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Shipwright/soh/assets/custom/lang/en_US.json
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2026-09-06 18:52:08 +00:00

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{
"language_name": "English (US)",
"randomizer": {
"settings": {
"forest": {
"name": "Closed Forest",
"description": [
"Determines if Kokiri Forest can be left for the Lost Woods bridge or the Deku Tree.\n",
"\n",
"On - Kokiri Sword & Deku Shield are required to access ",
"the Deku Tree, and completing the Deku Tree is required to ",
"access the Lost Woods Bridge Exit.\n",
"\n",
"Deku Only - Kokiri boy no longer blocks the path to the Bridge ",
"but Mido still requires the Kokiri Sword and Deku Shield to access the tree.\n",
"\n",
"Off - Mido no longer blocks the path to the Deku Tree. Kokiri boy no longer blocks the path out of the forest."
]
},
"door_of_time": {
"name": "Door of Time",
"description": [
"Closed - The Ocarina of Time, the Song of Time and all ",
"three Spiritual Stones are required to open the Door of Time.\n",
"\n",
"Song only - Play the Song of Time in front of the Door of Time to open it.\n",
"\n",
"Open - The Door of Time is permanently open with no requirements."
]
},
"zoras_fountain": {
"name": "Zora's Fountain",
"description": [
"Closed - King Zora obstructs the way to Zora's Fountain. ",
"Ruto's Letter must be shown as child Link in order to move ",
"him in both time periods.\n",
"\n",
"Closed as child - Ruto's Letter is only required to move King Zora ",
"as child Link. Zora's Fountain starts open as adult.\n",
"\n",
"Open - King Zora has already mweeped out of the way in both ",
"time periods. Ruto's Letter is removed from the item pool."
]
},
"sleeping_waterfall": {
"name": "Sleeping Waterfall",
"description": [
"Closed - Sleeping Waterfall obstructs the entrance to Zora's ",
"Domain. Zelda's Lullaby must be played in order to open it ",
"(but only once; then it stays open in both time periods).\n",
"\n",
"Open - Sleeping Waterfall is always open. Link may always enter Zora's Domain."
]
},
"jabu_open": {
"name": "Jabu-Jabu",
"description": [
"Closed - A fish is required to open Jabu-Jabu's mouth.\n\n",
"Open - Jabu-Jabu's mouth opens without the need for a fish."
]
},
"lock_overworld_doors": {
"name": "Lock Overworld Doors",
"description": "Add locks to all wooden overworld doors, requiring specific small keys to open them"
},
"starting_age": {
"name": "Starting Age",
"description": [
"Choose which age Link will start as.\n\n",
"Starting as adult means you start with the Master Sword in your inventory.\n",
"The child option is forcefully set if it would conflict with other options."
]
},
"gerudo_fortress": {
"name": "Fortress Carpenters",
"description": [
"Sets the state of the carpenters captured by Gerudo ",
"in Gerudo Fortress, and with it the number of guards that spawn.\n",
"\n",
"Normal - All 4 carpenters are required to be saved.\n",
"\n",
"Fast - Only the bottom left carpenter requires rescuing.\n",
"\n",
"Free - Bridge is repaired from start, and Nabooru cannot spawn.\n",
"If the Gerudo Membership Card isn't shuffled, you start with it.\n",
"\n",
"Only \"Normal\" is compatible with Gerudo Fortress Keyrings."
]
},
"rainbow_bridge": {
"name": "Rainbow Bridge",
"description": [
"Alters the requirements to open the bridge to Ganon's Castle.\n",
"\n",
"Vanilla - Obtain the Shadow Medallion, Spirit Medallion and Light Arrows.\n",
"\n",
"Always open - No requirements.\n",
"\n",
"Stones - Obtain the specified amount of Spiritual Stones.\n",
"\n",
"Medallions - Obtain the specified amount of medallions.\n",
"\n",
"Dungeon rewards - Obtain the specified total sum of Spiritual ",
"Stones or medallions.\n",
"\n",
"Dungeons - Complete the specified amount of dungeons. Dungeons ",
"are considered complete after stepping into the blue warp after ",
"the boss.\n",
"\n",
"Tokens - Obtain the specified amount of Skulltula tokens.\n",
"\n",
"Greg - Find Greg the Green Rupee."
]
},
"bridge_options": {
"name": "Bridge Reward Options",
"description": [
"Standard Rewards - Greg does not change logic, Greg does not help open the bridge, max ",
"number of rewards on slider does not change.\n",
"\n",
"Greg as Reward - Greg does change logic (can be part of expected path for opening ",
"bridge), Greg helps open bridge, max number of rewards on slider increases by 1 to account for Greg.\n",
"\n",
"Greg as Wildcard - Greg does not change logic, Greg helps open the bridge, max number of rewards on slider does not change."
]
},
"ganons_trials": {
"name": "Ganon's Trials",
"description": [
"Sets the number of Ganon's Trials required to dispel the barrier.\n",
"\n",
"Skip - No Trials are required and the barrier is already dispelled.\n",
"\n",
"Set Number - Select a number of trials that will be required from the ",
"slider below. Which specific trials you need to complete will be random.\n",
"\n",
"Random Number - A random number and set of trials will be required."
]
},
"trial_count": {
"name": "Ganon's Trials Count",
"description": "Set the number of trials required to enter Ganon's Tower."
},
"medallion_locked_trials": {
"name": "Medallion Locked Trials",
"description": "Doors to trials will be barred until their corresponding medallion is acquired."
},
"mq_dungeon_random": {
"name": "MQ Dungeon Setting",
"description": [
"Sets the number of Master Quest Dungeons that are shuffled into the pool.\n",
"\n",
"None - All Dungeons will be their Vanilla versions.\n",
"\n",
"Set Number - Select a number of dungeons that will be their Master Quest versions ",
"using the slider below. Which dungeons are set to be the Master Quest variety will be random.\n",
"\n",
"Random Number - A random number and set of dungeons will be their Master Quest varieties.\n",
"\n",
"Selection Only - Specify which dungeons are Vanilla, Master Quest or a 50/50 between the two.\n",
"Differs from Random Number in that they are rolled individually, making the exact total a bell curve."
]
},
"mq_dungeon_set": {
"name": "Set Dungeon Quests",
"description": [
"Choose specific Dungeons to be Master Quest or Vanilla.\n",
"\n",
"If Master Quest Dungeons is set to Set Number or Random, the dungeons chosen ",
"to be Master Quest here will count towards that total. Any Dungeons set to Vanilla ",
"here will be guaranteed to be Vanilla. If Set Number is higher than the number of dungeons ",
"set to either MQ or Random here, you will have fewer MQ Dungeons than the number you set."
]
},
"triforce_hunt_pieces_total": {
"name": "Triforce Hunt Total Pieces",
"description": [
"The number of Triforce pieces that will be placed in the world. Set to 0 to disable Triforce Hunt.\n",
"\n",
"Triforce Pieces can be used as a requirement for the Rainbow Bridge, Ganon's Boss Key, Ganon's Soul, or the ",
"win condition. Keep in mind seed generation can fail if more pieces are placed than there are junk items in ",
"the item pool."
]
},
"wincon_triforce_count": {
"name": "Win Condition Triforce Piece Count",
"description": "The number of Triforce pieces required to win the game."
},
"triforce_hunt_pieces_location": {
"name": "Triforce Hunt Pieces Location",
"description": [
"Any dungeon - Triforce pieces can only appear inside of any dungeon.\n",
"\n",
"Overworld - Triforce pieces can only appear outside of dungeons.\n",
"\n",
"Anywhere - Triforce pieces can appear anywhere in the world."
]
},
"shuffle_dungeon_entrances": {
"name": "Dungeon Entrances",
"description": [
"Shuffle the pool of dungeon entrances, including Bottom of the Well, Ice Cavern and Gerudo Training Ground.\n",
"\n",
"Shuffling Ganon's Castle can be enabled separately.\n",
"\n",
"Additionally, the entrances of Deku Tree, Fire Temple, Bottom of the Well and Gerudo Training Ground are ",
"opened for both child and adult.\n",
"\n",
"- Deku Tree will be open for adult after Mido has seen child Link with a sword and a shield.\n",
"- Bottom of the Well will be open for adult after playing Song of Storms to the Windmill guy as child.\n",
"- Gerudo Training Ground will be open for child after adult has paid to open the gate once."
]
},
"shuffle_boss_entrances": {
"name": "Boss Entrances",
"description": [
"Shuffle the pool of dungeon boss entrances. This affects the boss rooms of all stone and medallion dungeons.\n",
"\n",
"Age Restricted - Shuffle the entrances of child and adult boss rooms separately.\n",
"\n",
"Full - Shuffle the entrances of all boss rooms together. Child may be expected to defeat Phantom Ganon and/or ",
"Bongo Bongo."
]
},
"shuffle_ganons_tower_entrance": {
"name": "Ganon's Tower Entrance",
"description": [
"Shuffle the entrance from Ganon's Castle to Ganon's Tower into the pool of boss entrances."
]
},
"shuffle_overworld_entrances": {
"name": "Overworld Entrances",
"description": [
"Shuffle the pool of Overworld entrances, which corresponds to almost all loading zones between overworld areas.\n",
"\n",
"Some entrances are unshuffled to avoid issues:\n",
"- Hyrule Castle Courtyard and Garden entrance\n",
"- Both Market Back Alley entrances\n",
"- Gerudo Valley to Lake Hylia (unless entrances are decoupled)"
]
},
"shuffle_interior_entrances": {
"name": "Interior Entrances",
"description": [
"Shuffle the pool of interior entrances which contains most Houses and all Great Fairies.\n",
"\n",
"All - An extended version of 'Simple' with some extra places:\n",
"- Windmill\n",
"- Link's House\n",
"- Temple of Time\n",
"- Kakariko Potion Shop"
]
},
"shuffle_thieves_hideout_entrances": {
"name": "Thieves' Hideout Entrances",
"description": "Shuffle the pool of entrances between Gerudo Fortress & Thieves' Hideout."
},
"shuffle_grotto_entrances": {
"name": "Grottos Entrances",
"description": "Shuffle the pool of grotto entrances, including all graves, small Fairy fountains and the Deku Theatre."
},
"shuffle_owl_drops": {
"name": "Owl Drops",
"description": "Randomize where Kaepora Gaebora (the Owl) drops you when you talk to him at Lake Hylia or at the top of Death Mountain Trail."
},
"shuffle_warp_songs": {
"name": "Warp Songs",
"description": "Randomize where each of the 6 warp songs leads to."
},
"shuffle_overworld_spawns": {
"name": "Overworld Spawns",
"description": [
"Randomize where you start as Child or Adult when loading a save in the Overworld. This ",
"means you may not necessarily spawn inside Link's House or Temple of Time.\n",
"\n",
"This stays consistent after saving and loading the game again.\n",
"\n",
"Keep in mind you may need to temporarily disable the \"Remember Save Location\" time saver to ",
"be able to use the spawn positions, especially if they are the only logical way to get to certain areas."
]
},
"decoupled_entrances": {
"name": "Decouple Entrances",
"description": [
"Decouple entrances when shuffling them. This means you are no longer guaranteed ",
"to end up back where you came from when you go back through an entrance.\n",
"\n",
"This also adds the one-way entrance from Gerudo Valley to Lake Hylia in the pool of ",
"overworld entrances when they are shuffled."
]
},
"mixed_entrance_pools": {
"name": "Mixed Entrance Pools",
"description": [
"Shuffle entrances into a mixed pool instead of separate ones. Has no effect on pools whose ",
"entrances aren't shuffled, and \"Shuffle Boss Entrances\" must be set to \"Full\" to include them.\n",
"\n",
"For example, enabling the settings to shuffle grotto, dungeon, and overworld entrances and ",
"selecting grotto and dungeon entrances here will allow a dungeon to be inside a grotto or ",
"vice versa, while overworld entrances are shuffled in their own separate pool and indoors stay vanilla."
]
},
"mix_dungeon_entrances": {
"name": "Mix Dungeons",
"description": "Dungeon entrances will be part of the mixed pool."
},
"mix_boss_entrances": {
"name": "Mix Bosses",
"description": "Boss entrances will be part of the mixed pool."
},
"mix_overworld_entrances": {
"name": "Mix Overworld",
"description": "Overworld entrances will be part of the mixed pool."
},
"mix_interior_entrances": {
"name": "Mix Interiors",
"description": "Interior entrances will be part of the mixed pool."
},
"mix_grotto_entrances": {
"name": "Mix Grottos",
"description": "Grotto entrances will be part of the mixed pool."
},
"shuffle_songs": {
"name": "Shuffle Songs",
"description": [
"Off - Songs will appear at their vanilla locations.\n",
"\n",
"Song locations - Songs will only appear at locations that normally teach songs.\n",
"\n",
"Dungeon rewards - Songs appear after beating a major dungeon boss.\n",
"The 4 remaining songs are located at:\n",
" - Zelda's Lullaby location\n",
" - Ice Cavern's Serenade of Water location\n",
" - Bottom of the Well Lens of Truth location\n",
" - Gerudo Training Ground's Ice Arrows location\n",
"\n",
"Anywhere - Songs can appear at any location."
]
},
"shuffle_tokens": {
"name": "Token Shuffle",
"description": [
"Shuffles Golden Skulltula Tokens into the item pool. This means ",
"Golden Skulltulas can contain other items as well.\n",
"\n",
"Off - GS tokens will not be shuffled.\n",
"\n",
"Dungeons - Only shuffle GS tokens that are within dungeons.\n",
"\n",
"Overworld - Only shuffle GS tokens that are outside of dungeons.\n",
"\n",
"All Tokens - Shuffle all 100 GS tokens."
]
},
"skulls_suns_song": {
"name": "Night Skulltula's Expect Sun's Song",
"description": "All Golden Skulltulas that require nighttime to appear will only be expected to be collected after getting Sun's Song."
},
"shuffle_kokiri_sword": {
"name": "Shuffle Kokiri Sword",
"description": [
"Shuffles the Kokiri Sword into the item pool.\n",
"\n",
"This will require the use of sticks until the Kokiri Sword is found."
]
},
"shuffle_master_sword": {
"name": "Shuffle Master Sword",
"description": [
"Shuffles the Master Sword into the item pool.\n",
"\n",
"Adult Link will start with a second free item instead of the Master Sword.\n",
"If you haven't found the Master Sword before facing Ganon, you won't receive it during the fight."
]
},
"swordless_epona_items": {
"name": "Swordless Epona Items",
"description": [
"Restores the vanilla glitch that lets a swordless player use C-button items (bottles, bombs, ",
"magic, etc.) while riding Epona.\n",
"\n",
"When disabled, the B button is forced to the bow and the C buttons are disabled while swordless ",
"on Epona, blocking the glitch."
]
},
"shuffle_child_wallet": {
"name": "Shuffle Child's Wallet",
"description": [
"Enabling this shuffles the Child's Wallet into the item pool.\n",
"\n",
"You will not be able to carry any rupees until you find a wallet."
]
},
"include_tycoon_wallet": {
"name": "Include Tycoon Wallet",
"description": "Enabling this adds an extra Progressive Wallet to the pool and adds a new 999 capacity tier after Giant's Wallet.\n"
},
"shuffle_ocarina": {
"name": "Shuffle Ocarinas",
"description": [
"Enabling this shuffles the Fairy Ocarina and the Ocarina of Time into the item pool.\n",
"\n",
"This will require finding an Ocarina before being able to play songs."
]
},
"shuffle_ocarina_buttons": {
"name": "Shuffle Ocarina Buttons",
"description": [
"Enabling this shuffles the Ocarina buttons into the item pool.\n",
"\n",
"This will require finding the buttons before being able to use them in songs."
