo"
|
|
Text{ "Bottle with Nayru's Flame", "Flacon de flamme de Nayru",
|
|
"Flasche (Nayrus Flamme)" }, // "Botella de llamas de Nayru"
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_BUGS] = {
|
|
Text{ "Bottle with Baby Tektites", "Flacon de bébé Araknon",
|
|
"Flasche (Baby Arachno)" }, // "Tektites en una botella"
|
|
Text{ "Bottle with A Beetle", "Flacon avec un scarabée", "Flasche (Wanze)" }, // "Botella con un escarabajo"
|
|
Text{ "Bottle with Lanayru Ants", "Flacon de fourmis de Lanelle",
|
|
"Flasche (Ranelle-Ameise)" }, // "Celestarabajo embotellado"
|
|
Text{ "Bottle with Insects", "Flacon de bibittes", "Flasche (Insekt)" }, // "Saltabosques embotellados"
|
|
Text{ "Bottle with a Golden Bee", "Flacon avec une abeille dorée",
|
|
"Flasche (Goldene Biene)" }, // "Botella con una abeja dorada"
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_POE] = {
|
|
Text{ "Bottle with Ghini", "Flacon avec Ghini", "Flasche (Ghini)" }, // "Ghini en una botella"
|
|
Text{ "Bottle with Reapling", "Flacon avec Âme Damnée", "Flasche (Zombie)" }, // "Reapling en una botella"
|
|
Text{ "Bottle with Imp Poe", "Flacon avec Spectre", "Flasche (Geist)" }, // "Espectro en una botella"
|
|
Text{ "Bottle with Anti-Fairy", "Flacon avec Tetdoss", "Flasche (Knochenfratze)" }, // "Whisp en una botella"
|
|
};
|
|
|
|
trickNameTable[RG_RUTOS_LETTER] = {
|
|
Text{ "Bottle with Maggie's Letter", "Flacon avec lettre de Maggy",
|
|
"Flasche (Dolores' Brief)" }, // "Carta de Dolores"
|
|
Text{ "Bottle with Letter to Kafei", "Flacon avec lettre pour Kafei",
|
|
"Flasche (Brief an Kafei)" }, // "Carta para Kafei"
|
|
Text{ "Bottle with Zelda's Letter", "Flacon avec Lettre de Zelda",
|
|
"Flasche (Zeldas Brief)" }, // "Carta náutica"
|
|
};
|
|
trickNameTable[RG_BOTTLE_WITH_BIG_POE] = {
|
|
Text{ "Bottle with Composer Brother", "Flacon avec un compositeur",
|
|
"Flasche (Ludwig Brahmstein)" }, // "Hermana Poe embotellada"
|
|
Text{ "Bottle with Jalhalla", "Flacon avec Jalhalla", "Flasche (Jalhalla)" }, // "Yaihalla embotellado"
|
|
Text{ "Bottle with Grim Repoe", "Flacon avec le Faucheur",
|
|
"Flasche (Tagschwärmer)" }, // "Bubble en una botella"
|
|
};
|
|
|
|
trickNameTable[RG_ZELDAS_LULLABY] = {
|
|
Text{ "Ballad of the Goddess", "Chant de la déesse", "Hymne der Göttin" }, // "Cántico de la Diosa"
|
|
Text{ "Song of Healing", "Chant de l'apaisement", "Lied der Befreiung" }, // "Canción de curación"
|
|
Text{ "Song of the Hero", "Chant du héros", "Heldenlied" }, // "Canción del héroe"
|
|
};
|
|
trickNameTable[RG_EPONAS_SONG] = {
|
|
Text{ "Song of Birds", "Chant des oiseaux", "Vogelruf" }, // "Cantar del ave"
|
|
Text{ "Song of Soaring", "Chant de l'envol", "Lied der Schwingen" }, // "Canción del viento"
|
|
Text{ "Song of Horse", "Chant du cheval", "Lied des Pferdes" }, // "Chant du cheval"
|
|
};
|
|
trickNameTable[RG_SARIAS_SONG] = {
|
|
Text{ "Mido's Song", "La chanson de Mido", "Midos Lied" }, // "La canción de Mido"
|
|
Text{ "Kass' Theme", "Le thème de Kass", "Kashiwas Thema" }, // "El tema de Kass"
|
|
Text{ "Tune of Echoes", "Chant des Échos ", "Melodie des Echos" }, // "Melodía del Eco"
|
|
};
|
|
trickNameTable[RG_SUNS_SONG] = {
|
|
Text{ "Song of Passing", "Mambo de Manbo", "Kleine Tag- und Nachtmusik" }, // "Melodía del transcurrir"
|
|
Text{ "Command Melody", "Air du marionnettiste", "Sonate des Puppenspielers" }, // "Cara al Sol"
|
|
Text{ "Moon's Song", "La chanson de Moon", "Lied des Mondes" }, // "La canción de la luna"
|
|
};
|
|
trickNameTable[RG_SONG_OF_TIME] = {
|
|
Text{ "Song of Double Time", "Chant accéléré", "Thema der Zeit im Wind" }, // "Canción del doble tiempo"
|
|
Text{ "Inverted Song of Time", "Chant du temps inversé",
|
|
"Ballade des Kronos" }, // "Canción del tiempo invertida"
|
|
Text{ "Tune of Ages", "Chant du Temps", "Melodie der Zeit" }, // "Melodía del Tiempo"
|
|
};
|
|
trickNameTable[RG_SONG_OF_STORMS] = {
|
|
Text{ "Ballad of Gales", "Requiem de la tornade", "Kanon des Sturmes" }, // "Melodía del Tornado"
|
|
Text{ "Frog's Song of Soul", "Rap des grenouilles", "Krötenrap" }, // "Canción del alma de la rana"
|
|
Text{ "Wind's Requiem", "Mélodie du vent", "Lied des Windes" }, // "Melodía del Viento"
|
|
};
|
|
trickNameTable[RG_MINUET_OF_FOREST] = {
|
|
Text{ "Saria's Karaoke", "Karaoké de Saria", "Salias Karaoke" }, // "Dueto del bosque"
|
|
Text{ "Sonata of Awakening", "Sonate de l'éveil", "Sonate des Erwachens" }, // "Sonata del despertar"
|
|
Text{ "Wind God's Aria", "Hymne du dieu du vent",
|
|
"Hymne des Zephirgottes" }, // "Melodía del Espíritu del Viento"
|
|
};
|
|
trickNameTable[RG_BOLERO_OF_FIRE] = {
|
|
Text{ "Darunia's Tango", "Tango de Darunia", "Darunias Tango" }, // "Coro del fuego"
|
|
Text{ "Tune of Currents", "Chants des Flux", "Lied des Zeitstroms" }, // "Melodía de las Corrientes"
|
|
Text{ "Goron Lullaby", "Berceuse des Gorons", "Goronisches Schlummerlied" }, // "Nana goron"
|
|
};
|
|
trickNameTable[RG_SERENADE_OF_WATER] = {
|
|
Text{ "Ruto's Blues", "Blues de Ruto", "Rutos Blues" }, // "Sonata del agua"
|
|
Text{ "New Wave Bossa Nova", "Bossa-nova des flots", "Bossa Nova der Kaskaden" }, // "Bossanova de las olas"
|
|
Text{ "Manbo's Mambo", "Mambo de Manbo", "Manbos Mambo" }, // "Mambo de Manbo"
|
|
};
|
|
trickNameTable[RG_REQUIEM_OF_SPIRIT] = {
|
|
Text{ "Nabooru's Reggae", "Reggae de Nabooru", "Naborus Reggae" }, // "Reggae del espíritu"
|
|
Text{ "Elegy of Emptiness", "Hymne du vide", "Elegie des leeren Herzens" }, // "Elegía al vacío"
|
|
Text{ "Earth God's Lyric", "Hymne du dieu de la terre",
|
|
"Hymne des Terragottes" }, // "Melodía del Espíritu de la Tierra"
|
|
};
|
|
trickNameTable[RG_NOCTURNE_OF_SHADOW] = {
|
|
Text{ "Impa's Death Metal", "Death métal d'Impa", "Impas Death Metal" }, // "Diurno de la sombra"
|
|
Text{ "Oath to Order", "Ode de l'appel", "Gesang des Himmels" }, // "Oda al orden"
|
|
Text{ "Song of Discovery", "Chant des secrets", "Schatzsucherlied" }, // "Canto revelador"
|
|
};
|
|
trickNameTable[RG_PRELUDE_OF_LIGHT] = {
|
|
Text{ "Rauru's Sing-Along", "Chansonnette de Rauru", "Raurus Singalong" }, // "Predulio de luz"
|
|
Text{ "Ballad of the Wind Fish", "Ballade sur Poisson-Rêve",
|
|
"Ballade vom Windfisch" }, // "Balada del Piez Viento"
|
|
Text{ "Song of Light", "Chant de la lumière", "Lied des Lichts" }, // "Sonidos de la luz"
|
|
};
|
|
|
|
trickNameTable[RG_KOKIRI_EMERALD] = {
|
|
Text{ "Pendant of Courage", "Pendentif du courage", "Amulett des Mutes" }, // "Colgante del valor"
|
|
Text{ "Farore's Pearl", "Perle de Farore", "Farores Deamont" }, // "Orbe de Farore"
|
|
Text{ "Aquanine", "Smaragdine", "Smaragdstahl" }, // "Yerbánida"
|
|
Text{ "Farore's Emerald", "Émeraude de Farore", "Farore-Smaragd" }, // "Esmeralda de Farore"
|
|
Text{ "Kokiri's Peridot", "Péridot Kokiri", "Kokiri-Peridot" }, // "Ágata de los Kokiri"
|
|
};
|
|
trickNameTable[RG_GORON_RUBY] = {
|
|
Text{ "Pendant of Power", "Pendentif de la force", "Amulett der Stärke" }, // "Colgante del poder"
|
|
Text{ "Din's Pearl", "Perle de Din", "Dins Deamont" }, // "Orbe de Din"
|
|
Text{ "Crimsonine", "Alzanine", "Scharlachstahl" }, // "Bermellina"
|
|
Text{ "Din's Ruby", "Rubis de Din", "Din-Rubin" }, // "Rubí de Din"
|
|
Text{ "Goron's Garnet", "Grenat Goron", "Goronen-Granat" }, // "Topacio de los Goron"
|
|
};
|
|
trickNameTable[RG_ZORA_SAPPHIRE] = {
|
|
Text{ "Pendant of Wisdom", "Pendentif de la sagesse", "Amulett der Weisheit" }, // "Colgante de la sabiduría"
|
|
Text{ "Nayru's Pearl", "Perle de Nayru", "Nayrus Deamont" }, // "Orbe de Nayru"
|
|
Text{ "Azurine", "Aquanine", "Azurstahl" }, // "Azurina"
|
|
Text{ "Nayru's Sapphire", "Saphir de Nayru", "Nayru-Saphir" }, // "Zafiro de Nayru"
|
|
Text{ "Zora's Aquamarine", "Aquamarine Zora", "Zora-Aquamarin" }, // "Lapislázuli de los Zora"
|
|
};
|
|
trickNameTable[RG_FOREST_MEDALLION] = {
|
|
Text{ "Wind Medallion", "Médaillon du vent", "Amulett des Windes" }, // "Medallón del Viento"
|
|
Text{ "Wind Element", "Elément Vent", "Wind-Element" }, // "Elemento de aire"
|
|
Text{ "Saria's Medallion", "Médaillon de Saria", "Salias Amulett" }, // "Medallón de Saria"
|
|
Text{ "Sign of Air", "Glyphe de l'air", "Zeichen der Luft" }, // "Glifo de aire"
|
|
Text{ "Medallion of Forest", "Médaillon du Temple de la Forêt",
|
|
"Medaillon des Waldes" }, // "Medalla del Bosque"
|
|
};
|
|
trickNameTable[RG_FIRE_MEDALLION] = {
|
|
Text{ "Fire Element", "Elément Feu", "Flammen-Element" }, // "Elemento de fuego"
|
|
Text{ "Darunia's Medallion", "Médaillon de Darunia", "Darunias Amulett" }, // "Medallón de Darunia"
|
|
Text{ "Sign of Fire", "Glyphe de feu", "Zeichen des Feuers" }, // "Glifo de fuego"
|
|
Text{ "Medallion of Fire", "Médaillon du Temple du Feu", "Medaillon des Feuers" }, // "Medalla del Fuego"
|
|
};
|
|
trickNameTable[RG_WATER_MEDALLION] = {
|
|
Text{ "Water Element", "Elément Eau", "Tropfen-Element" }, // "Elemento de agua"
|
|
Text{ "Ice Medallion", "Médaillon de glace", "Amulett des Eises" }, // "Medallón Helado"
|
|
Text{ "Ruto's Medallion", "Médaillon de Ruto", "Rutos Amulett" }, // "Medallón de Ruto"
|
|
Text{ "Sign of Water", "Glyphe de l'eau", "Zeichen des Wassers" }, // "Glifo de agua"
|
|
Text{ "Medallion of Water", "Médaillon du Temple de l'Eau", "Medaillon des Wassers" }, // "Medalla del Agua"
|
|
};
|
|
trickNameTable[RG_SPIRIT_MEDALLION] = {
|
|
Text{ "Earth Element", "Elément Terre", "Erd-Element" }, // "Elemento de tierra"
|
|
Text{ "Nabooru's Medallion", "Médaillon de Nabooru", "Naborus Amulett" }, // "Medallón de Nabooru"
