Fix Vehicle Speeds (#740)

* Init

* Update vehicle tick

* fix tick

* Update BombKart.cpp

* Update BombKart.h

* Update World.h
This commit is contained in:
MegaMech
2026-08-11 21:09:26 -06:00
committed by GitHub
parent cf3bcb52f8
commit 03f0792356
27 changed files with 46 additions and 28 deletions
+1 -3
View File
@@ -174,9 +174,7 @@ void DKJungle::BeginPlay() {
generate_ferry_path();
// The original game only ran vehicle logic every second frame.
// Thus the speed gets divided by two to set speed to match properly
SpawnActor<ABoat>((0.6666666f)/4, 0, 0, ABoat::SpawnMode::POINT);
SpawnActor<ABoat>(1.6666666f, 0, 0, ABoat::SpawnMode::POINT);
if (gModeSelection == VERSUS) {
SpawnActor<OBombKart>(0, 50, 3, 0.8333333f);