Files
Shipwright/soh/soh/z_scene_otr.cpp
T
2024-12-16 21:12:45 -05:00

526 lines
20 KiB
C++

#include "OTRGlobals.h"
#include "ResourceManagerHelpers.h"
#include <libultraship/libultraship.h>
#include "soh/resource/type/Scene.h"
#include <utils/StringHelper.h>
#include "global.h"
#include "vt.h"
#include "soh/resource/type/CollisionHeader.h"
#include <DisplayList.h>
#include "soh/resource/type/Cutscene.h"
#include "soh/resource/type/Path.h"
#include "soh/resource/type/Text.h"
#include <Blob.h>
#include <memory>
#include <cassert>
#include "soh/resource/type/scenecommand/SetCameraSettings.h"
#include "soh/resource/type/scenecommand/SetCutscenes.h"
#include "soh/resource/type/scenecommand/SetStartPositionList.h"
#include "soh/resource/type/scenecommand/SetActorList.h"
#include "soh/resource/type/scenecommand/SetCollisionHeader.h"
#include "soh/resource/type/scenecommand/SetRoomList.h"
#include "soh/resource/type/scenecommand/SetEntranceList.h"
#include "soh/resource/type/scenecommand/SetSpecialObjects.h"
#include "soh/resource/type/scenecommand/SetRoomBehavior.h"
#include "soh/resource/type/scenecommand/SetMesh.h"
#include "soh/resource/type/scenecommand/SetObjectList.h"
#include "soh/resource/type/scenecommand/SetLightList.h"
#include "soh/resource/type/scenecommand/SetPathways.h"
#include "soh/resource/type/scenecommand/SetTransitionActorList.h"
#include "soh/resource/type/scenecommand/SetSkyboxSettings.h"
#include "soh/resource/type/scenecommand/SetSkyboxModifier.h"
#include "soh/resource/type/scenecommand/SetTimeSettings.h"
#include "soh/resource/type/scenecommand/SetWindSettings.h"
#include "soh/resource/type/scenecommand/SetSoundSettings.h"
#include "soh/resource/type/scenecommand/SetEchoSettings.h"
#include "soh/resource/type/scenecommand/SetAlternateHeaders.h"
extern Ship::IResource* OTRPlay_LoadFile(PlayState* play, const char* fileName);
extern "C" s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId);
extern "C" RomFile sNaviMsgFiles[];
s32 OTRScene_ExecuteCommands(PlayState* play, SOH::Scene* scene);
bool Scene_CommandSpawnList(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetStartPositionList* cmdStartPos = std::static_pointer_cast<SOH::SetStartPositionList>(cmd);
SOH::SetStartPositionList* cmdStartPos = (SOH::SetStartPositionList*)cmd;
ActorEntry* entries = (ActorEntry*)cmdStartPos->GetRawPointer();
play->linkActorEntry = &entries[play->setupEntranceList[play->curSpawn].spawn];
play->linkAgeOnLoad = ((void)0, gSaveContext.linkAge);
s16 linkObjectId = gLinkObjectIds[((void)0, gSaveContext.linkAge)];
Object_Spawn(&play->objectCtx, linkObjectId);
return false;
}
bool Scene_CommandActorList(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetActorList* cmdActor = std::static_pointer_cast<SOH::SetActorList>(cmd);
SOH::SetActorList* cmdActor = (SOH::SetActorList*)cmd;
play->numSetupActors = cmdActor->numActors;
play->setupActorList = (ActorEntry*)cmdActor->GetRawPointer();
return false;
}
bool Scene_CommandUnused2(PlayState* play, SOH::ISceneCommand* cmd) {
// OTRTODO: Do we need to implement this?