]
},
"shuffle_swim": {
"name": "Shuffle Swim",
"description": [
"Shuffles the ability to Swim into the item pool as a progressive upgrade before Silver Scale.\n",
"The ability to swim has to be found as an item (you can still be underwater with iron boots).\n",
"\n",
"If you enter a water entrance without swim you will be respawned on land to prevent infinite death loops.\n",
"If you void out in the Water Temple you will immediately be kicked out to prevent a softlock."
]
},
"shuffle_grab": {
"name": "Shuffle Grab",
"description": "Shuffle the ability to grab as a progressive upgrade before Goron Bracelet."
},
"shuffle_climb": {
"name": "Shuffle Climb",
"description": "Shuffle the ability to climb ladders into the item pool."
},
"shuffle_crawl": {
"name": "Shuffle Crawl",
"description": "Shuffles the ability to use crawlspaces into the item pool."
},
"shuffle_speak": {
"name": "Shuffle Jabber Nuts",
"description": [
"Shuffle the ability to speak to NPCs. 6 jabbernuts will be shuffled:\n",
"Deku, Gerudo, Goron, Hylian, Kokiri, Zora\n",
"Kaepora Gaebora speaks any language."
]
},
"shuffle_open_chest": {
"name": "Shuffle Open Chest",
"description": [
"Shuffles the ability to open chests into the item pool.\n",
"\n",
"Progressive shuffles two copies: first only opens small chests, second also opens big chests."
]
},
"shuffle_weird_egg": {
"name": "Shuffle Weird Egg",
"description": [
"Vanilla: Malon gives the Weird Egg at Hyrule Castle.\n",
"\n",
"Shuffled: shuffles Weird Egg into item pool.\n",
"\n",
"Skip Waking Talon: Talon is already awake and back at Lon Lon Ranch with Malon."
]
},
"shuffle_zeldas_letter": {
"name": "Shuffle Zelda's Letter",
"description": [
"Shuffles Zelda's Letter into the item pool; meeting Zelda gives a random item instead.\n",
"\n",
"Required to open the Kakariko gate and Happy Mask Shop. Starting with the letter starts with the gate ",
"opened.\n",
"\n",
"Meeting Zelda still triggers Saria at Sacred Forest Meadow.\n",
"\n",
"When disabled, \"Start with Zelda's Letter\" skips child Zelda: you also get the item Impa would give."
]
},
"shuffle_gerudo_membership_card": {
"name": "Shuffle Gerudo Membership Card",
"description": [
"Shuffles the Gerudo Membership Card into the item pool.\n",
"\n",
"The Gerudo Card is required to enter the Gerudo Training Ground, opening ",
"the gate to Haunted Wasteland and the Horseback Archery minigame."
]
},
"shuffle_pots": {
"name": "Shuffle Pots",
"description": [
"Pots will drop a randomized item the first time they're broken and collected. This does not include the ",
"flying pots.",
" Pots will have a different appearance when they hold a randomized item.\n",
"With this option enabled, Ganon's Boss Key door is moved further up the stairs to\n",
"allow access to the pots before obtaining Ganon's Boss Key.\n",
"\n",
"Off - Pots will not be shuffled.\n",
"\n",
"Dungeons - Only shuffle pots that are within dungeons.\n",
"\n",
"Overworld - Only shuffle pots that are outside of dungeons.\n",
"\n",
"All pots - Shuffle all pots."
]
},
"shuffle_crates": {
"name": "Shuffle Crates",
"description": [
"Crates will drop a randomized item the first time they're broken and collected. ",
"Crates will have a different appearance when they hold a randomized item.\n",
"\n",
"Off - Crates will not be shuffled.\n",
"\n",
"Dungeons - Only shuffle crates that are within dungeons.\n",
"\n",
"Overworld - Only shuffle crates that are outside of dungeons.\n",
"\n",
"All Crates - Shuffle all crates."
]
},
"shuffle_trees": {
"name": "Shuffle Trees",
"description": [
"Trees will contain randomized items which are dropped the first time the player rolls into one.\n",
"Trees will have a special appearance when carrying randomized items.\n",
"\nSome trees are dependent on Link's age, such as some trees in Hyrule Field.\nTwo trees at Hyrule Castle are ",
"only shuffled with No Logic."
]
},
"shuffle_bushes": {
"name": "Shuffle Bushes",
"description": "Bushes in Hyrule Field & Zora's Fountain will contain randomized items when first walked through."
},
"shuffle_icicles": {
"name": "Shuffle Icicles",
"description": [
"Stalagmites and stalactites in the Ice Cavern and Ganon's Castle will contain randomized items when broken.\n",
"Icicles will have a halo around them when carrying randomized items."
]
},
"shuffle_red_ice": {
"name": "Shuffle Red Ice",
"description": [
"Red Ice will give randomized items when melted.\n",
"Red Ice will have a particle effect inside it when it holds a randomized item"
]
},
"shuffle_signs": {
"name": "Shuffle Signs",
"description": [
"Signs and readable pedestals, plinths, altars, and graves will grant a ",
"randomized item the first time they are read. ",
"Signs will have a particle effect when they hold a randomized item.\n",
"\n",
"Off - Signs will not be shuffled.\n",
"\n",
"Dungeons - Only shuffle signs that are within dungeons.\n",
"\n",
"Overworld - Only shuffle signs that are outside of dungeons.\n",
"\n",
"All Signs - Shuffle all signs."
]
},
"shuffle_wonder_items": {
"name": "Shuffle Wonder Items",
"description": [
"Wonder items will drop a randomized item the first time they're collected. ",
"Wonder items will be marked with swirling particles.\n",
"\n",
"Off - Wonder items will not be shuffled.\n",
"\n",
"Dungeons - Only shuffle wonder items that are within dungeons.\n",
"\n",
"Overworld - Only shuffle wonder items that are outside of dungeons.\n",
"\n",
"All Wonder Items - Shuffle all wonder items."
]
},
"shuffle_fishing_pole": {
"name": "Shuffle Fishing Pole",
"description": [
"Shuffles the fishing pole into the item pool.\n",
"\n",
"The fishing pole is required to play the fishing pond minigame."
]
},
"infinite_upgrades": {
"name": "Infinite Upgrades",
"description": [
"Adds upgrades that hold infinite quantities of items (bombs, arrows, etc.).\n",
"\n",
"Progressive - The infinite upgrades are obtained after getting the last normal capacity upgrade.\n",
"\n",
"Condensed Progressive - The infinite upgrades are obtained as the first capacity upgrade (doesn't apply to ",
"the infinite wallet or to infinite magic)."
]
},
"shuffle_deku_stick_bag": {
"name": "Shuffle Deku Stick Bag",
"description": [
"Shuffles the Deku Stick bag into the item pool.\n",
"\n",
"The Deku Stick bag is required to hold Deku Sticks."
]
},
"shuffle_deku_nut_bag": {
"name": "Shuffle Deku Nut Bag",
"description": [
"Shuffles the Deku Nut bag into the item pool.\n",
"\n",
"The Deku Nut bag is required to hold Deku Nuts."
]
},
"shopsanity": {
"name": "Shop Shuffle",
"description": [
"Off - All shop items will be the same as vanilla.\n",
"\n",
"Specific Count - Vanilla shop items will be shuffled among different shops, and ",
"each shop will contain a specific number (0-7) of non-vanilla shop items.\n",
"\n",
"Random - Vanilla shop items will be shuffled among different shops, and ",
"each shop will contain a random number (1-7) of non-vanilla shop items."
]
},
"shopsanity_count": {
"name": "Shops Item Count",
"description": [
"0 Items - Vanilla shop items will be shuffled among different shops.\n",
"\n",
"1-7 Items - Vanilla shop items will be shuffled among different shops, and ",
"each shop will contain 1-7 non-vanilla shop items.\n",
"\n",
"8 Items - All shops will contain 8 non-vanilla shop items. ",
"Only available with No Logic, since logic otherwise requires at least one buyable refill per shop."
]
},
"shopsanity_prices": {
"name": "Shops Prices",
"description": [
"Vanilla - The same price as the item it replaced.\n",
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n",
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n",
"Fixed - A fixed number.\n",
"Range - A random point between specific ranges.\n",
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if that wallet is chosen."
]
},
"shopsanity_prices_fixed_price": {
"name": "Shops Fixed Price",
"description": "The price for Shopsanity checks."
},
"shopsanity_prices_range_1": {
"name": "Shops Lower Bound",
"description": "The first part of the inclusive range of prices to allow for Shopsanity checks."
},
"shopsanity_prices_range_2": {
"name": "Shops Upper Bound",
"description": "The second part of the inclusive range of prices to allow for Shopsanity checks."
},
"shopsanity_prices_no_wallet_weight": {
"name": "Shops No Wallet Weight",
"description": "The chance for Shopsanity checks to be free."
},
"shopsanity_prices_child_wallet_weight": {
"name": "Shops Child Wallet Weight",
"description": "The chance for Shopsanity checks to be purchasable with Child's Wallet (1-99)."
},
"shopsanity_prices_adult_wallet_weight": {
"name": "Shops Adult Wallet Weight",
"description": "The chance for Shopsanity checks to be purchasable with Adult's Wallet (100-200)."
},
"shopsanity_prices_giant_wallet_weight": {
"name": "Shops Giant Wallet Weight",
"description": "The chance for Shopsanity checks to be purchasable with Giant's Wallet (201-500)."
},
"shopsanity_prices_tycoon_wallet_weight": {
"name": "Shops Tycoon Wallet Weight",
"description": "The chance for Shopsanity checks to be purchasable with Tycoon Wallet (500+)."
},
"shopsanity_prices_affordable": {
"name": "Shops Affordable Prices",
"description": [
"After choosing a price, set it to the affordable amount based on the wallet required.\n\n",
"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n",
"Use this to enable wallet tier locking, but make shop items not as expensive as they could be."
]
},
"shop_shields_and_tunics_only_refill": {
"name": "Gate Shop Shields & Tunics",
"description": [
"Non-randomized shields and tunics sold in shops cannot be purchased until you have first found a shield elsewhere. ",
"Regions containing a shield or tunic will not be hinted foolish."
]
},
"fishsanity": {
"name": "Fishsanity",
"description": [
"Off - Fish will not be shuffled. No changes will be made to fishing behavior.\n\n",
"Shuffle only Hyrule Loach - Allows you to earn an item by catching the Hyrule Loach at the fishing pond and ",
"giving it to the owner.\n\n",
"Shuffle Fishing Pond - The fishing pond's fish will be shuffled. Catching a fish in the fishing pond will ",
"grant a reward.\n\n",
"Shuffle Overworld Fish - Fish in generic grottos and Zora's Domain will be shuffled. Catching a fish in a ",
"bottle will give a reward.\n\n",
"Shuffle Both - Both overworld fish and fish in the fishing pond will be shuffled."
]
},
"fishsanity_pond_count": {
"name": "Pond Fish Count",
"description": [
"The number of fish to randomize in the fishing pool.\n\n",
"If set to maximum, each fish will have a unique check, including a Hyrule Loach which appears only as child, ",
"and ",
"uncaught fish will be given a visual indicator to distinguish from already-caught fish.\n\n",
"Otherwise, any fish caught in the pond will give a reward, until all rewards have been given."
]
},
"fishsanity_age_split": {
"name": "Pond Age Split",
"description": [
"Enabling this will split the fishing pond fish by age, making fishing pond fish grant different rewards as ",
"child and adult.\n\n",
"If disabled, then the child pond will be shuffled and shared between both ages.\n\n",
"Note that, as child, there is a second loach available in the pond!"
]
},
"shuffle_scrubs": {
"name": "Scrubs Shuffle",
"description": [
"Off - Scrubs will not be shuffled. The 3 Scrubs that give one-time items in the ",
"vanilla game (PoH, Deku Nut capacity, and Deku Stick capacity) will not spawn.\n",
"\n",
"One-Time Only - Only the 3 Scrubs that give one-time items in the ",
"vanilla game are shuffled.\n",
"\n",
"All - All Scrubs are shuffled."
]
},
"scrubs_prices": {
"name": "Scrubs Prices",
"description": [
"Vanilla - The same price as the item it replaced.\n",
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n",
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n",
"Fixed - A fixed number.\n",
"Range - A random point between specific ranges.\n",
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if ",
"that wallet is chosen."
]
},
"scrubs_prices_fixed_price": {
"name": "Scrubs Fixed Price",
"description": "The price for Scrub checks."
},
"scrubs_prices_range_1": {
"name": "Scrubs Lower Bound",
"description": "The first part of the inclusive range of prices to allow for Scrub checks."
},
"scrubs_prices_range_2": {
"name": "Scrubs Upper Bound",
"description": "The second part of the inclusive range of prices to allow for Scrub checks."
},
"scrubs_prices_no_wallet_weight": {
"name": "Scrubs No Wallet Weight",
"description": "The chance for Scrub checks to be free."
},
"scrubs_prices_child_wallet_weight": {
"name": "Scrubs Child Wallet Weight",
"description": "The chance for Scrub checks to be purchasable with Child's Wallet (1-99)."
},
"scrubs_prices_adult_wallet_weight": {
"name": "Scrubs Adult Wallet Weight",
"description": "The chance for Scrub checks to be purchasable with Adult's Wallet (100-200)."
},
"scrubs_prices_giant_wallet_weight": {
"name": "Scrubs Giant Wallet Weight",
"description": "The chance for Scrub checks to be purchasable with Giant's Wallet (201-500)."
},
"scrubs_prices_tycoon_wallet_weight": {
"name": "Scrubs Tycoon Wallet Weight",
"description": "The chance for Scrub checks to be purchasable with Tycoon Wallet (500+)."
},
"scrubs_prices_affordable": {
"name": "Scrubs Affordable Prices",
"description": [
"After choosing a price, set it to the affordable amount based on the wallet required.\n\n",
"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n",
"Use this to enable wallet tier locking, but make scrub items not as expensive as they could be."
]
},
"shuffle_beehives": {
"name": "Shuffle Beehives",
"description": "Beehives give a randomized item from the pool when broken."
},
"shuffle_cows": {
"name": "Shuffle Cows",
"description": "Cows give a randomized item from the pool upon performing Epona's Song in front of them."
},
"shuffle_merchants": {
"name": "Shuffle Merchants",
"description": [
"This setting governs if the Bean Salesman, Medigoron, Granny and the Carpet Salesman sell a random item.\n",
"Beans Only - Only the Bean Salesman will have a check, and a pack of Magic Beans will be added to the item pool.\n",
"All But Beans - Medigoron, Granny and the Carpet Salesman will have checks, ",
"a Giant's Knife and a pack of Bombchus will be added to the item pool, and ",
"one of the bottles will contain a Blue Potion.\n",
"All - Apply both effects.\n",
"\n",
"Granny's item will only be offered after you have traded in the Odd Mushroom when Shuffle Adult Trade is on. ",
"Otherwise when off, you will need to have found the Claim Check to buy her item (simulating that the trade ",
"quest is complete)."
]
},
"merchant_prices": {
"name": "Merchant Prices",
"description": [
"Vanilla - The same price as the Check in vanilla, 60 for the Bean Salesman.\n",
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n",
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n",
"Fixed - A fixed number.\n",
"Range - A random point between specific ranges.\n",
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if ",
"that wallet is chosen."
]
},
"merchant_prices_fixed_price": {
"name": "Merchant Fixed Price",
"description": "The price for Merchant checks."
},
"merchant_prices_range_1": {
"name": "Merchant Lower Bound",
"description": "The first part of the inclusive range of prices to allow for Merchant checks."
},
"merchant_prices_range_2": {
"name": "Merchant Upper Bound",
"description": "The second part of the inclusive range of prices to allow for Merchant checks."
},
"merchant_prices_no_wallet_weight": {
"name": "Merchant No Wallet Weight",
"description": "The chance for Merchant checks to be free."
},
"merchant_prices_child_wallet_weight": {
"name": "Merchant Child Wallet Weight",
"description": "The chance for Merchant checks to be purchasable with Child's Wallet (1-99)."
