Files
Shipwright/soh/src/code/z_kaleido_scope_call.c
T
aMannus 2957dc61c3 [Feature] Boss Rush (#2923)
* Ganon(dorf) cutscene skips

* Remove leftover code

* Load into chamber of sages

* Fix loading into chamber without fast file select

* Boss warps in chamber done

* Change warps back to chamber

* Initial proof of concept done

* ganon(dorf) cutscene skips

* Code cleanup & auto age equipment

* Gameplay stats timer + tweaks

* Scuffed timer

* Better timer

* remove arena props + fix arena exits

* Fix blue warps

* Attempt to fix build

* Fix build again

* And again..

* Try no. 9001

* Handle dying and saving

* Child link face fire medallion

* Fix build

* Fix warps after reset/death

* Disable doors and move player spawns in boss rooms

* Fix boss rush logo rendering

* Start of ingame options menu

* File Select cleanup

* Fix build

* Render char text PoC

* Move functions to be more generic

* Fix build

* Fix other builds

* Initial text scaling/kerning

* Special characters prep

* All special characters work now

* Attempt to fix build

* Fix build question mark

* Finish all kerning

* Start of ingame options menu with vertical scrolling

* Barebones functional options menu

* More options menu progress

* More visual elements for options menu

* Options menu visual changes, implement all options, tons of cleanup

* Cleanup and comments

* Shorter enums

* More options

* Change default heart count

* Finish French translations

* Implement timer in cosmetics editor

* Uncomment timer requirement

* Variable name change

* German translation & small UI tweaks

* Animated up/down arrows in options UI

* Better arrows in options UI

* Cleaner timer + make it usable for general gameplay

* More cleanup + ganon & ganondorf boss option

* Implement never heal option

* Slight up arrow in options UI tweak

* Add BGS option

* Reintroduce ganondorf cutscene skip

* Change encoding to UTF on bossrush.cpp

* Fix build hopefully

* Fixed static variables leading to options not properly resetting

* Fix BR completed timestamp

* Change timer to render on top of everything

* Offset final BR time by 0.1 second from boss timestamps

* Add missing check for boss rush

* Implement soh_assets.h

* Revert merge mistake

* Fix special characters with UTF-8

* Fix build

* here's the fix you can merge from your phone

* Fix quest select crash with oot.otr only

* Use OoT's kerning

* Fix HD textures on options menu

* Fix special character kerning

* "Heal every boss" fixes

* Seperate headers + bunny hood option

* Remove GetUnixTimestamp() externing

* Clean up extern "C"'s

* Address review comments

* Fix build question mark

* Remove accidental styling change

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-01 21:40:10 -04:00

139 lines
4.9 KiB
C

#include "global.h"
#include "vt.h"
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
void (*sKaleidoScopeDrawFunc)(PlayState* play);
f32 gBossMarkScale;
u32 D_8016139C;
PauseMapMarksData* gLoadedPauseMarkDataTable;
extern void KaleidoScope_Update(PlayState* play);
extern void KaleidoScope_Draw(PlayState* play);
void KaleidoScopeCall_LoadPlayer() {
KaleidoMgrOverlay* playerActorOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_PLAYER_ACTOR];