// play->unk_11DFC = SEGMENTED_TO_VIRTUAL(cmd->unused02.segment);
return false;
}
bool Scene_CommandCollisionHeader(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetCollisionHeader* cmdCol = std::static_pointer_cast<SOH::SetCollisionHeader>(cmd);
SOH::SetCollisionHeader* cmdCol = (SOH::SetCollisionHeader*)cmd;
BgCheck_Allocate(&play->colCtx, play, (CollisionHeader*)cmdCol->GetRawPointer());
return false;
}
bool Scene_CommandRoomList(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetRoomList* cmdRoomList = std::static_pointer_cast<SOH::SetRoomList>(cmd);
SOH::SetRoomList* cmdRoomList = (SOH::SetRoomList*)cmd;
play->numRooms = cmdRoomList->numRooms;
play->roomList = (RomFile*)cmdRoomList->GetRawPointer();
return false;
}
bool Scene_CommandEntranceList(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetEntranceList* otrEntrance = std::static_pointer_cast<SOH::SetEntranceList>(cmd);
SOH::SetEntranceList* otrEntrance = (SOH::SetEntranceList*)cmd;
play->setupEntranceList = (EntranceEntry*)otrEntrance->GetRawPointer();
return false;
}
bool Scene_CommandSpecialFiles(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetSpecialObjects* specialCmd = std::static_pointer_cast<SOH::SetSpecialObjects>(cmd);
SOH::SetSpecialObjects* specialCmd = (SOH::SetSpecialObjects*)cmd;
if (specialCmd->specialObjects.globalObject != 0) {
play->objectCtx.subKeepIndex = Object_Spawn(&play->objectCtx, specialCmd->specialObjects.globalObject);
}
if (specialCmd->specialObjects.elfMessage != 0) {
auto res =
(Ship::Blob*)OTRPlay_LoadFile(play, sNaviMsgFiles[specialCmd->specialObjects.elfMessage - 1].fileName);
play->cUpElfMsgs = (ElfMessage*)res->Data.data();
}
return false;
}
bool Scene_CommandRoomBehavior(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetRoomBehavior* cmdRoom = std::static_pointer_cast<SOH::SetRoomBehavior>(cmd);
SOH::SetRoomBehavior* cmdRoom = (SOH::SetRoomBehavior*)cmd;
play->roomCtx.curRoom.behaviorType1 = cmdRoom->roomBehavior.gameplayFlags;
play->roomCtx.curRoom.behaviorType2 = cmdRoom->roomBehavior.gameplayFlags2 & 0xFF;
play->roomCtx.curRoom.lensMode = (cmdRoom->roomBehavior.gameplayFlags2 >> 8) & 1;
play->msgCtx.disableWarpSongs = (cmdRoom->roomBehavior.gameplayFlags2 >> 0xA) & 1;
return false;
}
bool Scene_CommandMeshHeader(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetMesh* otrMesh = static_pointer_cast<SOH::SetMesh>(cmd);
SOH::SetMesh* otrMesh = (SOH::SetMesh*)cmd;
play->roomCtx.curRoom.meshHeader = (MeshHeader*)otrMesh->GetRawPointer();
return false;
}
extern "C" void* func_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId);
bool OTRfunc_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId) {
objectCtx->status[bankIndex].id = -objectId;
return false;
}
bool Scene_CommandObjectList(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetObjectList* cmdObj = static_pointer_cast<SOH::SetObjectList>(cmd);
SOH::SetObjectList* cmdObj = (SOH::SetObjectList*)cmd;
s32 i;
s32 j;
s32 k;
ObjectStatus* status;
ObjectStatus* status2;
ObjectStatus* firstStatus;
// s16* objectEntry = SEGMENTED_TO_VIRTUAL(cmd->objectList.segment);
s16* objectEntry = (s16*)cmdObj->GetRawPointer();
void* nextPtr;
k = 0;
i = play->objectCtx.unk_09;
firstStatus = &play->objectCtx.status[0];
status = &play->objectCtx.status[i];
// Loop until a mismatch in the object lists
// Then clear all object ids past that in the context object list and kill actors for those objects
for (i = play->objectCtx.unk_09, k = 0; i < play->objectCtx.num; i++, k++) {
if (k >= cmdObj->objects.size() || play->objectCtx.status[i].id != cmdObj->objects[k]) {
for (j = i; j < play->objectCtx.num; j++) {
play->objectCtx.status[j].id = OBJECT_INVALID;
}
func_80031A28(play, &play->actorCtx);
break;
}
}
// Continuing from the last index, add the remaining object ids from the command object list
