Impl water volume

This commit is contained in:
MegaMech
2025-04-10 14:13:50 -06:00
parent 529f7c8bcf
commit 014329a59c
64 changed files with 273 additions and 221 deletions
+2 -3
View File
@@ -125,6 +125,8 @@ ChocoMountain::ChocoMountain() {
Props.Skybox.FloorBottomLeft = {255, 255, 255};
Props.Skybox.FloorTopLeft = {255, 255, 255};
Props.Sequence = MusicSeq::MUSIC_SEQ_CHOCO_MOUNTAIN;
Props.WaterLevel = -80.0f;
}
void ChocoMountain::Load() {
@@ -157,7 +159,6 @@ void ChocoMountain::Load() {
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_choco_mountain_addr));
func_802B5CAC(0x238E, 0x31C7, D_8015F590);
func_80295C6C();
D_8015F8E4 = -80.0f;
}
void ChocoMountain::LoadTextures() {
@@ -292,8 +293,6 @@ void ChocoMountain::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_choco_mountain_dl_71B8));
}
void ChocoMountain::Collision() {}
void ChocoMountain::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
func_8003E37C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}