Shipwright/soh/soh/Enhancements/randomizer/3drando/random.hpp

55 lines
1.6 KiB
C++

#pragma once
#include <array>
#include <cstddef>
#include <cstdint>
#include <utility>
#include <vector>
#include <set>
void Random_Init(uint32_t seed);
uint32_t Random(int min, int max);
double RandomDouble();
// Get a random element from a vector or array
template <typename T> T RandomElement(std::vector<T>& vector, bool erase) {
const auto idx = Random(0, vector.size());
const T selected = vector[idx];
if (erase) {
vector.erase(vector.begin() + idx);
}
return selected;
}
template <typename Container> auto& RandomElement(Container& container) {
return container[Random(0, std::size(container))];
}
template <typename Container> const auto& RandomElement(const Container& container) {
return container[Random(0, std::size(container))];
}
template <typename T> const T RandomElementFromSet(const std::set<T>& set) {
if (set.size() == 1) {
return *set.begin();
}
uint32_t rand = Random(0, set.size());
auto it = set.begin();
for (uint32_t i = 0; i < rand; i++) {
it++;
}
auto test = *it;
return *it;
}
// Shuffle items within a vector or array
// RANDOTODO There's probably a more efficient way to do what this does.
template <typename T> void Shuffle(std::vector<T>& vector) {
for (std::size_t i = 0; i + 1 < vector.size(); i++) {
std::swap(vector[i], vector[Random(i, vector.size())]);
}
}
template <typename T, std::size_t size> void Shuffle(std::array<T, size>& arr) {
for (std::size_t i = 0; i + 1 < arr.size(); i++) {
std::swap(arr[i], arr[Random(i, arr.size())]);
}
}