mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-05-23 06:54:39 -04:00
7b08f98b8c
* Changes OTR Extraction to have specific mq and nonmq paths. Also updates the game to load resources according to whether or not Master Quest or Vanilla is loaded. * Removes unneeded code from the last commit. * Fixes some weird formatting in ZRom.c * Loads oot-mq.otr and patches oot.otr on top, if both are present. If only one or the other are present, it becomes the only and main OTR. * Adds ImGui Logic for whether or an MQ Checkbox. Checkbox checked only specifies whether new saves should be MQ or not. Checkbox is disabled or force-enabled according to which OTRs are loaded. Also as a necessity includes tracking what game versions have been loaded from the OTRs. * Adds MQ settings logic for Randomizer's ImGui menu. * Writes Master Quest dungeons to the spoiler log * Loads MQ Dungeons from spoiler, persists in save, and loads when appropriate. * Adds logic to prevent loading or creating incompatible rando saves. * Fixdes some linux build issues and new rando save issues * Makes appimage create both vanilla and mq otrs If either rom is present, it makes the corresponding OTR. If both are present, it will make both. If one OTR is present but both roms are present, it will create the missing OTR. * Makes it so a randomized save file will not be marked as MQ. * Refactors to load all OTRs from MainPath or a specific list. Also adds the ability to take a std::unordered_set of hashes to validate each OTR's version file against. * Fixes a syntax error * Makes ExtractAssets output Vanilla and MQ OTRs if both roms are present * Fixes asset generation bug. * Partially working fix for dual OTR extract_assets Currently the cmake ExtractAssets target will return with a 1 if you only end up exporting one type of OTR isntead of both. Haven't found a great way to only attempt to copy a file if it exists from within cmake. It does actually correctly copy the OTR that is generated, despite the error from copying the other one. Pushing as is for now but will keep investigating. * Adds oot-mq.otr to the gitignore. * Makes ExtractAssets not fail on only one rom/OTR. * Removes PatchesPath from the constructors requiring OTRFiles vector. * Renames OOT_UNKNOWN to just UNKNOWN to remove OOT specific reference. * Removes randomizing MQ Dungeons and re-disables MQ rando. Doing this so the PR can get merged quicker with just the Dual OTR support and won't need to wait on rando logic to be updated. That will happen in another PR directly after the merge. * Update mac startup script for dual otr * Update soh/macosx/soh-macos.sh * Update soh/macosx/soh-macos.sh * Update soh/macosx/soh-macos.sh * Implements new BinaryReader to fix Linux build issue. BinaryReader itself comes from https://github.com/Moneyl/BinaryTools I added a wrapper to adapt it to the ABI from ZAPD's Binary Reader and add Endianness checking. I also had to copy a handful of other bits and pieces from ZAPD to make it all function as expected. * A few edits to the updatream BinaryReader to compile it on Linux. * Adds the Endianness to the first byte of the version file. * Fixes Jenkins * Addresses some of Kenix's comments * Renames `ReadNullTerminatedString` to `ReadCString` * Refactors Archive::LoadFile into a private method with more arguments. * Removes BitConverter and extends existing endianness.h instead. * Fixes an endianness issue with the version file. Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
1727 lines
81 KiB
C++
1727 lines
81 KiB
C++
#include "SaveManager.h"
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#include "OTRGlobals.h"
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#include "z64.h"
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#include "functions.h"
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#include "macros.h"
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#include <libultraship/Hooks.h>
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#include <libultraship/Cvar.h>
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#define NOGDI // avoid various windows defines that conflict with things in z64.h
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#include "spdlog/spdlog.h"
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#include <fstream>
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#include <filesystem>
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#include <array>
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extern "C" SaveContext gSaveContext;
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extern "C" uint32_t ResourceMgr_GetGameVersion();
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extern "C" uint32_t ResourceMgr_IsGameMasterQuest();
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std::filesystem::path SaveManager::GetFileName(int fileNum) {
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const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save"));
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return sSavePath / ("file" + std::to_string(fileNum + 1) + ".sav");
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}
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SaveManager::SaveManager() {
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AddLoadFunction("base", 1, LoadBaseVersion1);
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AddLoadFunction("base", 2, LoadBaseVersion2);
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AddSaveFunction("base", 2, SaveBase);
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AddLoadFunction("randomizer", 1, LoadRandomizerVersion1);
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AddLoadFunction("randomizer", 2, LoadRandomizerVersion2);
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AddSaveFunction("randomizer", 2, SaveRandomizer);
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AddInitFunction(InitFileImpl);
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for (SaveFileMetaInfo& info : fileMetaInfo) {
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info.valid = false;
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info.deaths = 0;
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for (int i = 0; i < ARRAY_COUNT(info.playerName); i++) {
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info.playerName[i] = '\0';
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}
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info.healthCapacity = 0;
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info.questItems = 0;
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info.defense = 0;
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info.health = 0;
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for (int i = 0; i < ARRAY_COUNT(info.seedHash); i++) {
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info.seedHash[i] = 0;
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}
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info.randoSave = 0;
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info.requiresMasterQuest = 0;
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info.requiresOriginal = 0;
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}
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}
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void SaveManager::LoadRandomizerVersion1() {
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if(!CVar_GetS32("gRandomizer", 0)) return;
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
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SaveManager::Instance->LoadStruct("get" + std::to_string(i), [&]() {
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SaveManager::Instance->LoadData("rgID", gSaveContext.itemLocations[i].get.rgID);
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SaveManager::Instance->LoadData("fakeRgID", gSaveContext.itemLocations[i].get.fakeRgID);
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std::string trickName;
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SaveManager::Instance->LoadData("trickName", trickName);
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strncpy(gSaveContext.itemLocations[i].get.trickName, trickName.c_str(), MAX_TRICK_NAME_SIZE);
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});
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SaveManager::Instance->LoadData("check" + std::to_string(i), gSaveContext.itemLocations[i].check);
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}
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.seedIcons); i++) {
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SaveManager::Instance->LoadData("seed" + std::to_string(i), gSaveContext.seedIcons[i]);
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}
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.randoSettings); i++) {
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SaveManager::Instance->LoadData("sk" + std::to_string(i), gSaveContext.randoSettings[i].key);
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SaveManager::Instance->LoadData("sv" + std::to_string(i), gSaveContext.randoSettings[i].value);
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}
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.hintLocations); i++) {
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SaveManager::Instance->LoadData("hc" + std::to_string(i), gSaveContext.hintLocations[i].check);
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for (int j = 0; j < ARRAY_COUNT(gSaveContext.hintLocations[i].hintText); j++) {
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SaveManager::Instance->LoadData("ht" + std::to_string(i) + "-" + std::to_string(j), gSaveContext.hintLocations[i].hintText[j]);
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}
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}
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.childAltarText); i++) {
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SaveManager::Instance->LoadData("cat" + std::to_string(i), gSaveContext.childAltarText[i]);
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}
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.adultAltarText); i++) {
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SaveManager::Instance->LoadData("aat" + std::to_string(i), gSaveContext.adultAltarText[i]);
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}
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonHintText); i++) {
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SaveManager::Instance->LoadData("ght" + std::to_string(i), gSaveContext.ganonHintText[i]);
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}
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonText); i++) {
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SaveManager::Instance->LoadData("gt" + std::to_string(i), gSaveContext.ganonText[i]);
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}
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SaveManager::Instance->LoadData("adultTradeItems", gSaveContext.adultTradeItems);
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SaveManager::Instance->LoadData("pendingIceTrapCount", gSaveContext.pendingIceTrapCount);
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std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
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randomizer->LoadRandomizerSettings("");
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size_t merchantPricesSize = 0;
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if (randomizer->GetRandoSettingValue(RSK_SHUFFLE_SCRUBS) > 0) {
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merchantPricesSize += NUM_SCRUBS;
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}
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if (randomizer->GetRandoSettingValue(RSK_SHOPSANITY) > 0) {
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merchantPricesSize += NUM_SHOP_ITEMS;
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}
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SaveManager::Instance->LoadArray("merchantPrices", merchantPricesSize, [&](size_t i) {
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SaveManager::Instance->LoadStruct("", [&]() {
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RandomizerCheck rc;
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SaveManager::Instance->LoadData("check", rc);
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uint32_t price;
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SaveManager::Instance->LoadData("price", price);
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randomizer->merchantPrices[rc] = price;
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});
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});
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}
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void SaveManager::LoadRandomizerVersion2() {
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if(!CVar_GetS32("gRandomizer", 0)) return;
