Files
Shipwright/soh/assets/yml/ntsc_1-2/objects/object_zl4.yml
T
briaguya c00dd24caa Replace ZAPDTR and OTRExporter with Torch (#6989)
* Add Torch migration plan

Plan for replacing ZAPDTR + OTRExporter with Torch as SoH's only asset
pipeline, following HarbourMasters/Torch#219 ("oot support").

Co-Authored-By: Claude <noreply@anthropic.com>

* Plan: yml repo is source of truth, drop the move-to-assets-repo steps

- Name the actual repo (briaguya0/soh-asset-yml); it holds yml only, and is
  edited directly rather than regenerated. zapd_to_torch.py is a one-shot
  conversion, not an ongoing workflow, since nobody edits the ZAPD XMLs once
  ZAPD is gone.
- Phase 5 is pure deletion. Generator inputs are already preserved by the
  harness's shipwright@95d8f7e submodule pin and by git history, so nothing
  needs snapshotting or moving out of Shipwright.
- Clarify soh/CMakeLists.txt:107-109 as a configure-soh-directly fallback with
  nothing left to fall back to.
- Downgrade the extraction wall-clock risk; perf work landed in Torch#219.

Co-Authored-By: Claude <noreply@anthropic.com>

* Phase 0: flesh out the verification gates

Adds torch-migration/PHASE0.md with the full gate detail: what each gate's
variable is, the driver source, exact commands, cost, and exit criteria.

Two gates the plan was missing:
  - Gate C (Release build) - the harness 14/14 is a Debug measurement; CI
    and releases build -O3.
  - Gate A2 (two extractions in one process) - free once the driver exists,
    retires the re-entrancy risk offline instead of by hand in the game.

Also: gates run full-tree + check.sh rather than test_assets.py (which
hardcodes the torch path and copies a filtered yml subset), 19 ROM dumps
not 17, and libgfxd being USE_STANDALONE-only is called out as the real
hazard in Gate A.

* Phase 0: correct the test_assets.py claim

The "filtered subset" was a misread. The log line prints the pre-recursion
yml count (1320); setup_scratch's external_files recursion then pulls in the
remaining 130, so an unfiltered run copies all 1450 - verified by replaying
the logic. So the gates use test_assets.py, the same tool that produced the
existing 14/14, with a TORCH_BIN env override as the only harness patch.

Gate A2 keeps the check.sh path, since it needs two extractions in one
process and test_assets.py execs the binary once per ROM.

* Phase 0: preflight green, 19/19

Baseline Torch build (USE_STANDALONE=ON, all games, Debug, PORT_VERSION_
ENDIANNESS=ON) reproduces every reference archive: 19 ROM dumps, all
0 failed / 0 not generated / 0 not in reference. Counts match the harness
README's 14-target table, and the duplicate dumps agree with each other,
which the 14-target matrix never showed.

Reference manifests also spot-checked by re-derivation from two o2r files
-- the baseline the gates measure against hasn't drifted.

* Phase 0: Gate A green, 19/19

USE_STANDALONE=OFF plus driving Companion by hand produces byte-identical
archives for all 19 ROM dumps.

The real question was libgfxd, which is fetched only if(USE_STANDALONE) --
_deps/ confirms it is absent, so the Binary export path is genuinely
gfxd-free. Reading said so; now it's run.

Progress denominator confirmed exact: SetPhaseCallback fires once per yml
file, matching the on-disk count for all three classes (1449/1450/1480).
Phase 3's bar can be monotonic with no change to OTRGlobals.

Also observed for Phase 2: zlib is fetched even with BUILD_STORMLIB=OFF and
no zlib.h use in torch/src, confirming risk #1; spdlog is not fetched, so
only the global-logger stomping applies there.

* Phase 0: Gate A2 green, and the duplicate-entry finding

Two extractions in one process, vanilla then MQ, both byte-identical to
their references. The second run's phases=1450 matches pal_mq's on-disk
yml count exactly, which is the direct refutation of the gProcessedFiles
risk -- a leak would have skipped files and truncated the archive. A
fresh Companion per extraction is sufficient; PLAN.md risk #6 retired.

Also records what the gate turned up on the way: torch writes 25
duplicate archive entries, benign because libultraship indexes by CRC64
of the path. Filed as Torch#233 item 5. Corrects the Gate A note that
attributed the whole ~343 KB size delta to compression -- 76 KB of it is
these duplicates.

* Phase 0: Gates B and C green

OoT-only (eight BUILD_<game> flags OFF) and Release (-O3) each 19/19
identical, one variable moved apiece -- verified against the option()
defaults so the other flags genuinely match the baseline cache.

Gate C mattered: every parity measurement to date, including the original
14/14, was Debug, while CI and releases build -O3.

Also records extraction wall-clock from torch's own timing line: Release
averages 11.4s per ROM against Debug's 26.7s, and the OoT-only flags cost
nothing. SoH ships Release, so PLAN.md risk #5 looks much smaller than the
Debug numbers suggested -- though ZAPD's time on the same machine is still
unmeasured.

