Files
Shipwright/tools/soh-o2r-packer/main.cpp
T
briaguya e1f372d6a5 Generate soh.o2r again, replacing the prebuilt archive
soh-o2r-packer builds soh.o2r from soh/assets/custom, reproducing the
ZAPD/OTRExporter archive exactly: 1,042 entries, 0 missing, 0 extra, 0
content mismatch, checked entry-wise because zip stores per-entry
timestamps and whole-file hashes never match between runs.

Most of it is torch's: Companion::Pack walks the directory, zips it and
writes portVersion; BaseExporter::WriteHeader writes the resource header;
TextureType and CalculateTextureSize come from TextureUtils. The packer
stages the assets into the shape the archive should have and hands that
over. Encoding a PNG into an N64 texture is the only piece nothing else
provides -- torch decodes rom data that is already N64 format, never the
reverse -- so PngTexture.cpp is the whole of what had to be written, and
it follows ZAPD's quantisation rather than n64graphics', which scales
where ZAPD shifts.

GenerateSohOtr copies the libultraship shaders into assets/custom again
before packing; assets/custom/shaders is gitignored and nothing else
populates it, so a fresh clone would otherwise pack three files short.

Removes prebuilt/ and its configure-time portVersion guard.
2026-07-25 03:39:14 -04:00

76 lines
2.5 KiB
C++

// Packs soh/assets/custom into soh.o2r -- the port's own assets, as opposed to anything
// extracted from a rom.
//
// usage: soh-o2r-packer <custom assets dir> <out.o2r> <M.m.p>
#include <algorithm>
#include <cstdio>
#include <filesystem>
#include <string>
#include "Companion.h"
#include "PngTexture.h"
namespace fs = std::filesystem;
int main(int argc, char** argv) {
if (argc != 4) {
fprintf(stderr, "usage: %s <custom assets dir> <out.o2r> <M.m.p>\n", argv[0]);
return 1;
}
const fs::path assetsDir = argv[1];
const fs::path outPath = argv[2];
const std::string version = argv[3];
if (!fs::is_directory(assetsDir)) {
fprintf(stderr, "not a directory: %s\n", assetsDir.string().c_str());
return 1;
}
// Companion::Pack archives a directory as-is, so stage the assets in the shape the archive
// should have and let torch do the rest.
const fs::path stage = outPath.string() + ".stage";
std::error_code ec;
fs::remove_all(stage, ec);
fs::create_directories(stage);
for (const auto& entry : fs::recursive_directory_iterator(assetsDir)) {
if (!entry.is_regular_file()) {
continue;
}
const fs::path& path = entry.path();
const std::string rel = fs::relative(path, assetsDir).generic_string();
const std::string filename = path.filename().string();
// <name>.<format>.png becomes a texture resource archived as <name>
if (std::count(filename.begin(), filename.end(), '.') >= 2 && path.extension() == ".png") {
const std::string stem = path.stem().string();
const std::string format = stem.substr(stem.find_last_of('.') + 1);
if (PngTexture::IsFormat(format)) {
const std::string arc = rel.substr(0, rel.size() - (format.size() + 5));
if (!PngTexture::Convert(path, stage / arc, format)) {
return 1;
}
continue;
}
}
// Only json is carried over from accessibility
if (rel.find("accessibility") != std::string::npos && path.extension() != ".json") {
continue;
}
fs::create_directories((stage / rel).parent_path());
fs::copy_file(path, stage / rel, fs::copy_options::overwrite_existing);
}
fs::remove(outPath, ec);
Companion::Pack(stage.string(), outPath.string(), ArchiveType::O2R, version);
fs::remove_all(stage, ec);
return 0;
}