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SaveManager::Instance->LoadArray("itemLocations", RC_MAX, [&](size_t i) {
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gSaveContext.itemLocations[i].check = RandomizerCheck(i);
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SaveManager::Instance->LoadStruct("", [&]() {
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SaveManager::Instance->LoadData("rgID", gSaveContext.itemLocations[i].get.rgID);
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SaveManager::Instance->LoadData("fakeRgID", gSaveContext.itemLocations[i].get.fakeRgID);
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std::string trickName;
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SaveManager::Instance->LoadData("trickName", trickName);
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strncpy(gSaveContext.itemLocations[i].get.trickName, trickName.c_str(), MAX_TRICK_NAME_SIZE);
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});
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});
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SaveManager::Instance->LoadArray("seed", ARRAY_COUNT(gSaveContext.seedIcons), [&](size_t i) {
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SaveManager::Instance->LoadData("", gSaveContext.seedIcons[i]);
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});
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SaveManager::Instance->LoadArray("randoSettings", RSK_MAX, [&](size_t i) {
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gSaveContext.randoSettings[i].key = RandomizerSettingKey(i);
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SaveManager::Instance->LoadData("", gSaveContext.randoSettings[i].value);
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});
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SaveManager::Instance->LoadArray("hintLocations", ARRAY_COUNT(gSaveContext.hintLocations), [&](size_t i) {
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SaveManager::Instance->LoadStruct("", [&]() {
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SaveManager::Instance->LoadData("check", gSaveContext.hintLocations[i].check);
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std::string hintText;
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SaveManager::Instance->LoadData("hintText", hintText);
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memcpy(gSaveContext.hintLocations[i].hintText, hintText.c_str(), hintText.length());
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});
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});
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std::string childAltarText;
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SaveManager::Instance->LoadData("childAltarText", childAltarText);
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memcpy(gSaveContext.childAltarText, childAltarText.c_str(), childAltarText.length());
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std::string adultAltarText;
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SaveManager::Instance->LoadData("adultAltarText", adultAltarText);
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memcpy(gSaveContext.adultAltarText, adultAltarText.c_str(), adultAltarText.length());
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std::string ganonHintText;
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SaveManager::Instance->LoadData("ganonHintText", ganonHintText);
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memcpy(gSaveContext.ganonHintText, ganonHintText.c_str(), ganonHintText.length());
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std::string ganonText;
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SaveManager::Instance->LoadData("ganonText", ganonText);
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memcpy(gSaveContext.ganonText, ganonText.c_str(), ganonText.length());
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SaveManager::Instance->LoadData("adultTradeItems", gSaveContext.adultTradeItems);
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SaveManager::Instance->LoadData("pendingIceTrapCount", gSaveContext.pendingIceTrapCount);
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std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
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size_t merchantPricesSize = 0;
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if (randomizer->GetRandoSettingValue(RSK_SHUFFLE_SCRUBS) > 0) {
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merchantPricesSize += NUM_SCRUBS;
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}
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if (randomizer->GetRandoSettingValue(RSK_SHOPSANITY) > 0) {
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merchantPricesSize += NUM_SHOP_ITEMS;
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}
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SaveManager::Instance->LoadArray("merchantPrices", merchantPricesSize, [&](size_t i) {
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SaveManager::Instance->LoadStruct("", [&]() {
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RandomizerCheck rc;
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SaveManager::Instance->LoadData("check", rc);
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uint32_t price;
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SaveManager::Instance->LoadData("price", price);
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randomizer->merchantPrices[rc] = price;
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});
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});
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SaveManager::Instance->LoadData("masterQuestDungeonCount", gSaveContext.mqDungeonCount);
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OTRGlobals::Instance->gRandomizer->masterQuestDungeons.clear();
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SaveManager::Instance->LoadArray("masterQuestDungeons", randomizer->GetRandoSettingValue(RSK_MQ_DUNGEON_COUNT), [&](size_t i) {
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uint16_t scene;
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SaveManager::Instance->LoadData("", scene);
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randomizer->masterQuestDungeons.emplace(scene);
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});
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}
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void SaveManager::SaveRandomizer() {
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if(!gSaveContext.n64ddFlag) return;
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SaveManager::Instance->SaveArray("itemLocations", RC_MAX, [&](size_t i) {
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SaveManager::Instance->SaveStruct("", [&]() {
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SaveManager::Instance->SaveData("rgID", gSaveContext.itemLocations[i].get.rgID);
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SaveManager::Instance->SaveData("fakeRgID", gSaveContext.itemLocations[i].get.fakeRgID);
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SaveManager::Instance->SaveData("trickName", gSaveContext.itemLocations[i].get.trickName);
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});
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});
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SaveManager::Instance->SaveArray("seed", ARRAY_COUNT(gSaveContext.seedIcons), [&](size_t i) {
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SaveManager::Instance->SaveData("", gSaveContext.seedIcons[i]);
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});
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SaveManager::Instance->SaveArray("randoSettings", RSK_MAX, [&](size_t i) {
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SaveManager::Instance->SaveData("", gSaveContext.randoSettings[i].value);
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});
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SaveManager::Instance->SaveArray("hintLocations", ARRAY_COUNT(gSaveContext.hintLocations), [&](size_t i) {
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SaveManager::Instance->SaveStruct("", [&]() {
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SaveManager::Instance->SaveData("check", gSaveContext.hintLocations[i].check);
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SaveManager::Instance->SaveData("hintText", gSaveContext.hintLocations[i].hintText);
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});
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});
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SaveManager::Instance->SaveData("childAltarText", gSaveContext.childAltarText);
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SaveManager::Instance->SaveData("adultAltarText", gSaveContext.adultAltarText);
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SaveManager::Instance->SaveData("ganonHintText", gSaveContext.ganonHintText);
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SaveManager::Instance->SaveData("ganonText", gSaveContext.ganonText);
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SaveManager::Instance->SaveData("adultTradeItems", gSaveContext.adultTradeItems);
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SaveManager::Instance->SaveData("pendingIceTrapCount", gSaveContext.pendingIceTrapCount);
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std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
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std::vector<std::pair<RandomizerCheck, u16>> merchantPrices;
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for (const auto & [ check, price ] : randomizer->merchantPrices) {
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merchantPrices.push_back(std::make_pair(check, price));
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}
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SaveManager::Instance->SaveArray("merchantPrices", merchantPrices.size(), [&](size_t i) {
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SaveManager::Instance->SaveStruct("", [&]() {
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SaveManager::Instance->SaveData("check", merchantPrices[i].first);
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SaveManager::Instance->SaveData("price", merchantPrices[i].second);
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});
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});
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SaveManager::Instance->SaveData("masterQuestDungeonCount", gSaveContext.mqDungeonCount);
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std::vector<uint16_t> masterQuestDungeons;
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for (const auto scene : randomizer->masterQuestDungeons) {
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masterQuestDungeons.push_back(scene);
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}
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SaveManager::Instance->SaveArray("masterQuestDungeons", masterQuestDungeons.size(), [&](size_t i) {
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SaveManager::Instance->SaveData("", masterQuestDungeons[i]);
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});
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}
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void SaveManager::Init() {
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const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save"));
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const std::filesystem::path sGlobalPath = sSavePath / std::string("global.sav");
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auto sOldSavePath = Ship::Window::GetPathRelativeToAppDirectory("oot_save.sav");
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auto sOldBackupSavePath = Ship::Window::GetPathRelativeToAppDirectory("oot_save.bak");
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// If the save directory does not exist, create it
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if (!std::filesystem::exists(sSavePath)) {
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std::filesystem::create_directory(sSavePath);
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}
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// If there is a lingering unversioned save, convert it
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if (std::filesystem::exists(sOldSavePath)) {
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ConvertFromUnversioned();
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std::filesystem::rename(sOldSavePath, sOldBackupSavePath);
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}
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// If the global save file exist, load it. Otherwise, create it.