* Phase 0: Gate A' green -- the shipping configuration is the spec

Static lib + OoT-only + Release together: 19/19 identical plus the
vanilla-then-MQ pair. Flags verified from the generated cache rather than
assumed, so Phase 2's CMake block and TorchExtract.cpp can be
transcriptions of this build and RunOnce respectively.

Archive bytes turn out to be configuration-independent -- the pair
produced exactly the sizes the Debug static-lib run did, phases=1450 on
both runs. Extraction 11.8s mean, so the static-lib wrapper costs nothing
over Gate C.

Confirms both Phase 2 dependency risks in the configuration that actually
ships: zlib fetched with BUILD_STORMLIB=OFF and no zlib.h includes,
tinyxml2 fetched with BUILD_NAUDIO=OFF removing its only consumers. Both
FetchContent declarations are unconditional.

* Copy soh.o2r from a checked-in prebuilt archive (TEMPORARY)

Unblocks the rest of the migration. soh.o2r is produced by ZAPD via
OTRExporter/extract_assets.py, both of which this migration deletes; its
replacement is a small in-tree packer that has to reproduce ZAPD's
texture quantisation exactly. Rather than block Phases 2/3/5 on that
packer, check the archive in and make GenerateSohOtr a copy.

The archive doubles as Phase 4's acceptance oracle -- the packer is
correct when its output matches this entry-for-entry -- which is strictly
more useful than Gate E's planned manifest of hashes of it.

Generation turns out to be content-deterministic but NOT byte-
deterministic: two runs give identical payloads for all 1,042 entries but
different file hashes, because zip stores per-entry timestamps. So the
Phase 4 comparison must be entry-wise; whole-file would fail even on a
correct archive. Recorded in prebuilt/README.md.

Adds a configure-time guard on the baked-in portVersion. OTRGlobals.cpp
:283 requires exact major.minor.patch equality and RunExtract exit(1)s
with "soh.o2r is outdated", which is an opaque symptom for a stale
checked-in file; verified the guard fires by building against 9.2.4.

ExtractAssets, CI and copy-existing-otrs.cmake are deliberately untouched
-- ExtractAssets still generates a correct archive while ZAPD exists, and
the CI job keeps working since it just builds this target.

* Extract ROMs with Torch instead of ZAPD

Adds soh/assets/yml as a submodule (briaguya0/soh-asset-yml, 20,353 asset
definitions) and FetchContents torch at 4cae4416, configured exactly as
Gate A' measured it: static lib, OoT only, no UI, no StormLib.

find_package(ZLIB) has to run before torch is declared. Torch declares
zlib with OVERRIDE_FIND_PACKAGE, so it takes over the whole build's
find_package(ZLIB), and its copy provides no ZLIB::ZLIB -- which both
StormLib and CMake's FindPNG link by name. Filed upstream as Torch#233.

CallZapd becomes CallTorch: no chdir, no symlinked assets dir, no 22-entry
argv. Everything that needed the working directory is now a parameter.
TorchExtract.cpp is the only TU that includes Companion.h, since torch
exports its whole lib/ as PUBLIC includes.

Progress uses torch's phase callback, which fires once per yml file, with
the denominator counted off disk. Gate A confirmed the two match exactly
for all three yml counts, so the bar runs 0-100 without the sawtooth the
old per-file counter would have produced.

GetZapdVerStr becomes GetTorchVersionDir, returning the version directory
under the yml tree rather than a ZAPD xml directory.

soh.elf links torch and no longer references zapd_report.

* Record the two-ROM session passing in-game

Vanilla then MQ extracted in one process, both loaded and played. Closes
PLAN.md risk #6 in the game rather than only against the harness driver,
and confirms config.yml-driven archive naming end to end.

* Add soh-torch, rebuild ExtractAssets on it

soh links torch as a static library, which compiles out torch's own CLI,
so build-time extraction needs an entry point. soh-torch supplies one
around the same SohTorch::Extract the game calls -- one implementation,
so the CLI and the in-game path can't drift.

ExtractAssets keeps its old contract: SOH_ROM_PATH accepts roms and/or
directories of roms and defaults to roms/, so dropping a vanilla and a
master quest rom in produces oot.o2r and oot-mq.o2r in one run, and
chaining GenerateSohOtr keeps soh.o2r coming out of it too.

Extract now returns the archive name torch chose rather than deriving it
from IsMasterQuest(), so config.yml is the only thing naming archives.
The name comes from Companion::GetOutputPath(): scanning the destination
for *.o2r picks up an unrelated soh.o2r when extracting into the build
directory, which is only invisible in the game because it extracts into
an empty temp dir.

ExtractAssetHeaders stays as a target that explains why it can't run --
torch registers no OoT header exporter and emits no #define d<sym>, which
soh source references ~24k times. Documented in BUILDING.md alongside it.