for (; k < cmdObj->objects.size(); k++, i++) {
if (i < OBJECT_EXCHANGE_BANK_MAX - 1) {
OTRfunc_800982FC(&play->objectCtx, i, cmdObj->objects[k]);
}
}
play->objectCtx.num = i;
return false;
}
bool Scene_CommandLightList(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetLightList* cmdLight = static_pointer_cast<SOH::SetLightList>(cmd);
SOH::SetLightList* cmdLight = (SOH::SetLightList*)cmd;
for (size_t i = 0; i < cmdLight->lightList.size(); i++) {
LightContext_InsertLight(play, &play->lightCtx, (LightInfo*)&cmdLight->lightList[i]);
}
return false;
}
bool Scene_CommandPathList(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetPathways* cmdPath = static_pointer_cast<SOH::SetPathways>(cmd);
SOH::SetPathways* cmdPath = (SOH::SetPathways*)cmd;
play->setupPathList = (Path*)(cmdPath->GetPointer()[0]);
return false;
}
bool Scene_CommandTransitionActorList(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetTransitionActorList* cmdActor = static_pointer_cast<SOH::SetTransitionActorList>(cmd);
SOH::SetTransitionActorList* cmdActor = (SOH::SetTransitionActorList*)cmd;
play->transiActorCtx.numActors = cmdActor->numTransitionActors;
play->transiActorCtx.list = (TransitionActorEntry*)cmdActor->GetRawPointer();
return false;
}
// void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx) {
// transiActorCtx->numActors = 0;
//}
bool Scene_CommandLightSettingsList(PlayState* play, SOH::ISceneCommand* cmd) {
play->envCtx.lightSettingsList = (EnvLightSettings*)cmd->GetRawPointer();
return false;
}
// Scene Command 0x11: Skybox Settings
bool Scene_CommandSkyboxSettings(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetSkyboxSettings* cmdSky = static_pointer_cast<SOH::SetSkyboxSettings>(cmd);
SOH::SetSkyboxSettings* cmdSky = (SOH::SetSkyboxSettings*)cmd;
play->skyboxId = cmdSky->settings.skyboxId;
play->envCtx.unk_17 = play->envCtx.unk_18 = cmdSky->settings.weather;
play->envCtx.indoors = cmdSky->settings.indoors;
return false;
}
bool Scene_CommandSkyboxDisables(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetSkyboxModifier* cmdSky = static_pointer_cast<SOH::SetSkyboxModifier>(cmd);
SOH::SetSkyboxModifier* cmdSky = (SOH::SetSkyboxModifier*)cmd;
play->envCtx.sunMoonDisabled = cmdSky->modifier.sunMoonDisabled;
play->envCtx.skyboxDisabled = cmdSky->modifier.skyboxDisabled;
return false;
}
bool Scene_CommandTimeSettings(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetTimeSettings* cmdTime = static_pointer_cast<SOH::SetTimeSettings>(cmd);
SOH::SetTimeSettings* cmdTime = (SOH::SetTimeSettings*)cmd;
if ((cmdTime->settings.hour != 0xFF) && (cmdTime->settings.minute != 0xFF)) {
gSaveContext.skyboxTime = gSaveContext.dayTime =
((cmdTime->settings.hour + (cmdTime->settings.minute / 60.0f)) * 60.0f) / ((f32)(24 * 60) / 0x10000);
}
if (cmdTime->settings.timeIncrement != 0xFF) {
play->envCtx.timeIncrement = cmdTime->settings.timeIncrement;
} else {
play->envCtx.timeIncrement = 0;
}
if (gSaveContext.sunsSongState == SUNSSONG_INACTIVE) {
gTimeIncrement = play->envCtx.timeIncrement;
}
play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
play->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
if (((play->envCtx.timeIncrement == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) ||
(gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_WARP_PAD)) {
gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime);
if ((gSaveContext.skyboxTime >= 0x2AAC) && (gSaveContext.skyboxTime < 0x4555)) {
gSaveContext.skyboxTime = 0x3556;
} else if ((gSaveContext.skyboxTime >= 0x4555) && (gSaveContext.skyboxTime < 0x5556)) {
gSaveContext.skyboxTime = 0x5556;
} else if ((gSaveContext.skyboxTime >= 0xAAAB) && (gSaveContext.skyboxTime < 0xB556)) {
gSaveContext.skyboxTime = 0xB556;
} else if ((gSaveContext.skyboxTime >= 0xC001) && (gSaveContext.skyboxTime < 0xCAAC)) {
