mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-09-02 02:22:44 -04:00
Fixes as per Sonic (#154)
* Fix imGUI game reset button * Fix course select cursor sound oob * Fix cloud rendering * Fix centering of tt race data cannot be saved by ghost * Impl chain chomp & bats * Fix retry crash * DebugMode On Skips intro logo menu * rename
This commit is contained in:
@@ -0,0 +1,256 @@
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#include "Bat.h"
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#include "World.h"
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#include "CoreMath.h"
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extern "C" {
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#include "render_objects.h"
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#include "update_objects.h"
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#include "assets/banshee_boardwalk_data.h"
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#include "assets/common_data.h"
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#include "math_util.h"
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#include "math_util_2.h"
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#include "code_80086E70.h"
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#include "code_80057C60.h"
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#include "code_800029B0.h"
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}
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const char* sBoardwalkTexList[] = { gTextureBat1, gTextureBat2, gTextureBat3, gTextureBat4 };
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size_t OBat::_count = 0;
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OBat::OBat(const FVector& pos, const FRotation& rot) {
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s32 objectId = indexObjectList1[0];
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init_texture_object(objectId, (uint8_t*)d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
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(u16) 0x00000040);
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gObjectList[objectId].orientation[0] = rot.pitch;
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gObjectList[objectId].orientation[1] = rot.roll;
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gObjectList[objectId].orientation[2] = rot.yaw; // 0x8000
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_count++;
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}
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void OBat::Tick() {
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s32 var_s2;
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s32 temp_s0;
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Object* object;
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if (D_8018CFC8 != 0) {
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D_8018CFC8 -= 1;
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}
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if (D_8018D000 != 0) {
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D_8018D000 -= 1;
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}
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temp_s0 = indexObjectList1[0];
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func_80072E54(temp_s0, 0, 3, 1, 0, -1);
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func_80073514(temp_s0);
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object = &gObjectList[temp_s0];
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func_80073CB0(temp_s0, &object->primAlpha, -0x00001000, 0x00001000, 0x00000400, 0, -1);
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object->orientation[2] = object->primAlpha + 0x8000;
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if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
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D_8018CFD8 = 0;
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for (var_s2 = 0; var_s2 < 40; var_s2++) {
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temp_s0 = gObjectParticle2[var_s2];
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if (temp_s0 == -1) {
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continue;
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}
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object = &gObjectList[temp_s0];
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if (object->state == 0) {
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continue;
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}
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OBat::func_8007D8D4(temp_s0, 1);
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OBat::func_8007DAF8(temp_s0, 1);
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OBat::func_8007D794(temp_s0);
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if (object->state == 0) {
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delete_object_wrapper(&gObjectParticle2[var_s2]);
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}
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D_8018CFD8 += 1;
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}
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if (D_8018CFD8 != 0) {
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D_8018CFC8 = 0x012C;
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}
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}
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if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) {
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D_8018D010 = 0;
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for (var_s2 = 0; var_s2 < 30; var_s2++) {
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temp_s0 = gObjectParticle3[var_s2];
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if (temp_s0 == -1) {
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continue;
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}
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object = &gObjectList[temp_s0];
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if (object->state == 0) {
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continue;
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}
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OBat::func_8007D8D4(temp_s0, 2);
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OBat::func_8007DAF8(temp_s0, 2);
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OBat::func_8007D794(temp_s0);
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if (object->state == 0) {
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delete_object_wrapper(&gObjectParticle3[var_s2]);
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}
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D_8018D010 += 1;
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}
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if (D_8018D010 != 0) {
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D_8018D000 = 0x012C;
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}
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}
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}
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void OBat::Draw(s32 cameraId) {
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s32 var_s2;
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s32 objectIndex;
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Camera* temp_s7;
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objectIndex = indexObjectList1[0];
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temp_s7 = &camera1[cameraId];
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OBat::func_80046F60((u8*)gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, 0x00000020, 0x00000040,
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5);
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D_80183E80[0] = gObjectList[objectIndex].orientation[0];
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D_80183E80[2] = gObjectList[objectIndex].orientation[2];
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if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
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for (var_s2 = 0; var_s2 < 40; var_s2++) {
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objectIndex = gObjectParticle2[var_s2];
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if (objectIndex == -1) {
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continue;
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}
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if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) {
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D_80183E80[1] =
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func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
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func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
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(Vtx*)D_0D0062B0);
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}
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}
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}
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if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) {
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for (var_s2 = 0; var_s2 < 30; var_s2++) {
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objectIndex = gObjectParticle3[var_s2];
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if (objectIndex == -1) {
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continue;
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}
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if ((gObjectList[objectIndex].state >= 2) && (gMatrixHudCount < 0x2EF)) {
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D_80183E80[1] =
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func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
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func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