This removes the last ZAPD dependency from the build.

* Add the roms directory ExtractAssets defaults to

BUILDING.md points people at roms/, but git can't track an empty
directory, so a fresh clone didn't have one. Its .gitignore keeps
everything but itself and the readme out.

* Delete ZAPDTR and OTRExporter

Nothing drives them any more: ExtractAssets runs soh-torch, the in-game
extractor calls Companion directly, GenerateSohOtr copies a prebuilt
archive, and soh links torch instead of ZAPDLib. Verified with a build
from a fresh tree with both submodules absent from disk.

Removes the submodules, the 7,680 ZAPD xmls under soh/assets/xml, the
extractor inputs (Config_*.xml, TexturePool.xml, filelists, symbols) and
copy-existing-otrs.cmake. The xmls remain in this repo's history and in
the test harness's pinned shipwright submodule, which is where the yaml
was generated from.

Packaging changes shape as well as content: the extractor assets used to
install into the 'extractor' component, which Packaging-2.cmake only
includes for the AppImage generator, so linux zips shipped without them.
torch is linked into soh rather than being a separate binary, so the yml
tree installs into 'ship' on every platform and every package can extract
a rom.

* Keep CI providing tinyxml2 itself

Torch's fetched copy satisfies libultraship today, so the install steps
are redundant -- but that rests on torch declaring tinyxml2 with an
unconditional OVERRIDE_FIND_PACKAGE, which is an implementation detail,
and one we've asked upstream to reconsider in Torch#233. If the fetch
gets gated, find_package needs a system copy again and CI would break
because we removed the steps providing it.

Also notes that the generate-soh-otr slim-down was written before the
prebuilt archive, which makes that job build nothing for now.

* Generate soh.o2r again, replacing the prebuilt archive

soh-o2r-packer builds soh.o2r from soh/assets/custom, reproducing the
ZAPD/OTRExporter archive exactly: 1,042 entries, 0 missing, 0 extra, 0
content mismatch, checked entry-wise because zip stores per-entry
timestamps and whole-file hashes never match between runs.

Most of it is torch's: Companion::Pack walks the directory, zips it and
writes portVersion; BaseExporter::WriteHeader writes the resource header;
TextureType and CalculateTextureSize come from TextureUtils. The packer
stages the assets into the shape the archive should have and hands that
over. Encoding a PNG into an N64 texture is the only piece nothing else
provides -- torch decodes rom data that is already N64 format, never the
reverse -- so PngTexture.cpp is the whole of what had to be written, and
it follows ZAPD's quantisation rather than n64graphics', which scales
where ZAPD shifts.

GenerateSohOtr copies the libultraship shaders into assets/custom again
before packing; assets/custom/shaders is gitignored and nothing else
populates it, so a fresh clone would otherwise pack three files short.

Removes prebuilt/ and its configure-time portVersion guard.

* Move the asset tools under soh/assets

soh-torch and soh-o2r-packer both exist to turn assets into archives, so
they sit better beside the assets they read than at the repo root.

Nothing tangled: both targets are declared in the root CMakeLists with
explicit paths rather than add_subdirectory, and soh/CMakeLists.txt globs
only include/, soh/ and src/, so sources under assets/ aren't swept into
the soh target.

* Build soh.o2r in CI without libultraship or soh

SOH_TOOLS_ONLY returns from the root CMakeLists once the asset tools are
declared, before libultraship and soh are added, so a configure that only
needs soh-o2r-packer never reaches LUS's find_package(SDL2 REQUIRED).

That lets generate-soh-otr drop building SDL2 from source, SDL2_net, and
the deps cache that existed to hold the SDL2 tarball -- eleven steps down
to six. Verified a tools-only build produces the archive with all 1,042
entries matching.

The tool targets move above the sub-projects so the early return can sit
between them; they only ever needed torch. The packer creates its output
directory, which previously came for free from soh's build directory.

* Fix macos and windows builds, keep the tools out of the game build

macos: libultraship declares spdlog with OVERRIDE_FIND_PACKAGE so its own
find_package(spdlog REQUIRED) resolves, but torch declares spdlog without
it, and FetchContent_Declare is first-wins. Configuring torch first made
LUS's declaration a no-op and left find_package with no config to find.
It only showed on macos because that's the platform where neither project
finds an installed spdlog -- it's kept out of macports.yml because its fmt
dependency breaks the universal build -- so both fall through to fetching.
Declaring it ahead of both keeps macos on the same source-built v1.16.0 it
used before. Torch already uses OVERRIDE_FIND_PACKAGE for tinyxml2 and
zlib, so the real fix is upstream.

windows: soh builds with /WX, and TorchExtract.cpp is the one translation
unit reaching yaml-cpp through torch's headers, which trips the
dll-interface warnings. Suppress those two on that file.

EXCLUDE_FROM_ALL on soh-torch and soh-o2r-packer: they are build-time
tools, so building the game shouldn't compile them. ExtractAssets and
GenerateSohOtr still pull them in through DEPENDS.