|
|
Text{ "Sign of Earth", "Glyphe de la Terre", "Zeichen der Erde" }, // "Glifo de la tierra"
|
|
Text{ "Medallion of Spirit", "Médaillon du Temple de l'Esprit",
|
|
"Medaillon der Geister" }, // "Medalla del Espíritu"
|
|
};
|
|
trickNameTable[RG_SHADOW_MEDALLION] = {
|
|
Text{ "Fused Shadow", "Cristal d'ombre", "Schattenkristall" }, // "Sombra Fundida"
|
|
Text{ "Impa's Medallion", "Médaillon d'Impa", "Impas Amulett" }, // "Medallón de Impa"
|
|
Text{ "Sign of Illusion", "Glyphe de l'illusion", "Zeichen der Illusionen" }, // "Glifo de ilusión"
|
|
Text{ "Medallion of Shadow", "Médaillon du Temple de l'Ombre",
|
|
"Medaillon des Schattens" }, // "Medalla de la Sombra"
|
|
};
|
|
trickNameTable[RG_LIGHT_MEDALLION] = {
|
|
Text{ "Compass of Light", "Boussole de lumière", "Licht-Kompaß" }, // "Brújula de Luz"
|
|
Text{ "Rauru's Medallion", "Médaillon de Rauru", "Raurus Amulett" }, // "Medallón de Rauru"
|
|
Text{ "Sign of Destiny", "Glyphe du destin", "Zeichen des Schicksals" }, // "Glifo del destino"
|
|
Text{ "Medallion of Light", "Médaillon du temple de lumière", "Medaillon des Lichts" }, // "Medalla de la Luz"
|
|
};
|
|
|
|
trickNameTable[RG_RECOVERY_HEART] = {
|
|
Text{ "Love", "Bisou", "Liebe" }, // "Te amo"
|
|
Text{ "Life", "Vie", "Leben" }, // "vida"
|
|
Text{ "HP", "PV", "KP" }, // "VP"
|
|
};
|
|
trickNameTable[RG_GREEN_RUPEE] = {
|
|
Text{ "Rupee (1)", "Rubis (1)", "Rubin (1)" }, // "Peso hyliano"
|
|
Text{ "One Ruby", "Un rubis", "ein Ruby" }, // "Un rubí"
|
|
Text{ "One Rupee", "Un rubis", "ein Rubin" }, // "Guaraní hyliano"
|
|
Text{ "False Greg", "Faux Greg", "falscher Greg" }, // "Falso Greg"
|
|
Text{ "Rupoor (1)", "Roupir (1)", "Rubinfalle (1)" }, // "Rupobre (1)"
|
|
};
|
|
trickNameTable[RG_BLUE_RUPEE] = {
|
|
Text{ "Blupee", "Bleubi", "Fünfer" }, // "Azupia"
|
|
Text{ "Five Rubies", "Cinq Rubys", "fünf Rubies€" }, // "Cinco rubíes"
|
|
Text{ "Five Rupees", "Cinq rubis", "fünf Rubine€" }, // "Bolívar hyliano"
|
|
Text{ "Rupee (5)", "Rubis (5)", "Rubin (5)" }, // "Peso hyliano"
|
|
Text{ "Rupoor (5)", "Roupir (5)", "Rubinfalle (5)" }, // "Rupobre (5)"
|
|
};
|
|
trickNameTable[RG_RED_RUPEE] = {
|
|
Text{ "Big 20", "Grand 20", "Zwanni" }, // "Los 20 grandes"
|
|
Text{ "Twenty Rubies", "vingt rubis", "zwanzig Rubies€" }, // "Veinte rubíes"
|
|
Text{ "Twenty Rupees", "Vingt rubis", "zwanzig Rubine€" }, // "Colon hyliano"
|
|
Text{ "Rupee (20)", "Rubis (20)", "Rubin (20)" }, // "Peso hyliano"
|
|
Text{ "Rupoor (20)", "Roupir (20)", "Rubinfalle (20)" }, // "Rupobre (20)"
|
|
};
|
|
trickNameTable[RG_PURPLE_RUPEE] = {
|
|
Text{ "Purpee", "Pourbi", "Fuffi" }, // "morupiua"
|
|
Text{ "Fifty Rubies", "Cinquante rubis", "fünfzig Rubies€" }, // "Cincuenta rubíes"
|
|
Text{ "Fifty Rupees", "Cinquante rubis", "fünfzig Rubine€" }, // "Balboa hyliano"
|
|
Text{ "Rupee (50)", "Rubis (50)", "Rubin (50)" }, // "Peso hyliano"
|
|
Text{ "Rupoor (50)", "Roupir (50)", "Rubinfalle (50)" }, // "Rupobre (50)"
|
|
};
|
|
trickNameTable[RG_HUGE_RUPEE] = {
|
|
Text{ "Hugo", "Or Rubi", "zwei Hunnis€" }, // "Oro Rubi"
|
|
Text{ "Two Hundred Rubies", "Deux cents rubis", "zweihundert Rubies€" }, // "Doscientos rubíes"
|
|
Text{ "Diamond", "Diamant", "Diamant" }, // "Diamante"
|
|
Text{ "Huge Ruby", "Énorme rubis", "großer Ruby" }, // "Rubi gigante"
|
|
Text{ "Two Hundred Rupees", "Deux cent rubis", "zweihundert Rubine€" }, // "Euro hyliano"
|
|
Text{ "Rupee (200)", "Rubis (200)", "Rubin (200)" }, // "Dólar hyliano"
|
|
};
|
|
trickNameTable[RG_PIECE_OF_HEART] = {
|
|
Text{ "Pizza Heart", "Fromage de cœur", "Harzteil" }, // "Pieza de Chorizo"
|
|
Text{ "Little Bit Of Love", "Un peu d'amour", "etwas Liebe" }, // "Un poco de amor"
|
|
Text{ "Rare Peach Stone", "Pierre de pêche rare", "ein seltener Pfirsichstein" }, // "Pierre de pêche rare"
|
|
};
|
|
trickNameTable[RG_HEART_CONTAINER] = {
|
|
Text{ "Crystal Heart", "Cœur de cristal", "Kristallherz" }, // "Corazón de cristal"
|
|
Text{ "Life Heart", "Cœur de vie", "Lebensherz" }, // "Vida Corazón"
|
|
Text{ "Lots of Love", "Beaucoup d'amour", "viel Liebe" }, // "Mucho amor"
|
|
};
|
|
trickNameTable[RG_TRIFORCE_PIECE] = {
|
|
Text{ "Piece of Cheese", "Morceau de Fromage", "Käseteil" }, // "Piece of Cheese"
|
|
Text{ "Triforce Shard", "Éclat de Triforce", "Triforce-Fragment" }, // "Triforce Shard"
|
|
Text{ "Shiny Rock", "Caillou Brillant", "glänzender Stein" }, // "Shiny Rock"
|
|
};
|
|
trickNameTable[RG_TRIFORCE] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Cheese Triangle" },
|
|
Text{ "Triumph Fork" },
|
|
Text{ "Force Gem" },
|
|
};
|
|
trickNameTable[RG_ROCS_FEATHER] = {
|
|
Text{ "Chicken Wing", "Chicken Wing", "Chicken Wing" }, // "Chicken Wing"
|
|
Text{ "Roc's Leg", "Roc's Leg", "Roc's Leg" }, // "Roc's Leg"
|
|
Text{ "Roc's Flapper", "Roc's Flapper", "Roc's Flapper" }, // "Roc's Flapper"
|
|
};
|
|
trickNameTable[RG_DEATH_MOUNTAIN_CRATER_BEAN_SOUL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Volcano Seed Spirit" },
|
|
Text{ "Bolero Sprout Platform" },
|
|
};
|
|
trickNameTable[RG_DEATH_MOUNTAIN_TRAIL_BEAN_SOUL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Dodongo's Seed Spirit" },
|
|
Text{ "Boulder Sprout Platform" },
|
|
};
|
|
trickNameTable[RG_DESERT_COLOSSUS_BEAN_SOUL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Spirit Temple Seed Spirit" },
|
|
Text{ "Colossus Arch Sprout Platform" },
|
|
};
|
|
trickNameTable[RG_GERUDO_VALLEY_BEAN_SOUL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Waterfall Seed Spirit" },
|
|
Text{ "Gerudo Cow Sprout Platform" },
|
|
};
|
|
trickNameTable[RG_GRAVEYARD_BEAN_SOUL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "GY Crate Seed Spirit" },
|
|
Text{ "Dampe's Sprout Platform" },
|
|
};
|
|
trickNameTable[RG_KOKIRI_FOREST_BEAN_SOUL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Rupee Ledge Seed Spirit" },
|
|
Text{ "KF Shop Sprout Platform" },
|
|
};
|
|
trickNameTable[RG_LAKE_HYLIA_BEAN_SOUL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Hylia Lab Seed Spirit" },
|
|
Text{ "Fishing Sprout Platform" },
|
|
};
|
|
trickNameTable[RG_LOST_WOODS_BRIDGE_BEAN_SOUL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "LW Bridge Seed Spirit" },
|
|
Text{ "Skull Kid Sprout Platform" },
|
|
};
|
|
trickNameTable[RG_LOST_WOODS_BEAN_SOUL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Deku Theatre Seed Spirit" },
|
|
Text{ "Deku Scrubs Sprout Platform" },
|
|
};
|
|
trickNameTable[RG_ZORAS_RIVER_BEAN_SOUL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "River Ride Seed Spirit" },
|
|
Text{ "Bean Salesman Sprout Platform" },
|
|
};
|
|
trickNameTable[RG_GOHMA_SOUL] = {
|
|
Text{ "Spider Sense", "Sens de l'Araignée", "Spinnensinn" },
|
|
Text{ "Deku Spirit", "Parasite Mojo", "Deku Geist" },
|
|
Text{ "Ghost of Ghoma", "Fantôme de Gohma", "Gohmas Geist" },
|
|
};
|
|
trickNameTable[RG_KING_DODONGO_SOUL] = {
|
|
Text{ "Lizard Soul", "Âme d'un Lézard", "Reptilienseele" },
|
|
Text{ "Regal Remains", "Restes Délicieux", "royale Überreste€" },
|
|
Text{ "Dodongo's Core", "Coeur de Dodongo", "Dodongos Kern" },
|
|
};
|
|
trickNameTable[RG_BARINADE_SOUL] = {
|
|
Text{ "Parasitic Poltergeist", "Poltergeist Parasite", "infektiöser Poltergeist" },
|
|
Text{ "Jabu Insides", "Entrailles de Jabu-Jabu", "Jabus Innereien" },
|
|
Text{ "Barinade Bacteria", "Bactérie de Barinade", "Barinades Bakterien" },
|
|
};
|
|
trickNameTable[RG_PHANTOM_GANON_SOUL] = {
|
|
Text{ "Bigger Poe", "Âme Gigantesque", "ein großer Nachtschwärmer" },
|
|
Text{ "Sacred Forest Pine Tree", "Grande Perche du Bosquet Sacré", "Kiefer der Heiligen Lichtung" },
|
|
Text{ "Ganon's Phantom", "Fantôme de Ganon", "Ganons Phantom" },
|
|
};
|
|
trickNameTable[RG_VOLVAGIA_SOUL] = {
|
|
Text{ "Dragon Roast", "Friture du Dragon", "Drachenbraten" },
|
|
Text{ "Hot n' Ready", "Sauce Barbecue", "Barbecue Sauce" },
|
|
Text{ "Volvagia's Vitality", "Vitalité de Volcania", "Volvagias Vitalität" },
|
|
};
|
|
trickNameTable[RG_MORPHA_SOUL] = {
|
|
Text{ "Dihydrogen Monoxide", "Monoxyde de Dihydrogène", "Dihydrogenmonoxid" },
|
|
Text{ "Morpha Molecules", "Molécule de Morpha", "Morphas Moleküle" },
|
|
Text{ "Wet Stuff", "Truc Mouillé", "nasses Zeug" },
|
|
};
|
|
trickNameTable[RG_BONGO_BONGO_SOUL] = {
|
|
Text{ "Shadow Soul", "Âme de l'Ombre", "Schattenseele" },
|
|
Text{ "Dark Essence", "Essence Sombre", "Dunkle Essenz" },
|
|
Text{ "Bongo Bongo's Bongo", "Bongo de Bongo Bongo", "Bongo Bongos Bongo" },
|
|
};
|
|
trickNameTable[RG_TWINROVA_SOUL] = {
|
|
Text{ "Sandy Ashes", "Cendres des Vieilles", "Sandige Asche" },
|
|
Text{ "Spiritual Spirit", "Esprit Spirituel", "Geisterhafter Geist" },
|
|
Text{ "Twin Rovers", "Duo Angélique", "Twinrovas Seile" },
|
|
};
|
|
trickNameTable[RG_GANON_SOUL] = {
|
|
Text{ "Pure Evil", "Mal Incarné", "Das pure Böse" },
|
|
Text{ "Ganon's Ghost", "Le Malin", "Ganons Geist" },
|
|
Text{ "Pork", "Porc", "Schweinefleisch" },
|
|
};
|
|
trickNameTable[RG_FISHING_POLE] = {
|
|
Text{ "Fish Tickler", "Fish Tickler", "Fischkitzler" },
|
|
Text{ "Floating Lure", "Floating Lure", "Schwimmer" },
|
|
Text{ "Fishing Reel", "Fishing Reel", "Angelschnur" },
|
|
};
|
|
trickNameTable[RG_SKELETON_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Stalfos Key" }, Text{ "Nightmare Key" }, Text{ "Graveyard Key" },
|
|
Text{ "King's Key" }, Text{ "Hero's Key" },
|
|
};
|
|
trickNameTable[RG_CLIMB] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Cling" },
|
|
};
|
|
trickNameTable[RG_CRAWL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Crouch" },