gSaveContext.skyboxTime = 0xCAAC;
}
}
return false;
}
bool Scene_CommandWindSettings(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetWind* cmdWind = std::static_pointer_cast<SOH::SetWind>(cmd);
SOH::SetWindSettings* cmdWind = (SOH::SetWindSettings*)cmd;
play->envCtx.windDirection.x = cmdWind->settings.windWest;
play->envCtx.windDirection.y = cmdWind->settings.windVertical;
play->envCtx.windDirection.z = cmdWind->settings.windSouth;
play->envCtx.windSpeed = cmdWind->settings.windSpeed;
return false;
}
bool Scene_CommandExitList(PlayState* play, SOH::ISceneCommand* cmd) {
play->setupExitList = (s16*)cmd->GetRawPointer();
return false;
}
bool Scene_CommandUndefined9(PlayState* play, SOH::ISceneCommand* cmd) {
return false;
}
bool Scene_CommandSoundSettings(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetSoundSettings* cmdSnd = static_pointer_cast<SOH::SetSoundSettings>(cmd);
SOH::SetSoundSettings* cmdSnd = (SOH::SetSoundSettings*)cmd;
play->sequenceCtx.seqId = cmdSnd->settings.seqId;
play->sequenceCtx.natureAmbienceId = cmdSnd->settings.natureAmbienceId;
if (gSaveContext.seqId == 0xFF) {
Audio_QueueSeqCmd(cmdSnd->settings.reverb | 0xF0000000);
}
return false;
}
bool Scene_CommandEchoSettings(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetEchoSettings* cmdEcho = static_pointer_cast<SOH::SetEchoSettings>(cmd);
SOH::SetEchoSettings* cmdEcho = (SOH::SetEchoSettings*)cmd;
play->roomCtx.curRoom.echo = cmdEcho->settings.echo;
return false;
}
bool Scene_CommandAlternateHeaderList(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetAlternateHeaders* cmdHeaders = static_pointer_cast<SOH::SetAlternateHeaders>(cmd);
SOH::SetAlternateHeaders* cmdHeaders = (SOH::SetAlternateHeaders*)cmd;
// s32 pad;
// SceneCmd* altHeader;
// osSyncPrintf("\n[ZU]sceneset age =[%X]", ((void)0, gSaveContext.linkAge));
// osSyncPrintf("\n[ZU]sceneset time =[%X]", ((void)0, gSaveContext.cutsceneIndex));
// osSyncPrintf("\n[ZU]sceneset counter=[%X]", ((void)0, gSaveContext.sceneSetupIndex));
if (gSaveContext.sceneSetupIndex != 0) {
SOH::Scene* desiredHeader =
std::static_pointer_cast<SOH::Scene>(cmdHeaders->headers[gSaveContext.sceneSetupIndex - 1]).get();
if (desiredHeader != nullptr) {
OTRScene_ExecuteCommands(play, desiredHeader);
return true;
} else {
// "Coughh! There is no specified dataaaaa!"
osSyncPrintf("\nげぼはっ! 指定されたデータがないでええっす!");
if (gSaveContext.sceneSetupIndex == 3) {
SOH::Scene* desiredHeader =
std::static_pointer_cast<SOH::Scene>(cmdHeaders->headers[gSaveContext.sceneSetupIndex - 2]).get();
// "Using adult day data there!"
osSyncPrintf("\nそこで、大人の昼データを使用するでええっす!!");
if (desiredHeader != nullptr) {
OTRScene_ExecuteCommands(play, desiredHeader);
return true;
}
}
}
}
return false;
}
bool Scene_CommandCutsceneData(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetCutscenes* cmdCS = std::static_pointer_cast<SOH::SetCutscenes>(cmd);
SOH::SetCutscenes* cmdCS = (SOH::SetCutscenes*)cmd;
play->csCtx.segment = cmdCS->cutscene->commands.data();
// osSyncPrintf("\ngame_play->demo_play.data=[%x]", play->csCtx.segment);
return false;
}
// Camera & World Map Area
bool Scene_CommandMiscSettings(PlayState* play, SOH::ISceneCommand* cmd) {
// SOH::SetCameraSettings* cmdCam = std::static_pointer_cast<SOH::SetCameraSettings>(cmd);
SOH::SetCameraSettings* cmdCam = (SOH::SetCameraSettings*)cmd;
YREG(15) = cmdCam->settings.cameraMovement;
gSaveContext.worldMapArea = cmdCam->settings.worldMapArea;
if ((play->sceneNum == SCENE_BAZAAR) || (play->sceneNum == SCENE_SHOOTING_GALLERY)) {
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
gSaveContext.worldMapArea = 1;
}
}
if (((play->sceneNum >= SCENE_HYRULE_FIELD) && (play->sceneNum <= SCENE_OUTSIDE_GANONS_CASTLE)) ||
((play->sceneNum >= SCENE_MARKET_ENTRANCE_DAY) && (play->sceneNum <= SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS))) {
