/**
 * @file render_objects.c renders hud elements
 * A more suitable name may be print.c
 **/

#include <libultraship.h>
#include <libultra/gbi.h>
#include <mk64.h>
#include <align_asset_macro.h>
#include <macros.h>
#include <defines.h>
#include <common_structs.h>
#include <actor_types.h>
#include "camera.h"
#include "memory.h"
#include "math_util.h"
#include "math_util_2.h"
#include "objects.h"
#include "waypoints.h"
#include "bomb_kart.h"
#include <assets/common_data.h>
#include "render_player.h"
#include "animation.h"
#include "code_80005FD0.h"
#include "code_80057C60.h"
#include "code_8006E9C0.h"
#include "render_objects.h"
#include "update_objects.h"
#include "menu_items.h"
#include "collision.h"
#include "main.h"
#include "menus.h"
#include "code_80086E70.h"
#include "code_800029B0.h"
#include "courses/all_course_data.h"
#include <vehicles.h>
#include "data/some_data.h"
#include <assets/some_data.h>
#include <assets/luigi_raceway_data.h>
#include <assets/moo_moo_farm_data.h>
#include <assets/bowsers_castle_data.h>
#include <assets/frappe_snowland_data.h>
#include "port/Game.h"
#include "port/Engine.h"

#include "engine/courses/Course.h"
#include "engine/Matrix.h"

#include "port/interpolation/FrameInterpolation.h"

Lights1 D_800E45C0[] = {
    gdSPDefLights1(100, 0, 0, 100, 0, 0, 0, -120, 0),
    gdSPDefLights1(100, 100, 0, 255, 255, 0, 0, -120, 0),
    gdSPDefLights1(100, 100, 100, 255, 255, 255, 0, -120, 0),
    gdSPDefLights1(100, 0, 0, 100, 0, 0, 0, -120, 0),
};

Lights1 D_800E4620 = gdSPDefLights1(150, 180, 250, 255, 255, 255, 0, 0, 0);

Lights1 D_800E46B0 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);

Lights1 D_800E46C8 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);

Lights1 D_800E46E0 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120);

void func_800431B0(Vec3f pos, Vec3su orientation, f32 scale, Vtx* vtx) {
    rsp_set_matrix_transformation(pos, orientation, scale);
    gSPVertex(gDisplayListHead++, vtx, 4, 0);
    gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}

void func_80043220(Vec3f pos, Vec3su orientation, f32 scale, Gfx* gfx) {
    rsp_set_matrix_transformation(pos, orientation, scale);
    gSPDisplayList(gDisplayListHead++, D_0D0077A0);
    gSPDisplayList(gDisplayListHead++, gfx);
}

UNUSED void func_80043288(Vec3f pos, Vec3su orientation, f32 arg2, Gfx* gfx) {
    rsp_set_matrix_transformation(pos, orientation, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D0077A0);
    gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
    gSPDisplayList(gDisplayListHead++, gfx);
    gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}

void func_80043328(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D0077D0);
    gSPDisplayList(gDisplayListHead++, gfx);
}

UNUSED void func_80043390(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D0077F8);
    gSPDisplayList(gDisplayListHead++, gfx);
}

UNUSED void func_800433F8(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007828);
    gSPDisplayList(gDisplayListHead++, gfx);
}

UNUSED void func_80043460(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007828);
    gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
    gSPDisplayList(gDisplayListHead++, gfx);
    gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}

void func_80043500(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007850);
    gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
    gSPDisplayList(gDisplayListHead++, gfx);
    gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}

void func_800435A0(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx, s32 arg4) {
    rsp_set_matrix_transformation_inverted_x_y_orientation(arg0, arg1, arg2);

    gSPDisplayList(gDisplayListHead++, D_0D007878);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, arg4);
    gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
    gSPDisplayList(gDisplayListHead++, gfx);
    gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}

UNUSED void func_80043668(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D0078A0);
    gSPDisplayList(gDisplayListHead++, gfx);
}

UNUSED void func_800436D0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D0078A0);
    gSPVertex(gDisplayListHead++, vtx, 3, 0);
    gSPDisplayList(gDisplayListHead++, D_0D006930);
}

UNUSED void func_80043764(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D0078A0);
    gSPVertex(gDisplayListHead++, vtx, 4, 0);
    gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}

UNUSED void func_800437F8(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx, s32 arg5) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D0078A0);

    gDPSetRenderMode(gDisplayListHead++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
    vtx[0].v.cn[3] = arg5;
    vtx[1].v.cn[3] = arg5;
    vtx[2].v.cn[3] = arg5;
    vtx[3].v.cn[3] = arg5;
    gSPVertex(gDisplayListHead++, vtx, 4, 0);
    gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}

UNUSED void func_800438C4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx, s32 arg5) {
    vtx[1].v.ob[0] = arg5;
    vtx[2].v.ob[0] = arg5;
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D0078A0);
    gDPSetRenderMode(gDisplayListHead++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
    gSPVertex(gDisplayListHead++, vtx, 4, 0);
    gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}

UNUSED void func_8004398C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx, s32 arg5) {
    vtx[0].v.ob[0] = arg5;
    vtx[3].v.ob[0] = arg5;
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D0078A0);
    gDPSetRenderMode(gDisplayListHead++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
    gSPVertex(gDisplayListHead++, vtx, 4, 0);
    gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}

s32 func_80043A54(s32 arg0) {
    s32 temp_a1;
    s32 phi_v0;
    s32 phi_v1 = 0;

    phi_v0 = arg0;
    do {
        phi_v1++;
        temp_a1 = phi_v0 / 2;
        phi_v0 = temp_a1;
    } while (temp_a1 != 1);
    return phi_v1;
}

void load_texture_block_rgba32_nomirror(u8* texture, s32 width, s32 height) {
    gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0,
                        G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
                        G_TX_NOLOD);
}

void load_texture_tile_rgba32_nomirror(u8* texture, s32 width, s32 height) {
    gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
                       height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
                       G_TX_NOLOD, G_TX_NOLOD);
}

void load_texture_block_rgba16_mirror(u8* texture, s32 width, s32 height) {
    gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0,
                        G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
                        G_TX_NOLOD);
}

void load_texture_block_rgba16_nomirror(u8* texture, s32 width, s32 height, s32 someMask) {
    gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0,
                        G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, someMask, G_TX_NOMASK, G_TX_NOLOD,
                        G_TX_NOLOD);
}

void load_texture_tile_rgba16_nomirror(u8* texture, s32 width, s32 height) {
    gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
                       height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
                       G_TX_NOLOD, G_TX_NOLOD);
}

void load_texture_block_ia16_nomirror(u8* texture, s32 width, s32 height) {
    gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0,
                        G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
                        G_TX_NOLOD);
}

void load_texture_tile_ia16_nomirror(u8* texture, s32 width, s32 height) {
    gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, 0, width - 1,
                       height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
                       G_TX_NOLOD, G_TX_NOLOD);
}

void load_texture_block_ia8_nomirror(u8* texture, s32 width, s32 height) {
    gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0,
                        G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
                        G_TX_NOLOD);
}

void load_texture_tile_ia8_nomirror(u8* texture, s32 width, s32 height) {
    gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
                       height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
                       G_TX_NOLOD, G_TX_NOLOD);
}

void load_texture_block_i8_nomirror(u8* texture, s32 width, s32 height) {
    gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, width, height, 0,
                        G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
                        G_TX_NOLOD);
}

void func_80044924(u8* texture, s32 width, s32 height) {
    // This macro ought to be equivalent to the block of macros below but it doesn't match
    // See comment above the `gDPLoadBlock` macro
    // gDPLoadTextureBlock_4b(gDisplayListHead++, texture, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
    // G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);

    gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0,
               G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
               G_TX_NOLOD);
    gDPLoadSync(gDisplayListHead++);
    // The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff
    gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1,
                 ((width / 16) + 2047) / (width / 16));
    gDPPipeSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE,
               G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP,
               G_TX_NOMASK, G_TX_NOLOD);
    gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC,
                   (height - 1) << G_TEXTURE_IMAGE_FRAC);
}

UNUSED void func_80044AB8(u8* texture, s32 width, s32 height) {
    gMKLoadTextureTile_4b(gDisplayListHead++, texture, G_IM_FMT_IA, width, height, 0, 0, width - 1, height - 1, 0,
                          G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
                          G_TX_NOLOD);
}

void func_80044BF8(u8* texture, s32 width, s32 height) {
    gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, width, height, 0,
                        G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
                        G_TX_NOLOD);
}

void func_80044DA0(u8* image, s32 width, s32 height) {
    // This macro ought to be equivalent to the block of macros below but it doesn't match
    // See comment above the `gDPLoadBlock` macro
    // gDPLoadTextureBlock_4b(gDisplayListHead++, image, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
    // G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);

    gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 1, image);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0,
               G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
               G_TX_NOLOD);
    gDPLoadSync(gDisplayListHead++);
    // The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff
    gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1,
                 ((width / 16) + 2047) / (width / 16));
    gDPPipeSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE, G_TX_RENDERTILE,
               0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
               G_TX_NOLOD);
    gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC,
                   (height - 1) << G_TEXTURE_IMAGE_FRAC);
}

// Appears to be a complete copy of `func_80044F34`?
void func_80044F34(u8* image, s32 width, s32 height) {
    // This macro ought to be equivalent to the block of macros below but it doesn't match
    // See comment above the `gDPLoadBlock` macro
    // gDPLoadTextureBlock_4b(gDisplayListHead++, image, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
    // G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);

    gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 1, image);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0,
               G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
               G_TX_NOLOD);
    gDPLoadSync(gDisplayListHead++);
    // The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff
    gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1,
                 ((width / 16) + 2047) / (width / 16));
    gDPPipeSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE, G_TX_RENDERTILE,
               0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
               G_TX_NOLOD);
    gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC,
                   (height - 1) << G_TEXTURE_IMAGE_FRAC);
}

void func_800450C8(u8* image, s32 width, s32 height) {
    // This macro ought to be equivalent to the block of macros below but it doesn't match
    // See comment above the `gDPLoadBlock` macro
    // gDPLoadTextureBlock_4b(gDisplayListHead++, image, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
    // G_TX_MIRROR | G_TX_WRAP, G_TX_NOMASK, masks, G_TX_NOLOD, G_TX_NOLOD);
    s32 masks = func_80043A54(width);

    gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 1, image);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0,
               G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, masks, G_TX_NOLOD);
    gDPLoadSync(gDisplayListHead++);
    // The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff
    gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1,
                 ((width / 16) + 2047) / (width / 16));
    gDPPipeSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE, G_TX_RENDERTILE,
               0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, masks, G_TX_NOLOD);
    gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC,
                   (height - 1) << G_TEXTURE_IMAGE_FRAC);
}

void rsp_load_texture(u8* texture, s32 width, s32 height) {
    gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0,
                        G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
                        G_TX_NOLOD);
}

void rsp_load_texture_mask(u8* texture, s32 width, s32 height, s32 someMask) {
    gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0,
                        G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, someMask, G_TX_NOMASK, G_TX_NOLOD,
                        G_TX_NOLOD);
}

UNUSED void func_80045614(u8* texture, s32 width, s32 height) {
    gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, 0, width - 1,
                       height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
                       G_TX_NOLOD, G_TX_NOLOD);
}

UNUSED void func_80045738(u8* image1, u8* image2, s32 width, s32 height) {
    gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL1, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);

    gDPLoadMultiBlock(gDisplayListHead++, image2, 0x100, G_TX_RENDERTILE, G_IM_FMT_I, G_IM_SIZ_8b, width, height, 0,
                      G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
                      G_TX_NOLOD);
    gDPLoadTextureBlock(gDisplayListHead++, image1, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0,
                        G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
                        G_TX_NOLOD);

    gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_8b, (width + 7) >> 3, 0x0100, 1, 0, G_TX_NOMIRROR | G_TX_WRAP,
               G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
    ;
    gDPSetTileSize(gDisplayListHead++, 1, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC,
                   (height - 1) << G_TEXTURE_IMAGE_FRAC);
}

void func_80045B2C(Vtx* arg0) {
    gSPVertex(gDisplayListHead++, arg0, 4, 0);
    gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}

void func_80045B74(Vtx* arg0) {
    gSPVertex(gDisplayListHead++, arg0, 3, 0);
    gSPDisplayList(gDisplayListHead++, D_0D006930);
}

UNUSED void func_80045BBC(Vec3f arg0, Vec3su arg1, f32 arg2, Vtx* arg3) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D0078A0);
    gSPVertex(gDisplayListHead++, arg3, 4, 0);
    gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}

UNUSED void func_80045C48(Vec3f arg0, Vec3su arg1, f32 arg2, Vtx* arg3) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D0078D0);
    gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
    gSPVertex(gDisplayListHead++, arg3, 4, 0);
    gSPDisplayList(gDisplayListHead++, common_rectangle_display);
    gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}

void func_80045D0C(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) {
    s32 heightIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
        load_texture_block_rgba16_mirror(img, width, height);
        func_80045B2C(&arg1[vertexIndex]);
        img += width * height * 2;
        vertexIndex += 4;
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_80045E10(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) {
    s32 heightIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
        load_texture_block_rgba16_mirror(img, width, height);
        func_80045B2C(&arg1[vertexIndex]);
        img += width * (height - 1) * 2;
        vertexIndex += 4;
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_80045F18(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height, s32 someMask) {
    s32 heightIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
        load_texture_block_rgba16_nomirror(img, width, height, someMask);
        func_80045B2C(&arg1[vertexIndex]);
        img += width * (height - 1) * 2;
        vertexIndex += 4;
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

//! @todo tlut/texture unconfirmed. This could be texture1 and texture2
UNUSED void func_80046030(u8* tlut, u8* texture, Vtx* arg2, s32 width, s32 arg4, s32 height) {
    s32 var_s0 = 0;
    u8* img1 = tlut;
    u8* img2 = texture;
    s32 temp_lo_2;
    s32 var;
    s32 i;

    gSPDisplayList(gDisplayListHead++, D_0D008138);

    for (i = 0; i < arg4 / height; i++) {
        func_80045738(img1, img2, width, height);
        func_80045B2C(&arg2[var_s0]);
        var = height - 1;
        temp_lo_2 = (width * var);
        img1 += temp_lo_2 * 2;
        img2 += temp_lo_2;
        var_s0 += 4;
    }
    gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
    gSPDisplayList(gDisplayListHead++, D_0D008120);
}

void func_800461A4(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) {
    s32 heightIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
        load_texture_block_rgba32_nomirror(img, width, height);
        func_80045B2C(&arg1[vertexIndex]);
        img += width * height * 4;
        vertexIndex += 4;
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_800462A8(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) {
    s32 heightIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
        load_texture_block_rgba32_nomirror(img, width, height);
        func_80045B2C(&arg1[vertexIndex]);
        img += width * (height - 1) * 4;
        vertexIndex += 4;
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_800463B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8,
                   s32 arg9) {

    switch (gScreenModeSelection) {
        case SCREEN_MODE_1P:
        case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
        case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
            func_80042330(arg0, arg1, arg2, arg3);
            break;
        case SCREEN_MODE_3P_4P_SPLITSCREEN:
            func_80042330_unchanged(arg0, arg1, arg2, arg3);
            break;
    }

    gSPDisplayList(gDisplayListHead++, D_0D007928);
    func_80045D0C(texture, arg5, arg6, arg7, arg9);
}

void func_80046424(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8,
                   s32 arg9) {
    switch (gScreenModeSelection) {
        case SCREEN_MODE_1P:
        case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
        case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
            func_80042330(arg0, arg1, arg2, arg3);
            break;
        case SCREEN_MODE_3P_4P_SPLITSCREEN:
            func_80042330_unchanged(arg0, arg1, arg2, arg3);
            break;
    }

    gSPDisplayList(gDisplayListHead++, D_0D007968);
    func_8004B614(D_801656C0, D_801656D0, D_801656E0, 128, 128, 128, 255);
    func_80045D0C(texture, arg5, arg6, arg7, arg9);
}

UNUSED void func_800464D0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
                          UNUSED s32 arg8, s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007948);
    func_80045E10(texture, arg5, arg6, arg7, arg9);
}

UNUSED void func_80046544(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
                          UNUSED s32 arg8, s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D0079A8);
    func_80045E10(texture, arg5, arg6, arg7, arg9);
}

void func_800465B8(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                   UNUSED s32 arg9, s32 argA) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D0079E8);

    set_transparency(arg4);
    func_80045E10(texture, arg6, arg7, arg8, argA);
}

UNUSED void func_80046634(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                          UNUSED s32 arg9, s32 argA) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007948);
    func_80046030(tlut, texture, arg6, arg7, arg8, argA);
}

void func_800466B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007948);
    load_texture_block_rgba16_mirror(texture, arg6, arg7);
    func_80045B74(arg5);
}

UNUSED void func_80046720(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
                          UNUSED s32 arg8, s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007928);
    func_800461A4(texture, arg5, arg6, arg7, arg9);
}

UNUSED void func_80046794(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
                          UNUSED s32 arg8, s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007948);
    func_800462A8(texture, arg5, arg6, arg7, arg9);
}

void func_80046808(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, UNUSED s32 arg7,
                   s32 arg8) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007948);
    func_80045E10(texture, arg4, arg5, arg6, arg8);
}

UNUSED void func_80046874(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6,
                          UNUSED s32 arg7, s32 arg8) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D0079C8);
    func_80045E10(texture, arg4, arg5, arg6, arg8);
}

void func_800468E0(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, UNUSED s32 arg7,
                   s32 arg8, s32 arg9) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D0079C8);
    func_80045F18(texture, arg4, arg5, arg6, arg8, arg9);
}

UNUSED void func_80046954(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6,
                          UNUSED s32 arg7, s32 arg8) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D0079C8);
    gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
    func_80045E10(texture, arg4, arg5, arg6, arg8);
    gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}

void func_80046A00(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007948);
    load_texture_block_rgba16_mirror(texture, arg5, arg6);
    func_80045B74(arg4);
}

UNUSED void func_80046A68(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6,
                          UNUSED s32 arg7, s32 arg8) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D0079C8);
    func_800462A8(texture, arg4, arg5, arg6, arg8);
}

UNUSED void func_80046AD4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) {
    func_800464D0(arg0, arg1, arg2, arg3, texture, common_vtx_player_minimap_icon, 8, 8, 8, 8);
}

UNUSED void func_80046B38(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) {
    func_800464D0(arg0, arg1, arg2, arg3, texture, common_vtx_rectangle, 16, 16, 16, 16);
}

UNUSED void func_80046B9C(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture) {
    func_80046808(arg0, arg1, arg2, texture, common_vtx_rectangle, 16, 16, 16, 16);
}

UNUSED void func_80046BEC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
    func_800466B0(arg0, arg1, arg2, arg3, texture, arg5, 16, 16);
}

UNUSED void func_80046C3C(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4) {
    func_80046A00(arg0, arg1, arg2, texture, arg4, 16, 16);
}

UNUSED void func_80046C78(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) {
    func_800464D0(arg0, arg1, arg2, arg3, texture, D_0D005AE0, 32, 32, 32, 32);
}

UNUSED void func_80046CDC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) {
    func_800464D0(arg0, arg1, arg2, arg3, texture, D_0D005FB0, 64, 32, 64, 32);
}

UNUSED void func_80046D40(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture) {
    func_80046808(arg0, arg1, arg2, texture, D_0D005FB0, 64, 32, 64, 32);
}

UNUSED void func_80046D90(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) {
    Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
    func_800464D0(arg0, arg1, arg2, arg3, texture, vtx, 64, 64, 64, 32);
}