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(Vtx*)D_0D0062B0);
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}
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}
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}
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gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
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}
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void OBat::func_80046F60(u8* tlut, u8* arg1, s32 arg2, s32 arg3, s32 arg4) {
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gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007D78);
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gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
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rsp_load_texture_mask(arg1, arg2, arg3, arg4);
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}
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void OBat::func_8007D8AC(s32 arg0) {
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object_next_state(arg0);
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func_80086E70(arg0);
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}
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s32 OBat::func_8007D804(s32 objectIndex) {
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s32 loopIndex;
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s32 someCount;
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someCount = 0;
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for (loopIndex = 0; loopIndex < gPlayerCountSelection1; loopIndex++) {
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if (is_object_visible_on_camera(objectIndex, &camera1[loopIndex], 0x4000U) != 0) {
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someCount += 1;
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}
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}
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return someCount;
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}
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void OBat::func_8007D8D4(s32 objectIndex, s32 arg1) {
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switch (gObjectList[objectIndex].state) {
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case 1:
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OBat::func_8007D8AC(objectIndex);
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break;
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case 2:
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if (OBat::func_8007D804(objectIndex) == 0) {
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func_80072428(objectIndex);
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}
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if (arg1 == 1) {
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if (gIsMirrorMode != 0) {
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if (gObjectList[objectIndex].pos[0] >= 2540.0) {
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func_80072428(objectIndex);
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}
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} else if (gObjectList[objectIndex].pos[0] <= -2540.0) {
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func_80072428(objectIndex);
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}
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} else if (gIsMirrorMode != 0) {
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if (gObjectList[objectIndex].pos[0] >= 2150.0) {
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func_80072428(objectIndex);
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}
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} else {
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if (gObjectList[objectIndex].pos[0] <= -2150.0) {
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func_80072428(objectIndex);
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}
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}
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break;
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case 0:
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break;
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}
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}
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void OBat::func_8007DA74(s32 objectIndex) {
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UNUSED s32 pad;
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if ((gObjectList[objectIndex].unk_0AE != 0) && (gObjectList[objectIndex].unk_0AE == 1)) {
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if (func_80087060(objectIndex, 0x0000001E) != 0) {
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gObjectList[objectIndex].unk_0C6 = 0U;
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}
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}
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gObjectList[objectIndex].direction_angle[0] =
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func_800417B4(gObjectList[objectIndex].direction_angle[0], gObjectList[objectIndex].unk_0C6);
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func_80087844(objectIndex);
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object_calculate_new_pos_offset(objectIndex);
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}
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void OBat::func_8007DA4C(s32 objectIndex) {
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func_8008781C(objectIndex);
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object_calculate_new_pos_offset(objectIndex);
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}
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void OBat::func_8007DAF8(s32 objectIndex, s32 arg1) {
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switch (arg1) {
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case 1:
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OBat::func_8007DA74(objectIndex);
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return;
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case 2:
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OBat::func_8007DA4C(objectIndex);
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return;
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}
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}
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void OBat::func_80089A04(s32 objectIndex, f32 arg1, f32 arg2) {
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Player* player;
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s32 var_s1;
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player = gPlayerOne;
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if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) {
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for (var_s1 = 0; var_s1 < D_8018D158; var_s1++, player++) {
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if ((gObjectList[objectIndex].state != 0) && !(player->effects & (BOO_EFFECT | STAR_EFFECT)) &&
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(has_collided_with_player(objectIndex, player) != 0)) {
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func_8008933C(player, objectIndex, arg1, arg2 * 1.1);
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if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
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func_80072180();
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}
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}
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}
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}
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}
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void OBat::func_8007D794(s32 objectIndex) {
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if (gCCSelection == CC_50) {
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OBat::func_80089A04(objectIndex, 0.5f, 0.2f);
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} else if (gCCSelection == CC_100) {
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OBat::func_80089A04(objectIndex, 0.4f, 0.15f);
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} else {
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OBat::func_80089A04(objectIndex, 0.25f, 0.1f);
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}
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}
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@@ -0,0 +1,59 @@
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#pragma once
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#include <libultraship.h>
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#include <vector>
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#include "Object.h"
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#include "World.h"
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#include "CoreMath.h"
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extern "C" {
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#include "macros.h"
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#include "main.h"
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#include "vehicles.h"
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#include "waypoints.h"
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#include "common_structs.h"
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#include "objects.h"
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#include "camera.h"
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#include "some_data.h"
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}
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/**
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* OBat
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*
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* FRotation does not appear to do anything.
