mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-08 10:53:05 -04:00
Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
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@@ -72,6 +72,7 @@ jobs:
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mv build/x64/${{ matrix.config }}/spaghetti.o2r spaghetti-${{ matrix.config }}/
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mv config.yml spaghetti-${{ matrix.config }}/
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mv yamls spaghetti-${{ matrix.config }}/
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mv meta spaghetti-${{ matrix.config }}/
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Invoke-WebRequest -Uri "https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt" -OutFile "spaghetti-${{ matrix.config }}/gamecontrollerdb.txt"
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- name: Upload build
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if: matrix.config == 'Release'
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@@ -114,6 +115,7 @@ jobs:
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mv build-cmake/spaghetti.o2r spaghetti-${{ matrix.config }}/
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mv config.yml spaghetti-${{ matrix.config }}/
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mv yamls spaghetti-${{ matrix.config }}/
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mv meta spaghetti-${{ matrix.config }}/
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wget -O spaghetti-${{ matrix.config }}/gamecontrollerdb.txt https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt
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- name: Publish packaged artifacts
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if: matrix.config == 'Release'
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@@ -156,6 +158,7 @@ jobs:
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mv build-cmake/spaghetti.o2r spaghetti-${{ matrix.config }}/
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mv config.yml spaghetti-${{ matrix.config }}/
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mv yamls spaghetti-${{ matrix.config }}/
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mv meta spaghetti-${{ matrix.config }}/
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wget -O spaghetti-${{ matrix.config }}/gamecontrollerdb.txt https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt
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- name: Publish packaged artifacts
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if: matrix.config == 'Release'
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