UNUSED void func_80046DF4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* texture) {
    Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
    func_800465B8(arg0, arg1, arg2, arg3, arg4, texture, vtx, 64, 64, 64, 32);
}

void load_texture_and_tlut(u8* tlut, u8* texture, s32 width, s32 height) {
    gSPDisplayList(gDisplayListHead++, D_0D007D78);
    gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
    rsp_load_texture(texture, width, height);
}

void func_80047068(u8* tlut, u8* texture, Vtx* arg2, UNUSED s32 arg3, s32 arg4, s32 width, s32 height) {
    s32 heightIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
    for (heightIndex = 0; heightIndex < arg4 / height; heightIndex++) {
        rsp_load_texture(img, width, height);
        gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0);
        gSPDisplayList(gDisplayListHead++, common_rectangle_display);
        img += width * height;
        vertexIndex += 4;
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void draw_rectangle_texture_overlap(u8* tlut, u8* texture, Vtx* arg2, UNUSED s32 w, s32 height, s32 width,
                                    s32 heighthalf) {
    s32 heightIndex;
    s32 vertexIndex = 0;
    u8* img = (u8*) LOAD_ASSET(texture);

    gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
    for (heightIndex = 0; heightIndex < height / heighthalf; heightIndex++) {
        rsp_load_texture(img, width, heighthalf);
        gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0);
        gSPDisplayList(gDisplayListHead++, common_rectangle_display);
        img += width * (heighthalf - 1);
        vertexIndex += 4;
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_8004747C(u8* tlut, u8* texture, Vtx* arg2, UNUSED s32 arg3, s32 arg4, s32 width, s32 height, s32 someMask) {
    s32 heightIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
    for (heightIndex = 0; heightIndex < arg4 / height; heightIndex++) {
        rsp_load_texture_mask(img, width, height, someMask);
        gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0);
        gSPDisplayList(gDisplayListHead++, common_rectangle_display);
        img += width * (height - 1);
        vertexIndex += 4;
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_8004768C(u8* tlut, u8* texture, Vtx* arg2, s32 arg3, s32 width, s32 height) {
    s32 heightIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
    for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
        // Something seems off about arguments here, but if it matches it matches
        rsp_load_texture(img, height, width);
        gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0);
        gSPDisplayList(gDisplayListHead++, common_rectangle_display);
        img += height * width;
        vertexIndex += 4;
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_8004788C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                   s32 arg9, s32 argA) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007CB8);
    func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

void func_80047910(s32 x, s32 y, u16 angle, f32 size, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9,
                   s32 argA) {
    func_80042330(x, y, angle, size);
    gSPDisplayList(gDisplayListHead++, D_0D007CD8);
    draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

void func_80047994(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                   s32 arg9, s32 argA) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007CF8);
    draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

void func_80047A18(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                   s32 arg9, s32 argA) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007D18);
    func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

void func_80047A9C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                   s32 arg9, s32 argA) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007D38);
    draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

UNUSED void func_80047B20(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                          s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007D38);
    func_8004768C(tlut, texture, arg6, arg7, arg8, arg9);
}

void func_80047B9C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8,
                   s32 arg9, s32 argA, s32 argB) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007DB8);
    set_transparency(arg4);
    func_80047068(tlut, texture, arg7, arg8, arg9, argA, argB);
}

UNUSED void func_80047C28(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8,
                          s32 arg9, s32 argA, s32 argB) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007DD8);
    set_transparency(arg4);
    draw_rectangle_texture_overlap(tlut, texture, arg7, arg8, arg9, argA, argB);
}

void func_80047CB4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8,
                   s32 arg9, s32 argA, s32 argB) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007E38);
    set_transparency(arg4);
    func_80047068(tlut, texture, arg7, arg8, arg9, argA, argB);
}

UNUSED void func_80047D40(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8,
                          s32 arg9, s32 argA, s32 argB) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007E58);
    set_transparency(arg4);
    draw_rectangle_texture_overlap(tlut, texture, arg7, arg8, arg9, argA, argB);
}

UNUSED void func_80047DCC(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
                          s32 arg8, s32 arg9) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007CB8);
    func_80047068(tlut, texture, arg5, arg6, arg7, arg8, arg9);
}

void func_80047E48(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                   s32 arg9) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007CD8);
    draw_rectangle_texture_overlap(tlut, texture, arg5, arg6, arg7, arg8, arg9);
}

UNUSED void func_80047EC4(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
                          s32 arg8, s32 arg9) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007D18);
    func_80047068(tlut, texture, arg5, arg6, arg7, arg8, arg9);
}

void func_80047F40(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                   s32 arg9) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007D38);
    draw_rectangle_texture_overlap(tlut, texture, arg5, arg6, arg7, arg8, arg9);
}

UNUSED void func_80047FBC(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
                          s32 arg8, s32 arg9) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007D58);
    draw_rectangle_texture_overlap(tlut, texture, arg5, arg6, arg7, arg8, arg9);
}

UNUSED void func_80048038(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
                          s32 arg8, s32 arg9) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007D98);
    func_80047068(tlut, texture, arg5, arg6, arg7, arg8, arg9);
}

void draw_2d_texture_at(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 width, s32 height,
                        s32 width2, s32 height2) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007D78);
    draw_rectangle_texture_overlap(tlut, texture, arg5, width, height, width2, height2);
}

void func_80048130(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                   s32 arg9, s32 argA) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007D78);
    func_8004747C(tlut, texture, arg5, arg6, arg7, arg8, arg9, argA);
}

UNUSED void func_800481B4(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7,
                          s32 arg8) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007D78);
    func_8004768C(tlut, texture, arg5, arg6, arg7, arg8);
}

UNUSED void func_80048228(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7,
                          s32 arg8, s32 arg9, s32 argA) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007DB8);
    set_transparency(arg3);
    func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

void func_800482AC(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                   s32 arg9, s32 argA) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007DD8);
    set_transparency(arg3);
    draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

UNUSED void func_80048330(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7,
                          s32 arg8, s32 arg9, s32 argA) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007E38);
    set_transparency(arg3);
    func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

void func_800483B4(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                   s32 arg9, s32 argA) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007E58);
    set_transparency(arg3);
    draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

void func_80048438(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                   s32 arg9, s32 argA) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007DF8);
    set_transparency(arg3);
    func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

void func_800484BC(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                   s32 arg9, s32 argA) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007E18);
    set_transparency(arg3);
    draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

void func_80048540(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                   s32 arg9, s32 argA) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007E98);
    set_transparency(arg3);
    draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);
}

void func_800485C4(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8,
                   s32 arg9, s32 argA) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007E98);
    gDPSetAlphaCompare(gDisplayListHead++, G_AC_DITHER);
    gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);

    set_transparency(arg3);
    draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA);

    gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
}

UNUSED void func_800486B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 24, 48, 24, 48);
}

UNUSED void func_80048718(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 32, 32, 32, 32);
}

UNUSED void func_80048780(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_80048540(arg0, arg1, arg2, arg3, tlut, texture, arg6, 48, 48, 48, 40);
}

UNUSED void func_800487DC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 48, 48, 48, 48);
}

UNUSED void func_80048844(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 32, 64, 32);
}

UNUSED void func_800488AC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
}

UNUSED void func_80048914(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_80047910(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
}

UNUSED void func_8004897C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_80047994(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
}

UNUSED void func_800489E4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_80047A18(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
}

UNUSED void func_80048A4C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_80047A9C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
}

UNUSED void func_80048AB4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7) {
    func_80047B9C(arg0, arg1, arg2, arg3, arg4, tlut, texture, arg7, 64, 64, 64, 32);
}

UNUSED void func_80048B24(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7) {
    func_80047CB4(arg0, arg1, arg2, arg3, arg4, tlut, texture, arg7, 64, 64, 64, 32);
}

UNUSED void func_80048B94(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) {
    func_80047E48(arg0, arg1, arg2, tlut, texture, arg5, 64, 64, 64, 32);
}

UNUSED void func_80048BE8(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) {
    func_80047F40(arg0, arg1, arg2, tlut, texture, arg5, 64, 64, 64, 32);
}

UNUSED void func_80048C3C(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) {
    draw_2d_texture_at(arg0, arg1, arg2, tlut, texture, arg5, 64, 64, 64, 32);
}

UNUSED void func_80048C90(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_800482AC(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
}

UNUSED void func_80048CEC(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_800483B4(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
}

UNUSED void func_80048D48(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_800484BC(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
}

UNUSED void func_80048DA4(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_80048540(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32);
}

UNUSED void func_80048E00(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_80047910(arg0, arg1, arg2, arg3, tlut, texture, arg6, 72, 48, 72, 24);
}

UNUSED void func_80048E68(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_80047A18(arg0, arg1, arg2, arg3, tlut, texture, arg6, 72, 48, 72, 24);
}

UNUSED void func_80048ED0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) {
    func_80047A9C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 72, 48, 72, 24);
}

UNUSED void func_80048F38(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) {
    draw_2d_texture_at(arg0, arg1, arg2, tlut, texture, arg5, 72, 48, 72, 24);
}

void func_80048F8C(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
    s32 heightIndex;
    s32 widthIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
        for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) {
            load_texture_block_ia16_nomirror(img, width, height);
            gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0);
            gSPDisplayList(gDisplayListHead++, common_rectangle_display);
            img += width * height * 2;
            vertexIndex += 4;
        }
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_80049130(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
    s32 heightIndex;
    s32 widthIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
        for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) {
            load_texture_tile_ia16_nomirror(img, width, height);
            gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0);
            gSPDisplayList(gDisplayListHead++, common_rectangle_display);
            img += width * height * 2;
            vertexIndex += 4;
        }
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_800492D4(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
    s32 heightIndex;
    s32 widthIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
        for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) {
            load_texture_block_ia8_nomirror(img, width, height);
            gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0);
            gSPDisplayList(gDisplayListHead++, common_rectangle_display);
            img += width * height;
            vertexIndex += 4;
        }
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_80049478(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
    s32 heightIndex;
    s32 widthIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
        for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) {
            load_texture_tile_ia8_nomirror(img, width, height);
            gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0);
            gSPDisplayList(gDisplayListHead++, common_rectangle_display);
            img += width * height;
            vertexIndex += 4;
        }
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_8004961C(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
    s32 i;
    s32 j;
    s32 var_s2 = 0;
    u8* img = texture;

    for (i = 0; i < arg3 / height; i++) {
        for (j = 0; j < arg2 / width; j++) {

            func_80044924(img, width, height);
            gSPVertex(gDisplayListHead++, &arg1[var_s2], 4, 0);
            gSPDisplayList(gDisplayListHead++, common_rectangle_display);
            img += (width * height) / 2;
            var_s2 += 4;
        }
    }

    gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
}

void func_800497CC(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
    s32 heightIndex;
    s32 widthIndex;
    s32 vertexIndex = 0;
    u8* img = texture;

    for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) {
        for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) {
            func_80044BF8(img, width, height);
            gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0);
            gSPDisplayList(gDisplayListHead++, common_rectangle_display);
            img += width * height;
            vertexIndex += 4;
        }
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_80049970(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) {
    s32 i;
    s32 j;
    s32 var_s2 = 0;
    u8* img = texture;

    for (i = 0; i < arg3 / height; i++) {
        for (j = 0; j < arg2 / width; j++) {
            func_80044DA0(img, width, height);
            gSPVertex(gDisplayListHead++, &arg1[var_s2], 4, 0);
            gSPDisplayList(gDisplayListHead++, common_rectangle_display);
            img += (width * height) / 2;
            var_s2 += 4;
        }
    }
    gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
}

void func_80049B20(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                   s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A40);
    func_80048F8C(texture, arg5, arg6, arg7, arg8, arg9);
}

UNUSED void func_80049B9C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                          s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A40);
    func_80049130(texture, arg5, arg6, arg7, arg8, arg9);
}

void func_80049C18(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                   s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A40);
    func_800492D4(texture, arg5, arg6, arg7, arg8, arg9);
}

void func_80049C94(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                   s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A60);
    func_800492D4(texture, arg5, arg6, arg7, arg8, arg9);
}

void func_80049D10(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                   s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A80);
    func_800492D4(texture, arg5, arg6, arg7, arg8, arg9);
}

void func_80049D8C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                   s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007AA0);
    func_800492D4(texture, arg5, arg6, arg7, arg8, arg9);
}

UNUSED void func_80049E08(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
                          Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A40);
    func_8004B35C(red, green, blue, alpha);
    func_800492D4(texture, arg9, argA, argB, argC, argD);
}

UNUSED void func_80049E98(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
                          Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A60);
    func_8004B35C(red, green, blue, alpha);
    func_800492D4(texture, arg9, argA, argB, argC, argD);
}

UNUSED void func_80049F28(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
                          Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007B00);
    func_8004B35C(red, green, blue, alpha);
    func_800492D4(texture, arg9, argA, argB, argC, argD);
}

UNUSED void func_80049FB8(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                          s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A40);
    func_80049478(texture, arg5, arg6, arg7, arg8, arg9);
}

UNUSED void func_8004A034(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                          s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A60);
    func_80049478(texture, arg5, arg6, arg7, arg8, arg9);
}

void func_8004A0B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                   s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A40);
    func_8004961C(texture, arg5, arg6, arg7, arg8, arg9);
}

UNUSED void func_8004A12C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
                          Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A60);
    func_8004B35C(red, green, blue, alpha);
    func_8004961C(texture, arg9, argA, argB, argC, argD);
}
UNUSED void func_8004A1BC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                          s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A40);
    gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0);
    func_80049970(texture, arg5, arg6, arg7, arg8, arg9);
}

void func_8004A258(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8,
                   s32 arg9) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A60);
    gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0);
    func_80049970(texture, arg5, arg6, arg7, arg8, arg9);
}

void func_8004A2F4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
                   Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
    func_80042330(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A40);
    func_8004B414(red, green, blue, alpha);
    func_80049970(texture, arg9, argA, argB, argC, argD);
}

void func_8004A384(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture,
                   Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) {
    func_80042330_wide(arg0, arg1, arg2, arg3);
    gSPDisplayList(gDisplayListHead++, D_0D007A60);
    func_8004B414(red, green, blue, alpha);
    func_80049970(texture, arg9, argA, argB, argC, argD);
}

void func_8004A414(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007A40);
    func_800492D4(texture, arg4, arg5, arg6, arg7, arg8);
}

UNUSED void func_8004A488(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7,
                          s32 arg8) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007A60);
    func_800492D4(texture, arg4, arg5, arg6, arg7, arg8);
}

UNUSED void func_8004A4FC(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7,
                          s32 arg8) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007AC0);
    func_800492D4(texture, arg4, arg5, arg6, arg7, arg8);
}

UNUSED void func_8004A570(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7,
                          s32 arg8) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007AE0);
    func_800492D4(texture, arg4, arg5, arg6, arg7, arg8);
}

UNUSED void func_8004A5E4(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4) {
    func_8004A414(arg0, arg1, arg2, texture, arg4, 16, 16, 16, 16);
}

void func_8004A630(Collision* arg0, Vec3f arg1, f32 arg2) {
    if (func_80041924(arg0, arg1) != 0) {
        D_80183E50[0] = arg1[0];
        D_80183E50[1] = calculate_surface_height(arg1[0], 0.0f, arg1[2], arg0->meshIndexZX) + 0.8;
        D_80183E50[2] = arg1[2];
        rsp_set_matrix_transl_rot_scale(D_80183E50, arg0->orientationVector, arg2);
        gSPDisplayList(gDisplayListHead++, D_0D007B98);
    }
}

void func_8004A6EC(s32 objectIndex, f32 scale) {
    Object* object;

    if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) &&
        (is_obj_flag_status_active(objectIndex, 0x00800000) != 0)) {
        object = &gObjectList[objectIndex];
        D_80183E50[0] = object->pos[0];
        D_80183E50[1] = object->surfaceHeight + 0.8;
        D_80183E50[2] = object->pos[2];
        rsp_set_matrix_transformation(D_80183E50, object->unk_0B8, scale);
        gSPDisplayList(gDisplayListHead++, D_0D007B20);
    }
}

void func_8004A7AC(s32 objectIndex, f32 arg1) {
    Object* object;

    if (is_obj_flag_status_active(objectIndex, 0x00000020) != 0) {
        object = &gObjectList[objectIndex];
        D_80183E50[0] = object->pos[0];
        D_80183E50[1] = object->surfaceHeight + 0.8;
        D_80183E50[2] = object->pos[2];
        D_80183E98[0] = 0x4000;
        D_80183E98[1] = 0;
        D_80183E98[2] = 0;
        rsp_set_matrix_transformation(D_80183E50, D_80183E98, arg1);
        gSPDisplayList(gDisplayListHead++, D_0D007B20);
    }
}

void func_8004A9B8(f32 arg0) {
    rsp_set_matrix_transl_rot_scale(D_80183E50, D_80183E70, arg0);
    gSPDisplayList(gDisplayListHead++, D_0D007C10);
}

UNUSED void func_8004AA10(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7,
                          s32 arg8) {
    rsp_set_matrix_transformation(arg0, arg1, arg2);
    gSPDisplayList(gDisplayListHead++, D_0D007AE0);
    func_8004B6C4(D_80165860, D_8016586C, D_80165878);
    func_800497CC(texture, arg4, arg5, arg6, arg7, arg8);
}

UNUSED void func_8004AAA0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
    func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 16, 16, 16, 16);
}

UNUSED void func_8004AB00(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
    func_80049C18(arg0, arg1, arg2, arg3, texture, arg5, 16, 16, 16, 16);
}

UNUSED void func_8004AB60(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) {
    func_8004A0B0(arg0, arg1, arg2, arg3, arg4, arg5, 16, 16, 16, 16);
}

UNUSED void func_8004ABC0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
    func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 32, 32, 32, 32);
}

UNUSED void func_8004AC20(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) {
    func_80049C18(arg0, arg1, arg2, arg3, arg4, arg5, 32, 32, 32, 32);
}

UNUSED void func_8004AC80(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) {
    func_8004A0B0(arg0, arg1, arg2, arg3, arg4, arg5, 32, 32, 32, 32);
}

UNUSED void func_8004ACE0(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4) {
    func_8004A414(arg0, arg1, arg2, texture, arg4, 32, 32, 32, 32);
}

UNUSED void func_8004AD2C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
    func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 64, 32, 64, 32);
}

UNUSED void func_8004AD8C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) {
    func_80049C18(arg0, arg1, arg2, arg3, arg4, arg5, 64, 32, 64, 32);
}

UNUSED void func_8004ADEC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) {
    func_80049C94(arg0, arg1, arg2, arg3, arg4, arg5, 64, 32, 64, 32);
}

UNUSED void func_8004AE4C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
    func_80049D10(arg0, arg1, arg2, arg3, texture, arg5, 64, 32, 64, 32);
}

UNUSED void func_8004AEAC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
    func_80049D8C(arg0, arg1, arg2, arg3, texture, arg5, 64, 32, 64, 32);
}

UNUSED void func_8004AF0C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
    func_80049C18(arg0, arg1, arg2, arg3, texture, arg5, 64, 64, 64, 64);
}

UNUSED void func_8004AF6C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
    func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 64, 64, 64, 32);
}

UNUSED void func_8004AFCC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) {
    func_80049C18(arg0, arg1, arg2, arg3, texture, arg5, 64, 96, 64, 48);
}