|
|
};
|
|
trickNameTable[RG_OPEN_CHEST] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Open Cheats" },
|
|
};
|
|
|
|
trickNameTable[RG_OCARINA_A_BUTTON] = {
|
|
Text{ "Ocarina J Button", "Touche Ha de l'Ocarina", "J-Taste der Okarina" },
|
|
Text{ "Ocarina Ayy Button", "Touche Ah de l'Ocarina", "A-Taste der Flöte" },
|
|
Text{ "Ocarina A Trigger", "Bumper A de l'Ocarina", "A-Trigger der Okarina" },
|
|
};
|
|
trickNameTable[RG_OCARINA_C_UP_BUTTON] = {
|
|
Text{ "Ocarina C North Button", "Touche C Nord de l'Ocarina", "C-Nord-Taste der Okarina" },
|
|
Text{ "Ocarina C App Button", "Touche C'est Haut de l'Ocarina", "C-Oben-Taste des Rekorders" },
|
|
Text{ "Ocarina Sup Button", "Touche O de l'Ocarina", "C-Oben-Trigger der Okarina" },
|
|
};
|
|
trickNameTable[RG_OCARINA_C_DOWN_BUTTON] = {
|
|
Text{ "Ocarina C South Button", "Touche C Sud de l'Ocarina", "C-Süd-Taste der Okarina" },
|
|
Text{ "Ocarina Z Down Button", "Touche Z Bas de l'Ocarina", "Z-Unten-Taste der Okarina" },
|
|
Text{ "Ocarina See Down Button", "Touche C'est Bas de l'Ocarina", "C-Unten-Taste der Harfe" },
|
|
Text{ "Ocarina C Dawn Button", "Touche Séba de l'Ocarina", "C-Unten-Trigger der Okarina" },
|
|
};
|
|
trickNameTable[RG_OCARINA_C_LEFT_BUTTON] = {
|
|
Text{ "Ocarina C West Button", "Touche C Ouest de l'Ocarina", "C-West-Taste der Okarina" },
|
|
Text{ "Ocarina Sea Left Button", "Touche Cégoche de L'Ocarina", "C-Links-Taste der Nixenglocke" },
|
|
Text{ "Ocarina C Lift Button", "Touche C'est Gauche de l'Ocarina", "C-Zelda-Taste der Okarina" },
|
|
Text{ "Ocarina Rewind Button", "Touche Rembobiner de l'Ocarina", "C-Links-Trigger der Okarina" },
|
|
};
|
|
trickNameTable[RG_OCARINA_C_RIGHT_BUTTON] = {
|
|
Text{ "Ocarina C East Button", "Touche C Est de l'Ocarina", "C-Ost-Taste der Okarina" },
|
|
Text{ "Ocarina C Wright Button", "Touche C'est Droite de l'Ocarina", "C-Rechts-Trigger der Okarina" },
|
|
Text{ "Overworld C Right Button", "Trou Droit de l'Ocarina", "C-Rechts-Taste der E-Gitarre" },
|
|
};
|
|
|
|
trickNameTable[RG_GREG_RUPEE] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Morshu the Green Ruby", "Morshu the Green Ruby", "Morshu the Green Ruby" },
|
|
Text{ "Geoffrey the Gray Rupoor", "Geoffrey the Gray Rupoor", "Geoffrey the Gray Rupoor" },
|
|
Text{ "Validation Rupee", "Validation Rupee", "Validation Rupee" },
|
|
Text{ "Gary, just Gary", "Gary, just Gary", "Gary, just Gary" },
|
|
Text{ "Ike the Indigo Ice Trap", "Ike the Indigo Ice Trap", "Ike the Indigo Ice Trap" },
|
|
};
|
|
|
|
trickNameTable[RG_FOREST_TEMPLE_SMALL_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Wind Temple Smol Key", "Wind Temple Smol Key", "Wind Temple Smol Key" },
|
|
Text{ "Woodfall Temple Small Key", "Woodfall Temple Small Key", "Woodfall Temple Small Key" },
|
|
Text{ "Skull Woods Small Key", "Skull Woods Small Key", "Skull Woods Small Key" },
|
|
};
|
|
trickNameTable[RG_FIRE_TEMPLE_SMALL_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Ice Cavern Small Keese", "Ice Cavern Small Keese", "Ice Cavern Small Keese" },
|
|
Text{ "Goron Temple Small Key", "Goron Temple Small Key", "Goron Temple Small Key" },
|
|
Text{ "Eldin Temple Salmon Koi", "Eldin Temple Salmon Koi", "Eldin Temple Salmon Koi" },
|
|
};
|
|
trickNameTable[RG_WATER_TEMPLE_SMALL_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Swamp Palace Small Keese", "Swamp Palace Small Keese", "Swamp Palace Small Keese" },
|
|
Text{ "Great Bay Temple Small Key", "Great Bay Temple Small Key", "Great Bay Temple Small Key" },
|
|
Text{ "Lakebed Temple Small Key", "Lakebed Temple Small Key", "Lakebed Temple Small Key" },
|
|
};
|
|
trickNameTable[RG_SPIRIT_TEMPLE_SMALL_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Light Temple Small Key", "Light Temple Small Key", "Light Temple Small Key" },
|
|
Text{ "Lightning Temple Smol Key", "Lightning Temple Smol Key", "Lightning Temple Smol Key" },
|
|
Text{ "Desert Palace Small Key", "Desert Palace Small Key", "Desert Palace Small Key" },
|
|
Text{ "Stone Tower Small Keese", "Stone Tower Small Keese", "Stone Tower Small Keese" },
|
|
};
|
|
trickNameTable[RG_SHADOW_TEMPLE_SMALL_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Palace of Darkness Small Key", "Palace of Darkness Small Key", "Palace of Darkness Small Key" },
|
|
Text{ "Shrine of Illusion Salmon Koi", "Shrine of Illusion Salmon Koi", "Shrine of Illusion Salmon Koi" },
|
|
Text{ "Palace of Twilight Small Key", "Palace of Twilight Small Key", "Palace of Twilight Small Key" },
|
|
};
|
|
trickNameTable[RG_BOTTOM_OF_THE_WELL_SMALL_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Top of the Wall Small Key", "Top of the Wall Small Key", "Top of the Wall Small Key" },
|
|
Text{ "Breath of the Wild Small Key", "Breath of the Wild Small Key", "Breath of the Wild Small Key" },
|
|
Text{ "Beneath the Well Small Key", "Beneath the Well Small Key", "Beneath the Well Small Key" },
|
|
};
|
|
trickNameTable[RG_GERUDO_TRAINING_GROUND_SMALL_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Gerudo Sanctum Small Key", "Gerudo Sanctum Small Key", "Gerudo Sanctum Small Key" },
|
|
Text{ "Lady's Lair Small Keese", "Lady's Lair Small Keese", "Lady's Lair Small Keese" },
|
|
Text{ "Knight Acadamy Small Key", "Knight Acadamy Small Key", "Knight Acadamy Small Key" },
|
|
};
|
|
trickNameTable[RG_GERUDO_FORTRESS_SMALL_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Fortress of Winds Small Key", "Fortress of Winds Small Key", "Fortress of Winds Small Key" },
|
|
Text{ "Thieve's Town Small Key", "Thieve's Town Small Key", "Thieve's Town Small Key" },
|
|
Text{ "Fortress Centrum Small Key", "Fortress Centrum Small Key", "Fortress Centrum Small Key" },
|
|
Text{ "Forsaken Fortress Smol Key", "Forsaken Fortress Smol Key", "Forsaken Fortress Smol Key" },
|
|
Text{ "Pirate's Fortress Small Key", "Pirate's Fortress Small Key", "Pirate's Fortress Small Key" },
|
|
};
|
|
trickNameTable[RG_GANONS_CASTLE_SMALL_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Hyrule Castle Salmon Koi", "Hyrule Castle Salmon Koi", "Hyrule Castle Salmon Koi" },
|
|
Text{ "Onox's Castle Small Key", "Onox's Castle Small Key", "Onox's Castle Small Key" },
|
|
Text{ "Vaati's Palace Small Key", "Vaati's Palace Small Key", "Vaati's Palace Small Key" },
|
|
};
|
|
|
|
trickNameTable[RG_TREASURE_GAME_SMALL_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Chest Game Salmon Koi", "Chest Game Salmon Koi", "Chest Game Salmon Koi" },
|
|
Text{ "Shell Game Small Key", "Shell Game Small Key", "Shell Game Small Key" },
|
|
Text{ "Treasure Hunt Small Key", "Treasure Hunt Small Key", "Treasure Hunt Small Key" },
|
|
};
|
|
|
|
trickNameTable[RG_FOREST_TEMPLE_KEY_RING] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Wind Temple Key Ring", "Wind Temple Key Ring", "Wind Temple Key Ring" },
|
|
Text{ "Woodfall Temple Key Ring", "Woodfall Temple Key Ring", "Woodfall Temple Key Ring" },
|
|
Text{ "Skull Woods Key Ring", "Skull Woods Key Ring", "Skull Woods Key Ring" },
|
|
};
|
|
trickNameTable[RG_FIRE_TEMPLE_KEY_RING] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Ice Cavern Keese Ring", "Ice Cavern Keese Ring", "Ice Cavern Keese Ring" },
|
|
Text{ "Goron Temple Key Ring", "Goron Temple Key Ring", "Goron Temple Key Ring" },
|
|
Text{ "Eldin Temple Koi Ray", "Eldin Temple Koi Ray", "Eldin Temple Koi Ray" },
|
|
};
|
|
trickNameTable[RG_WATER_TEMPLE_KEY_RING] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Swamp Palace Keese Ring", "Swamp Palace Keese Ring", "Swamp Palace Keese Ring" },
|
|
Text{ "Great Bay Temple Key Ring", "Great Bay Temple Key Ring", "Great Bay Temple Key Ring" },
|
|
Text{ "Lakebed Temple Key Ring", "Lakebed Temple Key Ring", "Lakebed Temple Key Ring" },
|
|
};
|
|
trickNameTable[RG_SPIRIT_TEMPLE_KEY_RING] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Light Temple Key Ring", "Light Temple Key Ring", "Light Temple Key Ring" },
|
|
Text{ "Lightning Temple Key Ring", "Lightning Temple Key Ring", "Lightning Temple Key Ring" },
|
|
Text{ "Desert Palace Key Ring", "Desert Palace Key Ring", "Desert Palace Key Ring" },
|
|
Text{ "Stone Tower Keese Ring", "Stone Tower Keese Ring", "Stone Tower Keese Ring" },
|
|
};
|
|
trickNameTable[RG_SHADOW_TEMPLE_KEY_RING] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Palace of Darkness Key Ring", "Palace of Darkness Key Ring", "Palace of Darkness Key Ring" },
|
|
Text{ "Shrine of Illusion Koi Ray", "Shrine of Illusion Koi Ray", "Shrine of Illusion Koi Ray" },
|
|
Text{ "Palace of Twilight Key Ring", "Palace of Twilight Key Ring", "Palace of Twilight Key Ring" },
|
|
};
|
|
trickNameTable[RG_BOTTOM_OF_THE_WELL_KEY_RING] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Top of the Wall Key Ring", "Top of the Wall Key Ring", "Top of the Wall Key Ring" },
|
|
Text{ "Breath of the Wild Key Ring", "Breath of the Wild Key Ring", "Breath of the Wild Key Ring" },
|
|
Text{ "Beneath the Well Key Ring", "Beneath the Well Key Ring", "Beneath the Well Key Ring" },
|
|
};
|
|
trickNameTable[RG_GERUDO_TRAINING_GROUND_KEY_RING] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Gerudo Sanctum Key Ring", "Gerudo Sanctum Key Ring", "Gerudo Sanctum Key Ring" },
|
|
Text{ "Lady's Lair Keese Ring", "Lady's Lair Keese Ring", "Lady's Lair Keese Ring" },
|
|
Text{ "Knight Acadamy Key Ring", "Knight Acadamy Key Ring", "Knight Acadamy Key Ring" },
|
|
};
|
|
trickNameTable[RG_GERUDO_FORTRESS_KEY_RING] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Fortress of Winds Key Ring", "Fortress of Winds Key Ring", "Fortress of Winds Key Ring" },