},
"merchant_prices_adult_wallet_weight": {
"name": "Merchant Adult Wallet Weight",
"description": "The chance for Merchant checks to be purchasable with Adult's Wallet (100-200)."
},
"merchant_prices_giant_wallet_weight": {
"name": "Merchant Giant Wallet Weight",
"description": "The chance for Merchant checks to be purchasable with Giant's Wallet (201-500)."
},
"merchant_prices_tycoon_wallet_weight": {
"name": "Merchant Tycoon Wallet Weight",
"description": "The chance for Merchant checks to be purchasable with Tycoon Wallet (500+)."
},
"merchant_prices_affordable": {
"name": "Merchant Affordable Prices",
"description": [
"After choosing a price, set it to the affordable amount based on the wallet required.\n\n",
"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n",
"Use this to enable wallet tier locking, but make merchant items not as expensive as they could be."
]
},
"shuffle_frog_song_rupees": {
"name": "Shuffle Frog Song Rupees",
"description": [
"Shuffles 5 Purple Rupees into the item pool, and allows\n",
"you to earn items by playing songs at the Frog Choir.\n",
"\n",
"This setting does not affect the item earned from playing\n",
"the Song of Storms and the frog song minigame."
]
},
"shuffle_beggar": {
"name": "Shuffle Beggar",
"description": [
"Shuffle the rewards the Beggar gives for selling bugs, fish, and Blue Fire.\n",
"The Beggar will give separate rewards to child and adult."
]
},
"shuffle_adult_trade": {
"name": "Shuffle Adult Trade",
"description": [
"Adds all of the adult trade quest items into the pool, each of which ",
"can be traded for a unique reward.\n",
"\n",
"You will be able to choose which of your owned adult trade items is visible ",
"in the inventory by selecting the item with A and using the control stick or ",
"D-pad.\n",
"\n",
"If disabled, only the Claim Check will be found in the pool."
]
},
"shuffle_chest_minigame": {
"name": "Shuffle Chest Minigame",
"description": [
"Shuffles the contents of the Market Treasure Chest Game, including the item you pay ",
"the host for. Both chests in every room can be opened, and the locked doors are opened ",
"with keys found elsewhere instead of keys won in the game.\n",
"\n",
"Six Chest Game Small Keys are added to the pool, or a single keyring holding all six ",
"if the Chest Minigame Keyring is selected under Keyrings."
]
},
"early_grannys_shop": {
"name": "Early Granny's Potion Shop",
"description": [
"Makes Granny's Potion Shop available from start, rather than requiring the Claim Check to be found first.\n",
"\n",
"This only applies when Shuffle Adult Trade is disabled. With Shuffle Adult ",
"Trade enabled, Granny still requires trading the Odd Mushroom as usual."
]
},
"shuffle_100_gs_reward": {
"name": "Shuffle 100 GS Reward",
"description": [
"Shuffle the item the cursed rich man in the House of Skulltula gives when you ",
"have collected all 100 Gold Skulltula Tokens.\n",
"\n",
"You can still talk to him multiple times to get Huge Rupees."
]
},
"shuffle_freestanding": {
"name": "Shuffle Freestanding Items",
"description": [
"Freestanding rupees & hearts are shuffled into random items. ",
"Freestanding heart pieces and small keys are already shuffled by default.\n",
"\n",
"Off - freestanding rupees & hearts will not be shuffled.\n",
"\n",
"Dungeons - Only shuffle freestanding rupees & hearts that are within dungeons.\n",
"\n",
"Overworld - Only shuffle freestanding rupees & hearts that are outside of dungeons.\n",
"\n",
"All Items - Shuffle all freestanding rupees & hearts."
]
},
"shuffle_silver": {
"name": "Shuffle Silver Rupees",
"description": [
"Silver rupees will be shuffled.\n",
"Items will be added to the pool, which completes the silver rupee puzzles,\n",
"while silver rupee locations will be random items.\n",
"Off - Silver rupees won't be shuffled.\n",
"\n",
"On - Silver rupees will be individually spread out.\n",
"\n",
"Wallet - Silver rupees are shuffled as wallets, a single check to set the flag for collecting them.\n",
"\n",
"Start With - Silver rupees are still replaced with items, but all silver rupee flags start set."
]
},
"shuffle_fountain_fairies": {
"name": "Shuffle Fairies in Fountains",
"description": [
"Shuffle fairies in fountain locations. ",
"This includes the sets of fairies found in Ganon's Castle and the Desert Oasis."
]
},
"shuffle_stone_fairies": {
"name": "Shuffle Gossip Stone Fairies",
"description": "Shuffle fairies from gossip stone locations."
},
"shuffle_bean_fairies": {
"name": "Shuffle Bean Fairies",
"description": "Shuffle fairies from magic bean locations."
},
"shuffle_song_fairies": {
"name": "Shuffle Fairy Spots",
"description": [
"Shuffle fairy spots. These are spots where a big fairy is revealed by a song.",
"\n",
"This excludes gossip stones and magic bean locations."
]
},
"shuffle_butterfly_fairies": {
"name": "Shuffle Butterfly Fairies",
"description": "Shuffle fairies from butterfly locations."
},
"shuffle_grass": {
"name": "Shuffle Grass",
"description": [
"Grass will drop a randomized item the first time it's cut and collected. ",
"Grass will have a different appearance when it holds a randomized item.\n",
"\n",
"Off - Grass will not be shuffled.\n",
"\n",
"Dungeons - Only shuffle grass that is within dungeons.\n",
"\n",
"Overworld - Only shuffle grass that is outside of dungeons.\n",
"\n",
"All Grass - Shuffle all grass."
]
},
"shuffle_rocks": {
"name": "Shuffle Rocks",
"description": "Shuffle rock locations."
},
"shuffle_boulders": {
"name": "Shuffle Boulders",
"description": "Shuffle boulder locations."
},
"shuffle_dungeon_rewards": {
"name": "Shuffle Dungeon Rewards",
"description": [
"Shuffles the location of Spiritual Stones and medallions.\n",
"Vanilla - Spiritual Stones and medallions will be given by their respective boss.\n",
"\n",
"End of dungeons - Spiritual Stones and medallions will be given as rewards ",
"for beating major dungeons. Link will always start with one stone or medallion.\n",
"\n",
"Any dungeon - Spiritual Stones and medallions can be found inside any dungeon.\n",
"\n",
"Overworld - Spiritual Stones and medallions can only be found outside of dungeons.\n",
"\n",
"Anywhere - Spiritual Stones and medallions can appear anywhere."
]
},
"shuffle_mapandcompass": {
"name": "Maps/Compasses",
"description": [
"Start with - You will start with Maps & Compasses from all dungeons.\n",
"\n",
"Vanilla - Maps & Compasses will appear in their vanilla locations.\n",
"\n",
"Own dungeon - Maps & Compasses can only appear in their respective dungeon.\n",
"\n",
"Any dungeon - Maps & Compasses can only appear inside of any dungeon.\n",
"\n",
"Overworld - Maps & Compasses can only appear outside of dungeons.\n",
"\n",
"Anywhere - Maps & Compasses can appear anywhere in the world."
]
},
"keysanity": {
"name": "Small Key Shuffle",
"description": [
"Start with - You will start with all Small Keys from all dungeons.\n",
"\n",
"Vanilla - Small Keys will appear in their vanilla locations. ",
"You start with 3 keys in Spirit Temple MQ because the vanilla key layout is not beatable in logic.\n",
"\n",
"Own dungeon - Small Keys can only appear in their respective dungeon. ",
"If Fire Temple is not a Master Quest dungeon, the door to the Boss Key chest will be unlocked.\n",
"\n",
"Any dungeon - Small Keys can only appear inside of any dungeon.\n",
"\n",
"Overworld - Small Keys can only appear outside of dungeons.\n",
"\n",
"Anywhere - Small Keys can appear anywhere in the world."
]
},
"keyrings": {
"name": "Keyrings",
"description": [
"Keyrings will replace all small keys from a particular dungeon with a single keyring that awards all keys for ",
"its associated dungeon.\n",
"\n",
"Off - No dungeons will have their keys replaced with keyrings.\n",
"\n",
"Random - A random amount of dungeons will have their keys replaced with keyrings.\n",
"\n",
"Count - A specified amount of randomly selected dungeons will have their keys replaced with keyrings.\n",
"\n",
"Selection - Hand select which dungeons will have their keys replaced with keyrings\n",
"(can also be left as random, in which case each one will have a 50% chance of being a keyring).\n",
"\n",
"Selecting keyring for dungeons will have no effect if Small Keys are set to Start With or Vanilla.\n",
"\n",
"The maximum amount of Keyrings that can be selected by Random or Count is 8, plus one if ",
"Gerudo Fortress Carpenters is set to Normal and Gerudo Fortress Keys is set to anything ",
"other than Vanilla, plus one if Shuffle Chest Minigame is on."
]
},
"gerudo_keys": {
"name": "Gerudo Fortress Keys",
"description": [
"Vanilla - Thieves' Hideout Keys will appear in their vanilla locations.\n",
"\n",
"Any dungeon - Thieves' Hideout Keys can only appear inside of any dungeon.\n",
"\n",
"Overworld - Thieves' Hideout Keys can only appear outside of dungeons.\n",
"\n",
"Anywhere - Thieves' Hideout Keys can appear anywhere in the world."
]
},
"boss_keysanity": {
"name": "Boss Key Shuffle",
"description": [
"Start with - You will start with Boss Keys from all dungeons.\n",
"\n",
"Vanilla - Boss Keys will appear in their vanilla locations.\n",
"\n",
"Own dungeon - Boss Keys can only appear in their respective dungeon.\n",
"\n",
"Any dungeon - Boss Keys can only appear inside of any dungeon.\n",
"\n",
"Overworld - Boss Keys can only appear outside of dungeons.\n",
"\n",
"Anywhere - Boss Keys can appear anywhere in the world."
]
},
"ganons_boss_key": {
"name": "Ganon's Boss Key",
"description": [
"Vanilla - Ganon's Boss Key will appear in the vanilla location.\n",
"\n",
"Own dungeon - Ganon's Boss Key can appear anywhere inside Ganon's Castle.\n",
"\n",
"Start with - Places Ganon's Boss Key in your starting inventory.\n",
"\n",
"Any dungeon - Ganon's Boss Key can only appear inside of any dungeon.\n",
"\n",
"Overworld - Ganon's Boss Key can only appear outside of dungeons.\n",
"\n",
"Anywhere - Ganon's Boss Key can appear anywhere in the world.\n",
"\n",
"Trigger - These settings put the boss key on a trigger, ",
"granting the key once the requirements are met:\n",
"- Stones: Obtain the specified amount of Spiritual Stones.\n",
"- Medallions: Obtain the specified amount of medallions.\n",
"- Dungeon rewards: Obtain the specified total sum of Spiritual Stones or medallions.\n",
"- Dungeons: Complete the specified amount of dungeons. Dungeons are considered complete after stepping into ",
"the blue warp after the boss.\n",
"- Tokens: Obtain the specified amount of Skulltula tokens."
]
},
"gbk_options": {
"name": "GBK Reward Options",
"description": [
"Standard Rewards - Greg does not change logic, Greg does not help obtain GBK, max ",
"number of rewards on slider does not change.\n",
"\n",
"Greg as Reward - Greg does change logic (can be part of expected path for obtaining ",
"GBK), Greg helps obtain GBK, max number of rewards on slider increases by 1 to ",
"account for Greg.\n",
"\n",
"Greg as Wildcard - Greg does not change logic, Greg helps obtain GBK, max number of ",
"rewards on slider does not change."
]
},
"ganons_soul_options": {
"name": "Ganon's Soul Reward Options",
"description": [
"Standard Rewards - Greg does not change logic, Greg does not help obtain Ganon's Soul, max ",
"number of rewards on slider does not change.\n",
"\n",
"Greg as Reward - Greg does change logic (can be part of expected path for obtaining ",
"Ganon's Soul), Greg helps obtain Ganon's Soul, max number of rewards on slider increases by 1 to ",
"account for Greg.\n",
"\n",
"Greg as Wildcard - Greg does not change logic, Greg helps obtain Ganon's Soul, max number of ",
"rewards on slider does not change."
]
},
"big_poe_count": {
"name": "Big Poe Target Count",
"description": "The Poe collector will give a reward for turning in this many Big Poes."
},
"skip_child_stealth": {
"name": "Skip Child Stealth",
"description": "The crawlspace into Hyrule Castle goes straight to Zelda, skipping the guards."
},
"skip_epona_race": {
"name": "Skip Epona Race",
"description": "Epona can be summoned with Epona's Song without needing to race Ingo."
},
"shuffle_masks": {
"name": "Shuffle Masks",
"description": "The Happy Mask Shop never opens, masks are shuffled with the rest of the items."
},
"skip_scarecrows_song": {
"name": "Skip Scarecrow's Song",
"description": [
"Start with the ability to summon Pierre the Scarecrow. Pulling out an Ocarina in the usual locations will ",
"automatically summon him.\n",
"With \"Shuffle Ocarina Buttons\" enabled, you'll need at least two Ocarina buttons to summon him."
]
},
"skip_planting_beans": {
"name": "Skip Planting Beans",
"description": [
"Beans will be planted once you find beans.\n",
"If bean souls are shuffled, you must still find the soul."
]
},
"item_pool": {
"name": "Item Pool",
"description": [
"Sets how many major items appear in the item pool.\n",
"\n",
"Plentiful - Extra major items are added to the pool.\n",
"\n",
"Balanced - Original item pool.\n",
"\n",
"Scarce - Some excess items are removed, including health upgrades.\n",
"\n",
"Minimal - Most excess items are removed."
]
},
"base_ice_traps": {
"name": "Base Ice Traps",
"description": [
"Sets if ice traps that exist in vanilla are shuffled into the item pool.\n",
"If this is on, 1 Trap will always be added to the pool,\n",
"an additional trap will be added if the Gerudo Training Ground\n",
"is NOT Master Quest,\n",
"and 4 more will be added if Ganon's Castle is NOT Master Quest."
]
},
"additional_ice_traps": {
"name": "Additional Ice Traps",
"description": [
"Sets how many more Ice Traps will be added to the item pool,\n",
"assuming there is enough space after placing Progression Items.\n\n",
"You do not need to have base ice traps on for this setting to work."
]
},
"ice_trap_percent": {
"name": "Ice Trap Percent",
"description": [
"If set above 0, each Junk item has that chance of being replaced with an extra Ice Trap."
]
},
"gossip_stone_hints": {
"name": "Gossip Stone Hints",
"description": [
"Allows Gossip Stones to provide hints on item locations. Hints mentioning ",
"\"Way of the Hero\" indicate a location that holds an item required to beat ",
"the seed.\n",
"\n",
"No hints - No hints will be given at all.\n",
"\n",
"Need Nothing - Hints are always available from Gossip Stones.\n",
"\n",
"Need Stone of Agony - Hints are only available after obtaining the Stone of Agony.\n",
"\n",
"Need Mask of Truth - Hints are only available whilst wearing the Mask of Truth.\n"
]
},
"hint_clarity": {
"name": "Hint Clarity",
"description": [
"Sets the difficulty of hints.\n",
"\n",
"Obscure - Hints are unique for each item, but the writing may be cryptic.\n",
"Ex: Kokiri Sword > a butter knife\n",
"\n",
"Ambiguous - Hints are clearly written, but may refer to more than one item.\n",
"Ex: Kokiri Sword > a sword\n",
"\n",
"Clear - Hints are clearly written and are unique for each item.\n",
"Ex: Kokiri Sword > the Kokiri Sword"
]
},
"hint_distribution": {
"name": "Hint Distribution",
"description": [
"Sets how many hints will be useful.\n",
"\n",
"Useless - Only junk hints.\n",
"\n",
"Balanced - Recommended hint spread.\n",
"\n",
"Strong - More useful hints.\n",
"\n",
"Very Strong - Many powerful hints."