UNUSED void func_8004B02C(void) {
    gDPSetRenderMode(gDisplayListHead++,
                     AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
                         GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
                     AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
                         GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
}

void func_8004B05C(u8* tlut) {
    gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
    gDPLoadSync(gDisplayListHead++);
    gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE);
}

void func_8004B138(s32 red, s32 green, s32 blue, s32 alpha) {
    gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
}

UNUSED void func_8004B180(s32 red, s32 green, s32 blue, s32 alpha) {
    gDPSetEnvColor(gDisplayListHead++, red, green, blue, alpha);
}

void set_color_render(s32 primRed, s32 primGreen, s32 primBlue, s32 envRed, s32 envGreen, s32 envBlue, s32 primAlpha) {
    gDPSetPrimColor(gDisplayListHead++, 0, 0, primRed, primGreen, primBlue, primAlpha);
    gDPSetEnvColor(gDisplayListHead++, envRed, envGreen, envBlue, 0xFF);
}

UNUSED void func_8004B254(s32 red, s32 green, s32 blue) {
    gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, 0xFF);
}

void set_transparency(s32 alpha) {
    gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, alpha);
}

void func_8004B310(s32 alpha) {
    gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0, TEXEL0, 0,
                      PRIMITIVE, 0);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, 0x00, 0x00, 0x00, alpha);
}

void func_8004B35C(s32 red, s32 green, s32 blue, s32 alpha) {
    gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
}

void func_8004B3C8(s32 alpha) {
    gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, 1, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, 1, TEXEL0, 0, PRIMITIVE, 0);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, 0x00, 0x00, 0x00, alpha);
}

void func_8004B414(s32 red, s32 green, s32 blue, s32 alpha) {
    gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
                      PRIMITIVE, 0);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
}

void func_8004B480(s32 red, s32 green, s32 blue) {
    gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, 0xFF);
}

UNUSED void func_8004B4E8(s32 red, s32 green, s32 blue, s32 alpha) {
    gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, PRIMITIVE, 0, 0, 0, TEXEL0, 1, 0, SHADE, PRIMITIVE, 0, 0, 0,
                      TEXEL0);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
}

UNUSED void func_8004B554(s32 alpha) {
    gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, SHADE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, SHADE, TEXEL0, 0, PRIMITIVE,
                      0);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, alpha);
}

UNUSED void func_8004B5A8(s32 red, s32 green, s32 blue, s32 alpha) {
    gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
    gDPSetCombineLERP(gDisplayListHead++, 1, PRIMITIVE_ALPHA, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0, 1, PRIMITIVE_ALPHA,
                      TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0);
}

void func_8004B614(s32 primRed, s32 primGreen, s32 primBlue, s32 envRed, s32 envGreen, s32 envBlue, s32 primAlpha) {
    gDPSetPrimColor(gDisplayListHead++, 0, 0, primRed, primGreen, primBlue, primAlpha);
    gDPSetEnvColor(gDisplayListHead++, envRed, envGreen, envBlue, 0xFF);
    gDPSetCombineLERP(gDisplayListHead++, 1, ENVIRONMENT, TEXEL0, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0, 1, ENVIRONMENT,
                      TEXEL0, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0);
}

void func_8004B6C4(s32 red, s32 green, s32 blue) {
    gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, 0xFF);
}

void func_8004B72C(s32 primRed, s32 primGreen, s32 primBlue, s32 envRed, s32 envGreen, s32 envBlue, s32 primAlpha) {
    gDPSetPrimColor(gDisplayListHead++, 0, 0, primRed, primGreen, primBlue, primAlpha);
    gDPSetEnvColor(gDisplayListHead++, envRed, envGreen, envBlue, 0xFF);
    gDPSetCombineLERP(gDisplayListHead++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
                      PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
}

/**
 * Renders
 *
 * Menus: Mario Kart 64 Logo, Debug text
 *
 * 1P: Coloured square in third hud mode that players go around.
 *
 *
 */
void render_texture_rectangle(s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode) {

    s32 xh = (((x + width) - 1) << 2);
    s32 yh = (((y + height) - 1) << 2);
    s32 xl = ((x * 4));
    s32 yl = y * 4;

    s32 xh2 = (((x + width)) << 2);
    s32 yh2 = ((y + height) << 2);

    // If no cycle mode is set, render texture rectangle in copy mode
    if (mode == 0) {
        //! @todo Update to F3DEX. Uses OLD definition for gspTextureRectangle.
        gSPTextureRectangle(gDisplayListHead++, xl, yl, xh, yh, G_TX_RENDERTILE, s << 5, (w << 5), 4 << 10, 1 << 10);
        return;
    }
    // Render texture rectangle in default cycle mode (1 cycle or 2 cycle)
    gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, s << 5, (w << 5), 1 << 10, 1 << 10);
}

/**
 * Renders
 *
 * For all game modes
 *
 * Minimap, CurrLap, Lap time
 *
 *
 */
void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) {

    s32 xh = (((x + width) - 1));
    s32 yh = (((y + height) - 1) << 2);
    s32 xl = ((x));
    s32 yl = y << 2;

    s32 xh2 = (((x + width)));
    s32 yh2 = ((y + height) << 2);

    // if center of image is to the left side of the screen then align left,
    // otherwise align right

    s32 coordX = 0;
    s32 coordX2 = 0;

    if (arg6 == 0) {
        switch (gScreenModeSelection) {
            case SCREEN_MODE_1P:
            case SCREEN_MODE_3P_4P_SPLITSCREEN:
            case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
                if ((xl - (width / 2)) < (SCREEN_WIDTH / 2)) {
                    coordX = (s32) OTRGetDimensionFromLeftEdge(xl) << 2;
                    coordX2 = (s32) (xh) << 2;
                } else {
                    coordX = (s32) OTRGetDimensionFromRightEdge(xl) << 2;
                    coordX2 = (s32) OTRGetDimensionFromRightEdge(xh) << 2;
                }
                //! @todo Update to F3DEX. Uses OLD definition for gspTextureRectangle.
                gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh, G_TX_RENDERTILE, arg4 << 5,
                                        (arg5 << 5), 4 << 10, 1 << 10);
                break;
            case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
                gSPTextureRectangle(gDisplayListHead++, xl << 2, yl, xh << 2, yh2, G_TX_RENDERTILE, arg4 << 5,
                                    (arg5 << 5), 1 << 10, 1 << 10);
                break;
        }
        // OTRGetDimensionFromLeftEdge
        // gSPTextureRectangle(gDisplayListHead++, xl, yl, xh, yh, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 4 << 10,
        //                     1 << 10);
    } else { // minimap
        switch (gScreenModeSelection) {
            case SCREEN_MODE_3P_4P_SPLITSCREEN:
                if (gPlayerCount == 3) {
                    // Center item in area of screen
                    s32 center = (s32) ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
                                 ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
                    s32 coordX = (s32) (center - (width / 2)) << 2;
                    s32 coordX2 = (s32) (center + (width / 2)) << 2;
                    gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
                                            (arg5 << 5), 1 << 10, 1 << 10);
                } else { // 4 players
                    s32 renderWidth = SCREEN_WIDTH;
                    s32 center = (renderWidth / 2);
                    coordX = (s32) (center - (width / 2)) << 2;
                    coordX2 = (s32) (center + (width / 2)) << 2;
                    gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
                                            (arg5 << 5), 1 << 10, 1 << 10);
                }
                break;
            default:
                coordX = (s32) OTRGetDimensionFromRightEdge(xl) << 2;
                coordX2 = (s32) OTRGetDimensionFromRightEdge(xh2) << 2;
                gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
                                        (arg5 << 5), 1 << 10, 1 << 10);
                break;
        }
    }
    // gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
    //                     1 << 10);
}

void render_texture_rectangle_wide_left(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) {
    s32 xh = (((x + width) - 1));
    s32 yh = (((y + height) - 1) << 2);
    s32 xl = ((x));
    s32 yl = y << 2;

    s32 xh2 = (((x + width)));
    s32 yh2 = ((y + height) << 2);

    // if center of image is to the left side of the screen then align left,
    // otherwise align right

    s32 coordX = 0;
    s32 coordX2 = 0;

    switch (gScreenModeSelection) {
        case SCREEN_MODE_3P_4P_SPLITSCREEN:
            if (gPlayerCount == 3) {
                // Center item in area of screen
                s32 center = (s32) ((OTRGetDimensionFromLeftEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
                             ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
                s32 coordX = (s32) (center - (width / 2)) << 2;
                s32 coordX2 = (s32) (center + (width / 2)) << 2;
                gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
                                        (arg5 << 5), 1 << 10, 1 << 10);
            } else { // 4 players
                s32 renderWidth = SCREEN_WIDTH;
                s32 center = (renderWidth / 2);
                coordX = (s32) (center - (width / 2)) << 2;
                coordX2 = (s32) (center + (width / 2)) << 2;
                gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
                                        (arg5 << 5), 1 << 10, 1 << 10);
            }
            break;
        default:
            coordX = (s32) OTRGetDimensionFromLeftEdge(xl) << 2;
            coordX2 = (s32) OTRGetDimensionFromLeftEdge(xh2) << 2;
            gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
                                    (arg5 << 5), 1 << 10, 1 << 10);
            break;
    }

    // gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
    //                     1 << 10);
}

void render_texture_rectangle_wrap(s32 x, s32 y, s32 width, s32 height, s32 mode) {
    // (0, 0) means texture coordinates will be rendered from the top left corner
    render_texture_rectangle(x, y, width, height, 0, 0, mode);
}

// Positions item window, the Lap 1/2/3, TIME texture, and minimap on the screen.
void func_8004B97C(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
    UNUSED s32 pad[2];
    s32 sp2C;
    s32 var_a1;
    s32 var_v0;
    s32 var_v1;

    if ((-arg2 < arg0) && (-arg3 < arg1)) {
        var_v0 = 0;
        var_v1 = 0;
        sp2C = arg0;
        var_a1 = arg1;
        if (arg0 < 0) {
            var_v1 = -arg0;
            sp2C = 0;
        }
        if (arg1 < 0) {
            var_v0 = -arg1;
            var_a1 = 0;
        }
        render_texture_rectangle(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4);
    }
}

// Positions item window, the Lap 1/2/3, TIME texture, and minimap on the screen.
void func_8004B97C_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
    UNUSED s32 pad[2];
    s32 sp2C;
    s32 var_a1;
    s32 var_v0;
    s32 var_v1;

    if ((-arg2 < arg0) && (-arg3 < arg1)) {
        var_v0 = 0;
        var_v1 = 0;
        sp2C = arg0;
        var_a1 = arg1;
        if (arg0 < 0) {
            var_v1 = -arg0;
            sp2C = 0;
        }
        if (arg1 < 0) {
            var_v0 = -arg1;
            var_a1 = 0;
        }
        render_texture_rectangle_wide(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4);
    }
}

void func_8004B97C_wide_left(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
    UNUSED s32 pad[2];
    s32 sp2C;
    s32 var_a1;
    s32 var_v0;
    s32 var_v1;

    if ((-arg2 < arg0) && (-arg3 < arg1)) {
        var_v0 = 0;
        var_v1 = 0;
        sp2C = arg0;
        var_a1 = arg1;
        if (arg0 < 0) {
            var_v1 = -arg0;
            sp2C = 0;
        }
        if (arg1 < 0) {
            var_v0 = -arg1;
            var_a1 = 0;
        }
        render_texture_rectangle_wide_left(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4);
    }
}

// extra mode minimap
void func_8004BA08(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
    UNUSED s32 pad[2];
    s32 sp2C;
    s32 phi_a1;
    s32 phi_v1;
    s32 phi_v0;

    if ((-arg2 < arg0) && (-arg3 < arg1)) {
        phi_v0 = 0;
        phi_v1 = 0;
        sp2C = arg0;
        phi_a1 = arg1;
        if (arg0 < 0) {
            phi_v1 = -arg0;
            sp2C = 0;
        }
        if (arg1 < 0) {
            phi_v0 = -arg1;
            phi_a1 = 0;
        }
        render_texture_rectangle_wide(sp2C, phi_a1, arg2 - phi_v1, arg3 - phi_v0, phi_v1 + arg2, phi_v0, arg4);
    }
}

// Places the timer on the screen
void func_8004BA98(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
    UNUSED s32 pad[2];
    s32 sp34;
    s32 sp30;
    s32 sp2C;
    s32 phi_a3;
    s32 phi_v0;
    s32 phi_v1;

    if ((-arg2 < arg0) && (-arg3 < arg1)) {
        sp34 = arg0;
        sp30 = arg1;
        phi_v0 = arg4;
        sp2C = arg2;
        phi_a3 = arg3;
        phi_v1 = arg5;
        if (arg0 < 0) {
            phi_v0 = arg4 - arg0;
            sp34 = 0;
            sp2C = arg2 + arg0;
        }
        if (arg1 < 0) {
            phi_v1 = arg5 - arg1;
            sp30 = 0;
            phi_a3 = arg3 + arg1;
        }
        render_texture_rectangle_wide(sp34, sp30, sp2C, phi_a3, phi_v0, phi_v1, arg6);
    }
}

// Display lap count (but not the texture that says lap)
void func_8004BA98_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
    UNUSED s32 pad[2];
    s32 sp34;
    s32 sp30;
    s32 sp2C;
    s32 phi_a3;
    s32 phi_v0;
    s32 phi_v1;

    if ((-arg2 < arg0) && (-arg3 < arg1)) {
        sp34 = arg0;
        sp30 = arg1;
        phi_v0 = arg4;
        sp2C = arg2;
        phi_a3 = arg3;
        phi_v1 = arg5;
        if (arg0 < 0) {
            phi_v0 = arg4 - arg0;
            sp34 = 0;
            sp2C = arg2 + arg0;
        }
        if (arg1 < 0) {
            phi_v1 = arg5 - arg1;
            sp30 = 0;
            phi_a3 = arg3 + arg1;
        }

        switch (gScreenModeSelection) {
            case SCREEN_MODE_1P:
            case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
                render_texture_rectangle_wide(sp34, sp30, sp2C, phi_a3, phi_v0, phi_v1, arg6);
                break;
            default:
                render_texture_rectangle(sp34, sp30, sp2C, phi_a3, phi_v0, phi_v1, arg6);
                break;
        }
    }
}

UNUSED void func_8004BB34(void) {
}

void func_8004BB3C(s32 arg0, s32 arg1, s32 arg2, s32 arg3, f32 arg4) {
    s16 t;
    s16 s;
    s16 temp_t9;
    s32 var_t0;
    s32 var_t1;
    s32 xl;
    s32 yl;
    UNUSED s32 thing0;
    UNUSED s32 thing1;

    var_t0 = (arg2 * 4 * arg4) + 0.5;
    var_t1 = (arg3 * 4 * arg4) + 0.5;
    xl = (arg0 * 4) - (var_t0 / 2);
    yl = (arg1 * 4) - (var_t1 / 2);
    if (-var_t0 < xl) {
        t = 0;
        if (-var_t1 < yl) {
            s = 0;
            if (xl < 0) {
                var_t0 += xl;
                s = (-xl * 8) / arg4;
                xl = 0;
            }
            if (yl < 0) {
                var_t1 += yl;
                t = (-yl * 8) / arg4;
                yl = 0;
            }
            temp_t9 = (1024.0f / arg4) + 0.5;
            gSPTextureRectangle(gDisplayListHead++, xl, yl, xl + var_t0, yl + var_t1, 0, s, t, temp_t9, temp_t9);
        }
    }
}

UNUSED void func_8004BD14(s32 x, s32 y, u32 width, u32 height, s32 alpha, u8* texture1, u8* texture2) {
    gSPDisplayList(gDisplayListHead++, D_0D007F38);
    gSPDisplayList(gDisplayListHead++, D_0D008138);
    gDPSetTextureLOD(gDisplayListHead++, G_TL_TILE);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, 0x00, 0x00, 0x00, alpha);
    gDPSetCombineLERP(gDisplayListHead++, TEXEL1, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, TEXEL1, TEXEL0, PRIMITIVE, TEXEL0, 0,
                      0, 0, COMBINED, 0, 0, 0, COMBINED);
    gDPLoadMultiTile(gDisplayListHead++, texture1, 0, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0,
                     width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK,
                     G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
    gDPLoadMultiTile(gDisplayListHead++, texture2, 256, G_TX_RENDERTILE + 1, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height,
                     0, 0, width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP,
                     G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
    render_texture_rectangle_wrap(x, y, width, height, 2);
    gSPDisplayList(gDisplayListHead++, D_0D008120);
}

void func_8004C024(s16 arg0, s16 arg1, s16 arg2, u16 red, u16 green, u16 blue, u16 alpha) {
    gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
    gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE);
    gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE);
    gDPSetCombineMode(gDisplayListHead++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
    gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
    func_8004B97C(arg0, arg1, arg2, 1, 1);
}

void func_8004C148(s16 arg0, s16 arg1, s16 arg2, u16 red, u16 green, u16 blue, u16 alpha) {
    gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha);
    gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE);
    gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE);
    gDPSetCombineMode(gDisplayListHead++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
    gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
    func_8004B97C(arg0, arg1, 1, arg2, 1);
}

void func_8004C268(u32 arg0, u32 arg1, u8* texture, u32 width, u32 arg4, u32 height, s32 arg6) {
    s32 i;
    u8* img2;

    arg0 -= (width / 2);
    arg1 -= (arg4 / 2);
    img2 = texture;

    for (i = 0; (u32) i < (arg4 / height); i++) {
        load_texture_block_rgba16_mirror(img2, width, height);
        func_8004B97C_wide(arg0, arg1, width, height, arg6);
//! @todo fakematch?
#ifdef AVOID_UB
        img2 += (width * height) * 2;
#else
        img2 += (width * height) * 2 ^ ((arg4 / height) * 0);
#endif
        arg1 += height;
    }
}

void func_8004C268_wide(u32 arg0, u32 arg1, u8* texture, u32 width, u32 arg4, u32 height, s32 arg6) {
    s32 i;
    u8* img2;

    arg0 -= (width / 2);
    arg1 -= (arg4 / 2);
    img2 = texture;

    for (i = 0; (u32) i < (arg4 / height); i++) {
        load_texture_block_rgba16_mirror(img2, width, height);
        func_8004B97C_wide_left(arg0, arg1, width, height, arg6);
//! @todo fakematch?
#ifdef AVOID_UB
        img2 += (width * height) * 2;
#else
        img2 += (width * height) * 2 ^ ((arg4 / height) * 0);
#endif
        arg1 += height;
    }
}

UNUSED void func_8004C354() {
}

UNUSED void func_8004C35C() {
}

void draw_hud_2d_texture(s32 x, s32 y, u32 width, u32 height, u8* texture) {
    gSPDisplayList(gDisplayListHead++, D_0D008108);
    gSPDisplayList(gDisplayListHead++, D_0D007EF8);
    gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
    load_texture_block_rgba16_mirror(texture, width, height);
    func_8004B97C(x - (width >> 1), y - (height >> 1), width, height, 0);
    gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}

void draw_hud_2d_texture_wide(s32 x, s32 y, u32 width, u32 height, u8* texture) {
    gSPDisplayList(gDisplayListHead++, D_0D008108);
    gSPDisplayList(gDisplayListHead++, D_0D007EF8);
    gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
    load_texture_block_rgba16_mirror(texture, width, height);
    func_8004B97C_wide(x - (width >> 1), y - (height >> 1), width, height, 0);
    gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}

void func_8004C450(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) {

    gSPDisplayList(gDisplayListHead++, D_0D007F38);
    func_8004B614(D_801656C0, D_801656D0, D_801656E0, 0x80, 0x80, 0x80, 0xFF);
    load_texture_block_rgba16_mirror(texture, arg2, arg3);
    func_8004B97C_wide(arg0 - (arg2 >> 1), arg1 - (arg3 >> 1), arg2, arg3, 1);
    gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}