|
|
Text{ "Thieve's Town Key Ring", "Thieve's Town Key Ring", "Thieve's Town Key Ring" },
|
|
Text{ "Fortress Centrum Key Ring", "Fortress Centrum Key Ring", "Fortress Centrum Key Ring" },
|
|
Text{ "Forsaken Fortress Key Ring", "Forsaken Fortress Key Ring", "Forsaken Fortresse Key Ring" },
|
|
Text{ "Pirate's Fortress Key Ring", "Pirate's Fortress Key Ring", "Pirate's Fortress Key Ring" },
|
|
};
|
|
trickNameTable[RG_GANONS_CASTLE_KEY_RING] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Hyrule Castle Koi Ray", "Hyrule Castle Koi Ray", "Hyrule Castle Koi Ray" },
|
|
Text{ "Onox's Castle Key Ring", "Onox's Castle Key Ring", "Onox's Castle Key Ring" },
|
|
Text{ "Vaati's Palace Key Ring", "Vaati's Palace Key Ring", "Vaati's Palace Key Ring" },
|
|
};
|
|
|
|
trickNameTable[RG_TREASURE_GAME_KEY_RING] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Chest Game Koi Ray", "Chest Game Koi Ray", "Chest Game Koi Ray" },
|
|
Text{ "Shell Game Key Ring", "Shell Game Key Ring", "Shell Game Key Ring" },
|
|
Text{ "Treasure Hunt Key Ring", "Treasure Hunt Key Ring", "Treasure Hunt Key Ring" },
|
|
};
|
|
|
|
trickNameTable[RG_FOREST_TEMPLE_BOSS_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Wind Temple Boss Key", "Wind Temple Boss Key", "Wind Temple Boss Key" },
|
|
Text{ "Woodfall Temple Boss Key", "Woodfall Temple Boss Key", "Woodfall Temple Boss Key" },
|
|
Text{ "Skull Woods Boss Key", "Skull Woods Boss Key", "Skull Woods Boss Key" },
|
|
Text{ "Phantom Ganon's Key", "Phantom Ganon's Key", "Phantom Ganon's Key" },
|
|
Text{ "Deku Tree's Boss Key", "Deku Tree's Boss Key", "Deku Tree's Boss Key" },
|
|
};
|
|
trickNameTable[RG_FIRE_TEMPLE_BOSS_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Ice Cavern Boss Keese", "Ice Cavern Boss Keese", "Ice Cavern Boss Keese" },
|
|
Text{ "Goron Temple Boss Key", "Goron Temple Boss Key", "Goron Temple Boss Key" },
|
|
Text{ "Eldin Temple Boss Koi", "Eldin Temple Boss Koi", "Eldin Temple Boss Koi" },
|
|
Text{ "Volvagia's Key", "Volvagia's Key", "Volvagia's Key" },
|
|
Text{ "Dodongo's Cavern Boss Key", "Dodongo's Cavern Boss Key", "Dodongo's Cavern Boss Key" },
|
|
};
|
|
trickNameTable[RG_WATER_TEMPLE_BOSS_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Swamp Palace Boss Keese", "Swamp Palace Boss Keese", "Swamp Palace Boss Keese" },
|
|
Text{ "Great Bay Temple Boss Key", "Great Bay Temple Boss Key", "Great Bay Temple Boss Key" },
|
|
Text{ "Lakebed Temple Boss Key", "Lakebed Temple Boss Key", "Lakebed Temple Boss Key" },
|
|
Text{ "Morpha's Key", "Morpha's Key", "Morpha's Key" },
|
|
Text{ "Jabu Jabu's Belly Boss Key", "Jabu Jabu's Belly Boss Key", "Jabu Jabu's Belly Boss Key" },
|
|
};
|
|
trickNameTable[RG_SPIRIT_TEMPLE_BOSS_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Light Temple Boss Key", "Light Temple Boss Key", "Light Temple Boss Key" },
|
|
Text{ "Lightning Temple Boss Key", "Lightning Temple Boss Key", "Lightning Temple Boss Key" },
|
|
Text{ "Desert Palace Boss Key", "Desert Palace Boss Key", "Desert Palace Boss Key" },
|
|
Text{ "Stone Tower Boss Keese", "Stone Tower Boss Keese", "Stone Tower Boss Keese" },
|
|
Text{ "Twinrova's Key", "Twinrova's Key", "Twinrova's Key" },
|
|
};
|
|
trickNameTable[RG_SHADOW_TEMPLE_BOSS_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Palace of Darkness Boss Key", "Palace of Darkness Boss Key", "Palace of Darkness Boss Key" },
|
|
Text{ "Shrine of Illusion Bass Koi", "Shrine of Illusion Bass Koi", "Shrine of Illusion Bass Koi" },
|
|
Text{ "Palace of Twilight Boss Key", "Palace of Twilight Boss Key", "Palace of Twilight Boss Key" },
|
|
Text{ "Bongo Bongo's Key", "Bongo Bongo's Key", "Bongo Bongo's Key" },
|
|
};
|
|
trickNameTable[RG_GANONS_CASTLE_BOSS_KEY] = {
|
|
// TODO_TRANSALTE
|
|
Text{ "Hyrule Castle Bass Koi", "Hyrule Castle Bass Koi", "Hyrule Castle Bass Koi" },
|
|
Text{ "Onox's Castle Boss Key", "Onox's Castle Boss Key", "Onox's Castle Boss Key" },
|
|
Text{ "Vaati's Palace Boss Key", "Vaati's Palace Boss Key", "Vaati's Palace Boss Key" },
|
|
Text{ "Ganondorf's Key", "Ganondorf's Key", "Ganondorf's Key" },
|
|
};
|
|
|
|
trickNameTable[RG_KEATON_MASK] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Korok Mask" },
|
|
Text{ "Lynel Mask" },
|
|
Text{ "Cucco Mask" },
|
|
Text{ "Remlit Mask" },
|
|
};
|
|
trickNameTable[RG_SKULL_MASK] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Darknut Mask" },
|
|
Text{ "Stalfos Mask" },
|
|
Text{ "Captain's Hat" },
|
|
};
|
|
trickNameTable[RG_SPOOKY_MASK] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Gibdo Mask" },
|
|
Text{ "Garo's Mask" },
|
|
Text{ "Redead mask" },
|
|
};
|
|
trickNameTable[RG_BUNNY_HOOD] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Bunny Mask" },
|
|
Text{ "Bremen Mask" },
|
|
Text{ "Rabbit Hood" },
|
|
};
|
|
trickNameTable[RG_MASK_OF_TRUTH] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Feirce Diety Mask" },
|
|
Text{ "Majora's Mask" },
|
|
Text{ "Hero's Charm" },
|
|
};
|
|
trickNameTable[RG_GORON_MASK] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Stone Mask" },
|
|
Text{ "Darmani's Mask" },
|
|
Text{ "Goron Garb" },
|
|
};
|
|
trickNameTable[RG_ZORA_MASK] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Zora Costume" },
|
|
Text{ "Don Gero's Mask" },
|
|
Text{ "Mikau's Mask" },
|
|
};
|
|
trickNameTable[RG_GERUDO_MASK] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Great Fairy Mask" },
|
|
Text{ "Romani's Mask" },
|
|
Text{ "Gerudo Veil" },
|
|
};
|
|
|
|
trickNameTable[RG_SPEAK_DEKU] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Picori Jabber Nut" },
|
|
Text{ "Kikwi Blabber Nut" },
|
|
Text{ "Talking Deku Nut" },
|
|
};
|
|
trickNameTable[RG_SPEAK_GERUDO] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Gerudo Tuni Nut" },
|
|
Text{ "Twili Jabber Nut" },
|
|
Text{ "Zuna Blabber Nut" },
|
|
};
|
|
trickNameTable[RG_SPEAK_GORON] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Cobble Jabber Nut" },
|
|
Text{ "Mogma Blabber Nut" },
|
|
Text{ "Goron Speak Stone" },
|
|
};
|
|
trickNameTable[RG_SPEAK_HYLIAN] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Human Jingle Nut" },
|
|
Text{ "Sheikah Jabber Nut" },
|
|
Text{ "Lorulean Blabber Nut" },
|
|
};
|
|
trickNameTable[RG_SPEAK_KOKIRI] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Korok Blabber Nut" },
|
|
Text{ "Minish Jabber Nut" },
|
|
Text{ "Fairy Jingle Nut" },
|
|
};
|
|
trickNameTable[RG_SPEAK_ZORA] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Parella Jabber Nut" },
|
|
Text{ "Fishman Jabber Nut" },
|
|
Text{ "Zora Jabu Nut" },
|
|
Text{ "Rito Jingle Nut" },
|
|
};
|
|
|
|
trickNameTable[RG_GUARD_HOUSE_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Pot Room Key", "Pot Room Key", "Pot Room Key" },
|
|
Text{ "Poe Shop Keese", "Poe Shop Keese", "Poe Shop Keese" },
|
|
Text{ "Pot Collectors Club Key", "Pot Collectors Club Key", "Pot Collectors Club Key" },
|
|
};
|
|
trickNameTable[RG_MARKET_BAZAAR_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Malo Mart Key", "Malo Mart Key", "Malo Mart Key" },
|
|
Text{ "Zora Shop Key", "Zora Shop Key", "Zora Shop Key" },
|
|
Text{ "Goronu General Store Key", "Goronu General Store Key", "Goronu General Store Key" },
|
|
Text{ "Chudly's Fine Goods Key", "Chudly's Fine Goods Key", "Chudly's Fine Goods Key" },
|
|
};
|
|
trickNameTable[RG_MARKET_POTION_SHOP_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Market Medicine Shop Koi", "Market Medicine Shop Koi", "Market Medicine Shop Koi" },
|
|
Text{ "Market Pharmacy Key", "Market Pharmacy Key", "Market Pharmacy Key" },
|
|
Text{ "Market Drug Store Keese", "Market Drug Store Keese", "Market Drug Store Keese" },
|
|
};
|
|
trickNameTable[RG_MASK_SHOP_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Masked Ship Koi", "Masked Ship Koi", "Masked Ship Koi" },
|
|
Text{ "Madame Couture's Key", "Madame Couture's Key", "Madame Couture's Key" },
|
|
Text{ "South Clock Town Key", "South Clock Town Key", "South Clock Town Key" },
|
|
};
|
|
trickNameTable[RG_MARKET_SHOOTING_GALLERY_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Swamp Shooting Gallery Key", "Swamp Shooting Gallery Key", "Swamp Shooting Gallery Key" },
|
|
Text{ "Koume's Target Shooting Key", "Koume's Target Shooting Key", "Koume's Target Shooting Key" },
|
|
Text{ "Pumpkin Pull Key", "Pumpkin Pull Key", "Pumpkin Pull Key" },
|
|
};
|
|
trickNameTable[RG_BOMBCHU_BOWLING_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Bombchu Gallery Key", "Bombchu Gallery Key", "Bombchu Gallery Key" },
|
|
Text{ "Cucco Bowling Ally Key", "Cucco Bowling Ally Key", "Cucco Bowling Ally Key" },
|
|
Text{ "Snowball Bowling Key", "Snowball Bowling Key", "Snowball Bowling Key" },
|
|
Text{ "Bombsketball Key", "Bombsketball Key", "Bombsketball Key" },
|
|
};
|
|
trickNameTable[RG_TREASURE_CHEST_GAME_BUILDING_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Lucky Treasure Game Koi", "Lucky Treasure Game Koi", "Lucky Treasure Game Koi" },
|
|
Text{ "1 in 32 Key", "1 in 32 Key", "1 in 32 Key" },
|
|
Text{ "Fortune's Coice Key", "Fortune's Coice Key", "Fortune's Coice Key" },
|
|
Text{ "Money Making Game Key", "Money Making Game Key", "Money Making Game Key" },
|
|
Text{ "Trading Card Game Key", "Trading Card Game Key", "Trading Card Game Key" },
|
|
};
|
|
trickNameTable[RG_BOMBCHU_SHOP_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Curiosity Shop Key", "Curiosity Shop Key", "Curiosity Shop Key" },
|
|