Drops the .gitattributes rule for the prebuilt archive, which is gone.

* Drop the gitignore negation for the prebuilt archive

Left over with the .gitattributes rule when prebuilt/ was removed.

* TEMPORARY: put soh/assets/xml back so the branch diff is reviewable

Deleting 7,680 xmls puts the diff past what GitHub will render, and they
are 99.8% of it. Restoring them here leaves the ~46 files that actually
changed, which reviews in the compare view.

Revert this before opening the PR.

* Remove the migration planning docs

Scaffolding for the migration itself rather than anything the repo needs
to carry afterwards.

* Fix NTSC master quest roms being rejected as unsupported

verMap's two master quest rows keyed off the GameCube constants instead
of the MQ ones, so with duplicate keys dropped the map never contained
OOT_NTSC_US_MQ or OOT_NTSC_JP_MQ and both roms were filtered out before
extraction. IsMasterQuest already handles both, and the asset yml covers
ntsc_u_mq and ntsc_j_mq, so keying them correctly is all that's needed.

Predates this migration; the torch cli was unaffected because it hashes
the rom rather than consulting verMap.

* Revert "TEMPORARY: put soh/assets/xml back so the branch diff is reviewable"

This reverts commit 28f41138d6.

* Run clang-format

Renaming CallZapd to CallTorch made the call sites one character longer
and left their continuation lines under-indented.

Co-Authored-By: Claude <noreply@anthropic.com>

* Temporarily pin torch to the fork carrying the Windows fixes

HarbourMasters/Torch#234 fixes three Windows-only defects in the OoT factories:
a 64 KiB over-read past the code segment that crashes extraction, backslashes
in exported scene resource names that crash at scene load, and external_files
being keyed differently from the directory walk, which processed every
dependency twice.

Without them a Windows build of this branch cannot extract a rom. Goes back to
a HarbourMasters sha once that PR merges.

Co-Authored-By: Claude <noreply@anthropic.com>

* Point torch back at upstream

HarbourMasters/Torch#234 landed as 65eb11c, squashing the three Windows fixes
this branch was pinned to a fork for. The squashed tree is identical to the
fork commit that was tested, and extraction output is unchanged: 35,386
entries, same CRCs.

Co-Authored-By: Claude <noreply@anthropic.com>

* Vendor the asset yml instead of submoduling it

The submodule existed only so this PR's diff stayed reviewable; squash-merging
it would have put a submodule on develop. This replaces it with the 20,353
files themselves, from briaguya0/soh-asset-yml@523be1d.

The submodule's own README is dropped rather than vendored, since it describes
that repo and was showing up in the assets folder of release downloads.

Co-Authored-By: Claude <noreply@anthropic.com>

* Bump torch to pick up the yaml-cpp 0.9.0 bump

HarbourMasters/Torch#235 landed as e92c210. The pinned yaml-cpp predated
jbeder/yaml-cpp@4fe2fb8, so every scalar conversion constructed a named
std::locale; cheap on glibc, expensive on MSVC. Windows extraction of a PAL GC
rom drops from 49.0s to 13.9s on the same machine, which also puts it ahead of
ZAPDTR's 48.4s rather than fractionally behind.

The merged commit is tree-identical to the fork commit those numbers were
measured on. Extraction output is unchanged: 35,386 entries, same CRCs.

Co-Authored-By: Claude <noreply@anthropic.com>

* Consume torch as a submodule instead of FetchContent

Reviewer feedback on #6989: FetchContent makes iterating on torch itself
awkward, since testing a change means pushing it somewhere the pin can
reach. A submodule is editable in place, which is how libultraship
already works.

Nothing else changes -- FetchContent_MakeAvailable was already doing
add_subdirectory, so the include topology and every build option are the
same. The pin moves from GIT_TAG into the gitlink, at the same sha.