UNUSED void func_8004C53C(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) {

    gSPDisplayList(gDisplayListHead++, D_0D008108);
    gSPDisplayList(gDisplayListHead++, D_0D007EF8);
    gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
    load_texture_tile_rgba16_nomirror(texture, arg2, arg3);
    func_8004B97C_wide(arg0 - (arg2 >> 1), arg1 - (arg3 >> 1), arg2, arg3, 0);
    gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}

void func_8004C628(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) {

    gSPDisplayList(gDisplayListHead++, D_0D007EF8);
    gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
    load_texture_block_rgba32_nomirror(texture, arg2, arg3);
    func_8004B97C_wide(arg0 - (arg2 >> 1), arg1 - (arg3 >> 1), arg2, arg3, 1);
    gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}

// non-matching
void render_texture_tile_rgba32_block(s16 x, s16 y, u8* texture, u32 width, u32 height) {
    s32 remainingSize;
    s32 currX;
    s32 currY;
    u32 size;
    s32 tileHeight;
    s32 numTiles;
    s32 numTilesDup;

    currX = x - (width / 2);
    currY = y - (height / 2);

    gSPDisplayList(gDisplayListHead++, D_0D007EF8);
    gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);

    gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
                       height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
                       G_TX_NOLOD, G_TX_NOLOD);
    gSPWideTextureRectangle(gDisplayListHead++, currX * 4, currY * 4, ((x + width) << 2), ((y + height) << 2),
                            G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);

    gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}

void render_game_logo(s16 x, s16 y) {
    render_texture_tile_rgba32_block(x, y, LOAD_ASSET(gTextureLogoMarioKart64),
                                     ResourceGetTexWidthByName(gTextureLogoMarioKart64),
                                     ResourceGetTexHeightByName(gTextureLogoMarioKart64));
}

UNUSED void func_8004C91C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5) {
    gSPDisplayList(gDisplayListHead++, D_0D008108);
    gSPDisplayList(gDisplayListHead++, D_0D007EF8);
    gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
    func_8004C268(arg0, arg1, texture, arg3, arg4, arg5, 0);
    gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}

void func_8004C9D8(s32 arg0, s32 arg1, s32 arg2, u8* texture, s32 arg4, s32 arg5, UNUSED s32 arg6, s32 arg7) {
    gSPDisplayList(gDisplayListHead++, D_0D007F38);
    set_transparency(arg2);
    func_8004C268(arg0, arg1, texture, arg4, arg5, arg7, 1);
}

void func_8004C9D8_wide(s32 arg0, s32 arg1, s32 arg2, u8* texture, s32 arg4, s32 arg5, UNUSED s32 arg6, s32 arg7) {
    gSPDisplayList(gDisplayListHead++, D_0D007F38);
    set_transparency(arg2);
    func_8004C268_wide(arg0, arg1, texture, arg4, arg5, arg7, 1);
}

void func_8004CA58(s32 arg0, s32 arg1, f32 arg2, u8* texture, s32 arg4, s32 arg5) {
    gSPDisplayList(gDisplayListHead++, D_0D007F78);
    load_texture_block_rgba16_mirror(texture, arg4, arg5);
    func_8004BB3C(arg0, arg1, arg4, arg5, arg2);
}

void draw_hud_2d_texture_8x8(s32 x, s32 y, u8* texture) {
    switch (gScreenModeSelection) {
        case SCREEN_MODE_1P:
        case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
        case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
            draw_hud_2d_texture_wide(x, y, 8, 8, texture);
            break;
        case SCREEN_MODE_3P_4P_SPLITSCREEN:
            draw_hud_2d_texture(x, y, 8, 8, texture);
            break;
    }
}

UNUSED void draw_hud_2d_texture_8x16(s32 x, s32 y, u8* texture) {
    draw_hud_2d_texture_wide(x, y, 8, 16, texture);
}

UNUSED void draw_hud_2d_texture_16x16(s32 x, s32 y, u8* texture) {
    draw_hud_2d_texture_wide(x, y, 16, 16, texture);
}

void draw_hud_2d_texture_32x8(s32 x, s32 y, u8* texture) {
    draw_hud_2d_texture_wide(x, y, 32, 8, texture);
}

void draw_hud_2d_texture_32x16(s32 x, s32 y, u8* texture) {
    draw_hud_2d_texture_wide(x, y, 32, 16, texture);
}

UNUSED void func_8004CBC0(s32 arg0, s32 arg1, f32 arg2, u8* texture) {
    func_8004CA58(arg0, arg1, arg2, texture, 32, 16);
}

UNUSED void draw_hud_2d_texture_32x32(s32 x, s32 y, u8* texture) {
    draw_hud_2d_texture_wide(x, y, 32, 32, texture);
}

UNUSED void func_8004CC24(s32 arg0, s32 arg1, u8* texture) {
    func_8004C628(arg0, arg1, 32, 32, texture);
}

UNUSED void draw_hud_2d_texture_40x32(s32 x, s32 y, u8* texture) {
    draw_hud_2d_texture_wide(x, y, 40, 32, texture);
}

UNUSED void func_8004CC84(s32 x, s32 y, u8* texture) {
    func_8004C91C(x, y, texture, 48, 48, 24);
}

UNUSED void func_8004CCB4(s32 x, s32 y, u8* texture) {
    draw_hud_2d_texture_wide(x, y, 64, 32, texture);
}

UNUSED void func_8004CCE4(s32 arg0, s32 arg1, f32 arg2, u8* texture) {
    func_8004CA58(arg0, arg1, arg2, texture, 64, 32);
}

UNUSED void func_8004CD18(s32 arg0, s32 arg1, u8* texture) {
    func_8004C91C(arg0, arg1, texture, 64, 64, 32);
}

UNUSED void func_8004CD48(s32 arg0, s32 arg1, UNUSED u8* texture, s32 width, s32 arg4, s32 height) {
    UNUSED s32 pad;
    s32 var_s0;
    s32 i;
    u8* img;

    var_s0 = arg1 - (arg4 / 2);
    gSPDisplayList(gDisplayListHead++, D_0D007FE0);

    for (i = 0; i < arg4 / height; i++) {
        load_texture_block_ia16_nomirror(img, width, height);
        func_8004B97C_wide(arg0 - (width / 2), var_s0, width, height, 1);
        img += width * height * 2;
        var_s0 += height;
    }
}

UNUSED void func_8004CE8C(s32 arg0, s32 arg1, u8* texture, s32 width, s32 arg4, s32 height) {
    s32 var_s0 = arg1 - (arg4 / 2);
    s32 i;
    u8* img = texture;

    for (i = 0; i < arg4 / height; i++) {
        load_texture_block_ia8_nomirror(img, width, height);
        func_8004B97C_wide(arg0 - (width / 2), var_s0, width, height, 1);
        img += width * height;
        var_s0 += height;
    }
}

UNUSED void func_8004CF9C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, UNUSED s32 arg5, s32 arg6) {
    gSPDisplayList(gDisplayListHead++, D_0D007FE0);
    func_8004CE8C(arg0, arg1, texture, arg3, arg4, arg6);
}

UNUSED void func_8004CFF0(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, UNUSED s32 arg5, s32 arg6) {
    gSPDisplayList(gDisplayListHead++, D_0D008000);
    func_8004CE8C(arg0, arg1, texture, arg3, arg4, arg6);
}

UNUSED void func_8004D044(s32 arg0, s32 arg1, u8* texture, s32 red, s32 green, s32 blue, s32 alpha, s32 arg7, s32 arg8,
                          UNUSED s32 arg9, s32 argA) {
    gSPDisplayList(gDisplayListHead++, D_0D007FE0);
    func_8004B35C(red, green, blue, alpha);
    func_8004CE8C(arg0, arg1, texture, arg7, arg8, argA);
}

UNUSED void func_8004D0CC(void) {
}

UNUSED void func_8004D0D4(s32 arg0, s32 arg1, u8* texture, s32 width, s32 arg4, s32 height) {
    s32 var_s0;
    u8* img;
    s32 i;

    var_s0 = arg1 - (arg4 / 2);
    img = texture;
    gSPDisplayList(gDisplayListHead++, D_0D007FE0);

    for (i = 0; i < arg4 / height; i++) {
        func_80044924(img, width, height);
        func_8004B97C_wide(arg0 - (width / 2), var_s0, width, height, 1);
        img += width * height;
        var_s0 += height;
    }
}

void func_8004D210(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 width, s32 arg8,
                   UNUSED s32 arg9, s32 height) {
    s32 var_s3;
    u8* img;
    s32 i;

    var_s3 = arg1 - (arg8 / 2);
    img = texture;
    gSPDisplayList(gDisplayListHead++, D_0D007FE0);
    func_8004B35C(arg3, arg4, arg5, arg6);

    for (i = 0; i < arg8 / height; i++) {
        func_80044924(img, width, height);
        func_8004B97C_wide(arg0 - (width / 2), var_s3, width, height, 1);
        img += (width * height) / 2;
        var_s3 += height;
    }
}

void func_8004D37C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 width, s32 arg8,
                   UNUSED s32 arg9, s32 height) {
    s32 var_s3;
    u8* img;
    s32 i;

    var_s3 = arg1 - (arg8 / 2);
    img = texture;
    gSPDisplayList(gDisplayListHead++, D_0D007FE0);
    func_8004B414(arg3, arg4, arg5, arg6);

    for (i = 0; i < arg8 / height; i++) {
        func_80044F34(img, width, height);
        func_8004B97C_wide(arg0 - (width / 2), var_s3, width, height, 1);
        img += (width * height) / 2;
        var_s3 += height;
    }
}

void func_8004D4E8(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 width, s32 arg8,
                   UNUSED s32 arg9, s32 height) {
    s32 var_s3;
    u8* img;
    s32 i;

    var_s3 = arg1 - (arg8 / 2);
    img = texture;
    gSPDisplayList(gDisplayListHead++, D_0D007FE0);
    func_8004B414(arg3, arg4, arg5, arg6);

    for (i = 0; i < arg8 / height; i++) {
        func_800450C8(img, width, height);
        func_8004BA08(arg0 - (width / 2), var_s3, width, height, 1);
        img += (width * height) / 2;
        var_s3 += height;
    }
}

void func_8004D654(s32 arg0, s32 arg1, u8* texture, f32 arg3, s32 arg4, s32 arg5, s32 arg6, UNUSED s32 arg7, s32 width,
                   s32 arg9, UNUSED s32 argA, s32 height) {
    s32 i;
    s32 var_s3;
    u8* textureCopy;

    var_s3 = arg1 - (arg9 / 2);
    textureCopy = texture;
    gSPDisplayList(gDisplayListHead++, D_0D008000);
    func_8004B480(arg4, arg5, arg6);
    for (i = 0; i < (arg9 / height); i++) {
        func_80044F34(textureCopy, width, height);
        func_8004BB3C(arg0, arg1, width, arg9, arg3);
        textureCopy += (width * height) / 2;
        var_s3 += height;
    }
}

void func_8004D7B4(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) {
    s32 sp5C;
    f32 temp_f20;
    s16 temp_s7;
    s16 var_s1;
    u16 temp_s0;
    s32 temp_s5;
    s32 var_s3;
    u8* img;
    UNUSED s32 test[3];
    s32 i;

    D_801656B0 += D_80165710;
    temp_f20 = D_8018D00C;
    temp_s7 = D_80165708;
    var_s1 = D_801656B0;
    img = texture;
    var_s3 = arg1 - (arg4 / 2);
    gSPDisplayList(gDisplayListHead++, D_0D007FE0);

    sp5C = arg3 * 2;
    for (i = 0; i < arg4; i++) {
        temp_s0 = var_s1;
        temp_s5 = (s32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - (arg3 / 2)));
        sins(temp_s0);
        load_texture_block_ia16_nomirror(img, arg3, 1);
        func_8004B97C_wide(temp_s5, var_s3, arg3, 1, 1);

        var_s1 += temp_s7;
        var_s3 += 1;
        img += sp5C;
    }
}

void func_8004D93C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) {
    f32 temp_f20;
    s16 temp_s7;
    s16 var_s1;
    u16 temp_s0;
    s32 temp_s6;
    s32 var_s4;
    u8* img;
    s32 i;
    s32 var;

    D_801656B0 += D_80165710;
    temp_f20 = D_8018D00C;
    temp_s7 = D_80165708;
    var_s1 = D_801656B0;
    img = texture;
    var = arg3 / 2;
    var_s4 = arg1 - (arg4 / 2);

    gSPDisplayList(gDisplayListHead++, D_0D007FE0);

    for (i = 0; i < arg4; i++) {
        temp_s0 = var_s1;
        temp_s6 = (s32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - (var)));
        sins(temp_s0);
        load_texture_block_ia8_nomirror(img, arg3, 1);
        func_8004B97C_wide(temp_s6, var_s4, arg3, 1, 1);
        var_s1 += temp_s7;
        img = &img[arg3];
        var_s4 += 1;
    }
}

UNUSED void func_8004DAB8(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) {
    f32 temp_f20;
    s16 temp_s7;
    s16 var_s1;
    u16 temp_s0;
    s32 temp_s6;
    u8* img;
    s32 var_s4;
    s32 var;
    s32 i;

    D_801656B0 += D_80165710;
    temp_f20 = D_8018D00C;
    temp_s7 = D_80165708;
    var_s1 = (s16) D_801656B0;
    img = texture;
    var = arg3 / 2;
    var_s4 = arg1 - (arg4 / 2);

    gSPDisplayList(gDisplayListHead++, D_0D007FE0);
    for (i = 0; i < arg4; i++) {
        temp_s0 = var_s1;
        temp_s6 = (s32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - (var)));
        sins(temp_s0);
        func_80044924(img, arg3, 1);
        func_8004B97C_wide(temp_s6, var_s4, arg3, 1, 1);
        var_s1 += temp_s7;
        img += arg3;
        var_s4 += 1;
    }
}

UNUSED void func_8004DC34(s32 arg0, s32 arg1, u8* texture) {
    func_8004CF9C(arg0, arg1, texture, 8, 160, 8, 160);
}

UNUSED void func_8004DC6C(s32 arg0, s32 arg1, u8* texture) {
    func_8004CF9C(arg0, arg1, texture, 12, 160, 12, 160);
}

UNUSED void func_8004DCA4(s32 arg0, s32 arg1, u8* texture) {
    func_8004CF9C(arg0, arg1, texture, 12, 192, 12, 192);
}

UNUSED void func_8004DCDC(s32 arg0, s32 arg1, u8* texture) {
    func_8004CD48(arg0, arg1, texture, 16, 16, 16);
}

UNUSED void func_8004DD0C(s32 arg0, s32 arg1, u8* texture) {
    func_8004CF9C(arg0, arg1, texture, 16, 160, 16, 160);
}

UNUSED void func_8004DD44(s32 arg0, s32 arg1, u8* texture) {
    func_8004CD48(arg0, arg1, texture, 32, 32, 32);
}

UNUSED void func_8004DD74(s32 arg0, s32 arg1, u8* texture) {
    func_8004CF9C(arg0, arg1, texture, 32, 32, 32, 32);
}

UNUSED void func_8004DDAC(s32 arg0, s32 arg1, u8* texture) {
    func_8004D0D4(arg0, arg1, texture, 32, 32, 32);
}

UNUSED void func_8004DDDC(s32 arg0, s32 arg1, u8* texture) {
    func_8004D7B4(arg0, arg1, texture, 32, 32);
}

UNUSED void func_8004DE04(s32 arg0, s32 arg1, u8* texture) {
    func_8004D93C(arg0, arg1, texture, 32, 32);
}

UNUSED void func_8004DE2C(s32 arg0, s32 arg1, u8* arg2) {
    func_8004DAB8(arg0, arg1, arg2, 32, 32);
}

UNUSED void func_8004DE54(s32 arg0, s32 arg1, u8* arg2) {
    func_8004CD48(arg0, arg1, arg2, 64, 32, 32);
}

UNUSED void func_8004DE84(s32 arg0, s32 arg1, u8* arg2) {
    func_8004CD48(arg0, arg1, arg2, 64, 64, 32);
}

UNUSED void func_8004DEB4(s32 arg0, s32 arg1, u8* texture) {
    func_8004CF9C(arg0, arg1, texture, 64, 96, 64, 48);
}

UNUSED void func_8004DEEC(s32 arg0, s32 arg1, u8* arg2) {
    func_8004CF9C(arg0, arg1, arg2, 112, 32, 112, 32);
}

UNUSED void func_8004DF24(s32 arg0, s32 arg1, u8* arg2) {
    func_8004CF9C(arg0, arg1, arg2, 128, 32, 128, 32);
}

// Positions the item box on screen
void func_8004DF5C(s32 arg0, s32 arg1, u8* texture, s32 width, s32 arg4, s32 height) {
    s32 var_s0 = var_s0 = arg1 - (arg4 / 2);
    u8* img = texture;
    s32 i;

    for (i = 0; i < arg4 / height; i++) {
        rsp_load_texture(img, width, height);
        func_8004B97C(arg0 - (width / 2), var_s0, width, height, 1);
        img += width * height;
        var_s0 += height;
    }
}

void func_8004E06C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) {
    f32 temp_f20;
    s16 temp_s7;
    s16 var_s1;
    u16 temp_s0;
    s32 var_s4;
    u8* img;
    u32 temp_s6;
    s32 i;
    s32 var;

    D_801656B0 += D_80165710;
    temp_f20 = D_8018D00C;
    var_s1 = (s16) D_801656B0;
    temp_s7 = D_80165708;
    img = texture;
    var = arg3 / 2;
    var_s4 = arg1 - (arg4 / 2);

    for (i = 0; i < arg4; i++) {
        temp_s0 = var_s1;
        temp_s6 = (u32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - var));
        sins(temp_s0);
        rsp_load_texture(img, arg3, 1);
        func_8004B97C_wide(temp_s6, var_s4, arg3, 1, 1);
        var_s1 += temp_s7;
        img += arg3;
        var_s4 += 1;
    }
}

UNUSED void func_8004E238(void) {
}

void func_8004E240(s32 arg0, s32 arg1, u8* tlut, u8* texture, s32 arg4, s32 arg5, s32 arg6) {
    gSPDisplayList(gDisplayListHead++, D_0D007CB8);
    func_8004B05C(tlut);
    func_8004DF5C(arg0, arg1, texture, arg4, arg5, arg6);
}

void func_8004E2B8(s32 arg0, s32 arg1, s32 arg2, u8* tlut, u8* texture, s32 arg5, s32 arg6, s32 arg7) {
    gSPDisplayList(gDisplayListHead++, D_0D007DB8);
    set_transparency(arg2);
    func_8004B05C(tlut);
    func_8004DF5C(arg0, arg1, texture, arg5, arg6, arg7);
}

void func_8004E338(s32 arg0, s32 arg1, u8* tlut, u8* texture, s32 arg4, s32 arg5) {
    gSPDisplayList(gDisplayListHead++, D_0D007DB8);
    set_transparency(D_8016589C);
    func_8004B05C(tlut);
    func_8004E06C(arg0, arg1, texture, arg4, arg5);
}

UNUSED void func_8004E3B8(void) {
}

UNUSED void func_8004E3C0(s32 arg0, s32 arg1, u8* tlut, u8* texture, s32 arg4, s32 arg5, UNUSED s32 arg6, s32 arg7) {
    func_8004E240(arg0, arg1, tlut, texture, arg4, arg5, arg7);
}