]
},
"tot_altar_hint": {
"name": "ToT Altar Hint",
"description": [
"Reading the Temple of Time altar as child will tell you the locations of the Spiritual Stones.\n",
"Reading the Temple of Time altar as adult will tell you the locations of the medallions, as well as the ",
"conditions for building the Rainbow Bridge and getting the Boss Key for Ganon's Castle."
]
},
"ganondorf_hint": {
"name": "Ganondorf Hint",
"description": [
"Talking to Ganondorf in his boss room will tell you the location of the Light Arrows and Master Sword. ",
"If this option is enabled and Ganondorf is reachable without these items, Gossip Stones will never hint the ",
"appropriate items."
]
},
"sheik_la_hint": {
"name": "Sheik Light Arrow Hint",
"description": [
"Talking to Sheik inside Ganon's Castle will tell you the location of the Light Arrows. ",
"If this option is enabled and Sheik is reachable without Light Arrows, Gossip Stones will never hint the ",
"Light Arrows."
]
},
"dampes_diary_hint": {
"name": "Dampe's Diary Hint",
"description": "Reading the diary of Dampé the gravekeeper as adult will tell you the location of one of the Hookshots."
},
"greg_hint": {
"name": "Greg the Green Rupee Hint",
"description": "Talking to the chest game owner after buying a key will tell you the location of Greg the Green Rupee."
},
"loach_hint": {
"name": "Hyrule Loach Hint",
"description": "Talking to the fishing pond owner and asking to talk about something will tell you the reward for the Hyrule Loach."
},
"boss_key_hint": {
"name": "Boss Door Hints",
"description": "Navi will tell you where the Boss Key can be found when prompted at a boss door."
},
"saria_hint": {
"name": "Saria's Hint",
"description": "Talking to Saria either in person or through Saria's Song will tell you the location of a progressive magic meter."
},
"mido_hint": {
"name": "Mido's Hint",
"description": "Talking to Mido as child will tell you the location of the Kokiri Sword."
},
"fishing_pole_hint": {
"name": "Fishing Pole Hint",
"description": "Talking to the fishing pond owner without the fishing pole will tell you its location."
},
"oot_hint": {
"name": "Ocarina of Time Hint",
"description": "Sheik in the Temple of Time will tell you the item and song on the Ocarina of Time."
},
"frogs_hint": {
"name": "Frog Ocarina Game Hint",
"description": "Standing near the pedestal for the frogs in Zora's River will tell you the reward for the frogs' Ocarina game."
},
"biggoron_hint": {
"name": "Biggoron's Hint",
"description": "Talking to Biggoron will tell you the item he will give you in exchange for the Claim Check."
},
"big_poes_hint": {
"name": "Big Poes Hint",
"description": "Talking to the Poe Collector in the Market Guardhouse while adult will tell you what you receive for handing in Big Poes."
},
"chickens_hint": {
"name": "Chickens Hint",
"description": "Talking to Anju as a child will tell you the item she will give you for delivering her cuccos to the pen."
},
"malon_hint": {
"name": "Malon Hint",
"description": [
"Talking to Malon as adult will tell you the item on \"Link's cow\", the cow you win from beating her time on the Lon Lon Obstacle Course."
]
},
"hba_hint": {
"name": "Horseback Archery Hint",
"description": [
"Talking to the Horseback Archery Gerudo in Gerudo Fortress, or the nearby sign, will tell you what you win ",
"for scoring 1000 and 1500 points on Horseback Archery."
]
},
"warp_song_hints": {
"name": "Warp Song Hints",
"description": "Playing a warp song will tell you where it leads. (If warp song destinations are vanilla, this is always enabled.)"
},
"scrub_text_hint": {
"name": "Scrub Hint Text",
"description": "Business scrubs will reveal the identity of what they're selling."
},
"merchant_text_hint": {
"name": "Merchant Hint Text",
"description": "Merchants will reveal the identity of what they're selling (Shops are not affected by this setting)."
},
"kak_10_skulls_hint": {
"name": "10 GS Hint",
"description": "Talking to the Cursed Resident in the Skulltula House who is saved after 10 tokens will tell you the reward."
},
"kak_20_skulls_hint": {
"name": "20 GS Hint",
"description": "Talking to the Cursed Resident in the Skulltula House who is saved after 20 tokens will tell you the reward."
},
"kak_30_skulls_hint": {
"name": "30 GS Hint",
"description": "Talking to the Cursed Resident in the Skulltula House who is saved after 30 tokens will tell you the reward."
},
"kak_40_skulls_hint": {
"name": "40 GS Hint",
"description": "Talking to the Cursed Resident in the Skulltula House who is saved after 40 tokens will tell you the reward."
},
"kak_50_skulls_hint": {
"name": "50 GS Hint",
"description": "Talking to the Cursed Resident in the Skulltula House who is saved after 50 tokens will tell you the reward."
},
"kak_100_skulls_hint": {
"name": "100 GS Hint",
"description": "Talking to the Cursed Resident in the Skulltula House who is saved after 100 tokens will tell you the reward."
},
"mask_shop_hint": {
"name": "Mask Shop Hint",
"description": "Reading the mask shop sign will tell you rewards from showing masks at the Deku Theatre."
},
"full_wallets": {
"name": "Full Wallets",
"description": "Start with a full wallet. All wallet upgrades come filled with rupees."
},
"bombchu_bag": {
"name": "Bombchu Bag",
"description": [
"None - Bombchus have vanilla behavior, any Bombchu requirement is filled by Bomb Bag + a renewable source of ",
"Bombchus.\n\n",
"Single Bag - Bombchus require their own bag to be found before use. 5 of them are added to the pool ",
"(6 if the Carpet Merchant is shuffled). The first Bombchu Bag you find will be a Bag containing 20 chus, ",
"and subsequent bags will be replaced with Bombchu Ammo refills. Once found, they can be replenished at ",
"shops selling refills, Bombchu Bowling and the carpet merchant. Bombchu Bowling is opened by obtaining ",
"the Bombchu Bag.\n\n",
"Progressive Bags - 3 Bombchu Bags are added to the pool, the first one will unlock Bombchus with a capacity ",
"of 20. The second one will upgrade this capacity to 30, and the final one will upgrade the capacity to the ",
"usual 50.\n\n",
"Bombchu Bowling is opened by obtaining the first Bombchu bag."
]
},
"links_pocket": {
"name": "Link's Pocket",
"description": [
"Dungeon Reward - Link will start with a Spiritual Stone or Medallion, and specific options will open up.\n\n",
"Advancement - Link will start with a useful item.\n\n",
"Anything - Link will start with a random item.\n\n",
"Nothing - Link will not start with a bonus item."
]
},
"links_pocket_reward": {
"name": "Link's Pocket Reward Type",
"description": [
"Any Reward - Link starts with a random Spiritual Stone or Medallion.\n\n",
"Stone - Link starts with a random Spiritual Stone.\n\n",
"Any Medallion - Link starts with a random Medallion.\n\n",
"Light Medallion - Link starts with the Light Medallion."
]
},
"enable_bombchu_drops": {
"name": "Bombchu Drops",
"description": [
"Once you obtain a Bombchu Bag, refills will sometimes replace ",
"Bomb drops that would spawn.",
"\n",
"If you have Bombchu Bag disabled, you will need a Bomb Bag ",
"and existing Bombchus for Bombchus to drop."
]
},
"progressive_goron_sword": {
"name": "Progressive Goron Sword",
"description": [
"Giant's Knife and Biggoron's Sword are shuffled as one progressive item: the first copy is the ",
"breakable Giant's Knife, the second is Biggoron's Sword.\n",
"\n",
"Starting with Biggoron's Sword still starts you with both.\n",
"Medigoron only repairs broken Giant's Knife."
]
},
"blue_fire_arrows": {
"name": "Blue Fire Arrows",
"description": [
"Ice Arrows act like Blue Fire, making them able to melt red ice. ",
"Item placement logic will respect this option, so it might be required to use this to progress."
]
},
"skeleton_key": {
"name": "Skeleton Key",
"description": "Adds a new item called the \"Skeleton Key\"; it unlocks every dungeon door locked by a small key."
},
"sunlight_arrows": {
"name": "Sunlight Arrows",
"description": [
"Light Arrows can be used to light up the sun switches instead of using the Mirror Shield. ",
"Item placement logic will respect this option, so it might be required to use this to progress."
]
},
"bunny_hood": {
"name": "Bunny Hood Effect",
"description": [
"Wearing the Bunny Hood makes Link run 1.5x faster and jump 1.5x further, like in Majora's Mask. ",
"Item placement logic will respect this option, so it might be required to use this to progress."
]
},
"masks_as_adult": {
"name": "Masks as Adult",
"description": [
"Masks can be equipped as adult instead of being child only. ",
"Item placement logic will respect this option, so it might be required to use this to progress."
]
},
"rocs_feather": {
"name": "Roc's Feather",
"description": [
"Adds Roc's Feather to the item pool. Roc's Feather is a custom item granting the player a jump on demand. ",
"The jump can also be used when already in mid-air. Roc's Feather is not considered by logic."
]
},
"slingbow_break_beehives": {
"name": "Slingshot/Bow Can Break Beehives",
"description": "Allows Slingshot and Bow to break beehives when Beehive Shuffle is turned on."
},
"logic_rules": {
"name": "Logic",
"description": [
"Glitchless - No glitches are required, but may require some minor tricks. Additional tricks may be enabled ",
"and disabled below.\n",
"\n",
"No logic - Item placement is completely random. MAY BE IMPOSSIBLE TO BEAT."
]
},
"all_locations_reachable": {
"name": "All Locations Reachable",
"description": [
"When this option is enabled, the randomizer will ",
"guarantee that every item is obtainable and every ",
"location is reachable. When disabled, only ",
"required items and locations to beat the game ",
"will be guaranteed reachable."
]
},
"shuffle_bean_souls": {
"name": "Shuffle Bean Souls",
"description": "Shuffle 10 bean souls which must be found to spawn the corresponding soil/plant."
},
"shuffle_boss_souls": {
"name": "Shuffle Boss Souls",
"description": "Shuffles 8 boss souls (one for each blue warp dungeon). A boss will not appear until you collect its respective soul."
},
"gbk_stone_count": {
"name": "GBK Stone Count"
},
"gbk_dungeon_count": {
"name": "GBK Dungeon Count"
},
"gbk_reward_count": {
"name": "GBK Reward Count"
},
"gbk_token_count": {
"name": "GBK Token Count"
},
"gbk_triforce_count": {
"name": "GBK Triforce Piece Count"
},
"ganons_soul": {
"name": "Ganon's Soul"
},
"ganons_soul_medallion_count": {
"name": "Ganon's Soul Medallion Count"
},
"ganons_soul_stone_count": {
"name": "Ganon's Soul Stone Count"
},
"ganons_soul_dungeon_count": {
"name": "Ganon's Soul Dungeon Count"
},
"ganons_soul_reward_count": {
"name": "Ganon's Soul Reward Count"
},
"ganons_soul_token_count": {
"name": "Ganon's Soul Token Count"
},
"ganons_soul_triforce_count": {
"name": "Ganon's Soul Triforce Piece Count"
},
"wincon": {
"name": "Win Condition"
},
"wincon_options": {
"name": "Win Condition Reward Options"
},
"wincon_medallion_count": {
"name": "Win Condition Medallion Count"
},
"wincon_stone_count": {
"name": "Win Condition Stone Count"
},
"wincon_dungeon_count": {
"name": "Win Condition Dungeon Count"
},
"wincon_reward_count": {
"name": "Win Condition Reward Count"
},
"wincon_token_count": {
"name": "Win Condition Token Count"
},
"rainbow_bridge_stone_count": {
"name": "Bridge Stone Count"
},
"rainbow_bridge_medallion_count": {
"name": "Bridge Medallion Count"
},
"rainbow_bridge_reward_count": {
"name": "Bridge Reward Count"
},
"rainbow_bridge_dungeon_count": {
"name": "Bridge Dungeon Count"
},
"rainbow_bridge_token_count": {
"name": "Bridge Token Count"
},
"rainbow_bridge_triforce_count": {
"name": "Bridge Triforce Piece Count"
},
"mix_thieves_hideout_entrances": {
"name": "Mix Thieves' Hideout"
},
"keyrings_random_count": {
"name": "Keyring Dungeon Count"
},
"keyrings_forest_temple": {
"name": "Forest Temple Keyring"
},
"keyrings_fire_temple": {
"name": "Fire Temple Keyring"
},
"keyrings_water_temple": {
"name": "Water Temple Keyring"
},
"keyrings_spirit_temple": {
"name": "Spirit Temple Keyring"
},
"keyrings_shadow_temple": {
"name": "Shadow Temple Keyring"
},
"keyrings_bottom_of_the_well": {
"name": "Bottom of the Well Keyring"
},
"keyrings_gtg": {
"name": "Gerudo Training Ground Keyring"
},
"keyrings_ganons_castle": {
"name": "Ganon's Castle Keyring"
},
"keyrings_gerudo_fortress": {
"name": "Gerudo Fortress Keyring"
},
"keyrings_chest_game": {
"name": "Chest Minigame Keyring"
},
"mq_dungeon_count": {
"name": "MQ Dungeon Count"
},
"mq_deku_tree": {
"name": "Deku Tree Quest"
},
"mq_dodongos_cavern": {
"name": "Dodongo's Cavern Quest"
},
"mq_jabu_jabu": {
"name": "Jabu-Jabu's Belly Quest"
},
"mq_forest_temple": {
"name": "Forest Temple Quest"
},
"mq_fire_temple": {
"name": "Fire Temple Quest"
},
"mq_water_temple": {
"name": "Water Temple Quest"
},
"mq_spirit_temple": {
"name": "Spirit Temple Quest"
},
"mq_shadow_temple": {
"name": "Shadow Temple Quest"
},
"mq_bottom_of_the_well": {
"name": "Bottom of the Well Quest"
},
"mq_ice_cavern": {
"name": "Ice Cavern Quest"
},
"mq_gtg": {
"name": "Gerudo Training Ground Quest"
},
"mq_ganons_castle": {
"name": "Ganon's Castle Quest"
},
"gbk_medallion_count": {
"name": "GBK Medallion Count"
},
"selected_starting_age": {
"name": "Selected Starting Age"
},
"shuffle_entrances": {
"name": "Shuffle Entrances"
},
"damage_multiplier": {
"name": "Damage Multiplier"
},
"starting_ocarina": {
"name": "Start with Ocarina"
},
"starting_deku_shield": {
"name": "Start with Deku Shield"
},
"starting_kokiri_sword": {
"name": "Start with Kokiri Sword"
},
"starting_master_sword": {
"name": "Start with Master Sword"
},
"starting_zeldas_lullaby": {
"name": "Start with Zelda's Lullaby"
},
"starting_eponas_song": {
"name": "Start with Epona's Song"
},
"starting_sarias_song": {
"name": "Start with Saria's Song"
},
"starting_suns_song": {
"name": "Start with Sun's Song"
},
"starting_song_of_time": {
"name": "Start with Song of Time"
},
"starting_song_of_storms": {
"name": "Start with Song of Storms"
},
"starting_minuet_of_forest": {
"name": "Start with Minuet of Forest"
},
"starting_bolero_of_fire": {
"name": "Start with Bolero of Fire"
},
"starting_serenade_of_water": {
"name": "Start with Serenade of Water"
},
"starting_requiem_of_spirit": {
"name": "Start with Requiem of Spirit"
},
"starting_nocturne_of_shadow": {
"name": "Start with Nocturne of Shadow"
},
"starting_prelude_of_light": {
"name": "Start with Prelude of Light"
},
"starting_sticks": {
"name": "Start with Stick Ammo"
},
"starting_nuts": {
"name": "Start with Nut Ammo"
},
"starting_beans": {
"name": "Start with Magic Beans"
},
"starting_megaton_hammer": {
"name": "Start with Megaton Hammer"
},
"starting_boomerang": {
"name": "Start with Boomerang"
},
"starting_lens_of_truth": {
"name": "Start with Lens of Truth"
},
"starting_dins_fire": {
"name": "Start with Din's Fire"
},
"starting_farores_wind": {
"name": "Start with Farore's Wind"
},
"starting_nayrus_love": {
"name": "Start with Nayru's Love"
},
"starting_fire_arrows": {
"name": "Start with Fire Arrows"
},
"starting_ice_arrows": {
"name": "Start with Ice Arrows"
},
"starting_light_arrows": {
"name": "Start with Light Arrows"
},
"starting_iron_boots": {
"name": "Start with Iron Boots"
},
"starting_hover_boots": {
"name": "Start with Hover Boots"
},
"starting_hylian_shield": {
"name": "Start with Hylian Shield"
},
"starting_mirror_shield": {
"name": "Start with Mirror Shield"
},
"starting_goron_tunic": {
"name": "Start with Goron Tunic"
},
"starting_zora_tunic": {
"name": "Start with Zora Tunic"
},
"starting_stone_of_agony": {
"name": "Start with Stone of Agony"
},
"starting_hookshot": {
"name": "Start with Hookshot"
},
"starting_bow": {
"name": "Start with Bow"
},
"starting_slingshot": {
"name": "Start with Slingshot"
},
"starting_bomb_bag": {
"name": "Start with Bomb Bag"
},
"starting_strength": {
"name": "Start with Strength Upgrade"
},
"starting_scale": {
"name": "Start with Diving Scale"
},
"starting_wallet": {
"name": "Start with Wallet Upgrade"
},
"starting_magic_meter": {
"name": "Start with Magic Meter"
},
"starting_bombchu_bag": {
"name": "Start with Bombchu Bag"
},
"starting_bottle_1": {
"name": "Starting Bottle 1"
},
"starting_bottle_2": {
"name": "Starting Bottle 2"
},
"starting_bottle_3": {
"name": "Starting Bottle 3"
},
"starting_bottle_4": {
"name": "Starting Bottle 4"
},
"starting_weird_egg": {
"name": "Start with Weird Egg"
},
"starting_zeldas_letter": {
"name": "Start with Zelda's Letter"
},
"starting_claim_check": {
"name": "Start with Claim Check"
},
"starting_gerudo_card": {
"name": "Start with Gerudo Card"
},
"starting_biggoron_sword": {
"name": "Start with Biggoron's Sword"
},
"starting_skulltula_token": {
"name": "Gold Skulltula Tokens"
},
"starting_hearts": {
"name": "Starting Hearts"
},
"starting_keaton_mask": {
"name": "Start with Keaton Mask"
},
"starting_skull_mask": {
"name": "Start with Skull Mask"
},
"starting_spooky_mask": {
"name": "Start with Spooky Mask"
},
"starting_bunny_hood": {
"name": "Start with Bunny Hood"
},
"starting_goron_mask": {
"name": "Start with Goron Mask"
},
"starting_zora_mask": {
"name": "Start with Zora Mask"
},
"starting_gerudo_mask": {
"name": "Start with Gerudo Mask"
},
"starting_mask_of_truth": {
"name": "Start with Mask of Truth"
},
"ice_trap_names": {
"name": "Ice Trap Trick Names",
"description": [
"Sets how Ice Traps disguise themselves in text.\n",
"\n",
"Identical - There's no tell for an item being an Ice Trap.\n",
"\n",
"Similar - The name will be similar to the item's real name (for example, \"Korok Sword\" instead of \"Kokiri Sword\").\n",
"\n",
"Misspelled (Vowel) - The name is misspelled by changing a random vowel with another random vowel.\n",
"\n",
"Misspelled (Duplicate) - The name is misspelled by duplicating a random letter.\n",
"\n",
"Revealed - Ice Traps will not disguise themselves in text."