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-08-01 02:12:01 +00:00

896 lines
16 KiB
YAML

:config:
segments:
- [ 6, 0x012DE330 ]
- [ 4, 0x00D3AED0 ]
- [ 8, 0x012DE330 ]
- [ 9, 0x012DE330 ]
- [ 10, 0x012DE330 ]
- [ 11, 0x012DE330 ]
- [ 12, 0x012DE330 ]
- [ 13, 0x012DE330 ]
external_files:
- ntsc_1-2/objects/gameplay_keep.yml
gChildZeldaAnim_000654:
type: OOT:ANIMATION
offset: 0x654
symbol: gChildZeldaAnim_000654
gChildZeldaAnim_00E5C8:
type: OOT:ANIMATION
offset: 0xE5C8
symbol: gChildZeldaAnim_00E5C8
gChildZeldaAnim_00EBC4:
type: OOT:ANIMATION
offset: 0xEBC4
symbol: gChildZeldaAnim_00EBC4
gChildZeldaAnim_00F0A4:
type: OOT:ANIMATION
offset: 0xF0A4
symbol: gChildZeldaAnim_00F0A4
gChildZeldaAnim_00F894:
type: OOT:ANIMATION
offset: 0xF894
symbol: gChildZeldaAnim_00F894
gChildZeldaAnim_010DF8:
type: OOT:ANIMATION
offset: 0x10DF8
symbol: gChildZeldaAnim_010DF8
gChildZeldaAnim_011248:
type: OOT:ANIMATION
offset: 0x11248
symbol: gChildZeldaAnim_011248
gChildZeldaAnim_011698:
type: OOT:ANIMATION
offset: 0x11698
symbol: gChildZeldaAnim_011698
gChildZeldaAnim_011B34:
type: OOT:ANIMATION
offset: 0x11B34
symbol: gChildZeldaAnim_011B34
gChildZeldaAnim_0125E4:
type: OOT:ANIMATION
offset: 0x125E4
symbol: gChildZeldaAnim_0125E4
gChildZeldaAnim_012E58:
type: OOT:ANIMATION
offset: 0x12E58
symbol: gChildZeldaAnim_012E58
gChildZeldaAnim_013280:
type: OOT:ANIMATION
offset: 0x13280
symbol: gChildZeldaAnim_013280
gChildZeldaAnim_013628:
type: OOT:ANIMATION
offset: 0x13628
symbol: gChildZeldaAnim_013628
gChildZeldaAnim_013A50:
type: OOT:ANIMATION
offset: 0x13A50
symbol: gChildZeldaAnim_013A50
gChildZeldaAnim_013EA0:
type: OOT:ANIMATION
offset: 0x13EA0
symbol: gChildZeldaAnim_013EA0
gChildZeldaAnim_015F14:
type: OOT:ANIMATION
offset: 0x15F14
symbol: gChildZeldaAnim_015F14
gChildZeldaAnim_0169B4:
type: OOT:ANIMATION
offset: 0x169B4
symbol: gChildZeldaAnim_0169B4
gChildZeldaAnim_016D08:
type: OOT:ANIMATION
offset: 0x16D08
symbol: gChildZeldaAnim_016D08
gChildZeldaAnim_01726C:
type: OOT:ANIMATION
offset: 0x1726C
symbol: gChildZeldaAnim_01726C
gChildZeldaAnim_017818:
type: OOT:ANIMATION
offset: 0x17818
symbol: gChildZeldaAnim_017818
gChildZeldaAnim_01805C:
type: OOT:ANIMATION
offset: 0x1805C
symbol: gChildZeldaAnim_01805C
gChildZeldaAnim_018898:
type: OOT:ANIMATION
offset: 0x18898
symbol: gChildZeldaAnim_018898
gChildZeldaAnim_01910C:
type: OOT:ANIMATION
offset: 0x1910C
symbol: gChildZeldaAnim_01910C
gChildZeldaAnim_019600:
type: OOT:ANIMATION
offset: 0x19600
symbol: gChildZeldaAnim_019600
gChildZeldaAnim_01991C:
type: OOT:ANIMATION
offset: 0x1991C
symbol: gChildZeldaAnim_01991C
gChildZeldaAnim_01A2FC:
type: OOT:ANIMATION
offset: 0x1A2FC
symbol: gChildZeldaAnim_01A2FC
gChildZeldaAnim_01AAE0:
type: OOT:ANIMATION
offset: 0x1AAE0
symbol: gChildZeldaAnim_01AAE0
gChildZeldaAnim_01AE88:
type: OOT:ANIMATION
offset: 0x1AE88
symbol: gChildZeldaAnim_01AE88
gChildZeldaAnim_01B874:
type: OOT:ANIMATION
offset: 0x1B874
symbol: gChildZeldaAnim_01B874
gChildZeldaAnim_01BCF0:
type: OOT:ANIMATION
offset: 0x1BCF0
symbol: gChildZeldaAnim_01BCF0
gChildZeldaAnim_01C494:
type: OOT:ANIMATION
offset: 0x1C494
symbol: gChildZeldaAnim_01C494
gChildZeldaAnim_01C7B0:
type: OOT:ANIMATION
offset: 0x1C7B0
symbol: gChildZeldaAnim_01C7B0
gChildZeldaAnim_01CE08:
type: OOT:ANIMATION
offset: 0x1CE08
symbol: gChildZeldaAnim_01CE08
gChildZeldaCutsceneDressDL:
type: GFX
offset: 0xC410
symbol: gChildZeldaCutsceneDressDL
gChildZeldaEyeBlinkTex:
type: TEXTURE
offset: 0x2EF0
symbol: gChildZeldaEyeBlinkTex
format: I8
width: 32
height: 32
gChildZeldaEyeInTex:
type: TEXTURE
offset: 0x42F0
symbol: gChildZeldaEyeInTex
format: I8
width: 32
height: 32
gChildZeldaEyeOpenTex:
type: TEXTURE
offset: 0x2AF0
symbol: gChildZeldaEyeOpenTex
format: I8
width: 32
height: 32
gChildZeldaEyeOutTex:
type: TEXTURE
offset: 0x3EF0
symbol: gChildZeldaEyeOutTex
format: I8
width: 32
height: 32
gChildZeldaEyeShutTex:
type: TEXTURE
offset: 0x32F0
symbol: gChildZeldaEyeShutTex
format: I8
width: 32
height: 32
gChildZeldaEyeSquintTex:
type: TEXTURE
offset: 0x3AF0
symbol: gChildZeldaEyeSquintTex
format: I8
width: 32
height: 32
gChildZeldaEyeWideTex:
type: TEXTURE
offset: 0x36F0
symbol: gChildZeldaEyeWideTex
format: I8
width: 32
height: 32
gChildZeldaMouthHappyTex:
type: TEXTURE
offset: 0x4AF0
symbol: gChildZeldaMouthHappyTex
format: I8
width: 32
height: 32
gChildZeldaMouthNeutralTex:
type: TEXTURE
offset: 0x46F0
symbol: gChildZeldaMouthNeutralTex
format: I8
width: 32
height: 32
gChildZeldaMouthSurprisedTex:
type: TEXTURE
offset: 0x52F0
symbol: gChildZeldaMouthSurprisedTex
format: I8
width: 32
height: 32
gChildZeldaMouthWorriedTex:
type: TEXTURE
offset: 0x4EF0
symbol: gChildZeldaMouthWorriedTex
format: I8
width: 32
height: 32
gChildZeldaOcarinaOfTimeDL:
type: GFX
offset: 0xDE08
symbol: gChildZeldaOcarinaOfTimeDL
gChildZeldaSkel:
type: OOT:SKELETON
offset: 0xE038
symbol: gChildZeldaSkel
limb_type: Standard
skel_type: Flex
object_zl4TLUT_000670:
type: TEXTURE
offset: 0x670
symbol: object_zl4TLUT_000670
format: RGBA16
width: 16
height: 16
object_zl4TLUT_000870:
type: TEXTURE
offset: 0x870
symbol: object_zl4TLUT_000870
format: RGBA16
width: 16
height: 16
object_zl4TLUT_000A70:
type: TEXTURE
offset: 0xA70
symbol: object_zl4TLUT_000A70
format: RGBA16
width: 16
height: 16
object_zl4Tex_000C70:
type: TEXTURE
offset: 0xC70
symbol: object_zl4Tex_000C70
format: CI8
width: 8
height: 8
tlut: 0x670
object_zl4Tex_000CB0:
type: TEXTURE
offset: 0xCB0
symbol: object_zl4Tex_000CB0
format: CI8
width: 16
height: 16
tlut: 0x670
object_zl4Tex_000DB0:
type: TEXTURE
offset: 0xDB0
symbol: object_zl4Tex_000DB0
format: CI8
width: 32
height: 64
tlut: 0x670
object_zl4Tex_0015B0:
type: TEXTURE
offset: 0x15B0
symbol: object_zl4Tex_0015B0
format: RGBA16
width: 8
height: 8
object_zl4Tex_001630:
type: TEXTURE
offset: 0x1630
symbol: object_zl4Tex_001630
format: RGBA16
width: 8
height: 8
object_zl4Tex_0016B0:
type: TEXTURE
offset: 0x16B0
symbol: object_zl4Tex_0016B0
format: CI8
width: 32
height: 8
tlut: 0x670
object_zl4Tex_0017B0:
type: TEXTURE
offset: 0x17B0
symbol: object_zl4Tex_0017B0
format: CI8
width: 8
height: 8
tlut: 0x670
object_zl4Tex_0017F0:
type: TEXTURE
offset: 0x17F0
symbol: object_zl4Tex_0017F0
format: CI8
width: 32
height: 32
tlut: 0x670
object_zl4Tex_001BF0:
type: TEXTURE
offset: 0x1BF0
symbol: object_zl4Tex_001BF0
format: RGBA16
width: 8
height: 16
object_zl4Tex_001CF0:
type: TEXTURE
offset: 0x1CF0
symbol: object_zl4Tex_001CF0
format: CI8
width: 16
height: 16
tlut: 0x670
object_zl4Tex_001DF0:
type: TEXTURE
offset: 0x1DF0
symbol: object_zl4Tex_001DF0
format: CI8
width: 8
height: 8
tlut: 0x670
object_zl4Tex_001E30:
type: TEXTURE
offset: 0x1E30
symbol: object_zl4Tex_001E30
format: RGBA16
width: 16
height: 32
object_zl4Tex_002230:
type: TEXTURE
offset: 0x2230
symbol: object_zl4Tex_002230
format: CI8
width: 8
height: 8
tlut: 0x670
object_zl4Tex_002270:
type: TEXTURE
offset: 0x2270
symbol: object_zl4Tex_002270
format: CI8
width: 8
height: 16
tlut: 0x670
object_zl4Tex_0022F0:
type: TEXTURE
offset: 0x22F0
symbol: object_zl4Tex_0022F0
format: CI8
width: 16
height: 32
tlut: 0x670
object_zl4Tex_0024F0:
type: TEXTURE
offset: 0x24F0
symbol: object_zl4Tex_0024F0
format: RGBA16
width: 16
height: 16
object_zl4Tex_0026F0:
type: TEXTURE
offset: 0x26F0
symbol: object_zl4Tex_0026F0
format: RGBA16
width: 16
height: 16
object_zl4Tex_0028F0:
type: TEXTURE
offset: 0x28F0
symbol: object_zl4Tex_0028F0
format: RGBA16
width: 8
height: 8
object_zl4Tex_002970:
type: TEXTURE
offset: 0x2970
symbol: object_zl4Tex_002970
format: RGBA16
width: 8
height: 8
object_zl4Tex_0029F0:
type: TEXTURE
offset: 0x29F0
symbol: object_zl4Tex_0029F0
format: RGBA16
width: 16
height: 8
object_zl4Tex_0056F0:
type: TEXTURE
offset: 0x56F0
symbol: object_zl4Tex_0056F0
format: RGBA16
width: 16
height: 16