UNUSED void func_8004E3F4(s32 arg0, s32 arg1, s32 arg2, u8* tlut, u8* texture, s32 arg5, s32 arg6, UNUSED s32 arg7,
                          s32 arg8) {
    func_8004E2B8(arg0, arg1, arg2, tlut, texture, arg5, arg6, arg8);
}

UNUSED void func_8004E430(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
    func_8004E240(arg0, arg1, tlut, texture, 8, 128, 128);
}

UNUSED void func_8004E464(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
    func_8004E240(arg0, arg1, tlut, texture, 32, 32, 32);
}

UNUSED void func_8004E498(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
    func_8004E240(arg0, arg1, tlut, texture, 32, 64, 64);
}

void func_8004E4CC(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
    func_8004E240(arg0, arg1, tlut, texture, 40, 32, 32);
}

UNUSED void func_8004E500(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
    func_8004E240(arg0, arg1, tlut, texture, 48, 48, 24);
}

UNUSED void func_8004E534(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
    func_8004E240(arg0, arg1, tlut, texture, 64, 32, 32);
}

UNUSED void func_8004E568(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
    func_8004E240(arg0, arg1, tlut, texture, 64, 64, 32);
}

UNUSED void func_8004E59C(s32 arg0, s32 arg1, s32 arg2, u8* tlut, u8* texture) {
    func_8004E2B8(arg0, arg1, arg2, tlut, texture, 64, 64, 32);
}

UNUSED void func_8004E5D8(s32 arg0, s32 arg1, u8* tlut, u8* arg3) {
    func_8004E338(arg0, arg1, tlut, arg3, 64, 64);
}

UNUSED void func_8004E604(s32 arg0, s32 arg1, u8* tlut, u8* texture) {
    func_8004E240(arg0, arg1, tlut, texture, SCREEN_WIDTH, SCREEN_HEIGHT, 6);
}

void draw_item_window(s32 playerId) {
    s32 objectIndex;
    Object* object;
    hud_player* temp_v0;

    objectIndex = gItemWindowObjectByPlayerId[playerId];
    object = &gObjectList[objectIndex];
    if (object->state >= 2) {
        temp_v0 = &playerHUD[playerId];
        func_8004E4CC(temp_v0->slideItemBoxX + temp_v0->itemBoxX, temp_v0->slideItemBoxY + temp_v0->itemBoxY,
                      (u8*) object->activeTLUT, object->activeTexture);
    }
}

void func_8004E6C4(s32 playerId) {
    s32 objectIndex;
    Object* object;
    hud_player* temp_v0;

    objectIndex = gItemWindowObjectByPlayerId[playerId];
    object = &gObjectList[objectIndex];
    if (object->state >= 2) {
        temp_v0 = &playerHUD[playerId];
        func_80047910(temp_v0->slideItemBoxX + temp_v0->itemBoxX, temp_v0->slideItemBoxY + temp_v0->itemBoxY, 0U,
                      temp_v0->unknownScaling, (u8*) object->activeTLUT, (u8*) object->activeTexture, D_0D005C30,
                      0x00000028, 0x00000020, 0x00000028, 0x00000020);
    }
}

void draw_simplified_lap_count(s32 playerId) {
    draw_hud_2d_texture_32x8((s32) playerHUD[playerId].lapX, playerHUD[playerId].lapY + 3,
                             (u8*) common_texture_hud_lap);
    draw_hud_2d_texture_32x16(playerHUD[playerId].lapX + 0x1C, (s32) playerHUD[playerId].lapY,
                              (u8*) gHudLapTextures[playerHUD[playerId].alsoLapCount]);
}

void func_8004E800(s32 playerId) {
    // @port: Tag the transform.
    FrameInterpolation_RecordOpenChild("Player place HUD", playerId);
    if (playerHUD[playerId].unk_81 != 0) {
        if (playerHUD[playerId].lapCount != 3) {
            func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,
                          playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U,
                          playerHUD[playerId].rankScaling, 0x000000FF, D_800E55F8[D_8018CF98[playerId]], 0, 0x000000FF,
                          common_texture_hud_place[D_8018CF98[playerId]], D_0D0068F0, 0x00000080, 0x00000040,
                          0x00000080, 0x00000040);
        } else {
            func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,
                          playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U,
                          playerHUD[playerId].rankScaling, 0x000000FF, D_800E55F8[D_80165594], 0, 0x000000FF,
                          common_texture_hud_place[gGPCurrentRaceRankByPlayerId[playerId]], D_0D0068F0, 0x00000080,
                          0x00000040, 0x00000080, 0x00000040);
        }
    }
    // @port Pop the transform id.
    FrameInterpolation_RecordCloseChild();
}

void func_8004E998(s32 playerId) {
    if (playerHUD[playerId].unk_81 != 0) {
        if (playerHUD[playerId].lapCount != 3) {
            func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,
                          playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U,
                          playerHUD[playerId].rankScaling, 0x000000FF,
                          D_800E5618[gGPCurrentRaceRankByPlayerId[playerId]], 0, 0x000000FF,
                          D_0D015258[gGPCurrentRaceRankByPlayerId[playerId]], D_0D006030, 0x00000040, 0x00000040,
                          0x00000040, 0x00000040);
        } else {
            func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,
                          playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U,
                          playerHUD[playerId].rankScaling, 0x000000FF, D_800E5618[D_80165598], 0, 0x000000FF,
                          D_0D015258[gGPCurrentRaceRankByPlayerId[playerId]], D_0D006030, 0x00000040, 0x00000040,
                          0x00000040, 0x00000040);
        }
    }
}

void func_8004EB30(UNUSED s32 arg0) {
}

void func_8004EB38(s32 playerId) {
    hud_player* temp_s0;

    temp_s0 = &playerHUD[playerId];
    if ((u8) temp_s0->unk_7B != 0) {
        func_8004C9D8(temp_s0->lap1CompletionTimeX - 0x13, temp_s0->timerY + 8, 0x00000080,
                      (u8*) common_texture_hud_time, 0x00000020, 0x00000010, 0x00000020, 0x00000010);
        func_8004F950((s32) temp_s0->lap1CompletionTimeX, (s32) temp_s0->timerY, 0x00000080, (s32) temp_s0->someTimer);
    }
    if ((u8) temp_s0->unk_7C != 0) {
        func_8004C9D8(temp_s0->lap2CompletionTimeX - 0x13, temp_s0->timerY + 8, 0x00000050,
                      (u8*) common_texture_hud_time, 0x00000020, 0x00000010, 0x00000020, 0x00000010);
        func_8004F950((s32) temp_s0->lap2CompletionTimeX, (s32) temp_s0->timerY, 0x00000050, (s32) temp_s0->someTimer);
    }
    if ((u8) temp_s0->unk_7E != 0) {
        func_8004C9D8_wide((s32) temp_s0->lapAfterImage1X, temp_s0->lapY + 3, 0x00000080, (u8*) common_texture_hud_lap,
                           0x00000020, 8, 0x00000020, 8);
        func_8004C9D8_wide(temp_s0->lapAfterImage1X + 0x1C, (s32) temp_s0->lapY, 0x00000080,
                           (u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020,
                           0x00000010);
    }
    if ((u8) temp_s0->unk_7F != 0) {
        func_8004C9D8_wide((s32) temp_s0->lapAfterImage2X, temp_s0->lapY + 3, 0x00000050, (u8*) common_texture_hud_lap,
                           0x00000020, 8, 0x00000020, 8);
        func_8004C9D8_wide(temp_s0->lapAfterImage2X + 0x1C, (s32) temp_s0->lapY, 0x00000050,
                           (u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020,
                           0x00000010);
    }
}

// render the speedometer for the player
void func_8004ED40(s32 arg0) {
    gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER);
    func_8004A2F4(playerHUD[arg0].speedometerX, playerHUD[arg0].speedometerY, 0U, 1.0f,
                  // RGBA
                  CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b,
                  0xFF, LOAD_ASSET(common_texture_speedometer), LOAD_ASSET(D_0D0064B0), 64, 96, 64, 48);
    func_8004A258(D_8018CFEC, D_8018CFF4, D_8016579E, 1.0f, common_texture_speedometer_needle, D_0D005FF0, 0x40, 0x20,
                  0x40, 0x20);
}

// player is only 0 or 1
void func_8004EE54(s32 playerId) {
    if (gIsMirrorMode != 0) {
        func_8004D4E8(CM_GetProps()->Minimap.Pos[playerId].X, CM_GetProps()->Minimap.Pos[playerId].Y, (u8*) D_8018D240,
                      // RGBA
                      CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b,
                      0xFF, CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width,
                      CM_GetProps()->Minimap.Height);
    } else {
        func_8004D37C(CM_GetProps()->Minimap.Pos[playerId].X, CM_GetProps()->Minimap.Pos[playerId].Y, (u8*) D_8018D240,
                      // RGBA
                      CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b,
                      0xFF, CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width,
                      CM_GetProps()->Minimap.Height);
    }
}

void func_8004EF9C(s32 arg0) {
    s16 temp_t0;
    s16 temp_v0;

    temp_v0 = CM_GetPropsCourseId(arg0)->Minimap.Width;
    temp_t0 = CM_GetPropsCourseId(arg0)->Minimap.Height;
    func_8004D37C(0x00000104, 0x0000003C, CM_GetPropsCourseId(arg0)->Minimap.Texture, 0x000000FF, 0x000000FF, 0x000000FF,
                  0x000000FF, temp_v0, temp_t0, temp_v0, temp_t0);
}

void set_minimap_finishline_position(s32 playerId) {
    f32 var_f0;
    f32 var_f2;
    s32 center = 0;

    //! @todo: Hardcode these x and y values. Because why not?

    if (gPlayerCount == 3) {
        center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
                 ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
    } else {
        center = CM_GetProps()->Minimap.Pos[playerId].X;
    }

    // minimap center pos -  minimap left edge  +  offset
    var_f2 = (center - (CM_GetProps()->Minimap.Width / 2)) +
             CM_GetProps()->Minimap.PlayerX; // (center - (gMinimapWidth / 2)) + gMinimapPlayerX;
    var_f0 = (CM_GetProps()->Minimap.Pos[playerId].Y - (CM_GetProps()->Minimap.Height / 2)) +
             CM_GetProps()->Minimap.PlayerY; // (gMinimapY[arg0] - (gMinimapHeight / 2)) + gMinimapPlayerY

    var_f2 += CM_GetProps()->Minimap.FinishlineX;
    var_f0 += CM_GetProps()->Minimap.FinishlineY;

    draw_hud_2d_texture_8x8(var_f2, var_f0, (u8*) common_texture_minimap_finish_line);
}

#ifdef NON_MATCHING
// https://decomp.me/scratch/FxA1w
/**
 * characterId of 8 appears to be a type of null check or control flow alteration.
 */
#define EXPLICIT_AND 1
void func_8004F168(s32 arg0, s32 playerId, s32 characterId) {
    f32 thing0;
    f32 thing1;
    s16 temp_a0;
    s16 temp_a1;
    s32 center = 0;
    Player* player = &gPlayerOne[playerId];

    // @port Skip Interpolation, if interpolated later remove this tag
    FrameInterpolation_ShouldInterpolateFrame(false);

    if (player->type & (1 << 15)) {
        thing0 = player->pos[0] * CM_GetProps()->Minimap.PlayerScaleFactor; // gMinimapPlayerScale;
        thing1 = player->pos[2] * CM_GetProps()->Minimap.PlayerScaleFactor; // gMinimapPlayerScale;

        if (gPlayerCount == 3) {
            center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
                     ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
        } else {
            center = CM_GetProps()->Minimap.Pos[arg0].X;
        }

        temp_a0 = (center - (CM_GetProps()->Minimap.Width / 2)) + CM_GetProps()->Minimap.PlayerX + (s16) (thing0);
        temp_a1 = (CM_GetProps()->Minimap.Pos[arg0].Y - (CM_GetProps()->Minimap.Height / 2)) +
                  CM_GetProps()->Minimap.PlayerY + (s16) (thing1);
        if (characterId != 8) {
            if ((gGPCurrentRaceRankByPlayerId[playerId] == 0) && (gModeSelection != 3) && (gModeSelection != 1)) {
#if EXPLICIT_AND == 1
                func_80046424(temp_a0, temp_a1, (player->rotation[1] + 0x8000) & 0xFFFF, 1.0f,
                              (u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon,
                              8, 8, 8, 8);
#else
                func_80046424(temp_a0, temp_a1, player->rotation[1] + 0x8000, 1.0f,
                              (u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon,
                              8, 8, 8, 8);
#endif
            } else {
#if EXPLICIT_AND == 1
                func_800463B0(temp_a0, temp_a1, (player->rotation[1] + 0x8000) & 0xFFFF, 1.0f,
                              (u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon,
                              8, 8, 8, 8);
#else
                func_800463B0(temp_a0, temp_a1, player->rotation[1] + 0x8000, 1.0f,
                              (u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon,
                              8, 8, 8, 8);
#endif
            }
        } else {
            if (gGPCurrentRaceRankByPlayerId[playerId] == 0) {
                func_8004C450(temp_a0, temp_a1, 8, 8, (u8*) common_texture_minimap_progress_dot);
            } else {
                draw_hud_2d_texture_wide(temp_a0, temp_a1, 8, 8, (u8*) common_texture_minimap_progress_dot);
            }
        }
    }

    // @port Resume Interpolation, if interpolated later remove this tag
    FrameInterpolation_ShouldInterpolateFrame(true);

}
#undef EXPLICIT_AND
#else
GLOBAL_ASM("asm/non_matchings/render_objects/func_8004F168.s")
#endif

// WTF is up with the gPlayerOne access in this function?
void func_8004F3E4(s32 arg0) {
    UNUSED Player* player;
    s32 playerId;
    s32 idx;

    switch (gModeSelection) { /* irregular */
        case GRAND_PRIX:
            for (idx = D_8018D158 - 1; idx >= 0; idx--) {
                playerId = gGPCurrentRacePlayerIdByRank[idx];
                if ((gPlayerOne + playerId)->type & PLAYER_CPU) {
                    func_8004F168(arg0, playerId, 8);
                }
            }
            for (idx = D_8018D158 - 1; idx >= 0; idx--) {
                playerId = gGPCurrentRacePlayerIdByRank[idx];
                if (((gPlayerOne + playerId)->type & PLAYER_CPU) != PLAYER_CPU) {
                    func_8004F168(arg0, playerId, (gPlayerOne + playerId)->characterId);
                }
            }
            break;
        case TIME_TRIALS:
            for (idx = 0; idx < 8; idx++) {
                if (((gPlayerOne + idx)->type & PLAYER_INVISIBLE_OR_BOMB) == PLAYER_INVISIBLE_OR_BOMB) {
                    func_8004F168(arg0, idx, 8);
                }
            }
            func_8004F168(arg0, 0, gPlayerOne->characterId);
            break;
        case VERSUS:
            for (idx = gPlayerCountSelection1 - 1; idx >= 0; idx--) {
                playerId = gGPCurrentRacePlayerIdByRank[idx];
                func_8004F168(arg0, playerId, (gPlayerOne + playerId)->characterId);
            }
            break;
        case BATTLE:
            for (idx = 0; idx < gPlayerCountSelection1; idx++) {
                if (!((gPlayerOne + idx)->type & PLAYER_UNKNOWN_0x40)) {
                    func_8004F168(arg0, idx, (gPlayerOne + idx)->characterId);
                }
            }
            break;
    }
}

s32 func_8004F674(s32* arg0, s32 arg1) {
    s32 temp_v0;
    s32 ret;

    temp_v0 = *arg0;
    if (temp_v0 != 0) {
        ret = temp_v0 / arg1;
        *arg0 = temp_v0 % arg1;
    } else {
        *arg0 = 0;
        ret = 0;
    }
    return ret;
}

void func_8004F6D0(s32 arg0) {
    UNUSED s32 stackPadding0;
    UNUSED s32 stackPadding1;
    s32 sp24;

    sp24 = arg0;
    if (arg0 >= 599999) {
        sp24 = 599999;
    }
    D_801657D0[0] = func_8004F674(&sp24, 60000);
    D_801657D0[1] = func_8004F674(&sp24, 6000);
    D_801657D0[3] = func_8004F674(&sp24, 1000);
    D_801657D0[4] = func_8004F674(&sp24, 100);
    D_801657D0[6] = func_8004F674(&sp24, 10);
    D_801657D0[7] = sp24;
    D_801657D0[2] = 10;
    D_801657D0[5] = 11;
}

void func_8004F774(s32 arg0, s32 arg1) {
    s32 i;
    s32 phi_s1 = arg0;

    for (i = 0; i < 8; i++) {
        func_8004BA98(phi_s1, arg1, 8, 16, D_801657D0[i] * 8, 0, 0);
        phi_s1 += 8;
    }
}

void print_timer(s32 arg0, s32 arg1, s32 arg2) {
    gSPDisplayList(gDisplayListHead++, D_0D008108);
    gSPDisplayList(gDisplayListHead++, D_0D007EF8);
    gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
    load_texture_block_rgba16_mirror((u8*) common_texture_hud_normal_digit, 104, 16);
    func_8004F6D0(arg2);
    func_8004F774(arg0, arg1);
    gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}

void func_8004F8CC(s32 arg0, s32 arg1) {
    s32 phi_s1 = arg0;
    s32 i;

    for (i = 0; i < 8; i++) {
        func_8004BA98(phi_s1, arg1, 8, 16, D_801657D0[i] * 8, 0, 1);
        phi_s1 += 8;
    }
}

void func_8004F950(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
    gSPDisplayList(gDisplayListHead++, D_0D007F38);
    set_transparency(arg2);
    load_texture_block_rgba16_mirror((u8*) common_texture_hud_normal_digit, 104, 16);
    func_8004F6D0(arg3);
    func_8004F8CC(arg0, arg1);
}

void print_timer_rainbow(s32 arg0, s32 arg1, s32 arg2) {
    gSPDisplayList(gDisplayListHead++, D_0D007F38);
    func_8004B614(D_801656C0, D_801656D0, D_801656E0, 128, 128, 128, 255);
    load_texture_block_rgba16_mirror((u8*) common_texture_hud_normal_digit, 104, 16);
    func_8004F6D0(arg2);
    func_8004F8CC(arg0, arg1);
}

void render_hud_timer(s32 playerId) {
    s32 var_s0;

    if ((gModeSelection != 2) && (gModeSelection != 3)) {
        if (D_8018D320 == playerHUD[playerId].lapCount) {
            if (D_8015F890 == 0) {
                for (var_s0 = 0; var_s0 < 3; var_s0++) {
                    if (D_80165658[var_s0] == 0) {
                        print_timer(playerHUD[playerId].lapCompletionTimeXs[var_s0],
                                    playerHUD[playerId].timerY + (var_s0 * 0x10),
                                    playerHUD[playerId].lapDurations[var_s0]);
                    } else {
                        print_timer_rainbow(playerHUD[playerId].lapCompletionTimeXs[var_s0],
                                            playerHUD[playerId].timerY + (var_s0 * 0x10),
                                            playerHUD[playerId].lapDurations[var_s0]);
                    }
                }
                draw_hud_2d_texture_32x16(playerHUD[playerId].totalTimeX - 0x13, playerHUD[playerId].timerY + 0x38,
                                          (u8*) common_texture_hud_total_time);
                if (D_801657E5 != 0) {
                    print_timer_rainbow(playerHUD[playerId].totalTimeX, playerHUD[playerId].timerY + 0x30,
                                        playerHUD[playerId].someTimer);
                } else {
                    print_timer(playerHUD[playerId].totalTimeX, playerHUD[playerId].timerY + 0x30,
                                playerHUD[playerId].someTimer);
                }
            }
        } else {
            if (playerHUD[playerId].blinkTimer == 0) {
                draw_hud_2d_texture_32x16(playerHUD[playerId].timerX - 0x13, playerHUD[playerId].timerY + 8,
                                          (u8*) common_texture_hud_time);
                print_timer(playerHUD[playerId].timerX, playerHUD[playerId].timerY, playerHUD[playerId].someTimer);
            } else {
                draw_hud_2d_texture_32x16(playerHUD[playerId].timerX - 0x13, playerHUD[playerId].timerY + 8,
                                          (u8*) common_texture_hud_lap_time);
                if (D_801657E3 != 0) {
                    print_timer_rainbow(playerHUD[playerId].timerX, playerHUD[playerId].timerY,
                                        playerHUD[playerId].someTimer1);
                } else if (playerHUD[playerId].blinkState == 0) {
                    print_timer(playerHUD[playerId].timerX, playerHUD[playerId].timerY, playerHUD[playerId].someTimer1);
                }
            }
        }
    }
}