Text{ "Barnes Bomb Shop Key", "Barnes Bomb Shop Key", "Barnes Bomb Shop Key" },
|
|
Text{ "Bomb Flower Shop Key", "Bomb Flower Shop Key", "Bomb Flower Shop Key" },
|
|
};
|
|
trickNameTable[RG_RICHARDS_HOUSE_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Stockwell's House Key", "Stockwell's House Key", "Stockwell's House Key" },
|
|
Text{ "Blue Dog's House Key", "Blue Dog's House Key", "Blue Dog's House Key" },
|
|
Text{ "Barkle's House Key", "Barkle's House Key", "Barkle's House Key" },
|
|
Text{ "Chimimi's House Key", "Chimimi's House Key", "Chimimi's House Key" },
|
|
};
|
|
trickNameTable[RG_ALLEY_HOUSE_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Mido's House Key", "Mido's House Key", "Mido's House Key" },
|
|
Text{ "Saria's House Key", "Saria's House Key", "Saria's House Key" },
|
|
Text{ "@'s House Key", "@'s House Key", "@'s House Key" },
|
|
};
|
|
trickNameTable[RG_KAK_BAZAAR_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Skyloft Bazaar Key", "Skyloft Bazaar Key", "Skyloft Bazaar Key" },
|
|
Text{ "Harlequin Bazaar Key", "Harlequin Bazaar Key", "Harlequin Bazaar Key" },
|
|
Text{ "Kokiri Shop Key", "Kokiri Shop Key", "Kokiri Shop Key" },
|
|
Text{ "Goron Shop Key", "Goron Shop Key", "Goron Shop Key" },
|
|
};
|
|
trickNameTable[RG_KAK_POTION_SHOP_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Kak Medicine Shop Keep", "Kak Medicine Shop Keep", "Kak Medicine Shop Keep" },
|
|
Text{ "Kak Pharmacy Key", "Kak Pharmacy Key", "Kak Pharmacy Key" },
|
|
Text{ "Kak Drug Store Keese", "Kak Drug Store Keese", "Kak Drug Store Keese" },
|
|
};
|
|
trickNameTable[RG_BOSS_HOUSE_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Kakariko Village Boss Key", "Kakariko Village Boss Key", "Kakariko Village Boss Key" },
|
|
Text{ "Lord Kohga's House Key", "Lord Kohga's House Key", "Lord Kohga's House Key" },
|
|
Text{ "Twinrova's House Key", "Twinrova's House Key", "Twinrova's House Key" },
|
|
};
|
|
trickNameTable[RG_GRANNYS_POTION_SHOP_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Grandpa's Potion Shop Key", "Grandpa's Potion Shop Key", "Grandpa's Potion Shop Key" },
|
|
Text{ "Witch's Hut Key", "Witch's Hut Key", "Witch's Hut Key" },
|
|
Text{ "Hags's Potion Shop Key", "Hags's Potion Shop Key", "Hags's Potion Shop Key" },
|
|
Text{ "Syrup's Potion Shop Key", "Syrup's Potion Shop Key", "Syrup's Potion Shop Key" },
|
|
};
|
|
trickNameTable[RG_SKULLTULA_HOUSE_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Town Spider House Key", "Town Spider House Key", "Town Spider House Key" },
|
|
Text{ "Jovani's House Key", "Jovani's House Key", "Jovani's House Key" },
|
|
Text{ "Maiamai House Key", "Maiamai House Key", "Maiamai House Key" },
|
|
};
|
|
trickNameTable[RG_IMPAS_HOUSE_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Zelda's House Key", "Zelda's House Key", "Zelda's House Key" },
|
|
Text{ "Sheik's House Key", "Sheik's House Key", "Sheik's House Key" },
|
|
Text{ "Purah's House Key", "Purah's House Key", "Purah's House Key" },
|
|
};
|
|
trickNameTable[RG_WINDMILL_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Wind Switch Key", "Wind Switch Key", "Wind Switch Key" },
|
|
Text{ "Weather Vane Key", "Weather Vane Key", "Weather Vane Key" },
|
|
};
|
|
trickNameTable[RG_KAK_SHOOTING_GALLERY_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Firing Range Key", "Firing Range Key", "Firing Range Key" },
|
|
Text{ "Crossbow Training Key", "Crossbow Training Key", "Crossbow Training Key" },
|
|
Text{ "Goron Target Range Key", "Goron Target Range Key", "Goron Target Range Key" },
|
|
};
|
|
trickNameTable[RG_DAMPES_HUT_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Dampe's Grave Key", "Dampe's Grave Key", "Dampe's Grave Key" },
|
|
Text{ "Dampe Studio Key", "Dampe Studio Key", "Dampe Studio Key" },
|
|
Text{ "Old Man's Cabin Key", "Old Man's Cabin Key", "Old Man's Cabin Key" },
|
|
};
|
|
trickNameTable[RG_TALONS_HOUSE_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Malon's House Koi", "Malon's House Koi", "Malon's House Koi" },
|
|
Text{ "Ingo's House Keese", "Ingo's House Keese", "Ingo's House Keese" },
|
|
Text{ "Mario's House Key", "Mario's House Key", "Mario's House Key" },
|
|
};
|
|
trickNameTable[RG_STABLES_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Corral Key", "Corral Key", "Corral Key" },
|
|
Text{ "Foothill Stable Key", "Foothill Stable Key", "Foothill Stable Key" },
|
|
Text{ "Goat Barn Key", "Goat Barn Key", "Goat Barn Key" },
|
|
};
|
|
trickNameTable[RG_BACK_TOWER_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Tower of Hera Key", "Tower of Hera Key", "Tower of Hera Key" },
|
|
Text{ "Clock Tower Key", "Clock Tower Key", "Clock Tower Key" },
|
|
Text{ "Tingle Tower Key", "Tingle Tower Key", "Tingle Tower Key" },
|
|
Text{ "Skyview Tower Key", "Skyview Tower Key", "Skyview Tower Key" },
|
|
Text{ "Sheikah Tower Key", "Sheikah Tower Key", "Sheikah Tower Key" },
|
|
};
|
|
trickNameTable[RG_HYLIA_LAB_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Marine Research Lab Key", "Marine Research Lab Key", "Marine Research Lab Key" },
|
|
Text{ "Hateno Tech Lab Key", "Hateno Tech Lab Key", "Hateno Tech Lab Key" },
|
|
Text{ "Tough Mango Lab Key", "Tough Mango Lab Key", "Tough Mango Lab Key" },
|
|
};
|
|
trickNameTable[RG_FISHING_HOLE_KEY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Swamp Fishing Hole Key", "Swamp Fishing Hole Key", "Swamp Fishing Hole Key" },
|
|
Text{ "Beaver Race Key", "Beaver Race Key", "Beaver Race Key" },
|
|
Text{ "Squid-Hunt Key", "Squid-Hunt Key", "Squid-Hunt Key" },
|
|
};
|
|
|
|
trickNameTable[RG_SHADOW_SILVER_BLADES] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Shadow Silver: Bladders" },
|
|
};
|
|
trickNameTable[RG_SHADOW_SILVER_PIT] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Shadow Silver: Bit" },
|
|
};
|
|
trickNameTable[RG_SHADOW_SILVER_SPIKES] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Shadow Silver: Spines" },
|
|
};
|
|
trickNameTable[RG_SPIRIT_SILVER_CHILD] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Spirit Silver: Chill" },
|
|
};
|
|
trickNameTable[RG_SPIRIT_SILVER_SUN] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Spirit Silver: Son" },
|
|
};
|
|
trickNameTable[RG_SPIRIT_SILVER_BOULDERS] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Spirit Silver: Bounders" },
|
|
};
|
|
trickNameTable[RG_BOTW_SILVER] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Bottom of the Well Slipper" },
|
|
};
|
|
trickNameTable[RG_ICE_CAVERN_SILVER_BLADES] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Ice Cavern Silver: Blaze" },
|
|
};
|
|
trickNameTable[RG_ICE_CAVERN_SILVER_BLOCK] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Ice Cavern Silver: Black" },
|
|
};
|
|
trickNameTable[RG_GTG_SILVER_SLOPE] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Training Ground Silver: Snope" },
|
|
};
|
|
trickNameTable[RG_GTG_SILVER_LAVA] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Traning Ground Silver: Love" },
|
|
};
|
|
trickNameTable[RG_GTG_SILVER_WATER] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Training Pound Silver: Water" },
|
|
};
|
|
trickNameTable[RG_GANONS_CASTLE_SILVER_LIGHT] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Ganon's Castle Silver: Lighter" },
|
|
};
|
|
trickNameTable[RG_GANONS_CASTLE_SILVER_FOREST] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Ganon's Castle Silver: Frost" },
|
|
};
|
|
trickNameTable[RG_GANONS_CASTLE_SILVER_FIRE] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Ganon's Castle Silver: Free" },
|
|
};
|
|
trickNameTable[RG_GANONS_CASTLE_SILVER_SPIRIT] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Ganon's Castle Silver: Sprite" },
|
|
};
|
|
trickNameTable[RG_DODONGOS_CAVERN_MQ_SILVER] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Dodongo's Cave Silver" },
|
|
};
|
|
trickNameTable[RG_SHADOW_MQ_SILVER_INVISIBLE_BLADES] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Shadow Silver: Invisible" },
|
|
};
|
|
trickNameTable[RG_SPIRIT_MQ_SILVER_LOBBY] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Spirit Silver: Foyer" },
|
|
};
|
|
trickNameTable[RG_SPIRIT_MQ_SILVER_BIG_WALL] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Spirit Silver: Brick" },
|
|
};
|
|
trickNameTable[RG_GANONS_CASTLE_MQ_SILVER_WATER] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Ganon's Castle Silver: Wheat" },
|
|
};
|
|
trickNameTable[RG_GANONS_CASTLE_MQ_SILVER_SHADOW] = {
|
|
// TODO_TRANSLATE
|
|
Text{ "Ganon's Castle Silver: Shabom" },
|
|
};
|
|
/*
|
|
//Names for individual upgrades, in case progressive names are replaced
|
|
trickNameTable[GI_HOOKSHOT] = {
|
|
Text{"Grappling Hook", "Grappin-griffe", "Enterhaken" }, // "Gancho lanzable"
|
|
Text{"Clawshot", "Lance-chaîne", "Greifhaken" }, // "Zarpa"
|
|
Text{"Gripshot", "Grappince", "Tauschhaken" }, // "Enganchador"
|
|
};
|
|
trickNameTable[GI_LONGSHOT] = {
|
|
Text{"Longshot, no strings attached", "Grappin sans attrape", "Enterhaken, Umtausch ausgeschloßen"}, // "Gancho
|
|
lanzable más largo" Text{"Double Clawshot", "Double-grappin", "Doppelhaken" }, // "Superzarpa" Text{"Switch Hook",
|
|
"Great grappin", "Tauschhaken" }, // "Gancho chulo"
|
|
};
|
|
trickNameTable[GI_BOMB_BAG_1] = {
|
|
Text{"Bomb Capacity (20)", "Capacité de bombes (20)", "Bomben-Kapazität (20)" }, // "Bolsa de bombas (contiene
|
|
20)" Text{"Bronze Bomb Bag", "Sac de Bombes de bronze", "Bronzene Bombentasche" }, // "Saco de bronce de bombas"
|
|
