#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>

#include "WarioStadium.h"
#include "World.h"
#include "engine/objects/BombKart.h"
#include "assets/wario_stadium_data.h"
#include "engine/actors/WarioSign.h"
#include "engine/actors/Finishline.h"

extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "code_8003DC40.h"
#include "memory.h"
#include "skybox_and_splitscreen.h"
#include "course.h"
extern const char* wario_stadium_dls[];
extern s16 currentScreenSection;
}

const course_texture wario_stadium_textures[] = {
    { gTexture67F15C, 0x02F1, 0x0800, 0x0 },
    { gTexture67F450, 0x0194, 0x0800, 0x0 },
    { gTextureSignWarioFace, 0x0825, 0x1000, 0x0 },
    { gTexture670AC8, 0x0FBF, 0x1000, 0x0 },
    { gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0 },
    { gTexture64C11C, 0x0695, 0x0800, 0x0 },
    { gTexture64C7B4, 0x046C, 0x0800, 0x0 },
    { gTexture668228, 0x0130, 0x0800, 0x0 },
    { gTexture668358, 0x01A0, 0x0800, 0x0 },
    { gTexture66AEB8, 0x0201, 0x0800, 0x0 },
    { gTexture677A40, 0x0275, 0x0800, 0x0 },
    { gTexture67E428, 0x0A81, 0x1000, 0x0 },
    { gTexture643A34, 0x0106, 0x0800, 0x0 },
    { gTexture66EBF0, 0x0146, 0x0800, 0x0 },
    { gTexture68272C, 0x01F9, 0x1000, 0x0 },
    { gTexture682928, 0x01F9, 0x1000, 0x0 },
    { gTexture682B24, 0x01F9, 0x1000, 0x0 },
    { gTexture682D20, 0x01F9, 0x1000, 0x0 },
    { gTexture682F1C, 0x01F9, 0x1000, 0x0 },
    { gTexture683118, 0x01F9, 0x1000, 0x0 },
    { 0x00000000, 0x0000, 0x0000, 0x0 },
};

WarioStadium::WarioStadium() {
    this->vtx = d_course_wario_stadium_vertex;
    this->gfx = d_course_wario_stadium_packed_dls;
    this->gfxSize = 5272;
    Props.textures = wario_stadium_textures;
    Props.Minimap.Texture = gTextureCourseOutlineWarioStadium;
    Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
    Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
    Props.Minimap.Pos[0].X = 262;
    Props.Minimap.Pos[0].Y = 170;
    Props.Minimap.PlayerX = 53;
    Props.Minimap.PlayerY = 35;
    Props.Minimap.PlayerScaleFactor = 0.0155f;
    Props.Minimap.FinishlineX = 0;
    Props.Minimap.FinishlineY = 0;

    Props.SetText(Props.Name, "wario stadium", sizeof(Props.Name));
    Props.SetText(Props.DebugName, "stadium", sizeof(Props.DebugName));
    Props.SetText(Props.CourseLength, "1591m", sizeof(Props.CourseLength));

    Props.AIBehaviour = D_0D009310;
    Props.AIMaximumSeparation = 50.0f;
    Props.AIMinimumSeparation = 0.6f;
    Props.AISteeringSensitivity = 53;

    Props.NearPersp = 10.0f;
    Props.FarPersp = 4800.0f;

    Props.PathSizes = { 0x640, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };

    Props.CurveTargetSpeed[0] = 4.1666665f;
    Props.CurveTargetSpeed[1] = 5.5833334f;
    Props.CurveTargetSpeed[2] = 6.1666665f;
    Props.CurveTargetSpeed[3] = 6.75f;

    Props.NormalTargetSpeed[0] = 3.75f;
    Props.NormalTargetSpeed[1] = 5.1666665f;
    Props.NormalTargetSpeed[2] = 5.75f;
    Props.NormalTargetSpeed[3] = 6.3333334f;

    Props.D_0D0096B8[0] = 3.3333332f;
    Props.D_0D0096B8[1] = 3.9166667f;
    Props.D_0D0096B8[2] = 4.5f;
    Props.D_0D0096B8[3] = 5.0833334f;

    Props.OffTrackTargetSpeed[0] = 3.75f;
    Props.OffTrackTargetSpeed[1] = 5.1666665f;
    Props.OffTrackTargetSpeed[2] = 5.75f;
    Props.OffTrackTargetSpeed[3] = 6.3333334f;

    Props.PathTable[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_wario_stadium_unknown_waypoints);
    Props.PathTable[1] = NULL;
    Props.PathTable[2] = NULL;
    Props.PathTable[3] = NULL;

    Props.PathTable2[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_wario_stadium_track_waypoints);
    Props.PathTable2[1] = NULL;
    Props.PathTable2[2] = NULL;
    Props.PathTable2[3] = NULL;

    Props.Clouds = gWarioStadiumStars;
    Props.CloudList = gWarioStadiumStars;