]
}
},
"tricks": {
"acute_angle_clip": {
"name": "Acute angle clip",
"description": "Enables locations requiring jumpslash clips through walls which meet at an acute angle."
},
"advanced_clips": {
"name": "Advanced clips",
"description": "Enables locations requiring clips through walls and objects requiring precise jumps or other tricks."
},
"blank_a": {
"name": "Blank A",
"description": "Enables locations requiring blank A button; NOTE: this requires the 'Quick Putaway' restoration."
},
"doom_jump": {
"name": "Doom Jump",
"description": "Enables locations requiring doom jumps."
},
"epg": {
"name": "Entrance Point Glitch",
"description": "Enables locations requiring use of the Entrance Point Glitch."
},
"equip_swap": {
"name": "Equip Swap",
"description": "Enables locations requiring use of equip swap; NOTE: this may expect the 'Allow cursor to be over any slot' enhancement to be turned off."
},
"equip_swap_expects_dins": {
"name": "Equip Swap Requires Din's Fire",
"description": "Enables locations requiring use of equip swap once Din's Fire is found."
},
"flame_storage": {
"name": "Flame Storage",
"description": "Enables locations requiring flame storage."
},
"ground_clip": {
"name": "Ground Clip",
"description": "Enables locations requiring ground clips."
},
"hess": {
"name": "HESS",
"description": "Enables locations requiring a Hyper Extended Super Slide."
},
"hookshot_clip": {
"name": "Hookshot Clip",
"description": "Enables locations requiring Hookshot clips."
},
"hookshot_jump": {
"name": "Hookshot Jump",
"description": "Enables locations requiring Hookshot jumps."
},
"isg": {
"name": "ISG",
"description": "Enables locations requiring use of the infinite sword glitch."
},
"visible_collision": {
"name": "Ignore Visible Collision",
"description": [
"Allows ignoring visible barriers and objects that do not actually stop Link from walking, climbing or ",
"hitting things, without clipping.\n\n",
"This notably allows for walking through Kak's gate backwards, climb into the back of Impa's house as ",
"Adult from the coop,",
"and hitting Rusted Switches or boulders through Blocks, Ice and Walls.\n\n",
"This trick only applies to case where doing the thing is trivial, instances where it only works from ",
"certain angles are not part of this trick,",
"neither are any form of clips, including clipping Link's hitbox inside boulders with a jumpslash."
]
},
"hookshot_ladders": {
"name": "Hookshot Ladders",
"description": [
"You can skip climb for hookshottable ladders can be skipped by hookshotting the top of the ladder from ",
"the correct distance and angle.\n",
"This is more difficult for some ladders than others, and a few are not possible.\n",
"Hookshotting climbable walls in the same way is not a trick, as it is trivial to get an angle that ",
"correctly ledge grabs."
]
},
"grottos_without_agony": {
"name": "Hidden Grottos without Stone of Agony",
"description": "Allows entering hidden grottos without the Stone of Agony."
},
"fewer_tunic_requirements": {
"name": "Fewer Tunic Requirements",
"description": [
"Normally the only hot area logic expects you to navigate without a Goron Tunic is Death Mountain Crater\n",
"and you are not expected to navigate underwater sections without a Zora Tunic.\n\n",
"With this trick you are expected to do any underwater area except Central Pillar,\n",
"any hot area except Volvagia and the Block lift room in Fire Temple\n",
"and the health needed to logically navigate Crater is decreased."
]
},
"unintuitive_jumps": {
"name": "Unintuitive Jumps",
"description": [
"Many ledges can be overcome with particular jumps which are simple to execute without items.\n",
"This includes jumping from heights to dive deeper without scales,\n",
"though this trick doesn't cover Water Temple's Dragon Room."
]
},
"rusted_switches": {
"name": "Hammer Rusted Switches Through Walls",
"description": [
"Applies to:\n",
"- Hitting Fire Temple Highest Goron Chest's Rusted Switch in the SoT Block without Song of Time.\n",
"- Hitting the rusted switch in Water Trial through the Ice.",
"- Hitting MQ Fire Temple Lizalfos Maze's Rusted Switch in the wall.\n",
"- Having Adult hammer the rock in the west side crawlspace of MQ Spirit so child can get through without bombchus.",
"- MQ Spirit Trial's Rusted Switch between the thrones without hitting the eye target to drop an Iron Knuckle."
]
},
"fire_rings": {
"name": "Fire Ring",
"description": [
"Fire Rings can be run into while Link is invincible from having taken damage, ",
"letting you interact with some objects inside them such as large chests"
]
},
"damage_boost_simple": {
"name": "Simple damage boosts",
"description": "Allows damage boosts in order to reach further locations. Can be combined with \"Simple hover boosts\" for reaching far distances."
},
"hover_boost_simple": {
"name": "Simple hover boosts",
"description": "Allows equipping of hover boots when Link is moving at high speeds to extend distance covered, often after recoil. Can be combined with \"Simple damage boosts\" for greater uses."
},
"bombchu_beehives": {
"name": "Bombchu Beehives",
"description": "Allows exploding beehives with Bombchus."
},
"blue_fire_mud_walls": {
"name": "Blue Fire Beyond Red Ice",
"description": [
"Use Blue Fire to break mud walls, detonate bomb flowers, and break floor to King Dodongo.\n",
"Does not apply to MQ Dead Hand bomb flowers.\n",
"Using blue fire on bombflower to stop rolling goron also requires \"Stop Link the Goron with Din's Fire\".\n",
"Using blue fire arrows to break floor in King Dodongo's chamber also requires \"Dodongo's Cavern Smash the Boss Lobby Floor\"."
]
},
"open_underwater_chest": {
"name": "Open Underwater Chests",
"description": "Underwater chests can be opened by wearing iron boots and hookshotting the chest."
},
"boulder_collision": {
"name": "Flawed Boulder Collision",
"description": [
"From afar, boulder collision is disabled, allowing projectiles to pass through them.\n",
"Additionally, boulders do not have projectile collision from below, allow them to be shot into in some cases."
]
},
"item_extension": {
"name": "Item Extension",
"description": [
"Slightly extends the range of projectiles such as Hookshot, Bow or Slingshot. Also allows clipping ",
"projectile past collision. Used for:\n",
"- Retrieving DMT Gold Skulltula beside bomb flower\n",
"- Hitting switch through wall in Spirit Temple's big mirror room with Bow, Slingshot, or Hookshot\n",
"- Hitting switch through wall in Spirit Trial with Bow or Slingshot\n",
"- Hitting switch through gate in Shadow Temple MQ with Bow or Slingshot"
]
},
"big_skulltula_pause_lift": {
"name": "Big Skulltula Pause Lift",
"description": "Pausing while a big skulltula is bobbing upwards slightly lifts it, eventually allowing passage without any items."
},
"ground_jump": {
"name": "Ground Jump",
"description": "Enables requiring ground jumps."
},
"ground_jump_hard": {
"name": "Hard Ground Jumps",
"description": [
"Enables ground jumps which require some precision outside of setting up jump,\n",
"such as needing extra height with jumpslash or jumping while running with hover boots."
]
},
"slide_jump": {
"name": "Sliding Jumps",
"description": "Running forward while sliding sideways on ice can be used to jump on platforms."
},
"voidout_collection": {
"name": "Voidout Collection",
"description": [
"Some items can be collected by jumping to them, even if it results in voiding out. Used for:\n",
"- OGC Gold Skulltula\n",
"- HC wonder items without swim\n",
"- ZR wonder items without swim\n",
"- ZR Waterfall freestanding rupees without swim\n",
"- GV wonder items without swim\n",
"- GV Octorok grotto rupees without swim\n",
"- Colossus oasis fairies\n",
"- Deku Tree freestanding hearts before boss\n",
"- Water Temple near boss key chest Gold Skulltula\n",
"- Shadow MQ after boat and before boss Gold Skulltulas"
]
},
"bomb_detonation": {
"name": "Precise Bomb Detonation",
"description": [
"This trick enables methods that rely on precisely timing the detonation of bombs, ",
"such as detonating bombs on the surface of the water to destroy underwater rocks ",
"or getting the Gold Skulltula in the first room of forest temple as Child."
]
},
"kf_adult_gs": {
"name": "Adult Kokiri Forest GS with Hover Boots",
"description": "Can be obtained without Hookshot by using the Hover Boots off of one of the roots."
},
"lw_bridge": {
"name": "Jump onto the Lost Woods Bridge as Adult with a Jumpslash",
"description": "With very precise movement and a jumpslash it's possible for Adult to jump onto the bridge without needing Longshot, Hover Boots, or Bean."
},
"lw_mido_backflip": {
"name": "Backflip over Mido as Adult",
"description": "With a specific position and angle, you can backflip over Mido."
},
"lost_wood_navi_dive": {
"name": "Lost Woods Navi dive",
"description": "You need Deku Sticks or Kokiri Sword to dive with Navi for entering Zora's River."
},
"lw_gs_bean": {
"name": "Lost Woods Adult GS with Hookshot",
"description": "You can collect the token with a precise Hookshot use, as long as you can kill the Skulltula somehow first. It can be killed using Bow, Bombchus or Din's Fire. Using Longshot to both kill the skull and grab the token is in default logic."
},
"hc_storms_gs": {
"name": "Hyrule Castle Storms Grotto GS with Just Boomerang",
"description": "With precise throws, the Boomerang alone can kill the Skulltula and collect the token, without first needing to blow up the wall."
},
"hf_big_poe_without_epona": {
"name": "Big Poe without Epona",
"description": "Big Poes have a chance of appearing without Epona, you can shoot them quickly with only bow."
},
"kak_tower_gs": {
"name": "Kakariko Tower GS with Jumpslash",
"description": "Climb the tower as high as you can without touching the Gold Skulltula, then let go and jumpslash immediately. By jump-slashing from as low on the ladder as possible to still hit the Skulltula, this trick can be done without taking fall damage."
},
"kak_child_windmill_poh": {
"name": "Windmill PoH as Child with Precise Jumpslash",
"description": "Can jump up to the spinning platform from below as child with a precise jumpslash timed with the platforms rotation."
},
"kak_rooftop_gs": {
"name": "Kakariko Rooftop GS with Hover Boots",
"description": [
"Take the Hover Boots from the entrance to Impa's House over to the rooftop of Skulltula House. \n",
"From there, a precise Hover Boots backwalk with backflip can be used to get onto a hill above the side of the village.\n",
"And then from there you can Hover onto Impa's rooftop to kill the Skulltula and backflip into the token."
]
},
"gy_poh": {
"name": "Graveyard Freestanding PoH with Boomerang",
"description": "Using a precise moving setup you can obtain the Piece of Heart by having the Boomerang interact with it along the return path."
},
"gy_child_dampe_race_poh": {
"name": "Second Dampe Race as Child",
"description": "It is possible to complete the second dampe race as child in under a minute, but it is a strict time limit. This is in default logic with Bunny Hood"
},
"gy_shadow_fire_arrows": {
"name": "Shadow Temple Entry with Fire Arrows",
"description": "It is possible to light all of the torches to open the Shadow Temple entrance with just Fire Arrows, but you must be very quick, precise, and strategic with how you take your shots."
},
"dmt_shieldless_climb": {
"name": "Death Mountain Trail Child Climb Without Shield",
"description": [
"Child can make it past the eruption to reach DMT Summit without a Hylian Shield or Nayru's Love",
"by backwalking or simply taking damage."
]
},
"dmt_soil_gs": {
"name": "Death Mountain Trail Soil GS without Destroying Boulder",
"description": "Bugs will go into the soft soil even while the boulder is still blocking the entrance. Then, using a precise moving setup you can kill the Gold Skulltula and obtain the token by having the Boomerang interact with it along the return path."
},
"dmt_bombable": {
"name": "Death Mountain Trail Chest with Strength",
"description": "Child Link can blow up the wall using a nearby bomb flower. You must backwalk with the flower and then quickly throw it toward the wall. This is not a trick if you have Bunny Hood."
