Files
Shipwright/soh/soh/Network/Sail/Sail.cpp
T
2025-04-01 22:33:38 -04:00

523 lines
21 KiB
C++

#ifdef ENABLE_REMOTE_CONTROL
#include "Sail.h"
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
#include <nlohmann/json.hpp>
#include "soh/OTRGlobals.h"
#include "soh/util.h"
template <class DstType, class SrcType> bool IsType(const SrcType* src) {
return dynamic_cast<const DstType*>(src) != nullptr;
}
void Sail::Enable() {
Network::Enable(CVarGetString(CVAR_REMOTE_SAIL("Host"), "127.0.0.1"),
CVarGetInteger(CVAR_REMOTE_SAIL("Port"), 43384));
}
void Sail::OnConnected() {
RegisterHooks();
}
void Sail::OnDisconnected() {
RegisterHooks();
}
void Sail::OnIncomingJson(nlohmann::json payload) {
SPDLOG_INFO("[Sail] Received payload: \n{}", payload.dump());
nlohmann::json responsePayload;
responsePayload["type"] = "result";
responsePayload["status"] = "failure";
try {
if (!payload.contains("id")) {
SPDLOG_ERROR("[Sail] Received payload without ID");
SendJsonToRemote(responsePayload);
return;
}
responsePayload["id"] = payload["id"];
if (!payload.contains("type")) {
SPDLOG_ERROR("[Sail] Received payload without type");
SendJsonToRemote(responsePayload);
return;
}
std::string payloadType = payload["type"].get<std::string>();
if (payloadType == "command") {
if (!payload.contains("command")) {
SPDLOG_ERROR("[Sail] Received command payload without command");
SendJsonToRemote(responsePayload);
return;
}
std::string command = payload["command"].get<std::string>();
std::reinterpret_pointer_cast<Ship::ConsoleWindow>(
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
->Dispatch(command);
responsePayload["status"] = "success";
SendJsonToRemote(responsePayload);
return;
} else if (payloadType == "effect") {
if (!payload.contains("effect") || !payload["effect"].contains("type")) {
SPDLOG_ERROR("[Sail] Received effect payload without effect type");
SendJsonToRemote(responsePayload);
return;
}
std::string effectType = payload["effect"]["type"].get<std::string>();
// Special case for "command" effect, so we can also run commands from the `simple_twitch_sail` script
if (effectType == "command") {
if (!payload["effect"].contains("command")) {
SPDLOG_ERROR("[Sail] Received command effect payload without command");
SendJsonToRemote(responsePayload);
return;
}
std::string command = payload["effect"]["command"].get<std::string>();
std::reinterpret_pointer_cast<Ship::ConsoleWindow>(
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
->Dispatch(command);
responsePayload["status"] = "success";
SendJsonToRemote(responsePayload);
return;
}
if (effectType != "apply" && effectType != "remove") {
SPDLOG_ERROR("[Sail] Received effect payload with unknown effect type: {}", effectType);
SendJsonToRemote(responsePayload);
return;
}
if (!GameInteractor::IsSaveLoaded()) {
responsePayload["status"] = "try_again";
SendJsonToRemote(responsePayload);
return;
}
GameInteractionEffectBase* giEffect = EffectFromJson(payload["effect"]);
if (giEffect) {
GameInteractionEffectQueryResult result;
if (effectType == "remove") {
if (IsType<RemovableGameInteractionEffect>(giEffect)) {
result = dynamic_cast<RemovableGameInteractionEffect*>(giEffect)->Remove();
} else {
result = GameInteractionEffectQueryResult::NotPossible;
}
} else {
result = giEffect->Apply();
}
if (result == GameInteractionEffectQueryResult::Possible) {
responsePayload["status"] = "success";
} else if (result == GameInteractionEffectQueryResult::TemporarilyNotPossible) {
responsePayload["status"] = "try_again";
}
SendJsonToRemote(responsePayload);
return;
}
} else {
SPDLOG_ERROR("[Sail] Unknown payload type: {}", payloadType);
SendJsonToRemote(responsePayload);
return;
}
// If we get here, something went wrong, send the failure response
SPDLOG_ERROR("[Sail] Failed to handle remote JSON, sending failure response");
SendJsonToRemote(responsePayload);
} catch (const std::exception& e) {
SPDLOG_ERROR("[Sail] Exception handling remote JSON: {}", e.what());
} catch (...) { SPDLOG_ERROR("[Sail] Unknown exception handling remote JSON"); }
}
GameInteractionEffectBase* Sail::EffectFromJson(nlohmann::json payload) {
if (!payload.contains("name")) {
return nullptr;
}
std::string name = payload["name"].get<std::string>();
if (name == "SetSceneFlag") {
auto effect = new GameInteractionEffect::SetSceneFlag();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
effect->parameters[2] = payload["parameters"][2].get<int32_t>();
}
return effect;
} else if (name == "UnsetSceneFlag") {
auto effect = new GameInteractionEffect::UnsetSceneFlag();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
effect->parameters[2] = payload["parameters"][2].get<int32_t>();
}
return effect;
} else if (name == "SetFlag") {
auto effect = new GameInteractionEffect::SetFlag();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
}
return effect;
} else if (name == "UnsetFlag") {
auto effect = new GameInteractionEffect::UnsetFlag();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
}
return effect;
