Files
Shipwright/soh/soh/SohGui/SohGui.cpp
T
Malkierian 7e392e63a8 Modern Menu (#5116)
* Add menu files, hook menu up to window system.
Temporarily rename new menu's UIWidgets to UIWidgets2 to allow both menu systems to coexist temporarily.

* Finish implementing new menu.
Rename 2ship UIWidgets to UIWidgets2 to complete facilitation of both menus working for now.

* More preliminary setup

* More prepwork, begin on settings options

* Finish settings, add enhancements windows

* Fix search function not looking past first columns.

* Add dev tool windows

* Finish dev tools

* Add about window

* Fully replace about window

* Remove moved menu items from menubar, add more windows to new menu

* Implement WindowButtonOptions.
Add ability to not embed popout windows when not popped out.
Add ability to hide the button for WindowButtons.
Fix Entrance Tracker from showing when not enabled.

* Fix entrance tracker settings embedded display.
Fix entrance tracker settings window original size declaration.

* Initial implementation of themed radio button widget.

* Move "About" section to second column of general.
Fix sidebar sections starting in second column.

* Restore Entrance Tracker `Draw()` to allow for custom styling.

* Fix combobox positioning formatting.
Fix color picker end spacing.
Convert everything in check tracker settings to UIWidgets2 (except color pickers and section headers).
Make all tracker windows not embed.

* Minor cleanup

* Fix main volume defaults & mirror jitter fix removal on dev

* Improve color picker with RGB/RGBA options. Not finished.

* Finish creating CVarColorPicker and implement for Check Tracker background color.
Fix tracker and network prefixes.

* Finish check tracker settings and convert check tracker.

* Port all Cheats menu except for Beta Quest

* Port over Beta Quest to new menu

* Remove old cheats menu

* Port cutscene skips to modern menu

* Port Timesaver Enhancements to new menu

* Port the Items and Item Count Messages submenu

* Port Difficulty Options to new Menu

* Removes options that have been ported thus far.

* Port "Reduced Clutter" options to new menu

* Add forgotten callbacks to Hyper Enemies/Bosses

* Copy StateButton to UIWidgets2, and implement custom padding for them in the tracker.

* Ports some pause menu related settinga

* Change tracker window active title color.
Make state buttons smaller in tracker to get more info on screen.

* Convert window title active theming to all windows.

* Port the rest of Enhancements->Gameplay to new menu

* Port the "Graphics" Enhancements to new menu

* Ports Fixes over to the Modern Menu

* Ported Restorations to Modern Menu

* Ported Extra Modes to new menu

* Port Autosave and Boot Sequence to modern menu

* Cleans up some leftover data for ported buttons

* Ports Enhancement Presets to new menu

* Port Additional timers to new menu. Removes Enhancements from old menu

* Cleans up some unused stuff

* Ports Randomizer Enhancements to modern menu

* Convert Item Tracker Settings. Something's wrong with the comboboxes in a second column of a table.

* Fix combobox alignment and label position calculations.

* Convert Entrance Tracker window.

* Save Editor Info tab finished.
Added `PushStyleInput` and `PushStyleTabs` for Info tab.
Fixed some indentation in entrance tracker source.
Added font push to tracker windows.

* Increase size of all icons in save editor.

* Convert flag groups to child windows for automatic sizing and border drawing.

* Flags tab completed.
Finished inventory tab.

* Convert save editor help hover to UIWidgets2.

* Various fixes and corrections

* Start cosmetics editor, fix theme colors not updating

* Cosmetics editor conversion progress

* Remove Mac internal resolution restrictions.

* Copy over advanced resolution partial and enable most options as a custom widget.

* Add size to float sliders, more cosmetics editor progress

* Fix incorrect cvar for notifications

* Radio button & header color options, more cosmetics editor progress

* Finish cosmetics editor conversion

* Create and apply THEME_COLOR macro. Resides in SohGui for easy access to mSohMenu.

* Move ResolutionEditor to SohGui directory.