},
"dmt_hovers_lower_gs": {
"name": "Death Mountain Trail Lower Red Rock GS with Hover Boots",
"description": "After killing the Skulltula, the token can be collected without needing to destroy the rock by backflipping down onto it with the Hover Boots. First use the Hover Boots to stand on a nearby fence, and go for the Skulltula Token from there."
},
"dmt_bean_lower_gs": {
"name": "Death Mountain Trail Lower Red Rock GS with Magic Bean",
"description": "After killing the Skulltula, the token can be collected without needing to destroy the rock by jumping down onto it from the bean plant, midflight, with precise timing and positioning."
},
"dmt_js_lower_gs": {
"name": "Death Mountain Trail Lower Red Rock GS with Jumpslash",
"description": "After killing the Skulltula, the token can be collected without needing to destroy the rock by jumpslashing from a precise angle."
},
"dmt_climb_hovers": {
"name": "Death Mountain Trail Climb with Hover Boots",
"description": "It is possible to use the Hover Boots to bypass needing to destroy the boulders blocking the path to the top of Death Mountain."
},
"dmt_upper_gs": {
"name": "Death Mountain Trail Upper Red Rock GS with Backflip",
"description": "After killing the Skulltula, the token can be collected by backflipping into the rock at the correct angle."
},
"dmt_bolero_biggoron": {
"name": "Deliver Eye Drops with Bolero of Fire",
"description": [
"Playing a warp song normally causes a trade item to spoil immediately, however, it is possible use Bolero to reach Biggoron and still deliver the Eye Drops before they spoil. If you do not wear the Goron Tunic, the heat timer inside the crater will override the trade item's timer.\n",
"When you exit to Death Mountain Trail you will have one second to show the Eye Drops before they expire. You can get extra time to show the Eye Drops if you warp immediately upon receiving them.\n",
"If you don't have many hearts, you may have to reset the heat timer by quickly dipping in and out of Darunia's chamber or quickly equipping and unequipping the Goron Tunic.\n",
"This trick does not apply if \"Randomize Warp Song Destinations\" is enabled, or if the settings are such that trade items do not need to be delivered within a time limit."
]
},
"gc_pot": {
"name": "Goron City Spinning Pot PoH with Bombchu",
"description": "A Bombchu can be used to stop the spinning pot, but it can be quite finicky to get it to work."
},
"gc_pot_strength": {
"name": "Goron City Spinning Pot PoH with Strength",
"description": "Allows for stopping the Goron City Spinning Pot using a Bomb Flower alone, requiring strength in lieu of inventory explosives."
},
"gc_rolling_strength": {
"name": "Rolling Goron (Hot Rodder Goron) as Child with Strength",
"description": "Use the Bomb Flower on the stairs or near Medigoron. Timing is tight, especially without backwalking.\nThis is in default logic with Bunny Hood."
},
"gc_leftmost": {
"name": "Goron City Maze Left Chest with Hover Boots",
"description": "A precise backwalk starting from on top of the crate and ending with a precisely-timed backflip can reach this chest without needing either the Hammer or Silver Gauntlets."
},
"gc_grotto": {
"name": "Goron City Grotto with Hookshot While Taking Damage",
"description": "It is possible to reach the Goron City Grotto by quickly using the Hookshot while in the midst of taking damage from the lava floor."
},
"gc_link_goron_dins": {
"name": "Stop Link the Goron with Din's Fire",
"description": "The timing is quite awkward."
},
"dmc_hover_bean_poh": {
"name": "Crater's Bean PoH with Hover Boots",
"description": "Hover from the base of the bridge near Goron City and walk up the very steep slope."
},
"dmc_bolero_jump": {
"name": "Death Mountain Crater Jump to Bolero",
"description": "As Adult, using a shield to drop a pot while you have the perfect speed and position, the pot can push you that little extra distance you need to jump across the gap in the bridge."
},
"dmc_boulder_js": {
"name": "Death Mountain Crater Upper to Lower with Hammer",
"description": "With the Hammer, you can jumpslash the rock twice in the same jump in order to destroy it before you fall into the lava."
},
"dmc_boulder_skip": {
"name": "Death Mountain Crater Upper to Lower Boulder Skip",
"description": "As adult, With careful positioning, you can jump to the ledge where the boulder is, then use repeated ledge grabs to shimmy to a climbable ledge. This trick supersedes \"Death Mountain Crater Upper to Lower with Hammer\"."
},
"zr_lower": {
"name": "Zora's River Lower Freestanding PoH as Adult with Nothing",
"description": "Adult can reach this PoH and the nearby bush with a precise jump, no Hover Boots or Bunny Hood required."
},
"zr_upper": {
"name": "Zora's River Upper Freestanding PoH as Adult with Nothing",
"description": "Adult can reach this PoH with a precise jump, no Hover Boots required."
},
"zr_hovers": {
"name": "Zora's Domain Entry with Hover Boots",
"description": "Can hover behind the waterfall as adult."
},
"zr_cucco": {
"name": "Zora's Domain Entry with Cucco",
"description": "You can fly behind the waterfall with a Cucco as child."
},
"zd_king_zora_skip": {
"name": "Skip King Zora as Adult with Nothing",
"description": "With a precise jump as adult, it is possible to get on the fence next to King Zora from the front to access Zora's Fountain."
},
"zd_gs": {
"name": "Zora's Domain GS with No Additional Items",
"description": "A precise jumpslash can kill the Skulltula and recoil back onto the top of the frozen waterfall. To kill it, the logic normally guarantees one of Hookshot, Bow, or Magic."
},
"zf_great_fairy_without_explosives": {
"name": "Zora's Fountain Great Fairy without Explosives",
"description": "It's possible to use silver gauntlets to pick up the silver rock and hammer to break the rock below it, allowing you to ledge grab the edge of the hole and get past the breakable wall (hammer can't break the wall itself)."
},
"lh_lab_wall_gs": {
"name": "Lake Hylia Lab Wall GS with Jumpslash",
"description": "The jumpslash to actually collect the token is somewhat precise."
},
"lh_lab_diving": {
"name": "Lake Hylia Lab Dive without Gold Scale",
"description": "Remove the Iron Boots in the midst of Hookshotting the underwater crate."
},
"lh_water_hookshot": {
"name": "Water Temple Entry without Iron Boots using Hookshot",
"description": "When entering Water Temple using Gold Scale instead of Iron Boots, the Longshot is usually used to be able to hit the switch and open the gate. But, by standing in a particular spot, the switch can be hit with only the reach of the Hookshot."
},
"gv_crate_hovers": {
"name": "Gerudo Valley Crate PoH as Adult with Hover Boots",
"description": "From the far side of Gerudo Valley, a precise Hover Boots movement and jump-slash recoil can allow adult to reach the ledge with the crate PoH without needing Longshot. You will take fall damage."
},
"gv_child_cucco_jump": {
"name": "Gerudo Valley Jump Fence with Cucco",
"description": "Using cucco as child, it's possible to jumpslash over the gate."
},
"gv_hookshot_bridge": {
"name": "Gerudo Valley Bridge with only Hookshot",
"description": "Using Hookshot Extension and a precise setup, you can cross the broken bridge in Gerudo Valley with only a Hookshot."
},
"gv_child_tent": {
"name": "Gerudo Valley Enter Carpenter's Tent as Child",
"description": "The loading zone for Carpenter's Tent is accessible to child."
},
"pass_guards_with_nothing": {
"name": "Sneak Past Moving Gerudo Guards with No Items",
"description": "The logic normally guarantees Bow or Hookshot to stun them from a distance, but every moving guard can be passed with basic movement and AI manipulation"
},
"gf_wasteland_gate_sidehop_skip": {
"name": "Gerudo's Fortress Gate Skip with Sidehop",
"description": [
"You can sidehop out of bounds from the tower, then sidehop again on the other side of the gate.\n\n",
"This is easiest and most useful for Child, but Adult can also do this to skip the Gerudo Jabber Nut."
]
},
"gf_adult_skip_wasteland_gate": {
"name": "Gerudo's Fortress Skip Wasteland Gate as Adult",
"description": [
"As adult a precise jumpslash out of bounds with hoverboots from above the jail can be used to get past the gate.\n\n",
"This can also be used to reach the tower and lower the gate for child without climb."
]
},
"gf_warrior_with_difficult_weapon": {
"name": "Gerudo's Fortress Warriors with Difficult Weapons",
"description": "Warriors can be defeated with Slingshot or Bombchus."
},
"gf_ledge_clip_into_gtg": {
"name": "Ledge Clip into Training Ground",
"description": "Adult Link can use a ledge clip to enter Gerudo Training Ground without Gerudo Card."
},
"hw_bunny_crossing": {
"name": "Wasteland Crossing with Bunny Hood",
"description": "You can beat the quicksand by using the increased speed of the Bunny Hood. Note that jumping to the carpet merchant as child typically requires a fairly precise jumpslash."
},
"hw_crossing": {
"name": "Wasteland Crossing without Hover Boots or Longshot",
"description": "You can beat the quicksand by backwalking across it in a specific way. Note that jumping to the carpet merchant as child typically requires a fairly precise jumpslash."
},
"lens_hw": {
"name": "Lensless Wasteland",
"description": "By memorizing the path, you can travel through the Wasteland without using the Lens of Truth to see the Poe. The equivalent trick for going in reverse through the Wasteland is \"Reverse Wasteland\"."
},
"hw_reverse": {
"name": "Reverse Wasteland",
"description": [
"By memorizing the path, you can travel through the Wasteland in reverse. Note that jumping to the carpet merchant as child typically requires a fairly precise jumpslash.\n",
"The equivalent trick for going forward through the Wasteland is \"Lensless Wasteland\".\n",
"To cross the river of sand with no additional items, be sure to also enable \"Wasteland Crossing without Hover Boots or Longshot\".\n",
"Unless all overworld entrances are randomized, Child Link will not be expected to do anything at Gerudo's Fortress."
]
},
"colossus_gs": {
"name": "Colossus Hill GS with Hookshot",
"description": "Somewhat precise. If you kill enough Leevers you can get enough of a break to take some time to aim more carefully."
},
"deku_basement_gs": {
"name": "Deku Tree Basement Vines GS with Jumpslash",
"description": "Can be defeated by doing a precise jumpslash."
},
"deku_b1_skip": {
"name": "Deku Tree Basement without Slingshot",
"description": "A precise jump can be used to skip needing to use the Slingshot to go around B1 of the Deku Tree. If used with the \"Closed Forest\" setting, a Slingshot will not be guaranteed to exist somewhere inside the Forest. This trick applies to both Vanilla and Master Quest."
},
"deku_b1_bow_webs": {
"name": "Deku Tree Basement Web to Gohma with Bow",
"description": [
"All spider web walls in the Deku Tree basement can be burnt as adult with just a bow by shooting through torches. ",
"This trick only applies to the circular web leading to Gohma; the two vertical webs are always in logic. Backflip onto the chest near the torch at the bottom of the vine wall. ",
"With precise positioning you can shoot through the torch to the right edge of the circular web. This allows completion of adult Deku Tree with no fire source."
]
},
"deku_b1_backflip_over_spiked_log": {
"name": "Deku Tree Basement Backflip over Spiked Log",
"description": "Allows backflipping over the spiked log in the Deku Tree basement in Vanilla. Only relevant if \"Shuffle Swim\" is enabled."
},
"deku_mq_compass_gs": {
"name": "Deku Tree MQ Compass Room GS Boulders with Just Hammer",
"description": "Climb to the top of the vines, then let go and jumpslash immediately to destroy the boulders using the Hammer, without needing to spawn a Song of Time block."
},
"deku_mq_log": {
"name": "Deku Tree MQ Roll Under the Spiked Log",
"description": "You can get past the spiked log by rolling to briefly shrink your hitbox. As adult, the timing is a bit more precise."
},
"dc_alcove_gs": {
"name": "Dodongo's Cavern Alcove GS from Below with Longshot",
"description": "The floor blocking Skulltula from below are one-sided collision. You can use the Longshot to get it from below with a precise angle, bypassing the need to lower the staircase."
},
"dc_scarecrow_gs": {
"name": "Dodongo's Cavern Scarecrow GS with Armos Statue",
"description": "You can jump off an Armos Statue to reach the alcove with the Gold Skulltula. It takes quite a long time to pull the statue the entire way. The jump to the alcove can be a bit picky when done as child."
},
"dc_vines_gs": {
"name": "Dodongo's Cavern Vines GS from Below with Longshot",
"description": "The vines upon which this Skulltula rests are one-sided collision. You can use the Longshot to get it from below, by shooting it through the vines, bypassing the need to lower the staircase."
},
"dc_stairs_with_bow": {
"name": "Dodongo's Cavern Stairs with Bow",
"description": "The Bow can be used to knock down the stairs with two well-timed shots."
},
"dc_slingshot_skip": {
"name": "Dodongo's Cavern Child Slingshot Skips",
"description": "With precise platforming, child can cross the platforms while the flame circles are there. When enabling this trick, it's recommended that you also enable Unintuitive Jumps, which enables Adult to skip this loop in an easier way."
},
"dc_scrub_room": {
"name": "Dodongo's Cavern Two Scrub Room with Strength",
"description": "With help from a conveniently-positioned block, Adult (or Child with Bunny Hood) can quickly carry a Bomb Flower over to destroy the mud wall blocking the room with two Deku Scrubs."
},
"dc_jump": {
"name": "Dodongo's Cavern Spike Trap Room Jump without Hover Boots",
"description": "The jump is Adult Link only. Applies to both Vanilla and MQ."
},
"dc_hammer_floor": {
"name": "Dodongo's Cavern Smash the Boss Lobby Floor",
"description": "The bombable floor before King Dodongo can be destroyed with Hammer if hit in the very center. This is only relevant with Shuffle Boss Entrances or if Dodongo's Cavern is MQ and either variant of \"Dodongo's Cavern MQ Light the Eyes with Strength\" is on."
},
"dc_dodongo_chu": {
"name": "Dodongo's Cavern Dodongo with Only Bombchus",
"description": "With precise timing you can feed King Dodongo a bombchu during a backflip"
},
"dc_eyes_bunnyhovers": {
"name": "Dodongo's Cavern Dodongo with Goron Bracelet and Bunnyhovers",
"description": "With precisely timed movement using both Bunny Hood and Hover Boots you can use the high-rising platform to carry a Bomb Flower to the Dodongo's Head and quickly throw it close enough to the eyes to trigger them. This requires \"Bunny Hood in Logic\" to function."
},
"dc_mq_stairs_with_only_strength": {
"name": "Dodongo's Cavern MQ Stairs With Only Strength",
"description": "Taking a bomb from the back can be used to lower stairs without using stick to drop bomb from wall."
},
"dc_child_lobby": {
"name": "Dodongo's Cavern Lobby Recoil to Ledge as Child",
"description": "With a precise jumpslash from above, you can reach the ledge in DC Lobby as Child from the upper area near the tablet. You will take fall damage."
},
"dc_mq_child_eyes": {
"name": "Dodongo's Cavern MQ Light the Eyes with Strength as Child",
"description": [
"If you move very quickly, it is possible to use the bomb flower at the top of the room to light the eyes.\n",
"To perform this trick as child is significantly more difficult than adult.\n",
"The player is also expected to complete the DC back area without explosives, including getting past the Armos wall to the switch for the boss door."
]
},
"dc_mq_adult_eyes": {
"name": "Dodongo's Cavern MQ Light the Eyes with Strength as Adult",
"description": "If you move very quickly, it is possible to use the bomb flower at the top of the room to light the eyes."
},
"dc_eyes_chu": {
"name": "Dodongo's Cavern Light the Eyes with Bombchus",
"description": "You can light the dodongo head's eyes with bombchus from the main room, allowing instant access to the end of the dungeon."
