#pragma once

#include <libultraship.h>
#include <align_asset_macro.h>

static const ALIGN_ASSET(2) char gTexturePlayerSelect[] = "__OTR__texture_tkmk00/gTexturePlayerSelect";

static const ALIGN_ASSET(2) char gTextureOption[] = "__OTR__texture_tkmk00/gTextureOption";

static const ALIGN_ASSET(2) char gTextureNameDK[] = "__OTR__texture_tkmk00/gTextureNameDK";

static const ALIGN_ASSET(2) char gTextureNameToad[] = "__OTR__texture_tkmk00/gTextureNameToad";

static const ALIGN_ASSET(2) char gTextureNameBowser[] = "__OTR__texture_tkmk00/gTextureNameBowser";

static const ALIGN_ASSET(2) char gTextureNameLuigi[] = "__OTR__texture_tkmk00/gTextureNameLuigi";

static const ALIGN_ASSET(2) char gTextureNameMario[] = "__OTR__texture_tkmk00/gTextureNameMario";

static const ALIGN_ASSET(2) char gTextureNamePeach[] = "__OTR__texture_tkmk00/gTextureNamePeach";

static const ALIGN_ASSET(2) char gTextureNameWario[] = "__OTR__texture_tkmk00/gTextureNameWario";

static const ALIGN_ASSET(2) char gTextureNameYoshi[] = "__OTR__texture_tkmk00/gTextureNameYoshi";

static const ALIGN_ASSET(2) char gTextureTitleMarioRaceway[] = "__OTR__texture_tkmk00/gTextureTitleMarioRaceway";

static const ALIGN_ASSET(2) char gTextureTitleChocoMountain[] = "__OTR__texture_tkmk00/gTextureTitleChocoMountain";

static const ALIGN_ASSET(2) char gTextureTitleBowsersCastle[] = "__OTR__texture_tkmk00/gTextureTitleBowsersCastle";

static const ALIGN_ASSET(2) char gTextureTitleBansheeBoardwalk[] = "__OTR__texture_tkmk00/gTextureTitleBansheeBoardwalk";

static const ALIGN_ASSET(2) char gTextureTitleYoshiValley[] = "__OTR__texture_tkmk00/gTextureTitleYoshiValley";

static const ALIGN_ASSET(2) char gTextureTitleFrappeSnowland[] = "__OTR__texture_tkmk00/gTextureTitleFrappeSnowland";

static const ALIGN_ASSET(2) char gTextureTitleKoopaTroopaBeach[] = "__OTR__texture_tkmk00/gTextureTitleKoopaTroopaBeach";

static const ALIGN_ASSET(2) char gTextureTitleRoyalRaceway[] = "__OTR__texture_tkmk00/gTextureTitleRoyalRaceway";

static const ALIGN_ASSET(2) char gTextureTitleLuigiRaceway[] = "__OTR__texture_tkmk00/gTextureTitleLuigiRaceway";

static const ALIGN_ASSET(2) char gTextureTitleMooMooFarm[] = "__OTR__texture_tkmk00/gTextureTitleMooMooFarm";

static const ALIGN_ASSET(2) char gTextureTitleToadsTurnpike[] = "__OTR__texture_tkmk00/gTextureTitleToadsTurnpike";

static const ALIGN_ASSET(2) char gTextureTitleKalimariDesert[] = "__OTR__texture_tkmk00/gTextureTitleKalimariDesert";

static const ALIGN_ASSET(2) char gTextureTitleSherbetLand[] = "__OTR__texture_tkmk00/gTextureTitleSherbetLand";

static const ALIGN_ASSET(2) char gTextureTitleRainbowRoad[] = "__OTR__texture_tkmk00/gTextureTitleRainbowRoad";

static const ALIGN_ASSET(2) char gTextureTitleWarioStadium[] = "__OTR__texture_tkmk00/gTextureTitleWarioStadium";

static const ALIGN_ASSET(2) char gTextureTitleBlockFort[] = "__OTR__texture_tkmk00/gTextureTitleBlockFort";

static const ALIGN_ASSET(2) char gTextureTitleSkyscraper[] = "__OTR__texture_tkmk00/gTextureTitleSkyscraper";

static const ALIGN_ASSET(2) char gTextureTitleDoubleDeck[] = "__OTR__texture_tkmk00/gTextureTitleDoubleDeck";

static const ALIGN_ASSET(2) char gTextureTitleDKsJungleParkway[] = "__OTR__texture_tkmk00/gTextureTitleDKsJungleParkway";

static const ALIGN_ASSET(2) char gTextureTitleBigDonut[] = "__OTR__texture_tkmk00/gTextureTitleBigDonut";

static const ALIGN_ASSET(2) char gTextureMapSelect[] = "__OTR__texture_tkmk00/gTextureMapSelect";