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if (std::filesystem::exists(sGlobalPath)) {
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std::ifstream input(sGlobalPath);
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nlohmann::json globalBlock;
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input >> globalBlock;
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if (!globalBlock.contains("version")) {
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SPDLOG_WARN("Global save does not contain a version. We are reconstructing it.");
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CreateDefaultGlobal();
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return;
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}
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switch (globalBlock["version"].get<int>()) {
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case 1:
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currentJsonContext = &globalBlock;
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LoadData("audioSetting", gSaveContext.audioSetting);
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LoadData("zTargetSetting", gSaveContext.zTargetSetting);
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LoadData("language", gSaveContext.language);
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break;
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default:
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SPDLOG_WARN("Global save has a unrecognized version. We are reconstructing it.");
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CreateDefaultGlobal();
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break;
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}
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} else {
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CreateDefaultGlobal();
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}
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// Load files to initialize metadata
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for (int fileNum = 0; fileNum < MaxFiles; fileNum++) {
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if (std::filesystem::exists(GetFileName(fileNum))) {
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LoadFile(fileNum);
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}
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}
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}
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void SaveManager::InitMeta(int fileNum) {
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fileMetaInfo[fileNum].valid = true;
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fileMetaInfo[fileNum].deaths = gSaveContext.deaths;
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for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[fileNum].playerName); i++) {
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fileMetaInfo[fileNum].playerName[i] = gSaveContext.playerName[i];
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}
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fileMetaInfo[fileNum].healthCapacity = gSaveContext.healthCapacity;
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fileMetaInfo[fileNum].questItems = gSaveContext.inventory.questItems;
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fileMetaInfo[fileNum].defense = gSaveContext.inventory.defenseHearts;
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fileMetaInfo[fileNum].health = gSaveContext.health;
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for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[fileNum].seedHash); i++) {
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fileMetaInfo[fileNum].seedHash[i] = gSaveContext.seedIcons[i];
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}
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fileMetaInfo[fileNum].randoSave = gSaveContext.n64ddFlag;
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fileMetaInfo[fileNum].requiresMasterQuest = gSaveContext.isMasterQuest || gSaveContext.mqDungeonCount > 0;
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fileMetaInfo[fileNum].requiresOriginal = !gSaveContext.isMasterQuest || gSaveContext.mqDungeonCount < 12;
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}
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void SaveManager::InitFile(bool isDebug) {
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for (InitFunc& func : initFuncs) {
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func(isDebug);
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}
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}
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void SaveManager::InitFileImpl(bool isDebug) {
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if (isDebug) {
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InitFileDebug();
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} else {
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InitFileNormal();
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}
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}
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void SaveManager::InitFileNormal() {
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gSaveContext.totalDays = 0;
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gSaveContext.bgsDayCount = 0;
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gSaveContext.deaths = 0;
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
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gSaveContext.playerName[i] = 0x3E;
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}
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gSaveContext.n64ddFlag = 0;
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gSaveContext.healthCapacity = 0x30;
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gSaveContext.health = 0x30;
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gSaveContext.magicLevel = 0;
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gSaveContext.magic = 0x30;
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gSaveContext.rupees = 0;
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gSaveContext.swordHealth = 0;
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gSaveContext.naviTimer = 0;
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gSaveContext.magicAcquired = 0;
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gSaveContext.doubleMagic = 0;
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gSaveContext.doubleDefense = 0;
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gSaveContext.bgsFlag = 0;
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gSaveContext.ocarinaGameRoundNum = 0;
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for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
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gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
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}
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|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
|
|
gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
|
|
}
|
|
gSaveContext.childEquips.equipment = 0;
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
|
|
gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
|
|
}
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
|
|
gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
|
|
}
|
|
gSaveContext.adultEquips.equipment = 0;
|
|
gSaveContext.unk_54 = 0;
|
|
gSaveContext.savedSceneNum = 0x34;
|
|
|
|
// Equipment
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
|
|
gSaveContext.equips.buttonItems[button] = ITEM_NONE;
|
|
}
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
|
|
gSaveContext.equips.cButtonSlots[button] = SLOT_NONE;
|
|
}
|
|
gSaveContext.equips.equipment = 0x1100;
|
|
|
|
// Inventory
|
|
for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
|
|
gSaveContext.inventory.items[item] = ITEM_NONE;
|
|
}
|
|
for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
|
|
gSaveContext.inventory.ammo[ammo] = 0;
|
|
}
|
|
gSaveContext.inventory.equipment = 0x1100;
|
|
gSaveContext.inventory.upgrades = 0;
|
|
gSaveContext.inventory.questItems = 0;
|
|
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
|
|
gSaveContext.inventory.dungeonItems[dungeon] = 0;
|
|
}
|
|
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
|
|
gSaveContext.inventory.dungeonKeys[dungeon] = 0xFF;
|
|
}
|
|
gSaveContext.inventory.defenseHearts = 0;
|
|
gSaveContext.inventory.gsTokens = 0;
|
|
for (int scene = 0; scene < ARRAY_COUNT(gSaveContext.sceneFlags); scene++) {
|
|
gSaveContext.sceneFlags[scene].chest = 0;
|
|
gSaveContext.sceneFlags[scene].swch = 0;
|
|
gSaveContext.sceneFlags[scene].clear = 0;
|
|
gSaveContext.sceneFlags[scene].collect = 0;
|
|
gSaveContext.sceneFlags[scene].unk = 0;
|
|
gSaveContext.sceneFlags[scene].rooms = 0;
|
|
gSaveContext.sceneFlags[scene].floors = 0;
|
|
}
|
|
gSaveContext.fw.pos.x = 0;
|
|
gSaveContext.fw.pos.y = 0;
|
|
gSaveContext.fw.pos.z = 0;
|
|
gSaveContext.fw.yaw = 0;
|
|
gSaveContext.fw.playerParams = 0;
|
|
gSaveContext.fw.entranceIndex = 0;
|
|
gSaveContext.fw.roomIndex = 0;
|
|
gSaveContext.fw.set = 0;
|
|
gSaveContext.fw.tempSwchFlags = 0;
|
|
gSaveContext.fw.tempCollectFlags = 0;
|
|
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.gsFlags); flag++) {
|
|
gSaveContext.gsFlags[flag] = 0;
|
|
}
|
|
for (int highscore = 0; highscore < ARRAY_COUNT(gSaveContext.highScores); highscore++) {
|
|
gSaveContext.highScores[highscore] = 0;
|
|
}
|
|
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.eventChkInf); flag++) {
|
|
gSaveContext.eventChkInf[flag] = 0;
|
|
}
|
|
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.itemGetInf); flag++) {
|
|
gSaveContext.itemGetInf[flag] = 0;
|
|
}
|
|
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.infTable); flag++) {
|
|
gSaveContext.infTable[flag] = 0;
|
|
}
|
|
gSaveContext.worldMapAreaData = 0;
|
|
gSaveContext.scarecrowCustomSongSet = 0;
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++) {
|
|
gSaveContext.scarecrowCustomSong[i].noteIdx = 0;
|
|
gSaveContext.scarecrowCustomSong[i].unk_01 = 0;
|
|
gSaveContext.scarecrowCustomSong[i].unk_02 = 0;
|
|
gSaveContext.scarecrowCustomSong[i].volume = 0;
|
|
gSaveContext.scarecrowCustomSong[i].vibrato = 0;
|
|
gSaveContext.scarecrowCustomSong[i].tone = 0;
|
|
gSaveContext.scarecrowCustomSong[i].semitone = 0;
|
|
}
|
|
gSaveContext.scarecrowSpawnSongSet = 0;
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++) {
|
|
gSaveContext.scarecrowSpawnSong[i].noteIdx = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].unk_01 = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].unk_02 = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].volume = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].vibrato = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].tone = 0;
|
|
gSaveContext.scarecrowSpawnSong[i].semitone = 0;
|
|
}
|
|
|
|
gSaveContext.horseData.scene = SCENE_SPOT00;
|
|
gSaveContext.horseData.pos.x = -1840;
|
|
gSaveContext.horseData.pos.y = 72;
|
|
gSaveContext.horseData.pos.z = 5497;
|
|
gSaveContext.horseData.angle = -0x6AD9;
|
|
gSaveContext.magicLevel = 0;
|
|
gSaveContext.infTable[29] = 1;
|
|
gSaveContext.sceneFlags[5].swch = 0x40000000;
|
|
|
|
gSaveContext.isMasterQuest = CVar_GetS32("gMasterQuest", 0) && !CVar_GetS32("gRandomizer", 0);
|
|
|
|
//RANDOTODO (ADD ITEMLOCATIONS TO GSAVECONTEXT)
|
|
}
|
|
|
|
void SaveManager::InitFileDebug() {
|
|
InitFileNormal();
|
|
|
|
gSaveContext.totalDays = 0;
|
|
gSaveContext.bgsDayCount = 0;
|
|
|
|
gSaveContext.deaths = 0;
|
|
static std::array<char, 8> sPlayerName = { 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E };
|
|
for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
|
|
gSaveContext.playerName[i] = sPlayerName[i];
|
|
}
|
|
gSaveContext.n64ddFlag = 0;
|
|
gSaveContext.healthCapacity = 0xE0;
|
|
gSaveContext.health = 0xE0;
|
|
gSaveContext.magicLevel = 0;
|
|
gSaveContext.magic = 0x30;
|
|
gSaveContext.rupees = 150;
|
|
gSaveContext.swordHealth = 8;
|
|
gSaveContext.naviTimer = 0;
|
|
gSaveContext.magicAcquired = 1;
|
|
gSaveContext.doubleMagic = 0;
|
|
gSaveContext.doubleDefense = 0;
|
|
gSaveContext.bgsFlag = 0;
|
|
gSaveContext.ocarinaGameRoundNum = 0;
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
|
|
gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
|
|
}
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
|
|
gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
|
|
}
|
|
gSaveContext.childEquips.equipment = 0;
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
|
|
gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
|
|
}
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
|
|
gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
|
|
}
|
|
gSaveContext.adultEquips.equipment = 0;
|
|
gSaveContext.unk_54 = 0;
|
|
gSaveContext.savedSceneNum = 0x51;
|
|
|
|
// Equipment
|
|
static std::array<u8, 8> sButtonItems = { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE };