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* Could not find where origin_pos was at.
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* So pos does not work either
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*
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*/
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class OBat : public OObject {
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public:
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explicit OBat(const FVector& pos, const FRotation& rot);
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~OBat() {
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_count--;
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}
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static size_t GetCount() {
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return _count;
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}
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virtual void Tick() override;
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virtual void Draw(s32 cameraId) override;
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void func_80046F60(u8* tlut, u8* arg1, s32 arg2, s32 arg3, s32 arg4);
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void func_8007D8AC(s32 arg0);
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s32 func_8007D804(s32 objectIndex);
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void func_8007D8D4(s32 objectIndex, s32 arg1);
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void func_8007DA74(s32 objectIndex);
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void func_8007DAF8(s32 objectIndex, s32 arg1);
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void func_80089A04(s32 objectIndex, f32 arg1, f32 arg2);
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void func_8007D794(s32 objectIndex);
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void func_8007DA4C(s32 objectIndex);
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private:
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FVector _pos;
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static size_t _count;
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size_t _idx;
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};
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@@ -0,0 +1,125 @@
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#include "ChainChomp.h"
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#include "World.h"
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extern "C" {
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#include "render_objects.h"
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#include "update_objects.h"
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#include "assets/rainbow_road_data.h"
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#include "assets/common_data.h"
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#include "math_util.h"
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#include "math_util_2.h"
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#include "code_80086E70.h"
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#include "code_80057C60.h"
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#include "code_80005FD0.h"
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#include "external.h"
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}
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size_t OChainChomp::_count = 0;
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OChainChomp::OChainChomp() {
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_idx = _count;
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init_object(indexObjectList2[_count], 0);
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_count++;
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}
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void OChainChomp::Tick() {
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s32 objectIndex;
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Object* object;
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objectIndex = indexObjectList2[_idx];
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object = &gObjectList[objectIndex];
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if (object->state != 0) {
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OChainChomp::func_800859C8(objectIndex, _idx);
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vec3f_copy(object->unk_01C, object->offset);
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// This should be spawn pos or follow path
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func_8000D940(object->offset, &object->unk_084[8], object->unk_034, object->surfaceHeight, 0);
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object->direction_angle[1] = get_angle_between_two_vectors(object->unk_01C, object->offset);
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object_calculate_new_pos_offset(objectIndex);
