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Shipwright/soh/soh/Enhancements/SpeedModifiers.cpp
T

113 lines
4.5 KiB
C++

#include <libultraship/bridge/consolevariablebridge.h>
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/OTRGlobals.h"
#include "soh/Enhancements/BunnyHood.h"
extern "C" {
#include "z64.h"
#include "macros.h"
#include "variables.h"
extern PlayState* gPlayState;
extern void func_8083DF68(Player* player, f32 arg1, s16 arg2);
extern void func_8083DDC8(Player* player, PlayState* play);
}
#define CVAR_SPEED_MODIFIER_VALUE_NAME CVAR_CHEAT("SpeedModifier.Value")
#define CVAR_SPEED_MODIFIER_JUMP_TOGGLE CVAR_CHEAT("SpeedModifier.DoesntChangeJump")
static f32 GetSpeedModifierFactor(bool inputAvailable) {
f32 value = CVarGetFloat(CVAR_SPEED_MODIFIER_VALUE_NAME, 1.0f);
if (value == 1.0f) {
return 1.0f;
}
if (CVarGetInteger(CVAR_CHEAT("SpeedModifier.SpeedToggle"), 0)) {
return gWalkSpeedToggle ? value : 1.0f;
}
if (inputAvailable) {
s32 mod1Mask = CVarGetInteger(CVAR_CHEAT("SpeedModifier.Btn"), BTN_CUSTOM_MODIFIER1);
Input* input = &gPlayState->state.input[0];
if (mod1Mask != 0 && CHECK_BTN_ALL(input->cur.button, mod1Mask)) {
return value;
}
}
return 1.0f;
}
static f32 GetSpeedModifierJumpFactor() {
if (CVarGetInteger(CVAR_CHEAT("SpeedModifier.DoesntChangeJump"), 0)) {
return 1.0f;
}
return GetSpeedModifierFactor(true);
}
static bool ShouldAmplifyJump(Player* player) {
return Ship_GetBunnyHoodJumpFactor(player) != 1.0f || GetSpeedModifierJumpFactor() != 1.0f;
}
static void RegisterSpeedModifiers() {
bool speedModifierActive = CVarGetFloat(CVAR_SPEED_MODIFIER_VALUE_NAME, 1.0f) != 1.0f;
bool bunnyHoodActive = Ship_GetBunnyHoodMode() != BUNNY_HOOD_VANILLA;
bool jumpsClamped =
Ship_GetBunnyHoodMode() == BUNNY_HOOD_FAST || (CVarGetFloat(CVAR_SPEED_MODIFIER_VALUE_NAME, 1.0f) != 1.0f &&
CVarGetInteger(CVAR_SPEED_MODIFIER_JUMP_TOGGLE, 0) == 1);
static f32 lastRunSpeed = 0.0f;
// Airborne (jump) velocity. z_player clamps linearVelocity to the vanilla run speed limit when this returns true;
// skip that clamp so the amplified running velocity carries into the jump.
COND_VB_SHOULD(VB_PLAYER_LIMIT_JUMP_SPEED, speedModifierActive || bunnyHoodActive, {
Player* player = va_arg(args, Player*);
if (ShouldAmplifyJump(player)) {
f32 maxSpeed =
(R_RUN_SPEED_LIMIT / 100.0f) * Ship_GetBunnyHoodJumpFactor(player) * GetSpeedModifierJumpFactor();
player->linearVelocity = CLAMP(player->linearVelocity, -maxSpeed, maxSpeed);
*should = false;
}
});
// dive-into-water animation never clamped by vanilla, so re-clamp to vanilla run speed limit here unless jump be
// amplified. This keeps dive vanilla-distance (e.g. Gerudo Valley canyon) for bunny hood "fast run" & "Don't affect
// jump distance" option.
COND_VB_SHOULD(VB_PLAYER_LIMIT_DIVE_XZ_SPEED, jumpsClamped, {
Player* player = va_arg(args, Player*);
if (player->linearVelocity <= lastRunSpeed) {
f32 maxSpeed =
(R_RUN_SPEED_LIMIT / 100.0f) * Ship_GetBunnyHoodJumpFactor(player) * GetSpeedModifierJumpFactor();
player->linearVelocity = CLAMP(player->linearVelocity, -maxSpeed, maxSpeed);
}
});
// Ground run speed target, multiplied in place.
COND_VB_SHOULD(VB_PLAYER_MODIFY_RUN_SPEED, speedModifierActive || bunnyHoodActive, {
Player* player = va_arg(args, Player*);
f32* speedTarget = va_arg(args, f32*);
s16* yawTarget = va_arg(args, s16*);
*speedTarget *= Ship_GetBunnyHoodRunFactor(player) * GetSpeedModifierFactor(true);
func_8083DF68(player, *speedTarget, *yawTarget);
func_8083DDC8(player, gPlayState);
lastRunSpeed = player->linearVelocity;
*should = false;
});
// Swim speed multiplied in place. Called per speed z_player scales; bunny hood does not apply underwater.
COND_VB_SHOULD(VB_PLAYER_MODIFY_SWIM_SPEED, speedModifierActive, {
[[maybe_unused]] Player* player = va_arg(args, Player*);
f32* value = va_arg(args, f32*);
bool inputAvailable = va_arg(args, int) != 0;
*value *= GetSpeedModifierFactor(inputAvailable);
});
}
static RegisterShipInitFunc initFunc(RegisterSpeedModifiers, { "IS_RANDO", CVAR_SPEED_MODIFIER_VALUE_NAME,
CVAR_BUNNY_HOOD_NAME, CVAR_SPEED_MODIFIER_JUMP_TOGGLE });