* Add labels to build info.
Fix slider width calculations.

* Fix some advanced resolution widget hiding.

* Fully implement Advanced Resolution options.
Fix graphics settings formatting.
Improve slider label position calculations.
Implement Clamp options on sliders.

* Finish save editor.
Convert save editor code to `using namespace UIWidgets2`.
Fix search crashing on time splits window.
Remove `SetLastItemHoverText` from `UIWidgets2`.

* Unify cvar sectioning in time splits.

* Add InputString and InputInt widgets, and corresponding CVar Widgets

* Adds Widget Type for Inputs, not currently used.

* Convert Sail to modern menu

* Add Combobox that takes a vector of std::strings

* Convert checkbox and combobx to new widgets

* Add Tristate checkbox

* Convert sliders and tristate checkboxes

* Convert top half of Rando window

* remove/replace remainder of UIWidgets usage in option.cpp

* Converts tricks, locations, and removes old UIWidgets refs

* Fix windows build errors

* Remove Tri-State checkboxes

* Use PushStyleInput instead of PushStyleSlider

lol oops didn't realize it was a thing in Ship.

* Rebase and address review comments

* Convert Crowd Control to modern menu.

* Fix build error

* Audio editor progress

* Re-add CVar SaveOnNextFrame calls to Resolution Editor.
Remove old Resolution Editor files.

* Convert TimeSplits to new menu.
Fix a few enum warnings.

* Decrease padding on Arrow Buttons

* Audio editor + gameplay stats done

* Give Randomizer Menu more screen real-estate

* Port plandomizer menu

* Fix slider width calculation and allow combobox LabelPosition::None

* Fix None labelPos and slider width for inline labels

* Fix all slider value label insertions.
Convert Collision Viewer.

* Minor Collision Viewer enum change.
Convert Actor Viewer.

* Theme/convert Message Viewer.

* Add font to Message Viewer.
Theme Value Viewer.

* DL Viewer and SohModals themed.

* Convert Input Viewer.

* Missed some color settings in Input Viewer.
Removed UIWidgets references from Controller Config, and restored SoH version.

* Remove UIWidgets.hpp include from multiple files.

* Completely remove old UIWidgets.
Rename UIWidgets2 to UIWidgets.
Move Accessibility and Language options to new menu.

* Fix Gfx Debugger not showing up.
Remove menubar registration.

* Fix clearCvars references.

* Fix passing std::string to const char* argument.