object_zl4Tex_0058F0:
type: TEXTURE
offset: 0x58F0
symbol: object_zl4Tex_0058F0
format: CI8
width: 16
height: 16
tlut: 0x670
object_zl4Tex_0059F0:
type: TEXTURE
offset: 0x59F0
symbol: object_zl4Tex_0059F0
format: RGBA16
width: 8
height: 8
object_zl4Tex_005A70:
type: TEXTURE
offset: 0x5A70
symbol: object_zl4Tex_005A70
format: RGBA16
width: 16
height: 16
object_zl4Tex_005C70:
type: TEXTURE
offset: 0x5C70
symbol: object_zl4Tex_005C70
format: CI8
width: 8
height: 8
tlut: 0x670
object_zl4Tex_005CB0:
type: TEXTURE
offset: 0x5CB0
symbol: object_zl4Tex_005CB0
format: CI8
width: 16
height: 16
tlut: 0x670
object_zl4Tex_005DB0:
type: TEXTURE
offset: 0x5DB0
symbol: object_zl4Tex_005DB0
format: RGBA16
width: 32
height: 32
object_zl4Tex_00D8B8:
type: TEXTURE
offset: 0xD8B8
symbol: object_zl4Tex_00D8B8
format: RGBA16
width: 32
height: 16
object_zl4Vtx_0065B0:
type: OOT:ARRAY
offset: 0x0065B0
symbol: object_zl4Vtx_0065B0
count: 33
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_0067C0:
type: OOT:ARRAY
offset: 0x0067C0
symbol: object_zl4Vtx_0067C0
count: 38
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_006A20:
type: OOT:ARRAY
offset: 0x006A20
symbol: object_zl4Vtx_006A20
count: 36
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_006C60:
type: OOT:ARRAY
offset: 0x006C60
symbol: object_zl4Vtx_006C60
count: 37
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_006EB0:
type: OOT:ARRAY
offset: 0x006EB0
symbol: object_zl4Vtx_006EB0
count: 3
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_006EE0:
type: OOT:ARRAY
offset: 0x006EE0
symbol: object_zl4Vtx_006EE0
count: 37
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_007130:
type: OOT:ARRAY
offset: 0x007130
symbol: object_zl4Vtx_007130
count: 3
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_007160:
type: OOT:ARRAY
offset: 0x007160
symbol: object_zl4Vtx_007160
count: 85
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_0076B0:
type: OOT:ARRAY
offset: 0x0076B0
symbol: object_zl4Vtx_0076B0
count: 128
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_007EB0:
type: OOT:ARRAY
offset: 0x007EB0
symbol: object_zl4Vtx_007EB0
count: 191
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_008AA0:
type: OOT:ARRAY
offset: 0x008AA0
symbol: object_zl4Vtx_008AA0
count: 45
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_008D70:
type: OOT:ARRAY
offset: 0x008D70
symbol: object_zl4Vtx_008D70
count: 36
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_008FB0:
type: OOT:ARRAY
offset: 0x008FB0
symbol: object_zl4Vtx_008FB0
count: 62
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_009390:
type: OOT:ARRAY
offset: 0x009390
symbol: object_zl4Vtx_009390
count: 45
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_009660:
type: OOT:ARRAY
offset: 0x009660
symbol: object_zl4Vtx_009660
count: 36
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_0098A0:
type: OOT:ARRAY
offset: 0x0098A0
symbol: object_zl4Vtx_0098A0
count: 62
array_type: VTX
zero_flag: true
null_cross_file: true
object_zl4Vtx_009C80:
type: OOT:ARRAY
offset: 0x009C80
symbol: object_zl4Vtx_009C80
count: 155
array_type: VTX
zero_flag: true
null_cross_file: true
gChildZeldaSkelLimbsLimb_00DF94DL_00A630:
type: GFX
offset: 0x00A630
symbol: gChildZeldaSkelLimbsLimb_00DF94DL_00A630
gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8:
type: GFX
offset: 0x00AFC8
symbol: gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8
gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8:
type: GFX
offset: 0x00B8D8
symbol: gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8
gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40:
type: GFX
offset: 0x00BB40
symbol: gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40
gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90:
type: GFX
offset: 0x00BC90
symbol: gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90
gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70:
type: GFX
offset: 0x00BE70
symbol: gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70
gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0:
type: GFX
offset: 0x00C0E0
symbol: gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0
gChildZeldaSkelLimbsLimb_00DFB8DL_00C230:
type: GFX
offset: 0x00C230
symbol: gChildZeldaSkelLimbsLimb_00DFB8DL_00C230
gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0:
type: GFX
offset: 0x00C8D0
symbol: gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0
gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8:
type: GFX
offset: 0x00D0E8
symbol: gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8
gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0:
type: GFX
offset: 0x00D2A0
symbol: gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0
gChildZeldaSkelLimbsLimb_00DF88DL_00D460:
type: GFX
offset: 0x00D460
symbol: gChildZeldaSkelLimbsLimb_00DF88DL_00D460
gChildZeldaSkelLimbsLimb_00DF58DL_00D598:
type: GFX
offset: 0x00D598
symbol: gChildZeldaSkelLimbsLimb_00DF58DL_00D598
gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8:
type: GFX
offset: 0x00D5E8
symbol: gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8
gChildZeldaSkelLimbsLimb_00DF40DL_00D728:
type: GFX
offset: 0x00D728
symbol: gChildZeldaSkelLimbsLimb_00DF40DL_00D728
gChildZeldaSkelLimbsLimb_00DF4CDL_00D778:
type: GFX
offset: 0x00D778
symbol: gChildZeldaSkelLimbsLimb_00DF4CDL_00D778
object_zl4Vtx_00DCB8:
type: OOT:ARRAY
offset: 0x00DCB8
symbol: object_zl4Vtx_00DCB8
count: 21
array_type: VTX
zero_flag: true
null_cross_file: true
gChildZeldaSkelLimbsLimb_00DF28:
type: OOT:LIMB
offset: 0x00DF28
symbol: gChildZeldaSkelLimbsLimb_00DF28
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DF34:
type: OOT:LIMB
offset: 0x00DF34
symbol: gChildZeldaSkelLimbsLimb_00DF34
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DF40:
type: OOT:LIMB
offset: 0x00DF40
symbol: gChildZeldaSkelLimbsLimb_00DF40
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DF4C:
type: OOT:LIMB
offset: 0x00DF4C
symbol: gChildZeldaSkelLimbsLimb_00DF4C
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DF58:
type: OOT:LIMB
offset: 0x00DF58
symbol: gChildZeldaSkelLimbsLimb_00DF58
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DF64:
type: OOT:LIMB
offset: 0x00DF64
symbol: gChildZeldaSkelLimbsLimb_00DF64
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DF70:
type: OOT:LIMB
offset: 0x00DF70
symbol: gChildZeldaSkelLimbsLimb_00DF70
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DF7C:
type: OOT:LIMB
offset: 0x00DF7C
symbol: gChildZeldaSkelLimbsLimb_00DF7C
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DF88:
type: OOT:LIMB
offset: 0x00DF88
symbol: gChildZeldaSkelLimbsLimb_00DF88
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DF94:
type: OOT:LIMB
offset: 0x00DF94
symbol: gChildZeldaSkelLimbsLimb_00DF94
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DFA0:
type: OOT:LIMB
offset: 0x00DFA0
symbol: gChildZeldaSkelLimbsLimb_00DFA0
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DFAC:
type: OOT:LIMB
offset: 0x00DFAC
symbol: gChildZeldaSkelLimbsLimb_00DFAC
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DFB8:
type: OOT:LIMB
offset: 0x00DFB8
symbol: gChildZeldaSkelLimbsLimb_00DFB8
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DFC4:
type: OOT:LIMB
offset: 0x00DFC4
symbol: gChildZeldaSkelLimbsLimb_00DFC4
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DFD0:
type: OOT:LIMB
offset: 0x00DFD0
symbol: gChildZeldaSkelLimbsLimb_00DFD0
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DFDC:
type: OOT:LIMB
offset: 0x00DFDC
symbol: gChildZeldaSkelLimbsLimb_00DFDC
limb_type: Standard
gChildZeldaSkelLimbsLimb_00DFE8:
type: OOT:LIMB
offset: 0x00DFE8
symbol: gChildZeldaSkelLimbsLimb_00DFE8
limb_type: Standard
gChildZeldaSkelLimbs:
type: BLOB
offset: 0xDFF4
symbol: gChildZeldaSkelLimbs
size: 0