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
|
|
gSaveContext.equips.buttonItems[button] = sButtonItems[button];
|
|
}
|
|
static std::array<u8, 7> sCButtonSlots = { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA, SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE };
|
|
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
|
|
gSaveContext.equips.cButtonSlots[button] = sCButtonSlots[button];
|
|
}
|
|
gSaveContext.equips.equipment = 0x1122;
|
|
|
|
// Inventory
|
|
static std::array<u8, 24> sItems = {
|
|
ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
|
|
ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
|
|
ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
|
|
ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG,
|
|
};
|
|
for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
|
|
gSaveContext.inventory.items[item] = sItems[item];
|
|
}
|
|
static std::array<s8, 16> sAmmo = { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 };
|
|
for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
|
|
gSaveContext.inventory.ammo[ammo] = sAmmo[ammo];
|
|
}
|
|
gSaveContext.inventory.equipment = 0x7777;
|
|
gSaveContext.inventory.upgrades = 0x125249;
|
|
gSaveContext.inventory.questItems = 0x1E3FFFF;
|
|
static std::array<u8, 20> sDungeonItems = { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
|
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
|
|
gSaveContext.inventory.dungeonItems[dungeon] = sDungeonItems[dungeon];
|
|
}
|
|
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
|
|
gSaveContext.inventory.dungeonKeys[dungeon] = 8;
|
|
}
|
|
gSaveContext.inventory.defenseHearts = 0;
|
|
gSaveContext.inventory.gsTokens = 0;
|
|
|
|
gSaveContext.horseData.scene = SCENE_SPOT00;
|
|
gSaveContext.horseData.pos.x = -1840;
|
|
gSaveContext.horseData.pos.y = 72;
|
|
gSaveContext.horseData.pos.z = 5497;
|
|
gSaveContext.horseData.angle = -0x6AD9;
|
|
gSaveContext.infTable[0] |= 0x5009;
|
|
gSaveContext.infTable[29] = 0; // unset flag from normal file setup
|
|
gSaveContext.eventChkInf[0] |= 0x123F;
|
|
gSaveContext.eventChkInf[8] |= 1;
|
|
gSaveContext.eventChkInf[12] |= 0x10;
|
|
|
|
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
|
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
|
|
Inventory_ChangeEquipment(EQUIP_SWORD, 1);
|
|
if (gSaveContext.fileNum == 0xFF) {
|
|
gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT;
|
|
gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
|
|
Inventory_ChangeEquipment(EQUIP_SHIELD, 1);
|
|
}
|
|
}
|
|
|
|
gSaveContext.entranceIndex = 0xCD;
|
|
gSaveContext.magicLevel = 0;
|
|
gSaveContext.sceneFlags[5].swch = 0x40000000;
|
|
}
|
|
|
|
void SaveManager::SaveFile(int fileNum) {
|
|
if (fileNum == 0xFF) {
|
|
return;
|
|
}
|
|
|
|
nlohmann::json baseBlock;
|
|
|
|
baseBlock["version"] = 1;
|
|
baseBlock["sections"] = nlohmann::json::object();
|
|
for (auto& section : sectionSaveHandlers) {
|
|
nlohmann::json& sectionBlock = baseBlock["sections"][section.first];
|
|
sectionBlock["version"] = section.second.first;
|
|
|
|
currentJsonContext = §ionBlock["data"];
|
|
section.second.second();
|
|
}
|
|
|
|
#if defined(__SWITCH__) || defined(__WIIU__)
|
|
FILE* w = fopen(GetFileName(fileNum).c_str(), "w");
|
|
std::string json_string = baseBlock.dump(4);
|
|
fwrite(json_string.c_str(), sizeof(char), json_string.length(), w);
|
|
fclose(w);
|
|
#else
|
|
std::ofstream output(GetFileName(fileNum));
|
|
output << std::setw(4) << baseBlock << std::endl;
|
|
#endif
|
|
|
|
InitMeta(fileNum);
|
|
}
|
|
|
|
void SaveManager::SaveGlobal() {
|
|
nlohmann::json globalBlock;
|
|
globalBlock["version"] = 1;
|
|
globalBlock["audioSetting"] = gSaveContext.audioSetting;
|
|
globalBlock["zTargetSetting"] = gSaveContext.zTargetSetting;
|
|
globalBlock["language"] = gSaveContext.language;
|
|
|
|
const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save"));
|
|
const std::filesystem::path sGlobalPath = sSavePath / std::string("global.sav");
|
|
|
|
std::ofstream output(sGlobalPath);
|
|
output << std::setw(4) << globalBlock << std::endl;
|
|
}
|
|
|
|
void SaveManager::LoadFile(int fileNum) {
|
|
assert(std::filesystem::exists(GetFileName(fileNum)));
|
|
InitFile(false);
|
|
|
|
std::ifstream input(GetFileName(fileNum));
|
|
|
|
nlohmann::json saveBlock;
|
|
input >> saveBlock;
|
|
if (!saveBlock.contains("version")) {
|
|
SPDLOG_ERROR("Save at " + GetFileName(fileNum).string() + " contains no version");
|
|
assert(false);
|
|
}
|
|
switch (saveBlock["version"].get<int>()) {
|
|
case 1:
|
|
for (auto& block : saveBlock["sections"].items()) {
|
|
int sectionVersion = block.value()["version"];
|
|
std::string sectionName = block.key();
|
|
if (!sectionLoadHandlers.contains(sectionName)) {
|
|
// Unloadable sections aren't necessarily errors, they are probably mods that were unloaded
|
|
// TODO report in a more noticeable manner
|
|
SPDLOG_WARN("Save " + GetFileName(fileNum).string() + " contains unloadable section " + sectionName);
|
|
continue;
|
|
}
|
|
SectionLoadHandler& handler = sectionLoadHandlers[sectionName];
|
|
if (!handler.contains(sectionVersion)) {
|
|
// A section that has a loader without a handler for the specific version means that the user has a mod
|
|
// at an earlier version than the save has. In this case, the user probably wants to load the save.
|
|
// Report the error so that the user can rectify the error.
|
|
// TODO report in a more noticeable manner
|
|
SPDLOG_ERROR("Save " + GetFileName(fileNum).string() + " contains section " + sectionName +
|
|
" with an unloadable version " + std::to_string(sectionVersion));
|
|
assert(false);
|
|
continue;
|
|
}
|
|
currentJsonContext = &block.value()["data"];
|
|
handler[sectionVersion]();
|
|
}
|
|
break;
|
|
default:
|
|
SPDLOG_ERROR("Unrecognized save version " + std::to_string(saveBlock["version"].get<int>()) + " in " +
|
|
GetFileName(fileNum).string());
|
|
assert(false);
|
|
break;
|
|
}
|
|
InitMeta(fileNum);
|
|
}
|
|
|
|
bool SaveManager::SaveFile_Exist(int fileNum) {
|
|
|
|
try {
|
|
std::filesystem::exists(GetFileName(fileNum));
|
|
printf("File[%d] - exist \n",fileNum);
|
|
return true;
|
|
}
|
|
catch(std::filesystem::filesystem_error const& ex) {
|
|
printf("File[%d] - do not exist \n",fileNum);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void SaveManager::AddInitFunction(InitFunc func) {
|
|
initFuncs.emplace_back(func);
|
|
}
|
|
|
|
void SaveManager::AddLoadFunction(const std::string& name, int version, LoadFunc func) {
|
|
if (!sectionLoadHandlers.contains(name)) {
|
|
sectionLoadHandlers[name] = SectionLoadHandler();
|
|
}
|
|
|
|
if (sectionLoadHandlers[name].contains(version)) {
|
|
SPDLOG_ERROR("Adding load function for section and version that already has one: " + name + ", " + std::to_string(version));
|
|
assert(false);
|
|
return;
|
|
}
|
|
|
|
sectionLoadHandlers[name][version] = func;
|
|
}
|
|
|
|
void SaveManager::AddSaveFunction(const std::string& name, int version, SaveFunc func) {
|
|
if (sectionSaveHandlers.contains(name)) {
|
|
SPDLOG_ERROR("Adding save function for section that already has one: " + name);
|
|
assert(false);
|
|
return;
|
|
}
|
|
|
|
sectionSaveHandlers[name] = std::make_pair(version, func);
|
|
}
|
|
|
|
void SaveManager::AddPostFunction(const std::string& name, PostFunc func) {
|
|
if (postHandlers.contains(name)) {
|
|
SPDLOG_ERROR("Adding post function for section that already has one: " + name);
|
|
assert(false);
|
|
return;
|
|
}
|
|
|
|
postHandlers[name] = func;
|
|
}
|
|
|
|
void SaveManager::CreateDefaultGlobal() {
|
|
gSaveContext.audioSetting = 0;
|
|
gSaveContext.zTargetSetting = 0;
|
|
gSaveContext.language = CVar_GetS32("gLanguages", LANGUAGE_ENG);
|
|
|
|
SaveGlobal();
|
|
}
|
|
|
|
void SaveManager::LoadBaseVersion1() {
|
|
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
|
|
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
|
|
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
|
|
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
|
|
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
|
|
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
|
|
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
|
|
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
|
|
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("n64ddFlag", gSaveContext.n64ddFlag);
|
|
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
|
|
SaveManager::Instance->LoadData("health", gSaveContext.health);
|
|
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
|
|
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
|
|
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
|
|
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
|
|
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
|
|
SaveManager::Instance->LoadData("magicAcquired", gSaveContext.magicAcquired);
|
|
SaveManager::Instance->LoadData("doubleMagic", gSaveContext.doubleMagic);
|
|
SaveManager::Instance->LoadData("doubleDefense", gSaveContext.doubleDefense);
|
|
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
|
|
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
|
|
SaveManager::Instance->LoadStruct("childEquips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
|
|
static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
|
|
static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadStruct("adultEquips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
|
|
static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
|
|
static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
|
|
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
|
|
SaveManager::Instance->LoadStruct("equips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadStruct("inventory", []() {
|
|
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
|
|
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
|
|
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
|
|
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
|
|
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
|
|
});
|
|
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
|
|
SaveManager::Instance->LoadStruct("", [&i]() {
|
|
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
|
|
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
|
|
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
|
|
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
|
|
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
|
|
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
|
|
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
|
|
});
|
|
});
|
|
SaveManager::Instance->LoadStruct("fw", []() {
|
|
SaveManager::Instance->LoadStruct("pos", []() {
|
|
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
|
|
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
|
|
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
|
|
});
|
|
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
|
|
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
|
|
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
|
|
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
|
|
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
|
|
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
|
|
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
|
|
});
|
|
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
|
|
SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
|
|
SaveManager::Instance->LoadArray("scarecrowCustomSong", sizeof(gSaveContext.scarecrowCustomSong), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowCustomSong)[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
|
|
SaveManager::Instance->LoadArray("scarecrowSpawnSong", sizeof(gSaveContext.scarecrowSpawnSong), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowSpawnSong)[i]);
|
|
});
|
|
SaveManager::Instance->LoadStruct("horseData", []() {
|
|
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
|
|
SaveManager::Instance->LoadStruct("pos", []() {
|
|
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
|
|
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
|
|
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
|
|
});
|
|
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
|
|
});
|
|
|
|
SaveManager::Instance->LoadArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.randomizerInf[i]);
|
|
});
|
|
}
|
|
|
|
void SaveManager::LoadBaseVersion2() {
|
|
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
|
|
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
|
|
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
|
|
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
|
|
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
|
|
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
|
|
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
|
|
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
|
|
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("n64ddFlag", gSaveContext.n64ddFlag);
|
|
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
|
|
SaveManager::Instance->LoadData("health", gSaveContext.health);
|
|
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
|
|
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
