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Shipwright/soh/soh/Enhancements/debugger/valueViewer.cpp
T

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17 KiB
C++

#include "valueViewer.h"
#include "soh/SohGui/UIWidgets.hpp"
#include "soh/SohGui/SohGui.hpp"
#include "soh/OTRGlobals.h"
#include "soh/ShipInit.hpp"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
extern "C" {
#include <spdlog/spdlog.h>
#include <z64.h>
#include "variables.h"
#include "functions.h"
#include "macros.h"
#include "soh/cvar_prefixes.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
extern PlayState* gPlayState;
void GfxPrint_SetColor(GfxPrint* printer, u32 r, u32 g, u32 b, u32 a);
void GfxPrint_SetPos(GfxPrint* printer, s32 x, s32 y);
s32 GfxPrint_Printf(GfxPrint* printer, const char* fmt, ...);
}
#define CVAR_NAME CVAR_DEVELOPER_TOOLS("ValueViewerEnablePrinting")
#define CVAR_DEFAULT 0
#define CVAR_VALUE CVarGetInteger(CVAR_NAME, CVAR_DEFAULT)
std::map<ValueViewerEntry, ValueSetting> valueViewerSettings;
// clang-format off
std::array<ValueTableElement, VVE_MAX> valueTable = {{
{ "Time", "gSaveContext.dayTime", "TIME:", TYPE_U16, false, []() -> void* { return &gSaveContext.dayTime; }},
{ "Age", "gSaveContext.linkAge", "AGE:", TYPE_S32, false, []() -> void* { return &gSaveContext.linkAge; }},
{ "Health", "gSaveContext.health", "HP:", TYPE_S16, false, []() -> void* { return &gSaveContext.health; }},
{ "Navi Timer", "gSaveContext.naviTimer", "NAVI:", TYPE_U16, false, []() -> void* { return &gSaveContext.naviTimer; }},
{ "Scene ID", "play->sceneNum", "SCENE:", TYPE_S16, true, []() -> void* { return &gPlayState->sceneNum; }},
{ "Room ID", "play->roomCtx.curRoom.num", "ROOM:", TYPE_S8, true, []() -> void* { return &gPlayState->roomCtx.curRoom.num; }},
{ "Entrance ID", "gSaveContext.entranceIndex", "ENTR:", TYPE_S32, false, []() -> void* { return &gSaveContext.entranceIndex; }},
{ "Cutscene ID", "gSaveContext.cutsceneIndex", "CUTS:", TYPE_S32, false, []() -> void* { return &gSaveContext.cutsceneIndex; }},
{ "Link X", "Player->actor.world.pos.x", "X:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.world.pos.x; }},
{ "Link Y", "Player->actor.world.pos.y", "Y:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.world.pos.y; }},
{ "Link Z", "Player->actor.world.pos.z", "Z:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.world.pos.z; }},
{ "Link Yaw", "Player->actor.world.rot.y", "ROT:", TYPE_S16, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.world.rot.y; }},
{ "Link Velocity", "Player->linearVelocity", "V:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->linearVelocity; }},
{ "Link X Velocity", "Player->actor.velocity.x", "XV:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.velocity.x; }},
{ "Link Y Velocity", "Player->actor.velocity.y", "YV:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.velocity.y; }},
{ "Link Z Velocity", "Player->actor.velocity.z", "ZV:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.velocity.z; }},
{ "Text ID", "play->msgCtx.textId", "TEXTID:", TYPE_U16, true, []() -> void* { return &gPlayState->msgCtx.textId; }},
{ "Analog Stick X", "play->state.input->cur.stick_x", "AX:", TYPE_S8, true, []() -> void* { return &gPlayState->state.input->cur.stick_x; }},
{ "Analog Stick Y", "play->state.input->cur.stick_y", "AY:", TYPE_S8, true, []() -> void* { return &gPlayState->state.input->cur.stick_y; }},
{ "getItemID", "Player->getItemId", "ITEM:", TYPE_S16, true, []() -> void* { return &GET_PLAYER(gPlayState)->getItemId; }},