void draw_lap_count(s16 lapX, s16 lapY, s8 lap) {
    gSPDisplayList(gDisplayListHead++, D_0D008108);
    gSPDisplayList(gDisplayListHead++, D_0D007EF8);
    gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
    load_texture_block_rgba16_mirror((u8*) common_texture_hud_123, 32, 8);
    // Display current lap. Ex. 1/3

    func_8004BA98_wide(lapX, lapY, 8, 8, lap * 8, 0, 0); // display the digit
    func_8004BA98_wide(lapX + 8, lapY, 8, 8, 24, 0, 0);  // display the /
    func_8004BA98_wide(lapX + 16, lapY, 8, 8, 16, 0, 0); // display the 3
    gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}

void func_8004FDB4(f32 arg0, f32 arg1, s16 arg2, s16 arg3, s16 characterId, s32 arg5, s32 arg6, s32 arg7, s32 arg8) {
    if ((IsYoshiValley()) && (arg3 < 3) && (arg8 == 0)) {
        func_80042330((s32) arg0, (s32) arg1, 0U, 1.0f);
        gSPDisplayList(gDisplayListHead++, D_0D007DB8);
        func_8004B35C(0x000000FF, 0x000000FF, 0x000000FF, D_8018D3E0);
        gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_portrait_bomb_kart_and_question_mark);
        rsp_load_texture(common_texture_portrait_question_mark, 0x00000020, 0x00000020);
        gSPDisplayList(gDisplayListHead++, D_0D0069E0);
    } else {
        func_80042330_portrait(arg0, arg1, 0U, 1.0f, arg3);
        gSPDisplayList(gDisplayListHead++, D_0D007DB8);
        func_8004B35C(0x000000FF, 0x000000FF, 0x000000FF, arg5);
        gDPLoadTLUT_pal256(gDisplayListHead++, gPortraitTLUTs[characterId]);
        rsp_load_texture(gPortraitTextures[characterId], 0x00000020, 0x00000020);
        if (arg7 != 0) {
            gSPDisplayList(gDisplayListHead++, D_0D0069F8);
        } else {
            gSPDisplayList(gDisplayListHead++, D_0D0069E0);
        }
        if (arg6 != 0) {
            func_80042330_portrait(arg0, arg1, 0U, 1.0f, arg3);
            gSPDisplayList(gDisplayListHead++, D_0D007A60);
            func_8004B35C(D_8018D3E4, D_8018D3E8, D_8018D3EC, 0x000000FF);
            func_80044924(common_texture_character_portrait_border, 0x20, 0x20);
            gSPDisplayList(gDisplayListHead++, D_0D0069E0);
        }
        gSPDisplayList(gDisplayListHead++, D_0D007DB8);
        func_8004B35C(0x000000FF, 0x000000FF, 0x000000FF, arg5);
        gSPDisplayList(gDisplayListHead++, D_0D007CB8);
        gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_hud_type_C_rank_font);
        rsp_load_texture(common_texture_hud_type_C_rank_font[arg2], 0x00000010, 0x00000010);
        if (arg7 != 0) {
            func_80042330_portrait((s32) (arg0 + 9.0f), (s32) (arg1 + 7.0f), 0U, 1.0f, arg3);
        } else {
            func_80042330_portrait((s32) (arg0 - 9.0f), (s32) (arg1 + 7.0f), 0U, 1.0f, arg3);
        }
        gSPDisplayList(gDisplayListHead++, D_0D006980);
    }
}

void func_80050320(void) {
    s16 temp_v0;
    s16 characterId;
    s32 i;
    s32 lapCount;
    s32 var_a0;

    if (D_801657E2 == 0) {
        for (i = 0; i < 4; i++) {
            var_a0 = 0;
            if (D_8018D050[i] >= 0.0f) {
                if (D_8018D078[i] < 0.0) {
                    var_a0 = 1;
                }

                // @port: Tag the transform.
                FrameInterpolation_RecordOpenChild("ranking portraits", i | var_a0 << 16);

                temp_v0 = gGPCurrentRacePlayerIdByRank[i];
                characterId = gGPCurrentRaceCharacterIdByRank[i];
                lapCount = gLapCountByPlayerId[temp_v0];
                if (characterId == gPlayerOne->characterId) {
                    func_8004FDB4(D_8018D028[i], D_8018D050[i], i, lapCount, characterId, 0x000000FF, 1, var_a0, 0);
                } else {
                    func_8004FDB4(D_8018D028[i], D_8018D050[i], i, lapCount, characterId, D_8018D3E0, 0, var_a0, 0);
                }

                // @port Pop the transform id.
                FrameInterpolation_RecordCloseChild();
            }
        }
    } else {
        for (i = 0; i < 8; i++) {
            var_a0 = 0;
            if (D_8018D050[i] >= 0.0f) {
                if (D_8018D078[i] <= 0.0) {
                    var_a0 = 1;
                }

                // @port: Tag the transform.
                FrameInterpolation_RecordOpenChild("ranking portraits 2", i | var_a0 << 16);

                temp_v0 = gGPCurrentRacePlayerIdByRank[i];
                // ????
                characterId = (gPlayerOne + temp_v0)->characterId;
                lapCount = gLapCountByPlayerId[temp_v0];
                if (temp_v0 == 0) {
                    func_8004FDB4(D_8018D028[i], D_8018D050[i], i, lapCount, characterId, 0x000000FF, 1, var_a0, 1);
                } else {
                    func_8004FDB4(D_8018D028[i], D_8018D050[i], i, lapCount, characterId, 0x000000FF, 0, var_a0, 1);
                }

                // @port Pop the transform id.
                FrameInterpolation_RecordCloseChild();
            }
        }
    }
    gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
}

s32 func_80050644(u16 arg0, s32* arg1, s32* arg2) {
    s32 var_v0 = 0;
    s32 thing = 0;
    s32 test = gLapCountByPlayerId[arg0];

    if (test < 3) {
        if (gPlayerCountSelection1 == 1) {
            if (test >= 0) {
                thing = (s32) (gLapCompletionPercentByPlayerId[arg0] * 928);
            }
            if (thing < 0x104) {
                *arg1 = thing;
                *arg2 = 0;
                var_v0 = 1;
            } else if (thing < 0x1D0) {
                *arg1 = 0x00000104;
                *arg2 = thing - 0x104;
                var_v0 = 2;
            } else if (thing < 0x2D4) {
                *arg1 = 0x2D4 - thing;
                *arg2 = 0x000000CC;
                var_v0 = 3;
            } else {
                *arg1 = 0;
                *arg2 = 0x3A0 - thing;
                var_v0 = 4;
            }
        } else {
            if (test >= 0) {
                thing = (s32) (gLapCompletionPercentByPlayerId[arg0] * 260);
            }
            *arg1 = thing;
            *arg2 = 0;
        }
    } else if (gPlayerCountSelection1 == 1) {
        *arg1 = 0x00000020;
        *arg2 = (gGPCurrentRaceRankByPlayerId[arg0] * 0x14) + 0x20;
    } else {
        thing = (s32) (gLapCompletionPercentByPlayerId[arg0] * 260);
        *arg1 = thing;
        *arg2 = 0;
    }
    return var_v0;
}

void func_800507D8(u16 bombIndex, s32* arg1, s32* arg2) {
    s32 temp_v0 = gBombKarts[bombIndex].waypointIndex;
    s32 var_v1 = 0;

    if (temp_v0 != 0) {
        var_v1 = (s32) (temp_v0 * 0x3A0) / (s32) gSelectedPathCount;
    }
    if (var_v1 < 0x104) {
        *arg1 = var_v1;
        *arg2 = 0;
    } else if (var_v1 < 0x1D0) {
        *arg1 = 0x00000104;
        *arg2 = var_v1 - 0x104;
    } else if (var_v1 < 0x2D4) {
        *arg1 = 0x2D4 - var_v1;
        *arg2 = 0x000000CC;
    } else {
        *arg1 = 0;
        *arg2 = 0x3A0 - var_v1;
    }
}

void func_800508C0(void) {
    s32 sp54;
    s32 sp50;
    s32 sp4C;
    s32 temp_v1;
    s16 var_s0;
    UNUSED s16 stackPadding;
    u16 var_s0_2;
    u16 var_s1;
    u16 var_s2;

    if (gModeSelection == TIME_TRIALS) {
        var_s0 = D_80164378[0];
    } else {
        var_s0 = gGPCurrentRacePlayerIdByRank[0];
    }
    sp4C = func_80050644(var_s0, &sp54, &sp50);
    temp_v1 = gLapCountByPlayerId[var_s0];
    if (temp_v1 > 0) {
        if (temp_v1 == 1) {
            var_s0_2 = 0;
            var_s1 = 0;
            var_s2 = 0x000000FF;
        } else {
            if (temp_v1 == 2) {
                var_s0_2 = 0x00FF;
                var_s1 = 0x000000FF;
                var_s2 = 0;
            } else {
                var_s0_2 = 0x00FF;
                var_s1 = 0;
                var_s2 = 0;
            }
        }
        func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
        func_8004C148(0x0124, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF);
        func_8004C024(0x0020, 0x00DE, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
        func_8004C148(0x0020, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF);
    }
    if ((temp_v1 < 0) || (temp_v1 >= 3)) {
        return;
    }
    switch (temp_v1) {
        case 0:
            var_s0_2 = 0;
            var_s1 = 0;
            var_s2 = 0x00FF;
            break;
        case 1:
            var_s0_2 = 0x00FF;
            var_s1 = 0x00FF;
            var_s2 = 0;
            break;
        case 2:
            var_s0_2 = 0x00FF;
            var_s1 = 0;
            var_s2 = 0;
            break;
        default:
            break;
    }
    switch (sp4C) {
        case 1:
            func_8004C024(0x0020, 0x0012, sp54, var_s0_2, var_s1, var_s2, 0x000000FF);
            break;
        case 2:
            func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
            func_8004C148(0x0124, 0x0012, sp50, var_s0_2, var_s1, var_s2, 0x000000FF);
            break;
        case 3:
            func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
            func_8004C148(0x0124, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF);
            func_8004C024(sp54 + 0x20, 0x00DE, 0x104 - sp54, var_s0_2, var_s1, var_s2, 0x000000FF);
            break;
        case 4:
            func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
            func_8004C148(0x0124, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF);
            func_8004C024(0x0020, 0x00DE, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF);
            func_8004C148(0x0020, sp50 + 0x12, 0xCC - sp50, var_s0_2, var_s1, var_s2, 0x000000FF);
            break;
        case 0:
        default:
            break;
    }
}

void func_80050C68(void) {
    UNUSED s32 stackPadding0;
    s32 sp88;
    s32 sp84;
    UNUSED s32 stackPadding1;
    s32 var_s1;

    for (var_s1 = 0; var_s1 < NUM_BOMB_KARTS_VERSUS; var_s1++) {
        if ((gBombKarts[var_s1].state != BOMB_STATE_EXPLODED) && (gBombKarts[var_s1].state != BOMB_STATE_INACTIVE)) {
            func_800507D8(var_s1, &sp88, &sp84);
            gSPDisplayList(gDisplayListHead++, D_0D007DB8);
            gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_portrait_bomb_kart_and_question_mark);
            rsp_load_texture(common_texture_portrait_bomb_kart, 0x00000020, 0x00000020);
            func_80042330(sp88 + 0x20, sp84 + 0x12, 0U, 0.6f);
            gSPDisplayList(gDisplayListHead++, D_0D0069E0);
        }
    }
}

#ifdef NON_MATCHING

// Something about the handling of the `player` variable is weird.
// All commands are present and correct, 2 of them are out of position
// https://decomp.me/scratch/PvJ5D
void func_80050E34(s32 playerId, s32 arg1) {
    s32 objectIndex;
    s32 spD0;
    s32 spCC;
    UNUSED s32 stackPadding;
    s32 spC4;
    s32 lapCount;
    s32 characterId;
    s32 spB8;
    s32 temp_v0_2;
    Object* object;
    Player* player;

    player = &gPlayerOne[playerId];
    lapCount = gLapCountByPlayerId[playerId];
    characterId = player->characterId;
    objectIndex = D_8018CE10[playerId].objectIndex;

    if (gPlayerCountSelection1 == 1) {
        spC4 = 0x00000012;
    } else {
        spC4 = 0x00000078;
    }

    temp_v0_2 = func_80050644(playerId, &spD0, &spCC);
    if ((temp_v0_2 == 2) || (temp_v0_2 == 3)) {
        spB8 = 1;
    } else {
        spB8 = 0;
    }

    if ((IsYoshiValley()) && (lapCount < 3)) {
        gSPDisplayList(gDisplayListHead++, D_0D007DB8);
        gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_portrait_bomb_kart_and_question_mark);
        rsp_load_texture(common_texture_portrait_question_mark, 0x00000020, 0x00000020);
        object = &gObjectList[objectIndex];
        object->pos[0] = object->offset[0] + ((f32) (spD0 + 0x20));
        object->pos[1] = object->offset[1] + ((f32) (spC4 + spCC));
        object->pos[2] = object->offset[2];
        rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
        gSPDisplayList(gDisplayListHead++, D_0D0069E0);
    } else {
        gDPLoadTLUT_pal256(gDisplayListHead++, gPortraitTLUTs[characterId]);
        gSPDisplayList(gDisplayListHead++, D_0D007DB8);
        if (player->effects & STAR_EFFECT) {
            func_8004B614((s32) D_801656C0, (s32) D_801656D0, (s32) D_801656E0, 0x00000080, 0x00000080, 0x00000080,
                          (s32) gObjectList[objectIndex].primAlpha);
        } else {
            set_transparency((s32) gObjectList[objectIndex].primAlpha);
        }
        rsp_load_texture(gPortraitTextures[characterId], 0x00000020, 0x00000020);
        object = &gObjectList[objectIndex];
        object->pos[0] = object->offset[0] + ((f32) (spD0 + 0x20));
        object->pos[1] = object->offset[1] + ((f32) (spC4 + spCC));
        object->pos[2] = object->offset[2];
        rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
        if (spB8 != 0) {
            gSPDisplayList(gDisplayListHead++, D_0D0069F8);
        } else {
            gSPDisplayList(gDisplayListHead++, D_0D0069E0);
        }
        gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_hud_type_C_rank_tiny_font);
        rsp_load_texture(common_texture_hud_type_C_rank_tiny_font[arg1 + 1], 8, 8);
        if (spB8 != 0) {
            func_80042330_unchanged(spD0 + 0x26, (spC4 + spCC) + 4, 0U, 1.0f);
        } else {
            func_80042330_unchanged(spD0 + 0x1B, (spC4 + spCC) + 4, 0U, 1.0f);
        }
        gSPDisplayList(gDisplayListHead++, D_0D006950);
        if ((player == gPlayerOne) && (gScreenModeSelection == SCREEN_MODE_1P)) {
            gSPDisplayList(gDisplayListHead++, D_0D007A40);
            func_8004B35C(D_8018D3E4, D_8018D3E8, D_8018D3EC, 0x000000FF);
            func_80044924(common_texture_character_portrait_border, 0x00000020, 0x00000020);
            rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
            gSPDisplayList(gDisplayListHead++, D_0D0069E0);
        }
    }
}
#else
GLOBAL_ASM("asm/non_matchings/render_objects/func_80050E34.s")
#endif

void func_800514BC(void) {
    s32 temp_a0;
    s32 var_s0;
    s32 var_s1;
    s32 var_s3;
    Player* player;

    if (gScreenModeSelection == 0) {
        func_800508C0();
    }
    var_s3 = 8;
    if ((gPlayerCountSelection1 == 2) && (gActiveScreenMode == 2)) {
        var_s3 = 0;
    }
    for (var_s0 = var_s3 - 1, var_s1 = 0; var_s1 < var_s3; var_s1++, var_s0--) {
        temp_a0 = gGPCurrentRacePlayerIdByRank[var_s0];
        player = &gPlayerOne[temp_a0];
        if ((player->type & 0x8000) && ((temp_a0 != 0) || (gPlayerCountSelection1 != 1))) {
            func_80050E34(temp_a0, var_s0);
        }
    }
    if (gModeSelection == 1) {
        func_80050E34(0, gGPCurrentRaceRankByPlayerIdDup[0]);
    } else if (gPlayerCountSelection1 == 1) {
        func_80050E34(0, gGPCurrentRaceRankByPlayerId[0]);
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void render_object_leaf_particle(UNUSED s32 cameraId) {
    size_t i;
    s32 leafIndex;
    Object* object;

    gSPDisplayList(gDisplayListHead++, D_0D0079C8);
    gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
    load_texture_block_rgba16_mirror((u8*) common_texture_particle_leaf, 0x00000020, 0x00000010);
    for (i = 0; i < gLeafParticle_SIZE; i++) {
        leafIndex = gLeafParticle[i];

        // @port: Tag the transform.
        FrameInterpolation_RecordOpenChild("Leaves", leafIndex);

        if (leafIndex != -1) {
            object = &gObjectList[leafIndex];
            if ((object->state >= 2) && (object->unk_0D5 == 7) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
                rsp_set_matrix_gObjectList(leafIndex);
                gSPDisplayList(gDisplayListHead++, D_0D0069C8);
            }
        }

        // @port Pop the transform id.
        FrameInterpolation_RecordCloseChild();
    }
    gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void render_object_snowflakes_particles(void) {
    size_t i;
    s32 snowflakeIndex;

    gSPDisplayList(gDisplayListHead++, D_0D007AE0);
    gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0);
    func_80044F34(D_0D0293D8, 0x10, 0x10);
    for (i = 0; i < NUM_SNOWFLAKES; i++) {
        snowflakeIndex = gObjectParticle1[i];

        // @port: Tag the transform.
        FrameInterpolation_RecordOpenChild("SnowFlakes", snowflakeIndex);

        if (gObjectList[snowflakeIndex].state >= 2) {
            rsp_set_matrix_gObjectList(snowflakeIndex);
            gSPDisplayList(gDisplayListHead++, D_0D006980);
        }