|
|
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
|
|
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
|
|
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
|
|
SaveManager::Instance->LoadData("magicAcquired", gSaveContext.magicAcquired);
|
|
SaveManager::Instance->LoadData("doubleMagic", gSaveContext.doubleMagic);
|
|
SaveManager::Instance->LoadData("doubleDefense", gSaveContext.doubleDefense);
|
|
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
|
|
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
|
|
SaveManager::Instance->LoadStruct("childEquips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
|
|
static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
|
|
static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadStruct("adultEquips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
|
|
static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
|
|
static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
|
|
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
|
|
SaveManager::Instance->LoadStruct("equips", []() {
|
|
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
|
|
});
|
|
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
|
|
});
|
|
SaveManager::Instance->LoadStruct("inventory", []() {
|
|
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
|
|
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
|
|
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
|
|
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
|
|
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
|
|
});
|
|
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
|
|
SaveManager::Instance->LoadStruct("", [&i]() {
|
|
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
|
|
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
|
|
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
|
|
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
|
|
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
|
|
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
|
|
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
|
|
});
|
|
});
|
|
SaveManager::Instance->LoadStruct("fw", []() {
|
|
SaveManager::Instance->LoadStruct("pos", []() {
|
|
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
|
|
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
|
|
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
|
|
});
|
|
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
|
|
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
|
|
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
|
|
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
|
|
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
|
|
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
|
|
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
|
|
});
|
|
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
|
|
});
|
|
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
|
|
SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
|
|
SaveManager::Instance->LoadArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
|
|
SaveManager::Instance->LoadStruct("", [&i]() {
|
|
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx);
|
|
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01);
|
|
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02);
|
|
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowCustomSong[i].volume);
|
|
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato);
|
|
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowCustomSong[i].tone);
|
|
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowCustomSong[i].semitone);
|
|
});
|
|
});
|
|
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
|
|
SaveManager::Instance->LoadArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
|
|
SaveManager::Instance->LoadStruct("", [&i]() {
|
|
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
|
|
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
|
|
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
|
|
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
|
|
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
|
|
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
|
|
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
|
|
});
|
|
});
|
|
SaveManager::Instance->LoadStruct("horseData", []() {
|
|
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
|
|
SaveManager::Instance->LoadStruct("pos", []() {
|
|
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
|
|
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
|
|
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
|
|
});
|
|
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
|
|
});
|
|
|
|
SaveManager::Instance->LoadArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
|
|
SaveManager::Instance->LoadData("", gSaveContext.randomizerInf[i]);
|
|
});
|
|
SaveManager::Instance->LoadData("isMasterQuest", gSaveContext.isMasterQuest);
|
|
}
|
|
|
|
void SaveManager::SaveBase() {
|
|
SaveManager::Instance->SaveData("entranceIndex", gSaveContext.entranceIndex);
|
|
SaveManager::Instance->SaveData("linkAge", gSaveContext.linkAge);
|
|
SaveManager::Instance->SaveData("cutsceneIndex", gSaveContext.cutsceneIndex);
|
|
SaveManager::Instance->SaveData("dayTime", gSaveContext.dayTime);
|
|
SaveManager::Instance->SaveData("nightFlag", gSaveContext.nightFlag);
|
|
SaveManager::Instance->SaveData("totalDays", gSaveContext.totalDays);
|
|
SaveManager::Instance->SaveData("bgsDayCount", gSaveContext.bgsDayCount);
|
|
SaveManager::Instance->SaveData("deaths", gSaveContext.deaths);
|
|
SaveManager::Instance->SaveArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.playerName[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("n64ddFlag", gSaveContext.n64ddFlag);
|
|
SaveManager::Instance->SaveData("healthCapacity", gSaveContext.healthCapacity);
|
|
SaveManager::Instance->SaveData("health", gSaveContext.health);
|
|
SaveManager::Instance->SaveData("magicLevel", gSaveContext.magicLevel);
|
|
SaveManager::Instance->SaveData("magic", gSaveContext.magic);
|
|
SaveManager::Instance->SaveData("rupees", gSaveContext.rupees);
|
|
SaveManager::Instance->SaveData("swordHealth", gSaveContext.swordHealth);
|
|
SaveManager::Instance->SaveData("naviTimer", gSaveContext.naviTimer);
|
|
SaveManager::Instance->SaveData("magicAcquired", gSaveContext.magicAcquired);
|
|
SaveManager::Instance->SaveData("doubleMagic", gSaveContext.doubleMagic);
|
|
SaveManager::Instance->SaveData("doubleDefense", gSaveContext.doubleDefense);
|
|
SaveManager::Instance->SaveData("bgsFlag", gSaveContext.bgsFlag);
|
|
SaveManager::Instance->SaveData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
|
|
SaveManager::Instance->SaveStruct("childEquips", []() {
|
|
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.childEquips.buttonItems[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.childEquips.cButtonSlots[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("equipment", gSaveContext.childEquips.equipment);
|
|
});
|
|
SaveManager::Instance->SaveStruct("adultEquips", []() {
|
|
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.adultEquips.buttonItems[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.adultEquips.cButtonSlots[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("equipment", gSaveContext.adultEquips.equipment);
|
|
});
|
|
SaveManager::Instance->SaveData("unk_54", gSaveContext.unk_54);
|
|
SaveManager::Instance->SaveData("savedSceneNum", gSaveContext.savedSceneNum);
|
|
SaveManager::Instance->SaveStruct("equips", []() {
|
|
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.equips.buttonItems[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.equips.cButtonSlots[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("equipment", gSaveContext.equips.equipment);
|
|
});
|
|
SaveManager::Instance->SaveStruct("inventory", []() {
|
|
SaveManager::Instance->SaveArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.inventory.items[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.inventory.ammo[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("equipment", gSaveContext.inventory.equipment);
|
|
SaveManager::Instance->SaveData("upgrades", gSaveContext.inventory.upgrades);
|
|
SaveManager::Instance->SaveData("questItems", gSaveContext.inventory.questItems);
|
|
SaveManager::Instance->SaveArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.inventory.dungeonItems[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.inventory.dungeonKeys[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("defenseHearts", gSaveContext.inventory.defenseHearts);
|
|
SaveManager::Instance->SaveData("gsTokens", gSaveContext.inventory.gsTokens);
|
|
});
|
|
SaveManager::Instance->SaveArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
|
|
SaveManager::Instance->SaveStruct("", [&i]() {
|
|
SaveManager::Instance->SaveData("chest", gSaveContext.sceneFlags[i].chest);
|
|
SaveManager::Instance->SaveData("swch", gSaveContext.sceneFlags[i].swch);
|
|
SaveManager::Instance->SaveData("clear", gSaveContext.sceneFlags[i].clear);
|
|
SaveManager::Instance->SaveData("collect", gSaveContext.sceneFlags[i].collect);
|
|
SaveManager::Instance->SaveData("unk", gSaveContext.sceneFlags[i].unk);
|
|
SaveManager::Instance->SaveData("rooms", gSaveContext.sceneFlags[i].rooms);
|
|
SaveManager::Instance->SaveData("floors", gSaveContext.sceneFlags[i].floors);
|
|
});
|
|
});
|
|
SaveManager::Instance->SaveStruct("fw", []() {
|
|
SaveManager::Instance->SaveStruct("pos", []() {
|
|
SaveManager::Instance->SaveData("x", gSaveContext.fw.pos.x);
|
|
SaveManager::Instance->SaveData("y", gSaveContext.fw.pos.y);
|
|
SaveManager::Instance->SaveData("z", gSaveContext.fw.pos.z);
|
|
});
|
|
SaveManager::Instance->SaveData("yaw", gSaveContext.fw.yaw);
|
|
SaveManager::Instance->SaveData("playerParams", gSaveContext.fw.playerParams);
|
|
SaveManager::Instance->SaveData("entranceIndex", gSaveContext.fw.entranceIndex);
|
|
SaveManager::Instance->SaveData("roomIndex", gSaveContext.fw.roomIndex);
|
|
SaveManager::Instance->SaveData("set", gSaveContext.fw.set);
|
|
SaveManager::Instance->SaveData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
|
|
SaveManager::Instance->SaveData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
|
|
});
|
|
SaveManager::Instance->SaveArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.gsFlags[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.highScores[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.eventChkInf[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.itemGetInf[i]);
|
|
});
|
|
SaveManager::Instance->SaveArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.infTable[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("worldMapAreaData", gSaveContext.worldMapAreaData);
|
|
SaveManager::Instance->SaveData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
|
|
SaveManager::Instance->SaveArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
|
|
SaveManager::Instance->SaveStruct("", [&i]() {
|
|
SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx);
|
|
SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01);
|
|
SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02);
|
|
SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowCustomSong[i].volume);
|
|
SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato);
|
|
SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowCustomSong[i].tone);
|
|
SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowCustomSong[i].semitone);
|
|
});
|
|
});
|
|
SaveManager::Instance->SaveData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
|
|
SaveManager::Instance->SaveArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
|
|
SaveManager::Instance->SaveStruct("", [&i]() {
|
|
SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
|
|
SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
|
|
SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
|
|
SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
|
|
SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
|
|
SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
|
|
SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
|
|
});
|
|
});
|
|
SaveManager::Instance->SaveStruct("horseData", []() {
|
|
SaveManager::Instance->SaveData("scene", gSaveContext.horseData.scene);
|
|
SaveManager::Instance->SaveStruct("pos", []() {
|
|
SaveManager::Instance->SaveData("x", gSaveContext.horseData.pos.x);
|
|
SaveManager::Instance->SaveData("y", gSaveContext.horseData.pos.y);
|
|
SaveManager::Instance->SaveData("z", gSaveContext.horseData.pos.z);
|
|
});
|
|
SaveManager::Instance->SaveData("angle", gSaveContext.horseData.angle);
|
|
});
|
|
|
|
SaveManager::Instance->SaveArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
|
|
SaveManager::Instance->SaveData("", gSaveContext.randomizerInf[i]);
|
|
});
|
|
SaveManager::Instance->SaveData("isMasterQuest", ResourceMgr_IsGameMasterQuest());
|
|
}
|
|
|
|
void SaveManager::SaveArray(const std::string& name, const size_t size, SaveArrayFunc func) {
|
|
// Create an empty array and set it as the current save context, then call the function that saves an array entry.