} else if (name == "ModifyHeartContainers") {
auto effect = new GameInteractionEffect::ModifyHeartContainers();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "FillMagic") {
return new GameInteractionEffect::FillMagic();
} else if (name == "EmptyMagic") {
return new GameInteractionEffect::EmptyMagic();
} else if (name == "ModifyRupees") {
auto effect = new GameInteractionEffect::ModifyRupees();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "NoUI") {
return new GameInteractionEffect::NoUI();
} else if (name == "ModifyGravity") {
auto effect = new GameInteractionEffect::ModifyGravity();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "ModifyHealth") {
auto effect = new GameInteractionEffect::ModifyHealth();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "SetPlayerHealth") {
auto effect = new GameInteractionEffect::SetPlayerHealth();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "FreezePlayer") {
return new GameInteractionEffect::FreezePlayer();
} else if (name == "BurnPlayer") {
return new GameInteractionEffect::BurnPlayer();
} else if (name == "ElectrocutePlayer") {
return new GameInteractionEffect::ElectrocutePlayer();
} else if (name == "KnockbackPlayer") {
auto effect = new GameInteractionEffect::KnockbackPlayer();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "ModifyLinkSize") {
auto effect = new GameInteractionEffect::ModifyLinkSize();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "InvisibleLink") {
return new GameInteractionEffect::InvisibleLink();
} else if (name == "PacifistMode") {
return new GameInteractionEffect::PacifistMode();
} else if (name == "DisableZTargeting") {
return new GameInteractionEffect::DisableZTargeting();
} else if (name == "WeatherRainstorm") {
return new GameInteractionEffect::WeatherRainstorm();
} else if (name == "ReverseControls") {
return new GameInteractionEffect::ReverseControls();
} else if (name == "ForceEquipBoots") {
auto effect = new GameInteractionEffect::ForceEquipBoots();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "ModifyRunSpeedModifier") {
auto effect = new GameInteractionEffect::ModifyRunSpeedModifier();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "OneHitKO") {
return new GameInteractionEffect::OneHitKO();
} else if (name == "ModifyDefenseModifier") {
auto effect = new GameInteractionEffect::ModifyDefenseModifier();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "GiveOrTakeShield") {
auto effect = new GameInteractionEffect::GiveOrTakeShield();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "TeleportPlayer") {
auto effect = new GameInteractionEffect::TeleportPlayer();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "ClearAssignedButtons") {
auto effect = new GameInteractionEffect::ClearAssignedButtons();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "SetTimeOfDay") {
auto effect = new GameInteractionEffect::SetTimeOfDay();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "SetCollisionViewer") {
return new GameInteractionEffect::SetCollisionViewer();
} else if (name == "SetCosmeticsColor") {
auto effect = new GameInteractionEffect::SetCosmeticsColor();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
}
return effect;
} else if (name == "RandomizeCosmetics") {
return new GameInteractionEffect::RandomizeCosmetics();
} else if (name == "PressButton") {
auto effect = new GameInteractionEffect::PressButton();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "PressRandomButton") {
auto effect = new GameInteractionEffect::PressRandomButton();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
}
return effect;
} else if (name == "AddOrTakeAmmo") {
auto effect = new GameInteractionEffect::AddOrTakeAmmo();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
}
return effect;
} else if (name == "RandomBombFuseTimer") {
return new GameInteractionEffect::RandomBombFuseTimer();
} else if (name == "DisableLedgeGrabs") {
return new GameInteractionEffect::DisableLedgeGrabs();
} else if (name == "RandomWind") {
return new GameInteractionEffect::RandomWind();
} else if (name == "RandomBonks") {
return new GameInteractionEffect::RandomBonks();
} else if (name == "PlayerInvincibility") {
return new GameInteractionEffect::PlayerInvincibility();
} else if (name == "SlipperyFloor") {
return new GameInteractionEffect::SlipperyFloor();
} else if (name == "SpawnEnemyWithOffset") {
auto effect = new GameInteractionEffect::SpawnEnemyWithOffset();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
}
return effect;
} else if (name == "SpawnActor") {
auto effect = new GameInteractionEffect::SpawnActor();
if (payload.contains("parameters")) {
effect->parameters[0] = payload["parameters"][0].get<int32_t>();
effect->parameters[1] = payload["parameters"][1].get<int32_t>();
}
return effect;
} else {
SPDLOG_INFO("[Sail] Unknown effect name: {}", name);
return nullptr;
}
}
void Sail::RegisterHooks() {
static HOOK_ID onTransitionEndHook = 0;
static HOOK_ID onLoadGameHook = 0;