},
"jabu_alcove_jump_dive": {
"name": "Jabu Underwater Alcove as Adult with Jump Dive",
"description": "Standing above the underwater tunnel leading to the scrub, jump down and swim through the tunnel. This allows adult to access the alcove with no Scale or Iron Boots. In Vanilla Jabu, this alcove has a business scrub. In MQ Jabu, it has the compass chest and a door switch for the main floor."
},
"jabu_boss_hover": {
"name": "Jabu Near Boss Room with Hover Boots",
"description": "A box for the blue switch can be carried over by backwalking with one while the elevator is at its peak. Alternatively, you can skip transporting a box by quickly rolling from the switch and opening the door before it closes. However, the timing for this is very tight."
},
"jabu_near_boss_ranged": {
"name": "Jabu Near Boss Ceiling Switch/GS without Boomerang or Explosives",
"description": [
"Vanilla Jabu: From near the entrance into the room, you can hit the switch that opens the door to the boss room using a precisely-aimed use of the Slingshot, Bow, or Longshot. ",
"As well, if you climb to the top of the vines you can stand on the right edge of the platform and shoot around the glass. From this distance, even the Hookshot can reach the switch. ",
"This trick is only relevant if \"Shuffle Boss Entrances\" is enabled.\n",
"MQ Jabu: A Gold Skulltula Token can be collected with Longshot using the same methods as hitting the switch in Vanilla."
]
},
"jabu_near_boss_explosives": {
"name": "Jabu Near Boss Ceiling Switch with Explosives",
"description": "You can hit the switch that opens the door to the boss room using a precisely-aimed Bombchu. Also, using the Hover Boots, adult can throw a Bomb at the switch. This trick is only relevant if \"Shuffle Boss Entrances\" is enabled."
},
"jabu_b1_cube_hover": {
"name": "Jabu B1 Pass Cube with Hover Boots",
"description": "It's possible reach pots past cube with only hover boots."
},
"lens_jabu_mq": {
"name": "Jabu MQ without Lens of Truth",
"description": "Removes the requirements for the Lens of Truth in Jabu MQ."
},
"jabu_mq_rang_jump": {
"name": "Jabu MQ Compass Chest with Boomerang",
"description": "Boomerang can reach the cow switch to spawn the chest by targeting the cow, jumping off of the ledge where the chest spawns, and throwing the Boomerang in midair."
},
"jabu_mq_sot_gs": {
"name": "Jabu MQ Song of Time Block GS with Boomerang",
"description": "Allow the Boomerang to return to you through the Song of Time block to grab the token."
},
"jabu_barinade_pots": {
"name": "Jabu Barinade with Pots",
"description": "Barinade can be damaged with pots, requiring only boomerang to defeat."
},
"lens_botw": {
"name": "Bottom of the Well without Lens of Truth",
"description": "Removes the requirements for the Lens of Truth in Bottom of the Well."
},
"bottom_of_the_well_navi_dive": {
"name": "Bottom of the Well Navi dive",
"description": "You need Deku Sticks or Kokiri Sword to dive with Navi for entering Bottom of the Well."
},
"botw_child_deadhand": {
"name": "Child Dead Hand without Kokiri Sword",
"description": "Requires 9 sticks or 5 jumpslashes."
},
"botw_basement": {
"name": "Bottom of the Well Map Chest with Strength & Sticks",
"description": "The chest in the basement can be reached with strength by doing a jumpslash with a lit stick to access the Bomb Flowers."
},
"botw_pits": {
"name": "Bottom of the Well MQ Jump Over the Pits",
"description": "While the pits in Bottom of the Well don't allow you to jump just by running straight at them, you can still get over them by side-hopping or backflipping across. With explosives, this allows you to access the central areas without Zelda's Lullaby. With Zelda's Lullaby, it allows you to access the west inner room without explosives."
},
"botw_mq_deadhand_key": {
"name": "Bottom of the Well MQ Dead Hand Freestanding Key with Boomerang",
"description": "Boomerang can fish the item out of the rubble without needing explosives to blow it up."
},
"forest_first_gs": {
"name": "Forest Temple First Room GS with Melee Weapons",
"description": "Allows killing this Skulltula with Sword or Sticks by jumpslashing it as you let go from the vines."
},
"forest_courtyard_east_gs": {
"name": "Forest Temple East Courtyard GS with Boomerang",
"description": "Precise Boomerang throws can allow child to kill the Skulltula and collect the token."
},
"forest_vines": {
"name": "Forest Temple East Courtyard Vines with Hookshot",
"description": "The vines in Forest Temple leading to where the well drain switch is in the standard form can be barely reached with just the Hookshot. Applies to MQ also."
},
"forest_courtyard_ledge": {
"name": "Forest Temple NE Courtyard Ledge with Hover Boots",
"description": "With precise Hover Boots movement you can fall down to this ledge from upper balconies. If done precisely enough, it is not necessary to take fall damage. In MQ, this skips a Longshot requirement. In Vanilla, this can skip a Hookshot requirement in entrance randomizer."
},
"forest_doorframe": {
"name": "Forest Temple East Courtyard Door Frame with Hover Boots",
"description": [
"A precise Hover Boots movement from the upper balconies in this courtyard can be used to get on top of the door frame. Applies to both Vanilla and Master Quest.\n",
"In Vanilla, from on top the door frame you can summon Pierre, allowing you to access the falling ceiling room early.\n",
"In Master Quest, this allows you to obtain the GS on the door frame as adult without Hookshot or Song of Time."
]
},
"forest_outside_backdoor": {
"name": "Forest Temple Outside Backdoor with Jumpslash",
"description": "A jumpslash recoil can be used to reach the ledge in the block puzzle room that leads to the west courtyard. This skips a potential Hover Boots requirement in Vanilla, and it can sometimes apply in MQ as well. This trick can be performed as both ages."
},
"forest_courtyard_hearts_boomerang": {
"name": "Forest Temple Courtyard Hearts with Boomerang",
"description": "A well aimed boomerang from the water's edge can reach the hearts from ground level. If unable to swim, you can back away from the water while the boomerang is returning so the hearts land on the ground."
},
"forest_well_swim": {
"name": "Swim Through Forest Temple Well with Hookshot",
"description": "Shoot the vines in the well as low and as far to the right as possible, and then immediately swim under the ceiling to the right. This is usually only useful in Master Quest."
},
"forest_mq_block_puzzle": {
"name": "Skip Forest Temple MQ Block Puzzle with Bombchu",
"description": "Send the Bombchu straight up the center of the wall directly to the left upon entering the room."
},
"forest_mq_js_hallway_switch": {
"name": "Forest Temple MQ Twisted Hallway Switch with Jumpslash",
"description": "The switch to twist the hallway can be hit with a jumpslash through the glass block. To get in front of the switch, either use the Hover Boots or hit the shortcut switch at the top of the room and jump from the glass blocks that spawn. Sticks can be used as child, but the Kokiri Sword is too short to reach through the glass."
},
"forest_mq_hookshot_hallway_switch": {
"name": "Forest Temple MQ Twisted Hallway Switch with Hookshot",
"description": "There's a very small gap between the glass block and the wall. Through that gap you can hookshot the target on the ceiling."
},
"forest_mq_rang_hallway_switch": {
"name": "Forest Temple MQ Twisted Hallway Switch with Boomerang",
"description": "The Boomerang can return to Link through walls, allowing child to hit the hallway switch. This can be used to allow adult to pass through later, or in conjunction with \"Forest Temple Outside Backdoor with Jumpslash\"."
},
"forest_mq_child_doorframe": {
"name": "Forest Temple MQ Doorframe GS as Child without Boomerang",
"description": [
"If Adult burns the courtyard webbing with Fire Arrows (which is a permanent flag in Ship Rando) ",
"then Child can climb up to the balconies and jump to the SoT block from the railing, ",
"and from there either roll jump or jump against the wall to reach the doorframe.\n",
"From there, The GS can be killed with a crouchstab, explosives or other ranged weapon and collected by climbing down."
]
},
"fire_sot": {
"name": "Fire Temple Song of Time Room GS without Song of Time",
"description": "A precise jump can be used to reach this room."
},
"fire_strength": {
"name": "Fire Temple Climb without Strength",
"description": "A precise jump can be used to skip pushing the block."
},
"fire_scarecrow": {
"name": "Fire Temple East Tower without Scarecrow's Song",
"description": "Also known as \"Pixelshot\". The Longshot can reach the target on the elevator itself, allowing you to skip needing to spawn the scarecrow."
},
"fire_skip_flame_walls": {
"name": "Fire Temple Skip Flame Walls",
"description": [
"If you move quickly you can sneak past the edge of a flame wall before rises up to block you. To ",
"do it without taking damage is more precise. Allows progress without needing either a Small Key or ",
"Hover Boots. In MQ if either \"Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots\" or ",
"\"with Precise Jump\" are enabled, this also allows progress deeper into the dungeon without Hookshot.\n",
"Child can sidehop past fire wall in MQ lobby."
]
},
"fire_mq_near_boss": {
"name": "Fire Temple MQ Chest Near Boss without Breaking Crate",
"description": "The hitbox for the torch extends a bit outside of the crate. Shoot a flaming arrow at the side of the crate to light the torch without needing to get over there and break the crate."
},
"fire_mq_blocked_chest": {
"name": "Fire Temple MQ Big Lava Room Blocked Door without Hookshot",
"description": "There is a gap between the hitboxes of the flame wall in the big lava room. If you know where this gap is located, you can jump through it and skip needing to use the Hookshot. To do this without taking damage is more precise."
},
"fire_mq_bk_chest": {
"name": "Fire Temple MQ Boss Key Chest without Bow",
"description": "It is possible to light both of the timed torches to unbar the door to the boss key chest's room with just Din's Fire if you move very quickly between the two torches. It is also possible to unbar the door with just Din's Fire by abusing an oversight in the way the game counts how many torches have been lit."
},
"fire_mq_climb": {
"name": "Fire Temple MQ Climb without Fire Source",
"description": "You can use the Hover Boots to hover around to the climbable wall, skipping the need to use a fire source and spawn a Hookshot target."
},
"fire_mq_maze_side_room": {
"name": "Fire Temple MQ Lizalfos Maze Side Room without Box",
"description": "You can walk from the blue switch to the door and quickly open the door before the bars reclose. This skips needing to reach the upper sections of the maze to get a box to place on the switch."
},
"fire_mq_maze_hovers": {
"name": "Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots",
"description": "Use the Hover Boots off of a crate to climb to the upper maze without needing to spawn and use the Hookshot targets."
},
"fire_mq_maze_jump": {
"name": "Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump",
"description": "A precise jump off of a crate can be used to climb to the upper maze without needing to spawn and use the Hookshot targets. This trick supersedes both \"Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots\" and \"Fire Temple MQ Lizalfos Maze Side Room without Box\"."
},
"fire_mq_above_maze_gs": {
"name": "Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot",
"description": "The floor of the room that contains this Skulltula is only solid from above. From the maze below, the Longshot can be shot through the ceiling to obtain the token with two fewer small keys than normal."
},
"water_high_emblem_jump": {
"name": "Water Temple Jump to High Emblem with Nothing",
"description": "Adult can jump directly to the Emblem that sets the water level to high from the pillar with nothing by aiming for the middle of the ledge. Child with the help of Bunny Hood can do the same, but even easier."
},
"water_longshot_torch": {
"name": "Water Temple Torch Longshot",
"description": [
"Stand on the eastern side of the central pillar and longshot the torches on the bottom level. Swim through the corridor and float up to the top level. This allows access to this area and lower water levels without Iron Boots.\n",
"The majority of the tricks that allow you to skip Iron Boots in the Water Temple are not going to be relevant unless this trick is first enabled."
]
},
"water_cracked_wall_hovers": {
"name": "Water Temple Cracked Wall with Hover Boots",
"description": "With a midair side-hop while wearing the Hover Boots, you can reach the cracked wall without needing to raise the water up to the middle level."
},
"water_cracked_wall": {
"name": "Water Temple Cracked Wall with No Additional Items",
"description": "A precise jumpslash (among other methods) will get you to the cracked wall without needing the Hover Boots or to raise the water to the middle level. This trick supersedes \"Water Temple Cracked Wall with Hover Boots\"."
},
"water_bk_region": {
"name": "Water Temple Boss Key Region with Hover Boots",
"description": "With precise Hover Boots movement it is possible to reach the boss key chest's region without needing the Longshot. It is not necessary to take damage from the spikes. The Gold Skulltula Token in the following room can also be obtained with just the Hover Boots."
},
"water_north_basement_ledge_jump": {
"name": "Water Temple North Basement Ledge with Precise Jump",
"description": "In the northern basement there's a ledge from where, in Vanilla Water Temple, boulders roll out into the room. Normally to jump directly to this ledge logically requires the Hover Boots, but with precise jump, it can be done without them. This trick applies to both Vanilla and Master Quest."
},
"water_fw_central_gs": {
"name": "Water Temple Central Pillar GS with Farore's Wind",
"description": "If you set Farore's Wind inside the central pillar and then return to that warp point after raising the water to the highest level, you can obtain this Skulltula Token with Hookshot or Boomerang."
},
"water_irons_central_gs": {
"name": "Water Temple Central Pillar GS with Iron Boots",
"description": "After opening the middle water level door into the central pillar, the door will stay unbarred so long as you do not leave the room, even if you were to raise the water up to the highest level. With the Iron Boots to go through the door after the water has been raised, you can obtain the Skulltula Token with the Hookshot."
},
"water_central_bow": {
"name": "Water Temple Central Bow Target without Longshot or Hover Boots",
"description": "A very precise Bow shot can hit the eye switch from the floor above. Then, you can jump down into the hallway and make through it before the gate closes. It can also be done as child, using the Slingshot instead of the Bow."
},
"water_hookshot_falling_platform_gs": {
"name": "Water Temple Falling Platform Room GS with Hookshot",
"description": "If you stand on the very edge of the platform, this Gold Skulltula can be obtained with only the Hookshot."
},
"water_rang_falling_platform_gs": {
"name": "Water Temple Falling Platform Room GS with Boomerang",
"description": "If you stand on the very edge of the platform, this Gold Skulltula can be obtained with only the Boomerang."
},
"water_river_gs": {
"name": "Water Temple River GS without Iron Boots",
"description": "Standing on the exposed ground toward the end of the river, a precise Longshot use can obtain the token. The Longshot cannot normally reach far enough to kill the Skulltula, however. You'll first have to find some other way of killing it."
},
"water_dragon_jump_dive": {
"name": "Water Temple Dragon Statue Jump Dive",
"description": "If you come into the dragon statue room from the serpent river, you can sidehop down from above and get into the tunnel without needing either Iron Boots or a Scale. Alternativly, you can do this while equipping irons in middair to get into the tunnel without swim. This trick applies to both Vanilla and Master Quest. In Vanilla, you must shoot the switch from above with the Bow, and then quickly get through the tunnel before the gate closes."
},
"water_adult_dragon": {
"name": "Water Temple Dragon Statue Switch from Above the Water as Adult",
"description": [
"Normally you need both Hookshot and Iron Boots to hit the switch and swim through the tunnel to get to the chest. But by hitting the switch from dry land, using one of Bombchus, Hookshot, or Bow, it is possible to skip one or both of those requirements.\n",
"After the gate has been opened, besides just using the Iron Boots, a well-timed dive with at least the Silver Scale could be used to swim through the tunnel. If coming from the serpent river, a jump dive can also be used to get into the tunnel."
]
},
"water_child_dragon": {
"name": "Water Temple Dragon Statue Switch from Above the Water as Child",
"description": [
"It is possible for child to hit the switch from dry land using one of Bombchus, Slingshot or Boomerang. Then, to get to the chest, child can dive through the tunnel using at least the Silver Scale. ",
"The timing and positioning of this dive needs to be perfect to actually make it under the gate, and it all needs to be done very quickly to be able to get through before the gate closes.\n",
"Be sure to enable \"Water Temple Dragon Statue Switch from Above the Water as Adult\" for adult's variant of this trick."