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
currentJsonContext = &(*currentJsonContext)[name.c_str()];
|
|
*currentJsonContext = nlohmann::json::array();
|
|
for (size_t i = 0; i < size; i++) {
|
|
func(i);
|
|
}
|
|
currentJsonContext = saveJsonContext;
|
|
}
|
|
|
|
void SaveManager::SaveStruct(const std::string& name, SaveStructFunc func) {
|
|
// Create an empty struct and set it as the current save context, then call the function that saves the struct.
|
|
// If it is an array entry, save it to the array instead.
|
|
if (name == "") {
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
nlohmann::json object = nlohmann::json::object();
|
|
currentJsonContext = &object;
|
|
func();
|
|
currentJsonContext = saveJsonContext;
|
|
(*currentJsonContext).push_back(object);
|
|
} else {
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
currentJsonContext = &(*currentJsonContext)[name.c_str()];
|
|
*currentJsonContext = nlohmann::json::object();
|
|
func();
|
|
currentJsonContext = saveJsonContext;
|
|
}
|
|
}
|
|
|
|
void SaveManager::LoadArray(const std::string& name, const size_t size, LoadArrayFunc func) {
|
|
// Create an empty array and set it as the current save context, then call the function that loads an array entry.
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
currentJsonContext = &(*currentJsonContext)[name.c_str()];
|
|
currentJsonArrayContext = currentJsonContext->begin();
|
|
size_t i = 0;
|
|
for (; (currentJsonArrayContext != currentJsonContext->end()) && (i < size); i++, currentJsonArrayContext++) {
|
|
func(i);
|
|
}
|
|
// Handle remainer of items. Either this was data that was manually deleted, or a later version extended the size of the array.
|
|
// The later members will be default constructed.
|
|
for (; i < size; i++) {
|
|
func(i);
|
|
}
|
|
currentJsonContext = saveJsonContext;
|
|
}
|
|
|
|
|
|
void SaveManager::LoadStruct(const std::string& name, LoadStructFunc func) {
|
|
// Create an empty struct and set it as the current load context, then call the function that loads the struct.
|
|
// If it is an array entry, load it from the array instead.
|
|
if (name == "") {
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
nlohmann::json emptyObject = nlohmann::json::object();
|
|
if (currentJsonArrayContext != currentJsonContext->end()) {
|
|
currentJsonContext = ¤tJsonArrayContext.value();
|
|
} else {
|
|
// This array member is past the data in the json file. Therefore, default construct it.
|
|
// By assigning an empty object here, all attempts to load data members of it will default construct them.
|
|
currentJsonContext = &emptyObject;
|
|
}
|
|
func();
|
|
currentJsonContext = saveJsonContext;
|
|
} else {
|
|
nlohmann::json* saveJsonContext = currentJsonContext;
|
|
currentJsonContext = &(*currentJsonContext)[name.c_str()];
|
|
func();
|
|
currentJsonContext = saveJsonContext;
|
|
}
|
|
}
|
|
|
|
#if defined(__WIIU__) || defined(__SWITCH__)
|
|
// std::filesystem::copy_file doesn't work properly with the Wii U's toolchain atm
|
|
int copy_file(const char* src, const char* dst)
|
|
{
|
|
alignas(0x40) uint8_t buf[4096];
|
|
FILE* r = fopen(src, "r");
|
|
if (!r) {
|
|
return -1;
|
|
}
|
|
FILE* w = fopen(dst, "w");
|
|
if (!w) {
|
|
return -2;
|
|
}
|
|
|
|
size_t res;
|
|
while ((res = fread(buf, 1, sizeof(buf), r)) > 0) {
|
|
if (fwrite(buf, 1, res, w) != res) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
fclose(r);
|
|
fclose(w);
|
|
return res >= 0 ? 0 : res;
|
|
}
|
|
#endif
|
|
|
|
void SaveManager::CopyZeldaFile(int from, int to) {
|
|
assert(std::filesystem::exists(GetFileName(from)));
|
|
DeleteZeldaFile(to);
|
|
#if defined(__WIIU__) || defined(__SWITCH__)
|
|
copy_file(GetFileName(from).c_str(), GetFileName(to).c_str());
|
|
#else
|
|
std::filesystem::copy_file(GetFileName(from), GetFileName(to));
|
|
#endif
|
|
fileMetaInfo[to].valid = true;
|
|
fileMetaInfo[to].deaths = fileMetaInfo[from].deaths;
|
|
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[to].playerName); i++) {
|
|
fileMetaInfo[to].playerName[i] = fileMetaInfo[from].playerName[i];
|
|
}
|
|
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[to].seedHash); i++) {
|
|
fileMetaInfo[to].seedHash[i] = fileMetaInfo[from].seedHash[i];
|
|
}
|
|
fileMetaInfo[to].healthCapacity = fileMetaInfo[from].healthCapacity;
|
|
fileMetaInfo[to].questItems = fileMetaInfo[from].questItems;
|
|
fileMetaInfo[to].defense = fileMetaInfo[from].defense;
|
|
fileMetaInfo[to].health = fileMetaInfo[from].health;
|
|
fileMetaInfo[to].randoSave = fileMetaInfo[from].randoSave;
|
|
fileMetaInfo[to].requiresMasterQuest = fileMetaInfo[from].requiresMasterQuest;
|
|
fileMetaInfo[to].requiresOriginal = fileMetaInfo[from].requiresOriginal;
|
|
}
|
|
|
|
void SaveManager::DeleteZeldaFile(int fileNum) {
|
|
if (std::filesystem::exists(GetFileName(fileNum))) {
|
|
std::filesystem::remove(GetFileName(fileNum));
|
|
}
|
|
fileMetaInfo[fileNum].valid = false;
|
|
fileMetaInfo[fileNum].randoSave = false;
|
|
}
|
|
|
|
bool SaveManager::IsRandoFile() {
|
|
return gSaveContext.n64ddFlag != 0 ? true : false;
|
|
}
|
|
|
|
// Functionality required to convert old saves into versioned saves
|
|
|
|
// DO NOT EDIT ANY OF THE FOLLOWING STRUCTS
|
|
// They MUST remain unchanged to handle parsing the binary saves of old
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 buttonItems[4];
|
|
/* 0x04 */ u8 cButtonSlots[3];
|
|
/* 0x08 */ u16 equipment;
|
|
} ItemEquips_v0; // size = 0x0A
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 items[24];
|
|
/* 0x18 */ s8 ammo[16];
|
|
/* 0x28 */ u16 equipment;
|
|
/* 0x2C */ u32 upgrades;
|
|
/* 0x30 */ u32 questItems;
|
|
/* 0x34 */ u8 dungeonItems[20];
|
|
/* 0x48 */ s8 dungeonKeys[19];
|
|
/* 0x5B */ s8 defenseHearts;
|
|
/* 0x5C */ s16 gsTokens;
|
|
} Inventory_v0; // size = 0x5E
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 chest;
|
|
/* 0x04 */ u32 swch;
|
|
/* 0x08 */ u32 clear;
|
|
/* 0x0C */ u32 collect;
|
|
/* 0x10 */ u32 unk;
|
|
/* 0x14 */ u32 rooms;
|
|
/* 0x18 */ u32 floors;
|
|
} SavedSceneFlags_v0; // size = 0x1C
|
|
|
|
typedef struct {
|
|
s32 x, y, z;
|
|
} Vec3i_v0; // size = 0x0C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3i_v0 pos;
|
|
/* 0x0C */ s32 yaw;
|
|
/* 0x10 */ s32 playerParams;
|
|
/* 0x14 */ s32 entranceIndex;
|
|
/* 0x18 */ s32 roomIndex;
|
|
/* 0x1C */ s32 set;
|
|
/* 0x20 */ s32 tempSwchFlags;
|
|
/* 0x24 */ s32 tempCollectFlags;
|
|
} FaroresWindData_v0; // size = 0x28
|
|
|
|
typedef struct {
|
|
s16 x, y, z;
|
|
} Vec3s_v0; // size = 0x06
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 scene;
|
|
/* 0x02 */ Vec3s_v0 pos;
|
|
/* 0x08 */ s16 angle;
|
|
} HorseData_v0; // size = 0x0A
|
|
|
|
typedef struct {
|
|