static HOOK_ID onExitGameHook = 0;
static HOOK_ID onItemReceiveHook = 0;
static HOOK_ID onEnemyDefeatHook = 0;
static HOOK_ID onActorInitHook = 0;
static HOOK_ID onFlagSetHook = 0;
static HOOK_ID onFlagUnsetHook = 0;
static HOOK_ID onSceneFlagSetHook = 0;
static HOOK_ID onSceneFlagUnsetHook = 0;
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnTransitionEnd>(onTransitionEndHook);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnLoadGame>(onLoadGameHook);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnExitGame>(onExitGameHook);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnItemReceive>(onItemReceiveHook);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnEnemyDefeat>(onEnemyDefeatHook);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnActorInit>(onActorInitHook);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnFlagSet>(onFlagSetHook);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnFlagUnset>(onFlagUnsetHook);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnSceneFlagSet>(onSceneFlagSetHook);
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnSceneFlagUnset>(onSceneFlagUnsetHook);
onTransitionEndHook = 0;
onLoadGameHook = 0;
onExitGameHook = 0;
onItemReceiveHook = 0;
onEnemyDefeatHook = 0;
onActorInitHook = 0;
onFlagSetHook = 0;
onFlagUnsetHook = 0;
onSceneFlagSetHook = 0;
onSceneFlagUnsetHook = 0;
if (!isConnected) {
return;
}
onTransitionEndHook =
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnTransitionEnd>([&](int32_t sceneNum) {
if (!isConnected || !GameInteractor::IsSaveLoaded())
return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnTransitionEnd";
payload["hook"]["sceneNum"] = sceneNum;
SendJsonToRemote(payload);
});
onLoadGameHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([&](int32_t fileNum) {
if (!isConnected || !GameInteractor::IsSaveLoaded())
return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnLoadGame";
payload["hook"]["fileNum"] = fileNum;
SendJsonToRemote(payload);
});
onExitGameHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnExitGame>([&](int32_t fileNum) {
if (!isConnected || !GameInteractor::IsSaveLoaded())
return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnExitGame";
payload["hook"]["fileNum"] = fileNum;
SendJsonToRemote(payload);
});
onItemReceiveHook =
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>([&](GetItemEntry itemEntry) {
if (!isConnected || !GameInteractor::IsSaveLoaded())
return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnItemReceive";
payload["hook"]["tableId"] = itemEntry.tableId;
payload["hook"]["getItemId"] = itemEntry.getItemId;
SendJsonToRemote(payload);
});
onEnemyDefeatHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnEnemyDefeat>([&](void* refActor) {
if (!isConnected || !GameInteractor::IsSaveLoaded())
return;
Actor* actor = (Actor*)refActor;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnEnemyDefeat";
payload["hook"]["actorId"] = actor->id;
payload["hook"]["params"] = actor->params;
SendJsonToRemote(payload);
});
onActorInitHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([&](void* refActor) {
if (!isConnected || !GameInteractor::IsSaveLoaded())
return;
Actor* actor = (Actor*)refActor;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnActorInit";
payload["hook"]["actorId"] = actor->id;
payload["hook"]["params"] = actor->params;
SendJsonToRemote(payload);
});
onFlagSetHook =
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFlagSet>([&](int16_t flagType, int16_t flag) {
if (!isConnected || !GameInteractor::IsSaveLoaded())
return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnFlagSet";
payload["hook"]["flagType"] = flagType;
payload["hook"]["flag"] = flag;
SendJsonToRemote(payload);
});
onFlagUnsetHook =
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFlagUnset>([&](int16_t flagType, int16_t flag) {
if (!isConnected || !GameInteractor::IsSaveLoaded())
return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnFlagUnset";
payload["hook"]["flagType"] = flagType;
payload["hook"]["flag"] = flag;
SendJsonToRemote(payload);
});
onSceneFlagSetHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagSet>(
[&](int16_t sceneNum, int16_t flagType, int16_t flag) {
if (!isConnected || !GameInteractor::IsSaveLoaded())
return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnSceneFlagSet";
payload["hook"]["flagType"] = flagType;
payload["hook"]["flag"] = flag;
payload["hook"]["sceneNum"] = sceneNum;
SendJsonToRemote(payload);
});
onSceneFlagUnsetHook = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagUnset>(
[&](int16_t sceneNum, int16_t flagType, int16_t flag) {
if (!isConnected || !GameInteractor::IsSaveLoaded())
return;
nlohmann::json payload;
payload["id"] = std::rand();
payload["type"] = "hook";
payload["hook"]["type"] = "OnSceneFlagUnset";
payload["hook"]["flagType"] = flagType;
payload["hook"]["flag"] = flag;
payload["hook"]["sceneNum"] = sceneNum;
SendJsonToRemote(payload);
});
}
#endif // ENABLE_REMOTE_CONTROL