* enum name spacing

---------

Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2025-03-15 16:11:30 -07:00

237 lines
11 KiB
C++

//
// SohGui.cpp
// soh
//
// Created by David Chavez on 24.08.22.
//
#include "SohGui.hpp"
#include <spdlog/spdlog.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <libultraship/libultraship.h>
#include <Fast3D/gfx_pc.h>
#ifdef __APPLE__
#include "graphic/Fast3D/gfx_metal.h"
#endif
#ifdef __SWITCH__
#include <port/switch/SwitchImpl.h>
#endif
#include "SohMenu.h"
#include "include/global.h"
#include "include/z64audio.h"
#include "soh/SaveManager.h"
#include "soh/OTRGlobals.h"
#include "soh/Enhancements/presets.h"
#include "soh/resource/type/Skeleton.h"
#include "libultraship/libultraship.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/cosmetics/authenticGfxPatches.h"
#include "soh/Enhancements/debugger/MessageViewer.h"
#include "soh/Notification/Notification.h"
#include "soh/Enhancements/TimeDisplay/TimeDisplay.h"
namespace SohGui {
// MARK: - Properties
static const char* bunnyHoodOptions[3] = { "Disabled", "Faster Run & Longer Jump", "Faster Run" };
static const inline std::vector<std::pair<const char*, const char*>> audioBackends = {
#ifdef _WIN32
{ "wasapi", "Windows Audio Session API" },
#endif
#if defined(__linux)
{ "pulse", "PulseAudio" },
#endif
{ "sdl", "SDL Audio" }
};
// MARK: - Helpers
std::string GetWindowButtonText(const char* text, bool menuOpen) {
char buttonText[100] = "";
if (menuOpen) {
strcat(buttonText, ICON_FA_CHEVRON_RIGHT " ");
}
strcat(buttonText, text);
if (!menuOpen) { strcat(buttonText, " "); }
return buttonText;
}
// MARK: - Delegates
std::shared_ptr<SohMenuBar> mSohMenuBar;
std::shared_ptr<Ship::GuiWindow> mConsoleWindow;
std::shared_ptr<Ship::GuiWindow> mStatsWindow;
std::shared_ptr<Ship::GuiWindow> mGfxDebuggerWindow;
std::shared_ptr<Ship::GuiWindow> mInputEditorWindow;
std::shared_ptr<SohMenu> mSohMenu;
std::shared_ptr<AudioEditor> mAudioEditorWindow;
std::shared_ptr<InputViewer> mInputViewer;
std::shared_ptr<InputViewerSettingsWindow> mInputViewerSettings;
std::shared_ptr<CosmeticsEditorWindow> mCosmeticsEditorWindow;
std::shared_ptr<ActorViewerWindow> mActorViewerWindow;
std::shared_ptr<ColViewerWindow> mColViewerWindow;
std::shared_ptr<SaveEditorWindow> mSaveEditorWindow;
std::shared_ptr<HookDebuggerWindow> mHookDebuggerWindow;
std::shared_ptr<DLViewerWindow> mDLViewerWindow;
std::shared_ptr<ValueViewerWindow> mValueViewerWindow;
std::shared_ptr<MessageViewer> mMessageViewerWindow;
std::shared_ptr<GameplayStatsWindow> mGameplayStatsWindow;
std::shared_ptr<CheckTracker::CheckTrackerSettingsWindow> mCheckTrackerSettingsWindow;
std::shared_ptr<CheckTracker::CheckTrackerWindow> mCheckTrackerWindow;
std::shared_ptr<EntranceTrackerSettingsWindow> mEntranceTrackerSettingsWindow;
std::shared_ptr<EntranceTrackerWindow> mEntranceTrackerWindow;
std::shared_ptr<ItemTrackerSettingsWindow> mItemTrackerSettingsWindow;
std::shared_ptr<ItemTrackerWindow> mItemTrackerWindow;
std::shared_ptr<TimeSplitWindow> mTimeSplitWindow;
std::shared_ptr<PlandomizerWindow> mPlandomizerWindow;
std::shared_ptr<RandomizerSettingsWindow> mRandomizerSettingsWindow;
std::shared_ptr<SohModalWindow> mModalWindow;
std::shared_ptr<Notification::Window> mNotificationWindow;
std::shared_ptr<TimeDisplayWindow> mTimeDisplayWindow;
UIWidgets::Colors GetMenuThemeColor() {