if (gSaveContext.cutsceneIndex < 0xFFF0) {
gSaveContext.worldMapAreaData |= gBitFlags[gSaveContext.worldMapArea];
osSyncPrintf("000 area_arrival=%x (%d)\n", gSaveContext.worldMapAreaData,
gSaveContext.worldMapArea);
}
}
return false;
}
bool (*sceneCommands[])(PlayState*, SOH::ISceneCommand*) = {
Scene_CommandSpawnList, // SCENE_CMD_ID_SPAWN_LIST
Scene_CommandActorList, // SCENE_CMD_ID_ACTOR_LIST
Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_2
Scene_CommandCollisionHeader, // SCENE_CMD_ID_COLLISION_HEADER
Scene_CommandRoomList, // SCENE_CMD_ID_ROOM_LIST
Scene_CommandWindSettings, // SCENE_CMD_ID_WIND_SETTINGS
Scene_CommandEntranceList, // SCENE_CMD_ID_ENTRANCE_LIST
Scene_CommandSpecialFiles, // SCENE_CMD_ID_SPECIAL_FILES
Scene_CommandRoomBehavior, // SCENE_CMD_ID_ROOM_BEHAVIOR
Scene_CommandUndefined9, // SCENE_CMD_ID_UNDEFINED_9
Scene_CommandMeshHeader, // SCENE_CMD_ID_MESH_HEADER
Scene_CommandObjectList, // SCENE_CMD_ID_OBJECT_LIST
Scene_CommandLightList, // SCENE_CMD_ID_LIGHT_LIST
Scene_CommandPathList, // SCENE_CMD_ID_PATH_LIST
Scene_CommandTransitionActorList, // SCENE_CMD_ID_TRANSITION_ACTOR_LIST
Scene_CommandLightSettingsList, // SCENE_CMD_ID_LIGHT_SETTINGS_LIST
Scene_CommandTimeSettings, // SCENE_CMD_ID_TIME_SETTINGS
Scene_CommandSkyboxSettings, // SCENE_CMD_ID_SKYBOX_SETTINGS
Scene_CommandSkyboxDisables, // SCENE_CMD_ID_SKYBOX_DISABLES
Scene_CommandExitList, // SCENE_CMD_ID_EXIT_LIST
NULL, // SCENE_CMD_ID_END
Scene_CommandSoundSettings, // SCENE_CMD_ID_SOUND_SETTINGS
Scene_CommandEchoSettings, // SCENE_CMD_ID_ECHO_SETTINGS
Scene_CommandCutsceneData, // SCENE_CMD_ID_CUTSCENE_DATA
Scene_CommandAlternateHeaderList, // SCENE_CMD_ID_ALTERNATE_HEADER_LIST
Scene_CommandMiscSettings, // SCENE_CMD_ID_MISC_SETTINGS
};
s32 OTRScene_ExecuteCommands(PlayState* play, SOH::Scene* scene) {
SOH::SceneCommandID cmdCode;
for (int i = 0; i < scene->commands.size(); i++) {
auto sceneCmd = scene->commands[i];
if (sceneCmd == nullptr) // UH OH
continue;
cmdCode = sceneCmd->cmdId;
// osSyncPrintf("*** Scene_Word = { code=%d, data1=%02x, data2=%04x } ***\n", cmdCode, sceneCmd->base.data1, sceneCmd->base.data2);
if ((int)cmdCode == 0x14) {
break;
}
if ((int)cmdCode <= 0x19) {
if (sceneCommands[(int)cmdCode](play, sceneCmd.get()))
break;
} else {
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("code の値が異常です\n"); // "code variable is abnormal"
osSyncPrintf(VT_RST);
}
// sceneCmd++;
}
return 0;
}
extern "C" s32 OTRfunc_800973FC(PlayState* play, RoomContext* roomCtx) {
if (roomCtx->status == 1) {
// if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) {
if (1) {
roomCtx->status = 0;
roomCtx->curRoom.segment = roomCtx->unk_34;
gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->unk_34);
OTRScene_ExecuteCommands(play, (SOH::Scene*)roomCtx->roomToLoad);
Player_SetBootData(play, GET_PLAYER(play));
Actor_SpawnTransitionActors(play, &play->actorCtx);
return 1;
}
return 0;
}
return 1;
}
extern "C" s32 OTRfunc_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
u32 size;
if (roomCtx->status == 0) {
roomCtx->prevRoom = roomCtx->curRoom;
roomCtx->curRoom.num = roomNum;
roomCtx->curRoom.segment = NULL;
roomCtx->status = 1;
assert(roomNum < play->numRooms);
if (roomNum >= play->numRooms)
return 0; // UH OH
size = play->roomList[roomNum].vromEnd - play->roomList[roomNum].vromStart;
roomCtx->unk_34 =
(void*)ALIGN16((uintptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
// DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
//&roomCtx->loadQueue, NULL, __FILE__, __LINE__);
auto roomData =
std::static_pointer_cast<SOH::Scene>(ResourceMgr_GetResourceByNameHandlingMQ(play->roomList[roomNum].fileName));
roomCtx->status = 1;
roomCtx->roomToLoad = roomData.get();
roomCtx->unk_30 ^= 1;
SPDLOG_INFO("Room Init - curRoom.num: {0:#x}", roomCtx->curRoom.num);
return 1;
}
return 0;
}