{ "getItemEntry", "Player->getItemEntry", "IE:", TYPE_S16, true, []() -> void* { return &GET_PLAYER(gPlayState)->getItemEntry.itemId; }},
{ "Movement Angle", "Player->yaw", "YAW:", TYPE_S16, true, []() -> void* { return &GET_PLAYER(gPlayState)->yaw; }},
{ "Last Item Pressed", "Player->heldItemButton", "LASTI:", TYPE_S8, true, []() -> void* { return &GET_PLAYER(gPlayState)->heldItemButton; }},
{ "Stick Timer", "Player->unk_860", "STICK:", TYPE_S16, true, []() -> void* { return &GET_PLAYER(gPlayState)->unk_860; }},
{ "Last damage value", "Player->melee[0].info.dmgFlags", "DMG:", TYPE_U32, true, []() -> void* { return &GET_PLAYER(gPlayState)->meleeWeaponQuads[0].info.toucher.dmgFlags; }},
{ "Camera Angle", "play->mainCamera.camDir.y", "CAMY:", TYPE_S16, true, []() -> void* { return &gPlayState->mainCamera.camDir.y; }},
{ "Camera XZ Speed", "play->mainCamera.xzSpeed", "CAMXZV:", TYPE_FLOAT, true, []() -> void* { return &gPlayState->mainCamera.xzSpeed; }},
{ "Frame Counter", "play->state.frames", "FRAM:", TYPE_S32, true, []() -> void* { return &gPlayState->state.frames; }},
{ "Cutscene Pointer", "play->csCtx.segment", "CSP:", TYPE_PTR, true, []() -> void* { return &gPlayState->csCtx.segment; }},
{ "Framerate Divisor", "R_UPDATE_RATE", "FRDV:", TYPE_S16, false, []() -> void* { return &R_UPDATE_RATE; }},
{ "Next HUD mode", "gSaveContext.nextHudMode", "HUD:", TYPE_S16, false, []() -> void* { return &gSaveContext.unk_13E8; }},
{ "Temp B Value", "gSaveContext.buttonStatus[0]", "TEMPB:", TYPE_U8, false, []() -> void* { return &gSaveContext.buttonStatus[0]; }},
{ "Blue Warp Timer", "DoorWarp1->warpTimer", "WARPT:", TYPE_U16, true, []() -> void* { DoorWarp1 *actor = (DoorWarp1 *)Actor_Find(&gPlayState->actorCtx, ACTOR_DOOR_WARP1 ,ACTORCAT_ITEMACTION); if(actor) { return &actor->warpTimer; } else { return nullptr; }}},
/* TODO: Find these (from GZ)
"Last RNG Value" x32 0x80105A80
"Analog Stick Angle" s16 0x803AA698
*/
}};
// clang-format on
void LoadValueConfig() {
auto allConfig = Ship::Context::GetRawInstance()->GetConfig()->GetNestedJson();
if (allConfig.find("ValueViewer") == allConfig.end() || !allConfig["ValueViewer"].is_array()) {
allConfig["ValueViewer"] = nlohmann::json::array();
}
valueViewerSettings = allConfig["ValueViewer"];
}
void SaveValueConfig() {
auto allConfig = Ship::Context::GetRawInstance()->GetConfig()->GetNestedJson();
allConfig["ValueViewer"] = valueViewerSettings;
Ship::Context::GetRawInstance()->GetConfig()->SetBlock("ValueViewer", valueViewerSettings);
Ship::Context::GetRawInstance()->GetConfig()->Save();
}
extern "C" void ValueViewer_Draw(GfxPrint* printer) {
for (size_t i = 0; i < VVE_MAX; i++) {
ValueTableElement& element = valueTable[i];
if (!valueViewerSettings.contains((ValueViewerEntry)i) || (gPlayState == NULL && element.requiresPlayState))
continue;
ValueSetting& setting = valueViewerSettings[(ValueViewerEntry)i];
if (!setting.isPrinted)
continue;
void* elementValue = element.valueFn();
if (elementValue == NULL)
continue;
GfxPrint_SetColor(printer, setting.color.x * 255, setting.color.y * 255, setting.color.z * 255,
setting.color.w * 255);
GfxPrint_SetPos(printer, setting.x, setting.y);
switch (element.type) {
case TYPE_S8:
GfxPrint_Printf(printer, (setting.typeFormat ? "%s0x%x" : "%s%d"), setting.prefix.c_str(),
*(s8*)elementValue);
break;
case TYPE_U8:
GfxPrint_Printf(printer, (setting.typeFormat ? "%s0x%x" : "%s%u"), setting.prefix.c_str(),