return mSohMenu->GetMenuThemeColor();
}
void SetupGuiElements() {
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
/*mSohMenuBar = std::make_shared<SohMenuBar>(CVAR_MENU_BAR_OPEN, CVarGetInteger(CVAR_MENU_BAR_OPEN, 0));
gui->SetMenuBar(std::reinterpret_pointer_cast<Ship::GuiMenuBar>(mSohMenuBar));
if (!gui->GetMenuBar() && !CVarGetInteger("gSettings.DisableMenuShortcutNotify", 0)) {
#if defined(__SWITCH__) || defined(__WIIU__)
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press - to access enhancements menu");
#else
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press F1 to access enhancements menu");
#endif
}*/
mSohMenu = std::make_shared<SohMenu>(CVAR_WINDOW("Menu"), "Port Menu");
gui->SetMenu(mSohMenu);
mStatsWindow = gui->GetGuiWindow("Stats");
if (mStatsWindow == nullptr) {
SPDLOG_ERROR("Could not find stats window");
}
mConsoleWindow = gui->GetGuiWindow("Console");
if (mConsoleWindow == nullptr) {
SPDLOG_ERROR("Could not find console window");
}
mGfxDebuggerWindow = gui->GetGuiWindow("Gfx Debugger");
if (mGfxDebuggerWindow == nullptr) {
SPDLOG_ERROR("Could not find Gfx Debugger window");
}
mInputEditorWindow = gui->GetGuiWindow("Controller Configuration");
if (mInputEditorWindow == nullptr) {
SPDLOG_ERROR("Could not find input editor window");
}
mAudioEditorWindow = std::make_shared<AudioEditor>(CVAR_WINDOW("AudioEditor"), "Audio Editor", ImVec2(820, 630));
gui->AddGuiWindow(mAudioEditorWindow);
mInputViewer = std::make_shared<InputViewer>(CVAR_WINDOW("InputViewer"), "Input Viewer");
gui->AddGuiWindow(mInputViewer);
mInputViewerSettings = std::make_shared<InputViewerSettingsWindow>(CVAR_WINDOW("InputViewerSettings"), "Input Viewer Settings", ImVec2(500, 525));
gui->AddGuiWindow(mInputViewerSettings);
mCosmeticsEditorWindow = std::make_shared<CosmeticsEditorWindow>(CVAR_WINDOW("CosmeticsEditor"), "Cosmetics Editor", ImVec2(550, 520));
gui->AddGuiWindow(mCosmeticsEditorWindow);
mActorViewerWindow = std::make_shared<ActorViewerWindow>(CVAR_WINDOW("ActorViewer"), "Actor Viewer", ImVec2(520, 600));
gui->AddGuiWindow(mActorViewerWindow);
mColViewerWindow = std::make_shared<ColViewerWindow>(CVAR_WINDOW("CollisionViewer"), "Collision Viewer", ImVec2(520, 600));
gui->AddGuiWindow(mColViewerWindow);
mSaveEditorWindow = std::make_shared<SaveEditorWindow>(CVAR_WINDOW("SaveEditor"), "Save Editor", ImVec2(520, 600));
gui->AddGuiWindow(mSaveEditorWindow);
mHookDebuggerWindow = std::make_shared<HookDebuggerWindow>(CVAR_WINDOW("HookDebugger"), "Hook Debugger", ImVec2(1250, 850));
gui->AddGuiWindow(mHookDebuggerWindow);
mDLViewerWindow = std::make_shared<DLViewerWindow>(CVAR_WINDOW("DisplayListViewer"), "Display List Viewer", ImVec2(520, 600));
gui->AddGuiWindow(mDLViewerWindow);
mValueViewerWindow = std::make_shared<ValueViewerWindow>(CVAR_WINDOW("ValueViewer"), "Value Viewer", ImVec2(520, 600));
gui->AddGuiWindow(mValueViewerWindow);
mMessageViewerWindow = std::make_shared<MessageViewer>(CVAR_WINDOW("MessageViewer"), "Message Viewer", ImVec2(520, 600));
gui->AddGuiWindow(mMessageViewerWindow);
mGameplayStatsWindow = std::make_shared<GameplayStatsWindow>(CVAR_WINDOW("GameplayStats"), "Gameplay Stats", ImVec2(480, 550));
gui->AddGuiWindow(mGameplayStatsWindow);
mCheckTrackerWindow = std::make_shared<CheckTracker::CheckTrackerWindow>(CVAR_WINDOW("CheckTracker"), "Check Tracker", ImVec2(400, 540));