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func_80089CBC(objectIndex, 30.0f);
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}
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}
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void OChainChomp::Draw(s32 cameraId) {
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s32 objectIndex;
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objectIndex = indexObjectList2[_idx];
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func_8008A1D0(objectIndex, cameraId, 0x000005DC, 0x000009C4);
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if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
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func_80055AB8(objectIndex, cameraId);
|
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}
|
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}
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void OChainChomp::func_80055AB8(s32 objectIndex, s32 cameraId) {
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Camera* camera;
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camera = &camera1[cameraId];
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if (gObjectList[objectIndex].state >= 2) {
|
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if (is_obj_flag_status_active(objectIndex, 0x00100000) != 0) {
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D_80183E40[0] = gObjectList[objectIndex].pos[0];
|
||||
D_80183E40[1] = gObjectList[objectIndex].pos[1] + 16.0;
|
||||
D_80183E40[2] = gObjectList[objectIndex].pos[2];
|
||||
D_80183E80[0] = 0;
|
||||
D_80183E80[1] =
|
||||
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
|
||||
D_80183E80[2] = 0x8000;
|
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func_800468E0(D_80183E40, D_80183E80, 0.54f, (u8*)d_course_rainbow_road_sphere, (Vtx*)D_0D0062B0, 0x00000020,
|
||||
0x00000040, 0x00000020, 0x00000040, 5);
|
||||
} else {
|
||||
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
|
||||
gObjectList[objectIndex].sizeScaling);
|
||||
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0);
|
||||
render_animated_model((Armature*) gObjectList[objectIndex].model,
|
||||
(Animation**) gObjectList[objectIndex].vertex, 0,
|
||||
(s16) gObjectList[objectIndex].textureListIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OChainChomp::func_80085878(s32 objectIndex, s32 arg1) {
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||||
TrackWaypoint* temp_v0;
|
||||
Object* object;
|
||||
|
||||
object = &gObjectList[objectIndex];
|
||||
object->unk_0D8 = 1;
|
||||
object->model = (Gfx*) d_rainbow_road_unk4;
|
||||
object->vertex = (Vtx*) d_rainbow_road_unk3;
|
||||
object->sizeScaling = 0.03f;
|
||||
object->boundingBoxSize = 0x000A;
|
||||
set_object_flag(objectIndex, 0x04000200);
|
||||
object->unk_084[8] = (arg1 * 0x12C) + 0x1F4;
|
||||
set_obj_origin_pos(objectIndex, 0.0f, -15.0f, 0.0f);
|
||||
temp_v0 = &D_80164490[(u16) object->unk_084[8]];
|
||||
set_obj_origin_offset(objectIndex, temp_v0->posX, temp_v0->posY, temp_v0->posZ);
|
||||
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
|
||||
object->unk_034 = 4.0f;
|
||||
object->type = get_animation_length(d_rainbow_road_unk3, 0);
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
|
||||
|
||||
void OChainChomp::func_800859C8(s32 objectIndex, s32 arg1) {
|
||||
Object* object;
|
||||
|
||||
object = &gObjectList[objectIndex];
|
||||
switch (object->state) { /* irregular */
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OChainChomp::func_80085878(objectIndex, arg1);
|
||||
break;
|
||||
case 2:
|
||||
func_80072E54(objectIndex, 0, (s32) object->type, 1, 0, -1);
|
||||
break;
|
||||
}
|
||||
if (D_8018D40C == 0) {
|
||||
func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x57));
|
||||
}
|
||||
func_80074344(objectIndex, &object->surfaceHeight, -0.8f, 0.8f, 0.03f, 0, -1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include <vector>
|
||||
#include "Object.h"
|
||||
|
||||
#include "World.h"
|
||||
|
||||
extern "C" {
|
||||
#include "macros.h"
|
||||
#include "main.h"
|
||||
#include "vehicles.h"
|
||||
#include "waypoints.h"
|
||||
#include "common_structs.h"
|
||||
#include "objects.h"
|
||||
#include "camera.h"
|
||||
#include "some_data.h"
|
||||
}
|
||||
|
||||
/**
|
||||
* Animation crash for custom courses
|
||||
*/
|
||||
class OChainChomp : public OObject {
|
||||
public:
|
||||
explicit OChainChomp();
|
||||
|
||||
|
||||
~OChainChomp() {
|
||||
_count--;
|
||||
}
|
||||
|
||||
static size_t GetCount() {
|
||||
return _count;
|
||||
}
|
||||
|
||||
virtual void Tick() override;
|
||||
virtual void Draw(s32 cameraId) override;
|
||||
void func_80055AB8(s32 objectIndex, s32 cameraId);
|
||||
|
||||
void func_80085878(s32 objectIndex, s32 arg1);
|
||||
void func_800859C8(s32 objectIndex, s32 arg1);
|
||||
|
||||
private:
|
||||
FVector _pos;
|
||||
static size_t _count;
|
||||
size_t _idx;
|
||||
};
|
||||
Reference in New Issue
Block a user