*(u8*)elementValue);
break;
case TYPE_S16:
GfxPrint_Printf(printer, (setting.typeFormat ? "%s0x%x" : "%s%d"), setting.prefix.c_str(),
*(s16*)elementValue);
break;
case TYPE_U16:
GfxPrint_Printf(printer, (setting.typeFormat ? "%s0x%x" : "%s%u"), setting.prefix.c_str(),
*(u16*)elementValue);
break;
case TYPE_S32:
GfxPrint_Printf(printer, (setting.typeFormat ? "%s0x%x" : "%s%d"), setting.prefix.c_str(),
*(s32*)elementValue);
break;
case TYPE_U32:
GfxPrint_Printf(printer, (setting.typeFormat ? "%s0x%x" : "%s%u"), setting.prefix.c_str(),
*(u32*)elementValue);
break;
case TYPE_PTR:
GfxPrint_Printf(printer, "%s%p", setting.prefix.c_str(), *(void**)elementValue);
break;
case TYPE_CHAR:
GfxPrint_Printf(printer, "%s%c", setting.prefix.c_str(), *(char*)elementValue);
break;
case TYPE_STRING:
GfxPrint_Printf(printer, "%s%s", setting.prefix.c_str(), (char*)elementValue);
break;
case TYPE_FLOAT:
GfxPrint_Printf(printer, (setting.typeFormat ? "%s%4.1f" : "%s%f"), setting.prefix.c_str(),
*(float*)elementValue);
break;
default:
SPDLOG_ERROR("ValueViewer_Draw reached `default`, got {}", static_cast<int>(element.type));
assert(false);
}
}
}
extern "C" void ValueViewer_SetupDraw() {
OPEN_DISPS(gGameState->gfxCtx);
Gfx* gfx;
Gfx* polyOpa;
GfxPrint printer;
polyOpa = POLY_OPA_DISP;
gfx = Graph_GfxPlusOne(polyOpa);
gSPDisplayList(OVERLAY_DISP++, gfx);
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, gfx);
ValueViewer_Draw(&printer);
gfx = GfxPrint_Close(&printer);
GfxPrint_Destroy(&printer);
gSPEndDisplayList(gfx++);
Graph_BranchDlist(polyOpa, gfx);
POLY_OPA_DISP = gfx;
CLOSE_DISPS(gGameState->gfxCtx);
}
void RegisterValueViewerHooks() {
COND_HOOK(OnGameFrameUpdate, CVAR_VALUE, []() { ValueViewer_SetupDraw(); });
}
static RegisterShipInitFunc initFunc(RegisterValueViewerHooks, { CVAR_NAME });
void ValueViewerWindow::DrawElement() {
ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
UIWidgets::CVarCheckbox("Enable Printing", CVAR_NAME, UIWidgets::CheckboxOptions().Color(THEME_COLOR));
ImGui::BeginGroup();
static size_t selectedElement = -1;
std::string selectedElementText = (selectedElement == -1) ? "Select a value"
: (std::string(valueTable[selectedElement].name) + " (" +
std::string(valueTable[selectedElement].path) + ")");
UIWidgets::PushStyleCombobox(THEME_COLOR);
if (ImGui::BeginCombo("##valueViewerElement", selectedElementText.c_str())) {
for (size_t i = 0; i < valueTable.size(); i++) {
if (valueViewerSettings.contains((ValueViewerEntry)i))
continue;
bool isSelected = (selectedElement == i);
std::string elementText = (std::string(valueTable[i].name) + " (" + std::string(valueTable[i].path) + ")");
if (ImGui::Selectable(elementText.c_str(), isSelected)) {
selectedElement = i;
}
if (isSelected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
UIWidgets::PopStyleCombobox();
ImGui::SameLine();
UIWidgets::PushStyleButton(THEME_COLOR);
if (selectedElement != -1 && ImGui::Button("+")) {
valueViewerSettings.insert(
{ (ValueViewerEntry)selectedElement,
{ valueTable[selectedElement].prefix, ImVec4(1.0f, 1.0f, 1.0f, 1.0f), false, false, 0, 0 } });
selectedElement = -1;
SaveValueConfig();
}
UIWidgets::PopStyleButton();
ImGui::EndGroup();
for (size_t i = 0; i < valueTable.size(); i++) {
ValueTableElement& element = valueTable[i];
if (!valueViewerSettings.contains((ValueViewerEntry)i) || (gPlayState == NULL && element.requiresPlayState))
continue;
void* elementValue = element.valueFn();
if (elementValue == nullptr)
continue;