Text{"Small Bomb Bag", "Petit Sac de Bombes", "Kleine Bombentasche" }, // "Zurrón de bombas pequeño"
|
|
};
|
|
trickNameTable[GI_BOMB_BAG_2] = {
|
|
Text{"Bomb Capacity (30)", "Capacité de bombes (30)", "Bomben-Kapazität (30)" }, // "Bolsa de bombas (contiene
|
|
30)" Text{"Silver Bomb Bag", "Sac de Bombes d'argent", "Silberne Bombentasche" }, // "Saco plateado de bombas"
|
|
Text{"Medium Bomb Bag", "Sac de Bombes moyen", "Mittlere Bombentasche" }, // "Zurrón de bombas mediano"
|
|
};
|
|
trickNameTable[GI_BOMB_BAG_3] = {
|
|
Text{"Bomb Capacity (40)", "Capacité de bombes (40)", "Bomben-Kapazität (40)" }, // "Bolsa de bombas (contiene
|
|
40)" Text{"Golden Bomb Bag", "Sac de Bombes d'or", "Goldene Bombentasche" }, // "Saco dorado de bombas" Text{"Large
|
|
Bomb Bag", "Gros Sac de Bombes", "Gigantische Bombentasche" }, // "Zurrón de bombas grande"
|
|
};
|
|
trickNameTable[GI_BOW_1] = {
|
|
Text{"Bow", "Arc", "Bogen" }, // "Arco del Hada"
|
|
Text{"Hero's Bow", "Arc du héros", "Heroenbogen" }, // "Arco del héroe"
|
|
Text{"Small Quiver", "Petit carquois", "Kleiner Köcher" }, // "Saco de flechas pequeño"
|
|
};
|
|
trickNameTable[GI_BOW_2] = {
|
|
Text{"Arrow Capacity (40)", "Capacité de flèches (40)", "Pfeil-Kapazität (40)" }, // "Capacidad de flechas (40)"
|
|
Text{"Silver Quiver", "Carquois d'argent", "Silberner Köcher" }, // "Carcaj plateado"
|
|
Text{"Medium Quiver", "Carquois moyen", "Mittlerer Köcher" }, // "Saco de flechas mediano"
|
|
};
|
|
trickNameTable[GI_BOW_3] = {
|
|
Text{"Arrow Capacity (50)", "Capacité de flèches (50)", "Pfeil-Kapazität (50)" }, // "Capacidad de flechas (50)"
|
|
Text{"Golden Quiver", "Carquois d'or", "Goldener Köcher" }, // "Carcaj dorado"
|
|
Text{"Large Quiver", "Gros carquois", "Gigantischer Köcher" }, // "Saco de flechas grande"
|
|
};
|
|
trickNameTable[GI_SLINGSHOT_1] = {
|
|
Text{"Slingshot", "Lance-Pierre", "Schleuder" }, // "Tirachinas del Hada"
|
|
Text{"Scattershot", "Lance-Pierre rafale", "Streuschleuder" }, // "Tirachinas múltiple"
|
|
Text{"Small Seed Satchel", "Petit sac de graines", "Kleine Munitionstasche" }, // "Bolsa de semillas pequeña"
|
|
};
|
|
trickNameTable[GI_SLINGSHOT_2] = {
|
|
Text{"Deku Seed Capacity (40)", "Capacité de graines (40)", "Deku-Kern-Kapazität (40)" }, // "Capacidad de
|
|
semillas (40)" Text{"Silver Deku Seed Bullet Bag", "Sac de graines d'argent", "Silberne Munitionstasche" }, //
|
|
"Bolsa de balas (contiene 40)" Text{"Medium Seed Satchel", "Sac de graines moyen", "Mittlere Munitionstasche" }, //
|
|
"Bolsa de semillas mediana"
|
|
};
|
|
trickNameTable[GI_SLINGSHOT_3] = {
|
|
Text{"Deku Seed Capacity (50)", "Capacité de graines (50)", "Deku-Kern-Kapazität (50)" }, // "Capacidad de
|
|
semillas (50)" Text{"Golden Deku Seed Bullet Bag", "Sac de graines d'or", "Goldene Munitionstasche" }, // "Bolsa de
|
|
balas (contiene 50)" Text{"Large Seed Satchel", "Gros sac de graines", "Gigantische Munitionstasche" }, // "Bolsa de
|
|
semillas grande"
|
|
};
|
|
trickNameTable[GI_STRENGTH_1] = {
|
|
Text{"Goron's Gauntlet", "Gantelet Goron", "Goronen-Handschuhe€" }, // "Brazalete amarillo"
|
|
Text{"Power Bracelet", "Bracelet de force", "Kraftarmband" }, // "Brazalete de fuerza"
|
|
Text{"Magic Bracelet", "Bracelet de Lavio", "Magiearmband" }, // "Brazalete de Ravio"
|
|
};
|
|
trickNameTable[GI_STRENGTH_2] = {
|
|
Text{"Silver Bracelets", "Bracelets d'argent", "Silberarmband" }, // "Guantes Moguma"
|
|
Text{"Power Gloves", "Gant de puissance", "Silberhandschuhe€" }, // "Guante del Poder"
|
|
Text{"Magic Gauntlets", "Gantelet magique", "Magiehandschuhe€" }, // "Guante mágico"
|
|
};
|
|
trickNameTable[GI_STRENGTH_3] = {
|
|
Text{"Golden Bracelets", "Bracelets d'or", "Goldarmband" }, // "Guantelete de Thanos"
|
|
Text{"Titan's Mitts", "Moufle de titan", "Goldhandschuhe€" }, // "Guantes de Titán"
|
|
Text{"Magnetic Gloves", "Magnéto-gants", "Magnethandschuhe€" }, // "Guantes de fuego"
|
|
};
|
|
trickNameTable[GI_SCALE_1] = {
|
|
Text{"Silver Pearl", "Perle d'argent", "Silberne Perle" }, // "Perla de Plata progresiva"
|
|
Text{"Adult Scale", "Écaille d'adulte", "Große Schuppe" }, // "Bola de bolos zora"
|
|
Text{"Zora Scale", "Écaille Zora", "Zora-Schuppe" }, // "Escama de Zora"
|
|
};
|
|
trickNameTable[GI_SCALE_2] = {
|
|
Text{"Golden Pearl", "Perle d'or", "Goldene Perle" }, // "Perla de Oro progresiva"
|
|
Text{"Giant Scale", "Écaille de géant", "Riesenschuppe" }, // "Escama de Faren"
|
|
Text{"Water Dragon Scale", "Écaille du dragon de l'eau", "Wasserdrachenschuppe" }, // "Escama de dragón
|
|
acuático"
|
|
};
|
|
trickNameTable[GI_WALLET_1] = {
|
|
Text{"Rupee Capacity (200)", "Capacité de rubis (200)", "Rubinkapazität (200)" }, // "Capacidad de rupias (200)"
|
|
Text{"Silver Wallet", "Bourse d'argent", "Silberne Geldbörse" }, // "Cartera de rupias de adulto"
|
|
Text{"Medium Wallet", "Bourse moyenne", "Mittlere Geldbörse" }, // "Zurrón de rupias mediano"
|
|
};
|
|
trickNameTable[GI_WALLET_2] = {
|
|
Text{"Rupee Capacity (500)", "Capacité de rubis (500)", "Rubin-Kapazität (500)" }, // "Capacidad de rupias
|
|
(500)" Text{"Golden Wallet", "Bourse d'or", "Riesenportemonnaie" }, // "Cartera de rupias gigante" Text{"Large
|
|
Wallet", "Grosse Bourse", "Gigantische Geldbörse" }, // "Zurrón de rupias grande"
|
|
};
|
|
trickNameTable[GI_WALLET_3] = {
|
|
Text{"Rupee Capacity (999)", "Capacité de rubis (999)", "Rubin-Kapazität (999) }, // "Capacidad de rupias (999)"
|
|
Text{"Golden Wallet", "Bourse d'or", "Goldenes Portemonnaie" }, // "Cartera de ricachón"
|
|
Text{"Large Wallet", "Grosse Bourse", "Gigantische Geldbörse" }, // "Zurrón de rupias gigante"
|
|
};
|
|
trickNameTable[GI_DEKU_NUT_UPGRADE_1] = {
|
|
Text{"Deku Bomb Capacity (30)", "Capacité de bombes Mojo (30)", "Deku-Bomben-Kapazität (30)" }, // "Capacidad de
|
|
semillas deku (40)" Text{"Baba Nut Capacity (30)", "Capacité de noix Baba (30)", "Ranha-Nuß-Kapazität (30)" }, //
|
|
"Capacidad de nueces baba (40)" Text{"Deku Nut Pack (30)", "Paquet de noix Mojo (30)", "Deku-Nußrucksack (30)" }, //
|
|
"Capacidad de nueces mojo (40)"
|
|
};
|
|
trickNameTable[GI_DEKU_NUT_UPGRADE_2] = {
|
|
Text{"Deku Bomb Capacity (40)", "Capacité de bombes Mojo (40)", "Deku-Bomben-Kapazität (40)" }, // "Capacidad de
|
|
semillas deku (50)" Text{"Baba Nut Capacity (40)", "Capacité de noix Baba (40)", "Ranha-Nuß-Kapazität (40)" }, //
|
|
"Capacidad de nueces baba (50)" Text{"Deku Nut Pack (40)", "Paquet de noix Mojo (40)", "Deku-Nußrucksack (40)" }, //
|
|
"Capacidad de nueces mojo (50)"
|
|
};
|
|
trickNameTable[GI_DEKU_STICK_UPGRADE_1] = {
|
|
Text{"Deku Rod Capacity (20)", "Capacité de tiges Mojo (20)", "Deku-Stock-Kapazität (20)" }, // "Capacidad de
|
|
palos mojo (20)" Text{"Boko Stick Capacity (20)", "Capacité de Bâtons Boko (20)", "Bokstock-Kapazität (20)" }, //
|
|
"Capacidad de palos boko (20)" Text{"Deku Stick Pack (20)", "Paquet de bâtons Mojo (20)", "Deku-Stabrucksack (20)"
|
|
}, // "Capacidad de bastones deku (20)"
|
|
};
|
|
trickNameTable[GI_DEKU_STICK_UPGRADE_2] = {
|
|
Text{"Deku Rod Capacity (30)", "Capacité de tiges Mojo (30)", "Deku-Stock-Kapazität (30)" }, // "Capacidad de
|
|
palos mojo (30)" Text{"Boko Stick Capacity (30)", "Capacité de Bâtons Boko (30)", "Bokstock-Kapazität (30)" }, //
|
|
"Capacidad de palos boko (30)" Text{"Deku Stick Pack (30)", "Paquet de bâtons Mojo (30)", "Deku-Stabrucksack (30)"
|
|
}, // "Capacidad de bastones deku (30)"
|
|
};
|
|
trickNameTable[GI_MAGIC_1] = {
|
|
Text{"Stamina Meter", "Jauge d'endurance", "Ausdauerleiste" }, // "Medidor de vigor"
|
|
Text{"Energy Meter", "Jauge d'énergie", "Energieleiste" }, // "Medidor de energía"
|
|
Text{"Magic Powder", "Poudre magique", "Zauberpulver" }, // "Medidor de carga"
|
|
};
|
|
trickNameTable[GI_MAGIC_2] = {
|
|
Text{"Enhanced Stamina Meter", "Jauge d'endurance améliorée", "Verb. Ausdauerleiste" }, // "Medidor de vigor
|
|
mejorado" Text{"Enhanced Energy Meter", "Jauge d'énergie améliorée", "Verb. Energieleiste" }, // "Medidor de energía
|
|
mejorado" Text{"Enhanced Magic Powder", "Poudre magique améliorée", "Verb. Zauberpulver" }, // "Medidor de carga
|
|
mejorado"
|
|
};
|
|
trickNameTable[GI_OCARINA_1] = {
|
|
Text{"Ocarina", "Ocarina", "Okarina" }, // "Ocarina"
|
|
Text{"Saria's Ocarina", "Ocarina de Saria", "Salias Okarina" }, // "Ocarina de Saria"
|
|
Text{"Wood Ocarina", "Ocarina de bois", "Holzokarina" }, // "Ocarina del Hada"
|
|
};
|
|
trickNameTable[GI_OCARINA_2] = {
|
|
Text{"Flute", "Flûte", "Flöte" }, // "Flauta"
|
|
Text{"Zelda's Ocarina", "Ocarina de Zelda", "Zeldas Okarina" }, // "Ocarina de Zelda"
|
|
Text{"Ocarina of Winds", "Ocarina des vents", "Okarina des Windes" }, // "Ocarina del Viento"
|
|
};
|
|
trickNameTable[GI_CUCCO] = {
|
|
Text{"D.I.Y. Alarm Clock", "Réveille-matin improvisé", "Improvisierter Wecker"}, // "Alarma emplumada"
|
|
Text{"Kakariko Cucco", "Cocotte Cocorico", "Kakariko-Huhn" }, // "Cuco de Kakariko"
|
|
Text{"Hatched Cucco", "Cocotte éclose", "Geschlüpftes Küken" }, // "Pollo"
|
|
};
|
|
trickNameTable[GI_MASK_KEATON] = {
|
|
Text{"Kee... Something Mask", "Masque de Quiche", "Keaton-Maske" }, // "Máscara Kealgo"
|
|
Text{"Kitsune Mask", "Masque de Kitsune", "Kitsune-Maske" }, // "Máscara Kitsune"
|
|
Text{"Kafei's Mask", "Masque de Kafei", "Kafeis Maske" }, // "Máscara de Kafei"
|
|
};
|
|
trickNameTable[GI_MASK_SKULL] = {
|
|
Text{"Skull Kid's Mask", "Masque de Skull Kid", "Horror-Kids-Maske" }, // "Máscara de Skull Kid"
|
|
Text{"Stalfos Mask", "Masque de squelette", "Stalfos-Maske" }, // "Máscara de Stalfos"
|
|
