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* mouse * (mouse) small fix * "fix" implicit declaration * LUS 1.2 * empty commit to force CI re-run * include new mouse LUS * deleted: soh/soh/Enhancements/controls/GameControlEditor.cpp * [mouse]LUS * fix input viewer header * Bump LUS for mouse support * Mouse Support * Comment cleanup * Adding the actual mouse enhancement files * Fix (?) Windows and Mac builds * Maybe fix MacOS now * Why was it compiling with this?? * Mouse input viewer handling * [Mouse] LUS bump * [mouse] LUS * (Mouse) bump LUS for dxgi fix * F2 mouse notif * Update soh/soh/Enhancements/controls/Mouse.h Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> * Update soh/soh/Enhancements/controls/Mouse.cpp Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> * Fix mouse shield ranges to match control stick behavior * Use early returns in Mouse_HandleQuickspin * newline cleanup * cleanup * rename BUTTON_COLOR_MOUSE_BEIGE to BUTTON_COLOR_MOUSE_GRAY * 'Enable Mouse' tooltip * Fix includes * Comments re mouse quickspin * bullshit * Hook handler for cursor recentering on shield * Hook handler for first person mouse aiming * Hook handlers for mouse quickspin * Hook handlers for mouse shield control * Hook registration conditions * Enable Mouse -> Enable Mouse Controls --------- Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>