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Shipwright/soh/soh/ObjectExtension/ActorMaximumHealth.cpp
T

29 lines
1.1 KiB
C++

#include "ActorMaximumHealth.h"
#include "soh/ObjectExtension/ObjectExtension.h"
#include "soh/ShipInit.hpp"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
struct ActorMaximumHealth {
u8 maximumHealth = 0;
};
static ObjectExtension::Register<ActorMaximumHealth> ActorMaximumHealthRegister;
u8 GetActorMaximumHealth(const Actor* actor) {
const ActorMaximumHealth* maxHealth = ObjectExtension::GetInstance().Get<ActorMaximumHealth>(actor);
return maxHealth != nullptr ? maxHealth->maximumHealth : ActorMaximumHealth{}.maximumHealth;
}
void SetActorMaximumHealth(const Actor* actor, u8 maximumHealth) {
ObjectExtension::GetInstance().Set<ActorMaximumHealth>(actor, ActorMaximumHealth{ maximumHealth });
}
static void ActorMaximumHealth_Register() {
COND_HOOK(OnActorInit, true, [](void* ptr) {
Actor* actor = static_cast<Actor*>(ptr);
if (actor->category == ACTORCAT_ENEMY) {
SetActorMaximumHealth(actor, actor->colChkInfo.health);
}
});
}
RegisterShipInitFunc actorMaximumHealthInit(ActorMaximumHealth_Register);