Text{"Captain's Hat", "Heaume du capitaine", "Helm des Hauptmanns" }, // "Casco del capitán"
|
|
};
|
|
trickNameTable[GI_MASK_SPOOKY] = {
|
|
Text{"Skrik Mask", "Masque Skrik", "Grusel-Maske" }, // "Máscara Escalofriante"
|
|
Text{"ReDead Mask", "Masque de Remort", "Remort-Maske" }, // "Máscara de ReDead"
|
|
Text{"Gibdo Mask", "Masque de Gibdo", "Gibdo-Maske" }, // "Careta de Gibdo"
|
|
};
|
|
trickNameTable[GI_MASK_BUNNY] = {
|
|
Text{"Peppy Mask", "Masque de Peppy", "Peppy-Maske" }, // "Capucha de Pascua"
|
|
Text{"Bunny Ears", "Oreilles de lapin", "Ohrlöffel" }, // "Orejas de conejo"
|
|
Text{"Postman's Hat", "Casquette du facteur", "Mütze des Postboten" }, // "Gorra de cartero"
|
|
};
|
|
trickNameTable[GI_MASK_GORON] = {
|
|
Text{"Goro Mask", "Masque Goro", "Garos Maske" }, // "Máscara Goro"
|
|
Text{"Mask of Goron", "Masque des Gorons", "Goronen-Haut" }, // "Máscara de los Goron"
|
|
Text{"Darunia Mask", "Masque de Darunia", }, "Darunias Maske" // "Máscara de Darmani"
|
|
};
|
|
trickNameTable[GI_MASK_ZORA] = {
|
|
Text{"Zola Mask", "Masque Zola", "Zola-Maske" }, // "Máscara Zola"
|
|
Text{"Mask of Zora", "Masque des Zoras", "Zora-Schuppen€" }, // "Máscara de los Zora"
|
|
Text{"Ruto Mask", "Masque de Ruto", "Rutos Maske" }, // "Máscara de Mikau"
|
|
};
|
|
trickNameTable[GI_MASK_GERUDO] = {
|
|
Text{"Ganguro Mask", "Masque de Ganguro", "Ganguro-Maske" }, // "Máscara Canguro"
|
|
Text{"Mask of Gerudo", "Masque des Gerudos", "Gerudo-Perücke" }, // "Máscara de las Gerudo"
|
|
Text{"Nabooru Mask", "Masque de Nabooru", "Naborus Maske" }, // "Máscara de Nabooru"
|
|
};
|
|
trickNameTable[GI_MASK_TRUTH] = {
|
|
Text{"Sheikah Mask", "Masque Sheikah", "Shiekah-Maske" }, // "Máscara Sheikah"
|
|
Text{"Mask of Gossip", "Masque de potins", "Maske der Mythen" }, // "Máscara chismosa"
|
|
Text{"Eye of Truth", "oeil de vérité", "Auge der Wahrheit" }, // "Ojo de la Verdad"
|
|
};
|
|
*/
|
|
}
|
|
|
|
// Generate a fake name for the ice trap based on the item it's displayed as
|
|
Text Rando::Traps::GetTrapName(uint16_t id, uint64_t* state) {
|
|
// If the trick names table has not been initialized, do so
|
|
if (!initTrickNames) {
|
|
InitTrickNames();
|
|
initTrickNames = true;
|
|
}
|
|
|
|
if (trickNameTable[id].empty()) {
|
|
assert(false);
|
|
return Text{ "not an Ice Trap" };
|
|
}
|
|
|
|
// Randomly get the easy, medium, or hard name for the given item id
|
|
return ShipUtils::RandomElement(trickNameTable[id], state);
|
|
}
|
|
|
|
RandomizerGet Rando::Traps::GetTrapTrickModel(uint64_t* state) {
|
|
auto ctx = Rando::Context::GetInstance();
|
|
RandomizerGet trickModel = ShipUtils::RandomElementFromSet(ctx->possibleIceTrapModels, state);
|
|
|
|
if (trickModel == RG_EMPTY_BOTTLE) {
|
|
trickModel = ShipUtils::RandomElement(Rando::StaticData::normalBottles, state);
|
|
} else if (trickModel == RG_GUARD_HOUSE_KEY) {
|
|
trickModel = ShipUtils::RandomElement(Rando::StaticData::overworldKeys, state);
|
|
} else if (trickModel == RG_DEATH_MOUNTAIN_CRATER_BEAN_SOUL) {
|
|
trickModel = ShipUtils::RandomElement(Rando::StaticData::beanSouls, state);
|
|
} else if (trickModel == RG_SHADOW_SILVER_BLADES) {
|
|
trickModel = ShipUtils::RandomElement(Rando::StaticData::silverRupees);
|
|
}
|
|
|
|
return trickModel;
|
|
}
|
|
|
|
bool Rando::Traps::ShouldJunkItemBeTrap() {
|
|
auto ctx = Rando::Context::GetInstance();
|
|
return ctx->GetOption(RSK_ICE_TRAP_PERCENT).IsNot(0) &&
|
|
(ctx->GetOption(RSK_ICE_TRAP_PERCENT).Is(100) ||
|
|
Random(0, 100) < ctx->GetOption(RSK_ICE_TRAP_PERCENT).Get());
|
|
}
|
|
|
|
static const char* const englishIceTrapMessages[] = {
|
|
"You are a #FOOL#!",
|
|
"You are a #FOWL#!",
|
|
"#FOOL#!",
|
|
"You just got #PUNKED#!",
|
|
"Stay #frosty#, @.",
|
|
"Take a #chill pill#, @.",
|
|
"#Winter# is coming.",
|
|
"#ICE# to see you, @.",
|
|
"Feeling a little %rhot%w under the collar? #Let's fix that#.",
|
|
"It's a #cold day# in the Evil Realm.",
|
|
"Getting #cold feet#?",
|
|
"Say hello to the #Zoras# for me!",
|
|
"Can you keep a #cool head#?",
|
|
"Ganondorf used #Ice Trap#!&It's super effective!",
|
|
"Allow me to break the #ice#!",
|
|
"#Cold pun#.",
|
|
"The #Titanic# would be scared of you, @.",
|
|
"Oh no!",
|
|
"Uh oh!",
|
|
"What killed the dinosaurs?&The #ICE# age!",
|
|
"Knock knock. Who's there? Ice. Ice who? Ice see that you're a #FOOL#.",
|
|
"Never gonna #give you up#. Never gonna #let you down#. Never gonna run around and #desert you#.",
|
|
"Thank you #@#! But your item is in another castle!",
|
|
"#FREEZE#! Don't move!",
|
|
"Wouldn't it be #ice# if we were colder?",
|
|
"Greetings from #Snowhead#! Wish you were here.",
|
|
"Too #cool# for you?",
|
|
"#Ice#, #ice#, baby...",
|
|
"Time to break the #ice#.",
|
|
"We wish that you would read this... We wish that you would read this... But we set our bar low.",
|
|
"#Freeze# and put your hands in the air!",
|
|
"#Ice# to meet you!",
|
|
"Do you want to #freeze# a snowman?",
|
|
"Isn't there a #mansion# around here?",
|
|
"Now you know how #King Zora# feels.",
|
|
"May the #Frost# be with you.",
|
|
"Carpe diem. #Freeze# the day.",
|
|
"There #snow# place like home.",
|
|
"That'll do, #ice#. That'll do.",
|
|
"All that is #cold# does not glitter. Not all those who wander are #frost#.",
|
|
"I Used To Be An Adventurer Like You. Then I Took An #Icetrap# To The Knee.",
|
|
"Would you like #ice# with that?",
|
|
"You have obtained the #Ice# Medallion!",
|
|
"Quick, do a #Zora# impression!",
|
|
"One %r${itemName}%w #on the rocks#!",
|
|
"How much does a polar bear weigh?&Enough to break the #ice#.",
|
|
"You got Din's #Ice#!",
|
|
"You got Nayru's #Cold#!",
|
|
"You got Farore's #Freeze#!",
|
|
"KEKW",
|
|
"You just got #ICE TRAPPED#! Tag your friends to totally #ICE TRAP# them!",
|
|
"Are you okay, @? You're being #cold# today.",
|
|
"In a moment, your game might experience some #freezing#.",
|
|
"Breeze? Trees? Squeeze? No, it's a #freeze#!",
|
|
"After collecting this item, @ was assaulted in #cold# blood.",
|
|
"Only #chill# vibes around here!",
|
|
"Here's a #cool# gift for you!",
|
|
"Aha! You THOUGHT.",
|
|
"Stay hydrated and brush your teeth!",
|
|
"Isn't it too hot here? Let's turn the #AC# on.",
|
|
"One serving of #cold# @, coming right up!",
|
|
"Is it #cold# in here or is that just me?",
|
|
"Yahaha! You found me!",
|
|
"You'd make a great #ice#-tronaut!",
|
|
"That's just the tip of the #iceberg#!",
|
|
"It's the triforce!&No, just kidding, it's an #ice trap#.",
|
|
"WINNER!",
|
|
"LOSER!",
|
|
"Greetings from #Cold Miser#!",
|
|
"Pardon me while I turn up the #AC#.",
|
|
"If you can't stand the #cold#, get out of the #freezer#.",
|
|
"Oh, goodie! #Frozen @# for the main course!",
|
|
"You have #freeze# power!",
|
|
"You obtained the #Ice Beam#! No wait, wrong game.",
|
|
"Here's to another lousy millenium!",
|
|
"You've activated my #trap card#!",
|
|
"I love #refrigerators#!",
|
|
"You expected an item,&BUT IT WAS I, AN #ICE TRAP#!",
|
|
"It's dangerous to go alone! Take #this#!",
|
|
"soh.exe has #stopped responding#.",
|
|
"Enough! My #Ice Trap# thaws in the morning!",
|
|
"Nobody expects the span-#ice# inquisition!",
|
|
"This is one #cool# item!",
|
|
"Say hello to my #little friend#!",
|
|
"We made you an offer you #can't refuse#.",
|
|
"Hyrule? More like #Hycool#!",
|
|
"Ice puns are #snow# problem!",
|
|
"This #ice# is #snow# joke!",
|
|
"There's no business like #snow# business!",
|
|
"No, dude.",
|
|
"N#ice# trap ya got here!",
|
|
"Quick do your best impression of #Zoras Domain#!",
|
|
"Ganon used #ice beam#, it's super effective!",
|
|
"I was #frozen# today.",
|
|
"You're not in a #hurry#, right?",
|
|
"It's a #trap#!",
|
|
"At least it's not a VC crash and only Link is #frozen#!",
|
|
"Oh no! #BRAIN FREEZE#!",
|
|
"Looks like your game #froze#! Nope just you!",
|
|
"PK #FREEZE#!",
|
|
"May I interest you in some #iced# Tea?",
|
|
"Time for some Netflix and #chill#.",
|
|
"I know, I know... #FREEZE#!",
|
|
"#Ice# of you to drop by!",
|
|
"STOP!&You violated the #Thaw#!",
|
|
"I wanted to give you a treasure, but it looks like you got #cold feet#.",
|
|
"You told me you wanted to deliver #just ice# to Ganondorf!",
|
|
"You got the triforce!&This ancient artifact of divine power can grant any- wait, no, sorry, it's just an ice "
|
|
"trap. My bad.",
|
|
"Time to #cool off#!",
|
|
"The #Ice Cavern# sends its regards.",
|
|
"Loading item, please #wait#...",
|
|
"Mash A+B to not #die#.",
|
|
"Sorry, your %r${itemName}%w is in another location.",
|
|
"You only wish this was %gGreg%w.",
|
|
"Do you want to drink a hot chocolate?",
|
|
"The #cold# never bothered me anyway.",
|
|
"Hope you're too school for #cool#!",
|
|
"Be thankful this isn't #absolute zero#.",
|
|
"Did you know the F in ZFG stands for #Freeze#?",
|
|
"You got #Ice Age (2002)#!",
|
|
"Now you can cast a #spell# you don't know.",
|
|
"How's about a hero #on the rocks#?",
|
|
"Ain't no tunic for #this#!",
|
|
"I knew you were #part metroid#!",
|
|
"That's just the #icing on the cake#!",
|
|
"You're so #cool#, @!",
|
|
"You found #disappointment#!",
|
|
"You got #FOOLED#!",
|
|
"Start Mashing.",
|
|
"This item will #self-destruct# in 5 seconds...",
|
|
"Remember, there may be some momentary #discomfort#.",
|
|
"In a perfect world #ice traps# like me would not exist, but this is not a perfect world.",
|
|
"Gee, it sure is #cold# around here.",
|
|
"You tested the %r${itemName}%w with your #ice detector#, it beeped.",
|
|
"You have found the way of the zero. The #sub-zero#.",
|
|
