mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-09-03 02:33:55 -04:00
Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
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@@ -1,16 +1,16 @@
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#include "data/path_spawn_metadata.h"
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#include "courses/all_course_data.h"
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#include <assets/ceremony_data.h>
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#include <assets/mario_raceway_data.h>
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#include <assets/luigi_raceway_data.h>
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#include <assets/royal_raceway_data.h>
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#include <assets/kalimari_desert_data.h>
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#include <assets/moo_moo_farm_data.h>
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#include <assets/choco_mountain_data.h>
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#include <assets/wario_stadium_data.h>
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#include <assets/bowsers_castle_data.h>
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#include <assets/frappe_snowland_data.h>
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#include <assets/dks_jungle_parkway_data.h>
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#include <assets/models/ceremony_data.h>
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#include <assets/models/tracks/mario_raceway/mario_raceway_data.h>
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#include <assets/models/tracks/luigi_raceway/luigi_raceway_data.h>
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#include <assets/models/tracks/royal_raceway/royal_raceway_data.h>
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#include <assets/models/tracks/kalimari_desert/kalimari_desert_data.h>
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#include <assets/models/tracks/moo_moo_farm/moo_moo_farm_data.h>
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#include <assets/models/tracks/choco_mountain/choco_mountain_data.h>
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#include <assets/models/tracks/wario_stadium/wario_stadium_data.h>
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#include <assets/models/tracks/bowsers_castle/bowsers_castle_data.h>
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#include <assets/models/tracks/frappe_snowland/frappe_snowland_data.h>
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#include <assets/models/tracks/dks_jungle_parkway/dks_jungle_parkway_data.h>
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TrackPathPoint nullPath = { 0x8000, 0x0000, 0x0000, 0x0000 };
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@@ -3,7 +3,7 @@
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#include "waypoints.h"
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#include <common_structs.h>
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#include <assets/common_data.h>
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#include <assets/other/common_data.h>
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#include "include/bomb_kart.h"
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typedef struct {
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@@ -1,6 +1,6 @@
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#include <libultraship.h>
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#include <common_structs.h>
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#include <assets/other_textures.h>
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#include <assets/textures/other_textures.h>
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#include "some_data.h"
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// Values below are altered so that the whole kart texture may be rendered as one texture instead of two half.
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@@ -4,7 +4,7 @@
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#include <libultra/gbi.h>
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#include "spline.h"
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#include <assets/other_textures.h>
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#include <assets/textures/other_textures.h>
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#include "objects.h"
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#ifdef __cplusplus
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+3
-3
@@ -4,9 +4,9 @@
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* start in ram 0x801978D0
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* look like link to menu_items
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*/
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#include <assets/texture_tkmk00.h>
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#include <assets/texture_data_2.h>
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#include <assets/player_selection.h>
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#include <assets/textures/texture_tkmk00.h>
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#include <assets/textures/texture_data_2.h>
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#include <assets/textures/player_selection.h>
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#include "textures.h"
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/**
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