    FVector finish;
    finish.x = (gIsMirrorMode != 0) ? 13 + 12.0f : 13 - 12.0f;
    finish.y = (f32) (0 - 15);
    finish.z = -9;

    this->FinishlineSpawnPoint = finish;

    Props.Skybox.TopRight = { 20, 30, 56 };
    Props.Skybox.BottomRight = { 40, 60, 110 };
    Props.Skybox.BottomLeft = { 40, 60, 110 };
    Props.Skybox.TopLeft = { 20, 30, 56 };
    Props.Skybox.FloorTopRight = { 0, 0, 0 };
    Props.Skybox.FloorBottomRight = { 0, 0, 0 };
    Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
    Props.Skybox.FloorTopLeft = { 0, 0, 0 };
    Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
}

void WarioStadium::Load() {
    Course::Load();

    parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_wario_stadium_addr));
    func_80295C6C();
    Props.WaterLevel = gCourseMinY - 10.0f;
    // d_course_wario_stadium_packed_dl_C50
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000C50), 100, 255, 255, 255);
    // d_course_wario_stadium_packed_dl_BD8
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000BD8), 100, 255, 255, 255);
    // d_course_wario_stadium_packed_dl_B60
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000B60), 100, 255, 255, 255);
    // d_course_wario_stadium_packed_dl_AE8
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000AE8), 100, 255, 255, 255);
    // d_course_wario_stadium_packed_dl_CC8
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000CC8), 100, 255, 255, 255);
    // d_course_wario_stadium_packed_dl_D50
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000D50), 100, 255, 255, 255);
    // d_course_wario_stadium_packed_dl_DD0
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000DD0), 100, 255, 255, 255);
    // d_course_wario_stadium_packed_dl_E48
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000E48), 100, 255, 255, 255);
}

void WarioStadium::LoadTextures() {
}

void WarioStadium::BeginPlay() {
    spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns));

    FVector pos = { -131.0f, 83.0f, 286.0f };
    pos.x *= gCourseDirection;
    gWorldInstance.AddActor(new AWarioSign(pos));

    FVector pos2 = { -2353.0f, 72.0f, -1608.0f };
    pos2.x *= gCourseDirection;
    gWorldInstance.AddActor(new AWarioSign(pos2));

    FVector pos3 = { -2622.0f, 79.0f, 739.0f };
    pos3.x *= gCourseDirection;
    gWorldInstance.AddActor(new AWarioSign(pos3));

    if (gModeSelection == VERSUS) {
        FVector pos = { 0, 0, 0 };

        gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][50], 50, 3, 0.8333333f));
        gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][100], 100, 1, 0.8333333f));
        gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][150], 150, 3, 0.8333333f));
        gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][200], 200, 1, 0.8333333f));
        gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][250], 250, 3, 0.8333333f));
        gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
        gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f));
    }
}

void WarioStadium::InitClouds() {
    init_stars(this->Props.Clouds);
}

void WarioStadium::UpdateClouds(s32 sp1C, Camera* camera) {
    update_stars(sp1C, camera, this->Props.CloudList);
}

void WarioStadium::InitCourseObjects() {
}

void WarioStadium::SomeSounds() {
    vec3f_set(D_8015F748, 298.0f, 202.0f, -850.0f);
    func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B);
    vec3f_set(D_8015F758, -1600.0f, 202.0f, -2430.0f);
    func_800C9D80(D_8015F758, D_802B91C8, 0x5103700B);
    vec3f_set(D_8015F768, -2708.0f, 202.0f, 1762.0f);
    func_800C9D80(D_8015F768, D_802B91C8, 0x5103700B);
    vec3f_set(D_8015F778, -775.0f, 202.0f, 1930.0f);
    func_800C9D80(D_8015F778, D_802B91C8, 0x5103700B);
}