f32 x, y, z;
|
|
} Vec3f_v0; // size = 0x0C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f_v0 pos;
|
|
/* 0x0C */ s16 yaw;
|
|
/* 0x0E */ s16 playerParams;
|
|
/* 0x10 */ s16 entranceIndex;
|
|
/* 0x12 */ u8 roomIndex;
|
|
/* 0x13 */ s8 data;
|
|
/* 0x14 */ u32 tempSwchFlags;
|
|
/* 0x18 */ u32 tempCollectFlags;
|
|
} RespawnData_v0; // size = 0x1C
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ s32 entranceIndex; // start of `save` substruct, originally called "memory"
|
|
/* 0x0004 */ s32 linkAge; // 0: Adult; 1: Child
|
|
/* 0x0008 */ s32 cutsceneIndex;
|
|
/* 0x000C */ u16 dayTime; // "zelda_time"
|
|
/* 0x0010 */ s32 nightFlag;
|
|
/* 0x0014 */ s32 totalDays;
|
|
/* 0x0018 */ s32 bgsDayCount; // increments with totalDays, can be cleared with `Environment_ClearBgsDayCount`
|
|
/* 0x001C */ char newf[6]; // string "ZELDAZ". start of `info` substruct, originally called "information"
|
|
/* 0x0022 */ u16 deaths;
|
|
/* 0x0024 */ char playerName[8];
|
|
/* 0x002C */ s16 n64ddFlag;
|
|
/* 0x002E */ s16 healthCapacity; // "max_life"
|
|
/* 0x0030 */ s16 health; // "now_life"
|
|
/* 0x0032 */ s8 magicLevel;
|
|
/* 0x0033 */ s8 magic;
|
|
/* 0x0034 */ s16 rupees;
|
|
/* 0x0036 */ u16 swordHealth;
|
|
/* 0x0038 */ u16 naviTimer;
|
|
/* 0x003A */ u8 magicAcquired;
|
|
/* 0x003B */ char unk_3B[0x01];
|
|
/* 0x003C */ u8 doubleMagic;
|
|
/* 0x003D */ u8 doubleDefense;
|
|
/* 0x003E */ u8 bgsFlag;
|
|
/* 0x003F */ u8 ocarinaGameRoundNum;
|
|
/* 0x0040 */ ItemEquips_v0 childEquips;
|
|
/* 0x004A */ ItemEquips_v0 adultEquips;
|
|
/* 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignement
|
|
/* 0x0058 */ char unk_58[0x0E];
|
|
/* 0x0066 */ s16 savedSceneNum;
|
|
/* 0x0068 */ ItemEquips_v0 equips;
|
|
/* 0x0074 */ Inventory_v0 inventory;
|
|
/* 0x00D4 */ SavedSceneFlags_v0 sceneFlags[124];
|
|
/* 0x0E64 */ FaroresWindData_v0 fw;
|
|
/* 0x0E8C */ char unk_E8C[0x10];
|
|
/* 0x0E9C */ s32 gsFlags[6];
|
|
/* 0x0EB4 */ char unk_EB4[0x4];
|
|
/* 0x0EB8 */ s32 highScores[7];
|
|
/* 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
|
|
/* 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
|
|
/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
|
|
/* 0x0F34 */ char unk_F34[0x04];
|
|
/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
|
|
/* 0x0F3C */ char unk_F3C[0x4];
|
|
/* 0x0F40 */ u8 scarecrowCustomSongSet;
|
|
/* 0x0F41 */ u8 scarecrowCustomSong[0x360];
|
|
/* 0x12A1 */ char unk_12A1[0x24];
|
|
/* 0x12C5 */ u8 scarecrowSpawnSongSet;
|
|
/* 0x12C6 */ u8 scarecrowSpawnSong[0x80];
|
|
/* 0x1346 */ char unk_1346[0x02];
|
|
/* 0x1348 */ HorseData_v0 horseData;
|
|
/* 0x1352 */ u16 checksum; // "check_sum"
|
|
/* 0x1354 */ s32 fileNum; // "file_no"
|
|
/* 0x1358 */ char unk_1358[0x0004];
|
|
/* 0x135C */ s32 gameMode;
|
|
/* 0x1360 */ s32 sceneSetupIndex;
|
|
/* 0x1364 */ s32 respawnFlag; // "restart_flag"
|
|
/* 0x1368 */ RespawnData_v0 respawn[3]; // "restart_data"
|
|
/* 0x13BC */ f32 entranceSpeed;
|
|
/* 0x13C0 */ u16 entranceSound;
|
|
/* 0x13C2 */ char unk_13C2[0x0001];
|
|
/* 0x13C3 */ u8 unk_13C3;
|
|
/* 0x13C4 */ s16 dogParams;
|
|
/* 0x13C6 */ u8 textTriggerFlags;
|
|
/* 0x13C7 */ u8 showTitleCard;
|
|
/* 0x13C8 */ s16 nayrusLoveTimer;
|
|
/* 0x13CA */ char unk_13CA[0x0002];
|
|
/* 0x13CC */ s16 rupeeAccumulator;
|
|
/* 0x13CE */ s16 timer1State;
|
|
/* 0x13D0 */ s16 timer1Value;
|
|
/* 0x13D2 */ s16 timer2State;
|
|
/* 0x13D4 */ s16 timer2Value;
|
|
/* 0x13D6 */ s16 timerX[2];
|
|
/* 0x13DA */ s16 timerY[2];
|
|
/* 0x13DE */ char unk_13DE[0x0002];
|
|
/* 0x13E0 */ u8 seqId;
|
|
/* 0x13E1 */ u8 natureAmbienceId;
|
|
/* 0x13E2 */ u8 buttonStatus[5];
|
|
/* 0x13E7 */ u8 unk_13E7; // alpha related
|
|
/* 0x13E8 */ u16 unk_13E8; // alpha type?
|
|
/* 0x13EA */ u16 unk_13EA; // also alpha type?
|
|
/* 0x13EC */ u16 unk_13EC; // alpha type counter?
|
|
/* 0x13EE */ u16 unk_13EE; // previous alpha type?
|
|
/* 0x13F0 */ s16 unk_13F0; // magic related
|
|
/* 0x13F2 */ s16 unk_13F2; // magic related
|
|
/* 0x13F4 */ s16 unk_13F4; // magic related
|
|
/* 0x13F6 */ s16 unk_13F6; // magic related
|
|
/* 0x13F8 */ s16 unk_13F8; // magic related
|
|
/* 0x13FA */ u16 eventInf[4]; // "event_inf"
|
|
/* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index
|
|
/* 0x1404 */ u16 minigameState;
|
|
/* 0x1406 */ u16 minigameScore; // "yabusame_total"
|
|
/* 0x1408 */ char unk_1408[0x0001];
|
|
/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
|
|
/* 0x140A */ u8 audioSetting;
|
|
/* 0x140B */ char unk_140B[0x0001];
|
|
/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
|
|
/* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set
|
|
/* 0x1410 */ u8 unk_1410; // transition related
|
|
/* 0x1411 */ char unk_1411[0x0001];
|
|
/* 0x1412 */ u16 nextCutsceneIndex;
|
|
/* 0x1414 */ u8 cutsceneTrigger;
|
|
/* 0x1415 */ u8 chamberCutsceneNum;
|
|
/* 0x1416 */ u16 nextDayTime; // "next_zelda_time"
|
|
/* 0x1418 */ u8 fadeDuration;
|
|
/* 0x1419 */ u8 unk_1419; // transition related
|
|
/* 0x141A */ u16 skyboxTime;
|
|
/* 0x141C */ u8 dogIsLost;
|
|
/* 0x141D */ u8 nextTransition;
|
|
/* 0x141E */ char unk_141E[0x0002];
|
|
/* 0x1420 */ s16 worldMapArea;
|
|
/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
|
|
/* 0x1424 */ s16 healthAccumulator;
|
|
} SaveContext_v0; // size = 0x1428
|
|
|
|
void CopyV0Save(SaveContext_v0& src, SaveContext& dst) {
|
|
dst.entranceIndex = src.entranceIndex;
|
|
dst.linkAge = src.linkAge;
|
|
dst.cutsceneIndex = src.cutsceneIndex;
|
|
dst.dayTime = src.dayTime;
|
|
dst.nightFlag = src.nightFlag;
|
|
dst.totalDays = src.totalDays;
|
|
dst.bgsDayCount = src.bgsDayCount;
|
|
dst.deaths = src.deaths;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.playerName); i++) {
|
|
dst.playerName[i] = src.playerName[i];
|
|
}
|
|
dst.n64ddFlag = src.n64ddFlag;
|
|
dst.healthCapacity = src.healthCapacity;
|
|
dst.health = src.health;
|
|
dst.magicLevel = src.magicLevel;
|
|
dst.magic = src.magic;
|
|
dst.rupees = src.rupees;
|
|
dst.swordHealth = src.swordHealth;
|
|
dst.naviTimer = src.naviTimer;
|
|
dst.magicAcquired = src.magicAcquired;
|
|
dst.doubleMagic = src.doubleMagic;
|
|
dst.doubleDefense = src.doubleDefense;
|
|
dst.bgsFlag = src.bgsFlag;
|
|
dst.ocarinaGameRoundNum = src.ocarinaGameRoundNum;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.childEquips.buttonItems); i++) {
|
|
dst.childEquips.buttonItems[i] = src.childEquips.buttonItems[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.childEquips.cButtonSlots); i++) {
|
|
dst.childEquips.cButtonSlots[i] = src.childEquips.cButtonSlots[i];
|
|
}
|
|
dst.childEquips.equipment = src.childEquips.equipment;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.adultEquips.buttonItems); i++) {
|
|
