This commit is contained in:
MegaMech
2026-02-24 21:55:25 +00:00
parent 89c4309a43
commit 00f73df94f
12160 changed files with 659649 additions and 762130 deletions
+6 -6
View File
@@ -112,11 +112,9 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
<dt>Global <a class="el" href="defines_8h.html#ac80a3592e72fd96b772ee47a7d8e0d0a">DEBUG_MODE</a> </dt>
<dd><a class="anchor" id="_bug000016"></a>This looks like it should work at any point in the race. </dd>
<dt>Global <a class="el" href="collision_8h.html#a10c118854a3112e7a2e86fd88d538f01">detect_tyre_collision</a> (<a class="el" href="structKartTyre.html">KartTyre</a> *)</dt>
<dd><a class="anchor" id="_bug000014"></a> </dd>
<dd><a class="anchor" id="_bug000015"></a> </dd>
<dt>Global <a class="el" href="code__80005FD0_8c.html#a61da9c57e00b21e4a075bf9d41b932a1">func_8001969C</a> (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)</dt>
<dd><a class="anchor" id="_bug000007"></a>Adding an (f32) cast changes asm, why? </dd>
<dt>Global <a class="el" href="update__objects_8c.html#aec77d54c5edbca021bb2c01c31af955a">func_80077E20</a> (s32 objectIndex)</dt>
<dd><a class="anchor" id="_bug000015"></a>frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10 right here </dd>
<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
<dd><a class="anchor" id="_bug000002"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
@@ -132,15 +130,17 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
<dd><a class="anchor" id="_bug000004"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a5b9f65d326f8281c8d77ab26a178de52">render_menu_item_data_course_image</a> (<a class="el" href="structMenuItem.html">MenuItem</a> *)</dt>
<dd><a class="anchor" id="_bug000013"></a>todo: This function will not work in custom courses. </dd>
<dd><a class="anchor" id="_bug000014"></a>todo: This function will not work in custom courses. </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#a59f61302f1f5f6ecab728bf08608d16b">setup_podium_ceremony</a> (void)</dt>
<dd><a class="anchor" id="_bug000008"></a>these segmented addresses need to be symbols for mobility </dd>
<dt>Global <a class="el" href="classSkySnow.html#a288564c3f74cd24d6ebc28448d810228">SkySnow::func_80077E20</a> ()</dt>
<dd><a class="anchor" id="_bug000011"></a>frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10 right here </dd>
<dt>Global <a class="el" href="blue__and__red__shells_2update_8inc_8c.html#a6e281ad692a9ccd329fa6840ad38afbc">update_actor_red_blue_shell</a> (struct <a class="el" href="structShellActor.html">ShellActor</a> *shell)</dt>
<dd><a class="anchor" id="_bug000001"></a>commented out code results in cpus controlling player1 items and other glitches </dd>
<dt>Global <a class="el" href="main_8h.html#ad0625ed56ac663d3ec7ae8f1ba50c735">update_gamestate</a> (void)</dt>
<dd><a class="anchor" id="_bug000012"></a>Reloading this segment makes <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> deterministic for player spawn order. In laymens terms, <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> outputs the same value every time. </dd>
<dd><a class="anchor" id="_bug000013"></a>Reloading this segment makes <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> deterministic for player spawn order. In laymens terms, <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> outputs the same value every time. </dd>
<dt>Global <a class="el" href="classYoshiValley.html#aeb7285a3e855f75b8a1bde321834be1b">YoshiValley::BeginPlay</a> () override</dt>
<dd><a class="anchor" id="_bug000011"></a>Skip spawning in credits due to animation crash for now </dd>
<dd><a class="anchor" id="_bug000012"></a>Skip spawning in credits due to animation crash for now </dd>
</dl>
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