gui->AddGuiWindow(mCheckTrackerWindow);
mCheckTrackerSettingsWindow = std::make_shared<CheckTracker::CheckTrackerSettingsWindow>(CVAR_WINDOW("CheckTrackerSettings"), "Check Tracker Settings", ImVec2(600, 375));
gui->AddGuiWindow(mCheckTrackerSettingsWindow);
mEntranceTrackerWindow = std::make_shared<EntranceTrackerWindow>(CVAR_WINDOW("EntranceTracker"), "Entrance Tracker", ImVec2(500, 750));
gui->AddGuiWindow(mEntranceTrackerWindow);
mEntranceTrackerSettingsWindow = std::make_shared<EntranceTrackerSettingsWindow>(CVAR_WINDOW("EntranceTrackerSettings"), "Entrance Tracker Settings", ImVec2(600, 375));
gui->AddGuiWindow(mEntranceTrackerSettingsWindow);
mItemTrackerWindow = std::make_shared<ItemTrackerWindow>(CVAR_WINDOW("ItemTracker"), "Item Tracker", ImVec2(350, 600));
gui->AddGuiWindow(mItemTrackerWindow);
mItemTrackerSettingsWindow = std::make_shared<ItemTrackerSettingsWindow>(CVAR_WINDOW("ItemTrackerSettings"), "Item Tracker Settings", ImVec2(733, 472));
gui->AddGuiWindow(mItemTrackerSettingsWindow);
mRandomizerSettingsWindow = std::make_shared<RandomizerSettingsWindow>(CVAR_WINDOW("RandomizerSettings"), "Randomizer Settings", ImVec2(920, 600));
gui->AddGuiWindow(mRandomizerSettingsWindow);
mTimeSplitWindow = std::make_shared<TimeSplitWindow>(CVAR_WINDOW("TimeSplits"), "Time Splits", ImVec2(450, 660));
gui->AddGuiWindow(mTimeSplitWindow);
mPlandomizerWindow = std::make_shared<PlandomizerWindow>(CVAR_WINDOW("PlandomizerEditor"), "Plandomizer Editor", ImVec2(850, 760));
gui->AddGuiWindow(mPlandomizerWindow);
mModalWindow = std::make_shared<SohModalWindow>(CVAR_WINDOW("ModalWindow"), "Modal Window");
gui->AddGuiWindow(mModalWindow);
mModalWindow->Show();
mNotificationWindow = std::make_shared<Notification::Window>(CVAR_WINDOW("Notifications"), "Notifications Window");
gui->AddGuiWindow(mNotificationWindow);
mNotificationWindow->Show();
mTimeDisplayWindow = std::make_shared<TimeDisplayWindow>(CVAR_WINDOW("TimeDisplayEnabled"), "Additional Timers");
gui->AddGuiWindow(mTimeDisplayWindow);
}
void Destroy() {
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->RemoveAllGuiWindows();
mNotificationWindow = nullptr;
mModalWindow = nullptr;
mRandomizerSettingsWindow = nullptr;
mItemTrackerWindow = nullptr;
mItemTrackerSettingsWindow = nullptr;
mEntranceTrackerWindow = nullptr;
mEntranceTrackerSettingsWindow = nullptr;
mCheckTrackerWindow = nullptr;
mCheckTrackerSettingsWindow = nullptr;
mGameplayStatsWindow = nullptr;
mDLViewerWindow = nullptr;
mValueViewerWindow = nullptr;
mMessageViewerWindow = nullptr;
mSaveEditorWindow = nullptr;
mHookDebuggerWindow = nullptr;
mColViewerWindow = nullptr;
mActorViewerWindow = nullptr;
mCosmeticsEditorWindow = nullptr;
mAudioEditorWindow = nullptr;
mInputEditorWindow = nullptr;
mStatsWindow = nullptr;
mConsoleWindow = nullptr;
mGfxDebuggerWindow = nullptr;
mSohMenuBar = nullptr;
mInputViewer = nullptr;
mInputViewerSettings = nullptr;
mTimeSplitWindow = nullptr;
mPlandomizerWindow = nullptr;
mTimeDisplayWindow = nullptr;
}
void RegisterPopup(std::string title, std::string message, std::string button1, std::string button2, std::function<void()> button1callback, std::function<void()> button2callback) {
mModalWindow->RegisterPopup(title, message, button1, button2, button1callback, button2callback);
}
void ShowRandomizerSettingsMenu() {
mRandomizerSettingsWindow->Show();
}
}