void WarioStadium::WhatDoesThisDo(Player* player, int8_t playerId) {
}

void WarioStadium::WhatDoesThisDoAI(Player* player, int8_t playerId) {
}

void WarioStadium::Jumbotron() {
    gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
    gDPTileSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0,
               G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
    gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
    gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x7800);
    gDPTileSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
               G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
    gDPLoadSync(gDisplayListHead++);
    gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
    gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x177B0), 32, 0);
    gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
    gSP2Triangles(gDisplayListHead++, 4, 5, 6, 0, 4, 6, 7, 0);
    gSP2Triangles(gDisplayListHead++, 8, 9, 10, 0, 8, 10, 11, 0);
    gSP2Triangles(gDisplayListHead++, 12, 13, 14, 0, 12, 14, 15, 0);
    gSP2Triangles(gDisplayListHead++, 16, 17, 18, 0, 16, 18, 19, 0);
    gSP2Triangles(gDisplayListHead++, 20, 21, 22, 0, 20, 22, 23, 0);
    gSP2Triangles(gDisplayListHead++, 24, 25, 26, 0, 24, 26, 27, 0);
    gSP2Triangles(gDisplayListHead++, 28, 29, 30, 0, 28, 30, 31, 0);
    gDPTileSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0x0000, G_TX_RENDERTILE, 0,
               G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD);
    gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x00FC, 0x007C);
    gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x8800);
    gDPTileSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
               G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
    gDPLoadSync(gDisplayListHead++);
    gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
    gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x179B0), 4, 0);
    gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
    gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x9800);
    gDPTileSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
               G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
    gDPLoadSync(gDisplayListHead++);
    gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
    gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x179F0), 4, 0);
    gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
    gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xA800);
    gDPTileSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
               G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
    gDPLoadSync(gDisplayListHead++);
    gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
    gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17A30), 4, 0);
    gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
    gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB800);
    gDPTileSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
               G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
    gDPLoadSync(gDisplayListHead++);
    gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
    gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17A70), 4, 0);
    gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
    gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xC800);
    gDPTileSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
               G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
    gDPLoadSync(gDisplayListHead++);
    gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
    gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17AB0), 4, 0);
    gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
    gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xD800);
    gDPTileSync(gDisplayListHead++);
    gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
               G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
    gDPLoadSync(gDisplayListHead++);
    gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
    gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17AF0), 4, 0);
    gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
}

void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
    s16 prevFrame;

    gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
    gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
    gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);

    // Invalidate Jumbotron textures so they update each frame
    // This could be more efficient if we exposed the non-opcode based invalidation to be called
    // inside copy_framebuffers_port
    gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x8800);
    gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x9800);
    gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xA800);
    gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xB800);
    gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xC800);
    gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xD800);

    if (func_80290C20(arg0->camera) == 1) {
        gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
        gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
        // d_course_wario_stadium_packed_dl_A0C8
        gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x0700A0C8))));
    }
    gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGBA, G_CC_MODULATERGBA);
    gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);

    WarioStadium::Jumbotron();
    render_course_segments(wario_stadium_dls, arg0);

    // d_course_wario_stadium_packed_dl_A228
    gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x0700A228))));
    gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
    gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
    gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
    // d_course_wario_stadium_packed_dl_A88
    gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07000A88))));
    gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);

    D_800DC5DC = 88;
    D_800DC5E0 = 72;
    if (gActiveScreenMode == SCREEN_MODE_1P) {
        prevFrame = (s16) sRenderedFramebuffer - 1;
        if (prevFrame < 0) {
            prevFrame = 2;
        } else if (prevFrame >= 3) {
            prevFrame = 0;
        }
        currentScreenSection++;
        if (currentScreenSection >= 6) {
            currentScreenSection = 0;
        }

        /**
         * The jumbo television screen used to be split into six sections to fit into the n64's texture size
         * restrictions It isn't split into six sections anymore
         */
        copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection, (u16*) gPortFramebuffers[prevFrame],
                               (u16*) (gSegmentTable[5] + 0x8800));
    }
}

void WarioStadium::RenderCredits() {
    gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_wario_stadium_dl_CA78));
}

void WarioStadium::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
                                      f32* arg6, f32* arg7) {
    func_8003EE2C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}

void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
                             uint16_t playerDirection) {
    Mat4 matrix;

    gDPPipeSync(gDisplayListHead++);
    gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
    gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
    gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2);
    gDPSetBlendMask(gDisplayListHead++, 0xFF);
    gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
    gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
    gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);

    mtxf_identity(matrix);
    render_set_position(matrix, 0);

    gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
    gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
    gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
    gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
    // d_course_wario_stadium_packed_dl_EC0
    gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07000EC0));
    gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
    gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
    gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
    gDPPipeSync(gDisplayListHead++);
}

void WarioStadium::CreditsSpawnActors() {
    Vec3f position;
    Vec3f velocity = { 0, 0, 0 };
    Vec3s rotation = { 0, 0, 0 };

    vec3f_set(position, -131.0f, 83.0f, 286.0f);
    add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
    vec3f_set(position, -2353.0f, 72.0f, -1608.0f);
    add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
    vec3f_set(position, -2622.0f, 79.0f, 739.0f);
    add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
    // d_course_wario_stadium_packed_dl_C50
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000C50), 0x64, 0xFF, 0xFF, 0xFF);
    // d_course_wario_stadium_packed_dl_BD8
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF);
    // d_course_wario_stadium_packed_dl_B60
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000B60), 0x64, 0xFF, 0xFF, 0xFF);
    // d_course_wario_stadium_packed_dl_AE8
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF);
    // d_course_wario_stadium_packed_dl_CC8
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF);
    // d_course_wario_stadium_packed_dl_D50
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000D50), 0x64, 0xFF, 0xFF, 0xFF);
    // d_course_wario_stadium_packed_dl_DD0
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF);
    // d_course_wario_stadium_packed_dl_E48
    find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000E48), 0x64, 0xFF, 0xFF, 0xFF);
}

void WarioStadium::Destroy() {
}