        // @port Pop the transform id.
        FrameInterpolation_RecordCloseChild();
    }
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

struct ObjectInterpData {
    s32 objectIndex;
    s16 x, y;
};

struct ObjectInterpData prevObject[OBJECT_LIST_SIZE] = { 0 };

void func_800518F8(s32 objectIndex, s16 x, s16 y) {

    // Search all recorded objects for the one we're drawing
    for (int i = 0; i < OBJECT_LIST_SIZE; i++) {
        if (objectIndex == prevObject[i].objectIndex) {
            // Coincidence!
            // Skip drawing the object this frame if it warped to the other side of the screen
            if ((fabs(x - prevObject[i].x) > SCREEN_WIDTH / 2) || (fabs(y - prevObject[i].y) > SCREEN_HEIGHT / 2)) {
                prevObject[objectIndex].x = x;
                prevObject[objectIndex].y = y;
                prevObject[objectIndex].objectIndex = objectIndex;
                return;
            }
        }
    }

    if (gObjectList[objectIndex].status & 0x10) {

        // @port: Tag the transform.
        FrameInterpolation_RecordOpenChild("func_800518F8", (uintptr_t) &gObjectList[objectIndex]);

        if (D_8018D228 != gObjectList[objectIndex].unk_0D5) {
            D_8018D228 = gObjectList[objectIndex].unk_0D5;
            func_80044DA0(gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].textureWidth,
                          gObjectList[objectIndex].textureHeight);
        }
        func_80042330_unchanged(x, y, 0, gObjectList[objectIndex].sizeScaling);
        gSPVertex(gDisplayListHead++, gObjectList[objectIndex].vertex, 4, 0);
        gSPDisplayList(gDisplayListHead++, common_rectangle_display);

        // @port Pop the transform id.
        FrameInterpolation_RecordCloseChild();
    }

    // Save current cloud index and x position
    prevObject[objectIndex].x = x;
    prevObject[objectIndex].y = y;
    prevObject[objectIndex].objectIndex = objectIndex;
}

void func_800519D4(s32 objectIndex, s16 arg1, s16 arg2) {
    if (gObjectList[objectIndex].status & 0x10) {
        if (D_8018D228 != gObjectList[objectIndex].unk_0D5) {
            D_8018D228 = gObjectList[objectIndex].unk_0D5;
            func_80044DA0(gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].textureWidth,
                          gObjectList[objectIndex].textureHeight);
        }
        func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, gObjectList[objectIndex].primAlpha);
        func_80042330_unchanged(arg1, arg2, 0U, gObjectList[objectIndex].sizeScaling);
        gSPVertex(gDisplayListHead++, gObjectList[objectIndex].vertex, 4, 0);
        gSPDisplayList(gDisplayListHead++, common_rectangle_display);
    }
}

// Render clouds
void func_80051ABC(s16 arg0, s32 arg1) {
    s32 var_s0;
    s32 objectIndex;
    Object* object;

    D_8018D228 = 0xFF;
    gSPDisplayList(gDisplayListHead++, D_0D007A60);
    if ((u8) D_8018D230 != 0) {
        func_8004B414(255, 255, 255, 255);
        for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
            objectIndex = D_8018CC80[arg1 + var_s0];
            object = &gObjectList[objectIndex];
            FrameInterpolation_RecordOpenChild("stars_cloud", TAG_OBJECT(object));

            func_800519D4(objectIndex, object->unk_09C, arg0 - object->unk_09E);
            FrameInterpolation_RecordCloseChild();

        }
    } else {
        func_8004B6C4(255, 255, 255);
        for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
            objectIndex = D_8018CC80[arg1 + var_s0];
            object = &gObjectList[objectIndex];

            // @port: Tag the transform.
            FrameInterpolation_RecordOpenChild("func_80051ABC", TAG_OBJECT(object));

            func_800518F8(objectIndex, object->unk_09C, arg0 - object->unk_09E);

            // @port Pop the transform id.
            FrameInterpolation_RecordCloseChild();
        }
    }
}

void func_80051C60(s16 arg0, s32 arg1) {
    s16 var_s5;
    s32 var_s0;
    s32 objectIndex;
    Object* object;

    if (D_801658FE == 0) {
        if (IsKoopaTroopaBeach()) {
            var_s5 = arg0;
        } else if (IsMooMooFarm()) {
            var_s5 = arg0 - 16;
        } else if (IsYoshiValley()) {
            var_s5 = arg0 - 16;
        } else {
            var_s5 = arg0 + 16;
        }
    } else if (IsKoopaTroopaBeach()) {
        var_s5 = arg0 * 2;
    } else {
        var_s5 = arg0 + 32;
    }

    D_8018D228 = 0xFF;
    gSPDisplayList(gDisplayListHead++, D_0D007A60);

    if ((u8) D_8018D230 != 0) {
        func_8004B414(255, 255, 255, 255);
        for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
            objectIndex = D_8018CC80[arg1 + var_s0];
            object = &gObjectList[objectIndex];
            func_800519D4(objectIndex, object->unk_09C, (var_s5 - object->unk_09E) / 2);
        }
    } else {
        func_8004B6C4(255, 255, 255);
        for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
            objectIndex = D_8018CC80[arg1 + var_s0];
            object = &gObjectList[objectIndex];
            func_800518F8(objectIndex, object->unk_09C, (var_s5 - object->unk_09E) / 2);
        }
    }
}

void func_80051EBC(void) {
    func_80051ABC(240 - D_800DC5EC->cameraHeight, 0); // 28
}

void func_80051EF8(void) {
    s16 temp_a0;

    temp_a0 = 0xF0 - D_800DC5EC->cameraHeight;
    if (IsKoopaTroopaBeach()) {
        temp_a0 = temp_a0 - 0x30;
    } else if (IsMooMooFarm()) {
        temp_a0 = temp_a0 - 0x40;
    } else if (IsYoshiValley()) {
        temp_a0 = temp_a0 - 0x40;
    } else {
        temp_a0 = temp_a0 - 0x30;
    }
    func_80051ABC(temp_a0, 0);
}

void func_80051F9C(void) {
    s16 temp_a0;

    temp_a0 = 0xF0 - D_800DC5F0->cameraHeight;
    if (IsKoopaTroopaBeach()) {
        temp_a0 = temp_a0 - 0x30;
    } else if (IsMooMooFarm()) {
        temp_a0 = temp_a0 - 0x40;
    } else if (IsYoshiValley()) {
        temp_a0 = temp_a0 - 0x40;
    } else {
        temp_a0 = temp_a0 - 0x30;
    }
    func_80051ABC(temp_a0, D_8018D1F0);
}

void func_80052044(void) {
    func_80051C60(240 - D_800DC5EC->cameraHeight, 0);
}

void func_80052080(void) {
    func_80051C60(240 - D_800DC5F0->cameraHeight, D_8018D1F0);
}

void func_800520C0(s32 arg0) {
    // Lights1 *D_800E45C0 = LOAD_ASSET(D_800E45C0);
    if (gObjectList[arg0].unk_0D5 == 0) {
        D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] =
            D_800E45C0[3].l[0].l.dir[0] = 0;
        D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] =
            D_800E45C0[3].l[0].l.dir[1] = -0x78;
        D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] =
            D_800E45C0[3].l[0].l.dir[2] = 0;
    } else {
        D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] =
            D_800E45C0[3].l[0].l.dir[0] = 0x63;
        D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] =
            D_800E45C0[3].l[0].l.dir[1] = 0x42;
        D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] =
            D_800E45C0[3].l[0].l.dir[2] = 0;
    }
}

void func_8005285C(s32 arg0) {
    Player* temp_v0;

    temp_v0 = &gPlayerOne[arg0];
    D_80183E40[0] = temp_v0->pos[0];
    D_80183E40[1] = temp_v0->pos[1];
    D_80183E40[2] = temp_v0->pos[2];
    D_80183E80[0] = 0;
    D_80183E80[1] = 0;
    D_80183E80[2] = 0;
    func_80043500(D_80183E40, D_80183E80, 0.02f, d_course_sherbet_land_dl_ice_block);
}

void func_800528EC(s32 playerId) {
    s32 var_s3;
    s32 objectIndex;
    Object* object;
    // Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);

    D_80183E80[0] = D_8016582C[0];
    D_80183E80[1] = D_8016582C[1];
    D_80183E80[2] = D_8016582C[2];
    gSPDisplayList(gDisplayListHead++, D_0D007B00);
    gSPNumLights(gDisplayListHead++, 1);
    gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
    gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
    gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
    gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
    gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
    load_texture_block_ia16_nomirror(d_course_sherbet_land_ice, 32, 32);
    if (gPlayerCountSelection1 < 3) {
        for (var_s3 = 0; var_s3 < gObjectParticle2_SIZE; var_s3++) {
            objectIndex = gObjectParticle2[var_s3];
            if (objectIndex != NULL_OBJECT_ID) {
                object = &gObjectList[objectIndex];
                if (object->state > 0) {
                    rsp_set_matrix_transformation(object->pos, D_80183E80, object->sizeScaling);
                    gSPVertex(gDisplayListHead++, D_0D005BD0, 3, 0);
                    gSPDisplayList(gDisplayListHead++, D_0D006930);
                }
            }
        }
    } else {
        for (var_s3 = 0; var_s3 < gObjectParticle2_SIZE; var_s3++) {
            objectIndex = gObjectParticle2[var_s3];
            if (objectIndex != NULL_OBJECT_ID) {
                object = &gObjectList[objectIndex];
                if ((object->state > 0) && (playerId == object->unk_084[7]) &&
                    (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
                    rsp_set_matrix_transformation(object->pos, D_80183E80, object->sizeScaling);
                    gSPVertex(gDisplayListHead++, D_0D005BD0, 3, 0);
                    gSPDisplayList(gDisplayListHead++, D_0D006930);
                }
            }
        }
    }
    gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
    gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
    gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
}

void render_ice_block(s32 playerId) {
    s32 objectIndex;
    // Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
    D_800E4620.l[0].l.dir[0] = D_80165840[0];
    D_800E4620.l[0].l.dir[1] = D_80165840[1];
    D_800E4620.l[0].l.dir[2] = D_80165840[2];
    gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
    gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
    for (size_t i = 0; i < gPlayerCountSelection1; i++) {
        objectIndex = gIndexLakituList[i];
        if (objectIndex) {}
        if (func_80072320(objectIndex, 4) != false) {
            func_8005285C(i);
        }
        func_80072320(objectIndex, 0x00000010);
    }
    func_800528EC(playerId);
}

void func_80052D70(s32 playerId) {
    s32 test;
    Player* temp_v1;

    temp_v1 = &gPlayerOne[playerId];
    test = gIndexLakituList[playerId];
    if (func_80072320(test, 8) != 0) {
        D_80183E40[0] = temp_v1->pos[0];
        D_80183E40[1] = temp_v1->unk_074 - 6.5;
        D_80183E40[2] = temp_v1->pos[2];
        func_800435A0(D_80183E40, (u16*) D_80183E80, 0.02f, d_course_sherbet_land_dl_ice_block, 0x000000FF);
    }
}

void func_80052E30(UNUSED s32 arg0) {
    s32 var_s0;
    D_800E4620.l[0].l.dir[0] = D_80165840[0];
    D_800E4620.l[0].l.dir[1] = D_80165840[1];
    D_800E4620.l[0].l.dir[2] = D_80165840[2];
    gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
    gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
    D_80183E80[0] = 0;
    D_80183E80[1] = 0;
    D_80183E80[2] = 0;
    if (gPlayerCount == 1) {
        for (var_s0 = 0; var_s0 < gPlayerCountSelection1; var_s0++) {
            func_80052D70(var_s0);
        }
    }
}

void render_object_train_smoke_particle(s32 objectIndex, s32 cameraId) {
    Camera* camera;

    camera = &camera1[cameraId];
    if (objectIndex != NULL_OBJECT_ID) {
        if ((gObjectList[objectIndex].state >= 2) && (gObjectList[objectIndex].unk_0D5 == 1) &&
            (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
            set_color_render((s32) gObjectList[objectIndex].type, (s32) gObjectList[objectIndex].type,
                             (s32) gObjectList[objectIndex].type, 0, 0, 0, (s32) gObjectList[objectIndex].primAlpha);
            D_80183E80[1] =
                func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
            func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, D_0D005AE0);
        }
    }
}

// Trains smoke particles.
void render_object_trains_smoke_particles(s32 cameraId) {
    UNUSED s32 pad;
    UNUSED s32 j;
    Camera* camera;
    s32 i;

    camera = &camera1[cameraId];
    gSPDisplayList(gDisplayListHead++, D_0D007AE0);
    load_texture_block_i8_nomirror(D_0D029458, 32, 32);
    func_8004B72C(255, 255, 255, 255, 255, 255, 255);
    D_80183E80[0] = 0;
    D_80183E80[2] = 0x8000;

// Render smoke for any number of trains. Don't know enough about these variables yet.
#ifdef AVOID_UB_WIP
    for (j = 0; j < NUM_TRAINS; j++) {
        if ((gTrainList[j].someFlags != 0) &&
            (is_particle_on_screen(&gTrainList[j].locomotive.position, camera, 0x4000U) != 0)) {

            for (i = 0; i < 128; i++) {
                // Need to make a way to increase this array for each train.
                render_object_train_smoke_particle(gObjectParticle2[i], cameraId);
            }
        }
    }
#else

    if ((gTrainList[0].someFlags != 0) &&
        (is_particle_on_screen(gTrainList[0].locomotive.position, camera, 0x4000U) != 0)) {

        for (i = 0; i < gObjectParticle2_SIZE; i++) {
            render_object_train_smoke_particle(gObjectParticle2[i], cameraId);
        }
    }
    if ((gTrainList[1].someFlags != 0) &&
        (is_particle_on_screen(gTrainList[1].locomotive.position, camera, 0x4000U) != 0)) {
        for (i = 0; i < gObjectParticle3_SIZE; i++) {
            render_object_train_smoke_particle(gObjectParticle3[i], cameraId);
        }
    }
#endif
}

void render_object_paddle_boat_smoke_particle(s32 objectIndex, s32 cameraId) {
    Camera* camera;

    camera = &camera1[cameraId];
    if (objectIndex != NULL_OBJECT_ID) {
        if ((gObjectList[objectIndex].state >= 2) && (gObjectList[objectIndex].unk_0D5 == 6) &&
            (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
            set_color_render((s32) gObjectList[objectIndex].type, (s32) gObjectList[objectIndex].type,
                             (s32) gObjectList[objectIndex].type, gObjectList[objectIndex].unk_0A2,
                             gObjectList[objectIndex].unk_0A2, gObjectList[objectIndex].unk_0A2,
                             (s32) gObjectList[objectIndex].primAlpha);
            D_80183E80[1] =
                func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
            func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, D_0D005AE0);
        }
    }
}

// Likely smoke related.
void render_object_paddle_boat_smoke_particles(s32 cameraId) {
    UNUSED s32 pad[2];
    Camera* camera;
    s32 i;

    camera = &camera1[cameraId];
    gSPDisplayList(gDisplayListHead++, D_0D007AE0);

    load_texture_block_i8_nomirror(D_0D029458, 32, 32);
    func_8004B72C(255, 255, 255, 255, 255, 255, 255);
    D_80183E80[0] = 0;
    D_80183E80[2] = 0x8000;
    if ((gPaddleBoats[0].someFlags != 0) && (is_particle_on_screen(gPaddleBoats[0].position, camera, 0x4000U) != 0)) {
        for (i = 0; i < gObjectParticle2_SIZE; i++) {
            render_object_paddle_boat_smoke_particle(gObjectParticle2[i], cameraId);
        }
    }
    if ((gPaddleBoats[1].someFlags != 0) && (is_particle_on_screen(gPaddleBoats[1].position, camera, 0x4000U) != 0)) {
        for (i = 0; i < gObjectParticle3_SIZE; i++) {
            render_object_paddle_boat_smoke_particle(gObjectParticle3[i], cameraId);
        }
    }
}

void render_object_bowser_flame_particle(s32 objectIndex, s32 cameraId) {
    Camera* camera;
    Object* object;

    camera = &camera1[cameraId];
    if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
        object = &gObjectList[objectIndex];

        // @port: Tag the transform.
        FrameInterpolation_RecordOpenChild("Bowser Statue Flame", TAG_ITEM_ADDR(object));
        if (object->unk_0D5 == 9) {
            func_8004B72C(0xFF, (s32) object->type, 0, (s32) object->unk_0A2, 0, 0, (s32) object->primAlpha);
        } else {
            func_8004B138(0xFF, (s32) object->type, 0, (s32) object->primAlpha);
        }
        D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
        func_800431B0(object->pos, D_80183E80, object->sizeScaling, D_0D005AE0);

        // @port Pop the transform id.
        FrameInterpolation_RecordCloseChild();
    }
}

void render_object_bowser_flame(s32 cameraId) {
    s32 var_s0;
    s32 objectIndex;

    gSPDisplayList(gDisplayListHead++, D_0D007AE0);
    load_texture_block_i8_nomirror(common_texture_particle_smoke[D_80165598], 0x00000020, 0x00000020);
    func_8004B414(0, 0, 0, 0x000000FF);
    D_80183E80[0] = 0;
    D_80183E80[2] = 0x8000;
    for (var_s0 = 0; var_s0 < gObjectParticle1_SIZE; var_s0++) {
        objectIndex = gObjectParticle1[var_s0];
        if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 3)) {
            render_object_bowser_flame_particle(objectIndex, cameraId);
        }
    }
}

void func_8005477C(s32 objectIndex, u8 arg1, Vec3f arg2) {
    if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) {
        switch (arg1) { /* irregular */
            case 0:
                set_color_render(0xE6, 0xFF, 0xFF, 0x00, 0x00, 0xFF, (s32) gObjectList[objectIndex].primAlpha);
                break;
            case 1:
                set_color_render(0xFF, 0xFF, 0x96, 0xFF, 0x00, 0x00, (s32) gObjectList[objectIndex].primAlpha);
                break;
            case 2:
                set_color_render(0xFF, 0xE6, 0xFF, 0xFF, 0x00, 0x96, (s32) gObjectList[objectIndex].primAlpha);
                break;
            case 3:
                set_color_render(0xFF, 0xFF, 0x1E, 0xFF, 0x00, 0x00, (s32) gObjectList[objectIndex].primAlpha);
                break;
            default:
                break;
        }
        D_80183E80[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], arg2);
        func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, D_0D005AE0);
    }
}

void render_object_smoke_particles(s32 cameraId) {
    UNUSED s32 stackPadding[2];
    Camera* sp54;
    s32 i;
    s32 objectIndex;
    Object* object;

    sp54 = &camera1[cameraId];

    gSPDisplayList(gDisplayListHead++, D_0D007AE0);
    load_texture_block_i8_nomirror(common_texture_particle_smoke[D_80165598], 32, 32);
    func_8004B72C(255, 255, 255, 255, 255, 255, 255);
    D_80183E80[0] = 0;
    D_80183E80[2] = 0x8000;
    for (i = 0; i < gObjectParticle4_SIZE; i++) {
        objectIndex = gObjectParticle4[i];
        if (objectIndex != NULL_OBJECT_ID) {
            object = &gObjectList[objectIndex];
            // @port: Tag the transform.
            FrameInterpolation_RecordOpenChild("SmokeParticles", (uintptr_t) object);
            if (object->state >= 2) {
                if (object->unk_0D8 == 3) {
                    func_8008A364(objectIndex, cameraId, 0x4000U, 0x00000514);
                } else {
                    func_8008A364(objectIndex, cameraId, 0x4000U, 0x000001F4);
                }
                if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
                    func_8005477C(objectIndex, object->unk_0D8, sp54->pos);
                }
            }
            // @port Pop the transform id.
            FrameInterpolation_RecordCloseChild();
        }
    }
}

UNUSED void func_800557AC() {
}

void func_800557B4(s32 objectIndex, u32 arg1, u32 arg2) {
    Vec3f sp34;
    Object* object;

    object = &gObjectList[objectIndex];

