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https://github.com/HarbourMasters/SpaghettiKart
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Fix Vehicle Speeds (#740)
* Init * Update vehicle tick * fix tick * Update BombKart.cpp * Update BombKart.h * Update World.h
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@@ -174,9 +174,7 @@ void DKJungle::BeginPlay() {
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generate_ferry_path();
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// The original game only ran vehicle logic every second frame.
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// Thus the speed gets divided by two to set speed to match properly
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SpawnActor<ABoat>((0.6666666f)/4, 0, 0, ABoat::SpawnMode::POINT);
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SpawnActor<ABoat>(1.6666666f, 0, 0, ABoat::SpawnMode::POINT);
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if (gModeSelection == VERSUS) {
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SpawnActor<OBombKart>(0, 50, 3, 0.8333333f);
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