static const ALIGN_ASSET(2) char gTextureMenuFlowerCup[] = "__OTR__texture_tkmk00/gTextureMenuFlowerCup";

static const ALIGN_ASSET(2) char gTextureMenuMushroomCup[] = "__OTR__texture_tkmk00/gTextureMenuMushroomCup";

static const ALIGN_ASSET(2) char gTextureMenuStarCup[] = "__OTR__texture_tkmk00/gTextureMenuStarCup";

static const ALIGN_ASSET(2) char gTextureMenuSpecialCup[] = "__OTR__texture_tkmk00/gTextureMenuSpecialCup";

static const ALIGN_ASSET(2) char gTextureGameSelect[] = "__OTR__texture_tkmk00/gTextureGameSelect";

static const ALIGN_ASSET(2) char gTextureMenu1PGame[] = "__OTR__texture_tkmk00/gTextureMenu1PGame";

static const ALIGN_ASSET(2) char gTextureMenu2PGame[] = "__OTR__texture_tkmk00/gTextureMenu2PGame";

static const ALIGN_ASSET(2) char gTextureMenu3PGame[] = "__OTR__texture_tkmk00/gTextureMenu3PGame";

static const ALIGN_ASSET(2) char gTextureMenu4PGame[] = "__OTR__texture_tkmk00/gTextureMenu4PGame";

static const ALIGN_ASSET(2) char gTextureMenuModeBattle[] = "__OTR__texture_tkmk00/gTextureMenuModeBattle";

static const ALIGN_ASSET(2) char gTextureMenuModeTimeTrials[] = "__OTR__texture_tkmk00/gTextureMenuModeTimeTrials";

static const ALIGN_ASSET(2) char gTextureMenuModeMarioGP[] = "__OTR__texture_tkmk00/gTextureMenuModeMarioGP";

static const ALIGN_ASSET(2) char gTextureMenuModeVS[] = "__OTR__texture_tkmk00/gTextureMenuModeVS";

static const ALIGN_ASSET(2) char gTextureMenuLOption[] = "__OTR__texture_tkmk00/gTextureMenuLOption";

static const ALIGN_ASSET(2) char gTextureMenuRData[] = "__OTR__texture_tkmk00/gTextureMenuRData";

static const ALIGN_ASSET(2) char gTextureMenu50cc[] = "__OTR__texture_tkmk00/gTextureMenu50cc";

static const ALIGN_ASSET(2) char gTextureMenu100cc[] = "__OTR__texture_tkmk00/gTextureMenu100cc";

static const ALIGN_ASSET(2) char gTextureMenu150cc[] = "__OTR__texture_tkmk00/gTextureMenu150cc";

static const ALIGN_ASSET(2) char gTextureMenuExtra[] = "__OTR__texture_tkmk00/gTextureMenuExtra";

static const ALIGN_ASSET(2) char gTextureMenuWithoutItem[] = "__OTR__texture_tkmk00/gTextureMenuWithoutItem";

static const ALIGN_ASSET(2) char gTextureMenuWithItem[] = "__OTR__texture_tkmk00/gTextureMenuWithItem";

static const ALIGN_ASSET(2) char gTextureMenuBegin[] = "__OTR__texture_tkmk00/gTextureMenuBegin";

static const ALIGN_ASSET(2) char gTextureMenuGhost[] = "__OTR__texture_tkmk00/gTextureMenuGhost";

static const ALIGN_ASSET(2) char gTextureMenuData[] = "__OTR__texture_tkmk00/gTextureMenuData";

static const ALIGN_ASSET(2) char gTextureMenuOK[] = "__OTR__texture_tkmk00/gTextureMenuOK";

static const ALIGN_ASSET(2) char gTextureBackgroundBlueSky[] = "__OTR__texture_tkmk00/gTextureBackgroundBlueSky";

static const ALIGN_ASSET(2) char gTextureBackgroundSunset[] = "__OTR__texture_tkmk00/gTextureBackgroundSunset";

static const ALIGN_ASSET(2) char gTextureGreenGoldStripe[] = "__OTR__texture_tkmk00/gTextureGreenGoldStripe";

static const ALIGN_ASSET(2) char gTextureGoldStripe[] = "__OTR__texture_tkmk00/gTextureGoldStripe";

static const ALIGN_ASSET(2) char gTextureWhiteStripe[] = "__OTR__texture_tkmk00/gTextureWhiteStripe";

static const ALIGN_ASSET(2) char gTexturePinkBar[] = "__OTR__texture_tkmk00/gTexturePinkBar";

static const ALIGN_ASSET(2) char gTextureGoldBar[] = "__OTR__texture_tkmk00/gTextureGoldBar";