]
},
"water_mq_central_pillar": {
"name": "Water Temple MQ Central Pillar with Fire Arrows",
"description": [
"Slanted torches have misleading hitboxes. Whenever you see a slanted torch jutting out of the wall, you can expect most or all of its hitbox is actually on the other side that wall. ",
"This can make slanted torches very finicky to light when using arrows. ",
"The torches in the central pillar of MQ Water Temple are a particularly egregious example. Logic normally expects Din's Fire and Song of Time."
]
},
"water_iron_boots_ledge_grab": {
"name": "Water Temple Ledge Grab While Surfacing with Iron Boots",
"description": [
"Diving in front of ledge tapping B to swim up faster, then equipping iron boots while surfacing allows you to ",
"ledge grab to the higher ground. This can be used to reach ledge to boss door and vanilla compass chest, or ",
"MQ storage room"
]
},
"water_invisible_hookshot_target": {
"name": "Water Temple Invisible Hookshot Target",
"description": [
"Invisible hookshot geometry can be used in MQ to get over the gate that blocks you from going to this ",
"Skulltula early, skipping a small key as well as needing Hovers or Scarecrow to reach the locked door.\n",
"In vanilla this can be used to leave the water and pass in either direction without Bronze Scale using Iron Boots and Hookshot."
]
},
"water_morpha_without_hookshot": {
"name": "Water Temple Morpha without Hookshot",
"description": "It is possible to slash at Morpha without hookshot."
},
"lens_shadow": {
"name": "Shadow Temple Stationary Objects without Lens of Truth",
"description": "Removes the requirements for the Lens of Truth in Shadow Temple for most areas in the dungeon except for crossing the moving platform in the huge pit room and for fighting Bongo Bongo."
},
"lens_shadow_platform": {
"name": "Shadow Temple Invisible Moving Platform without Lens of Truth",
"description": "Removes the requirements for the Lens of Truth in Shadow Temple to cross the invisible moving platform in the huge pit room in either direction."
},
"lens_bongo": {
"name": "Shadow Temple Bongo Bongo without Lens of Truth",
"description": "Bongo Bongo can be defeated without the use of Lens of Truth, as the hands give a pretty good idea of where the eye is."
},
"shadow_umbrella_hover": {
"name": "Shadow Temple Stone Umbrella Skip",
"description": "A very precise Hover Boots movement from off of the lower chest can get you on top of the falling spikes without needing to pull the block. Applies to both Vanilla and Master Quest."
},
"shadow_umbrella_clip": {
"name": "Shadow Temple Stone Umbrella Clip",
"description": "Backflipping as the falling spikes fall clips above without needing any other requirements. Applies to both Vanilla and Master Quest."
},
"shadow_umbrella_gs": {
"name": "Shadow Temple Falling Spikes GS with Hover Boots",
"description": "After killing the Skulltula, a very precise Hover Boots movement from off of the lower chest can get you on top of the falling spikes without needing to pull the block. From there, another very precise Hover Boots movement can be used to obtain the token without needing the Hookshot. Applies to both Vanilla and Master Quest."
},
"shadow_freestanding_key": {
"name": "Shadow Temple Freestanding Key with Bombchu",
"description": "Release the Bombchu with good timing so that it explodes near the bottom of the pot."
},
"shadow_statue": {
"name": "Shadow Temple River Statue with Bombchu",
"description": "By sending a Bombchu around the edge of the gorge, you can knock down the statue without needing a Bow. Applies in both Vanilla and MQ Shadow."
},
"shadow_bongo": {
"name": "Shadow Temple Bongo Bongo without projectiles",
"description": "Using precise sword slashes, Bongo Bongo can be defeated without using projectiles. This is only relevant in conjunction with Shadow Temple dungeon shortcuts or shuffled boss entrances."
},
"lens_shadow_mq": {
"name": "Shadow Temple MQ Stationary Objects without Lens of Truth",
"description": [
"Removes the requirements for the Lens of Truth in Shadow Temple MQ for most areas in the dungeon.\n",
"See \"Shadow Temple MQ Invisible Moving Platform without Lens of Truth\", \"Shadow Temple MQ Invisible Blades Silver Rupees without Lens of Truth\", \"Shadow Temple MQ 2nd Dead Hand without Lens of Truth\", and \"Shadow Temple Bongo Bongo without Lens of Truth\" for exceptions."
]
},
"lens_shadow_mq_invisible_blades": {
"name": "Shadow Temple MQ Invisible Blades Silver Rupees without Lens of Truth",
"description": "Removes the requirement for the Lens of Truth or Nayru's Love in Shadow Temple MQ for the Invisible Blades room Silver Rupee collection."
},
"lens_shadow_mq_platform": {
"name": "Shadow Temple MQ Invisible Moving Platform without Lens of Truth",
"description": "Removes the requirements for the Lens of Truth in Shadow Temple MQ to cross the invisible moving platform in the huge pit room in either direction."
},
"lens_shadow_mq_deadhand": {
"name": "Shadow Temple MQ 2nd Dead Hand without Lens of Truth",
"description": "Dead Hand spawns in a random spot within the room. Having Lens removes the hassle of having to comb the room looking for his spawn location."
},
"shadow_mq_gap": {
"name": "Shadow Temple MQ Truth Spinner Gap with Longshot",
"description": "You can Longshot a torch and jump-slash recoil onto the tongue. It works best if you Longshot the right torch from the left side of the room."
},
"shadow_mq_invisible_blades": {
"name": "Shadow Temple MQ Invisible Blades without Song of Time",
"description": "The Like Like can be used to boost you into the Silver Rupee or Recovery Hearts that normally require Song of Time. This cannot be performed on OHKO since the Like Like does not boost you high enough if you die."
},
"shadow_mq_huge_pit": {
"name": "Shadow Temple MQ Lower Huge Pit without Fire Source",
"description": "Normally a frozen eye switch spawns some platforms that you can use to climb down, but there's actually a small piece of ground that you can stand on that you can just jump down to. Bunny hood and Hover Boots together can solve this without the trick."
},
"shadow_mq_windy_walkway": {
"name": "Shadow Temple MQ Windy Walkway Reverse without Hover Boots",
"description": "It is possible to jump from the alcove in the windy hallway to the middle platform. There are two methods: wait out the fan opposite the door and hold forward, or jump to the right to be pushed by the fan there towards the platform ledge. Note that jumps of this distance are inconsistent, but still possible."
},
"lens_spirit": {
"name": "Spirit Temple without Lens of Truth",
"description": "Removes the requirements for the Lens of Truth in Spirit Temple."
},
"spirit_child_chu": {
"name": "Spirit Temple Child Side Bridge with Bombchu",
"description": "A carefully-timed Bombchu can hit the switch."
},
"spirit_west_ledge": {
"name": "Spirit Temple Statue Room West Ledge Checks with Boomerang",
"description": [
"By carefully walking onto the upper arm of the statue, it's possible to get a good angle on the ",
"Gold Skulltula (In Vanilla) and the farthest pot (In MQ) to collect the checks with Boomerang. ",
"The nearest pot in MQ can be reached from the forearm and is always in logic."
]
},
"spirit_lower_adult_switch": {
"name": "Spirit Temple Lower Adult Switch with Bombs",
"description": "A bomb can be used to hit the switch on the ceiling, but it must be thrown from a particular distance away and with precise timing."
},
"spirit_statue_jump": {
"name": "Spirit Temple Statue Room Jump from Hands to Upper Ledges",
"description": "A precise jump to obtain the following as Adult without needing one of Hover Boots, or Hookshot (in Vanilla) or Song of Time (in MQ). Using Bunny Hood puts this trick in default logic.: - Spirit Temple Statue Room Northeast Chest - Spirit Temple GS Lobby - Spirit Temple MQ Central Chamber Top Left Pot (Left) - Spirit Temple MQ Central Chamber Top Left Pot (Right)"
},
"spirit_platform_hookshot": {
"name": "Spirit Temple Main Room Hookshot to Boss Platform",
"description": "Precise hookshot aiming at the platform chains can be used to reach the boss platform from the middle landings. Using a jumpslash immediately after reaching a chain makes aiming more lenient. Relevant only when Spirit Temple boss shortcuts are on."
},
"spirit_map_chest": {
"name": "Spirit Temple Map Chest with Bow",
"description": "To get a line of sight from the upper torch to the map chest torches, you must pull an Armos statue all the way up the stairs."
},
"spirit_sun_chest": {
"name": "Spirit Temple Sun Block Room Chest with Bow",
"description": [
"Using the blocks in the room as platforms you can get lines of sight to all three torches. ",
"The timer on the torches is quite short so you must move quickly in order to light all three.\n",
"A backflip can be used instead to light torches without pushing blocks."
]
},
"spirit_wall": {
"name": "Spirit Temple Shifting Wall with No Additional Items",
"description": "Logic normally guarantees a way of dealing with both the Beamos and the Walltula before climbing the wall."
},
"lens_spirit_mq": {
"name": "Spirit Temple MQ without Lens of Truth",
"description": "Removes the requirements for the Lens of Truth in Spirit Temple MQ."
},
"spirit_mq_sun_block_sot": {
"name": "Spirit Temple MQ Sun Block Room as Child without Song of Time",
"description": [
"While adult can easily jump directly to the switch that unbars the door to the sun block room, child Link cannot make the jump without spawning a Song of Time block to jump from. ",
"You can skip this by throwing the crate down onto the switch from above, which does unbar the door, however the crate immediately breaks, so you must move quickly to get through the door before it closes back up."
]
},
"spirit_mq_sun_block_gs": {
"name": "Spirit Temple MQ Sun Block Room GS with Boomerang",
"description": "Throw the Boomerang in such a way that it curves through the side of the glass block to hit the Gold Skulltula."
},
"spirit_mq_lower_adult": {
"name": "Spirit Temple MQ Lower Adult without Fire Arrows",
"description": "By standing in a precise position it is possible to light two of the torches with a single use of Din's Fire. This saves enough time to be able to light all three torches with only Din's Fire."
},
"spirit_mq_frozen_eye": {
"name": "Spirit Temple MQ Frozen Eye Switch without Fire",
"description": "You can melt the ice by shooting an arrow through a torch. The only way to find a line of sight for this shot is to first spawn a Song of Time block, and then stand on the very edge of it."
},
"ice_stalagmite_clip": {
"name": "Ice Cavern Stalagmite Clips",
"description": "Most stalagmites blocking path in Ice Cavern can be clipped past with basic movement. Also applies to Water Trial."
},
"ice_stalagmite_hookshot": {
"name": "Ice Cavern Stalagmites with Hookshot",
"description": "Shooting stalagmites with hookshot in the right way also breaks them. Also applies to Water Trial."
},
"ice_block_gs": {
"name": "Ice Cavern Block Room GS with Hover Boots",
"description": "The Hover Boots can be used to get in front of the Skulltula to kill it with a jumpslash. Then, the Hover Boots can again be used to obtain the Token, all without Hookshot or Boomerang."
},
"ice_mq_red_ice_gs": {
"name": "Ice Cavern MQ Red Ice GS without Song of Time",
"description": "If you side-hop into the perfect position, you can briefly stand on the platform with the red ice just long enough to dump some blue fire."
},
"ice_mq_scarecrow": {
"name": "Ice Cavern MQ Scarecrow GS with No Additional Items",
"description": "As adult a precise jump can be used to reach this alcove."
},
"lens_gtg": {
"name": "Gerudo Training Ground without Lens of Truth",
"description": "Removes the requirements for the Lens of Truth in Gerudo Training Ground."
},
"gtg_without_hookshot": {
"name": "Gerudo Training Ground Left Side Silver Rupees without Hookshot",
"description": [
"After collecting the rest of the Silver Rupees in the room, you can reach the final Silver Rupee on the ceiling by being pulled up into it after getting grabbed by the Wallmaster. Then, you must also reach the exit of the room without the use of the Hookshot.\n",
"If you move quickly you can sneak past the edge of a flame wall before it can rise up to block you. To do so without taking damage is more precise."
]
},
"gtg_fake_wall": {
"name": "Reach Gerudo Training Ground Fake Wall Ledge with Hover Boots",
"description": "A precise Hover Boots use from the top of the chest can allow you to grab the ledge without needing the usual requirements. Logical Bunny Hood allows this to be done in default logic. In Master Quest, this always skips a Song of Time requirement. In Vanilla, this skips a Hookshot requirement, but is only relevant if \"Gerudo Training Ground Left Side Silver Rupees without Hookshot\" is enabled."
},
"gtg_lava_jump": {
"name": "Gerudo Training Grounds Itemless Lava Room Jump",
"description": "A precise rolling jump can be used to jump between all but the furthest platforms in the lava room."
},
"gtg_statue_jump": {
"name": "Gerudo Training Grounds Statue Room Jump",
"description": "A precise rolling jump or a jump and jumpslash can be used to jump from the upper ledge to one of the pillars in the eye statue room."
},
"lens_gtg_mq": {
"name": "Gerudo Training Ground MQ without Lens of Truth",
"description": "Removes the requirements for the Lens of Truth in Gerudo Training Ground MQ."
},
"gtg_mq_with_hookshot": {
"name": "Gerudo Training Ground MQ Left Side Silver Rupees with Hookshot",
"description": "The highest Silver Rupee can be obtained by hookshooting the target and then immediately jumpslashing toward the Rupee."
},
"gtg_mq_without_hookshot": {
"name": "Gerudo Training Ground MQ Left Side Silver Rupees without Hookshot",
"description": [
"After collecting the rest of the Silver Rupees in the room, you can reach the final Silver Rupee on the ceiling by being pulled up into it after getting grabbed by the Wallmaster. The Wallmaster will not track you to directly underneath the rupee. You should take the last step to be under the rupee after the Wallmaster has begun its attempt to grab you.\n",
"Also included with this trick is that fact that the switch that unbars the door to the final chest of GTG can be hit without a projectile, using a precise jumpslash.\n",
"This trick supersedes \"Gerudo Training Ground MQ Left Side Silver Rupees with Hookshot\"."
]
},
"gtg_mq_lava_room": {
"name": "Navigate Gerudo Training Ground MQ Lava Room without Fire",
"description": [
"It's possible to use the edges of the platforms, either with well placed jumps or Hover Boots, to cross sections of MQ GTG Lava Room without having fire to switch off the fire rings.\n",
"This allows you to clear the room using a combination of Din's Fire and either Hover Boots or Bunny Hood instead of Bow and allows you to reach the right of the maze using only Hookshot if the upper switch has been hit, among other things."
]
},
"lens_ganon": {
"name": "Ganon's Castle without Lens of Truth",
"description": "Removes the requirements for the Lens of Truth in Ganon's Castle."
},
"ganon_spirit_trial_hookshot": {
"name": "Spirit Trial without Hookshot",
"description": "The highest rupee can be obtained as adult by performing a precise jump and a well-timed jumpslash off of an Armos."
},
"lens_ganon_mq": {
"name": "Ganon's Castle MQ without Lens of Truth",
"description": "Removes the requirements for the Lens of Truth in Ganon's Castle MQ."
},
"ganon_mq_fire_trial": {
"name": "Fire Trial MQ with Hookshot",
"description": "It's possible to hook the target at the end of fire trial with just Hookshot, but it requires precise aim and perfect positioning. The main difficulty comes from getting on the very corner of the obelisk without falling into the lava."
},
"ganon_mq_shadow_trial": {
"name": "Shadow Trial MQ Torch with Bow",
"description": "You can light the torch in this room without a fire source by shooting an arrow through the lit torch at the beginning of the room. Because the room is so dark and the unlit torch is so far away, it can be difficult to aim the shot correctly."
},
"ganon_mq_light_trial": {
"name": "Light Trial MQ without Hookshot",
"description": "If you move quickly you can sneak past the edge of a flame wall before it can rise up to block you. In this case to do it without taking damage is especially precise."
}
}
}
}