"Mweep... mweep... mweep...",
|
|
"Scum, #freezebag#! I mean #freeze#, scumbag!",
|
|
"Is it #chilly# in here or is it just #you#?",
|
|
"#Proceed#.",
|
|
"WHAT'S SHE GONNA DO, MAKE ME AN #[Ice Cream]#!?",
|
|
"You've met with a #terrible fate#, haven't you?",
|
|
"So I heard you like the Shining, here's how it #ends#.",
|
|
"Minor routing mistake. #I win#.",
|
|
"Hold this #L#, @.",
|
|
"#SKILL ISSUE#.",
|
|
"All your heat are belong to us.",
|
|
"Wait a second, don't you already have #this item#?",
|
|
"#Freeze#! We have you surrounded!",
|
|
"Error 404 - Item not #found#.",
|
|
"Hydration break! Hey, who #froze# my water?",
|
|
"Oops, wrong #item model#.",
|
|
"Whoops! You have to put the item #in your inventory#.",
|
|
"You dropped the %r${itemName}%w, shattering it into #shards of ice#!",
|
|
"Is this... golden age Simpsons?&BECAUSE I'M ABOUT TO #CHOKE A CHILD#.",
|
|
"You are the weakest @, #goodbye#!",
|
|
"Ugh... Why did we even randomize #this item#?",
|
|
"The #Frost Moon# is rising...",
|
|
"According to all known laws of physics and biology, there is no way that @ should be able to survive #getting "
|
|
"fully encased in ice#. The cells in @'s body would all die by the time they #unthaw#. Of course, this is a video "
|
|
"game, so @ survives anyway... #Probably#.",
|
|
"Okay, so stop me if you've heard this one - a gamer and a bottle of #liquid nitrogen# walk into a milk bar...",
|
|
"Lástima, es una #trampa de hielo#...&&Nobody expects the Spanish #ice trap#!",
|
|
"Gee, it sure is #BURR#ing around here.",
|
|
"Navi? Oh! I thought she was called #Névé#!",
|
|
"It's fine, @ knew this was a #trap#, they're just using it to take damage intentionally to manipulate RNG.",
|
|
"Unfortunately, the %r${itemName}%w has #stopped#.",
|
|
"This %r${itemName}%w is #not available# in your country.",
|
|
"#Ice# try. #;)#",
|
|
"D'oh, I #missed#!",
|
|
"Where is my #super suit#?",
|
|
"#Titanic's revenge#.",
|
|
};
|
|
|
|
static const char* const germanIceTrapMessages[] = {
|
|
"Du bist ein #DUMMKOPF#!",
|
|
"Du bist eine #Frostbeule#!",
|
|
"#DUMMKOPF#!",
|
|
"Du wurdest #eiskalt# erwischt!",
|
|
"Es läuft Dir #eiskalt# den Rücken hinunter, @.",
|
|
"Bleib #cool#, @.",
|
|
"Der #Winter# naht.",
|
|
"Alles #cool# im Pool?",
|
|
"#Abkühlung gefällig#?",
|
|
"Es ist ein %kalter%w Tag im Herzen von Hyrule.",
|
|
"Bekommst Du etwa #kalte# Füße?",
|
|
"Sag den #Zoras# viele Grüße von mir!",
|
|
"Bewahre einen #kühlen#! Kopf.",
|
|
"Ganondorf setzt #Eisstrahl# ein. Das ist sehr effektiv!",
|
|
"Ein Lächeln ist der beste Weg, um das #Eis# zu brechen!",
|
|
"#Eiskalt# lässt du meine Seele erfrier'n.",
|
|
"Die #Titanic# hätte Angst vor Dir, @.",
|
|
"Oh nein!",
|
|
"Was die Dinosaurier getötet hat?&Die #Eiszeit#!",
|
|
"Nachts ist es #kälter# als draußen.",
|
|
"Never gonna #give you up#. Never gonna #let you down#. Never gonna run around and #desert you#.",
|
|
"Danke #@#! Aber der Gegenstand ist in einem anderem Schloß!",
|
|
"Kalt. Kalt. Kälter. #EISKALT#!",
|
|
};
|
|
|
|
static const char* const frenchIceTrapMessages[] = {
|
|
"#Pauvre fou#...",
|
|
"Tu es un #glaçon#, Harry!",
|
|
"#Sot# que tu es.",
|
|
"Ça me #glace# le sang!",
|
|
"#Reste au frais#, @.",
|
|
"Et c'est la douche #froide#!",
|
|
"L'#hiver# vient.",
|
|
"#Glacier#!",
|
|
"Ça en jette un #froid#.",
|
|
"Est-ce que tu as déjà eu des sueurs #froides#?",
|
|
"La vengeance est un plat qui se mange #froid#!",
|
|
"Dit bonjour aux #Zoras# pour moi!",
|
|
"Il faut parfois savoir garder la tête #froide#!",
|
|
"Ganondorf utilise #Piège de Glace#! C'est super efficace!",
|
|
"Laisse moi briser la #glace#!",
|
|
"Balance man..., Cadence man..., Trace la #glace#..., c'est le Cooooolllll Rasta!",
|
|
"Le #Titanic# aurait peur de toi, @.",
|
|
"Oh non!",
|
|
"Qu'est-ce qui a tué les dinosaures?&L'ère #glacière#!",
|
|
"L'imbécile réfléchit uniquement quand il s'observe dans la #glace#.",
|
|
"Never gonna #give you up#. Never gonna #let you down#. Never gonna run around and #desert you#.",
|
|
"Merci #@#! Mais ton objet est dans un autre château!",
|
|
"J'espère que ça ne te fait ni chaud, ni #froid#.",
|
|
"Je voulais t'offrir un trésor, mais il semble que tu aies eu #froid aux pieds#",
|
|
"Tu m'as dit que tu voulais livrer #de la glace# à Ganondorf!",
|
|
"Tu as obtenu la Triforce!&Cet ancien artefact divin peut exaucer n'importe quel... ah non, désolé, c'est juste un "
|
|
"piège de glace.",
|
|
"Il est temps de #te rafraîchir#!",
|
|
"La #Caverne Polaire# te passe le bonjour.",
|
|
"Chargement de l'objet, veuillez #patienter#...",
|
|
"Martèle A+B pour ne pas #mourir#.",
|
|
"Désolé, ton objet est à un autre endroit.", // would be better if it could have the name of the item
|
|
"Tu espérais que ce soit %gGreg%w.",
|
|
"Tu veux boire un chocolat chaud?",
|
|
"Le #froid# ne m'a jamais dérangé, de toute façon.",
|
|
"J'espère que tu es trop cool pour être #cool#!",
|
|
"Sois reconnaissant que ce n'est pas le #zéro absolu#.",
|
|
"Tu savais que le G de ZFG signifie #Glace#?",
|
|
"Tu as obtenu #L'Âge de Glace (2002)#!",
|
|
"Maintenant, tu peux lancer un #sort# que tu ne connais pas.",
|
|
"Que dirais-tu d'un héros #sur glace#?",
|
|
"Pas de tunique pour #ça#!",
|
|
"Je savais que tu étais #partiellement Metroid#!",
|
|
"Voilà juste la #cerise sur le gâteau#!",
|
|
"Tu es tellement #cool#, @!",
|
|
"Tu as trouvé de la #déception#!",
|
|
"Tu t'es fait #BERNER#!",
|
|
"Commence à marteler.",
|
|
"Cet objet va #s'autodétruire# dans 5 secondes...",
|
|
"Souviens-toi, il pourrait y avoir un léger #inconfort#.",
|
|
"Dans un monde parfait, les #pièges de glace# comme moi n'existeraient pas, mais ce n'est pas un monde parfait.",
|
|
"Mon dieu qu'il fait #froid# ici.",
|
|
"Tu as testé l'objet avec ton #détecteur de glace#, il a bipé.", // would be better if it could have the name of the
|
|
// item
|
|
"Tu as découvert le chemin du zéro. Le #sub-zéro#.",
|
|
"Mweep... mweep... mweep...",
|
|
"Gelé, #sac à glace#! Je veux dire #gèle-toi#, racaille!",
|
|
"Est-ce qu'il fait #frais# ici ou est-ce juste #toi#?",
|
|
"#Continue#",
|
|
"QU'EST-CE QU'ELLE VA FAIRE, ME FAIRE UNE #[Glace]#!?",
|
|
"Tu as rencontré un #terrible destin#, n'est-ce pas?",
|
|
"Alors comme ça, tu aimes Shining? Voici comment ça #finit#.",
|
|
"Petite erreur de trajectoire. #Je gagne#.",
|
|
"Prends ce #L#, @.",
|
|
"#Problème de compétence#",
|
|
"Tout ton chauffage nous appartient.",
|
|
"Attends une seconde, tu as déjà #cet objet#, non?",
|
|
"#Gèle#! Tu es entouré !",
|
|
"Erreur 404 - Objet non #trouvé#.",
|
|
"Pause hydratation ! Hé, qui a #gelé# mon eau?",
|
|
"Oups, mauvais #modèle d'objet#.",
|
|
"Oups! Tu dois mettre l'objet #dans ton inventaire#.",
|
|
"Tu as fait tomber l'objet, le brisant en #éclats de glace#!", // would be better if it could have the name of the
|
|
// item
|
|
"Tu es le maillon faible @, #au revoir#!",
|
|
"Ugh... Pourquoi avons-nous même randomisé #cet objet#?",
|
|
"La #Lune de Givre# se lève...",
|
|
"Selon toutes les lois connues de la physique et de la biologie, @ ne devrait pas survivre à #être complètement "
|
|
"enfermé dans la glace#. Les cellules de @ mourraient avant qu'elles ne #dégèlent#. Mais c'est un jeu vidéo, alors "
|
|
"@ survit... #Probablement#.",
|
|
"OK, arrête-moi si tu l'as déjà entendue - un joueur et une bouteille de #nitrogène liquide# entrent dans un bar à "
|
|
"lait...",
|
|
"Lástima, c'est un #piège de glace#...&&Personne ne s'attend à un #piège de glace espagnol#!",
|
|
"Mon dieu qu'il fait #GLAGLA# ici.",
|
|
"C'est bon, @ savait que c'était un #piège#, il l'utilise juste pour prendre des dégâts intentionnellement et "
|
|
"manipuler la RNG.",
|
|
"Cet objet n'est #pas disponible# dans votre pays.", // would be better if it could have the name of the item
|
|
"#Bonne# tentative. #;)#",
|
|
"Où est mon #Super Costume#?",
|
|
"#La revanche du Titanic#.",
|
|
};
|
|
|
|
extern "C" SaveContext gSaveContext;
|
|
|
|
static std::string ReplaceItemName(const char* c_str, GetItemEntry getItemEntry) {
|
|
const static std::string placeholder = "${itemName}";
|
|
|
|
std::string str = std::string(c_str);
|
|
|
|
std::string name = "item";
|
|
|
|
if (getItemEntry.drawModIndex == MOD_NONE) {
|
|
name = SohUtils::GetItemName(getItemEntry.drawItemId);
|
|
} else if (getItemEntry.drawModIndex == MOD_RANDOMIZER) {
|
|
name = Rando::StaticData::RetrieveItem((RandomizerGet)getItemEntry.drawItemId)
|
|
.GetName()
|
|
.GetForLanguage(gSaveContext.language);
|
|
} else {
|
|
assert(false);
|
|
}
|
|
|
|
size_t index = 0;
|
|
while (true) {
|
|
index = str.find(placeholder, index);
|
|
if (index == std::string::npos) {
|
|
break;
|
|
}
|
|
|
|
str.replace(index, placeholder.length(), name);
|
|
|
|
index += name.length();
|
|
}
|
|
|
|
return str;
|
|
}
|
|
|
|
void Rando::Traps::BuildIceTrapMessage(CustomMessage& msg, GetItemEntry getItemEntry) {
|
|
if (CVarGetInteger(CVAR_GENERAL("LetItSnow"), 0)) {
|
|
msg = CustomMessage(
|
|
/*english*/ "This year for Christmas, all you get is #COAL#!",
|
|
/*german*/ TODO_TRANSLATE,
|
|
/*french*/ "Pour Noël, cette année, tu n'auras que du #CHARBON#! %rJoyeux Noël%w!", { QM_BLUE });
|
|
} else {
|
|
msg = CustomMessage(ReplaceItemName(ShipUtils::RandomElement(englishIceTrapMessages), getItemEntry),
|
|
ReplaceItemName(ShipUtils::RandomElement(germanIceTrapMessages), getItemEntry),
|
|
ReplaceItemName(ShipUtils::RandomElement(frenchIceTrapMessages), getItemEntry),
|
|
{ QM_BLUE, QM_BLUE, QM_BLUE });
|
|
}
|
|
|
|
msg.AutoFormat();
|
|
}
|