dst.adultEquips.buttonItems[i] = src.adultEquips.buttonItems[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.adultEquips.cButtonSlots); i++) {
|
|
dst.adultEquips.cButtonSlots[i] = src.adultEquips.cButtonSlots[i];
|
|
}
|
|
dst.adultEquips.equipment = src.adultEquips.equipment;
|
|
dst.unk_54 = src.unk_54;
|
|
dst.savedSceneNum = src.savedSceneNum;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.equips.buttonItems); i++) {
|
|
dst.equips.buttonItems[i] = src.equips.buttonItems[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.equips.cButtonSlots); i++) {
|
|
dst.equips.cButtonSlots[i] = src.equips.cButtonSlots[i];
|
|
}
|
|
dst.equips.equipment = src.equips.equipment;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.items); i++) {
|
|
dst.inventory.items[i] = src.inventory.items[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.ammo); i++) {
|
|
dst.inventory.ammo[i] = src.inventory.ammo[i];
|
|
}
|
|
dst.inventory.equipment = src.inventory.equipment;
|
|
dst.inventory.upgrades = src.inventory.upgrades;
|
|
dst.inventory.questItems = src.inventory.questItems;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.dungeonItems); i++) {
|
|
dst.inventory.dungeonItems[i] = src.inventory.dungeonItems[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.dungeonKeys); i++) {
|
|
dst.inventory.dungeonKeys[i] = src.inventory.dungeonKeys[i];
|
|
}
|
|
dst.inventory.defenseHearts = src.inventory.defenseHearts;
|
|
dst.inventory.gsTokens = src.inventory.gsTokens;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.sceneFlags); i++) {
|
|
dst.sceneFlags[i].chest = src.sceneFlags[i].chest;
|
|
dst.sceneFlags[i].swch = src.sceneFlags[i].swch;
|
|
dst.sceneFlags[i].clear = src.sceneFlags[i].clear;
|
|
dst.sceneFlags[i].collect = src.sceneFlags[i].collect;
|
|
dst.sceneFlags[i].unk = src.sceneFlags[i].unk;
|
|
dst.sceneFlags[i].rooms = src.sceneFlags[i].rooms;
|
|
dst.sceneFlags[i].floors = src.sceneFlags[i].floors;
|
|
}
|
|
dst.fw.pos.x = src.fw.pos.x;
|
|
dst.fw.pos.y = src.fw.pos.y;
|
|
dst.fw.pos.z = src.fw.pos.z;
|
|
dst.fw.yaw = src.fw.yaw;
|
|
dst.fw.playerParams = src.fw.playerParams;
|
|
dst.fw.entranceIndex = src.fw.entranceIndex;
|
|
dst.fw.roomIndex = src.fw.roomIndex;
|
|
dst.fw.set = src.fw.set;
|
|
dst.fw.tempSwchFlags = src.fw.tempSwchFlags;
|
|
dst.fw.tempCollectFlags = src.fw.tempCollectFlags;
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.gsFlags); i++) {
|
|
dst.gsFlags[i] = src.gsFlags[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.highScores); i++) {
|
|
dst.highScores[i] = src.highScores[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.eventChkInf); i++) {
|
|
dst.eventChkInf[i] = src.eventChkInf[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.itemGetInf); i++) {
|
|
dst.itemGetInf[i] = src.itemGetInf[i];
|
|
}
|
|
for (size_t i = 0; i < ARRAY_COUNT(src.infTable); i++) {
|
|
dst.infTable[i] = src.infTable[i];
|
|
}
|
|
dst.worldMapAreaData = src.worldMapAreaData;
|
|
dst.scarecrowCustomSongSet = src.scarecrowCustomSongSet;
|
|
memcpy(&dst.scarecrowCustomSong[0], &src.scarecrowCustomSong[0], sizeof(src.scarecrowCustomSong));
|
|
dst.scarecrowSpawnSongSet = src.scarecrowSpawnSongSet;
|
|
memcpy(&dst.scarecrowSpawnSong[0], &src.scarecrowSpawnSong[0], sizeof(src.scarecrowSpawnSong));
|
|
dst.horseData.scene = src.horseData.scene;
|
|
dst.horseData.pos.x = src.horseData.pos.x;
|
|
dst.horseData.pos.y = src.horseData.pos.y;
|
|
dst.horseData.pos.z = src.horseData.pos.z;
|
|
dst.horseData.angle = src.horseData.angle;
|
|
}
|
|
|
|
void SaveManager::ConvertFromUnversioned() {
|
|
static char sZeldaMagic[] = { '\0', '\0', '\0', '\x98', '\x09', '\x10', '\x21', 'Z', 'E', 'L', 'D', 'A' };
|
|
#define SLOT_SIZE (sizeof(SaveContext_v0) + 0x28)
|
|
#define SLOT_OFFSET(index) (SRAM_HEADER_SIZE + 0x10 + (index * SLOT_SIZE))
|
|
|
|
std::ifstream input("oot_save.sav", std::ios::binary);
|
|
|
|
std::vector<char> data(std::istreambuf_iterator<char>(input), {});
|
|
input.close();
|
|
|
|
for (size_t i = 0; i < ARRAY_COUNT(sZeldaMagic) - 3; i++) {
|
|
if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != data[i + SRAM_HEADER_MAGIC]) {
|
|
CreateDefaultGlobal();
|
|
return;
|
|
}
|
|
}
|
|
|
|
gSaveContext.audioSetting = data[SRAM_HEADER_SOUND] & 3;
|
|
gSaveContext.zTargetSetting = data[SRAM_HEADER_ZTARGET] & 1;
|
|
gSaveContext.language = data[SRAM_HEADER_LANGUAGE];
|
|
if (gSaveContext.language >= LANGUAGE_MAX) {
|
|
gSaveContext.language = CVar_GetS32("gLanguages", LANGUAGE_ENG);
|
|
}
|
|
SaveGlobal();
|
|
|
|
for (int fileNum = 0; fileNum < 3; fileNum++) {
|
|
SaveContext_v0* file = reinterpret_cast<SaveContext_v0*>(&data[SLOT_OFFSET(fileNum)]);
|
|
if ((file->newf[0] == 'Z') && (file->newf[1] == 'E') && (file->newf[2] == 'L') && (file->newf[3] == 'D') &&
|
|
(file->newf[4] == 'A') && (file->newf[5] == 'Z')) {
|
|
// If a save is valid, convert the save by storing the current save context, converting the file, loading
|
|
// it, saving it, then restoring the save context.
|
|
static SaveContext saveContextSave = gSaveContext;
|
|
InitFile(false);
|
|
CopyV0Save(*file, gSaveContext);
|
|
SaveFile(fileNum);
|
|
InitMeta(fileNum);
|
|
gSaveContext = saveContextSave;
|
|
}
|
|
}
|
|
|
|
#undef SLOT_SIZE
|
|
#undef SLOT_OFFSET
|
|
}
|
|
|
|
// C to C++ bridge
|
|
|
|
extern "C" void Save_Init(void) {
|
|
SaveManager::Instance->Init();
|
|
}
|
|
|
|
extern "C" void Save_InitFile(int isDebug) {
|
|
SaveManager::Instance->InitFile(isDebug != 0);
|
|
}
|
|
|
|
extern "C" void Save_SaveFile(void) {
|
|
SaveManager::Instance->SaveFile(gSaveContext.fileNum);
|
|
}
|
|
|
|
extern "C" void Save_SaveGlobal(void) {
|
|
SaveManager::Instance->SaveGlobal();
|
|
}
|
|
|
|
extern "C" void Save_LoadFile(void) {
|
|
SaveManager::Instance->LoadFile(gSaveContext.fileNum);
|
|
Ship::ExecuteHooks<Ship::LoadFile>(gSaveContext.fileNum);
|
|
}
|
|
|
|
extern "C" void Save_AddLoadFunction(char* name, int version, SaveManager::LoadFunc func) {
|
|
SaveManager::Instance->AddLoadFunction(name, version, func);
|
|
}
|
|
|
|
extern "C" void Save_AddSaveFunction(char* name, int version, SaveManager::SaveFunc func) {
|
|
SaveManager::Instance->AddSaveFunction(name, version, func);
|
|
}
|
|
|
|
extern "C" SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum) {
|
|
return &SaveManager::Instance->fileMetaInfo[fileNum];
|
|
}
|
|
|
|
extern "C" void Save_CopyFile(int from, int to) {
|
|
SaveManager::Instance->CopyZeldaFile(from, to);
|
|
}
|
|
|
|
extern "C" void Save_DeleteFile(int fileNum) {
|
|
SaveManager::Instance->DeleteZeldaFile(fileNum);
|
|
Ship::ExecuteHooks<Ship::DeleteFile>(fileNum);
|
|
}
|
|
|
|
extern "C" bool Save_Exist(int fileNum) {
|
|
return SaveManager::Instance->SaveFile_Exist(fileNum);
|
|
}
|