if (gKaleidoMgrCurOvl != playerActorOvl) {
if (gKaleidoMgrCurOvl != NULL) {
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("カレイド領域 強制排除\n"); // "Kaleido area forced exclusion"
osSyncPrintf(VT_RST);
KaleidoManager_ClearOvl(gKaleidoMgrCurOvl);
}
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("プレイヤーアクター搬入\n"); // "Player actor import"
osSyncPrintf(VT_RST);
KaleidoManager_LoadOvl(playerActorOvl);
}
}
void KaleidoScopeCall_Init(PlayState* play) {
// "Kaleidoscope replacement construction"
osSyncPrintf("カレイド・スコープ入れ替え コンストラクト \n");
sKaleidoScopeUpdateFunc = KaleidoManager_GetRamAddr(KaleidoScope_Update);
sKaleidoScopeDrawFunc = KaleidoManager_GetRamAddr(KaleidoScope_Draw);
LOG_ADDRESS("kaleido_scope_move", KaleidoScope_Update);
LOG_ADDRESS("kaleido_scope_move_func", sKaleidoScopeUpdateFunc);
LOG_ADDRESS("kaleido_scope_draw", KaleidoScope_Draw);
LOG_ADDRESS("kaleido_scope_draw_func", sKaleidoScopeDrawFunc);
KaleidoSetup_Init(play);
}
void KaleidoScopeCall_Destroy(PlayState* play) {
// "Kaleidoscope replacement destruction"
osSyncPrintf("カレイド・スコープ入れ替え デストラクト \n");
KaleidoSetup_Destroy(play);
}
void KaleidoScopeCall_Update(PlayState* play) {
KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE];
PauseContext* pauseCtx = &play->pauseCtx;
if (!gSaveContext.sohStats.gameComplete &&
(!gSaveContext.isBossRush || !gSaveContext.isBossRushPaused)) {
gSaveContext.sohStats.pauseTimer++;
}
if ((pauseCtx->state != 0) || (pauseCtx->debugState != 0)) {
if (pauseCtx->state == 1) {
if (ShrinkWindow_GetCurrentVal() == 0) {
HREG(80) = 7;
HREG(82) = 3;
R_PAUSE_MENU_MODE = 3;
pauseCtx->unk_1E4 = 0;
pauseCtx->unk_1EC = 0;
pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1;
gSaveContext.sohStats.count[COUNT_PAUSES]++;
}
} else if (pauseCtx->state == 8) {
HREG(80) = 7;
HREG(82) = 3;
R_PAUSE_MENU_MODE = 1;
pauseCtx->unk_1E4 = 0;
pauseCtx->unk_1EC = 0;
pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1;
} else if ((pauseCtx->state == 2) || (pauseCtx->state == 9)) {
osSyncPrintf("PR_KAREIDOSCOPE_MODE=%d\n", R_PAUSE_MENU_MODE);
if (R_PAUSE_MENU_MODE >= 3) {
pauseCtx->state++;
}
} else if (pauseCtx->state != 0) {
if (gKaleidoMgrCurOvl != kaleidoScopeOvl)
{
if (gKaleidoMgrCurOvl != NULL) {
osSyncPrintf(VT_FGCOL(GREEN));
// "Kaleido area Player Forced Elimination"
osSyncPrintf("カレイド領域 プレイヤー 強制排除\n");
osSyncPrintf(VT_RST);
KaleidoManager_ClearOvl(gKaleidoMgrCurOvl);
}
osSyncPrintf(VT_FGCOL(GREEN));
// "Kaleido area Kaleidoscope loading"
osSyncPrintf("カレイド領域 カレイドスコープ搬入\n");
osSyncPrintf(VT_RST);
KaleidoManager_LoadOvl(kaleidoScopeOvl);
}
if (gKaleidoMgrCurOvl == kaleidoScopeOvl)
{
sKaleidoScopeUpdateFunc(play);
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
osSyncPrintf(VT_FGCOL(GREEN));
// "Kaleido area Kaleidoscope Emission"
osSyncPrintf("カレイド領域 カレイドスコープ排出\n");
osSyncPrintf(VT_RST);
KaleidoManager_ClearOvl(kaleidoScopeOvl);
KaleidoScopeCall_LoadPlayer();
}
}
}
}
}
void KaleidoScopeCall_Draw(PlayState* play) {
KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE];
if (R_PAUSE_MENU_MODE >= 3) {
if (((play->pauseCtx.state >= 4) && (play->pauseCtx.state <= 7)) ||
((play->pauseCtx.state >= 11) && (play->pauseCtx.state <= 18))) {
if (gKaleidoMgrCurOvl == kaleidoScopeOvl)
{
sKaleidoScopeDrawFunc(play);
}
}
}
}