    // @port: Tag the transform.
    FrameInterpolation_RecordOpenChild("Penguin", (uintptr_t) object);
    if (object->state >= 2) {
        if (is_obj_flag_status_active(objectIndex, 0x00000020) != 0) {
            if (func_80072320(objectIndex, 4) != 0) {
                if (arg2 >= arg1) {
                    sp34[0] = object->pos[0];
                    sp34[1] = object->pos[1] - 1.0;
                    sp34[2] = object->pos[2];
                    rsp_set_matrix_transformation_inverted_x_y_orientation(sp34, object->orientation,
                                                                           object->sizeScaling);
                    gSPDisplayList(gDisplayListHead++, D_0D0077D0);
                    render_animated_model((Armature*) object->model, (Animation**) object->vertex,
                                          (s16) object->unk_0D8, (s16) object->textureListIndex);
                }
            } else if (arg1 < 0x15F91U) {
                func_8004A7AC(objectIndex, 1.5f);
            }
        }
        rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
        gSPDisplayList(gDisplayListHead++, D_0D0077D0);
        render_animated_model((Armature*) object->model, (Animation**) object->vertex, (s16) object->unk_0D8,
                              (s16) object->textureListIndex);
    }

    // @port Pop the transform id.
    FrameInterpolation_RecordCloseChild();
}

void func_80055EF4(s32 objectIndex, UNUSED s32 arg1) {
    Object* object;

    object = &gObjectList[objectIndex];
    if (object->state >= 2) {
        func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
    }
}

void render_object_neon(s32 cameraId) {
    Camera* camera;
    s32 objectIndex;
    Object* object;

    camera = &camera1[cameraId];
    for (size_t i = 0; i < 10; i++) {
        objectIndex = indexObjectList1[i];
        if (D_8018E838[cameraId] == 0) {
            object = &gObjectList[objectIndex];
            FrameInterpolation_RecordOpenChild(object, TAG_OBJECT((objectIndex << 8) + i));
            if ((object->state >= 2) && (is_obj_index_flag_status_inactive(objectIndex, 0x00080000) != 0) &&
                (is_object_visible_on_camera(objectIndex, camera, 0x2AABU) != 0)) {
                Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog);
                object->orientation[1] = angle_between_object_camera(objectIndex, camera);
                draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT,
                                   object->activeTexture, vtx, 0x00000040, 0x00000040, 0x00000040, 0x00000020);
            }
            FrameInterpolation_RecordCloseChild();
        }
    }
}

Vec3iu D_800E46F8A[] = {
    { 255, 255, 255 },
    { 255, 255, 0 },
    { 255, 0, 0 },
};
u8 D_800E471CA[] = {
    0, 1, 2, 3, 2, 1, 0,
};

void func_800562E4(s32 arg0, s32 arg1, s32 arg2) {

    // Vec3iu *A_800E46F8 = LOAD_ASSET(D_800E46F8);

    D_80165860 = D_800E46F8A[arg0][0];
    D_8016586C = D_800E46F8A[arg0][1];
    D_80165878 = D_800E46F8A[arg0][2];
    func_8004B138(D_80165860, D_8016586C, D_80165878, arg2);
    rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
    func_80044BF8(common_texture_particle_spark[arg1], 32, 32);
    gSPVertex(gDisplayListHead++, D_0D005AE0, 4, 0);
    gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}

void func_800563DC(s32 objectIndex, s32 cameraId, s32 arg2) {
    s32 temp_s0;
    s32 temp_v0;
    s32 residue;
    Camera* camera;
    Object* object;

    camera = &camera1[cameraId];
    object = &gObjectList[objectIndex];
    residue = D_801655CC % 4U;
    D_80183E40[0] = object->pos[0];
    D_80183E40[1] = object->pos[1] + 1.0;
    D_80183E40[2] = object->pos[2];
    D_80183E80[0] = 0;
    D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
    D_80183E80[2] = 0x8000;
    rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
    gSPDisplayList(gDisplayListHead++, D_0D007E98);
    func_8004B310(arg2);
    draw_rectangle_texture_overlap((u8*) common_tlut_bomb, common_texture_bomb[residue], D_0D005AE0, 0x00000020,
                                   0x00000020, 0x00000020, 0x00000020);
    temp_s0 = D_8018D400;
    gSPDisplayList(gDisplayListHead++, D_0D007B00);
    func_8004B414(0, 0, 0, arg2);
    D_80183E40[1] = D_80183E40[1] + 4.0;
    D_80183E80[2] = 0;
    func_800562E4(temp_s0 % 3, temp_s0 % 4, arg2);
    temp_v0 = temp_s0 + 1;
    D_80183E80[2] = 0x6000;
    func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
    temp_v0 = temp_s0 + 2;
    D_80183E80[2] = 0xA000;
    func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2);
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_8005669C(s32 objectIndex, UNUSED s32 arg1, s32 arg2) {
    gSPDisplayList(gDisplayListHead++, D_0D0079E8);
    func_8004B310(arg2);
    load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
    D_80183E40[1] = gObjectList[objectIndex].pos[1] - 2.0;
    D_80183E40[0] = gObjectList[objectIndex].pos[0] + 2.0;
    D_80183E40[2] = gObjectList[objectIndex].pos[2] + 2.0;
    func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle);
    D_80183E40[0] = gObjectList[objectIndex].pos[0] + 2.0;
    D_80183E40[2] = gObjectList[objectIndex].pos[2] - 2.0;
    func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle);
    D_80183E40[0] = gObjectList[objectIndex].pos[0] - 2.0;
    D_80183E40[2] = gObjectList[objectIndex].pos[2] - 2.0;
    func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle);
    D_80183E40[0] = gObjectList[objectIndex].pos[0] - 2.0;
    D_80183E40[2] = gObjectList[objectIndex].pos[2] + 2.0;
    func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle);
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

Mat4 mtx;
void func_800568A0(s32 objectIndex, s32 playerId) {
    Player* player;

    player = &gPlayerOne[playerId];
    D_80183E50[0] = gObjectList[objectIndex].pos[0];
    D_80183E50[1] = gObjectList[objectIndex].surfaceHeight + 0.8;
    D_80183E50[2] = gObjectList[objectIndex].pos[2];
    set_transform_matrix(mtx, player->collision.orientationVector, D_80183E50, 0U, 0.5f);
    // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx);
    // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
    //           G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

    AddHudMatrix(mtx, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
    gSPDisplayList(gDisplayListHead++, D_0D007B98);
}

void func_800569F4(s32 playerIndex) {
    CM_DisplayBattleBombKart(playerIndex, 0);
}

void func_80056A40(s32 playerIndex, s32 arg1) {
    CM_DisplayBattleBombKart(playerIndex, arg1);
}

void func_80056A94(s32 playerIndex) {
    // func_80072428(gIndexObjectBombKart[playerIndex]);
    CM_DisplayBattleBombKart(playerIndex, 0);
}

void render_battle_bomb_karts(s32 cameraId) {
    Player* temp_v0;
    s32 temp_s1;
    s32 temp_s0;
    s32 payerId;
    Object* object;

    for (payerId = 0; payerId < NUM_BOMB_KARTS_BATTLE; payerId++) {
        temp_s0 = gIndexObjectBombKart[payerId];
        object = &gObjectList[temp_s0];
        if (object->state != 0) {
            temp_s1 = object->primAlpha;
            temp_v0 = &gPlayerOne[payerId];
            object->pos[0] = temp_v0->pos[0];
            object->pos[1] = temp_v0->pos[1] - 2.0;
            object->pos[2] = temp_v0->pos[2];
            object->surfaceHeight = temp_v0->unk_074;
            func_800563DC(temp_s0, cameraId, temp_s1);
            func_8005669C(temp_s0, cameraId, temp_s1);
            func_800568A0(temp_s0, cameraId);
        }
    }
}

void func_80056BF0(s32 bombIndex) {
    UNUSED s32 stackPadding;
    u8 thing;
    s32 temp_s0;
    s32 temp_v0;
    u8* bombFrame;
    BombKart sp40 = gBombKarts[bombIndex];

    temp_v0 = D_801655CC % 6U;
    thing = D_800E471CA[temp_v0];
    bombFrame = common_texture_bomb[thing];
    D_80183E40[0] = sp40.bombPos[0];
    D_80183E40[1] = sp40.bombPos[1] + 1.0;
    D_80183E40[2] = sp40.bombPos[2];
    draw_2d_texture_at(D_80183E40, D_80183E80, 0.25f, (u8*) common_tlut_bomb, bombFrame, D_0D005AE0, 0x20, 0x20, 0x20,
                       0x20);
    temp_s0 = D_8018D400;
    gSPDisplayList(gDisplayListHead++, D_0D007B00);
    func_8004B414(0, 0, 0, 0xFF);
    D_80183E40[1] = sp40.bombPos[1] + 5.0;
    D_80183E80[2] = 0;
    func_800562E4((s32) temp_s0 % 3, temp_s0 % 4, 0xFFU);
    temp_v0 = temp_s0 + 1;
    D_80183E80[2] = 0x6000;
    func_800562E4(temp_v0 % 3, temp_v0 % 4, 0xFFU);
    temp_v0 = temp_s0 + 2;
    D_80183E80[2] = 0xA000;
    func_800562E4(temp_v0 % 3, temp_v0 % 4, 0xFFU);
}

void func_80056E24(s32 bombIndex, Vec3f arg1) {
    UNUSED s32 stackPadding[2];
    BombKart sp2C = gBombKarts[bombIndex];

    D_80183E80[0] = 0;
    D_80183E80[2] = 0x8000;
    gSPDisplayList(gDisplayListHead++, D_0D0079C8);
    load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
    D_80183E80[1] = func_800418AC(sp2C.wheel1Pos[0], sp2C.wheel1Pos[2], arg1);
    func_800431B0(sp2C.wheel1Pos, D_80183E80, 0.15f, common_vtx_rectangle);
    D_80183E80[1] = func_800418AC(sp2C.wheel2Pos[0], sp2C.wheel2Pos[2], arg1);
    func_800431B0(sp2C.wheel2Pos, D_80183E80, 0.15f, common_vtx_rectangle);
    D_80183E80[1] = func_800418AC(sp2C.wheel3Pos[0], sp2C.wheel3Pos[2], arg1);
    func_800431B0(sp2C.wheel3Pos, D_80183E80, 0.15f, common_vtx_rectangle);
    D_80183E80[1] = func_800418AC(sp2C.wheel4Pos[0], sp2C.wheel4Pos[2], arg1);
    func_800431B0(sp2C.wheel4Pos, D_80183E80, 0.15f, common_vtx_rectangle);
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

void func_80056FCC(s32 bombIndex) {
    Mat4 mat;
    BombKart* temp_v0;

    temp_v0 = &gBombKarts[bombIndex];
    D_80183E50[0] = temp_v0->bombPos[0];
    D_80183E50[1] = temp_v0->yPos + 1.0;
    D_80183E50[2] = temp_v0->bombPos[2];
    set_transform_matrix(mat, gBombKartCollision[bombIndex].orientationVector, D_80183E50, 0U, 0.5f);
    // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
    // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
    //           G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
    AddHudMatrix(mat, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
    gSPDisplayList(gDisplayListHead++, D_0D007B98);
}

void render_bomb_karts(s32 cameraId) {
    Camera* camera;
    s32 objectIndex;
    s32 temp_s4;
    s32 i;
    s32 state;
    BombKart* var_s1_2;

    if (gGamestate == 5) {
        cameraId = 0;
    }
    camera = &camera1[cameraId];
    if (cameraId == PLAYER_ONE) {
        for (i = 0; i < NUM_BOMB_KARTS_VERSUS; i++) {
            objectIndex = gIndexObjectBombKart[i];
            if (is_obj_flag_status_active(objectIndex, 0x00200000) != 0) {
                gBombKarts[i].unk_4A = 0;
            } else if (gGamestate != 5) {
                gBombKarts[i].unk_4A = 1;
            }
            clear_object_flag(objectIndex, 0x00200000);
        }
    }

    for (i = 0; i < NUM_BOMB_KARTS_VERSUS; i++) {
        var_s1_2 = &gBombKarts[i];
        // huh???
        state = var_s1_2->state;
        if (var_s1_2->state != BOMB_STATE_INACTIVE) {
            objectIndex = gIndexObjectBombKart[i];
            gObjectList[objectIndex].pos[0] = var_s1_2->bombPos[0];
            gObjectList[objectIndex].pos[1] = var_s1_2->bombPos[1];
            gObjectList[objectIndex].pos[2] = var_s1_2->bombPos[2];
            temp_s4 = func_8008A364(objectIndex, cameraId, 0x31C4U, 0x000001F4);
            if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
                set_object_flag(objectIndex, 0x00200000);
                D_80183E80[0] = 0;
                D_80183E80[1] = func_800418AC(var_s1_2->bombPos[0], var_s1_2->bombPos[2], camera->pos);
                D_80183E80[2] = 0x8000;
                func_800563DC(objectIndex, cameraId, 0x000000FF);
                func_80056E24(i, camera->pos);
                if (((u32) temp_s4 < 0x4E21U) && (state != BOMB_STATE_EXPLODED)) {
                    func_80056FCC(i);
                }
            }
        }
    }
}

UNUSED void func_80057330(void) {
}

UNUSED void func_80057338(void) {

    gSPDisplayList(gDisplayListHead++, D_0D0079C8);
    gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
    gSPDisplayList(gDisplayListHead++, D_0D007AE0);
    gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}

UNUSED void func_800573BC(void) {
}

UNUSED void func_800573C4(void) {
}

UNUSED void func_800573CC(void) {
}
UNUSED void func_800573D4(void) {
}

UNUSED void func_800573DC(void) {
}

void func_800573E4(s32 x, s32 y, s8 str) {
    render_texture_rectangle(x, y, 8, 8, (((str % 16) * 8) << 16) >> 16, (((unsigned short) (str / 16)) << 19) >> 16,
                             0);
}

void debug_wrap_text(s32* x, s32* y) {
    *x += 8;
    if (*x >= 296) {
        *x = 20;
        *y += 8;
    }
}

void debug_print_string(s32* x, s32* y, char* arg2) {
    *x += 20;
    *y += 20;

    while (*arg2 != '\0') {
        if (D_800E5628[(s32) *arg2] >= 0) {
            func_800573E4(*x, *y, D_800E5628[(s32) *arg2]);
        }
        debug_wrap_text(x, y);
        arg2++;
    }
}

void debug_print_number(s32* x, s32* y, s32 number, u32 numDigits) {
    s32 n;
    s8* ptr;
    s8 remainder;

    debug_wrap_text(x, y);
    n = number;
    if (n < 0) {
        func_800573E4(*x, *y, D_800E5628[0x2D]);
        debug_wrap_text(x, y);
        n = -number;
    }

    *D_801657B8 = -1;
    ptr = D_801657B8;
    if (n != 0) {
        while (n != 0) {
            remainder = n % numDigits;
            *++ptr = remainder;
            n = n / numDigits;
        }
    } else {
        *++ptr = 0;
    }

    do {
        func_800573E4(*x, *y, *ptr--);
        debug_wrap_text(x, y);
    } while (*ptr != -1);
}

/**
 * 801657B8[] does nothing? 0xFF a mask?
 * Index zero is a null/0xFF flag.
 * The other indexes increment 0-9
 * The final index (10) increments the tenth digit.
 */
void func_8005762C(s32* x, s32* y, s32 pathCount, u32 numDigits) {
    s8* ptr;
    s32 count;
    s8 remainder;

    debug_wrap_text(x, y);
    *D_801657B8 = -1;
    ptr = D_801657B8;
    count = pathCount;
    if (count != 0) {
        while (count != 0) {
            // Retrives ones digit (31 outputs 1).
            remainder = count % numDigits;
            *++ptr = remainder;
            // Retrieves tens digit (31 outputs 3).
            count = count / numDigits;
        }
    } else {
        *++ptr = 0;
    }

    do {
        func_800573E4(*x, *y, *ptr--);
        debug_wrap_text(x, y);
    } while (*ptr != -1);
}

UNUSED void func_80057708() {
}

void load_debug_font(void) {
    gSPDisplayList(gDisplayListHead++, D_0D008108);
    gSPDisplayList(gDisplayListHead++, D_0D008080);
    gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
}

void func_80057778(void) {
    gSPDisplayList(gDisplayListHead++, D_0D007EB8);
}

void debug_print_str2(s32 xPos, s32 yPos, char* str) {
    debug_print_string(&xPos, &yPos, str);
}

void print_str_num(s32 arg0, s32 arg1, char* arg2, s32 arg3) {
    debug_print_string(&arg0, &arg1, arg2);
    debug_print_number(&arg0, &arg1, arg3, 10);
}

UNUSED void func_80057814(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
    debug_print_string(&arg0, &arg1, arg2);
    func_8005762C(&arg0, &arg1, arg3, 10);
}

UNUSED void func_80057858(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
    debug_print_string(&arg0, &arg1, arg2);
    debug_print_number(&arg0, &arg1, arg3, 16);
    func_800573E4(arg0, arg1, D_800E5628[0x48]);
}

UNUSED void func_800578B0(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
    debug_print_string(&arg0, &arg1, arg2);
    func_8005762C(&arg0, &arg1, arg3, 16);
    func_800573E4(arg0, arg1, D_800E5628[0x48]);
}

UNUSED void func_80057908(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
    debug_print_string(&arg0, &arg1, arg2);
    debug_print_number(&arg0, &arg1, arg3, 2);
    func_800573E4(arg0, arg1, D_800E5628[0x42]);
}

UNUSED void func_80057960(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
    debug_print_string(&arg0, &arg1, arg2);
    func_8005762C(&arg0, &arg1, arg3, 2);
    func_800573E4(arg0, arg1, D_800E5628[0x42]);
}

UNUSED void func_800579B8(s32 arg0, s32 arg1, char* arg2) {
    load_debug_font();
    debug_print_string(&arg0, &arg1, arg2);
    func_80057778();
}

void func_800579F8(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
    load_debug_font();
    debug_print_string(&arg0, &arg1, arg2);
    debug_print_number(&arg0, &arg1, arg3, 10);
    func_80057778();
}

void func_80057A50(s32 x, s32 y, char* str, u32 arg3) {
    load_debug_font();
    debug_print_string(&x, &y, str);
    func_8005762C(&x, &y, arg3, 10);
    func_80057778();
}

UNUSED void func_80057AA8(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
    load_debug_font();
    debug_print_string(&arg0, &arg1, arg2);
    debug_print_number(&arg0, &arg1, arg3, 16);
    func_800573E4(arg0, arg1, D_800E5628[0x48]);
    func_80057778();
}

UNUSED void func_80057B14(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
    load_debug_font();
    debug_print_string(&arg0, &arg1, arg2);
    func_8005762C(&arg0, &arg1, arg3, 16);
    func_800573E4(arg0, arg1, D_800E5628[0x48]);
    func_80057778();
}

UNUSED void func_80057B80(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
    load_debug_font();
    debug_print_string(&arg0, &arg1, arg2);
    debug_print_number(&arg0, &arg1, arg3, 2);
    func_800573E4(arg0, arg1, D_800E5628[0x42]);
    func_80057778();
}

UNUSED void func_80057BEC(s32 arg0, s32 arg1, char* arg2, u32 arg3) {
    load_debug_font();
    debug_print_string(&arg0, &arg1, arg2);
    func_8005762C(&arg0, &arg1, arg3, 2);
    func_800573E4(arg0, arg1, D_800E5628[0x42]);
    func_80057778();
}