UIWidgets::PushStyleButton(THEME_COLOR);
UIWidgets::PushStyleCheckbox(THEME_COLOR);
ImGui::AlignTextToFramePadding();
if (ImGui::Button((ICON_FA_TIMES + std::string("##") + std::string(element.name)).c_str())) {
valueViewerSettings.erase((ValueViewerEntry)i);
UIWidgets::PopStyleCheckbox();
UIWidgets::PopStyleButton();
SaveValueConfig();
continue;
}
UIWidgets::PopStyleCheckbox();
UIWidgets::PopStyleButton();
ValueSetting& setting = valueViewerSettings[(ValueViewerEntry)i];
ImGui::SameLine();
ImGui::Text("%s:", element.name);
ImGui::SameLine();
switch (element.type) {
case TYPE_S8:
ImGui::Text(setting.typeFormat ? "0x%x" : "%d", *(s8*)elementValue);
break;
case TYPE_U8:
ImGui::Text(setting.typeFormat ? "0x%x" : "%u", *(u8*)elementValue);
break;
case TYPE_S16:
ImGui::Text(setting.typeFormat ? "0x%x" : "%d", *(s16*)elementValue);
break;
case TYPE_U16:
ImGui::Text(setting.typeFormat ? "0x%x" : "%u", *(u16*)elementValue);
break;
case TYPE_S32:
ImGui::Text(setting.typeFormat ? "0x%x" : "%d", *(s32*)elementValue);
break;
case TYPE_U32:
ImGui::Text(setting.typeFormat ? "0x%x" : "%u", *(u32*)elementValue);
break;
case TYPE_PTR:
ImGui::Text("%p", *(void**)elementValue);
break;
case TYPE_CHAR:
ImGui::Text("%c", *(char*)elementValue);
break;
case TYPE_STRING:
ImGui::Text("%s", (char*)elementValue);
break;
case TYPE_FLOAT:
ImGui::Text(setting.typeFormat ? "%4.1f" : "%f", *(float*)elementValue);
break;
default:
SPDLOG_ERROR("ValueViewerWindow::DrawElement reached `default`, got {}",
static_cast<int>(element.type));
assert(false);
}
ImGui::SameLine();
UIWidgets::PushStyleCheckbox(THEME_COLOR);
if (element.type <= TYPE_U32) {
if (ImGui::Checkbox(("Hex##" + std::string(element.name)).c_str(), &setting.typeFormat)) {
SaveValueConfig();
}
ImGui::SameLine();
} else if (element.type == TYPE_FLOAT) {
if (ImGui::Checkbox(("Trim##" + std::string(element.name)).c_str(), &setting.typeFormat)) {
SaveValueConfig();
}
ImGui::SameLine();
}
UIWidgets::PopStyleCheckbox();
ImGui::BeginGroup();
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ValueViewerEnablePrinting"), 0)) {
UIWidgets::PushStyleCheckbox(THEME_COLOR);
if (ImGui::Checkbox(("Print##" + std::string(element.name)).c_str(), &setting.isPrinted)) {
SaveValueConfig();
}
UIWidgets::PopStyleCheckbox();
if (setting.isPrinted) {
char* prefix = (char*)element.prefix.c_str();
ImGui::SameLine();
ImGui::SetNextItemWidth(80.0f);
UIWidgets::PushStyleInput(THEME_COLOR);
if (ImGui::InputText(("Prefix##" + std::string(element.name)).c_str(), prefix, 10)) {
setting.prefix = prefix;
SaveValueConfig();
}
UIWidgets::PopStyleInput();
ImGui::SameLine();
if (ImGui::ColorEdit3(("##color" + std::string(element.name)).c_str(), (float*)&setting.color,
ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel)) {
SaveValueConfig();
}
ImGui::SameLine();
UIWidgets::PushStyleCheckbox(THEME_COLOR);
if (ImGui::Button(("Position##" + std::string(element.name)).c_str())) {
ImGui::OpenPopup(("Position Picker##" + std::string(element.name)).c_str());
}
UIWidgets::PopStyleCheckbox();
if (ImGui::BeginPopup(("Position Picker##" + std::string(element.name)).c_str())) {
if (ImGui::DragInt("X", (int*)&setting.x, 1.0f, 0, 44)) {
SaveValueConfig();
}
if (ImGui::DragInt("Y", (int*)&setting.y, 1.0f, 0, 29)) {
SaveValueConfig();
}
ImGui::EndPopup();
}
}
}
ImGui::EndGroup();
}
ImGui::EndDisabled();
}
void ValueViewerWindow::InitElement() {
static bool loadedConfig = false;
if (!loadedConfig) {
LoadValueConfig();
loadedConfig = true;
}
}